
KeylessUniversal

local player = game.Players.LocalPlayer
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RunService = game:GetService("RunService")
local TweenService = game:GetService("TweenService")
local Debris = game:GetService("Debris")
local Lighting = game:GetService("Lighting")
local EasingStyleMap = {
[Enum.PoseEasingStyle.Linear] = Enum.EasingStyle.Linear,
[Enum.PoseEasingStyle.Bounce] = Enum.EasingStyle.Bounce,
[Enum.PoseEasingStyle.Cubic] = Enum.EasingStyle.Cubic,
[Enum.PoseEasingStyle.Elastic] = Enum.EasingStyle.Elastic,
[Enum.PoseEasingStyle.Constant] = Enum.EasingStyle.Linear,
}
local EasingDirectionMap = {
[Enum.PoseEasingDirection.In] = Enum.EasingDirection.In,
[Enum.PoseEasingDirection.Out] = Enum.EasingDirection.Out,
[Enum.PoseEasingDirection.InOut] = Enum.EasingDirection.InOut,
}
local function PlayKeyframeSequence(Model, KeyframeSequence, SpeedMult)
SpeedMult = SpeedMult or 1
local keyframes = {}
for _, kf in ipairs(KeyframeSequence:GetKeyframes()) do
table.insert(keyframes, {Time = kf.Time, KF = kf})
end
table.sort(keyframes, function(a,b) return a.Time < b.Time end)
if #keyframes == 0 then return end
local jointData = {}
local motorMap = {}
local boneMap = {}
local function ResolveJoint(pose)
local name = pose.Name
if motorMap[name] then return motorMap[name], "Motor6D" end
if boneMap[name] then return boneMap[name], "Bone" end
for _, v in ipairs(Model:GetDescendants()) do
if v:IsA("Motor6D") and v.Part1 and v.Part1.Name == name then
motorMap[name] = v
return v, "Motor6D"
elseif v:IsA("Bone") and v.Name == name then
boneMap[name] = v
return v, "Bone"
end
end
return nil, nil
end
for _, entry in ipairs(keyframes) do
for _, pose in ipairs(entry.KF:GetDescendants()) do
if pose:IsA("Pose") and pose.Weight > 0 then
local joint, jtype = ResolveJoint(pose)
if joint then
if not jointData[pose.Name] then jointData[pose.Name] = {} end
table.insert(jointData[pose.Name], {
time = entry.Time,
cframe = pose.CFrame,
style = pose.EasingStyle,
dir = pose.EasingDirection,
joint = joint,
jtype = jtype
})
end
end
end
end
local totalLength = keyframes[#keyframes].Time / SpeedMult
local isPlaying = true
local startTime = os.clock()
local conn = RunService.Heartbeat:Connect(function()
if not isPlaying or not Model or not Model.Parent then
conn:Disconnect()
return
end
local elapsed = (os.clock() - startTime) * SpeedMult
local timePos = elapsed % totalLength
for jointName, poses in pairs(jointData) do
if #poses < 1 then continue end
local lastPose = poses[1]
local nextPose = poses[1]
for i = 1, #poses - 1 do
if timePos >= poses[i].time and timePos < poses[i+1].time then
lastPose = poses[i]
nextPose = poses[i+1]
break
end
end
if timePos >= poses[#poses].time then
lastPose = poses[#poses]
nextPose = poses[#poses]
end
local alpha = (nextPose.time > lastPose.time) and
(timePos - lastPose.time) / (nextPose.time - lastPose.time) or 0
local easedAlpha = TweenService:GetValue(alpha,
EasingStyleMap[nextPose.style] or Enum.EasingStyle.Linear,
EasingDirectionMap[nextPose.dir] or Enum.EasingDirection.InOut)
local finalCF = lastPose.cframe:Lerp(nextPose.cframe, easedAlpha)
if lastPose.jtype == "Motor6D" then
lastPose.joint.Transform = finalCF
else
lastPose.joint.Transform = finalCF
end
end
end)
return {
Length = totalLength,
Stop = function() isPlaying = false; if conn then conn:Disconnect() end end,
Play = function() startTime = os.clock() end
}
end
local asset = game:GetObjects(getcustomasset("Gojo.rbxmx"))[1]
asset.Parent = ReplicatedStorage
local function createHollowPurpleGUI()
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "GojoYapping"
screenGui.IgnoreGuiInset = true
screenGui.ResetOnSpawn = false
screenGui.Parent = player:WaitForChild("PlayerGui")
local blackFrame = Instance.new("Frame")
blackFrame.Size = UDim2.new(0, 0, 0, 0)
blackFrame.BackgroundColor3 = Color3.new(0, 0, 0)
blackFrame.BorderSizePixel = 0
blackFrame.Parent = screenGui
local gradient = Instance.new("UIGradient")
gradient.Color = ColorSequence.new{
ColorSequenceKeypoint.new(0, Color3.fromRGB(0, 0, 0)),
ColorSequenceKeypoint.new(0.5, Color3.fromRGB(15, 15, 30)),
ColorSequenceKeypoint.new(1, Color3.fromRGB(0, 0, 0))
}
gradient.Rotation = 90
gradient.Parent = blackFrame
local textLabel = Instance.new("TextLabel")
textLabel.Size = UDim2.new(0, 0, 0, 0)
textLabel.Position = UDim2.new(0, 0, 0, 0)
textLabel.BackgroundTransparency = 1
textLabel.TextScaled = false
textLabel.Font = Enum.Font.SciFi
textLabel.Text = "Oh, Well."
