
KeylessUniversal

-- ============================================================
-- QUANTUM HUB v3.0
-- Fully English | Main Category | Dynamic Animations
-- ============================================================
local Players = game:GetService("Players")
local TweenService = game:GetService("TweenService")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
-- ============================================================
-- CONFIG
-- ============================================================
local CONFIG = {
NAME = "QUANTUM HUB",
VERSION = "v3.0",
COLORS = {
BG = Color3.fromRGB(10, 5, 30),
SECONDARY = Color3.fromRGB(25, 15, 60),
ACCENT = Color3.fromRGB(138, 43, 226),
ACCENT_LIGHT = Color3.fromRGB(180, 100, 255),
TEXT = Color3.fromRGB(240, 240, 255),
TEXT_DARK = Color3.fromRGB(150, 150, 180),
SUCCESS = Color3.fromRGB(50, 255, 100),
ERROR = Color3.fromRGB(255, 50, 50),
WARNING = Color3.fromRGB(255, 200, 50)
}
}
-- ============================================================
-- SCREEN GUI
-- ============================================================
local ScreenGui = Instance.new("ScreenGui")
ScreenGui.Name = "QuantumHub"
ScreenGui.ResetOnSpawn = false
ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
ScreenGui.Parent = player:WaitForChild("PlayerGui")
-- ============================================================
-- NOTIFICATION SYSTEM
-- ============================================================
local NotifFrame = Instance.new("Frame")
NotifFrame.Size = UDim2.new(0, 300, 0, 400)
NotifFrame.Position = UDim2.new(1, -320, 0, 20)
NotifFrame.BackgroundTransparency = 1
NotifFrame.Parent = ScreenGui
local function Notify(title, message, ntype)
local notif = Instance.new("Frame")
notif.Size = UDim2.new(1, 0, 0, 70)
notif.Position = UDim2.new(0, 320, 0, 0)
notif.BackgroundColor3 = CONFIG.COLORS.SECONDARY
notif.BorderSizePixel = 0
notif.Parent = NotifFrame
local corner = Instance.new("UICorner")
corner.CornerRadius = UDim.new(0, 10)
corner.Parent = notif
local glow = Instance.new("Frame")
glow.Size = UDim2.new(1, 6, 1, 6)
glow.Position = UDim2.new(0, -3, 0, -3)
glow.BackgroundColor3 = ntype == "success" and CONFIG.COLORS.SUCCESS or ntype == "error" and CONFIG.COLORS.ERROR or CONFIG.COLORS.WARNING
glow.BackgroundTransparency = 0.7
glow.BorderSizePixel = 0
glow.ZIndex = -1
local glowCorner = Instance.new("UICorner")
glowCorner.CornerRadius = UDim.new(0, 12)
glowCorner.Parent = glow
glow.Parent = notif
local titleLbl = Instance.new("TextLabel")
titleLbl.Size = UDim2.new(1, -20, 0, 22)
titleLbl.Position = UDim2.new(0, 10, 0, 8)
titleLbl.BackgroundTransparency = 1
titleLbl.Text = title
titleLbl.TextColor3 = ntype == "success" and CONFIG.COLORS.SUCCESS or ntype == "error" and CONFIG.COLORS.ERROR or CONFIG.COLORS.WARNING
titleLbl.TextSize = 14
titleLbl.Font = Enum.Font.GothamBold
titleLbl.TextXAlignment = Enum.TextXAlignment.Left
titleLbl.Parent = notif
local msgLbl = Instance.new("TextLabel")
msgLbl.Size = UDim2.new(1, -20, 0, 30)
msgLbl.Position = UDim2.new(0, 10, 0, 30)
msgLbl.BackgroundTransparency = 1
msgLbl.Text = message
msgLbl.TextColor3 = CONFIG.COLORS.TEXT
msgLbl.TextSize = 12
msgLbl.Font = Enum.Font.Gotham
msgLbl.TextXAlignment = Enum.TextXAlignment.Left
msgLbl.TextWrapped = true
msgLbl.Parent = notif
TweenService:Create(notif, TweenInfo.new(0.4, Enum.EasingStyle.Back, Enum.EasingDirection.Out), {
Position = UDim2.new(0, 0, 0, 0)
}):Play()
task.delay(3, function()
TweenService:Create(notif, TweenInfo.new(0.3), {
Position = UDim2.new(0, 320, 0, 0)
}):Play()
task.wait(0.3)
notif:Destroy()
end)
end
-- ============================================================
-- MAIN SHADOW FRAME
-- ============================================================
local MainShadow = Instance.new("Frame")
MainShadow.Name = "MainShadow"
MainShadow.Size = UDim2.new(0, 750, 0, 480)
MainShadow.Position = UDim2.new(0.5, -375, 0.5, -240)
MainShadow.BackgroundColor3 = Color3.new(0, 0, 0)
MainShadow.BackgroundTransparency = 0.4
MainShadow.BorderSizePixel = 0
MainShadow.Parent = ScreenGui
local shadowCorner = Instance.new("UICorner")
shadowCorner.CornerRadius = UDim.new(0, 16)
shadowCorner.Parent = MainShadow
-- Animated outer glow
local outerGlow = Instance.new("Frame")
outerGlow.Size = UDim2.new(1, 40, 1, 40)
outerGlow.Position = UDim2.new(0, -20, 0, -20)
outerGlow.BackgroundColor3 = CONFIG.COLORS.ACCENT
outerGlow.BackgroundTransparency = 0.92
outerGlow.BorderSizePixel = 0
outerGlow.ZIndex = -2
outerGlow.Parent = MainShadow
local outerGlowCorner = Instance.new("UICorner")
outerGlowCorner.CornerRadius = UDim.new(0, 24)
outerGlowCorner.Parent = outerGlow
-- Pulse animation for outer glow
task.spawn(function()
while outerGlow.Parent do
TweenService:Create(outerGlow, TweenInfo.new(2), {
BackgroundTransparency = 0.88 + math.random() * 0.08
}):Play()
task.wait(2)
end
end)
-- ============================================================
-- MAIN FRAME
-- ============================================================
local MainFrame = Instance.new("Frame")
MainFrame.Name = "MainFrame"
MainFrame.Size = UDim2.new(1, 0, 1, 0)
MainFrame.BackgroundColor3 = CONFIG.COLORS.BG
MainFrame.BorderSizePixel = 0
MainFrame.ClipsDescendants = true
MainFrame.Parent = MainShadow
local mainCorner = Instance.new("UICorner")
mainCorner.CornerRadius = UDim.new(0, 12)
mainCorner.Parent = MainFrame
-- Dynamic gradient background
local bgGradient = Instance.new("UIGradient")
bgGradient.Color = ColorSequence.new({
ColorSequenceKeypoint.new(0, Color3.fromRGB(15, 8, 40)),
ColorSequenceKeypoint.new(0.4, Color3.fromRGB(20, 10, 55)),
ColorSequenceKeypoint.new(0.7, Color3.fromRGB(18, 12, 50)),
ColorSequenceKeypoint.new(1, Color3.fromRGB(12, 6, 35))
})
bgGradient.Rotation = 45
bgGradient.Parent = MainFrame
-- Animated particles
local particles = Instance.new("Frame")
particles.Size = UDim2.new(1, 0, 1, 0)
particles.BackgroundTransparency = 1
particles.Parent = MainFrame
for i = 1, 20 do
local p = Instance.new("Frame")
p.Size = UDim2.new(0, math.random(2, 5), 0, math.random(2, 5))
p.Position = UDim2.new(math.random(), 0, math.random(), 0)
p.BackgroundColor3 = CONFIG.COLORS.ACCENT
p.BackgroundTransparency = math.random(5, 9) / 10
p.BorderSizePixel = 0
p.Parent = particles
local pc = Instance.new("UICorner")
pc.CornerRadius = UDim.new(1, 0)
pc.Parent = p
task.spawn(function()
while p.Parent do
TweenService:Create(p, TweenInfo.new(math.random(4, 10)), {
Position = UDim2.new(math.random(), 0, math.random(), 0),
BackgroundTransparency = math.random(5, 9) / 10
}):Play()
task.wait(math.random(4, 10))
end
end)
end
-- ============================================================
-- TITLE BAR
-- ============================================================
local TitleBar = Instance.new("Frame")
TitleBar.Name = "TitleBar"
TitleBar.Size = UDim2.new(1, 0, 0, 45)
TitleBar.BackgroundColor3 = CONFIG.COLORS.SECONDARY
TitleBar.BorderSizePixel = 0
TitleBar.Parent = MainFrame
local titleCorner = Instance.new("UICorner")
titleCorner.CornerRadius = UDim.new(0, 12)
titleCorner.Parent = TitleBar
-- Dynamic notch
local Notch = Instance.new("Frame")
Notch.Name = "Notch"
Notch.Size = UDim2.new(0, 130, 0, 6)
Notch.Position = UDim2.new(0.5, -65, 0, 3)
Notch.BackgroundColor3 = CONFIG.COLORS.ACCENT
Notch.BorderSizePixel = 0
Notch.Parent = TitleBar
local notchCorner = Instance.new("UICorner")
notchCorner.CornerRadius = UDim.new(1, 0)
notchCorner.Parent = Notch
-- Notch glow with animation
local notchGlow = Instance.new("Frame")
notchGlow.Size = UDim2.new(1, 16, 1, 16)
notchGlow.Position = UDim2.new(0, -8, 0, -8)
notchGlow.BackgroundColor3 = CONFIG.COLORS.ACCENT
notchGlow.BackgroundTransparency = 0.6
notchGlow.BorderSizePixel = 0
notchGlow.Parent = Notch
local notchGlowCorner = Instance.new("UICorner")
notchGlowCorner.CornerRadius = UDim.new(1, 0)
notchGlowCorner.Parent = notchGlow
-- Pulsing notch animation
task.spawn(function()
while notchGlow.Parent do
TweenService:Create(notchGlow, TweenInfo.new(1.5), {
BackgroundTransparency = 0.4 + math.random() * 0.3
}):Play()
task.wait(1.5)
end
end)
-- 3D Black Hole Logo
local LogoFrame = Instance.new("Frame")
LogoFrame.Name = "Logo"
LogoFrame.Size = UDim2.new(0, 32, 0, 32)
LogoFrame.Position = UDim2.new(0, 12, 0, 6)
LogoFrame.BackgroundTransparency = 1
LogoFrame.Parent = TitleBar
