
Universal Script – Redline X (Speed, Keyless)
-- REDLINE X | Admin Panel
-- For your own Roblox test experience
-- Place in StarterPlayerScripts as a LocalScript
local Players = game:GetService("Players")
local UIS = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local Lighting = game:GetService("Lighting")
local player = Players.LocalPlayer
local playerGui = player:WaitForChild("PlayerGui")
local old = playerGui:FindFirstChild("REDLINE_X")
if old then old:Destroy() end
local gui = Instance.new("ScreenGui")
gui.Name = "REDLINE_X"
gui.ResetOnSpawn = false
gui.Parent = playerGui
local red = Color3.fromRGB(255, 55, 75)
local bg = Color3.fromRGB(11, 11, 16)
local panel = Color3.fromRGB(23, 23, 31)
local muted = Color3.fromRGB(155, 155, 168)
local window = Instance.new("Frame")
window.Size = UDim2.fromOffset(650, 470)
window.Position = UDim2.new(0.5, -325, 0.5, -235)
window.BackgroundColor3 = bg
window.BorderSizePixel = 0
window.Active = true
window.Draggable = true
window.Parent = gui
Instance.new("UICorner", window).CornerRadius = UDim.new(0, 12)
local outline = Instance.new("UIStroke", window)
outline.Color = Color3.fromRGB(100, 25, 39)
outline.Thickness = 1.5
local function makeLabel(parent, text, size, pos, color, fontSize)
local label = Instance.new("TextLabel")
label.BackgroundTransparency = 1
label.Text = text
label.Size = size
label.Position = pos
label.TextColor3 = color or Color3.new(1, 1, 1)
label.Font = Enum.Font.GothamBold
label.TextSize = fontSize or 13
label.TextXAlignment = Enum.TextXAlignment.Left
label.Parent = parent
return label
end
local header = Instance.new("Frame")
header.Size = UDim2.new(1, 0, 0, 62)
header.BackgroundColor3 = Color3.fromRGB(17, 13, 19)
header.BorderSizePixel = 0
header.Parent = window
Instance.new("UICorner", header).CornerRadius = UDim.new(0, 12)
makeLabel(header, "⚡ REDLINE X", UDim2.new(1, -150, 0, 30),
UDim2.fromOffset(18, 5), red, 22)
makeLabel(header, "ADMIN PANEL / LOCAL CONTROLS",
UDim2.new(1, -150, 0, 18), UDim2.fromOffset(20, 35), muted, 10)
local close = Instance.new("TextButton")
close.Size = UDim2.fromOffset(35, 32)
close.Position = UDim2.new(1, -47, 0, 14)
close.BackgroundColor3 = Color3.fromRGB(150, 25, 43)
close.Text = "×"
close.TextColor3 = Color3.new(1, 1, 1)
close.TextSize = 24
close.Font = Enum.Font.GothamBold
close.Parent = header
Instance.new("UICorner", close).CornerRadius = UDim.new(0, 7)
close.MouseButton1Click:Connect(function() gui:Destroy() end)
local sidebar = Instance.new("Frame")
sidebar.Position = UDim2.fromOffset(12, 75)
sidebar.Size = UDim2.fromOffset(145, 345)
sidebar.BackgroundColor3 = panel
sidebar.BorderSizePixel = 0
sidebar.Parent = window
Instance.new("UICorner", sidebar).CornerRadius = UDim.new(0, 9)
local content = Instance.new("Frame")
content.Position = UDim2.fromOffset(169, 75)
content.Size = UDim2.new(1, -181, 1, -88)
content.BackgroundTransparency = 1
content.Parent = window
local search = Instance.new("TextBox")
search.Size = UDim2.new(1, 0, 0, 36)
search.BackgroundColor3 = panel
search.PlaceholderText = " Search features..."
