
KeylessUniversal

--[[
This script has been verified by ScriptBlox :D Use at your own risk!
]]
local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
local Window = Rayfield:CreateWindow({
Name = "Bready Hub made by bready2",
Icon = 0, -- Icon in Topbar. Can use Lucide Icons (string) or Roblox Image (number). 0 to use no icon (default).
LoadingTitle = "Awesome Universal hub",
LoadingSubtitle = "by Bready2",
ShowText = "Rayfield", -- for mobile users to unhide rayfield, change if you'd like
Theme = "Default", -- Check https://[Log in to view URL]
ToggleUIKeybind = "K", -- The keybind to toggle the UI visibility (string like "K" or Enum.KeyCode)
DisableRayfieldPrompts = false,
DisableBuildWarnings = false, -- Prevents Rayfield from warning when the script has a version mismatch with the interface
ConfigurationSaving = {
Enabled = true,
FolderName = nil, -- Create a custom folder for your hub/game
FileName = "Main script"
},
Discord = {
Enabled = false, -- Prompt the user to join your Discord server if their executor supports it
Invite = "noinvitelink", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ ABCD would be ABCD
RememberJoins = true -- Set this to false to make them join the discord every time they load it up
},
KeySystem = false, -- Set this to true to use our key system
KeySettings = {
Title = "Untitled",
Subtitle = "Key System",
Note = "No method of obtaining the key is provided", -- Use this to tell the user how to get a key
FileName = "Key", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script
GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
Key = {"Hello"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
}
})
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local username = LocalPlayer.Name
local WelcomeTab = Window:CreateTab("👋 Welcome", nil) -- You can use any icon ID
WelcomeTab:CreateParagraph({
Title = "Hello, " .. username .. "!",
Content = "Welcome to the game! Feel free to explore the features in the other tabs.",
})
local MainTab = Window:CreateTab("Buttons", nil) -- Title, Image
local MainSection = MainTab:CreateSection("Player")
local SlideTab = Window:CreateTab("Sliders", nil) -- Title, Image
local MainSection = SlideTab:CreateSection("Players")
Rayfield:Notify({
Title = "Opened the script :D",
Content = "Yessir",
Duration = 5,
Image = nil,
})
local Button = MainTab:CreateButton({
Name = "Aimbot (only camera)",
Callback = function()
-- Place this LocalScript in StarterPlayerScripts
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local localPlayer = Players.LocalPlayer
local camera = workspace.CurrentCamera
-- Function to get the closest other player
local function getClosestPlayer()
local closestPlayer = nil
local shortestDistance = math.huge
for _, player in pairs(Players:GetPlayers()) do
if player ~= localPlayer and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
local myPos = localPlayer.Character and localPlayer.Character:FindFirstChild("HumanoidRootPart") and localPlayer.Character.HumanoidRootPart.Position
local otherPos = player.Character.HumanoidRootPart.Position
if myPos then
local distance = (myPos - otherPos).Magnitude
if distance < shortestDistance then
shortestDistance = distance
closestPlayer = player
end
end
end
end
return closestPlayer
end
-- Update camera to look at the closest player
RunService.RenderStepped:Connect(function()
local target = getClosestPlayer()
if target and target.Character and target.Character:FindFirstChild("HumanoidRootPart") then
local targetPart = target.Character.HumanoidRootPart
camera.CFrame = CFrame.new(camera.CFrame.Position, targetPart.Position)
end
end)
end,
})
local Slider = SlideTab:CreateSlider({
Name = "WalkSpeed",
Range = {0, 300},
Increment = 1,
Suffix = "Speed",
CurrentValue = 16,
Flag = "Slider1", -- A flag is the identifier for the configuration file
Callback = function(Value)
game.Players.localPlayer.Character.Humanoid.WalkSpeed = (Value)
end,
})
local Slider = SlideTab:CreateSlider({
Name = "JumpPower",
Range = {0, 300},
Increment = 1,
Suffix = "JumpPower",
CurrentValue = 50,
Flag = "Slider1", -- A flag is the identifier for the configuration file
Callback = function(Value)
game.Players.LocalPlayer.Character.Humanoid.JumpPower = (Value)
end,
})
local RunService = game:GetService("RunService")
local player = game.Players.LocalPlayer
local spinSpeed = 0
local rootPart
