
KeylessUniversal

local player = game.Players.LocalPlayer
local userInputService = game:GetService("UserInputService")
local runService = game:GetService("RunService")
local statsService = game:GetService("Stats")
local lighting = game:GetService("Lighting")
local workspace = game:GetService("Workspace")
local tweenService = game:GetService("TweenService")
-- ===== ПЕРЕМЕННЫЕ =====
local settings = {
fullBright = false,
crosshair = false,
hitBubble = false,
bodyGlow = false,
chinaHat = false,
customHand = false,
blockOverlay = false,
aspectRatio = false,
arrowNametag = false,
maxVisuals = false,
fly = false,
noclip = false,
speed = false,
jumpBoost = false,
hitColor = false,
hosamMer = false,
pouch = false,
animation = false,
}
local currentMenu = "main"
local flyEnabled = false
local bodyGyro = nil
local bodyVelocity = nil
-- ===== СОЗДАЕМ GUI =====
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "PulseVisuals_Menu"
screenGui.ResetOnSpawn = false
screenGui.Parent = game.CoreGui
-- ===== ГЛАВНОЕ МЕНЮ =====
local menuFrame = Instance.new("Frame")
menuFrame.Size = UDim2.new(0, 350, 0, 480)
menuFrame.Position = UDim2.new(0.5, -175, 0.5, -240)
menuFrame.BackgroundColor3 = Color3.fromRGB(20, 20, 30)
menuFrame.BackgroundTransparency = 0.15
menuFrame.BorderSizePixel = 0
menuFrame.Visible = false
menuFrame.ClipsDescendants = true
menuFrame.Parent = screenGui
local menuCorner = Instance.new("UICorner")
menuCorner.CornerRadius = UDim.new(0, 12)
menuCorner.Parent = menuFrame
local title = Instance.new("TextLabel")
title.Size = UDim2.new(1, 0, 0, 45)
title.Position = UDim2.new(0, 0, 0, 0)
title.BackgroundTransparency = 1
title.Text = "PulseVisuals"
title.TextColor3 = Color3.fromRGB(0, 150, 255)
title.TextSize = 26
title.Font = Enum.Font.GothamBold
title.TextXAlignment = Enum.TextXAlignment.Center
title.TextYAlignment = Enum.TextYAlignment.Center
title.Parent = menuFrame
local backButton = Instance.new("TextButton")
backButton.Size = UDim2.new(0, 60, 0, 28)
backButton.Position = UDim2.new(0, 8, 0, 8)
backButton.Text = "←"
backButton.TextColor3 = Color3.fromRGB(255, 255, 255)
backButton.TextSize = 18
backButton.BackgroundColor3 = Color3.fromRGB(40, 40, 50)
backButton.BackgroundTransparency = 0.5
backButton.BorderSizePixel = 0
backButton.Visible = false
backButton.Parent = menuFrame
local backCorner = Instance.new("UICorner")
backCorner.CornerRadius = UDim.new(0, 6)
backCorner.Parent = backButton
backButton.MouseButton1Click:Connect(function()
currentMenu = "main"
updateMenu()
end)
local scrollContainer = Instance.new("ScrollingFrame")
scrollContainer.Size = UDim2.new(1, 0, 1, -50)
scrollContainer.Position = UDim2.new(0, 0, 0, 48)
scrollContainer.BackgroundTransparency = 1
scrollContainer.BorderSizePixel = 0
scrollContainer.ScrollBarThickness = 4
scrollContainer.ScrollBarImageColor3 = Color3.fromRGB(0, 120, 255)
scrollContainer.Parent = menuFrame
-- ===== ФУНКЦИИ =====
-- Full Bright
local function toggleFullBright()
settings.fullBright = not settings.fullBright
if settings.fullBright then
lighting.Brightness = 10
lighting.OutdoorAmbient = Color3.fromRGB(255, 255, 255)
lighting.Ambient = Color3.fromRGB(255, 255, 255)
else
lighting.Brightness = 2
lighting.OutdoorAmbient = Color3.fromRGB(128, 128, 128)
lighting.Ambient = Color3.fromRGB(128, 128, 128)
end
print("🔆 Full Bright:", settings.fullBright)
end
-- Crosshair
local function toggleCrosshair()
