
Key RequiredUniversal

-- Put a nice bright light around your local player
pcall(function()
local lighting = game:GetService("Lighting");
lighting.Ambient = Color3.fromRGB(255, 255, 255);
lighting.Brightness = 1;
lighting.FogEnd = 1e10;
for i, v in pairs(lighting:GetDescendants()) do
if v:IsA("BloomEffect") or v:IsA("BlurEffect") or v:IsA("ColorCorrectionEffect") or v:IsA("SunRaysEffect") then
v.Enabled = false;
end;
end;
lighting.Changed:Connect(function()
lighting.Ambient = Color3.fromRGB(255, 255, 255);
lighting.Brightness = 1;
lighting.FogEnd = 1e10;
end);
spawn(function()
local character = game:GetService("Players").LocalPlayer.Character;
while wait() do
repeat wait() until character ~= nil;
if not character.HumanoidRootPart:FindFirstChildWhichIsA("PointLight") then
local headlight = Instance.new("PointLight", character.HumanoidRootPart);
headlight.Brightness = 1;
headlight.Range = 60;
end;
end;
end);
end)No comments yet for this script.



