Realm gui
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Realm gui

Universal ScriptTv00fkiddTv00fkidd 514 views 18 executesUpdated Jan 3, 2026
Unrated
00
Lua Script•1478 lines (33612 chars)
--[=[
 d888b  db    db d888888b      .d888b.      db      db    db  .d8b.  
88' Y8b 88    88   `88'        VP  `8D      88      88    88 d8' `8b 
88      88    88    88            odD'      88      88    88 88ooo88 
88  ooo 88    88    88          .88'        88      88    88 88~~~88 
88. ~8~ 88b  d88   .88.        j88.         88booo. 88b  d88 88   88    @uniquadev
 Y888P  ~Y8888P' Y888888P      888888D      Y88888P ~Y8888P' YP   YP  CONVERTER 

designed using localmaze gui creator
]=]

-- Instances: 11 | Scripts: 4 | Modules: 0 | Tags: 0
local LMG2L = {};

-- Players.g00byd0lan148.PlayerGui.ScreenGui
LMG2L["ScreenGui_1"] = Instance.new("ScreenGui", game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui"));
LMG2L["ScreenGui_1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling;


-- Players.g00byd0lan148.PlayerGui.ScreenGui.Frame
LMG2L["Frame_2"] = Instance.new("Frame", LMG2L["ScreenGui_1"]);
LMG2L["Frame_2"]["BorderSizePixel"] = 0;
LMG2L["Frame_2"]["BackgroundColor3"] = Color3.fromRGB(41, 255, 102);
LMG2L["Frame_2"]["Size"] = UDim2.new(0, 542, 0, 390);
LMG2L["Frame_2"]["Position"] = UDim2.new(0, 134, 0, -42);


-- Players.g00byd0lan148.PlayerGui.ScreenGui.Frame.TextButton
LMG2L["TextButton_3"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["TextButton_3"]["BorderSizePixel"] = 0;
LMG2L["TextButton_3"]["TextStrokeColor3"] = Color3.fromRGB(87, 87, 87);
LMG2L["TextButton_3"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["TextButton_3"]["Size"] = UDim2.new(0, 110, 0, 86);
LMG2L["TextButton_3"]["Text"] = [[wdaf realm]];
LMG2L["TextButton_3"]["Position"] = UDim2.new(0, 414, 0, 98);


-- Players.g00byd0lan148.PlayerGui.ScreenGui.Frame.TextButton.LocalScript
LMG2L["LocalScript_4"] = Instance.new("LocalScript", LMG2L["TextButton_3"]);



-- Players.g00byd0lan148.PlayerGui.ScreenGui.Frame.TextButton
LMG2L["TextButton_5"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["TextButton_5"]["BorderSizePixel"] = 0;
LMG2L["TextButton_5"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["TextButton_5"]["Size"] = UDim2.new(0, 108, 0, 92);
LMG2L["TextButton_5"]["Text"] = [[qalkidd realm]];
LMG2L["TextButton_5"]["Position"] = UDim2.new(0, 264, 0, 96);


-- Players.g00byd0lan148.PlayerGui.ScreenGui.Frame.TextButton.LocalScript
LMG2L["LocalScript_6"] = Instance.new("LocalScript", LMG2L["TextButton_5"]);



-- Players.g00byd0lan148.PlayerGui.ScreenGui.Frame.TextButton
LMG2L["TextButton_7"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["TextButton_7"]["BorderSizePixel"] = 0;
LMG2L["TextButton_7"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["TextButton_7"]["Size"] = UDim2.new(0, 108, 0, 96);
LMG2L["TextButton_7"]["Text"] = [[g00byd0lansalt3 realm]];
LMG2L["TextButton_7"]["Position"] = UDim2.new(0, 130, 0, 94);


-- Players.g00byd0lan148.PlayerGui.ScreenGui.Frame.TextButton.LocalScript
LMG2L["LocalScript_8"] = Instance.new("LocalScript", LMG2L["TextButton_7"]);



-- Players.g00byd0lan148.PlayerGui.ScreenGui.Frame.TextButton
LMG2L["TextButton_9"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["TextButton_9"]["BorderSizePixel"] = 0;
LMG2L["TextButton_9"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["TextButton_9"]["Size"] = UDim2.new(0, 108, 0, 98);
LMG2L["TextButton_9"]["Text"] = [[tv00fkidd realm]];
LMG2L["TextButton_9"]["Position"] = UDim2.new(0, 2, 0, 96);


-- Players.g00byd0lan148.PlayerGui.ScreenGui.Frame.TextButton.LocalScript
LMG2L["LocalScript_a"] = Instance.new("LocalScript", LMG2L["TextButton_9"]);



-- Players.g00byd0lan148.PlayerGui.ScreenGui.Frame.TextBox
LMG2L["TextBox_b"] = Instance.new("TextBox", LMG2L["Frame_2"]);
LMG2L["TextBox_b"]["BorderSizePixel"] = 0;
LMG2L["TextBox_b"]["BackgroundColor3"] = Color3.fromRGB(255, 153, 23);
LMG2L["TextBox_b"]["Size"] = UDim2.new(0, 542, 0, 80);
LMG2L["TextBox_b"]["Text"] = [[realm gui lolz]];