-- Outer ring (accretion disk)
local accretionDisk = Instance.new("Frame")
accretionDisk.Size = UDim2.new(0, 36, 0, 36)
accretionDisk.Position = UDim2.new(0.5, -18, 0.5, -18)
accretionDisk.BackgroundColor3 = CONFIG.COLORS.ACCENT
accretionDisk.BackgroundTransparency = 0.7
accretionDisk.BorderSizePixel = 0
accretionDisk.ZIndex = -1
accretionDisk.Parent = LogoFrame
local adCorner = Instance.new("UICorner")
adCorner.CornerRadius = UDim.new(1, 0)
adCorner.Parent = accretionDisk
-- Main black hole
local blackHole = Instance.new("Frame")
blackHole.Size = UDim2.new(0, 28, 0, 28)
blackHole.Position = UDim2.new(0.5, -14, 0.5, -14)
blackHole.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
blackHole.BorderSizePixel = 0
blackHole.Parent = LogoFrame
local bhCorner = Instance.new("UICorner")
bhCorner.CornerRadius = UDim.new(1, 0)
bhCorner.Parent = blackHole
-- Event horizon ring
local eventHorizon = Instance.new("Frame")
eventHorizon.Size = UDim2.new(0, 20, 0, 20)
eventHorizon.Position = UDim2.new(0.5, -10, 0.5, -10)
eventHorizon.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
eventHorizon.BorderSizePixel = 0
eventHorizon.Parent = blackHole
local ehCorner = Instance.new("UICorner")
ehCorner.CornerRadius = UDim.new(1, 0)
ehCorner.Parent = eventHorizon
-- Singularity (white center)
local singularity = Instance.new("Frame")
singularity.Size = UDim2.new(0, 10, 0, 10)
singularity.Position = UDim2.new(0.5, -5, 0.5, -5)
singularity.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
singularity.BorderSizePixel = 0
singularity.Parent = eventHorizon
local singCorner = Instance.new("UICorner")
singCorner.CornerRadius = UDim.new(1, 0)
singCorner.Parent = singularity
-- Title text
local TitleText = Instance.new("TextLabel")
TitleText.Name = "Title"
TitleText.Size = UDim2.new(0, 250, 0, 30)
TitleText.Position = UDim2.new(0, 48, 0, 7)
TitleText.BackgroundTransparency = 1
TitleText.Text = CONFIG.NAME
TitleText.TextColor3 = CONFIG.COLORS.TEXT
TitleText.TextSize = 20
TitleText.Font = Enum.Font.GothamBold
TitleText.TextXAlignment = Enum.TextXAlignment.Left
TitleText.Parent = TitleBar
local VersionText = Instance.new("TextLabel")
VersionText.Size = UDim2.new(0, 60, 0, 18)
VersionText.Position = UDim2.new(0, 48, 0, 28)
VersionText.BackgroundTransparency = 1
VersionText.Text = CONFIG.VERSION
VersionText.TextColor3 = CONFIG.COLORS.ACCENT_LIGHT
VersionText.TextSize = 11
VersionText.Font = Enum.Font.Gotham
VersionText.TextXAlignment = Enum.TextXAlignment.Left
VersionText.Parent = TitleBar
-- Window Controls
local ControlsFrame = Instance.new("Frame")
ControlsFrame.Size = UDim2.new(0, 110, 0, 32)
ControlsFrame.Position = UDim2.new(1, -115, 0, 6)
ControlsFrame.BackgroundTransparency = 1
ControlsFrame.Parent = TitleBar
-- Minimize
local MinimizeBtn = Instance.new("TextButton")
MinimizeBtn.Size = UDim2.new(0, 28, 0, 28)
MinimizeBtn.Position = UDim2.new(0, 0, 0, 2)
MinimizeBtn.BackgroundColor3 = CONFIG.COLORS.SUCCESS
MinimizeBtn.Text = "−"
MinimizeBtn.TextColor3 = Color3.new(0, 0, 0)
MinimizeBtn.TextSize = 20
MinimizeBtn.Font = Enum.Font.GothamBold
MinimizeBtn.Parent = ControlsFrame
local minCorner = Instance.new("UICorner")
minCorner.CornerRadius = UDim.new(1, 0)
minCorner.Parent = MinimizeBtn
-- Maximize
local MaximizeBtn = Instance.new("TextButton")
MaximizeBtn.Size = UDim2.new(0, 28, 0, 28)
MaximizeBtn.Position = UDim2.new(0, 34, 0, 2)
MaximizeBtn.BackgroundColor3 = CONFIG.COLORS.WARNING
MaximizeBtn.Text = "□"
MaximizeBtn.TextColor3 = Color3.new(0, 0, 0)
MaximizeBtn.TextSize = 14
MaximizeBtn.Font = Enum.Font.GothamBold
MaximizeBtn.Parent = ControlsFrame
local maxCorner = Instance.new("UICorner")
maxCorner.CornerRadius = UDim.new(1, 0)
maxCorner.Parent = MaximizeBtn
-- Close
local CloseBtn = Instance.new("TextButton")
CloseBtn.Size = UDim2.new(0, 28, 0, 28)
CloseBtn.Position = UDim2.new(0, 68, 0, 2)
CloseBtn.BackgroundColor3 = CONFIG.COLORS.ERROR
CloseBtn.Text = "×"
CloseBtn.TextColor3 = Color3.new(1, 1, 1)
CloseBtn.TextSize = 20
CloseBtn.Font = Enum.Font.GothamBold
CloseBtn.Parent = ControlsFrame
local closeCorner = Instance.new("UICorner")
closeCorner.CornerRadius = UDim.new(1, 0)
closeCorner.Parent = CloseBtn
-- ============================================================
-- FLOATING BUBBLE (MINIMIZED)
-- ============================================================
local FloatingBubble = Instance.new("Frame")
FloatingBubble.Name = "FloatingBubble"
FloatingBubble.Size = UDim2.new(0, 65, 0, 65)
FloatingBubble.Position = UDim2.new(0.85, 0, 0.85, 0)
FloatingBubble.BackgroundColor3 = CONFIG.COLORS.SECONDARY
FloatingBubble.BackgroundTransparency = 0.05
FloatingBubble.BorderSizePixel = 0
FloatingBubble.Visible = false
FloatingBubble.Active = true
FloatingBubble.Draggable = true
FloatingBubble.Parent = ScreenGui
local bubbleCorner = Instance.new("UICorner")
bubbleCorner.CornerRadius = UDim.new(1, 0)
bubbleCorner.Parent = FloatingBubble
-- Inner glow ring
local bubbleRing = Instance.new("Frame")
bubbleRing.Size = UDim2.new(1, 20, 1, 20)
bubbleRing.Position = UDim2.new(0, -10, 0, -10)
bubbleRing.BackgroundColor3 = CONFIG.COLORS.ACCENT
bubbleRing.BackgroundTransparency = 0.8
bubbleRing.BorderSizePixel = 0
bubbleRing.Parent = FloatingBubble
local ringCorner = Instance.new("UICorner")
ringCorner.CornerRadius = UDim.new(1, 0)
ringCorner.Parent = bubbleRing
-- Outer pulse ring
local bubblePulse = Instance.new("Frame")
bubblePulse.Size = UDim2.new(1, 36, 1, 36)
bubblePulse.Position = UDim2.new(0, -18, 0, -18)
bubblePulse.BackgroundColor3 = CONFIG.COLORS.ACCENT
bubblePulse.BackgroundTransparency = 0.92
bubblePulse.BorderSizePixel = 0
bubblePulse.Parent = FloatingBubble
local pulseCorner = Instance.new("UICorner")
pulseCorner.CornerRadius = UDim.new(1, 0)
pulseCorner.Parent = bubblePulse
-- Bubble logo
local BubbleLogo = Instance.new("Frame")
BubbleLogo.Size = UDim2.new(0, 42, 0, 42)
BubbleLogo.Position = UDim2.new(0.5, -21, 0.5, -21)
BubbleLogo.BackgroundTransparency = 1
BubbleLogo.Parent = FloatingBubble
local bubbleAccretion = Instance.new("Frame")
bubbleAccretion.Size = UDim2.new(0, 44, 0, 44)
bubbleAccretion.Position = UDim2.new(0.5, -22, 0.5, -22)
bubbleAccretion.BackgroundColor3 = CONFIG.COLORS.ACCENT
bubbleAccretion.BackgroundTransparency = 0.6
bubbleAccretion.BorderSizePixel = 0
bubbleAccretion.ZIndex = -1
bubbleAccretion.Parent = BubbleLogo
local baCorner = Instance.new("UICorner")
baCorner.CornerRadius = UDim.new(1, 0)
baCorner.Parent = bubbleAccretion
local bubbleBH = Instance.new("Frame")
bubbleBH.Size = UDim2.new(0, 36, 0, 36)
bubbleBH.Position = UDim2.new(0.5, -18, 0.5, -18)
bubbleBH.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
bubbleBH.BorderSizePixel = 0
bubbleBH.Parent = BubbleLogo
local bbhCorner = Instance.new("UICorner")
bbhCorner.CornerRadius = UDim.new(1, 0)
bbhCorner.Parent = bubbleBH
local bubbleEH = Instance.new("Frame")
bubbleEH.Size = UDim2.new(0, 24, 0, 24)
bubbleEH.Position = UDim2.new(0.5, -12, 0.5, -12)
bubbleEH.BackgroundColor3 = Color3.fromRGB(60, 60, 60)
bubbleEH.BorderSizePixel = 0
bubbleEH.Parent = bubbleBH
local behCorner = Instance.new("UICorner")
behCorner.CornerRadius = UDim.new(1, 0)
behCorner.Parent = bubbleEH
local bubbleSing = Instance.new("Frame")
bubbleSing.Size = UDim2.new(0, 12, 0, 12)
bubbleSing.Position = UDim2.new(0.5, -6, 0.5, -6)
bubbleSing.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
bubbleSing.BorderSizePixel = 0
bubbleSing.Parent = bubbleEH
local bsCorner = Instance.new("UICorner")
bsCorner.CornerRadius = UDim.new(1, 0)
bsCorner.Parent = bubbleSing
-- ============================================================
-- CONTENT AREA
-- ============================================================
local ContentFrame = Instance.new("Frame")
ContentFrame.Size = UDim2.new(1, -20, 1, -60)
ContentFrame.Position = UDim2.new(0, 10, 0, 55)
ContentFrame.BackgroundTransparency = 1
ContentFrame.Parent = MainFrame
-- Sidebar
local Sidebar = Instance.new("Frame")
Sidebar.Size = UDim2.new(0, 160, 1, 0)
Sidebar.BackgroundColor3 = CONFIG.COLORS.SECONDARY
Sidebar.BorderSizePixel = 0
Sidebar.Parent = ContentFrame
local sidebarCorner = Instance.new("UICorner")
sidebarCorner.CornerRadius = UDim.new(0, 10)
sidebarCorner.Parent = Sidebar
-- Sidebar gradient
local sidebarGrad = Instance.new("UIGradient")
sidebarGrad.Color = ColorSequence.new({
