
Universal Script – Prison life fe bypass ported to f3x
-- Monstrum's Gui to Lua\n-- Version: 3.2
-- Instances:
local goobyuif3x = Instance.new("ScreenGui")
local Mainframe = Instance.new("Frame")
local TopBar = Instance.new("Frame")
local TextLabel = Instance.new("TextLabel")
local getf3x = Instance.new("TextButton")
local UICorner = Instance.new("UICorner")
local R6 = Instance.new("TextButton")
local UICorner_2 = Instance.new("UICorner")
local BottomBar = Instance.new("Frame")
local TextLabel_2 = Instance.new("TextLabel")
local thommas = Instance.new("TextButton")
local Jhondoe = Instance.new("TextButton")
local drbs = Instance.new("TextButton")
local katan = Instance.new("TextButton")
local orusamasword = Instance.new("TextButton")
local Illstutem = Instance.new("TextButton")
local Illstutem_2 = Instance.new("TextButton")
local Illstutem_3 = Instance.new("TextButton")
local Illstutem_4 = Instance.new("TextButton")
local Illstutem_5 = Instance.new("TextButton")
local Illstutem_6 = Instance.new("TextButton")
local Illstutem_7 = Instance.new("TextButton")
local Illstutem_8 = Instance.new("TextButton")
local Illstutem_9 = Instance.new("TextButton")
local Illstutem_10 = Instance.new("TextButton")
local Illstutem_11 = Instance.new("TextButton")
--Properties:
goobyuif3x.Name = "goobyuif3x"
goobyuif3x.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
goobyuif3x.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
goobyuif3x.ResetOnSpawn = false
Mainframe.Name = "Mainframe"
Mainframe.Parent = goobyuif3x
Mainframe.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
Mainframe.BorderColor3 = Color3.fromRGB(255, 255, 255)
Mainframe.BorderSizePixel = 4
Mainframe.Position = UDim2.new(0.199132487, 0, 0.147357717, 0)
Mainframe.Size = UDim2.new(0, 378, 0, 177)
TopBar.Name = "TopBar"
TopBar.Parent = Mainframe
TopBar.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TopBar.BorderColor3 = Color3.fromRGB(0, 0, 0)
TopBar.BorderSizePixel = 4
TopBar.Position = UDim2.new(-0.0566577353, 0, -0.260375798, 0)
TopBar.Size = UDim2.new(0, 411, 0, 44)
TextLabel.Parent = TopBar
TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextLabel.BorderSizePixel = 0
TextLabel.Position = UDim2.new(0.00595685747, 0, -0.00420865137, 0)
TextLabel.Size = UDim2.new(0, 318, 0, 44)
TextLabel.Font = Enum.Font.PatrickHand
TextLabel.Text = "Fe Bypass Gui [FIXED]"
TextLabel.TextColor3 = Color3.fromRGB(255, 0, 0)
TextLabel.TextScaled = true
TextLabel.TextSize = 100.000
TextLabel.TextWrapped = true
getf3x.Name = "getf3x"
getf3x.Parent = TopBar
getf3x.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
getf3x.BorderColor3 = Color3.fromRGB(0, 0, 0)
getf3x.BorderSizePixel = 0
getf3x.Position = UDim2.new(0.726908505, 0, 0.0479798764, 0)
getf3x.Size = UDim2.new(0, 43, 0, 38)
getf3x.Font = Enum.Font.Arcade
getf3x.Text = "F3X"
getf3x.TextColor3 = Color3.fromRGB(255, 255, 255)
getf3x.TextSize = 14.000
UICorner.CornerRadius = UDim.new(0, 4)
UICorner.Parent = getf3x
R6.Name = "R6"
R6.Parent = TopBar
R6.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
R6.BorderColor3 = Color3.fromRGB(0, 0, 0)
R6.BorderSizePixel = 0
R6.Position = UDim2.new(0.831531405, 0, 0.0479798764, 0)
R6.Size = UDim2.new(0, 44, 0, 38)
R6.Font = Enum.Font.Arcade
R6.Text = "R6"
R6.TextColor3 = Color3.fromRGB(255, 255, 255)
R6.TextSize = 14.000
UICorner_2.CornerRadius = UDim.new(0, 4)
UICorner_2.Parent = R6
BottomBar.Name = "BottomBar"
BottomBar.Parent = Mainframe
BottomBar.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
BottomBar.BorderColor3 = Color3.fromRGB(0, 0, 0)
BottomBar.BorderSizePixel = 4
BottomBar.Position = UDim2.new(-0.0566577353, 0, 0.999898136, 0)
BottomBar.Size = UDim2.new(0, 409, 0, 45)
TextLabel_2.Parent = BottomBar
TextLabel_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_2.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_2.BorderSizePixel = 0
TextLabel_2.Position = UDim2.new(0.00480342191, 0, 0.00039117987, 0)
TextLabel_2.Size = UDim2.new(0, 407, 0, 43)
TextLabel_2.Font = Enum.Font.PatrickHand
TextLabel_2.Text = "Original by g00lxploiter ported to f3x by m0rtkidd"
TextLabel_2.TextColor3 = Color3.fromRGB(255, 0, 0)
TextLabel_2.TextScaled = true
TextLabel_2.TextSize = 100.000
TextLabel_2.TextWrapped = true
thommas.Name = "thommas"
thommas.Parent = Mainframe
thommas.BackgroundColor3 = Color3.fromRGB(255, 0, 4)
thommas.BorderColor3 = Color3.fromRGB(65, 65, 65)
thommas.BorderSizePixel = 3
thommas.Position = UDim2.new(0.270715475, 0, 0.041095797, 0)
thommas.Size = UDim2.new(0, 74, 0, 33)
thommas.Font = Enum.Font.PatrickHand
thommas.Text = "Thommas"
thommas.TextColor3 = Color3.fromRGB(0, 0, 0)
thommas.TextScaled = true
thommas.TextSize = 14.000
thommas.TextWrapped = true
Jhondoe.Name = "Jhondoe"
Jhondoe.Parent = Mainframe
Jhondoe.BackgroundColor3 = Color3.fromRGB(255, 0, 4)
