Private85
Key RequiredUniversal

Private85

Universal ScriptBrothersBrothers 280 views 89 executesUpdated Jun 30, 2026
0.0/ 5(1 votes)
010% Positive
Lua Script•625 lines (27773 chars)
--[=[
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88' Y8b 88    88   `88'        VP  `8D      88      88    88 d8' `8b 
88      88    88    88            odD'      88      88    88 88ooo88 
88  ooo 88    88    88          .88'        88      88    88 88~~~88 
88. ~8~ 88b  d88   .88.        j88.         88booo. 88b  d88 88   88    @uniquadev
 Y888P  ~Y8888P' Y888888P      888888D      Y88888P ~Y8888P' YP   YP  CONVERTER 

designed using localmaze gui creator
]=]

local LMG2L = {};

local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local UserInputService = game:GetService("UserInputService")

-- Players.NahwlnreaIs.PlayerGui.ScreenGui
LMG2L["ScreenGui_1"] = Instance.new("ScreenGui", LocalPlayer:WaitForChild("PlayerGui"));
LMG2L["ScreenGui_1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling;
LMG2L["ScreenGui_1"]["ResetOnSpawn"] = false; -- القائمة تظل ثابتة ومستحيل تختفي لو تموت

-- Players.NahwlnreaIs.PlayerGui.ScreenGui.Frame
LMG2L["Frame_2"] = Instance.new("Frame", LMG2L["ScreenGui_1"]);
LMG2L["Frame_2"]["ZIndex"] = 50;
LMG2L["Frame_2"]["BorderSizePixel"] = 0;
LMG2L["Frame_2"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["Frame_2"]["Size"] = UDim2.new(0.19661, 0, 0.07612, 0);
LMG2L["Frame_2"]["Position"] = UDim2.new(0.61695, 0, 0.20822, 0);
LMG2L["Frame_2"]["BackgroundTransparency"] = 0.3;

-- Players.NahwlnreaIs.PlayerGui.ScreenGui.Frame.Color
LMG2L["Color_3"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["Color_3"]["BorderSizePixel"] = 0;
LMG2L["Color_3"]["TextColor3"] = Color3.fromRGB(28, 43, 54);
LMG2L["Color_3"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["Color_3"]["Size"] = UDim2.new(0.12069, 0, 0.41379, 0);
LMG2L["Color_3"]["Text"] = [[]];
LMG2L["Color_3"]["Name"] = [[Color]];
LMG2L["Color_3"]["Position"] = UDim2.new(0.07759, 0, 0.10345, 0);

-- Players.NahwlnreaIs.PlayerGui.ScreenGui.Frame.Color.UICorner
LMG2L["UICorner_4"] = Instance.new("UICorner", LMG2L["Color_3"]);
LMG2L["UICorner_4"]["CornerRadius"] = UDim.new(0, 3);

-- Players.NahwlnreaIs.PlayerGui.ScreenGui.Frame.UIAspectRatioConstraint
LMG2L["UIAspectRatioConstraint_5"] = Instance.new("UIAspectRatioConstraint", LMG2L["Frame_2"]);
LMG2L["UIAspectRatioConstraint_5"]["AspectRatio"] = 4;

-- Players.NahwlnreaIs.PlayerGui.ScreenGui.Frame.Ff
LMG2L["Ff_6"] = Instance.new("Frame", LMG2L["Frame_2"]);
LMG2L["Ff_6"]["Visible"] = false;
LMG2L["Ff_6"]["BorderSizePixel"] = 0;
LMG2L["Ff_6"]["BackgroundColor3"] = Color3.fromRGB(31, 31, 31);
LMG2L["Ff_6"]["Size"] = UDim2.new(0.59483, 0, 0.31034, 0);
LMG2L["Ff_6"]["Position"] = UDim2.new(-0.63793, 0, -0.7931, 0);
LMG2L["Ff_6"]["Name"] = [[Ff]];
LMG2L["Ff_6"]["ZIndex"] = 60;

-- Players.NahwlnreaIs.PlayerGui.ScreenGui.Frame.Ff.UICorner
LMG2L["UICorner_7"] = Instance.new("UICorner", LMG2L["Ff_6"]);
LMG2L["UICorner_7"]["CornerRadius"] = UDim.new(0, 3);

-- Players.NahwlnreaIs.PlayerGui.ScreenGui.Frame.Ff.ScrollingFrame
LMG2L["ScrollingFrame_8"] = Instance.new("ScrollingFrame", LMG2L["Ff_6"]);
LMG2L["ScrollingFrame_8"]["BorderSizePixel"] = 0;
LMG2L["ScrollingFrame_8"]["BackgroundColor3"] = Color3.fromRGB(78, 78, 78);
LMG2L["ScrollingFrame_8"]["Size"] = UDim2.new(0.91304, 0, 6, 0);
LMG2L["ScrollingFrame_8"]["Position"] = UDim2.new(0.04348, 0, 0.88889, 0);
LMG2L["ScrollingFrame_8"]["ZIndex"] = 62;
LMG2L["ScrollingFrame_8"]["ScrollBarThickness"] = 4;