settings.crosshair = not settings.crosshair
if settings.crosshair then
local crosshair = Instance.new("Frame")
crosshair.Name = "PulseCrosshair"
crosshair.Size = UDim2.new(0, 40, 0, 40)
crosshair.Position = UDim2.new(0.5, -20, 0.5, -20)
crosshair.BackgroundTransparency = 1
crosshair.Parent = screenGui
for i = 1, 4 do
local line = Instance.new("Frame")
line.Size = UDim2.new(0, 2, 0, 12)
line.Position = UDim2.new(0.5, -1, 0.5, -6)
line.BackgroundColor3 = Color3.fromRGB(0, 255, 0)
line.BackgroundTransparency = 0.2
line.Rotation = (i - 1) * 90
line.Parent = crosshair
end
local dot = Instance.new("Frame")
dot.Size = UDim2.new(0, 4, 0, 4)
dot.Position = UDim2.new(0.5, -2, 0.5, -2)
dot.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
dot.BackgroundTransparency = 0.1
dot.Parent = crosshair
else
local crosshair = screenGui:FindFirstChild("PulseCrosshair")
if crosshair then crosshair:Destroy() end
end
print("🎯 Crosshair:", settings.crosshair)
end
-- Hit Bubble
local function toggleHitBubble()
settings.hitBubble = not settings.hitBubble
if settings.hitBubble then
local bubble = Instance.new("Part")
bubble.Name = "PulseHitBubble"
bubble.Size = Vector3.new(2, 2, 2)
bubble.Shape = Enum.PartType.Ball
bubble.Anchored = true
bubble.CanCollide = false
bubble.Transparency = 0.5
bubble.BrickColor = BrickColor.new("Bright red")
bubble.Parent = workspace
game:GetService("Debris"):AddItem(bubble, 0.2)
end
print("💥 Hit Bubble:", settings.hitBubble)
end
-- Body Glow
local function toggleBodyGlow()
settings.bodyGlow = not settings.bodyGlow
local char = player.Character
if char then
if settings.bodyGlow then
for _, part in ipairs(char:GetDescendants()) do
if part:IsA("BasePart") then
local glow = Instance.new("BillboardGui")
glow.Name = "BodyGlow"
glow.Size = UDim2.new(0, 60, 0, 60)
glow.Adornee = part
glow.AlwaysOnTop = true
glow.Parent = part
local frame = Instance.new("Frame")
frame.Size = UDim2.new(1, 0, 1, 0)
frame.BackgroundColor3 = Color3.fromRGB(0, 150, 255)
frame.BackgroundTransparency = 0.5
frame.BorderSizePixel = 0
frame.Parent = glow
local corner = Instance.new("UICorner")
corner.CornerRadius = UDim.new(1, 0)
corner.Parent = frame
end
end
else
for _, part in ipairs(char:GetDescendants()) do
if part:IsA("BasePart") then
local glow = part:FindFirstChild("BodyGlow")
if glow then glow:Destroy() end
end
end
end
end
print("✨ Body Glow:", settings.bodyGlow)
end
-- China Hat
local function toggleChinaHat()
settings.chinaHat = not settings.chinaHat
local char = player.Character
if char and settings.chinaHat then
local hat = Instance.new("Accessory")
hat.Name = "ChinaHat"
hat.Handle = Instance.new("Part")
hat.Handle.Size = Vector3.new(3, 0.8, 3)
hat.Handle.Shape = Enum.PartType.Cylinder
hat.Handle.BrickColor = BrickColor.new("Bright red")
hat.Handle.Anchored = false
hat.Handle.CanCollide = false
hat.Handle.Material = Enum.Material.Neon
hat.Handle.Parent = hat
hat.Parent = char
elseif char then
local hat = char:FindFirstChild("ChinaHat")
if hat then hat:Destroy() end
end
print("🧢 China Hat:", settings.chinaHat)
end
-- Aspect Ratio
local function toggleAspectRatio()
settings.aspectRatio = not settings.aspectRatio
local camera = workspace.CurrentCamera
if camera then
camera.FieldOfView = settings.aspectRatio and 120 or 70
end
print("📐 Aspect Ratio:", settings.aspectRatio)
end
-- Arrow Nametag
local function toggleArrowNametag()
settings.arrowNametag = not settings.arrowNametag