Jhondoe.BorderColor3 = Color3.fromRGB(65, 65, 65)
Jhondoe.BorderSizePixel = 3
Jhondoe.Position = UDim2.new(0.522038221, 0, 0.041095797, 0)
Jhondoe.Size = UDim2.new(0, 74, 0, 33)
Jhondoe.Font = Enum.Font.PatrickHand
Jhondoe.Text = "John Doe"
Jhondoe.TextColor3 = Color3.fromRGB(0, 0, 0)
Jhondoe.TextScaled = true
Jhondoe.TextSize = 14.000
Jhondoe.TextWrapped = true
drbs.Name = "drbs"
drbs.Parent = Mainframe
drbs.BackgroundColor3 = Color3.fromRGB(255, 0, 4)
drbs.BorderColor3 = Color3.fromRGB(65, 65, 65)
drbs.BorderSizePixel = 3
drbs.Position = UDim2.new(0.0225872844, 0, 0.0410958007, 0)
drbs.Size = UDim2.new(0, 74, 0, 33)
drbs.Font = Enum.Font.PatrickHand
drbs.Text = "Dual RB Sword"
drbs.TextColor3 = Color3.fromRGB(0, 0, 0)
drbs.TextScaled = true
drbs.TextSize = 14.000
drbs.TextWrapped = true
katan.Name = "kata n"
katan.Parent = Mainframe
katan.BackgroundColor3 = Color3.fromRGB(255, 0, 4)
katan.BorderColor3 = Color3.fromRGB(65, 65, 65)
katan.BorderSizePixel = 3
katan.Position = UDim2.new(0.760682464, 0, 0.041095797, 0)
katan.Size = UDim2.new(0, 74, 0, 33)
katan.Font = Enum.Font.PatrickHand
katan.Text = "KatanaV2"
katan.TextColor3 = Color3.fromRGB(0, 0, 0)
katan.TextScaled = true
katan.TextSize = 14.000
katan.TextWrapped = true
orusamasword.Name = "orusamasword"
orusamasword.Parent = Mainframe
orusamasword.BackgroundColor3 = Color3.fromRGB(255, 0, 4)
orusamasword.BorderColor3 = Color3.fromRGB(65, 65, 65)
orusamasword.BorderSizePixel = 3
orusamasword.Position = UDim2.new(0.0225872062, 0, 0.272734225, 0)
orusamasword.Size = UDim2.new(0, 74, 0, 33)
orusamasword.Font = Enum.Font.PatrickHand
orusamasword.Text = "Orusama Sword"
orusamasword.TextColor3 = Color3.fromRGB(0, 0, 0)
orusamasword.TextScaled = true
orusamasword.TextSize = 14.000
orusamasword.TextWrapped = true
Illstutem.Name = "Illstutem"
Illstutem.Parent = Mainframe
Illstutem.BackgroundColor3 = Color3.fromRGB(255, 0, 4)
Illstutem.BorderColor3 = Color3.fromRGB(65, 65, 65)
Illstutem.BorderSizePixel = 3
Illstutem.Position = UDim2.new(0.268618941, 0, 0.272734225, 0)
Illstutem.Size = UDim2.new(0, 74, 0, 33)
Illstutem.Font = Enum.Font.PatrickHand
Illstutem.Text = "Illuminati lazer"
Illstutem.TextColor3 = Color3.fromRGB(0, 0, 0)
Illstutem.TextScaled = true
Illstutem.TextSize = 14.000
Illstutem.TextWrapped = true
Illstutem_2.Name = "Illstutem"
Illstutem_2.Parent = Mainframe
Illstutem_2.BackgroundColor3 = Color3.fromRGB(255, 0, 4)
Illstutem_2.BorderColor3 = Color3.fromRGB(65, 65, 65)
Illstutem_2.BorderSizePixel = 3
Illstutem_2.Position = UDim2.new(0.519941688, 0, 0.272734225, 0)
Illstutem_2.Size = UDim2.new(0, 74, 0, 33)
Illstutem_2.Font = Enum.Font.PatrickHand
Illstutem_2.Text = "W.I.P"
Illstutem_2.TextColor3 = Color3.fromRGB(0, 0, 0)
Illstutem_2.TextScaled = true
Illstutem_2.TextSize = 14.000
Illstutem_2.TextWrapped = true
Illstutem_3.Name = "Illstutem"
Illstutem_3.Parent = Mainframe
Illstutem_3.BackgroundColor3 = Color3.fromRGB(255, 0, 4)
Illstutem_3.BorderColor3 = Color3.fromRGB(65, 65, 65)
Illstutem_3.BorderSizePixel = 3
Illstutem_3.Position = UDim2.new(0.765973449, 0, 0.272734225, 0)
Illstutem_3.Size = UDim2.new(0, 74, 0, 33)
Illstutem_3.Font = Enum.Font.PatrickHand
Illstutem_3.Text = "W.I.P"
Illstutem_3.TextColor3 = Color3.fromRGB(0, 0, 0)
Illstutem_3.TextScaled = true
Illstutem_3.TextSize = 14.000
Illstutem_3.TextWrapped = true
Illstutem_4.Name = "Illstutem"
Illstutem_4.Parent = Mainframe
Illstutem_4.BackgroundColor3 = Color3.fromRGB(255, 0, 4)
Illstutem_4.BorderColor3 = Color3.fromRGB(65, 65, 65)
Illstutem_4.BorderSizePixel = 3
Illstutem_4.Position = UDim2.new(0.0225872062, 0, 0.504372656, 0)
Illstutem_4.Size = UDim2.new(0, 74, 0, 33)
Illstutem_4.Font = Enum.Font.PatrickHand
Illstutem_4.Text = "W.I.P"
Illstutem_4.TextColor3 = Color3.fromRGB(0, 0, 0)
Illstutem_4.TextScaled = true
Illstutem_4.TextSize = 14.000
Illstutem_4.TextWrapped = true
Illstutem_5.Name = "Illstutem"
Illstutem_5.Parent = Mainframe
Illstutem_5.BackgroundColor3 = Color3.fromRGB(255, 0, 4)
Illstutem_5.BorderColor3 = Color3.fromRGB(65, 65, 65)
Illstutem_5.BorderSizePixel = 3
Illstutem_5.Position = UDim2.new(0.268618941, 0, 0.504372716, 0)
Illstutem_5.Size = UDim2.new(0, 74, 0, 33)
Illstutem_5.Font = Enum.Font.PatrickHand
Illstutem_5.Text = "W.I.P"
Illstutem_5.TextColor3 = Color3.fromRGB(0, 0, 0)
Illstutem_5.TextScaled = true
Illstutem_5.TextSize = 14.000
Illstutem_5.TextWrapped = true
Illstutem_6.Name = "Illstutem"
Illstutem_6.Parent = Mainframe
Illstutem_6.BackgroundColor3 = Color3.fromRGB(255, 0, 4)
Illstutem_6.BorderColor3 = Color3.fromRGB(65, 65, 65)
Illstutem_6.BorderSizePixel = 3
Illstutem_6.Position = UDim2.new(0.519941688, 0, 0.504372716, 0)
Illstutem_6.Size = UDim2.new(0, 74, 0, 33)
Illstutem_6.Font = Enum.Font.PatrickHand
Illstutem_6.Text = "W.I.P"
Illstutem_6.TextColor3 = Color3.fromRGB(0, 0, 0)
Illstutem_6.TextScaled = true
