Universal Script – Redline X (Speed, Keyless) - Verified script for Universal Roblox
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Universal Script – Redline X (Speed, Keyless)

Universal ScriptScriptwuggyScriptwuggy 717 views 5.4K executesUpdated Oct 25, 2026
Unrated
00
Lua Script•501 lines (18747 chars)
-- REDLINE X | Admin Panel
-- For your own Roblox test experience
-- Place in StarterPlayerScripts as a LocalScript

local Players = game:GetService("Players")
local UIS = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local Lighting = game:GetService("Lighting")

local player = Players.LocalPlayer
local playerGui = player:WaitForChild("PlayerGui")

local old = playerGui:FindFirstChild("REDLINE_X")
if old then old:Destroy() end

local gui = Instance.new("ScreenGui")
gui.Name = "REDLINE_X"
gui.ResetOnSpawn = false
gui.Parent = playerGui

local red = Color3.fromRGB(255, 55, 75)
local bg = Color3.fromRGB(11, 11, 16)
local panel = Color3.fromRGB(23, 23, 31)
local muted = Color3.fromRGB(155, 155, 168)

local window = Instance.new("Frame")
window.Size = UDim2.fromOffset(650, 470)
window.Position = UDim2.new(0.5, -325, 0.5, -235)
window.BackgroundColor3 = bg
window.BorderSizePixel = 0
window.Active = true
window.Draggable = true
window.Parent = gui

Instance.new("UICorner", window).CornerRadius = UDim.new(0, 12)

local outline = Instance.new("UIStroke", window)
outline.Color = Color3.fromRGB(100, 25, 39)
outline.Thickness = 1.5

local function makeLabel(parent, text, size, pos, color, fontSize)
    local label = Instance.new("TextLabel")
    label.BackgroundTransparency = 1
    label.Text = text
    label.Size = size
    label.Position = pos
    label.TextColor3 = color or Color3.new(1, 1, 1)
    label.Font = Enum.Font.GothamBold
    label.TextSize = fontSize or 13
    label.TextXAlignment = Enum.TextXAlignment.Left
    label.Parent = parent
    return label
end

local header = Instance.new("Frame")
header.Size = UDim2.new(1, 0, 0, 62)
header.BackgroundColor3 = Color3.fromRGB(17, 13, 19)
header.BorderSizePixel = 0
header.Parent = window
Instance.new("UICorner", header).CornerRadius = UDim.new(0, 12)

makeLabel(header, "⚡  REDLINE X", UDim2.new(1, -150, 0, 30),
    UDim2.fromOffset(18, 5), red, 22)

makeLabel(header, "ADMIN PANEL  /  LOCAL CONTROLS",
    UDim2.new(1, -150, 0, 18), UDim2.fromOffset(20, 35), muted, 10)

local close = Instance.new("TextButton")
close.Size = UDim2.fromOffset(35, 32)
close.Position = UDim2.new(1, -47, 0, 14)
close.BackgroundColor3 = Color3.fromRGB(150, 25, 43)
close.Text = "×"
close.TextColor3 = Color3.new(1, 1, 1)
close.TextSize = 24
close.Font = Enum.Font.GothamBold
close.Parent = header
Instance.new("UICorner", close).CornerRadius = UDim.new(0, 7)
close.MouseButton1Click:Connect(function() gui:Destroy() end)

local sidebar = Instance.new("Frame")
sidebar.Position = UDim2.fromOffset(12, 75)
sidebar.Size = UDim2.fromOffset(145, 345)
sidebar.BackgroundColor3 = panel
sidebar.BorderSizePixel = 0
sidebar.Parent = window
Instance.new("UICorner", sidebar).CornerRadius = UDim.new(0, 9)

local content = Instance.new("Frame")
content.Position = UDim2.fromOffset(169, 75)
content.Size = UDim2.new(1, -181, 1, -88)
content.BackgroundTransparency = 1
content.Parent = window

local search = Instance.new("TextBox")
search.Size = UDim2.new(1, 0, 0, 36)
search.BackgroundColor3 = panel
search.PlaceholderText = "  Search features..."
search.Text = ""
search.TextColor3 = Color3.new(1, 1, 1)
search.PlaceholderColor3 = muted
search.Font = Enum.Font.Gotham
search.TextSize = 13
search.ClearTextOnFocus = false
search.Parent = content
Instance.new("UICorner", search).CornerRadius = UDim.new(0, 7)

local sectionTitle = makeLabel(content, "MOVEMENT",
    UDim2.new(1, 0, 0, 25), UDim2.fromOffset(2, 43), red, 13)