ColorSequenceKeypoint.new(0, CONFIG.COLORS.SECONDARY),
ColorSequenceKeypoint.new(1, Color3.fromRGB(18, 10, 45))
})
sidebarGrad.Rotation = 180
sidebarGrad.Parent = Sidebar
-- Category list
local CategoryList = Instance.new("ScrollingFrame")
CategoryList.Size = UDim2.new(1, -10, 1, -10)
CategoryList.Position = UDim2.new(0, 5, 0, 5)
CategoryList.BackgroundTransparency = 1
CategoryList.ScrollBarThickness = 3
CategoryList.ScrollBarImageColor3 = CONFIG.COLORS.ACCENT
CategoryList.CanvasSize = UDim2.new(0, 0, 0, 0)
CategoryList.AutomaticCanvasSize = Enum.AutomaticSize.Y
CategoryList.Parent = Sidebar
local categoryLayout = Instance.new("UIListLayout")
categoryLayout.Padding = UDim.new(0, 6)
categoryLayout.SortOrder = Enum.SortOrder.LayoutOrder
categoryLayout.Parent = CategoryList
-- Right Panel
local RightPanel = Instance.new("Frame")
RightPanel.Size = UDim2.new(1, -170, 1, 0)
RightPanel.Position = UDim2.new(0, 170, 0, 0)
RightPanel.BackgroundColor3 = CONFIG.COLORS.SECONDARY
RightPanel.BackgroundTransparency = 0.4
RightPanel.BorderSizePixel = 0
RightPanel.Parent = ContentFrame
local rightCorner = Instance.new("UICorner")
rightCorner.CornerRadius = UDim.new(0, 10)
rightCorner.Parent = RightPanel
-- ============================================================
-- CATEGORY SYSTEM
-- ============================================================
local Categories = {}
local CurrentCategory = nil
local function CreateCategory(name, icon)
local btn = Instance.new("TextButton")
btn.Name = name
btn.Size = UDim2.new(1, 0, 0, 45)
btn.BackgroundColor3 = CONFIG.COLORS.BG
btn.Text = " " .. icon .. " " .. name
btn.TextColor3 = CONFIG.COLORS.TEXT
btn.TextSize = 14
btn.Font = Enum.Font.GothamSemibold
btn.TextXAlignment = Enum.TextXAlignment.Left
btn.Parent = CategoryList
local btnCorner = Instance.new("UICorner")
btnCorner.CornerRadius = UDim.new(0, 8)
btnCorner.Parent = btn
-- Hover effects
btn.MouseEnter:Connect(function()
if CurrentCategory ~= name then
TweenService:Create(btn, TweenInfo.new(0.2), {
BackgroundColor3 = Color3.fromRGB(40, 25, 80)
}):Play()
end
end)
btn.MouseLeave:Connect(function()
if CurrentCategory ~= name then
TweenService:Create(btn, TweenInfo.new(0.2), {
BackgroundColor3 = CONFIG.COLORS.BG
}):Play()
end
end)
-- Indicator
local indicator = Instance.new("Frame")
indicator.Size = UDim2.new(0, 4, 0, 25)
indicator.Position = UDim2.new(0, 0, 0.5, -12)
indicator.BackgroundColor3 = CONFIG.COLORS.ACCENT
indicator.BorderSizePixel = 0
indicator.Visible = false
indicator.Parent = btn
local indCorner = Instance.new("UICorner")
indCorner.CornerRadius = UDim.new(0, 2)
indCorner.Parent = indicator
-- Content Panel
local panel = Instance.new("ScrollingFrame")
panel.Name = name .. "Content"
panel.Size = UDim2.new(1, -20, 1, -20)
panel.Position = UDim2.new(0, 10, 0, 10)
panel.BackgroundTransparency = 1
panel.ScrollBarThickness = 4
panel.ScrollBarImageColor3 = CONFIG.COLORS.ACCENT
panel.CanvasSize = UDim2.new(0, 0, 0, 0)
panel.AutomaticCanvasSize = Enum.AutomaticSize.Y
panel.Visible = false
panel.Parent = RightPanel
local panelLayout = Instance.new("UIListLayout")
panelLayout.Padding = UDim.new(0, 12)
panelLayout.SortOrder = Enum.SortOrder.LayoutOrder
panelLayout.Parent = panel
Categories[name] = {
Button = btn,
Panel = panel,
Indicator = indicator
}
btn.MouseButton1Click:Connect(function()
for n, c in pairs(Categories) do
c.Panel.Visible = false
c.Indicator.Visible = false
TweenService:Create(c.Button, TweenInfo.new(0.2), {
BackgroundColor3 = CONFIG.COLORS.BG
}):Play()
end
panel.Visible = true
indicator.Visible = true
CurrentCategory = name
TweenService:Create(btn, TweenInfo.new(0.2), {
BackgroundColor3 = CONFIG.COLORS.ACCENT
}):Play()
end)
return panel
end
-- ============================================================
-- MAIN CATEGORY (HOME SCREEN)
-- ============================================================
local MainPanel = CreateCategory("Main", "🏠")
-- Welcome Header
local WelcomeFrame = Instance.new("Frame")
WelcomeFrame.Size = UDim2.new(1, 0, 0, 130)
WelcomeFrame.BackgroundColor3 = CONFIG.COLORS.BG
WelcomeFrame.Parent = MainPanel
local welcomeCorner = Instance.new("UICorner")
welcomeCorner.CornerRadius = UDim.new(0, 12)
welcomeCorner.Parent = WelcomeFrame
local welcomeGrad = Instance.new("UIGradient")
welcomeGrad.Color = ColorSequence.new({
ColorSequenceKeypoint.new(0, CONFIG.COLORS.BG),
ColorSequenceKeypoint.new(0.5, Color3.fromRGB(35, 20, 80)),
ColorSequenceKeypoint.new(1, CONFIG.COLORS.BG)
})
welcomeGrad.Rotation = 90
welcomeGrad.Parent = WelcomeFrame
local welcomeTitle = Instance.new("TextLabel")
welcomeTitle.Size = UDim2.new(1, -20, 0, 40)
welcomeTitle.Position = UDim2.new(0, 10, 0, 15)
welcomeTitle.BackgroundTransparency = 1
welcomeTitle.Text = "Welcome to Quantum Hub"
welcomeTitle.TextColor3 = CONFIG.COLORS.ACCENT_LIGHT
welcomeTitle.TextSize = 24
welcomeTitle.Font = Enum.Font.GothamBold
welcomeTitle.Parent = WelcomeFrame
local welcomeSub = Instance.new("TextLabel")
welcomeSub.Size = UDim2.new(1, -20, 0, 25)
welcomeSub.Position = UDim2.new(0, 10, 0, 55)
welcomeSub.BackgroundTransparency = 1
welcomeSub.Text = "Your Ultimate Roblox Scripting Experience"
welcomeSub.TextColor3 = CONFIG.COLORS.TEXT_DARK
welcomeSub.TextSize = 13
welcomeSub.Font = Enum.Font.Gotham
welcomeSub.Parent = WelcomeFrame
-- Player Info Section
local InfoSection = Instance.new("TextLabel")
InfoSection.Size = UDim2.new(1, -20, 0, 25)
InfoSection.Position = UDim2.new(0, 10, 0, 0)
InfoSection.BackgroundTransparency = 1
InfoSection.Text = "PLAYER INFORMATION"
InfoSection.TextColor3 = CONFIG.COLORS.ACCENT
InfoSection.TextSize = 14
InfoSection.Font = Enum.Font.GothamBold
InfoSection.Parent = MainPanel
-- Info Cards Grid
local InfoFrame = Instance.new("Frame")
InfoFrame.Size = UDim2.new(1, 0, 0, 220)
InfoFrame.BackgroundTransparency = 1
InfoFrame.Parent = MainPanel
local infoLayout = Instance.new("UIGridLayout")
infoLayout.CellSize = UDim2.new(0.48, 0, 0, 100)
infoLayout.CellPadding = UDim2.new(0, 10, 0, 10)
infoLayout.HorizontalAlignment = Enum.HorizontalAlignment.Center
infoLayout.Parent = InfoFrame
-- Get device type
local function GetDeviceType()
if UserInputService.TouchEnabled and not UserInputService.KeyboardEnabled then
return "Mobile"
elseif UserInputService.GamepadEnabled then
return "Console"
else
return "PC"
end
end
-- Create info card function
local function CreateInfoCard(title, value, icon, color)
local card = Instance.new("Frame")
card.Size = UDim2.new(1, 0, 1, 0)
card.BackgroundColor3 = CONFIG.COLORS.BG
card.BorderSizePixel = 0
local cardCorner = Instance.new("UICorner")
cardCorner.CornerRadius = UDim.new(0, 10)
cardCorner.Parent = card
-- Animated border glow
local border = Instance.new("Frame")
border.Size = UDim2.new(1, 4, 1, 4)
border.Position = UDim2.new(0, -2, 0, -2)
border.BackgroundColor3 = color
border.BackgroundTransparency = 0.8
border.BorderSizePixel = 0
border.ZIndex = -1
local borderCorner = Instance.new("UICorner")
borderCorner.CornerRadius = UDim.new(0, 12)
borderCorner.Parent = border
border.Parent = card
-- Pulse border animation
task.spawn(function()
while border.Parent do
TweenService:Create(border, TweenInfo.new(2), {
BackgroundTransparency = 0.7 + math.random() * 0.15
}):Play()
task.wait(2)
end
end)
local iconLbl = Instance.new("TextLabel")
iconLbl.Size = UDim2.new(0, 35, 0, 35)
iconLbl.Position = UDim2.new(0, 12, 0, 10)
iconLbl.BackgroundTransparency = 1
iconLbl.Text = icon
iconLbl.TextSize = 28
iconLbl.Parent = card
local titleLbl = Instance.new("TextLabel")
titleLbl.Size = UDim2.new(1, -20, 0, 18)
titleLbl.Position = UDim2.new(0, 12, 0, 48)
titleLbl.BackgroundTransparency = 1
titleLbl.Text = title
titleLbl.TextColor3 = CONFIG.COLORS.TEXT_DARK
titleLbl.TextSize = 11
titleLbl.Font = Enum.Font.Gotham
titleLbl.TextXAlignment = Enum.TextXAlignment.Left
titleLbl.Parent = card
local valueLbl = Instance.new("TextLabel")
valueLbl.Size = UDim2.new(1, -20, 0, 28)
valueLbl.Position = UDim2.new(0, 12, 0, 66)
valueLbl.BackgroundTransparency = 1
valueLbl.Text = value
valueLbl.TextColor3 = color
valueLbl.TextSize = 15
valueLbl.Font = Enum.Font.GothamBold
valueLbl.TextXAlignment = Enum.TextXAlignment.Left
valueLbl.TextWrapped = true
valueLbl.Parent = card
return card
end
-- Character Name Card
local charName = player.Character and player.Character.Name or "Loading..."
