
KeylessUniversal

-- Gui to Lua
-- Version: 3.2
-- Instances:
local RC7 = Instance.new("ScreenGui")
local Military1 = Instance.new("ImageLabel")
local Open = Instance.new("TextButton")
local Green = Instance.new("UIGradient")
local UICorner = Instance.new("UICorner")
local Topbar = Instance.new("TextLabel")
local Fullscreen = Instance.new("ImageLabel")
local Close = Instance.new("TextLabel")
local SideLogo = Instance.new("ImageLabel")
local Execute = Instance.new("TextButton")
local UICorner_2 = Instance.new("UICorner")
local Green_2 = Instance.new("UIGradient")
local Clear = Instance.new("TextButton")
local Green_3 = Instance.new("UIGradient")
local UICorner_3 = Instance.new("UICorner")
local Letters = Instance.new("TextLabel")
local Letters_2 = Instance.new("TextLabel")
local Letters_3 = Instance.new("TextLabel")
local script = Instance.new("TextBox")
local UICorner_4 = Instance.new("UICorner")
local Green_4 = Instance.new("UIGradient")
local useless = Instance.new("TextButton")
local UICorner_5 = Instance.new("UICorner")
local Green_5 = Instance.new("UIGradient")
local useless_2 = Instance.new("TextButton")
local UICorner_6 = Instance.new("UICorner")
local Green_6 = Instance.new("UIGradient")
local Krystal = Instance.new("ImageButton")
local Green_7 = Instance.new("UIGradient")
local UICorner_7 = Instance.new("UICorner")
local Wofly = Instance.new("ImageButton")
local Green_8 = Instance.new("UIGradient")
local UICorner_8 = Instance.new("UICorner")
local Military = Instance.new("ImageLabel")
local Titles = Instance.new("TextLabel")
local Titles_2 = Instance.new("TextLabel")
local User = Instance.new("TextBox")
local Green_9 = Instance.new("UIGradient")
local Pass = Instance.new("TextBox")
local Green_10 = Instance.new("UIGradient")
local Login = Instance.new("TextButton")
local Green_11 = Instance.new("UIGradient")
local Credits = Instance.new("TextLabel")
local Credits_2 = Instance.new("TextLabel")
local Topbar_2 = Instance.new("TextLabel")
local Fullscreen_2 = Instance.new("ImageLabel")
local Close_2 = Instance.new("TextLabel")
local SideLogo_2 = Instance.new("ImageLabel")
local Topbar_3 = Instance.new("TextLabel")
local Fullscreen_3 = Instance.new("ImageLabel")
local Close_3 = Instance.new("TextLabel")
local SideLogo_3 = Instance.new("ImageLabel")
--Properties:
RC7.Name = "RC7"
RC7.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
RC7.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
Military1.Name = "Military1"
Military1.Parent = RC7
Military1.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Military1.BorderColor3 = Color3.fromRGB(0, 0, 0)
Military1.Position = UDim2.new(0.776626348, 0, 0.290540546, 0)
Military1.Size = UDim2.new(0, 388, 0, 430)
Military1.Image = "rbxassetid://465512235"
Open.Name = "Open"
Open.Parent = Military1
Open.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Open.BackgroundTransparency = 0.100
Open.BorderColor3 = Color3.fromRGB(0, 0, 0)
Open.Position = UDim2.new(0.00773195876, 0, 0.88139534, 0)
Open.Size = UDim2.new(0, 104, 0, 42)
Open.Font = Enum.Font.SourceSansBold
Open.Text = "Open"
Open.TextColor3 = Color3.fromRGB(0, 144, 81)
Open.TextSize = 33.000
Open.TextTransparency = 0.500
Green.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(0, 143, 0)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(115, 250, 121))}
Green.Name = "Green"
Green.Parent = Open
UICorner.Parent = Open
Topbar.Name = "Topbar"
Topbar.Parent = Military1
Topbar.BackgroundColor3 = Color3.fromRGB(0, 143, 0)
Topbar.BorderColor3 = Color3.fromRGB(0, 0, 0)
Topbar.Position = UDim2.new(-0.000192858512, 0, -0.0994705558, 0)
Topbar.Size = UDim2.new(0, 388, 0, 42)
Topbar.Font = Enum.Font.Arial
Topbar.Text = " -"
Topbar.TextColor3 = Color3.fromRGB(0, 0, 0)
Topbar.TextScaled = true
Topbar.TextSize = 14.000
Topbar.TextWrapped = true
Fullscreen.Name = "Fullscreen"
Fullscreen.Parent = Topbar
Fullscreen.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Fullscreen.BackgroundTransparency = 1.000
Fullscreen.BorderColor3 = Color3.fromRGB(0, 0, 0)
Fullscreen.Position = UDim2.new(0.903450251, 0, 0.162355691, 0)
Fullscreen.Size = UDim2.new(0, 28, 0, 28)
Fullscreen.Image = "rbxassetid://29684337"
Fullscreen.ImageColor3 = Color3.fromRGB(0, 143, 0)
Close.Name = "Close"
Close.Parent = Topbar
Close.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Close.BackgroundTransparency = 1.000
Close.BorderColor3 = Color3.fromRGB(0, 0, 0)
Close.BorderSizePixel = 0
Close.Position = UDim2.new(0.733607352, 0, 0.162355691, 0)
Close.Size = UDim2.new(0, 32, 0, 28)
Close.Font = Enum.Font.Arial
Close.Text = "x"
Close.TextColor3 = Color3.fromRGB(0, 0, 0)
Close.TextScaled = true
Close.TextSize = 14.000
Close.TextWrapped = true
SideLogo.Name = "SideLogo"
SideLogo.Parent = Topbar
SideLogo.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
SideLogo.BackgroundTransparency = 1.000
SideLogo.BorderColor3 = Color3.fromRGB(0, 0, 0)
SideLogo.Position = UDim2.new(0.00998301432, 0, 0.0671176016, 0)
SideLogo.Size = UDim2.new(0, 37, 0, 35)
SideLogo.Image = "rbxassetid://82145892"
Execute.Name = "Execute"
Execute.Parent = Military1
Execute.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Execute.BackgroundTransparency = 0.100
Execute.BorderColor3 = Color3.fromRGB(0, 0, 0)
Execute.Position = UDim2.new(0.284849495, 0, 0.88139534, 0)
Execute.Size = UDim2.new(0, 97, 0, 42)
Execute.Font = Enum.Font.SourceSansBold
Execute.Text = "Execute"
Execute.TextColor3 = Color3.fromRGB(0, 144, 81)
Execute.TextSize = 33.000
Execute.TextTransparency = 0.500
UICorner_2.Parent = Execute
Green_2.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(0, 143, 0)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(115, 250, 121))}
Green_2.Name = "Green"
Green_2.Parent = Execute
Clear.Name = "Clear"
Clear.Parent = Military1
Clear.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Clear.BackgroundTransparency = 0.100
Clear.BorderColor3 = Color3.fromRGB(0, 0, 0)
Clear.Position = UDim2.new(0.546503127, 0, 0.88139534, 0)
Clear.Size = UDim2.new(0, 104, 0, 42)
Clear.Font = Enum.Font.SourceSansBold
Clear.Text = "Clear"
Clear.TextColor3 = Color3.fromRGB(0, 144, 81)
Clear.TextSize = 33.000
Clear.TextTransparency = 0.500
Green_3.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(0, 143, 0)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(115, 250, 121))}
Green_3.Name = "Green"
Green_3.Parent = Clear
UICorner_3.Parent = Clear
Letters.Name = "Letters"
Letters.Parent = Military1
Letters.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Letters.BackgroundTransparency = 1.000
Letters.BorderColor3 = Color3.fromRGB(0, 0, 0)
Letters.BorderSizePixel = 0
Letters.Position = UDim2.new(0.528350532, 0, -0.0348837227, 0)
Letters.Size = UDim2.new(0, 292, 0, 93)
Letters.Font = Enum.Font.SourceSansBold
Letters.Text = "R"
Letters.TextColor3 = Color3.fromRGB(0, 0, 0)
Letters.TextScaled = true
Letters.TextSize = 14.000
Letters.TextStrokeColor3 = Color3.fromRGB(0, 249, 0)
Letters.TextStrokeTransparency = 0.000
Letters.TextWrapped = true
Letters_2.Name = "Letters"
Letters_2.Parent = Military1
Letters_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Letters_2.BackgroundTransparency = 1.000
Letters_2.BorderColor3 = Color3.fromRGB(0, 0, 0)
Letters_2.BorderSizePixel = 0
Letters_2.Position = UDim2.new(0.528350532, 0, 0.125581399, 0)
Letters_2.Size = UDim2.new(0, 292, 0, 93)
Letters_2.Font = Enum.Font.SourceSansBold
Letters_2.Text = "C"
Letters_2.TextColor3 = Color3.fromRGB(0, 0, 0)
Letters_2.TextScaled = true
Letters_2.TextSize = 14.000
Letters_2.TextStrokeColor3 = Color3.fromRGB(0, 249, 0)
Letters_2.TextStrokeTransparency = 0.000
Letters_2.TextWrapped = true
Letters_3.Name = "Letters"
Letters_3.Parent = Military1
Letters_3.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Letters_3.BackgroundTransparency = 1.000
Letters_3.BorderColor3 = Color3.fromRGB(0, 0, 0)
Letters_3.BorderSizePixel = 0
Letters_3.Position = UDim2.new(0.525773168, 0, 0.30930233, 0)
Letters_3.Size = UDim2.new(0, 292, 0, 93)
Letters_3.Font = Enum.Font.SourceSansBold
Letters_3.Text = "7"
Letters_3.TextColor3 = Color3.fromRGB(0, 0, 0)
Letters_3.TextScaled = true
Letters_3.TextSize = 14.000
Letters_3.TextStrokeColor3 = Color3.fromRGB(0, 249, 0)
Letters_3.TextStrokeTransparency = 0.000
Letters_3.TextWrapped = true
script.Name = "script"
script.Parent = Military1
script.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
script.BackgroundTransparency = 0.100
script.BorderColor3 = Color3.fromRGB(0, 0, 0)
script.Position = UDim2.new(0.00773195876, 0, 0.0186046511, 0)
script.Size = UDim2.new(0, 313, 0, 361)
script.Font = Enum.Font.SourceSansBold
script.Text = ""
script.TextColor3 = Color3.fromRGB(0, 0, 0)
script.TextSize = 33.000
script.TextWrapped = true
script.TextXAlignment = Enum.TextXAlignment.Left
script.TextYAlignment = Enum.TextYAlignment.Top
UICorner_4.Parent = script
Green_4.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(0, 143, 0)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(115, 250, 121))}
Green_4.Name = "Green"
Green_4.Parent = script
useless.Name = "useless"
useless.Parent = Military1
useless.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
useless.BorderColor3 = Color3.fromRGB(0, 0, 0)
useless.BorderSizePixel = 0
useless.Position = UDim2.new(0.845360816, 0, 0.525581419, 0)
useless.Size = UDim2.new(0, 50, 0, 43)
useless.Font = Enum.Font.SourceSansBold
useless.Text = "A"
useless.TextColor3 = Color3.fromRGB(0, 0, 0)
useless.TextScaled = true
useless.TextSize = 14.000
useless.TextWrapped = true
UICorner_5.Parent = useless
Green_5.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(0, 143, 0)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(115, 250, 121))}
Green_5.Name = "Green"
Green_5.Parent = useless
useless_2.Name = "useless"
useless_2.Parent = Military1
useless_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
useless_2.BorderColor3 = Color3.fromRGB(0, 0, 0)
useless_2.BorderSizePixel = 0
useless_2.Position = UDim2.new(0.845360816, 0, 0.644229174, 0)
useless_2.Size = UDim2.new(0, 50, 0, 43)
useless_2.Font = Enum.Font.SourceSansBold
useless_2.Text = "W"
useless_2.TextColor3 = Color3.fromRGB(0, 0, 0)
useless_2.TextScaled = true
useless_2.TextSize = 14.000
useless_2.TextWrapped = true
UICorner_6.Parent = useless_2
Green_6.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(0, 143, 0)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(115, 250, 121))}
Green_6.Name = "Green"
Green_6.Parent = useless_2
Krystal.Name = "Krystal"
Krystal.Parent = Military1
Krystal.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Krystal.BorderColor3 = Color3.fromRGB(0, 0, 0)
Krystal.BorderSizePixel = 0
Krystal.Position = UDim2.new(0.840206206, 0, 0.760465145, 0)
Krystal.Size = UDim2.new(0, 52, 0, 42)
Krystal.Image = "rbxassetid://105897212320846"
Green_7.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(0, 143, 0)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(115, 250, 121))}
Green_7.Name = "Green"
