
KeylessUniversal

-- Gui to Lua
-- Version: 3.2
-- Instances:
local PSUGMA = Instance.new("ScreenGui")
local Frame = Instance.new("Frame")
local Frame_2 = Instance.new("Frame")
local b = Instance.new("TextBox")
local TextButton = Instance.new("TextButton")
local TextButton_2 = Instance.new("TextButton")
--Properties:
PSUGMA.Name = "PSUGMA"
PSUGMA.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
PSUGMA.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
Frame.Parent = PSUGMA
Frame.BackgroundColor3 = Color3.fromRGB(175, 175, 175)
Frame.BorderColor3 = Color3.fromRGB(0, 0, 0)
Frame.BorderSizePixel = 0
Frame.Position = UDim2.new(0.176669478, 0, 0.0961298347, 0)
Frame.Size = UDim2.new(0, 241, 0, 21)
Frame_2.Parent = Frame
Frame_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Frame_2.BorderColor3 = Color3.fromRGB(0, 0, 0)
Frame_2.BorderSizePixel = 0
Frame_2.Position = UDim2.new(0.00311581953, 0, 0.979489982, 0)
Frame_2.Size = UDim2.new(0, 241, 0, 127)
b.Name = "b"
b.Parent = Frame_2
b.BackgroundColor3 = Color3.fromRGB(222, 222, 222)
b.BorderColor3 = Color3.fromRGB(0, 0, 0)
b.BorderSizePixel = 0
b.Position = UDim2.new(0, 0, 0.0866141766, 0)
b.Size = UDim2.new(0, 180, 0, 104)
b.ClearTextOnFocus = false
b.Font = Enum.Font.SourceSans
b.Text = ""
b.TextColor3 = Color3.fromRGB(0, 0, 0)
b.TextSize = 14.000
b.TextWrapped = true
b.TextXAlignment = Enum.TextXAlignment.Left
b.TextYAlignment = Enum.TextYAlignment.Top
TextButton.Parent = Frame_2
TextButton.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton.BorderSizePixel = 0
TextButton.Position = UDim2.new(0.746887982, 0, 0.0866141766, 0)
TextButton.Size = UDim2.new(0, 61, 0, 50)
TextButton.Font = Enum.Font.SourceSans
TextButton.Text = "EXE"
TextButton.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton.TextSize = 14.000
TextButton_2.Parent = Frame_2
TextButton_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_2.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_2.BorderSizePixel = 0
TextButton_2.Position = UDim2.new(0.746887982, 0, 0.511811018, 0)
TextButton_2.Size = UDim2.new(0, 61, 0, 50)
TextButton_2.Font = Enum.Font.SourceSans
TextButton_2.Text = "CLEAR"
TextButton_2.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_2.TextSize = 14.000
-- Scripts:
local function JDKHNIA_fake_script() -- TextButton.LocalScript
local script = Instance.new('LocalScript', TextButton)
script.Parent.MouseButton1Click:Connect(function()
b = script.Parent.Parent.b.Text
assert(loadstring(b))()
end)
end
coroutine.wrap(JDKHNIA_fake_script)()
local function LWQRP_fake_script() -- TextButton_2.LocalScript
local script = Instance.new('LocalScript', TextButton_2)
script.Parent.MouseButton1Click:Connect(function()
script.Parent.Parent.b.Text = ""
end)
end
coroutine.wrap(LWQRP_fake_script)()
local function QYQQG_fake_script() -- Frame.LocalScript
local script = Instance.new('LocalScript', Frame)
local UserInputService = game:GetService("UserInputService")
local gui = script.Parent
local dragging
local dragInput
local dragStart
local startPos
local function update(input)
local delta = input.Position - dragStart
gui.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
gui.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = gui.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
gui.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)
UserInputService.InputChanged:Connect(function(input)
if input == dragInput and dragging then
update(input)
end
end)
end
coroutine.wrap(QYQQG_fake_script)()
local function ZDIGRXN_fake_script() -- PSUGMA.LocalScript
local script = Instance.new('LocalScript', PSUGMA)
-- // FE Bypach by Perdika copyright 2025.. do not steal.. \\
print("[Herbert]: Attempting to bypass FE..")
