Rc8 executor luau loaded
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Rc8 executor luau loaded

Universal Scriptofficialc00lk1ddofficialc00lk1dd 1.7K views 32 executesUpdated Jul 26, 2025
0.0/ 5(1 votes)
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Lua Script•430 lines (14163 chars)
local player = game:GetService("Players").LocalPlayer
local gui = Instance.new("ScreenGui", player:WaitForChild("PlayerGui"))
gui.Name = "Rc8"
gui.ResetOnSpawn = false
gui.IgnoreGuiInset = true
-- Themes (dark only)
local themes = {
	DarkGreen = {
		Background = Color3.fromRGB(34, 64, 34),
		TopBar = Color3.fromRGB(24, 48, 24),
		TabBar = Color3.fromRGB(24, 48, 24),
		TabButtonActive = Color3.fromRGB(50, 110, 50),
		TabButtonInactive = Color3.fromRGB(30, 60, 30),
		Button = Color3.fromRGB(40, 100, 40),
		TextBox = Color3.fromRGB(20, 40, 20),
		OutputBG = Color3.fromRGB(15, 30, 15),
		TextColor = Color3.new(1, 1, 1),
		OutputTextColor = Color3.fromRGB(0, 255, 0),
	},
	DarkBlue = {
		Background = Color3.fromRGB(15, 25, 45),
		TopBar = Color3.fromRGB(10, 20, 35),
		TabBar = Color3.fromRGB(10, 20, 35),
		TabButtonActive = Color3.fromRGB(40, 80, 140),
		TabButtonInactive = Color3.fromRGB(20, 40, 70),
		Button = Color3.fromRGB(30, 70, 120),
		TextBox = Color3.fromRGB(10, 20, 35),
		OutputBG = Color3.fromRGB(5, 10, 20),
		TextColor = Color3.fromRGB(200, 220, 255),
		OutputTextColor = Color3.fromRGB(100, 200, 255),
	},
	DarkGray = {
		Background = Color3.fromRGB(40, 40, 40),
		TopBar = Color3.fromRGB(25, 25, 25),
		TabBar = Color3.fromRGB(25, 25, 25),
		TabButtonActive = Color3.fromRGB(90, 90, 90),
		TabButtonInactive = Color3.fromRGB(60, 60, 60),
		Button = Color3.fromRGB(70, 70, 70),
		TextBox = Color3.fromRGB(30, 30, 30),
		OutputBG = Color3.fromRGB(20, 20, 20),
		TextColor = Color3.new(1, 1, 1),
		OutputTextColor = Color3.fromRGB(120, 255, 120),
	},
}
local currentTheme = themes.DarkGreen
-- Forward declare UI elements
local frame, topBar, tabBar, logo, topBarText, closeBtn
local tabButtons = {}
local tabs = {}
local settingsTabBtn, settingsTab
local r6Btn
local themeButtons = {}
local activeTabButton = nil
-- Apply theme function (update all UI colors)
local function applyTheme(theme)
	frame.BackgroundColor3 = theme.Background
	topBar.BackgroundColor3 = theme.TopBar
	tabBar.BackgroundColor3 = theme.TabBar
	logo.TextColor3 = theme.OutputTextColor
	topBarText.TextColor3 = theme.TextColor
	closeBtn.BackgroundColor3 = theme.Button
	closeBtn.TextColor3 = theme.TextColor
	for _, btn in ipairs(tabButtons) do
		if btn == activeTabButton then
			btn.BackgroundColor3 = theme.TabButtonActive
		else
			btn.BackgroundColor3 = theme.TabButtonInactive
		end
		btn.TextColor3 = theme.TextColor
	end
	if settingsTabBtn then
		settingsTabBtn.BackgroundColor3 = (activeTabButton == settingsTabBtn) and theme.TabButtonActive or theme.TabButtonInactive
		settingsTabBtn.TextColor3 = theme.TextColor
	end
	for _, tab in pairs(tabs) do
		tab.Frame.BackgroundTransparency = 1
		if tab.TextBox then
			tab.TextBox.BackgroundColor3 = theme.TextBox
			tab.TextBox.TextColor3 = theme.TextColor