Illstutem_6.TextSize = 14.000
Illstutem_6.TextWrapped = true
Illstutem_7.Name = "Illstutem"
Illstutem_7.Parent = Mainframe
Illstutem_7.BackgroundColor3 = Color3.fromRGB(255, 0, 4)
Illstutem_7.BorderColor3 = Color3.fromRGB(65, 65, 65)
Illstutem_7.BorderSizePixel = 3
Illstutem_7.Position = UDim2.new(0.760682464, 0, 0.504372716, 0)
Illstutem_7.Size = UDim2.new(0, 74, 0, 33)
Illstutem_7.Font = Enum.Font.PatrickHand
Illstutem_7.Text = "W.I.P"
Illstutem_7.TextColor3 = Color3.fromRGB(0, 0, 0)
Illstutem_7.TextScaled = true
Illstutem_7.TextSize = 14.000
Illstutem_7.TextWrapped = true
Illstutem_8.Name = "Illstutem"
Illstutem_8.Parent = Mainframe
Illstutem_8.BackgroundColor3 = Color3.fromRGB(255, 0, 4)
Illstutem_8.BorderColor3 = Color3.fromRGB(65, 65, 65)
Illstutem_8.BorderSizePixel = 3
Illstutem_8.Position = UDim2.new(0.0225872062, 0, 0.752960265, 0)
Illstutem_8.Size = UDim2.new(0, 74, 0, 33)
Illstutem_8.Font = Enum.Font.PatrickHand
Illstutem_8.Text = "W.I.P"
Illstutem_8.TextColor3 = Color3.fromRGB(0, 0, 0)
Illstutem_8.TextScaled = true
Illstutem_8.TextSize = 14.000
Illstutem_8.TextWrapped = true
Illstutem_9.Name = "Illstutem"
Illstutem_9.Parent = Mainframe
Illstutem_9.BackgroundColor3 = Color3.fromRGB(255, 0, 4)
Illstutem_9.BorderColor3 = Color3.fromRGB(65, 65, 65)
Illstutem_9.BorderSizePixel = 3
Illstutem_9.Position = UDim2.new(0.271264464, 0, 0.752960265, 0)
Illstutem_9.Size = UDim2.new(0, 74, 0, 33)
Illstutem_9.Font = Enum.Font.PatrickHand
Illstutem_9.Text = "W.I.P"
Illstutem_9.TextColor3 = Color3.fromRGB(0, 0, 0)
Illstutem_9.TextScaled = true
Illstutem_9.TextSize = 14.000
Illstutem_9.TextWrapped = true
Illstutem_10.Name = "Illstutem"
Illstutem_10.Parent = Mainframe
Illstutem_10.BackgroundColor3 = Color3.fromRGB(255, 0, 4)
Illstutem_10.BorderColor3 = Color3.fromRGB(65, 65, 65)
Illstutem_10.BorderSizePixel = 3
Illstutem_10.Position = UDim2.new(0.519941688, 0, 0.752960265, 0)
Illstutem_10.Size = UDim2.new(0, 74, 0, 33)
Illstutem_10.Font = Enum.Font.PatrickHand
Illstutem_10.Text = "W.I.P"
Illstutem_10.TextColor3 = Color3.fromRGB(0, 0, 0)
Illstutem_10.TextScaled = true
Illstutem_10.TextSize = 14.000
Illstutem_10.TextWrapped = true
Illstutem_11.Name = "Illstutem"
Illstutem_11.Parent = Mainframe
Illstutem_11.BackgroundColor3 = Color3.fromRGB(255, 0, 4)
Illstutem_11.BorderColor3 = Color3.fromRGB(65, 65, 65)
Illstutem_11.BorderSizePixel = 3
Illstutem_11.Position = UDim2.new(0.760682464, 0, 0.752960265, 0)
Illstutem_11.Size = UDim2.new(0, 74, 0, 33)
Illstutem_11.Font = Enum.Font.PatrickHand
Illstutem_11.Text = "W.I.P"
Illstutem_11.TextColor3 = Color3.fromRGB(0, 0, 0)
Illstutem_11.TextScaled = true
Illstutem_11.TextSize = 14.000
Illstutem_11.TextWrapped = true
-- Scripts:
local function OTTAXF_script() -- goobyuif3x.LocalScript
local script = Instance.new('LocalScript', goobyuif3x)
local StarterGui = game:GetService("StarterGui")
local success, err = pcall(function()
StarterGui:SetCore("SendNotification", {
Title = "M0RTKIDD",
Text = "Thank you for using my script!1!1",
Icon = "rbxassetid://99380489752992",
Duration = 5,
})
end)
if not success then
warn("Notification failed to load: " .. tostring(err))
end
wait(0.1)
local StarterGui = game:GetService("StarterGui")
local success, err = pcall(function()
StarterGui:SetCore("SendNotification", {
Title = "Success",
Text = "Success load script",
Duration = 3,
})
end)
if not success then
warn("Notification failed to load: " .. tostring(err))
end
end
coroutine.wrap(OTTAXF_script)()
local function WLQTMF_script() -- Mainframe.LocalScript
local script = Instance.new('LocalScript', Mainframe)
local UserInputService = game:GetService("UserInputService")
local gui = script.Parent
local topBar = gui:WaitForChild("TopBar")
local dragging
local dragInput
local dragStart
local startPos
local function update(input)
local delta = input.Position - dragStart
gui.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
topBar.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = gui.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
topBar.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)
UserInputService.InputChanged:Connect(function(input)
if input == dragInput and dragging then
update(input)
end
end)
end
coroutine.wrap(WLQTMF_script)()
local function OJFA_script() -- getf3x.LocalScript
local script = Instance.new('LocalScript', getf3x)
print("Hello world!")
local textButton = script.Parent
textButton.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local rq = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
rq:InvokeServer(";btools")
end)
end
coroutine.wrap(OJFA_script)()
local function TMIA_script() -- R6.LocalScript
local script = Instance.new('LocalScript', R6)
print("Hello world!")
local textButton = script.Parent
textButton.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local rq = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