textLabel.TextColor3 = Color3.fromRGB(100, 160, 255)
textLabel.Parent = blackFrame
local textGradient = Instance.new("UIGradient")
textGradient.Color = ColorSequence.new{
ColorSequenceKeypoint.new(0, Color3.fromRGB(80, 170, 255)),
ColorSequenceKeypoint.new(1, Color3.fromRGB(200, 230, 255))
}
textGradient.Parent = textLabel
return screenGui, textLabel
end
local originalBrightness = Lighting.Brightness
local originalAmbient = Lighting.Ambient
local originalClockTime = Lighting.ClockTime
local originalLightingStyle = Lighting.LightingStyle or Enum.LightingStyle.Soft -- fallback
-- 直接获取当前角色并运行
local char = player.Character or player.CharacterAdded:Wait()
if char then
local hum = char:WaitForChild("Humanoid")
local root = char:WaitForChild("HumanoidRootPart")
Lighting.LightingStyle = Enum.LightingStyle.Realistic
TweenService:Create(Lighting, TweenInfo.new(2, Enum.EasingStyle.Quad), {
ClockTime = nil,
Brightness = nil,
Ambient = nil
}):Play()
--[[
local gui, textLabel = createHollowPurpleGUI()
task.spawn(function()
task.wait(0.0005)
textLabel.Text = "Guess I'll be a little rough."
textLabel.TextColor3 = Color3.fromRGB(255, 90, 90)
local tg = textLabel:FindFirstChildWhichIsA("UIGradient")
if tg then
tg.Color = ColorSequence.new{
ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 110, 110)),
ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 200, 180))
}
end
task.wait(0.0005)
gui:Destroy()
end)
local hpFolder = asset:WaitForChild("Effects"):WaitForChild("HollowPurple"):Clone()
local blueOrb = hpFolder:FindFirstChild("BlueOrb") or hpFolder:FindFirstChild("Blue Orb")
local redOrb = hpFolder:FindFirstChild("RedOrb") or hpFolder:FindFirstChild("Red Orb")
local purple = hpFolder:FindFirstChild("Purple")
local purple2 = hpFolder:FindFirstChild("Purple2")
local blueWeld, redWeld, purpleWeld
if blueOrb then
blueOrb.CFrame = root.CFrame * CFrame.new(-5, 0, 8)
blueOrb.Anchored = true
blueOrb.Parent = workspace
blueWeld = Instance.new("WeldConstraint")
blueWeld.Part0 = root
blueWeld.Part1 = blueOrb
blueWeld.Parent = blueOrb
end
]]
local sound = Instance.new("Sound")
sound.SoundId = getcustomasset("Purple.mp3")
sound.Volume = 0
sound.Parent = workspace
sound:Play()
hum.WalkSpeed = 16
task.wait(0.0005)
if blueOrb then
local summon = blueOrb:FindFirstChild("Summon")
if summon then
for _, p in ipairs(summon:GetDescendants()) do
if p:IsA("ParticleEmitter") then p.Enabled = false end
end
task.wait(0.0005)
for _, p in ipairs(summon:GetDescendants()) do
if p:IsA("ParticleEmitter") then p.Enabled = false end
end
end
local attA = blueOrb:FindFirstChild("AttachmentA")
if attA then
for _, obj in ipairs(attA:GetDescendants()) do
if obj:IsA("ParticleEmitter") then obj.Enabled = false
elseif obj:IsA("PointLight") then obj.Brightness = 1 end
end
end
local BGround = blueOrb:FindFirstChild("Ground")
if BGround then
for _, p in ipairs(BGround:GetDescendants()) do
if p:IsA("ParticleEmitter") then p.Enabled = false end
end
end
end
if redOrb then
