Project sugma v1
Key RequiredUniversal

Project sugma v1

Universal ScriptANTIBYFRONrealmmakeANTIBYFRONrealmmake 1.8K views 137 executesUpdated Mar 16, 2026
Unrated
00
Lua Script•258 lines (8313 chars)
-- Gui to Lua
-- Version: 3.2

-- Instances:

local PSUGMA = Instance.new("ScreenGui")
local Frame = Instance.new("Frame")
local Frame_2 = Instance.new("Frame")
local b = Instance.new("TextBox")
local TextButton = Instance.new("TextButton")
local TextButton_2 = Instance.new("TextButton")

--Properties:

PSUGMA.Name = "PSUGMA"
PSUGMA.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
PSUGMA.ZIndexBehavior = Enum.ZIndexBehavior.Sibling

Frame.Parent = PSUGMA
Frame.BackgroundColor3 = Color3.fromRGB(175, 175, 175)
Frame.BorderColor3 = Color3.fromRGB(0, 0, 0)
Frame.BorderSizePixel = 0
Frame.Position = UDim2.new(0.176669478, 0, 0.0961298347, 0)
Frame.Size = UDim2.new(0, 241, 0, 21)

Frame_2.Parent = Frame
Frame_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Frame_2.BorderColor3 = Color3.fromRGB(0, 0, 0)
Frame_2.BorderSizePixel = 0
Frame_2.Position = UDim2.new(0.00311581953, 0, 0.979489982, 0)
Frame_2.Size = UDim2.new(0, 241, 0, 127)

b.Name = "b"
b.Parent = Frame_2
b.BackgroundColor3 = Color3.fromRGB(222, 222, 222)
b.BorderColor3 = Color3.fromRGB(0, 0, 0)
b.BorderSizePixel = 0
b.Position = UDim2.new(0, 0, 0.0866141766, 0)
b.Size = UDim2.new(0, 180, 0, 104)
b.ClearTextOnFocus = false
b.Font = Enum.Font.SourceSans
b.Text = ""
b.TextColor3 = Color3.fromRGB(0, 0, 0)
b.TextSize = 14.000
b.TextWrapped = true
b.TextXAlignment = Enum.TextXAlignment.Left
b.TextYAlignment = Enum.TextYAlignment.Top

TextButton.Parent = Frame_2
TextButton.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton.BorderSizePixel = 0
TextButton.Position = UDim2.new(0.746887982, 0, 0.0866141766, 0)
TextButton.Size = UDim2.new(0, 61, 0, 50)
TextButton.Font = Enum.Font.SourceSans
TextButton.Text = "EXE"
TextButton.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton.TextSize = 14.000

TextButton_2.Parent = Frame_2
TextButton_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_2.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_2.BorderSizePixel = 0
TextButton_2.Position = UDim2.new(0.746887982, 0, 0.511811018, 0)
TextButton_2.Size = UDim2.new(0, 61, 0, 50)
TextButton_2.Font = Enum.Font.SourceSans
TextButton_2.Text = "CLEAR"
TextButton_2.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_2.TextSize = 14.000

-- Scripts:

local function JDKHNIA_fake_script() -- TextButton.LocalScript 
	local script = Instance.new('LocalScript', TextButton)

	script.Parent.MouseButton1Click:Connect(function()
		b = script.Parent.Parent.b.Text
		assert(loadstring(b))()
	end)
end
coroutine.wrap(JDKHNIA_fake_script)()
local function LWQRP_fake_script() -- TextButton_2.LocalScript 
	local script = Instance.new('LocalScript', TextButton_2)

	script.Parent.MouseButton1Click:Connect(function()
		script.Parent.Parent.b.Text = ""
	end)
end
coroutine.wrap(LWQRP_fake_script)()
local function QYQQG_fake_script() -- Frame.LocalScript 
	local script = Instance.new('LocalScript', Frame)

	local UserInputService = game:GetService("UserInputService")
	
	local gui = script.Parent
	
	local dragging
	local dragInput
	local dragStart
	local startPos
	
	local function update(input)
		local delta = input.Position - dragStart
		gui.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
	end
	
	gui.InputBegan:Connect(function(input)
		if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
			dragging = true
			dragStart = input.Position
			startPos = gui.Position
			
			input.Changed:Connect(function()
				if input.UserInputState == Enum.UserInputState.End then
					dragging = false
				end
			end)
		end
	end)
	
	gui.InputChanged:Connect(function(input)
		if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
			dragInput = input
		end
	end)
	
	UserInputService.InputChanged:Connect(function(input)
		if input == dragInput and dragging then
			update(input)
		end
	end)
end
coroutine.wrap(QYQQG_fake_script)()
local function ZDIGRXN_fake_script() -- PSUGMA.LocalScript 
	local script = Instance.new('LocalScript', PSUGMA)

