
KeylessUniversal

-- So sorry for who have a super super super high ping :sob::sob:--
repeat task.wait() until game:IsLoaded()
-- STARTING CREATE
local screenGui = Instance.new("ScreenGui")
local fpsLabel = Instance.new("TextLabel")
local pingLabel = Instance.new("TextLabel")
local runService = game:GetService("RunService")
local stats = game:GetService("Stats")
-- PROPERTIES: CREATE IN CHOOSEN PART
screenGui.Parent = game.CoreGui
screenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
-- Ping Label
pingLabel.Name = "Ping"
pingLabel.Parent = screenGui
pingLabel.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
pingLabel.BackgroundTransparency = 0
pingLabel.Position = UDim2.new(1, -215, 1, -130) -- Ping Label Position
pingLabel.Size = UDim2.new(0, 200, 0, 30)
pingLabel.Font = Enum.Font.Oswald
pingLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
pingLabel.BorderSizePixel = 5
pingLabel.BorderColor3 = Color3.fromRGB(255, 0, 0)
pingLabel.TextStrokeTransparency = 1
pingLabel.TextScaled = false
pingLabel.TextSize = 24.000
pingLabel.TextWrapped = true
pingLabel.Text = "Ping: Calculating..."
-- FPS Label
fpsLabel.Name = "FPS"
fpsLabel.Parent = screenGui
fpsLabel.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
fpsLabel.BackgroundTransparency = 0
fpsLabel.Position = UDim2.new(1, -215, 1, -100) -- Vị trí giữ nguyên
fpsLabel.Size = UDim2.new(0, 200, 0, 30)
fpsLabel.Font = Enum.Font.Oswald
fpsLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
fpsLabel.BorderSizePixel = 5
fpsLabel.BorderColor3 = Color3.fromRGB(255, 0, 0)
fpsLabel.TextStrokeTransparency = 1
fpsLabel.TextScaled = false
fpsLabel.TextSize = 24.000
fpsLabel.TextWrapped = true
fpsLabel.Text = "FPS: Calculating..."
-- SCRIPTS: LOGIC COLOR UPDATE AND STATUS
-- PING AND FPS UPDATE
runService.RenderStepped:Connect(function(deltaTime)
local fps = math.floor(1 / deltaTime)
fpsLabel.Text = "FPS: " .. fps
end)
-- SCRIPT RAINBOW(BORDER)
local hue = 0
runService.RenderStepped:Connect(function()
hue = math.fmod(tick() / 5, 1)
local rainbowColor = Color3.fromHSV(hue, 1, 1)
fpsLabel.BorderColor3 = rainbowColor
pingLabel.BorderColor3 = rainbowColor
fpsLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
pingLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
end)
-- LOGIC UPDATE PING
spawn(function()
while true do
task.wait(0.5)
local pingItem = stats.Network.ServerStatsItem["Data Ping"]
if pingItem then
local pingValue = pingItem:GetValueString()
pingLabel.Text = "Ping: " .. pingValue
else
pingLabel.Text = "Ping: Loading..."
end
end
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