		end
		if tab.OutputLabel then
			tab.OutputLabel.BackgroundColor3 = theme.OutputBG
			tab.OutputLabel.TextColor3 = theme.OutputTextColor
		end
		if tab.ExecuteBtn then
			tab.ExecuteBtn.BackgroundColor3 = theme.Button
			tab.ExecuteBtn.TextColor3 = theme.TextColor
		end
		if tab.ClearBtn then
			tab.ClearBtn.BackgroundColor3 = theme.Button
			tab.ClearBtn.TextColor3 = theme.TextColor
		end
	end
	if r6Btn then
		r6Btn.BackgroundColor3 = theme.Button
		r6Btn.TextColor3 = theme.TextColor
	end
	for _, btn in ipairs(themeButtons) do
		btn.BackgroundColor3 = theme.Button
		btn.TextColor3 = theme.TextColor
	end
	if settingsTab then
		settingsTab.BackgroundTransparency = 1
	end
end
-- Create main frame
frame = Instance.new("Frame")
frame.Name = "MainFrame"
frame.Size = UDim2.new(0, 500, 0, 400)
frame.Position = UDim2.new(0.5, -250, 0.5, -200)
frame.BackgroundColor3 = currentTheme.Background
frame.BorderSizePixel = 0
frame.Active = true
frame.Draggable = true
frame.Parent = gui
frame.ClipsDescendants = true
Instance.new("UICorner", frame).CornerRadius = UDim.new(0, 8)
-- Top bar
topBar = Instance.new("Frame")
topBar.Size = UDim2.new(1, 0, 0, 30)
topBar.BackgroundColor3 = currentTheme.TopBar
topBar.BorderSizePixel = 0
topBar.Parent = frame
-- Logo
logo = Instance.new("TextLabel")
logo.Size = UDim2.new(0, 80, 1, 0)
logo.Position = UDim2.new(0, 10, 0, 0)
logo.BackgroundTransparency = 1
logo.Text = "RC8"
logo.TextColor3 = currentTheme.OutputTextColor
logo.Font = Enum.Font.Arcade
logo.TextSize = 22
logo.TextXAlignment = Enum.TextXAlignment.Left
logo.Parent = topBar
-- Title text
topBarText = Instance.new("TextLabel")
topBarText.Size = UDim2.new(1, -100, 1, 0)
topBarText.Position = UDim2.new(0, 90, 0, 0)
topBarText.BackgroundTransparency = 1
topBarText.Text = "- Executor"
topBarText.TextColor3 = currentTheme.TextColor
topBarText.Font = Enum.Font.SourceSansBold
topBarText.TextSize = 16
topBarText.TextXAlignment = Enum.TextXAlignment.Left
topBarText.Parent = topBar
-- Tab bar
tabBar = Instance.new("Frame")
tabBar.Size = UDim2.new(1, 0, 0, 30)
tabBar.Position = UDim2.new(0, 0, 0, 30)
tabBar.BackgroundColor3 = currentTheme.TabBar
tabBar.BorderSizePixel = 0
tabBar.Parent = frame
-- Helper to create tabs
local function createScriptTab(name, posX)
	local tabBtn = Instance.new("TextButton")
	tabBtn.Size = UDim2.new(0, 120, 1, 0)
	tabBtn.Position = UDim2.new(0, posX, 0, 0)
	tabBtn.BackgroundColor3 = currentTheme.TabButtonInactive
	tabBtn.TextColor3 = currentTheme.TextColor
	tabBtn.Font = Enum.Font.SourceSansBold
	tabBtn.TextSize = 16
	tabBtn.Text = name
	tabBtn.BorderSizePixel = 0
	tabBtn.Parent = tabBar
	Instance.new("UICorner", tabBtn).CornerRadius = UDim.new(0, 6)
	local tabFrame = Instance.new("Frame")
	tabFrame.Size = UDim2.new(1, 0, 1, -60)
	tabFrame.Position = UDim2.new(0, 0, 0, 60)
	tabFrame.BackgroundTransparency = 1
	tabFrame.Visible = false
	tabFrame.Parent = frame
	local textbox = Instance.new("TextBox")
	textbox.Size = UDim2.new(1, -20, 0, 200)
	textbox.Position = UDim2.new(0, 10, 0, 0)
	textbox.BackgroundColor3 = currentTheme.TextBox