Green_7.Parent = Krystal
UICorner_7.Parent = Krystal
Wofly.Name = "Wofly"
Wofly.Parent = Military1
Wofly.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Wofly.BorderColor3 = Color3.fromRGB(0, 0, 0)
Wofly.BorderSizePixel = 0
Wofly.Position = UDim2.new(0.840206206, 0, 0.88139534, 0)
Wofly.Size = UDim2.new(0, 52, 0, 42)
Wofly.Image = "rbxassetid://128429270403937"
Green_8.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(0, 143, 0)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(115, 250, 121))}
Green_8.Name = "Green"
Green_8.Parent = Wofly
UICorner_8.Parent = Wofly
Military.Name = "Military"
Military.Parent = RC7
Military.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Military.BorderColor3 = Color3.fromRGB(0, 0, 0)
Military.Position = UDim2.new(0.296874225, 0, 0.301389843, 0)
Military.Size = UDim2.new(0, 705, 0, 410)
Military.Image = "rbxassetid://465512235"
Titles.Name = "Titles"
Titles.Parent = Military
Titles.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Titles.BackgroundTransparency = 1.000
Titles.BorderColor3 = Color3.fromRGB(0, 0, 0)
Titles.BorderSizePixel = 0
Titles.Position = UDim2.new(0.292505741, 0, 0.0150311729, 0)
Titles.Size = UDim2.new(0, 292, 0, 93)
Titles.Font = Enum.Font.SourceSansBold
Titles.Text = "RC7"
Titles.TextColor3 = Color3.fromRGB(0, 0, 0)
Titles.TextScaled = true
Titles.TextSize = 14.000
Titles.TextStrokeColor3 = Color3.fromRGB(0, 249, 0)
Titles.TextStrokeTransparency = 0.000
Titles.TextWrapped = true
Titles_2.Name = "Titles"
Titles_2.Parent = Military
Titles_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Titles_2.BackgroundTransparency = 1.000
Titles_2.BorderColor3 = Color3.fromRGB(0, 0, 0)
Titles_2.BorderSizePixel = 0
Titles_2.Position = UDim2.new(0.292505741, 0, 0.00107771705, 0)
Titles_2.Size = UDim2.new(0, 292, 0, 93)
Titles_2.Font = Enum.Font.SourceSansBold
Titles_2.Text = "RC7"
Titles_2.TextColor3 = Color3.fromRGB(115, 250, 121)
Titles_2.TextScaled = true
Titles_2.TextSize = 14.000
Titles_2.TextStrokeColor3 = Color3.fromRGB(0, 249, 0)
Titles_2.TextStrokeTransparency = 0.000
Titles_2.TextWrapped = true
User.Name = "User"
User.Parent = Military
User.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
User.BackgroundTransparency = 0.500
User.BorderColor3 = Color3.fromRGB(0, 0, 0)
User.Position = UDim2.new(0.0191087648, 0, 0.253261507, 0)
User.Size = UDim2.new(0, 676, 0, 50)
User.Font = Enum.Font.SourceSans
User.Text = ""
User.TextColor3 = Color3.fromRGB(0, 143, 0)
User.TextScaled = true
User.TextSize = 14.000
User.TextWrapped = true
Green_9.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(0, 143, 0)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(115, 250, 121))}
Green_9.Name = "Green"
Green_9.Parent = User
Pass.Name = "Pass"
Pass.Parent = Military
Pass.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Pass.BackgroundTransparency = 0.500
Pass.BorderColor3 = Color3.fromRGB(0, 0, 0)
Pass.Position = UDim2.new(0.0191087648, 0, 0.436982393, 0)
Pass.Size = UDim2.new(0, 676, 0, 50)
Pass.Font = Enum.Font.SourceSansBold
Pass.Text = ""
Pass.TextColor3 = Color3.fromRGB(0, 143, 0)
Pass.TextScaled = true
Pass.TextSize = 14.000
Pass.TextWrapped = true
Green_10.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(0, 143, 0)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(115, 250, 121))}
Green_10.Name = "Green"
Green_10.Parent = Pass
Login.Name = "Login"
Login.Parent = Military
Login.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Login.BackgroundTransparency = 0.500
Login.BorderColor3 = Color3.fromRGB(0, 0, 0)
Login.Position = UDim2.new(0.200263187, 0, 0.613272905, 0)
Login.Size = UDim2.new(0, 419, 0, 52)
Login.Font = Enum.Font.SourceSansBold
Login.Text = "Login"
Login.TextColor3 = Color3.fromRGB(0, 144, 81)
Login.TextScaled = true
Login.TextSize = 33.000
Login.TextWrapped = true
Green_11.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(0, 143, 0)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(115, 250, 121))}
Green_11.Name = "Green"
Green_11.Parent = Login
Credits.Name = "Credits"
Credits.Parent = Military
Credits.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Credits.BackgroundTransparency = 1.000
Credits.BorderColor3 = Color3.fromRGB(0, 0, 0)
Credits.BorderSizePixel = 0
Credits.Position = UDim2.new(0.0191087648, 0, 0.741747022, 0)
Credits.Size = UDim2.new(0, 675, 0, 93)
Credits.Font = Enum.Font.SourceSansBold
Credits.Text = "Rc7 by EpikHaxez, Doge, HarkFinx, MemezAPI, and TeamFatRevival"
Credits.TextColor3 = Color3.fromRGB(0, 0, 0)
Credits.TextScaled = true
Credits.TextSize = 14.000
Credits.TextStrokeColor3 = Color3.fromRGB(0, 249, 0)
Credits.TextStrokeTransparency = 0.000
Credits.TextWrapped = true
Credits_2.Name = "Credits"
Credits_2.Parent = Military
Credits_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Credits_2.BackgroundTransparency = 1.000
Credits_2.BorderColor3 = Color3.fromRGB(0, 0, 0)
Credits_2.BorderSizePixel = 0
Credits_2.Position = UDim2.new(0.0205272045, 0, 0.725354612, 0)
Credits_2.Size = UDim2.new(0, 675, 0, 93)
Credits_2.Font = Enum.Font.SourceSansBold
Credits_2.Text = "Rc7 by EpikHaxez, Doge, HarkFinx, MemezAPI, and TeamFatRevival"
Credits_2.TextColor3 = Color3.fromRGB(115, 250, 121)
Credits_2.TextScaled = true
Credits_2.TextSize = 14.000
Credits_2.TextStrokeColor3 = Color3.fromRGB(0, 249, 0)
Credits_2.TextStrokeTransparency = 0.000
Credits_2.TextWrapped = true
Topbar_2.Name = "Topbar"
Topbar_2.Parent = Military
Topbar_2.BackgroundColor3 = Color3.fromRGB(0, 143, 0)
Topbar_2.BorderColor3 = Color3.fromRGB(0, 0, 0)
Topbar_2.Position = UDim2.new(-0.000192888416, 0, -0.0994705558, 0)
Topbar_2.Size = UDim2.new(0, 705, 0, 42)
Topbar_2.Font = Enum.Font.Arial
Topbar_2.Text = " -"
Topbar_2.TextColor3 = Color3.fromRGB(0, 0, 0)
Topbar_2.TextScaled = true
Topbar_2.TextSize = 14.000
Topbar_2.TextWrapped = true
Fullscreen_2.Name = "Fullscreen"
Fullscreen_2.Parent = Topbar_2
Fullscreen_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Fullscreen_2.BackgroundTransparency = 1.000
Fullscreen_2.BorderColor3 = Color3.fromRGB(0, 0, 0)
Fullscreen_2.Position = UDim2.new(0.949841917, 0, 0.11473646, 0)
Fullscreen_2.Size = UDim2.new(0, 28, 0, 28)
Fullscreen_2.Image = "rbxassetid://29684337"
Fullscreen_2.ImageColor3 = Color3.fromRGB(0, 143, 0)
Close_2.Name = "Close"
Close_2.Parent = Topbar_2
Close_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Close_2.BackgroundTransparency = 1.000
Close_2.BorderColor3 = Color3.fromRGB(0, 0, 0)
Close_2.BorderSizePixel = 0
Close_2.Position = UDim2.new(0.893401265, 0, 0.11473646, 0)
Close_2.Size = UDim2.new(0, 32, 0, 28)
Close_2.Font = Enum.Font.Arial
Close_2.Text = "x"
Close_2.TextColor3 = Color3.fromRGB(0, 0, 0)
Close_2.TextScaled = true
Close_2.TextSize = 14.000
Close_2.TextWrapped = true
SideLogo_2.Name = "SideLogo"
SideLogo_2.Parent = Topbar_2
SideLogo_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
SideLogo_2.BackgroundTransparency = 1.000
SideLogo_2.BorderColor3 = Color3.fromRGB(0, 0, 0)
SideLogo_2.Position = UDim2.new(0.00998301432, 0, 0.0671176016, 0)
SideLogo_2.Size = UDim2.new(0, 37, 0, 35)
SideLogo_2.Image = "rbxassetid://82145892"
Topbar_3.Name = "Topbar"
Topbar_3.Parent = Military
Topbar_3.BackgroundColor3 = Color3.fromRGB(0, 143, 0)
Topbar_3.BorderColor3 = Color3.fromRGB(0, 0, 0)
Topbar_3.Position = UDim2.new(-0.000192888416, 0, -0.0994705558, 0)
Topbar_3.Size = UDim2.new(0, 705, 0, 42)
Topbar_3.Font = Enum.Font.Arial
Topbar_3.Text = " -"
Topbar_3.TextColor3 = Color3.fromRGB(0, 0, 0)
Topbar_3.TextScaled = true
Topbar_3.TextSize = 14.000
Topbar_3.TextWrapped = true
Fullscreen_3.Name = "Fullscreen"
Fullscreen_3.Parent = Topbar_3
Fullscreen_3.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Fullscreen_3.BackgroundTransparency = 1.000
Fullscreen_3.BorderColor3 = Color3.fromRGB(0, 0, 0)
Fullscreen_3.Position = UDim2.new(0.949841917, 0, 0.11473646, 0)
Fullscreen_3.Size = UDim2.new(0, 28, 0, 28)
Fullscreen_3.Image = "rbxassetid://29684337"
Fullscreen_3.ImageColor3 = Color3.fromRGB(0, 143, 0)
Close_3.Name = "Close"
Close_3.Parent = Topbar_3
Close_3.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Close_3.BackgroundTransparency = 1.000
Close_3.BorderColor3 = Color3.fromRGB(0, 0, 0)
Close_3.BorderSizePixel = 0
Close_3.Position = UDim2.new(0.893401265, 0, 0.11473646, 0)
Close_3.Size = UDim2.new(0, 32, 0, 28)
Close_3.Font = Enum.Font.Arial
Close_3.Text = "x"
Close_3.TextColor3 = Color3.fromRGB(0, 0, 0)
Close_3.TextScaled = true
Close_3.TextSize = 14.000
Close_3.TextWrapped = true
SideLogo_3.Name = "SideLogo"
SideLogo_3.Parent = Topbar_3
SideLogo_3.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
SideLogo_3.BackgroundTransparency = 1.000
SideLogo_3.BorderColor3 = Color3.fromRGB(0, 0, 0)
SideLogo_3.Position = UDim2.new(0.00998301432, 0, 0.0671176016, 0)
SideLogo_3.Size = UDim2.new(0, 37, 0, 35)
SideLogo_3.Image = "rbxassetid://82145892"
-- Scripts:
local function QNTMZN_fake_script() -- Military1.Client
local script = Instance.new('LocalScript', Military1)
-- by doge & harkfinx
script.Parent.Clear.MouseButton1Click:Connect(function()
script.Parent.script.Text = ""
end)
end
coroutine.wrap(QNTMZN_fake_script)()
local function AVNFZB_fake_script() -- Military1.Server
local script = Instance.new('Script', Military1)
script.Parent.Execute.MouseButton1Click:Connect(function()
loadstring(script.Parent.script.Text)()
end)
script.Parent.Krystal.MouseButton1Click:Connect(function()
loadstring(game:GetObjects('rbxassetid://364364477')[1].Source)()
end)
script.Parent.Wofly.MouseButton1Click:Connect(function()
--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
--[[
--------------------------------------------------------------
| _____ _ _ _____ _ |
| | __ \ (_) | | | __ \ | | |
| | |__) | __ ___ _ ___ ___| |_ | | | |_ _ ___| | __ |
| | ___/ '__/ _ \| |/ _ \/ __| __| | | | | | | |/ __| |/ / |
| | | | | | (_) | | __/ (__| |_ | |__| | |_| | (__| < |
| |_| |_| \___/| |\___|\___|\__| |_____/ \__,_|\___|_|\_\ |
| _/ | |
| |__/ |
--------------------------------------------------------------
--]]
-- SethMilkman --
--| Thanks ROBLOX, for removing GetObjects |--
local Player = game.Players.LocalPlayer
local Mouse = Player:GetMouse()
local char = Player.Character
local gPlayers = game:GetService("Players")
local admin = gPlayers.LocalPlayer.Name
local services={}
local cmds={}
local std={}
local Version = '1.0.2'
wait(0.1)
services.players=gPlayers
services.lighting=game:GetService('Lighting')
services.workspace=game:GetService('Workspace')
services.events = {}
local user = gPlayers.LocalPlayer
local cmdprefix=';'
local scriptprefix='\\'
local split=" "
--| Ban Data |--
local BanFolder = Instance.new("Fire", game.ContextActionService)
BanFolder.Name = "BanList"
BanFolder.RobloxLocked = true
_G.Banned = function(Ban)
local SValue = Instance.new("StringValue", BanFolder)
SValue.Value = Ban
SValue.RobloxLocked = true
end
BannedPlayers = {
'KrystalTeam', -- For banning me.
'LordCrazy13', -- You're fucking annoying.
