Rc7 by marius
Key RequiredUniversal

Rc7 by marius

Universal Scriptdogboydogboy 5.9K views 12 executesUpdated Aug 20, 2025
Unrated
00
Lua Script•3555 lines (103168 chars)
-- Gui to Lua
-- Version: 3.2

-- Instances:

local RC7 = Instance.new("ScreenGui")
local Military1 = Instance.new("ImageLabel")
local Open = Instance.new("TextButton")
local Green = Instance.new("UIGradient")
local UICorner = Instance.new("UICorner")
local Topbar = Instance.new("TextLabel")
local Fullscreen = Instance.new("ImageLabel")
local Close = Instance.new("TextLabel")
local SideLogo = Instance.new("ImageLabel")
local Execute = Instance.new("TextButton")
local UICorner_2 = Instance.new("UICorner")
local Green_2 = Instance.new("UIGradient")
local Clear = Instance.new("TextButton")
local Green_3 = Instance.new("UIGradient")
local UICorner_3 = Instance.new("UICorner")
local Letters = Instance.new("TextLabel")
local Letters_2 = Instance.new("TextLabel")
local Letters_3 = Instance.new("TextLabel")
local script = Instance.new("TextBox")
local UICorner_4 = Instance.new("UICorner")
local Green_4 = Instance.new("UIGradient")
local useless = Instance.new("TextButton")
local UICorner_5 = Instance.new("UICorner")
local Green_5 = Instance.new("UIGradient")
local useless_2 = Instance.new("TextButton")
local UICorner_6 = Instance.new("UICorner")
local Green_6 = Instance.new("UIGradient")
local Krystal = Instance.new("ImageButton")
local Green_7 = Instance.new("UIGradient")
local UICorner_7 = Instance.new("UICorner")
local Wofly = Instance.new("ImageButton")
local Green_8 = Instance.new("UIGradient")
local UICorner_8 = Instance.new("UICorner")
local Military = Instance.new("ImageLabel")
local Titles = Instance.new("TextLabel")
local Titles_2 = Instance.new("TextLabel")
local User = Instance.new("TextBox")
local Green_9 = Instance.new("UIGradient")
local Pass = Instance.new("TextBox")
local Green_10 = Instance.new("UIGradient")
local Login = Instance.new("TextButton")
local Green_11 = Instance.new("UIGradient")
local Credits = Instance.new("TextLabel")
local Credits_2 = Instance.new("TextLabel")
local Topbar_2 = Instance.new("TextLabel")
local Fullscreen_2 = Instance.new("ImageLabel")
local Close_2 = Instance.new("TextLabel")
local SideLogo_2 = Instance.new("ImageLabel")
local Topbar_3 = Instance.new("TextLabel")
local Fullscreen_3 = Instance.new("ImageLabel")
local Close_3 = Instance.new("TextLabel")
local SideLogo_3 = Instance.new("ImageLabel")

--Properties:

RC7.Name = "RC7"
RC7.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
RC7.ZIndexBehavior = Enum.ZIndexBehavior.Sibling

Military1.Name = "Military1"
Military1.Parent = RC7
Military1.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Military1.BorderColor3 = Color3.fromRGB(0, 0, 0)
Military1.Position = UDim2.new(0.776626348, 0, 0.290540546, 0)
Military1.Size = UDim2.new(0, 388, 0, 430)
Military1.Image = "rbxassetid://465512235"

Open.Name = "Open"
Open.Parent = Military1
Open.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Open.BackgroundTransparency = 0.100
Open.BorderColor3 = Color3.fromRGB(0, 0, 0)
Open.Position = UDim2.new(0.00773195876, 0, 0.88139534, 0)
Open.Size = UDim2.new(0, 104, 0, 42)
Open.Font = Enum.Font.SourceSansBold
Open.Text = "Open"
Open.TextColor3 = Color3.fromRGB(0, 144, 81)
Open.TextSize = 33.000
Open.TextTransparency = 0.500

Green.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(0, 143, 0)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(115, 250, 121))}
Green.Name = "Green"
Green.Parent = Open

UICorner.Parent = Open

Topbar.Name = "Topbar"
Topbar.Parent = Military1
Topbar.BackgroundColor3 = Color3.fromRGB(0, 143, 0)
Topbar.BorderColor3 = Color3.fromRGB(0, 0, 0)
Topbar.Position = UDim2.new(-0.000192858512, 0, -0.0994705558, 0)
Topbar.Size = UDim2.new(0, 388, 0, 42)
Topbar.Font = Enum.Font.Arial
Topbar.Text = "                          -"
Topbar.TextColor3 = Color3.fromRGB(0, 0, 0)
Topbar.TextScaled = true
Topbar.TextSize = 14.000
Topbar.TextWrapped = true

Fullscreen.Name = "Fullscreen"
Fullscreen.Parent = Topbar
Fullscreen.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Fullscreen.BackgroundTransparency = 1.000
Fullscreen.BorderColor3 = Color3.fromRGB(0, 0, 0)
Fullscreen.Position = UDim2.new(0.903450251, 0, 0.162355691, 0)
Fullscreen.Size = UDim2.new(0, 28, 0, 28)
Fullscreen.Image = "rbxassetid://29684337"
Fullscreen.ImageColor3 = Color3.fromRGB(0, 143, 0)

Close.Name = "Close"
Close.Parent = Topbar
Close.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Close.BackgroundTransparency = 1.000
Close.BorderColor3 = Color3.fromRGB(0, 0, 0)
Close.BorderSizePixel = 0
Close.Position = UDim2.new(0.733607352, 0, 0.162355691, 0)
Close.Size = UDim2.new(0, 32, 0, 28)
Close.Font = Enum.Font.Arial
Close.Text = "x"
Close.TextColor3 = Color3.fromRGB(0, 0, 0)
Close.TextScaled = true
Close.TextSize = 14.000
Close.TextWrapped = true

SideLogo.Name = "SideLogo"
SideLogo.Parent = Topbar
SideLogo.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
SideLogo.BackgroundTransparency = 1.000
SideLogo.BorderColor3 = Color3.fromRGB(0, 0, 0)
SideLogo.Position = UDim2.new(0.00998301432, 0, 0.0671176016, 0)
SideLogo.Size = UDim2.new(0, 37, 0, 35)
SideLogo.Image = "rbxassetid://82145892"

Execute.Name = "Execute"
Execute.Parent = Military1
Execute.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Execute.BackgroundTransparency = 0.100
Execute.BorderColor3 = Color3.fromRGB(0, 0, 0)
Execute.Position = UDim2.new(0.284849495, 0, 0.88139534, 0)
Execute.Size = UDim2.new(0, 97, 0, 42)
Execute.Font = Enum.Font.SourceSansBold
Execute.Text = "Execute"
Execute.TextColor3 = Color3.fromRGB(0, 144, 81)
Execute.TextSize = 33.000
Execute.TextTransparency = 0.500

UICorner_2.Parent = Execute

Green_2.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(0, 143, 0)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(115, 250, 121))}
Green_2.Name = "Green"
Green_2.Parent = Execute

Clear.Name = "Clear"
Clear.Parent = Military1
Clear.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Clear.BackgroundTransparency = 0.100
Clear.BorderColor3 = Color3.fromRGB(0, 0, 0)
Clear.Position = UDim2.new(0.546503127, 0, 0.88139534, 0)
Clear.Size = UDim2.new(0, 104, 0, 42)
Clear.Font = Enum.Font.SourceSansBold
Clear.Text = "Clear"
Clear.TextColor3 = Color3.fromRGB(0, 144, 81)
Clear.TextSize = 33.000
Clear.TextTransparency = 0.500

Green_3.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(0, 143, 0)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(115, 250, 121))}
Green_3.Name = "Green"
Green_3.Parent = Clear

UICorner_3.Parent = Clear

Letters.Name = "Letters"
Letters.Parent = Military1
Letters.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Letters.BackgroundTransparency = 1.000
Letters.BorderColor3 = Color3.fromRGB(0, 0, 0)
Letters.BorderSizePixel = 0
Letters.Position = UDim2.new(0.528350532, 0, -0.0348837227, 0)
Letters.Size = UDim2.new(0, 292, 0, 93)
Letters.Font = Enum.Font.SourceSansBold
Letters.Text = "R"
Letters.TextColor3 = Color3.fromRGB(0, 0, 0)
Letters.TextScaled = true
Letters.TextSize = 14.000
Letters.TextStrokeColor3 = Color3.fromRGB(0, 249, 0)
Letters.TextStrokeTransparency = 0.000
Letters.TextWrapped = true

Letters_2.Name = "Letters"
Letters_2.Parent = Military1
Letters_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Letters_2.BackgroundTransparency = 1.000
Letters_2.BorderColor3 = Color3.fromRGB(0, 0, 0)
Letters_2.BorderSizePixel = 0
Letters_2.Position = UDim2.new(0.528350532, 0, 0.125581399, 0)
Letters_2.Size = UDim2.new(0, 292, 0, 93)
Letters_2.Font = Enum.Font.SourceSansBold
Letters_2.Text = "C"
Letters_2.TextColor3 = Color3.fromRGB(0, 0, 0)
Letters_2.TextScaled = true
Letters_2.TextSize = 14.000
Letters_2.TextStrokeColor3 = Color3.fromRGB(0, 249, 0)
Letters_2.TextStrokeTransparency = 0.000
Letters_2.TextWrapped = true

Letters_3.Name = "Letters"
Letters_3.Parent = Military1
Letters_3.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Letters_3.BackgroundTransparency = 1.000
Letters_3.BorderColor3 = Color3.fromRGB(0, 0, 0)
Letters_3.BorderSizePixel = 0
Letters_3.Position = UDim2.new(0.525773168, 0, 0.30930233, 0)
Letters_3.Size = UDim2.new(0, 292, 0, 93)
Letters_3.Font = Enum.Font.SourceSansBold
Letters_3.Text = "7"
Letters_3.TextColor3 = Color3.fromRGB(0, 0, 0)
Letters_3.TextScaled = true
Letters_3.TextSize = 14.000
Letters_3.TextStrokeColor3 = Color3.fromRGB(0, 249, 0)
Letters_3.TextStrokeTransparency = 0.000
Letters_3.TextWrapped = true

script.Name = "script"
script.Parent = Military1
script.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
script.BackgroundTransparency = 0.100
script.BorderColor3 = Color3.fromRGB(0, 0, 0)
script.Position = UDim2.new(0.00773195876, 0, 0.0186046511, 0)
script.Size = UDim2.new(0, 313, 0, 361)
script.Font = Enum.Font.SourceSansBold
script.Text = ""
script.TextColor3 = Color3.fromRGB(0, 0, 0)
script.TextSize = 33.000
script.TextWrapped = true
script.TextXAlignment = Enum.TextXAlignment.Left
script.TextYAlignment = Enum.TextYAlignment.Top

UICorner_4.Parent = script

Green_4.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(0, 143, 0)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(115, 250, 121))}
Green_4.Name = "Green"
Green_4.Parent = script

useless.Name = "useless"
useless.Parent = Military1
useless.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
useless.BorderColor3 = Color3.fromRGB(0, 0, 0)
useless.BorderSizePixel = 0
useless.Position = UDim2.new(0.845360816, 0, 0.525581419, 0)
useless.Size = UDim2.new(0, 50, 0, 43)
useless.Font = Enum.Font.SourceSansBold
useless.Text = "A"
useless.TextColor3 = Color3.fromRGB(0, 0, 0)
useless.TextScaled = true
useless.TextSize = 14.000
useless.TextWrapped = true

UICorner_5.Parent = useless

Green_5.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(0, 143, 0)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(115, 250, 121))}
Green_5.Name = "Green"
Green_5.Parent = useless

useless_2.Name = "useless"
useless_2.Parent = Military1
useless_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
useless_2.BorderColor3 = Color3.fromRGB(0, 0, 0)
useless_2.BorderSizePixel = 0
useless_2.Position = UDim2.new(0.845360816, 0, 0.644229174, 0)
useless_2.Size = UDim2.new(0, 50, 0, 43)
useless_2.Font = Enum.Font.SourceSansBold
useless_2.Text = "W"
useless_2.TextColor3 = Color3.fromRGB(0, 0, 0)
useless_2.TextScaled = true
useless_2.TextSize = 14.000
useless_2.TextWrapped = true

UICorner_6.Parent = useless_2

Green_6.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(0, 143, 0)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(115, 250, 121))}
Green_6.Name = "Green"
Green_6.Parent = useless_2

Krystal.Name = "Krystal"
Krystal.Parent = Military1
Krystal.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Krystal.BorderColor3 = Color3.fromRGB(0, 0, 0)
Krystal.BorderSizePixel = 0
Krystal.Position = UDim2.new(0.840206206, 0, 0.760465145, 0)
Krystal.Size = UDim2.new(0, 52, 0, 42)
Krystal.Image = "rbxassetid://105897212320846"

Green_7.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(0, 143, 0)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(115, 250, 121))}
Green_7.Name = "Green"
Green_7.Parent = Krystal

UICorner_7.Parent = Krystal

Wofly.Name = "Wofly"
Wofly.Parent = Military1
Wofly.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Wofly.BorderColor3 = Color3.fromRGB(0, 0, 0)
Wofly.BorderSizePixel = 0
Wofly.Position = UDim2.new(0.840206206, 0, 0.88139534, 0)
Wofly.Size = UDim2.new(0, 52, 0, 42)
Wofly.Image = "rbxassetid://128429270403937"

Green_8.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(0, 143, 0)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(115, 250, 121))}
Green_8.Name = "Green"
Green_8.Parent = Wofly

UICorner_8.Parent = Wofly

Military.Name = "Military"
Military.Parent = RC7
Military.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Military.BorderColor3 = Color3.fromRGB(0, 0, 0)
Military.Position = UDim2.new(0.296874225, 0, 0.301389843, 0)
Military.Size = UDim2.new(0, 705, 0, 410)
Military.Image = "rbxassetid://465512235"

Titles.Name = "Titles"
Titles.Parent = Military
Titles.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Titles.BackgroundTransparency = 1.000
Titles.BorderColor3 = Color3.fromRGB(0, 0, 0)
Titles.BorderSizePixel = 0
Titles.Position = UDim2.new(0.292505741, 0, 0.0150311729, 0)
Titles.Size = UDim2.new(0, 292, 0, 93)
Titles.Font = Enum.Font.SourceSansBold
Titles.Text = "RC7"
Titles.TextColor3 = Color3.fromRGB(0, 0, 0)
Titles.TextScaled = true
Titles.TextSize = 14.000
Titles.TextStrokeColor3 = Color3.fromRGB(0, 249, 0)
Titles.TextStrokeTransparency = 0.000
Titles.TextWrapped = true

Titles_2.Name = "Titles"
Titles_2.Parent = Military
Titles_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Titles_2.BackgroundTransparency = 1.000
Titles_2.BorderColor3 = Color3.fromRGB(0, 0, 0)
Titles_2.BorderSizePixel = 0
Titles_2.Position = UDim2.new(0.292505741, 0, 0.00107771705, 0)
Titles_2.Size = UDim2.new(0, 292, 0, 93)
Titles_2.Font = Enum.Font.SourceSansBold
Titles_2.Text = "RC7"
Titles_2.TextColor3 = Color3.fromRGB(115, 250, 121)
Titles_2.TextScaled = true
Titles_2.TextSize = 14.000
Titles_2.TextStrokeColor3 = Color3.fromRGB(0, 249, 0)
Titles_2.TextStrokeTransparency = 0.000
Titles_2.TextWrapped = true

