
KeylessUniversal

-- LocalScript: StarterPlayer > StarterPlayerScripts
local Players = game:GetService("Players")
local TweenService = game:GetService("TweenService")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local Workspace = game:GetService("Workspace")
local player = Players.LocalPlayer
local playerGui = player:WaitForChild("PlayerGui")
local camera = Workspace.CurrentCamera
--------------------------------------------------------------------------------
-- 1. INTRO BANNER SYSTEM
--------------------------------------------------------------------------------
local function playScriptIntro(scriptName)
task.spawn(function()
local introGui = Instance.new("ScreenGui")
introGui.Name = "ScriptIntroGui"
introGui.ResetOnSpawn = false
introGui.Parent = playerGui
local banner = Instance.new("Frame")
banner.Size = UDim2.new(0.85, 0, 0, 65)
banner.Position = UDim2.new(0.075, 0, -0.2, 0)
banner.BackgroundColor3 = Color3.fromRGB(10, 15, 30)
banner.BorderColor3 = Color3.fromRGB(0, 200, 255)
banner.BorderSizePixel = 2
banner.Parent = introGui
local corner = Instance.new("UICorner")
corner.CornerRadius = UDim.new(0, 10)
corner.Parent = banner
local txt = Instance.new("TextLabel")
txt.Size = UDim2.new(1, -10, 1, 0)
txt.Position = UDim2.new(0, 5, 0, 0)
txt.BackgroundTransparency = 1
txt.Text = scriptName .. "\nmade by prime_weirdRick/villiamisdabest"
txt.TextColor3 = Color3.fromRGB(0, 220, 255)
txt.TextSize = 15
txt.Font = Enum.Font.GothamBold
txt.TextWrapped = true
txt.Parent = banner
local slideIn = TweenService:Create(banner, TweenInfo.new(0.3, Enum.EasingStyle.Quart, Enum.EasingDirection.Out), {
Position = UDim2.new(0.075, 0, 0.05, 0)
})
slideIn:Play()
slideIn.Completed:Wait()
task.wait(1)
local slideOut = TweenService:Create(banner, TweenInfo.new(0.3, Enum.EasingStyle.Quart, Enum.EasingDirection.In), {
Position = UDim2.new(0.075, 0, -0.2, 0)
})
slideOut:Play()
slideOut.Completed:Connect(function()
introGui:Destroy()
end)
end)
end
--------------------------------------------------------------------------------
-- 2. GUI CLEANUP & DRAGGABLE UTILITY
--------------------------------------------------------------------------------
local oldGui = playerGui:FindFirstChild("ExploitersRingGui")
if oldGui then oldGui:Destroy() end
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "ExploitersRingGui"
screenGui.ResetOnSpawn = false
screenGui.Parent = playerGui
local function makeDraggable(guiObject)
local dragging, dragInput, dragStart, startPos
guiObject.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = guiObject.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
guiObject.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)
UserInputService.InputChanged:Connect(function(input)
if input == dragInput and dragging then
local delta = input.Position - dragStart
guiObject.Position = UDim2.new(
startPos.X.Scale,
startPos.X.Offset + delta.X,
startPos.Y.Scale,
startPos.Y.Offset + delta.Y
)
end
end)
end
--------------------------------------------------------------------------------
-- 3. MAIN MENU SETUP & TOGGLE
--------------------------------------------------------------------------------
local toggleBtn = Instance.new("TextButton")
toggleBtn.Name = "ToggleButton"
toggleBtn.Size = UDim2.new(0, 55, 0, 55)
toggleBtn.Position = UDim2.new(0, 20, 0, 80)
toggleBtn.Text = "PRIME"
toggleBtn.TextSize = 13
