
KeylessUniversal

local gui = Instance.new("ScreenGui")
local frame = Instance.new("Frame")
local title = Instance.new("TextLabel")
local input = Instance.new("TextBox")
local run = Instance.new("TextButton")
local theme = Instance.new("TextButton")
local close = Instance.new("TextButton")
-- Parent GUI to CoreGui or PlayerGui
pcall(function() gui.Parent = game:GetService("CoreGui") end)
if not gui.Parent then gui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") end
gui.Name = "RequireGUI"
-- Main Frame
frame.Name = "Main"
frame.Parent = gui
frame.BackgroundColor3 = Color3.fromRGB(30,30,30)
frame.Position = UDim2.new(0.3, 0, 0.3, 0)
frame.Size = UDim2.new(0, 300, 0, 170)
frame.Active = true
frame.Draggable = true
-- Title
title.Name = "Title"
title.Parent = frame
title.BackgroundTransparency = 1
title.Size = UDim2.new(1, 0, 0, 30)
title.Font = Enum.Font.SourceSansBold
title.Text = "๐งช Require GUI"
title.TextScaled = true
title.TextColor3 = Color3.fromRGB(255, 255, 255)
-- Input Box
input.Name = "ModuleID"
input.Parent = frame
input.Position = UDim2.new(0.05, 0, 0.35, 0)
input.Size = UDim2.new(0.9, 0, 0.25, 0)
input.Font = Enum.Font.SourceSans
input.Text = "Enter Module ID (e.g. 123456789)"
input.TextScaled = true
input.TextColor3 = Color3.fromRGB(255, 255, 255)
input.BackgroundColor3 = Color3.fromRGB(50,50,50)
-- Run Button
run.Name = "Run"
run.Parent = frame
run.Position = UDim2.new(0.05, 0, 0.65, 0)
run.Size = UDim2.new(0.9, 0, 0.2, 0)
run.Text = "โถ Run Require"
run.Font = Enum.Font.SourceSansBold
run.TextScaled = true
run.BackgroundColor3 = Color3.fromRGB(0, 170, 0)
run.TextColor3 = Color3.fromRGB(255, 255, 255)
-- Theme Button
theme.Name = "Theme"
theme.Parent = frame
theme.Position = UDim2.new(0, 5, 1, -25)
theme.Size = UDim2.new(0, 100, 0, 20)
theme.Text = "๐ Light/Dark"
theme.Font = Enum.Font.SourceSans
theme.TextScaled = true
theme.BackgroundColor3 = Color3.fromRGB(60,60,60)
theme.TextColor3 = Color3.fromRGB(255,255,255)
-- Close Button
close.Name = "Close"
close.Parent = frame
close.Position = UDim2.new(1, -30, 0, 5)
close.Size = UDim2.new(0, 25, 0, 25)
close.Text = "X"
close.Font = Enum.Font.SourceSansBold
close.TextScaled = true
close.BackgroundColor3 = Color3.fromRGB(170,0,0)
close.TextColor3 = Color3.fromRGB(255,255,255)
-- Theme Toggle Logic
local dark = true
theme.MouseButton1Click:Connect(function()
dark = not dark
frame.BackgroundColor3 = dark and Color3.fromRGB(30,30,30) or Color3.fromRGB(235,235,235)
title.TextColor3 = dark and Color3.fromRGB(255,255,255) or Color3.fromRGB(0,0,0)
input.BackgroundColor3 = dark and Color3.fromRGB(50,50,50) or Color3.fromRGB(255,255,255)
input.TextColor3 = dark and Color3.fromRGB(255,255,255) or Color3.fromRGB(0,0,0)
run.BackgroundColor3 = dark and Color3.fromRGB(0,170,0) or Color3.fromRGB(0,140,0)
run.TextColor3 = Color3.fromRGB(255,255,255)
end)
-- Close Button
close.MouseButton1Click:Connect(function()
gui:Destroy()
end)
-- Require Execution
run.MouseButton1Click:Connect(function()
local id = tonumber(input.Text)
if id then
local s,e = pcall(function()
require(id)
end)
if not s then
warn("Require failed:", e)
end
end
end)



yo bro im not hating i just like testing random guis but it dose not work if you tested it in studio testing it dose not mean it will work in real games but good job on the looks of the buttons
I think it will work in your game or like backdoor or server side games.
ai lol
and do not work