User.Name = "User"
User.Parent = Military
User.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
User.BackgroundTransparency = 0.500
User.BorderColor3 = Color3.fromRGB(0, 0, 0)
User.Position = UDim2.new(0.0191087648, 0, 0.253261507, 0)
User.Size = UDim2.new(0, 676, 0, 50)
User.Font = Enum.Font.SourceSans
User.Text = ""
User.TextColor3 = Color3.fromRGB(0, 143, 0)
User.TextScaled = true
User.TextSize = 14.000
User.TextWrapped = true

Green_9.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(0, 143, 0)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(115, 250, 121))}
Green_9.Name = "Green"
Green_9.Parent = User

Pass.Name = "Pass"
Pass.Parent = Military
Pass.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Pass.BackgroundTransparency = 0.500
Pass.BorderColor3 = Color3.fromRGB(0, 0, 0)
Pass.Position = UDim2.new(0.0191087648, 0, 0.436982393, 0)
Pass.Size = UDim2.new(0, 676, 0, 50)
Pass.Font = Enum.Font.SourceSansBold
Pass.Text = ""
Pass.TextColor3 = Color3.fromRGB(0, 143, 0)
Pass.TextScaled = true
Pass.TextSize = 14.000
Pass.TextWrapped = true

Green_10.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(0, 143, 0)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(115, 250, 121))}
Green_10.Name = "Green"
Green_10.Parent = Pass

Login.Name = "Login"
Login.Parent = Military
Login.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Login.BackgroundTransparency = 0.500
Login.BorderColor3 = Color3.fromRGB(0, 0, 0)
Login.Position = UDim2.new(0.200263187, 0, 0.613272905, 0)
Login.Size = UDim2.new(0, 419, 0, 52)
Login.Font = Enum.Font.SourceSansBold
Login.Text = "Login"
Login.TextColor3 = Color3.fromRGB(0, 144, 81)
Login.TextScaled = true
Login.TextSize = 33.000
Login.TextWrapped = true

Green_11.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(0, 143, 0)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(115, 250, 121))}
Green_11.Name = "Green"
Green_11.Parent = Login

Credits.Name = "Credits"
Credits.Parent = Military
Credits.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Credits.BackgroundTransparency = 1.000
Credits.BorderColor3 = Color3.fromRGB(0, 0, 0)
Credits.BorderSizePixel = 0
Credits.Position = UDim2.new(0.0191087648, 0, 0.741747022, 0)
Credits.Size = UDim2.new(0, 675, 0, 93)
Credits.Font = Enum.Font.SourceSansBold
Credits.Text = "Rc7 by EpikHaxez, Doge, HarkFinx, MemezAPI, and TeamFatRevival"
Credits.TextColor3 = Color3.fromRGB(0, 0, 0)
Credits.TextScaled = true
Credits.TextSize = 14.000
Credits.TextStrokeColor3 = Color3.fromRGB(0, 249, 0)
Credits.TextStrokeTransparency = 0.000
Credits.TextWrapped = true

Credits_2.Name = "Credits"
Credits_2.Parent = Military
Credits_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Credits_2.BackgroundTransparency = 1.000
Credits_2.BorderColor3 = Color3.fromRGB(0, 0, 0)
Credits_2.BorderSizePixel = 0
Credits_2.Position = UDim2.new(0.0205272045, 0, 0.725354612, 0)
Credits_2.Size = UDim2.new(0, 675, 0, 93)
Credits_2.Font = Enum.Font.SourceSansBold
Credits_2.Text = "Rc7 by EpikHaxez, Doge, HarkFinx, MemezAPI, and TeamFatRevival"
Credits_2.TextColor3 = Color3.fromRGB(115, 250, 121)
Credits_2.TextScaled = true
Credits_2.TextSize = 14.000
Credits_2.TextStrokeColor3 = Color3.fromRGB(0, 249, 0)
Credits_2.TextStrokeTransparency = 0.000
Credits_2.TextWrapped = true

Topbar_2.Name = "Topbar"
Topbar_2.Parent = Military
Topbar_2.BackgroundColor3 = Color3.fromRGB(0, 143, 0)
Topbar_2.BorderColor3 = Color3.fromRGB(0, 0, 0)
Topbar_2.Position = UDim2.new(-0.000192888416, 0, -0.0994705558, 0)
Topbar_2.Size = UDim2.new(0, 705, 0, 42)
Topbar_2.Font = Enum.Font.Arial
Topbar_2.Text = "                                                  -"
Topbar_2.TextColor3 = Color3.fromRGB(0, 0, 0)
Topbar_2.TextScaled = true
Topbar_2.TextSize = 14.000
Topbar_2.TextWrapped = true

Fullscreen_2.Name = "Fullscreen"
Fullscreen_2.Parent = Topbar_2
Fullscreen_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Fullscreen_2.BackgroundTransparency = 1.000
Fullscreen_2.BorderColor3 = Color3.fromRGB(0, 0, 0)
Fullscreen_2.Position = UDim2.new(0.949841917, 0, 0.11473646, 0)
Fullscreen_2.Size = UDim2.new(0, 28, 0, 28)
Fullscreen_2.Image = "rbxassetid://29684337"
Fullscreen_2.ImageColor3 = Color3.fromRGB(0, 143, 0)

Close_2.Name = "Close"
Close_2.Parent = Topbar_2
Close_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Close_2.BackgroundTransparency = 1.000
Close_2.BorderColor3 = Color3.fromRGB(0, 0, 0)
Close_2.BorderSizePixel = 0
Close_2.Position = UDim2.new(0.893401265, 0, 0.11473646, 0)
Close_2.Size = UDim2.new(0, 32, 0, 28)
Close_2.Font = Enum.Font.Arial
Close_2.Text = "x"
Close_2.TextColor3 = Color3.fromRGB(0, 0, 0)
Close_2.TextScaled = true
Close_2.TextSize = 14.000
Close_2.TextWrapped = true

SideLogo_2.Name = "SideLogo"
SideLogo_2.Parent = Topbar_2
SideLogo_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
SideLogo_2.BackgroundTransparency = 1.000
SideLogo_2.BorderColor3 = Color3.fromRGB(0, 0, 0)
SideLogo_2.Position = UDim2.new(0.00998301432, 0, 0.0671176016, 0)
SideLogo_2.Size = UDim2.new(0, 37, 0, 35)
SideLogo_2.Image = "rbxassetid://82145892"

Topbar_3.Name = "Topbar"
Topbar_3.Parent = Military
Topbar_3.BackgroundColor3 = Color3.fromRGB(0, 143, 0)
Topbar_3.BorderColor3 = Color3.fromRGB(0, 0, 0)
Topbar_3.Position = UDim2.new(-0.000192888416, 0, -0.0994705558, 0)
Topbar_3.Size = UDim2.new(0, 705, 0, 42)
Topbar_3.Font = Enum.Font.Arial
Topbar_3.Text = "                                                  -"
Topbar_3.TextColor3 = Color3.fromRGB(0, 0, 0)
Topbar_3.TextScaled = true
Topbar_3.TextSize = 14.000
Topbar_3.TextWrapped = true

Fullscreen_3.Name = "Fullscreen"
Fullscreen_3.Parent = Topbar_3
Fullscreen_3.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Fullscreen_3.BackgroundTransparency = 1.000
Fullscreen_3.BorderColor3 = Color3.fromRGB(0, 0, 0)
Fullscreen_3.Position = UDim2.new(0.949841917, 0, 0.11473646, 0)
Fullscreen_3.Size = UDim2.new(0, 28, 0, 28)
Fullscreen_3.Image = "rbxassetid://29684337"
Fullscreen_3.ImageColor3 = Color3.fromRGB(0, 143, 0)

Close_3.Name = "Close"
Close_3.Parent = Topbar_3
Close_3.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Close_3.BackgroundTransparency = 1.000
Close_3.BorderColor3 = Color3.fromRGB(0, 0, 0)
Close_3.BorderSizePixel = 0
Close_3.Position = UDim2.new(0.893401265, 0, 0.11473646, 0)
Close_3.Size = UDim2.new(0, 32, 0, 28)
Close_3.Font = Enum.Font.Arial
Close_3.Text = "x"
Close_3.TextColor3 = Color3.fromRGB(0, 0, 0)
Close_3.TextScaled = true
Close_3.TextSize = 14.000
Close_3.TextWrapped = true

SideLogo_3.Name = "SideLogo"
SideLogo_3.Parent = Topbar_3
SideLogo_3.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
SideLogo_3.BackgroundTransparency = 1.000
SideLogo_3.BorderColor3 = Color3.fromRGB(0, 0, 0)
SideLogo_3.Position = UDim2.new(0.00998301432, 0, 0.0671176016, 0)
SideLogo_3.Size = UDim2.new(0, 37, 0, 35)
SideLogo_3.Image = "rbxassetid://82145892"

-- Scripts:

local function QNTMZN_fake_script() -- Military1.Client 
	local script = Instance.new('LocalScript', Military1)

	-- by doge & harkfinx
	script.Parent.Clear.MouseButton1Click:Connect(function()
		script.Parent.script.Text = ""
	end)
end
coroutine.wrap(QNTMZN_fake_script)()
local function AVNFZB_fake_script() -- Military1.Server 
	local script = Instance.new('Script', Military1)

	script.Parent.Execute.MouseButton1Click:Connect(function()
		loadstring(script.Parent.script.Text)()
	end)
	
	script.Parent.Krystal.MouseButton1Click:Connect(function()
		loadstring(game:GetObjects('rbxassetid://364364477')[1].Source)()
	end)
	
	script.Parent.Wofly.MouseButton1Click:Connect(function()
		--[[
		WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
	]]
	--[[
	 --------------------------------------------------------------
	|   _____           _           _     _____             _      |
	|  |  __ \         (_)         | |   |  __ \           | |     |
	|  | |__) | __ ___  _  ___  ___| |_  | |  | |_   _  ___| | __  |
	|  |  ___/ '__/ _ \| |/ _ \/ __| __| | |  | | | | |/ __| |/ /  |
	|  | |   | | | (_) | |  __/ (__| |_  | |__| | |_| | (__|   <   |
	|  |_|   |_|  \___/| |\___|\___|\__| |_____/ \__,_|\___|_|\_\  |
	|                 _/ |                                         |
	|                |__/                                          |
	 --------------------------------------------------------------
	--]]
	
		-- SethMilkman --
	
		--| Thanks ROBLOX, for removing GetObjects |--
	
		local Player = game.Players.LocalPlayer
		local Mouse = Player:GetMouse()
		local char = Player.Character
	
		local gPlayers = game:GetService("Players")
		local admin = gPlayers.LocalPlayer.Name
	
		local services={}
		local cmds={}
		local std={}
	
		local Version = '1.0.2'
	
		wait(0.1)
	
		services.players=gPlayers
		services.lighting=game:GetService('Lighting')
		services.workspace=game:GetService('Workspace')
		services.events = {}
		local user = gPlayers.LocalPlayer
	
		local cmdprefix=';'
		local scriptprefix='\\'
		local split=" "
	
		--| Ban Data |--
	
		local BanFolder = Instance.new("Fire", game.ContextActionService)
		BanFolder.Name = "BanList"
		BanFolder.RobloxLocked = true
		_G.Banned = function(Ban)
			local SValue = Instance.new("StringValue", BanFolder)
			SValue.Value = Ban
			SValue.RobloxLocked = true
		end
	
		BannedPlayers = {
			'KrystalTeam', -- For banning me.
			'LordCrazy13', -- You're fucking annoying.
			'CRICKET69'
		}
	
		--| Tables |--
	
		--| Admins |--
	
		local AdminFolder = Instance.new("Folder", game.ContextActionService)
		AdminFolder.Name = "AdminList"
		AdminFolder.RobloxLocked = true
		_G.Admin = function(Admin)
			local SValue = Instance.new("StringValue", AdminFolder)
			SValue.Value = Admin
			SValue.RobloxLocked = true
		end
	
		-- These are my friends that don't have Seven, remove then off the list if you'd like.
		local admins = {
			'guestpro1',
			'THEGAMINGTRTLE',
			'JackLikesBugs',
			'JoshuaAsencio'
		}
	
		--| CMD List |--
	
		CMDs = {
			'1. ff player',
			'2. noff player',
			'3. fire player',
			'4. nofire player',
			'5. sp player',
			'6. nosp player',
			'7. smoke player',
			'8. nosmoke player',
			'9. btools player',
			'10. god player',
			'11. sgod player',
			'12. ungod player',
			'13. heal player',
			'14. freeze player',
			'15. thaw player',
			'16. kill player',
			'17. sound',
			'18. volume',
			'19. pitch',
			'20. explode player',
			'21. invis player',
			'22. vis player',
			'23. goto player',
			'24. bring player',
			'25. tp player',
			'26. charapp player',
			'27. ws player',
			'28. time',
			'29. kick player',
			'30. ban player',
			'31. unlockws',
			'32. unanchorws',
			'33. hat player',
			'34. gear player',
			'35. pstools player',
			'36. skick player',
			'37. admin player',
			'38. unadmin player',
			'39. firstp player',
			'40. thirdp player',
			'41. chat player',
			'42. insert',
			'43. name player',
			'44. unname player',
			'45. stun player',
			'46. unstun player',
			'47. sit player',
			'48. guest player',
			'49. damage player',
			'50. view player',
			'51. unview player',
			'52. nolimbs player',
			'53. box player 1012',
			'54. nobox player',
			'55. ghost player',
			'56. sphere player',
			'57. loadmap',
			'58. sky',
			'59. ambient',
			'60. gui',
			'61. jail player',
			'62. unjail player',
			'63. shutdown',
			'64. animation player',
			'65. fix player',
			'66. creeper player',
			'67. uncreeper player',
			'68. shrek player',
			'69. unshrek player',
			'70. spam',
			'71. nospam',
			'72. control player',
			'73. nuke player',
			'74. infect player',
			'75. uninfect player',
			'76. duck player',
			'77. unduck player',
			'78. disable player',
			'79. enable player',
			'80. size player',
			'81. confuse player',
			'82. unconfuse player',
			'83. clone player',
			'84. spin player',
			'85. unspin player',
			'86. dog player',
			'87. undog player',
			'88. tptool',
			'89. loopsit player',
			'90. unloopsit player',
			'91. loopjump player',
			'92. unloopjump player',
			'93. loopheal player',
			'94. unloopheal player',
			'95. fling player',
			'96. ayylmao player',
			'97. nograv player',
			'98. grav player',
			'99. seizure player',
			'100. unseizure player',
			'101. cape 1012',
			'102. uncape',
			'103. paper player',
			'104. punish player',
			'105. unpunish player',
			'106. disco',
			'107. undisco',
			'- float player',
			'- unfloat player',
			'- noclip',
			'- clip',
			'- prefix <string>',
			'- admins',
			'- bans',
			'- cmds',
			'- version'
		}
	