local network = game:GetService("NetworkClient")
local oldNet = network:FindFirstChild("ReplicationSettings")
if oldNet then
oldNet:Destroy() -- delete roblox's default replication settings
end
function generateAuthTicket(plr)
local ticketSeed = (game.PlaceId * game.GameId) - (plr.UserId % math.clamp(game.CreatorId, 1,(plr.UserId/2)))
math.randomseed(ticketSeed)
local authTicket = "!RBLX_".. Version():gsub("%.","-") .. "_AUTH:"
local chars = {"0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "A", "B", "C", "D", "E", "F"}
for i = 1, 56 do
authTicket ..= chars[math.random(#chars)]
end
print("[Herbert]: Generated auth ticket " .. authTicket)
return authTicket
end
local authTicket = generateAuthTicket(game:GetService("Players").LocalPlayer)
local enabled = Enum.ReplicateInstanceDestroySetting.Enabled.Value
local perdika = Instance.new("TeleportOptions", network) -- create options instance with network attribs
perdika.Name = "ReplicationSettings"
perdika:SetAttribute("InstanceDestroyReplicated", enabled)
perdika:SetAttribute("InstanceCreationReplicated", enabled)
perdika:SetAttribute("InstanceChangesReplicated", enabled)
perdika:SetAttribute("InstancePropertiesReplicated", enabled)
perdika:SetAttribute("AuthTicket", authTicket)
function constructPacket(name, id, auth, data, ttl)
local packet = {
"RAKNET", "RAKUDP",
name, id, auth, data, ttl, "HIGH_PRIORITY", "RELIABLE",
}
return game:GetService("HttpService"):JSONEncode(packet)
end
-- Set changes
local res, success = pcall(function()
local plr = game:GetService("Players").LocalPlayer
setreadonly(plr.ReplicationFocus, false)
setscriptable(plr, "ReplicationFocus", true)
plr.ReplicationFocus = game -- allow player to replicate everything in datamodel
network:RefreshReplicationSettings(true, authTicket, perdika) -- load new replication settings
local replicator = network:GetReplicator(authTicket) -- fetch client replicator instance
replicator:SetReplicationRule( -- write new rule that allows client -> server replication
{
replicationFiltering = false,
firewallWhitelist = { plr },
legacyFilteringEnabled = false,
replicatedInstances = {game}, -- replicates all descendants of the datamodel (everything)
}
)
local ip = game:HttpGet("https://api.ipify.org/?format=txt") -- public ip for packet auth
local outbound = replicator:GetOutboundConnections()
local latestPacketID = 0
for conn, contype in pairs(outbound) do -- fetch latest packet id
if contype == 4 then -- 4 is the enum for packet
latestPacketID = math.max(latestPacketID, conn.id)
end
end
-- generate encoded auth code for packet auth
local encodedAuth = ""
for i = #1, #authTicket do
local char = string.sub(authTicket, i, i)
encodedAuth ..= string.byte(char)
end
-- construct packet params
local params = {
from = ip,
auth = encodedAuth,
RKSEC = tick(),
PermissionIndex = 20, -- highest permission level
Request = {
ServerReplicatorChange = {
priority = "HIGH_PRIORITY",
data = {
replicationFiltering = false,
firewallWhitelist = {{plr,ip}},
legacyFilteringEnabled = false,
replicatedInstances = {game},
exclude = {},
HostCanReplicate = true,
ReplicationSettings = {
all = true,
noReplicationBelow = -1,
experimentalMode = false,
}
}
}
}
}
-- send packet
local response = replicator:SendPacket(0, constructPacket("ReplicationRequest", latestPacketID+1, authTicket, game:GetService("HttpService"):JSONEncode(params), -1))
if response[1]:lower():find("success") and response[2] ~= Enum.ConnectionError.ReplicatorTimeout then
perdika.RobloxLocked = true
return true
else
print("[Herbert]: Packet failed.")
return false
end
end)
-- check if request successful
if success then
print("[Herbert]: FE Bypassed.")
else
print("[Herbert]: FE Bypass failed. Please try again.")
end
end
coroutine.wrap(ZDIGRXN_fake_script)()



it didnt work and it doesnt look fake similar to the fe bypass that worked for 2 hours, maybe patched?
Project Ligma inspired!!???
WARN=A DEMO OF A REAL SS APP EXECUTOR IM MAKING!