Project k011lkidd
Key RequiredUniversal

Project k011lkidd

Universal Scriptk011lkiddk011lkidd 701 views 144 executesUpdated Feb 7, 2026
5.0/ 5(1 votes)
10100% Positive
Lua Script•475 lines (16138 chars)
--[=[
 d888b  db    db d888888b      .d888b.      db      db    db  .d8b.  
88' Y8b 88    88   `88'        VP  `8D      88      88    88 d8' `8b 
88      88    88    88            odD'      88      88    88 88ooo88 
88  ooo 88    88    88          .88'        88      88    88 88~~~88 
88. ~8~ 88b  d88   .88.        j88.         88booo. 88b  d88 88   88    @uniquadev
 Y888P  ~Y8888P' Y888888P      888888D      Y88888P ~Y8888P' YP   YP  CONVERTER 

designed using localmaze gui creator
]=]

-- Instances: 21 | Scripts: 7 | Modules: 0 | Tags: 0
local LMG2L = {};

-- Players.k011lkidd.PlayerGui.ScreenGui
LMG2L["ScreenGui_1"] = Instance.new("ScreenGui", game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui"));
LMG2L["ScreenGui_1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling;


-- Players.k011lkidd.PlayerGui.ScreenGui.hide show
LMG2L["hide show_2"] = Instance.new("TextButton", LMG2L["ScreenGui_1"]);
LMG2L["hide show_2"]["TextWrapped"] = true;
LMG2L["hide show_2"]["TextStrokeTransparency"] = 0;
LMG2L["hide show_2"]["BorderSizePixel"] = 0;
LMG2L["hide show_2"]["TextStrokeColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["hide show_2"]["TextScaled"] = true;
LMG2L["hide show_2"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["hide show_2"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["hide show_2"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal);
LMG2L["hide show_2"]["ZIndex"] = 2147483647;
LMG2L["hide show_2"]["Size"] = UDim2.new(0.07967, 0, 0.18543, 0);
LMG2L["hide show_2"]["Text"] = [[KP]];
LMG2L["hide show_2"]["Name"] = [[hide show]];
LMG2L["hide show_2"]["Position"] = UDim2.new(0.90934, 0, -0.17881, 0);


-- Players.k011lkidd.PlayerGui.ScreenGui.hide show.LocalScript
LMG2L["LocalScript_3"] = Instance.new("LocalScript", LMG2L["hide show_2"]);



-- Players.k011lkidd.PlayerGui.ScreenGui.hide show.UICorner
LMG2L["UICorner_4"] = Instance.new("UICorner", LMG2L["hide show_2"]);



-- Players.k011lkidd.PlayerGui.ScreenGui.hide show.LocalScript2
LMG2L["LocalScript2_5"] = Instance.new("LocalScript", LMG2L["hide show_2"]);
LMG2L["LocalScript2_5"]["Name"] = [[LocalScript2]];


-- Players.k011lkidd.PlayerGui.ScreenGui.hide show.UIStroke
LMG2L["UIStroke_6"] = Instance.new("UIStroke", LMG2L["hide show_2"]);
LMG2L["UIStroke_6"]["ApplyStrokeMode"] = Enum.ApplyStrokeMode.Border;
LMG2L["UIStroke_6"]["Thickness"] = 2;
LMG2L["UIStroke_6"]["Color"] = Color3.fromRGB(144, 144, 144);


-- Players.k011lkidd.PlayerGui.ScreenGui.hide show.UIAspectRatioConstraint
LMG2L["UIAspectRatioConstraint_7"] = Instance.new("UIAspectRatioConstraint", LMG2L["hide show_2"]);
LMG2L["UIAspectRatioConstraint_7"]["AspectRatio"] = 1.03571;


-- Players.k011lkidd.PlayerGui.ScreenGui.main
LMG2L["main_8"] = Instance.new("Frame", LMG2L["ScreenGui_1"]);
LMG2L["main_8"]["Active"] = true;
LMG2L["main_8"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["main_8"]["Size"] = UDim2.new(0.81319, 0, 1.06623, 0);
LMG2L["main_8"]["Position"] = UDim2.new(0.08242, 0, -0.08609, 0);
LMG2L["main_8"]["BorderColor3"] = Color3.fromRGB(119, 255, 0);
LMG2L["main_8"]["Name"] = [[main]];