-- Players.g00byd0lan148.PlayerGui.ScreenGui.Frame.TextButton.LocalScript
local function C_4()
	local script = LMG2L["LocalScript_4"];
	local ReplicatedStorage = game:GetService("ReplicatedStorage")	
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent	
	RequestCommand:InvokeServer(";btools me")	
	wait(0.4)	
	RequestCommand:InvokeServer(";punish all")	
	wait(0.1)	
	local player = game.Players.LocalPlayer	
	local char = player.Character	
	local backpack = player.Backpack	
	
	local function getf3x()	
	for _, v in ipairs(backpack:GetChildren()) do	
	if v:FindFirstChild("SyncAPI") then	
	return v	
	end	
	end	
	for _, v in ipairs(char:GetChildren()) do	
	if v:FindFirstChild("SyncAPI") then	
	return v	
	end	
	end	
	
	return nil	
	end	
	local f3x = getf3x()	
	if not f3x then	
	warn("you dont have f3x skid")	
	end	
	local syncapi = f3x.SyncAPI	
	local serverendpoint = syncapi.ServerEndpoint	
	
	local function delete(part)	
	local args = {	
	[1] = "Remove",	
	[2] = {	
	[1] = part	
	}	
	}	
	serverendpoint:InvokeServer(unpack(args))	
	end	
	
	local function deleteall()	
	for _, v in ipairs(workspace:GetDescendants()) do	
	if v:IsA("BasePart") or v:IsA("UnionOperation") then	
	spawn(function()	
	delete(v)	
	end)	
	end	
	end	
	end	
	
	deleteall()	
	
	local ReplicatedStorage = game:GetService("ReplicatedStorage")	
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent	
	RequestCommand:InvokeServer(";fogcolor black ;time")	
	local player = game.Players.LocalPlayer	
	local char = player.Character	
	local backpack = player.Backpack	
	
	local function getf3x()	
	for _, v in ipairs(backpack:GetChildren()) do	
	if v:FindFirstChild("SyncAPI") then	
	return v	
	end	
	end	
	for _, v in ipairs(char:GetChildren()) do	
	if v:FindFirstChild("SyncAPI") then	
	return v	
	end	
	end	
	
	return nil	
	end	
	local f3x = getf3x()	
	if not f3x then	
	warn("you dont have f3x skid")	
	end	
	local syncapi = f3x.SyncAPI	
	local serverendpoint = syncapi.ServerEndpoint	
	
	local function resize(part,size,cf)	
	local args = {	
	[1] = "SyncResize",	
	[2] = {	
	[1] = {	
	["Part"] = part,	
	["CFrame"] = cf,	
	["Size"] = size	
	}	
	}	
	}	
	serverendpoint:InvokeServer(unpack(args))	
	end	
	
	local function syncmaterial(part,mate,trans)	
	local args = {	
	[1] = "SyncMaterial",	
	[2] = {	
	[1] = {	
	["Part"] = part,	
	["Material"] = mate	
	}	
	}	
	}	
	serverendpoint:InvokeServer(unpack(args))	
	end	
	local function transparency(part,trans)	
	local args = {	
	[1] = "SyncMaterial",	
	[2] = {	
	[1] = {	
	["Part"] = part,	
	["Transparency"] = trans	
	}	
	}	
	}	
	serverendpoint:InvokeServer(unpack(args))	
	end	
	
	local function color(part, color)	
	local args = {	
	[1] = "SyncColor",	
	[2] = {	
	[1] = {	
	["Part"] = part,	
	["Color"] = color --[[Color3]],	
	["UnionColoring"] = false	
	}	
	}	
	}	
	serverendpoint:InvokeServer(unpack(args))	
	end	
	
	local function syncmeshid(part, id)	
	local args = {	
	[1] = "SyncMesh",	
	[2] = {	
	[1] = {	
	["Part"] = part,	
	["MeshId"] = "rbxassetid://"..id	
	}	
	}	
	}	
	serverendpoint:InvokeServer(unpack(args))	
	end	
	
	local function makemesh(part)	
	local args = {	
	[1] = "CreateMeshes",	
	[2] = {	
	[1] = {	
	["Part"] = part	
	}	
	}	
	}	
	serverendpoint:InvokeServer(unpack(args))	
	end	
	
	local function syncmeshsize(part, vectora)	
	local args = {	
	[1] = "SyncMesh",	
	[2] = {	
	[1] = {	
	["Part"] = part,	
	["Scale"] = vectora	
	}	
	}	
	}	
	serverendpoint:InvokeServer(unpack(args))	
	end	
	
	local function syncmeshtexture(part, id)	
	local args = {	
	[1] = "SyncMesh",	
	[2] = {	
	[1] = {	
	["Part"] = part,	
	["TextureId"] ="rbxassetid://"..id	
	}	
	}	
	}	
	serverendpoint:InvokeServer(unpack(args))	
	end	
	
	local function name(part, stringa)	
	local args = {	
	[1] = "SetName",	
	[2] = {	
	[1] = part	
	},	
	[3] = stringa	
	}	
	serverendpoint:InvokeServer(unpack(args))	
	end	
	
	local function lock(part, boolean)	
	local args = {	
	[1] = "SetLocked",	
	[2] = {	
	[1] = part	
	},	
	[3] = boolean	
	}	
	serverendpoint:InvokeServer(unpack(args))	
	end	
	
	local function setcollision(part, booleana)	
	local args = {	
	[1] = "SyncCollision",	
	[2] = {	
	[1] = {	
	["Part"] = part,	
	["CanCollide"] = booleana	
	}	
	}	
	}	
	serverendpoint:InvokeServer(unpack(args))	
	end	
	
	local function setanchor(part, boolean)	
	local args = {	
	[1] = "SyncAnchor",	
	[2] = {	
	[1] = {	
	["Part"] = part,	
	["Anchored"] = boolean	
	}	
	}	
	}	
	serverendpoint:InvokeServer(unpack(args))	
	end	
	
