Rewritooo GUI
Key RequiredUniversal

Rewritooo GUI

Universal ScriptRedzGuyRedzGuy 375 views 13 executesUpdated Mar 12, 2026
Unrated
00
Lua Script•3356 lines (89433 chars)
local function createGui(parent)
	--ScreenGui1--
	local ScreenGui1 = Instance.new("ScreenGui",parent)
	ScreenGui1["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling
	----ScreenGui1----
	--Frame2--
	local Frame2 = Instance.new("Frame",ScreenGui1)
	Frame2["Position"] = UDim2.new(0.728377163, 0, 0.208070621, 0)
	Frame2["BorderColor3"] = Color3.new(0.101961, 0.909804, 1)
	Frame2["Size"] = UDim2.new(0, 321, 0, 417)
	Frame2["BorderSizePixel"] = 2
	Frame2["BackgroundColor3"] = Color3.new(0, 0, 0)
	----Frame2----
	--TextLabel3--
	local TextLabel3 = Instance.new("TextLabel",Frame2)
	TextLabel3["TextColor3"] = Color3.new(1, 1, 1)
	TextLabel3["BorderColor3"] = Color3.new(1, 0.941177, 0.129412)
	TextLabel3["Text"] = "Rewritooo GUI (THE CODE ISN'T MINE)"
	TextLabel3["Font"] = Enum.Font.SourceSans
	TextLabel3["TextStrokeColor3"] = Color3.new(1, 1, 1)
	TextLabel3["Position"] = UDim2.new(0, 0, -0.121706352, 0)
	TextLabel3["TextSize"] = 19
	TextLabel3["Size"] = UDim2.new(0, 321, 0, 50)
	TextLabel3["BorderSizePixel"] = 2
	TextLabel3["BackgroundColor3"] = Color3.new(0, 0, 0)
	----TextLabel3----
	--ImageLabel4--
	local ImageLabel4 = Instance.new("ImageLabel",Frame2)
	ImageLabel4["Image"] = "rbxassetid://105248512686918"
	ImageLabel4["BackgroundTransparency"] = 1
	ImageLabel4["Position"] = UDim2.new(-0.361370713, 0, 0.127329186, 0)
	ImageLabel4["BorderColor3"] = Color3.new(0, 0, 0)
	ImageLabel4["Size"] = UDim2.new(0, 123, 0, 80)
	ImageLabel4["BorderSizePixel"] = 0
	ImageLabel4["BackgroundColor3"] = Color3.new(1, 1, 1)
	----ImageLabel4----
	--TextButton5--
	local TextButton5 = Instance.new("TextButton",Frame2)
	TextButton5["TextColor3"] = Color3.new(1, 1, 1)
	TextButton5["BorderColor3"] = Color3.new(0.168627, 0.929412, 1)
	TextButton5["Text"] = "btools"
	TextButton5["Font"] = Enum.Font.SourceSans
	TextButton5["Position"] = UDim2.new(0.0436137058, 0, 0.0372670852, 0)
	TextButton5["TextSize"] = 14
	TextButton5["Size"] = UDim2.new(0, 73, 0, 41)
	TextButton5["BorderSizePixel"] = 2
	TextButton5["BackgroundColor3"] = Color3.new(0, 0, 0)
	----TextButton5----
	--Script6--
	local Script6 = Instance.new("Script",TextButton5)
	----Script6----
	--TextButton7--
	local TextButton7 = Instance.new("TextButton",Frame2)
	TextButton7["TextColor3"] = Color3.new(1, 1, 1)
	TextButton7["BorderColor3"] = Color3.new(0.0313726, 0.901961, 1)
	TextButton7["Text"] = "theme"
	TextButton7["Font"] = Enum.Font.SourceSans
	TextButton7["Position"] = UDim2.new(0.725856721, 0, 0.0372670852, 0)
	TextButton7["TextSize"] = 14
	TextButton7["Size"] = UDim2.new(0, 73, 0, 41)
	TextButton7["BorderSizePixel"] = 2
	TextButton7["BackgroundColor3"] = Color3.new(0, 0, 0)
	----TextButton7----
	--Script8--
	local Script8 = Instance.new("Script",TextButton7)
	----Script8----
	--TextButton9--
	local TextButton9 = Instance.new("TextButton",Frame2)
	TextButton9["TextColor3"] = Color3.new(1, 1, 1)
	TextButton9["BorderColor3"] = Color3.new(0.0313726, 0.901961, 1)
	TextButton9["Text"] = "bring all"
	TextButton9["Font"] = Enum.Font.SourceSans
	TextButton9["Position"] = UDim2.new(0.271028042, 0, 0.0372670852, 0)
	TextButton9["TextSize"] = 14
	TextButton9["Size"] = UDim2.new(0, 73, 0, 41)
	TextButton9["BorderSizePixel"] = 2
	TextButton9["BackgroundColor3"] = Color3.new(0, 0, 0)
	----TextButton9----
	--Script10--
	local Script10 = Instance.new("Script",TextButton9)
	----Script10----
	--TextButton11--
	local TextButton11 = Instance.new("TextButton",Frame2)
	TextButton11["TextColor3"] = Color3.new(1, 1, 1)
	TextButton11["BorderColor3"] = Color3.new(0.0313726, 0.901961, 1)
	TextButton11["Text"] = "kill all"
	TextButton11["Font"] = Enum.Font.SourceSans
	TextButton11["Position"] = UDim2.new(0.498442382, 0, 0.0372670852, 0)
	TextButton11["TextSize"] = 14
	TextButton11["Size"] = UDim2.new(0, 73, 0, 41)
	TextButton11["BorderSizePixel"] = 2
	TextButton11["BackgroundColor3"] = Color3.new(0, 0, 0)
	----TextButton11----
	--Script12--
	local Script12 = Instance.new("Script",TextButton11)
	----Script12----
	--Frame13--
	local Frame13 = Instance.new("Frame",Frame2)
	Frame13["Position"] = UDim2.new(0, 0, 0.155875295, 0)
	Frame13["BorderColor3"] = Color3.new(0, 0, 0)
	Frame13["Size"] = UDim2.new(0, 321, 0, -1)
	Frame13["BorderSizePixel"] = 0
	Frame13["BackgroundColor3"] = Color3.new(0.168627, 0.956863, 1)
	----Frame13----
	--TextButton14--
	local TextButton14 = Instance.new("TextButton",Frame2)
	TextButton14["TextColor3"] = Color3.new(1, 1, 1)
	TextButton14["BorderColor3"] = Color3.new(0.168627, 0.929412, 1)
	TextButton14["Text"] = "skybox"
	TextButton14["Font"] = Enum.Font.SourceSans
	TextButton14["Position"] = UDim2.new(0.0436137058, 0, 0.181151971, 0)
	TextButton14["TextSize"] = 14
	TextButton14["Size"] = UDim2.new(0, 73, 0, 35)
	TextButton14["BorderSizePixel"] = 2
	TextButton14["BackgroundColor3"] = Color3.new(0, 0, 0)
	----TextButton14----
	--Script15--
	local Script15 = Instance.new("Script",TextButton14)
	----Script15----
	--TextButton16--
	local TextButton16 = Instance.new("TextButton",Frame2)
	TextButton16["TextColor3"] = Color3.new(1, 1, 1)
	TextButton16["BorderColor3"] = Color3.new(0.168627, 0.929412, 1)
	TextButton16["Text"] = "decal spam"
	TextButton16["Font"] = Enum.Font.SourceSans
	TextButton16["Position"] = UDim2.new(0.271028042, 0, 0.181151971, 0)
	TextButton16["TextSize"] = 14
	TextButton16["Size"] = UDim2.new(0, 73, 0, 35)
	TextButton16["BorderSizePixel"] = 2
	TextButton16["BackgroundColor3"] = Color3.new(0, 0, 0)
	----TextButton16----
	--Script17--
	local Script17 = Instance.new("Script",TextButton16)
	----Script17----
	--TextButton18--
	local TextButton18 = Instance.new("TextButton",Frame2)
	TextButton18["TextColor3"] = Color3.new(1, 1, 1)
	TextButton18["BorderColor3"] = Color3.new(0.168627, 0.929412, 1)
	TextButton18["Text"] = "fire all"
	TextButton18["Font"] = Enum.Font.SourceSans
	TextButton18["Position"] = UDim2.new(0.498442382, 0, 0.181151971, 0)
	TextButton18["TextSize"] = 14
	TextButton18["Size"] = UDim2.new(0, 73, 0, 35)
	TextButton18["BorderSizePixel"] = 2
	TextButton18["BackgroundColor3"] = Color3.new(0, 0, 0)
	----TextButton18----
	--Script19--
	local Script19 = Instance.new("Script",TextButton18)
	----Script19----
	--TextButton20--
	local TextButton20 = Instance.new("TextButton",Frame2)
	TextButton20["TextColor3"] = Color3.new(1, 1, 1)
	TextButton20["BorderColor3"] = Color3.new(0.168627, 0.929412, 1)
	TextButton20["Text"] = "r6"
	TextButton20["Font"] = Enum.Font.SourceSans
	TextButton20["Position"] = UDim2.new(0.725856721, 0, 0.181151971, 0)
	TextButton20["TextSize"] = 14
	TextButton20["Size"] = UDim2.new(0, 73, 0, 35)
	TextButton20["BorderSizePixel"] = 2
	TextButton20["BackgroundColor3"] = Color3.new(0, 0, 0)
	----TextButton20----
	--Script21--
	local Script21 = Instance.new("Script",TextButton20)
	----Script21----
	--TextButton22--
	local TextButton22 = Instance.new("TextButton",Frame2)
	TextButton22["TextColor3"] = Color3.new(1, 1, 1)
	TextButton22["BorderColor3"] = Color3.new(0.168627, 0.929412, 1)
	TextButton22["Text"] = "unanchor all"
	TextButton22["Font"] = Enum.Font.SourceSans
	TextButton22["Position"] = UDim2.new(0.0436137058, 0, 0.265084833, 0)
	TextButton22["TextSize"] = 14
	TextButton22["Size"] = UDim2.new(0, 73, 0, 35)
	TextButton22["BorderSizePixel"] = 2
	TextButton22["BackgroundColor3"] = Color3.new(0, 0, 0)
	----TextButton22----
	--Script23--
	local Script23 = Instance.new("Script",TextButton22)
	----Script23----
	--TextButton24--
	local TextButton24 = Instance.new("TextButton",Frame2)
	TextButton24["TextColor3"] = Color3.new(1, 1, 1)
	TextButton24["BorderColor3"] = Color3.new(0.168627, 0.929412, 1)
	TextButton24["Text"] = "Blasplate"
	TextButton24["Font"] = Enum.Font.SourceSans
	TextButton24["Position"] = UDim2.new(0.271028042, 0, 0.265084833, 0)
	TextButton24["TextSize"] = 14
	TextButton24["Size"] = UDim2.new(0, 73, 0, 35)
	TextButton24["BorderSizePixel"] = 2
	TextButton24["BackgroundColor3"] = Color3.new(0, 0, 0)
	----TextButton24----
	--Script25--
	local Script25 = Instance.new("Script",TextButton24)
	----Script25----
	--TextButton26--
	local TextButton26 = Instance.new("TextButton",Frame2)
	TextButton26["TextColor3"] = Color3.new(1, 1, 1)
	TextButton26["BorderColor3"] = Color3.new(0.168627, 0.929412, 1)
	TextButton26["Text"] = "menssage"
	TextButton26["Font"] = Enum.Font.SourceSans
	TextButton26["Position"] = UDim2.new(0.498442382, 0, 0.265084833, 0)
	TextButton26["TextSize"] = 14
	TextButton26["Size"] = UDim2.new(0, 73, 0, 35)
	TextButton26["BorderSizePixel"] = 2
	TextButton26["BackgroundColor3"] = Color3.new(0, 0, 0)
	----TextButton26----
	--Script27--
	local Script27 = Instance.new("Script",TextButton26)
	----Script27----
	--TextButton28--
	local TextButton28 = Instance.new("TextButton",Frame2)
	TextButton28["TextColor3"] = Color3.new(1, 1, 1)
	TextButton28["BorderColor3"] = Color3.new(0.168627, 0.929412, 1)
	TextButton28["Text"] = "become all"
	TextButton28["Font"] = Enum.Font.SourceSans
	TextButton28["Position"] = UDim2.new(0.725856721, 0, 0.265084833, 0)
	TextButton28["TextSize"] = 14
	TextButton28["Size"] = UDim2.new(0, 73, 0, 35)
	TextButton28["BorderSizePixel"] = 2
	TextButton28["BackgroundColor3"] = Color3.new(0, 0, 0)
	----TextButton28----
	--Script29--
	local Script29 = Instance.new("Script",TextButton28)
	----Script29----
	--TextButton30--
	local TextButton30 = Instance.new("TextButton",Frame2)
	TextButton30["TextColor3"] = Color3.new(1, 1, 1)
	TextButton30["BorderColor3"] = Color3.new(0.168627, 0.929412, 1)
	TextButton30["Text"] = "666"
	TextButton30["Font"] = Enum.Font.SourceSans
	TextButton30["Position"] = UDim2.new(0.0436137058, 0, 0.34901768, 0)
	TextButton30["TextSize"] = 14
	TextButton30["Size"] = UDim2.new(0, 73, 0, 35)
	TextButton30["BorderSizePixel"] = 2
	TextButton30["BackgroundColor3"] = Color3.new(0, 0, 0)
	----TextButton30----
	--Script31--
	local Script31 = Instance.new("Script",TextButton30)
	----Script31----
	--TextButton32--
	local TextButton32 = Instance.new("TextButton",Frame2)
	TextButton32["TextColor3"] = Color3.new(1, 1, 1)
	TextButton32["BorderColor3"] = Color3.new(0.168627, 0.929412, 1)
	TextButton32["Text"] = "title"
	TextButton32["Font"] = Enum.Font.SourceSans
	TextButton32["Position"] = UDim2.new(0.271028042, 0, 0.34901768, 0)
	TextButton32["TextSize"] = 14
	TextButton32["Size"] = UDim2.new(0, 73, 0, 35)
	TextButton32["BorderSizePixel"] = 2
	TextButton32["BackgroundColor3"] = Color3.new(0, 0, 0)
	----TextButton32----
	--Script33--
	local Script33 = Instance.new("Script",TextButton32)
	----Script33----
	--TextButton34--
	local TextButton34 = Instance.new("TextButton",Frame2)
	TextButton34["TextColor3"] = Color3.new(1, 1, 1)
	TextButton34["BorderColor3"] = Color3.new(0.168627, 0.929412, 1)
	TextButton34["Text"] = "forceplace"
	TextButton34["Font"] = Enum.Font.SourceSans
	TextButton34["Position"] = UDim2.new(0.498442382, 0, 0.34901768, 0)
	TextButton34["TextSize"] = 14
	TextButton34["Size"] = UDim2.new(0, 73, 0, 35)
	TextButton34["BorderSizePixel"] = 2
	TextButton34["BackgroundColor3"] = Color3.new(0, 0, 0)
	----TextButton34----
	--Script35--
	local Script35 = Instance.new("Script",TextButton34)
	----Script35----
	--TextButton36--
	local TextButton36 = Instance.new("TextButton",Frame2)
	TextButton36["TextColor3"] = Color3.new(1, 1, 1)
	TextButton36["BorderColor3"] = Color3.new(0.168627, 0.929412, 1)
	TextButton36["Text"] = "realm f3x"
	TextButton36["Font"] = Enum.Font.SourceSans
	TextButton36["Position"] = UDim2.new(0.725856721, 0, 0.34901768, 0)
	TextButton36["TextSize"] = 14
	TextButton36["Size"] = UDim2.new(0, 73, 0, 35)
	TextButton36["BorderSizePixel"] = 2
	TextButton36["BackgroundColor3"] = Color3.new(0, 0, 0)