		--| Lib |--
	
		updateevents=function()
			for i,v in pairs(services.events) do services.events:remove(i) v:disconnect() end
			for i,v in pairs(gPlayers:players())do
				local ev = v.Chatted:connect(function(msg) do_exec(msg,v) end)
				services.events[#services.events+1] = ev
			end
		end
	
		std.inTable=function(tbl,val)
			if tbl==nil then return false end
	
			for _,v in pairs(tbl)do
				if v==val then return true end
			end 
			return false
		end
	
		std.out=function(str)
			print(str)
		end
	
		std.list=function(tbl)
			local str=''
			for i,v in pairs(tbl)do
				str=str..tostring(v)
				if i~=#tbl then str=str..', ' end
			end 
			return str
		end
	
		std.endat=function(str,val)
			local z=str:find(val)
			if z then 
				return str:sub(0,z-string.len(val)),true
			else 
				return str,false 
			end
		end
	
		std.first=function(str) return str:sub(1,1) end
	
		isAdmin=function(name)
			if name==admin then
				return true
			elseif admins[name]==true then
				return true
			end
			return false
		end
	
		local exec=function(str)
			spawn(function()
				local script, loaderr = loadstring(str)
				if not script then
					error(loaderr)
				else
					script()
				end
			end)
		end
	
		local findCmd=function(cmd_name)
			for i,v in pairs(cmds)do
				if v.NAME:lower()==cmd_name:lower() or std.inTable(v.ALIAS,cmd_name:lower())then
					return v
				end
			end
		end
	
		local getCmd=function(msg)
			local cmd,hassplit=std.endat(msg:lower(),split)
			if hassplit then 
				return {cmd,true} 
			else 
				return {cmd,false}
			end
		end
	
		local getprfx=function(strn)
			if strn:sub(1,string.len(cmdprefix))==cmdprefix then return{'cmd',string.len(cmdprefix)+1}
			elseif strn:sub(1,string.len(scriptprefix))==scriptprefix then return{'exec',string.len(scriptprefix)+1}
			end return
		end
	
		local getArgs=function(str)
			local args={}
			local new_arg=nil
			local hassplit=nil
			local s=str
			repeat
				new_arg,hassplit=std.endat(s:lower(),split)
				if new_arg~='' then
					args[#args+1]=new_arg
					s=s:sub(string.len(new_arg)+string.len(split)+1)
				end
			until hassplit==false
			return args
		end
	
		local function execCmd(str, plr)
			local s_cmd
			local a
			local cmd
			s_cmd = getCmd(str)
			cmd = findCmd(s_cmd[1])
			if cmd == nil then return end
			a = str:sub(string.len(s_cmd[1]) + string.len(split) + 1)
			local args=getArgs(a)
	
			pcall(function()
				cmd.FUNC(args, plr)
			end)
		end
	
		function do_exec(str,plr)
			if not isAdmin(plr.Name)then return end	
	
			str=str:gsub('/e ','')
	
			local t=getprfx(str)
			if t==nil then return end
			str=str:sub(t[2])
			if t[1]=='exec' then
				exec(str)
			elseif t[1]=='cmd' then
				execCmd(str, plr)
			end
		end
	
		updateevents()
		_G.exec_cmd = execCmd
		--game.Players.LocalPlayer.Chatted:connect(doexec)
	
		local _char=function(plr_name)
			for i,v in pairs(game.Players:GetChildren())do
				if v:IsA'Player'then
					if v.Name==plr_name then return v.Character end
				end
			end
			return
		end
	
		local _plr=function(plr_name)
			for i,v in pairs(game.Players:GetChildren())do
				if v:IsA'Player'then
					if v.Name==plr_name then return v end
				end
			end
			return
		end
	
		function addcmd(name,desc,alias,func)
			cmds[#cmds+1]=
				{
					NAME=name;
					DESC=desc;
					ALIAS=alias;
					FUNC=func;
				}
		end
	
		local function getPlayer(name)
			local nameTable = {}
			name=name:lower()
			if name == "me" then
				nameTable[#nameTable+1]=admin
			elseif name == "others" then
				for i,v in pairs(gPlayers:GetChildren()) do
					if v:IsA'Player'then
						if v.Name~=admin then
							nameTable[#nameTable+1]=v.Name
						end
					end
				end
			elseif name == "all" then
				for i,v in pairs(gPlayers:GetChildren()) do
					if v:IsA'Player'then 
						nameTable[#nameTable+1]=v.Name
					end
				end
			else
				for i,v in pairs(gPlayers:GetChildren()) do
					local lname = v.Name:lower()
					local i,j = lname:find(name)
					if i == 1 then
						return {v.Name}
					end
				end
			end
			return nameTable
		end
	
		--| Cape Function |--
	
		local capeColor = 1012
	
		function Cape(playerCaped)
	
			if playerCaped.Character:FindFirstChild("Cape") ~= nil then
				playerCaped.Character.Cape:Destroy()
			end
	
			repeat
				wait()
			until playerCaped and playerCaped.Character and playerCaped.Character:FindFirstChild("Torso")
	
			local Torso = playerCaped.Character.Torso
	
			local Cape = Instance.new("Part", Torso.Parent)
			Cape.Name = "Cape"
			Cape.Anchored = false
			Cape.CanCollide = false
			Cape.TopSurface = 0
			Cape.BottomSurface = 0
			Cape.BrickColor = BrickColor.new("" .. capeColor)
			Cape.Material = "Neon"
			Cape.formFactor = "Custom"
			Cape.Size = Vector3.new(0.2,0.2,0.2)
	
			local msh = Instance.new("BlockMesh", Cape)
			msh.Scale = Vector3.new(9,17.5,.5)
	
			local motor1 = Instance.new("Motor", Cape)
			motor1.Part0 = Cape
			motor1.Part1 = Torso
	
			motor1.MaxVelocity = 1
			motor1.C0 = CFrame.new(0,1.75,0)*CFrame.Angles(0,math.rad(90),0)
			motor1.C1 = CFrame.new(0,1,.45)*CFrame.Angles(0,math.rad(90),0)
	
			local wave = false
	
			repeat wait(1/44)
				local ang = 0.2
				local oldmag = Torso.Velocity.magnitude
				local mv = .1
	
				if wave then
					ang = ang + ((Torso.Velocity.magnitude/10) * .05) + 1
					wave = false
				else
					wave = false
				end
				ang = ang + math.min(Torso.Velocity.magnitude/30, 1)
				motor1.MaxVelocity = math.min((Torso.Velocity.magnitude/10), .04) + mv
				motor1.DesiredAngle = -ang
				if motor1.CurrentAngle < -.05 and motor1.DesiredAngle > -.05 then
					motor1.MaxVelocity = .04
				end
				repeat
					wait()
				until 
				motor1.CurrentAngle == motor1.DesiredAngle or math.abs(Torso.Velocity.magnitude - oldmag)  >= (Torso.Velocity.magnitude/10) + 1
				if Torso.Velocity.magnitude < .1 then
					wait(.1)
				end
			until not Cape or Cape.Parent ~= Torso.Parent
		end
	
		game.Lighting.Outlines = false -- Outlines are disgusting
	
		--| Commands |--
	
		addcmd('ff','gives ff to player',{},
		function(args)
			local players = getPlayer(args[1])
			for i,v in pairs(players)do
				local pchar=_char(v)
				Instance.new("ForceField", pchar)
			end
		end)
	
		addcmd('noff', 'takes away ff from player',{'unff'},
		function(args)
			local players = getPlayer(args[1])
			for i,v in pairs(players)do
				local pchar=_char(v)
				for j,v1 in pairs(pchar:GetChildren()) do
					if v1:IsA("ForceField") then
						v1:Destroy()
					end
				end
			end
		end)
	
		addcmd('fire', 'set a player on fire',{},
		function(args)
			local players = getPlayer(args[1])
			for i,v in pairs(players)do
				local pchar=_char(v)
				local Fire1 = Instance.new("Fire", pchar.Head)
				local Fire2 = Instance.new("Fire", pchar.Torso)
				local Fire3 = Instance.new("Fire", pchar["Left Arm"])
				local Fire4 = Instance.new("Fire", pchar["Right Arm"])
				local Fire5 = Instance.new("Fire", pchar["Left Leg"])
				local Fire6 = Instance.new("Fire", pchar["Right Leg"])
				Fire1.Color = Color3.new((args[2]),(args[3]),(args[4]))
				Fire1.SecondaryColor = Color3.new((args[2]),(args[3]),(args[4]))
				Fire2.Color = Color3.new((args[2]),(args[3]),(args[4]))
				Fire2.SecondaryColor = Color3.new((args[2]),(args[3]),(args[4]))
				Fire3.Color = Color3.new((args[2]),(args[3]),(args[4]))
				Fire3.SecondaryColor = Color3.new((args[2]),(args[3]),(args[4]))
				Fire4.Color = Color3.new((args[2]),(args[3]),(args[4]))
				Fire4.SecondaryColor = Color3.new((args[2]),(args[3]),(args[4]))
				Fire5.Color = Color3.new((args[2]),(args[3]),(args[4]))
				Fire5.SecondaryColor = Color3.new((args[2]),(args[3]),(args[4]))
				Fire6.Color = Color3.new((args[2]),(args[3]),(args[4]))
				Fire6.SecondaryColor = Color3.new((args[2]),(args[3]),(args[4]))
			end
		end)
	
		addcmd('nofire', 'extinguish a player',{'unfire'},
		function(args)
			local players = getPlayer(args[1])
			for i,v in pairs(players)do
				local pchar=_char(v)
				for j,v1 in pairs(pchar.Head:GetChildren()) do
					if v1:IsA("Fire") then
						v1:Destroy()
					end
				end
				for j,v1 in pairs(pchar.Torso:GetChildren()) do
					if v1:IsA("Fire") then
						v1:Destroy()
					end
				end
				for j,v1 in pairs(pchar["Left Arm"]:GetChildren()) do
					if v1:IsA("Fire") then
						v1:Destroy()
					end
				end
				for j,v1 in pairs(pchar["Right Arm"]:GetChildren()) do
					if v1:IsA("Fire") then
						v1:Destroy()
					end
				end
				for j,v1 in pairs(pchar["Left Leg"]:GetChildren()) do
					if v1:IsA("Fire") then
						v1:Destroy()
					end
				end
				for j,v1 in pairs(pchar["Right Leg"]:GetChildren()) do
					if v1:IsA("Fire") then
						v1:Destroy()
					end
				end
			end
		end)
	
		addcmd('sp', 'give a player sparkles',{},
		function(args)
			local players = getPlayer(args[1])
			for i,v in pairs(players)do
				local pchar=_char(v)
				local Sparkles1 = Instance.new("Sparkles", pchar.Head)
				local Sparkles2 = Instance.new("Sparkles", pchar.Torso)
				local Sparkles3 = Instance.new("Sparkles", pchar["Left Arm"])
				local Sparkles4 = Instance.new("Sparkles", pchar["Right Arm"])
				local Sparkles5 = Instance.new("Sparkles", pchar["Left Leg"])
				local Sparkles6 = Instance.new("Sparkles", pchar["Right Leg"])
				Sparkles1.Color = Color3.new((args[2]),(args[3]),(args[4]))
				Sparkles2.Color = Color3.new((args[2]),(args[3]),(args[4]))
				Sparkles3.Color = Color3.new((args[2]),(args[3]),(args[4]))
				Sparkles4.Color = Color3.new((args[2]),(args[3]),(args[4]))
				Sparkles5.Color = Color3.new((args[2]),(args[3]),(args[4]))
				Sparkles6.Color = Color3.new((args[2]),(args[3]),(args[4]))
			end
		end)
	
		addcmd('nosp', 'remove sparkles from a player',{'unsp'},
		function(args)
			local players = getPlayer(args[1])
			for i,v in pairs(players)do
				local pchar=_char(v)
				for j,v1 in pairs(pchar.Head:GetChildren()) do
					if v1:IsA("Sparkles") then
						v1:Destroy()
					end
				end
				for j,v1 in pairs(pchar.Torso:GetChildren()) do
					if v1:IsA("Sparkles") then
						v1:Destroy()
					end
				end
				for j,v1 in pairs(pchar["Left Arm"]:GetChildren()) do
					if v1:IsA("Sparkles") then
						v1:Destroy()
					end
				end
				for j,v1 in pairs(pchar["Right Arm"]:GetChildren()) do
					if v1:IsA("Sparkles") then
						v1:Destroy()
					end
				end
				for j,v1 in pairs(pchar["Left Leg"]:GetChildren()) do
					if v1:IsA("Sparkles") then
						v1:Destroy()
					end
				end
				for j,v1 in pairs(pchar["Right Leg"]:GetChildren()) do
					if v1:IsA("Sparkles") then
						v1:Destroy()
					end
				end
			end
		end)
	
		addcmd('smoke', 'give a player smoke',{},
		function(args)
			local players = getPlayer(args[1])
			for i,v in pairs(players)do
				local pchar=_char(v)
				Instance.new("Smoke", pchar.Torso)
			end
		end)
	
		addcmd('nosmoke', 'remove smoke from a player',{},
		function(args)
			local players = getPlayer(args[1])
			for i,v in pairs(players)do
				local pchar=_char(v)
				for j,v1 in pairs(pchar.Torso:GetChildren()) do
					if v1:IsA("Smoke") then
						v1:Destroy()
					end
				end
			end
		end)
	
		addcmd('btools', 'gives a player btools',{},
		function(args)
			local players = getPlayer(args[1])
			if players ~= nil then
				for i, v in pairs(players) do
					Instance.new("HopperBin", gPlayers[v].Backpack).BinType = 2
					Instance.new("HopperBin", gPlayers[v].Backpack).BinType = 3
					Instance.new("HopperBin", gPlayers[v].Backpack).BinType = 4
				end
			end
		end)
	
		addcmd('god', 'gods player',{},
		function(args)
			local players = getPlayer(args[1])
			for i,v in pairs(players)do
				local pchar=_char(v)
				if pchar then pchar.Humanoid.MaxHealth=math.huge end
			end
		end)
	
		addcmd('sgod', 'silently gods player',{},
		function(args)
			local players = getPlayer(args[1])
			for i,v in pairs(players)do
				local pchar=_char(v)
				spawn(function()
					pchar.Humanoid.MaxHealth = 10000000
					wait()
					pchar.Humanoid.Health = 10000000
				end)
			end
		end)
	
		addcmd('ungod', 'removes god from a player',{},
		function(args)
			local players = getPlayer(args[1])
			for i,v in pairs(players)do
				local pchar=_char(v)
				if pchar then 
					pchar.Humanoid.MaxHealth=100 
					pchar.Humanoid.Health=100
				end
			end
		end)
	
		addcmd('heal', 'resets a players health',{},
		function(args)
			local players = getPlayer(args[1])
			for i,v in pairs(players)do
				local pchar=_char(v)
				if pchar then pchar.Humanoid.Health=pchar.Humanoid.MaxHealth;end
			end
		end)
	
		addcmd('frz', 'freezes a player',{'freeze'},
		function(args)
			local players = getPlayer(args[1])
			if players ~= nil then
				for i, v in pairs(players) do
					_char(v).Torso.Anchored = true
				end
			end
		end)
	
		addcmd('thaw', 'freezes a player',{},
		function(args)
			local players = getPlayer(args[1])
			if players ~= nil then
				for i, v in pairs(players) do
					_char(v).Torso.Anchored = false
				end
			end
		end)
	
		addcmd('kill', 'kills a player',{},
		function(args)
			local players = getPlayer(args[1])
			for i,v in pairs(players)do
				local pchar=_char(v)
				if pchar then pchar.Humanoid.MaxHealth=0;pchar.Humanoid.Health=0;end
			end
		end)
	
		addcmd('sound', 'plays a sound',{},
		function(args)
			local function dels(instance)
				for i,v in pairs(instance:GetChildren())do
					if v:IsA'Sound'then v:Destroy()end
					dels(v)
				end
			end
			dels(workspace)
	
			local c = args[1] or 'stop'
			if std.inTable({'stop'}, c:lower()) then return end
			local s = Instance.new("Sound", workspace)
			s.Name = "DuckSong"
			s.Looped = true
			s.SoundId = "rbxassetid://" .. c
			s.Volume = 1
			s:Play()
		end)
	