	local function createdecal(part, side)	
	local args = {	
	[1] = "CreateTextures",	
	[2] = {	
	[1] = {	
	["Part"] = part,	
	["Face"] = side,	
	["TextureType"] = "Decal"	
	}	
	}	
	}	
	serverendpoint:InvokeServer(unpack(args))	
	end	
	local function setdecal(part, asset, side)	
	local args = {	
	[1] = "SyncTexture",	
	[2] = {	
	[1] = {	
	["Part"] = part,	
	["Face"] = side,	
	["TextureType"] = "Decal",	
	["Texture"] = "rbxassetid://".. asset	
	}	
	}	
	}	
	serverendpoint:InvokeServer(unpack(args))	
	end	
	
	local function makerealmbase()	
	local position = CFrame.new(0, 5, 0)	
	local base = serverendpoint:InvokeServer("CreatePart", "Normal", position, workspace)	
	resize(base, Vector3.new(512, 16, 512), position)	
	syncmaterial(base, Enum.Material.Concrete)	
	color(base, Color3.new(0.513725, 0.513725, 0.513725))	
	name(base, "loltroll")	
	lock(base, true)	
	
	local spawnpos = CFrame.new(34.5, 8.1, -26)	
	local spawna = serverendpoint:InvokeServer("CreatePart", "Spawn", spawnpos, workspace)	
	resize(spawna, Vector3.new(20, 10, 20), spawnpos)	
	name(spawna, "SpawnLocation")	
	lock(spawna, true)	
	
	createdecal(spawna, Enum.NormalId.Top)	
	setdecal(spawna, "93541276656484", Enum.NormalId.Top) -- ganti decalnya pake decal lu	
	transparency(spawna, 1)	
	
	local pos = CFrame.new(74.143, 24, -25.232)	
	
	local rules = serverendpoint:InvokeServer("CreatePart", "Normal", pos, workspace)	
	
	transparency(rules, 0)	
	setcollision(rules, false)	
	createdecal(rules, Enum.NormalId.Left)	
	setdecal(rules, "71604865304497", Enum.NormalId.Left)	
	color(rules, Color3.new(1, 1, 1))	
	resize(rules, Vector3.new(4, 23, 37), pos)	
	
	local pos = CFrame.new(1.143, 24, -25.232)	
	
	local bad = serverendpoint:InvokeServer("CreatePart", "Normal", pos, workspace)	
	
	transparency(bad, 1)	
	setcollision(bad, false)	
	createdecal(bad, Enum.NormalId.Right)	
	setdecal(bad, "93541276656484", Enum.NormalId.Right)	
	resize(bad, Vector3.new(4, 23, 37), pos)	
	
	end	
	
	local function sky()	
	local position = CFrame.new(0, 5, 0)	
	local sky = serverendpoint:InvokeServer("CreatePart", "Normal", position, workspace)	
	
	makemesh(sky)	
	syncmeshid(sky, "")	
	syncmeshtexture(sky, "93541276656484")	
	syncmeshsize(sky, Vector3.new(20000, 20000, 20000))	
	lock(sky, true)	
	name(sky, "Sky")	
	setcollision(sky, false)	
	end	
	
	local function unanchorall()	
	for _, v in ipairs(workspace:GetDescendants()) do	
	if v:IsA("BasePart") or v:IsA("UnionOperation") then	
	spawn(function()	
	setanchor(v, false)	
	end)	
	end	
	end	
	end	
	
	local function realm()	
	sky()	
	makerealmbase()	
	end	
	
	realm()	
	
	RequestCommand:InvokeServer(";res all")	
	wait(0.3)	
	RequestCommand:InvokeServer(";r6 all")	
	RequestCommand:InvokeServer(";time 14")	
	wait(0.7)	
	RequestCommand:InvokeServer(";music 135125762857428 ;volume inf ;pitch 0.2   ;sm wdaf hacked game")	
	
end;
task.spawn(C_4);
-- Players.g00byd0lan148.PlayerGui.ScreenGui.Frame.TextButton.LocalScript
local function C_6()
	local script = LMG2L["LocalScript_6"];
	local ReplicatedStorage = game:GetService("ReplicatedStorage")	
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent	
	RequestCommand:InvokeServer(";btools me")	
	wait(0.4)	
	RequestCommand:InvokeServer(";punish all")	
	wait(0.1)	
	local player = game.Players.LocalPlayer	
	local char = player.Character	
	local backpack = player.Backpack	
	
	local function getf3x()	
	for _, v in ipairs(backpack:GetChildren()) do	
	if v:FindFirstChild("SyncAPI") then	
	return v	
	end	
	end	
	for _, v in ipairs(char:GetChildren()) do	
	if v:FindFirstChild("SyncAPI") then	
	return v	
	end	
	end	
	
	return nil	
	end	
	local f3x = getf3x()	
	if not f3x then	
	warn("you dont have f3x skid")	
	end	
	local syncapi = f3x.SyncAPI	
	local serverendpoint = syncapi.ServerEndpoint	
	
	local function delete(part)	
	local args = {	
	[1] = "Remove",	
	[2] = {	
	[1] = part	
	}	
	}	
	serverendpoint:InvokeServer(unpack(args))	
	end	
	
	local function deleteall()	
	for _, v in ipairs(workspace:GetDescendants()) do	
	if v:IsA("BasePart") or v:IsA("UnionOperation") then	
	spawn(function()	
	delete(v)	
	end)	
	end	
	end	
	end	
	
	deleteall()	
	
	local ReplicatedStorage = game:GetService("ReplicatedStorage")	
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent	
	RequestCommand:InvokeServer(";fogcolor black ;time")	
	local player = game.Players.LocalPlayer	
	local char = player.Character	
	local backpack = player.Backpack	
	
