
KeylessUniversal

--[[
MODERNIZED FLING GUI
Original Logic by: R-77
UI & Animation Overhaul by: Gemini AI
]]
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local TweenService = game:GetService("TweenService")
local CoreGui = game:GetService("CoreGui")
local LocalPlayer = Players.LocalPlayer
local Camera = workspace.CurrentCamera
-- // Configuration
local Config = {
Theme = {
MainColor = Color3.fromRGB(25, 25, 30),
AccentColor = Color3.fromRGB(0, 255, 170), -- Neon Cyan
TextColor = Color3.fromRGB(240, 240, 240),
SecondaryColor = Color3.fromRGB(35, 35, 40),
HoverColor = Color3.fromRGB(45, 45, 50)
},
Speed = 0.3 -- Animation speed
}
-- // Logic Variables
local Targets = {}
local AllBool = false
local noclipEnabled = false
local noclipConnection = nil
local originalCanCollide = {}
local antiFallEnabled = false
local antiFallConnection = nil
-- // UI Creation Helper
local UI = {}
function UI.Create(instanceType, properties)
local instance = Instance.new(instanceType)
for k, v in pairs(properties) do
instance[k] = v
end
return instance
end
function UI.MakeDraggable(frame, dragHandle)
local dragging, dragInput, dragStart, startPos
dragHandle.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
dragging = true
dragStart = input.Position
startPos = frame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then dragging = false end
end)
end
end)
dragHandle.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement then dragInput = input end
end)
UserInputService.InputChanged:Connect(function(input)
if input == dragInput and dragging then
local delta = input.Position - dragStart
local targetPos = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
TweenService:Create(frame, TweenInfo.new(0.05), {Position = targetPos}):Play()
end
end)
end
function UI.AnimateButton(btn)
btn.MouseEnter:Connect(function()
TweenService:Create(btn, TweenInfo.new(Config.Speed), {BackgroundColor3 = Config.Theme.AccentColor, TextColor3 = Color3.new(0,0,0)}):Play()
end)
btn.MouseLeave:Connect(function()
TweenService:Create(btn, TweenInfo.new(Config.Speed), {BackgroundColor3 = Config.Theme.SecondaryColor, TextColor3 = Config.Theme.TextColor}):Play()
end)
btn.MouseButton1Down:Connect(function()
TweenService:Create(btn, TweenInfo.new(0.1), {Size = UDim2.new(Config.Theme.SecondaryColor == UDim2.fromScale(1,1) and UDim2.fromScale(0.95, 0.95) or UDim2.new(0.48, -4, 0, 32))}):Play()
end)
btn.MouseButton1Up:Connect(function()
TweenService:Create(btn, TweenInfo.new(0.1), {Size = UDim2.new(0.48, 0, 0, 35)}):Play() -- Reset specific to layout, generalized here
end)
end
-- // Logic Functions
local function Notify(title, text, duration)
-- Custom Notification UI could go here, for now using StarterGui for reliability
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = title;
Text = text;
Duration = duration or 3;
})
end
local GetPlayer = function(Name)
Name = Name:lower()
if Name == "all" or Name == "others" then
AllBool = true
return
elseif Name == "random" then
local GetPlayers = Players:GetPlayers()
if table.find(GetPlayers, LocalPlayer) then
table.remove(GetPlayers, table.find(GetPlayers, LocalPlayer))
end
return GetPlayers[math.random(#GetPlayers)]
else
for _, x in next, Players:GetPlayers() do
if x ~= LocalPlayer then
if x.Name:lower():match("^" .. Name) or x.DisplayName:lower():match("^" .. Name) then