-- Players.k011lkidd.PlayerGui.ScreenGui.main.clear
LMG2L["clear_9"] = Instance.new("TextButton", LMG2L["main_8"]);
LMG2L["clear_9"]["TextWrapped"] = true;
LMG2L["clear_9"]["TextStrokeTransparency"] = 0;
LMG2L["clear_9"]["TextStrokeColor3"] = Color3.fromRGB(98, 98, 98);
LMG2L["clear_9"]["TextScaled"] = true;
LMG2L["clear_9"]["TextColor3"] = Color3.fromRGB(79, 79, 79);
LMG2L["clear_9"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["clear_9"]["Size"] = UDim2.new(0.23986, 0, 0.1118, 0);
LMG2L["clear_9"]["BorderColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["clear_9"]["Text"] = [[clear]];
LMG2L["clear_9"]["Name"] = [[clear]];
LMG2L["clear_9"]["Position"] = UDim2.new(0.29392, 0, 0.84472, 0);


-- Players.k011lkidd.PlayerGui.ScreenGui.main.clear.LocalScript
LMG2L["LocalScript_a"] = Instance.new("LocalScript", LMG2L["clear_9"]);



-- Players.k011lkidd.PlayerGui.ScreenGui.main.tittle
LMG2L["tittle_b"] = Instance.new("TextLabel", LMG2L["main_8"]);
LMG2L["tittle_b"]["TextWrapped"] = true;
LMG2L["tittle_b"]["TextStrokeTransparency"] = 0;
LMG2L["tittle_b"]["BorderSizePixel"] = 0;
LMG2L["tittle_b"]["TextStrokeColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["tittle_b"]["TextScaled"] = true;
LMG2L["tittle_b"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["tittle_b"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["tittle_b"]["BackgroundTransparency"] = 1;
LMG2L["tittle_b"]["Size"] = UDim2.new(0.35473, 0, 0.09938, 0);
LMG2L["tittle_b"]["Text"] = [[console]];
LMG2L["tittle_b"]["Name"] = [[tittle]];
LMG2L["tittle_b"]["Position"] = UDim2.new(0.54392, 0, 0.01242, 0);


-- Players.k011lkidd.PlayerGui.ScreenGui.main.executeButton
LMG2L["executeButton_c"] = Instance.new("TextButton", LMG2L["main_8"]);
LMG2L["executeButton_c"]["TextWrapped"] = true;
LMG2L["executeButton_c"]["TextStrokeTransparency"] = 0;
LMG2L["executeButton_c"]["TextStrokeColor3"] = Color3.fromRGB(98, 98, 98);
LMG2L["executeButton_c"]["TextScaled"] = true;
LMG2L["executeButton_c"]["TextColor3"] = Color3.fromRGB(79, 79, 79);
LMG2L["executeButton_c"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["executeButton_c"]["Size"] = UDim2.new(0.23986, 0, 0.1118, 0);
LMG2L["executeButton_c"]["BorderColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["executeButton_c"]["Text"] = [[execute]];
LMG2L["executeButton_c"]["Name"] = [[executeButton]];
LMG2L["executeButton_c"]["Position"] = UDim2.new(0.02027, 0, 0.84472, 0);


-- Players.k011lkidd.PlayerGui.ScreenGui.main.console
LMG2L["console_d"] = Instance.new("Frame", LMG2L["main_8"]);
LMG2L["console_d"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["console_d"]["Size"] = UDim2.new(0.43243, 0, 0.82609, 0);
LMG2L["console_d"]["Position"] = UDim2.new(0.55405, 0, 0.13043, 0);
LMG2L["console_d"]["BorderColor3"] = Color3.fromRGB(107, 255, 0);
LMG2L["console_d"]["Name"] = [[console]];