if settings.arrowNametag then
for _, p in ipairs(game.Players:GetPlayers()) do
if p ~= player then
local arrow = Instance.new("BillboardGui")
arrow.Name = "ArrowNametag"
arrow.Size = UDim2.new(0, 50, 0, 50)
arrow.Adornee = p.Character and p.Character:FindFirstChild("Head")
arrow.AlwaysOnTop = true
arrow.Parent = p.Character and p.Character.Head
local label = Instance.new("TextLabel")
label.Size = UDim2.new(1, 0, 1, 0)
label.Text = "⬆ " .. p.Name
label.TextColor3 = Color3.fromRGB(0, 150, 255)
label.TextSize = 14
label.BackgroundTransparency = 1
label.Parent = arrow
end
end
else
for _, p in ipairs(game.Players:GetPlayers()) do
if p.Character then
local arrow = p.Character:FindFirstChild("ArrowNametag")
if arrow then arrow:Destroy() end
end
end
end
print("🏹 Arrow Nametag:", settings.arrowNametag)
end
-- Block Overlay
local function toggleBlockOverlay()
settings.blockOverlay = not settings.blockOverlay
if settings.blockOverlay then
local overlay = Instance.new("Frame")
overlay.Name = "BlockOverlay"
overlay.Size = UDim2.new(1, 0, 1, 0)
overlay.BackgroundColor3 = Color3.fromRGB(0, 150, 255)
overlay.BackgroundTransparency = 0.8
overlay.Parent = screenGui
else
local overlay = screenGui:FindFirstChild("BlockOverlay")
if overlay then overlay:Destroy() end
end
print("🧱 Block Overlay:", settings.blockOverlay)
end
-- Custom Hand
local function toggleCustomHand()
settings.customHand = not settings.customHand
local char = player.Character
if char and settings.customHand then
local tool = Instance.new("Tool")
tool.Name = "CustomHand"
tool.RequiresHandle = false
tool.Parent = player.Backpack
local handle = Instance.new("Part")
handle.Size = Vector3.new(1, 1, 1)
handle.Shape = Enum.PartType.Ball
handle.BrickColor = BrickColor.new("Bright blue")
handle.Material = Enum.Material.Neon
handle.Anchored = false
handle.CanCollide = false
handle.Parent = tool
tool.Equipped:Connect(function()
handle.Parent = char
handle.Position = char.Head.Position + Vector3.new(0, 2, 0)
end)
else
local tool = player.Backpack:FindFirstChild("CustomHand")
if tool then tool:Destroy() end
end
print("🖐 Custom Hand:", settings.customHand)
end
-- Max Visuals
local function toggleMaxVisuals()
settings.maxVisuals = not settings.maxVisuals
if settings.maxVisuals then
lighting.Brightness = 10
lighting.OutdoorAmbient = Color3.fromRGB(255, 255, 255)
lighting.Ambient = Color3.fromRGB(255, 255, 255)
lighting.FogEnd = 1000
settings.fullBright = true
else
lighting.Brightness = 2
lighting.OutdoorAmbient = Color3.fromRGB(128, 128, 128)
lighting.Ambient = Color3.fromRGB(128, 128, 128)
lighting.FogEnd = 500
settings.fullBright = false
end
print("🌟 Max Visuals:", settings.maxVisuals)
end
-- Speed Boost
local function toggleSpeed()
settings.speed = not settings.speed
local char = player.Character
if char and char:FindFirstChild("Humanoid") then
char.Humanoid.WalkSpeed = settings.speed and 70 or 16
end
print("⚡ Speed:", settings.speed)
end
-- Fly
local function toggleFly()
settings.fly = not settings.fly
local char = player.Character
if char and char:FindFirstChild("Humanoid") then
if settings.fly then
char.Humanoid.PlatformStand = true
bodyGyro = Instance.new("BodyGyro")
bodyGyro.P = 1000
bodyGyro.MaxTorque = Vector3.new(4000, 4000, 4000)
bodyGyro.CFrame = char.HumanoidRootPart.CFrame
bodyGyro.Parent = char.HumanoidRootPart
bodyVelocity = Instance.new("BodyVelocity")
bodyVelocity.MaxForce = Vector3.new(4000, 4000, 4000)