return x
end
end
end
end
end
local function toggleNoclip()
noclipEnabled = not noclipEnabled
if noclipEnabled then
noclipConnection = RunService.Stepped:Connect(function()
if LocalPlayer.Character then
for _, part in pairs(LocalPlayer.Character:GetDescendants()) do
if part:IsA("BasePart") and part.CanCollide then
part.CanCollide = false
end
end
end
end)
Notify("System", "Noclip Enabled", 2)
else
if noclipConnection then noclipConnection:Disconnect() end
Notify("System", "Noclip Disabled", 2)
end
end
local function toggleAntiFallDamage()
antiFallEnabled = not antiFallEnabled
if antiFallEnabled then
if game.PlaceId ~= 189707 then
Notify("Warning", "Only works in Natural Disaster Survival!", 3)
antiFallEnabled = false
return
end
local function preventFall(char)
local root = char:WaitForChild("HumanoidRootPart", 5)
if root then
antiFallConnection = RunService.Heartbeat:Connect(function()
if not antiFallEnabled then return end
local oldVel = root.AssemblyLinearVelocity
root.AssemblyLinearVelocity = Vector3.zero
RunService.RenderStepped:Wait()
root.AssemblyLinearVelocity = oldVel
end)
end
end
if LocalPlayer.Character then preventFall(LocalPlayer.Character) end
LocalPlayer.CharacterAdded:Connect(preventFall)
Notify("System", "Anti-Fall Enabled (NDS)", 2)
else
if antiFallConnection then antiFallConnection:Disconnect() end
Notify("System", "Anti-Fall Disabled", 2)
end
end
local SkidFling = function(TargetPlayer)
if not TargetPlayer or not TargetPlayer.Character then return end
local Character = LocalPlayer.Character
local Humanoid = Character and Character:FindFirstChildOfClass("Humanoid")
local RootPart = Humanoid and Humanoid.RootPart
local TCharacter = TargetPlayer.Character
local THumanoid = TCharacter:FindFirstChildOfClass("Humanoid")
local TRootPart = THumanoid and THumanoid.RootPart
if not Character or not Humanoid or not RootPart then return end
if not TCharacter or not THumanoid or not TRootPart then return end
if THumanoid.Sit and not AllBool then
return Notify("Error", "Target is sitting", 3)
end
local OldPos = RootPart.CFrame
workspace.CurrentCamera.CameraSubject = THumanoid
local FPos = function(BasePart, Pos, Ang)
RootPart.CFrame = CFrame.new(BasePart.Position) * Pos * Ang
Character:PivotTo(CFrame.new(BasePart.Position) * Pos * Ang)
RootPart.AssemblyLinearVelocity = Vector3.new(9e7, 9e7 * 10, 9e7)
RootPart.AssemblyAngularVelocity = Vector3.new(9e8, 9e8, 9e8)
end
-- Safety break
local Time = tick()
local Angle = 0
workspace.FallenPartsDestroyHeight = 0/0 -- Infinity
local BV = Instance.new("BodyVelocity")
BV.Parent = RootPart
BV.Velocity = Vector3.new(9e8, 9e8, 9e8)
BV.MaxForce = Vector3.new(1/0, 1/0, 1/0)
Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated, false)
repeat
if RootPart and THumanoid then
if TRootPart.AssemblyLinearVelocity.Magnitude < 50 then
Angle = Angle + 100
FPos(TRootPart, CFrame.new(0, 1.5, 0) + THumanoid.MoveDirection * TRootPart.AssemblyLinearVelocity.Magnitude / 1.25, CFrame.Angles(math.rad(Angle),0 ,0))
task.wait()
FPos(TRootPart, CFrame.new(0, -1.5, 0) + THumanoid.MoveDirection * TRootPart.AssemblyLinearVelocity.Magnitude / 1.25, CFrame.Angles(math.rad(Angle), 0, 0))
task.wait()
FPos(TRootPart, CFrame.new(2.25, 1.5, -2.25) + THumanoid.MoveDirection * TRootPart.AssemblyLinearVelocity.Magnitude / 1.25, CFrame.Angles(math.rad(Angle), 0, 0))
