
KeylessUniversal

local utility = {}
getgenv().config = { enable = true, delay = 0.0 }
utility.get_gun = function()
for _, tool in next, game.Players.LocalPlayer.Character:GetChildren() do
if tool:IsA("Tool") and tool:FindFirstChild("Ammo") then return tool end
end
end
utility.rapid = function(tool)
tool:Activate()
end
getgenv().is_firing = false
game:GetService("UserInputService").InputBegan:Connect(function(i)
if i.UserInputType == Enum.UserInputType.MouseButton1 then
local gun = utility.get_gun()
if config.enable and gun and not is_firing then
is_firing = true
while is_firing do
utility.rapid(gun)
task.wait(config.delay)
end
end
end
end)
game:GetService("UserInputService").InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
is_firing = false
end
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