rq:InvokeServer(";r6")
end)
end
coroutine.wrap(TMIA_script)()
local function FSPGGZO_script() -- thommas.LocalScript
local script = Instance.new('LocalScript', thommas)
local button = script.Parent
button.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
function tool()
for _, v in ipairs(player.Backpack:GetChildren()) do
if v:FindFirstChild("SyncAPI") then
return v
end
end
for _, v in ipairs(char:GetChildren()) do
if v:FindFirstChild("SyncAPI") then
return v
end
end
return nil
end
local f3x = tool()
if not f3x then
warn("you dont have f3x skid")
end
local syncapi = f3x.SyncAPI
local serverendpoint = syncapi.ServerEndpoint
local function makemesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
--crrreee
local function syncmeshtexture(part, id)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..id
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function synctrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function syncmeshsize(part, vectora)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = vectora
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function setcollision(part, booleana)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = booleana
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function syncmeshid(part, id)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..id
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
function setweld(p1, p2, lead)
local args = {
"CreateWelds",
{
p1,
p2
},
lead
}
serverendpoint:InvokeServer(unpack(args))
end
local function name(part, stringa)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringa
}
serverendpoint:InvokeServer(unpack(args))
end
local function setanchor(part, boolean)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
function deletehead(part)
local h = {
"Remove",
{
part
}
}
serverendpoint:InvokeServer(unpack(h))
end
local function addSmoke(part, color, size)
local argsCreate = {
[1] = "CreateDecorations",
[2] = {
[1] = {
["Part"] = part,
["DecorationType"] = "Smoke"
}
}
}
local argsSync = {
[1] = "SyncDecorate",
[2] = {
[1] = {
["Part"] = part,
["DecorationType"] = "Smoke",
["Size"] = size,
["Color"] = color,
}
}
}
serverendpoint:InvokeServer(unpack(argsCreate))
serverendpoint:InvokeServer(unpack(argsSync))
end
function createspotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
function synclighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
-- train
for _, v in ipairs(char:GetChildren()) do
if v:IsA("BasePart") or v:IsA("MeshPart") then
spawn(function()
v.Anchored = true
end)
end
end
spawn(function()
local hrp = char.HumanoidRootPart
local trainpart = serverendpoint:InvokeServer("CreatePart", "Normal", hrp.CFrame * CFrame.new(0,-7,0), char)
local torso = char:FindFirstChild("Torso")
local t = torso.CFrame + Vector3.new(0, -2, 0)
local smoke = serverendpoint:InvokeServer("CreatePart", "Normal", t, torso)
function xd()
spawn(function()
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = game:GetService("Players").LocalPlayer.Character.Torso,
["Transparency"] = 1
},
[2] = {
["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Left Leg"),
["Transparency"] = 1
},
[3] = {
["Part"] = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart,
["Transparency"] = 1
},
[4] = {
["Part"] =
game:GetService("Players").LocalPlayer.Character:FindFirstChild("Right Leg"),
["Transparency"] = 1
},
[5] = {
["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Right Arm"),
["Transparency"] = 1
},
[6] = {
["Part"] =
game:GetService("Players").LocalPlayer.Character:FindFirstChild("Left Arm"),
["Transparency"] = 1
},
[7] = {
["Part"] = game:GetService("Players").LocalPlayer.Character.Head,
["Transparency"] = 1
},
}
}
serverendpoint:InvokeServer(unpack(args))
end)
end
spawn(function()
setcollision(trainpart, false) --[[ or ]] trainpart.CanCollide = false
end)
spawn(function()
resize(trainpart, Vector3.new(5,5,10), hrp.CFrame)
end)
spawn(function()
setweld(trainpart, hrp, trainpart)
end)
spawn(function()
makemesh(trainpart)
end)
spawn(function()
syncmeshsize(trainpart, Vector3.new(2,2,2))
end)
spawn(function()
syncmeshid(trainpart, "2231280549")
end)
spawn(function()
syncmeshtexture(trainpart, "2231280614")
end)
spawn(function()
setanchor(trainpart, false)
end)
spawn(function()
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 60
end)
spawn(function()
createspotlight(torso)
end)
spawn(function()
synclighting(torso, 100)
end)
for _, v in ipairs(char:GetChildren()) do
if v:IsA("BasePart") or v:IsA("MeshPart") then
spawn(function()
v.Anchored = false
end)
end
end
spawn(function()
synctrans(smoke, 1)
end)
spawn(function()
setweld(smoke, torso, smoke)
end)
spawn(function()
addSmoke(smoke, Color3.fromRGB(30, 30, 30), 5)
end)
spawn(function()
setanchor(smoke,false)
end)
spawn(function()