	----TextButton36----
	--Script37--
	local Script37 = Instance.new("Script",TextButton36)
	----Script37----
	--Script38--
	local Script38 = Instance.new("Script",Frame2)
	Script38["Name"] = "UI"
	----Script38----
	--TextButton39--
	local TextButton39 = Instance.new("TextButton",Frame2)
	TextButton39["TextColor3"] = Color3.new(1, 1, 1)
	TextButton39["BorderColor3"] = Color3.new(0.168627, 0.929412, 1)
	TextButton39["Text"] = "Decal spam 2"
	TextButton39["Font"] = Enum.Font.SourceSans
	TextButton39["Position"] = UDim2.new(-0.227414325, 0, 0.742303073, 0)
	TextButton39["TextSize"] = 14
	TextButton39["Size"] = UDim2.new(0, 73, 0, 35)
	TextButton39["BorderSizePixel"] = 2
	TextButton39["BackgroundColor3"] = Color3.new(0, 0, 0)
	----TextButton39----
	--Script40--
	local Script40 = Instance.new("Script",TextButton39)
	----Script40----
	--TextButton41--
	local TextButton41 = Instance.new("TextButton",Frame2)
	TextButton41["TextColor3"] = Color3.new(1, 1, 1)
	TextButton41["BorderColor3"] = Color3.new(0.168627, 0.929412, 1)
	TextButton41["Text"] = "skybox 2"
	TextButton41["Font"] = Enum.Font.SourceSans
	TextButton41["Position"] = UDim2.new(-0.227414325, 0, 0.576835454, 0)
	TextButton41["TextSize"] = 14
	TextButton41["Size"] = UDim2.new(0, 73, 0, 35)
	TextButton41["BorderSizePixel"] = 2
	TextButton41["BackgroundColor3"] = Color3.new(0, 0, 0)
	----TextButton41----
	--Script42--
	local Script42 = Instance.new("Script",TextButton41)
	----Script42----
	--TextButton43--
	local TextButton43 = Instance.new("TextButton",Frame2)
	TextButton43["TextColor3"] = Color3.new(1, 1, 1)
	TextButton43["BorderColor3"] = Color3.new(0.168627, 0.929412, 1)
	TextButton43["Text"] = "Skybox 3"
	TextButton43["Font"] = Enum.Font.SourceSans
	TextButton43["Position"] = UDim2.new(1, 0, 0.55525279, 0)
	TextButton43["TextSize"] = 14
	TextButton43["Size"] = UDim2.new(0, 73, 0, 35)
	TextButton43["BorderSizePixel"] = 2
	TextButton43["BackgroundColor3"] = Color3.new(0, 0, 0)
	----TextButton43----
	--Script44--
	local Script44 = Instance.new("Script",TextButton43)
	----Script44----
	--TextButton45--
	local TextButton45 = Instance.new("TextButton",Frame2)
	TextButton45["TextColor3"] = Color3.new(1, 1, 1)
	TextButton45["BorderColor3"] = Color3.new(0.168627, 0.929412, 1)
	TextButton45["Text"] = "Decal spam 3"
	TextButton45["Font"] = Enum.Font.SourceSans
	TextButton45["Position"] = UDim2.new(1, 0, 0.742303073, 0)
	TextButton45["TextSize"] = 14
	TextButton45["Size"] = UDim2.new(0, 73, 0, 35)
	TextButton45["BorderSizePixel"] = 2
	TextButton45["BackgroundColor3"] = Color3.new(0, 0, 0)
	----TextButton45----
	--Script46--
	local Script46 = Instance.new("Script",TextButton45)
	----Script46----
	--TextLabel47--
	local TextLabel47 = Instance.new("TextLabel",Frame2)
	TextLabel47["TextColor3"] = Color3.new(1, 1, 1)
	TextLabel47["BorderColor3"] = Color3.new(0, 0, 0)
	TextLabel47["Text"] = "Audios"
	TextLabel47["Font"] = Enum.Font.SourceSans
	TextLabel47["Position"] = UDim2.new(0.186915889, 0, 0.455635488, 0)
	TextLabel47["TextSize"] = 34
	TextLabel47["Size"] = UDim2.new(0, 200, 0, 50)
	TextLabel47["BorderSizePixel"] = 0
	TextLabel47["BackgroundColor3"] = Color3.new(0, 0, 0)
	----TextLabel47----
	--Frame48--
	local Frame48 = Instance.new("Frame",Frame2)
	Frame48["Position"] = UDim2.new(0, 0, 0.573141515, 0)
	Frame48["BorderColor3"] = Color3.new(0, 0, 0)
	Frame48["Size"] = UDim2.new(0, 321, 0, 1)
	Frame48["BorderSizePixel"] = 0
	Frame48["BackgroundColor3"] = Color3.new(0.168627, 0.956863, 1)
	----Frame48----
	--TextButton49--
	local TextButton49 = Instance.new("TextButton",Frame2)
	TextButton49["TextColor3"] = Color3.new(1, 1, 1)
	TextButton49["BorderColor3"] = Color3.new(0.168627, 0.929412, 1)
	TextButton49["Text"] = "anime song"
	TextButton49["Font"] = Enum.Font.SourceSans
	TextButton49["Position"] = UDim2.new(0.0218068529, 0, 0.576835454, 0)
	TextButton49["TextSize"] = 14
	TextButton49["Size"] = UDim2.new(0, 73, 0, 35)
	TextButton49["BorderSizePixel"] = 2
	TextButton49["BackgroundColor3"] = Color3.new(0, 0, 0)
	----TextButton49----
	--Script50--
	local Script50 = Instance.new("Script",TextButton49)
	----Script50----
	--TextButton51--
	local TextButton51 = Instance.new("TextButton",Frame2)
	TextButton51["TextColor3"] = Color3.new(1, 1, 1)
	TextButton51["BorderColor3"] = Color3.new(0.168627, 0.929412, 1)
	TextButton51["Text"] = "blood pop"
	TextButton51["Font"] = Enum.Font.SourceSans
	TextButton51["Position"] = UDim2.new(0.249221191, 0, 0.576835513, 0)
	TextButton51["TextSize"] = 14
	TextButton51["Size"] = UDim2.new(0, 73, 0, 35)
	TextButton51["BorderSizePixel"] = 2
	TextButton51["BackgroundColor3"] = Color3.new(0, 0, 0)
	----TextButton51----
	--Script52--
	local Script52 = Instance.new("Script",TextButton51)
	----Script52----
	--TextButton53--
	local TextButton53 = Instance.new("TextButton",Frame2)
	TextButton53["TextColor3"] = Color3.new(1, 1, 1)
	TextButton53["BorderColor3"] = Color3.new(0.168627, 0.929412, 1)
	TextButton53["Text"] = "Bypassing"
	TextButton53["Font"] = Enum.Font.SourceSans
	TextButton53["Position"] = UDim2.new(0.476635516, 0, 0.576835513, 0)
	TextButton53["TextSize"] = 14
	TextButton53["Size"] = UDim2.new(0, 73, 0, 35)
	TextButton53["BorderSizePixel"] = 2
	TextButton53["BackgroundColor3"] = Color3.new(0, 0, 0)
	----TextButton53----
	--Script54--
	local Script54 = Instance.new("Script",TextButton53)
	----Script54----
	--TextButton55--
	local TextButton55 = Instance.new("TextButton",Frame2)
	TextButton55["TextColor3"] = Color3.new(1, 1, 1)
	TextButton55["BorderColor3"] = Color3.new(0.168627, 0.929412, 1)
	TextButton55["Text"] = "B2Pistolz"
	TextButton55["Font"] = Enum.Font.SourceSans
	TextButton55["Position"] = UDim2.new(0.704049826, 0, 0.576835513, 0)
	TextButton55["TextSize"] = 14
	TextButton55["Size"] = UDim2.new(0, 73, 0, 35)
	TextButton55["BorderSizePixel"] = 2
	TextButton55["BackgroundColor3"] = Color3.new(0, 0, 0)
	----TextButton55----
	--Script56--
	local Script56 = Instance.new("Script",TextButton55)
	----Script56----
	--TextButton57--
	local TextButton57 = Instance.new("TextButton",Frame2)
	TextButton57["TextColor3"] = Color3.new(1, 1, 1)
	TextButton57["BorderColor3"] = Color3.new(0.168627, 0.929412, 1)
	TextButton57["Text"] = "CS revange"
	TextButton57["Font"] = Enum.Font.SourceSans
	TextButton57["Position"] = UDim2.new(0.0218068529, 0, 0.66076833, 0)
	TextButton57["TextSize"] = 14
	TextButton57["Size"] = UDim2.new(0, 73, 0, 35)
	TextButton57["BorderSizePixel"] = 2
	TextButton57["BackgroundColor3"] = Color3.new(0, 0, 0)
	----TextButton57----
	--Script58--
	local Script58 = Instance.new("Script",TextButton57)
	----Script58----
	--TextButton59--
	local TextButton59 = Instance.new("TextButton",Frame2)
	TextButton59["TextColor3"] = Color3.new(1, 1, 1)
	TextButton59["BorderColor3"] = Color3.new(0.168627, 0.929412, 1)
	TextButton59["Text"] = "epic sax guy"
	TextButton59["Font"] = Enum.Font.SourceSans
	TextButton59["Position"] = UDim2.new(0.249221191, 0, 0.66076833, 0)
	TextButton59["TextSize"] = 14
	TextButton59["Size"] = UDim2.new(0, 73, 0, 35)
	TextButton59["BorderSizePixel"] = 2
	TextButton59["BackgroundColor3"] = Color3.new(0, 0, 0)
	----TextButton59----
	--Script60--
	local Script60 = Instance.new("Script",TextButton59)
	----Script60----
	--TextButton61--
	local TextButton61 = Instance.new("TextButton",Frame2)
	TextButton61["TextColor3"] = Color3.new(1, 1, 1)
	TextButton61["BorderColor3"] = Color3.new(0.168627, 0.929412, 1)
	TextButton61["Text"] = "idk"
	TextButton61["Font"] = Enum.Font.SourceSans
	TextButton61["Position"] = UDim2.new(0.476635516, 0, 0.66076833, 0)
	TextButton61["TextSize"] = 14
	TextButton61["Size"] = UDim2.new(0, 73, 0, 35)
	TextButton61["BorderSizePixel"] = 2
	TextButton61["BackgroundColor3"] = Color3.new(0, 0, 0)
	----TextButton61----
	--Script62--
	local Script62 = Instance.new("Script",TextButton61)
	----Script62----
	--TextButton63--
	local TextButton63 = Instance.new("TextButton",Frame2)
	TextButton63["TextColor3"] = Color3.new(1, 1, 1)
	TextButton63["BorderColor3"] = Color3.new(0.168627, 0.929412, 1)
	TextButton63["Text"] = "Euro techno"
	TextButton63["Font"] = Enum.Font.SourceSans
	TextButton63["Position"] = UDim2.new(0.704049826, 0, 0.66076833, 0)
	TextButton63["TextSize"] = 14
	TextButton63["Size"] = UDim2.new(0, 73, 0, 35)
	TextButton63["BorderSizePixel"] = 2
	TextButton63["BackgroundColor3"] = Color3.new(0, 0, 0)
	----TextButton63----
	--Script64--
	local Script64 = Instance.new("Script",TextButton63)
	----Script64----
	--TextButton65--
	local TextButton65 = Instance.new("TextButton",Frame2)
	TextButton65["TextColor3"] = Color3.new(1, 1, 1)
	TextButton65["BorderColor3"] = Color3.new(0.168627, 0.929412, 1)
	TextButton65["Text"] = "sugar crash"
	TextButton65["Font"] = Enum.Font.SourceSans
	TextButton65["Position"] = UDim2.new(0.0218068529, 0, 0.744701207, 0)
	TextButton65["TextSize"] = 14
	TextButton65["Size"] = UDim2.new(0, 73, 0, 35)
	TextButton65["BorderSizePixel"] = 2
	TextButton65["BackgroundColor3"] = Color3.new(0, 0, 0)
	----TextButton65----
	--Script66--
	local Script66 = Instance.new("Script",TextButton65)
	----Script66----
	--TextButton67--
	local TextButton67 = Instance.new("TextButton",Frame2)
	TextButton67["TextColor3"] = Color3.new(1, 1, 1)
	TextButton67["BorderColor3"] = Color3.new(0.168627, 0.929412, 1)
	TextButton67["Text"] = "Bodypartz"
	TextButton67["Font"] = Enum.Font.SourceSans
	TextButton67["Position"] = UDim2.new(0.249221191, 0, 0.744701207, 0)
	TextButton67["TextSize"] = 14
	TextButton67["Size"] = UDim2.new(0, 73, 0, 35)
	TextButton67["BorderSizePixel"] = 2
	TextButton67["BackgroundColor3"] = Color3.new(0, 0, 0)
	----TextButton67----
	--Script68--
	local Script68 = Instance.new("Script",TextButton67)
	----Script68----
	--TextButton69--
	local TextButton69 = Instance.new("TextButton",Frame2)
	TextButton69["TextColor3"] = Color3.new(1, 1, 1)
	TextButton69["BorderColor3"] = Color3.new(0.168627, 0.929412, 1)
	TextButton69["Text"] = "Arab 2020"
	TextButton69["Font"] = Enum.Font.SourceSans
	TextButton69["Position"] = UDim2.new(0.476635516, 0, 0.744701207, 0)
	TextButton69["TextSize"] = 14
	TextButton69["Size"] = UDim2.new(0, 73, 0, 35)
	TextButton69["BorderSizePixel"] = 2
	TextButton69["BackgroundColor3"] = Color3.new(0, 0, 0)
	----TextButton69----
	--Script70--
	local Script70 = Instance.new("Script",TextButton69)
	----Script70----
	--TextButton71--
	local TextButton71 = Instance.new("TextButton",Frame2)
	TextButton71["TextColor3"] = Color3.new(1, 1, 1)
	TextButton71["BorderColor3"] = Color3.new(0.168627, 0.929412, 1)
	TextButton71["Text"] = "idk 2"
	TextButton71["Font"] = Enum.Font.SourceSans
	TextButton71["Position"] = UDim2.new(0.704049826, 0, 0.744701207, 0)
	TextButton71["TextSize"] = 14
	TextButton71["Size"] = UDim2.new(0, 73, 0, 35)
	TextButton71["BorderSizePixel"] = 2
	TextButton71["BackgroundColor3"] = Color3.new(0, 0, 0)
	----TextButton71----
	--Script72--
	local Script72 = Instance.new("Script",TextButton71)
	----Script72----
	--TextLabel73--
	local TextLabel73 = Instance.new("TextLabel",Frame2)
	TextLabel73["TextColor3"] = Color3.new(1, 1, 1)
	TextLabel73["BorderColor3"] = Color3.new(0, 0, 0)
	TextLabel73["Text"] = "credits to LNickyTheDestroyer by the music"
	TextLabel73["Font"] = Enum.Font.SourceSans
	TextLabel73["Position"] = UDim2.new(0.186915889, 0, 0.853717029, 0)
	TextLabel73["TextSize"] = 20
	TextLabel73["Size"] = UDim2.new(0, 200, 0, 50)
	TextLabel73["BorderSizePixel"] = 0
	TextLabel73["BackgroundColor3"] = Color3.new(0, 0, 0)
	----TextLabel73----
	spawn(function() --Source for Script6
		local script = Script6
		local button = script.Parent
		button.MouseButton1Click:Connect(function()
			local ReplicatedStorage = game:GetService("ReplicatedStorage")
			local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
		