	local function getf3x()	
	for _, v in ipairs(backpack:GetChildren()) do	
	if v:FindFirstChild("SyncAPI") then	
	return v	
	end	
	end	
	for _, v in ipairs(char:GetChildren()) do	
	if v:FindFirstChild("SyncAPI") then	
	return v	
	end	
	end	
	
	return nil	
	end	
	local f3x = getf3x()	
	if not f3x then	
	warn("you dont have f3x skid")	
	end	
	local syncapi = f3x.SyncAPI	
	local serverendpoint = syncapi.ServerEndpoint	
	
	local function resize(part,size,cf)	
	local args = {	
	[1] = "SyncResize",	
	[2] = {	
	[1] = {	
	["Part"] = part,	
	["CFrame"] = cf,	
	["Size"] = size	
	}	
	}	
	}	
	serverendpoint:InvokeServer(unpack(args))	
	end	
	
	local function syncmaterial(part,mate,trans)	
	local args = {	
	[1] = "SyncMaterial",	
	[2] = {	
	[1] = {	
	["Part"] = part,	
	["Material"] = mate	
	}	
	}	
	}	
	serverendpoint:InvokeServer(unpack(args))	
	end	
	local function transparency(part,trans)	
	local args = {	
	[1] = "SyncMaterial",	
	[2] = {	
	[1] = {	
	["Part"] = part,	
	["Transparency"] = trans	
	}	
	}	
	}	
	serverendpoint:InvokeServer(unpack(args))	
	end	
	
	local function color(part, color)	
	local args = {	
	[1] = "SyncColor",	
	[2] = {	
	[1] = {	
	["Part"] = part,	
	["Color"] = color --[[Color3]],	
	["UnionColoring"] = false	
	}	
	}	
	}	
	serverendpoint:InvokeServer(unpack(args))	
	end	
	
	local function syncmeshid(part, id)	
	local args = {	
	[1] = "SyncMesh",	
	[2] = {	
	[1] = {	
	["Part"] = part,	
	["MeshId"] = "rbxassetid://"..id	
	}	
	}	
	}	
	serverendpoint:InvokeServer(unpack(args))	
	end	
	
	local function makemesh(part)	
	local args = {	
	[1] = "CreateMeshes",	
	[2] = {	
	[1] = {	
	["Part"] = part	
	}	
	}	
	}	
	serverendpoint:InvokeServer(unpack(args))	
	end	
	
	local function syncmeshsize(part, vectora)	
	local args = {	
	[1] = "SyncMesh",	
	[2] = {	
	[1] = {	
	["Part"] = part,	
	["Scale"] = vectora	
	}	
	}	
	}	
	serverendpoint:InvokeServer(unpack(args))	
	end	
	
	local function syncmeshtexture(part, id)	
	local args = {	
	[1] = "SyncMesh",	
	[2] = {	
	[1] = {	
	["Part"] = part,	
	["TextureId"] ="rbxassetid://"..id	
	}	
	}	
	}	
	serverendpoint:InvokeServer(unpack(args))	
	end	
	
	local function name(part, stringa)	
	local args = {	
	[1] = "SetName",	
	[2] = {	
	[1] = part	
	},	
	[3] = stringa	
	}	
	serverendpoint:InvokeServer(unpack(args))	
	end	
	
	local function lock(part, boolean)	
	local args = {	
	[1] = "SetLocked",	
	[2] = {	
	[1] = part	
	},	
	[3] = boolean	
	}	
	serverendpoint:InvokeServer(unpack(args))	
	end	
	
	local function setcollision(part, booleana)	
	local args = {	
	[1] = "SyncCollision",	
	[2] = {	
	[1] = {	
	["Part"] = part,	
	["CanCollide"] = booleana	
	}	
	}	
	}	
	serverendpoint:InvokeServer(unpack(args))	
	end	
	
	local function setanchor(part, boolean)	
	local args = {	
	[1] = "SyncAnchor",	
	[2] = {	
	[1] = {	
	["Part"] = part,	
	["Anchored"] = boolean	
	}	
	}	
	}	
	serverendpoint:InvokeServer(unpack(args))	
	end	
	
	local function createdecal(part, side)	
	local args = {	
	[1] = "CreateTextures",	
	[2] = {	
	[1] = {	
	["Part"] = part,	
	["Face"] = side,	
	["TextureType"] = "Decal"	
	}	
	}	
	}	
	serverendpoint:InvokeServer(unpack(args))	
	end	
	local function setdecal(part, asset, side)	
	local args = {	
	[1] = "SyncTexture",	
	[2] = {	
	[1] = {	
	["Part"] = part,	
	["Face"] = side,	
	["TextureType"] = "Decal",	
	["Texture"] = "rbxassetid://".. asset	
	}	
	}	
	}	
	serverendpoint:InvokeServer(unpack(args))	
	end	
	
	local function makerealmbase()	
	local position = CFrame.new(0, 5, 0)	
	local base = serverendpoint:InvokeServer("CreatePart", "Normal", position, workspace)	
	resize(base, Vector3.new(512, 16, 512), position)	
	syncmaterial(base, Enum.Material.Concrete)	
	color(base, Color3.new(0.513725, 0.513725, 0.513725))	
	name(base, "loltroll")	
	lock(base, true)	
	
	local spawnpos = CFrame.new(34.5, 8.1, -26)	
	local spawna = serverendpoint:InvokeServer("CreatePart", "Spawn", spawnpos, workspace)	
	resize(spawna, Vector3.new(20, 10, 20), spawnpos)	
	name(spawna, "SpawnLocation")	
	lock(spawna, true)	
	