setcollision(smoke, false) smoke.CanCollide = false
end)
function sound(id) s = Instance.new("Sound",workspace); s.SoundId = "rbxassetid://"..id; s.Volume = 1 end
xd()
debounce = {}
trainpart.Touched:Connect(function(p)
local model = p:FindFirstAncestorOfClass("Model")
if not model then
return
end
local hum = model:FindFirstChildOfClass("Humanoid")
if not hum then
return
end
local players = game.Players:GetPlayerFromCharacter(model)
if not players then
return
end
if players == player then
return
end
if model:FindFirstChild("Head") then
deletehead(model.Head)
end
sound(475073913)
s:Play()
end)
end)
end)
end
coroutine.wrap(FSPGGZO_script)()
local function QVBP_script() -- Jhondoe.LocalScript
local script = Instance.new('LocalScript', Jhondoe)
local button = script.Parent
button.MouseButton1Click:Connect(function()
--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
function BurningEff(part)
local eff1 = Instance.new("ParticleEmitter",part)
eff1.Size = NumberSequence.new(.1)
eff1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.2,0),NumberSequenceKeypoint.new(1,1)})
eff1.LightEmission = 1
eff1.Lifetime = NumberRange.new(1)
eff1.Speed = NumberRange.new(0)
eff1.Rate = 100
eff1.Texture = "rbxassetid://347504241"
eff1.Acceleration = Vector3.new(0,10,0)
eff1.Color = ColorSequence.new(Color3.new(1,0,0))
local eff2 = Instance.new("ParticleEmitter",part)
eff2.Size = NumberSequence.new(.1)
eff2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.2,0),NumberSequenceKeypoint.new(1,1)})
eff2.LightEmission = 1
eff2.Lifetime = NumberRange.new(1)
eff2.Speed = NumberRange.new(0)
eff2.Rate = 100
eff2.Texture = "rbxassetid://347504259"
eff2.Acceleration = Vector3.new(0,10,0)
eff2.Color = ColorSequence.new(Color3.new(1,0,0))
local eff3 = Instance.new("ParticleEmitter",part)
eff3.Size = NumberSequence.new(1)
eff3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
eff3.LightEmission = 1
eff3.Lifetime = NumberRange.new(1)
eff3.Speed = NumberRange.new(0)
eff3.Rate = 100
eff3.Texture = "rbxasset://textures/particles/fire_main.dds"
eff3.Acceleration = Vector3.new(0,10,0)
eff3.Color = ColorSequence.new(Color3.new(1,0,0))
end
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
blak=Color3.new(0,0,0)
local function Color(part, color)
local args = {
"SyncColor",
{
{
Part = part,
Color = color,
UnionColoring = false
}
}
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MoveVector(part,vector)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Offset"] = vector
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
local function applyDecorationToPart(part)
local argsCreate = {
[1] = "CreateDecorations",
[2] = {
[1] = {
["Part"] = part,
["DecorationType"] = "Fire"
}
}
}
local argsSync = {
[1] = "SyncDecorate",
[2] = {
[1] = {
["Part"] = part,
["DecorationType"] = "Fire",
["Size"] = 3,
["Heat"] = 25,
["Color"] = Color3.fromRGB(255, 0, 0),
["SecondaryColor"] = Color3.fromRGB(255, 0, 0)
}
}
}
_(argsCreate)
_(argsSync)
end
function eyePart(part)
local argsCreate = {
[1] = "CreateDecorations",
[2] = {
[1] = {
["Part"] = part,
["DecorationType"] = "Fire"
}
}
}
local argsSync = {
[1] = "SyncDecorate",
[2] = {
[1] = {
["Part"] = part,
["DecorationType"] = "Fire",
["Size"] = 1,
["Heat"] = 12,
["Color"] = Color3.fromRGB(155, 0, 0),
["SecondaryColor"] = Color3.fromRGB(255, 0, 0)
}
}
}
_(argsCreate)
_(argsSync)
end
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
--kill thingy
function thekille(target)
if target and target.Character then
for i,v in target.Character:GetDescendants() do
if v:IsA("BasePart") then
RequestCommand:InvokeServer(";paint "..target.Name.." black")
spawn(function()
Color(v,blak)
end)
spawn(function()
SetTrans(v,0.1)
end)
wait(0.5)
spawn(function()
SetTrans(v,0.2)
end)
wait(0.5)
spawn(function()
SetTrans(v,0.3)
end)
wait(0.5)
spawn(function()
SetTrans(v,0.4)
end)
wait(0.5)
spawn(function()
SetTrans(v,0.5)
end)
wait(0.5)
spawn(function()
SetTrans(v,0.6)
end)
wait(0.5)
spawn(function()
SetTrans(v,0.7)
end)
wait(0.5)
spawn(function()
SetTrans(v,0.8)
end)
wait(0.5)
spawn(function()
SetTrans(v,0.9)
end)
wait(0.5)
spawn(function()
SetTrans(v,1)
end)
wait(3)
spawn(function()
DestroyPart(v)
end)
end
end
end
end
wait(0.1)
local kill = Instance.new("Sound",char)
kill.SoundId = "rbxassetid://28144425"
kill.Pitch = 0.6
kill.Volume = 3
local at = kill:Clone()
at.SoundId="rbxassetid://82500396906354"
at.Parent = char
at.Volume = 0.5
local player = Players.LocalPlayer
local character = char
RequestCommand:InvokeServer(";titlebk me ᴊᴏʜɴ ᴅᴏᴇ")
RequestCommand:InvokeServer(";removeaccessories")
wait(1.5)
RequestCommand:InvokeServer(";hat me 18196403126")
wait(0.6)
RequestCommand:InvokeServer(";shirt me 100276101149100")
wait(0.9)
RequestCommand:InvokeServer(";pants me 109662040845019")
wait(0.5)
RequestCommand:InvokeServer(";head me 0")
wait(0.7)