redOrb.CFrame = root.CFrame * CFrame.new(5, 0, 8)
redOrb.Anchored = false
redOrb.Parent = workspace
redWeld = Instance.new("WeldConstraint")
redWeld.Part0 = root
redWeld.Part1 = redOrb
redWeld.Parent = redOrb
end
task.wait(0.0005)
if redOrb then
local summon = redOrb:FindFirstChild("Summon")
if summon then
for _, p in ipairs(summon:GetDescendants()) do
if p:IsA("ParticleEmitter") then p.Enabled = true end
end
task.wait(0.005)
for _, p in ipairs(summon:GetDescendants()) do
if p:IsA("ParticleEmitter") then p.Enabled = false end
end
end
local attA = redOrb:FindFirstChild("AttachmentA")
if attA then
for _, obj in ipairs(attA:GetDescendants()) do
if obj:IsA("ParticleEmitter") then obj.Enabled = true
elseif obj:IsA("PointLight") then obj.Brightness = 1 end
end
end
local Ground = redOrb:FindFirstChild("Ground")
if Ground then
for _, p in ipairs(Ground:GetDescendants()) do
if p:IsA("ParticleEmitter") then p.Enabled = true end
end
end
end
task.wait(0.0005)
if blueWeld then blueWeld:Destroy() end
if redWeld then redWeld:Destroy() end
if blueOrb and redOrb then
TweenService:Create(blueOrb, TweenInfo.new(6.5, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut),
{CFrame = root.CFrame * CFrame.new(0.5, 1, 8)}):Play()
TweenService:Create(redOrb, TweenInfo.new(6.5, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut),
{CFrame = root.CFrame * CFrame.new(-0.5, 1, 8)}):Play()
end
task.wait(0.0005)
if blueOrb then blueOrb:Destroy() end
if redOrb then redOrb:Destroy() end
if purple then
purple.CFrame = root.CFrame * CFrame.new(0, 10, -20)
purple.Anchored = false
purple.Parent = workspace
purpleWeld = Instance.new("WeldConstraint")
purpleWeld.Part0 = root
purpleWeld.Part1 = purple
purpleWeld.Parent = purple
end
task.wait(0.0005)
if purple then
if purpleWeld then purpleWeld:Destroy() end
purple:Destroy()
end
if purple2 then
purple2.Anchored = true
for _, v in ipairs(purple2:GetDescendants()) do
if v:IsA("BasePart") then
v.Anchored = false
v.CanCollide = false
end
end
local lookDirection = root.CFrame.LookVector
local spawnCFrame = root.CFrame * CFrame.new(0, 10, -8)
purple2.CFrame = spawnCFrame
purple2.Rotation = Vector3.new(0, math.deg(math.atan2(lookDirection.X, lookDirection.Z)), 0)
purple2.Parent = workspace
local currentCFrame = purple2.CFrame
local startTime = os.clock()
local duration = 15
local connection
connection = RunService.Heartbeat:Connect(function()
local elapsed = os.clock() - startTime
if elapsed >= duration or not purple2.Parent then
connection:Disconnect()
return
end
currentCFrame = currentCFrame + (lookDirection * 280 * 0.016)
purple2.CFrame = currentCFrame
end)
Debris:AddItem(purple2, duration)
task.wait(99999999999999)
TweenService:Create(Lighting, TweenInfo.new(3, Enum.EasingStyle.Quad), {
ClockTime = originalClockTime,
Brightness = originalBrightness,
Ambient = originalAmbient
}):Play()
Lighting.LightingStyle = originalLightingStyle
end
hpFolder:Destroy()
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