-- Setup character and HumanoidRootPart
local function setupCharacter()
local character = player.Character or player.CharacterAdded:Wait()
rootPart = character:WaitForChild("HumanoidRootPart")
end
if player.Character then
setupCharacter()
else
player.CharacterAdded:Connect(setupCharacter)
end
-- Spin loop (runs once)
RunService.RenderStepped:Connect(function(dt)
if rootPart and spinSpeed > 0 then
rootPart.CFrame = rootPart.CFrame * CFrame.Angles(0, math.rad(spinSpeed * dt), 0)
end
end)
-- Your Rayfield Slider
local Slider = SlideTab:CreateSlider({
Name = "SpinBot",
Range = {0, 5000},
Increment = 10,
Suffix = "/s",
CurrentValue = 0,
Flag = "Slider1",
Callback = function(Value)
spinSpeed = Value
end,
})
local Button = MainTab:CreateButton({
Name = "ESP",
Callback = function()
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
-- Function to add highlight to a player's character
local function addESP(player)
if player == LocalPlayer then return end
local function highlightCharacter(character)
if character:FindFirstChild("ESP_Highlight") then return end
local highlight = Instance.new("Highlight")
highlight.Name = "ESP_Highlight"
highlight.FillColor = Color3.fromRGB(255, 0, 0) -- red glow
highlight.OutlineColor = Color3.fromRGB(255, 255, 255) -- white border
highlight.FillTransparency = 0.5
highlight.OutlineTransparency = 0
highlight.Adornee = character
highlight.Parent = character
highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop -- Always visible
end
-- If character already exists
if player.Character then
highlightCharacter(player.Character)
end
-- When character is added
player.CharacterAdded:Connect(function(character)
character:WaitForChild("HumanoidRootPart") -- Wait to be sure it's loaded
highlightCharacter(character)
end)
end
-- Add ESP to existing players
for _, player in ipairs(Players:GetPlayers()) do
addESP(player)
end
-- Add ESP when new players join
Players.PlayerAdded:Connect(addESP)
end,
})
local Slider = SlideTab:CreateSlider({
Name = "Gravity",
Range = {0, 500}, -- Gravity range (default is 196.2)
Increment = 1,
Suffix = "g",
CurrentValue = 196.2,
Flag = "GravitySlider",
Callback = function(value)
workspace.Gravity = value
end,
})
local FunTab = Window:CreateTab("Random", nil) -- Use any icon ID you like
FunTab:CreateSection("Cursed ahh") -- 🔥 Section title
FunTab:CreateButton({
Name = "Self Destruction",
Callback = function()
local character = game.Players.LocalPlayer.Character
if character then
local explosion = Instance.new("Explosion")
explosion.Position = character:FindFirstChild("HumanoidRootPart").Position
explosion.BlastRadius = 10
explosion.BlastPressure = 500000
explosion.DestroyJointRadiusPercent = 1
explosion.Parent = workspace
end
end,
})
FunTab:CreateButton({
Name = "Launch Me",
Callback = function()
local character = game.Players.LocalPlayer.Character
local hrp = character and character:FindFirstChild("HumanoidRootPart")
if hrp then
local bodyVelocity = Instance.new("BodyVelocity")
bodyVelocity.Velocity = Vector3.new(0, 200, 0) -- Strong upward launch
bodyVelocity.MaxForce = Vector3.new(0, math.huge, 0)
bodyVelocity.P = 5000
bodyVelocity.Parent = hrp
-- Remove after 1 second
game.Debris:AddItem(bodyVelocity, 1)
end
end,
})
local OtherTab = Window:CreateTab("Other", nil) -- Use any icon ID you like
local Players = game:GetService("Players")
local player = Players.LocalPlayer
-- Forward dash
local forwardDashDistance = 50
OtherTab:CreateSlider({
Name = "Forward Teleport Distance",
Range = {10, 200},
Increment = 5,
Suffix = " studs",
CurrentValue = forwardDashDistance,
Callback = function(value)
forwardDashDistance = value
end,
})
OtherTab:CreateButton({
Name = "Teleport Forward",
Callback = function()
local character = player.Character
if not character then return end
local hrp = character:FindFirstChild("HumanoidRootPart")
if not hrp then return end
local dashVector = hrp.CFrame.LookVector * forwardDashDistance
hrp.CFrame = CFrame.new(hrp.Position + dashVector, hrp.Position + dashVector + hrp.CFrame.LookVector)
end,
})
-- Back dash
local backDashDistance = 30
OtherTab:CreateSlider({
Name = "Back Teleport distance",
Range = {10, 200},
Increment = 5,
Suffix = " studs",
CurrentValue = backDashDistance,
Callback = function(value)
backDashDistance = value
end,
})
OtherTab:CreateButton({
Name = "Teleport Backward",
Callback = function()
local character = player.Character