local status = makeLabel(content, "●  READY",
    UDim2.new(1, 0, 0, 22), UDim2.new(0, 0, 1, -22), muted, 11)

local list = Instance.new("ScrollingFrame")
list.Position = UDim2.fromOffset(0, 73)
list.Size = UDim2.new(1, 0, 1, -101)
list.BackgroundTransparency = 1
list.BorderSizePixel = 0
list.ScrollBarThickness = 4
list.ScrollBarImageColor3 = red
list.AutomaticCanvasSize = Enum.AutomaticSize.Y
list.CanvasSize = UDim2.new()
list.Parent = content

local grid = Instance.new("UIGridLayout")
grid.CellSize = UDim2.new(0.5, -5, 0, 43)
grid.CellPadding = UDim2.fromOffset(8, 8)
grid.SortOrder = Enum.SortOrder.LayoutOrder
grid.Parent = list

local activeTab = "Movement"
local activeToggles = {}
local original = {}
local savedCollision = {}
local flyConnection
local clipConnection
local flyVelocity
local flyAttachment
local flyOn = false
local clipOn = false
local flySpeed = 55

local function characterParts()
    local char = player.Character
    if not char then return end
    return char, char:FindFirstChildOfClass("Humanoid"),
        char:FindFirstChild("HumanoidRootPart")
end

local function setStatus(msg)
    status.Text = "●  " .. msg
end

local function button(text, callback, enabled)
    local b = Instance.new("TextButton")
    b.Name = text
    b.Text = text
    b.BackgroundColor3 = enabled and Color3.fromRGB(80, 22, 36) or panel
    b.TextColor3 = Color3.fromRGB(245, 245, 248)
    b.Font = Enum.Font.GothamSemibold
    b.TextSize = 12
    b.TextWrapped = true
    b.AutoButtonColor = true
    b.Parent = list
    Instance.new("UICorner", b).CornerRadius = UDim.new(0, 7)

    local stroke = Instance.new("UIStroke", b)
    stroke.Color = enabled and red or Color3.fromRGB(53, 43, 54)
    stroke.Thickness = 1

    b.MouseButton1Click:Connect(function()
        local ok, err = pcall(callback)
        if not ok then
            setStatus("ERROR: " .. tostring(err):sub(1, 35))
        end
    end)
    return b
end

local function clearList()
    for _, obj in ipairs(list:GetChildren()) do
        if obj:IsA("TextButton") then obj:Destroy() end
    end
end

local function toggleFly()
    local char, hum, root = characterParts()
    if not root or not hum then setStatus("CHARACTER NOT READY"); return end

    flyOn = not flyOn
    if flyConnection then flyConnection:Disconnect(); flyConnection = nil end

    if not flyOn then
        if flyVelocity then flyVelocity:Destroy(); flyVelocity = nil end
        if flyAttachment then flyAttachment:Destroy(); flyAttachment = nil end
        setStatus("FLY OFF")
        return
    end

    flyAttachment = Instance.new("Attachment")
    flyAttachment.Name = "RedlineFlyAttachment"
    flyAttachment.Parent = root

    flyVelocity = Instance.new("LinearVelocity")
    flyVelocity.Name = "RedlineFlyVelocity"
    flyVelocity.Attachment0 = flyAttachment
    flyVelocity.RelativeTo = Enum.ActuatorRelativeTo.World
    flyVelocity.MaxForce = 100000
    flyVelocity.VectorVelocity = Vector3.zero
    flyVelocity.Parent = root

    flyConnection = RunService.RenderStepped:Connect(function()
        if not flyOn or not root.Parent then return end
        local camera = workspace.CurrentCamera
        local dir = Vector3.zero

        if UIS:IsKeyDown(Enum.KeyCode.W) then dir += camera.CFrame.LookVector end
        if UIS:IsKeyDown(Enum.KeyCode.S) then dir -= camera.CFrame.LookVector end
        if UIS:IsKeyDown(Enum.KeyCode.A) then dir -= camera.CFrame.RightVector end
        if UIS:IsKeyDown(Enum.KeyCode.D) then dir += camera.CFrame.RightVector end
        if UIS:IsKeyDown(Enum.KeyCode.Space) then dir += Vector3.yAxis end
        if UIS:IsKeyDown(Enum.KeyCode.LeftControl) then dir -= Vector3.yAxis end

        flyVelocity.VectorVelocity =
            dir.Magnitude > 0 and dir.Unit * flySpeed or Vector3.zero
    end)

