
KeylessUniversal

local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local function createTrack(id)
local anim = Instance.new("Animation")
anim.AnimationId = "rbxassetid://" .. id
return humanoid:LoadAnimation(anim)
end
local equipTrack = createTrack(94160581)
local unequipTrack = createTrack(94095929)
local idleTrack = createTrack(94108418)
idleTrack.Looped = true
local comboTracks = { -- sword combos lol
createTrack(94161088),
createTrack(94161333),
createTrack(94160738)
}
local currentStage = 0
local lastPressTime = 0
local cooldown = 0.3
local isActive = true
local connections = {}
local function activate()
isActive = true
equipTrack:Play()
task.wait(equipTrack.Length)
equipTrack:Stop()
idleTrack:Play()
end
local function deactivate()
isActive = false
idleTrack:Stop()
for _, track in ipairs(comboTracks) do
track:Stop()
end
end
activate()
local zConnection = game:GetService("UserInputService").InputBegan:Connect(function(input, gp)
if gp then return end
if input.KeyCode ~= Enum.KeyCode.Z then return end
local now = tick()
if now - lastPressTime < cooldown then return end
lastPressTime = now
if not isActive then
activate()
return
end
idleTrack:Stop()
for _, track in ipairs(comboTracks) do
track:Stop()
end
currentStage = currentStage + 1
if currentStage > 3 then currentStage = 1 end
local track = comboTracks[currentStage]
track:Play()
task.delay(track.Length + 0.1, function()
if track.IsPlaying then track:Stop() end
if isActive then
idleTrack:Play()
end
end)
end)
local qConnection = game:GetService("UserInputService").InputBegan:Connect(function(input, gp)
if gp then return end
if input.KeyCode == Enum.KeyCode.Q then
if not isActive then return end
idleTrack:Stop()
for _, track in ipairs(comboTracks) do
track:Stop()
end
unequipTrack:Play()
task.wait(unequipTrack.Length + 0.2)
unequipTrack:Stop()
deactivate()
end
end)
table.insert(connections, zConnection)
table.insert(connections, qConnection)No comments yet for this script.



