
KeylessUniversal

local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
local Window = Rayfield:CreateWindow({
Name = "Script Roube Um Brainrot 🤯😎💣",
Icon = 0, -- Icon in Topbar. Can use Lucide Icons (string) or Roblox Image (number). 0 to use no icon (default).
LoadingTitle = "Carregando...",
LoadingSubtitle = "por favor ESPERE",
ShowText = "MateusScripts", -- for mobile users to unhide rayfield, change if you'd like
Theme = "Dark", -- Check https://docs.sirius.menu/rayfield/configuration/themes
ToggleUIKeybind = "K", -- The keybind to toggle the UI visibility (string like "K" or Enum.KeyCode)
DisableRayfieldPrompts = false,
DisableBuildWarnings = false, -- Prevents Rayfield from warning when the script has a version mismatch with the interface
ConfigurationSaving = {
Enabled = true,
FolderName = nil, -- Create a custom folder for your hub/game
FileName = "Big Hub"
},
Discord = {
Enabled = false, -- Prompt the user to join your Discord server if their executor supports it
Invite = "noinvitelink", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ ABCD would be ABCD
RememberJoins = true -- Set this to false to make them join the discord every time they load it up
},
KeySystem = true, -- Set this to true to use our key system
KeySettings = {
Title = "Bote a key",
Subtitle = "cara a key é MateusScripts",
Note = "bruh", -- Use this to tell the user how to
FileName = "Key", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
SaveKey = false, -- The user's key will be saved, but if you change the key, they will be unable to use your script
GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
Key = {"MateusScripts"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
}
})
local Tab = Window:CreateTab("Spawner(beta) e mais", 4483362458) -- Title, Image
local Input = Tab:CreateInput({
Name = "Coloque o brainrot",
CurrentValue = "",
PlaceholderText = "coloque o brainrot",
RemoveTextAfterFocusLost = false,
Flag = "Input1",
Callback = function(Text)
-- The function that takes place when the input is changed
-- The variable (Text) is a string for the value in the text box
end,
})
local Button = Tab:CreateButton({
Name = "Gere o brainrot",
Interact = 'Click',
Callback = function()
-- The function that takes place when the button is pressed
end,
})
local Slider = Tab:CreateSlider({
Name = "Velocidade",
Range = {16, 1000},
Increment = 10,
Suffix = "de Velocidade",
CurrentValue = 10,
Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = Value
end,
})
local Slider = Tab:CreateSlider({
Name = "Poder do Pulo",
Range = {50, 500},
Increment = 10,
Suffix = "de Poder do Pulo",
CurrentValue = 10,
Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
game.Players.LocalPlayer.Character.Humanoid.JumpPower = Value
end
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