
KeylessUniversal

--[=[
d888b db db d888888b .d888b. db db db .d8b.
88' Y8b 88 88 `88' VP `8D 88 88 88 d8' `8b
88 88 88 88 odD' 88 88 88 88ooo88
88 ooo 88 88 88 .88' 88 88 88 88~~~88
88. ~8~ 88b d88 .88. j88. 88booo. 88b d88 88 88 @uniquadev
Y888P ~Y8888P' Y888888P 888888D Y88888P ~Y8888P' YP YP CONVERTER
designed using localmaze gui creator
]=]
local LMG2L = {};
LMG2L["ScreenGui_1"] = Instance.new("ScreenGui", game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui"));
LMG2L["ScreenGui_1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling;
LMG2L["Frame_2"] = Instance.new("Frame", LMG2L["ScreenGui_1"]);
LMG2L["Frame_2"]["BorderSizePixel"] = 0;
LMG2L["Frame_2"]["BackgroundColor3"] = Color3.fromRGB(255, 0, 0);
LMG2L["Frame_2"]["Size"] = UDim2.new(0, 428, 0, 216);
LMG2L["Frame_2"]["Position"] = UDim2.new(0, 110, 0, 8);
LMG2L["Frame_3"] = Instance.new("Frame", LMG2L["Frame_2"]);
LMG2L["Frame_3"]["BorderSizePixel"] = 0;
LMG2L["Frame_3"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["Frame_3"]["Size"] = UDim2.new(0, 274, 0, 158);
LMG2L["Frame_3"]["Position"] = UDim2.new(0, 12, 0, 26);
LMG2L["Frame_4"] = Instance.new("Frame", LMG2L["Frame_3"]);
LMG2L["Frame_4"]["BorderSizePixel"] = 0;
LMG2L["Frame_4"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["Frame_4"]["Size"] = UDim2.new(0, 96, 0, 156);
LMG2L["Frame_4"]["Position"] = UDim2.new(0, 308, 0, -2);
LMG2L["ScrollingFrame_5"] = Instance.new("ScrollingFrame", LMG2L["Frame_4"]);
LMG2L["ScrollingFrame_5"]["BorderSizePixel"] = 0;
LMG2L["ScrollingFrame_5"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["ScrollingFrame_5"]["Size"] = UDim2.new(0, 96, 0, 156);
LMG2L["TextButton_6"] = Instance.new("TextButton", LMG2L["ScrollingFrame_5"]);
LMG2L["TextButton_6"]["BorderSizePixel"] = 0;
LMG2L["TextButton_6"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["TextButton_6"]["Size"] = UDim2.new(0, 96, 0, 34);
LMG2L["TextButton_6"]["Text"] = [[k00pgui.txt]];
LMG2L["TextButton_7"] = Instance.new("TextButton", LMG2L["TextButton_6"]);
LMG2L["TextButton_7"]["BorderSizePixel"] = 0;
LMG2L["TextButton_7"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["TextButton_7"]["Size"] = UDim2.new(0, 96, 0, 28);
LMG2L["TextButton_7"]["Text"] = [[Lua hammer.txt]];
LMG2L["TextButton_7"]["Position"] = UDim2.new(0, 0, 0, 34);
LMG2L["TextButton_8"] = Instance.new("TextButton", LMG2L["TextButton_7"]);
LMG2L["TextButton_8"]["BorderSizePixel"] = 0;
LMG2L["TextButton_8"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["TextButton_8"]["Size"] = UDim2.new(0, 96, 0, 26);
LMG2L["TextButton_8"]["Text"] = [[R6.txt]];
LMG2L["TextButton_8"]["Position"] = UDim2.new(0, -2, 0, 28);
LMG2L["TextLabel_9"] = Instance.new("TextLabel", LMG2L["Frame_3"]);
LMG2L["TextLabel_9"]["BorderSizePixel"] = 0;
LMG2L["TextLabel_9"]["BackgroundColor3"] = Color3.fromRGB(255, 0, 0);
LMG2L["TextLabel_9"]["TextColor3"] = Color3.fromRGB(254, 255, 0);
LMG2L["TextLabel_9"]["Size"] = UDim2.new(0, 188, 0, 26);
LMG2L["TextLabel_9"]["Text"] = [[project Kedah old]];
LMG2L["TextLabel_9"]["Position"] = UDim2.new(0, 0, 0, -26);
LMG2L["TextBox_a"] = Instance.new("TextBox", LMG2L["Frame_3"]);
LMG2L["TextBox_a"]["BorderSizePixel"] = 0;
LMG2L["TextBox_a"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["TextBox_a"]["Size"] = UDim2.new(0, 118, 0, 24);
LMG2L["TextBox_a"]["Text"] = [[require here..]];
LMG2L["TextButton_b"] = Instance.new("TextButton", LMG2L["ScreenGui_1"]);
LMG2L["TextButton_b"]["BorderSizePixel"] = 0;
LMG2L["TextButton_b"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["TextButton_b"]["Size"] = UDim2.new(0, 146, 0, 20);
LMG2L["TextButton_b"]["Text"] = [[execute]];
LMG2L["TextButton_b"]["Position"] = UDim2.new(0, 122, 0, 198);
LMG2L["TextButton_c"] = Instance.new("TextButton", LMG2L["TextButton_b"]);
LMG2L["TextButton_c"]["BorderSizePixel"] = 0;
LMG2L["TextButton_c"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["TextButton_c"]["Size"] = UDim2.new(0, 124, 0, 20);
LMG2L["TextButton_c"]["Text"] = [[clear]];
LMG2L["TextButton_c"]["Position"] = UDim2.new(0, 150, 0, 0);
return LMG2L["ScreenGui_1"], require;No comments yet for this script.