bodyVelocity.Parent = char.HumanoidRootPart
game:GetService("RunService").RenderStepped:Connect(function()
if settings.fly and char and char.HumanoidRootPart then
local move = Vector3.new()
if userInputService:IsKeyDown(Enum.KeyCode.W) then move = move + Vector3.new(0, 0, -1) end
if userInputService:IsKeyDown(Enum.KeyCode.S) then move = move + Vector3.new(0, 0, 1) end
if userInputService:IsKeyDown(Enum.KeyCode.A) then move = move + Vector3.new(-1, 0, 0) end
if userInputService:IsKeyDown(Enum.KeyCode.D) then move = move + Vector3.new(1, 0, 0) end
if userInputService:IsKeyDown(Enum.KeyCode.Space) then move = move + Vector3.new(0, 1, 0) end
if userInputService:IsKeyDown(Enum.KeyCode.LeftShift) then move = move + Vector3.new(0, -1, 0) end
if move.Magnitude > 0 then
move = move.Unit * 50
bodyVelocity.Velocity = move
else
bodyVelocity.Velocity = Vector3.new()
end
bodyGyro.CFrame = workspace.CurrentCamera.CFrame * CFrame.Angles(0, 0, 0)
end
end)
else
char.Humanoid.PlatformStand = false
if bodyGyro then bodyGyro:Destroy() end
if bodyVelocity then bodyVelocity:Destroy() end
end
end
print("🛸 Fly:", settings.fly)
end
-- NoClip
local function toggleNoClip()
settings.noclip = not settings.noclip
local char = player.Character
if char then
for _, part in ipairs(char:GetDescendants()) do
if part:IsA("BasePart") then
part.CanCollide = not settings.noclip
end
end
end
print("🚫 NoClip:", settings.noclip)
end
-- Jump Boost
local function toggleJumpBoost()
settings.jumpBoost = not settings.jumpBoost
local char = player.Character
if char and char:FindFirstChild("Humanoid") then
char.Humanoid.JumpPower = settings.jumpBoost and 100 or 50
end
print("🦘 Jump Boost:", settings.jumpBoost)
end
-- Hit Color
local function toggleHitColor()
settings.hitColor = not settings.hitColor
if settings.hitColor then
local color = Instance.new("Part")
color.Name = "HitColor"
color.Size = Vector3.new(1, 1, 1)
color.Shape = Enum.PartType.Ball
color.Anchored = true
color.CanCollide = false
color.BrickColor = BrickColor.new("Bright green")
color.Parent = workspace
game:GetService("Debris"):AddItem(color, 0.1)
end
print("🎨 Hit Color:", settings.hitColor)
end
-- HosamMer
local function toggleHosamMer()
settings.hosamMer = not settings.hosamMer
if settings.hosamMer then
local gui = Instance.new("ScreenGui")
gui.Name = "HosamMer"
gui.Parent = screenGui
local label = Instance.new("TextLabel")
label.Size = UDim2.new(0, 200, 0, 50)
label.Position = UDim2.new(0.5, -100, 0.5, -25)
label.Text = "👤 HosamMer"
label.TextColor3 = Color3.fromRGB(0, 150, 255)
label.TextSize = 30
label.BackgroundTransparency = 1
label.Parent = gui
else
local gui = screenGui:FindFirstChild("HosamMer")
if gui then gui:Destroy() end
end
print("👤 HosamMer:", settings.hosamMer)
end
-- Pouch
local function togglePouch()
settings.pouch = not settings.pouch
if settings.pouch then
local gui = Instance.new("ScreenGui")
gui.Name = "Pouch"
gui.Parent = screenGui
local frame = Instance.new("Frame")
frame.Size = UDim2.new(0, 200, 0, 150)
frame.Position = UDim2.new(0.5, -100, 0.5, -75)
frame.BackgroundColor3 = Color3.fromRGB(20, 20, 30)
frame.BackgroundTransparency = 0.3
frame.Parent = gui
local corner = Instance.new("UICorner")
corner.CornerRadius = UDim.new(0, 8)
corner.Parent = frame
local label = Instance.new("TextLabel")
label.Size = UDim2.new(1, 0, 1, 0)
label.Text = "👝 POUCH\nItem 1 | Item 2\nItem 3 | Item 4"
