
Key RequiredUniversal

--[[
Made By | @Teambald
Note | Please leave this credit if you will use in your guis this script!!
Warning | Btw this is a remake from a script made by itsKittyyyGD :}
Credits | credits to itsKittyyyGD him created the original script!
]]
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local tool
for _,v in player:GetDescendants() do
if v.Name == "SyncAPI" then tool = v.Parent end
end
for _,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then tool = v.Parent end
end
local remote = tool.SyncAPI.ServerEndpoint
local function _(args)
remote:InvokeServer(unpack(args))
end
function CreatePart(cf,parent)
_( {"CreatePart","Normal",cf,parent} )
end
function SetAnchor(b,p)
_( {"SyncAnchor",{{Part=p,Anchored=b}}} )
end
function SetCollision(p,b)
_( {"SyncCollision",{{Part=p,CanCollide=b}}} )
end
function Resize(p,s,cf)
_( {"SyncResize",{{Part=p,Size=s,CFrame=cf}}} )
end
function MovePart(p,cf)
_( {"SyncMove",{{Part=p,CFrame=cf}}} )
end
function AddMesh(p)
_( {"CreateMeshes",{{Part=p}}} )
end
function SetMesh(p,id)
_( {"SyncMesh",{{Part=p,MeshId="rbxassetid://"..id}}} )
end
function MeshResize(p,s)
_( {"SyncMesh",{{Part=p,Scale=s}}} )
end
function SetColor(p,c)
_( {"SyncColor",{{Part=p,Color=c,UnionColoring=false}}} )
end
function SpawnDecal(p,face)
_( {"CreateTextures",{{Part=p,Face=face,TextureType="Decal"}}} )
end
function AddDecal(p,id,face)
_( {"SyncTexture",{{Part=p,Face=face,TextureType="Decal",Texture="rbxassetid://"..id}}} )
end
function DestroyPart(p)
_( {"Remove",{p}} )
end
local cloud
local function CreateCloud()
local head = char:WaitForChild("Head")
local cf = head.CFrame + Vector3.new(0,6,0)
CreatePart(cf,workspace)
task.wait(0.15)
for _,v in workspace:GetChildren() do
if v:IsA("BasePart") and (v.Position - cf.Position).Magnitude < 1 then
cloud = v
SetAnchor(true,v)
SetCollision(v,false)
SetColor(v,BrickColor.new(333).Color)
AddMesh(v)
SetMesh(v,"111820358")
MeshResize(v,Vector3.new(8,8,8))
break
end
end
end
CreateCloud()
RunService.RenderStepped:Connect(function()
if cloud and char:FindFirstChild("Head") then
MovePart(cloud,char.Head.CFrame + Vector3.new(0,6,0))
end
end)
local RunService = game:GetService("RunService")
local debris = {}
task.spawn(function()
while task.wait(0.05) do
if not cloud then continue end
for j = 1,2 do -- Generar dos gotas por iteración
local offset = Vector3.new(
math.random(-1,1),
-1,
math.random(-1,1)
)
local spawnCF = cloud.CFrame + offset
CreatePart(spawnCF, workspace)
task.wait(0.01)
for _, p in workspace:GetChildren() do
if p:IsA("BasePart")
and (p.Position - spawnCF.Position).Magnitude < 0.5 then
SetAnchor(true, p)
SetCollision(p, false)
Resize(p, Vector3.new(1.2,1.2,0.2), p.CFrame)
SpawnDecal(p, Enum.NormalId.Front)
AddDecal(p, "331959655", Enum.NormalId.Front)
SpawnDecal(p, Enum.NormalId.Back)
AddDecal(p, "331959655", Enum.NormalId.Back)
local relativeOffset = p.Position - cloud.Position
debris[p] = {lastPos = p.Position, timer = 0}
-- Movimiento descendente que sigue la nube
task.spawn(function()
for i = 1, 25 do
if cloud then
MovePart(p, cloud.CFrame + relativeOffset - Vector3.new(0, 0.6*i, 0))
end
task.wait(0.03)
end
DestroyPart(p)
debris[p] = nil
end)
break
end
end
end
end
end)
RunService.RenderStepped:Connect(function(delta)
for part, info in pairs(debris) do
if part and part.Parent then
if (part.Position - info.lastPos).Magnitude < 0.01 then
info.timer = info.timer + delta
if info.timer >= 0.9 then
DestroyPart(part)
debris[part] = nil
end
else
info.timer = 0
info.lastPos = part.Position
end
else
debris[part] = nil
end
end
end)



Bu sadice bizde gözüküyor
@Blackhat2757 no is f3x is fe bruh
@TeamBaldReal bende *urbaşkanı o zaman
Kral sana şunu söyliyim senin gibi Türk f3x exploiter görmek baya güzel
chatgpted
@y0idscery *idk*