Universal Script – Prison life fe bypass ported to f3x - Verified script for Universal Roblox
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Universal Script – Prison life fe bypass ported to f3x

Universal ScriptM0RTKIDDM0RTKIDD 3.1K views 6K executesUpdated Oct 20, 2026
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Lua Script•2194 lines (48872 chars)
-- Monstrum's Gui to Lua\n-- Version: 3.2

-- Instances:

local goobyuif3x = Instance.new("ScreenGui")
local Mainframe = Instance.new("Frame")
local TopBar = Instance.new("Frame")
local TextLabel = Instance.new("TextLabel")
local getf3x = Instance.new("TextButton")
local UICorner = Instance.new("UICorner")
local R6 = Instance.new("TextButton")
local UICorner_2 = Instance.new("UICorner")
local BottomBar = Instance.new("Frame")
local TextLabel_2 = Instance.new("TextLabel")
local thommas = Instance.new("TextButton")
local Jhondoe = Instance.new("TextButton")
local drbs = Instance.new("TextButton")
local katan = Instance.new("TextButton")
local orusamasword = Instance.new("TextButton")
local Illstutem = Instance.new("TextButton")
local Illstutem_2 = Instance.new("TextButton")
local Illstutem_3 = Instance.new("TextButton")
local Illstutem_4 = Instance.new("TextButton")
local Illstutem_5 = Instance.new("TextButton")
local Illstutem_6 = Instance.new("TextButton")
local Illstutem_7 = Instance.new("TextButton")
local Illstutem_8 = Instance.new("TextButton")
local Illstutem_9 = Instance.new("TextButton")
local Illstutem_10 = Instance.new("TextButton")
local Illstutem_11 = Instance.new("TextButton")

--Properties:

goobyuif3x.Name = "goobyuif3x"
goobyuif3x.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
goobyuif3x.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
goobyuif3x.ResetOnSpawn = false

Mainframe.Name = "Mainframe"
Mainframe.Parent = goobyuif3x
Mainframe.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
Mainframe.BorderColor3 = Color3.fromRGB(255, 255, 255)
Mainframe.BorderSizePixel = 4
Mainframe.Position = UDim2.new(0.199132487, 0, 0.147357717, 0)
Mainframe.Size = UDim2.new(0, 378, 0, 177)

TopBar.Name = "TopBar"
TopBar.Parent = Mainframe
TopBar.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TopBar.BorderColor3 = Color3.fromRGB(0, 0, 0)
TopBar.BorderSizePixel = 4
TopBar.Position = UDim2.new(-0.0566577353, 0, -0.260375798, 0)
TopBar.Size = UDim2.new(0, 411, 0, 44)

TextLabel.Parent = TopBar
TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextLabel.BorderSizePixel = 0
TextLabel.Position = UDim2.new(0.00595685747, 0, -0.00420865137, 0)
TextLabel.Size = UDim2.new(0, 318, 0, 44)
TextLabel.Font = Enum.Font.PatrickHand
TextLabel.Text = "Fe Bypass Gui [FIXED]"
TextLabel.TextColor3 = Color3.fromRGB(255, 0, 0)
TextLabel.TextScaled = true
TextLabel.TextSize = 100.000
TextLabel.TextWrapped = true

getf3x.Name = "getf3x"
getf3x.Parent = TopBar
getf3x.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
getf3x.BorderColor3 = Color3.fromRGB(0, 0, 0)
getf3x.BorderSizePixel = 0
getf3x.Position = UDim2.new(0.726908505, 0, 0.0479798764, 0)
getf3x.Size = UDim2.new(0, 43, 0, 38)
getf3x.Font = Enum.Font.Arcade
getf3x.Text = "F3X"
getf3x.TextColor3 = Color3.fromRGB(255, 255, 255)
getf3x.TextSize = 14.000

UICorner.CornerRadius = UDim.new(0, 4)
UICorner.Parent = getf3x

R6.Name = "R6"
R6.Parent = TopBar
R6.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
R6.BorderColor3 = Color3.fromRGB(0, 0, 0)
R6.BorderSizePixel = 0
R6.Position = UDim2.new(0.831531405, 0, 0.0479798764, 0)
R6.Size = UDim2.new(0, 44, 0, 38)
R6.Font = Enum.Font.Arcade
R6.Text = "R6"
R6.TextColor3 = Color3.fromRGB(255, 255, 255)
R6.TextSize = 14.000

UICorner_2.CornerRadius = UDim.new(0, 4)
UICorner_2.Parent = R6

BottomBar.Name = "BottomBar"
BottomBar.Parent = Mainframe
BottomBar.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
BottomBar.BorderColor3 = Color3.fromRGB(0, 0, 0)
BottomBar.BorderSizePixel = 4
BottomBar.Position = UDim2.new(-0.0566577353, 0, 0.999898136, 0)
BottomBar.Size = UDim2.new(0, 409, 0, 45)

TextLabel_2.Parent = BottomBar
TextLabel_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_2.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_2.BorderSizePixel = 0
TextLabel_2.Position = UDim2.new(0.00480342191, 0, 0.00039117987, 0)
TextLabel_2.Size = UDim2.new(0, 407, 0, 43)
TextLabel_2.Font = Enum.Font.PatrickHand
TextLabel_2.Text = "Original by g00lxploiter ported to f3x by m0rtkidd"
TextLabel_2.TextColor3 = Color3.fromRGB(255, 0, 0)
TextLabel_2.TextScaled = true
TextLabel_2.TextSize = 100.000
TextLabel_2.TextWrapped = true

thommas.Name = "thommas"
thommas.Parent = Mainframe
thommas.BackgroundColor3 = Color3.fromRGB(255, 0, 4)
thommas.BorderColor3 = Color3.fromRGB(65, 65, 65)
thommas.BorderSizePixel = 3
thommas.Position = UDim2.new(0.270715475, 0, 0.041095797, 0)
thommas.Size = UDim2.new(0, 74, 0, 33)
thommas.Font = Enum.Font.PatrickHand
thommas.Text = "Thommas"
thommas.TextColor3 = Color3.fromRGB(0, 0, 0)
thommas.TextScaled = true
thommas.TextSize = 14.000
thommas.TextWrapped = true