task.wait()
FPos(TRootPart, CFrame.new(-2.25, -1.5, 2.25) + THumanoid.MoveDirection * TRootPart.AssemblyLinearVelocity.Magnitude / 1.25, CFrame.Angles(math.rad(Angle), 0, 0))
task.wait()
FPos(TRootPart, CFrame.new(0, 1.5, 0) + THumanoid.MoveDirection,CFrame.Angles(math.rad(Angle), 0, 0))
task.wait()
FPos(TRootPart, CFrame.new(0, -1.5, 0) + THumanoid.MoveDirection,CFrame.Angles(math.rad(Angle), 0, 0))
task.wait()
else
FPos(TRootPart, CFrame.new(0, 1.5, THumanoid.WalkSpeed), CFrame.Angles(math.rad(90), 0, 0))
task.wait()
FPos(TRootPart, CFrame.new(0, -1.5, -THumanoid.WalkSpeed), CFrame.Angles(0, 0, 0))
task.wait()
end
else
break
end
until not TargetPlayer.Parent or not LocalPlayer.Character or tick() > Time + 2 or Humanoid.Health <= 0
BV:Destroy()
Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated, true)
workspace.CurrentCamera.CameraSubject = Humanoid
workspace.FallenPartsDestroyHeight = -500 -- Reset
RootPart.CFrame = OldPos
Character:PivotTo(OldPos)
RootPart.AssemblyLinearVelocity = Vector3.zero
RootPart.AssemblyAngularVelocity = Vector3.zero
end
-- // BUILD GUI
local ScreenGui = UI.Create("ScreenGui", {
Name = "ModernFlingUI",
Parent = CoreGui,
ResetOnSpawn = false
})
local MainFrame = UI.Create("Frame", {
Name = "Main",
Parent = ScreenGui,
Size = UDim2.new(0, 320, 0, 0), -- Start height 0 for animation
Position = UDim2.new(0.5, -160, 0.4, -100),
BackgroundColor3 = Config.Theme.MainColor,
BorderSizePixel = 0,
ClipsDescendants = true
})
local Corner = UI.Create("UICorner", {Parent = MainFrame, CornerRadius = UDim.new(0, 12)})
local Stroke = UI.Create("UIStroke", {Parent = MainFrame, Color = Config.Theme.SecondaryColor, Thickness = 2})
-- Title Bar
local TitleLabel = UI.Create("TextLabel", {
Parent = MainFrame,
Size = UDim2.new(1, -40, 0, 40),
Position = UDim2.new(0, 15, 0, 0),
BackgroundTransparency = 1,
Text = "R-77 <font color=\"rgb(0,255,170)\">PREMIUM</font>",
RichText = true,
Font = Enum.Font.GothamBold,
TextSize = 18,
TextColor3 = Config.Theme.TextColor,
TextXAlignment = Enum.TextXAlignment.Left
})
local CloseBtn = UI.Create("TextButton", {
Parent = MainFrame,
Size = UDim2.new(0, 30, 0, 30),
Position = UDim2.new(1, -35, 0, 5),
BackgroundTransparency = 1,
Text = "×",
Font = Enum.Font.GothamMedium,
TextSize = 24,
TextColor3 = Color3.fromRGB(200, 50, 50)
})
-- Content Container
local Container = UI.Create("Frame", {
Parent = MainFrame,
Size = UDim2.new(1, -20, 1, -50),
Position = UDim2.new(0, 10, 0, 45),
BackgroundTransparency = 1
})
-- Input
local InputBox = UI.Create("TextBox", {
Parent = Container,
Size = UDim2.new(1, 0, 0, 35),
BackgroundColor3 = Config.Theme.SecondaryColor,
Text = "",
PlaceholderText = "Target Name (All/Random)",
TextColor3 = Config.Theme.TextColor,
PlaceholderColor3 = Color3.fromRGB(150, 150, 150),
Font = Enum.Font.Gotham,
TextSize = 14
})
UI.Create("UICorner", {Parent = InputBox, CornerRadius = UDim.new(0, 8)})
-- Buttons Grid
local ButtonGrid = UI.Create("ScrollingFrame", {
Parent = Container,
Size = UDim2.new(1, 0, 0, 140),
Position = UDim2.new(0, 0, 0, 45),
BackgroundTransparency = 1,
ScrollBarThickness = 0
})
local GridL = UI.Create("UIGridLayout", {
Parent = ButtonGrid,
CellSize = UDim2.new(0.48, 0, 0, 35),
CellPadding = UDim2.new(0.04, 0, 0, 10),