search.Text = ""
search.TextColor3 = Color3.new(1, 1, 1)
search.PlaceholderColor3 = muted
search.Font = Enum.Font.Gotham
search.TextSize = 13
search.ClearTextOnFocus = false
search.Parent = content
Instance.new("UICorner", search).CornerRadius = UDim.new(0, 7)
local sectionTitle = makeLabel(content, "MOVEMENT",
UDim2.new(1, 0, 0, 25), UDim2.fromOffset(2, 43), red, 13)
local status = makeLabel(content, "● READY",
UDim2.new(1, 0, 0, 22), UDim2.new(0, 0, 1, -22), muted, 11)
local list = Instance.new("ScrollingFrame")
list.Position = UDim2.fromOffset(0, 73)
list.Size = UDim2.new(1, 0, 1, -101)
list.BackgroundTransparency = 1
list.BorderSizePixel = 0
list.ScrollBarThickness = 4
list.ScrollBarImageColor3 = red
list.AutomaticCanvasSize = Enum.AutomaticSize.Y
list.CanvasSize = UDim2.new()
list.Parent = content
local grid = Instance.new("UIGridLayout")
grid.CellSize = UDim2.new(0.5, -5, 0, 43)
grid.CellPadding = UDim2.fromOffset(8, 8)
grid.SortOrder = Enum.SortOrder.LayoutOrder
grid.Parent = list
local activeTab = "Movement"
local activeToggles = {}
local original = {}
local savedCollision = {}
local flyConnection
local clipConnection
local flyVelocity
local flyAttachment
local flyOn = false
local clipOn = false
local flySpeed = 55
local function characterParts()
local char = player.Character
if not char then return end
return char, char:FindFirstChildOfClass("Humanoid"),
char:FindFirstChild("HumanoidRootPart")
end
local function setStatus(msg)
status.Text = "● " .. msg
end
local function button(text, callback, enabled)
local b = Instance.new("TextButton")
b.Name = text
b.Text = text
b.BackgroundColor3 = enabled and Color3.fromRGB(80, 22, 36) or panel
b.TextColor3 = Color3.fromRGB(245, 245, 248)
b.Font = Enum.Font.GothamSemibold
b.TextSize = 12
b.TextWrapped = true
b.AutoButtonColor = true
b.Parent = list
Instance.new("UICorner", b).CornerRadius = UDim.new(0, 7)
local stroke = Instance.new("UIStroke", b)
stroke.Color = enabled and red or Color3.fromRGB(53, 43, 54)
stroke.Thickness = 1
b.MouseButton1Click:Connect(function()
local ok, err = pcall(callback)
if not ok then
setStatus("ERROR: " .. tostring(err):sub(1, 35))
end
end)
return b
end
local function clearList()
for _, obj in ipairs(list:GetChildren()) do
if obj:IsA("TextButton") then obj:Destroy() end
end
end
local function toggleFly()
local char, hum, root = characterParts()
if not root or not hum then setStatus("CHARACTER NOT READY"); return end
flyOn = not flyOn
if flyConnection then flyConnection:Disconnect(); flyConnection = nil end
if not flyOn then
if flyVelocity then flyVelocity:Destroy(); flyVelocity = nil end
if flyAttachment then flyAttachment:Destroy(); flyAttachment = nil end
setStatus("FLY OFF")
return
end
flyAttachment = Instance.new("Attachment")
flyAttachment.Name = "RedlineFlyAttachment"
flyAttachment.Parent = root
flyVelocity = Instance.new("LinearVelocity")
flyVelocity.Name = "RedlineFlyVelocity"
flyVelocity.Attachment0 = flyAttachment
flyVelocity.RelativeTo = Enum.ActuatorRelativeTo.World
flyVelocity.MaxForce = 100000
flyVelocity.VectorVelocity = Vector3.zero
flyVelocity.Parent = root
flyConnection = RunService.RenderStepped:Connect(function()
if not flyOn or not root.Parent then return end
local camera = workspace.CurrentCamera
local dir = Vector3.zero
if UIS:IsKeyDown(Enum.KeyCode.W) then dir += camera.CFrame.LookVector end
if UIS:IsKeyDown(Enum.KeyCode.S) then dir -= camera.CFrame.LookVector end
if UIS:IsKeyDown(Enum.KeyCode.A) then dir -= camera.CFrame.RightVector end
if UIS:IsKeyDown(Enum.KeyCode.D) then dir += camera.CFrame.RightVector end
if UIS:IsKeyDown(Enum.KeyCode.Space) then dir += Vector3.yAxis end
if UIS:IsKeyDown(Enum.KeyCode.LeftControl) then dir -= Vector3.yAxis end