Jhondoe.Name = "Jhondoe"
Jhondoe.Parent = Mainframe
Jhondoe.BackgroundColor3 = Color3.fromRGB(255, 0, 4)
Jhondoe.BorderColor3 = Color3.fromRGB(65, 65, 65)
Jhondoe.BorderSizePixel = 3
Jhondoe.Position = UDim2.new(0.522038221, 0, 0.041095797, 0)
Jhondoe.Size = UDim2.new(0, 74, 0, 33)
Jhondoe.Font = Enum.Font.PatrickHand
Jhondoe.Text = "John Doe"
Jhondoe.TextColor3 = Color3.fromRGB(0, 0, 0)
Jhondoe.TextScaled = true
Jhondoe.TextSize = 14.000
Jhondoe.TextWrapped = true

drbs.Name = "drbs"
drbs.Parent = Mainframe
drbs.BackgroundColor3 = Color3.fromRGB(255, 0, 4)
drbs.BorderColor3 = Color3.fromRGB(65, 65, 65)
drbs.BorderSizePixel = 3
drbs.Position = UDim2.new(0.0225872844, 0, 0.0410958007, 0)
drbs.Size = UDim2.new(0, 74, 0, 33)
drbs.Font = Enum.Font.PatrickHand
drbs.Text = "Dual RB Sword"
drbs.TextColor3 = Color3.fromRGB(0, 0, 0)
drbs.TextScaled = true
drbs.TextSize = 14.000
drbs.TextWrapped = true

katan.Name = "kata n"
katan.Parent = Mainframe
katan.BackgroundColor3 = Color3.fromRGB(255, 0, 4)
katan.BorderColor3 = Color3.fromRGB(65, 65, 65)
katan.BorderSizePixel = 3
katan.Position = UDim2.new(0.760682464, 0, 0.041095797, 0)
katan.Size = UDim2.new(0, 74, 0, 33)
katan.Font = Enum.Font.PatrickHand
katan.Text = "KatanaV2"
katan.TextColor3 = Color3.fromRGB(0, 0, 0)
katan.TextScaled = true
katan.TextSize = 14.000
katan.TextWrapped = true

orusamasword.Name = "orusamasword"
orusamasword.Parent = Mainframe
orusamasword.BackgroundColor3 = Color3.fromRGB(255, 0, 4)
orusamasword.BorderColor3 = Color3.fromRGB(65, 65, 65)
orusamasword.BorderSizePixel = 3
orusamasword.Position = UDim2.new(0.0225872062, 0, 0.272734225, 0)
orusamasword.Size = UDim2.new(0, 74, 0, 33)
orusamasword.Font = Enum.Font.PatrickHand
orusamasword.Text = "Orusama Sword"
orusamasword.TextColor3 = Color3.fromRGB(0, 0, 0)
orusamasword.TextScaled = true
orusamasword.TextSize = 14.000
orusamasword.TextWrapped = true

Illstutem.Name = "Illstutem"
Illstutem.Parent = Mainframe
Illstutem.BackgroundColor3 = Color3.fromRGB(255, 0, 4)
Illstutem.BorderColor3 = Color3.fromRGB(65, 65, 65)
Illstutem.BorderSizePixel = 3
Illstutem.Position = UDim2.new(0.268618941, 0, 0.272734225, 0)
Illstutem.Size = UDim2.new(0, 74, 0, 33)
Illstutem.Font = Enum.Font.PatrickHand
Illstutem.Text = "Illuminati lazer"
Illstutem.TextColor3 = Color3.fromRGB(0, 0, 0)
Illstutem.TextScaled = true
Illstutem.TextSize = 14.000
Illstutem.TextWrapped = true

Illstutem_2.Name = "Illstutem"
Illstutem_2.Parent = Mainframe
Illstutem_2.BackgroundColor3 = Color3.fromRGB(255, 0, 4)
Illstutem_2.BorderColor3 = Color3.fromRGB(65, 65, 65)
Illstutem_2.BorderSizePixel = 3
Illstutem_2.Position = UDim2.new(0.519941688, 0, 0.272734225, 0)
Illstutem_2.Size = UDim2.new(0, 74, 0, 33)
Illstutem_2.Font = Enum.Font.PatrickHand
Illstutem_2.Text = "W.I.P"
Illstutem_2.TextColor3 = Color3.fromRGB(0, 0, 0)
Illstutem_2.TextScaled = true
Illstutem_2.TextSize = 14.000
Illstutem_2.TextWrapped = true

Illstutem_3.Name = "Illstutem"
Illstutem_3.Parent = Mainframe
Illstutem_3.BackgroundColor3 = Color3.fromRGB(255, 0, 4)
Illstutem_3.BorderColor3 = Color3.fromRGB(65, 65, 65)
Illstutem_3.BorderSizePixel = 3
Illstutem_3.Position = UDim2.new(0.765973449, 0, 0.272734225, 0)
Illstutem_3.Size = UDim2.new(0, 74, 0, 33)
Illstutem_3.Font = Enum.Font.PatrickHand
Illstutem_3.Text = "W.I.P"
Illstutem_3.TextColor3 = Color3.fromRGB(0, 0, 0)
Illstutem_3.TextScaled = true
Illstutem_3.TextSize = 14.000
Illstutem_3.TextWrapped = true

Illstutem_4.Name = "Illstutem"
Illstutem_4.Parent = Mainframe
Illstutem_4.BackgroundColor3 = Color3.fromRGB(255, 0, 4)
Illstutem_4.BorderColor3 = Color3.fromRGB(65, 65, 65)
Illstutem_4.BorderSizePixel = 3
Illstutem_4.Position = UDim2.new(0.0225872062, 0, 0.504372656, 0)
Illstutem_4.Size = UDim2.new(0, 74, 0, 33)
Illstutem_4.Font = Enum.Font.PatrickHand
Illstutem_4.Text = "W.I.P"
Illstutem_4.TextColor3 = Color3.fromRGB(0, 0, 0)
Illstutem_4.TextScaled = true
Illstutem_4.TextSize = 14.000
Illstutem_4.TextWrapped = true