		addcmd('volume','changes volume of sound',{},
		function(args)
			for i,v in pairs(game.Workspace:GetChildren())do
				if v:IsA("Sound") and v.Name == "DuckSong" then
					v.Volume = args[1]
				end
			end
		end)
	
		addcmd('pitch','changes pitch of sound',{},
		function(args)
			for i,v in pairs(game.Workspace:GetChildren())do
				if v:IsA("Sound") and v.Name == "DuckSong" then
					v.Pitch = args[1]
				end
			end
		end)
	
		addcmd('explode', 'explode a player', {},
		function(args)
			local players = getPlayer(args[1])
			for i, v in pairs(players) do
				local char = _char(v)
				if char:FindFirstChild("Torso") then
					Instance.new("Explosion", char).Position = char.Torso.Position					
				end
			end
		end)
	
		addcmd('invis', 'make a player invisible',{},
		function(args)
			local players = getPlayer(args[1])
			for i, v in pairs(players) do
				for k, v2 in pairs(_char(v):GetChildren()) do
					if v2.className == "Part" then
						if v2.Name ~= "HumanoidRootPart" then v2.Transparency = 1 end
					elseif v2.className == "Hat" then
						if v2:FindFirstChild("Handle") then
							v2.Handle.Transparency = 1 
						end
					end
					if v2:FindFirstChild("face") then
						v2.face:Destroy()
					end
				end
			end
		end)
	
		addcmd('vis', 'make a player visible',{},
		function(args)
			local players = getPlayer(args[1])
			for i, v in pairs(players) do
				for k, v2 in pairs(_char(v):GetChildren()) do
					if v2.className == "Part" then
						if v2.Name ~= "HumanoidRootPart" then v2.Transparency = 0 end
					elseif v2.className == "Hat" then
						if v2:FindFirstChild("Handle") then v2.Handle.Transparency = 0 end
					end
					if v2:FindFirstChild("face") then
						v2.face:Destroy()
					end
				end
			end
		end)
	
		addcmd('goto', 'go to a player',{},
		function(args)
			local players = getPlayer(args[1])
			if players ~= nil and _char(players[1]):FindFirstChild("HumanoidRootPart") then
				_char(admin).HumanoidRootPart.CFrame = _char(players[1]).HumanoidRootPart.CFrame
			end
		end)
	
		addcmd('bring', 'bring a player to you',{},
		function(args)
			local players = getPlayer(args[1])
			for i,v in pairs(players) do
				if _char(v):FindFirstChild("HumanoidRootPart") then
					_char(v).HumanoidRootPart.CFrame = _char(admin).HumanoidRootPart.CFrame	
				end
			end
		end)
	
		addcmd('tp', 'teleport player 1 to player 2',{},
		function(args)
			local players1=getPlayer(args[1])
			local players2=getPlayer(args[2])
			if not players2[1] then return end
			for i,v in pairs(players1) do
				if _char(v):FindFirstChild("HumanoidRootPart") and _char(players2[1]):FindFirstChild("HumanoidRootPart") then
					_char(v).HumanoidRootPart.CFrame = _char(players2[1]).HumanoidRootPart.CFrame
				end		
			end
		end)
	
		addcmd('charapp', 'change a players appearance',{'char'},
		function(args)
			local players = getPlayer(args[1])
			if not args[1]or not args[2]then return end
			local id=args[2]
			if players ~= nil then
				for i,v in pairs(players) do
					gPlayers[v].CharacterAppearance = "http://www.roblox.com/Asset/CharacterFetch.ashx?userId="..id
					if _char(v):FindFirstChild("Head") then
						_char(v).Head:Destroy()	
					end
				end
			end
		end)
	
		addcmd('ws', 'change a players walkspeed',{},
		function(args)
			local players = getPlayer(args[1])
			if not args[1]or not args[2]then return end
			local num=args[2]
			for i,v in pairs(players) do
				if _char(v):FindFirstChild("Humanoid") then
					_char(v).Humanoid.WalkSpeed=tonumber(num)
				end
			end
		end)
	
		addcmd('time', 'change the time of day',{},
		function(args)
			if not args[1]then return end
			local time_=tonumber(args[1])
	
			game.Lighting:SetMinutesAfterMidnight(time_*60)
		end)
	
		addcmd('kick', 'kick a player',{},
		function(args)
			local players = getPlayer(args[1])
			for i,v in pairs(players) do
				Notify('Kicked ' .. gPlayers[v].Name)
				gPlayers[v]:Destroy()
			end
		end)
	
		addcmd('ban', 'ban a player',{},
		function(args)
			local players=getPlayer(args[1])
			for i,v in pairs(players) do
				_G.Banned(gPlayers[v].Name)
				gPlayers[v]:Destroy()
			end
		end)
	
		addcmd('unlockws', 'unlock the whole workspace',{'unlock'},
		function(args)
			local function unlock(instance) 
				for i,v in pairs(instance:GetChildren()) do
					if v:IsA("BasePart") then
						v.Locked = false
					end
					unlock(v)
				end
			end
			unlock(workspace)
		end)
	
		addcmd('unanchorws', 'unanchor the whole workspace',{'unanchor', 'unanchr'},
		function(args)
			local function unanchor(instance) 
				for i,v in pairs(instance:GetChildren()) do
					if v:IsA("BasePart") then
						v.Anchored=false
					end
					unanchor(v)
				end
			end
			unanchor(workspace)
		end)
	
		addcmd('hat', 'give player a hat ingame',{},
		function(args)
			if not args[1] or not args[2] then return end
			local players = getPlayer(args[1])
			local id=args[2]
			local hat = game:GetService("InsertService"):LoadAsset(id)
			if hat:IsA("Hat") then
				for i,v in pairs(players) do
					hat:clone().Parent = _char(v)
				end		
			end
			hat:Destroy()
		end)
	
		addcmd('gear', 'give player a gear ingame',{},
		function(args)
			spawn(function()
				if not args[1] or not args[2] then return end
				local players = getPlayer(args[1])
				local id=args[2]
				local model = game:GetService("InsertService"):LoadAsset(id)
				for i,v in pairs(players) do
					for _,j in pairs(model:GetChildren()) do
						if j:IsA("Tool") then
							j:Clone().Parent = gPlayers[v].Backpack
						end
					end
				end
				model:Destroy()
			end)
		end)
	
		addcmd('pstools', 'give player personal server tools',{},
		function(args)
			local players = getPlayer(args[1])
			for i,v in pairs(players) do
				gPlayers[v].PersonalServerRank = 240
			end
		end)
	
		addcmd('skick','kicks a player by shutting them down, takes a few seconds',{},
		function(args)
			local players = getPlayer(args[1])
			for i,v in pairs(players) do
				spawn(function()
					gPlayers[v].PersonalServerRank = 240
					gPlayers[v].Backpack:WaitForChild("ClassicTool")
					gPlayers[v].PersonalServerRank = 0
				end)
			end
		end)
	
		addcmd('admin', 'gives a player admin',{},
		function(args)
			if not args[1]then return end
			local players = getPlayer(args[1])
			table.foreach(players,function(k,v)
				admins[v]=true
				Notify(gPlayers[v].Name .. ' has been given Admin.')
			end)
			for i,v in pairs(players) do
				local pchar = gPlayers[v].Character
				game.Chat:Chat(pchar.Head, "You've been given admin.")
				wait(2.5)
				game.Chat:Chat(pchar.Head, 'Prefix is "' .. cmdprefix .. '"')
				wait(2.5)
				game.Chat:Chat(pchar.Head, "[NO] ;fire me [YES] ;fire YourName")
				wait(2.5)
				game.Chat:Chat(pchar.Head, "You may now use commands.")
			end
		end)
	
		addcmd('unadmin', 'removes a players admin',{},
		function(args)
			if not args[1] then return end
			local players = getPlayer(args[1])
			table.foreach(players,function(k,v)
				admins[v]=nil
				Notify(gPlayers[v].Name .. ' no longer has Admin.')
			end)
		end)
	
		addcmd('firstp', 'forces player to go into first person',{},
		function(args)
			local players = getPlayer(args[1])
			for i,v in pairs(players)do
				gPlayers[v].CameraMode = "LockFirstPerson"
			end
		end)
	
		addcmd('thirdp', 'allows player to go into third person',{},
		function(args)
			local players = getPlayer(args[1])
			for i,v in pairs(players)do
				gPlayers[v].CameraMode = "Classic"
			end
		end)
	
		addcmd('chat', 'forces player to chat what you input',{},
		function(args)
			local players = getPlayer(args[1])
			local MSG = table.concat(args, " ")
			local newMSG = string.gsub(MSG, args[1] .. " ", "")
			for i,v in pairs(players)do
				game.Chat:Chat(gPlayers[v].Character.Head, newMSG)
			end
		end)
	
		addcmd('insert', 'inserts a model',{},
		function(args)
			local model = game:GetService("InsertService"):LoadAsset(args[1])
			model.Parent = game.Workspace
			model:MoveTo(game.Players.LocalPlayer.Character.Torso.Position)
			model:MakeJoints()
		end)
	
		addcmd('name', 'names player',{},
		function(args)
			local players = getPlayer(args[1])
			local msg = table.concat(args, " ")
			local newmsg = string.gsub(msg, args[1] .. " ", "")
			for i,v in pairs(players) do
				for a, mod in pairs(gPlayers[v].Character:children()) do
					if mod:FindFirstChild("TAG") then
						gPlayers[v].Character.Head.Transparency = 0
						mod:Destroy()
					end
				end
	
				local char = gPlayers[v].Character
				local model = Instance.new("Model", char)
				local clone = char.Head:Clone()
				local hum = Instance.new("Humanoid", model)
				local weld = Instance.new("Weld", clone)
				model.Name = newmsg 
				clone.Parent = model
				hum.Name = "TAG"
				hum.MaxHealth = 100
				hum.Health = 100
				weld.Part0 = clone
				weld.Part1 = char.Head
				char.Head.Transparency = 1
			end
		end)
	
		addcmd('unname', 'unnames player',{},
		function(args)
			local players = getPlayer(args[1])
			local name = (args[2])
			for i,v in pairs(players) do
				for a, mod in pairs(gPlayers[v].Character:children()) do
					if mod:FindFirstChild("TAG") then
						gPlayers[v].Character.Head.Transparency = 0
						mod:Destroy()
					end
				end
			end
		end)
	
		addcmd('stun', 'stuns player',{},
		function(args)
			local players = getPlayer(args[1])
			for i,v in pairs(players) do
				gPlayers[v].Character.Humanoid.PlatformStand = true
			end
		end)
	
		addcmd('unstun', 'stuns player',{},
		function(args)
			local players = getPlayer(args[1])
			for i,v in pairs(players) do
				gPlayers[v].Character.Humanoid.PlatformStand = false
			end
		end)
	
		addcmd('sit', 'stuns player',{},
		function(args)
			local players = getPlayer(args[1])
			for i,v in pairs(players) do
				gPlayers[v].Character.Humanoid.Sit = true
			end
		end)
	
		addcmd('guest', 'ew a guest',{},
		function(args)
			local players = getPlayer(args[1])
			for i,v in pairs(players) do
				gPlayers[v].CharacterAppearance = "http://www.roblox.com/Asset/CharacterFetch.ashx?userId=1"
				gPlayers[v].Character:BreakJoints()
			end
		end)
	
		addcmd('damage', 'damages a player',{},
		function(args)
			local players = getPlayer(args[1])
			for i,v in pairs(players) do
				gPlayers[v].Character.Humanoid.Health = gPlayers[v].Character.Humanoid.Health - 25
			end
		end)
	
		addcmd('view', 'views player',{},
		function(args)
			local players = getPlayer(args[1])
			for i,v in pairs(players) do
				game.Workspace.CurrentCamera.CameraSubject = gPlayers[v].Character
			end
		end)
	
		addcmd('unview', 'stops viewing player',{},
		function()
			game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character
		end)
	
		addcmd('nolimbs', 'removes limbs from player',{},
		function(args)
			local players = getPlayer(args[1])
			for i,v in pairs(players) do
				for i,v in pairs(gPlayers[v].Character:GetChildren()) do
					if v:IsA("BasePart") and
						v.Name == "Right Leg" or
						v.Name == "Left Leg" or
						v.Name == "Right Arm" or
						v.Name == "Left Arm" then
						v:Remove()
					end
				end
			end	
		end)
	
		addcmd('box', 'creates a box around player',{},
		function(args)
			local players = getPlayer(args[1])
			for i,v in pairs(players)do
				local pchar=_char(v)
				local SB = Instance.new("SelectionBox", pchar)
				SB.Adornee = SB.Parent
				SB.Color = BrickColor.new("" .. (args[2]))
			end
		end)
	
		addcmd('nobox', 'takes away box from player',{'unbox'},
		function(args)
			local players = getPlayer(args[1])
			for i,v in pairs(players)do
				local pchar=_char(v)
				for i,v in pairs(gPlayers[v].Character:GetChildren()) do
					if v:IsA("SelectionBox") then
						v:Destroy()
					end
				end
			end
		end)
	
		addcmd('ghost', 'ghostifys player',{},
		function(args)
			local players = getPlayer(args[1])
			for i,v in pairs(players)do
				local pchar=gPlayers[v].Character
				pchar.Head.Transparency = 0.5
				pchar.Torso.Transparency = 0.5
				pchar["Left Arm"].Transparency = 0.5
				pchar["Right Arm"].Transparency = 0.5
				pchar["Left Leg"].Transparency = 0.5
				pchar["Right Leg"].Transparency = 0.5
				pchar.Head.face.Transparency = 0.5
			end
		end)
	
		addcmd('sphere', 'puts sphere around player',{},
		function(args)
			local players = getPlayer(args[1])
			for i,v in pairs(players)do
				local pchar=gPlayers[v].Character
				local SS = Instance.new("SelectionSphere", pchar)
				SS.Adornee = SS.Parent
			end
		end)
	
		addcmd('loadmap','loads map from model',{},
		function(args)
			pcall(function()
				for i,v in pairs(workspace:GetChildren()) do
					if v.Name~="Camera" and v.Name~="Terrain" then
						v:Destroy()
					end
				end
				workspace.Terrain:Clear()
				for i,v in pairs(game.Players:GetChildren()) do
					local plr = v
					local prt = Instance.new("Model", workspace)
					Instance.new("Part", prt).Name="Torso"
					Instance.new("Part", prt).Name="Head"
					Instance.new("Humanoid", prt).Name="Humanoid"
					plr.Character = prt
				end
				if (args[1]) == "sfotho" then
					local b = Insert(296400126, game.Workspace, "sfotho")
					b:MakeJoints()
				end
				local b = Insert(args[1], game.Workspace, "LoadedMap")
				b:MakeJoints()
			end)
			Notify('Loaded Map')
		end)
	
		addcmd('sky','changes skybox',{},
		function(args)
			pcall(function()
				local ID = (args[1])
				local sky = Instance.new("Sky", game.Lighting)
				sky.SkyboxBk = "rbxassetid://" .. ID
				sky.SkyboxDn = "rbxassetid://" .. ID
				sky.SkyboxFt = "rbxassetid://" .. ID
				sky.SkyboxLf = "rbxassetid://" .. ID
				sky.SkyboxRt = "rbxassetid://" .. ID
				sky.SkyboxUp = "rbxassetid://" .. ID
			end)
		end)
	