RequestCommand:InvokeServer(";face me 144075659")
wait(0.3)
local eye = char:FindFirstChild("Accessory (JohnEye)").Handle
local arm = char:FindFirstChild("Right Arm")
local tor = char:FindFirstChild("Torso")
local ar2 = char:FindFirstChild("Left Arm")
local RLeg = char:FindFirstChild("Right Leg")
local head = char:FindFirstChild("Head")
local LLeg = char:FindFirstChild("Left Leg")
task.spawn(function()
applyDecorationToPart(arm)
end)
task.spawn(function()
applyDecorationToPart(ar2)
end)
task.spawn(function()
eyePart(eye)
end)
RequestCommand:InvokeServer(";")
task.spawn(function()
Color(arm, Color3.fromRGB(0,0,0))
end)
task.spawn(function()
Color(ar2, Color3.fromRGB(252, 255, 150))
end)
task.spawn(function()
Color(head, Color3.fromRGB(252, 255, 150))
end)
task.spawn(function()
Color(tor, Color3.fromRGB(255, 255, 0))
end)
task.spawn(function()
Color(RLeg, Color3.fromRGB(0, 200, 255))
end)
task.spawn(function()
Color(LLeg, Color3.fromRGB(0, 200, 255))
end)
task.spawn(function()
AddMesh(arm)
end)
task.spawn(function()
SetMesh(arm,"94818190090394")
end)
task.spawn(function()
MoveVector(arm,Vector3.new(0.37, -0.6, 0))
end)
local arm = character:FindFirstChild("Right Arm")
local humanoid = character:FindFirstChildOfClass("Humanoid")
local isDead = false
humanoid.Died:Connect(function()
isDead = true
end)
local animator = humanoid:FindFirstChildOfClass("Animator")
local attackAnim = Instance.new("Animation")
attackAnim.AnimationId = "rbxassetid://186934658"
local attackTrack = animator:LoadAnimation(attackAnim)
function attack()
attackTrack:Play()
local hitPlayer = nil
local touchedConnection
local function onTouch(other)
local otherPlayer = Players:GetPlayerFromCharacter(other.Parent)
if otherPlayer and otherPlayer ~= player then
hitPlayer = otherPlayer
end
end
touchedConnection = arm.Touched:Connect(onTouch)
task.wait(0.5)
if touchedConnection then
touchedConnection:Disconnect()
end
if hitPlayer then
d = at:Clone()
d:Play()
d.Parent = char
spawn(function()
wait(5)
d:Destroy()
end)
task.spawn(DestroyPart,hitPlayer.Character.Head)
else
d = kill:Clone()
d:Play()
d.Parent = char
wait(5)
d:Destroy()
end
end
UserInputService.TouchTap:Connect(function(input, gameProcessed)
if gameProcessed then return end
if isDead then return end
attack()
end)
local backpack = player.Backpack
local function getf3x()
for _, v in ipairs(backpack:GetChildren()) do
if v:FindFirstChild("SyncAPI") then
return v
end
end
for _, v in ipairs(char:GetChildren()) do
if v:FindFirstChild("SyncAPI") then
return v
end
end
return nil
end
local f3x = getf3x()
if not f3x then
warn("you dont have f3x skid")
end
local syncapi = f3x.SyncAPI
local serverendpoint = syncapi.ServerEndpoint
local function fire(part)
local argsCreate = {
[1] = "CreateDecorations",
[2] = {
[1] = {
["Part"] = part,
["DecorationType"] = "Fire"
}
}
}
local argsSync = {
[1] = "SyncDecorate",
[2] = {
[1] = {
["Part"] = part,
["DecorationType"] = "Fire",
["Size"] = 10,
["Heat"] = 0,
["Color"] = Color3.fromRGB(255, 0, 0),
["SecondaryColor"] = Color3.fromRGB(255, 0, 0)
}
}
}
_(argsCreate)
_(argsSync)
end
function delete(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part, cf)
local args = {
"SyncMove",
{
{
Part = part,
CFrame = cf
}
}
}
_(args)
end
local function resize(part, size, cf)
local args = {
"SyncResize",
{
{
Part = part,
CFrame = cf,
Size = size
}
}
}
_(args)
end
local function syncmaterial(part, mate)
local args = {
"SyncMaterial",
{
{
Part = part,
Material = mate
}
}
}
_(args)
end
local function transparency(part, trans)
local args = {
"SyncMaterial",
{
{
Part = part,
Transparency = trans
}
}
}
_(args)
end
local function color(part, color)
local args = {
"SyncColor",
{
{
Part = part,
Color = color,
UnionColoring = false
}
}
}
_(args)
end
local function syncmeshid(part, id)
local args = {
"SyncMesh",
{
{
Part = part,
MeshId = "rbxassetid://" .. id
}
}
}
_(args)
end
function destroy(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
local function makemesh(part)
local args = {
"CreateMeshes",
{
{
Part = part
}
}
}
_(args)
end
local function syncmeshsize(part, vectora)
local args = {
"SyncMesh",
{
{
Part = part,
Scale = vectora
}
}
}
_(args)
end
local function syncmeshtexture(part, id)
local args = {
"SyncMesh",
{
{
Part = part,
TextureId = "rbxassetid://" .. id
}
}
}
_(args)
end
local function name(part, stringa)
local args = {
"SetName",
{ part },
stringa
}
_(args)
end
local function lock(part, boolean)
local args = {
"SetLocked",
{ part },
boolean
}
_(args)
end
local function setcollision(part, booleana)
local args = {
"SyncCollision",
{
{
Part = part,
CanCollide = booleana
}
}
}
_(args)
end
local function setanchor(part, boolean)
local args = {
"SyncAnchor",
{
{
Part = part,
Anchored = boolean
}
}
}
_(args)
end
local function createdecal(part, side)
local args = {
"CreateTextures",
{
{
Part = part,