toggleBtn.Font = Enum.Font.SourceSansBold
toggleBtn.BackgroundColor3 = Color3.fromRGB(5, 15, 30)
toggleBtn.TextColor3 = Color3.fromRGB(0, 245, 255)
toggleBtn.Parent = screenGui
local btnCorner = Instance.new("UICorner")
btnCorner.CornerRadius = UDim.new(1, 0)
btnCorner.Parent = toggleBtn
local btnStroke = Instance.new("UIStroke")
btnStroke.Color = Color3.fromRGB(0, 230, 255)
btnStroke.Thickness = 3
btnStroke.Parent = toggleBtn
makeDraggable(toggleBtn)
local loadingFrame = Instance.new("Frame")
loadingFrame.Name = "LoadingFrame"
loadingFrame.Size = UDim2.new(0, 280, 0, 480)
loadingFrame.Position = UDim2.new(0, 20, 0, 145)
loadingFrame.BackgroundColor3 = Color3.fromRGB(3, 10, 20)
loadingFrame.Visible = false
loadingFrame.ZIndex = 10
loadingFrame.Parent = screenGui
local loadCorner = Instance.new("UICorner")
loadCorner.CornerRadius = UDim.new(0, 10)
loadCorner.Parent = loadingFrame
local loadStroke = Instance.new("UIStroke")
loadStroke.Color = Color3.fromRGB(0, 230, 255)
loadStroke.Thickness = 2.5
loadStroke.Parent = loadingFrame
local loadLabel = Instance.new("TextLabel")
loadLabel.Size = UDim2.new(1, -20, 0, 60)
loadLabel.Position = UDim2.new(0, 10, 0.4, -30)
loadLabel.Text = "Made by prime_weirdRick"
loadLabel.TextSize = 16
loadLabel.Font = Enum.Font.SourceSansBold
loadLabel.TextColor3 = Color3.fromRGB(0, 245, 255)
loadLabel.TextWrapped = true
loadLabel.BackgroundTransparency = 1
loadLabel.ZIndex = 11
loadLabel.Parent = loadingFrame
local isMenuLoaded = false
local isLoading = false
local menuFrame = Instance.new("Frame")
menuFrame.Name = "MenuFrame"
menuFrame.Size = UDim2.new(0, 280, 0, 480)
menuFrame.Position = UDim2.new(0, 20, 0, 145)
menuFrame.BackgroundColor3 = Color3.fromRGB(4, 12, 25)
menuFrame.Visible = false
menuFrame.Active = true
menuFrame.Parent = screenGui
local menuCorner = Instance.new("UICorner")
menuCorner.CornerRadius = UDim.new(0, 10)
menuCorner.Parent = menuFrame
local menuStroke = Instance.new("UIStroke")
menuStroke.Color = Color3.fromRGB(0, 230, 255)
menuStroke.Thickness = 2.5
menuStroke.Parent = menuFrame
makeDraggable(menuFrame)
toggleBtn.MouseButton1Click:Connect(function()
if isLoading then return end
if menuFrame.Visible then
menuFrame.Visible = false
loadingFrame.Visible = false
else
if not isMenuLoaded then
isLoading = true
loadingFrame.Position = menuFrame.Position
loadingFrame.Visible = true
loadLabel.TextTransparency = 0
task.delay(1.2, function()
loadingFrame.Visible = false
menuFrame.Position = loadingFrame.Position
menuFrame.Visible = true
isMenuLoaded = true
isLoading = false
end)
else
menuFrame.Visible = true
end
end
end)
-- TAB BAR SETUP
local tabBar = Instance.new("Frame")
tabBar.Name = "TabBar"
tabBar.Size = UDim2.new(1, 0, 0, 35)
tabBar.BackgroundColor3 = Color3.fromRGB(2, 8, 16)
tabBar.Parent = menuFrame
local tabBarCorner = Instance.new("UICorner")
tabBarCorner.CornerRadius = UDim.new(0, 10)
tabBarCorner.Parent = tabBar
local function createTabBtn(text, posScale, sizeScale)
local btn = Instance.new("TextButton")
btn.Size = UDim2.new(sizeScale, 0, 1, 0)
btn.Position = UDim2.new(posScale, 0, 0, 0)
btn.Text = text
btn.TextSize = 12
btn.Font = Enum.Font.SourceSansBold
btn.BackgroundColor3 = Color3.fromRGB(8, 20, 40)
btn.TextColor3 = Color3.fromRGB(0, 180, 240)
btn.Parent = tabBar
local tStroke = Instance.new("UIStroke")
tStroke.Color = Color3.fromRGB(0, 160, 220)