	textbox.TextColor3 = currentTheme.TextColor
	textbox.Font = Enum.Font.Code
	textbox.TextSize = 16
	textbox.MultiLine = true
	textbox.ClearTextOnFocus = false
	textbox.TextXAlignment = Enum.TextXAlignment.Left
	textbox.TextYAlignment = Enum.TextYAlignment.Top
	textbox.Text = "-- " .. name .. " tab\n"
	textbox.Parent = tabFrame
	Instance.new("UICorner", textbox).CornerRadius = UDim.new(0, 4)
	local outputLabel = Instance.new("TextLabel")
	outputLabel.Size = UDim2.new(1, -20, 0, 80)
	outputLabel.Position = UDim2.new(0, 10, 0, 210)
	outputLabel.BackgroundColor3 = currentTheme.OutputBG
	outputLabel.TextColor3 = currentTheme.OutputTextColor
	outputLabel.Font = Enum.Font.Code
	outputLabel.TextSize = 14
	outputLabel.Text = "[ Output will show here ]"
	outputLabel.TextXAlignment = Enum.TextXAlignment.Left
	outputLabel.TextYAlignment = Enum.TextYAlignment.Top
	outputLabel.TextWrapped = true
	outputLabel.TextScaled = false
	outputLabel.ClipsDescendants = true
	outputLabel.TextTruncate = Enum.TextTruncate.AtEnd
	outputLabel.Parent = tabFrame
	Instance.new("UICorner", outputLabel).CornerRadius = UDim.new(0, 4)
	local function createExecutorButton(text, xOffset)
		local btn = Instance.new("TextButton")
		btn.Size = UDim2.new(0, 140, 0, 30)
		btn.Position = UDim2.new(0, xOffset, 0, 300)
		btn.BackgroundColor3 = currentTheme.Button
		btn.TextColor3 = currentTheme.TextColor
		btn.Font = Enum.Font.SourceSansBold
		btn.TextSize = 16
		btn.Text = text
		btn.BorderSizePixel = 0
		btn.Parent = tabFrame
		Instance.new("UICorner", btn).CornerRadius = UDim.new(0, 6)
		return btn
	end
	local executeBtn = createExecutorButton("Execute", 10)
	local clearBtn = createExecutorButton("Clear", 170)
	return {
		TabButton = tabBtn,
		Frame = tabFrame,
		TextBox = textbox,
		OutputLabel = outputLabel,
		ExecuteBtn = executeBtn,
		ClearBtn = clearBtn,
	}
end
-- Create script tabs
tabs.Executor = createScriptTab("Executor", 10)
tabs.Script2 = createScriptTab("Script2", 140)
tabs.Script3 = createScriptTab("Script3", 270)
-- Settings tab button
settingsTabBtn = Instance.new("TextButton")
settingsTabBtn.Size = UDim2.new(0, 120, 1, 0)
settingsTabBtn.Position = UDim2.new(0, 400, 0, 0)
settingsTabBtn.BackgroundColor3 = currentTheme.TabButtonInactive
settingsTabBtn.TextColor3 = currentTheme.TextColor
settingsTabBtn.Font = Enum.Font.SourceSansBold
settingsTabBtn.TextSize = 16
settingsTabBtn.Text = "Settings"
settingsTabBtn.BorderSizePixel = 0
settingsTabBtn.Parent = tabBar
Instance.new("UICorner", settingsTabBtn).CornerRadius = UDim.new(0, 6)
-- Settings tab frame
settingsTab = Instance.new("Frame")
settingsTab.Size = UDim2.new(1, 0, 1, -60)
settingsTab.Position = UDim2.new(0, 0, 0, 60)
settingsTab.BackgroundTransparency = 1
settingsTab.Visible = false
settingsTab.Parent = frame
-- R6 Converter button
r6Btn = Instance.new("TextButton")
r6Btn.Size = UDim2.new(0, 140, 0, 30)
r6Btn.Position = UDim2.new(0, 10, 0, 10)
r6Btn.BackgroundColor3 = currentTheme.Button
r6Btn.TextColor3 = currentTheme.TextColor
r6Btn.Font = Enum.Font.SourceSansBold
r6Btn.TextSize = 16
r6Btn.Text = "Convert to R6"