label.TextColor3 = Color3.fromRGB(255, 255, 255)
label.TextSize = 16
label.BackgroundTransparency = 1
label.Parent = frame
else
local gui = screenGui:FindFirstChild("Pouch")
if gui then gui:Destroy() end
end
print("👝 Pouch:", settings.pouch)
end
-- Animation
local function toggleAnimation()
settings.animation = not settings.animation
if settings.animation then
local char = player.Character
if char and char:FindFirstChild("Humanoid") then
local anim = Instance.new("Animation")
anim.AnimationId = "rbxassetid://507770239"
local track = char.Humanoid:LoadAnimation(anim)
track:Play()
end
else
local char = player.Character
if char and char:FindFirstChild("Humanoid") then
char.Humanoid:LoadAnimation(nil)
end
end
print("🎬 Animation:", settings.animation)
end
-- ===== ⚔️ НОВАЯ ФУНКЦИЯ PVP - НЕЗЕРИТОВЫЙ МЕЧ =====
local function giveNetheriteSword()
local char = player.Character
if not char then return end
-- Проверяем, есть ли уже меч
local existingSword = char:FindFirstChild("NetheriteSword")
if existingSword then
existingSword:Destroy()
print("⚔️ Меч убран")
return
end
-- Создаем инструмент
local sword = Instance.new("Tool")
sword.Name = "NetheriteSword"
sword.RequiresHandle = true
sword.Parent = player.Backpack
-- Рукоять
local handle = Instance.new("Part")
handle.Name = "Handle"
handle.Size = Vector3.new(0.5, 1.5, 0.5)
handle.BrickColor = BrickColor.new("Really black")
handle.Material = Enum.Material.SmoothPlastic
handle.Anchored = false
handle.CanCollide = false
handle.Parent = sword
-- Лезвие
local blade = Instance.new("Part")
blade.Name = "Blade"
blade.Size = Vector3.new(0.3, 2.5, 0.8)
blade.Position = Vector3.new(0, 1.5, 0)
blade.BrickColor = BrickColor.new("Dark indigo")
blade.Material = Enum.Material.Neon
blade.Anchored = false
blade.CanCollide = false
blade.Parent = handle
-- Свечение
local glow = Instance.new("PointLight")
glow.Color = Color3.fromRGB(100, 50, 200)
glow.Range = 8
glow.Brightness = 2
glow.Parent = blade
-- Атака
local damage = 25
local cooldown = false
sword.Activated:Connect(function()
if cooldown then return end
cooldown = true
local tweenInfo = TweenInfo.new(0.2, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
local tween = tweenService:Create(handle, tweenInfo, {
CFrame = handle.CFrame * CFrame.Angles(0, 0, -1.5)
})
tween:Play()
tween.Completed:Connect(function()
local tweenBack = tweenService:Create(handle, TweenInfo.new(0.2), {
CFrame = handle.CFrame * CFrame.Angles(0, 0, 1.5)
})
tweenBack:Play()
end)
local charPos = char.HumanoidRootPart.Position
for _, target in ipairs(game.Players:GetPlayers()) do
if target ~= player then
local targetChar = target.Character
if targetChar and targetChar:FindFirstChild("HumanoidRootPart") then
local dist = (targetChar.HumanoidRootPart.Position - charPos).Magnitude
if dist < 6 then
local humanoid = targetChar:FindFirstChild("Humanoid")
if humanoid then
humanoid.Health = humanoid.Health - damage
print("⚔️ Нанесен урон " .. target.Name .. " (" .. damage .. ")")
end
end
end
end
end
task.wait(0.5)
cooldown = false
end)
sword.Equipped:Connect(function()
handle.Parent = char
local characterCF = char.HumanoidRootPart.CFrame
handle.CFrame = characterCF * CFrame.new(1.5, 1, 0) * CFrame.Angles(0, 0, 0)
end)
sword.Unequipped:Connect(function()
handle.Parent = sword
end)
task.wait(0.1)
if player.Backpack:FindFirstChild("NetheriteSword") then
char.Humanoid:EquipTool(sword)
end
print("⚔️ Незеритовый меч выдан!")