    setStatus("FLY ON · WASD / SPACE / CTRL")
end

local function toggleNoclip()
    local char = player.Character
    if not char then setStatus("CHARACTER NOT READY"); return end

    clipOn = not clipOn
    if clipConnection then clipConnection:Disconnect(); clipConnection = nil end

    if clipOn then
        savedCollision = {}
        clipConnection = RunService.Stepped:Connect(function()
            if not char.Parent then return end
            for _, p in ipairs(char:GetDescendants()) do
                if p:IsA("BasePart") then
                    if savedCollision[p] == nil then
                        savedCollision[p] = p.CanCollide
                    end
                    p.CanCollide = false
                end
            end
        end)
        setStatus("NOCLIP ON")
    else
        for part, wasCollidable in pairs(savedCollision) do
            if part.Parent then part.CanCollide = wasCollidable end
        end
        savedCollision = {}
        setStatus("NOCLIP OFF")
    end
end

local function toggleSpeed()
    local _, hum = characterParts()
    if not hum then return end
    if not original.WalkSpeed then original.WalkSpeed = hum.WalkSpeed end
    activeToggles.Speed = not activeToggles.Speed
    hum.WalkSpeed = activeToggles.Speed and 32 or original.WalkSpeed
    setStatus(activeToggles.Speed and "SPEED BOOST ON" or "SPEED RESTORED")
end

local function toggleJump()
    local _, hum = characterParts()
    if not hum then return end
    if not original.JumpPower then original.JumpPower = hum.JumpPower end
    activeToggles.Jump = not activeToggles.Jump
    hum.UseJumpPower = true
    hum.JumpPower = activeToggles.Jump and 90 or original.JumpPower
    setStatus(activeToggles.Jump and "JUMP BOOST ON" or "JUMP RESTORED")
end

local function toggleFullbright()
    activeToggles.Bright = not activeToggles.Bright
    if activeToggles.Bright then
        original.Lighting = {
            Brightness = Lighting.Brightness,
            ClockTime = Lighting.ClockTime,
            FogEnd = Lighting.FogEnd,
            GlobalShadows = Lighting.GlobalShadows
        }
        Lighting.Brightness = 3
        Lighting.ClockTime = 14
        Lighting.FogEnd = 100000
        Lighting.GlobalShadows = false
    elseif original.Lighting then
        for prop, value in pairs(original.Lighting) do Lighting[prop] = value end
    end
    setStatus(activeToggles.Bright and "FULLBRIGHT ON" or "LIGHTING RESTORED")
end

local function resetAll()
    if flyOn then toggleFly() end
    if clipOn then toggleNoclip() end

    local _, hum, root = characterParts()
    if hum then
        if original.WalkSpeed then hum.WalkSpeed = original.WalkSpeed end
        if original.JumpPower then hum.JumpPower = original.JumpPower end
    end
    if root then root.Anchored = false end
    workspace.Gravity = original.Gravity or 196.2

    if original.Lighting then
        for prop, value in pairs(original.Lighting) do Lighting[prop] = value end
        activeToggles.Bright = false
    end
    setStatus("RESET COMPLETE")
end

local tabs = {
    "Movement", "Character", "Visuals", "Interface", "Utilities"
}