Face = side,
TextureType = "Decal"
}
}
}
_(args)
end
local function setdecal(part, asset, side)
local args = {
"SyncTexture",
{
{
Part = part,
Face = side,
TextureType = "Decal",
Texture = "rbxassetid://" .. asset
}
}
}
_(args)
end
task.spawn(function()
while task.wait(0.02) do
task.spawn(function()
local hrp = char.HumanoidRootPart
local pos = hrp.CFrame * CFrame.new(0, -3, 0)
local trail = serverendpoint:InvokeServer("CreatePart", "Normal", CFrame.new(0,0,0), char)
task.spawn(function()
setcollision(trail, false)
end)
task.spawn(function()
syncmaterial(trail, Enum.Material.Granite)
end)
task.spawn(function()
color(trail, Color3.new(0, 0, 0))
end)
task.spawn(function()
resize(trail, Vector3.new(10,0,10), pos)
end)
task.spawn(function()
fire(trail)
end)
BurningEff(trail)
task.wait(1)
delete(trail)
end)
end
end)
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local rq = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
local RunService = game:GetService("RunService")
local rotatetypeshii = Vector3.new(0, 1, 0).Unit
local skypartrotation = 0
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function reflect(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Reflectance"] = int
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function MeshColor(part,color)
local args = {
"SyncMesh",
{
{
Part = part,
VertexColor = color
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function Setmate(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Material"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function ClonePart(part,parent)
local args = {
[1] = "Clone",
[2] = {
[1] = part
},
[3] = parent
}
return remote:InvokeServer(unpack(args))
end
function Sky(id)
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommandSilent = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
local function findBuildingTools()
local player = game:GetService("Players").LocalPlayer
for _, item in ipairs(player.Character:GetChildren()) do
if item:IsA("Tool") and item:FindFirstChild("SyncAPI") then
return item
end
end
for _, item in ipairs(player.Backpack:GetChildren()) do
if item:IsA("Tool") and item:FindFirstChild("SyncAPI") then
return item
end
end
return nil
end
local buildingTools = findBuildingTools()
if not buildingTools then
warn("btools not found")
return
end
local syncAPI = buildingTools:FindFirstChild("SyncAPI")
local serverEndpoint = syncAPI and syncAPI:FindFirstChild("ServerEndpoint")
if not serverEndpoint then
warn("btools not found")
return
end
local skyInstance = workspace.Terrain:FindFirstChild("Sky") or workspace:FindFirstChild("Sky")
if not skyInstance then
print"ok"
end
spawn(function()
DestroyPart(skyInstance)
end)
local success, result
if serverEndpoint:IsA("RemoteFunction") then
success, result = pcall(function()
return serverEndpoint:InvokeServer(unpack(args))
end)
else
serverEndpoint:FireServer(unpack(args))
success = true
end
if success then
print"yay"
end
e = char.HumanoidRootPart.CFrame.x
f = char.HumanoidRootPart.CFrame.y
g = char.HumanoidRootPart.CFrame.z
mhm = CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,-5,0)
v = remote:InvokeServer("CreatePart","Normal",mhm,char)
task.spawn(function()
SetName(v,"johnbeep")
end)
task.spawn(function()
AddMesh(v)
end)
task.spawn(function()
rq:InvokeServer(";")
end)
task.spawn(function()
Resize(v,Vector3.new(0,0,0),v.CFrame)
end)
task.spawn(function()
SetMesh(v,"1527559")
end)
task.spawn(function()
MeshColor(v,vector.create(2,0,0))
end)
task.spawn(function()
SetTexture(v,id)
end)
task.spawn(function()
MeshResize(v,Vector3.new(999999999999999999999999999999999999,999999999999999999999999999999999999,999999999999999999999999999999999999))
end)
task.spawn(function()
SetLocked(v,true)
end)
local rotationAngle = 5
local rotationSpeed = math.rad(20)
RunService.Heartbeat:Connect(function(deltaTime)
rotationAngle = rotationAngle + rotationSpeed * deltaTime
local rotation = CFrame.Angles(0, rotationAngle, 0)
local cf = CFrame.new(v.Position) * rotation
task.spawn(function()
MovePart(v, cf)
end)
end)
end
Sky("1529455")
while true do
wait(0.1)
if character:FindFirstChildOfClass("Humanoid").Health <= 0 then
RequestCommand:InvokeServer("")
ClonePart(character.Head,workspace.Terrain)
wait(0.1)
local bg = workspace.Terrain.Head
task.spawn(function()
DestroyPart(bg.face)
end)
task.spawn(function()
SetTrans(bg,1)
end)
ClonePart(character.johnbeep,workspace.Terrain)
spawn(function()
MeshColor(workspace.Terrain.johnbeep,vector.create(0,0,0))
end)
task.spawn(function()
MeshResize(workspace.Terrain.johnbeep,Vector3.new(-50000,-50000,-50000))
end)
RequestCommand:InvokeServer(";")
RequestCommand:InvokeServer(";")
RequestCommand:InvokeServer(";")
wait(4)
RequestCommand:InvokeServer(";")
RequestCommand:InvokeServer(";")
RequestCommand:InvokeServer(";")
wait(0.8)
RequestCommand:InvokeServer(";")