r6Btn.BorderSizePixel = 0
r6Btn.Parent = settingsTab
Instance.new("UICorner", r6Btn).CornerRadius = UDim.new(0, 6)
-- Theme buttons in settings tab
themeButtons = {}
local themeNames = {"DarkGreen", "DarkBlue", "DarkGray"}
for i, themeName in ipairs(themeNames) do
	local btn = Instance.new("TextButton")
	btn.Size = UDim2.new(0, 140, 0, 30)
	btn.Position = UDim2.new(0, 10, 0, 50 + (i-1)*40)
	btn.BackgroundColor3 = currentTheme.Button
	btn.TextColor3 = currentTheme.TextColor
	btn.Font = Enum.Font.SourceSansBold
	btn.TextSize = 16
	btn.Text = "Theme: " .. themeName
	btn.BorderSizePixel = 0
	btn.Parent = settingsTab
	Instance.new("UICorner", btn).CornerRadius = UDim.new(0, 6)
	table.insert(themeButtons, btn)
	btn.MouseButton1Click:Connect(function()
		currentTheme = themes[themeName]
		applyTheme(currentTheme)
	end)
end
-- Minimize button
closeBtn = Instance.new("TextButton")
closeBtn.Size = UDim2.new(0, 100, 0, 30)
closeBtn.Position = UDim2.new(1, -110, 0, 0)
closeBtn.BackgroundColor3 = currentTheme.Button
closeBtn.TextColor3 = currentTheme.TextColor
closeBtn.Font = Enum.Font.SourceSansBold
closeBtn.TextSize = 16
closeBtn.Text = "Minimize"
closeBtn.BorderSizePixel = 0
closeBtn.Parent = frame
Instance.new("UICorner", closeBtn).CornerRadius = UDim.new(0, 6)
-- Function to switch tabs
local function switchTab(name)
	-- Hide all tabs & set buttons inactive
	for tabName, tab in pairs(tabs) do
		tab.Frame.Visible = false
		tab.TabButton.BackgroundColor3 = currentTheme.TabButtonInactive
		tab.TabButton.TextColor3 = currentTheme.TextColor
	end
	settingsTab.Visible = false
	settingsTabBtn.BackgroundColor3 = currentTheme.TabButtonInactive
	settingsTabBtn.TextColor3 = currentTheme.TextColor
	if tabs[name] then
		tabs[name].Frame.Visible = true
		tabs[name].TabButton.BackgroundColor3 = currentTheme.TabButtonActive
		tabs[name].TabButton.TextColor3 = currentTheme.TextColor
		topBarText.Text = "- " .. name
		activeTabButton = tabs[name].TabButton
	elseif name == "Settings" then
		settingsTab.Visible = true
		settingsTabBtn.BackgroundColor3 = currentTheme.TabButtonActive
		settingsTabBtn.TextColor3 = currentTheme.TextColor
		topBarText.Text = "- Settings"
		activeTabButton = settingsTabBtn
	end
end
-- Connect tab buttons to switchTab
for name, tab in pairs(tabs) do
	tab.TabButton.MouseButton1Click:Connect(function()
		switchTab(name)
	end)
end
settingsTabBtn.MouseButton1Click:Connect(function()
	switchTab("Settings")
end)
-- Start on Executor tab
switchTab("Executor")
-- Execute & Clear buttons per tab
for _, tab in pairs(tabs) do
	tab.ExecuteBtn.MouseButton1Click:Connect(function()
		local code = tab.TextBox.Text
		-- Block require and loadstring
		if code:lower():match("require") then
			tab.OutputLabel.Text = "[ ERROR ] Rc8 does not support require(). Lua only."
			return
		end
		if code:lower():match("loadstring") then
			tab.OutputLabel.Text = "[ ERROR ] Rc8 does not support loadstring()."
			return
		end
		local success, result = pcall(function()
			local fn = loadstring(code)
			return fn()
		end)
		if success then
