
Key Required VerifiedUniversal

local Players = game:GetService("Players")
local player = Players.LocalPlayer
-- Humanoid handling
local function getHumanoid()
local character = player.Character or player.CharacterAdded:Wait()
return character:WaitForChild("Humanoid")
end
local humanoid = getHumanoid()
player.CharacterAdded:Connect(function()
humanoid = getHumanoid()
humanoid.WalkSpeed = speed
end)
-- GUI
local gui = Instance.new("ScreenGui")
gui.ResetOnSpawn = false
gui.Parent = player:WaitForChild("PlayerGui")
local frame = Instance.new("Frame")
frame.Size = UDim2.fromScale(0.25, 0.25)
frame.Position = UDim2.fromScale(0.375, 0.35)
frame.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
frame.Parent = gui
Instance.new("UICorner", frame)
-- Draggable
local dragging, dragInput, dragStart, startPos
local UserInputService = game:GetService("UserInputService")
local function update(input)
local delta = input.Position - dragStart
frame.Position = UDim2.new(
startPos.X.Scale,
startPos.X.Offset + delta.X,
startPos.Y.Scale,
startPos.Y.Offset + delta.Y
)
end
frame.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
dragging = true
dragStart = input.Position
startPos = frame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
frame.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement then
dragInput = input
end
end)
UserInputService.InputChanged:Connect(function(input)
if input == dragInput and dragging then
update(input)
end
end)
-- GUI Elements
local title = Instance.new("TextLabel")
title.Size = UDim2.fromScale(1, 0.2)
title.BackgroundTransparency = 1
title.Text = "WalkSpeed"
title.TextColor3 = Color3.new(1,1,1)
title.TextScaled = true
title.Parent = frame
local speedLabel = Instance.new("TextLabel")
speedLabel.Size = UDim2.fromScale(1, 0.2)
speedLabel.Position = UDim2.fromScale(0, 0.2)
speedLabel.BackgroundTransparency = 1
speedLabel.TextColor3 = Color3.new(1,1,1)
speedLabel.TextScaled = true
speedLabel.Parent = frame
local toggleButton = Instance.new("TextButton")
toggleButton.Size = UDim2.fromScale(0.9, 0.2)
toggleButton.Position = UDim2.fromScale(0.05, 0.45)
toggleButton.Text = "Toggle WalkSpeed"
toggleButton.TextScaled = true
toggleButton.Parent = frame
local plus = Instance.new("TextButton")
plus.Size = UDim2.fromScale(0.45, 0.15)
plus.Position = UDim2.fromScale(0.025, 0.7)
plus.Text = "+"
plus.TextScaled = true
plus.Parent = frame
local minus = Instance.new("TextButton")
minus.Size = UDim2.fromScale(0.45, 0.15)
minus.Position = UDim2.fromScale(0.525, 0.7)
minus.Text = "-"
minus.TextScaled = true
minus.Parent = frame
-- Speed logic
local speed = 16
local minSpeed = 8
local maxSpeed = 200
local step = 10
local active = false -- toggle state
local function updateSpeed()
humanoid.WalkSpeed = speed
speedLabel.Text = tostring(speed)
end
-- Toggle button
toggleButton.MouseButton1Click:Connect(function()
active = not active
if active then
toggleButton.BackgroundColor3 = Color3.fromRGB(0, 200, 0)
else
toggleButton.BackgroundColor3 = Color3.fromRGB(200, 0, 0)
end
end)
-- plus/minus buttons
plus.MouseButton1Click:Connect(function()
speed = math.min(maxSpeed, speed + step)
updateSpeed()
end)
minus.MouseButton1Click:Connect(function()
speed = math.max(minSpeed, speed - step)
updateSpeed()
end)
-- continuously apply WalkSpeed when toggled on
game:GetService("RunService").RenderStepped:Connect(function()
if active then
humanoid.WalkSpeed = speed
end
end)
updateSpeed()
toggleButton.BackgroundColor3 = Color3.fromRGB(200,0,0) -- starts off


I want fake speed
@BopIsme bet
Is this for pc. Cause there’s no toggle to minimize the window
@RobinsonFn use Prince v1 I just posted it
@UrJustHigh copy that!! thank you