
KeylessUniversal

-- Compatible with most executors: Synapse X, KRNL, Fluxus, etc.
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local Workspace = game:GetService("Workspace")
local HttpService = game:GetService("HttpService")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local rootPart = character:WaitForChild("HumanoidRootPart")
-- Configuration
local FLY_SPEED = 100
local ANTI_DETECT = true
-- State
local flying = false
local flyConnection = nil
local bodyVelocity = nil
local bodyGyro = nil
local control = {F = 0, B = 0, L = 0, R = 0, U = 0, D = 0}
-- Anti-cheat bypass: Spoof velocity checks
local function spoofPhysics()
if not ANTI_DETECT then return end
local mt = getrawmetatable(game)
local oldIndex = mt.__index
setreadonly(mt, false)
mt.__index = newcclosure(function(t, k)
if t == rootPart and k == "Velocity" then
return Vector3.new(0, 0, 0)
end
if t == rootPart and k == "RotVelocity" then
return Vector3.new(0, 0, 0)
end
return oldIndex(t, k)
end)
setreadonly(mt, true)
end
-- Anti-cheat bypass: Network ownership
local function claimNetworkOwnership()
if not ANTI_DETECT then return end
for _, part in pairs(character:GetDescendants()) do
if part:IsA("BasePart") then
pcall(function()
part:SetNetworkOwner(player)
end)
end
end
end
-- Create flight physics
local function createFlightPhysics()
bodyVelocity = Instance.new("BodyVelocity")
bodyVelocity.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
bodyVelocity.Velocity = Vector3.new(0, 0, 0)
bodyVelocity.P = 1250
bodyVelocity.Parent = rootPart
bodyGyro = Instance.new("BodyGyro")
bodyGyro.MaxTorque = Vector3.new(math.huge, math.huge, math.huge)
bodyGyro.P = 5000
bodyGyro.D = 100
bodyGyro.Parent = rootPart
if ANTI_DETECT then
bodyVelocity.Name = HttpService:GenerateGUID(false):sub(1, 8)
bodyGyro.Name = HttpService:GenerateGUID(false):sub(1, 8)
end
end
-- Destroy flight physics
local function destroyFlightPhysics()
if bodyVelocity then
bodyVelocity:Destroy()
bodyVelocity = nil
end
if bodyGyro then
bodyGyro:Destroy()
bodyGyro = nil
end
end
-- Calculate movement direction
local function getMovementDirection()
local camera = Workspace.CurrentCamera
local moveDirection = Vector3.new(0, 0, 0)
if control.F > 0 then
moveDirection = moveDirection + camera.CFrame.LookVector
end
if control.B > 0 then
moveDirection = moveDirection - camera.CFrame.LookVector
end
if control.L > 0 then
moveDirection = moveDirection - camera.CFrame.RightVector
end
if control.R > 0 then
moveDirection = moveDirection + camera.CFrame.RightVector
end
if control.U > 0 then
moveDirection = moveDirection + Vector3.new(0, 1, 0)
end
if control.D > 0 then
moveDirection = moveDirection - Vector3.new(0, 1, 0)
end
if moveDirection.Magnitude > 0 then
moveDirection = moveDirection.Unit * FLY_SPEED
end
return moveDirection
end
-- Start flying
function startFly()
if flying then return end
flying = true
spoofPhysics()
claimNetworkOwnership()
humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown, false)
humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll, false)
humanoid.PlatformStand = true
createFlightPhysics()
flyConnection = RunService.Heartbeat:Connect(function()
if not flying then return end
local direction = getMovementDirection()
if ANTI_DETECT then
local jitter = Vector3.new(
math.random(-10, 10) / 100,
math.random(-10, 10) / 100,
math.random(-10, 10) / 100
)
direction = direction + jitter
end
if bodyVelocity then
bodyVelocity.Velocity = direction
end
if bodyGyro then
bodyGyro.CFrame = Workspace.CurrentCamera.CFrame
end
if ANTI_DETECT and math.random(1, 60) == 1 then
pcall(function()
local spoof = rootPart.CFrame
rootPart.CFrame = spoof
end)
end
end)
end
-- Stop flying
function stopFly()
if not flying then return end
flying = false
if flyConnection then
flyConnection:Disconnect()
flyConnection = nil
end
destroyFlightPhysics()
humanoid.PlatformStand = false
humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown, true)
humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll, true)
end
-- Toggle fly
function toggleFly()
if flying then
stopFly()
else
startFly()
end
end
-- Input handling
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
if input.KeyCode == Enum.KeyCode.F then
toggleFly()
elseif input.KeyCode == Enum.KeyCode.W then
control.F = 1
elseif input.KeyCode == Enum.KeyCode.S then
control.B = 1
elseif input.KeyCode == Enum.KeyCode.A then
control.L = 1
elseif input.KeyCode == Enum.KeyCode.D then
control.R = 1
elseif input.KeyCode == Enum.KeyCode.Space then
control.U = 1
elseif input.KeyCode == Enum.KeyCode.LeftShift then
control.D = 1
end
end)
UserInputService.InputEnded:Connect(function(input)
if input.KeyCode == Enum.KeyCode.W then
control.F = 0
elseif input.KeyCode == Enum.KeyCode.S then
control.B = 0
elseif input.KeyCode == Enum.KeyCode.A then
control.L = 0
elseif input.KeyCode == Enum.KeyCode.D then
control.R = 0
elseif input.KeyCode == Enum.KeyCode.Space then
control.U = 0
elseif input.KeyCode == Enum.KeyCode.LeftShift then
control.D = 0
end
end)
-- Handle respawn
player.CharacterAdded:Connect(function(newChar)
character = newChar
humanoid = newChar:WaitForChild("Humanoid")
rootPart = newChar:WaitForChild("HumanoidRootPart")
if flying then
stopFly()
task.wait(0.5)
startFly()
end
end)
print("=== Modern Fly Script Loaded ===")
print("Press F to toggle fly")
print("WASD to move, Space to go up, LeftShift to go down")
print("Anti-cheat bypass: " .. (ANTI_DETECT and "ENABLED" or "DISABLED"))No comments yet for this script.

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