Illstutem_5.Name = "Illstutem"
Illstutem_5.Parent = Mainframe
Illstutem_5.BackgroundColor3 = Color3.fromRGB(255, 0, 4)
Illstutem_5.BorderColor3 = Color3.fromRGB(65, 65, 65)
Illstutem_5.BorderSizePixel = 3
Illstutem_5.Position = UDim2.new(0.268618941, 0, 0.504372716, 0)
Illstutem_5.Size = UDim2.new(0, 74, 0, 33)
Illstutem_5.Font = Enum.Font.PatrickHand
Illstutem_5.Text = "W.I.P"
Illstutem_5.TextColor3 = Color3.fromRGB(0, 0, 0)
Illstutem_5.TextScaled = true
Illstutem_5.TextSize = 14.000
Illstutem_5.TextWrapped = true

Illstutem_6.Name = "Illstutem"
Illstutem_6.Parent = Mainframe
Illstutem_6.BackgroundColor3 = Color3.fromRGB(255, 0, 4)
Illstutem_6.BorderColor3 = Color3.fromRGB(65, 65, 65)
Illstutem_6.BorderSizePixel = 3
Illstutem_6.Position = UDim2.new(0.519941688, 0, 0.504372716, 0)
Illstutem_6.Size = UDim2.new(0, 74, 0, 33)
Illstutem_6.Font = Enum.Font.PatrickHand
Illstutem_6.Text = "W.I.P"
Illstutem_6.TextColor3 = Color3.fromRGB(0, 0, 0)
Illstutem_6.TextScaled = true
Illstutem_6.TextSize = 14.000
Illstutem_6.TextWrapped = true

Illstutem_7.Name = "Illstutem"
Illstutem_7.Parent = Mainframe
Illstutem_7.BackgroundColor3 = Color3.fromRGB(255, 0, 4)
Illstutem_7.BorderColor3 = Color3.fromRGB(65, 65, 65)
Illstutem_7.BorderSizePixel = 3
Illstutem_7.Position = UDim2.new(0.760682464, 0, 0.504372716, 0)
Illstutem_7.Size = UDim2.new(0, 74, 0, 33)
Illstutem_7.Font = Enum.Font.PatrickHand
Illstutem_7.Text = "W.I.P"
Illstutem_7.TextColor3 = Color3.fromRGB(0, 0, 0)
Illstutem_7.TextScaled = true
Illstutem_7.TextSize = 14.000
Illstutem_7.TextWrapped = true

Illstutem_8.Name = "Illstutem"
Illstutem_8.Parent = Mainframe
Illstutem_8.BackgroundColor3 = Color3.fromRGB(255, 0, 4)
Illstutem_8.BorderColor3 = Color3.fromRGB(65, 65, 65)
Illstutem_8.BorderSizePixel = 3
Illstutem_8.Position = UDim2.new(0.0225872062, 0, 0.752960265, 0)
Illstutem_8.Size = UDim2.new(0, 74, 0, 33)
Illstutem_8.Font = Enum.Font.PatrickHand
Illstutem_8.Text = "W.I.P"
Illstutem_8.TextColor3 = Color3.fromRGB(0, 0, 0)
Illstutem_8.TextScaled = true
Illstutem_8.TextSize = 14.000
Illstutem_8.TextWrapped = true

Illstutem_9.Name = "Illstutem"
Illstutem_9.Parent = Mainframe
Illstutem_9.BackgroundColor3 = Color3.fromRGB(255, 0, 4)
Illstutem_9.BorderColor3 = Color3.fromRGB(65, 65, 65)
Illstutem_9.BorderSizePixel = 3
Illstutem_9.Position = UDim2.new(0.271264464, 0, 0.752960265, 0)
Illstutem_9.Size = UDim2.new(0, 74, 0, 33)
Illstutem_9.Font = Enum.Font.PatrickHand
Illstutem_9.Text = "W.I.P"
Illstutem_9.TextColor3 = Color3.fromRGB(0, 0, 0)
Illstutem_9.TextScaled = true
Illstutem_9.TextSize = 14.000
Illstutem_9.TextWrapped = true

Illstutem_10.Name = "Illstutem"
Illstutem_10.Parent = Mainframe
Illstutem_10.BackgroundColor3 = Color3.fromRGB(255, 0, 4)
Illstutem_10.BorderColor3 = Color3.fromRGB(65, 65, 65)
Illstutem_10.BorderSizePixel = 3
Illstutem_10.Position = UDim2.new(0.519941688, 0, 0.752960265, 0)
Illstutem_10.Size = UDim2.new(0, 74, 0, 33)
Illstutem_10.Font = Enum.Font.PatrickHand
Illstutem_10.Text = "W.I.P"
Illstutem_10.TextColor3 = Color3.fromRGB(0, 0, 0)
Illstutem_10.TextScaled = true
Illstutem_10.TextSize = 14.000
Illstutem_10.TextWrapped = true

Illstutem_11.Name = "Illstutem"
Illstutem_11.Parent = Mainframe
Illstutem_11.BackgroundColor3 = Color3.fromRGB(255, 0, 4)
Illstutem_11.BorderColor3 = Color3.fromRGB(65, 65, 65)
Illstutem_11.BorderSizePixel = 3
Illstutem_11.Position = UDim2.new(0.760682464, 0, 0.752960265, 0)
Illstutem_11.Size = UDim2.new(0, 74, 0, 33)
Illstutem_11.Font = Enum.Font.PatrickHand
Illstutem_11.Text = "W.I.P"
Illstutem_11.TextColor3 = Color3.fromRGB(0, 0, 0)
Illstutem_11.TextScaled = true
Illstutem_11.TextSize = 14.000
Illstutem_11.TextWrapped = true

-- Scripts:

local function OTTAXF_script() -- goobyuif3x.LocalScript 
	local script = Instance.new('LocalScript', goobyuif3x)

	local StarterGui = game:GetService("StarterGui")
	
	local success, err = pcall(function()
		StarterGui:SetCore("SendNotification", {
			Title = "M0RTKIDD",
			Text = "Thank you for using my script!1!1",
			Icon = "rbxassetid://99380489752992",
			Duration = 5,
		})
	end)
	
	if not success then
		warn("Notification failed to load: " .. tostring(err))
	end
	
	wait(0.1)
	
	local StarterGui = game:GetService("StarterGui")
	
	local success, err = pcall(function()
		StarterGui:SetCore("SendNotification", {
			Title = "Success",
			Text = "Success load script",
			Duration = 3,
		})
	end)
	
	if not success then
		warn("Notification failed to load: " .. tostring(err))
	end
end
coroutine.wrap(OTTAXF_script)()
local function WLQTMF_script() -- Mainframe.LocalScript 
	local script = Instance.new('LocalScript', Mainframe)

	local UserInputService = game:GetService("UserInputService")
	
	local gui = script.Parent
	local topBar = gui:WaitForChild("TopBar")
	
	local dragging
	local dragInput
	local dragStart
	local startPos
	
	local function update(input)
		local delta = input.Position - dragStart
		gui.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
	end
	
	topBar.InputBegan:Connect(function(input)
		if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
			dragging = true
			dragStart = input.Position
			startPos = gui.Position
	
			input.Changed:Connect(function()
				if input.UserInputState == Enum.UserInputState.End then
					dragging = false
				end
			end)
		end
	end)
	
	topBar.InputChanged:Connect(function(input)
		if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
			dragInput = input
		end
	end)
	