flyVelocity.VectorVelocity =
dir.Magnitude > 0 and dir.Unit * flySpeed or Vector3.zero
end)
setStatus("FLY ON · WASD / SPACE / CTRL")
end
local function toggleNoclip()
local char = player.Character
if not char then setStatus("CHARACTER NOT READY"); return end
clipOn = not clipOn
if clipConnection then clipConnection:Disconnect(); clipConnection = nil end
if clipOn then
savedCollision = {}
clipConnection = RunService.Stepped:Connect(function()
if not char.Parent then return end
for _, p in ipairs(char:GetDescendants()) do
if p:IsA("BasePart") then
if savedCollision[p] == nil then
savedCollision[p] = p.CanCollide
end
p.CanCollide = false
end
end
end)
setStatus("NOCLIP ON")
else
for part, wasCollidable in pairs(savedCollision) do
if part.Parent then part.CanCollide = wasCollidable end
end
savedCollision = {}
setStatus("NOCLIP OFF")
end
end
local function toggleSpeed()
local _, hum = characterParts()
if not hum then return end
if not original.WalkSpeed then original.WalkSpeed = hum.WalkSpeed end
activeToggles.Speed = not activeToggles.Speed
hum.WalkSpeed = activeToggles.Speed and 32 or original.WalkSpeed
setStatus(activeToggles.Speed and "SPEED BOOST ON" or "SPEED RESTORED")
end
local function toggleJump()
local _, hum = characterParts()
if not hum then return end
if not original.JumpPower then original.JumpPower = hum.JumpPower end
activeToggles.Jump = not activeToggles.Jump
hum.UseJumpPower = true
hum.JumpPower = activeToggles.Jump and 90 or original.JumpPower
setStatus(activeToggles.Jump and "JUMP BOOST ON" or "JUMP RESTORED")
end
local function toggleFullbright()
activeToggles.Bright = not activeToggles.Bright
if activeToggles.Bright then
original.Lighting = {
Brightness = Lighting.Brightness,
ClockTime = Lighting.ClockTime,
FogEnd = Lighting.FogEnd,
GlobalShadows = Lighting.GlobalShadows
}
Lighting.Brightness = 3
Lighting.ClockTime = 14
Lighting.FogEnd = 100000
Lighting.GlobalShadows = false
elseif original.Lighting then
for prop, value in pairs(original.Lighting) do Lighting[prop] = value end
end
setStatus(activeToggles.Bright and "FULLBRIGHT ON" or "LIGHTING RESTORED")
end
local function resetAll()
if flyOn then toggleFly() end
if clipOn then toggleNoclip() end
local _, hum, root = characterParts()
if hum then
if original.WalkSpeed then hum.WalkSpeed = original.WalkSpeed end
if original.JumpPower then hum.JumpPower = original.JumpPower end
end
if root then root.Anchored = false end
workspace.Gravity = original.Gravity or 196.2
if original.Lighting then
for prop, value in pairs(original.Lighting) do Lighting[prop] = value end
activeToggles.Bright = false
end
setStatus("RESET COMPLETE")
end
local tabs = {
"Movement", "Character", "Visuals", "Interface", "Utilities"
}
local features = {
Movement = {
{"Fly", toggleFly},
{"Noclip", toggleNoclip},
{"Speed Boost", toggleSpeed},
{"Jump Boost", toggleJump},
{"Low Gravity", function()
original.Gravity = original.Gravity or workspace.Gravity
workspace.Gravity = 80
setStatus("LOW GRAVITY")
end},
{"High Gravity", function()
original.Gravity = original.Gravity or workspace.Gravity
workspace.Gravity = 300
setStatus("HIGH GRAVITY")
end},
{"Restore Gravity", function()
workspace.Gravity = original.Gravity or 196.2
setStatus("GRAVITY RESTORED")
end},
{"Teleport to Spawn", function()
local _, _, root = characterParts()
local spawn = workspace:FindFirstChildWhichIsA("SpawnLocation", true)
if root and spawn then
root.CFrame = spawn.CFrame + Vector3.new(0, 4, 0)
setStatus("TELEPORTED")
else setStatus("NO SPAWN FOUND") end
end},
{"Freeze Self", function()
local _, _, root = characterParts()
if root then root.Anchored = not root.Anchored; setStatus("ANCHOR TOGGLED") end
end},
