
KeylessUniversal

-- local Tier = Admin
-- 1.24b
-- Rayfield Universal (Admin)
local Rayfield = loadstring(game:HttpGet("https://sirius.menu/rayfield"))()
-- Create Window (FIXED COMMA + KEY SYSTEM BLOCK)
local Window = Rayfield:CreateWindow({
Name = "Neon X",
LoadingTitle = "Loading GUI...",
LoadingSubtitle = "Supported: Xeno, Delta, and Krnl (can also work with other executors)",
ConfigurationSaving = {
Enabled = false
},
KeySystem = true,
KeySettings = {
Title = "Protection",
Subtitle = "enter the key to get access. (4 keys)",
Note = "Version 1.25 will have less keys.",
FileName = "Keysystem",
SaveKey = true,
GrabKeyFromSite = false,
Key = {"PREMIUM", "Premium", "ADMIN", "Script"} -- 4 keys. (Do not enter wrong keys.)
}
})
-- ๐ LOAD NOTIFICATION
Rayfield:Notify({
Title = "Welcome!",
Content = "Hello, to get started, get to the ๐โโ๏ธ Movement tab.",
Duration = 5
})
wait(3)
-- ๐ด Warning
Rayfield:Notify({
Title = "๐ดWarning!",
Content = "if you get reported, you may be banned. so maybe use a alt.",
Duration = 5
})
---------------------------------------------------------
-- HOME TAB
---------------------------------------------------------
local HomeTab = Window:CreateTab("๐ Home")
HomeTab:CreateParagraph({
Title = "Welcome",
Content = "Welcome To the script. you may start at the ๐โโ๏ธ Movement tab."
})
HomeTab:CreateParagraph({
Title = "You need to see the version?",
Content = "Version: 1.24b"
})
---------------------------------------------------------
-- OTHER TABS (7)
---------------------------------------------------------
local PlayerTab = Window:CreateTab("๐ฎ Player")
local MovementTab = Window:CreateTab("๐โโ๏ธ Movement")
local VisualsTab = Window:CreateTab("๐ Visuals")
local MoreTab = Window:CreateTab("๐ฆ More")
local TeleportsTab = Window:CreateTab("๐ Teleports")
local ScriptsTab = Window:CreateTab("๐ Scripts")
-- Services
local Players = game:GetService("Players")
local LP = Players.LocalPlayer
local RunService = game:GetService("RunService")
local Lighting = game:GetService("Lighting")
---------------------------------------------------------
-- PLAYER TAB
---------------------------------------------------------
PlayerTab:CreateButton({
Name = "Reset Character",
Callback = function()
if LP.Character then
LP.Character:BreakJoints()
end
end
})
---------------------------------------------------------
-- MOVEMENT TAB
---------------------------------------------------------
MovementTab:CreateParagraph({
Title = "Character Movement",
Content = "Basic movement properties"
})
local savedWS = 16
local savedJP = 50
-- WalkSpeed INPUT
MovementTab:CreateInput({
Name = "WalkSpeed",
PlaceholderText = "Enter the speed you'd like..",
RemoveTextAfterFocusLost = false,
Callback = function(text)
local num = tonumber(text)
if num then
savedWS = num
local hum = LP.Character and LP.Character:FindFirstChildOfClass("Humanoid")
if hum then hum.WalkSpeed = num end
end
end
})
-- JumpPower INPUT
MovementTab:CreateInput({
Name = "JumpPower",
PlaceholderText = "Enter the jumppower you want..",
RemoveTextAfterFocusLost = false,
Callback = function(text)
local num = tonumber(text)
if num then
savedJP = num
local hum = LP.Character and LP.Character:FindFirstChildOfClass("Humanoid")
if hum then hum.JumpPower = num end
end
end
})
LP.CharacterAdded:Connect(function(char)
local hum = char:WaitForChild("Humanoid")
hum.WalkSpeed = savedWS
hum.JumpPower = savedJP
end)
MovementTab:CreateParagraph({
Title = "Field Of View (FOV)",
Content = "for extra zoom control"
})
MovementTab:CreateSlider({
Name = "Field of View",
Range = {70, 120},
Increment = 1,
CurrentValue = 70,
Callback = function(v)
workspace.CurrentCamera.FieldOfView = v
end,
})
---------------------------------------------------------
-- VISUALS TAB
---------------------------------------------------------
local SavedAmbient = Lighting.Ambient
local SavedOutdoorAmbient = Lighting.OutdoorAmbient
VisualsTab:CreateToggle({
Name = "Turn On: Fullbright",
CurrentValue = false,
Callback = function(state)
if state then
Lighting.Ambient = Color3.new(1,1,1)
Lighting.OutdoorAmbient = Color3.new(1,1,1)
else
Lighting.Ambient = SavedAmbient
Lighting.OutdoorAmbient = SavedOutdoorAmbient
end
end,
})
---------------------------------------------------------
-- MORE TAB
---------------------------------------------------------
MoreTab:CreateParagraph({
Title = "More",
Content = "Add more tools here later."