	UserInputService.InputChanged:Connect(function(input)
		if input == dragInput and dragging then
			update(input)
		end
	end)
end
coroutine.wrap(WLQTMF_script)()
local function OJFA_script() -- getf3x.LocalScript 
	local script = Instance.new('LocalScript', getf3x)

	print("Hello world!")
	local textButton = script.Parent
	
	textButton.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local rq = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
		rq:InvokeServer(";btools")
	end)
	
end
coroutine.wrap(OJFA_script)()
local function TMIA_script() -- R6.LocalScript 
	local script = Instance.new('LocalScript', R6)

	print("Hello world!")
	local textButton = script.Parent
	
	textButton.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local rq = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
		rq:InvokeServer(";r6")
	end)
	
end
coroutine.wrap(TMIA_script)()
local function FSPGGZO_script() -- thommas.LocalScript 
	local script = Instance.new('LocalScript', thommas)

	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
		local player = game.Players.LocalPlayer
		local char = player.Character
	
		function tool()
	
			for _, v in ipairs(player.Backpack:GetChildren()) do
				if v:FindFirstChild("SyncAPI") then
					return v
				end
			end
			for _, v in ipairs(char:GetChildren()) do
				if v:FindFirstChild("SyncAPI") then
					return v
				end
			end
	
			return nil
		end
	
		local f3x = tool()
		if not f3x then
			warn("you dont have f3x skid")
		end
		local syncapi = f3x.SyncAPI
		local serverendpoint = syncapi.ServerEndpoint
	
		local function makemesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		--crrreee
	
		local function syncmeshtexture(part, id)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] =	"rbxassetid://"..id
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		local function synctrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		local function syncmeshsize(part, vectora)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = vectora
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		local function setcollision(part, booleana)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = booleana
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		local function syncmeshid(part, id)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..id
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		function setweld(p1, p2, lead)
			local args = {
				"CreateWelds",
				{
					p1,
					p2
				},
				lead
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		local function name(part, stringa)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringa
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		local function setanchor(part, boolean)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		local function resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		function deletehead(part)
			local h = {
				"Remove",
				{
					part
				}
			}
			serverendpoint:InvokeServer(unpack(h))
		end
	
		local function addSmoke(part, color, size)
	
			local argsCreate = {
				[1] = "CreateDecorations",
				[2] = {
					[1] = {
						["Part"] = part,
						["DecorationType"] = "Smoke"
					}
				}
			}
	
	
			local argsSync = {
				[1] = "SyncDecorate",
				[2] = {
					[1] = {
						["Part"] = part,
						["DecorationType"] = "Smoke",
						["Size"] = size,
						["Color"] = color,
					}
				}
			}
	
	
			serverendpoint:InvokeServer(unpack(argsCreate))
			serverendpoint:InvokeServer(unpack(argsSync))
		end
	
		function createspotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
		function synclighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
	
		-- train
	
	
		for _, v in ipairs(char:GetChildren()) do
			if v:IsA("BasePart") or v:IsA("MeshPart") then
				spawn(function()
					v.Anchored = true
				end)
			end
		end
	
	
	
		spawn(function()
			local hrp = char.HumanoidRootPart
			local trainpart = serverendpoint:InvokeServer("CreatePart", "Normal", hrp.CFrame * CFrame.new(0,-7,0), char)
			local torso = char:FindFirstChild("Torso")
			local t = torso.CFrame + Vector3.new(0, -2, 0)
			local smoke = serverendpoint:InvokeServer("CreatePart", "Normal", t, torso)
	
	
			function xd()
	
	
				spawn(function()
	
	
					local args = {
						[1] = "SyncMaterial",
	
						[2] = {
	
							[1] = {
	
								["Part"] = game:GetService("Players").LocalPlayer.Character.Torso,
	
								["Transparency"] = 1
	
							},
	
							[2] = {
	
								["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Left Leg"),
	
								["Transparency"] = 1
	
							},
	
							[3] = {
	
								["Part"] = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart,
	
								["Transparency"] = 1
	
							},
	
							[4] = {
	
								["Part"] =
									game:GetService("Players").LocalPlayer.Character:FindFirstChild("Right Leg"),
	
								["Transparency"] = 1
	
							},
	
							[5] = {
	
								["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Right Arm"),
	
								["Transparency"] = 1
	
							},
	
							[6] = {
	
								["Part"] =
									game:GetService("Players").LocalPlayer.Character:FindFirstChild("Left Arm"),
								["Transparency"] = 1
	
							},
	
							[7] = {
	
								["Part"] = game:GetService("Players").LocalPlayer.Character.Head,
	
								["Transparency"] = 1
	
							},
	
						}
	
					}
	
	
					serverendpoint:InvokeServer(unpack(args))
	
	
				end)
			end
	
	
			spawn(function()
				setcollision(trainpart, false) --[[ or ]] trainpart.CanCollide = false
			end)
			spawn(function()
				resize(trainpart, Vector3.new(5,5,10), hrp.CFrame)
			end)
			spawn(function()
				setweld(trainpart, hrp, trainpart)
			end)
			spawn(function()
				makemesh(trainpart)
			end)
			spawn(function()
				syncmeshsize(trainpart, Vector3.new(2,2,2))
			end)
			spawn(function()
				syncmeshid(trainpart, "2231280549")
			end)
			spawn(function()
				syncmeshtexture(trainpart, "2231280614")
			end)
			spawn(function()
				setanchor(trainpart, false)
			end)
			spawn(function()
				game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 60
			end)
	
	
			spawn(function()
				createspotlight(torso)
			end)
			spawn(function()
				synclighting(torso, 100)
			end)
	
			for _, v in ipairs(char:GetChildren()) do
				if v:IsA("BasePart") or v:IsA("MeshPart") then
					spawn(function()
						v.Anchored = false
					end)
				end
			end
	
	
			spawn(function()
				synctrans(smoke, 1)
			end)
			spawn(function()
				setweld(smoke, torso, smoke)
			end)
			spawn(function() 
				addSmoke(smoke, Color3.fromRGB(30, 30, 30), 5)
			end)
			spawn(function()
				setanchor(smoke,false)
			end)
			spawn(function()
				setcollision(smoke, false) smoke.CanCollide = false
			end)
			function sound(id) s = Instance.new("Sound",workspace); s.SoundId = "rbxassetid://"..id; s.Volume = 1 end
	
	
			xd()
	