RequestCommand:InvokeServer(";")
break
end
end
end)
end
coroutine.wrap(QVBP_script)()
local function JTUXRC_script() -- drbs.LocalScript
local script = Instance.new('LocalScript', drbs)
local button = script.Parent
button.MouseButton1Click:Connect(function()
-- Put the script you want to run here
end)
end
coroutine.wrap(JTUXRC_script)()
local function JCBTZMP_script() -- katan.LocalScript
local script = Instance.new('LocalScript', katan)
local button = script.Parent
button.MouseButton1Click:Connect(function()
end)
end
coroutine.wrap(JCBTZMP_script)()
local function ISVB_script() -- orusamasword.LocalScript
local script = Instance.new('LocalScript', orusamasword)
local button = script.Parent
button.MouseButton1Click:Connect(function()
end)
end
coroutine.wrap(ISVB_script)()
local function HXSMVK_script() -- Illstutem.LocalScript
local script = Instance.new('LocalScript', Illstutem)
local button = script.Parent
button.MouseButton1Click:Connect(function()
end)
end
coroutine.wrap(HXSMVK_script)()
local function VRLQI_script() -- Illstutem_2.LocalScript
local script = Instance.new('LocalScript', Illstutem_2)
local button = script.Parent
button.MouseButton1Click:Connect(function()
end)
end
coroutine.wrap(VRLQI_script)()
local function ZYSILA_script() -- Illstutem_3.LocalScript
local script = Instance.new('LocalScript', Illstutem_3)
local button = script.Parent
button.MouseButton1Click:Connect(function()
end)
end
coroutine.wrap(ZYSILA_script)()
local function OMAOHEW_script() -- Illstutem_4.LocalScript
local script = Instance.new('LocalScript', Illstutem_4)
local button = script.Parent
button.MouseButton1Click:Connect(function()
end)
end
coroutine.wrap(OMAOHEW_script)()
local function OXIWE_script() -- Illstutem_5.LocalScript
local script = Instance.new('LocalScript', Illstutem_5)
local button = script.Parent
button.MouseButton1Click:Connect(function()
end)
end
coroutine.wrap(OXIWE_script)()
local function OXJQMGG_script() -- Illstutem_6.LocalScript
local script = Instance.new('LocalScript', Illstutem_6)
local button = script.Parent
button.MouseButton1Click:Connect(function()
end)
end
coroutine.wrap(OXJQMGG_script)()
local function IKZVJ_script() -- Illstutem_7.LocalScript
local script = Instance.new('LocalScript', Illstutem_7)
local button = script.Parent
button.MouseButton1Click:Connect(function()
end)
end
coroutine.wrap(IKZVJ_script)()
local function DUAUY_script() -- Illstutem_8.LocalScript
local script = Instance.new('LocalScript', Illstutem_8)
local button = script.Parent
button.MouseButton1Click:Connect(function()
end)
end
coroutine.wrap(DUAUY_script)()
local function QZFAAG_script() -- Illstutem_9.LocalScript
local script = Instance.new('LocalScript', Illstutem_9)
local button = script.Parent
button.MouseButton1Click:Connect(function()
end)
end
coroutine.wrap(QZFAAG_script)()
local function JJZZCS_script() -- Illstutem_10.LocalScript
local script = Instance.new('LocalScript', Illstutem_10)
local button = script.Parent
button.MouseButton1Click:Connect(function()
end)
end
coroutine.wrap(JJZZCS_script)()
local function VNUQK_script() -- Illstutem_11.LocalScript
local script = Instance.new('LocalScript', Illstutem_11)
local button = script.Parent
button.MouseButton1Click:Connect(function()
end)
end
coroutine.wrap(VNUQK_script)()How to Execute Universal Script – Prison life fe bypass ported to f3x
Step 1: Copy Code: Click the Copy Code button in the viewer above to grab the clean Lua loadstring.
Step 2: Launch Executor: Open a compatible, unpatched executor. If you need one, check our Roblox Executors Directory.
Step 3: Join Experience: Launch Roblox and join Universal Script.
Step 4: Attach & Run: Attach/inject your executor into the Roblox process, paste the code into the script tab, and press Execute.
Created By
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Frequently Asked Questions
How do I execute Universal Script – Prison life fe bypass ported to f3x in Roblox?
To run Universal Script – Prison life fe bypass ported to f3x, copy the Lua loadstring from the code viewer above, launch Roblox and join Universal Script, attach a working executor (such as Potassium, Solara, or Delta from our Executors directory), paste the code into your executor console, and click Execute.
Is Universal Script – Prison life fe bypass ported to f3x keyless or does it require an access key?
Universal Script – Prison life fe bypass ported to f3x requires an access key. You can retrieve the official key directly using the Get Script Key link provided above.
Is Universal Script – Prison life fe bypass ported to f3x currently safe and working?
This script is active and operational. Always test scripts using a secondary (alt) Roblox account to safeguard your main profile against anti-cheat bans.


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