Rc7 cloud leak sadf3x671l fix
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Rc7 cloud leak sadf3x671l fix

Universal ScriptSADF3X671LSADF3X671L 2.8K views 1.2K executesUpdated May 2, 2026
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Lua Script•350 lines (7046 chars)
local player = game.Players.LocalPlayer
			local char = player.Character
			local tool
			for i,v in player:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
			for i,v in game.ReplicatedStorage:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
			--craaa
			remote = tool.SyncAPI.ServerEndpoint
local sc = remote
			function _(args)
				remote:InvokeServer(unpack(args))
			end
			function SetCollision(part,boolean)
				local args = {
					[1] = "SyncCollision",
					[2] = {
						[1] = {
							["Part"] = part,
							["CanCollide"] = boolean
						}
					}
				}
				_(args)
			end
			function SetAnchor(boolean,part)
				local args = {
					[1] = "SyncAnchor",
					[2] = {
						[1] = {
							["Part"] = part,
							["Anchored"] = boolean
						}
					}
				}
				_(args)
			end
function CreatePart(cf,parent)
	local args = {
		[1] = "CreatePart",
		[2] = "Normal",
		[3] = cf,
		[4] = parent
	}
	_(args)
	

	task.wait(0.1)
	for _, obj in ipairs(parent:GetChildren()) do
		if obj:IsA("BasePart") and (obj.Position - cf.Position).Magnitude < 1 then
			return obj
		end
	end
end


			function DestroyPart(part)
				local args = {
					[1] = "Remove",
					[2] = {
						[1] = part
					}
				}
				_(args)
			end
			function MovePart(part,cf)
				local args = {
					[1] = "SyncMove",
					[2] = {
						[1] = {
							["Part"] = part,
							["CFrame"] = cf
						}
					}
				}
				_(args)
			end
			function Resize(part,size,cf)
				local args = {
					[1] = "SyncResize",
					[2] = {
						[1] = {
							["Part"] = part,
							["CFrame"] = cf,
							["Size"] = size
						}
					}
				}
				_(args)
			end
			function AddMesh(part)
				local args = {
					[1] = "CreateMeshes",
					[2] = {
						[1] = {
							["Part"] = part
						}
					}
				}
				_(args)
			end
	
			function SetMesh(part,meshid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["MeshId"] = "rbxassetid://"..meshid
						}
					}
				}
				_(args)
			end
			function SetTexture(part, texid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["TextureId"] = "rbxassetid://"..texid
						}
					}
				}
				_(args)
			end
			function SetName(part, stringg)
				local args = {
					[1] = "SetName",
					[2] = {
						[1] = part
					},
					[3] = stringg
				}
	
				_(args)
			end
			function MeshResize(part,size)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["Scale"] = size
						}
					}
				}
				_(args)
			end
			function Weld(part1, part2,lead)
				local args = {
					[1] = "CreateWelds",
					[2] = {
						[1] = part1,
						[2] = part2
					},
					[3] = lead
				}
				_(args)
	
			end
			function SetLocked(part,boolean)
				local args = {
					[1] = "SetLocked",
					[2] = {
						[1] = part
					},
					[3] = boolean
				}
				_(args)
			end
			function SetTransparency(part,int)
				local args = {
					[1] = "SyncMaterial",
					[2] = {
						[1] = {
							["Part"] = part,
							["Transparency"] = int
						}
					}
				}
				_(args)
			end
			function reflect(part,int)
				local args = {
					[1] = "SyncMaterial",
					[2] = {
						[1] = {
							["Part"] = part,
							["Reflectance"] = int
						}
					}
				}
				_(args)
			end
			function CreateSpotlight(part)
				local args = {
					[1] = "CreateLights",
					[2] = {
						[1] = {
							["Part"] = part,
							["LightType"] = "SpotLight"
						}
					}
				}
				_(args)
			end
			function SyncLighting(part,brightness)
				local args = {
					[1] = "SyncLighting",
					[2] = {
						[1] = {
							["Part"] = part,
							["LightType"] = "SpotLight",
							["Brightness"] = brightness
						}
					}
				}
				_(args)
			end
			function Color(part,color)
				local args = {
					[1] = "SyncColor",
					[2] = {
						[1] = {
							["Part"] = part,
							["Color"] = color --[[Color3]],
							["UnionColoring"] = false
						}
					}
				}
				_(args)
			end
			function SpawnDecal(part,side)
				local args = {
					[1] = "CreateTextures",
					[2] = {
						[1] = {
							["Part"] = part,
							["Face"] = side,
							["TextureType"] = "Decal"
						}
					}
				}
	
				_(args)
			end
			function AddDecal(part,asset,side)
				local args = {
					[1] = "SyncTexture",
					[2] = {
						[1] = {
							["Part"] = part,
							["Face"] = side,
							["TextureType"] = "Decal",
							["Texture"] = "rbxassetid://".. asset
						}
					}
				}
				_(args)
			end






local head = player.Character and player.Character:FindFirstChild("Head")
head.Anchored = true
	local targetCFrame = head.CFrame + Vector3.new(0, 20, 0)
local Cloud = CreatePart(targetCFrame, workspace)
	SetLocked(Cloud, true)
	SetCollision(Cloud, false)
	Color(Cloud, Color3.fromRGB(255, 255, 0))
	AddMesh(Cloud)
	SetMesh(Cloud, "111820358")
	MeshResize(Cloud, Vector3.new(8, 8, 8))
  reflect(Cloud, 0.5)
	Weld(Cloud, char.HumanoidRootPart, char.HumanoidRootPart)
	SetAnchor(false, Cloud)
head.Anchored = false

local function rainFromCloud()
    while true do
        wait(0.1) 
        if Cloud and Cloud.Parent then
            local basePos = Cloud.Position
            local offsetX = math.random(-3, 3) 
            local offsetZ = math.random(-3, 3)
            

            local spawnCFrame = CFrame.new(
                basePos.X + offsetX,
                basePos.Y - 2, 
                basePos.Z + offsetZ
            )

            spawn(function()
local lol = CFrame.new(0,0,0)
                local newPart = remote:InvokeServer("CreatePart","Normal",lol,Cloud)
                if not newPart then return end

                spawn(function()
                    SetName(newPart, "parti")
                   end)
                  spawn(function()
                    SetCollision(newPart, false)
                     end)
                    spawn(function()
                    SetAnchor(false, newPart)
                end)

                spawn(function()
                    Resize(newPart, Vector3.new(2, 2, 0.000001), spawnCFrame) 
                end)

                spawn(function()
                    SpawnDecal(newPart, Enum.NormalId.Front)
                    end)
                spawn(function()
                    AddDecal(newPart, "331959655", Enum.NormalId.Front)
                    end)
                spawn(function()
                    SpawnDecal(newPart, Enum.NormalId.Back)
                    end)
                spawn(function()
                    AddDecal(newPart, "331959655", Enum.NormalId.Back)
                end)
spawn(function()

     local randomAngle = math.random(0, 1) == 0 and math.rad(-30) or math.rad(30)
MovePart(newPart, spawnCFrame * CFrame.Angles(0, 0, randomAngle))
end)
                spawn(function()
                    SetTransparency(newPart, 1) 
                end)
                end)
            end
            wait(0.05)
      end
    end


coroutine.wrap(rainFromCloud)()

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Community Comments (2)

SADF3X671LSADF3X671LMay 2, 2026

Fixed

whats this for

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