	
	
			debounce = {}
	
	
			trainpart.Touched:Connect(function(p)
	
	
	
				local model = p:FindFirstAncestorOfClass("Model")
	
	
	
				if not model then
	
	
					return
	
	
				end
	
	
	
				local hum = model:FindFirstChildOfClass("Humanoid")
	
	
	
				if not hum then
	
	
					return
	
	
				end
	
	
	
				local players = game.Players:GetPlayerFromCharacter(model)
	
	
	
				if not players then
	
	
					return
	
	
				end
	
	
				if players == player then
	
	
					return
	
	
				end
	
	
	
	
	
	
				if model:FindFirstChild("Head") then
	
	
					deletehead(model.Head)
	
	
				end
	
	
	
				sound(475073913)
	
	
				s:Play()
	
	
	
			end)
	
	
		end)
	end)
	
end
coroutine.wrap(FSPGGZO_script)()
local function QVBP_script() -- Jhondoe.LocalScript 
	local script = Instance.new('LocalScript', Jhondoe)

	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
	--[[
		WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
	]]
		function BurningEff(part)
			local eff1 = Instance.new("ParticleEmitter",part)
			eff1.Size = NumberSequence.new(.1)
			eff1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.2,0),NumberSequenceKeypoint.new(1,1)})
			eff1.LightEmission = 1
			eff1.Lifetime = NumberRange.new(1)
			eff1.Speed = NumberRange.new(0)
			eff1.Rate = 100
			eff1.Texture = "rbxassetid://347504241"
			eff1.Acceleration = Vector3.new(0,10,0)
			eff1.Color = ColorSequence.new(Color3.new(1,0,0))
			local eff2 = Instance.new("ParticleEmitter",part)
			eff2.Size = NumberSequence.new(.1)
			eff2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.2,0),NumberSequenceKeypoint.new(1,1)})
			eff2.LightEmission = 1
			eff2.Lifetime = NumberRange.new(1)
			eff2.Speed = NumberRange.new(0)
			eff2.Rate = 100
			eff2.Texture = "rbxassetid://347504259"
			eff2.Acceleration = Vector3.new(0,10,0)
			eff2.Color = ColorSequence.new(Color3.new(1,0,0))
			local eff3 = Instance.new("ParticleEmitter",part)
			eff3.Size = NumberSequence.new(1)
			eff3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
			eff3.LightEmission = 1
			eff3.Lifetime = NumberRange.new(1)
			eff3.Speed = NumberRange.new(0)
			eff3.Rate = 100
			eff3.Texture = "rbxasset://textures/particles/fire_main.dds"
			eff3.Acceleration = Vector3.new(0,10,0)
			eff3.Color = ColorSequence.new(Color3.new(1,0,0))
		end
	
	
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
	
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		blak=Color3.new(0,0,0)
	
		local function Color(part, color)
			local args = {
				"SyncColor",
				{
					{
						Part = part,
						Color = color,
						UnionColoring = false
					}
				}
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MoveVector(part,vector)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Offset"] = vector
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		local function applyDecorationToPart(part) 
			local argsCreate = {
				[1] = "CreateDecorations",
				[2] = {
					[1] = {
						["Part"] = part,
						["DecorationType"] = "Fire"
					}
				}
			}
			local argsSync = {
				[1] = "SyncDecorate",
				[2] = {
					[1] = {
						["Part"] = part,
						["DecorationType"] = "Fire",
						["Size"] = 3,
						["Heat"] = 25,
						["Color"] = Color3.fromRGB(255, 0, 0), 
						["SecondaryColor"] = Color3.fromRGB(255, 0, 0) 
					} 
				} 
			}
			_(argsCreate)
			_(argsSync)
		end
	
		function eyePart(part) 
	
			local argsCreate = {
				[1] = "CreateDecorations",
				[2] = {
					[1] = {
						["Part"] = part,
						["DecorationType"] = "Fire"
					}
				}
			}
			local argsSync = {
				[1] = "SyncDecorate",
				[2] = {
					[1] = {
						["Part"] = part,
						["DecorationType"] = "Fire",
						["Size"] = 1,
						["Heat"] = 12,
						["Color"] = Color3.fromRGB(155, 0, 0), 
						["SecondaryColor"] = Color3.fromRGB(255, 0, 0) 
					} 
				} 
			}
	
			_(argsCreate)
			_(argsSync)
		end
	
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
	
		local Players = game:GetService("Players")
	
		local UserInputService = game:GetService("UserInputService")
	
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		--kill thingy
		function thekille(target)
			if target and target.Character then
				for i,v in target.Character:GetDescendants() do
					if v:IsA("BasePart") then
						RequestCommand:InvokeServer(";paint "..target.Name.." black")
						spawn(function()
							Color(v,blak)
						end)
						spawn(function()
							SetTrans(v,0.1)
						end)
						wait(0.5)
						spawn(function()
							SetTrans(v,0.2)
						end)
						wait(0.5)
						spawn(function()
							SetTrans(v,0.3)
						end)
						wait(0.5)
						spawn(function()
							SetTrans(v,0.4)
						end)
						wait(0.5)
						spawn(function()
							SetTrans(v,0.5)
						end)
						wait(0.5)
						spawn(function()
							SetTrans(v,0.6)
						end)
						wait(0.5)
						spawn(function()
							SetTrans(v,0.7)
						end)
						wait(0.5)
						spawn(function()
							SetTrans(v,0.8)
						end)
						wait(0.5)
						spawn(function()
							SetTrans(v,0.9)
						end)
						wait(0.5)
						spawn(function()
							SetTrans(v,1)
						end)
						wait(3)
						spawn(function()
							DestroyPart(v)
						end)
					end
				end
			end
		end
		wait(0.1)
	