		addcmd('ambient','changes ambient',{},
		function(args)
			game.Lighting.Ambient = Color3.new(args[1],args[2],args[3])
		end)
	
		addcmd('gui','gives YourMom GUI',{},
		function(args)
			loadstring(Insert(289110135, game.Players.LocalPlayer.PlayerGui.RobloxGui).Source)()
		end)
	
		addcmd('jail','jails player',{},
		function(args)
			local players = getPlayer(args[1])
			for i,v in pairs(players)do
				local pchar=gPlayers[v].Character
				local JailPlayer = DATA.JAIL:Clone()
				JailPlayer.Parent = game.Workspace
				JailPlayer:MoveTo(pchar.Torso.Position)
				JailPlayer.Name = "JAIL_" .. gPlayers[v].Name
				if pchar:FindFirstChild("HumanoidRootPart") then
					pchar.HumanoidRootPart.CFrame = JailPlayer.MAIN.CFrame
				end		
			end
		end)
	
		addcmd('unjail','unjails player',{},
		function(args)
			local players = getPlayer(args[1])
			for i,v in pairs(players)do
				game.Workspace["JAIL_" .. gPlayers[v].Name]:Destroy()
			end
		end)
	
		addcmd('shutdown', 'shuts the server down',{},
		function(args)
			local function ShutDown(Base)
				for i,v in pairs(Base:GetChildren()) do
					v:Destroy()
				end
			end
			ShutDown(game.Players)
		end)
	
		addcmd('animation','makes player animate',{'anim'},
		function(args)
			local players = getPlayer(args[1])
			for i,v in pairs(players)do
				local pchar = gPlayers[v].Character
				local ID = args[2]
	
				if args[2] == "climb" then
					ID = "180436334"
				end
				if args[2] == "fall" then
					ID = "180436148"
				end
				if args[2] == "jump" then
					ID = "125750702"
				end
				if args[2] == "sit" then
					ID = "178130996"
				end
				for _,x in pairs(gPlayers[v].Character.Animate:GetChildren()) do
					if x:IsA("StringValue") then
						for _,c in pairs(x:GetChildren()) do
							if c:IsA("Animation") then
								c.AnimationId = "rbxassetid://" .. ID
							end
						end
					end
				end
			end
		end)
	
		addcmd('fix','turns player back to normal',{},
		function(args)
			local players = getPlayer(args[1])
			for i,v in pairs(players)do
				local pchar = gPlayers[v].Character
	
				pchar.Torso.Neck.C0 = CFrame.new(0,1,0) * CFrame.Angles(math.rad(90),math.rad(180),0)
				pchar.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,0) * CFrame.Angles(0,math.rad(90),0)
				pchar.Torso["Left Shoulder"].C0 = CFrame.new(-1,0.5,0) * CFrame.Angles(0,math.rad(-90),0)
				pchar.Torso["Right Hip"].C0 = CFrame.new(1,-1,0) * CFrame.Angles(0,math.rad(90),0)
				pchar.Torso["Left Hip"].C0 = CFrame.new(-1,-1,0) * CFrame.Angles(0,math.rad(-90),0)
	
				for i,v in pairs(pchar.Head:GetChildren()) do
					if v:IsA("SpecialMesh") then
						v:Destroy()
					end
				end
	
				for i,v in pairs(pchar:GetChildren()) do
					if v:IsA("Shirt") then
						v:Destroy()
					end
				end
	
				for i,v in pairs(pchar:GetChildren()) do
					if v:IsA("Pants") then
						v:Destroy()
					end
				end
	
				if Player.Character:FindFirstChild("Shirt Graphic") ~= nil then
					Player.Character["Shirt Graphic"].Graphic = ""
				end
	
				local HeadMesh = Instance.new("SpecialMesh", pchar.Head)
				HeadMesh.MeshType = "Head"
				HeadMesh.Scale = Vector3.new(1.25, 1.25, 1.25)
	
				pchar.Head.Transparency = 0
				pchar.Torso.Transparency = 0
				pchar["Left Arm"].Transparency = 0
				pchar["Right Arm"].Transparency = 0
				pchar["Left Leg"].Transparency = 0
				pchar["Right Leg"].Transparency = 0
	
				for i,v in pairs(pchar.Head:GetChildren()) do
					if v:IsA("Decal") then
						v:Destroy()
					end
				end
	
				local face = Instance.new("Decal", pchar.Head)
				face.Name = "face"
				face.Texture = "rbxasset://textures/face.png"
				face.Face = "Front"
	
				for i,v in pairs(pchar:GetChildren()) do
					if v:IsA("Seat") then
						v:Destroy()
					end
				end
	
				for i,v in pairs(pchar.Torso:GetChildren()) do
					if v:IsA("Weld") then
						v:Destroy()
					end
				end
	
				for i,v in pairs(pchar.Torso:GetChildren()) do
					if v:IsA("SpecialMesh") then
						v:Destroy()
					end
				end
	
				pchar["Body Colors"].HeadColor = BrickColor.new("Cool yellow")
				pchar["Body Colors"].LeftArmColor = BrickColor.new("Cool yellow")
				pchar["Body Colors"].LeftLegColor = BrickColor.new("Medium blue")
				pchar["Body Colors"].RightArmColor = BrickColor.new("Cool yellow")
				pchar["Body Colors"].RightLegColor = BrickColor.new("Medium blue")
				pchar["Body Colors"].TorsoColor = BrickColor.new("Bright blue")
				for _,v in pairs(Player.Character:GetChildren()) do
					if v:IsA("Hat") then
						v:Destroy()
					end
				end
			end
		end)
	
		addcmd('creeper','make the player a creeper',{'crpr'},
		function(args)
			local players = getPlayer(args[1])
			for i,v in pairs(players)do
				local pchar = gPlayers[v].Character
				if gPlayers[v] and pchar and pchar:findFirstChild("Torso") then
					if pchar:FindFirstChild("Shirt") then
						pchar.Shirt.Parent = pchar.Torso
					end
					if pchar:FindFirstChild("Pants") then
						pchar.Pants.Parent = pchar.Torso
					end
					if pchar:FindFirstChild("Shirt Graphic") then
						pchar["Shirt Graphic"].Graphic = ""
					end
					for i,v in pairs(pchar:GetChildren()) do
						if v:IsA("Hat") then
							v:Destroy()
						end
					end
					pchar.Torso.Neck.C0 = CFrame.new(0,1,0) * CFrame.Angles(math.rad(90),math.rad(180),0)
					pchar.Torso["Right Shoulder"].C0 = CFrame.new(0,-1.5,-.5) * CFrame.Angles(0,math.rad(90),0)
					pchar.Torso["Left Shoulder"].C0 = CFrame.new(0,-1.5,-.5) * CFrame.Angles(0,math.rad(-90),0)
					pchar.Torso["Right Hip"].C0 = CFrame.new(0,-1,.5) * CFrame.Angles(0,math.rad(90),0)
					pchar.Torso["Left Hip"].C0 = CFrame.new(0,-1,.5) * CFrame.Angles(0,math.rad(-90),0)
					pchar["Body Colors"].HeadColor = BrickColor.new("Bright green")
					pchar["Body Colors"].LeftArmColor = BrickColor.new("Bright green")
					pchar["Body Colors"].LeftLegColor = BrickColor.new("Bright green")
					pchar["Body Colors"].RightArmColor = BrickColor.new("Bright green")
					pchar["Body Colors"].RightLegColor = BrickColor.new("Bright green")
					pchar["Body Colors"].TorsoColor = BrickColor.new("Bright green")
				end
			end
		end)
	
		addcmd('uncreeper','makes player back to normal',{},
		function(args)
			local players = getPlayer(args[1])
			for i,v in pairs(players)do
				execCmd("fix " .. gPlayers[v].Name, Player)
			end
		end)
	
		addcmd('shrek', 'makes player shrek',{},
		function(args)
			local players = getPlayer(args[1])
			for i,v in pairs(players) do
				local pchar = gPlayers[v].Character
				for i,v in pairs(pchar:GetChildren()) do
					if v:IsA("Hat") or v:IsA("CharacterMesh") or v:IsA("Shirt") or v:IsA("Pants") then
						v:Destroy()
					end
				end
				for i,v in pairs(pchar.Head:GetChildren()) do
					if v:IsA("Decal") or v:IsA("SpecialMesh") then
						v:Destroy()
					end
				end
	
				local mesh = Instance.new("SpecialMesh", pchar.Head)
				mesh.MeshType = "FileMesh"
				pchar.Head.Mesh.MeshId = "http://www.roblox.com/asset/?id=19999257"
				pchar.Head.Mesh.Offset = Vector3.new(-0.1, 0.1, 0)
				pchar.Head.Mesh.TextureId = "http://www.roblox.com/asset/?id=156397869"
	
				local Shirt = Instance.new("Shirt", gPlayers[v].Character)
				local Pants = Instance.new("Pants", gPlayers[v].Character)
	
				Shirt.ShirtTemplate = "rbxassetid://133078194"
				Pants.PantsTemplate = "rbxassetid://133078204"
			end
		end)
	
		addcmd('unshrek','makes player back to normal',{},
		function(args)
			local players = getPlayer(args[1])
			for i,v in pairs(players)do
				execCmd("fix " .. gPlayers[v].Name, Player)
			end
		end)
	
		local Spamming = false
	
		addcmd('spam','spams text',{},
		function(args)
			Spamming = true
			spawn(function()
				while wait(0) do
					if Spamming == true then
						while wait(0.1) do
							if Spamming == true then
								game.Players:Chat(""  .. args[1])
							elseif Spamming == false then
								return
							end
						end
					end
				end
			end)
		end)
	
		addcmd('nospam','stops spamming',{},
		function(args)
			Spamming = false
		end)
	
		addcmd('control','controls player',{},
		function(args)
			local players = getPlayer(args[1])
			for i,v in pairs(players)do
				local pchar = gPlayers[v].Character
				if gPlayers[v] and pchar then
					pchar.Humanoid.PlatformStand = true
					local w = Instance.new("Weld", Player.Character.Torso) 
					w.Part0 = Player.Character.Torso 
					w.Part1 = pchar.Torso  
					local w2 = Instance.new("Weld", Player.Character.Head) 
					w2.Part0 = Player.Character.Head 
					w2.Part1 = pchar.Head  
					local w3 = Instance.new("Weld", Player.Character:findFirstChild("Right Arm")) 
					w3.Part0 = Player.Character:findFirstChild("Right Arm")
					w3.Part1 = pchar:findFirstChild("Right Arm") 
					local w4 = Instance.new("Weld", Player.Character:findFirstChild("Left Arm"))
					w4.Part0 = Player.Character:findFirstChild("Left Arm")
					w4.Part1 = pchar:findFirstChild("Left Arm") 
					local w5 = Instance.new("Weld", Player.Character:findFirstChild("Right Leg")) 
					w5.Part0 = Player.Character:findFirstChild("Right Leg")
					w5.Part1 = pchar:findFirstChild("Right Leg") 
					local w6 = Instance.new("Weld", Player.Character:findFirstChild("Left Leg")) 
					w6.Part0 = Player.Character:findFirstChild("Left Leg")
					w6.Part1 = pchar:findFirstChild("Left Leg") 
					char.Head.face:Destroy()
					for i,v in pairs(pchar:GetChildren()) do
						if v:IsA("BasePart") then 
							v.CanCollide = false
						end
					end
					for i,v in pairs(char:GetChildren()) do
						if v:IsA("BasePart") then
							v.Transparency = 1 
						elseif v:IsA("Hat") then
							v:Destroy()
						end
					end
					pchar.Parent = char
					pchar.Humanoid.Changed:connect(function()
						pchar.Humanoid.PlatformStand = true
					end)
				end
			end
		end)
	
		addcmd('nuke','nukes player',{},
		function(args)
			local players = getPlayer(args[1])
			for i,v in pairs(players)do
				local pchar = gPlayers[v].Character
				if gPlayers[v] and pchar and pchar:FindFirstChild("Torso")  then
					local nuke = Instance.new("Part", game.Workspace)
					nuke.Anchored = true
					nuke.CanCollide = false
					nuke.FormFactor = "Symmetric"
					nuke.Shape = "Ball"
					nuke.Size = Vector3.new(1,1,1)
					nuke.BrickColor = BrickColor.new("New Yeller")
					nuke.Transparency = 0.5
					nuke.Reflectance = 0.2
					nuke.TopSurface = 0
					nuke.BottomSurface = 0
					nuke.Touched:connect(function (hit)
						if hit and hit.Parent then
							local boom = Instance.new("Explosion", game.Workspace)
							boom.Position = hit.Position
							boom.BlastRadius = 11
							boom.BlastPressure = math.huge
						end
					end)
					local CF = pchar.Torso.CFrame
					nuke.CFrame = CF
					for i = 1,333 do
						nuke.Size = nuke.Size + Vector3.new(3,3,3)
						nuke.CFrame = CF
						wait(1/44)
					end
					nuke:Destroy()
				end
			end
		end)
	
		addcmd('infect','infects player',{},
		function(args)
			local players = getPlayer(args[1])
			for i,v in pairs(players)do
				function infect(rip)
					local pchar = gPlayers[v].Character
					for i,v in pairs(pchar:GetChildren()) do
						if v:IsA("Hat") or v:IsA("Shirt") or v:IsA("Pants") then
							v:Destroy()
						end
					end
					if pchar.Torso:FindFirstChild("roblox") then
						pchar.Torso.roblox:Destroy()
					end
					if pchar.Head:FindFirstChild("face") then
						pchar.Head.face.Texture = "http://www.roblox.com/asset/?id=94634491"
					end
					if pchar:FindFirstChild("Body Colors") then
						local Colors = pchar["Body Colors"]
						local Skin = BrickColor.new("Pastel green")
						local Clothes = BrickColor.new("Reddish brown")
						Colors.HeadColor = Skin
						Colors.LeftArmColor = Skin
						Colors.RightArmColor = Skin
						Colors.LeftLegColor = Clothes
						Colors.RightLegColor = Clothes
						Colors.TorsoColor = Clothes
					end
					local w1 = Instance.new("Weld", pchar)
					w1.Part0 = pchar["Right Arm"]
					w1.Part1 = pchar.Torso
					w1.C0 = CFrame.new(-1.5, 0.5, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(0))
					local w2 = Instance.new("Weld", pchar)
					w2.Part0 = pchar["Left Arm"]
					w2.Part1 = pchar.Torso
					w2.C0 = CFrame.new(1.5, 0.5, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(0))
					local rip = false
					local connect1 = pchar["Left Arm"].Touched:connect(function(hit)
						if connect1 == false then
							connect1 = true
							if game.Players:FindFirstChild(hit.Parent.Name) then
								infect(game.Players[hit.Parent.Name])
							end
							wait(0.5)
							connect1 = true
						end
					end)
					local connect2 = pchar["Right Arm"].Touched:connect(function(hit)
						if connect2 == false then
							connect2 = true
							if game.Players:FindFirstChild(hit.Parent.Name) then
								infect(game.Players[hit.Parent.Name])
							end
							wait(0.5)
							connect2 = true
						end
					end)
					local IV = Instance.new("IntValue", pchar)
					IV.Name = "Infected"
					IV.Value = 0
					IV.Changed:connect(function()
						connect1:disconnect()
						connect2:disconnect()
					end)
				end
				infect(v)
			end
		end)
	
		addcmd('uninfect','makes player back to normal',{},
		function(args)
			local players = getPlayer(args[1])
			for i,v in pairs(players)do
				execCmd("fix " .. gPlayers[v].Name, Player)
			end
		end)
	