CreateInfoCard("Character Name", charName, "👤", CONFIG.COLORS.ACCENT_LIGHT).Parent = InfoFrame
-- Player Name Card
CreateInfoCard("Player Name", player.Name, "🎮", CONFIG.COLORS.SUCCESS).Parent = InfoFrame
-- Game Name Card
local gameName = "Unknown"
pcall(function()
gameName = game:GetService("MarketplaceService"):GetProductInfo(game.PlaceId).Name
end)
CreateInfoCard("Current Game", gameName, "🌍", CONFIG.COLORS.WARNING).Parent = InfoFrame
-- Device Type Card
CreateInfoCard("Device Type", GetDeviceType(), "💻", CONFIG.COLORS.ACCENT).Parent = InfoFrame
-- Status Bar
local StatusFrame = Instance.new("Frame")
StatusFrame.Size = UDim2.new(1, 0, 0, 50)
StatusFrame.BackgroundColor3 = CONFIG.COLORS.BG
StatusFrame.Parent = MainPanel
local statusCorner = Instance.new("UICorner")
statusCorner.CornerRadius = UDim.new(0, 10)
statusCorner.Parent = StatusFrame
local statusText = Instance.new("TextLabel")
statusText.Size = UDim2.new(1, -20, 1, 0)
statusText.Position = UDim2.new(0, 10, 0, 0)
statusText.BackgroundTransparency = 1
statusText.Text = "✅ Quantum Hub is ready • Press INSERT to toggle"
statusText.TextColor3 = CONFIG.COLORS.SUCCESS
statusText.TextSize = 13
statusText.Font = Enum.Font.Gotham
statusText.Parent = StatusFrame
-- Update character name when loaded
player.CharacterAdded:Connect(function(char)
for _, child in pairs(InfoFrame:GetChildren()) do
if child:IsA("Frame") then
local labels = {}
for _, lbl in pairs(child:GetDescendants()) do
if lbl:IsA("TextLabel") then
table.insert(labels, lbl)
end
end
if #labels >= 3 and labels[2].Text == "Character Name" then
labels[3].Text = char.Name
end
end
end
end)
-- ============================================================
-- EXECUTOR CATEGORY
-- ============================================================
local ExecutorPanel = CreateCategory("Executor", "⚡")
-- Code Editor
local EditorBox = Instance.new("TextBox")
EditorBox.Name = "CodeEditor"
EditorBox.Size = UDim2.new(1, 0, 0, 260)
EditorBox.BackgroundColor3 = Color3.fromRGB(8, 5, 20)
EditorBox.TextColor3 = CONFIG.COLORS.TEXT
EditorBox.TextSize = 13
EditorBox.Font = Enum.Font.Code
EditorBox.TextXAlignment = Enum.TextXAlignment.Left
EditorBox.TextYAlignment = Enum.TextYAlignment.Top
EditorBox.ClearTextOnFocus = false
EditorBox.MultiLine = true
EditorBox.TextWrapped = true
EditorBox.PlaceholderText = "-- Quantum Hub Lua Executor\n-- Write your code here...\n\nprint('Hello, Quantum!')"
EditorBox.Text = ""
EditorBox.Parent = ExecutorPanel
local editorCorner = Instance.new("UICorner")
editorCorner.CornerRadius = UDim.new(0, 10)
editorCorner.Parent = EditorBox
local editorPadding = Instance.new("UIPadding")
editorPadding.PaddingLeft = UDim.new(0, 12)
editorPadding.PaddingTop = UDim.new(0, 12)
editorPadding.PaddingRight = UDim.new(0, 12)
editorPadding.PaddingBottom = UDim.new(0, 12)
editorPadding.Parent = EditorBox
-- Buttons
local EditorButtons = Instance.new("Frame")
EditorButtons.Size = UDim2.new(1, 0, 0, 42)
EditorButtons.BackgroundTransparency = 1
EditorButtons.Parent = ExecutorPanel
local btnLayout = Instance.new("UIListLayout")
btnLayout.FillDirection = Enum.FillDirection.Horizontal
btnLayout.Padding = UDim.new(0, 12)
btnLayout.HorizontalAlignment = Enum.HorizontalAlignment.Center
btnLayout.Parent = EditorButtons
-- Execute
local ExecuteBtn = Instance.new("TextButton")
ExecuteBtn.Size = UDim2.new(0, 130, 0, 38)
ExecuteBtn.BackgroundColor3 = CONFIG.COLORS.SUCCESS
ExecuteBtn.Text = "▶ Execute"
ExecuteBtn.TextColor3 = Color3.new(0, 0, 0)
ExecuteBtn.TextSize = 14
ExecuteBtn.Font = Enum.Font.GothamBold
ExecuteBtn.Parent = EditorButtons
local execCorner = Instance.new("UICorner")
execCorner.CornerRadius = UDim.new(0, 10)
execCorner.Parent = ExecuteBtn
-- Clear
local ClearBtn = Instance.new("TextButton")
ClearBtn.Size = UDim2.new(0, 110, 0, 38)
ClearBtn.BackgroundColor3 = CONFIG.COLORS.ERROR
ClearBtn.Text = "🗑 Clear"
ClearBtn.TextColor3 = Color3.new(1, 1, 1)
ClearBtn.TextSize = 14
ClearBtn.Font = Enum.Font.GothamBold
ClearBtn.Parent = EditorButtons
local clearCorner = Instance.new("UICorner")
clearCorner.CornerRadius = UDim.new(0, 10)
clearCorner.Parent = ClearBtn
-- Save
local SaveBtn = Instance.new("TextButton")
SaveBtn.Size = UDim2.new(0, 110, 0, 38)
SaveBtn.BackgroundColor3 = CONFIG.COLORS.ACCENT
SaveBtn.Text = "💾 Save"
SaveBtn.TextColor3 = Color3.new(1, 1, 1)
SaveBtn.TextSize = 14
SaveBtn.Font = Enum.Font.GothamBold
SaveBtn.Parent = EditorButtons
local saveCorner = Instance.new("UICorner")
saveCorner.CornerRadius = UDim.new(0, 10)
saveCorner.Parent = SaveBtn
-- Output Console
local OutputFrame = Instance.new("Frame")
OutputFrame.Name = "Output"
OutputFrame.Size = UDim2.new(1, 0, 0, 130)
OutputFrame.BackgroundColor3 = Color3.fromRGB(5, 3, 12)
OutputFrame.BorderSizePixel = 0
OutputFrame.Parent = ExecutorPanel
local outputCorner = Instance.new("UICorner")
outputCorner.CornerRadius = UDim.new(0, 10)
outputCorner.Parent = OutputFrame
local OutputLabel = Instance.new("TextLabel")
OutputLabel.Name = "OutputText"
OutputLabel.Size = UDim2.new(1, -20, 1, -20)
OutputLabel.Position = UDim2.new(0, 10, 0, 10)
OutputLabel.BackgroundTransparency = 1
OutputLabel.Text = "> Quantum Hub " .. CONFIG.VERSION .. " Ready...\n> Waiting for code execution..."
OutputLabel.TextColor3 = CONFIG.COLORS.SUCCESS
OutputLabel.TextSize = 12
OutputLabel.Font = Enum.Font.Code
OutputLabel.TextXAlignment = Enum.TextXAlignment.Left
OutputLabel.TextYAlignment = Enum.TextYAlignment.Top
OutputLabel.TextWrapped = true
OutputLabel.Parent = OutputFrame
-- Executor Functions
ExecuteBtn.MouseButton1Click:Connect(function()
local code = EditorBox.Text
if code and code ~= "" then
OutputLabel.Text = "> Executing code..."
OutputLabel.TextColor3 = CONFIG.COLORS.WARNING
local success, result = pcall(function()
local func = loadstring(code)
if func then
return func()
else
error("Failed to load code")
end
end)
if success then
OutputLabel.Text = "> ✓ Execution successful!\n> Result: " .. tostring(result or "nil")
OutputLabel.TextColor3 = CONFIG.COLORS.SUCCESS
Notify("Success", "Code executed successfully!", "success")
else
OutputLabel.Text = "> ✗ Error:\n> " .. tostring(result)
OutputLabel.TextColor3 = CONFIG.COLORS.ERROR
Notify("Error", tostring(result), "error")
end
else
OutputLabel.Text = "> ⚠ Please enter code first!"
OutputLabel.TextColor3 = CONFIG.COLORS.WARNING
Notify("Warning", "Please enter code first!", "warning")
end
end)
ClearBtn.MouseButton1Click:Connect(function()
EditorBox.Text = ""
OutputLabel.Text = "> Editor cleared."
OutputLabel.TextColor3 = CONFIG.COLORS.TEXT_DARK
Notify("Cleared", "Editor has been cleared", "info")
end)
SaveBtn.MouseButton1Click:Connect(function()
local code = EditorBox.Text
if code ~= "" then
if not _G.QuantumHubSaved then _G.QuantumHubSaved = {} end
table.insert(_G.QuantumHubSaved, {
code = code,
time = os.time()
})
OutputLabel.Text = "> 💾 Code saved to memory!\n> Total saved: " .. #_G.QuantumHubSaved
OutputLabel.TextColor3 = CONFIG.COLORS.ACCENT_LIGHT
Notify("Saved", "Code saved to memory", "success")
end
end)
-- ============================================================
-- SCRIPTS CATEGORY
-- ============================================================
local ScriptsPanel = CreateCategory("Scripts", "📜")
local function CreateScriptButton(name, description, code)
local card = Instance.new("Frame")
card.Size = UDim2.new(1, 0, 0, 90)
card.BackgroundColor3 = CONFIG.COLORS.BG
card.BorderSizePixel = 0
card.Parent = ScriptsPanel
local cardCorner = Instance.new("UICorner")
cardCorner.CornerRadius = UDim.new(0, 10)
cardCorner.Parent = card
-- Hover
card.MouseEnter:Connect(function()
TweenService:Create(card, TweenInfo.new(0.2), {
BackgroundColor3 = Color3.fromRGB(25, 15, 60)
}):Play()
end)
card.MouseLeave:Connect(function()
TweenService:Create(card, TweenInfo.new(0.2), {
BackgroundColor3 = CONFIG.COLORS.BG
}):Play()
end)
local nameLbl = Instance.new("TextLabel")
nameLbl.Size = UDim2.new(1, -20, 0, 28)
nameLbl.Position = UDim2.new(0, 12, 0, 8)
nameLbl.BackgroundTransparency = 1
nameLbl.Text = name
nameLbl.TextColor3 = CONFIG.COLORS.ACCENT_LIGHT
nameLbl.TextSize = 16
nameLbl.Font = Enum.Font.GothamBold
nameLbl.TextXAlignment = Enum.TextXAlignment.Left
nameLbl.Parent = card
local descLbl = Instance.new("TextLabel")
descLbl.Size = UDim2.new(1, -20, 0, 22)
descLbl.Position = UDim2.new(0, 12, 0, 35)
descLbl.BackgroundTransparency = 1
descLbl.Text = description
descLbl.TextColor3 = CONFIG.COLORS.TEXT_DARK
descLbl.TextSize = 12
descLbl.Font = Enum.Font.Gotham
descLbl.TextXAlignment = Enum.TextXAlignment.Left
descLbl.Parent = card
local loadBtn = Instance.new("TextButton")
loadBtn.Size = UDim2.new(0, 90, 0, 28)
loadBtn.Position = UDim2.new(1, -102, 0, 52)
loadBtn.BackgroundColor3 = CONFIG.COLORS.ACCENT
loadBtn.Text = "Load"
loadBtn.TextColor3 = Color3.new(1, 1, 1)
loadBtn.TextSize = 12
loadBtn.Font = Enum.Font.GothamBold
loadBtn.Parent = card
local loadCorner = Instance.new("UICorner")
loadCorner.CornerRadius = UDim.new(0, 8)
loadCorner.Parent = loadBtn
loadBtn.MouseButton1Click:Connect(function()
EditorBox.Text = code
Categories["Executor"].Button.MouseButton1Click:Fire()
OutputLabel.Text = "> Loaded: " .. name .. "\n> Go to Executor tab to run!"