-- Players.NahwlnreaIs.PlayerGui.ScreenGui.Frame.Ff.ScrollingFrame.UICorner
LMG2L["UICorner_9"] = Instance.new("UICorner", LMG2L["ScrollingFrame_8"]);
LMG2L["UICorner_9"]["CornerRadius"] = UDim.new(0, 3);

-- Players.NahwlnreaIs.PlayerGui.ScreenGui.Frame.Ff.TextLabel
LMG2L["TextLabel_a"] = Instance.new("TextLabel", LMG2L["Ff_6"]);
LMG2L["TextLabel_a"]["TextWrapped"] = true;
LMG2L["TextLabel_a"]["BorderSizePixel"] = 0;
LMG2L["TextLabel_a"]["TextScaled"] = true;
LMG2L["TextLabel_a"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["TextLabel_a"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Medium, Enum.FontStyle.Normal);
LMG2L["TextLabel_a"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["TextLabel_a"]["BackgroundTransparency"] = 1;
LMG2L["TextLabel_a"]["Size"] = UDim2.new(1, 0, 0.66667, 0);
LMG2L["TextLabel_a"]["Text"] = [[Font]];
LMG2L["TextLabel_a"]["ZIndex"] = 64;

-- Players.NahwlnreaIs.PlayerGui.ScreenGui.Frame.Ff.TextLabel.UIStroke
LMG2L["UIStroke_b"] = Instance.new("UIStroke", LMG2L["TextLabel_a"]);
LMG2L["UIStroke_b"]["Color"] = Color3.fromRGB(89, 89, 89);

-- Players.NahwlnreaIs.PlayerGui.ScreenGui.Frame.Ff.Frame
LMG2L["Frame_c"] = Instance.new("Frame", LMG2L["Ff_6"]);
LMG2L["Frame_c"]["BorderSizePixel"] = 0;
LMG2L["Frame_c"]["BackgroundColor3"] = Color3.fromRGB(50, 50, 50);
LMG2L["Frame_c"]["Size"] = UDim2.new(1, 0, 6.66667, 0);
LMG2L["Frame_c"]["Position"] = UDim2.new(0, 0, 0.66667, 0);
LMG2L["Frame_c"]["ZIndex"] = 61;

-- Players.NahwlnreaIs.PlayerGui.ScreenGui.Frame.Ff.Frame.UICorner
LMG2L["UICorner_d"] = Instance.new("UICorner", LMG2L["Frame_c"]);
LMG2L["UICorner_d"]["CornerRadius"] = UDim.new(0, 3);

-- Players.NahwlnreaIs.PlayerGui.ScreenGui.Frame.TextButton
LMG2L["TextButton_e"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["TextButton_e"]["TextWrapped"] = true;
LMG2L["TextButton_e"]["BorderSizePixel"] = 0;
LMG2L["TextButton_e"]["TextScaled"] = true;
LMG2L["TextButton_e"]["TextColor3"] = Color3.fromRGB(238, 238, 238);
LMG2L["TextButton_e"]["BackgroundColor3"] = Color3.fromRGB(75, 75, 75);
LMG2L["TextButton_e"]["FontFace"] = Font.new([[rbxasset://fonts/families/Jura.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
LMG2L["TextButton_e"]["Size"] = UDim2.new(0.75, 0, 0.34483, 0);
LMG2L["TextButton_e"]["Text"] = [[Text Changer : Off]];
LMG2L["TextButton_e"]["Position"] = UDim2.new(0.12931, 0, 0.55172, 0);

-- Players.NahwlnreaIs.PlayerGui.ScreenGui.Frame.TextButton.UICorner
LMG2L["UICorner_f"] = Instance.new("UICorner", LMG2L["TextButton_e"]);

-- Players.NahwlnreaIs.PlayerGui.ScreenGui.Frame.TextButton.UIStroke
LMG2L["UIStroke_10"] = Instance.new("UIStroke", LMG2L["TextButton_e"]);

-- Players.NahwlnreaIs.PlayerGui.ScreenGui.Frame.UIStroke
LMG2L["UIStroke_11"] = Instance.new("UIStroke", LMG2L["Frame_2"]);
LMG2L["UIStroke_11"]["Color"] = Color3.fromRGB(255, 255, 255);

-- Players.NahwlnreaIs.PlayerGui.ScreenGui.Frame.Sttt
LMG2L["Sttt_12"] = Instance.new("Frame", LMG2L["Frame_2"]);
LMG2L["Sttt_12"]["Visible"] = false;
LMG2L["Sttt_12"]["BorderSizePixel"] = 0;
LMG2L["Sttt_12"]["BackgroundColor3"] = Color3.fromRGB(31, 31, 31);
LMG2L["Sttt_12"]["Size"] = UDim2.new(0.59483, 0, 0.31034, 0);
LMG2L["Sttt_12"]["Position"] = UDim2.new(-0.63793, 0, -0.7931, 0);
LMG2L["Sttt_12"]["Name"] = [[Sttt]];
LMG2L["Sttt_12"]["ZIndex"] = 70;