local features = {
    Movement = {
        {"Fly", toggleFly},
        {"Noclip", toggleNoclip},
        {"Speed Boost", toggleSpeed},
        {"Jump Boost", toggleJump},
        {"Low Gravity", function()
            original.Gravity = original.Gravity or workspace.Gravity
            workspace.Gravity = 80
            setStatus("LOW GRAVITY")
        end},
        {"High Gravity", function()
            original.Gravity = original.Gravity or workspace.Gravity
            workspace.Gravity = 300
            setStatus("HIGH GRAVITY")
        end},
        {"Restore Gravity", function()
            workspace.Gravity = original.Gravity or 196.2
            setStatus("GRAVITY RESTORED")
        end},
        {"Teleport to Spawn", function()
            local _, _, root = characterParts()
            local spawn = workspace:FindFirstChildWhichIsA("SpawnLocation", true)
            if root and spawn then
                root.CFrame = spawn.CFrame + Vector3.new(0, 4, 0)
                setStatus("TELEPORTED")
            else setStatus("NO SPAWN FOUND") end
        end},
        {"Freeze Self", function()
            local _, _, root = characterParts()
            if root then root.Anchored = not root.Anchored; setStatus("ANCHOR TOGGLED") end
        end},
        {"Stop Fly", function() if flyOn then toggleFly() else setStatus("FLY ALREADY OFF") end end}
    },
    Character = {
        {"Heal", function()
            local _, hum = characterParts()
            if hum then hum.Health = hum.MaxHealth; setStatus("HEALED") end
        end},
        {"Respawn", function() player:LoadCharacter(); setStatus("RESPAWN REQUESTED") end},
        {"Sit", function() local _, h = characterParts(); if h then h.Sit = true end end},
        {"Stand", function() local _, h = characterParts(); if h then h.Sit = false end end},
        {"Reset Character", function() local _, h = characterParts(); if h then h.Health = 0 end end},
        {"Character Info", function()
            local _, h, root = characterParts()
            if h and root then setStatus("HP "..math.floor(h.Health).." · Y "..math.floor(root.Position.Y)) end
        end},
        {"Movement Status", function() setStatus("FLY "..tostring(flyOn).." · CLIP "..tostring(clipOn)) end},
        {"Restore Defaults", resetAll},
        {"Toggle Shift Lock", function() setStatus("USE ROBLOX SHIFT-LOCK SETTINGS") end},
        {"Stop Noclip", function() if clipOn then toggleNoclip() else setStatus("NOCLIP ALREADY OFF") end end}
    },
    Visuals = {
        {"Fullbright", toggleFullbright},
        {"Daytime", function() Lighting.ClockTime = 14; setStatus("DAYTIME") end},
        {"Nighttime", function() Lighting.ClockTime = 0; setStatus("NIGHTTIME") end},
        {"Remove Fog", function() original.FogEnd = original.FogEnd or Lighting.FogEnd; Lighting.FogEnd = 100000; setStatus("FOG REMOVED") end},
        {"Restore Fog", function() if original.FogEnd then Lighting.FogEnd = original.FogEnd end; setStatus("FOG RESTORED") end},
        {"FOV 90", function() workspace.CurrentCamera.FieldOfView = 90; setStatus("FOV 90") end},
        {"Default FOV", function() workspace.CurrentCamera.FieldOfView = 70; setStatus("FOV 70") end},
        {"Low Graphics", function()
            Lighting.GlobalShadows = false
            for _, p in ipairs(workspace:GetDescendants()) do
                if p:IsA("BasePart") then p.Material = Enum.Material.SmoothPlastic end
            end
            setStatus("LOW GRAPHICS APPLIED")
        end},
        {"Clear Camera Effects", function()
            local cam = workspace.CurrentCamera
            for _, v in ipairs(cam:GetChildren()) do
                if v:IsA("BlurEffect") or v:IsA("BloomEffect") or v:IsA("ColorCorrectionEffect") then v:Destroy() end
            end
            setStatus("CAMERA EFFECTS CLEARED")
        end},
        {"Restore Lighting", function()
            if original.Lighting then
                for prop, value in pairs(original.Lighting) do Lighting[prop] = value end
            end
            setStatus("LIGHTING RESTORED")
        end}
    },
    Interface = {
        {"Hide Panel", function() window.Visible = false end},
        {"Reopen Panel", function() window.Visible = true end},
        {"Close Panel", function() gui:Destroy() end},
        {"Show Status", function() setStatus("REDLINE X READY") end},
        {"Red Theme", function() outline.Color = red; setStatus("RED THEME") end},
        {"Reset Theme", function() outline.Color = Color3.fromRGB(100,25,39); setStatus("THEME RESET") end},
        {"Fly Speed +", function() flySpeed = math.min(flySpeed + 10, 150); setStatus("FLY SPEED "..flySpeed) end},
        {"Fly Speed -", function() flySpeed = math.max(flySpeed - 10, 10); setStatus("FLY SPEED "..flySpeed) end},
        {"Recenter Window", function() window.Position = UDim2.new(0.5,-325,0.5,-235) end},
        {"Refresh Character", function() setStatus(player.Character and "CHARACTER FOUND" or "NO CHARACTER") end}
    },
    Utilities = {
        {"Emergency Reset", resetAll},
        {"Refresh Character", function() player.CharacterAdded:Wait(); setStatus("CHARACTER SPAWNED") end},
        {"Show Coordinates", function()
            local _, _, root = characterParts()
            if root then
                local p = root.Position
                setStatus(string.format("XYZ %.0f / %.0f / %.0f", p.X,p.Y,p.Z))
            end
        end},
        {"Copy Coordinates", function() setStatus("USE SHOW COORDINATES TO VIEW POSITION") end},
        {"Reset Camera", function()
            local _, hum = characterParts()
            workspace.CurrentCamera.CameraType = Enum.CameraType.Custom
            if hum then workspace.CurrentCamera.CameraSubject = hum end
            setStatus("CAMERA RESET")
        end},
        {"Sound Status", function() setStatus("SOUND IS CONTROLLED BY GAME SETTINGS") end},
        {"Restore Gravity", function() workspace.Gravity = original.Gravity or 196.2; setStatus("GRAVITY RESTORED") end},
        {"Restore Movement", function()
            local _, hum = characterParts()
            if hum then
                hum.WalkSpeed = original.WalkSpeed or 16
                hum.JumpPower = original.JumpPower or 50
            end
            setStatus("MOVEMENT RESTORED")
        end},
        {"Help", function() setStatus("FLY: WASD, SPACE, CTRL · RIGHT SHIFT: HIDE") end},
        {"Feature Information", function() setStatus("LOCAL CONTROLS · OWN TEST PLACE") end}
    }
}

