
KeylessUniversal

local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local LocalPlayer = Players.LocalPlayer
local gui = Instance.new("ScreenGui", LocalPlayer:WaitForChild("PlayerGui"))
local function createUIElement(class, properties, parent)
local element = Instance.new(class)
for prop, value in pairs(properties) do
element[prop] = value
end
element.Parent = parent
return element
end
local radarFrame = createUIElement("Frame", {AnchorPoint = Vector2.new(0.5, 0.5),Position = UDim2.new(0.9, 0, 0.1, 0),Size = UDim2.new(0, 250, 0, 250),BackgroundColor3 = Color3.new(0, 0, 0),BackgroundTransparency = 0.5,BorderSizePixel = 0,ClipsDescendants = true}, gui)
createUIElement("UICorner", { CornerRadius = UDim.new(1, 0) }, radarFrame)
local coordLabel = createUIElement("TextLabel", {AnchorPoint = Vector2.new(0.5, 0),Position = UDim2.new(0.9, 0, 0.275, 0),Size = UDim2.new(0, 250, 0, 20),BackgroundTransparency = 1,TextScaled = true,TextColor3 = Color3.new(1, 1, 1),TextStrokeTransparency = 0.8,Font = Enum.Font.Cartoon,Text = "Coordinates: (0, 0, 0)"}, gui)
local blipCache = {}
local function updateRadar()
local localChar = LocalPlayer.Character
local localRoot = localChar and localChar:FindFirstChild("HumanoidRootPart")
if not localRoot then return end
coordLabel.Text = string.format("Coordinates: (%.1f, %.1f, %.1f)", localRoot.Position.X, localRoot.Position.Y, localRoot.Position.Z)
local activePlayers = {}
for _, player in ipairs(Players:GetPlayers()) do
local root = player.Character and player.Character:FindFirstChild("HumanoidRootPart")
if root then
local dist = (root.Position - localRoot.Position).Magnitude
if dist <= 100 or player == LocalPlayer then
local relPos = (root.Position - localRoot.Position)
local x, z = relPos.X, relPos.Z
local blip = blipCache[player]
if not blip then
blip = {frame = createUIElement("Frame", {AnchorPoint = Vector2.new(0.5, 0.5),Size = UDim2.new(0, 10, 0, 10),BorderSizePixel = 0,ZIndex = 2}, radarFrame),label = createUIElement("TextLabel", {AnchorPoint = Vector2.new(0.5, 0),Size = UDim2.new(0, 50, 0, 15),BackgroundTransparency = 1,TextScaled = true,TextColor3 = Color3.new(1, 1, 1),TextStrokeTransparency = 0.8,ZIndex = 3,Font = Enum.Font.SourceSans,Text = player.Name}, radarFrame)}
createUIElement("UICorner", { CornerRadius = UDim.new(1, 0) }, blip.frame)
blipCache[player] = blip
end
blip.frame.BackgroundColor3 = player == LocalPlayer and Color3.new(0, 1, 0) or Color3.new(1, 0, 0)
blip.frame.Position = UDim2.new(0.5, x, 0.5, z)
blip.label.Position = UDim2.new(0.5, x, 0.5, z - 15)
activePlayers[player] = true
end
end
end
for player, blip in pairs(blipCache) do
if not activePlayers[player] then
blip.frame:Destroy()
blip.label:Destroy()
blipCache[player] = nil
end
end
end
RunService.RenderStepped:Connect(updateRadar)



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