-- Players.k011lkidd.PlayerGui.ScreenGui.main.inputBox
LMG2L["inputBox_e"] = Instance.new("TextBox", LMG2L["main_8"]);
LMG2L["inputBox_e"]["Name"] = [[inputBox]];
LMG2L["inputBox_e"]["TextXAlignment"] = Enum.TextXAlignment.Left;
LMG2L["inputBox_e"]["TextWrapped"] = true;
LMG2L["inputBox_e"]["TextSize"] = 13;
LMG2L["inputBox_e"]["TextColor3"] = Color3.fromRGB(38, 255, 0);
LMG2L["inputBox_e"]["TextYAlignment"] = Enum.TextYAlignment.Top;
LMG2L["inputBox_e"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["inputBox_e"]["FontFace"] = Font.new([[rbxasset://fonts/families/Inconsolata.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
LMG2L["inputBox_e"]["MultiLine"] = true;
LMG2L["inputBox_e"]["ClearTextOnFocus"] = false;
LMG2L["inputBox_e"]["PlaceholderText"] = [[require, loadsring, Lua code]];
LMG2L["inputBox_e"]["Size"] = UDim2.new(0.52703, 0, 0.67081, 0);
LMG2L["inputBox_e"]["Position"] = UDim2.new(0.01351, 0, 0.13043, 0);
LMG2L["inputBox_e"]["BorderColor3"] = Color3.fromRGB(19, 255, 0);
LMG2L["inputBox_e"]["Text"] = [[]];


-- Players.k011lkidd.PlayerGui.ScreenGui.main.coding
LMG2L["coding_f"] = Instance.new("LocalScript", LMG2L["main_8"]);
LMG2L["coding_f"]["Name"] = [[coding]];


-- Players.k011lkidd.PlayerGui.ScreenGui.main.console results
LMG2L["console results_10"] = Instance.new("LocalScript", LMG2L["main_8"]);
LMG2L["console results_10"]["Name"] = [[console results]];


-- Players.k011lkidd.PlayerGui.ScreenGui.main.requireding
LMG2L["requireding_11"] = Instance.new("LocalScript", LMG2L["main_8"]);
LMG2L["requireding_11"]["Name"] = [[requireding]];


-- Players.k011lkidd.PlayerGui.ScreenGui.main.tittle
LMG2L["tittle_12"] = Instance.new("TextLabel", LMG2L["main_8"]);
LMG2L["tittle_12"]["TextWrapped"] = true;
LMG2L["tittle_12"]["TextStrokeTransparency"] = 0;
LMG2L["tittle_12"]["BorderSizePixel"] = 0;
LMG2L["tittle_12"]["TextStrokeColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["tittle_12"]["TextScaled"] = true;
LMG2L["tittle_12"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["tittle_12"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["tittle_12"]["BackgroundTransparency"] = 1;
LMG2L["tittle_12"]["Size"] = UDim2.new(0.53716, 0, 0.09938, 0);
LMG2L["tittle_12"]["Text"] = [[project k011lkidd]];
LMG2L["tittle_12"]["Name"] = [[tittle]];
LMG2L["tittle_12"]["Position"] = UDim2.new(0.00338, 0, 0.01863, 0);


-- Players.k011lkidd.PlayerGui.ScreenGui.main.logo
LMG2L["logo_13"] = Instance.new("ImageLabel", LMG2L["main_8"]);
LMG2L["logo_13"]["BorderSizePixel"] = 0;
LMG2L["logo_13"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
-- LMG2L["logo_13"]["ImageContent"] = ;
LMG2L["logo_13"]["Image"] = [[rbxassetid://135432797936517]];
LMG2L["logo_13"]["Size"] = UDim2.new(0.10473, 0, 0.19255, 0);
LMG2L["logo_13"]["BackgroundTransparency"] = 1;
LMG2L["logo_13"]["Name"] = [[logo]];
LMG2L["logo_13"]["Position"] = UDim2.new(0.49662, 0, 0.0559, 0);


-- Players.k011lkidd.PlayerGui.ScreenGui.main.logo.LocalScript
LMG2L["LocalScript_14"] = Instance.new("LocalScript", LMG2L["logo_13"]);



-- Players.k011lkidd.PlayerGui.ScreenGui.main.UIAspectRatioConstraint
LMG2L["UIAspectRatioConstraint_15"] = Instance.new("UIAspectRatioConstraint", LMG2L["main_8"]);
LMG2L["UIAspectRatioConstraint_15"]["AspectRatio"] = 1.83851;