-- Players.NahwlnreaIs.PlayerGui.ScreenGui.Frame.Sttt.UICorner
LMG2L["UICorner_13"] = Instance.new("UICorner", LMG2L["Sttt_12"]);
LMG2L["UICorner_13"]["CornerRadius"] = UDim.new(0, 3);

-- Players.NahwlnreaIs.PlayerGui.ScreenGui.Frame.Sttt.Frame2
LMG2L["Frame2_14"] = Instance.new("Frame", LMG2L["Sttt_12"]);
LMG2L["Frame2_14"]["BorderSizePixel"] = 0;
LMG2L["Frame2_14"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["Frame2_14"]["Size"] = UDim2.new(0.94203, 0, 5.44444, 0);
LMG2L["Frame2_14"]["Position"] = UDim2.new(0.02899, 0, 0.88889, 0);
LMG2L["Frame2_14"]["Name"] = [[Frame2]];
LMG2L["Frame2_14"]["ZIndex"] = 72;

-- Players.NahwlnreaIs.PlayerGui.ScreenGui.Frame.Sttt.Frame2.UICorner
LMG2L["UICorner_15"] = Instance.new("UICorner", LMG2L["Frame2_14"]);
LMG2L["UICorner_15"]["CornerRadius"] = UDim.new(0, 3);

-- Players.NahwlnreaIs.PlayerGui.ScreenGui.Frame.Sttt.Frame3
LMG2L["Frame3_16"] = Instance.new("Frame", LMG2L["Sttt_12"]);
LMG2L["Frame3_16"]["BorderSizePixel"] = 0;
LMG2L["Frame3_16"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["Frame3_16"]["Size"] = UDim2.new(0.92754, 0, 0.66667, 0);
LMG2L["Frame3_16"]["Position"] = UDim2.new(0.04348, 0, 6.55556, 0);
LMG2L["Frame3_16"]["Name"] = [[Frame3]];
LMG2L["Frame3_16"]["ZIndex"] = 74;

-- Players.NahwlnreaIs.PlayerGui.ScreenGui.Frame.Sttt.Frame3.UICorner
LMG2L["UICorner_17"] = Instance.new("UICorner", LMG2L["Frame3_16"]);
LMG2L["UICorner_17"]["CornerRadius"] = UDim.new(0, 2);

-- Players.NahwlnreaIs.PlayerGui.ScreenGui.Frame.Sttt.TextLabel
LMG2L["TextLabel_18"] = Instance.new("TextLabel", LMG2L["Sttt_12"]);
LMG2L["TextLabel_18"]["TextWrapped"] = true;
LMG2L["TextLabel_18"]["BorderSizePixel"] = 0;
LMG2L["TextLabel_18"]["TextScaled"] = true;
LMG2L["TextLabel_18"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["TextLabel_18"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Medium, Enum.FontStyle.Normal);
LMG2L["TextLabel_18"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["TextLabel_18"]["BackgroundTransparency"] = 1;
LMG2L["TextLabel_18"]["Size"] = UDim2.new(1, 0, 0.66667, 0);
LMG2L["TextLabel_18"]["Text"] = [[Stroke Colors]];
LMG2L["TextLabel_18"]["ZIndex"] = 75;

-- Players.NahwlnreaIs.PlayerGui.ScreenGui.Frame.Sttt.TextLabel.UIStroke
LMG2L["UIStroke_19"] = Instance.new("UIStroke", LMG2L["TextLabel_18"]);
LMG2L["UIStroke_19"]["Color"] = Color3.fromRGB(89, 89, 89);

-- Players.NahwlnreaIs.PlayerGui.ScreenGui.Frame.Sttt.Frame
LMG2L["Frame_1a"] = Instance.new("Frame", LMG2L["Sttt_12"]);
LMG2L["Frame_1a"]["BorderSizePixel"] = 0;
LMG2L["Frame_1a"]["BackgroundColor3"] = Color3.fromRGB(50, 50, 50);
LMG2L["Frame_1a"]["Size"] = UDim2.new(1, 0, 6.66667, 0);
LMG2L["Frame_1a"]["Position"] = UDim2.new(0, 0, 0.66667, 0);

-- Players.NahwlnreaIs.PlayerGui.ScreenGui.Frame.Sttt.Frame.UICorner
LMG2L["UICorner_1b"] = Instance.new("UICorner", LMG2L["Frame_1a"]);
LMG2L["UICorner_1b"]["CornerRadius"] = UDim.new(0, 3);

