
KeylessUniversal

local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local Lighting = game:GetService("Lighting")
local lp = Players.LocalPlayer
local camera = workspace.CurrentCamera
-- Camera FOV
camera.FieldOfView = 200
-- Feature Toggle States
local settings = {
Fullbright = true,
ESP = true,
FOVCircle = true,
Aimbot = true
}
-- Fullbright
local function enableFullbright()
Lighting.Ambient = Color3.new(1, 1, 1)
Lighting.OutdoorAmbient = Color3.new(1, 1, 1)
Lighting.Brightness = 5
Lighting.GlobalShadows = false
Lighting.ClockTime = 14
Lighting.FogEnd = 100000
end
-- UI Setup
local screenGui = Instance.new("ScreenGui", lp:WaitForChild("PlayerGui"))
screenGui.Name = "UtilityUI"
screenGui.ResetOnSpawn = false
local mainFrame = Instance.new("Frame", screenGui)
mainFrame.Position = UDim2.new(0, 20, 0, 100)
mainFrame.Size = UDim2.new(0, 220, 0, 180)
mainFrame.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
mainFrame.BorderSizePixel = 0
mainFrame.BackgroundTransparency = 0.1
mainFrame.Active = true
mainFrame.Draggable = true
local layout = Instance.new("UIListLayout", mainFrame)
layout.Padding = UDim.new(0, 6)
layout.SortOrder = Enum.SortOrder.LayoutOrder
local title = Instance.new("TextLabel", mainFrame)
title.Text = "Utility Toggles"
title.Size = UDim2.new(1, 0, 0, 24)
title.BackgroundTransparency = 1
title.TextColor3 = Color3.fromRGB(255, 255, 255)
title.Font = Enum.Font.Gotham
title.TextSize = 18
local function createToggle(name, callback)
local container = Instance.new("Frame", mainFrame)
container.Size = UDim2.new(1, -10, 0, 30)
container.BackgroundTransparency = 1
local button = Instance.new("TextButton", container)
button.Size = UDim2.new(0, 24, 0, 24)
button.Position = UDim2.new(0, 0, 0.5, -12)
button.BackgroundColor3 = Color3.fromRGB(60, 60, 60)
button.Text = settings[name] and "✓" or ""
button.TextColor3 = Color3.new(1, 1, 1)
button.Font = Enum.Font.Gotham
button.TextSize = 16
button.AutoButtonColor = false
local label = Instance.new("TextLabel", container)
label.Position = UDim2.new(0, 30, 0, 0)
label.Size = UDim2.new(1, -30, 1, 0)
label.BackgroundTransparency = 1
label.Text = name
label.TextColor3 = Color3.fromRGB(255, 255, 255)
label.Font = Enum.Font.Gotham
label.TextSize = 16
label.TextXAlignment = Enum.TextXAlignment.Left
button.MouseButton1Click:Connect(function()
settings[name] = not settings[name]
button.Text = settings[name] and "✓" or ""
callback(settings[name])
end)
end
-- FOV Circle Drawing
local fovCircle = Drawing.new("Circle")
fovCircle.Radius = 150
fovCircle.Thickness = 1
fovCircle.Color = Color3.fromRGB(255, 255, 0)
fovCircle.Transparency = 1
fovCircle.NumSides = 100
fovCircle.Filled = false
fovCircle.Visible = settings.FOVCircle
RunService.RenderStepped:Connect(function()
local mousePos = UserInputService:GetMouseLocation()
fovCircle.Position = Vector2.new(mousePos.X, mousePos.Y)
fovCircle.Visible = settings.FOVCircle
end)
-- Toggle Feature Logic
createToggle("Fullbright", function(state)
if state then enableFullbright() end
end)
createToggle("ESP", function() end)
createToggle("FOVCircle", function() end)
createToggle("Aimbot", function() end)
-- UI Toggle with P
UserInputService.InputBegan:Connect(function(input, gpe)
if not gpe and input.KeyCode == Enum.KeyCode.P then
mainFrame.Visible = not mainFrame.Visible
end
end)
-- Aimbot Logic
local aiming = false
local aimRadius = 150
local currentTarget = nil
local function getClosestTarget()
local mousePos = UserInputService:GetMouseLocation()
local minDist = aimRadius
local closest = nil
for _, model in ipairs(workspace:GetDescendants()) do
if model:IsA("Model") and model ~= lp.Character then
local humanoid = model:FindFirstChildOfClass("Humanoid")
local head = model:FindFirstChild("Head")
if humanoid and head and humanoid.Health > 0 then
local screenPos, onScreen = camera:WorldToViewportPoint(head.Position)
if onScreen then
local dist = (Vector2.new(screenPos.X, screenPos.Y) - mousePos).Magnitude
if dist < minDist then
minDist = dist
closest = head
end
end
end
end
end
return closest
end
RunService.RenderStepped:Connect(function()
if settings.Aimbot and aiming then
if currentTarget and currentTarget:IsDescendantOf(workspace) then
local screenPos, onScreen = camera:WorldToViewportPoint(currentTarget.Position)
local dist = (Vector2.new(screenPos.X, screenPos.Y) - UserInputService:GetMouseLocation()).Magnitude
local char = currentTarget:FindFirstAncestorOfClass("Model")
local humanoid = char and char:FindFirstChildOfClass("Humanoid")
if not onScreen or dist > aimRadius or not humanoid or humanoid.Health <= 0 then
currentTarget = nil
end
else
currentTarget = nil
end
if not currentTarget then
currentTarget = getClosestTarget()
end
if currentTarget and currentTarget:IsA("BasePart") then
camera.CFrame = CFrame.new(camera.CFrame.Position, currentTarget.Position)
end
end
end)
UserInputService.InputBegan:Connect(function(input, gpe)
if not gpe and input.UserInputType == Enum.UserInputType.MouseButton2 then
aiming = true
