
Keyless VerifiedUniversal

-- [[ KEY SYSTEM (ADD TO THE TOP OF YOUR SCRIPT) ]]
local CORRECT_KEY = "KEY-YourKeyHere" -- Set your fixed key here
local validated = false
local function startKeySystem()
local ScreenGui = Instance.new("ScreenGui")
local Frame = Instance.new("Frame")
local TextBox = Instance.new("TextBox")
local TextButton = Instance.new("TextButton")
ScreenGui.Name = "KeyAuthSystem"
ScreenGui.Parent = game:GetService("CoreGui")
Frame.Size = UDim2.new(0, 300, 0, 150)
Frame.Position = UDim2.new(0.5, -150, 0.5, -75)
Frame.BackgroundColor3 = Color3.fromRGB(20, 20, 25)
Frame.BorderSizePixel = 2
Frame.Parent = ScreenGui
TextBox.Size = UDim2.new(0, 260, 0, 40)
TextBox.Position = UDim2.new(0, 20, 0, 40)
TextBox.PlaceholderText = "Paste KEY- here..."
TextBox.Text = ""
TextBox.BackgroundColor3 = Color3.fromRGB(30, 30, 35)
TextBox.TextColor3 = Color3.new(1, 1, 1)
TextBox.Parent = Frame
TextButton.Size = UDim2.new(0, 200, 0, 40)
TextButton.Position = UDim2.new(0, 50, 0, 95)
TextButton.Text = "VERIFY"
TextButton.BackgroundColor3 = Color3.fromRGB(130, 0, 255)
TextButton.TextColor3 = Color3.new(1, 1, 1)
TextButton.Font = Enum.Font.GothamBold
TextButton.Parent = Frame
TextButton.MouseButton1Click:Connect(function()
local input = TextBox.Text
-- Checks if it starts with KEY- and has a valid length
if string.sub(input, 1, 4) == "KEY-" and #input > 10 then
print("Access Granted!")
validated = true
ScreenGui:Destroy()
else
TextBox.Text = ""
TextBox.PlaceholderText = "INVALID KEY!"
TextBox.PlaceholderColor3 = Color3.new(1, 0, 0)
end
end)
end
startKeySystem()
-- Wait until the key is validated before running the rest of the script
repeat task.wait() until validated == true
---------------------------------------------------------
-- SCRIPT STARTS HERE
---------------------------------------------------------
local Lighting = game:GetService("Lighting")
-- Lighting Settings (Medium Visibility)
Lighting.Ambient = Color3.fromRGB(60, 20, 100) -- Purple Ambient
Lighting.OutdoorAmbient = Color3.fromRGB(40, 15, 70)
Lighting.Brightness = 1.2
Lighting.ClockTime = 18
-- Color Correction Effect
local colorCorrection = Lighting:FindFirstChildOfClass("ColorCorrectionEffect") or Instance.new("ColorCorrectionEffect")
colorCorrection.Parent = Lighting
colorCorrection.TintColor = Color3.fromRGB(200, 150, 255) -- Soft Purple
colorCorrection.Brightness = 0.05
colorCorrection.Saturation = 0.4
-- Fog Settings
Lighting.FogColor = Color3.fromRGB(40, 10, 60)
Lighting.FogEnd = 1500
Lighting.FogStart = 100
-- Resolution Fix
getgenv().Resolution = {
[".gg/scripters"] = 0.69
}
local Camera = workspace.CurrentCamera
if getgenv().gg_scripters == nil then
game:GetService("RunService").RenderStepped:Connect(function()
Camera.CFrame = Camera.CFrame * CFrame.new(0, 0, 0, 1, 0, 0, 0, getgenv().Resolution[".gg/scripters"], 0, 0, 0, 1)
end)
end
getgenv().gg_scripters = "Aori0001"
RunService.RenderStepped:Connect(function()
circle.Position = Vector2.new(Camera.ViewportSize.X/2, Camera.ViewportSize.Y/2)
circle.Visible = aimbotActive
end)
-- Load Infinite Yield
loadstring(game:HttpGet(('https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source'),true))()
-- [[ HITBOX ADJUSTER ]]