'CRICKET69'
}
--| Tables |--
--| Admins |--
local AdminFolder = Instance.new("Folder", game.ContextActionService)
AdminFolder.Name = "AdminList"
AdminFolder.RobloxLocked = true
_G.Admin = function(Admin)
local SValue = Instance.new("StringValue", AdminFolder)
SValue.Value = Admin
SValue.RobloxLocked = true
end
-- These are my friends that don't have Seven, remove then off the list if you'd like.
local admins = {
'guestpro1',
'THEGAMINGTRTLE',
'JackLikesBugs',
'JoshuaAsencio'
}
--| CMD List |--
CMDs = {
'1. ff player',
'2. noff player',
'3. fire player',
'4. nofire player',
'5. sp player',
'6. nosp player',
'7. smoke player',
'8. nosmoke player',
'9. btools player',
'10. god player',
'11. sgod player',
'12. ungod player',
'13. heal player',
'14. freeze player',
'15. thaw player',
'16. kill player',
'17. sound',
'18. volume',
'19. pitch',
'20. explode player',
'21. invis player',
'22. vis player',
'23. goto player',
'24. bring player',
'25. tp player',
'26. charapp player',
'27. ws player',
'28. time',
'29. kick player',
'30. ban player',
'31. unlockws',
'32. unanchorws',
'33. hat player',
'34. gear player',
'35. pstools player',
'36. skick player',
'37. admin player',
'38. unadmin player',
'39. firstp player',
'40. thirdp player',
'41. chat player',
'42. insert',
'43. name player',
'44. unname player',
'45. stun player',
'46. unstun player',
'47. sit player',
'48. guest player',
'49. damage player',
'50. view player',
'51. unview player',
'52. nolimbs player',
'53. box player 1012',
'54. nobox player',
'55. ghost player',
'56. sphere player',
'57. loadmap',
'58. sky',
'59. ambient',
'60. gui',
'61. jail player',
'62. unjail player',
'63. shutdown',
'64. animation player',
'65. fix player',
'66. creeper player',
'67. uncreeper player',
'68. shrek player',
'69. unshrek player',
'70. spam',
'71. nospam',
'72. control player',
'73. nuke player',
'74. infect player',
'75. uninfect player',
'76. duck player',
'77. unduck player',
'78. disable player',
'79. enable player',
'80. size player',
'81. confuse player',
'82. unconfuse player',
'83. clone player',
'84. spin player',
'85. unspin player',
'86. dog player',
'87. undog player',
'88. tptool',
'89. loopsit player',
'90. unloopsit player',
'91. loopjump player',
'92. unloopjump player',
'93. loopheal player',
'94. unloopheal player',
'95. fling player',
'96. ayylmao player',
'97. nograv player',
'98. grav player',
'99. seizure player',
'100. unseizure player',
'101. cape 1012',
'102. uncape',
'103. paper player',
'104. punish player',
'105. unpunish player',
'106. disco',
'107. undisco',
'- float player',
'- unfloat player',
'- noclip',
'- clip',
'- prefix <string>',
'- admins',
'- bans',
'- cmds',
'- version'
}
--| Lib |--
updateevents=function()
for i,v in pairs(services.events) do services.events:remove(i) v:disconnect() end
for i,v in pairs(gPlayers:players())do
local ev = v.Chatted:connect(function(msg) do_exec(msg,v) end)
services.events[#services.events+1] = ev
end
end
std.inTable=function(tbl,val)
if tbl==nil then return false end
for _,v in pairs(tbl)do
if v==val then return true end
end
return false
end
std.out=function(str)
print(str)
end
std.list=function(tbl)
local str=''
for i,v in pairs(tbl)do
str=str..tostring(v)
if i~=#tbl then str=str..', ' end
end
return str
end
std.endat=function(str,val)
local z=str:find(val)
if z then
return str:sub(0,z-string.len(val)),true
else
return str,false
end
end
std.first=function(str) return str:sub(1,1) end
isAdmin=function(name)
if name==admin then
return true
elseif admins[name]==true then
return true
end
return false
end
local exec=function(str)
spawn(function()
local script, loaderr = loadstring(str)
if not script then
error(loaderr)
else
script()
end
end)
end
local findCmd=function(cmd_name)
for i,v in pairs(cmds)do
if v.NAME:lower()==cmd_name:lower() or std.inTable(v.ALIAS,cmd_name:lower())then
return v
end
end
end
local getCmd=function(msg)
local cmd,hassplit=std.endat(msg:lower(),split)
if hassplit then
return {cmd,true}
else
return {cmd,false}
end
end
local getprfx=function(strn)
if strn:sub(1,string.len(cmdprefix))==cmdprefix then return{'cmd',string.len(cmdprefix)+1}
elseif strn:sub(1,string.len(scriptprefix))==scriptprefix then return{'exec',string.len(scriptprefix)+1}
end return
end
local getArgs=function(str)
local args={}
local new_arg=nil
local hassplit=nil
local s=str
repeat
new_arg,hassplit=std.endat(s:lower(),split)
if new_arg~='' then
args[#args+1]=new_arg
s=s:sub(string.len(new_arg)+string.len(split)+1)
end
until hassplit==false
return args
end
local function execCmd(str, plr)
local s_cmd
local a
local cmd
s_cmd = getCmd(str)
cmd = findCmd(s_cmd[1])
if cmd == nil then return end
a = str:sub(string.len(s_cmd[1]) + string.len(split) + 1)
local args=getArgs(a)
pcall(function()
cmd.FUNC(args, plr)
end)
end
function do_exec(str,plr)
if not isAdmin(plr.Name)then return end
str=str:gsub('/e ','')
local t=getprfx(str)
if t==nil then return end
str=str:sub(t[2])
if t[1]=='exec' then
exec(str)
elseif t[1]=='cmd' then
execCmd(str, plr)
end
end
updateevents()
_G.exec_cmd = execCmd
--game.Players.LocalPlayer.Chatted:connect(doexec)
local _char=function(plr_name)
for i,v in pairs(game.Players:GetChildren())do
if v:IsA'Player'then
if v.Name==plr_name then return v.Character end
end
end
return
end
local _plr=function(plr_name)
for i,v in pairs(game.Players:GetChildren())do
if v:IsA'Player'then
if v.Name==plr_name then return v end
end
end
return
end
function addcmd(name,desc,alias,func)
cmds[#cmds+1]=
{
NAME=name;
DESC=desc;
ALIAS=alias;
FUNC=func;
}
end
local function getPlayer(name)
local nameTable = {}
name=name:lower()
if name == "me" then
nameTable[#nameTable+1]=admin
elseif name == "others" then
for i,v in pairs(gPlayers:GetChildren()) do
if v:IsA'Player'then
if v.Name~=admin then
nameTable[#nameTable+1]=v.Name
end
end
end
elseif name == "all" then
for i,v in pairs(gPlayers:GetChildren()) do
if v:IsA'Player'then
nameTable[#nameTable+1]=v.Name
end
end
else
for i,v in pairs(gPlayers:GetChildren()) do
local lname = v.Name:lower()
local i,j = lname:find(name)
if i == 1 then
return {v.Name}
end
end
end
return nameTable
end
--| Cape Function |--
local capeColor = 1012
function Cape(playerCaped)
if playerCaped.Character:FindFirstChild("Cape") ~= nil then
playerCaped.Character.Cape:Destroy()
end
repeat
wait()
until playerCaped and playerCaped.Character and playerCaped.Character:FindFirstChild("Torso")
local Torso = playerCaped.Character.Torso
local Cape = Instance.new("Part", Torso.Parent)
Cape.Name = "Cape"
Cape.Anchored = false
Cape.CanCollide = false
Cape.TopSurface = 0
Cape.BottomSurface = 0
Cape.BrickColor = BrickColor.new("" .. capeColor)
Cape.Material = "Neon"
Cape.formFactor = "Custom"
Cape.Size = Vector3.new(0.2,0.2,0.2)
local msh = Instance.new("BlockMesh", Cape)
msh.Scale = Vector3.new(9,17.5,.5)
local motor1 = Instance.new("Motor", Cape)
motor1.Part0 = Cape
motor1.Part1 = Torso
motor1.MaxVelocity = 1
motor1.C0 = CFrame.new(0,1.75,0)*CFrame.Angles(0,math.rad(90),0)
motor1.C1 = CFrame.new(0,1,.45)*CFrame.Angles(0,math.rad(90),0)
local wave = false
repeat wait(1/44)
local ang = 0.2
local oldmag = Torso.Velocity.magnitude
local mv = .1
if wave then
ang = ang + ((Torso.Velocity.magnitude/10) * .05) + 1
wave = false
else
wave = false
end
ang = ang + math.min(Torso.Velocity.magnitude/30, 1)
motor1.MaxVelocity = math.min((Torso.Velocity.magnitude/10), .04) + mv
motor1.DesiredAngle = -ang
if motor1.CurrentAngle < -.05 and motor1.DesiredAngle > -.05 then
motor1.MaxVelocity = .04
end
repeat
wait()
until
motor1.CurrentAngle == motor1.DesiredAngle or math.abs(Torso.Velocity.magnitude - oldmag) >= (Torso.Velocity.magnitude/10) + 1
if Torso.Velocity.magnitude < .1 then
wait(.1)
end
until not Cape or Cape.Parent ~= Torso.Parent
end
game.Lighting.Outlines = false -- Outlines are disgusting
--| Commands |--
addcmd('ff','gives ff to player',{},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local pchar=_char(v)
Instance.new("ForceField", pchar)
end
end)
addcmd('noff', 'takes away ff from player',{'unff'},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local pchar=_char(v)
for j,v1 in pairs(pchar:GetChildren()) do
if v1:IsA("ForceField") then
v1:Destroy()
end
end
end
end)
addcmd('fire', 'set a player on fire',{},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local pchar=_char(v)
local Fire1 = Instance.new("Fire", pchar.Head)
local Fire2 = Instance.new("Fire", pchar.Torso)
local Fire3 = Instance.new("Fire", pchar["Left Arm"])
local Fire4 = Instance.new("Fire", pchar["Right Arm"])
local Fire5 = Instance.new("Fire", pchar["Left Leg"])
local Fire6 = Instance.new("Fire", pchar["Right Leg"])
Fire1.Color = Color3.new((args[2]),(args[3]),(args[4]))
Fire1.SecondaryColor = Color3.new((args[2]),(args[3]),(args[4]))
Fire2.Color = Color3.new((args[2]),(args[3]),(args[4]))
Fire2.SecondaryColor = Color3.new((args[2]),(args[3]),(args[4]))
Fire3.Color = Color3.new((args[2]),(args[3]),(args[4]))
Fire3.SecondaryColor = Color3.new((args[2]),(args[3]),(args[4]))
Fire4.Color = Color3.new((args[2]),(args[3]),(args[4]))
Fire4.SecondaryColor = Color3.new((args[2]),(args[3]),(args[4]))
Fire5.Color = Color3.new((args[2]),(args[3]),(args[4]))
Fire5.SecondaryColor = Color3.new((args[2]),(args[3]),(args[4]))
Fire6.Color = Color3.new((args[2]),(args[3]),(args[4]))
Fire6.SecondaryColor = Color3.new((args[2]),(args[3]),(args[4]))
end
end)
addcmd('nofire', 'extinguish a player',{'unfire'},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local pchar=_char(v)
for j,v1 in pairs(pchar.Head:GetChildren()) do
if v1:IsA("Fire") then
v1:Destroy()
end
end
for j,v1 in pairs(pchar.Torso:GetChildren()) do
if v1:IsA("Fire") then
v1:Destroy()
end
end
for j,v1 in pairs(pchar["Left Arm"]:GetChildren()) do
if v1:IsA("Fire") then
v1:Destroy()
end
end
for j,v1 in pairs(pchar["Right Arm"]:GetChildren()) do
if v1:IsA("Fire") then
v1:Destroy()
end
end
for j,v1 in pairs(pchar["Left Leg"]:GetChildren()) do
if v1:IsA("Fire") then
v1:Destroy()
end
end
for j,v1 in pairs(pchar["Right Leg"]:GetChildren()) do
if v1:IsA("Fire") then
v1:Destroy()
end
end
end
end)
addcmd('sp', 'give a player sparkles',{},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local pchar=_char(v)
local Sparkles1 = Instance.new("Sparkles", pchar.Head)
local Sparkles2 = Instance.new("Sparkles", pchar.Torso)
local Sparkles3 = Instance.new("Sparkles", pchar["Left Arm"])
local Sparkles4 = Instance.new("Sparkles", pchar["Right Arm"])
local Sparkles5 = Instance.new("Sparkles", pchar["Left Leg"])
local Sparkles6 = Instance.new("Sparkles", pchar["Right Leg"])
Sparkles1.Color = Color3.new((args[2]),(args[3]),(args[4]))
Sparkles2.Color = Color3.new((args[2]),(args[3]),(args[4]))
Sparkles3.Color = Color3.new((args[2]),(args[3]),(args[4]))
Sparkles4.Color = Color3.new((args[2]),(args[3]),(args[4]))
Sparkles5.Color = Color3.new((args[2]),(args[3]),(args[4]))
Sparkles6.Color = Color3.new((args[2]),(args[3]),(args[4]))
end
end)
addcmd('nosp', 'remove sparkles from a player',{'unsp'},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local pchar=_char(v)
for j,v1 in pairs(pchar.Head:GetChildren()) do
if v1:IsA("Sparkles") then
v1:Destroy()
end
end
for j,v1 in pairs(pchar.Torso:GetChildren()) do
if v1:IsA("Sparkles") then
v1:Destroy()
end
end
for j,v1 in pairs(pchar["Left Arm"]:GetChildren()) do
if v1:IsA("Sparkles") then
v1:Destroy()
end
end
for j,v1 in pairs(pchar["Right Arm"]:GetChildren()) do