-- Players.NahwlnreaIs.PlayerGui.ScreenGui.Frame.Stt
LMG2L["Stt_1c"] = Instance.new("TextBox", LMG2L["Frame_2"]);
LMG2L["Stt_1c"]["Name"] = [[Stt]];
LMG2L["Stt_1c"]["PlaceholderColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["Stt_1c"]["BorderSizePixel"] = 0;
LMG2L["Stt_1c"]["TextWrapped"] = true;
LMG2L["Stt_1c"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["Stt_1c"]["TextScaled"] = true;
LMG2L["Stt_1c"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["Stt_1c"]["FontFace"] = Font.new([[rbxasset://fonts/families/Kalam.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
LMG2L["Stt_1c"]["Size"] = UDim2.new(0.09483, 0, 0.41379, 0);
LMG2L["Stt_1c"]["Position"] = UDim2.new(0.64655, 0, 0.10345, 0);
LMG2L["Stt_1c"]["Text"] = [[]];

-- Players.NahwlnreaIs.PlayerGui.ScreenGui.Frame.Stt.UICorner
LMG2L["UICorner_1d"] = Instance.new("UICorner", LMG2L["Stt_1c"]);
LMG2L["UICorner_1d"]["CornerRadius"] = UDim.new(0, 3);

-- Players.NahwlnreaIs.PlayerGui.ScreenGui.Frame.UICorner
LMG2L["UICorner_1e"] = Instance.new("UICorner", LMG2L["Frame_2"]);
LMG2L["UICorner_1e"]["CornerRadius"] = UDim.new(1, 0);

-- Players.NahwlnreaIs.PlayerGui.ScreenGui.Frame.TextLabel
LMG2L["TextLabel_1f"] = Instance.new("TextLabel", LMG2L["Frame_2"]);
LMG2L["TextLabel_1f"]["TextWrapped"] = true;
LMG2L["TextLabel_1f"]["BorderSizePixel"] = 0;
LMG2L["TextLabel_1f"]["TextScaled"] = true;
LMG2L["TextLabel_1f"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["TextLabel_1f"]["FontFace"] = Font.new([[rbxasset://fonts/families/Jura.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
LMG2L["TextLabel_1f"]["TextColor3"] = Color3.fromRGB(255, 255, 184);
LMG2L["TextLabel_1f"]["BackgroundTransparency"] = 1;
LMG2L["TextLabel_1f"]["Size"] = UDim2.new(0.72414, 0, 0.34483, 0);
LMG2L["TextLabel_1f"]["Text"] = [[Text Gui!]];
LMG2L["TextLabel_1f"]["Position"] = UDim2.new(0.12931, 0, 0.10345, 0);

-- Players.NahwlnreaIs.PlayerGui.ScreenGui.Frame.TextLabel.UIStroke
LMG2L["UIStroke_20"] = Instance.new("UIStroke", LMG2L["TextLabel_1f"]);

-- Players.NahwlnreaIs.PlayerGui.ScreenGui.Frame.St
LMG2L["St_21"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["St_21"]["BorderSizePixel"] = 0;
LMG2L["St_21"]["TextColor3"] = Color3.fromRGB(28, 43, 54);
LMG2L["St_21"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["St_21"]["Size"] = UDim2.new(0.12069, 0, 0.41379, 0);
LMG2L["St_21"]["Text"] = [[]];
LMG2L["St_21"]["Name"] = [[St]];
LMG2L["St_21"]["Position"] = UDim2.new(0.21552, 0, 0.10345, 0);

-- Players.NahwlnreaIs.PlayerGui.ScreenGui.Frame.St.UICorner
LMG2L["UICorner_22"] = Instance.new("UICorner", LMG2L["St_21"]);
LMG2L["UICorner_22"]["CornerRadius"] = UDim.new(0, 3);

-- Players.NahwlnreaIs.PlayerGui.ScreenGui.Frame.Oo
LMG2L["Oo_23"] = Instance.new("Frame", LMG2L["Frame_2"]);
LMG2L["Oo_23"]["Visible"] = false;
LMG2L["Oo_23"]["BorderSizePixel"] = 0;
LMG2L["Oo_23"]["BackgroundColor3"] = Color3.fromRGB(31, 31, 31);
LMG2L["Oo_23"]["Size"] = UDim2.new(0.59483, 0, 0.31034, 0);
LMG2L["Oo_23"]["Position"] = UDim2.new(-0.63793, 0, -0.7931, 0);
LMG2L["Oo_23"]["Name"] = [[Oo]];
LMG2L["Oo_23"]["ZIndex"] = 50;

-- Players.NahwlnreaIs.PlayerGui.ScreenGui.Frame.Oo.UICorner
LMG2L["UICorner_24"] = Instance.new("UICorner", LMG2L["Oo_23"]);
LMG2L["UICorner_24"]["CornerRadius"] = UDim.new(0, 3);