tStroke.Thickness = 1
tStroke.Parent = btn
return btn
end
local tab1Btn = createTabBtn("Manipulation", 0, 0.33)
local tab2Btn = createTabBtn("Patterns", 0.33, 0.33)
local tab3Btn = createTabBtn("Utilities", 0.66, 0.34)
local function createTabContainer()
local container = Instance.new("ScrollingFrame")
container.Size = UDim2.new(1, 0, 1, -35)
container.Position = UDim2.new(0, 0, 0, 35)
container.CanvasSize = UDim2.new(0, 0, 0, 1050)
container.BackgroundTransparency = 1
container.ScrollBarThickness = 5
container.ScrollBarImageColor3 = Color3.fromRGB(0, 230, 255)
container.Visible = false
container.Parent = menuFrame
return container
end
local tab1 = createTabContainer()
local tab2 = createTabContainer()
local tab3 = createTabContainer()
tab1.Visible = true
local function switchTab(activeTab, activeBtn)
tab1.Visible = false
tab2.Visible = false
tab3.Visible = false
tab1Btn.TextColor3 = Color3.fromRGB(0, 140, 190)
tab2Btn.TextColor3 = Color3.fromRGB(0, 140, 190)
tab3Btn.TextColor3 = Color3.fromRGB(0, 140, 190)
activeTab.Visible = true
activeBtn.TextColor3 = Color3.fromRGB(0, 245, 255)
end
tab1Btn.MouseButton1Click:Connect(function() switchTab(tab1, tab1Btn) end)
tab2Btn.MouseButton1Click:Connect(function() switchTab(tab2, tab2Btn) end)
tab3Btn.MouseButton1Click:Connect(function() switchTab(tab3, tab3Btn) end)
--------------------------------------------------------------------------------
-- 4. STEPPER INPUT BUILDER
--------------------------------------------------------------------------------
local function createStepperInput(parent, labelText, defaultText, posY, step)
step = step or 1
local label = Instance.new("TextLabel")
label.Size = UDim2.new(0, 240, 0, 14)
label.Position = UDim2.new(0, 15, 0, posY)
label.Text = labelText
label.TextSize = 11
label.Font = Enum.Font.SourceSansBold
label.TextColor3 = Color3.fromRGB(0, 230, 255)
label.TextXAlignment = Enum.TextXAlignment.Left
label.BackgroundTransparency = 1
label.Parent = parent
local minusBtn = Instance.new("TextButton")
minusBtn.Size = UDim2.new(0, 30, 0, 24)
minusBtn.Position = UDim2.new(0, 15, 0, posY + 16)
minusBtn.Text = "-"
minusBtn.TextSize = 14
minusBtn.Font = Enum.Font.SourceSansBold
minusBtn.BackgroundColor3 = Color3.fromRGB(10, 30, 60)
minusBtn.TextColor3 = Color3.fromRGB(0, 245, 255)
minusBtn.Parent = parent
local mCorner = Instance.new("UICorner")
mCorner.CornerRadius = UDim.new(0, 4)
mCorner.Parent = minusBtn
local mStroke = Instance.new("UIStroke")
mStroke.Color = Color3.fromRGB(0, 180, 240)
mStroke.Thickness = 1
mStroke.Parent = minusBtn
local box = Instance.new("TextBox")
box.Size = UDim2.new(0, 170, 0, 24)
box.Position = UDim2.new(0, 50, 0, posY + 16)
box.Text = defaultText
box.TextSize = 12
box.BackgroundColor3 = Color3.fromRGB(6, 18, 36)
box.TextColor3 = Color3.fromRGB(255, 255, 255)
box.Parent = parent
local boxCorner = Instance.new("UICorner")
boxCorner.CornerRadius = UDim.new(0, 4)
boxCorner.Parent = box
local boxStroke = Instance.new("UIStroke")
boxStroke.Color = Color3.fromRGB(0, 200, 255)
boxStroke.Thickness = 1.5
boxStroke.Parent = box
local plusBtn = Instance.new("TextButton")
plusBtn.Size = UDim2.new(0, 30, 0, 24)
plusBtn.Position = UDim2.new(0, 225, 0, posY + 16)
plusBtn.Text = "+"
plusBtn.TextSize = 14
plusBtn.Font = Enum.Font.SourceSansBold
plusBtn.BackgroundColor3 = Color3.fromRGB(10, 30, 60)
plusBtn.TextColor3 = Color3.fromRGB(0, 245, 255)