OutputLabel.TextColor3 = CONFIG.COLORS.ACCENT_LIGHT
Notify("Script Loaded", name .. " copied to Executor!", "success")
end)
return card
end
CreateScriptButton("Infinite Yield", "Admin commands script", [[
loadstring(game:HttpGet("https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source"))()
]])
CreateScriptButton("Dex Explorer", "Game explorer tool", [[
loadstring(game:HttpGet("https://raw.githubusercontent.com/peyton2465/Dex/master/out.lua"))()
]])
CreateScriptButton("Fly Script", "Enable flying ability", [[
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local hrp = char:WaitForChild("HumanoidRootPart")
local flying = true
local speed = 50
local bg = Instance.new("BodyGyro")
bg.P = 9e4
bg.MaxTorque = Vector3.new(9e9, 9e9, 9e9)
bg.CFrame = hrp.CFrame
bg.Parent = hrp
local bv = Instance.new("BodyVelocity")
bv.Velocity = Vector3.new(0, 0, 0)
bv.MaxForce = Vector3.new(9e9, 9e9, 9e9)
bv.Parent = hrp
game:GetService("RunService").RenderStepped:Connect(function()
if flying then
local cam = workspace.CurrentCamera
bv.Velocity = cam.CFrame.LookVector * speed
bg.CFrame = cam.CFrame
end
end)
]])
CreateScriptButton("Speed Hack", "Walk faster", [[
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local humanoid = char:WaitForChild("Humanoid")
humanoid.WalkSpeed = 100
print("Speed set to 100!")
]])
CreateScriptButton("Jump Power", "Super jump ability", [[
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local humanoid = char:WaitForChild("Humanoid")
humanoid.JumpPower = 120
print("Jump power set to 120!")
]])
CreateScriptButton("Noclip", "Walk through walls", [[
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
game:GetService("RunService").Stepped:Connect(function()
if char then
for _, part in pairs(char:GetDescendants()) do
if part:IsA("BasePart") then
part.CanCollide = false
end
end
end
end)
]])
-- ============================================================
-- TOOLS CATEGORY
-- ============================================================
local ToolsPanel = CreateCategory("Tools", "🛠️")
local function CreateToggle(name, callback)
local frame = Instance.new("Frame")
frame.Size = UDim2.new(1, 0, 0, 50)
frame.BackgroundColor3 = CONFIG.COLORS.BG
frame.Parent = ToolsPanel
local frameCorner = Instance.new("UICorner")
frameCorner.CornerRadius = UDim.new(0, 10)
frameCorner.Parent = frame
local label = Instance.new("TextLabel")
label.Size = UDim2.new(0, 220, 1, 0)
label.Position = UDim2.new(0, 12, 0, 0)
label.BackgroundTransparency = 1
label.Text = name
label.TextColor3 = CONFIG.COLORS.TEXT
label.TextSize = 14
label.Font = Enum.Font.GothamSemibold
label.TextXAlignment = Enum.TextXAlignment.Left
label.Parent = frame
local toggleBtn = Instance.new("TextButton")
toggleBtn.Size = UDim2.new(0, 55, 0, 28)
toggleBtn.Position = UDim2.new(1, -67, 0.5, -14)
toggleBtn.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
toggleBtn.Text = ""
toggleBtn.AutoButtonColor = false
toggleBtn.Parent = frame
local toggleCorner = Instance.new("UICorner")
toggleCorner.CornerRadius = UDim.new(1, 0)
toggleCorner.Parent = toggleBtn
local circle = Instance.new("Frame")
circle.Size = UDim2.new(0, 24, 0, 24)
circle.Position = UDim2.new(0, 2, 0.5, -12)
circle.BackgroundColor3 = Color3.new(1, 1, 1)
circle.BorderSizePixel = 0
circle.Parent = toggleBtn
local circleCorner = Instance.new("UICorner")
circleCorner.CornerRadius = UDim.new(1, 0)
circleCorner.Parent = circle
local enabled = false
toggleBtn.MouseButton1Click:Connect(function()
enabled = not enabled
if enabled then
TweenService:Create(toggleBtn, TweenInfo.new(0.25), {BackgroundColor3 = CONFIG.COLORS.SUCCESS}):Play()
TweenService:Create(circle, TweenInfo.new(0.25), {Position = UDim2.new(0, 29, 0.5, -12)}):Play()
Notify("Enabled", name .. " is now ON", "success")
else
TweenService:Create(toggleBtn, TweenInfo.new(0.25), {BackgroundColor3 = Color3.fromRGB(50, 50, 50)}):Play()
TweenService:Create(circle, TweenInfo.new(0.25), {Position = UDim2.new(0, 2, 0.5, -12)}):Play()
Notify("Disabled", name .. " is now OFF", "warning")
end
if callback then callback(enabled) end
end)
return frame
end
CreateToggle("Click Teleport", function(enabled)
if enabled then
local tool = Instance.new("Tool")
tool.Name = "Click TP"
tool.RequiresHandle = false
tool.Parent = player.Backpack
tool.Activated:Connect(function()
local mouse = player:GetMouse()
if mouse.Hit then
local char = player.Character
if char and char:FindFirstChild("HumanoidRootPart") then
char.HumanoidRootPart.CFrame = CFrame.new(mouse.Hit.Position + Vector3.new(0, 3, 0))
end
end
end)
end
end)
CreateToggle("Infinite Jump", function(enabled)
_G.InfJump = enabled
if enabled then
game:GetService("UserInputService").JumpRequest:Connect(function()
if _G.InfJump then
local char = player.Character
if char and char:FindFirstChild("Humanoid") then
char.Humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
end
end
end)
end
end)
CreateToggle("No Clip", function(enabled)
_G.NoClip = enabled
if enabled then
game:GetService("RunService").Stepped:Connect(function()
if _G.NoClip then
local char = player.Character
if char then
for _, part in pairs(char:GetDescendants()) do
if part:IsA("BasePart") then
part.CanCollide = false
end
end
end
end
end)
end
end)
-- ============================================================
-- ESP CATEGORY
-- ============================================================
local ESPPanel = CreateCategory("ESP", "👁️")
local ESPFrame = Instance.new("Frame")
ESPFrame.Size = UDim2.new(1, 0, 0, 220)
ESPFrame.BackgroundColor3 = CONFIG.COLORS.BG
ESPFrame.Parent = ESPPanel
local espCorner = Instance.new("UICorner")
espCorner.CornerRadius = UDim.new(0, 10)
espCorner.Parent = ESPFrame
local ESPButton = Instance.new("TextButton")
ESPButton.Size = UDim2.new(0, 220, 0, 45)
ESPButton.Position = UDim2.new(0.5, -110, 0, 25)
ESPButton.BackgroundColor3 = CONFIG.COLORS.ACCENT
ESPButton.Text = "Toggle ESP"
ESPButton.TextColor3 = Color3.new(1, 1, 1)
ESPButton.TextSize = 16
ESPButton.Font = Enum.Font.GothamBold
ESPButton.Parent = ESPFrame
local espBtnCorner = Instance.new("UICorner")
espBtnCorner.CornerRadius = UDim.new(0, 10)
espBtnCorner.Parent = ESPButton
local ESPStatus = Instance.new("TextLabel")
ESPStatus.Size = UDim2.new(1, -20, 0, 25)
ESPStatus.Position = UDim2.new(0, 10, 0, 85)
ESPStatus.BackgroundTransparency = 1
ESPStatus.Text = "Status: OFF"
ESPStatus.TextColor3 = CONFIG.COLORS.ERROR
ESPStatus.TextSize = 14
ESPStatus.Font = Enum.Font.GothamSemibold
ESPStatus.Parent = ESPFrame
local ESPInfo = Instance.new("TextLabel")
ESPInfo.Size = UDim2.new(1, -20, 0, 80)
ESPInfo.Position = UDim2.new(0, 10, 0, 120)
ESPInfo.BackgroundTransparency = 1
ESPInfo.Text = "ESP allows you to see other players through walls.\n• Player names\n• Distance info\n• Highlight outlines"
ESPInfo.TextColor3 = CONFIG.COLORS.TEXT_DARK
ESPInfo.TextSize = 12
ESPInfo.Font = Enum.Font.Gotham
ESPInfo.TextWrapped = true
ESPInfo.Parent = ESPFrame
local ESPEnabled = false
ESPButton.MouseButton1Click:Connect(function()
ESPEnabled = not ESPEnabled
if ESPEnabled then
ESPButton.Text = "ESP: ON"
ESPButton.BackgroundColor3 = CONFIG.COLORS.SUCCESS
ESPStatus.Text = "Status: ON"
ESPStatus.TextColor3 = CONFIG.COLORS.SUCCESS
Notify("ESP Enabled", "Player ESP is now active", "success")
for _, otherPlayer in pairs(Players:GetPlayers()) do
if otherPlayer ~= player and otherPlayer.Character then
local char = otherPlayer.Character
local head = char:FindFirstChild("Head")
if head and not head:FindFirstChild("ESP") then
local esp = Instance.new("BillboardGui")
esp.Name = "ESP"
esp.Size = UDim2.new(0, 100, 0, 40)
esp.AlwaysOnTop = true
esp.StudsOffset = Vector3.new(0, 2, 0)
esp.Parent = head
local nameLabel = Instance.new("TextLabel")
nameLabel.Size = UDim2.new(1, 0, 0.5, 0)
nameLabel.BackgroundTransparency = 1
nameLabel.Text = otherPlayer.Name
nameLabel.TextColor3 = CONFIG.COLORS.ACCENT_LIGHT
nameLabel.TextSize = 14
nameLabel.Font = Enum.Font.GothamBold
nameLabel.Parent = esp
local distLabel = Instance.new("TextLabel")
distLabel.Size = UDim2.new(1, 0, 0.5, 0)
distLabel.Position = UDim2.new(0, 0, 0.5, 0)
distLabel.BackgroundTransparency = 1
distLabel.Text = "Distance: calculating..."