-- Players.NahwlnreaIs.PlayerGui.ScreenGui.Frame.Oo.Frame2
LMG2L["Frame2_25"] = Instance.new("Frame", LMG2L["Oo_23"]);
LMG2L["Frame2_25"]["BorderSizePixel"] = 0;
LMG2L["Frame2_25"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["Frame2_25"]["Size"] = UDim2.new(0.94203, 0, 5.44444, 0);
LMG2L["Frame2_25"]["Position"] = UDim2.new(0.02899, 0, 0.88889, 0);
LMG2L["Frame2_25"]["Name"] = [[Frame2]];
LMG2L["Frame2_25"]["ZIndex"] = 52;

-- Players.NahwlnreaIs.PlayerGui.ScreenGui.Frame.Oo.Frame2.UICorner
LMG2L["UICorner_26"] = Instance.new("UICorner", LMG2L["Frame2_25"]);
LMG2L["UICorner_26"]["CornerRadius"] = UDim.new(0, 3);

-- Players.NahwlnreaIs.PlayerGui.ScreenGui.Frame.Oo.Frame3
LMG2L["Frame3_27"] = Instance.new("Frame", LMG2L["Oo_23"]);
LMG2L["Frame3_27"]["BorderSizePixel"] = 0;
LMG2L["Frame3_27"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["Frame3_27"]["Size"] = UDim2.new(0.92754, 0, 0.66667, 0);
LMG2L["Frame3_27"]["Position"] = UDim2.new(0.04348, 0, 6.55556, 0);
LMG2L["Frame3_27"]["Name"] = [[Frame3]];
LMG2L["Frame3_27"]["ZIndex"] = 54;

-- Players.NahwlnreaIs.PlayerGui.ScreenGui.Frame.Oo.Frame3.UICorner
LMG2L["UICorner_28"] = Instance.new("UICorner", LMG2L["Frame3_27"]);
LMG2L["UICorner_28"]["CornerRadius"] = UDim.new(0, 2);

-- Players.NahwlnreaIs.PlayerGui.ScreenGui.Frame.Oo.TextLabel
LMG2L["TextLabel_29"] = Instance.new("TextLabel", LMG2L["Oo_23"]);
LMG2L["TextLabel_29"]["TextWrapped"] = true;
LMG2L["TextLabel_29"]["BorderSizePixel"] = 0;
LMG2L["TextLabel_29"]["TextScaled"] = true;
LMG2L["TextLabel_29"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["TextLabel_29"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Medium, Enum.FontStyle.Normal);
LMG2L["TextLabel_29"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["TextLabel_29"]["BackgroundTransparency"] = 1;
LMG2L["TextLabel_29"]["Size"] = UDim2.new(1, 0, 0.66667, 0);
LMG2L["TextLabel_29"]["Text"] = [[Color]];
LMG2L["TextLabel_29"]["ZIndex"] = 55;

-- Players.NahwlnreaIs.PlayerGui.ScreenGui.Frame.Oo.TextLabel.UIStroke
LMG2L["UIStroke_2a"] = Instance.new("UIStroke", LMG2L["TextLabel_29"]);
LMG2L["UIStroke_2a"]["Color"] = Color3.fromRGB(89, 89, 89);

-- Players.NahwlnreaIs.PlayerGui.ScreenGui.Frame.Oo.Frame
LMG2L["Frame_2b"] = Instance.new("Frame", LMG2L["Oo_23"]);
LMG2L["Frame_2b"]["BorderSizePixel"] = 0;
LMG2L["Frame_2b"]["BackgroundColor3"] = Color3.fromRGB(50, 50, 50);
LMG2L["Frame_2b"]["Size"] = UDim2.new(1, 0, 6.66667, 0);
LMG2L["Frame_2b"]["Position"] = UDim2.new(0, 0, 0.66667, 0);

-- Players.NahwlnreaIs.PlayerGui.ScreenGui.Frame.Oo.Frame.UICorner
LMG2L["UICorner_2c"] = Instance.new("UICorner", LMG2L["Frame_2b"]);
LMG2L["UICorner_2c"]["CornerRadius"] = UDim.new(0, 3);

-- Players.NahwlnreaIs.PlayerGui.ScreenGui.Frame.Font
LMG2L["Font_2d"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["Font_2d"]["TextWrapped"] = true;
LMG2L["Font_2d"]["BorderSizePixel"] = 0;
LMG2L["Font_2d"]["TextScaled"] = true;
LMG2L["Font_2d"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["Font_2d"]["BackgroundColor3"] = Color3.fromRGB(62, 62, 62);
LMG2L["Font_2d"]["Size"] = UDim2.new(0.06897, 0, 0.27586, 0);
LMG2L["Font_2d"]["Text"] = [[Fonts]];
LMG2L["Font_2d"]["Name"] = [[Font]];
LMG2L["Font_2d"]["Position"] = UDim2.new(0.05172, 0, 0.58621, 0);