		local kill = Instance.new("Sound",char)
		kill.SoundId = "rbxassetid://28144425"
		kill.Pitch = 0.6
		kill.Volume = 3
	
		local at = kill:Clone()
		at.SoundId="rbxassetid://82500396906354"
		at.Parent = char
		at.Volume = 0.5
	
		local player = Players.LocalPlayer
		local character = char
	
	
		RequestCommand:InvokeServer(";titlebk me ᴊᴏʜɴ ᴅᴏᴇ")
		RequestCommand:InvokeServer(";removeaccessories")
		wait(1.5)
		RequestCommand:InvokeServer(";hat me 18196403126")
		wait(0.6)
		RequestCommand:InvokeServer(";shirt me 100276101149100")
		wait(0.9)
		RequestCommand:InvokeServer(";pants me 109662040845019")
		wait(0.5)
		RequestCommand:InvokeServer(";head me 0")
		wait(0.7)
		RequestCommand:InvokeServer(";face me 144075659")
		wait(0.3)
		local eye = char:FindFirstChild("Accessory (JohnEye)").Handle
		local arm = char:FindFirstChild("Right Arm")
		local tor = char:FindFirstChild("Torso")
		local ar2 = char:FindFirstChild("Left Arm")
	
		local RLeg = char:FindFirstChild("Right Leg")
		local head = char:FindFirstChild("Head")
		local LLeg = char:FindFirstChild("Left Leg")
		task.spawn(function()
			applyDecorationToPart(arm)
		end)
		task.spawn(function()
			applyDecorationToPart(ar2)
		end)
		task.spawn(function()
			eyePart(eye)
		end)
		RequestCommand:InvokeServer(";")
		task.spawn(function()
			Color(arm, Color3.fromRGB(0,0,0))
		end)
		task.spawn(function()
			Color(ar2, Color3.fromRGB(252, 255, 150))
		end)
		task.spawn(function()
			Color(head, Color3.fromRGB(252, 255, 150))
		end)
		task.spawn(function()
			Color(tor, Color3.fromRGB(255, 255, 0))
		end)
		task.spawn(function()
			Color(RLeg, Color3.fromRGB(0, 200, 255))
		end)
		task.spawn(function()
			Color(LLeg, Color3.fromRGB(0, 200, 255))
		end)
		task.spawn(function()
			AddMesh(arm)
		end)
		task.spawn(function()
			SetMesh(arm,"94818190090394")
		end)
		task.spawn(function()
			MoveVector(arm,Vector3.new(0.37, -0.6, 0))
		end)
	
		local arm = character:FindFirstChild("Right Arm") 
		local humanoid = character:FindFirstChildOfClass("Humanoid")
	
		local isDead = false
		humanoid.Died:Connect(function()
			isDead = true
		end)
	
		local animator = humanoid:FindFirstChildOfClass("Animator")
	
		local attackAnim = Instance.new("Animation")
		attackAnim.AnimationId = "rbxassetid://186934658"
		local attackTrack = animator:LoadAnimation(attackAnim)
		function attack()
			attackTrack:Play() 
			local hitPlayer = nil
			local touchedConnection
	
			local function onTouch(other)
				local otherPlayer = Players:GetPlayerFromCharacter(other.Parent)
				if otherPlayer and otherPlayer ~= player then
					hitPlayer = otherPlayer
				end
			end
	
			touchedConnection = arm.Touched:Connect(onTouch)
			task.wait(0.5)
			if touchedConnection then
				touchedConnection:Disconnect()
			end
			if hitPlayer then
				d = at:Clone()
				d:Play()
				d.Parent = char
				spawn(function()
					wait(5)
					d:Destroy()
				end)
				task.spawn(DestroyPart,hitPlayer.Character.Head)
			else
				d = kill:Clone()
				d:Play()
				d.Parent = char
				wait(5)
				d:Destroy()
			end
		end
	
	
	
	
		UserInputService.TouchTap:Connect(function(input, gameProcessed)
			if gameProcessed then return end
	
			if isDead then return end 
			attack()
		end)
	
	
	
		local backpack = player.Backpack
	
		local function getf3x()
			for _, v in ipairs(backpack:GetChildren()) do
				if v:FindFirstChild("SyncAPI") then
					return v
				end
			end
			for _, v in ipairs(char:GetChildren()) do
				if v:FindFirstChild("SyncAPI") then
					return v
				end
			end
			return nil
		end
	
		local f3x = getf3x()
		if not f3x then
			warn("you dont have f3x skid")
		end
	
		local syncapi = f3x.SyncAPI
		local serverendpoint = syncapi.ServerEndpoint
		local function fire(part) 
	
			local argsCreate = {
				[1] = "CreateDecorations",
				[2] = {
					[1] = {
						["Part"] = part,
						["DecorationType"] = "Fire"
					}
				}
			}
	
	
			local argsSync = {
				[1] = "SyncDecorate",
				[2] = {
					[1] = {
						["Part"] = part,
						["DecorationType"] = "Fire",
						["Size"] = 10,
						["Heat"] = 0,
						["Color"] = Color3.fromRGB(255, 0, 0), 
						["SecondaryColor"] = Color3.fromRGB(255, 0, 0) 
					} 
				} 
			}
	
	
			_(argsCreate)
			_(argsSync)
		end
		function delete(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part, cf)
			local args = {
				"SyncMove",
				{
					{
						Part = part,
						CFrame = cf
					}
				}
			}
			_(args)
		end
	
		local function resize(part, size, cf)
			local args = {
				"SyncResize",
				{
					{
						Part = part,
						CFrame = cf,
						Size = size
					}
				}
			}
			_(args)
		end
	
		local function syncmaterial(part, mate)
			local args = {
				"SyncMaterial",
				{
					{
						Part = part,
						Material = mate
					}
				}
			}
			_(args)
		end
	
		local function transparency(part, trans)
			local args = {
				"SyncMaterial",
				{
					{
						Part = part,
						Transparency = trans
					}
				}
			}
			_(args)
		end
	
		local function color(part, color)
			local args = {
				"SyncColor",
				{
					{
						Part = part,
						Color = color,
						UnionColoring = false
					}
				}
			}
			_(args)
		end
	
