
KeylessUniversal

local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local function freezeCharacter()
if character then
for _, part in pairs(character:GetDescendants()) do
if part:IsA("BasePart") then
part.Anchored = true -- Freeze all body parts
end
end
end
end
freezeCharacter() -- Call function to freeze immediately



Client sided ofc
L