-- Players.NahwlnreaIs.PlayerGui.ScreenGui.Frame.Font.UICorner
LMG2L["UICorner_2e"] = Instance.new("UICorner", LMG2L["Font_2d"]);
LMG2L["UICorner_2e"]["CornerRadius"] = UDim.new(0, 3);

-- Players.NahwlnreaIs.PlayerGui.ScreenGui.Frame.TextBox
LMG2L["TextBox_2f"] = Instance.new("TextBox", LMG2L["Frame_2"]);
LMG2L["TextBox_2f"]["PlaceholderColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["TextBox_2f"]["BorderSizePixel"] = 0;
LMG2L["TextBox_2f"]["TextWrapped"] = true;
LMG2L["TextBox_2f"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["TextBox_2f"]["TextScaled"] = true;
LMG2L["TextBox_2f"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["TextBox_2f"]["FontFace"] = Font.new([[rbxasset://fonts/families/Kalam.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
LMG2L["TextBox_2f"]["Size"] = UDim2.new(0.18966, 0, 0.41379, 0);
LMG2L["TextBox_2f"]["Position"] = UDim2.new(0.75, 0, 0.10345, 0);
LMG2L["TextBox_2f"]["Text"] = [[]];

-- Players.NahwlnreaIs.PlayerGui.ScreenGui.Frame.TextBox.UICorner
LMG2L["UICorner_30"] = Instance.new("UICorner", LMG2L["TextBox_2f"]);
LMG2L["UICorner_30"]["CornerRadius"] = UDim.new(0, 3);

-- Players.NahwlnreaIs.PlayerGui.ScreenGui.Frame.TextLabel2
LMG2L["TextLabel2_31"] = Instance.new("TextLabel", LMG2L["Frame_2"]);
LMG2L["TextLabel2_31"]["TextWrapped"] = true;
LMG2L["TextLabel2_31"]["BorderSizePixel"] = 0;
LMG2L["TextLabel2_31"]["TextScaled"] = true;
LMG2L["TextLabel2_31"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["TextLabel2_31"]["FontFace"] = Font.new([[rbxasset://fonts/families/Jura.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
LMG2L["TextLabel2_31"]["TextColor3"] = Color3.fromRGB(171, 190, 255);
LMG2L["TextLabel2_31"]["BackgroundTransparency"] = 1;
LMG2L["TextLabel2_31"]["Size"] = UDim2.new(0.72414, 0, 0.55172, 0);
LMG2L["TextLabel2_31"]["Text"] = [[Made By : NahwlnreaIs	Credits to : OutSmarter]];
LMG2L["TextLabel2_31"]["Name"] = [[TextLabel2]];
LMG2L["TextLabel2_31"]["Position"] = UDim2.new(0.12069, 0, 1.03448, 0);

-- Players.NahwlnreaIs.PlayerGui.ScreenGui.Frame.TextLabel2.UIStroke
LMG2L["UIStroke_32"] = Instance.new("UIStroke", LMG2L["TextLabel2_31"]);


-- [[ إعداد تدرجات الألوان ]] --
local function setupColorPickerVisuals(frame2, frame3)
	local rainbowGradient = Instance.new("UIGradient", frame2)
	rainbowGradient.Color = ColorSequence.new({
		ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 0, 0)),
		ColorSequenceKeypoint.new(0.16, Color3.fromRGB(255, 0, 255)),
		ColorSequenceKeypoint.new(0.33, Color3.fromRGB(0, 0, 255)),
		ColorSequenceKeypoint.new(0.5, Color3.fromRGB(0, 255, 255)),
		ColorSequenceKeypoint.new(0.66, Color3.fromRGB(0, 255, 0)),
		ColorSequenceKeypoint.new(0.83, Color3.fromRGB(255, 255, 0)),
		ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 0, 0))
	})

	local whiteOverlay = Instance.new("Frame", frame2)
	whiteOverlay.Size = UDim2.new(1, 0, 1, 0)
	whiteOverlay.BackgroundTransparency = 0
	whiteOverlay.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
	whiteOverlay.BorderSizePixel = 0
	whiteOverlay.ZIndex = frame2.ZIndex + 1
	Instance.new("UICorner", whiteOverlay).CornerRadius = UDim.new(0, 3)

	local whiteGradient = Instance.new("UIGradient", whiteOverlay)
	whiteGradient.Rotation = 90 
	whiteGradient.Transparency = NumberSequence.new({
		NumberSequenceKeypoint.new(0, 1),
		NumberSequenceKeypoint.new(1, 0.25)
	})

	local pickerDot = Instance.new("Frame", frame2)
	pickerDot.Size = UDim2.new(0, 8, 0, 8)
	pickerDot.AnchorPoint = Vector2.new(0.5, 0.5)
	pickerDot.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
	pickerDot.Position = UDim2.new(0.5, 0, 0.5, 0)
	pickerDot.ZIndex = frame2.ZIndex + 4
	local ds = Instance.new("UIStroke", pickerDot)
	ds.Color = Color3.fromRGB(255, 255, 255)
	Instance.new("UICorner", pickerDot).CornerRadius = UDim.new(1, 0)

