RTX ULTRA NEW REALISTIC UPDATE
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RTX ULTRA NEW REALISTIC UPDATE

Universal ScriptC00l_SAMC00l_SAM 1.5K views 204 executesUpdated Feb 15, 2026
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Lua Script•310 lines (13239 chars)
--[[this script is made by c00lsam enjoy! 
]]--

local Players = game:GetService("Players")
local TweenService = game:GetService("TweenService")
local UserInputService = game:GetService("UserInputService")
local Lighting = game:GetService("Lighting")
local RunService = game:GetService("RunService")
local Debris = game:GetService("Debris")

local player = Players.LocalPlayer
local playerGui = player:WaitForChild("PlayerGui")
local camera = workspace.CurrentCamera

-- Lighting base
Lighting.Brightness = 1.8
Lighting.GlobalShadows = true
Lighting.EnvironmentDiffuseScale = 0.9
Lighting.EnvironmentSpecularScale = 0.9
Lighting.ClockTime = 14
Lighting.Technology = Enum.Technology.Future
Lighting.Ambient = Color3.fromRGB(70, 80, 100)
Lighting.OutdoorAmbient = Color3.fromRGB(130, 150, 170)
Lighting.ShadowSoftness = 0.2

for _, effect in pairs(Lighting:GetChildren()) do
    if effect:IsA("PostEffect") or effect:IsA("Atmosphere") then effect:Destroy() end
end

-- Core effects
local Bloom = Instance.new("BloomEffect", Lighting) Bloom.Intensity = 1.6 Bloom.Size = 32 Bloom.Threshold = 0.8
local SunRays = Instance.new("SunRaysEffect", Lighting) SunRays.Intensity = 0.3 SunRays.Spread = 0.8
local Depth = Instance.new("DepthOfFieldEffect", Lighting) Depth.FarIntensity = 0.5 Depth.InFocusRadius = 50 Depth.FocusDistance = 40 Depth.NearIntensity = 0.4
local Blur = Instance.new("BlurEffect", Lighting) Blur.Size = 5
local ColorCorr = Instance.new("ColorCorrectionEffect", Lighting) ColorCorr.Brightness = 0.18 ColorCorr.Contrast = 0.35 ColorCorr.Saturation = 0.4 ColorCorr.TintColor = Color3.fromRGB(245, 240, 230)
local Atmos = Instance.new("Atmosphere", Lighting) Atmos.Density = 0.35 Atmos.Offset = 0.25 Atmos.Color = Color3.fromRGB(220, 200, 170) Atmos.Decay = Color3.fromRGB(120, 100, 80) Atmos.Glare = 0.45 Atmos.Haze = 4.5

-- Rain particles & sound
local rainPartFolder = Instance.new("Folder") rainPartFolder.Name = "RainParts" rainPartFolder.Parent = camera
local rainSound = Instance.new("Sound", camera) rainSound.SoundId = "rbxassetid://184766182" rainSound.Volume = 0.4 rainSound.Looped = true

local function startRain()
    rainSound:Play()
    RunService:BindToRenderStep("RainUpdate", Enum.RenderPriority.Camera.Value + 1, function()
        for i = 1, 40 do
            local drop = Instance.new("Part")
            drop.Anchored = false
            drop.CanCollide = false
            drop.Transparency = 0.3
            drop.Color = Color3.fromRGB(180, 200, 255)
            drop.Material = Enum.Material.Glass
            drop.Size = Vector3.new(0.15, 1.2, 0.15)
            drop.Position = camera.CFrame.Position + Vector3.new(math.random(-200, 200), 100, math.random(-200, 200))
            drop.Velocity = Vector3.new(0, -80, 0)
            drop.Parent = rainPartFolder
            Debris:AddItem(drop, 3)

            local splash = Instance.new("ParticleEmitter")
            splash.Texture = "rbxassetid://243660364"
            splash.Color = ColorSequence.new(Color3.fromRGB(200, 220, 255))
            splash.Lifetime = NumberRange.new(0.4, 0.6)
            splash.Rate = 0
            splash.Speed = NumberRange.new(5, 10)
            splash.SpreadAngle = Vector2.new(360, 360)
            splash.Enabled = true
            splash.Parent = drop
            game.Debris:AddItem(splash, 1)
        end
    end)
end

local function stopRain()
    rainSound:Stop()
    RunService:UnbindFromRenderStep("RainUpdate")
    for _, p in pairs(rainPartFolder:GetChildren()) do p:Destroy() end
end

