
Key RequiredUniversal

local Lighting = game:GetService("Lighting")
local Workspace = game:GetService("Workspace")
for _, v in pairs(Lighting:GetChildren()) do
if v:IsA("PostProcessEffect") or v:IsA("DepthOfFieldEffect") or v:IsA("BlurEffect") then
v:Destroy()
end
end
Lighting.Technology = Enum.Technology.Future
Lighting.Brightness = 1.0 -- Matahari tetep adem
Lighting.EnvironmentDiffuseScale = 0.2
Lighting.EnvironmentSpecularScale = 1
Lighting.ExposureCompensation = 0.6
local bloom = Instance.new("BloomEffect", Lighting)
bloom.Intensity = 1.2
bloom.Size = 28
bloom.Threshold = 0.5
local dof = Instance.new("DepthOfFieldEffect", Lighting)
dof.FarIntensity = 0.85
dof.FocusDistance = 7
dof.InFocusRadius = 10
dof.NearIntensity = 0.1
local cc = Instance.new("ColorCorrectionEffect", Lighting)
cc.Contrast = 0.3
cc.Saturation = 0.15
cc.Brightness = -0.02
local rays = Instance.new("SunRaysEffect", Lighting)
rays.Intensity = 0.03
rays.Spread = 0.5
for _, v in pairs(Workspace:GetDescendants()) do
if v:IsA("BasePart") or v:IsA("MeshPart") then
if v.Reflectance < 0.1 then
v.Reflectance = 0.12
end
v.CastShadow = true
end
end



RECOMMENDED HIGH GRAPHICS
Way too bright