		addcmd('duck','makes players head a duck',{},
		function(args)
			local players = getPlayer(args[1])
			for i,v in pairs(players)do
				local pchar = gPlayers[v].Character
				for i,v in pairs(pchar.Torso:GetChildren()) do
					if v:IsA("Decal") then
						v:Destroy()
					end
				end
				for i,v in pairs(pchar:GetChildren()) do
					if v:IsA("Hat") then
						v:Destroy()
					end
				end
				local duck = Instance.new("SpecialMesh", pchar.Torso)
				duck.MeshType = "FileMesh"
				duck.MeshId = "http://www.roblox.com/asset/?id=9419831"
				duck.TextureId = "http://www.roblox.com/asset/?id=9419827"
				duck.Scale = Vector3.new(5, 5, 5)
				pchar.Head.Transparency = 1
				pchar["Left Arm"].Transparency = 1
				pchar["Right Arm"].Transparency = 1
				pchar["Left Leg"].Transparency = 1
				pchar["Right Leg"].Transparency = 1
				pchar.Head.face.Transparency = 1
			end
		end)
	
		addcmd('unduck','makes player back to normal',{},
		function(args)
			local players = getPlayer(args[1])
			for i,v in pairs(players)do
				execCmd("fix " .. gPlayers[v].Name, Player)
			end
		end)
	
		addcmd('disable','removes players humanoid',{},
		function(args)
			local players = getPlayer(args[1])
			for i,v in pairs(players)do
				local pchar = gPlayers[v].Character
				if pchar:FindFirstChild("Humanoid") then
					pchar.Humanoid.Name = "HUMANOID_" .. gPlayers[v].Name
					local humanoid = pchar["HUMANOID_" .. gPlayers[v].Name]
					humanoid.Parent = game.ContextActionService
				end
			end
		end)
	
		addcmd('enable','gives player humanoid',{},
		function(args)
			local players = getPlayer(args[1])
			for i,v in pairs(players)do
				local pchar = gPlayers[v].Character
				if pchar:FindFirstChild("Humanoid") then
					return
				else
					local humanoid = game.ContextActionService["HUMANOID_" .. gPlayers[v].Name]
					humanoid.Parent = pchar
					humanoid.Name = "Humanoid"
				end
			end
		end)
	
		addcmd('size','changes size of player',{},
		function(args)
			local players = getPlayer(args[1])
			for i,v in pairs(players)do
				local pchar = gPlayers[v].Character
				local function scale(chr,scl)
	
					for _,v in pairs(pchar:GetChildren()) do
						if v:IsA("Hat") then
							v:Clone()
							v.Parent = game.Lighting
						end
					end
	
					local Head = chr['Head']
					local Torso = chr['Torso']
					local LA = chr['Left Arm']
					local RA = chr['Right Arm']
					local LL = chr['Left Leg']
					local RL = chr['Right Leg']
					local HRP = chr['HumanoidRootPart']
	
					wait(0.1)
	
					Head.formFactor = 3
					Torso.formFactor = 3
					LA.formFactor = 3
					RA.formFactor = 3
					LL.formFactor = 3
					RL.formFactor = 3
					HRP.formFactor = 3
	
					Head.Size = Vector3.new(scl * 2, scl, scl)
					Torso.Size = Vector3.new(scl * 2, scl * 2, scl)
					LA.Size = Vector3.new(scl, scl * 2, scl)
					RA.Size = Vector3.new(scl, scl * 2, scl)
					LL.Size = Vector3.new(scl, scl * 2, scl)
					RL.Size = Vector3.new(scl, scl * 2, scl)
					HRP.Size = Vector3.new(scl * 2, scl * 2, scl)
	
					local Motor1 = Instance.new('Motor6D', Torso)
					Motor1.Part0 = Torso
					Motor1.Part1 = Head
					Motor1.C0 = CFrame.new(0, 1 * scl, 0) * CFrame.Angles(-1.6, 0, 3.1)
					Motor1.C1 = CFrame.new(0, -0.5 * scl, 0) * CFrame.Angles(-1.6, 0, 3.1)
					Motor1.Name = "Neck"
	
					local Motor2 = Instance.new('Motor6D', Torso)
					Motor2.Part0 = Torso
					Motor2.Part1 = LA
					Motor2.C0 = CFrame.new(-1 * scl, 0.5 * scl, 0) * CFrame.Angles(0, -1.6, 0)
					Motor2.C1 = CFrame.new(0.5 * scl, 0.5 * scl, 0) * CFrame.Angles(0, -1.6, 0)
					Motor2.Name = "Left Shoulder"
	
					local Motor3 = Instance.new('Motor6D', Torso)
					Motor3.Part0 = Torso
					Motor3.Part1 = RA
					Motor3.C0 = CFrame.new(1 * scl, 0.5 * scl, 0) * CFrame.Angles(0, 1.6, 0)
					Motor3.C1 = CFrame.new(-0.5 * scl, 0.5 * scl, 0) * CFrame.Angles(0, 1.6, 0)
					Motor3.Name = "Right Shoulder"
	
					local Motor4 = Instance.new('Motor6D', Torso)
					Motor4.Part0 = Torso
					Motor4.Part1 = LL
					Motor4.C0 = CFrame.new(-1 * scl, -1 * scl, 0) * CFrame.Angles(0, -1.6, 0)
					Motor4.C1 = CFrame.new(-0.5 * scl, 1 * scl, 0) * CFrame.Angles(0, -1.6, 0)
					Motor4.Name = "Left Hip"
	
					local Motor5 = Instance.new('Motor6D', Torso)
					Motor5.Part0 = Torso
					Motor5.Part1 = RL
					Motor5.C0 = CFrame.new(1 * scl, -1 * scl, 0) * CFrame.Angles(0, 1.6, 0)
					Motor5.C1 = CFrame.new(0.5 * scl, 1 * scl, 0) * CFrame.Angles(0, 1.6, 0)
					Motor5.Name = "Right Hip"
	
					local Motor6 = Instance.new('Motor6D', HRP)
					Motor6.Part0 = HRP
					Motor6.Part1 = Torso
					Motor6.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.6, 0, -3.1)
					Motor6.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.6, 0, -3.1)
	
				end
	
				scale(pchar, args[2])
	
				for _,v in pairs(game.Lighting:GetChildren()) do
					if v:IsA("Hat") then
						v.Parent = pchar
					end
				end
			end
		end)
	
		addcmd('confuse','reverses players speed',{'reverse'},
		function(args)
			local players = getPlayer(args[1])
			for i,v in pairs(players)do
				local pchar = gPlayers[v].Character
				pchar.Humanoid.WalkSpeed = tonumber(-16)
			end
		end)
	
		addcmd('unconfuse','reverses players speed',{'unreverse'},
		function(args)
			local players = getPlayer(args[1])
			for i,v in pairs(players)do
				local pchar = gPlayers[v].Character
				pchar.Humanoid.WalkSpeed = tonumber(16)
			end
		end)
	
		addcmd('clone','clones player',{},
		function(args)
			local players = getPlayer(args[1])
			for i,v in pairs(players)do
				local pchar = gPlayers[v].Character
				pchar.Archivable = true
				local clone = pchar:Clone()
				clone.Parent = game.Workspace
				clone:MoveTo(pchar:GetModelCFrame().p)
				clone:MakeJoints()
				pchar.Archivable = false
			end
		end)
	
		addcmd('spin','spins player',{},
		function(args)
			local players = getPlayer(args[1])
			for i,v in pairs(players)do
				local pchar = gPlayers[v].Character
				for i,v in pairs(pchar.Torso:GetChildren()) do
					if v.Name == "Spinning" then
						v:Destroy()
					end
				end
				local Torso = pchar.Torso
				local BG = Instance.new("BodyGyro", Torso)
				BG.Name = "Spinning"
				BG.maxTorque = Vector3.new(0, math.huge, 0)
				BG.P = 11111
				BG.cframe = Torso.CFrame
				repeat wait(1/44)
					BG.CFrame = BG.CFrame * CFrame.Angles(0,math.rad(30),0)
				until not BG or BG.Parent ~= Torso
			end
		end)
	
		addcmd('unspin','stops spinning player',{},
		function(args)
			local players = getPlayer(args[1])
			for i,v in pairs(players)do
				local pchar = gPlayers[v].Character
				for i,v in pairs(pchar.Torso:GetChildren()) do
					if v.Name == "Spinning" then
						v:Destroy()
					end
				end
			end
		end)
	
		addcmd('dog','makes player a dog',{},
		function(args)
			local players = getPlayer(args[1])
			for i,v in pairs(players)do
				local pchar = gPlayers[v].Character
				if pchar:FindFirstChild("Shirt") then
					pchar.Shirt:Destroy()
				end
				if pchar:FindFirstChild("Pants") then
					pchar.Pants:Destroy()
				end
				if pchar:FindFirstChild("Shirt Graphic") then
					pchar["Shirt Graphic"].Graphic = ""
				end
				pchar.Torso.Transparency = 1
				pchar.Torso.Neck.C0 = CFrame.new(0,-.5,-2) * CFrame.Angles(math.rad(90),math.rad(180),0)
				pchar.Torso["Right Shoulder"].C0 = CFrame.new(.5,-1.5,-1.5) * CFrame.Angles(0,math.rad(90),0)
				pchar.Torso["Left Shoulder"].C0 = CFrame.new(-.5,-1.5,-1.5) * CFrame.Angles(0,math.rad(-90),0)
				pchar.Torso["Right Hip"].C0 = CFrame.new(1.5,-1,1.5) * CFrame.Angles(0,math.rad(90),0)
				pchar.Torso["Left Hip"].C0 = CFrame.new(-1.5,-1,1.5) * CFrame.Angles(0,math.rad(-90),0)
				local FakeTorso = Instance.new("Seat", pchar)
				FakeTorso.Name = "FakeTorso"
				FakeTorso.FormFactor = "Symmetric"
				FakeTorso.TopSurface = 0
				FakeTorso.BottomSurface = 0
				FakeTorso.Size = Vector3.new(3,1,4)
				FakeTorso.BrickColor = BrickColor.new("Brown")
				FakeTorso.CFrame = pchar.Torso.CFrame
				local BF = Instance.new("BodyForce", FakeTorso)
				BF.Force = Vector3.new(0, FakeTorso:GetMass() * 196.25, 0)
				local W = Instance.new("Weld", pchar.Torso)
				W.Part0 = pchar.Torso
				W.Part1 = FakeTorso
				W.C0 = CFrame.new(0,-.5,0)
				local BC = pchar["Body Colors"]
				BC.HeadColor = BrickColor.new("Brown")
				BC.LeftArmColor = BrickColor.new("Brown")
				BC.LeftLegColor = BrickColor.new("Brown")
				BC.RightArmColor = BrickColor.new("Brown")
				BC.RightLegColor = BrickColor.new("Brown")
				BC.TorsoColor = BrickColor.new("Brown")
			end
		end)
	
		addcmd('undog','makes player back to normal',{},
		function(args)
			local players = getPlayer(args[1])
			for i,v in pairs(players)do
				execCmd("fix " .. gPlayers[v].Name, Player)
			end
		end)
	
		addcmd('tptool','gives player tptool',{''},
		function(args)
			local tool = DATA.Teleport:Clone()
			tool.Parent = Player.Backpack
		end)
	
		addcmd('loopsit','loop sits player',{},
		function(args)
			local players = getPlayer(args[1])
			for i,v in pairs(players)do
				local pchar = gPlayers[v].Character
				if pchar:FindFirstChild("LoopSit") then
					pchar.LoopSit.Name = "NotLoopSit"
					wait(0.1)
					pchar.NotLoopSit:Destroy()
				end
				local LoopSit = Instance.new("StringValue", pchar)
				LoopSit.Name = "LoopSit"
				repeat wait(0.1)
					pchar.Humanoid.Sit = true
				until LoopSit.Name == "NotLoopSit"
			end
		end)
	
		addcmd('unloopsit','stops loop sit on player',{'noloopsit'},
		function(args)
			local players = getPlayer(args[1])
			for i,v in pairs(players)do
				local pchar = gPlayers[v].Character
				if pchar:FindFirstChild("LoopSit") then
					pchar.LoopSit.Name = "NotLoopSit"
					wait(0.1)
					pchar.NotLoopSit:Destroy()
				end
			end
		end)
	
		addcmd('loopjump','loop jumps player',{},
		function(args)
			local players = getPlayer(args[1])
			for i,v in pairs(players)do
				local pchar = gPlayers[v].Character
				if pchar:FindFirstChild("LoopJump") then
					pchar.LoopJump.Name = "NotLoopJump"
					wait(0.1)
					pchar.NotLoopJump:Destroy()
				end
				local LoopJump = Instance.new("StringValue", pchar)
				LoopJump.Name = "LoopJump"
				repeat wait(0.1)
					pchar.Humanoid.Jump = true
				until LoopJump.Name == "NotLoopJump"
			end
		end)
	
		addcmd('unloopjump','stops loop jump on player',{'noloopjump'},
		function(args)
			local players = getPlayer(args[1])
			for i,v in pairs(players)do
				local pchar = gPlayers[v].Character
				if pchar:FindFirstChild("LoopJump") then
					pchar.LoopJump.Name = "NotLoopJump"
					wait(0.1)
					pchar.NotLoopJump:Destroy()
				end
			end
		end)
	
		addcmd('loopheal','loop heals player',{},
		function(args)
			local players = getPlayer(args[1])
			for i,v in pairs(players)do
				local pchar = gPlayers[v].Character
				if pchar:FindFirstChild("LoopHeal") then
					pchar.LoopHeal.Name = "NotLoopHeal"
					wait(0.1)
					pchar.NotLoopHeal:Destroy()
				end
				local LoopHeal = Instance.new("StringValue", pchar)
				LoopHeal.Name = "LoopHeal"
				repeat wait(0.1)
					pchar.Humanoid.Health = pchar.Humanoid.MaxHealth
				until LoopHeal.Name == "NotLoopHeal"
			end
		end)
	
		addcmd('unloopheal','stops loop heal on player',{'noloopheal'},
		function(args)
			local players = getPlayer(args[1])
			for i,v in pairs(players)do
				local pchar = gPlayers[v].Character
				if pchar:FindFirstChild("LoopHeal") then
					pchar.LoopHeal.Name = "NotLoopHeal"
					wait(0.1)
					pchar.NotLoopHeal:Destroy()
				end
			end
		end)
	
		addcmd('fling','flings player',{},
		function(args)
			local players = getPlayer(args[1])
			for i,v in pairs(players)do
				local pchar = gPlayers[v].Character
				if pchar:FindFirstChild("Humanoid") then
					local xran
					local zran
					repeat
						xran = math.random(-9999,9999)
					until math.abs(xran) >= 5555
					repeat
						zran = math.random(-9999,9999)
					until math.abs(zran) >= 5555
					pchar.Humanoid.Sit = true
					pchar.Torso.Velocity = Vector3.new(0,0,0)
					local BF = Instance.new("BodyForce", pchar.Torso)
					BF.force = Vector3.new(xran * 4, 9999 * 5, zran * 4)
				end
			end
		end)
	
		addcmd('nograv','makes player have moon gravity',{''},
		function(args)
			local players = getPlayer(args[1])
			for i,v in pairs(players)do
				local pchar = gPlayers[v].Character
				for i,v in pairs(pchar.Torso:GetChildren()) do
					if v.Name == "NoGrav" then
						v:Destroy()
					end
				end
				local BF = Instance.new("BodyForce", pchar.Torso)
				BF.Name = "NoGrav"
				BF.Force = Vector3.new(0,2700,0)
			end
		end)
	