distLabel.TextColor3 = CONFIG.COLORS.TEXT
distLabel.TextSize = 12
distLabel.Font = Enum.Font.Gotham
distLabel.Parent = esp
local highlight = Instance.new("Highlight")
highlight.Name = "QuantumESP"
highlight.FillColor = CONFIG.COLORS.ACCENT
highlight.OutlineColor = CONFIG.COLORS.ACCENT_LIGHT
highlight.FillTransparency = 0.8
highlight.Parent = char
end
end
end
else
ESPButton.Text = "ESP: OFF"
ESPButton.BackgroundColor3 = CONFIG.COLORS.ACCENT
ESPStatus.Text = "Status: OFF"
ESPStatus.TextColor3 = CONFIG.COLORS.ERROR
Notify("ESP Disabled", "Player ESP turned off", "warning")
for _, otherPlayer in pairs(Players:GetPlayers()) do
if otherPlayer.Character then
local head = otherPlayer.Character:FindFirstChild("Head")
if head then
local esp = head:FindFirstChild("ESP")
if esp then esp:Destroy() end
end
local highlight = otherPlayer.Character:FindFirstChild("QuantumESP")
if highlight then highlight:Destroy() end
end
end
end
end)
-- ============================================================
-- TELEPORT CATEGORY
-- ============================================================
local TeleportPanel = CreateCategory("Teleport", "🚀")
local TPFrame = Instance.new("Frame")
TPFrame.Size = UDim2.new(1, 0, 0, 280)
TPFrame.BackgroundColor3 = CONFIG.COLORS.BG
TPFrame.Parent = TeleportPanel
local tpCorner = Instance.new("UICorner")
tpCorner.CornerRadius = UDim.new(0, 10)
tpCorner.Parent = TPFrame
local TPLabel = Instance.new("TextLabel")
TPLabel.Size = UDim2.new(1, -20, 0, 30)
TPLabel.Position = UDim2.new(0, 12, 0, 12)
TPLabel.BackgroundTransparency = 1
TPLabel.Text = "Teleport to Player"
TPLabel.TextColor3 = CONFIG.COLORS.ACCENT_LIGHT
TPLabel.TextSize = 18
TPLabel.Font = Enum.Font.GothamBold
TPLabel.Parent = TPFrame
local TPInput = Instance.new("TextBox")
TPInput.Size = UDim2.new(1, -24, 0, 38)
TPInput.Position = UDim2.new(0, 12, 0, 50)
TPInput.BackgroundColor3 = CONFIG.COLORS.SECONDARY
TPInput.TextColor3 = CONFIG.COLORS.TEXT
TPInput.PlaceholderText = "Enter player name..."
TPInput.TextSize = 14
TPInput.Font = Enum.Font.Gotham
TPInput.Parent = TPFrame
local tpInputCorner = Instance.new("UICorner")
tpInputCorner.CornerRadius = UDim.new(0, 8)
tpInputCorner.Parent = TPInput
local TPGotoBtn = Instance.new("TextButton")
TPGotoBtn.Size = UDim2.new(0, 160, 0, 38)
TPGotoBtn.Position = UDim2.new(0.5, -80, 0, 100)
TPGotoBtn.BackgroundColor3 = CONFIG.COLORS.ACCENT
TPGotoBtn.Text = "Teleport"
TPGotoBtn.TextColor3 = Color3.new(1, 1, 1)
TPGotoBtn.TextSize = 14
TPGotoBtn.Font = Enum.Font.GothamBold
TPGotoBtn.Parent = TPFrame
local tpGotoCorner = Instance.new("UICorner")
tpGotoCorner.CornerRadius = UDim.new(0, 10)
tpGotoCorner.Parent = TPGotoBtn
TPGotoBtn.MouseButton1Click:Connect(function()
local targetName = TPInput.Text
if targetName ~= "" then
local target = Players:FindFirstChild(targetName)
if target and target.Character and target.Character:FindFirstChild("HumanoidRootPart") then
local char = player.Character
if char and char:FindFirstChild("HumanoidRootPart") then
char.HumanoidRootPart.CFrame = target.Character.HumanoidRootPart.CFrame
Notify("Teleported", "Moved to " .. targetName, "success")
end
else
Notify("Error", "Player not found!", "error")
end
end
end)
local TPRandomBtn = Instance.new("TextButton")
TPRandomBtn.Size = UDim2.new(0, 160, 0, 38)
TPRandomBtn.Position = UDim2.new(0.5, -80, 0, 155)
TPRandomBtn.BackgroundColor3 = CONFIG.COLORS.WARNING
TPRandomBtn.Text = "Random Teleport"
TPRandomBtn.TextColor3 = Color3.new(0, 0, 0)
TPRandomBtn.TextSize = 14
TPRandomBtn.Font = Enum.Font.GothamBold
TPRandomBtn.Parent = TPFrame
local tpRandomCorner = Instance.new("UICorner")
tpRandomCorner.CornerRadius = UDim.new(0, 10)
tpRandomCorner.Parent = TPRandomBtn
TPRandomBtn.MouseButton1Click:Connect(function()
local char = player.Character
if char and char:FindFirstChild("HumanoidRootPart") then
local randomPos = Vector3.new(
math.random(-500, 500),
math.random(50, 200),
math.random(-500, 500)
)
char.HumanoidRootPart.CFrame = CFrame.new(randomPos)
Notify("Teleported", "Random location reached!", "success")
end
end)
local TPBackBtn = Instance.new("TextButton")
TPBackBtn.Size = UDim2.new(0, 160, 0, 38)
TPBackBtn.Position = UDim2.new(0.5, -80, 0, 210)
TPBackBtn.BackgroundColor3 = CONFIG.COLORS.ACCENT
TPBackBtn.Text = "Reset Position"
TPBackBtn.TextColor3 = Color3.new(1, 1, 1)
TPBackBtn.TextSize = 14
TPBackBtn.Font = Enum.Font.GothamBold
TPBackBtn.Parent = TPFrame
local tpBackCorner = Instance.new("UICorner")
tpBackCorner.CornerRadius = UDim.new(0, 10)
tpBackCorner.Parent = TPBackBtn
local lastPosition = nil
TPBackBtn.MouseButton1Click:Connect(function()
local char = player.Character
if char and char:FindFirstChild("HumanoidRootPart") then
if lastPosition then
char.HumanoidRootPart.CFrame = lastPosition
Notify("Reset", "Position restored!", "success")
else
lastPosition = char.HumanoidRootPart.CFrame
Notify("Saved", "Current position saved!", "info")
end
end
end)
-- ============================================================
-- PLAYER CATEGORY
-- ============================================================
local PlayerPanel = CreateCategory("Player", "👤")
local PlayerFrame = Instance.new("Frame")
PlayerFrame.Size = UDim2.new(1, 0, 0, 320)
PlayerFrame.BackgroundColor3 = CONFIG.COLORS.BG
PlayerFrame.Parent = PlayerPanel
local playerCorner = Instance.new("UICorner")
playerCorner.CornerRadius = UDim.new(0, 10)
playerCorner.Parent = PlayerFrame
-- WalkSpeed
local WalkSpeedLabel = Instance.new("TextLabel")
WalkSpeedLabel.Size = UDim2.new(1, -20, 0, 25)
WalkSpeedLabel.Position = UDim2.new(0, 12, 0, 12)
WalkSpeedLabel.BackgroundTransparency = 1
WalkSpeedLabel.Text = "WalkSpeed: 16"
WalkSpeedLabel.TextColor3 = CONFIG.COLORS.TEXT
WalkSpeedLabel.TextSize = 14
WalkSpeedLabel.Font = Enum.Font.GothamSemibold
WalkSpeedLabel.Parent = PlayerFrame
local WalkSpeedSlider = Instance.new("TextButton")
WalkSpeedSlider.Size = UDim2.new(1, -24, 0, 22)
WalkSpeedSlider.Position = UDim2.new(0, 12, 0, 40)
WalkSpeedSlider.BackgroundColor3 = CONFIG.COLORS.SECONDARY
WalkSpeedSlider.Text = ""
WalkSpeedSlider.Parent = PlayerFrame
local walkSliderCorner = Instance.new("UICorner")
walkSliderCorner.CornerRadius = UDim.new(1, 0)
walkSliderCorner.Parent = WalkSpeedSlider
local WalkSliderFill = Instance.new("Frame")
WalkSliderFill.Size = UDim2.new(0.16, 0, 1, 0)
WalkSliderFill.BackgroundColor3 = CONFIG.COLORS.ACCENT
WalkSliderFill.BorderSizePixel = 0
WalkSliderFill.Parent = WalkSpeedSlider
local walkFillCorner = Instance.new("UICorner")
walkFillCorner.CornerRadius = UDim.new(1, 0)
walkFillCorner.Parent = WalkSliderFill
WalkSpeedSlider.MouseButton1Click:Connect(function()
local char = player.Character
if char and char:FindFirstChild("Humanoid") then
local newSpeed = math.random(16, 200)
char.Humanoid.WalkSpeed = newSpeed
WalkSpeedLabel.Text = "WalkSpeed: " .. newSpeed
TweenService:Create(WalkSliderFill, TweenInfo.new(0.3), {
Size = UDim2.new(newSpeed/200, 0, 1, 0)
}):Play()
Notify("Speed Changed", "WalkSpeed set to " .. newSpeed, "success")
end
end)
-- JumpPower
local JumpLabel = Instance.new("TextLabel")
JumpLabel.Size = UDim2.new(1, -20, 0, 25)
JumpLabel.Position = UDim2.new(0, 12, 0, 80)
JumpLabel.BackgroundTransparency = 1
JumpLabel.Text = "JumpPower: 50"
JumpLabel.TextColor3 = CONFIG.COLORS.TEXT
JumpLabel.TextSize = 14