	local darkGradient = Instance.new("UIGradient", frame3)
	darkGradient.Color = ColorSequence.new({
		ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 255)),
		ColorSequenceKeypoint.new(1, Color3.fromRGB(0, 0, 0))
	})

	local darkDot = Instance.new("Frame", frame3)
	darkDot.Size = UDim2.new(0, 4, 1, 4)
	darkDot.AnchorPoint = Vector2.new(0.5, 0)
	darkDot.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
	darkDot.Position = UDim2.new(0, 0, -0.1, 0)
	darkDot.ZIndex = frame3.ZIndex + 2
	local dsk = Instance.new("UIStroke", darkDot)
	dsk.Color = Color3.fromRGB(255, 255, 255)
	Instance.new("UICorner", darkDot).CornerRadius = UDim.new(1, 0)

	return pickerDot, darkDot, darkGradient
end

local mainDot, mainDarkDot, mainDarkGrad = setupColorPickerVisuals(LMG2L["Frame2_25"], LMG2L["Frame3_27"])
local strokeDot, strokeDarkDot, strokeDarkGrad = setupColorPickerVisuals(LMG2L["Frame2_14"], LMG2L["Frame3_16"])


-- [[ نظام السحب والقوائم ]] --
local mainFrame = LMG2L["Frame_2"]
local UIS = game:GetService("UserInputService")
local drag, dStart, sPos

mainFrame.InputBegan:Connect(function(i)
	if i.UserInputType == Enum.UserInputType.MouseButton1 or i.UserInputType == Enum.UserInputType.Touch then
		drag = true dStart = i.Position sPos = mainFrame.Position
	end
end)
UIS.InputChanged:Connect(function(i)
	if drag and (i.UserInputType == Enum.UserInputType.MouseMovement or i.UserInputType == Enum.UserInputType.Touch) then
		local delta = i.Position - dStart
		mainFrame.Position = UDim2.new(sPos.X.Scale, sPos.X.Offset + delta.X, sPos.Y.Scale, sPos.Y.Offset + delta.Y)
	end
end)
UIS.InputEnded:Connect(function(i) if i.UserInputType == Enum.UserInputType.MouseButton1 or i.UserInputType == Enum.UserInputType.Touch then drag = false end end)

LMG2L["Color_3"].MouseButton1Click:Connect(function()
	LMG2L["Oo_23"].Visible = not LMG2L["Oo_23"].Visible
	LMG2L["Sttt_12"].Visible = false
	LMG2L["Ff_6"].Visible = false
end)

LMG2L["St_21"].MouseButton1Click:Connect(function()
	LMG2L["Sttt_12"].Visible = not LMG2L["Sttt_12"].Visible
	LMG2L["Oo_23"].Visible = false
	LMG2L["Ff_6"].Visible = false
end)

LMG2L["Font_2d"].MouseButton1Click:Connect(function()
	LMG2L["Ff_6"].Visible = not LMG2L["Ff_6"].Visible
	LMG2L["Oo_23"].Visible = false
	LMG2L["Sttt_12"].Visible = false
end)


-- [[ محرك نظام الألوان ]] --
local function createColorEngine(f2, f3, pDot, dDot, dGrad, targetBtn)
	local hue, sat, vibe = 0, 0, 1
	local selCol, selDark = false, false

	local function update()
		local adjSat = math.clamp(sat, 0.25, 1)
		local base = Color3.fromHSV(hue, adjSat, 1)
		dGrad.Color = ColorSequence.new({
			ColorSequenceKeypoint.new(0, base),
			ColorSequenceKeypoint.new(1, Color3.fromRGB(0, 0, 0))
		})
		local final = base:Lerp(Color3.fromRGB(0, 0, 0), 1 - vibe)
		targetBtn.BackgroundColor3 = final
	end

	f2.InputBegan:Connect(function(input)
		if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then selCol = true end
	end)
	f3.InputBegan:Connect(function(input)
		if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then selDark = true end
	end)

	UIS.InputChanged:Connect(function(input)
		if (input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch) then
			if selCol then
				local rX = input.Position.X - f2.AbsolutePosition.X
				local rY = input.Position.Y - f2.AbsolutePosition.Y
				local pX = math.clamp(rX / f2.AbsoluteSize.X, 0, 1)
				local pY = math.clamp(rY / f2.AbsoluteSize.Y, 0, 1)
				pDot.Position = UDim2.new(pX, 0, pY, 0)
				hue = 1 - pX
				sat = 1 - (pY * 0.75)
				update()
			elseif selDark then
				local rX = input.Position.X - f3.AbsolutePosition.X
				local pX = math.clamp(rX / f3.AbsoluteSize.X, 0, 1)
				dDot.Position = UDim2.new(pX, 0, -0.1, 0)
				vibe = 1 - pX
				update()
			end
		end
	end)

