
KeylessUniversal

-- Stolen from 0Ben1, check him out. https://github.com/0Ben1
local flashbacklength = 60 -- how long the flashback should be stored in approx seconds
local flashbackspeed = 1 -- how many frames to skip during flashback (set to 0 to disable)
local name = game:GetService("RbxAnalyticsService"):GetSessionId() -- unique id that games cannot access but does not change on subsequent executions (used for the name of the binded function)
local frames, LP, RS = {}, game:GetService("Players").LocalPlayer, game:GetService("RunService") -- set some vars
pcall(RS.UnbindFromRenderStep, RS, name) -- unbind the function if previously binded
local function getchar()
return LP.Character or LP.CharacterAdded:Wait()
end
function gethrp(c) -- gethrp ripped from my env script and stripped of arguments
return c:FindFirstChild("HumanoidRootPart") or c.RootPart or c.PrimaryPart or c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso") or c:FindFirstChildWhichIsA("BasePart")
end
local flashback = {lastinput=false, canrevert=true}
function flashback:Advance(char, hrp, hum, allowinput)
if #frames>flashbacklength*60 then -- make sure we don't have too much history
table.remove(frames, 1)
end
if allowinput and not self.canrevert then
self.canrevert = true
end
if self.lastinput then -- make sure platformstand goes back to normal
hum.PlatformStand = false
self.lastinput = false
end
table.insert(frames, {
hrp.CFrame,
hrp.Velocity,
hum:GetState(),
hum.PlatformStand,
char:FindFirstChildOfClass("Tool")
})
end
function flashback:Revert(char, hrp, hum)
local num = #frames
if num==0 or not self.canrevert then -- add to history and return if no history is present
self.canrevert = false
self:Advance(char, hrp, hum)
return
end
for i=1, flashbackspeed do -- skip frames (if enabled)
table.remove(frames, num)
num = num-1
end
self.lastinput = true
local lastframe = frames[num]
table.remove(frames, num)
hrp.CFrame = lastframe[1]
hrp.Velocity = -lastframe[2]
hum:ChangeState(lastframe[3])
hum.PlatformStand = lastframe[4] -- platformstand to make flying look normal again
local currenttool = char:FindFirstChildOfClass("Tool")
if lastframe[5] then -- equip/unequip tools
if not currenttool then
hum:EquipTool(lastframe[5])
end
else
hum:UnequipTools()
end
end
local function step() -- function that runs every frame
local char = getchar()
local hrp = gethrp(char)
local hum = char:FindFirstChildWhichIsA("Humanoid")
if flashback.active then -- begin flashback
flashback:Revert(char, hrp, hum)
else
flashback:Advance(char, hrp, hum, true)
end
end
-- Create a ScreenGui with TextButtons for Flashback and Reset
local screenGui = Instance.new("ScreenGui")
screenGui.Parent = LP.PlayerGui
local textButtonFlashback = Instance.new("TextButton")
textButtonFlashback.Text = "Flashback"
textButtonFlashback.Size = UDim2.new(0, 100, 0, 50)
textButtonFlashback.Position = UDim2.new(0.5, -110, 0.9, -25)
textButtonFlashback.Parent = screenGui
local textButtonReset = Instance.new("TextButton")
textButtonReset.Text = "Reset"
textButtonReset.Size = UDim2.new(0, 100, 0, 50)
textButtonReset.Position = UDim2.new(0.5, 10, 0.9, -25)
textButtonReset.Parent = screenGui
-- Set flashback.active based on the TextButton's MouseButton1Click event
flashback.active = false
textButtonFlashback.MouseButton1Click:Connect(function()
flashback.active = not flashback.active
textButtonFlashback.Text = flashback.active and "Stop Flashback" or "Flashback"
end)
-- Reset the flashback
textButtonReset.MouseButton1Click:Connect(function()
frames = {}
flashback.active = false
textButtonFlashback.Text = "Flashback"
end)
RS:BindToRenderStep(name, 1, step) -- finally, bind our function



Thanks for the script, i make a gui for it & i upload it.
Does Not work
chatgpt script is wild