			RequestCommand:InvokeServer(";btools me")
		end)
	end)
	spawn(function() --Source for Script8
		local script = Script8
		local button = script.Parent
		button.MouseButton1Click:Connect(function()
			local ReplicatedStorage = game:GetService("ReplicatedStorage")
			local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
		
			RequestCommand:InvokeServer(";music 97568687950497 !volume inf")
		end)
	end)
	spawn(function() --Source for Script10
		local script = Script10
		local button = script.Parent
		button.MouseButton1Click:Connect(function()
			local ReplicatedStorage = game:GetService("ReplicatedStorage")
			local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
		
			RequestCommand:InvokeServer(";bring all")
		end)
	end)
	spawn(function() --Source for Script12
		local script = Script12
		local button = script.Parent
		button.MouseButton1Click:Connect(function()
			local ReplicatedStorage = game:GetService("ReplicatedStorage")
			local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
		
			RequestCommand:InvokeServer(";kill all")
		end)
	end)
	spawn(function() --Source for Script15
		local script = Script15
		local button = script.Parent
		button.MouseButton1Click:Connect(function()
			local ReplicatedStorage = game:GetService("ReplicatedStorage")
			local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
		
			RequestCommand:InvokeServer(";time 0 ;fogcolor black")
			wait(0.25)
			local player = game.Players.LocalPlayer
			local char = player.Character
			local tool
			for i,v in player:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
			for i,v in game.ReplicatedStorage:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
			--craaa
			remote = tool.SyncAPI.ServerEndpoint
			function _(args)
				remote:InvokeServer(unpack(args))
			end
			function SetCollision(part,boolean)
				local args = {
					[1] = "SyncCollision",
					[2] = {
						[1] = {
							["Part"] = part,
							["CanCollide"] = boolean
						}
					}
				}
				_(args)
			end
			function SetAnchor(boolean,part)
				local args = {
					[1] = "SyncAnchor",
					[2] = {
						[1] = {
							["Part"] = part,
							["Anchored"] = boolean
						}
					}
				}
				_(args)
			end
			function CreatePart(cf,parent)
				local args = {
					[1] = "CreatePart",
					[2] = "Normal",
					[3] = cf,
					[4] = parent
				}
				_(args)
			end
			function DestroyPart(part)
				local args = {
					[1] = "Remove",
					[2] = {
						[1] = part
					}
				}
				_(args)
			end
			function MovePart(part,cf)
				local args = {
					[1] = "SyncMove",
					[2] = {
						[1] = {
							["Part"] = part,
							["CFrame"] = cf
						}
					}
				}
				_(args)
			end
			function Resize(part,size,cf)
				local args = {
					[1] = "SyncResize",
					[2] = {
						[1] = {
							["Part"] = part,
							["CFrame"] = cf,
							["Size"] = size
						}
					}
				}
				_(args)
			end
			function AddMesh(part)
				local args = {
					[1] = "CreateMeshes",
					[2] = {
						[1] = {
							["Part"] = part
						}
					}
				}
				_(args)
			end
		
			function SetMesh(part,meshid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["MeshId"] = "rbxassetid://"..meshid
						}
					}
				}
				_(args)
			end
			function SetTexture(part, texid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["TextureId"] = "rbxassetid://"..texid
						}
					}
				}
				_(args)
			end
			function SetName(part, stringg)
				local args = {
					[1] = "SetName",
					[2] = {
						[1] = part
					},
					[3] = stringg
				}
		
				_(args)
			end
			function MeshResize(part,size)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["Scale"] = size
						}
					}
				}
				_(args)
			end
			function Weld(part1, part2,lead)
				local args = {
					[1] = "CreateWelds",
					[2] = {
						[1] = part1,
						[2] = part2
					},
					[3] = lead
				}
				_(args)
		
			end
			function SetLocked(part,boolean)
				local args = {
					[1] = "SetLocked",
					[2] = {
						[1] = part
					},
					[3] = boolean
				}
				_(args)
			end
			function SetTrans(part,int)
				local args = {
					[1] = "SyncMaterial",
					[2] = {
						[1] = {
							["Part"] = part,
							["Transparency"] = int
						}
					}
				}
				_(args)
			end
			function CreateSpotlight(part)
				local args = {
					[1] = "CreateLights",
					[2] = {
						[1] = {
							["Part"] = part,
							["LightType"] = "SpotLight"
						}
					}
				}
				_(args)
			end
			function SyncLighting(part,brightness)
				local args = {
					[1] = "SyncLighting",
					[2] = {
						[1] = {
							["Part"] = part,
							["LightType"] = "SpotLight",
							["Brightness"] = brightness
						}
					}
				}
				_(args)
			end
			function Color(part,color)
				local args = {
					[1] = "SyncColor",
					[2] = {
						[1] = {
							["Part"] = part,
							["Color"] = color --[[Color3]],
							["UnionColoring"] = false
						}
					}
				}
				_(args)
			end
			function SpawnDecal(part,side)
				local args = {
					[1] = "CreateTextures",
					[2] = {
						[1] = {
							["Part"] = part,
							["Face"] = side,
							["TextureType"] = "Decal"
						}
					}
				}
		