	UIS.InputEnded:Connect(function(input)
		if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
			selCol = false selDark = false
		end
	end)
end

createColorEngine(LMG2L["Frame2_25"], LMG2L["Frame3_27"], mainDot, mainDarkDot, mainDarkGrad, LMG2L["Color_3"])
createColorEngine(LMG2L["Frame2_14"], LMG2L["Frame3_16"], strokeDot, strokeDarkDot, strokeDarkGrad, LMG2L["St_21"])


-- [[ قائمة الخطوط ]] --
local selectedFont = "Jura"
local scrollFrame = LMG2L["ScrollingFrame_8"]
local listLayout = Instance.new("UIListLayout", scrollFrame)
listLayout.SortOrder = Enum.SortOrder.Name
listLayout.Padding = UDim.new(0, 4)

for _, fontEnum in pairs(Enum.Font:GetEnumItems()) do
	local fontName = fontEnum.Name
	local fontBtn = Instance.new("TextButton")
	fontBtn.Name = fontName
	fontBtn.Size = UDim2.new(0.95, 0, 0, 24)
	fontBtn.BackgroundColor3 = Color3.fromRGB(55, 55, 55)
	fontBtn.TextColor3 = Color3.fromRGB(240, 240, 240)
	fontBtn.TextScaled = true
	fontBtn.Text = fontName
	fontBtn.ZIndex = 63
	fontBtn.Parent = scrollFrame
	
	pcall(function() fontBtn.FontFace = Font.fromEnum(fontEnum) end)
	
	Instance.new("UICorner", fontBtn).CornerRadius = UDim.new(0, 4)
	Instance.new("UIStroke", fontBtn).Color = Color3.fromRGB(100, 100, 100)
	
	fontBtn.MouseButton1Click:Connect(function()
		selectedFont = fontName
		for _, child in pairs(scrollFrame:GetChildren()) do
			if child:IsA("TextButton") then child.BackgroundColor3 = Color3.fromRGB(55, 55, 55) end
		end
		fontBtn.BackgroundColor3 = Color3.fromRGB(0, 120, 255)
	end)
end

scrollFrame.CanvasSize = UDim2.new(0, 0, 0, listLayout.AbsoluteContentSize.Y + 10)


-- [[ 🔥 السحر الجديد: التثبيت الفوري أثناء الكتابة 🔥 ]] --

local function toHex(c)
	return string.format("#%02X%02X%02X", c.R*255, c.G*255, c.B*255)
end

local isActive = false
local farmBtn = LMG2L["TextButton_e"]
local szInp = LMG2L["TextBox_2f"]
local sttInp = LMG2L["Stt_1c"]
local hookedBoxes = {} -- نتابع الصناديق عشان ما نربط نفس الشيء مرتين

local function hookTextBox(txtBox)
	if hookedBoxes[txtBox] then return end
	hookedBoxes[txtBox] = true
	
	-- نربط الحدث فوراً
	txtBox.FocusLost:Connect(function(enter)
		if isActive and enter then
			local original = txtBox.Text
			if original ~= "" and not string.find(original, "font") then
				local mainHex = toHex(LMG2L["Color_3"].BackgroundColor3)
				local strokeHex = toHex(LMG2L["St_21"].BackgroundColor3)
				local size = tonumber(szInp.Text) or 0
				local strokeThickness = tonumber(sttInp.Text) or 0
				
				local tag = '<font color="'..mainHex..'" face="'..selectedFont..'"'
				if size > 0 then tag = tag .. ' size="' .. size .. '"' end
				tag = tag .. '>'
				
				if strokeThickness > 0 then
					tag = tag .. '<stroke color="'..strokeHex..'" thickness="'..strokeThickness..'">'
				end
				
				if strokeThickness > 0 then
					txtBox.Text = tag .. original .. '</stroke></font>'
				else
					txtBox.Text = tag .. original .. '</font>'
				end
			end
		end
	end)
end

-- الابتكار الحقيقي: نراقب الفوكس (التركيز) على اللعبة كاملة!
-- أول ما تضغط على الـ TextBox حق الشات عشان تكتب، السكربت يلقطه بالملي ثانية
UserInputService.TextBoxFocused:Connect(function(txtBox)
	if txtBox and txtBox:IsA("TextBox") then
		hookTextBox(txtBox)
	end
end)

-- حلقة تنظيف أوتوماتيكية سريعة للخلفية لحذف الصناديق الميتة
task.spawn(function()
	while true do
		for box, _ in pairs(hookedBoxes) do
			if not box or not box:IsDescendantOf(game) then
				hookedBoxes[box] = nil
			end
		end
		task.wait(1)
	end
end)

farmBtn.MouseButton1Click:Connect(function()
	isActive = not isActive
	farmBtn.Text = isActive and "Text Changer : On" or "Text Changer : Off"
end)

return LMG2L["ScreenGui_1"], require;

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