-- Players.k011lkidd.PlayerGui.ScreenGui.hide show.LocalScript
local function C_3()
	local script = LMG2L["LocalScript_3"];
	-- LocalScript dalam button "hide show"	
	
	local btn = script.Parent	
	local container = btn.Parent	
	local mainFrame = container:WaitForChild("main")	
	
	local hidden = false	
	
	btn.MouseButton1Click:Connect(function()	
	    	
	    if hidden == false then	
	        mainFrame.Visible = false	
	        hidden = true	
	    else	
	        mainFrame.Visible = true	
	        hidden = false	
	    end	
	
	end)	
end;
task.spawn(C_3);
-- Players.k011lkidd.PlayerGui.ScreenGui.hide show.LocalScript2
local function C_5()
	local script = LMG2L["LocalScript2_5"];
	-- LocalScript dalam button "hide show"	
	
	local button = script.Parent	
	local uis = game:GetService("UserInputService")	
	
	local dragging = false	
	local dragInput, startPos, startButtonPos	
	
	local function update(input)	
		local delta = input.Position - startPos	
		button.Position = UDim2.new(	
			startButtonPos.X.Scale,	
			startButtonPos.X.Offset + delta.X,	
			startButtonPos.Y.Scale,	
			startButtonPos.Y.Offset + delta.Y	
		)	
	end	
	
	local function onInputBegan(input)	
		if input.UserInputType == Enum.UserInputType.MouseButton1 or	
		   input.UserInputType == Enum.UserInputType.Touch then	
			dragging = true	
			startPos = input.Position	
			startButtonPos = button.Position	
	
			input.Changed:Connect(function()	
				if input.UserInputState == Enum.UserInputState.End then	
					dragging = false	
				end	
			end)	
		end	
	end	
	
	local function onInputChanged(input)	
		if dragging and (input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch) then	
			update(input)	
		end	
	end	
	
	button.InputBegan:Connect(onInputBegan)	
	button.InputChanged:Connect(onInputChanged)	
end;
task.spawn(C_5);
-- Players.k011lkidd.PlayerGui.ScreenGui.main.clear.LocalScript
local function C_a()
	local script = LMG2L["LocalScript_a"];
	local button = script.Parent	
	local frame = button.Parent	
	local textbox = frame:WaitForChild("inputBox")	
	
	button.MouseButton1Click:Connect(function()	
		textbox.Text = ""	
	end)	
end;
task.spawn(C_a);
-- Players.k011lkidd.PlayerGui.ScreenGui.main.coding
local function C_f()
	local script = LMG2L["coding_f"];
	local root = script.Parent	
	
	-- cari object ikut nama (auto search dalam semua child)	
	local inputBox = root:FindFirstChild("inputBox", true)	
	local executeButton = root:FindFirstChild("executeButton", true)	
	
	if not inputBox or not executeButton then	
		warn("inputBox atau executeButton tak jumpa")	
		return	
	end	
	
	executeButton.MouseButton1Click:Connect(function(player)	
	
		local code = inputBox.Text	
			
		if code == "" then	
			warn("noting found code")	
			return	
		end	
			
		local func,err = loadstring(code)	
			
		if not func then	
			warn("Loadstring error:",err)	
			return	
		end	
			
		local success,result = pcall(func)	
			
		if not success then	
			warn("Execute error:",result)	
		end	
			
	end)	
end;
task.spawn(C_f);
-- Players.k011lkidd.PlayerGui.ScreenGui.main.console results
local function C_10()
	local script = LMG2L["console results_10"];
	local root = script.Parent	
	local consoleFrame = root:FindFirstChild("console", true)	
	
	if not consoleFrame then	
		warn("Frame 'console' tak jumpa")	
		return	
	end	
	
	consoleFrame.BackgroundColor3 = Color3.fromRGB(0,0,0)	
	