		local function syncmeshid(part, id)
			local args = {
				"SyncMesh",
				{
					{
						Part = part,
						MeshId = "rbxassetid://" .. id
					}
				}
			}
			_(args)
		end
		function destroy(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		local function makemesh(part)
			local args = {
				"CreateMeshes",
				{
					{
						Part = part
					}
				}
			}
			_(args)
		end
	
		local function syncmeshsize(part, vectora)
			local args = {
				"SyncMesh",
				{
					{
						Part = part,
						Scale = vectora
					}
				}
			}
			_(args)
		end
	
		local function syncmeshtexture(part, id)
			local args = {
				"SyncMesh",
				{
					{
						Part = part,
						TextureId = "rbxassetid://" .. id
					}
				}
			}
			_(args)
		end
	
		local function name(part, stringa)
			local args = {
				"SetName",
				{ part },
				stringa
			}
			_(args)
		end
	
		local function lock(part, boolean)
			local args = {
				"SetLocked",
				{ part },
				boolean
			}
			_(args)
		end
	
		local function setcollision(part, booleana)
			local args = {
				"SyncCollision",
				{
					{
						Part = part,
						CanCollide = booleana
					}
				}
			}
			_(args)
		end
	
		local function setanchor(part, boolean)
			local args = {
				"SyncAnchor",
				{
					{
						Part = part,
						Anchored = boolean
					}
				}
			}
			_(args)
		end
	
		local function createdecal(part, side)
			local args = {
				"CreateTextures",
				{
					{
						Part = part,
						Face = side,
						TextureType = "Decal"
					}
				}
			}
			_(args)
		end
	
		local function setdecal(part, asset, side)
			local args = {
				"SyncTexture",
				{
					{
						Part = part,
						Face = side,
						TextureType = "Decal",
						Texture = "rbxassetid://" .. asset
					}
				}
			}
			_(args)
		end
		task.spawn(function()
			while task.wait(0.02) do
				task.spawn(function()
					local hrp = char.HumanoidRootPart
					local pos = hrp.CFrame * CFrame.new(0, -3, 0)
					local trail = serverendpoint:InvokeServer("CreatePart", "Normal", CFrame.new(0,0,0), char)
					task.spawn(function()
						setcollision(trail, false)
					end)
					task.spawn(function()
						syncmaterial(trail, Enum.Material.Granite)
					end)
					task.spawn(function()
						color(trail, Color3.new(0, 0, 0))
					end)
					task.spawn(function()
						resize(trail, Vector3.new(10,0,10), pos)
					end)
					task.spawn(function()
						fire(trail)
					end)
					BurningEff(trail)
					task.wait(1)
					delete(trail)
				end)
			end
		end)
	
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local rq = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
		local RunService = game:GetService("RunService")
		local rotatetypeshii = Vector3.new(0, 1, 0).Unit
		local skypartrotation = 0
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		--craaa
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
		function reflect(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Reflectance"] = int
					}
				}
			}
			_(args)
		end
		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringg
			}
	
			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function MeshColor(part,color)
			local args = {
				"SyncMesh",
				{
					{
						Part = part,
						VertexColor = color 
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)
	
		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
	
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function Setmate(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Material"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
		function Color(part,color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color --[[Color3]],
						["UnionColoring"] = false
					}
				}
			}
			_(args)
		end
		function SpawnDecal(part,side)
			local args = {
				[1] = "CreateTextures",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal"
					}
				}
			}
	
			_(args)
		end
		function AddDecal(part,asset,side)
			local args = {
				[1] = "SyncTexture",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal",
						["Texture"] = "rbxassetid://".. asset
					}
				}
			}
			_(args)
		end
		function ClonePart(part,parent)
			local args = {
				[1] = "Clone",
				[2] = {
					[1] = part
				},
				[3] = parent
			}
	
			return remote:InvokeServer(unpack(args))
		end
		function Sky(id)
			local ReplicatedStorage = game:GetService("ReplicatedStorage")
			local RequestCommandSilent = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
	
	
			local function findBuildingTools()
				local player = game:GetService("Players").LocalPlayer
	
				for _, item in ipairs(player.Character:GetChildren()) do
					if item:IsA("Tool") and item:FindFirstChild("SyncAPI") then
						return item
					end
				end
	
				for _, item in ipairs(player.Backpack:GetChildren()) do
					if item:IsA("Tool") and item:FindFirstChild("SyncAPI") then
						return item
					end
				end
	
				return nil
			end
	
			local buildingTools = findBuildingTools()
			if not buildingTools then
				warn("btools not found")
				return
			end
	
			local syncAPI        = buildingTools:FindFirstChild("SyncAPI")
			local serverEndpoint = syncAPI and syncAPI:FindFirstChild("ServerEndpoint")
	
			if not serverEndpoint then
				warn("btools not found")
				return
			end
	
			local skyInstance = workspace.Terrain:FindFirstChild("Sky") or workspace:FindFirstChild("Sky")
			if not skyInstance then
	
				print"ok"
			end
			spawn(function()
				DestroyPart(skyInstance)
			end)
			local success, result
			if serverEndpoint:IsA("RemoteFunction") then
				success, result = pcall(function()
					return serverEndpoint:InvokeServer(unpack(args))
				end)
			else
	
				serverEndpoint:FireServer(unpack(args))
				success = true
			end
	
			if success then
	
				print"yay"
	
			end
			e = char.HumanoidRootPart.CFrame.x
			f = char.HumanoidRootPart.CFrame.y
			g = char.HumanoidRootPart.CFrame.z
			mhm = CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,-5,0)
			v = remote:InvokeServer("CreatePart","Normal",mhm,char)
			task.spawn(function()
				SetName(v,"johnbeep")
			end)
			task.spawn(function()
				AddMesh(v)
			end)
			task.spawn(function()
				rq:InvokeServer(";")
			end)
			task.spawn(function()
				Resize(v,Vector3.new(0,0,0),v.CFrame)
			end)
			task.spawn(function()
				SetMesh(v,"1527559")
			end)
			task.spawn(function()
				MeshColor(v,vector.create(2,0,0))
			end)
			task.spawn(function()
				SetTexture(v,id)
			end)
			task.spawn(function()
				MeshResize(v,Vector3.new(999999999999999999999999999999999999,999999999999999999999999999999999999,999999999999999999999999999999999999))
			end)
			task.spawn(function()
				SetLocked(v,true)
			end)
	
			local rotationAngle = 5
			local rotationSpeed = math.rad(20)
			RunService.Heartbeat:Connect(function(deltaTime)
				rotationAngle = rotationAngle + rotationSpeed * deltaTime
				local rotation = CFrame.Angles(0, rotationAngle, 0)
				local cf = CFrame.new(v.Position) * rotation
	
				task.spawn(function()
					MovePart(v, cf)
				end)
			end)
	
		end
		Sky("1529455")
	
		while true do
			wait(0.1)
			if character:FindFirstChildOfClass("Humanoid").Health <= 0 then
				RequestCommand:InvokeServer("")
	