	createdecal(spawna, Enum.NormalId.Top)	
	setdecal(spawna, "98805765260561", Enum.NormalId.Top) -- ganti decalnya pake decal lu	
	transparency(spawna, 1)	
	
	local pos = CFrame.new(74.143, 24, -25.232)	
	
	local rules = serverendpoint:InvokeServer("CreatePart", "Normal", pos, workspace)	
	
	transparency(rules, 0)	
	setcollision(rules, false)	
	createdecal(rules, Enum.NormalId.Left)	
	setdecal(rules, "98805765260561", Enum.NormalId.Left)	
	color(rules, Color3.new(1, 1, 1))	
	resize(rules, Vector3.new(4, 23, 37), pos)	
	
	local pos = CFrame.new(1.143, 24, -25.232)	
	
	local bad = serverendpoint:InvokeServer("CreatePart", "Normal", pos, workspace)	
	
	transparency(bad, 1)	
	setcollision(bad, false)	
	createdecal(bad, Enum.NormalId.Right)	
	setdecal(bad, "98805765260561", Enum.NormalId.Right)	
	resize(bad, Vector3.new(4, 23, 37), pos)	
	
	end	
	
	local function sky()	
	local position = CFrame.new(0, 5, 0)	
	local sky = serverendpoint:InvokeServer("CreatePart", "Normal", position, workspace)	
	
	makemesh(sky)	
	syncmeshid(sky, "98805765260561")	
	syncmeshtexture(sky, "98805765260561")	
	syncmeshsize(sky, Vector3.new(20000, 20000, 20000))	
	lock(sky, true)	
	name(sky, "Sky")	
	setcollision(sky, false)	
	end	
	
	
	
	local function unanchorall()	
	for _, v in ipairs(workspace:GetDescendants()) do	
	if v:IsA("BasePart") or v:IsA("UnionOperation") then	
	spawn(function()	
	setanchor(v, false)	
	end)	
	end	
	end	
	end	
	
	local function realm()	
	sky()	
	makerealmbase()	
	end	
	
	realm()	
	
	RequestCommand:InvokeServer(";res all")	
	wait(0.3)	
	RequestCommand:InvokeServer(";r6 all")	
	RequestCommand:InvokeServer(";time 14")	
	wait(0.7)	
	RequestCommand:InvokeServer(";music 135125762857428 ;volume inf ;pitch 0.2 ;char all mattis22_06 ;sm qalkidd hacked game")	
	
end;
task.spawn(C_6);
-- Players.g00byd0lan148.PlayerGui.ScreenGui.Frame.TextButton.LocalScript
local function C_8()
	local script = LMG2L["LocalScript_8"];
	local ReplicatedStorage = game:GetService("ReplicatedStorage")	
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent	
	RequestCommand:InvokeServer(";btools me")	
	wait(0.4)	
	RequestCommand:InvokeServer(";punish all")	
	wait(0.1)	
	local player = game.Players.LocalPlayer	
	local char = player.Character	
	local backpack = player.Backpack	
	
	local function getf3x()	
	for _, v in ipairs(backpack:GetChildren()) do	
	if v:FindFirstChild("SyncAPI") then	
	return v	
	end	
	end	
	for _, v in ipairs(char:GetChildren()) do	
	if v:FindFirstChild("SyncAPI") then	
	return v	
	end	
	end	
	
	return nil	
	end	
	local f3x = getf3x()	
	if not f3x then	
	warn("you dont have f3x skid")	
	end	
	local syncapi = f3x.SyncAPI	
	local serverendpoint = syncapi.ServerEndpoint	
	
	local function delete(part)	
	local args = {	
	[1] = "Remove",	
	[2] = {	
	[1] = part	
	}	
	}	
	serverendpoint:InvokeServer(unpack(args))	
	end	
	
	local function deleteall()	
	for _, v in ipairs(workspace:GetDescendants()) do	
	if v:IsA("BasePart") or v:IsA("UnionOperation") then	
	spawn(function()	
	delete(v)	
	end)	
	end	
	end	
	end	
	
	deleteall()	
	
	local ReplicatedStorage = game:GetService("ReplicatedStorage")	
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent	
	RequestCommand:InvokeServer(";fogcolor black ;time")	
	local player = game.Players.LocalPlayer	
	local char = player.Character	
	local backpack = player.Backpack	
	
	local function getf3x()	
	for _, v in ipairs(backpack:GetChildren()) do	
	if v:FindFirstChild("SyncAPI") then	
	return v	
	end	
	end	
	for _, v in ipairs(char:GetChildren()) do	
	if v:FindFirstChild("SyncAPI") then	
	return v	
	end	
	end	
	
	return nil	
	end	
	local f3x = getf3x()	
	if not f3x then	
	warn("you dont have f3x skid")	
	end	
	local syncapi = f3x.SyncAPI	
	local serverendpoint = syncapi.ServerEndpoint	
	
	local function resize(part,size,cf)	
	local args = {	
	[1] = "SyncResize",	
	[2] = {	
	[1] = {	
	["Part"] = part,	
	["CFrame"] = cf,	
	["Size"] = size	
	}	
	}	
	}	
	serverendpoint:InvokeServer(unpack(args))	
	end	
	