				_(args)
			end
			function AddDecal(part,asset,side)
				local args = {
					[1] = "SyncTexture",
					[2] = {
						[1] = {
							["Part"] = part,
							["Face"] = side,
							["TextureType"] = "Decal",
							["Texture"] = "rbxassetid://".. asset
						}
					}
				}
				_(args)
			end
		
			function Sky(id)
				e = char.HumanoidRootPart.CFrame.x
				f = char.HumanoidRootPart.CFrame.y
				g = char.HumanoidRootPart.CFrame.z
				CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,-10,0),workspace)
				for i,v in game.Workspace:GetDescendants() do
					if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
						--spawn(function()
						SetName(v,"Sky")
						AddMesh(v)
						--end)
						--spawn(function()
						SetMesh(v,"111891702759441")
						SetTexture(v,id)
						--end)
						MeshResize(v,Vector3.new(99999,99999,99999))
						SetLocked(v,true)
					end
				end
			end
			Sky("91963417580995")
		end)
	end)
	spawn(function() --Source for Script17
		local script = Script17
		local button = script.Parent
		button.MouseButton1Click:Connect(function()
			local Players = game:GetService("Players")
			local ReplicatedStorage = game:GetService("ReplicatedStorage")
			local RunService = game:GetService("RunService")
			local player = Players.LocalPlayer
			local character = player.Character or player.CharacterAdded:Wait()
		
		
			local tool
		
			local function findSyncAPITool()
				for _, v in pairs(player:GetDescendants()) do
					if v.Name == "SyncAPI" then
						return v.Parent
					end
				end
				for _, v in pairs(ReplicatedStorage:GetDescendants()) do
					if v.Name == "SyncAPI" then
						return v.Parent
					end
				end
			end
		
			tool = findSyncAPITool()
			if not tool then
				warn("SyncAPI tool not found!")
				return
			end
		
		
			local remote = tool.SyncAPI.ServerEndpoint
			local function invoke(args)
				remote:InvokeServer(unpack(args))
			end
		
		
			local function SetCollision(part, boolean)
				invoke({ "SyncCollision", { { Part = part, CanCollide = boolean } } })
			end
		
			local function SetAnchor(part, boolean)
				invoke({ "SyncAnchor", { { Part = part, Anchored = boolean } } })
			end
		
			local function CreatePart(cf, parent)
				invoke({ "CreatePart", "Normal", cf, parent })
			end
		
			local function DestroyPart(part)
				invoke({ "Remove", { part } })
			end
		
			local function MovePart(part, cf)
				invoke({ "SyncMove", { { Part = part, CFrame = cf } } })
			end
		
			local function Resize(part, size, cf)
				invoke({ "SyncResize", { { Part = part, Size = size, CFrame = cf } } })
			end
		
			local function AddMesh(part)
				invoke({ "CreateMeshes", { { Part = part } } })
			end
		
			local function SetMesh(part, meshId)
				invoke({ "SyncMesh", { { Part = part, MeshId = "rbxassetid://" .. meshId } } })
			end
		
			local function SetTexture(part, texId)
				invoke({ "SyncMesh", { { Part = part, TextureId = "rbxassetid://" .. texId } } })
			end
		
			local function SetName(part, name)
				invoke({ "SetName", { part }, name })
			end
		
			local function MeshResize(part, size)
				invoke({ "SyncMesh", { { Part = part, Scale = size } } })
			end
		
			local function Weld(part1, part2, lead)
				invoke({ "CreateWelds", { part1, part2 }, lead })
			end
		
			local function SetLocked(part, boolean)
				invoke({ "SetLocked", { part }, boolean })
			end
		
			local function SetTransparency(part, transparency)
				invoke({ "SyncMaterial", { { Part = part, Transparency = transparency } } })
			end
		
		
			local function CreateSpotlight(part)
				invoke({ "CreateLights", { { Part = part, LightType = "SpotLight" } } })
			end
		
			local function SyncLighting(part, brightness)
				invoke({ "SyncLighting", { { Part = part, LightType = "SpotLight", Brightness = brightness } } })
			end
		
			local function SetColor(part, color)
				invoke({ "SyncColor", { { Part = part, Color = color, UnionColoring = false } } })
			end
		
		
			local function SpawnDecal(part, face)
				invoke({ "CreateTextures", { { Part = part, Face = face, TextureType = "Decal" } } })
			end
		
			local function AddDecal(part, assetId, face)
				invoke({ "SyncTexture", { { Part = part, Face = face, TextureType = "Decal", Texture = "rbxassetid://" .. assetId } } })
			end
		
		
			local function SpamDecal(assetId)
				for _, v in pairs(workspace:GetDescendants()) do
					if v:IsA("BasePart") then
						spawn(function()
							SetLocked(v, false)
							for _, face in pairs(Enum.NormalId:GetEnumItems()) do
								SpawnDecal(v, face)
								AddDecal(v, assetId, face)
							end
						end)
					end
				end
			end
		
			SpamDecal("91963417580995")
		end)
	end)
	spawn(function() --Source for Script19
		local script = Script19
		local button = script.Parent
		button.MouseButton1Click:Connect(function()
		
			local player = game.Players.LocalPlayer
			local char = player.Character
			local tool
			for i,v in player:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
			for i,v in game.ReplicatedStorage:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
			--craaa
			remote = tool.SyncAPI.ServerEndpoint
			function _(args)
				remote:InvokeServer(unpack(args))
			end
			function SetCollision(part,boolean)
				local args = {
					[1] = "SyncCollision",
					[2] = {
						[1] = {
							["Part"] = part,
							["CanCollide"] = boolean
						}
					}
				}
				_(args)
			end
			function SetAnchor(boolean,part)
				local args = {
					[1] = "SyncAnchor",
					[2] = {
						[1] = {
							["Part"] = part,
							["Anchored"] = boolean
						}
					}
				}
				_(args)
			end
			function CreatePart(cf,parent)
				local args = {
					[1] = "CreatePart",
					[2] = "Normal",
					[3] = cf,
					[4] = parent
				}
				_(args)
			end
			function DestroyPart(part)
				local args = {
					[1] = "Remove",
					[2] = {
						[1] = part
					}
				}
				_(args)
			end
			function MovePart(part,cf)
				local args = {
					[1] = "SyncMove",
					[2] = {
						[1] = {
							["Part"] = part,
							["CFrame"] = cf
						}
					}
				}
				_(args)
			end
			function Resize(part,size,cf)
				local args = {
					[1] = "SyncResize",
					[2] = {
						[1] = {
							["Part"] = part,
							["CFrame"] = cf,
							["Size"] = size
						}
					}
				}
				_(args)
			end
			function AddMesh(part)
				local args = {
					[1] = "CreateMeshes",
					[2] = {
						[1] = {
							["Part"] = part
						}
					}
				}
				_(args)
			end
		
			function SetMesh(part,meshid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["MeshId"] = "rbxassetid://"..meshid
						}
					}
				}
				_(args)
			end
			function SetTexture(part, texid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["TextureId"] = "rbxassetid://"..texid
						}
					}
				}
				_(args)
			end
			function SetName(part, stringg)
				local args = {
					[1] = "SetName",
					[2] = {
						[1] = workspace.Part
					},
					[3] = stringg
				}
		
				_(args)
			end
			function MeshResize(part,size)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["Scale"] = size
						}
					}
				}
				_(args)
			end
			function Weld(part1, part2,lead)
				local args = {
					[1] = "CreateWelds",
					[2] = {
						[1] = part1,
						[2] = part2
					},
					[3] = lead
				}
				_(args)
		
			end
			function SetLocked(part,boolean)
				local args = {
					[1] = "SetLocked",
					[2] = {
						[1] = part
					},
					[3] = boolean
				}
				_(args)
			end
			function SetTrans(part,int)
				local args = {
					[1] = "SyncMaterial",
					[2] = {
						[1] = {
							["Part"] = part,
							["Transparency"] = int
						}
					}
				}
				_(args)
			end
			function CreateSpotlight(part)
				local args = {
					[1] = "CreateLights",
					[2] = {
						[1] = {
							["Part"] = part,
							["LightType"] = "SpotLight"
						}
					}
				}
				_(args)
			end
			function SyncLighting(part,brightness)
				local args = {
					[1] = "SyncLighting",
					[2] = {
						[1] = {
							["Part"] = part,
							["LightType"] = "SpotLight",
							["Brightness"] = brightness
						}
					}
				}
				_(args)
			end
			function AddFire(part)
				local args = {
					[1] = "CreateDecorations",
					[2] = {
						[1] = {
							["Part"] = part,
							["DecorationType"] = "Fire"
						}
					}
				}
				_(args)
			end
			function FireParts()
				for i,v in game.Workspace:GetDescendants() do
					spawn(function()
						SetLocked(v,false)
						AddFire(v)
					end)
				end
			end
			FireParts()
		
			local player = game.Players.LocalPlayer
		end)
	end)
	spawn(function() --Source for Script21
		local script = Script21
		local button = script.Parent
		button.MouseButton1Click:Connect(function()
			local ReplicatedStorage = game:GetService("ReplicatedStorage")
			local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
		
			RequestCommand:InvokeServer("!r6")
		end)
	end)
	spawn(function() --Source for Script23
		local script = Script23
		local button = script.Parent
		button.MouseButton1Click:Connect(function()
			local player = game.Players.LocalPlayer
			local char = player.Character
			local tool
			for i,v in player:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
			for i,v in game.ReplicatedStorage:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
			--craaa
			remote = tool.SyncAPI.ServerEndpoint
			function _(args)
				remote:InvokeServer(unpack(args))
			end
			function SetCollision(part,boolean)
				local args = {
					[1] = "SyncCollision",
					[2] = {
						[1] = {
							["Part"] = part,
							["CanCollide"] = boolean
						}
					}
				}
				_(args)
			end
			function SetAnchor(boolean,part)
				local args = {
					[1] = "SyncAnchor",
					[2] = {
						[1] = {
							["Part"] = part,
							["Anchored"] = boolean
						}
					}
				}
				_(args)
			end
			function CreatePart(cf,parent)
				local args = {
					[1] = "CreatePart",
					[2] = "Normal",
					[3] = cf,
					[4] = parent
				}
				_(args)
			end
			function DestroyPart(part)
				local args = {
					[1] = "Remove",
					[2] = {
						[1] = part
					}
				}
				_(args)
			end
			function MovePart(part,cf)
				local args = {
					[1] = "SyncMove",
					[2] = {
						[1] = {
							["Part"] = part,
							["CFrame"] = cf
						}
					}
				}
				_(args)
			end
			function Resize(part,size,cf)
				local args = {
					[1] = "SyncResize",
					[2] = {
						[1] = {
							["Part"] = part,
							["CFrame"] = cf,
							["Size"] = size
						}
					}
				}
				_(args)
			end
			function AddMesh(part)
				local args = {
					[1] = "CreateMeshes",
					[2] = {
						[1] = {
							["Part"] = part
						}
					}
				}
				_(args)
			end
		
			function SetMesh(part,meshid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["MeshId"] = "rbxassetid://"..meshid
						}
					}
				}
				_(args)
			end
			function SetTexture(part, texid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["TextureId"] = "rbxassetid://"..texid
						}
					}
				}
				_(args)
			end
			function SetName(part, stringg)
				local args = {
					[1] = "SetName",
					[2] = {
						[1] = workspace.Part
					},
					[3] = stringg
				}
		
