Rc7 Cloud F3X v2
Key RequiredUniversal

Rc7 Cloud F3X v2

Universal ScriptTeamBaldRealTeamBaldReal 2K views 103 executesUpdated Dec 15, 2025
Unrated
00
Lua Script•166 lines (4005 chars)
--[[
Made By | @Teambald
Note | Please leave this credit if you will use in your guis this script!!
Warning | Btw this is a remake from a script made by itsKittyyyGD :}
Credits | credits to itsKittyyyGD him created the original script!
]]
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")

local player = Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local tool

for _,v in player:GetDescendants() do
	if v.Name == "SyncAPI" then tool = v.Parent end
end
for _,v in game.ReplicatedStorage:GetDescendants() do
	if v.Name == "SyncAPI" then tool = v.Parent end
end

local remote = tool.SyncAPI.ServerEndpoint
local function _(args)
	remote:InvokeServer(unpack(args))
end

function CreatePart(cf,parent)
	_( {"CreatePart","Normal",cf,parent} )
end
function SetAnchor(b,p)
	_( {"SyncAnchor",{{Part=p,Anchored=b}}} )
end
function SetCollision(p,b)
	_( {"SyncCollision",{{Part=p,CanCollide=b}}} )
end
function Resize(p,s,cf)
	_( {"SyncResize",{{Part=p,Size=s,CFrame=cf}}} )
end
function MovePart(p,cf)
	_( {"SyncMove",{{Part=p,CFrame=cf}}} )
end
function AddMesh(p)
	_( {"CreateMeshes",{{Part=p}}} )
end
function SetMesh(p,id)
	_( {"SyncMesh",{{Part=p,MeshId="rbxassetid://"..id}}} )
end
function MeshResize(p,s)
	_( {"SyncMesh",{{Part=p,Scale=s}}} )
end
function SetColor(p,c)
	_( {"SyncColor",{{Part=p,Color=c,UnionColoring=false}}} )
end
function SpawnDecal(p,face)
	_( {"CreateTextures",{{Part=p,Face=face,TextureType="Decal"}}} )
end
function AddDecal(p,id,face)
	_( {"SyncTexture",{{Part=p,Face=face,TextureType="Decal",Texture="rbxassetid://"..id}}} )
end
function DestroyPart(p)
	_( {"Remove",{p}} )
end

local cloud

local function CreateCloud()
	local head = char:WaitForChild("Head")
	local cf = head.CFrame + Vector3.new(0,6,0)
	CreatePart(cf,workspace)

	task.wait(0.15)

	for _,v in workspace:GetChildren() do
		if v:IsA("BasePart") and (v.Position - cf.Position).Magnitude < 1 then
			cloud = v
			SetAnchor(true,v)
			SetCollision(v,false)
			SetColor(v,BrickColor.new(333).Color)
			AddMesh(v)
			SetMesh(v,"111820358")
			MeshResize(v,Vector3.new(8,8,8))
			break
		end
	end
end

CreateCloud()

RunService.RenderStepped:Connect(function()
	if cloud and char:FindFirstChild("Head") then
		MovePart(cloud,char.Head.CFrame + Vector3.new(0,6,0))
	end
end)

local RunService = game:GetService("RunService")
local debris = {}

task.spawn(function()
	while task.wait(0.05) do
		if not cloud then continue end

		for j = 1,2 do  -- Generar dos gotas por iteración
			local offset = Vector3.new(
				math.random(-1,1),
				-1,
				math.random(-1,1)
			)

			local spawnCF = cloud.CFrame + offset
			CreatePart(spawnCF, workspace)
			task.wait(0.01)

			for _, p in workspace:GetChildren() do
				if p:IsA("BasePart") 
				and (p.Position - spawnCF.Position).Magnitude < 0.5 then

					SetAnchor(true, p)
					SetCollision(p, false)
					Resize(p, Vector3.new(1.2,1.2,0.2), p.CFrame)

					SpawnDecal(p, Enum.NormalId.Front)
					AddDecal(p, "331959655", Enum.NormalId.Front)
					SpawnDecal(p, Enum.NormalId.Back)
					AddDecal(p, "331959655", Enum.NormalId.Back)

					local relativeOffset = p.Position - cloud.Position

					
					debris[p] = {lastPos = p.Position, timer = 0}

					-- Movimiento descendente que sigue la nube
					task.spawn(function()
						for i = 1, 25 do
							if cloud then
								MovePart(p, cloud.CFrame + relativeOffset - Vector3.new(0, 0.6*i, 0))
							end
							task.wait(0.03)
						end
						DestroyPart(p)
						debris[p] = nil
					end)

					break
				end
			end
		end
	end
end)

RunService.RenderStepped:Connect(function(delta)
	for part, info in pairs(debris) do
		if part and part.Parent then
			if (part.Position - info.lastPos).Magnitude < 0.01 then
				info.timer = info.timer + delta
				if info.timer >= 0.9 then
					DestroyPart(part)
					debris[part] = nil
				end
			else
				info.timer = 0
				info.lastPos = part.Position
			end
		else
			debris[part] = nil
		end
	end
end)

Features & Information

Another shitty script enjoy very Co0l :0

Community Comments (6)

Blackhat2757Blackhat2757Dec 16, 2025

Bu sadice bizde gözüküyor

Replying to @Blackhat2757
TeamBaldRealTeamBaldRealDec 17, 2025

@Blackhat2757 no is f3x is fe bruh

Replying to @TeamBaldReal
Blackhat2757Blackhat2757Dec 24, 2025

@TeamBaldReal bende *urbaşkanı o zaman

LinuXploitsLinuXploitsDec 16, 2025

Kral sana şunu söyliyim senin gibi Türk f3x exploiter görmek baya güzel

skidIordskidIordDec 17, 2025

chatgpted

Replying to @skidIord
TeamBaldRealTeamBaldRealDec 25, 2025

@y0idscery *idk*

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