		addcmd('grav','makes player have normal gravity',{''},
		function(args)
			local players = getPlayer(args[1])
			for i,v in pairs(players)do
				local pchar = gPlayers[v].Character
				for i,v in pairs(pchar.Torso:GetChildren()) do
					if v.Name == "NoGrav" then
						v:Destroy()
					end
				end
			end
		end)
	
		addcmd('seizure','makes player have a seizure',{''},
		function(args)
			local players = getPlayer(args[1])
			for i,v in pairs(players)do
				local pchar = gPlayers[v].Character
				if pchar:FindFirstChild("Seizure") then
	
				end
				local Seizure = Instance.new("StringValue", pchar)
				Seizure.Name = "Seizure"
				pchar.Humanoid.PlatformStand = true
				repeat wait()
					pchar.Torso.Velocity = Vector3.new(math.random(-10,10),-5,math.random(-10,10))
					pchar.Torso.RotVelocity = Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))
				until Seizure.Name == "NotSeizure"
			end
		end)
	
		addcmd('unseizure','makes player stop having a seizure',{''},
		function(args)
			local players = getPlayer(args[1])
			for i,v in pairs(players)do
				local pchar = gPlayers[v].Character
				if pchar:FindFirstChild("Seizure") then
					pchar.Humanoid.PlatformStand = false
					pchar.Seizure.Name = "NotSeizure"
					wait(0.1)
					pchar.NotSeizure:Destroy()
				end
			end
		end)
	
		addcmd('cape','gives you a cape',{''},
		function(args)
			if not args[1] then
				args[1] = 1012
			end
			capeColor = args[1]
			Cape(Player)
		end)
	
		addcmd('uncape','takes cape away from you',{''},
		function(args)
			if char:FindFirstChild("Cape") ~= nil then
				char.Cape:Destroy()
			end
		end)
	
		addcmd('paper','makes player thin as paper',{''},
		function(args)
			local players = getPlayer(args[1])
			for i,v in pairs(players)do
				local pchar = gPlayers[v].Character
				local LA = DATA.Paper:Clone()
				LA.Parent = pchar["Left Arm"]
				local RA = DATA.Paper:Clone()
				RA.Parent = pchar["Right Arm"]
				local LL = DATA.Paper:Clone()
				LL.Parent = pchar["Left Leg"]
				local RL = DATA.Paper:Clone()
				RL.Parent = pchar["Right Leg"]
				local T = DATA.Paper:Clone()
				T.Parent = pchar.Torso
				local H = DATA.Paper:Clone()
				H.Parent = pchar.Head
				pchar.Head.face:Destroy()
			end
		end)
	
		addcmd('punish','punishs player',{''},
		function(args)
			local players = getPlayer(args[1])
			for i,v in pairs(players)do
				local pchar = gPlayers[v].Character
				pchar.Parent = game.Lighting
			end
		end)
	
		addcmd('unpunish','unpunishs player',{''},
		function(args)
			local players = getPlayer(args[1])
			for i,v in pairs(players)do
				if game.Lighting:FindFirstChild("" .. gPlayers[v].Name) then
					game.Lighting:FindFirstChild("" .. gPlayers[v].Name).Parent = game.Workspace
				end
			end
		end)
	
		addcmd('disco','disco party',{''},
		function(args)
			Disco = true
			if Disco == true then
				repeat wait(0.3)
					game.Lighting.Ambient = Color3.new(math.random(),math.random(),math.random())
				until Disco == false
			end
		end)
	
		addcmd('undisco','rip disco party',{''},
		function(args)
			Disco = false
			wait(0.1)
			game.Lighting.Ambient = Color3.new(0.5,0.5,0.5)
		end)
	
		-- Extras --
	
		Floating = false
	
		addcmd('float', 'makes player float',{},
		function(args,speaker)
			Floating = true
			local players = getPlayer(args[1])
			for _,v in pairs(players) do
				local pchar = gPlayers[v].Character
				if gPlayers[v] and pchar and not pchar:FindFirstChild("Float") then
					spawn(function()
						local float = DATA.Float:Clone()
						float.Parent = pchar
						float.CFrame = pchar.Torso.CFrame * CFrame.new(0,-3.5,0)
						spawn(function()
							while wait(0.1) do
								if pchar:FindFirstChild("Float") then
									float.CFrame = pchar.Torso.CFrame * CFrame.new(0,-3.5,0)
								else
									break
								end
							end
						end)
					end)
				end
			end
		end)
	
		addcmd('unfloat','disables floating',{},
		function(args)
			Floating = false
			local players = getPlayer(args[1])
			for i,v in pairs(players)do
				local pchar = gPlayers[v].Character
				if pchar:FindFirstChild("Float") then
					pchar.Float:Destroy()
				end
			end
		end)
	
		local Clip = true
	
		addcmd('noclip','enables noclip',{},
		function(args)
			Notify('NoClip Enabled')
			Clip = false
			wait(1)
			Name = game.Players.LocalPlayer.Name
			game:GetService('Players').LocalPlayer.PlayerGui.ChildAdded:connect(function (NC)
				delay(0, function()
					if NC.Name ~= "OuputGUI" then
						NC:Destroy()
					end
				end)
			end)
			game:GetService('RunService').Stepped:connect(function ()
				game.Workspace[Name].Torso.CanCollide = Clip
				game.Workspace[Name].Head.CanCollide = Clip
			end)
			game.Workspace[Name].Torso.Changed:connect(function()
				game.Workspace[Name].Torso.CanCollide = Clip
				game.Workspace[Name].Head.CanCollide = Clip
			end)
		end)
	
		addcmd('clip','disables noclip',{},
		function(args)
			Notify('NoClip Disabled')
			Clip = true
		end)
	
		wait(0.1)
	
		addcmd('prefix','changes prefix',{},
		function(args)
			cmdprefix = args[1]
			Notify('Changed prefix to "' .. args[1] .. '"')
		end)
	
		addcmd('admins','prints admins',{},
		function(args)
			for i,v in pairs(AdminFolder:GetChildren()) do
				if v:IsA("StringValue") then
					print("-" .. v.Value)
					Notify('Printed Admins, Check Console')
				end
			end
		end)
	
		addcmd('bans','prints bans',{},
		function(args)
			for i,v in pairs(BanFolder:GetChildren()) do
				if v:IsA("StringValue") then
					print("-" .. v.Value)
					Notify('Printed Bans, Check Console')
				end
			end
		end)
	
		addcmd('version','shows version',{''},
		function(args)
			Notify("Version is " .. Version)
		end)
	
		--| Floating |--
	
		Mouse.KeyDown:connect(function (Key)
			if Key:byte() == 29 then
				if Floating == false then
					execCmd("float me", Player)
					Floating = true
				elseif Floating == true then
					execCmd("unfloat me", Player)
					Floating = false
				end
			end
		end)
	
		--| Ban Data |--
	
		for i,v in pairs(BannedPlayers) do
			local ban = Instance.new("StringValue", BanFolder)
			ban.Value = v
			ban.RobloxLocked = true
		end
	
		spawn(function ()
			while wait(0.1) do
				for _,a in pairs(game.ContextActionService:GetChildren()) do
					if a.Name == "BanList" then
						for _,b in pairs(a:GetChildren()) do
							if b:IsA("StringValue") then
								for _,c in pairs(game.Players:GetChildren()) do
									if c.Name == b.Value then
										c.PersonalServerRank = 200
										wait(0.1)
										c.PersonalServerRank = 0
									end
								end
							end
						end
					end
				end
			end
		end)
	
		--| Admin |--
	
		for i,v in pairs(admins) do
			local admin = Instance.new("StringValue", AdminFolder)
			admin.Value = v
			admin.RobloxLocked = true
		end
	
		spawn(function ()
			while wait(0.1) do
				for _,a in pairs(game.ContextActionService:GetChildren()) do
					if a.Name == "AdminList" then
						for _,b in pairs(a:GetChildren()) do
							if b:IsA("StringValue") then
								for _,c in pairs(game.Players:GetChildren()) do
									if c.Name == b.Value then
										execCmd('admin ' .. c.Name)
									end
								end
							end
						end
					end
				end
			end
		end)
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
		--| Don't.. Touch.. |--
	
	
	
	
	
	
		--| CMD Bar |--
	
		CMDbar = Instance.new('ScreenGui', game.Players.LocalPlayer.PlayerGui)
		CMDbar.Name = 'GUI'
		cmdBAR = Instance.new('TextBox', CMDbar)
		cmdBAR.Name = 'CMDbar'
		cmdBAR.Active = true
		cmdBAR.BackgroundColor = BrickColor.new(0,0,0)
		cmdBAR.BackgroundTransparency = 0.5
		cmdBAR.BorderColor = BrickColor.new(0,0,0)
		cmdBAR.BorderSizePixel = 0
		cmdBAR.Position = UDim2.new(0,0,1,-25)
		cmdBAR.Size = UDim2.new(0,200,0,20)
		cmdBAR.Font = 'SourceSans'
		cmdBAR.FontSize = 'Size18'
		cmdBAR.Text = 'Press ; to Execute a Command'
		cmdBAR.TextColor = BrickColor.new(255,255,255)
	
		--| Data |--
	
		DATA = Instance.new('Folder', game.ContextActionService)
		DATA.Name = 'Data'
	
		Paper = Instance.new('BlockMesh', DATA)
		Paper.Name = 'Paper'
		Paper.Scale = Vector3.new(1,1,0.1)
	
		ayylmao = Instance.new('Hat', DATA)
		ayylmao.Name = 'ayylmao'
		ayyHandle = Instance.new('Part', ayylmao)
		ayyHandle.Name = 'Handle'
		ayyHandle.Size = Vector3.new(2,2.4,2)
		ayyHandle.FormFactor = 'Plate'
		ayyMesh = Instance.new('SpecialMesh', ayyHandle)
		ayyMesh.Scale = Vector3.new(1,1.02,1)
		ayyMesh.MeshType = 'FileMesh'
		ayyMesh.MeshId = 'http://www.roblox.com/asset/?id=13827689'
		ayyMesh.TextureId = 'http://www.roblox.com/asset/?id=13827796'
	
		Float = Instance.new('Part', DATA)
		Float.Name = 'Float'
		Float.Transparency = 1
		Float.Size = Vector3.new(6,1,6)
		Float.Anchored = true
	
		cmdGUI = Instance.new('ScreenGui', DATA)
		cmdGUI.Name = 'CMDs'
		cmdMAIN = Instance.new('Frame', cmdGUI)
		cmdMAIN.Name = 'MAIN'
		cmdMAIN.Active = true
		cmdMAIN.BackgroundColor = BrickColor.new(0,0,0)
		cmdMAIN.BackgroundTransparency = 0.5
		cmdMAIN.BorderColor = BrickColor.new(0,0,0)
		cmdMAIN.BorderSizePixel = 0
		cmdMAIN.Position = UDim2.new(0,10,0,350)
		cmdMAIN.Size = UDim2.new(0,170,0,15)
		cmdMAIN.Draggable = true
		cmdCMDs = Instance.new('ScrollingFrame', cmdMAIN)
		cmdCMDs.Name = 'CMDs'
		cmdCMDs.BackgroundColor = BrickColor.new(0,0,0)
		cmdCMDs.BackgroundTransparency = 0.8
		cmdCMDs.BorderColor = BrickColor.new(0,0,0)
		cmdCMDs.BorderSizePixel = 0
		cmdCMDs.Position = UDim2.new(0,0,0,15)
		cmdCMDs.Size = UDim2.new(0,200,0,150)
		cmdCMDs.CanvasSize = UDim2.new(0,0,0,0)
		cmdCMDs.TopImage = 'rbxasset://textures/blackBkg_square.png'
		cmdCMDs.MidImage = 'rbxasset://textures/blackBkg_square.png'
		cmdCMDs.BottomImage = 'rbxasset://textures/blackBkg_square.png'
		cmdCMDs.ScrollBarThickness = 2
		cmdExit = Instance.new('TextButton', cmdMAIN)
		cmdExit.Name = 'Exit'
		cmdExit.BackgroundColor = BrickColor.new(255,0,0)
		cmdExit.BackgroundTransparency = 0.5
		cmdExit.BorderColor = BrickColor.new(255,0,0)
		cmdExit.BorderSizePixel = 0
		cmdExit.Position = UDim2.new(0,185,0,0)
		cmdExit.Size = UDim2.new(0,15,0,15)
		cmdExit.Text = ""
		ExitScript = Instance.new('LocalScript', cmdExit)
		ExitScript.Source =
	[[
	script.Parent.MouseButton1Down:connect(function()
		script.Parent.Parent.Parent:Destroy()
	end)
	]]
		cmdMin = Instance.new('TextButton', cmdMAIN)
		cmdMin.Name = 'MM'
		cmdMin.BackgroundColor = BrickColor.new(140,140,140)
		cmdMin.BackgroundTransparency = 0.5
		cmdMin.BorderColor = BrickColor.new(140,140,140)
		cmdMin.BorderSizePixel = 0
		cmdMin.Position = UDim2.new(0,170,0,0)
		cmdMin.Size = UDim2.new(0,15,0,15)
		cmdMin.Text = ""
		MinScript = Instance.new('LocalScript', cmdMin)
		MinScript.Source =
	[[
	local CMDs = script.Parent.Parent.CMDs
	
	script.Parent.MouseButton1Down:connect(function()
		if CMDs.Visible == true then
			CMDs.Visible = false
		elseif CMDs.Visible == false then
			CMDs.Visible = true
		end
	end)
	]]
		cmdEx = Instance.new('TextLabel', cmdMAIN)
		cmdEx.Name = 'Example'
		cmdEx.BackgroundColor = BrickColor.new(0,0,0)
		cmdEx.BackgroundTransparency = 0.8
		cmdEx.BorderColor = BrickColor.new(0,0,0)
		cmdEx.BorderSizePixel = 0
		cmdEx.Position = UDim2.new(0,5,0,20)
		cmdEx.Size = UDim2.new(0,190,0,20)
		cmdEx.Visible = false
		cmdEx.TextColor = BrickColor.new(255,255,255)
		cmdEx.TextXAlignment = 'Left'
	
		duckGUI = Instance.new('ScreenGui', DATA)
		duckGUI.Name = 'Duck'
		duckImage = Instance.new('ImageLabel', duckGUI)
		duckImage.BackgroundTransparency = 1
		duckImage.Position = UDim2.new(0,-300,1,-150)
		duckImage.Size = UDim2.new(0,300,0,300)
		duckImage.Rotation = -30
		duckImage.Image = 'rbxassetid://301388647'
		duckScript = Instance.new('LocalScript', duckGUI)
		duckScript.Source =
	[[
	local duck = script.Parent.ImageLabel
	
	wait(2)
	
	duck:TweenPosition(UDim2.new(1, 0, 1, -150), "InOut", "Quad", 3, true, nil)
	]]
	