-- Presets (added REALIZED)
local presets = {
    DAY = {tint = Color3.fromRGB(245, 240, 230), bright = 0.18, contrast = 0.35, sat = 0.4, density = 0.35, atmosColor = Color3.fromRGB(220, 200, 170), decay = Color3.fromRGB(120, 100, 80), bloomInt = 1.6, sunInt = 0.3, blurSize = 5, dofFar = 0.5, dofNear = 0.4, glare = 0.45, clock = 14},
    NIGHT = {tint = Color3.fromRGB(200, 210, 245), bright = 0.0, contrast = 0.45, sat = 0.35, density = 0.45, atmosColor = Color3.fromRGB(80, 90, 140), decay = Color3.fromRGB(50, 60, 100), bloomInt = 1.4, sunInt = 0.18, blurSize = 6, dofFar = 0.55, dofNear = 0.45, glare = 0.3, clock = 0},
    CINEMATIC = {tint = Color3.fromRGB(245, 235, 200), bright = 0.12, contrast = 0.4, sat = 0.5, density = 0.4, atmosColor = Color3.fromRGB(180, 160, 140), decay = Color3.fromRGB(90, 80, 70), bloomInt = 1.9, sunInt = 0.35, blurSize = 5.5, dofFar = 0.6, dofNear = 0.5, glare = 0.4, clock = 18},
    SHARP = {tint = Color3.fromRGB(250, 250, 240), bright = 0.22, contrast = 0.4, sat = 0.45, density = 0.28, atmosColor = Color3.fromRGB(230, 210, 180), decay = Color3.fromRGB(130, 110, 90), bloomInt = 1.8, sunInt = 0.28, blurSize = 2, dofFar = 0.25, dofNear = 0.2, glare = 0.35, clock = 14},
    NEON = {tint = Color3.fromRGB(200, 255, 255), bright = 0.3, contrast = 0.6, sat = 0.8, density = 0.2, atmosColor = Color3.fromRGB(0, 200, 255), decay = Color3.fromRGB(0, 100, 200), bloomInt = 2.5, sunInt = 0.4, blurSize = 8, dofFar = 0.7, dofNear = 0.6, glare = 0.8, clock = 22},
    RAIN = {tint = Color3.fromRGB(180, 200, 220), bright = -0.1, contrast = 0.3, sat = 0.2, density = 0.55, atmosColor = Color3.fromRGB(100, 120, 150), decay = Color3.fromRGB(70, 90, 110), bloomInt = 1.3, sunInt = 0.1, blurSize = 7, dofFar = 0.75, dofNear = 0.65, glare = 0.35, clock = 12},
    FOG = {tint = Color3.fromRGB(200, 210, 230), bright = -0.05, contrast = 0.25, sat = 0.05, density = 0.7, atmosColor = Color3.fromRGB(160, 180, 220), decay = Color3.fromRGB(120, 140, 180), bloomInt = 0.8, sunInt = 0.05, blurSize = 4, dofFar = 0.6, dofNear = 0.5, glare = 0.2, clock = 9},
    ULTRA = {tint = Color3.fromRGB(255, 245, 235), bright = 0.4, contrast = 0.7, sat = 0.9, density = 0.25, atmosColor = Color3.fromRGB(250, 200, 150), decay = Color3.fromRGB(200, 150, 100), bloomInt = 3.0, sunInt = 0.5, blurSize = 4, dofFar = 0.4, dofNear = 0.3, glare = 1.0, clock = 15},
    REALIZED = {
        tint = Color3.fromRGB(245, 245, 245),          -- neutral white-ish tint
        bright = 0.28,
        contrast = 0.55,                               -- sharper
        sat = 0.65,                                    -- vivid but not oversaturated
        density = 0.18,                                -- clear air
        atmosColor = Color3.fromRGB(210, 225, 245),    -- realistic cool blue sky
        decay = Color3.fromRGB(180, 200, 230),
        bloomInt = 2.0,
        sunInt = 0.35,                                 -- strong but neutral rays
        blurSize = 2,                                  -- almost no blur
        dofFar = 0.3,
        dofNear = 0.25,
        glare = 0.6,
        clock = 10.5                                   -- morning golden hour, no orange sunset
    }
}

local tweenInfo = TweenInfo.new(1.2, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut)
local currentPreset = "DAY"
local fpsBoostActive = false

local function applyPreset(name)
    local p = presets[name]
    if not p then return end
    currentPreset = name

    local mod = fpsBoostActive and 0.1 or 1

    TweenService:Create(ColorCorr, tweenInfo, {
        TintColor = p.tint,
        Brightness = p.bright * mod,
        Contrast = p.contrast * mod,
        Saturation = p.sat * mod
    }):Play()