JumpLabel.Font = Enum.Font.GothamSemibold
JumpLabel.Parent = PlayerFrame
local JumpSlider = Instance.new("TextButton")
JumpSlider.Size = UDim2.new(1, -24, 0, 22)
JumpSlider.Position = UDim2.new(0, 12, 0, 108)
JumpSlider.BackgroundColor3 = CONFIG.COLORS.SECONDARY
JumpSlider.Text = ""
JumpSlider.Parent = PlayerFrame
local jumpSliderCorner = Instance.new("UICorner")
jumpSliderCorner.CornerRadius = UDim.new(1, 0)
jumpSliderCorner.Parent = JumpSlider
local JumpSliderFill = Instance.new("Frame")
JumpSliderFill.Size = UDim2.new(0.25, 0, 1, 0)
JumpSliderFill.BackgroundColor3 = CONFIG.COLORS.ACCENT
JumpSliderFill.BorderSizePixel = 0
JumpSliderFill.Parent = JumpSlider
local jumpFillCorner = Instance.new("UICorner")
jumpFillCorner.CornerRadius = UDim.new(1, 0)
jumpFillCorner.Parent = JumpSliderFill
JumpSlider.MouseButton1Click:Connect(function()
local char = player.Character
if char and char:FindFirstChild("Humanoid") then
local newJump = math.random(50, 200)
char.Humanoid.JumpPower = newJump
JumpLabel.Text = "JumpPower: " .. newJump
TweenService:Create(JumpSliderFill, TweenInfo.new(0.3), {
Size = UDim2.new(newJump/200, 0, 1, 0)
}):Play()
Notify("Jump Changed", "JumpPower set to " .. newJump, "success")
end
end)
-- Action Buttons
local HealBtn = Instance.new("TextButton")
HealBtn.Size = UDim2.new(0, 160, 0, 38)
HealBtn.Position = UDim2.new(0.5, -165, 0, 160)
HealBtn.BackgroundColor3 = CONFIG.COLORS.SUCCESS
HealBtn.Text = "Full Heal"
HealBtn.TextColor3 = Color3.new(0, 0, 0)
HealBtn.TextSize = 14
HealBtn.Font = Enum.Font.GothamBold
HealBtn.Parent = PlayerFrame
local healCorner = Instance.new("UICorner")
healCorner.CornerRadius = UDim.new(0, 10)
healCorner.Parent = HealBtn
HealBtn.MouseButton1Click:Connect(function()
local char = player.Character
if char and char:FindFirstChild("Humanoid") then
char.Humanoid.Health = char.Humanoid.MaxHealth
Notify("Healed", "Health restored to full!", "success")
end
end)
local GodBtn = Instance.new("TextButton")
GodBtn.Size = UDim2.new(0, 160, 0, 38)
GodBtn.Position = UDim2.new(0.5, 5, 0, 160)
GodBtn.BackgroundColor3 = CONFIG.COLORS.ERROR
GodBtn.Text = "God Mode"
GodBtn.TextColor3 = Color3.new(1, 1, 1)
GodBtn.TextSize = 14
GodBtn.Font = Enum.Font.GothamBold
GodBtn.Parent = PlayerFrame
local godCorner = Instance.new("UICorner")
godCorner.CornerRadius = UDim.new(0, 10)
godCorner.Parent = GodBtn
GodBtn.MouseButton1Click:Connect(function()
local char = player.Character
if char and char:FindFirstChild("Humanoid") then
char.Humanoid.MaxHealth = math.huge
char.Humanoid.Health = math.huge
Notify("God Mode", "You are now invincible!", "success")
end
end)
local ResetCharBtn = Instance.new("TextButton")
ResetCharBtn.Size = UDim2.new(0, 330, 0, 38)
ResetCharBtn.Position = UDim2.new(0.5, -165, 0, 215)
ResetCharBtn.BackgroundColor3 = CONFIG.COLORS.WARNING
ResetCharBtn.Text = "Reset Character"
ResetCharBtn.TextColor3 = Color3.new(0, 0, 0)
ResetCharBtn.TextSize = 14
ResetCharBtn.Font = Enum.Font.GothamBold
ResetCharBtn.Parent = PlayerFrame
local resetCorner2 = Instance.new("UICorner")
resetCorner2.CornerRadius = UDim.new(0, 10)
resetCorner2.Parent = ResetCharBtn
ResetCharBtn.MouseButton1Click:Connect(function()
local char = player.Character
if char then
char:BreakJoints()
Notify("Reset", "Character reset!", "info")
end
end)
-- ============================================================
-- SETTINGS CATEGORY
-- ============================================================
local SettingsPanel = CreateCategory("Settings", "⚙️")
local SettingsFrame = Instance.new("Frame")
SettingsFrame.Size = UDim2.new(1, 0, 0, 250)
SettingsFrame.BackgroundColor3 = CONFIG.COLORS.BG
SettingsFrame.Parent = SettingsPanel
local settingsCorner = Instance.new("UICorner")
settingsCorner.CornerRadius = UDim.new(0, 10)
settingsCorner.Parent = SettingsFrame
local SettingsTitle = Instance.new("TextLabel")
SettingsTitle.Size = UDim2.new(1, -20, 0, 30)
SettingsTitle.Position = UDim2.new(0, 12, 0, 12)
SettingsTitle.BackgroundTransparency = 1
SettingsTitle.Text = "Settings"
SettingsTitle.TextColor3 = CONFIG.COLORS.ACCENT_LIGHT
SettingsTitle.TextSize = 18
SettingsTitle.Font = Enum.Font.GothamBold
SettingsTitle.Parent = SettingsFrame
local ResetGUIBtn = Instance.new("TextButton")
ResetGUIBtn.Size = UDim2.new(0, 200, 0, 40)
ResetGUIBtn.Position = UDim2.new(0.5, -100, 0, 60)
ResetGUIBtn.BackgroundColor3 = CONFIG.COLORS.ACCENT
ResetGUIBtn.Text = "Reset GUI Position"
ResetGUIBtn.TextColor3 = Color3.new(1, 1, 1)
ResetGUIBtn.TextSize = 14
ResetGUIBtn.Font = Enum.Font.GothamBold
ResetGUIBtn.Parent = SettingsFrame
local resetGUICorner = Instance.new("UICorner")
resetGUICorner.CornerRadius = UDim.new(0, 10)
resetGUICorner.Parent = ResetGUIBtn
ResetGUIBtn.MouseButton1Click:Connect(function()
MainShadow.Size = UDim2.new(0, 750, 0, 480)
MainShadow.Position = UDim2.new(0.5, -375, 0.5, -240)
MainShadow.Visible = true
FloatingBubble.Visible = false
Notify("Reset", "GUI position reset!", "success")
end)
local DestroyBtn = Instance.new("TextButton")
DestroyBtn.Size = UDim2.new(0, 200, 0, 40)
DestroyBtn.Position = UDim2.new(0.5, -100, 0, 115)
DestroyBtn.BackgroundColor3 = CONFIG.COLORS.ERROR
DestroyBtn.Text = "Destroy GUI"
DestroyBtn.TextColor3 = Color3.new(1, 1, 1)
DestroyBtn.TextSize = 14
DestroyBtn.Font = Enum.Font.GothamBold
DestroyBtn.Parent = SettingsFrame
local destroyCorner = Instance.new("UICorner")
destroyCorner.CornerRadius = UDim.new(0, 10)
destroyCorner.Parent = DestroyBtn
DestroyBtn.MouseButton1Click:Connect(function()
ScreenGui:Destroy()
end)
local Credits = Instance.new("TextLabel")
Credits.Size = UDim2.new(1, -20, 0, 50)
Credits.Position = UDim2.new(0, 10, 0, 175)
Credits.BackgroundTransparency = 1
Credits.Text = "Quantum Hub " .. CONFIG.VERSION .. "\nMade with 💜 for Roblox"
Credits.TextColor3 = CONFIG.COLORS.TEXT_DARK
Credits.TextSize = 12
Credits.Font = Enum.Font.Gotham
Credits.TextWrapped = true
Credits.Parent = SettingsFrame
-- ============================================================
-- QUANTUM AI CATEGORY
-- ============================================================
local AIPanel = CreateCategory("Quantum AI", "🤖")
local AIFrame = Instance.new("Frame")
AIFrame.Size = UDim2.new(1, 0, 0, 280)
AIFrame.BackgroundColor3 = CONFIG.COLORS.BG
AIFrame.Parent = AIPanel
local aiCorner = Instance.new("UICorner")
aiCorner.CornerRadius = UDim.new(0, 10)
aiCorner.Parent = AIFrame
local AIChat = Instance.new("ScrollingFrame")
AIChat.Name = "Chat"
AIChat.Size = UDim2.new(1, -20, 0, 200)
AIChat.Position = UDim2.new(0, 10, 0, 10)
AIChat.BackgroundColor3 = Color3.fromRGB(5, 3, 12)
AIChat.ScrollBarThickness = 4
AIChat.ScrollBarImageColor3 = CONFIG.COLORS.ACCENT
AIChat.AutomaticCanvasSize = Enum.AutomaticSize.Y
AIChat.Parent = AIFrame
local aiChatCorner = Instance.new("UICorner")
aiChatCorner.CornerRadius = UDim.new(0, 8)
aiChatCorner.Parent = AIChat
local aiChatLayout = Instance.new("UIListLayout")
aiChatLayout.Padding = UDim.new(0, 8)
aiChatLayout.SortOrder = Enum.SortOrder.LayoutOrder
aiChatLayout.Parent = AIChat
local AIInput = Instance.new("TextBox")
AIInput.Size = UDim2.new(1, -100, 0, 38)
AIInput.Position = UDim2.new(0, 10, 0, 220)
AIInput.BackgroundColor3 = CONFIG.COLORS.SECONDARY
AIInput.TextColor3 = CONFIG.COLORS.TEXT
AIInput.PlaceholderText = "Ask Quantum AI..."