		espMAIN = Instance.new('BillboardGui', DATA)
		espMAIN.Name = 'MAIN'
		espMAIN.AlwaysOnTop = true
		espMAIN.ExtentsOffset = Vector3.new(0,1,0)
		espMAIN.Size = UDim2.new(0,5,0,5)
		espMAIN.StudsOffset = Vector3.new(0,1,0)
		espDot = Instance.new('Frame', espMAIN)
		espDot.BackgroundColor = BrickColor.new(42,181,255)
		espDot.BackgroundTransparency = 0.3
		espDot.BorderSizePixel = 0
		espDot.Position = UDim2.new(-0.5,0,-0.5,0)
		espDot.Size = UDim2.new(2,0,2,0)
		espDot.Visible = false
		espDot.ZIndex = 10
		espName = Instance.new('TextLabel', espMAIN)
		espName.Name = 'Name'
		espName.BackgroundColor = BrickColor.new(0,0,0)
		espName.BackgroundTransparency = 1
		espName.BorderColor = BrickColor.new(0,0,0)
		espName.BorderSizePixel = 0
		espName.Position = UDim2.new(0,0,0,-35)
		espName.Size = UDim2.new(1,0,10,0)
		espName.Visible = false
		espName.ZIndex = 10
	
		notifyMAIN = Instance.new('ScreenGui', DATA)
		notifyMAIN.Name = 'Notification'
		notifyNOT = Instance.new('Frame', notifyMAIN)
		notifyNOT.Name = 'NOTIFY'
		notifyNOT.BackgroundColor = BrickColor.new(0,0,0)
		notifyNOT.BackgroundTransparency = 0.5
		notifyNOT.BorderColor = BrickColor.new(255,255,255)
		notifyNOT.BorderSizePixel = 2
		notifyNOT.Position = UDim2.new(0,-200,0.7,0)
		notifyNOT.Size = UDim2.new(0,200,0,30)
		notifyNOTE = Instance.new('TextLabel', notifyNOT)
		notifyNOTE.Name = 'NOTE'
		notifyNOTE.BackgroundColor = BrickColor.new(255,255,255)
		notifyNOTE.BackgroundTransparency = 1
		notifyNOTE.BorderColor = BrickColor.new(255,255,255)
		notifyNOTE.BorderSizePixel = 0
		notifyNOTE.Size = UDim2.new(1,0,1,0)
		notifyNOTE.ZIndex = 10
		notifyNOTE.FontSize = 'Size18'
		notifyNOTE.Font = 'SourceSans'
		notifyNOTE.Text = 'NOTIFY'
		notifyNOTE.TextColor = BrickColor.new(255,255,255)
		notifyNOTE.TextStrokeColor3 = Color3.new(255,255,255)
		notifyNOTE.TextStrokeTransparency = 0.8
	
		tpTool = Instance.new('HopperBin', DATA)
		tpTool.Name = 'Teleport'
		tpScript = Instance.new('LocalScript', tpTool)
		tpScript.Source =
	[[
	local Player = game.Players.LocalPlayer
	local Mouse = Player:GetMouse()
	
	local Tool = script.Parent
	
	Mouse.Button1Down:connect(function()
		if Mouse.Target and Tool.Active then
			Player.Character.HumanoidRootPart.CFrame = Mouse.Hit + Vector3.new(0,2,0)
		end
	end)
	]]
	
		modJAIL = Instance.new('Model', DATA)
		modJAIL.Name = 'JAIL'
		botJAIL = Instance.new('Part', modJAIL)
		botJAIL.Name = 'BOTTOM'
		botJAIL.BrickColor = BrickColor.new('Black')
		botJAIL.Transparency = 0.5
		botJAIL.Position = Vector3.new(-6.2,0.5,-11.6)
		botJAIL.Anchored = true
		botJAIL.Locked = true
		botJAIL.Size = Vector3.new(6,1,6)
		botJAIL.TopSurface = 'Smooth'
		botJAIL.BottomSurface = 'Smooth'
		topJAIL = Instance.new('Part', modJAIL)
		topJAIL.Name = 'BOTTOM'
		topJAIL.BrickColor = BrickColor.new('Black')
		topJAIL.Transparency = 0.5
		topJAIL.Position = Vector3.new(-6.2,7.5,-11.6)
		topJAIL.Anchored = true
		topJAIL.Locked = true
		topJAIL.Size = Vector3.new(6,1,6)
		topJAIL.TopSurface = 'Smooth'
		topJAIL.BottomSurface = 'Smooth'
		p1 = Instance.new('Part', modJAIL)
		p1.Name = 'MAIN'
		p1.BrickColor = BrickColor.new('Black')
		p1.Transparency = 1
		p1.Position = Vector3.new(-8.7,4,-11.6)
		p1.Rotation = Vector3.new(-180,0,-180)
		p1.Anchored = true
		p1.Locked = true
		p1.Size = Vector3.new(1,6,4)
		p1.TopSurface = 'Smooth'
		p1.BottomSurface = 'Smooth'
		p2 = Instance.new('Part', modJAIL)
		p2.BrickColor = BrickColor.new('Black')
		p2.Transparency = 0.5
		p2.Position = Vector3.new(-3.7,4,-14.1)
		p2.Anchored = true
		p2.Locked = true
		p2.Size = Vector3.new(1,6,1)
		p2.TopSurface = 'Smooth'
		p2.BottomSurface = 'Smooth'
		p3 = Instance.new('Part', modJAIL)
		p3.BrickColor = BrickColor.new('Black')
		p3.Transparency = 0.5
		p3.Position = Vector3.new(-8.7,4,-9.1)
		p3.Anchored = true
		p3.Locked = true
		p3.Size = Vector3.new(1,6,1)
		p3.TopSurface = 'Smooth'
		p3.BottomSurface = 'Smooth'
		p4 = Instance.new('Part', modJAIL)
		p4.BrickColor = BrickColor.new('Black')
		p4.Transparency = 0.5
		p4.Position = Vector3.new(-3.7,4,-9.1)
		p4.Anchored = true
		p4.Locked = true
		p4.Size = Vector3.new(1,6,1)
		p4.TopSurface = 'Smooth'
		p4.BottomSurface = 'Smooth'
		p5 = Instance.new('Part', modJAIL)
		p5.BrickColor = BrickColor.new('Black')
		p5.Transparency = 0.5
		p5.Position = Vector3.new(-8.7,4,-14.1)
		p5.Anchored = true
		p5.Locked = true
		p5.Size = Vector3.new(1,6,1)
		p5.TopSurface = 'Smooth'
		p5.BottomSurface = 'Smooth'
		p6 = Instance.new('Part', modJAIL)
		p6.BrickColor = BrickColor.new('Black')
		p6.Transparency = 1
		p6.Position = Vector3.new(-6.2,4,-14.1)
		p6.Rotation = Vector3.new(0,90,0)
		p6.Anchored = true
		p6.Locked = true
		p6.Size = Vector3.new(1,6,4)
		p6.TopSurface = 'Smooth'
		p6.BottomSurface = 'Smooth'
		p7 = Instance.new('Part', modJAIL)
		p7.BrickColor = BrickColor.new('Black')
		p7.Transparency = 1
		p7.Position = Vector3.new(-3.7,4,-11.6)
		p7.Anchored = true
		p7.Locked = true
		p7.Size = Vector3.new(1,6,4)
		p7.TopSurface = 'Smooth'
		p7.BottomSurface = 'Smooth'
		p8 = Instance.new('Part', modJAIL)
		p8.BrickColor = BrickColor.new('Black')
		p8.Transparency = 1
		p8.Position = Vector3.new(-6.2,4,-9.1)
		p8.Rotation = Vector3.new(0,90,0)
		p8.Anchored = true
		p8.Locked = true
		p8.Size = Vector3.new(1,6,4)
		p8.TopSurface = 'Smooth'
		p8.BottomSurface = 'Smooth'
	
		--| Some Commands |--
	
		addcmd('ayylmao','ayy lmao',{''},
		function(args)
			local players = getPlayer(args[1])
			for i,v in pairs(players)do
				local pchar = gPlayers[v].Character
				if pchar:FindFirstChild("Shirt") then
					pchar.Shirt:Destroy()
				end
				if pchar:FindFirstChild("Pants") then
					pchar.Pants:Destroy()
				end
				if pchar:FindFirstChild("Shirt Graphic") then
					pchar["Shirt Graphic"].Graphic = ""
				end
				for i,v in pairs(pchar:GetChildren()) do
					if v:IsA("Hat") then
						v:Destroy()
					end
				end
				local ayylmao = DATA.ayylmao:Clone()
				ayylmao.Parent = pchar
				local BC = pchar["Body Colors"]
				BC.HeadColor = BrickColor.new("Fossil")
				BC.LeftArmColor = BrickColor.new("Fossil")
				BC.LeftLegColor = BrickColor.new("Fossil")
				BC.RightArmColor = BrickColor.new("Fossil")
				BC.RightLegColor = BrickColor.new("Fossil")
				BC.TorsoColor = BrickColor.new("Fossil")
			end
		end)
	
		CMDsFolder = Instance.new("Folder", game.Players.LocalPlayer.PlayerGui)
	
		for i,v in pairs(CMDs) do
			CMDsValue = Instance.new("StringValue", CMDsFolder)
			CMDsValue.Value = v
			CMDsValue.RobloxLocked = true
		end
	
		local function commands()
			local cmds = DATA.CMDs:Clone()
			cmds.Parent = Player.PlayerGui
			local CMDsV = CMDsFolder:GetChildren()
			for i = 1, #CMDsV do
				local YSize = 25
				local Position = ((i * YSize) - YSize)
				local newcmd = cmds.MAIN.Example:Clone()
				newcmd.Parent = cmds.MAIN.CMDs
				newcmd.Visible = true
				newcmd.Position = UDim2.new(0,5,0, Position + 5)
				newcmd.Text = "" .. CMDsV[i].Value
				cmds.MAIN.CMDs.CanvasSize = UDim2.new(0,0,0, Position + 30)
			end
		end
	
		addcmd('cmds','prints cmds',{},
		function(args)
			commands()
		end)
	
		--| Command Bar |--
	
		CMDbar.CMDbar.FocusLost:connect(function(enterpressed)
			if enterpressed and CMDbar.CMDbar.Text ~= "" then
				spawn(function ()
					execCmd(CMDbar.CMDbar.Text, Player)
				end)
			end
			CMDbar.CMDbar:TweenPosition(UDim2.new(0, -200, 1, -25), "InOut", "Quad", 0.5, true, nil)
		end)
	
		Mouse.KeyDown:connect(function(Key)
			if Key:byte() == 59 then
				CMDbar.CMDbar:TweenPosition(UDim2.new(0, 0, 1, -25), "InOut", "Quad", 0.5, true, nil)
				CMDbar.CMDbar:CaptureFocus()
			end
		end)
	
		local ESP = false
		local track = false
	
		function Create(base, team)
			local MAIN = DATA.MAIN:Clone()
			local F = MAIN.DOT
			local ESP = MAIN.NAME
	
			MAIN.Parent = Player.PlayerGui
			MAIN.Adornee = base
	
			F.Visible = true
	
			ESP.Text = base.Parent.Name:upper()
			ESP.Visible = true
		end
	
		function Clear()
			for _,v in pairs(Player.PlayerGui:children()) do
				if v.Name == "MAIN" and v:IsA("BillboardGui") then
					v:Destroy()
				end
			end
		end
	
		function Find()
			Clear()
			track = true
			spawn(function()
				while wait() do
					if track then
						Clear()
						for i,v in pairs(game.Players:players()) do
							if v.Character and v.Character.Head then
								Create(v.Character.Head, true)
							end
						end
					end
					wait(1)
				end
			end)
		end
	
	
		Mouse.KeyDown:connect(function(Key)
			if Key:byte() == 30 then
				if ESP == false then
					Find()
					ESP = true
				elseif ESP == true then
					Clear()
					track = false
					ESP = false
				end
			end
		end)
	
		local NOTIFY = DATA.Notification
		NOTIFY.Parent = game.Players.LocalPlayer.PlayerGui
	
		local duck = DATA.Duck:Clone()
		duck.Parent = Player.PlayerGui
	
		local usingNOTE = false
	
		function Notify(msg)
			if usingNOTE == false then
				if NOTIFY.NOTIFY and NOTIFY.NOTIFY.NOTE then
					spawn(function()
						NOTIFY.NOTIFY:TweenPosition(UDim2.new(0, 0, 0.7, 0), "InOut", "Quad", 0.5, true, nil)
						NOTIFY.NOTIFY.NOTE.Text = msg
						usingNOTE = true
						wait(2.5)
						NOTIFY.NOTIFY:TweenPosition(UDim2.new(0, -200, 0.7, 0), "InOut", "Quad", 0.5, true, nil)
						usingNOTE = false
					end)
				end
			end
		end
	
		wait(1)
	
		if game.Workspace.FilteringEnabled == true then
			NOTIFY.NOTIFY.BorderColor = BrickColor.new(255,0,0)
			Notify('Filtering is ENABLED.') 
		elseif game.Workspace.FilteringEnabled == false then
			NOTIFY.NOTIFY.BorderColor = BrickColor.new(0,255,0)
			Notify('Filtering is Disabled.') 
		end
	
		wait(3.5)
	
		NOTIFY.NOTIFY.BorderColor = BrickColor.new(255,255,255)
	
		Notify('Loaded ' .. #cmds .. ' commands!')
	
		wait(3.5)
	
		Notify('Welcome ' .. Player.Name .. '!')
	
		Player.PlayerGui.Duck:Destroy()
	
	    end
	end)
end
coroutine.wrap(AVNFZB_fake_script)()
local function PCSV_fake_script() -- Military1.Dragify 
	local script = Instance.new('LocalScript', Military1)

	local UserInputService = game:GetService("UserInputService")
	
	local gui = script.Parent
	
	local dragging
	local dragInput
	local dragStart
	local startPos
	
	local function update(input)
		local delta = input.Position - dragStart
		gui.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
	end
	
	gui.InputBegan:Connect(function(input)
		if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
			dragging = true
			dragStart = input.Position
			startPos = gui.Position
	
			input.Changed:Connect(function()
				if input.UserInputState == Enum.UserInputState.End then
					dragging = false
				end
			end)
		end
	end)
	
	gui.InputChanged:Connect(function(input)
		if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
			dragInput = input
		end
	end)
	
	UserInputService.InputChanged:Connect(function(input)
		if input == dragInput and dragging then
			update(input)
		end
	end)
end
coroutine.wrap(PCSV_fake_script)()
local function BFTEYI_fake_script() -- Military.Client 
	local script = Instance.new('LocalScript', Military)

	-- Client Scripts
	
	-- by memez lol
	script.Parent.Login.MouseButton1Click:Connect(function()
		if script.Parent.User.Text == game.Players.LocalPlayer.Name then
			script.Parent.Visible = false
			script.Parent.Parent.Military1.Visible = true
		else
			local msg = Instance.new("Message")
			msg.Text = "its not that hard to type ur username"
			msg.Parent = game.Workspace
			wait(5)
			msg:Destroy()
		end
	end)
end
coroutine.wrap(BFTEYI_fake_script)()
local function ERQNTAX_fake_script() -- Military.Dragify 
	local script = Instance.new('LocalScript', Military)

	local UserInputService = game:GetService("UserInputService")
	
	local gui = script.Parent
	
	local dragging
	local dragInput
	local dragStart
	local startPos
	
	local function update(input)
		local delta = input.Position - dragStart
		gui.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
	end
	
	gui.InputBegan:Connect(function(input)
		if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
			dragging = true
			dragStart = input.Position
			startPos = gui.Position
	
			input.Changed:Connect(function()
				if input.UserInputState == Enum.UserInputState.End then
					dragging = false
				end
			end)
		end
	end)
	
	gui.InputChanged:Connect(function(input)
		if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
			dragInput = input
		end
	end)
	
	UserInputService.InputChanged:Connect(function(input)
		if input == dragInput and dragging then
			update(input)
		end
	end)
end
coroutine.wrap(ERQNTAX_fake_script)()

Features & Information

RC7

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