plusBtn.Parent = parent
local pCorner = Instance.new("UICorner")
pCorner.CornerRadius = UDim.new(0, 4)
pCorner.Parent = plusBtn
local pStroke = Instance.new("UIStroke")
pStroke.Color = Color3.fromRGB(0, 180, 240)
pStroke.Thickness = 1
pStroke.Parent = plusBtn
minusBtn.MouseButton1Click:Connect(function()
local val = tonumber(box.Text) or 0
box.Text = tostring(val - step)
end)
plusBtn.MouseButton1Click:Connect(function()
local val = tonumber(box.Text) or 0
box.Text = tostring(val + step)
end)
return box
end
-- TAB 1 INPUTS
local grabRadiusBox = createStepperInput(tab1, "Grab Radius (Auto-Obtain)", "100", 10, 10)
local heightBox = createStepperInput(tab1, "Ring Height (Up/Down Offset)", "0", 55, 1)
local lrDistBox = createStepperInput(tab1, "Left/Right Distance", "0", 100, 2)
local distanceBox = createStepperInput(tab1, "Forward/Back Distance", "0", 145, 2)
local radiusBox = createStepperInput(tab1, "Ring Radius (Size)", "15", 190, 2)
local speedBox = createStepperInput(tab1, "Rotation Speed", "4", 235, 1)
local rotXBox = createStepperInput(tab1, "Rotate X Angle", "90", 280, 15)
local rotYBox = createStepperInput(tab1, "Rotate Y Angle", "0", 325, 15)
local rotZBox = createStepperInput(tab1, "Rotate Z Angle", "0", 370, 15)
--------------------------------------------------------------------------------
-- 5. TAB 2 PATTERNS & EXPLOITERS RING ENGINE
--------------------------------------------------------------------------------
local selectedPattern = "Circle"
local patternList = {
"Circle", "Wall", "Floor", "Sphere", "Square", "Triangle",
"Hands", "Arms", "Shield", "Infinity", "DNA", "Worm",
"Tornado", "6 7 Ring", "Square Box Ring", "Tsunami Ring", "Laser Beam",
"Box", "Tower"
}
local patternHeader = Instance.new("TextLabel")
patternHeader.Size = UDim2.new(0, 240, 0, 20)
patternHeader.Position = UDim2.new(0, 15, 0, 10)
patternHeader.Text = "Pattern Mode: (Circle)"
patternHeader.Font = Enum.Font.SourceSansBold
patternHeader.TextColor3 = Color3.fromRGB(0, 245, 255)
patternHeader.BackgroundTransparency = 1
patternHeader.TextXAlignment = Enum.TextXAlignment.Left
patternHeader.Parent = tab2
local primeRingActivate
for i, pName in ipairs(patternList) do
local pBtn = Instance.new("TextButton")
pBtn.Size = UDim2.new(0, 115, 0, 28)
local row = math.floor((i - 1) / 2)
local col = (i - 1) % 2
pBtn.Position = UDim2.new(0, 15 + (col * 125), 0, 35 + (row * 34))
pBtn.Text = pName
pBtn.TextSize = 11
pBtn.Font = Enum.Font.SourceSansBold
pBtn.BackgroundColor3 = Color3.fromRGB(10, 25, 50)
pBtn.TextColor3 = Color3.fromRGB(255, 255, 255)
pBtn.Parent = tab2
local pCorner = Instance.new("UICorner")
pCorner.CornerRadius = UDim.new(0, 4)
pCorner.Parent = pBtn
local pStroke = Instance.new("UIStroke")
pStroke.Color = Color3.fromRGB(0, 180, 240)
pStroke.Thickness = 1
pStroke.Parent = pBtn
pBtn.MouseButton1Click:Connect(function()
selectedPattern = pName
patternHeader.Text = "Pattern Mode: (" .. pName .. ")"
if primeRingActivate then
primeRingActivate(true)
end
end)
end
local controlsYStart = 35 + (math.ceil(#patternList / 2) * 34) + 10
local blockSpinEnabled = true
local ringActive = false
local spinBtn = Instance.new("TextButton")
spinBtn.Name = "SpinButton"
spinBtn.Size = UDim2.new(0, 240, 0, 30)
spinBtn.Position = UDim2.new(0, 15, 0, controlsYStart)
spinBtn.Text = "BLOCK SPIN: ON"
spinBtn.TextSize = 10