local function renderTab(tab)
    activeTab = tab
    sectionTitle.Text = string.upper(tab)
    clearList()

    for _, feature in ipairs(features[tab]) do
        button(feature[1], feature[2])
    end
end

local y = 12
for _, tab in ipairs(tabs) do
    local b = Instance.new("TextButton")
    b.Size = UDim2.new(1, -16, 0, 39)
    b.Position = UDim2.fromOffset(8, y)
    b.BackgroundColor3 = tab == activeTab and Color3.fromRGB(100, 24, 40) or panel
    b.Text = "   " .. tab
    b.TextColor3 = tab == activeTab and red or Color3.fromRGB(220,220,230)
    b.Font = Enum.Font.GothamSemibold
    b.TextSize = 13
    b.TextXAlignment = Enum.TextXAlignment.Left
    b.Parent = sidebar
    Instance.new("UICorner", b).CornerRadius = UDim.new(0, 7)

    b.MouseButton1Click:Connect(function()
        for _, child in ipairs(sidebar:GetChildren()) do
            if child:IsA("TextButton") then
                child.BackgroundColor3 = panel
                child.TextColor3 = Color3.fromRGB(220,220,230)
            end
        end
        b.BackgroundColor3 = Color3.fromRGB(100,24,40)
        b.TextColor3 = red
        renderTab(tab)
    end)
    y += 46
end

search:GetPropertyChangedSignal("Text"):Connect(function()
    local term = string.lower(search.Text)
    for _, child in ipairs(list:GetChildren()) do
        if child:IsA("TextButton") then
            child.Visible = term == "" or string.find(string.lower(child.Text), term, 1, true) ~= nil
        end
    end
end)

UIS.InputBegan:Connect(function(input, processed)
    if not processed and input.KeyCode == Enum.KeyCode.RightShift and gui.Parent then
        window.Visible = not window.Visible
    end
end)

original.Gravity = workspace.Gravity
renderTab("Movement")
setStatus("READY · RIGHT SHIFT HIDES PANEL")

How to Execute Universal Script – Redline X (Speed, Keyless)

Step 1: Copy Code: Click the Copy Code button in the viewer above to grab the clean Lua loadstring.

Step 2: Launch Executor: Open a compatible, unpatched executor. If you need one, check our Roblox Executors Directory.

Step 3: Join Experience: Launch Roblox and join Universal Script.

Step 4: Attach & Run: Attach/inject your executor into the Roblox process, paste the code into the script tab, and press Execute.

Created By

Scriptwuggy
Scriptwuggy
Script Creator
View Author Profile

Features & Information

Execute Universal Script – Redline X (Speed, Keyless). Key system required, created by Scriptwuggy, updated Oct 25, 2026. Tested and working on supported executors.

Script Changelog (1)

@ScriptwuggyOct 25, 2026

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Frequently Asked Questions

How do I execute Universal Script – Redline X (Speed, Keyless) in Roblox?

To run Universal Script – Redline X (Speed, Keyless), copy the Lua loadstring from the code viewer above, launch Roblox and join Universal Script, attach a working executor (such as Potassium, Solara, or Delta from our Executors directory), paste the code into your executor console, and click Execute.

Is Universal Script – Redline X (Speed, Keyless) keyless or does it require an access key?

Universal Script – Redline X (Speed, Keyless) requires an access key. You can retrieve the official key directly using the Get Script Key link provided above.

Is Universal Script – Redline X (Speed, Keyless) currently safe and working?

This script is active and operational. Always test scripts using a secondary (alt) Roblox account to safeguard your main profile against anti-cheat bans.