end
end)
UserInputService.InputEnded:Connect(function(input, gpe)
if not gpe and input.UserInputType == Enum.UserInputType.MouseButton2 then
aiming = false
currentTarget = nil
end
end)
-- ESP Setup
local highlights = {}
local boxDrawings = {}
local nameLabels = {}
local distanceLabels = {}
local defaultColors = {}
local processedModels = {}
local function setupESP(character)
if processedModels[character] then return end
processedModels[character] = true
local humanoid = character:FindFirstChildOfClass("Humanoid")
local head = character:FindFirstChild("Head")
local hrp = character:FindFirstChild("HumanoidRootPart")
if not humanoid or not head or not hrp then return end
local isPlayer = Players:GetPlayerFromCharacter(character) ~= nil
local baseColor = isPlayer and Color3.fromRGB(0, 170, 255) or Color3.fromRGB(255, 0, 0)
local visibleColor = Color3.fromRGB(255, 255, 0)
defaultColors[character] = baseColor
local highlight = Instance.new("Highlight")
highlight.Adornee = character
highlight.FillColor = baseColor
highlight.OutlineColor = Color3.new(0, 0, 0)
highlight.Parent = character
highlights[character] = highlight
local box = Drawing.new("Square")
box.Thickness = 1
box.Transparency = 1
box.Filled = false
box.Color = baseColor
boxDrawings[character] = box
local nameLabel = Drawing.new("Text")
nameLabel.Size = 16
nameLabel.Center = true
nameLabel.Outline = true
nameLabel.Color = baseColor
nameLabel.Text = character.Name
nameLabels[character] = nameLabel
local distanceLabel = Drawing.new("Text")
distanceLabel.Size = 16
distanceLabel.Center = true
distanceLabel.Outline = true
distanceLabel.Color = baseColor
distanceLabels[character] = distanceLabel
local function cleanup()
if highlights[character] then highlights[character]:Destroy() end
if box then box.Visible = false box:Remove() end
if nameLabel then nameLabel.Visible = false nameLabel:Remove() end
if distanceLabel then distanceLabel.Visible = false distanceLabel:Remove() end
highlights[character] = nil
boxDrawings[character] = nil
nameLabels[character] = nil
distanceLabels[character] = nil
end
character.AncestryChanged:Connect(function(_, parent)
if not parent then cleanup() end
end)
humanoid.Died:Connect(cleanup)
RunService.RenderStepped:Connect(function()
if not settings.ESP then
box.Visible = false
nameLabel.Visible = false
distanceLabel.Visible = false
return
end
if humanoid.Health <= 0 then return end
local onscreen, visible = false, false
local pos
if hrp and head then
pos, onscreen = camera:WorldToViewportPoint(hrp.Position)
local origin = camera.CFrame.Position
local direction = (head.Position - origin)
local raycastParams = RaycastParams.new()
raycastParams.FilterDescendantsInstances = {lp.Character}
raycastParams.FilterType = Enum.RaycastFilterType.Blacklist
raycastParams.IgnoreWater = true
local result = workspace:Raycast(origin, direction.Unit * direction.Magnitude, raycastParams)
visible = result and (result.Instance:IsDescendantOf(head.Parent))
end
local col = visible and visibleColor or baseColor
highlight.FillColor = col
box.Color = col
nameLabel.Color = col
distanceLabel.Color = col
if onscreen then
local size = 3.5
local topLeft = camera:WorldToViewportPoint(hrp.Position + Vector3.new(-size, size * 2, 0))
local bottomRight = camera:WorldToViewportPoint(hrp.Position + Vector3.new(size, -size * 2, 0))
box.Position = Vector2.new(topLeft.X, topLeft.Y)
box.Size = Vector2.new(bottomRight.X - topLeft.X, bottomRight.Y - topLeft.Y)
box.Visible = true
nameLabel.Position = Vector2.new(pos.X, pos.Y - 20)
nameLabel.Visible = true
local dist = (lp.Character and lp.Character:FindFirstChild("HumanoidRootPart") and (lp.Character.HumanoidRootPart.Position - hrp.Position).Magnitude) or 0
distanceLabel.Position = Vector2.new(pos.X, pos.Y + 25)
distanceLabel.Text = string.format("%.1fm", dist)
distanceLabel.Visible = true
else
box.Visible = false
nameLabel.Visible = false
distanceLabel.Visible = false
end
end)
end
for _, model in ipairs(workspace:GetDescendants()) do
if model:IsA("Model") and not processedModels[model] and model ~= lp.Character then
if model:FindFirstChildOfClass("Humanoid") then
setupESP(model)
end
end
end
workspace.DescendantAdded:Connect(function(desc)
local model = desc:FindFirstAncestorOfClass("Model")
if model and not processedModels[model] and model ~= lp.Character and model:FindFirstChildOfClass("Humanoid") then
task.delay(0.1, function()
setupESP(model)
end)
end
end)
local function onPlayer(player)
local function onCharacterAdded(character)
task.delay(0.2, function()
if character and character:FindFirstChildOfClass("Humanoid") then
setupESP(character)
end
end)
end
if player.Character then
onCharacterAdded(player.Character)
end
player.CharacterAdded:Connect(onCharacterAdded)
end
for _, p in ipairs(Players:GetPlayers()) do
if p ~= lp then
onPlayer(p)
end
end
Players.PlayerAdded:Connect(onPlayer)
-- Enable fullbright initially if on
if settings.Fullbright then
enableFullbright()
end



someone test it on fallen survival please