    TweenService:Create(Atmos, tweenInfo, {
        Density = p.density * mod,
        Color = p.atmosColor,
        Decay = p.decay,
        Glare = p.glare * mod
    }):Play()

    TweenService:Create(Bloom, tweenInfo, {Intensity = p.bloomInt * mod}):Play()
    TweenService:Create(SunRays, tweenInfo, {Intensity = p.sunInt * mod}):Play()
    TweenService:Create(Blur, tweenInfo, {Size = p.blurSize * mod}):Play()
    TweenService:Create(Depth, tweenInfo, {
        FarIntensity = p.dofFar * mod,
        NearIntensity = p.dofNear * mod
    }):Play()

    TweenService:Create(Lighting, tweenInfo, {ClockTime = p.clock}):Play()

    Lighting.GlobalShadows = not fpsBoostActive
    Lighting.EnvironmentDiffuseScale = fpsBoostActive and 0.2 or 0.9
    Lighting.EnvironmentSpecularScale = fpsBoostActive and 0.2 or 0.9
    Lighting.Brightness = fpsBoostActive and 0.8 or 1.8
    Lighting.ShadowSoftness = fpsBoostActive and 0 or 0.2

    SunRays.Enabled = not fpsBoostActive
    Depth.Enabled = not fpsBoostActive

    -- Rain control
    if name == "RAIN" then
        startRain()
    else
        stopRain()
    end
end

local function toggleFpsBoost()
    fpsBoostActive = not fpsBoostActive
    applyPreset(currentPreset)
    if fpsBoostBtn then
        fpsBoostBtn.Text = fpsBoostActive and "FPS BOOST: ON (MAX)" or "FPS BOOST: OFF"
        fpsBoostBtn.BackgroundColor3 = fpsBoostActive and Color3.fromRGB(0, 255, 0) or Color3.fromRGB(255, 0, 0)
    end
end

-- GUI
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "UltraRTXv9"
screenGui.ResetOnSpawn = false
screenGui.IgnoreGuiInset = true
screenGui.Parent = playerGui

local mainFrame = Instance.new("Frame")
mainFrame.Size = UDim2.new(0, 500, 0, 340)
mainFrame.Position = UDim2.new(0.5, -250, 0.5, -170)
mainFrame.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
mainFrame.BorderColor3 = Color3.fromRGB(255, 0, 0)
mainFrame.BorderSizePixel = 3
mainFrame.Active = true
mainFrame.Draggable = true
mainFrame.Parent = screenGui

local title = Instance.new("TextLabel")
title.Size = UDim2.new(1, 0, 0, 40)
title.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
title.Text = "ULTRA RTX HD V9 BY SAM"
title.TextColor3 = Color3.fromRGB(255, 255, 255)
title.Font = Enum.Font.Cartoon
title.TextSize = 28
title.Parent = mainFrame

-- Left - Presets
local left = Instance.new("Frame")
left.Size = UDim2.new(0.5, 0, 1, -40)
left.Position = UDim2.new(0, 0, 0, 40)
left.BackgroundTransparency = 1
left.Parent = mainFrame

local leftTitle = Instance.new("TextLabel")
leftTitle.Size = UDim2.new(1, 0, 0, 30)
leftTitle.Text = "PRESETS"
leftTitle.TextColor3 = Color3.fromRGB(255, 0, 0)
leftTitle.Font = Enum.Font.Cartoon
leftTitle.TextSize = 24
leftTitle.Parent = left

local presetList = {"DAY", "NIGHT", "CINEMATIC", "SHARP", "NEON", "RAIN", "FOG", "ULTRA", "REALIZED"}