			tab.OutputLabel.Text = "[ SUCCESS ]\n" .. tostring(result or "Code executed.")
		else
			tab.OutputLabel.Text = "[ ERROR ]\n" .. tostring(result)
		end
	end)
	tab.ClearBtn.MouseButton1Click:Connect(function()
		tab.TextBox.Text = ""
		tab.OutputLabel.Text = "[ Output will show here ]"
	end)
end
-- Minimize toggle
local minimized = false
closeBtn.MouseButton1Click:Connect(function()
	if not minimized then
		frame.Size = UDim2.new(0, 500, 0, 50)
		for _, tab in pairs(tabs) do
			tab.Frame.Visible = false
			tab.TabButton.Visible = false
		end
		settingsTab.Visible = false
		settingsTabBtn.Visible = false
		tabBar.Visible = false
		closeBtn.Text = "Expand"
	else
		frame.Size = UDim2.new(0, 500, 0, 400)
		tabBar.Visible = true
		for _, tab in pairs(tabs) do
			tab.TabButton.Visible = true
		end
		settingsTabBtn.Visible = true
		switchTab("Executor")
		closeBtn.Text = "Minimize"
	end
	minimized = not minimized
end)
-- R6 Converter button behavior
r6Btn.MouseButton1Click:Connect(function()
	local character = player.Character or player.CharacterAdded:Wait()
	local humanoid = character:FindFirstChildOfClass("Humanoid")
	if not humanoid then
		local activeTabName
		for name, tab in pairs(tabs) do
			if tab.Frame.Visible then
				activeTabName = name
				break
			end
		end
		if activeTabName then
			tabs[activeTabName].OutputLabel.Text = "[ ERROR ] No Humanoid found to convert."
		end
		return
	end
	-- Attempt to set RigType to R6
	if humanoid.RigType == Enum.HumanoidRigType.R6 then
		local activeTabName
		for name, tab in pairs(tabs) do
			if tab.Frame.Visible then
				activeTabName = name
				break
			end
		end
		if activeTabName then
			tabs[activeTabName].OutputLabel.Text = "[ INFO ] Already using R6 rig."
		end
		return
	end
	humanoid.RigType = Enum.HumanoidRigType.R6
	player.Character = character
	wait(1)
	local activeTabName
	for name, tab in pairs(tabs) do
		if tab.Frame.Visible then
			activeTabName = name
			break
		end
	end
	if activeTabName then
		tabs[activeTabName].OutputLabel.Text = "[ SUCCESS ] Converted to R6 rig."
	end
end)
-- Apply theme initially
applyTheme(currentTheme)

Features & Information

allows you to execute many script types

Community Comments (10)

2orb2orbJul 26, 2025

ai

officialc00lk1ddofficialc00lk1ddJul 26, 2025

it helped fix some errors but overall i did most of it

slurkyzslurkyzJul 26, 2025

ai btw

Trash_scriptrTrash_scriptrJul 28, 2025

NO ####### #### @syreum LEARN TO READ FAT###

slurkyzslurkyzJul 28, 2025

@Trash_scriptr "Trash"

Trash_scriptrTrash_scriptrJul 29, 2025

@syreum tf you mean "trash" only your fat### does all day is eat multiple fridges

Replying to @Trash_scriptr
BarbaramtafBarbaramtafNov 9, 2025

@Trash_scriptr what

Trash_scriptrTrash_scriptrJul 29, 2025

Also you repost stuff that were already here you should'nt be talking

slurkyzslurkyzJul 30, 2025

@Trash_scriptr u are another guy who uses ai for make lua script btw.. like lua is so easy to learn lil bro, get good trash*

Trash_scriptrTrash_scriptrAug 2, 2025

Then make your own script @syreum

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