SortOrder = Enum.SortOrder.LayoutOrder
})
local function CreateToggleBtn(text, callback)
local btn = UI.Create("TextButton", {
Parent = ButtonGrid,
BackgroundColor3 = Config.Theme.SecondaryColor,
Text = text,
TextColor3 = Config.Theme.TextColor,
Font = Enum.Font.GothamBold,
TextSize = 12
})
UI.Create("UICorner", {Parent = btn, CornerRadius = UDim.new(0, 8)})
UI.Create("UIStroke", {Parent = btn, Color = Config.Theme.MainColor, Thickness = 2, ApplyStrokeMode = Enum.ApplyStrokeMode.Border})
btn.MouseButton1Click:Connect(function()
local state = callback()
if state then
TweenService:Create(btn, TweenInfo.new(0.3), {BackgroundColor3 = Config.Theme.AccentColor, TextColor3 = Color3.new(0,0,0)}):Play()
else
TweenService:Create(btn, TweenInfo.new(0.3), {BackgroundColor3 = Config.Theme.SecondaryColor, TextColor3 = Config.Theme.TextColor}):Play()
end
end)
return btn
end
local function CreateActionBtn(text, callback)
local btn = UI.Create("TextButton", {
Parent = ButtonGrid,
BackgroundColor3 = Config.Theme.SecondaryColor,
Text = text,
TextColor3 = Config.Theme.TextColor,
Font = Enum.Font.GothamBold,
TextSize = 12
})
UI.Create("UICorner", {Parent = btn, CornerRadius = UDim.new(0, 8)})
UI.AnimateButton(btn)
btn.MouseButton1Click:Connect(callback)
return btn
end
-- // ADD BUTTONS
-- Attack Button
local AttackBtn = CreateActionBtn("ATTACK TARGET", function()
local name = InputBox.Text
if name == "" then return Notify("Error", "Enter a name", 2) end
local target = GetPlayer(name)
if AllBool then
for _, pl in next, Players:GetPlayers() do
if pl ~= LocalPlayer then
task.spawn(function() SkidFling(pl) end)
end
end
Notify("Attack", "Attacking All", 3)
AllBool = false -- reset after call
elseif target then
Notify("Attack", "Attacking " .. target.DisplayName, 3)
SkidFling(target)
else
Notify("Error", "Player not found", 2)
end
end)
AttackBtn.Size = UDim2.new(1, 0, 0, 35) -- Make this one full width? No, grid limits it.
-- Grid override for full width is tricky with UIGridLayout, so we keep it split or create a separate container.
-- Let's keep it in grid for simplicity.
-- Toggles
CreateToggleBtn("NOCLIP", function() toggleNoclip(); return noclipEnabled end)
CreateToggleBtn("ANTI-FALL (NDS)", function() toggleAntiFallDamage(); return antiFallEnabled end)
-- Extra Feature for fun
CreateActionBtn("RESET CHAR", function()
if LocalPlayer.Character then LocalPlayer.Character:BreakJoints() end
end)
-- // INITIALIZATION ANIMATION
UI.MakeDraggable(MainFrame, MainFrame)
-- Intro Animation
MainFrame.Size = UDim2.new(0, 320, 0, 0)
MainFrame.Visible = true
TweenService:Create(MainFrame, TweenInfo.new(0.6, Enum.EasingStyle.Back, Enum.EasingDirection.Out), {Size = UDim2.new(0, 320, 0, 210)}):Play()
-- Close Logic
CloseBtn.MouseButton1Click:Connect(function()
TweenService:Create(MainFrame, TweenInfo.new(0.4, Enum.EasingStyle.Quad, Enum.EasingDirection.In), {Size = UDim2.new(0, 320, 0, 0)}):Play()
task.wait(0.4)
ScreenGui:Destroy()
-- Cleanup physics
if noclipConnection then noclipConnection:Disconnect() end
if antiFallConnection then antiFallConnection:Disconnect() end
end)
Notify("Loaded", "Script by R-77 (Modernized)", 4)
![[KEYLESS] Moondiety Script | 17+ supported Games](https://scriptblox.com/images/sb/0-1753093706828.png)


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ty for credits