spinBtn.Font = Enum.Font.SourceSansBold
spinBtn.BackgroundColor3 = Color3.fromRGB(0, 140, 210)
spinBtn.TextColor3 = Color3.fromRGB(255, 255, 255)
spinBtn.Parent = tab2
local spinCorner = Instance.new("UICorner")
spinCorner.CornerRadius = UDim.new(0, 6)
spinCorner.Parent = spinBtn
local mainActivateBtn = Instance.new("TextButton")
mainActivateBtn.Name = "ActivateButton"
mainActivateBtn.Size = UDim2.new(0, 240, 0, 34)
mainActivateBtn.Position = UDim2.new(0, 15, 0, controlsYStart + 38)
mainActivateBtn.Text = "ACTIVATE RING"
mainActivateBtn.TextSize = 11
mainActivateBtn.Font = Enum.Font.SourceSansBold
mainActivateBtn.BackgroundColor3 = Color3.fromRGB(0, 190, 110)
mainActivateBtn.TextColor3 = Color3.fromRGB(255, 255, 255)
mainActivateBtn.Parent = tab2
local actCorner = Instance.new("UICorner")
actCorner.CornerRadius = UDim.new(0, 6)
actCorner.Parent = mainActivateBtn
local ringLoop = nil
local grabbedParts = {}
local grabbedPartsSet = {}
local activeConstraints = {}
local function isPlayerPart(object)
local character = player.Character
if character and object:IsDescendantOf(character) then
return true
elseif object.Parent and (object.Parent:FindFirstChildOfClass("Humanoid") or object.Parent:IsA("Accessory")) then
return true
end
return false
end
local function addSinglePartToRing(part)
if not part or not part:IsA("BasePart") or part.Anchored or isPlayerPart(part) then return end
if part.Name == "Terrain" or part.Name == "Baseplate" then return end
if grabbedPartsSet[part] then return end
pcall(function() part:SetNetworkOwner(player) end)
pcall(function() part:Wake() end)
grabbedPartsSet[part] = true
table.insert(grabbedParts, part)
part.CanCollide = false
part.CanTouch = true
part.Massless = true
part.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0, 0, 0, 0)
local char = player.Character
if char then
for _, charPart in ipairs(char:GetDescendants()) do
if charPart:IsA("BasePart") then
local nc = Instance.new("NoCollisionConstraint")
nc.Part0 = part
nc.Part1 = charPart
nc.Parent = part
table.insert(activeConstraints, nc)
end
end
end
end
local function scanAndGrabNearbyParts(centerPos, radius)
local instances = Workspace:GetDescendants()
for i = 1, #instances do
local object = instances[i]
if object:IsA("BasePart") and not object.Anchored and not grabbedPartsSet[object] then
if not isPlayerPart(object) and object.Name ~= "Terrain" and object.Name ~= "Baseplate" then
local dist = (object.Position - centerPos).Magnitude
if dist <= radius then
addSinglePartToRing(object)
end
end
end
end
end
local function stopRing()
if ringLoop then
ringLoop:Disconnect()
ringLoop = nil
end
for _, constraint in ipairs(activeConstraints) do
if constraint and constraint.Parent then constraint:Destroy() end
end
activeConstraints = {}
for _, part in ipairs(grabbedParts) do
if part and part.Parent and not part.Anchored then
part.CanCollide = true
part.Massless = false
part.CustomPhysicalProperties = nil
end
end
grabbedParts = {}
grabbedPartsSet = {}
ringActive = false
mainActivateBtn.Text = "ACTIVATE RING"
mainActivateBtn.BackgroundColor3 = Color3.fromRGB(0, 190, 110)
end
local digit6Points = {{0, 2}, {1, 2}, {2, 2}, {0, 1}, {0, 0}, {1, 0}, {2, 0}, {0, -1}, {2, -1}, {0, -2}, {1, -2}, {2, -2}}
local digit7Points = {{0, 2}, {1, 2}, {2, 2}, {2, 1}, {1, 0}, {1, -1}, {1, -2}}
primeRingActivate = function(keepParts)
local character = player.Character