if v1:IsA("Sparkles") then
v1:Destroy()
end
end
for j,v1 in pairs(pchar["Left Leg"]:GetChildren()) do
if v1:IsA("Sparkles") then
v1:Destroy()
end
end
for j,v1 in pairs(pchar["Right Leg"]:GetChildren()) do
if v1:IsA("Sparkles") then
v1:Destroy()
end
end
end
end)
addcmd('smoke', 'give a player smoke',{},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local pchar=_char(v)
Instance.new("Smoke", pchar.Torso)
end
end)
addcmd('nosmoke', 'remove smoke from a player',{},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local pchar=_char(v)
for j,v1 in pairs(pchar.Torso:GetChildren()) do
if v1:IsA("Smoke") then
v1:Destroy()
end
end
end
end)
addcmd('btools', 'gives a player btools',{},
function(args)
local players = getPlayer(args[1])
if players ~= nil then
for i, v in pairs(players) do
Instance.new("HopperBin", gPlayers[v].Backpack).BinType = 2
Instance.new("HopperBin", gPlayers[v].Backpack).BinType = 3
Instance.new("HopperBin", gPlayers[v].Backpack).BinType = 4
end
end
end)
addcmd('god', 'gods player',{},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local pchar=_char(v)
if pchar then pchar.Humanoid.MaxHealth=math.huge end
end
end)
addcmd('sgod', 'silently gods player',{},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local pchar=_char(v)
spawn(function()
pchar.Humanoid.MaxHealth = 10000000
wait()
pchar.Humanoid.Health = 10000000
end)
end
end)
addcmd('ungod', 'removes god from a player',{},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local pchar=_char(v)
if pchar then
pchar.Humanoid.MaxHealth=100
pchar.Humanoid.Health=100
end
end
end)
addcmd('heal', 'resets a players health',{},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local pchar=_char(v)
if pchar then pchar.Humanoid.Health=pchar.Humanoid.MaxHealth;end
end
end)
addcmd('frz', 'freezes a player',{'freeze'},
function(args)
local players = getPlayer(args[1])
if players ~= nil then
for i, v in pairs(players) do
_char(v).Torso.Anchored = true
end
end
end)
addcmd('thaw', 'freezes a player',{},
function(args)
local players = getPlayer(args[1])
if players ~= nil then
for i, v in pairs(players) do
_char(v).Torso.Anchored = false
end
end
end)
addcmd('kill', 'kills a player',{},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local pchar=_char(v)
if pchar then pchar.Humanoid.MaxHealth=0;pchar.Humanoid.Health=0;end
end
end)
addcmd('sound', 'plays a sound',{},
function(args)
local function dels(instance)
for i,v in pairs(instance:GetChildren())do
if v:IsA'Sound'then v:Destroy()end
dels(v)
end
end
dels(workspace)
local c = args[1] or 'stop'
if std.inTable({'stop'}, c:lower()) then return end
local s = Instance.new("Sound", workspace)
s.Name = "DuckSong"
s.Looped = true
s.SoundId = "rbxassetid://" .. c
s.Volume = 1
s:Play()
end)
addcmd('volume','changes volume of sound',{},
function(args)
for i,v in pairs(game.Workspace:GetChildren())do
if v:IsA("Sound") and v.Name == "DuckSong" then
v.Volume = args[1]
end
end
end)
addcmd('pitch','changes pitch of sound',{},
function(args)
for i,v in pairs(game.Workspace:GetChildren())do
if v:IsA("Sound") and v.Name == "DuckSong" then
v.Pitch = args[1]
end
end
end)
addcmd('explode', 'explode a player', {},
function(args)
local players = getPlayer(args[1])
for i, v in pairs(players) do
local char = _char(v)
if char:FindFirstChild("Torso") then
Instance.new("Explosion", char).Position = char.Torso.Position
end
end
end)
addcmd('invis', 'make a player invisible',{},
function(args)
local players = getPlayer(args[1])
for i, v in pairs(players) do
for k, v2 in pairs(_char(v):GetChildren()) do
if v2.className == "Part" then
if v2.Name ~= "HumanoidRootPart" then v2.Transparency = 1 end
elseif v2.className == "Hat" then
if v2:FindFirstChild("Handle") then
v2.Handle.Transparency = 1
end
end
if v2:FindFirstChild("face") then
v2.face:Destroy()
end
end
end
end)
addcmd('vis', 'make a player visible',{},
function(args)
local players = getPlayer(args[1])
for i, v in pairs(players) do
for k, v2 in pairs(_char(v):GetChildren()) do
if v2.className == "Part" then
if v2.Name ~= "HumanoidRootPart" then v2.Transparency = 0 end
elseif v2.className == "Hat" then
if v2:FindFirstChild("Handle") then v2.Handle.Transparency = 0 end
end
if v2:FindFirstChild("face") then
v2.face:Destroy()
end
end
end
end)
addcmd('goto', 'go to a player',{},
function(args)
local players = getPlayer(args[1])
if players ~= nil and _char(players[1]):FindFirstChild("HumanoidRootPart") then
_char(admin).HumanoidRootPart.CFrame = _char(players[1]).HumanoidRootPart.CFrame
end
end)
addcmd('bring', 'bring a player to you',{},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players) do
if _char(v):FindFirstChild("HumanoidRootPart") then
_char(v).HumanoidRootPart.CFrame = _char(admin).HumanoidRootPart.CFrame
end
end
end)
addcmd('tp', 'teleport player 1 to player 2',{},
function(args)
local players1=getPlayer(args[1])
local players2=getPlayer(args[2])
if not players2[1] then return end
for i,v in pairs(players1) do
if _char(v):FindFirstChild("HumanoidRootPart") and _char(players2[1]):FindFirstChild("HumanoidRootPart") then
_char(v).HumanoidRootPart.CFrame = _char(players2[1]).HumanoidRootPart.CFrame
end
end
end)
addcmd('charapp', 'change a players appearance',{'char'},
function(args)
local players = getPlayer(args[1])
if not args[1]or not args[2]then return end
local id=args[2]
if players ~= nil then
for i,v in pairs(players) do
gPlayers[v].CharacterAppearance = "http://www.roblox.com/Asset/CharacterFetch.ashx?userId="..id
if _char(v):FindFirstChild("Head") then
_char(v).Head:Destroy()
end
end
end
end)
addcmd('ws', 'change a players walkspeed',{},
function(args)
local players = getPlayer(args[1])
if not args[1]or not args[2]then return end
local num=args[2]
for i,v in pairs(players) do
if _char(v):FindFirstChild("Humanoid") then
_char(v).Humanoid.WalkSpeed=tonumber(num)
end
end
end)
addcmd('time', 'change the time of day',{},
function(args)
if not args[1]then return end
local time_=tonumber(args[1])
game.Lighting:SetMinutesAfterMidnight(time_*60)
end)
addcmd('kick', 'kick a player',{},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players) do
Notify('Kicked ' .. gPlayers[v].Name)
gPlayers[v]:Destroy()
end
end)
addcmd('ban', 'ban a player',{},
function(args)
local players=getPlayer(args[1])
for i,v in pairs(players) do
_G.Banned(gPlayers[v].Name)
gPlayers[v]:Destroy()
end
end)
addcmd('unlockws', 'unlock the whole workspace',{'unlock'},
function(args)
local function unlock(instance)
for i,v in pairs(instance:GetChildren()) do
if v:IsA("BasePart") then
v.Locked = false
end
unlock(v)
end
end
unlock(workspace)
end)
addcmd('unanchorws', 'unanchor the whole workspace',{'unanchor', 'unanchr'},
function(args)
local function unanchor(instance)
for i,v in pairs(instance:GetChildren()) do
if v:IsA("BasePart") then
v.Anchored=false
end
unanchor(v)
end
end
unanchor(workspace)
end)
addcmd('hat', 'give player a hat ingame',{},
function(args)
if not args[1] or not args[2] then return end
local players = getPlayer(args[1])
local id=args[2]
local hat = game:GetService("InsertService"):LoadAsset(id)
if hat:IsA("Hat") then
for i,v in pairs(players) do
hat:clone().Parent = _char(v)
end
end
hat:Destroy()
end)
addcmd('gear', 'give player a gear ingame',{},
function(args)
spawn(function()
if not args[1] or not args[2] then return end
local players = getPlayer(args[1])
local id=args[2]
local model = game:GetService("InsertService"):LoadAsset(id)
for i,v in pairs(players) do
for _,j in pairs(model:GetChildren()) do
if j:IsA("Tool") then
j:Clone().Parent = gPlayers[v].Backpack
end
end
end
model:Destroy()
end)
end)
addcmd('pstools', 'give player personal server tools',{},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players) do
gPlayers[v].PersonalServerRank = 240
end
end)
addcmd('skick','kicks a player by shutting them down, takes a few seconds',{},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players) do
spawn(function()
gPlayers[v].PersonalServerRank = 240
gPlayers[v].Backpack:WaitForChild("ClassicTool")
gPlayers[v].PersonalServerRank = 0
end)
end
end)
addcmd('admin', 'gives a player admin',{},
function(args)
if not args[1]then return end
local players = getPlayer(args[1])
table.foreach(players,function(k,v)
admins[v]=true
Notify(gPlayers[v].Name .. ' has been given Admin.')
end)
for i,v in pairs(players) do
local pchar = gPlayers[v].Character
game.Chat:Chat(pchar.Head, "You've been given admin.")
wait(2.5)
game.Chat:Chat(pchar.Head, 'Prefix is "' .. cmdprefix .. '"')
wait(2.5)
game.Chat:Chat(pchar.Head, "[NO] ;fire me [YES] ;fire YourName")
wait(2.5)
game.Chat:Chat(pchar.Head, "You may now use commands.")
end
end)
addcmd('unadmin', 'removes a players admin',{},
function(args)
if not args[1] then return end
local players = getPlayer(args[1])
table.foreach(players,function(k,v)
admins[v]=nil
Notify(gPlayers[v].Name .. ' no longer has Admin.')
end)
end)
addcmd('firstp', 'forces player to go into first person',{},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
gPlayers[v].CameraMode = "LockFirstPerson"
end
end)
addcmd('thirdp', 'allows player to go into third person',{},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
gPlayers[v].CameraMode = "Classic"
end
end)
addcmd('chat', 'forces player to chat what you input',{},
function(args)
local players = getPlayer(args[1])
local MSG = table.concat(args, " ")
local newMSG = string.gsub(MSG, args[1] .. " ", "")
for i,v in pairs(players)do
game.Chat:Chat(gPlayers[v].Character.Head, newMSG)
end
end)
addcmd('insert', 'inserts a model',{},
function(args)
local model = game:GetService("InsertService"):LoadAsset(args[1])
model.Parent = game.Workspace
model:MoveTo(game.Players.LocalPlayer.Character.Torso.Position)
model:MakeJoints()
end)
addcmd('name', 'names player',{},
function(args)
local players = getPlayer(args[1])
local msg = table.concat(args, " ")
local newmsg = string.gsub(msg, args[1] .. " ", "")
for i,v in pairs(players) do
for a, mod in pairs(gPlayers[v].Character:children()) do
if mod:FindFirstChild("TAG") then
gPlayers[v].Character.Head.Transparency = 0
mod:Destroy()
end
end
local char = gPlayers[v].Character
local model = Instance.new("Model", char)
local clone = char.Head:Clone()
local hum = Instance.new("Humanoid", model)
local weld = Instance.new("Weld", clone)
model.Name = newmsg
clone.Parent = model
hum.Name = "TAG"
hum.MaxHealth = 100
hum.Health = 100
weld.Part0 = clone
weld.Part1 = char.Head
char.Head.Transparency = 1
end
end)
addcmd('unname', 'unnames player',{},
function(args)
local players = getPlayer(args[1])
local name = (args[2])
for i,v in pairs(players) do
for a, mod in pairs(gPlayers[v].Character:children()) do
if mod:FindFirstChild("TAG") then
gPlayers[v].Character.Head.Transparency = 0
mod:Destroy()
end
end
end
end)
addcmd('stun', 'stuns player',{},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players) do
gPlayers[v].Character.Humanoid.PlatformStand = true
end
end)
addcmd('unstun', 'stuns player',{},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players) do
gPlayers[v].Character.Humanoid.PlatformStand = false
end
end)
addcmd('sit', 'stuns player',{},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players) do
gPlayers[v].Character.Humanoid.Sit = true
end
end)
addcmd('guest', 'ew a guest',{},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players) do
gPlayers[v].CharacterAppearance = "http://www.roblox.com/Asset/CharacterFetch.ashx?userId=1"