				_(args)
			end
			function MeshResize(part,size)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["Scale"] = size
						}
					}
				}
				_(args)
			end
			function Weld(part1, part2,lead)
				local args = {
					[1] = "CreateWelds",
					[2] = {
						[1] = part1,
						[2] = part2
					},
					[3] = lead
				}
				_(args)
		
			end
			function SetLocked(part,boolean)
				local args = {
					[1] = "SetLocked",
					[2] = {
						[1] = part
					},
					[3] = boolean
				}
				_(args)
			end
			function SetTrans(part,int)
				local args = {
					[1] = "SyncMaterial",
					[2] = {
						[1] = {
							["Part"] = part,
							["Transparency"] = int
						}
					}
				}
				_(args)
			end
			function CreateSpotlight(part)
				local args = {
					[1] = "CreateLights",
					[2] = {
						[1] = {
							["Part"] = part,
							["LightType"] = "SpotLight"
						}
					}
				}
				_(args)
			end
			function SyncLighting(part,brightness)
				local args = {
					[1] = "SyncLighting",
					[2] = {
						[1] = {
							["Part"] = part,
							["LightType"] = "SpotLight",
							["Brightness"] = brightness
						}
					}
				}
				_(args)
			end
		
			function Unanchor()
				for i,v in game.Workspace:GetDescendants() do
					spawn(function()
						SetLocked(v,false)
						SetAnchor(false,v)
					end)
				end
			end
			Unanchor()
		end)
	end)
	spawn(function() --Source for Script25
		local script = Script25
		local button = script.Parent
		button.MouseButton1Click:Connect(function()
			local player = game.Players.LocalPlayer
			local char = player.Character
			local tool
			for i,v in player:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
			for i,v in game.ReplicatedStorage:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
			--craaa
			remote = tool.SyncAPI.ServerEndpoint
			function _(args)
				remote:InvokeServer(unpack(args))
			end
			function SetCollision(part,boolean)
				local args = {
					[1] = "SyncCollision",
					[2] = {
						[1] = {
							["Part"] = part,
							["CanCollide"] = boolean
						}
					}
				}
				_(args)
			end
			function SetAnchor(boolean,part)
				local args = {
					[1] = "SyncAnchor",
					[2] = {
						[1] = {
							["Part"] = part,
							["Anchored"] = boolean
						}
					}
				}
				_(args)
			end
			function CreatePart(cf,parent,types)
				local args = {
					[1] = "CreatePart",
					[2] = types,
					[3] = cf,
					[4] = parent
				}
				_(args)
			end
			function DestroyPart(part)
				local args = {
					[1] = "Remove",
					[2] = {
						[1] = part
					}
				}
				_(args)
			end
			function MovePart(part,cf)
				local args = {
					[1] = "SyncMove",
					[2] = {
						[1] = {
							["Part"] = part,
							["CFrame"] = cf
						}
					}
				}
				_(args)
			end
			function Resize(part,size,cf)
				local args = {
					[1] = "SyncResize",
					[2] = {
						[1] = {
							["Part"] = part,
							["CFrame"] = cf,
							["Size"] = size
						}
					}
				}
				_(args)
			end
			function AddMesh(part)
				local args = {
					[1] = "CreateMeshes",
					[2] = {
						[1] = {
							["Part"] = part
						}
					}
				}
				_(args)
			end
		
			function SetMesh(part,meshid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["MeshId"] = "rbxassetid://"..meshid
						}
					}
				}
				_(args)
			end
			function SetTexture(part, texid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["TextureId"] = "rbxassetid://"..texid
						}
					}
				}
				_(args)
			end
			function SetName(part, stringg)
				local args = {
					[1] = "SetName",
					[2] = {
						[1] = workspace.Part
					},
					[3] = stringg
				}
		
				_(args)
			end
			function MeshResize(part,size)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["Scale"] = size
						}
					}
				}
				_(args)
			end
			function Weld(part1, part2,lead)
				local args = {
					[1] = "CreateWelds",
					[2] = {
						[1] = part1,
						[2] = part2
					},
					[3] = lead
				}
				_(args)
		
			end
			function SetLocked(part,boolean)
				local args = {
					[1] = "SetLocked",
					[2] = {
						[1] = part
					},
					[3] = boolean
				}
				_(args)
			end
			function SetTrans(part,int)
				local args = {
					[1] = "SyncMaterial",
					[2] = {
						[1] = {
							["Part"] = part,
							["Transparency"] = int
						}
					}
				}
				_(args)
			end
			function CreateSpotlight(part)
				local args = {
					[1] = "CreateLights",
					[2] = {
						[1] = {
							["Part"] = part,
							["LightType"] = "SpotLight"
						}
					}
				}
				_(args)
			end
			function SyncLighting(part,brightness)
				local args = {
					[1] = "SyncLighting",
					[2] = {
						[1] = {
							["Part"] = part,
							["LightType"] = "SpotLight",
							["Brightness"] = brightness
						}
					}
				}
				_(args)
			end
		
			function Material(part,mate)
				local args = {
					[1] = "SyncMaterial",
					[2] = {
						[1] = {
							["Part"] = part,
							["Material"] = mate
						}
					}
				}
				_(args)
			end
			function Color(part,color)
				local args = {
					[1] = "SyncColor",
					[2] = {
						[1] = {
							["Part"] = part,
							["Color"] = color --[[Color3]],
							["UnionColoring"] = false
						}
					}
				}
				_(args)
			end
			function toptexturecreate(part)
				local args = {
					[1] = "CreateTextures",
					[2] = {
						[1] = {
							["Part"] = part,
							["Face"] = Enum.NormalId.Top,
							["TextureType"] = "Texture"
						}
					}
				}
		
				_(args)
			end
			function toptextureadd(part)
				local args = {
					[1] = "SyncTexture",
					[2] = {
						[1] = {
							["Part"] = part,
							["Face"] = Enum.NormalId.Top,
							["TextureType"] = "Texture",
							["Texture"] = "rbxassetid://128685846709742",
							["StudsPerTileV"] = 20,
							["StudsPerTileU"] = 20
						}
					}
				}
				_(args)
			end
			hrpx = math.floor(char.HumanoidRootPart.CFrame.x)
			hrpz = math.floor(char.HumanoidRootPart.CFrame.z)
			hrpy = math.floor(char.HumanoidRootPart.CFrame.y)
			function SpawnBasePlate()
				CreatePart(CFrame.new(hrpx,hrpy-20,hrpz),workspace,"Spawn")
				for i,v in game.Workspace:GetChildren() do
					if v:IsA("BasePart") and v.CFrame.y == hrpy - 20 and v.CFrame.x == hrpx then
						spawn(function()
							Resize(v,Vector3.new(1000,2,1000),CFrame.new(hrpx,hrpy-20,hrpz))
							Color(v,Color3.fromRGB(0,0,0))
							toptexturecreate(v)
							toptextureadd(v)
							while wait(1) do
								pcall(function()SetLocked(v,true)end)
							end
						end)
					end
				end
			end
			SpawnBasePlate()
		end)
	end)
	spawn(function() --Source for Script27
		local script = Script27
		local button = script.Parent
		button.MouseButton1Click:Connect(function()
			local ReplicatedStorage = game:GetService("ReplicatedStorage")
			local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
		
			RequestCommand:InvokeServer(";sm loopkidd's Fanclub join today!")
		end)
	end)
	spawn(function() --Source for Script29
		local script = Script29
		local button = script.Parent
		button.MouseButton1Click:Connect(function()
			local ReplicatedStorage = game:GetService("ReplicatedStorage")
			local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
		
			RequestCommand:InvokeServer(";char all team_loopkidd")
		end)
	end)
	spawn(function() --Source for Script31
		local script = Script31
		local button = script.Parent
		button.MouseButton1Click:Connect(function()
			local player = game.Players.LocalPlayer
			local char = player.Character
			local backpack = player.Backpack
		
			local function getf3x()
				for _, v in ipairs(backpack:GetChildren()) do
					if v:FindFirstChild("SyncAPI") then
						return v
					end
				end
				for _, v in ipairs(char:GetChildren()) do
					if v:FindFirstChild("SyncAPI") then
						return v
					end
				end
		
				return nil
			end
		
			local f3x = getf3x()
			if not f3x then
				warn("you dont have f3x skid")
			end
			local syncapi = f3x.SyncAPI
			local serverendpoint = syncapi.ServerEndpoint
		
			local function name(part, stringa)
				local args = {
					[1] = "SetName",
					[2] = {
						[1] = part
					},
					[3] = stringa
				}
				serverendpoint:InvokeServer(unpack(args))
			end
		
			local function lock(part, boolean)
				local args = {
					[1] = "SetLocked",
					[2] = {
						[1] = part
					},
					[3] = boolean
				}
				serverendpoint:InvokeServer(unpack(args))
			end
		
			-- main func
		
			local function createdecal(part, side)
				local args = {
					[1] = "CreateTextures",
					[2] = {
						[1] = {
							["Part"] = part,
							["Face"] = side,
							["TextureType"] = "Decal"
						}
					}
				}
				serverendpoint:InvokeServer(unpack(args))
			end
			local function setdecal(part, asset, side)
				local args = {
					[1] = "SyncTexture",
					[2] = {
						[1] = {
							["Part"] = part,
							["Face"] = side,
							["TextureType"] = "Decal",
							["Texture"] = "rbxassetid://".. asset
						}
					}
				}
				serverendpoint:InvokeServer(unpack(args))
			end
		
			local function color(part, color)
				local args = {
					[1] = "SyncColor",
					[2] = {
						[1] = {
							["Part"] = part,
							["Color"] = color --[[Color3]],
							["UnionColoring"] = false
						}
					}
				}
				serverendpoint:InvokeServer(unpack(args))
			end
		
			local function addfire(part)
				local args = {
					[1] = "CreateDecorations",
					[2] = {
						[1] = {
							["Part"] = part,
							["DecorationType"] = "Fire"
						}
					}
				}
				serverendpoint:InvokeServer(unpack(args))
			end
		
			local function syncfire(part, size, heat)
				local args = {
					[1] = "SyncDecorate",
					[2] = {
						[1] = {
							["Part"] = part,
							["DecorationType"] = "Fire",
							["Size"] = 30,
							["Heat"] = 35
						}
					}
				}
				serverendpoint:InvokeServer(unpack(args))
			end
		
			local function addlight(part, brightness)
				local args = {
					[1] = "CreateLights",
					[2] = {
						[1] = {
							["Part"] = part,
							["LightType"] = "PointLight"
						}
					}
				}
				serverendpoint:InvokeServer(unpack(args))
			end
		
			local function synclight(part, brightness)
				local args = {
					[1] = "SyncLighting",
					[2] = {
						[1] = {
							["Part"] = part,
							["LightType"] = "PointLight",
							["Brightness"] = brightness,
							["Color"] = Color3.new(1, 0, 0)
						}
					}
				}
				serverendpoint:InvokeServer(unpack(args))
			end
		
			local function setcollision(part, booleana)
				local args = {
					[1] = "SyncCollision",
					[2] = {
						[1] = {
							["Part"] = part,
							["CanCollide"] = booleana
						}
					}
				}
				serverendpoint:InvokeServer(unpack(args))
			end
		
			local function decalspam()
				local decalid = "96757457442198"
				for _, v in ipairs(workspace:GetDescendants()) do
					if v.Name == "Sky" then
						print("no")
					elseif v:IsA("BasePart") or v:IsA("UnionOperation") then
						spawn(function()
							createdecal(v, Enum.NormalId.Front)
							createdecal(v, Enum.NormalId.Back)
							createdecal(v, Enum.NormalId.Left)
							createdecal(v, Enum.NormalId.Right)
							createdecal(v, Enum.NormalId.Bottom)
							createdecal(v, Enum.NormalId.Top)
		
							setdecal(v, decalid, Enum.NormalId.Front)
							setdecal(v, decalid, Enum.NormalId.Back)
							setdecal(v, decalid, Enum.NormalId.Left)
							setdecal(v, decalid, Enum.NormalId.Right)
							setdecal(v, decalid, Enum.NormalId.Bottom)
							setdecal(v, decalid, Enum.NormalId.Top)
						end)
					end
				end
			end
		
			local function lightall()
				for _, v in ipairs(workspace:GetDescendants()) do
					if v:IsA("BasePart") or v:IsA("UnionOperation") then
						spawn(function()
							addlight(v)
							synclight(v, 15)
						end)
					end
				end
			end
		
			local function colorall()
				for _, v in ipairs(workspace:GetDescendants()) do
					if v:IsA("BasePart") or v:IsA("UnionOperation") then
						spawn(function()
							color(v, Color3.new(0.0666667, 0.0666667, 0.0666667))
						end)
					end
				end
			end
		
			local function sky666()
				spawn(function()
					local position = char.Head.Position
					local part = serverendpoint:InvokeServer("CreatePart", "Normal", CFrame.new(position + Vector3.new(0, 2, 0)), workspace)
					local args = {
						[1] = "CreateMeshes",
						[2] = {
							[1] = {
								["Part"] = part
							}
						}
					}
					serverendpoint:InvokeServer(unpack(args))
					local args = {
						[1] = "SyncMesh",
						[2] = {
							[1] = {
								["Part"] = part,
								["MeshId"] = "rbxassetid://8006679977"
							}
						}
					}
					serverendpoint:InvokeServer(unpack(args))
					local args = {
						[1] = "SyncMesh",
						[2] = {
							[1] = {
								["Part"] = part,
								["Scale"] = Vector3.new(90, 90, 90)
							}
						}
					}
					serverendpoint:InvokeServer(unpack(args))
					local args = {
						[1] = "SyncMesh",
						[2] = {
							[1] = {
								["Part"] = part,
								["TextureId"] =	"rbxassetid://15849970412"
							}
						}
					}
					serverendpoint:InvokeServer(unpack(args))
		
					name(part, "Sky")
					lock(part, true)
					setcollision(part, false)
				end)
			end
		
			local function fireall()
				for _, v in ipairs(workspace:GetDescendants()) do
					if v:IsA("BasePart") or v:IsA("UnionOperation") then
						spawn(function()
							addfire(v)
							syncfire(v)
						end)
					end
				end
			end
		
			local function sixsixsix()
				fireall()
				sky666()
				decalspam()
				colorall()
				lightall()
			end
		
			sixsixsix()
		end)
	end)
	spawn(function() --Source for Script33
		local script = Script33
		local button = script.Parent
		button.MouseButton1Click:Connect(function()
			local ReplicatedStorage = game:GetService("ReplicatedStorage")
			local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
		