{"Stop Fly", function() if flyOn then toggleFly() else setStatus("FLY ALREADY OFF") end end}
},
Character = {
{"Heal", function()
local _, hum = characterParts()
if hum then hum.Health = hum.MaxHealth; setStatus("HEALED") end
end},
{"Respawn", function() player:LoadCharacter(); setStatus("RESPAWN REQUESTED") end},
{"Sit", function() local _, h = characterParts(); if h then h.Sit = true end end},
{"Stand", function() local _, h = characterParts(); if h then h.Sit = false end end},
{"Reset Character", function() local _, h = characterParts(); if h then h.Health = 0 end end},
{"Character Info", function()
local _, h, root = characterParts()
if h and root then setStatus("HP "..math.floor(h.Health).." · Y "..math.floor(root.Position.Y)) end
end},
{"Movement Status", function() setStatus("FLY "..tostring(flyOn).." · CLIP "..tostring(clipOn)) end},
{"Restore Defaults", resetAll},
{"Toggle Shift Lock", function() setStatus("USE ROBLOX SHIFT-LOCK SETTINGS") end},
{"Stop Noclip", function() if clipOn then toggleNoclip() else setStatus("NOCLIP ALREADY OFF") end end}
},
Visuals = {
{"Fullbright", toggleFullbright},
{"Daytime", function() Lighting.ClockTime = 14; setStatus("DAYTIME") end},
{"Nighttime", function() Lighting.ClockTime = 0; setStatus("NIGHTTIME") end},
{"Remove Fog", function() original.FogEnd = original.FogEnd or Lighting.FogEnd; Lighting.FogEnd = 100000; setStatus("FOG REMOVED") end},
{"Restore Fog", function() if original.FogEnd then Lighting.FogEnd = original.FogEnd end; setStatus("FOG RESTORED") end},
{"FOV 90", function() workspace.CurrentCamera.FieldOfView = 90; setStatus("FOV 90") end},
{"Default FOV", function() workspace.CurrentCamera.FieldOfView = 70; setStatus("FOV 70") end},
{"Low Graphics", function()
Lighting.GlobalShadows = false
for _, p in ipairs(workspace:GetDescendants()) do
if p:IsA("BasePart") then p.Material = Enum.Material.SmoothPlastic end
end
setStatus("LOW GRAPHICS APPLIED")
end},
{"Clear Camera Effects", function()
local cam = workspace.CurrentCamera
for _, v in ipairs(cam:GetChildren()) do
if v:IsA("BlurEffect") or v:IsA("BloomEffect") or v:IsA("ColorCorrectionEffect") then v:Destroy() end
end
setStatus("CAMERA EFFECTS CLEARED")
end},
{"Restore Lighting", function()
if original.Lighting then
for prop, value in pairs(original.Lighting) do Lighting[prop] = value end
end
setStatus("LIGHTING RESTORED")
end}
},
Interface = {
{"Hide Panel", function() window.Visible = false end},
{"Reopen Panel", function() window.Visible = true end},
{"Close Panel", function() gui:Destroy() end},
{"Show Status", function() setStatus("REDLINE X READY") end},
{"Red Theme", function() outline.Color = red; setStatus("RED THEME") end},
{"Reset Theme", function() outline.Color = Color3.fromRGB(100,25,39); setStatus("THEME RESET") end},
{"Fly Speed +", function() flySpeed = math.min(flySpeed + 10, 150); setStatus("FLY SPEED "..flySpeed) end},
{"Fly Speed -", function() flySpeed = math.max(flySpeed - 10, 10); setStatus("FLY SPEED "..flySpeed) end},
{"Recenter Window", function() window.Position = UDim2.new(0.5,-325,0.5,-235) end},
{"Refresh Character", function() setStatus(player.Character and "CHARACTER FOUND" or "NO CHARACTER") end}
},
Utilities = {
{"Emergency Reset", resetAll},
{"Refresh Character", function() player.CharacterAdded:Wait(); setStatus("CHARACTER SPAWNED") end},
{"Show Coordinates", function()
local _, _, root = characterParts()
if root then
local p = root.Position
setStatus(string.format("XYZ %.0f / %.0f / %.0f", p.X,p.Y,p.Z))
end
end},
{"Copy Coordinates", function() setStatus("USE SHOW COORDINATES TO VIEW POSITION") end},
{"Reset Camera", function()
local _, hum = characterParts()