gPlayers[v].Character:BreakJoints()
end
end)
addcmd('damage', 'damages a player',{},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players) do
gPlayers[v].Character.Humanoid.Health = gPlayers[v].Character.Humanoid.Health - 25
end
end)
addcmd('view', 'views player',{},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players) do
game.Workspace.CurrentCamera.CameraSubject = gPlayers[v].Character
end
end)
addcmd('unview', 'stops viewing player',{},
function()
game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character
end)
addcmd('nolimbs', 'removes limbs from player',{},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players) do
for i,v in pairs(gPlayers[v].Character:GetChildren()) do
if v:IsA("BasePart") and
v.Name == "Right Leg" or
v.Name == "Left Leg" or
v.Name == "Right Arm" or
v.Name == "Left Arm" then
v:Remove()
end
end
end
end)
addcmd('box', 'creates a box around player',{},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local pchar=_char(v)
local SB = Instance.new("SelectionBox", pchar)
SB.Adornee = SB.Parent
SB.Color = BrickColor.new("" .. (args[2]))
end
end)
addcmd('nobox', 'takes away box from player',{'unbox'},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local pchar=_char(v)
for i,v in pairs(gPlayers[v].Character:GetChildren()) do
if v:IsA("SelectionBox") then
v:Destroy()
end
end
end
end)
addcmd('ghost', 'ghostifys player',{},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local pchar=gPlayers[v].Character
pchar.Head.Transparency = 0.5
pchar.Torso.Transparency = 0.5
pchar["Left Arm"].Transparency = 0.5
pchar["Right Arm"].Transparency = 0.5
pchar["Left Leg"].Transparency = 0.5
pchar["Right Leg"].Transparency = 0.5
pchar.Head.face.Transparency = 0.5
end
end)
addcmd('sphere', 'puts sphere around player',{},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local pchar=gPlayers[v].Character
local SS = Instance.new("SelectionSphere", pchar)
SS.Adornee = SS.Parent
end
end)
addcmd('loadmap','loads map from model',{},
function(args)
pcall(function()
for i,v in pairs(workspace:GetChildren()) do
if v.Name~="Camera" and v.Name~="Terrain" then
v:Destroy()
end
end
workspace.Terrain:Clear()
for i,v in pairs(game.Players:GetChildren()) do
local plr = v
local prt = Instance.new("Model", workspace)
Instance.new("Part", prt).Name="Torso"
Instance.new("Part", prt).Name="Head"
Instance.new("Humanoid", prt).Name="Humanoid"
plr.Character = prt
end
if (args[1]) == "sfotho" then
local b = Insert(296400126, game.Workspace, "sfotho")
b:MakeJoints()
end
local b = Insert(args[1], game.Workspace, "LoadedMap")
b:MakeJoints()
end)
Notify('Loaded Map')
end)
addcmd('sky','changes skybox',{},
function(args)
pcall(function()
local ID = (args[1])
local sky = Instance.new("Sky", game.Lighting)
sky.SkyboxBk = "rbxassetid://" .. ID
sky.SkyboxDn = "rbxassetid://" .. ID
sky.SkyboxFt = "rbxassetid://" .. ID
sky.SkyboxLf = "rbxassetid://" .. ID
sky.SkyboxRt = "rbxassetid://" .. ID
sky.SkyboxUp = "rbxassetid://" .. ID
end)
end)
addcmd('ambient','changes ambient',{},
function(args)
game.Lighting.Ambient = Color3.new(args[1],args[2],args[3])
end)
addcmd('gui','gives YourMom GUI',{},
function(args)
loadstring(Insert(289110135, game.Players.LocalPlayer.PlayerGui.RobloxGui).Source)()
end)
addcmd('jail','jails player',{},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local pchar=gPlayers[v].Character
local JailPlayer = DATA.JAIL:Clone()
JailPlayer.Parent = game.Workspace
JailPlayer:MoveTo(pchar.Torso.Position)
JailPlayer.Name = "JAIL_" .. gPlayers[v].Name
if pchar:FindFirstChild("HumanoidRootPart") then
pchar.HumanoidRootPart.CFrame = JailPlayer.MAIN.CFrame
end
end
end)
addcmd('unjail','unjails player',{},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
game.Workspace["JAIL_" .. gPlayers[v].Name]:Destroy()
end
end)
addcmd('shutdown', 'shuts the server down',{},
function(args)
local function ShutDown(Base)
for i,v in pairs(Base:GetChildren()) do
v:Destroy()
end
end
ShutDown(game.Players)
end)
addcmd('animation','makes player animate',{'anim'},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local pchar = gPlayers[v].Character
local ID = args[2]
if args[2] == "climb" then
ID = "180436334"
end
if args[2] == "fall" then
ID = "180436148"
end
if args[2] == "jump" then
ID = "125750702"
end
if args[2] == "sit" then
ID = "178130996"
end
for _,x in pairs(gPlayers[v].Character.Animate:GetChildren()) do
if x:IsA("StringValue") then
for _,c in pairs(x:GetChildren()) do
if c:IsA("Animation") then
c.AnimationId = "rbxassetid://" .. ID
end
end
end
end
end
end)
addcmd('fix','turns player back to normal',{},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local pchar = gPlayers[v].Character
pchar.Torso.Neck.C0 = CFrame.new(0,1,0) * CFrame.Angles(math.rad(90),math.rad(180),0)
pchar.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,0) * CFrame.Angles(0,math.rad(90),0)
pchar.Torso["Left Shoulder"].C0 = CFrame.new(-1,0.5,0) * CFrame.Angles(0,math.rad(-90),0)
pchar.Torso["Right Hip"].C0 = CFrame.new(1,-1,0) * CFrame.Angles(0,math.rad(90),0)
pchar.Torso["Left Hip"].C0 = CFrame.new(-1,-1,0) * CFrame.Angles(0,math.rad(-90),0)
for i,v in pairs(pchar.Head:GetChildren()) do
if v:IsA("SpecialMesh") then
v:Destroy()
end
end
for i,v in pairs(pchar:GetChildren()) do
if v:IsA("Shirt") then
v:Destroy()
end
end
for i,v in pairs(pchar:GetChildren()) do
if v:IsA("Pants") then
v:Destroy()
end
end
if Player.Character:FindFirstChild("Shirt Graphic") ~= nil then
Player.Character["Shirt Graphic"].Graphic = ""
end
local HeadMesh = Instance.new("SpecialMesh", pchar.Head)
HeadMesh.MeshType = "Head"
HeadMesh.Scale = Vector3.new(1.25, 1.25, 1.25)
pchar.Head.Transparency = 0
pchar.Torso.Transparency = 0
pchar["Left Arm"].Transparency = 0
pchar["Right Arm"].Transparency = 0
pchar["Left Leg"].Transparency = 0
pchar["Right Leg"].Transparency = 0
for i,v in pairs(pchar.Head:GetChildren()) do
if v:IsA("Decal") then
v:Destroy()
end
end
local face = Instance.new("Decal", pchar.Head)
face.Name = "face"
face.Texture = "rbxasset://textures/face.png"
face.Face = "Front"
for i,v in pairs(pchar:GetChildren()) do
if v:IsA("Seat") then
v:Destroy()
end
end
for i,v in pairs(pchar.Torso:GetChildren()) do
if v:IsA("Weld") then
v:Destroy()
end
end
for i,v in pairs(pchar.Torso:GetChildren()) do
if v:IsA("SpecialMesh") then
v:Destroy()
end
end
pchar["Body Colors"].HeadColor = BrickColor.new("Cool yellow")
pchar["Body Colors"].LeftArmColor = BrickColor.new("Cool yellow")
pchar["Body Colors"].LeftLegColor = BrickColor.new("Medium blue")
pchar["Body Colors"].RightArmColor = BrickColor.new("Cool yellow")
pchar["Body Colors"].RightLegColor = BrickColor.new("Medium blue")
pchar["Body Colors"].TorsoColor = BrickColor.new("Bright blue")
for _,v in pairs(Player.Character:GetChildren()) do
if v:IsA("Hat") then
v:Destroy()
end
end
end
end)
addcmd('creeper','make the player a creeper',{'crpr'},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local pchar = gPlayers[v].Character
if gPlayers[v] and pchar and pchar:findFirstChild("Torso") then
if pchar:FindFirstChild("Shirt") then
pchar.Shirt.Parent = pchar.Torso
end
if pchar:FindFirstChild("Pants") then
pchar.Pants.Parent = pchar.Torso
end
if pchar:FindFirstChild("Shirt Graphic") then
pchar["Shirt Graphic"].Graphic = ""
end
for i,v in pairs(pchar:GetChildren()) do
if v:IsA("Hat") then
v:Destroy()
end
end
pchar.Torso.Neck.C0 = CFrame.new(0,1,0) * CFrame.Angles(math.rad(90),math.rad(180),0)
pchar.Torso["Right Shoulder"].C0 = CFrame.new(0,-1.5,-.5) * CFrame.Angles(0,math.rad(90),0)
pchar.Torso["Left Shoulder"].C0 = CFrame.new(0,-1.5,-.5) * CFrame.Angles(0,math.rad(-90),0)
pchar.Torso["Right Hip"].C0 = CFrame.new(0,-1,.5) * CFrame.Angles(0,math.rad(90),0)
pchar.Torso["Left Hip"].C0 = CFrame.new(0,-1,.5) * CFrame.Angles(0,math.rad(-90),0)
pchar["Body Colors"].HeadColor = BrickColor.new("Bright green")
pchar["Body Colors"].LeftArmColor = BrickColor.new("Bright green")
pchar["Body Colors"].LeftLegColor = BrickColor.new("Bright green")
pchar["Body Colors"].RightArmColor = BrickColor.new("Bright green")
pchar["Body Colors"].RightLegColor = BrickColor.new("Bright green")
pchar["Body Colors"].TorsoColor = BrickColor.new("Bright green")
end
end
end)
addcmd('uncreeper','makes player back to normal',{},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
execCmd("fix " .. gPlayers[v].Name, Player)
end
end)
addcmd('shrek', 'makes player shrek',{},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players) do
local pchar = gPlayers[v].Character
for i,v in pairs(pchar:GetChildren()) do
if v:IsA("Hat") or v:IsA("CharacterMesh") or v:IsA("Shirt") or v:IsA("Pants") then
v:Destroy()
end
end
for i,v in pairs(pchar.Head:GetChildren()) do
if v:IsA("Decal") or v:IsA("SpecialMesh") then
v:Destroy()
end
end
local mesh = Instance.new("SpecialMesh", pchar.Head)
mesh.MeshType = "FileMesh"
pchar.Head.Mesh.MeshId = "http://www.roblox.com/asset/?id=19999257"
pchar.Head.Mesh.Offset = Vector3.new(-0.1, 0.1, 0)
pchar.Head.Mesh.TextureId = "http://www.roblox.com/asset/?id=156397869"
local Shirt = Instance.new("Shirt", gPlayers[v].Character)
local Pants = Instance.new("Pants", gPlayers[v].Character)
Shirt.ShirtTemplate = "rbxassetid://133078194"
Pants.PantsTemplate = "rbxassetid://133078204"
end
end)
addcmd('unshrek','makes player back to normal',{},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
execCmd("fix " .. gPlayers[v].Name, Player)
end
end)
local Spamming = false
addcmd('spam','spams text',{},
function(args)
Spamming = true
spawn(function()
while wait(0) do
if Spamming == true then
while wait(0.1) do
if Spamming == true then
game.Players:Chat("" .. args[1])
elseif Spamming == false then
return
end
end
end
end
end)
end)
addcmd('nospam','stops spamming',{},
function(args)
Spamming = false
end)
addcmd('control','controls player',{},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local pchar = gPlayers[v].Character
if gPlayers[v] and pchar then
pchar.Humanoid.PlatformStand = true
local w = Instance.new("Weld", Player.Character.Torso)
w.Part0 = Player.Character.Torso
w.Part1 = pchar.Torso
local w2 = Instance.new("Weld", Player.Character.Head)
w2.Part0 = Player.Character.Head
w2.Part1 = pchar.Head
local w3 = Instance.new("Weld", Player.Character:findFirstChild("Right Arm"))
w3.Part0 = Player.Character:findFirstChild("Right Arm")
w3.Part1 = pchar:findFirstChild("Right Arm")
local w4 = Instance.new("Weld", Player.Character:findFirstChild("Left Arm"))
w4.Part0 = Player.Character:findFirstChild("Left Arm")
w4.Part1 = pchar:findFirstChild("Left Arm")
local w5 = Instance.new("Weld", Player.Character:findFirstChild("Right Leg"))
w5.Part0 = Player.Character:findFirstChild("Right Leg")
w5.Part1 = pchar:findFirstChild("Right Leg")
local w6 = Instance.new("Weld", Player.Character:findFirstChild("Left Leg"))
w6.Part0 = Player.Character:findFirstChild("Left Leg")
w6.Part1 = pchar:findFirstChild("Left Leg")
char.Head.face:Destroy()
for i,v in pairs(pchar:GetChildren()) do
if v:IsA("BasePart") then
v.CanCollide = false
end
end
for i,v in pairs(char:GetChildren()) do
if v:IsA("BasePart") then
v.Transparency = 1
elseif v:IsA("Hat") then
v:Destroy()
end
end
pchar.Parent = char
pchar.Humanoid.Changed:connect(function()
pchar.Humanoid.PlatformStand = true
end)
end
end
end)
addcmd('nuke','nukes player',{},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local pchar = gPlayers[v].Character
if gPlayers[v] and pchar and pchar:FindFirstChild("Torso") then