if not character then return end
local hrp = character:FindFirstChild("HumanoidRootPart")
if not hrp then return end
local dashVector = -hrp.CFrame.LookVector * backDashDistance
hrp.CFrame = CFrame.new(hrp.Position + dashVector, hrp.Position + dashVector + hrp.CFrame.LookVector)
end,
})
local Button = MainTab:CreateButton({
Name = "Teleport GUI",
Callback = function()
-- Teleport to player GUI script (Draggable)
local Player = game.Players.LocalPlayer
local PlayerGui = Player:WaitForChild("PlayerGui")
if PlayerGui:FindFirstChild("FlingGui") then
PlayerGui.FlingGui:Destroy()
end
local ScreenGui = Instance.new("ScreenGui")
ScreenGui.Name = "TeleportGui"
ScreenGui.Parent = PlayerGui
ScreenGui.ResetOnSpawn = false
local Frame = Instance.new("Frame")
Frame.Size = UDim2.new(0, 300, 0, 150)
Frame.Position = UDim2.new(0.5, -150, 0.4, -75)
Frame.BackgroundColor3 = Color3.fromRGB(35, 35, 35)
Frame.BorderSizePixel = 0
Frame.Active = true -- Required for dragging
Frame.Draggable = true -- Enables dragging
Frame.Parent = ScreenGui
local UICorner = Instance.new("UICorner")
UICorner.CornerRadius = UDim.new(0, 8)
UICorner.Parent = Frame
local Title = Instance.new("TextLabel")
Title.Size = UDim2.new(1, 0, 0, 30)
Title.BackgroundTransparency = 1
Title.Text = "Teleport to Player"
Title.TextColor3 = Color3.new(1, 1, 1)
Title.Font = Enum.Font.SourceSansBold
Title.TextSize = 22
Title.Parent = Frame
local InputBox = Instance.new("TextBox")
InputBox.PlaceholderText = "Enter player name"
InputBox.Size = UDim2.new(0.8, 0, 0, 40)
InputBox.Position = UDim2.new(0.1, 0, 0.3, 0)
InputBox.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
InputBox.TextColor3 = Color3.new(1, 1, 1)
InputBox.ClearTextOnFocus = false
InputBox.Parent = Frame
local TeleportButton = Instance.new("TextButton")
TeleportButton.Size = UDim2.new(0.8, 0, 0, 40)
TeleportButton.Position = UDim2.new(0.1, 0, 0.65, 0)
TeleportButton.BackgroundColor3 = Color3.fromRGB(50, 150, 50)
TeleportButton.TextColor3 = Color3.new(1, 1, 1)
TeleportButton.Font = Enum.Font.SourceSansBold
TeleportButton.TextSize = 20
TeleportButton.Text = "Teleport to Player"
TeleportButton.Parent = Frame
local CloseButton = Instance.new("TextButton")
CloseButton.Size = UDim2.new(0, 25, 0, 25)
CloseButton.Position = UDim2.new(1, -30, 0, 5)
CloseButton.BackgroundColor3 = Color3.fromRGB(150, 0, 0)
CloseButton.TextColor3 = Color3.new(1, 1, 1)
CloseButton.Text = "X"
CloseButton.Font = Enum.Font.SourceSansBold
CloseButton.TextSize = 18
CloseButton.Parent = Frame
CloseButton.MouseButton1Click:Connect(function()
ScreenGui:Destroy()
end)
TeleportButton.MouseButton1Click:Connect(function()
local targetName = InputBox.Text
if targetName == "" then return end
local targetPlayer = nil
for _, player in pairs(game.Players:GetPlayers()) do
if player.Name:lower() == targetName:lower() then
targetPlayer = player
break
end
end
if not targetPlayer then
print("Player not found")
return
end
local targetCharacter = targetPlayer.Character
local myCharacter = Player.Character
if targetCharacter and targetCharacter:FindFirstChild("HumanoidRootPart") and myCharacter and myCharacter:FindFirstChild("HumanoidRootPart") then
local targetHRP = targetCharacter.HumanoidRootPart
local myHRP = myCharacter.HumanoidRootPart
local teleportPosition = targetHRP.CFrame * CFrame.new(0, 0, 3)
myHRP.CFrame = teleportPosition
else
print("Could not teleport. Missing HumanoidRootPart.")
end
end)
end,
})
local Button = MainTab:CreateButton({
Name = "Noclip",
Callback = function()
-- LocalScript in StarterPlayer > StarterPlayerScripts
local RunService = game:GetService("RunService")
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local noclipEnabled = true -- starts immediately
-- Function to enable or disable collisions
local function setNoClipState(state)
local character = LocalPlayer.Character
if not character then return end
for _, part in ipairs(character:GetDescendants()) do
if part:IsA("BasePart") then
part.CanCollide = not state
end
end
end
-- Keep noclip active every frame
RunService.Stepped:Connect(function()
if noclipEnabled then
setNoClipState(true)
end
end)
-- Reapply after respawn
LocalPlayer.CharacterAdded:Connect(function()
wait(1)
if noclipEnabled then
setNoClipState(true)
end
end)
end,
})



Ai
what file do i put it?
@remotecontrol this ain’t fully made by ai, I only used ai to fix some bugs