
KeylessUniversal

--[[// Revenant R15 Animations
Script by MrGluckingBall/Joe/R_MP6,
Fun fact: I lowky had to make 7 versions of this script just cuz how hard it was to make.
]]
local player = game.Players.LocalPlayer
local userInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
-- | SETTINGS |
-- === Toggle These === [Client's Speed and Jump Power]
speed = true
jump = true
-- ====================
local isUsingSetA = true
-- === Toggle These === [GUI's Color Theme]
-- Color Mode: "Blue" or "Black"
local Mode = "Blue"
-- Define colors based on mode
local Colors = {
Blue = {
Main = Color3.fromRGB(255,255,255),
Title = Color3.fromRGB(210,230,255),
Stroke = Color3.fromRGB(90,160,255),
Text = Color3.fromRGB(140,180,255),
Label = Color3.fromRGB(120,120,120)
},
Black = {
Main = Color3.fromRGB(30,30,30),
Title = Color3.fromRGB(50,50,50),
Stroke = Color3.fromRGB(150,150,150),
Text = Color3.fromRGB(200,200,200),
Label = Color3.fromRGB(180,180,180)
}
}
local currentColors = Colors[Mode]
-- ====================
-- Animation Sets
local animSetA = {
idle = "rbxassetid://0",
walk = "rbxassetid://0"
}
local animSetB = {
idle = "rbxassetid://93077038833184",
walk = "rbxassetid://123938039676335"
}
local currentSet = animSetA
local walkTrack, idleTrack
local runningConnection
local speedEnforcer
local jumpEnforcer
-- Apply animations and speed/jump if enabled
local function applyAnimations(character)
local humanoid = character:WaitForChild("Humanoid")
if walkTrack then walkTrack:Stop() end
if idleTrack then idleTrack:Stop() end
if runningConnection then runningConnection:Disconnect() end
if speedEnforcer then speedEnforcer:Disconnect() end
if jumpEnforcer then jumpEnforcer:Disconnect() end
if speed then
humanoid.WalkSpeed = 34
speedEnforcer = humanoid:GetPropertyChangedSignal("WalkSpeed"):Connect(function()
if humanoid.WalkSpeed ~= 34 then
humanoid.WalkSpeed = 34
end
end)
end
if jump then
humanoid.UseJumpPower = true
humanoid.JumpPower = 75
humanoid.JumpHeight = 7.2
jumpEnforcer = RunService.Heartbeat:Connect(function()
if humanoid and humanoid.Parent then
if not humanoid.UseJumpPower then humanoid.UseJumpPower = true end
if humanoid.JumpPower ~= 75 then humanoid.JumpPower = 75 end
if humanoid.JumpHeight ~= 7.2 then humanoid.JumpHeight = 7.2 end
end
end)
end
local walkAnim = Instance.new("Animation")
walkAnim.AnimationId = currentSet.walk
walkTrack = humanoid:LoadAnimation(walkAnim)
walkTrack.Looped = true
local idleAnim = Instance.new("Animation")
idleAnim.AnimationId = currentSet.idle
idleTrack = humanoid:LoadAnimation(idleAnim)
idleTrack.Looped = true
runningConnection = humanoid.Running:Connect(function(speedVal)
if speedVal > 0 then
if not walkTrack.IsPlaying then walkTrack:Play() end
else
if walkTrack.IsPlaying then walkTrack:Stop() end
end
end)
idleTrack:Play()
end
-- GUI init (draggable)
local function initializeGUI()
if not player.PlayerGui:FindFirstChild("AnimToggleGui") then
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "AnimToggleGui"
screenGui.ResetOnSpawn = false
screenGui.IgnoreGuiInset = true
screenGui.Parent = player:WaitForChild("PlayerGui")
local mainFrame = Instance.new("Frame")
mainFrame.Size = UDim2.new(0, 200, 0, 100)
mainFrame.Position = UDim2.new(0.5, -100, 0.5, -50)
mainFrame.BackgroundColor3 = currentColors.Main
mainFrame.BorderSizePixel = 0
mainFrame.Active = true
mainFrame.Draggable = true
mainFrame.Parent = screenGui
local outline = Instance.new("UIStroke")
outline.Color = currentColors.Stroke
outline.Thickness = 3
outline.Parent = mainFrame
local titleBar = Instance.new("Frame")
titleBar.Size = UDim2.new(1,0,0,40)
titleBar.BackgroundColor3 = currentColors.Title
titleBar.BorderSizePixel = 0
titleBar.Parent = mainFrame
local titleStroke = Instance.new("UIStroke")
titleStroke.Color = currentColors.Stroke
titleStroke.Thickness = 3
titleStroke.Parent = titleBar
for i,pos in ipairs({20,50}) do
local circ = Instance.new("Frame")
circ.Size = UDim2.new(0,15,0,15)
circ.Position = UDim2.new(0,pos,0.5,-7)
circ.BackgroundColor3 = currentColors.Main
circ.BorderSizePixel = 0
circ.Parent = titleBar
local uic = Instance.new("UICorner")
uic.CornerRadius = UDim.new(1,0)
uic.Parent = circ
local stroke = Instance.new("UIStroke")
stroke.Color = currentColors.Stroke
stroke.Thickness = 2
stroke.Parent = circ
end
local oval = Instance.new("Frame")
oval.Size = UDim2.new(0,50,0,20)
oval.Position = UDim2.new(1,-70,0.5,-10)
oval.BackgroundColor3 = currentColors.Main
oval.BorderSizePixel = 0
oval.Parent = titleBar
local ovalCorner = Instance.new("UICorner")
ovalCorner.CornerRadius = UDim.new(1,0)
ovalCorner.Parent = oval
local ovalStroke = Instance.new("UIStroke")
ovalStroke.Color = currentColors.Stroke
ovalStroke.Thickness = 2
ovalStroke.Parent = oval
local button = Instance.new("TextButton")
button.Size = UDim2.new(0,100,0,50)
button.Position = UDim2.new(0.5,-50,0.5,-12.5)
button.Text = "Toggle Anim"
button.TextColor3 = currentColors.Text
button.BackgroundTransparency = 1
button.Font = Enum.Font.GothamBold
button.TextSize = 24
button.Parent = mainFrame
local bstroke = Instance.new("UIStroke")
bstroke.Color = currentColors.Stroke
bstroke.Thickness = 3
bstroke.Parent = button
local label = Instance.new("TextLabel")
label.Size = UDim2.new(1,0,0,30)
label.Position = UDim2.new(0,0,1,-30)
label.BackgroundTransparency = 1
label.Text = "Made By R_MP6"
label.TextColor3 = currentColors.Label
label.Font = Enum.Font.Gotham
label.TextSize = 16
label.Parent = mainFrame
button.MouseButton1Click:Connect(function()
isUsingSetA = not isUsingSetA
currentSet = isUsingSetA and animSetA or animSetB
if player.Character then
applyAnimations(player.Character)
end
end)
end
end
-- Main
initializeGUI()
if player.Character then
isUsingSetA = true
currentSet = animSetA
applyAnimations(player.Character)
end
player.CharacterAdded:Connect(function(character)
isUsingSetA = true
currentSet = animSetA
applyAnimations(character)
end)No comments yet for this script.

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