if not character then return end
local root = character:FindFirstChild("HumanoidRootPart")
if not root then return end
playScriptIntro("Exploiters Ring (" .. selectedPattern .. ")")
local maxGrabDist = tonumber(grabRadiusBox.Text) or 100
local rHeight = tonumber(heightBox.Text) or 0
local rLRDist = tonumber(lrDistBox.Text) or 0
local rDistance = tonumber(distanceBox.Text) or 0
local rRadius = tonumber(radiusBox.Text) or 15
local rSpeed = tonumber(speedBox.Text) or 4
local rx = tonumber(rotXBox.Text) or 90
local ry = tonumber(rotYBox.Text) or 0
local rz = tonumber(rotZBox.Text) or 0
if not keepParts or #grabbedParts == 0 then
stopRing()
scanAndGrabNearbyParts(root.Position, maxGrabDist)
end
if ringLoop then
ringLoop:Disconnect()
ringLoop = nil
end
ringActive = true
mainActivateBtn.Text = "DEACTIVATE RING"
mainActivateBtn.BackgroundColor3 = Color3.fromRGB(220, 40, 50)
local startTime = os.clock()
local lastScanTime = 0
local smoothedCenterCFrame = root.CFrame
ringLoop = RunService.PreSimulation:Connect(function(deltaTime)
if not root or not root.Parent then
stopRing()
return
end
local now = os.clock()
local liveGrabRadius = tonumber(grabRadiusBox.Text) or maxGrabDist
if now - lastScanTime > 0.2 then
lastScanTime = now
scanAndGrabNearbyParts(root.Position, liveGrabRadius)
end
smoothedCenterCFrame = smoothedCenterCFrame:Lerp(root.CFrame, math.clamp(deltaTime * 25, 0.1, 1))
local liveHeight = tonumber(heightBox.Text) or rHeight
local liveLR = tonumber(lrDistBox.Text) or rLRDist
local liveDistance = tonumber(distanceBox.Text) or rDistance
local liveRadius = tonumber(radiusBox.Text) or rRadius
local liveSpeed = tonumber(speedBox.Text) or rSpeed
local liveRx = tonumber(rotXBox.Text) or rx
local liveRy = tonumber(rotYBox.Text) or ry
local liveRz = tonumber(rotZBox.Text) or rz
local t = (now - startTime) * liveSpeed
local pMode = string.lower(selectedPattern)
local rotationCFrame = CFrame.Angles(math.rad(liveRx), math.rad(liveRy), math.rad(liveRz))
local numParts = #grabbedParts
for i, part in ipairs(grabbedParts) do
if part and part.Parent and not part.Anchored then
part.CanCollide = false
local angle = (i / math.max(numParts, 1)) * math.pi * 2
local offset = Vector3.zero
if pMode == "circle" then
offset = Vector3.new(math.cos(angle + t) * liveRadius + liveLR, liveHeight, math.sin(angle + t) * liveRadius - liveDistance)
elseif pMode == "wall" then
local gridWidth = math.ceil(math.sqrt(numParts))
local col = (i - 1) % gridWidth
local row = math.floor((i - 1) / gridWidth)
offset = Vector3.new((col - gridWidth / 2) * (liveRadius / 3) + liveLR, (row - gridWidth / 2) * (liveRadius / 3) + liveHeight, -liveDistance - 5)
elseif pMode == "floor" then
local gridWidth = math.ceil(math.sqrt(numParts))
local col = (i - 1) % gridWidth
local row = math.floor((i - 1) / gridWidth)
offset = Vector3.new((col - gridWidth / 2) * (liveRadius / 3) + liveLR, -3 + liveHeight, (row - gridWidth / 2) * (liveRadius / 3) - liveDistance)
elseif pMode == "sphere" then
local phi = math.acos(-1 + (2 * i) / math.max(numParts, 1))
local theta = math.sqrt(numParts * math.pi) * phi + t
offset = Vector3.new(liveRadius * math.cos(theta) * math.sin(phi) + liveLR, liveRadius * math.sin(theta) * math.sin(phi) + liveHeight, liveRadius * math.cos(phi) - liveDistance)
elseif pMode == "square" then
local side = math.floor((i - 1) / (math.max(numParts, 1) / 4))