local nuke = Instance.new("Part", game.Workspace)
nuke.Anchored = true
nuke.CanCollide = false
nuke.FormFactor = "Symmetric"
nuke.Shape = "Ball"
nuke.Size = Vector3.new(1,1,1)
nuke.BrickColor = BrickColor.new("New Yeller")
nuke.Transparency = 0.5
nuke.Reflectance = 0.2
nuke.TopSurface = 0
nuke.BottomSurface = 0
nuke.Touched:connect(function (hit)
if hit and hit.Parent then
local boom = Instance.new("Explosion", game.Workspace)
boom.Position = hit.Position
boom.BlastRadius = 11
boom.BlastPressure = math.huge
end
end)
local CF = pchar.Torso.CFrame
nuke.CFrame = CF
for i = 1,333 do
nuke.Size = nuke.Size + Vector3.new(3,3,3)
nuke.CFrame = CF
wait(1/44)
end
nuke:Destroy()
end
end
end)
addcmd('infect','infects player',{},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
function infect(rip)
local pchar = gPlayers[v].Character
for i,v in pairs(pchar:GetChildren()) do
if v:IsA("Hat") or v:IsA("Shirt") or v:IsA("Pants") then
v:Destroy()
end
end
if pchar.Torso:FindFirstChild("roblox") then
pchar.Torso.roblox:Destroy()
end
if pchar.Head:FindFirstChild("face") then
pchar.Head.face.Texture = "http://www.roblox.com/asset/?id=94634491"
end
if pchar:FindFirstChild("Body Colors") then
local Colors = pchar["Body Colors"]
local Skin = BrickColor.new("Pastel green")
local Clothes = BrickColor.new("Reddish brown")
Colors.HeadColor = Skin
Colors.LeftArmColor = Skin
Colors.RightArmColor = Skin
Colors.LeftLegColor = Clothes
Colors.RightLegColor = Clothes
Colors.TorsoColor = Clothes
end
local w1 = Instance.new("Weld", pchar)
w1.Part0 = pchar["Right Arm"]
w1.Part1 = pchar.Torso
w1.C0 = CFrame.new(-1.5, 0.5, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(0))
local w2 = Instance.new("Weld", pchar)
w2.Part0 = pchar["Left Arm"]
w2.Part1 = pchar.Torso
w2.C0 = CFrame.new(1.5, 0.5, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(0))
local rip = false
local connect1 = pchar["Left Arm"].Touched:connect(function(hit)
if connect1 == false then
connect1 = true
if game.Players:FindFirstChild(hit.Parent.Name) then
infect(game.Players[hit.Parent.Name])
end
wait(0.5)
connect1 = true
end
end)
local connect2 = pchar["Right Arm"].Touched:connect(function(hit)
if connect2 == false then
connect2 = true
if game.Players:FindFirstChild(hit.Parent.Name) then
infect(game.Players[hit.Parent.Name])
end
wait(0.5)
connect2 = true
end
end)
local IV = Instance.new("IntValue", pchar)
IV.Name = "Infected"
IV.Value = 0
IV.Changed:connect(function()
connect1:disconnect()
connect2:disconnect()
end)
end
infect(v)
end
end)
addcmd('uninfect','makes player back to normal',{},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
execCmd("fix " .. gPlayers[v].Name, Player)
end
end)
addcmd('duck','makes players head a duck',{},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local pchar = gPlayers[v].Character
for i,v in pairs(pchar.Torso:GetChildren()) do
if v:IsA("Decal") then
v:Destroy()
end
end
for i,v in pairs(pchar:GetChildren()) do
if v:IsA("Hat") then
v:Destroy()
end
end
local duck = Instance.new("SpecialMesh", pchar.Torso)
duck.MeshType = "FileMesh"
duck.MeshId = "http://www.roblox.com/asset/?id=9419831"
duck.TextureId = "http://www.roblox.com/asset/?id=9419827"
duck.Scale = Vector3.new(5, 5, 5)
pchar.Head.Transparency = 1
pchar["Left Arm"].Transparency = 1
pchar["Right Arm"].Transparency = 1
pchar["Left Leg"].Transparency = 1
pchar["Right Leg"].Transparency = 1
pchar.Head.face.Transparency = 1
end
end)
addcmd('unduck','makes player back to normal',{},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
execCmd("fix " .. gPlayers[v].Name, Player)
end
end)
addcmd('disable','removes players humanoid',{},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local pchar = gPlayers[v].Character
if pchar:FindFirstChild("Humanoid") then
pchar.Humanoid.Name = "HUMANOID_" .. gPlayers[v].Name
local humanoid = pchar["HUMANOID_" .. gPlayers[v].Name]
humanoid.Parent = game.ContextActionService
end
end
end)
addcmd('enable','gives player humanoid',{},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local pchar = gPlayers[v].Character
if pchar:FindFirstChild("Humanoid") then
return
else
local humanoid = game.ContextActionService["HUMANOID_" .. gPlayers[v].Name]
humanoid.Parent = pchar
humanoid.Name = "Humanoid"
end
end
end)
addcmd('size','changes size of player',{},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local pchar = gPlayers[v].Character
local function scale(chr,scl)
for _,v in pairs(pchar:GetChildren()) do
if v:IsA("Hat") then
v:Clone()
v.Parent = game.Lighting
end
end
local Head = chr['Head']
local Torso = chr['Torso']
local LA = chr['Left Arm']
local RA = chr['Right Arm']
local LL = chr['Left Leg']
local RL = chr['Right Leg']
local HRP = chr['HumanoidRootPart']
wait(0.1)
Head.formFactor = 3
Torso.formFactor = 3
LA.formFactor = 3
RA.formFactor = 3
LL.formFactor = 3
RL.formFactor = 3
HRP.formFactor = 3
Head.Size = Vector3.new(scl * 2, scl, scl)
Torso.Size = Vector3.new(scl * 2, scl * 2, scl)
LA.Size = Vector3.new(scl, scl * 2, scl)
RA.Size = Vector3.new(scl, scl * 2, scl)
LL.Size = Vector3.new(scl, scl * 2, scl)
RL.Size = Vector3.new(scl, scl * 2, scl)
HRP.Size = Vector3.new(scl * 2, scl * 2, scl)
local Motor1 = Instance.new('Motor6D', Torso)
Motor1.Part0 = Torso
Motor1.Part1 = Head
Motor1.C0 = CFrame.new(0, 1 * scl, 0) * CFrame.Angles(-1.6, 0, 3.1)
Motor1.C1 = CFrame.new(0, -0.5 * scl, 0) * CFrame.Angles(-1.6, 0, 3.1)
Motor1.Name = "Neck"
local Motor2 = Instance.new('Motor6D', Torso)
Motor2.Part0 = Torso
Motor2.Part1 = LA
Motor2.C0 = CFrame.new(-1 * scl, 0.5 * scl, 0) * CFrame.Angles(0, -1.6, 0)
Motor2.C1 = CFrame.new(0.5 * scl, 0.5 * scl, 0) * CFrame.Angles(0, -1.6, 0)
Motor2.Name = "Left Shoulder"
local Motor3 = Instance.new('Motor6D', Torso)
Motor3.Part0 = Torso
Motor3.Part1 = RA
Motor3.C0 = CFrame.new(1 * scl, 0.5 * scl, 0) * CFrame.Angles(0, 1.6, 0)
Motor3.C1 = CFrame.new(-0.5 * scl, 0.5 * scl, 0) * CFrame.Angles(0, 1.6, 0)
Motor3.Name = "Right Shoulder"
local Motor4 = Instance.new('Motor6D', Torso)
Motor4.Part0 = Torso
Motor4.Part1 = LL
Motor4.C0 = CFrame.new(-1 * scl, -1 * scl, 0) * CFrame.Angles(0, -1.6, 0)
Motor4.C1 = CFrame.new(-0.5 * scl, 1 * scl, 0) * CFrame.Angles(0, -1.6, 0)
Motor4.Name = "Left Hip"
local Motor5 = Instance.new('Motor6D', Torso)
Motor5.Part0 = Torso
Motor5.Part1 = RL
Motor5.C0 = CFrame.new(1 * scl, -1 * scl, 0) * CFrame.Angles(0, 1.6, 0)
Motor5.C1 = CFrame.new(0.5 * scl, 1 * scl, 0) * CFrame.Angles(0, 1.6, 0)
Motor5.Name = "Right Hip"
local Motor6 = Instance.new('Motor6D', HRP)
Motor6.Part0 = HRP
Motor6.Part1 = Torso
Motor6.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.6, 0, -3.1)
Motor6.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.6, 0, -3.1)
end
scale(pchar, args[2])
for _,v in pairs(game.Lighting:GetChildren()) do
if v:IsA("Hat") then
v.Parent = pchar
end
end
end
end)
addcmd('confuse','reverses players speed',{'reverse'},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local pchar = gPlayers[v].Character
pchar.Humanoid.WalkSpeed = tonumber(-16)
end
end)
addcmd('unconfuse','reverses players speed',{'unreverse'},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local pchar = gPlayers[v].Character
pchar.Humanoid.WalkSpeed = tonumber(16)
end
end)
addcmd('clone','clones player',{},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local pchar = gPlayers[v].Character
pchar.Archivable = true
local clone = pchar:Clone()
clone.Parent = game.Workspace
clone:MoveTo(pchar:GetModelCFrame().p)
clone:MakeJoints()
pchar.Archivable = false
end
end)
addcmd('spin','spins player',{},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local pchar = gPlayers[v].Character
for i,v in pairs(pchar.Torso:GetChildren()) do
if v.Name == "Spinning" then
v:Destroy()
end
end
local Torso = pchar.Torso
local BG = Instance.new("BodyGyro", Torso)
BG.Name = "Spinning"
BG.maxTorque = Vector3.new(0, math.huge, 0)
BG.P = 11111
BG.cframe = Torso.CFrame
repeat wait(1/44)
BG.CFrame = BG.CFrame * CFrame.Angles(0,math.rad(30),0)
until not BG or BG.Parent ~= Torso
end
end)
addcmd('unspin','stops spinning player',{},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local pchar = gPlayers[v].Character
for i,v in pairs(pchar.Torso:GetChildren()) do
if v.Name == "Spinning" then
v:Destroy()
end
end
end
end)
addcmd('dog','makes player a dog',{},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local pchar = gPlayers[v].Character
if pchar:FindFirstChild("Shirt") then
pchar.Shirt:Destroy()
end
if pchar:FindFirstChild("Pants") then
pchar.Pants:Destroy()
end
if pchar:FindFirstChild("Shirt Graphic") then
pchar["Shirt Graphic"].Graphic = ""
end
pchar.Torso.Transparency = 1
pchar.Torso.Neck.C0 = CFrame.new(0,-.5,-2) * CFrame.Angles(math.rad(90),math.rad(180),0)
pchar.Torso["Right Shoulder"].C0 = CFrame.new(.5,-1.5,-1.5) * CFrame.Angles(0,math.rad(90),0)
pchar.Torso["Left Shoulder"].C0 = CFrame.new(-.5,-1.5,-1.5) * CFrame.Angles(0,math.rad(-90),0)
pchar.Torso["Right Hip"].C0 = CFrame.new(1.5,-1,1.5) * CFrame.Angles(0,math.rad(90),0)
pchar.Torso["Left Hip"].C0 = CFrame.new(-1.5,-1,1.5) * CFrame.Angles(0,math.rad(-90),0)
local FakeTorso = Instance.new("Seat", pchar)
FakeTorso.Name = "FakeTorso"
FakeTorso.FormFactor = "Symmetric"
FakeTorso.TopSurface = 0
FakeTorso.BottomSurface = 0
FakeTorso.Size = Vector3.new(3,1,4)
FakeTorso.BrickColor = BrickColor.new("Brown")
FakeTorso.CFrame = pchar.Torso.CFrame
local BF = Instance.new("BodyForce", FakeTorso)
BF.Force = Vector3.new(0, FakeTorso:GetMass() * 196.25, 0)
local W = Instance.new("Weld", pchar.Torso)
W.Part0 = pchar.Torso
W.Part1 = FakeTorso
W.C0 = CFrame.new(0,-.5,0)
local BC = pchar["Body Colors"]
BC.HeadColor = BrickColor.new("Brown")
BC.LeftArmColor = BrickColor.new("Brown")
BC.LeftLegColor = BrickColor.new("Brown")
BC.RightArmColor = BrickColor.new("Brown")
BC.RightLegColor = BrickColor.new("Brown")
BC.TorsoColor = BrickColor.new("Brown")
end
end)
addcmd('undog','makes player back to normal',{},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
execCmd("fix " .. gPlayers[v].Name, Player)
end
end)
addcmd('tptool','gives player tptool',{''},
function(args)
local tool = DATA.Teleport:Clone()
tool.Parent = Player.Backpack
end)
addcmd('loopsit','loop sits player',{},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local pchar = gPlayers[v].Character
if pchar:FindFirstChild("LoopSit") then
pchar.LoopSit.Name = "NotLoopSit"
wait(0.1)
pchar.NotLoopSit:Destroy()
end
local LoopSit = Instance.new("StringValue", pchar)
LoopSit.Name = "LoopSit"
repeat wait(0.1)
pchar.Humanoid.Sit = true
until LoopSit.Name == "NotLoopSit"
end
end)
addcmd('unloopsit','stops loop sit on player',{'noloopsit'},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local pchar = gPlayers[v].Character
if pchar:FindFirstChild("LoopSit") then
pchar.LoopSit.Name = "NotLoopSit"
wait(0.1)
pchar.NotLoopSit:Destroy()
end
end
end)
addcmd('loopjump','loop jumps player',{},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local pchar = gPlayers[v].Character
if pchar:FindFirstChild("LoopJump") then
pchar.LoopJump.Name = "NotLoopJump"
wait(0.1)
pchar.NotLoopJump:Destroy()
end
local LoopJump = Instance.new("StringValue", pchar)
LoopJump.Name = "LoopJump"
repeat wait(0.1)
pchar.Humanoid.Jump = true
until LoopJump.Name == "NotLoopJump"
end
end)
addcmd('unloopjump','stops loop jump on player',{'noloopjump'},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local pchar = gPlayers[v].Character