for i, name in ipairs(presetList) do
    local btn = Instance.new("TextButton")
    btn.Size = UDim2.new(1, -10, 0, 28)
    btn.Position = UDim2.new(0, 5, 0, 30 + (i-1)*32)
    btn.BackgroundColor3 = Color3.fromRGB(20, 20, 20)
    btn.BorderColor3 = Color3.fromRGB(255, 0, 0)
    btn.BorderSizePixel = 1
    btn.Text = name
    btn.TextColor3 = Color3.fromRGB(255, 255, 255)
    btn.Font = Enum.Font.Cartoon
    btn.TextSize = 20
    btn.Parent = left

    btn.MouseButton1Click:Connect(function() applyPreset(name) end)
end

-- Right - Settings
local right = Instance.new("Frame")
right.Size = UDim2.new(0.5, 0, 1, -40)
right.Position = UDim2.new(0.5, 0, 0, 40)
right.BackgroundTransparency = 1
right.Parent = mainFrame

local rightTitle = Instance.new("TextLabel")
rightTitle.Size = UDim2.new(1, 0, 0, 30)
rightTitle.Text = "SETTINGS"
rightTitle.TextColor3 = Color3.fromRGB(255, 0, 0)
rightTitle.Font = Enum.Font.Cartoon
rightTitle.TextSize = 24
rightTitle.Parent = right

local fpsBoostBtn = Instance.new("TextButton")
fpsBoostBtn.Size = UDim2.new(1, -10, 0, 30)
fpsBoostBtn.Position = UDim2.new(0, 5, 0, 30)
fpsBoostBtn.BackgroundColor3 = Color3.fromRGB(20, 20, 20)
fpsBoostBtn.BorderColor3 = Color3.fromRGB(255, 0, 0)
fpsBoostBtn.BorderSizePixel = 1
fpsBoostBtn.Text = "FPS BOOST: OFF"
fpsBoostBtn.TextColor3 = Color3.fromRGB(255, 255, 255)
fpsBoostBtn.Font = Enum.Font.Cartoon
fpsBoostBtn.TextSize = 20
fpsBoostBtn.Parent = right

fpsBoostBtn.MouseButton1Click:Connect(toggleFpsBoost)

-- Close button
local closeBtn = Instance.new("TextButton")
closeBtn.Size = UDim2.new(1, 0, 0, 35)
closeBtn.Position = UDim2.new(0, 0, 1, -35)
closeBtn.BackgroundColor3 = Color3.fromRGB(200, 0, 0)
closeBtn.Text = "CLOSE"
closeBtn.TextColor3 = Color3.fromRGB(255, 255, 255)
closeBtn.Font = Enum.Font.Cartoon
closeBtn.TextSize = 26
closeBtn.Parent = mainFrame

closeBtn.MouseButton1Click:Connect(function()
    screenGui:Destroy()
    if fpsGui then fpsGui:Destroy() end
    stopRain()
    for _, eff in pairs(Lighting:GetChildren()) do
        if eff:IsA("PostEffect") or eff:IsA("Atmosphere") then eff:Destroy() end
    end
end)

-- Separate FPS counter GUI
local fpsGui = Instance.new("ScreenGui")
fpsGui.Name = "FpsCounterGui"
fpsGui.Parent = playerGui

local fpsFrame = Instance.new("Frame")
fpsFrame.Size = UDim2.new(0, 140, 0, 45)
fpsFrame.Position = UDim2.new(0.92, -140, 0.04, 0)
fpsFrame.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
fpsFrame.BorderColor3 = Color3.fromRGB(255, 0, 0)
fpsFrame.BorderSizePixel = 2
fpsFrame.Active = true
fpsFrame.Draggable = true
fpsFrame.Parent = fpsGui

local fpsText = Instance.new("TextLabel")
fpsText.Size = UDim2.new(1, 0, 1, 0)
fpsText.BackgroundTransparency = 1
fpsText.Text = "FPS: 0"
fpsText.TextColor3 = Color3.fromRGB(0, 255, 0)
fpsText.Font = Enum.Font.Cartoon
fpsText.TextSize = 26
fpsText.Parent = fpsFrame

local last = tick()
RunService.Heartbeat:Connect(function()
    local dt = tick() - last
    last = tick()
    local fps = math.floor(1 / dt + 0.5)
    fpsText.Text = "FPS: " .. fps
end)

-- Start with DAY
applyPreset("DAY")

print("ULTRA RTX HD V9 BY SAM - Added REALIZED preset (hyper-realistic textures, no orange sunset glow). Rain & fog updated. Enjoy!")

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