local progress = ((i - 1) % (math.max(numParts, 1) / 4)) / (math.max(numParts, 1) / 4) * 2 - 1
if side == 0 then offset = Vector3.new(progress * liveRadius + liveLR, liveHeight, liveRadius - liveDistance)
elseif side == 1 then offset = Vector3.new(liveRadius + liveLR, liveHeight, -progress * liveRadius - liveDistance)
elseif side == 2 then offset = Vector3.new(-progress * liveRadius + liveLR, liveHeight, -liveRadius - liveDistance)
else offset = Vector3.new(-liveRadius + liveLR, liveHeight, progress * liveRadius - liveDistance) end
elseif pMode == "triangle" then
local side = math.floor((i - 1) / (math.max(numParts, 1) / 3))
local progress = ((i - 1) % (math.max(numParts, 1) / 3)) / (math.max(numParts, 1) / 3)
local a1 = math.pi * 2 / 3 * side
local a2 = math.pi * 2 / 3 * (side + 1)
local p1 = Vector3.new(math.cos(a1) * liveRadius + liveLR, liveHeight, math.sin(a1) * liveRadius - liveDistance)
local p2 = Vector3.new(math.cos(a2) * liveRadius + liveLR, liveHeight, math.sin(a2) * liveRadius - liveDistance)
offset = p1:Lerp(p2, progress)
elseif pMode == "6 7 ring" then
local isDigit6 = (i % 2 == 1)
local pointList = isDigit6 and digit6Points or digit7Points
local ptIndex = math.floor((i - 1) / 2) % #pointList + 1
local pt = pointList[ptIndex]
local xOffset = isDigit6 and (-liveRadius * 0.4) or (liveRadius * 0.4)
offset = Vector3.new(xOffset + pt[1] * (liveRadius / 3.5) + liveLR, pt[2] * (liveRadius / 3.5) + liveHeight, -liveDistance - 4)
else
offset = Vector3.new(math.cos(angle + t) * liveRadius + liveLR, liveHeight, math.sin(angle + t) * liveRadius - liveDistance)
end
local targetCFrame = smoothedCenterCFrame * rotationCFrame * CFrame.new(offset)
local velocityDelta = (targetCFrame.Position - part.Position)
part.AssemblyLinearVelocity = root.AssemblyLinearVelocity + (velocityDelta * math.clamp(30 / (deltaTime * 60), 10, 80))
if blockSpinEnabled then
part.AssemblyAngularVelocity = Vector3.new(0, liveSpeed * 4, 0)
else
part.AssemblyAngularVelocity = Vector3.zero
end
end
end
end)
end
spinBtn.MouseButton1Click:Connect(function()
blockSpinEnabled = not blockSpinEnabled
if blockSpinEnabled then
spinBtn.Text = "BLOCK SPIN: ON"
spinBtn.BackgroundColor3 = Color3.fromRGB(0, 140, 210)
else
spinBtn.Text = "BLOCK SPIN: OFF"
spinBtn.BackgroundColor3 = Color3.fromRGB(180, 80, 0)
end
end)
mainActivateBtn.MouseButton1Click:Connect(function()
if ringActive then
stopRing()
else
primeRingActivate(false)
end
end)
--------------------------------------------------------------------------------
-- 6. INSTANT PLATFORM ENGINE & ANIMATED IRON MAN NANOBOTS
--------------------------------------------------------------------------------
local function createUtilityBtn(parent, text, posY, callback)
local btn = Instance.new("TextButton")
btn.Size = UDim2.new(0, 240, 0, 32)
btn.Position = UDim2.new(0, 15, 0, posY)
btn.BackgroundColor3 = Color3.fromRGB(10, 30, 60)
btn.Text = text
btn.TextColor3 = Color3.fromRGB(0, 245, 255)
btn.Font = Enum.Font.SourceSansBold
btn.TextSize = 13
btn.Parent = parent
local bCorner = Instance.new("UICorner")
bCorner.CornerRadius = UDim.new(0, 6)
bCorner.Parent = btn
local bStroke = Instance.new("UIStroke")
bStroke.Color = Color3.fromRGB(0, 180, 240)
bStroke.Thickness = 1
bStroke.Parent = btn
btn.MouseButton1Click:Connect(callback)
return btn
end
local platformActive = false