				ClonePart(character.Head,workspace.Terrain)
				wait(0.1)
				local bg = workspace.Terrain.Head
				task.spawn(function()
					DestroyPart(bg.face)
				end)
				task.spawn(function()
					SetTrans(bg,1)
				end)
				ClonePart(character.johnbeep,workspace.Terrain)
				spawn(function()
					MeshColor(workspace.Terrain.johnbeep,vector.create(0,0,0))
				end)
				task.spawn(function()
					MeshResize(workspace.Terrain.johnbeep,Vector3.new(-50000,-50000,-50000))
				end)
				RequestCommand:InvokeServer(";")
				RequestCommand:InvokeServer(";")
				RequestCommand:InvokeServer(";")
				wait(4)
				RequestCommand:InvokeServer(";")
				RequestCommand:InvokeServer(";")
				RequestCommand:InvokeServer(";")
				wait(0.8)
				RequestCommand:InvokeServer(";")
				RequestCommand:InvokeServer(";")
				break
			end
		end
	end)
	
end
coroutine.wrap(QVBP_script)()
local function JTUXRC_script() -- drbs.LocalScript 
	local script = Instance.new('LocalScript', drbs)

	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
		-- Put the script you want to run here
	end)
end
coroutine.wrap(JTUXRC_script)()
local function JCBTZMP_script() -- katan.LocalScript 
	local script = Instance.new('LocalScript', katan)

	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
	
	end)
end
coroutine.wrap(JCBTZMP_script)()
local function ISVB_script() -- orusamasword.LocalScript 
	local script = Instance.new('LocalScript', orusamasword)

	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
	
	end)
end
coroutine.wrap(ISVB_script)()
local function HXSMVK_script() -- Illstutem.LocalScript 
	local script = Instance.new('LocalScript', Illstutem)

	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
	
	end)
end
coroutine.wrap(HXSMVK_script)()
local function VRLQI_script() -- Illstutem_2.LocalScript 
	local script = Instance.new('LocalScript', Illstutem_2)

	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
	
	end)
end
coroutine.wrap(VRLQI_script)()
local function ZYSILA_script() -- Illstutem_3.LocalScript 
	local script = Instance.new('LocalScript', Illstutem_3)

	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
	
	end)
end
coroutine.wrap(ZYSILA_script)()
local function OMAOHEW_script() -- Illstutem_4.LocalScript 
	local script = Instance.new('LocalScript', Illstutem_4)

	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
	
	end)
end
coroutine.wrap(OMAOHEW_script)()
local function OXIWE_script() -- Illstutem_5.LocalScript 
	local script = Instance.new('LocalScript', Illstutem_5)

	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
	
	end)
end
coroutine.wrap(OXIWE_script)()
local function OXJQMGG_script() -- Illstutem_6.LocalScript 
	local script = Instance.new('LocalScript', Illstutem_6)

	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
	
	end)
end
coroutine.wrap(OXJQMGG_script)()
local function IKZVJ_script() -- Illstutem_7.LocalScript 
	local script = Instance.new('LocalScript', Illstutem_7)

	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
	
	end)
end
coroutine.wrap(IKZVJ_script)()
local function DUAUY_script() -- Illstutem_8.LocalScript 
	local script = Instance.new('LocalScript', Illstutem_8)

	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
	
	end)
end
coroutine.wrap(DUAUY_script)()
local function QZFAAG_script() -- Illstutem_9.LocalScript 
	local script = Instance.new('LocalScript', Illstutem_9)

	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
	
	end)
end
coroutine.wrap(QZFAAG_script)()
local function JJZZCS_script() -- Illstutem_10.LocalScript 
	local script = Instance.new('LocalScript', Illstutem_10)

	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
	
	end)
end
coroutine.wrap(JJZZCS_script)()
local function VNUQK_script() -- Illstutem_11.LocalScript 
	local script = Instance.new('LocalScript', Illstutem_11)

	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
	
	end)
end
coroutine.wrap(VNUQK_script)()

How to Execute Universal Script – Prison life fe bypass ported to f3x

Step 1: Copy Code: Click the Copy Code button in the viewer above to grab the clean Lua loadstring.

Step 2: Launch Executor: Open a compatible, unpatched executor. If you need one, check our Roblox Executors Directory.

Step 3: Join Experience: Launch Roblox and join Universal Script.

Step 4: Attach & Run: Attach/inject your executor into the Roblox process, paste the code into the script tab, and press Execute.

Created By

M0RTKIDD
M0RTKIDD
Script User
View Author Profile

Features & Information

Execute Universal Script – Prison life fe bypass ported to f3x. Key system required, created by M0RTKIDD, updated Oct 20, 2026. Tested and working on supported executors.
#btools#gbydlan#fx

Script Changelog (2)

@M0RTKIDDOct 24, 2026

Update script

@M0RTKIDDOct 20, 2026

Create script

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Frequently Asked Questions

How do I execute Universal Script – Prison life fe bypass ported to f3x in Roblox?

To run Universal Script – Prison life fe bypass ported to f3x, copy the Lua loadstring from the code viewer above, launch Roblox and join Universal Script, attach a working executor (such as Potassium, Solara, or Delta from our Executors directory), paste the code into your executor console, and click Execute.

Is Universal Script – Prison life fe bypass ported to f3x keyless or does it require an access key?

Universal Script – Prison life fe bypass ported to f3x requires an access key. You can retrieve the official key directly using the Get Script Key link provided above.

Is Universal Script – Prison life fe bypass ported to f3x currently safe and working?

This script is active and operational. Always test scripts using a secondary (alt) Roblox account to safeguard your main profile against anti-cheat bans.