local hitboxSizes = {Head = 0}
local originalSizes = {}
local function ResizeBodyPart(targetPlayer, partName, size)
if targetPlayer == LocalPlayer or not targetPlayer.Character then return end
local part = targetPlayer.Character:FindFirstChild(partName)
if not part then return end
if not originalSizes[part] then originalSizes[part] = part.Size end
local newSize = math.max(size, 0.1)
part.Size = Vector3.new(newSize, newSize, newSize)
part.Transparency = 0.5
part.CanCollide = false
part.Massless = true
end
RunService.Heartbeat:Connect(function()
for _, otherPlayer in ipairs(Players:GetPlayers()) do
if otherPlayer ~= LocalPlayer then
ResizeBodyPart(otherPlayer, "Head", hitboxSizes.Head)
end
end
end)
-- Hitbox GUI
local function createHitboxSizeGui()
local screenGui = Instance.new("ScreenGui", LocalPlayer:WaitForChild("PlayerGui"))
local frame = Instance.new("Frame", screenGui)
frame.Size = UDim2.new(0, 300, 0, 100)
frame.Position = UDim2.new(0.5, -150, 0.5, 50)
frame.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
frame.Active = true
frame.Draggable = true
local titleLabel = Instance.new("TextLabel", frame)
titleLabel.Size = UDim2.new(1, 0, 0, 20)
titleLabel.Text = "Hitbox Size Adjuster"
titleLabel.BackgroundColor3 = Color3.fromRGB(20, 20, 20)
titleLabel.TextColor3 = Color3.new(1, 1, 1)
local sliderBackground = Instance.new("Frame", frame)
sliderBackground.Size = UDim2.new(0.8, 0, 0, 8)
sliderBackground.Position = UDim2.new(0.1, 0, 0.6, 0)
sliderBackground.BackgroundColor3 = Color3.fromRGB(80, 80, 80)
local sliderButton = Instance.new("TextButton", sliderBackground)
sliderButton.Size = UDim2.new(0, 20, 0, 20)
sliderButton.Position = UDim2.new(0, -10, 0.5, -10)
sliderButton.Text = ""
sliderButton.MouseButton1Down:Connect(function()
local connection
connection = game:GetService("UserInputService").InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement then
local relativeX = math.clamp(input.Position.X - sliderBackground.AbsolutePosition.X, 0, sliderBackground.AbsoluteSize.X)
hitboxSizes.Head = (relativeX / sliderBackground.AbsoluteSize.X) * 50
sliderButton.Position = UDim2.new(relativeX / sliderBackground.AbsoluteSize.X, -10, 0.5, -10)
end
end)
game:GetService("UserInputService").InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then connection:Disconnect() end
end)
end)
end
createHitboxSizeGui()
-- [[ SPINNING PURPLE TRIANGLE ]]
local screenGuiTri = Instance.new("ScreenGui", LocalPlayer.PlayerGui)
screenGuiTri.Name = "ColossalTriangle"
local triangulo = Instance.new("TextLabel", screenGuiTri)
triangulo.BackgroundTransparency = 1
triangulo.Size = UDim2.new(0, 800, 0, 800)
triangulo.Position = UDim2.new(0, 100, 1, -100)
triangulo.AnchorPoint = Vector2.new(0.5, 0.5)
triangulo.Text = "▲"
triangulo.TextColor3 = Color3.fromRGB(130, 0, 255)
triangulo.TextSize = 600
triangulo.Font = Enum.Font.GothamBold
local stroke = Instance.new("UIStroke", triangulo)
stroke.Color = Color3.fromRGB(200, 50, 255)
stroke.Thickness = 8
RunService.RenderStepped:Connect(function(dt)
triangulo.Rotation = triangulo.Rotation + (80 * dt)
end)

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-- [[ KEY SYSTEM (ADD TO THE TOP OF YOUR SCRIPT) ]]