workspace.CurrentCamera.CameraType = Enum.CameraType.Custom
if hum then workspace.CurrentCamera.CameraSubject = hum end
setStatus("CAMERA RESET")
end},
{"Sound Status", function() setStatus("SOUND IS CONTROLLED BY GAME SETTINGS") end},
{"Restore Gravity", function() workspace.Gravity = original.Gravity or 196.2; setStatus("GRAVITY RESTORED") end},
{"Restore Movement", function()
local _, hum = characterParts()
if hum then
hum.WalkSpeed = original.WalkSpeed or 16
hum.JumpPower = original.JumpPower or 50
end
setStatus("MOVEMENT RESTORED")
end},
{"Help", function() setStatus("FLY: WASD, SPACE, CTRL · RIGHT SHIFT: HIDE") end},
{"Feature Information", function() setStatus("LOCAL CONTROLS · OWN TEST PLACE") end}
}
}
local function renderTab(tab)
activeTab = tab
sectionTitle.Text = string.upper(tab)
clearList()
for _, feature in ipairs(features[tab]) do
button(feature[1], feature[2])
end
end
local y = 12
for _, tab in ipairs(tabs) do
local b = Instance.new("TextButton")
b.Size = UDim2.new(1, -16, 0, 39)
b.Position = UDim2.fromOffset(8, y)
b.BackgroundColor3 = tab == activeTab and Color3.fromRGB(100, 24, 40) or panel
b.Text = " " .. tab
b.TextColor3 = tab == activeTab and red or Color3.fromRGB(220,220,230)
b.Font = Enum.Font.GothamSemibold
b.TextSize = 13
b.TextXAlignment = Enum.TextXAlignment.Left
b.Parent = sidebar
Instance.new("UICorner", b).CornerRadius = UDim.new(0, 7)
b.MouseButton1Click:Connect(function()
for _, child in ipairs(sidebar:GetChildren()) do
if child:IsA("TextButton") then
child.BackgroundColor3 = panel
child.TextColor3 = Color3.fromRGB(220,220,230)
end
end
b.BackgroundColor3 = Color3.fromRGB(100,24,40)
b.TextColor3 = red
renderTab(tab)
end)
y += 46
end
search:GetPropertyChangedSignal("Text"):Connect(function()
local term = string.lower(search.Text)
for _, child in ipairs(list:GetChildren()) do
if child:IsA("TextButton") then
child.Visible = term == "" or string.find(string.lower(child.Text), term, 1, true) ~= nil
end
end
end)
UIS.InputBegan:Connect(function(input, processed)
if not processed and input.KeyCode == Enum.KeyCode.RightShift and gui.Parent then
window.Visible = not window.Visible
end
end)
original.Gravity = workspace.Gravity
renderTab("Movement")
setStatus("READY · RIGHT SHIFT HIDES PANEL")How to Execute Universal Script – Redline X (Speed, Keyless)
Step 1: Copy Code: Click the Copy Code button in the viewer above to grab the clean Lua loadstring.
Step 2: Launch Executor: Open a compatible, unpatched executor. If you need one, check our Roblox Executors Directory.
Step 3: Join Experience: Launch Roblox and join Universal Script.
Step 4: Attach & Run: Attach/inject your executor into the Roblox process, paste the code into the script tab, and press Execute.
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Frequently Asked Questions
How do I execute Universal Script – Redline X (Speed, Keyless) in Roblox?
To run Universal Script – Redline X (Speed, Keyless), copy the Lua loadstring from the code viewer above, launch Roblox and join Universal Script, attach a working executor (such as Potassium, Solara, or Delta from our Executors directory), paste the code into your executor console, and click Execute.
Is Universal Script – Redline X (Speed, Keyless) keyless or does it require an access key?
Universal Script – Redline X (Speed, Keyless) requires an access key. You can retrieve the official key directly using the Get Script Key link provided above.
Is Universal Script – Redline X (Speed, Keyless) currently safe and working?
This script is active and operational. Always test scripts using a secondary (alt) Roblox account to safeguard your main profile against anti-cheat bans.


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