			RequestCommand:InvokeServer(";titleb me loopkidd")
		end)
	end)
	spawn(function() --Source for Script35
		local script = Script35
		local button = script.Parent
		button.MouseButton1Click:Connect(function()
			local ReplicatedStorage = game:GetService("ReplicatedStorage")
			local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
		
			RequestCommand:InvokeServer(";forceplace all 86405519072805")
		end)
	end)
	spawn(function() --Source for Script37
		local script = Script37
		local button = script.Parent
		button.MouseButton1Click:Connect(function()
			local ReplicatedStorage = game:GetService("ReplicatedStorage")
			local rq = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
			local player = game.Players.LocalPlayer
			local char = player.Character
			local backpack = player.Backpack
			local function getf3x()
				for _, v in ipairs(backpack:GetChildren()) do
					if v:FindFirstChild("SyncAPI") then
						return v
					end
				end
				for _, v in ipairs(char:GetChildren()) do
					if v:FindFirstChild("SyncAPI") then
						return v
					end
				end
				return nil
			end
			local f3x = getf3x()
			if not f3x then
				warn("you dont have f3x skid")
				return
			end
			local syncapi = f3x.SyncAPI
			local serverendpoint = syncapi.ServerEndpoint
			local function _(args)
				serverendpoint:InvokeServer(unpack(args))
			end
			local function createtexture(part, side)
				local args = {
					"CreateTextures",
					{
						{
							Part = part,
							Face = side,
							TextureType = "Texture"
						}
					}
				}
				_(args)
			end
			function mate(part,int)
				local args = {
					[1] = "SyncMaterial",
					[2] = {
						[1] = {
							["Part"] = part,
							["Material"] = int
						}
					}
				}
				_(args)
			end
			function Resize(part,size,cf)
				local args = {
					[1] = "SyncResize",
					[2] = {
						[1] = {
							["Part"] = part,
							["CFrame"] = cf,
							["Size"] = size
						}
					}
				}
				_(args)
			end
			function floor(part, face)
				local args = {
					[1] = "SyncTexture",
					[2] = {
						[1] = {
							["Part"] = part,
							["Face"] = face,
							["TextureType"] = "Texture",
							["Texture"] = "rbxassetid://83901588886686",
							["StudsPerTileV"] = 2,
							["StudsPerTileU"] = 2
						}
					}
				}
				_(args)
			end
			function DestroyPart(part)
				local args = {
					[1] = "Remove",
					[2] = {
						[1] = part
					}
				}
				_(args)
			end
			local function unanchorall()
				for _, v in ipairs(workspace:GetDescendants()) do
					if v:IsA("BasePart") or v:IsA("UnionOperation") then
						spawn(function()
							DestroyPart(v)
						end)
					end
				end
			end
			local function realm()
				rq:InvokeServer(";punish all")
				unanchorall()
				task.wait(1)
				local model_id = "118038102062367"
				local imported_model = game:GetObjects("rbxassetid://" .. model_id)[1]
				imported_model.Parent = game.Lighting
				for _, v in next, imported_model:GetDescendants() do
					pcall(function()
						v.Anchored = true
					end)
				end
				local plr = game:GetService("Players").LocalPlayer
				local f3x_name = "Building Tools"
				local destination = workspace
				coroutine.wrap(function()
					task.wait(10)
					imported_model.Parent = nil
				end)()
				function f3xbuildpart(part, cframe, destination, size, transparency, colour, material, collision, fake_part)
					local allPartsData = {}
					table.insert(allPartsData, {
						Type = fake_part:IsA("WedgePart") and "Wedge" or fake_part:IsA("Seat") and "Seat" or fake_part:IsA("VehicleSeat") and "VehicleSeat" or fake_part:IsA("TrussPart") and "Truss" or fake_part:IsA("SpawnLocation") and "Spawn" or
							fake_part.Shape == Enum.PartType.Block and "Normal" or
							fake_part.Shape == Enum.PartType.Ball and "Ball" or
							fake_part.Shape == Enum.PartType.Cylinder and "Cylinder",
						CFrame = fake_part.CFrame,
						Size = fake_part.Size,
						Transparency = fake_part.Transparency,
						Color = fake_part.Color,
						Material = fake_part.Material,
						Collision = fake_part.CanCollide,
						Ref = fake_part,
					})
					local sync = plr.Backpack:FindFirstChild(f3x_name).SyncAPI.ServerEndpoint
					local partMap = {}
					for _, data in ipairs(allPartsData) do
						local created = sync:InvokeServer("CreatePart", data.Type, data.CFrame, destination)
						partMap[data.Ref] = created
					end
					for _, data in ipairs(allPartsData) do
						local created = partMap[data.Ref]
						if not created then continue end
						spawn(function()
							if data.Size ~= Vector3.new(4,1,2) then
								sync:InvokeServer("SyncResize", {
									{ Part = created, CFrame = created.CFrame, Size = data.Size }
								})
							end
							if data.Transparency ~= 0 then
								sync:InvokeServer("SyncMaterial", {
									{ Part = created, Transparency = data.Transparency }
								})
							end
							if data.Color ~= BrickColor.new("Medium stone grey").Color then
								sync:InvokeServer("SyncColor", {
									{ Part = created, Color = data.Color, UnionColoring = true }
								})
							end
							if data.Material ~= "Plastic" then
								sync:InvokeServer("SyncMaterial", {
									{ Part = created, Material = data.Material }
								})
							end
							if data.Collision ~= true then
								sync:InvokeServer("SyncCollision", {
									{ Part = created, CanCollide = data.Collision }
								})
							end
							local ref = data.Ref
							local texture = ref:FindFirstChildOfClass("Texture")
							if texture then
								sync:InvokeServer("CreateTextures", {
									{ Part = created, Face = texture.Face, TextureType = "Texture" }
								})
								sync:InvokeServer("SyncTexture", {
									{ Part = created, Face = texture.Face, TextureType = "Texture", StudsPerTileU = texture.StudsPerTileU, StudsPerTileV = texture.StudsPerTileV, Texture = texture.Texture, Transparency = texture.Transparency }
								})
							end
							local decal = ref:FindFirstChildOfClass("Decal")
							if decal then
								sync:InvokeServer("CreateTextures", {
									{ Part = created, Face = decal.Face, TextureType = "Decal" }
								})
								sync:InvokeServer("SyncTexture", {
									{ Part = created, Face = decal.Face, TextureType = "Decal", Texture = decal.Texture, Transparency = decal.Transparency }
								})
							end
							local mesh = ref:FindFirstChildOfClass("SpecialMesh")
							if mesh then
								sync:InvokeServer("CreateMeshes", {
									{ Part = created }
								})
								sync:InvokeServer("SyncMesh", {
									{ Part = created, MeshId = mesh.MeshId, TextureId = mesh.TextureId, Scale = mesh.Scale }
								})
							end
							local light1 = ref:FindFirstChildOfClass("SpotLight")
							if light1 then
								sync:InvokeServer("CreateLights", {
									{ Part = created, LightType = "SpotLight" }
								})
								sync:InvokeServer("SyncLighting", {
									{ Part = created, LightType = "SpotLight", Color = light1.Color, Range = light1.Range, Face = light1.Face, Angle = light1.Angle, Shadows = light1.Shadows }
								})
							end
							local light2 = ref:FindFirstChildOfClass("PointLight")
							if light2 then
								sync:InvokeServer("CreateLights", {
									{ Part = created, LightType = "PointLight" }
								})
								sync:InvokeServer("SyncLighting", {
									{ Part = created, LightType = "PointLight", Color = light2.Color, Range = light2.Range, Shadows = light2.Shadows }
								})
							end
						end)
					end
				end
				for _, part in next, imported_model:GetDescendants() do
					local function spawnpart(fn)
						task.spawn(fn)
					end
					if part:IsA("Part") then
						if part.Shape == Enum.PartType.Block then
							spawnpart(function()
								f3xbuildpart("Normal", part.CFrame, destination, part.Size, part.Transparency, part.Color, part.Material, part.CanCollide, part)
							end)
						elseif part.Shape == Enum.PartType.Ball then
							spawnpart(function()
								f3xbuildpart("Ball", part.CFrame, destination, part.Size, part.Transparency, part.Color, part.Material, part.CanCollide, part)
							end)
						elseif part.Shape == Enum.PartType.Cylinder then
							spawnpart(function()
								f3xbuildpart("Cylinder", part.CFrame, destination, part.Size, part.Transparency, part.Color, part.Material, part.CanCollide, part)
							end)
						end
					elseif part:IsA("WedgePart") then
						spawnpart(function()
							f3xbuildpart("Wedge", part.CFrame, destination, part.Size, part.Transparency, part.Color, part.Material, part.CanCollide, part)
						end)
					elseif part:IsA("Seat") then
						spawnpart(function()
							f3xbuildpart("Seat", part.CFrame, destination, part.Size, part.Transparency, part.Color, part.Material, part.CanCollide, part)
						end)
					elseif part:IsA("TrussPart") then
						spawnpart(function()
							f3xbuildpart("Truss", part.CFrame, destination, part.Size, part.Transparency, part.Color, part.Material, part.CanCollide, part)
						end)
					elseif part:IsA("VehicleSeat") then
						spawnpart(function()
							f3xbuildpart("VehicleSeat", part.CFrame, destination, part.Size, part.Transparency, part.Color, part.Material, part.CanCollide, part)
						end)
					elseif part:IsA("SpawnLocation") then
						spawnpart(function()
							f3xbuildpart("Spawn", part.CFrame, destination, part.Size, part.Transparency, part.Color, part.Material, part.CanCollide, part)
						end)
					end
				end
				print("Finished build.")
				task.wait(5)
			end
			realm()
			wait(8)
			local ReplicatedStorage = game:GetService("ReplicatedStorage")
			local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
			RequestCommand:InvokeServer(";respawn all")
		end)
	end)
	spawn(function() --Source for Script38
		local script = Script38
		local UserInputService = game:GetService("UserInputService")
		local runService = (game:GetService("RunService"));
		
		local gui = script.Parent
		
		local dragging
		local dragInput
		local dragStart
		local startPos
		
		function Lerp(a, b, m)
			return a + (b - a) * m
		end;
		
		local lastMousePos
		local lastGoalPos
		local DRAG_SPEED = (8); -- // The speed of the UI darg.
		function Update(dt)
			if not (startPos) then return end;
			if not (dragging) and (lastGoalPos) then
				gui.Position = UDim2.new(startPos.X.Scale, Lerp(gui.Position.X.Offset, lastGoalPos.X.Offset, dt * DRAG_SPEED), startPos.Y.Scale, Lerp(gui.Position.Y.Offset, lastGoalPos.Y.Offset, dt * DRAG_SPEED))
				return 
			end;
		