end
-- ===== ДАННЫЕ МЕНЮ =====
local menuData = {
main = {
{name = "Visuals", action = function() currentMenu = "visuals"; updateMenu() end},
{name = "HUD", action = function() currentMenu = "hud"; updateMenu() end},
{name = "Utilities", action = function() currentMenu = "utilities"; updateMenu() end},
{name = "Pouch", action = function() currentMenu = "pouch"; updateMenu() end},
{name = "Animations", action = function() currentMenu = "animations"; updateMenu() end},
{name = "PvP", action = function() currentMenu = "pvp"; updateMenu() end}, -- 👈 НОВАЯ КАТЕГОРИЯ
},
visuals = {
{name = "Max Visuals", action = toggleMaxVisuals, color = Color3.fromRGB(255, 200, 0)},
{name = "Full Bright", action = toggleFullBright},
{name = "Crosshair", action = toggleCrosshair},
{name = "Hit Bubble", action = toggleHitBubble},
{name = "Body Glow", action = toggleBodyGlow},
{name = "China Hat", action = toggleChinaHat},
{name = "AspectRatio", action = toggleAspectRatio},
{name = "BlockOverlay", action = toggleBlockOverlay},
{name = "ArrowNametag", action = toggleArrowNametag},
{name = "Custom Hand", action = toggleCustomHand},
{name = "Hit Color", action = toggleHitColor},
{name = "HosamMer", action = toggleHosamMer},
},
hud = {
{name = "Show FPS", action = function() print("📊 FPS: ON") end},
{name = "Show Ping", action = function() print("📊 Ping: ON") end},
{name = "Show Date", action = function() print("📊 Date: " .. os.date()) end},
{name = "Show Time", action = function() print("📊 Time: " .. os.date("%H:%M:%S")) end},
},
utilities = {
{name = "Speed Boost", action = toggleSpeed},
{name = "Jump Boost", action = toggleJumpBoost},
{name = "Fly", action = toggleFly},
{name = "NoClip", action = toggleNoClip},
{name = "Reset Speed", action = function()
local char = player.Character
if char and char:FindFirstChild("Humanoid") then
char.Humanoid.WalkSpeed = 16
char.Humanoid.JumpPower = 50
settings.speed = false
settings.jumpBoost = false
end
end},
{name = "God Mode", action = function()
local char = player.Character
if char and char:FindFirstChild("Humanoid") then
char.Humanoid.MaxHealth = math.huge
char.Humanoid.Health = math.huge
end
end},
},
pouch = {
{name = "Open Pouch", action = togglePouch},
{name = "Item 1", action = function() print("📦 Item 1: Трава") end},
{name = "Item 2", action = function() print("📦 Item 2: Камень") end},
{name = "Item 3", action = function() print("📦 Item 3: Палка") end},
{name = "Item 4", action = function() print("📦 Item 4: Яблоко") end},
},
animations = {
{name = "Dance", action = toggleAnimation},
{name = "Idle", action = function() print("🎬 Idle") end},
{name = "Run", action = function() print("🎬 Run") end},
{name = "Jump", action = function() print("🎬 Jump") end},
{name = "Sit", action = function() print("🎬 Sit") end},
{name = "Wave", action = function() print("🎬 Wave") end},
},
-- ===== НОВАЯ КАТЕГОРИЯ PVP =====
pvp = {
{name = "Netherite Sword", action = giveNetheriteSword, color = Color3.fromRGB(150, 50, 200)},
{name = "PvP Speed", action = function()
local char = player.Character
if char and char:FindFirstChild("Humanoid") then
char.Humanoid.WalkSpeed = 50
end
end},
{name = "PvP Armor", action = function()
local char = player.Character
if char then
for i = 1, 4 do
local armor = Instance.new("Part")
armor.Size = Vector3.new(2, 0.5, 1)
armor.BrickColor = BrickColor.new("Dark indigo")
armor.Material = Enum.Material.Neon
armor.Anchored = true
armor.CanCollide = false
armor.Transparency = 0.3
armor.Parent = char
armor.Position = char.HumanoidRootPart.Position + Vector3.new(0, 0.5 + (i-1) * 0.3, 0)
game:GetService("Debris"):AddItem(armor, 5)
end
end
end},
{name = "Disable PvP", action = function()
local char = player.Character
if char then
local sword = char:FindFirstChild("NetheriteSword")