	local function syncmaterial(part,mate,trans)	
	local args = {	
	[1] = "SyncMaterial",	
	[2] = {	
	[1] = {	
	["Part"] = part,	
	["Material"] = mate	
	}	
	}	
	}	
	serverendpoint:InvokeServer(unpack(args))	
	end	
	local function transparency(part,trans)	
	local args = {	
	[1] = "SyncMaterial",	
	[2] = {	
	[1] = {	
	["Part"] = part,	
	["Transparency"] = trans	
	}	
	}	
	}	
	serverendpoint:InvokeServer(unpack(args))	
	end	
	
	local function color(part, color)	
	local args = {	
	[1] = "SyncColor",	
	[2] = {	
	[1] = {	
	["Part"] = part,	
	["Color"] = color --[[Color3]],	
	["UnionColoring"] = false	
	}	
	}	
	}	
	serverendpoint:InvokeServer(unpack(args))	
	end	
	
	local function syncmeshid(part, id)	
	local args = {	
	[1] = "SyncMesh",	
	[2] = {	
	[1] = {	
	["Part"] = part,	
	["MeshId"] = "rbxassetid://"..id	
	}	
	}	
	}	
	serverendpoint:InvokeServer(unpack(args))	
	end	
	
	local function makemesh(part)	
	local args = {	
	[1] = "CreateMeshes",	
	[2] = {	
	[1] = {	
	["Part"] = part	
	}	
	}	
	}	
	serverendpoint:InvokeServer(unpack(args))	
	end	
	
	local function syncmeshsize(part, vectora)	
	local args = {	
	[1] = "SyncMesh",	
	[2] = {	
	[1] = {	
	["Part"] = part,	
	["Scale"] = vectora	
	}	
	}	
	}	
	serverendpoint:InvokeServer(unpack(args))	
	end	
	
	local function syncmeshtexture(part, id)	
	local args = {	
	[1] = "SyncMesh",	
	[2] = {	
	[1] = {	
	["Part"] = part,	
	["TextureId"] ="rbxassetid://"..id	
	}	
	}	
	}	
	serverendpoint:InvokeServer(unpack(args))	
	end	
	
	local function name(part, stringa)	
	local args = {	
	[1] = "SetName",	
	[2] = {	
	[1] = part	
	},	
	[3] = stringa	
	}	
	serverendpoint:InvokeServer(unpack(args))	
	end	
	
	local function lock(part, boolean)	
	local args = {	
	[1] = "SetLocked",	
	[2] = {	
	[1] = part	
	},	
	[3] = boolean	
	}	
	serverendpoint:InvokeServer(unpack(args))	
	end	
	
	local function setcollision(part, booleana)	
	local args = {	
	[1] = "SyncCollision",	
	[2] = {	
	[1] = {	
	["Part"] = part,	
	["CanCollide"] = booleana	
	}	
	}	
	}	
	serverendpoint:InvokeServer(unpack(args))	
	end	
	
	local function setanchor(part, boolean)	
	local args = {	
	[1] = "SyncAnchor",	
	[2] = {	
	[1] = {	
	["Part"] = part,	
	["Anchored"] = boolean	
	}	
	}	
	}	
	serverendpoint:InvokeServer(unpack(args))	
	end	
	
	local function createdecal(part, side)	
	local args = {	
	[1] = "CreateTextures",	
	[2] = {	
	[1] = {	
	["Part"] = part,	
	["Face"] = side,	
	["TextureType"] = "Decal"	
	}	
	}	
	}	
	serverendpoint:InvokeServer(unpack(args))	
	end	
	local function setdecal(part, asset, side)	
	local args = {	
	[1] = "SyncTexture",	
	[2] = {	
	[1] = {	
	["Part"] = part,	
	["Face"] = side,	
	["TextureType"] = "Decal",	
	["Texture"] = "rbxassetid://".. asset	
	}	
	}	
	}	
	serverendpoint:InvokeServer(unpack(args))	
	end	
	
	local function makerealmbase()	
	local position = CFrame.new(0, 5, 0)	
	local base = serverendpoint:InvokeServer("CreatePart", "Normal", position, workspace)	
	resize(base, Vector3.new(512, 16, 512), position)	
	syncmaterial(base, Enum.Material.Concrete)	
	color(base, Color3.new(0.513725, 0.513725, 0.513725))	
	name(base, "loltroll")	
	lock(base, true)	
	
	local spawnpos = CFrame.new(34.5, 8.1, -26)	
	local spawna = serverendpoint:InvokeServer("CreatePart", "Spawn", spawnpos, workspace)	
	resize(spawna, Vector3.new(20, 10, 20), spawnpos)	
	name(spawna, "SpawnLocation")	
	lock(spawna, true)	
	
	createdecal(spawna, Enum.NormalId.Top)	
	setdecal(spawna, "114678373229431", Enum.NormalId.Top) -- ganti decalnya pake decal lu	
	transparency(spawna, 1)	
	
	local pos = CFrame.new(74.143, 24, -25.232)	
	
	local rules = serverendpoint:InvokeServer("CreatePart", "Normal", pos, workspace)	
	
	transparency(rules, 0)	
	setcollision(rules, false)	
	createdecal(rules, Enum.NormalId.Left)	
	setdecal(rules, "114678373229431", Enum.NormalId.Left)	
	color(rules, Color3.new(1, 1, 1))	
	resize(rules, Vector3.new(4, 23, 37), pos)	
	
	local pos = CFrame.new(1.143, 24, -25.232)	
	
	local bad = serverendpoint:InvokeServer("CreatePart", "Normal", pos, workspace)	
	
	transparency(bad, 1)	
	setcollision(bad, false)	
	createdecal(bad, Enum.NormalId.Right)	
	setdecal(bad, "114678373229431", Enum.NormalId.Right)	
	resize(bad, Vector3.new(4, 23, 37), pos)	
	