			local delta = (lastMousePos - UserInputService:GetMouseLocation())
			local xGoal = (startPos.X.Offset - delta.X);
			local yGoal = (startPos.Y.Offset - delta.Y);
			lastGoalPos = UDim2.new(startPos.X.Scale, xGoal, startPos.Y.Scale, yGoal)
			gui.Position = UDim2.new(startPos.X.Scale, Lerp(gui.Position.X.Offset, xGoal, dt * DRAG_SPEED), startPos.Y.Scale, Lerp(gui.Position.Y.Offset, yGoal, dt * DRAG_SPEED))
		end;
		
		gui.InputBegan:Connect(function(input)
			if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
				dragging = true
				dragStart = input.Position
				startPos = gui.Position
				lastMousePos = UserInputService:GetMouseLocation()
		
				input.Changed:Connect(function()
					if input.UserInputState == Enum.UserInputState.End then
						dragging = false
					end
				end)
			end
		end)
		
		gui.InputChanged:Connect(function(input)
			if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
				dragInput = input
			end
		end)
		
		runService.Heartbeat:Connect(Update)
	end)
	spawn(function() --Source for Script40
		local script = Script40
		local button = script.Parent
		button.MouseButton1Click:Connect(function()
			local Players = game:GetService("Players")
			local ReplicatedStorage = game:GetService("ReplicatedStorage")
			local RunService = game:GetService("RunService")
			local player = Players.LocalPlayer
			local character = player.Character or player.CharacterAdded:Wait()
		
		
			local tool
		
			local function findSyncAPITool()
				for _, v in pairs(player:GetDescendants()) do
					if v.Name == "SyncAPI" then
						return v.Parent
					end
				end
				for _, v in pairs(ReplicatedStorage:GetDescendants()) do
					if v.Name == "SyncAPI" then
						return v.Parent
					end
				end
			end
		
			tool = findSyncAPITool()
			if not tool then
				warn("SyncAPI tool not found!")
				return
			end
		
		
			local remote = tool.SyncAPI.ServerEndpoint
			local function invoke(args)
				remote:InvokeServer(unpack(args))
			end
		
		
			local function SetCollision(part, boolean)
				invoke({ "SyncCollision", { { Part = part, CanCollide = boolean } } })
			end
		
			local function SetAnchor(part, boolean)
				invoke({ "SyncAnchor", { { Part = part, Anchored = boolean } } })
			end
		
			local function CreatePart(cf, parent)
				invoke({ "CreatePart", "Normal", cf, parent })
			end
		
			local function DestroyPart(part)
				invoke({ "Remove", { part } })
			end
		
			local function MovePart(part, cf)
				invoke({ "SyncMove", { { Part = part, CFrame = cf } } })
			end
		
			local function Resize(part, size, cf)
				invoke({ "SyncResize", { { Part = part, Size = size, CFrame = cf } } })
			end
		
			local function AddMesh(part)
				invoke({ "CreateMeshes", { { Part = part } } })
			end
		
			local function SetMesh(part, meshId)
				invoke({ "SyncMesh", { { Part = part, MeshId = "rbxassetid://" .. meshId } } })
			end
		
			local function SetTexture(part, texId)
				invoke({ "SyncMesh", { { Part = part, TextureId = "rbxassetid://" .. texId } } })
			end
		
			local function SetName(part, name)
				invoke({ "SetName", { part }, name })
			end
		
			local function MeshResize(part, size)
				invoke({ "SyncMesh", { { Part = part, Scale = size } } })
			end
		
			local function Weld(part1, part2, lead)
				invoke({ "CreateWelds", { part1, part2 }, lead })
			end
		
			local function SetLocked(part, boolean)
				invoke({ "SetLocked", { part }, boolean })
			end
		
			local function SetTransparency(part, transparency)
				invoke({ "SyncMaterial", { { Part = part, Transparency = transparency } } })
			end
		
		
			local function CreateSpotlight(part)
				invoke({ "CreateLights", { { Part = part, LightType = "SpotLight" } } })
			end
		
			local function SyncLighting(part, brightness)
				invoke({ "SyncLighting", { { Part = part, LightType = "SpotLight", Brightness = brightness } } })
			end
		
			local function SetColor(part, color)
				invoke({ "SyncColor", { { Part = part, Color = color, UnionColoring = false } } })
			end
		
		
			local function SpawnDecal(part, face)
				invoke({ "CreateTextures", { { Part = part, Face = face, TextureType = "Decal" } } })
			end
		
			local function AddDecal(part, assetId, face)
				invoke({ "SyncTexture", { { Part = part, Face = face, TextureType = "Decal", Texture = "rbxassetid://" .. assetId } } })
			end
		
		
			local function SpamDecal(assetId)
				for _, v in pairs(workspace:GetDescendants()) do
					if v:IsA("BasePart") then
						spawn(function()
							SetLocked(v, false)
							for _, face in pairs(Enum.NormalId:GetEnumItems()) do
								SpawnDecal(v, face)
								AddDecal(v, assetId, face)
							end
						end)
					end
				end
			end
		
			SpamDecal("131508072222503")
		end)
	end)
	spawn(function() --Source for Script42
		local script = Script42
		local button = script.Parent
		button.MouseButton1Click:Connect(function()
			local ReplicatedStorage = game:GetService("ReplicatedStorage")
			local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
		
			RequestCommand:InvokeServer(";time 0 ;fogcolor black")
			wait(0.25)
			local player = game.Players.LocalPlayer
			local char = player.Character
			local tool
			for i,v in player:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
			for i,v in game.ReplicatedStorage:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
			--craaa
			remote = tool.SyncAPI.ServerEndpoint
			function _(args)
				remote:InvokeServer(unpack(args))
			end
			function SetCollision(part,boolean)
				local args = {
					[1] = "SyncCollision",
					[2] = {
						[1] = {
							["Part"] = part,
							["CanCollide"] = boolean
						}
					}
				}
				_(args)
			end
			function SetAnchor(boolean,part)
				local args = {
					[1] = "SyncAnchor",
					[2] = {
						[1] = {
							["Part"] = part,
							["Anchored"] = boolean
						}
					}
				}
				_(args)
			end
			function CreatePart(cf,parent)
				local args = {
					[1] = "CreatePart",
					[2] = "Normal",
					[3] = cf,
					[4] = parent
				}
				_(args)
			end
			function DestroyPart(part)
				local args = {
					[1] = "Remove",
					[2] = {
						[1] = part
					}
				}
				_(args)
			end
			function MovePart(part,cf)
				local args = {
					[1] = "SyncMove",
					[2] = {
						[1] = {
							["Part"] = part,
							["CFrame"] = cf
						}
					}
				}
				_(args)
			end
			function Resize(part,size,cf)
				local args = {
					[1] = "SyncResize",
					[2] = {
						[1] = {
							["Part"] = part,
							["CFrame"] = cf,
							["Size"] = size
						}
					}
				}
				_(args)
			end
			function AddMesh(part)
				local args = {
					[1] = "CreateMeshes",
					[2] = {
						[1] = {
							["Part"] = part
						}
					}
				}
				_(args)
			end
		
			function SetMesh(part,meshid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["MeshId"] = "rbxassetid://"..meshid
						}
					}
				}
				_(args)
			end
			function SetTexture(part, texid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["TextureId"] = "rbxassetid://"..texid
						}
					}
				}
				_(args)
			end
			function SetName(part, stringg)
				local args = {
					[1] = "SetName",
					[2] = {
						[1] = part
					},
					[3] = stringg
				}
		
				_(args)
			end
			function MeshResize(part,size)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["Scale"] = size
						}
					}
				}
				_(args)
			end
			function Weld(part1, part2,lead)
				local args = {
					[1] = "CreateWelds",
					[2] = {
						[1] = part1,
						[2] = part2
					},
					[3] = lead
				}
				_(args)
		
			end
			function SetLocked(part,boolean)
				local args = {
					[1] = "SetLocked",
					[2] = {
						[1] = part
					},
					[3] = boolean
				}
				_(args)
			end
			function SetTrans(part,int)
				local args = {
					[1] = "SyncMaterial",
					[2] = {
						[1] = {
							["Part"] = part,
							["Transparency"] = int
						}
					}
				}
				_(args)
			end
			function CreateSpotlight(part)
				local args = {
					[1] = "CreateLights",
					[2] = {
						[1] = {
							["Part"] = part,
							["LightType"] = "SpotLight"
						}
					}
				}
				_(args)
			end
			function SyncLighting(part,brightness)
				local args = {
					[1] = "SyncLighting",
					[2] = {
						[1] = {
							["Part"] = part,
							["LightType"] = "SpotLight",
							["Brightness"] = brightness
						}
					}
				}
				_(args)
			end
			function Color(part,color)
				local args = {
					[1] = "SyncColor",
					[2] = {
						[1] = {
							["Part"] = part,
							["Color"] = color --[[Color3]],
							["UnionColoring"] = false
						}
					}
				}
				_(args)
			end
			function SpawnDecal(part,side)
				local args = {
					[1] = "CreateTextures",
					[2] = {
						[1] = {
							["Part"] = part,
							["Face"] = side,
							["TextureType"] = "Decal"
						}
					}
				}
		
				_(args)
			end
			function AddDecal(part,asset,side)
				local args = {
					[1] = "SyncTexture",
					[2] = {
						[1] = {
							["Part"] = part,
							["Face"] = side,
							["TextureType"] = "Decal",
							["Texture"] = "rbxassetid://".. asset
						}
					}
				}
				_(args)
			end
		
			function Sky(id)
				e = char.HumanoidRootPart.CFrame.x
				f = char.HumanoidRootPart.CFrame.y
				g = char.HumanoidRootPart.CFrame.z
				CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,-10,0),workspace)
				for i,v in game.Workspace:GetDescendants() do
					if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
						--spawn(function()
						SetName(v,"Sky")
						AddMesh(v)
						--end)
						--spawn(function()
						SetMesh(v,"111891702759441")
						SetTexture(v,id)
						--end)
						MeshResize(v,Vector3.new(99999,99999,99999))
						SetLocked(v,true)
					end
				end
			end
			Sky("131508072222503")
		end)
	end)
	spawn(function() --Source for Script44
		local script = Script44
		local button = script.Parent
		button.MouseButton1Click:Connect(function()
			local ReplicatedStorage = game:GetService("ReplicatedStorage")
			local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
		
			RequestCommand:InvokeServer(";time 0 ;fogcolor black")
			wait(0.25)
			local player = game.Players.LocalPlayer
			local char = player.Character
			local tool
			for i,v in player:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
			for i,v in game.ReplicatedStorage:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
			--craaa
			remote = tool.SyncAPI.ServerEndpoint
			function _(args)
				remote:InvokeServer(unpack(args))
			end
			function SetCollision(part,boolean)
				local args = {
					[1] = "SyncCollision",
					[2] = {
						[1] = {
							["Part"] = part,
							["CanCollide"] = boolean
						}
					}
				}
				_(args)
			end
			function SetAnchor(boolean,part)
				local args = {
					[1] = "SyncAnchor",
					[2] = {
						[1] = {
							["Part"] = part,
							["Anchored"] = boolean
						}
					}
				}
				_(args)
			end
			function CreatePart(cf,parent)
				local args = {
					[1] = "CreatePart",
					[2] = "Normal",
					[3] = cf,
					[4] = parent
				}
				_(args)
			end
			function DestroyPart(part)
				local args = {
					[1] = "Remove",
					[2] = {
						[1] = part
					}
				}
				_(args)
			end
			function MovePart(part,cf)
				local args = {
					[1] = "SyncMove",
					[2] = {
						[1] = {
							["Part"] = part,
							["CFrame"] = cf
						}
					}
				}
				_(args)
			end
			function Resize(part,size,cf)
				local args = {
					[1] = "SyncResize",
					[2] = {
						[1] = {
							["Part"] = part,
							["CFrame"] = cf,
							["Size"] = size
						}
					}
				}
				_(args)
			end
			function AddMesh(part)
				local args = {
					[1] = "CreateMeshes",
					[2] = {
						[1] = {
							["Part"] = part
						}
					}
				}
				_(args)
			end
		
			function SetMesh(part,meshid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["MeshId"] = "rbxassetid://"..meshid
						}
					}
				}
				_(args)
			end
			function SetTexture(part, texid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["TextureId"] = "rbxassetid://"..texid
						}
					}
				}
				_(args)
			end
			function SetName(part, stringg)
				local args = {
					[1] = "SetName",
					[2] = {
						[1] = part
					},
					[3] = stringg
				}
		