if pchar:FindFirstChild("LoopJump") then
pchar.LoopJump.Name = "NotLoopJump"
wait(0.1)
pchar.NotLoopJump:Destroy()
end
end
end)
addcmd('loopheal','loop heals player',{},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local pchar = gPlayers[v].Character
if pchar:FindFirstChild("LoopHeal") then
pchar.LoopHeal.Name = "NotLoopHeal"
wait(0.1)
pchar.NotLoopHeal:Destroy()
end
local LoopHeal = Instance.new("StringValue", pchar)
LoopHeal.Name = "LoopHeal"
repeat wait(0.1)
pchar.Humanoid.Health = pchar.Humanoid.MaxHealth
until LoopHeal.Name == "NotLoopHeal"
end
end)
addcmd('unloopheal','stops loop heal on player',{'noloopheal'},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local pchar = gPlayers[v].Character
if pchar:FindFirstChild("LoopHeal") then
pchar.LoopHeal.Name = "NotLoopHeal"
wait(0.1)
pchar.NotLoopHeal:Destroy()
end
end
end)
addcmd('fling','flings player',{},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local pchar = gPlayers[v].Character
if pchar:FindFirstChild("Humanoid") then
local xran
local zran
repeat
xran = math.random(-9999,9999)
until math.abs(xran) >= 5555
repeat
zran = math.random(-9999,9999)
until math.abs(zran) >= 5555
pchar.Humanoid.Sit = true
pchar.Torso.Velocity = Vector3.new(0,0,0)
local BF = Instance.new("BodyForce", pchar.Torso)
BF.force = Vector3.new(xran * 4, 9999 * 5, zran * 4)
end
end
end)
addcmd('nograv','makes player have moon gravity',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local pchar = gPlayers[v].Character
for i,v in pairs(pchar.Torso:GetChildren()) do
if v.Name == "NoGrav" then
v:Destroy()
end
end
local BF = Instance.new("BodyForce", pchar.Torso)
BF.Name = "NoGrav"
BF.Force = Vector3.new(0,2700,0)
end
end)
addcmd('grav','makes player have normal gravity',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local pchar = gPlayers[v].Character
for i,v in pairs(pchar.Torso:GetChildren()) do
if v.Name == "NoGrav" then
v:Destroy()
end
end
end
end)
addcmd('seizure','makes player have a seizure',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local pchar = gPlayers[v].Character
if pchar:FindFirstChild("Seizure") then
end
local Seizure = Instance.new("StringValue", pchar)
Seizure.Name = "Seizure"
pchar.Humanoid.PlatformStand = true
repeat wait()
pchar.Torso.Velocity = Vector3.new(math.random(-10,10),-5,math.random(-10,10))
pchar.Torso.RotVelocity = Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))
until Seizure.Name == "NotSeizure"
end
end)
addcmd('unseizure','makes player stop having a seizure',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local pchar = gPlayers[v].Character
if pchar:FindFirstChild("Seizure") then
pchar.Humanoid.PlatformStand = false
pchar.Seizure.Name = "NotSeizure"
wait(0.1)
pchar.NotSeizure:Destroy()
end
end
end)
addcmd('cape','gives you a cape',{''},
function(args)
if not args[1] then
args[1] = 1012
end
capeColor = args[1]
Cape(Player)
end)
addcmd('uncape','takes cape away from you',{''},
function(args)
if char:FindFirstChild("Cape") ~= nil then
char.Cape:Destroy()
end
end)
addcmd('paper','makes player thin as paper',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local pchar = gPlayers[v].Character
local LA = DATA.Paper:Clone()
LA.Parent = pchar["Left Arm"]
local RA = DATA.Paper:Clone()
RA.Parent = pchar["Right Arm"]
local LL = DATA.Paper:Clone()
LL.Parent = pchar["Left Leg"]
local RL = DATA.Paper:Clone()
RL.Parent = pchar["Right Leg"]
local T = DATA.Paper:Clone()
T.Parent = pchar.Torso
local H = DATA.Paper:Clone()
H.Parent = pchar.Head
pchar.Head.face:Destroy()
end
end)
addcmd('punish','punishs player',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local pchar = gPlayers[v].Character
pchar.Parent = game.Lighting
end
end)
addcmd('unpunish','unpunishs player',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
if game.Lighting:FindFirstChild("" .. gPlayers[v].Name) then
game.Lighting:FindFirstChild("" .. gPlayers[v].Name).Parent = game.Workspace
end
end
end)
addcmd('disco','disco party',{''},
function(args)
Disco = true
if Disco == true then
repeat wait(0.3)
game.Lighting.Ambient = Color3.new(math.random(),math.random(),math.random())
until Disco == false
end
end)
addcmd('undisco','rip disco party',{''},
function(args)
Disco = false
wait(0.1)
game.Lighting.Ambient = Color3.new(0.5,0.5,0.5)
end)
-- Extras --
Floating = false
addcmd('float', 'makes player float',{},
function(args,speaker)
Floating = true
local players = getPlayer(args[1])
for _,v in pairs(players) do
local pchar = gPlayers[v].Character
if gPlayers[v] and pchar and not pchar:FindFirstChild("Float") then
spawn(function()
local float = DATA.Float:Clone()
float.Parent = pchar
float.CFrame = pchar.Torso.CFrame * CFrame.new(0,-3.5,0)
spawn(function()
while wait(0.1) do
if pchar:FindFirstChild("Float") then
float.CFrame = pchar.Torso.CFrame * CFrame.new(0,-3.5,0)
else
break
end
end
end)
end)
end
end
end)
addcmd('unfloat','disables floating',{},
function(args)
Floating = false
local players = getPlayer(args[1])
for i,v in pairs(players)do
local pchar = gPlayers[v].Character
if pchar:FindFirstChild("Float") then
pchar.Float:Destroy()
end
end
end)
local Clip = true
addcmd('noclip','enables noclip',{},
function(args)
Notify('NoClip Enabled')
Clip = false
wait(1)
Name = game.Players.LocalPlayer.Name
game:GetService('Players').LocalPlayer.PlayerGui.ChildAdded:connect(function (NC)
delay(0, function()
if NC.Name ~= "OuputGUI" then
NC:Destroy()
end
end)
end)
game:GetService('RunService').Stepped:connect(function ()
game.Workspace[Name].Torso.CanCollide = Clip
game.Workspace[Name].Head.CanCollide = Clip
end)
game.Workspace[Name].Torso.Changed:connect(function()
game.Workspace[Name].Torso.CanCollide = Clip
game.Workspace[Name].Head.CanCollide = Clip
end)
end)
addcmd('clip','disables noclip',{},
function(args)
Notify('NoClip Disabled')
Clip = true
end)
wait(0.1)
addcmd('prefix','changes prefix',{},
function(args)
cmdprefix = args[1]
Notify('Changed prefix to "' .. args[1] .. '"')
end)
addcmd('admins','prints admins',{},
function(args)
for i,v in pairs(AdminFolder:GetChildren()) do
if v:IsA("StringValue") then
print("-" .. v.Value)
Notify('Printed Admins, Check Console')
end
end
end)
addcmd('bans','prints bans',{},
function(args)
for i,v in pairs(BanFolder:GetChildren()) do
if v:IsA("StringValue") then
print("-" .. v.Value)
Notify('Printed Bans, Check Console')
end
end
end)
addcmd('version','shows version',{''},
function(args)
Notify("Version is " .. Version)
end)
--| Floating |--
Mouse.KeyDown:connect(function (Key)
if Key:byte() == 29 then
if Floating == false then
execCmd("float me", Player)
Floating = true
elseif Floating == true then
execCmd("unfloat me", Player)
Floating = false
end
end
end)
--| Ban Data |--
for i,v in pairs(BannedPlayers) do
local ban = Instance.new("StringValue", BanFolder)
ban.Value = v
ban.RobloxLocked = true
end
spawn(function ()
while wait(0.1) do
for _,a in pairs(game.ContextActionService:GetChildren()) do
if a.Name == "BanList" then
for _,b in pairs(a:GetChildren()) do
if b:IsA("StringValue") then
for _,c in pairs(game.Players:GetChildren()) do
if c.Name == b.Value then
c.PersonalServerRank = 200
wait(0.1)
c.PersonalServerRank = 0
end
end
end
end
end
end
end
end)
--| Admin |--
for i,v in pairs(admins) do
local admin = Instance.new("StringValue", AdminFolder)
admin.Value = v
admin.RobloxLocked = true
end
spawn(function ()
while wait(0.1) do
for _,a in pairs(game.ContextActionService:GetChildren()) do
if a.Name == "AdminList" then
for _,b in pairs(a:GetChildren()) do
if b:IsA("StringValue") then
for _,c in pairs(game.Players:GetChildren()) do
if c.Name == b.Value then
execCmd('admin ' .. c.Name)
end
end
end
end
end
end
end
end)
--| Don't.. Touch.. |--
--| CMD Bar |--
CMDbar = Instance.new('ScreenGui', game.Players.LocalPlayer.PlayerGui)
CMDbar.Name = 'GUI'
cmdBAR = Instance.new('TextBox', CMDbar)
cmdBAR.Name = 'CMDbar'
cmdBAR.Active = true
cmdBAR.BackgroundColor = BrickColor.new(0,0,0)
cmdBAR.BackgroundTransparency = 0.5
cmdBAR.BorderColor = BrickColor.new(0,0,0)
cmdBAR.BorderSizePixel = 0
cmdBAR.Position = UDim2.new(0,0,1,-25)
cmdBAR.Size = UDim2.new(0,200,0,20)
cmdBAR.Font = 'SourceSans'
cmdBAR.FontSize = 'Size18'
cmdBAR.Text = 'Press ; to Execute a Command'
cmdBAR.TextColor = BrickColor.new(255,255,255)
--| Data |--
DATA = Instance.new('Folder', game.ContextActionService)
DATA.Name = 'Data'
Paper = Instance.new('BlockMesh', DATA)
Paper.Name = 'Paper'
Paper.Scale = Vector3.new(1,1,0.1)
ayylmao = Instance.new('Hat', DATA)
ayylmao.Name = 'ayylmao'
ayyHandle = Instance.new('Part', ayylmao)
ayyHandle.Name = 'Handle'
ayyHandle.Size = Vector3.new(2,2.4,2)
ayyHandle.FormFactor = 'Plate'
ayyMesh = Instance.new('SpecialMesh', ayyHandle)
ayyMesh.Scale = Vector3.new(1,1.02,1)
ayyMesh.MeshType = 'FileMesh'
ayyMesh.MeshId = 'http://www.roblox.com/asset/?id=13827689'
ayyMesh.TextureId = 'http://www.roblox.com/asset/?id=13827796'
Float = Instance.new('Part', DATA)
Float.Name = 'Float'
Float.Transparency = 1
Float.Size = Vector3.new(6,1,6)
Float.Anchored = true
cmdGUI = Instance.new('ScreenGui', DATA)
cmdGUI.Name = 'CMDs'
cmdMAIN = Instance.new('Frame', cmdGUI)
cmdMAIN.Name = 'MAIN'
cmdMAIN.Active = true
cmdMAIN.BackgroundColor = BrickColor.new(0,0,0)
cmdMAIN.BackgroundTransparency = 0.5
cmdMAIN.BorderColor = BrickColor.new(0,0,0)
cmdMAIN.BorderSizePixel = 0
cmdMAIN.Position = UDim2.new(0,10,0,350)
cmdMAIN.Size = UDim2.new(0,170,0,15)
cmdMAIN.Draggable = true
cmdCMDs = Instance.new('ScrollingFrame', cmdMAIN)
cmdCMDs.Name = 'CMDs'
cmdCMDs.BackgroundColor = BrickColor.new(0,0,0)
cmdCMDs.BackgroundTransparency = 0.8
cmdCMDs.BorderColor = BrickColor.new(0,0,0)
cmdCMDs.BorderSizePixel = 0
cmdCMDs.Position = UDim2.new(0,0,0,15)
cmdCMDs.Size = UDim2.new(0,200,0,150)
cmdCMDs.CanvasSize = UDim2.new(0,0,0,0)
cmdCMDs.TopImage = 'rbxasset://textures/blackBkg_square.png'
cmdCMDs.MidImage = 'rbxasset://textures/blackBkg_square.png'
cmdCMDs.BottomImage = 'rbxasset://textures/blackBkg_square.png'
cmdCMDs.ScrollBarThickness = 2
cmdExit = Instance.new('TextButton', cmdMAIN)
cmdExit.Name = 'Exit'
cmdExit.BackgroundColor = BrickColor.new(255,0,0)
cmdExit.BackgroundTransparency = 0.5
cmdExit.BorderColor = BrickColor.new(255,0,0)
cmdExit.BorderSizePixel = 0
cmdExit.Position = UDim2.new(0,185,0,0)
cmdExit.Size = UDim2.new(0,15,0,15)
cmdExit.Text = ""
ExitScript = Instance.new('LocalScript', cmdExit)
ExitScript.Source =
[[
script.Parent.MouseButton1Down:connect(function()
script.Parent.Parent.Parent:Destroy()
end)
]]
cmdMin = Instance.new('TextButton', cmdMAIN)
cmdMin.Name = 'MM'
cmdMin.BackgroundColor = BrickColor.new(140,140,140)
cmdMin.BackgroundTransparency = 0.5
cmdMin.BorderColor = BrickColor.new(140,140,140)
cmdMin.BorderSizePixel = 0
cmdMin.Position = UDim2.new(0,170,0,0)
cmdMin.Size = UDim2.new(0,15,0,15)
cmdMin.Text = ""
MinScript = Instance.new('LocalScript', cmdMin)
MinScript.Source =
[[
local CMDs = script.Parent.Parent.CMDs
script.Parent.MouseButton1Down:connect(function()
if CMDs.Visible == true then
CMDs.Visible = false
elseif CMDs.Visible == false then
CMDs.Visible = true
end
end)
]]
cmdEx = Instance.new('TextLabel', cmdMAIN)
cmdEx.Name = 'Example'
cmdEx.BackgroundColor = BrickColor.new(0,0,0)
cmdEx.BackgroundTransparency = 0.8
cmdEx.BorderColor = BrickColor.new(0,0,0)
cmdEx.BorderSizePixel = 0
cmdEx.Position = UDim2.new(0,5,0,20)
cmdEx.Size = UDim2.new(0,190,0,20)
cmdEx.Visible = false
cmdEx.TextColor = BrickColor.new(255,255,255)
cmdEx.TextXAlignment = 'Left'