})
local Button = MoreTab:CreateButton({
Name = "Infinite Yield",
Callback = function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source"))() -- Admin
end,
})
-- Color Correction Effect
local CC = Instance.new("ColorCorrectionEffect")
CC.Parent = Lighting
CC.Enabled = false
MoreTab:CreateToggle({
Name = "Enable Vision Color",
CurrentValue = false,
Callback = function(state)
CC.Enabled = state
end
})
MoreTab:CreateColorPicker({
Name = "Vision Color",
Color = Color3.fromRGB(255, 255, 255),
Callback = function(color)
CC.TintColor = color
end
})
MoreTab:CreateParagraph({
Title = "Presets",
Content = "Starter Colors for you to use"
})
MoreTab:CreateButton({
Name = "Night Vision (Green)",
Callback = function()
CC.Enabled = true
CC.TintColor = Color3.fromRGB(0, 255, 0)
Rayfield:Notify({
Title = "Vision Color",
Content = "Night Vision enabled.",
Duration = 3
})
end
})
MoreTab:CreateButton({
Name = "Heat Vision (Red)",
Callback = function()
CC.Enabled = true
CC.TintColor = Color3.fromRGB(255, 0, 0)
Rayfield:Notify({
Title = "Vision Color",
Content = "Heat Vision enabled.",
Duration = 3
})
end
})
MoreTab:CreateButton({
Name = "Cool Vision (Blue)",
Callback = function()
CC.Enabled = true
CC.TintColor = Color3.fromRGB(0, 140, 255)
Rayfield:Notify({
Title = "Vision Color",
Content = "Cool Vision enabled.",
Duration = 3
})
end
})
MoreTab:CreateButton({
Name = "Purple Glow",
Callback = function()
CC.Enabled = true
CC.TintColor = Color3.fromRGB(180, 0, 255)
Rayfield:Notify({
Title = "Vision Color",
Content = "Purple Glow enabled.",
Duration = 3
})
end
})
MoreTab:CreateButton({
Name = "Reset Vision Color",
Callback = function()
CC.TintColor = Color3.fromRGB(255, 255, 255)
CC.Enabled = false
Rayfield:Notify({
Title = "Vision Color",
Content = "Vision reset to normal.",
Duration = 3
})
end
})
-- โฒโฒโฒ END OF VISION COLOR SYSTEM โฒโฒโฒ
-- (Teleport tab starts below this)
---------------------------------------------------------
-- TELEPORTS TAB
---------------------------------------------------------
local Waypoints = {}
local SelectedWaypoint = nil
local TeleportDropdown
local function UpdateDropdown()
local list = {}
for name,_ in pairs(Waypoints) do
table.insert(list, name)
end
TeleportDropdown:Refresh(list, true)
end
TeleportsTab:CreateButton({
Name = "Create Waypoint",
Callback = function()
local char = LP.Character
if not char then return end
local hrp = char:FindFirstChild("HumanoidRootPart")
if not hrp then return end
local pos = hrp.Position
local name = "Waypoint " .. tostring(#Waypoints + 1)
Waypoints[name] = pos
SelectedWaypoint = name
UpdateDropdown()
Rayfield:Notify({
Title = "Waypoint Created",
Content = name .. " saved.",
Duration = 4
})
end
})
TeleportsTab:CreateInput({
Name = "Rename Selected Waypoint",
PlaceholderText = "Enter new name...",
RemoveTextAfterFocusLost = false,
Callback = function(newName)
if SelectedWaypoint and Waypoints[SelectedWaypoint] then
Waypoints[newName] = Waypoints[SelectedWaypoint]
Waypoints[SelectedWaypoint] = nil
SelectedWaypoint = newName
UpdateDropdown()
end
end
})
TeleportDropdown = TeleportsTab:CreateDropdown({
Name = "Select Waypoint",
Options = {},
CurrentOption = "",
Callback = function(option)
SelectedWaypoint = option[1]
end,
})
TeleportsTab:CreateButton({
Name = "Teleport to Selected",
Callback = function()
if SelectedWaypoint and Waypoints[SelectedWaypoint] then
local char = LP.Character
if char then
local hrp = char:FindFirstChild("HumanoidRootPart")
if hrp then
hrp.CFrame = CFrame.new(Waypoints[SelectedWaypoint])
end
end
end
end
})
TeleportsTab:CreateButton({
Name = "Delete Selected Waypoint",
Callback = function()
if SelectedWaypoint and Waypoints[SelectedWaypoint] then
Waypoints[SelectedWaypoint] = nil
SelectedWaypoint = nil
UpdateDropdown()
end
end
})
TeleportsTab:CreateButton({
Name = "Clear All Waypoints",
Callback = function()
Waypoints = {}
SelectedWaypoint = nil
UpdateDropdown()
end
})
---------------------------------------------------------
-- SCRIPTS TAB
---------------------------------------------------------
ScriptsTab:CreateParagraph({
Title = "Note",
Content = "this tab will have scripts at 1.25"
})
-- Destroy
local Button = MoreTab:CreateButton({
Name = "Destroy Gui",
Callback = function()
Rayfield:Destroy() -- destroys the gui
end,
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