				_(args)
			end
			function MeshResize(part,size)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["Scale"] = size
						}
					}
				}
				_(args)
			end
			function Weld(part1, part2,lead)
				local args = {
					[1] = "CreateWelds",
					[2] = {
						[1] = part1,
						[2] = part2
					},
					[3] = lead
				}
				_(args)
		
			end
			function SetLocked(part,boolean)
				local args = {
					[1] = "SetLocked",
					[2] = {
						[1] = part
					},
					[3] = boolean
				}
				_(args)
			end
			function SetTrans(part,int)
				local args = {
					[1] = "SyncMaterial",
					[2] = {
						[1] = {
							["Part"] = part,
							["Transparency"] = int
						}
					}
				}
				_(args)
			end
			function CreateSpotlight(part)
				local args = {
					[1] = "CreateLights",
					[2] = {
						[1] = {
							["Part"] = part,
							["LightType"] = "SpotLight"
						}
					}
				}
				_(args)
			end
			function SyncLighting(part,brightness)
				local args = {
					[1] = "SyncLighting",
					[2] = {
						[1] = {
							["Part"] = part,
							["LightType"] = "SpotLight",
							["Brightness"] = brightness
						}
					}
				}
				_(args)
			end
			function Color(part,color)
				local args = {
					[1] = "SyncColor",
					[2] = {
						[1] = {
							["Part"] = part,
							["Color"] = color --[[Color3]],
							["UnionColoring"] = false
						}
					}
				}
				_(args)
			end
			function SpawnDecal(part,side)
				local args = {
					[1] = "CreateTextures",
					[2] = {
						[1] = {
							["Part"] = part,
							["Face"] = side,
							["TextureType"] = "Decal"
						}
					}
				}
		
				_(args)
			end
			function AddDecal(part,asset,side)
				local args = {
					[1] = "SyncTexture",
					[2] = {
						[1] = {
							["Part"] = part,
							["Face"] = side,
							["TextureType"] = "Decal",
							["Texture"] = "rbxassetid://".. asset
						}
					}
				}
				_(args)
			end
		
			function Sky(id)
				e = char.HumanoidRootPart.CFrame.x
				f = char.HumanoidRootPart.CFrame.y
				g = char.HumanoidRootPart.CFrame.z
				CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,-10,0),workspace)
				for i,v in game.Workspace:GetDescendants() do
					if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
						--spawn(function()
						SetName(v,"Sky")
						AddMesh(v)
						--end)
						--spawn(function()
						SetMesh(v,"111891702759441")
						SetTexture(v,id)
						--end)
						MeshResize(v,Vector3.new(99999,99999,99999))
						SetLocked(v,true)
					end
				end
			end
			Sky("110847246993826")
		end)
	end)
	spawn(function() --Source for Script46
		local script = Script46
		local button = script.Parent
		button.MouseButton1Click:Connect(function()
			local Players = game:GetService("Players")
			local ReplicatedStorage = game:GetService("ReplicatedStorage")
			local RunService = game:GetService("RunService")
			local player = Players.LocalPlayer
			local character = player.Character or player.CharacterAdded:Wait()
		
		
			local tool
		
			local function findSyncAPITool()
				for _, v in pairs(player:GetDescendants()) do
					if v.Name == "SyncAPI" then
						return v.Parent
					end
				end
				for _, v in pairs(ReplicatedStorage:GetDescendants()) do
					if v.Name == "SyncAPI" then
						return v.Parent
					end
				end
			end
		
			tool = findSyncAPITool()
			if not tool then
				warn("SyncAPI tool not found!")
				return
			end
		
		
			local remote = tool.SyncAPI.ServerEndpoint
			local function invoke(args)
				remote:InvokeServer(unpack(args))
			end
		
		
			local function SetCollision(part, boolean)
				invoke({ "SyncCollision", { { Part = part, CanCollide = boolean } } })
			end
		
			local function SetAnchor(part, boolean)
				invoke({ "SyncAnchor", { { Part = part, Anchored = boolean } } })
			end
		
			local function CreatePart(cf, parent)
				invoke({ "CreatePart", "Normal", cf, parent })
			end
		
			local function DestroyPart(part)
				invoke({ "Remove", { part } })
			end
		
			local function MovePart(part, cf)
				invoke({ "SyncMove", { { Part = part, CFrame = cf } } })
			end
		
			local function Resize(part, size, cf)
				invoke({ "SyncResize", { { Part = part, Size = size, CFrame = cf } } })
			end
		
			local function AddMesh(part)
				invoke({ "CreateMeshes", { { Part = part } } })
			end
		
			local function SetMesh(part, meshId)
				invoke({ "SyncMesh", { { Part = part, MeshId = "rbxassetid://" .. meshId } } })
			end
		
			local function SetTexture(part, texId)
				invoke({ "SyncMesh", { { Part = part, TextureId = "rbxassetid://" .. texId } } })
			end
		
			local function SetName(part, name)
				invoke({ "SetName", { part }, name })
			end
		
			local function MeshResize(part, size)
				invoke({ "SyncMesh", { { Part = part, Scale = size } } })
			end
		
			local function Weld(part1, part2, lead)
				invoke({ "CreateWelds", { part1, part2 }, lead })
			end
		
			local function SetLocked(part, boolean)
				invoke({ "SetLocked", { part }, boolean })
			end
		
			local function SetTransparency(part, transparency)
				invoke({ "SyncMaterial", { { Part = part, Transparency = transparency } } })
			end
		
		
			local function CreateSpotlight(part)
				invoke({ "CreateLights", { { Part = part, LightType = "SpotLight" } } })
			end
		
			local function SyncLighting(part, brightness)
				invoke({ "SyncLighting", { { Part = part, LightType = "SpotLight", Brightness = brightness } } })
			end
		
			local function SetColor(part, color)
				invoke({ "SyncColor", { { Part = part, Color = color, UnionColoring = false } } })
			end
		
		
			local function SpawnDecal(part, face)
				invoke({ "CreateTextures", { { Part = part, Face = face, TextureType = "Decal" } } })
			end
		
			local function AddDecal(part, assetId, face)
				invoke({ "SyncTexture", { { Part = part, Face = face, TextureType = "Decal", Texture = "rbxassetid://" .. assetId } } })
			end
		
		
			local function SpamDecal(assetId)
				for _, v in pairs(workspace:GetDescendants()) do
					if v:IsA("BasePart") then
						spawn(function()
							SetLocked(v, false)
							for _, face in pairs(Enum.NormalId:GetEnumItems()) do
								SpawnDecal(v, face)
								AddDecal(v, assetId, face)
							end
						end)
					end
				end
			end
		
			SpamDecal("110847246993826")
		end)
	end)
	spawn(function() --Source for Script50
		local script = Script50
		local button = script.Parent
		button.MouseButton1Click:Connect(function()
			local ReplicatedStorage = game:GetService("ReplicatedStorage")
			local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
		
			RequestCommand:InvokeServer(";music 89617488785037 !volume inf !pitch 0.25")
		end)
	end)
	spawn(function() --Source for Script52
		local script = Script52
		local button = script.Parent
		button.MouseButton1Click:Connect(function()
			local ReplicatedStorage = game:GetService("ReplicatedStorage")
			local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
		
			RequestCommand:InvokeServer(";music 133251269532695 !volume inf !pitch 0.12")
		end)
	end)
	spawn(function() --Source for Script54
		local script = Script54
		local button = script.Parent
		button.MouseButton1Click:Connect(function()
			local ReplicatedStorage = game:GetService("ReplicatedStorage")
			local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
		
			RequestCommand:InvokeServer(";music 140556359662060  !volume inf !pitch 1.20")
		end)
	end)
	spawn(function() --Source for Script56
		local script = Script56
		local button = script.Parent
		button.MouseButton1Click:Connect(function()
			local ReplicatedStorage = game:GetService("ReplicatedStorage")
			local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
		
			RequestCommand:InvokeServer(";music 99993460719133 !volume inf !pitch 0.22")
		end)
	end)
	spawn(function() --Source for Script58
		local script = Script58
		local button = script.Parent
		button.MouseButton1Click:Connect(function()
			local ReplicatedStorage = game:GetService("ReplicatedStorage")
			local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
		
			RequestCommand:InvokeServer(";music 113238741822041 !volume inf !pitch 0.12")
		end)
	end)
	spawn(function() --Source for Script60
		local script = Script60
		local button = script.Parent
		button.MouseButton1Click:Connect(function()
			local ReplicatedStorage = game:GetService("ReplicatedStorage")
			local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
		
			RequestCommand:InvokeServer(";music 80515722989681 !volume inf !pitch 0.22")
		end)
	end)
	spawn(function() --Source for Script62
		local script = Script62
		local button = script.Parent
		button.MouseButton1Click:Connect(function()
			local ReplicatedStorage = game:GetService("ReplicatedStorage")
			local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
		
			RequestCommand:InvokeServer(";music 121290295295713 !volume inf !pitch 0.1")
		end)
	end)
	spawn(function() --Source for Script64
		local script = Script64
		local button = script.Parent
		button.MouseButton1Click:Connect(function()
			local ReplicatedStorage = game:GetService("ReplicatedStorage")
			local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
		
			RequestCommand:InvokeServer(";music 1839246734 !volume inf !pitch 1")
		end)
	end)
	spawn(function() --Source for Script66
		local script = Script66
		local button = script.Parent
		button.MouseButton1Click:Connect(function()
			local ReplicatedStorage = game:GetService("ReplicatedStorage")
			local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
		
			RequestCommand:InvokeServer(";music 107020752830019 !volume inf !pitch 0.145")
		end)
	end)
	spawn(function() --Source for Script68
		local script = Script68
		local button = script.Parent
		button.MouseButton1Click:Connect(function()
			local ReplicatedStorage = game:GetService("ReplicatedStorage")
			local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
		
			RequestCommand:InvokeServer(";music 110832648978026 !volume inf !pitch 0.1")
		end)
	end)
	spawn(function() --Source for Script70
		local script = Script70
		local button = script.Parent
		button.MouseButton1Click:Connect(function()
			local ReplicatedStorage = game:GetService("ReplicatedStorage")
			local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
		
			RequestCommand:InvokeServer(";music 135009652401688 !volume inf !pitch 1.0")
		end)
	end)
	spawn(function() --Source for Script72
		local script = Script72
		local button = script.Parent
		button.MouseButton1Click:Connect(function()
			local ReplicatedStorage = game:GetService("ReplicatedStorage")
			local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
		
			RequestCommand:InvokeServer(";music 138281884407917 !volume inf !pitch 0.15")
		end)
	end)
end
createGui(game.CoreGui) --coregui by default you should but change it

Features & Information

PROJECT: REWRITOOO EXECUTOR AUTHOR: paulovitorlo202ALT VERSION: 2.1 NOTICE: This script is intended for educational purposes. If you are reading this and planning to skid, at least have the decency to leave the credits. Skidding is for the weak.

Community Comments (10)

RedzGuyRedzGuyMar 12, 2026

Don't Skid.

g0ldsayskysg0ldsayskysMar 12, 2026

guys lets skid every part of this gui/j

Replying to @g0ldsayskys
RedzGuyRedzGuyMar 13, 2026

@F3XTrollerisbacc Ifs you skid i will private it and will report

Replying to @RedzGuy
g0ldsayskysg0ldsayskysMar 13, 2026

@Rewritooo its a joke

Replying to @g0ldsayskys
RedzGuyRedzGuyMar 14, 2026

@F3XTrollerisbacc ok

CoolTaco713CoolTaco713Mar 13, 2026

how do i use it

learn lua xd

RedzGuyRedzGuyMar 14, 2026

the next script will be free to skid and you can add what you want in it

RedzGuyRedzGuyMar 14, 2026

NEW UPDATE! - Add Discord Server - not else just a server bruh

RedzGuyRedzGuySep 27, 2026

Hi Im back from 25 now im we are in 2026 -_-

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