AIInput.TextSize = 14
AIInput.Font = Enum.Font.Gotham
AIInput.Parent = AIFrame
local aiInputCorner = Instance.new("UICorner")
aiInputCorner.CornerRadius = UDim.new(0, 8)
aiInputCorner.Parent = AIInput
local AISendBtn = Instance.new("TextButton")
AISendBtn.Size = UDim2.new(0, 80, 0, 38)
AISendBtn.Position = UDim2.new(1, -90, 0, 220)
AISendBtn.BackgroundColor3 = CONFIG.COLORS.ACCENT
AISendBtn.Text = "Send"
AISendBtn.TextColor3 = Color3.new(1, 1, 1)
AISendBtn.TextSize = 14
AISendBtn.Font = Enum.Font.GothamBold
AISendBtn.Parent = AIFrame
local aiSendCorner = Instance.new("UICorner")
aiSendCorner.CornerRadius = UDim.new(0, 8)
aiSendCorner.Parent = AISendBtn
local function AddMessage(text, isUser)
local msg = Instance.new("Frame")
msg.Size = UDim2.new(1, -20, 0, 0)
msg.AutomaticSize = Enum.AutomaticSize.Y
msg.BackgroundTransparency = 1
msg.Parent = AIChat
local msgBg = Instance.new("Frame")
msgBg.Size = UDim2.new(0, 0, 0, 0)
msgBg.AutomaticSize = Enum.AutomaticSize.XY
msgBg.BackgroundColor3 = isUser and CONFIG.COLORS.ACCENT or CONFIG.COLORS.SECONDARY
msgBg.Parent = msg
local msgCorner = Instance.new("UICorner")
msgCorner.CornerRadius = UDim.new(0, 10)
msgCorner.Parent = msgBg
local msgText = Instance.new("TextLabel")
msgText.Size = UDim2.new(0, 0, 0, 0)
msgText.AutomaticSize = Enum.AutomaticSize.XY
msgText.BackgroundTransparency = 1
msgText.Text = text
msgText.TextColor3 = CONFIG.COLORS.TEXT
msgText.TextSize = 13
msgText.Font = Enum.Font.Gotham
msgText.TextWrapped = true
msgText.Parent = msgBg
local msgPadding = Instance.new("UIPadding")
msgPadding.PaddingLeft = UDim.new(0, 12)
msgPadding.PaddingRight = UDim.new(0, 12)
msgPadding.PaddingTop = UDim.new(0, 10)
msgPadding.PaddingBottom = UDim.new(0, 10)
msgPadding.Parent = msgBg
AIChat.CanvasPosition = Vector2.new(0, AIChat.AbsoluteCanvasSize.Y)
end
local AIResponses = {
["hello"] = "Hello! I'm Quantum AI, your Roblox assistant. How can I help you today?",
["help"] = "I can help you with:\n• Script execution\n• Game exploits\n• Player modifications\n• Teleportation\nWhat do you need?",
["fly"] = "You can enable flying from the Tools tab. Use the Fly Script in the Scripts section!",
["esp"] = "ESP (Extra Sensory Perception) allows you to see players through walls. Toggle it in the ESP tab!",
["speed"] = "Use the Player tab to adjust your WalkSpeed. Default is 16, you can go up to 200!",
["who are you"] = "I am Quantum AI, the intelligent assistant built into Quantum Hub. I process your requests with quantum speed!",
["quantum"] = "Quantum mechanics is fascinating! Just like this GUI, I operate on multiple states simultaneously.",
["default"] = "I'm analyzing your request... Quantum processing complete. Could you be more specific about what you need?"
}
AISendBtn.MouseButton1Click:Connect(function()
local question = AIInput.Text:lower()
if question ~= "" then
AddMessage(AIInput.Text, true)
AIInput.Text = ""
AddMessage("Quantum AI is thinking...", false)
task.wait(5 + math.random())
for _, child in pairs(AIChat:GetChildren()) do
if child:IsA("Frame") and child:FindFirstChildOfClass("Frame") then
local txt = child:FindFirstChildOfClass("Frame"):FindFirstChildOfClass("TextLabel")
if txt and txt.Text == "Quantum AI is thinking..." then
child:Destroy()
end
end
end
local response = AIResponses["default"]
for key, resp in pairs(AIResponses) do
if question:find(key) then
response = resp
break
end
end
AddMessage(response, false)
end
end)
-- ============================================================
-- WINDOW CONTROLS
-- ============================================================
local isMinimized = false
local isMaximized = false
local normalSize = UDim2.new(0, 750, 0, 480)
local normalPos = UDim2.new(0.5, -375, 0.5, -240)
-- Close
CloseBtn.MouseButton1Click:Connect(function()
TweenService:Create(MainShadow, TweenInfo.new(0.3), {
Size = UDim2.new(0, 0, 0, 0),
Position = UDim2.new(0.5, 0, 0.5, 0)
}):Play()
task.wait(0.3)
ScreenGui:Destroy()
end)
-- Minimize to Floating Bubble
MinimizeBtn.MouseButton1Click:Connect(function()
if not isMinimized then
TweenService:Create(MainShadow, TweenInfo.new(0.4, Enum.EasingStyle.Back, Enum.EasingDirection.In), {
Size = UDim2.new(0, 0, 0, 0),
Position = UDim2.new(0.5, 0, 0.5, 0)
}):Play()
task.wait(0.3)
MainShadow.Visible = false
FloatingBubble.Position = UDim2.new(0.85, 0, 0.85, 0)
FloatingBubble.Visible = true
FloatingBubble.Size = UDim2.new(0, 0, 0, 0)
TweenService:Create(FloatingBubble, TweenInfo.new(0.5, Enum.EasingStyle.Elastic), {
Size = UDim2.new(0, 65, 0, 65)
}):Play()
Notify("Minimized", "Click the bubble to restore", "info")
isMinimized = true
end
end)
-- Bubble click to restore
FloatingBubble.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
if isMinimized then
FloatingBubble.Visible = false
MainShadow.Visible = true
MainShadow.Size = UDim2.new(0, 0, 0, 0)
TweenService:Create(MainShadow, TweenInfo.new(0.4, Enum.EasingStyle.Back, Enum.EasingDirection.Out), {
Size = normalSize,
Position = normalPos
}):Play()
isMinimized = false
Notify("Restored", "Quantum Hub is back!", "success")
end
end
end)
-- Maximize
MaximizeBtn.MouseButton1Click:Connect(function()
if not isMaximized then
normalSize = MainShadow.Size
normalPos = MainShadow.Position
TweenService:Create(MainShadow, TweenInfo.new(0.3), {
Size = UDim2.new(1, -20, 1, -20),
Position = UDim2.new(0, 10, 0, 10)
}):Play()
MaximizeBtn.Text = "❐"
isMaximized = true
Notify("Maximized", "Full screen mode enabled", "info")
else
TweenService:Create(MainShadow, TweenInfo.new(0.3), {
Size = normalSize,
Position = normalPos
}):Play()
MaximizeBtn.Text = "□"
isMaximized = false
Notify("Restored", "Window size restored", "info")
end
end)
-- ============================================================
-- DRAG SYSTEM
-- ============================================================
local dragging = false
local dragInput, dragStart, startPos
TitleBar.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = MainShadow.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
TitleBar.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)
UserInputService.InputChanged:Connect(function(input)
if input == dragInput and dragging then
local delta = input.Position - dragStart
MainShadow.Position = UDim2.new(
startPos.X.Scale, startPos.X.Offset + delta.X,
startPos.Y.Scale, startPos.Y.Offset + delta.Y
)
end
end)
-- ============================================================
-- ANIMATIONS & EFFECTS
-- ============================================================
-- Black hole rotation
local rotation = 0
RunService.RenderStepped:Connect(function(dt)
rotation = rotation + dt * 60
if blackHole then
blackHole.Rotation = rotation
end
if bubbleBH then
bubbleBH.Rotation = -rotation
end
if accretionDisk then
accretionDisk.Rotation = -rotation * 0.5
end
if bubbleAccretion then
bubbleAccretion.Rotation = rotation * 0.5
end
-- Notch pulse
if notchGlow then
local pulse = 0.5 + math.sin(tick() * 3) * 0.2
notchGlow.BackgroundTransparency = pulse
end
-- Outer glow pulse
if outerGlow then
local glowPulse = 0.88 + math.sin(tick() * 2) * 0.04
outerGlow.BackgroundTransparency = glowPulse
end
end)
-- Bubble hover effects
FloatingBubble.MouseEnter:Connect(function()
TweenService:Create(FloatingBubble, TweenInfo.new(0.3), {
Size = UDim2.new(0, 75, 0, 75)
}):Play()
TweenService:Create(bubbleRing, TweenInfo.new(0.3), {
BackgroundTransparency = 0.6
}):Play()
end)
FloatingBubble.MouseLeave:Connect(function()
TweenService:Create(FloatingBubble, TweenInfo.new(0.3), {
Size = UDim2.new(0, 65, 0, 65)
}):Play()
TweenService:Create(bubbleRing, TweenInfo.new(0.3), {
BackgroundTransparency = 0.8
}):Play()
end)
-- Opening animation
MainShadow.Size = UDim2.new(0, 0, 0, 0)
MainShadow.Position = UDim2.new(0.5, 0, 0.5, 0)
TweenService:Create(MainShadow, TweenInfo.new(0.7, Enum.EasingStyle.Back, Enum.EasingDirection.Out), {
Size = UDim2.new(0, 750, 0, 480),
Position = UDim2.new(0.5, -375, 0.5, -240)
}):Play()
-- ============================================================
-- MOBILE SUPPORT
-- ============================================================
local function SetupMobile()
if UserInputService.TouchEnabled then
for _, btn in pairs(MainFrame:GetDescendants()) do
if btn:IsA("TextButton") then
btn.Size = UDim2.new(btn.Size.X.Scale, btn.Size.X.Offset,
btn.Size.Y.Scale, math.max(btn.Size.Y.Offset, 46))
end
end
Sidebar.Size = UDim2.new(0, 180, 1, 0)
RightPanel.Size = UDim2.new(1, -190, 1, 0)
RightPanel.Position = UDim2.new(0, 190, 0, 0)
end
end
task.spawn(SetupMobile)
-- ============================================================
-- INSERT KEY TOGGLE
-- ============================================================
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if not gameProcessed and input.KeyCode == Enum.KeyCode.Insert then
MainShadow.Visible = not MainShadow.Visible
if FloatingBubble.Visible then
FloatingBubble.Visible = false
isMinimized = false
end
end
end)
-- ============================================================
-- STARTUP - OPEN MAIN CATEGORY
-- ============================================================
task.spawn(function()
task.wait(0.2)
Categories["Main"].Button.MouseButton1Click:Fire()
Notify("Welcome", "Quantum Hub " .. CONFIG.VERSION .. " loaded!", "success")
end)
-- ============================================================
-- CONSOLE OUTPUT
-- ============================================================
print("╔══════════════════════════════════════════╗")
print("║ QUANTUM HUB " .. CONFIG.VERSION .. " - LOADED ║")
print("║ Theme: Navy Blue-Purple ║")
print("║ Language: English ║")
print("║ Status: Ready ║")
print("╚══════════════════════════════════════════╝")
print("Press INSERT to toggle GUI")
-- Global access
_G.QuantumHub = {
GUI = ScreenGui,
Main = MainShadow,
Editor = EditorBox,
Output = OutputLabel,
Categories = Categories,
Notify = Notify
}
return _G.QuantumHubNo comments yet for this script.