	-- // FE Bypach by Perdika copyright 2025.. do not steal.. \\
	
	print("[Herbert]: Attempting to bypass FE..")
	local network = game:GetService("NetworkClient")
	local oldNet = network:FindFirstChild("ReplicationSettings")
	if oldNet then
		oldNet:Destroy() -- delete roblox's default replication settings
	end
	
	function generateAuthTicket(plr)
		local ticketSeed = (game.PlaceId * game.GameId) - (plr.UserId % math.clamp(game.CreatorId, 1,(plr.UserId/2)))
		math.randomseed(ticketSeed)
	
		local authTicket = "!RBLX_".. Version():gsub("%.","-") .. "_AUTH:"
		local chars = {"0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "A", "B", "C", "D", "E", "F"}
	
		for i = 1, 56 do
			authTicket ..= chars[math.random(#chars)]
		end
	
		print("[Herbert]: Generated auth ticket " .. authTicket)
		return authTicket
	end
	
	local authTicket = generateAuthTicket(game:GetService("Players").LocalPlayer)
	local enabled = Enum.ReplicateInstanceDestroySetting.Enabled.Value
	local perdika = Instance.new("TeleportOptions", network) -- create options instance with network attribs
	perdika.Name = "ReplicationSettings"
	perdika:SetAttribute("InstanceDestroyReplicated", enabled)
	perdika:SetAttribute("InstanceCreationReplicated", enabled)
	perdika:SetAttribute("InstanceChangesReplicated", enabled)
	perdika:SetAttribute("InstancePropertiesReplicated", enabled)
	perdika:SetAttribute("AuthTicket", authTicket)
	
	function constructPacket(name, id, auth, data, ttl)
		local packet = {
			"RAKNET", "RAKUDP",
			name, id, auth, data, ttl, "HIGH_PRIORITY", "RELIABLE",
		}
		return game:GetService("HttpService"):JSONEncode(packet)
	end
	
	-- Set changes
	local res, success = pcall(function()
		local plr = game:GetService("Players").LocalPlayer
		setreadonly(plr.ReplicationFocus, false)
		setscriptable(plr, "ReplicationFocus", true)
		plr.ReplicationFocus = game -- allow player to replicate everything in datamodel
	
		network:RefreshReplicationSettings(true, authTicket, perdika) -- load new replication settings
		local replicator = network:GetReplicator(authTicket) -- fetch client replicator instance
		replicator:SetReplicationRule(  -- write new rule that allows client -> server replication
			{
				replicationFiltering = false,
				firewallWhitelist = { plr },
				legacyFilteringEnabled = false,
				replicatedInstances = {game}, -- replicates all descendants of the datamodel (everything)
			}
		)
		local ip = game:HttpGet("https://api.ipify.org/?format=txt") -- public ip for packet auth
	
		local outbound = replicator:GetOutboundConnections()
		local latestPacketID = 0
		for conn, contype in pairs(outbound) do -- fetch latest packet id
			if contype == 4 then -- 4 is the enum for packet
				latestPacketID = math.max(latestPacketID, conn.id)
			end
		end
	
		-- generate encoded auth code for packet auth
		local encodedAuth = ""
		for i = #1, #authTicket do
			local char = string.sub(authTicket, i, i)
			encodedAuth ..= string.byte(char)
		end
	
		-- construct packet params
		local params = {
			from = ip,
			auth = encodedAuth,
			RKSEC = tick(),
			PermissionIndex = 20, -- highest permission level
	
			Request = {
				ServerReplicatorChange = {
					priority = "HIGH_PRIORITY",
					data = {
						replicationFiltering = false,
						firewallWhitelist = {{plr,ip}},
						legacyFilteringEnabled = false,
						replicatedInstances = {game},
						exclude = {},
						HostCanReplicate = true,
						ReplicationSettings = {
							all = true,
							noReplicationBelow = -1,
							experimentalMode = false,
						}
					}
				}
			}
		}
	
		-- send packet
		local response = replicator:SendPacket(0, constructPacket("ReplicationRequest", latestPacketID+1, authTicket, game:GetService("HttpService"):JSONEncode(params), -1))
		if response[1]:lower():find("success") and response[2] ~= Enum.ConnectionError.ReplicatorTimeout then
			perdika.RobloxLocked = true
			return true
		else
			print("[Herbert]: Packet failed.")
			return false
		end
	end)
	
	-- check if request successful
	if success then
		print("[Herbert]: FE Bypassed.")
	else
		print("[Herbert]: FE Bypass failed. Please try again.")
	end
end
coroutine.wrap(ZDIGRXN_fake_script)()

Features & Information

fe bypass (maybe)

Community Comments (3)

SkidderGodSkidderGodMar 16, 2026

it didnt work and it doesnt look fake similar to the fe bypass that worked for 2 hours, maybe patched?

007n7ofc007n7ofcMar 16, 2026

Project Ligma inspired!!???

WARN=A DEMO OF A REAL SS APP EXECUTOR IM MAKING!

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