	end	
	
	local function sky()	
	local position = CFrame.new(0, 5, 0)	
	local sky = serverendpoint:InvokeServer("CreatePart", "Normal", position, workspace)	
	
	makemesh(sky)	
	syncmeshid(sky, "")	
	syncmeshtexture(sky, "114678373229431")	
	syncmeshsize(sky, Vector3.new(20000, 20000, 20000))	
	lock(sky, true)	
	name(sky, "Sky")	
	setcollision(sky, false)	
	end	
	
	local function unanchorall()	
	for _, v in ipairs(workspace:GetDescendants()) do	
	if v:IsA("BasePart") or v:IsA("UnionOperation") then	
	spawn(function()	
	setanchor(v, false)	
	end)	
	end	
	end	
	end	
	
	local function realm()	
	sky()	
	makerealmbase()	
	end	
	
	realm()	
	
	RequestCommand:InvokeServer(";res all")	
	wait(0.3)	
	RequestCommand:InvokeServer(";r6 all")	
	RequestCommand:InvokeServer(";time 14")	
	wait(0.7)	
	RequestCommand:InvokeServer(";music 99695831392938 ;volume inf   ;sm g00byd0lan hacked game")	
	
end;
task.spawn(C_8);
-- Players.g00byd0lan148.PlayerGui.ScreenGui.Frame.TextButton.LocalScript
local function C_a()
	local script = LMG2L["LocalScript_a"];
	local ReplicatedStorage = game:GetService("ReplicatedStorage")	
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent	
	RequestCommand:InvokeServer(";btools me")	
	wait(0.4)	
	RequestCommand:InvokeServer(";punish all")	
	wait(0.1)	
	local player = game.Players.LocalPlayer	
	local char = player.Character	
	local backpack = player.Backpack	
	
	local function getf3x()	
	for _, v in ipairs(backpack:GetChildren()) do	
	if v:FindFirstChild("SyncAPI") then	
	return v	
	end	
	end	
	for _, v in ipairs(char:GetChildren()) do	
	if v:FindFirstChild("SyncAPI") then	
	return v	
	end	
	end	
	
	return nil	
	end	
	local f3x = getf3x()	
	if not f3x then	
	warn("you dont have f3x skid")	
	end	
	local syncapi = f3x.SyncAPI	
	local serverendpoint = syncapi.ServerEndpoint	
	
	local function delete(part)	
	local args = {	
	[1] = "Remove",	
	[2] = {	
	[1] = part	
	}	
	}	
	serverendpoint:InvokeServer(unpack(args))	
	end	
	
	local function deleteall()	
	for _, v in ipairs(workspace:GetDescendants()) do	
	if v:IsA("BasePart") or v:IsA("UnionOperation") then	
	spawn(function()	
	delete(v)	
	end)	
	end	
	end	
	end	
	
	deleteall()	
	
	local ReplicatedStorage = game:GetService("ReplicatedStorage")	
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent	
	RequestCommand:InvokeServer(";fogcolor black ;time")	
	local player = game.Players.LocalPlayer	
	local char = player.Character	
	local backpack = player.Backpack	
	
	local function getf3x()	
	for _, v in ipairs(backpack:GetChildren()) do	
	if v:FindFirstChild("SyncAPI") then	
	return v	
	end	
	end	
	for _, v in ipairs(char:GetChildren()) do	
	if v:FindFirstChild("SyncAPI") then	
	return v	
	end	
	end	
	
	return nil	
	end	
	local f3x = getf3x()	
	if not f3x then	
	warn("you dont have f3x skid")	
	end	
	local syncapi = f3x.SyncAPI	
	local serverendpoint = syncapi.ServerEndpoint	
	
	local function resize(part,size,cf)	
	local args = {	
	[1] = "SyncResize",	
	[2] = {	
	[1] = {	
	["Part"] = part,	
	["CFrame"] = cf,	
	["Size"] = size	
	}	
	}	
	}	
	serverendpoint:InvokeServer(unpack(args))	
	end	
	
	local function syncmaterial(part,mate,trans)	
	local args = {	
	[1] = "SyncMaterial",	
	[2] = {	
	[1] = {	
	["Part"] = part,	
	["Material"] = mate	
	}	
	}	
	}	
	serverendpoint:InvokeServer(unpack(args))	
	end	
	local function transparency(part,trans)	
	local args = {	
	[1] = "SyncMaterial",	
	[2] = {	
	[1] = {	
	["Part"] = part,	
	["Transparency"] = trans	
	}	
	}	
	}	
	serverendpoint:InvokeServer(unpack(args))	
	end	
	
	local function color(part, color)	
	local args = {	
	[1] = "SyncColor",	
	[2] = {	
	[1] = {	
	["Part"] = part,	
	["Color"] = color --[[Color3]],	
	["UnionColoring"] = false	
	}	
	}	
	}	
	serverendpoint:InvokeServer(unpack(args))	
	end	
	
	local function syncmeshid(part, id)	
	local args = {	
	[1] = "SyncMesh",	
	[2] = {	
	[1] = {	
	["Part"] = part,	
	["MeshId"] = "rbxassetid://"..id	
	}	
	}	
	}	
	serverendpoint:InvokeServer(unpack(args))	
	end	
	
	local function makemesh(part)	
	local args = {	
	[1] = "CreateMeshes",	
	[2] = {	
	[1] = {	
	["Part"] = part	
	}	
	}	
	}	
	serverendpoint:InvokeServer(unpack(args))	
	end	
	