if sword then sword:Destroy() end
local bp = player.Backpack:FindFirstChild("NetheriteSword")
if bp then bp:Destroy() end
end
settings.speed = false
local char = player.Character
if char and char:FindFirstChild("Humanoid") then
char.Humanoid.WalkSpeed = 16
end
end},
},
}
-- ===== ФУНКЦИЯ ОБНОВЛЕНИЯ МЕНЮ =====
function updateMenu()
for _, child in ipairs(scrollContainer:GetChildren()) do
if child:IsA("TextButton") or child:IsA("Frame") then
child:Destroy()
end
end
backButton.Visible = (currentMenu ~= "main")
if currentMenu == "main" then
title.Text = "PulseVisuals"
else
title.Text = "PulseVisuals - " .. string.upper(currentMenu)
end
local items = menuData[currentMenu] or {}
local grid = Instance.new("Frame")
grid.Size = UDim2.new(1, 0, 0, math.ceil(#items / 2) * 40 + 20)
grid.BackgroundTransparency = 1
grid.Parent = scrollContainer
for i, item in ipairs(items) do
local col = (i - 1) % 2
local row = math.floor((i - 1) / 2)
local button = Instance.new("TextButton")
button.Size = UDim2.new(0.45, 0, 0, 32)
button.Position = UDim2.new(col == 0 and 0.03 or 0.52, 0, 0, row * 36 + 4)
button.BackgroundColor3 = item.color or Color3.fromRGB(40, 40, 50)
button.BackgroundTransparency = 0.4
button.BorderSizePixel = 0
button.Text = item.name
button.TextColor3 = Color3.fromRGB(255, 255, 255)
button.TextSize = 14
button.TextXAlignment = Enum.TextXAlignment.Center
button.TextYAlignment = Enum.TextYAlignment.Center
button.Font = Enum.Font.SourceSansBold
button.Parent = grid
local btnCorner = Instance.new("UICorner")
btnCorner.CornerRadius = UDim.new(0, 6)
btnCorner.Parent = button
button.MouseEnter:Connect(function()
button.BackgroundColor3 = Color3.fromRGB(60, 60, 80)
end)
button.MouseLeave:Connect(function()
button.BackgroundColor3 = item.color or Color3.fromRGB(40, 40, 50)
end)
button.MouseButton1Click:Connect(item.action)
end
scrollContainer.CanvasSize = UDim2.new(0, 0, 0, math.ceil(#items / 2) * 40 + 20)
end
-- ===== FPS ДИСПЛЕЙ =====
local fpsFrame = Instance.new("Frame")
fpsFrame.Size = UDim2.new(0, 320, 0, 35)
fpsFrame.Position = UDim2.new(0.5, -160, 0, 10)
fpsFrame.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
fpsFrame.BackgroundTransparency = 0.6
fpsFrame.BorderSizePixel = 0
fpsFrame.ClipsDescendants = true
fpsFrame.Parent = screenGui
local fpsCorner = Instance.new("UICorner")
fpsCorner.CornerRadius = UDim.new(0, 10)
fpsCorner.Parent = fpsFrame
local fpsText = Instance.new("TextLabel")
fpsText.Size = UDim2.new(1, 0, 1, 0)
fpsText.BackgroundTransparency = 1
fpsText.TextColor3 = Color3.fromRGB(0, 120, 255)
fpsText.Text = "pulsevisuals.pro / 0 ms / 0 FPS"
fpsText.TextSize = 16
fpsText.Font = Enum.Font.GothamBold
fpsText.TextXAlignment = Enum.TextXAlignment.Center
fpsText.TextYAlignment = Enum.TextYAlignment.Center
fpsText.Parent = fpsFrame
-- ===== ОБНОВЛЕНИЕ FPS =====
local frameCount = 0
local lastTime = tick()
local function updateFPS()
frameCount = frameCount + 1
local currentTime = tick()
local deltaTime = currentTime - lastTime
if deltaTime >= 0.5 then
local fps = math.floor(frameCount / deltaTime)
frameCount = 0
lastTime = currentTime
local ping = math.floor(statsService.Network.ServerStatsItem["Data Ping"]:GetValue() * 1000)
fpsText.Text = "pulsevisuals.pro / " .. ping .. " ms / " .. fps .. " FPS"
end
end
runService.RenderStepped:Connect(updateFPS)
-- ===== ОТКРЫТИЕ МЕНЮ =====
userInputService.InputBegan:Connect(function(input, gameProcessed)
if input.KeyCode == Enum.KeyCode.RightShift then
menuFrame.Visible = not menuFrame.Visible
if menuFrame.Visible then
currentMenu = "main"
updateMenu()
end
end
end)
updateMenu()
print("✅ PulseVisuals загружен! Нажмите ПРАВЫЙ SHIFT")
print("⚔️ В категории PvP есть Незеритовый меч!")No comments yet for this script.