	-- SCROLL AREA	
	local logBox = Instance.new("ScrollingFrame")	
	logBox.Parent = consoleFrame	
	logBox.BackgroundTransparency = 1	
	logBox.Size = UDim2.new(1,0,1,0)	
	logBox.CanvasSize = UDim2.new(0,0,0,0)	
	logBox.ScrollBarThickness = 6	
	logBox.ScrollingDirection = Enum.ScrollingDirection.XY -- scroll semua arah	
	
	local layout = Instance.new("UIListLayout")	
	layout.Parent = logBox	
	layout.SortOrder = Enum.SortOrder.LayoutOrder	
	
	-- AUTO UPDATE CANVAS	
	layout:GetPropertyChangedSignal("AbsoluteContentSize"):Connect(function()	
		logBox.CanvasSize = UDim2.new(	
			0,	
			layout.AbsoluteContentSize.X + 20,	
			0,	
			layout.AbsoluteContentSize.Y + 20	
		)	
	end)	
	
	-- ADD LOG FUNCTION	
	local function addLog(msg,color)	
		local text = Instance.new("TextLabel")	
		text.Parent = logBox	
		text.BackgroundTransparency = 1	
		text.Size = UDim2.new(0,1000,0,20) -- width besar supaya boleh scroll kanan	
		text.Font = Enum.Font.Code	
		text.TextXAlignment = Enum.TextXAlignment.Left	
		text.TextSize = 16	
		text.Text = tostring(msg)	
		text.TextColor3 = color	
	end	
	
	-- override print warn error	
	local oldPrint = print	
	local oldWarn = warn	
	
	print = function(...)	
		oldPrint(...)	
		addLog(table.concat({...}," "),Color3.fromRGB(0,255,0))	
	end	
	
	warn = function(...)	
		oldWarn(...)	
		addLog(table.concat({...}," "),Color3.fromRGB(255,170,0))	
	end	
	
	error = function(...)	
		addLog(table.concat({...}," "),Color3.fromRGB(255,0,0))	
	end	
end;
task.spawn(C_10);
-- Players.k011lkidd.PlayerGui.ScreenGui.main.requireding
local function C_11()
	local script = LMG2L["requireding_11"];
	-- LocalScript	
	
	local root = script.Parent	
	
	-- cari button & textbox automatik	
	local executeButton = root:FindFirstChild("executeButton", true)	
	local inputBox = root:FindFirstChild("inputBox", true)	
	
	local playerGui = game.Players.LocalPlayer:WaitForChild("PlayerGui")	
	
	if not executeButton then	
		warn("executeButton not found")	
		return	
	end	
	
	if not inputBox then	
		warn("inputBox not found")	
		return	
	end	
	
	executeButton.MouseButton1Click:Connect(function()	
	
		local scriptText = inputBox.Text	
		local assetId = scriptText:match("require%s*%(?%s*(%d+)%s*%)?")	
	
		if assetId then	
				
			local success, result = pcall(function()	
	
				local objects = game:GetObjects("rbxassetid://" .. assetId)	
				local obj = objects[1]	
	
				if obj then	
					obj.Parent = playerGui	
	
					if obj:IsA("ModuleScript") then	
						local ok, err = pcall(function()	
							require(obj)	
						end)	
	
						if not ok then	
							warn("Error require module:", err)	
						end	
					end	
				end	
			end)	
	
			if not success then	
				warn("Error load asset:", result)	
			end	
		end	
	end)	
end;
task.spawn(C_11);
-- Players.k011lkidd.PlayerGui.ScreenGui.main.logo.LocalScript
local function C_14()
	local script = LMG2L["LocalScript_14"];
	local RunService = game:GetService("RunService")	
	
	local logo = script.Parent -- Auto ikut ImageLabel tempat script diletak	
	
	-- Pastikan ini betul ImageLabel	
	if not logo:IsA("ImageLabel") then	
	    warn("⚠️ Script ini perlu diletak dalam ImageLabel bernama 'logo'")	
	    return	
	end	
	
	local speed = 20 -- ❗ tukar nilai ini untuk laju (lebih kecil = lebih slow)	
	local angle = 0	
	
	RunService.RenderStepped:Connect(function(dt)	
	    angle = angle + dt * speed	
	    logo.Rotation = angle	
	end)	
end;
task.spawn(C_14);

return LMG2L["ScreenGui_1"], require;

Features & Information

Require, loadsring, Lua code supported All game support

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