	local function syncmeshsize(part, vectora)	
	local args = {	
	[1] = "SyncMesh",	
	[2] = {	
	[1] = {	
	["Part"] = part,	
	["Scale"] = vectora	
	}	
	}	
	}	
	serverendpoint:InvokeServer(unpack(args))	
	end	
	
	local function syncmeshtexture(part, id)	
	local args = {	
	[1] = "SyncMesh",	
	[2] = {	
	[1] = {	
	["Part"] = part,	
	["TextureId"] ="rbxassetid://"..id	
	}	
	}	
	}	
	serverendpoint:InvokeServer(unpack(args))	
	end	
	
	local function name(part, stringa)	
	local args = {	
	[1] = "SetName",	
	[2] = {	
	[1] = part	
	},	
	[3] = stringa	
	}	
	serverendpoint:InvokeServer(unpack(args))	
	end	
	
	local function lock(part, boolean)	
	local args = {	
	[1] = "SetLocked",	
	[2] = {	
	[1] = part	
	},	
	[3] = boolean	
	}	
	serverendpoint:InvokeServer(unpack(args))	
	end	
	
	local function setcollision(part, booleana)	
	local args = {	
	[1] = "SyncCollision",	
	[2] = {	
	[1] = {	
	["Part"] = part,	
	["CanCollide"] = booleana	
	}	
	}	
	}	
	serverendpoint:InvokeServer(unpack(args))	
	end	
	
	local function setanchor(part, boolean)	
	local args = {	
	[1] = "SyncAnchor",	
	[2] = {	
	[1] = {	
	["Part"] = part,	
	["Anchored"] = boolean	
	}	
	}	
	}	
	serverendpoint:InvokeServer(unpack(args))	
	end	
	
	local function createdecal(part, side)	
	local args = {	
	[1] = "CreateTextures",	
	[2] = {	
	[1] = {	
	["Part"] = part,	
	["Face"] = side,	
	["TextureType"] = "Decal"	
	}	
	}	
	}	
	serverendpoint:InvokeServer(unpack(args))	
	end	
	local function setdecal(part, asset, side)	
	local args = {	
	[1] = "SyncTexture",	
	[2] = {	
	[1] = {	
	["Part"] = part,	
	["Face"] = side,	
	["TextureType"] = "Decal",	
	["Texture"] = "rbxassetid://".. asset	
	}	
	}	
	}	
	serverendpoint:InvokeServer(unpack(args))	
	end	
	
	local function makerealmbase()	
	local position = CFrame.new(0, 5, 0)	
	local base = serverendpoint:InvokeServer("CreatePart", "Normal", position, workspace)	
	resize(base, Vector3.new(512, 16, 512), position)	
	syncmaterial(base, Enum.Material.Concrete)	
	color(base, Color3.new(0.513725, 0.513725, 0.513725))	
	name(base, "loltroll")	
	lock(base, true)	
	
	local spawnpos = CFrame.new(34.5, 8.1, -26)	
	local spawna = serverendpoint:InvokeServer("CreatePart", "Spawn", spawnpos, workspace)	
	resize(spawna, Vector3.new(20, 10, 20), spawnpos)	
	name(spawna, "SpawnLocation")	
	lock(spawna, true)	
	
	createdecal(spawna, Enum.NormalId.Top)	
	setdecal(spawna, "116151747410752", Enum.NormalId.Top) -- ganti decalnya pake decal lu	
	transparency(spawna, 1)	
	
	local pos = CFrame.new(74.143, 24, -25.232)	
	
	local rules = serverendpoint:InvokeServer("CreatePart", "Normal", pos, workspace)	
	
	transparency(rules, 0)	
	setcollision(rules, false)	
	createdecal(rules, Enum.NormalId.Left)	
	setdecal(rules, "116151747410752", Enum.NormalId.Left)	
	color(rules, Color3.new(1, 1, 1))	
	resize(rules, Vector3.new(4, 23, 37), pos)	
	
	local pos = CFrame.new(1.143, 24, -25.232)	
	
	local bad = serverendpoint:InvokeServer("CreatePart", "Normal", pos, workspace)	
	
	transparency(bad, 1)	
	setcollision(bad, false)	
	createdecal(bad, Enum.NormalId.Right)	
	setdecal(bad, "116151747410752", Enum.NormalId.Right)	
	resize(bad, Vector3.new(4, 23, 37), pos)	
	
	end	
	
	local function sky()	
	local position = CFrame.new(0, 5, 0)	
	local sky = serverendpoint:InvokeServer("CreatePart", "Normal", position, workspace)	
	
	makemesh(sky)	
	syncmeshid(sky, "116151747410752")	
	syncmeshtexture(sky, "116151747410752")	
	syncmeshsize(sky, Vector3.new(20000, 20000, 20000))	
	lock(sky, true)	
	name(sky, "Sky")	
	setcollision(sky, false)	
	end	
	
	
	
	local function unanchorall()	
	for _, v in ipairs(workspace:GetDescendants()) do	
	if v:IsA("BasePart") or v:IsA("UnionOperation") then	
	spawn(function()	
	setanchor(v, false)	
	end)	
	end	
	end	
	end	
	
	local function realm()	
	sky()	
	makerealmbase()	
	end	
	
	realm()	
	
	RequestCommand:InvokeServer(";res all")	
	wait(0.3)	
	RequestCommand:InvokeServer(";r6 all")	
	RequestCommand:InvokeServer(";time 14")	
	wait(0.7)	
	RequestCommand:InvokeServer(";music 82149511707056 ;volume inf ;char all g00byd0lan148 ;sm tv00fkidd hacked game")	
	
end;
task.spawn(C_a);

return LMG2L["ScreenGui_1"], require;

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