duckGUI = Instance.new('ScreenGui', DATA)
duckGUI.Name = 'Duck'
duckImage = Instance.new('ImageLabel', duckGUI)
duckImage.BackgroundTransparency = 1
duckImage.Position = UDim2.new(0,-300,1,-150)
duckImage.Size = UDim2.new(0,300,0,300)
duckImage.Rotation = -30
duckImage.Image = 'rbxassetid://301388647'
duckScript = Instance.new('LocalScript', duckGUI)
duckScript.Source =
[[
local duck = script.Parent.ImageLabel
wait(2)
duck:TweenPosition(UDim2.new(1, 0, 1, -150), "InOut", "Quad", 3, true, nil)
]]
espMAIN = Instance.new('BillboardGui', DATA)
espMAIN.Name = 'MAIN'
espMAIN.AlwaysOnTop = true
espMAIN.ExtentsOffset = Vector3.new(0,1,0)
espMAIN.Size = UDim2.new(0,5,0,5)
espMAIN.StudsOffset = Vector3.new(0,1,0)
espDot = Instance.new('Frame', espMAIN)
espDot.BackgroundColor = BrickColor.new(42,181,255)
espDot.BackgroundTransparency = 0.3
espDot.BorderSizePixel = 0
espDot.Position = UDim2.new(-0.5,0,-0.5,0)
espDot.Size = UDim2.new(2,0,2,0)
espDot.Visible = false
espDot.ZIndex = 10
espName = Instance.new('TextLabel', espMAIN)
espName.Name = 'Name'
espName.BackgroundColor = BrickColor.new(0,0,0)
espName.BackgroundTransparency = 1
espName.BorderColor = BrickColor.new(0,0,0)
espName.BorderSizePixel = 0
espName.Position = UDim2.new(0,0,0,-35)
espName.Size = UDim2.new(1,0,10,0)
espName.Visible = false
espName.ZIndex = 10
notifyMAIN = Instance.new('ScreenGui', DATA)
notifyMAIN.Name = 'Notification'
notifyNOT = Instance.new('Frame', notifyMAIN)
notifyNOT.Name = 'NOTIFY'
notifyNOT.BackgroundColor = BrickColor.new(0,0,0)
notifyNOT.BackgroundTransparency = 0.5
notifyNOT.BorderColor = BrickColor.new(255,255,255)
notifyNOT.BorderSizePixel = 2
notifyNOT.Position = UDim2.new(0,-200,0.7,0)
notifyNOT.Size = UDim2.new(0,200,0,30)
notifyNOTE = Instance.new('TextLabel', notifyNOT)
notifyNOTE.Name = 'NOTE'
notifyNOTE.BackgroundColor = BrickColor.new(255,255,255)
notifyNOTE.BackgroundTransparency = 1
notifyNOTE.BorderColor = BrickColor.new(255,255,255)
notifyNOTE.BorderSizePixel = 0
notifyNOTE.Size = UDim2.new(1,0,1,0)
notifyNOTE.ZIndex = 10
notifyNOTE.FontSize = 'Size18'
notifyNOTE.Font = 'SourceSans'
notifyNOTE.Text = 'NOTIFY'
notifyNOTE.TextColor = BrickColor.new(255,255,255)
notifyNOTE.TextStrokeColor3 = Color3.new(255,255,255)
notifyNOTE.TextStrokeTransparency = 0.8
tpTool = Instance.new('HopperBin', DATA)
tpTool.Name = 'Teleport'
tpScript = Instance.new('LocalScript', tpTool)
tpScript.Source =
[[
local Player = game.Players.LocalPlayer
local Mouse = Player:GetMouse()
local Tool = script.Parent
Mouse.Button1Down:connect(function()
if Mouse.Target and Tool.Active then
Player.Character.HumanoidRootPart.CFrame = Mouse.Hit + Vector3.new(0,2,0)
end
end)
]]
modJAIL = Instance.new('Model', DATA)
modJAIL.Name = 'JAIL'
botJAIL = Instance.new('Part', modJAIL)
botJAIL.Name = 'BOTTOM'
botJAIL.BrickColor = BrickColor.new('Black')
botJAIL.Transparency = 0.5
botJAIL.Position = Vector3.new(-6.2,0.5,-11.6)
botJAIL.Anchored = true
botJAIL.Locked = true
botJAIL.Size = Vector3.new(6,1,6)
botJAIL.TopSurface = 'Smooth'
botJAIL.BottomSurface = 'Smooth'
topJAIL = Instance.new('Part', modJAIL)
topJAIL.Name = 'BOTTOM'
topJAIL.BrickColor = BrickColor.new('Black')
topJAIL.Transparency = 0.5
topJAIL.Position = Vector3.new(-6.2,7.5,-11.6)
topJAIL.Anchored = true
topJAIL.Locked = true
topJAIL.Size = Vector3.new(6,1,6)
topJAIL.TopSurface = 'Smooth'
topJAIL.BottomSurface = 'Smooth'
p1 = Instance.new('Part', modJAIL)
p1.Name = 'MAIN'
p1.BrickColor = BrickColor.new('Black')
p1.Transparency = 1
p1.Position = Vector3.new(-8.7,4,-11.6)
p1.Rotation = Vector3.new(-180,0,-180)
p1.Anchored = true
p1.Locked = true
p1.Size = Vector3.new(1,6,4)
p1.TopSurface = 'Smooth'
p1.BottomSurface = 'Smooth'
p2 = Instance.new('Part', modJAIL)
p2.BrickColor = BrickColor.new('Black')
p2.Transparency = 0.5
p2.Position = Vector3.new(-3.7,4,-14.1)
p2.Anchored = true
p2.Locked = true
p2.Size = Vector3.new(1,6,1)
p2.TopSurface = 'Smooth'
p2.BottomSurface = 'Smooth'
p3 = Instance.new('Part', modJAIL)
p3.BrickColor = BrickColor.new('Black')
p3.Transparency = 0.5
p3.Position = Vector3.new(-8.7,4,-9.1)
p3.Anchored = true
p3.Locked = true
p3.Size = Vector3.new(1,6,1)
p3.TopSurface = 'Smooth'
p3.BottomSurface = 'Smooth'
p4 = Instance.new('Part', modJAIL)
p4.BrickColor = BrickColor.new('Black')
p4.Transparency = 0.5
p4.Position = Vector3.new(-3.7,4,-9.1)
p4.Anchored = true
p4.Locked = true
p4.Size = Vector3.new(1,6,1)
p4.TopSurface = 'Smooth'
p4.BottomSurface = 'Smooth'
p5 = Instance.new('Part', modJAIL)
p5.BrickColor = BrickColor.new('Black')
p5.Transparency = 0.5
p5.Position = Vector3.new(-8.7,4,-14.1)
p5.Anchored = true
p5.Locked = true
p5.Size = Vector3.new(1,6,1)
p5.TopSurface = 'Smooth'
p5.BottomSurface = 'Smooth'
p6 = Instance.new('Part', modJAIL)
p6.BrickColor = BrickColor.new('Black')
p6.Transparency = 1
p6.Position = Vector3.new(-6.2,4,-14.1)
p6.Rotation = Vector3.new(0,90,0)
p6.Anchored = true
p6.Locked = true
p6.Size = Vector3.new(1,6,4)
p6.TopSurface = 'Smooth'
p6.BottomSurface = 'Smooth'
p7 = Instance.new('Part', modJAIL)
p7.BrickColor = BrickColor.new('Black')
p7.Transparency = 1
p7.Position = Vector3.new(-3.7,4,-11.6)
p7.Anchored = true
p7.Locked = true
p7.Size = Vector3.new(1,6,4)
p7.TopSurface = 'Smooth'
p7.BottomSurface = 'Smooth'
p8 = Instance.new('Part', modJAIL)
p8.BrickColor = BrickColor.new('Black')
p8.Transparency = 1
p8.Position = Vector3.new(-6.2,4,-9.1)
p8.Rotation = Vector3.new(0,90,0)
p8.Anchored = true
p8.Locked = true
p8.Size = Vector3.new(1,6,4)
p8.TopSurface = 'Smooth'
p8.BottomSurface = 'Smooth'
--| Some Commands |--
addcmd('ayylmao','ayy lmao',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local pchar = gPlayers[v].Character
if pchar:FindFirstChild("Shirt") then
pchar.Shirt:Destroy()
end
if pchar:FindFirstChild("Pants") then
pchar.Pants:Destroy()
end
if pchar:FindFirstChild("Shirt Graphic") then
pchar["Shirt Graphic"].Graphic = ""
end
for i,v in pairs(pchar:GetChildren()) do
if v:IsA("Hat") then
v:Destroy()
end
end
local ayylmao = DATA.ayylmao:Clone()
ayylmao.Parent = pchar
local BC = pchar["Body Colors"]
BC.HeadColor = BrickColor.new("Fossil")
BC.LeftArmColor = BrickColor.new("Fossil")
BC.LeftLegColor = BrickColor.new("Fossil")
BC.RightArmColor = BrickColor.new("Fossil")
BC.RightLegColor = BrickColor.new("Fossil")
BC.TorsoColor = BrickColor.new("Fossil")
end
end)
CMDsFolder = Instance.new("Folder", game.Players.LocalPlayer.PlayerGui)
for i,v in pairs(CMDs) do
CMDsValue = Instance.new("StringValue", CMDsFolder)
CMDsValue.Value = v
CMDsValue.RobloxLocked = true
end
local function commands()
local cmds = DATA.CMDs:Clone()
cmds.Parent = Player.PlayerGui
local CMDsV = CMDsFolder:GetChildren()
for i = 1, #CMDsV do
local YSize = 25
local Position = ((i * YSize) - YSize)
local newcmd = cmds.MAIN.Example:Clone()
newcmd.Parent = cmds.MAIN.CMDs
newcmd.Visible = true
newcmd.Position = UDim2.new(0,5,0, Position + 5)
newcmd.Text = "" .. CMDsV[i].Value
cmds.MAIN.CMDs.CanvasSize = UDim2.new(0,0,0, Position + 30)
end
end
addcmd('cmds','prints cmds',{},
function(args)
commands()
end)
--| Command Bar |--
CMDbar.CMDbar.FocusLost:connect(function(enterpressed)
if enterpressed and CMDbar.CMDbar.Text ~= "" then
spawn(function ()
execCmd(CMDbar.CMDbar.Text, Player)
end)
end
CMDbar.CMDbar:TweenPosition(UDim2.new(0, -200, 1, -25), "InOut", "Quad", 0.5, true, nil)
end)
Mouse.KeyDown:connect(function(Key)
if Key:byte() == 59 then
CMDbar.CMDbar:TweenPosition(UDim2.new(0, 0, 1, -25), "InOut", "Quad", 0.5, true, nil)
CMDbar.CMDbar:CaptureFocus()
end
end)
local ESP = false
local track = false
function Create(base, team)
local MAIN = DATA.MAIN:Clone()
local F = MAIN.DOT
local ESP = MAIN.NAME
MAIN.Parent = Player.PlayerGui
MAIN.Adornee = base
F.Visible = true
ESP.Text = base.Parent.Name:upper()
ESP.Visible = true
end
function Clear()
for _,v in pairs(Player.PlayerGui:children()) do
if v.Name == "MAIN" and v:IsA("BillboardGui") then
v:Destroy()
end
end
end
function Find()
Clear()
track = true
spawn(function()
while wait() do
if track then
Clear()
for i,v in pairs(game.Players:players()) do
if v.Character and v.Character.Head then
Create(v.Character.Head, true)
end
end
end
wait(1)
end
end)
end
Mouse.KeyDown:connect(function(Key)
if Key:byte() == 30 then
if ESP == false then
Find()
ESP = true
elseif ESP == true then
Clear()
track = false
ESP = false
end
end
end)
local NOTIFY = DATA.Notification
NOTIFY.Parent = game.Players.LocalPlayer.PlayerGui
local duck = DATA.Duck:Clone()
duck.Parent = Player.PlayerGui
local usingNOTE = false
function Notify(msg)
if usingNOTE == false then
if NOTIFY.NOTIFY and NOTIFY.NOTIFY.NOTE then
spawn(function()
NOTIFY.NOTIFY:TweenPosition(UDim2.new(0, 0, 0.7, 0), "InOut", "Quad", 0.5, true, nil)
NOTIFY.NOTIFY.NOTE.Text = msg
usingNOTE = true
wait(2.5)
NOTIFY.NOTIFY:TweenPosition(UDim2.new(0, -200, 0.7, 0), "InOut", "Quad", 0.5, true, nil)
usingNOTE = false
end)
end
end
end
wait(1)
if game.Workspace.FilteringEnabled == true then
NOTIFY.NOTIFY.BorderColor = BrickColor.new(255,0,0)
Notify('Filtering is ENABLED.')
elseif game.Workspace.FilteringEnabled == false then
NOTIFY.NOTIFY.BorderColor = BrickColor.new(0,255,0)
Notify('Filtering is Disabled.')
end
wait(3.5)
NOTIFY.NOTIFY.BorderColor = BrickColor.new(255,255,255)
Notify('Loaded ' .. #cmds .. ' commands!')
wait(3.5)
Notify('Welcome ' .. Player.Name .. '!')
Player.PlayerGui.Duck:Destroy()
end
end)
end
coroutine.wrap(AVNFZB_fake_script)()
local function PCSV_fake_script() -- Military1.Dragify
local script = Instance.new('LocalScript', Military1)
local UserInputService = game:GetService("UserInputService")
local gui = script.Parent
local dragging
local dragInput
local dragStart
local startPos
local function update(input)
local delta = input.Position - dragStart
gui.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
gui.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = gui.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
gui.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)
UserInputService.InputChanged:Connect(function(input)
if input == dragInput and dragging then
update(input)
end
end)
end
coroutine.wrap(PCSV_fake_script)()
local function BFTEYI_fake_script() -- Military.Client
local script = Instance.new('LocalScript', Military)
-- Client Scripts
-- by memez lol
script.Parent.Login.MouseButton1Click:Connect(function()
if script.Parent.User.Text == game.Players.LocalPlayer.Name then
script.Parent.Visible = false
script.Parent.Parent.Military1.Visible = true
else
local msg = Instance.new("Message")
msg.Text = "its not that hard to type ur username"
msg.Parent = game.Workspace
wait(5)
msg:Destroy()
end
end)
end
coroutine.wrap(BFTEYI_fake_script)()
local function ERQNTAX_fake_script() -- Military.Dragify
local script = Instance.new('LocalScript', Military)
local UserInputService = game:GetService("UserInputService")
local gui = script.Parent
local dragging
local dragInput
local dragStart
local startPos
local function update(input)
local delta = input.Position - dragStart
gui.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
gui.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = gui.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
gui.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)
UserInputService.InputChanged:Connect(function(input)
if input == dragInput and dragging then
update(input)
end
end)
end
coroutine.wrap(ERQNTAX_fake_script)()No comments yet for this script.