local platformMode = "Normal" -- "Normal", "MicroNanobots", "Everywhere20"
local platform = nil
local assembledParts = {}
local targetY = nil
local heightStep = 10
local platformWidth = 10
local platformHeight = 1
local isUpHolding = false
local isDownHolding = false
local function playMetalClashSound(position)
local sound = Instance.new("Sound")
sound.SoundId = "rbxassetid://603523533"
sound.Volume = 1.8
sound.Pitch = math.random(90, 110) / 100
local soundPart = Instance.new("Part")
soundPart.Size = Vector3.new(0.1, 0.1, 0.1)
soundPart.Position = position
soundPart.Anchored = true
soundPart.Transparency = 1
soundPart.CanCollide = false
soundPart.Parent = Workspace
sound.Parent = soundPart
sound:Play()
task.delay(2, function()
soundPart:Destroy()
end)
end
local function destroyPlatform()
platformActive = false
if platform then
platform:Destroy()
platform = nil
end
for _, piece in ipairs(assembledParts) do
if piece and piece.Parent then piece:Destroy() end
end
assembledParts = {}
targetY = nil
end
local function spawnNormalPlatform(root)
targetY = root.Position.Y - (3 + (platformHeight / 2))
platform = Instance.new("Part")
platform.Name = "VisualPlatform"
platform.Size = Vector3.new(platformWidth, platformHeight, platformWidth)
platform.CFrame = CFrame.new(root.Position.X, targetY, root.Position.Z)
platform.Anchored = true
platform.CanCollide = true
platform.Material = Enum.Material.Neon
platform.Color = Color3.fromRGB(0, 170, 255)
platform.Transparency = 0.2
platform.Parent = Workspace
playMetalClashSound(platform.Position)
end
local function spawnMicroNanobotsPlatform(root)
targetY = root.Position.Y - (3 + (platformHeight / 2))
-- Immediate invisible collision base spawned
platform = Instance.new("Part")
platform.Name = "VisualPlatform"
platform.Size = Vector3.new(platformWidth, platformHeight, platformWidth)
platform.CFrame = CFrame.new(root.Position.X, targetY, root.Position.Z)
platform.Anchored = true
platform.CanCollide = true
platform.Material = Enum.Material.Neon
platform.Color = Color3.fromRGB(0, 230, 255)
platform.Transparency = 0.8
platform.Parent = Workspace
local botCount = 80
local animTime = 0.8
-- Swarm Particle system streams upward live
for i = 1, botCount do
local nano = Instance.new("Part")
nano.Size = Vector3.new(0.12, 0.12, 0.12)
nano.Material = Enum.Material.Neon
nano.Color = Color3.fromRGB(0, 255, 255)
nano.Anchored = true
nano.CanCollide = false
local col = (i - 1) % 9
local row = math.floor((i - 1) / 9)
local gridX = ((col / 8) - 0.5) * platformWidth
local gridZ = ((row / 8) - 0.5) * platformWidth
nano.CFrame = CFrame.new(root.Position)
nano.Parent = Workspace
table.insert(assembledParts, nano)
task.spawn(function()
local elapsed = 0
local spawnOffset = (i / botCount) * 0.2
task.wait(spawnOffset)
while elapsed < animTime and platformActive do
local dt = RunService.RenderStepped:Wait()
elapsed = elapsed + dt
local prog = math.clamp(elapsed / animTime, 0, 1)
if root and root.Parent then
local footPos = root.Position - Vector3.new(0, 3, 0)
local targetPos = Vector3.new(root.Position.X + gridX, targetY, root.Position.Z + gridZ)
-- Swirling stream up into floor grid
local angle = prog * math.pi * 8 + i
local r = (1 - prog) * 2.5
local px = footPos.X + (targetPos.X - footPos.X) * prog + math.cos(angle) * r
local py = footPos.Y + (targetPos.Y - footPos.Y) * prog
local pz = footPos.Z + (targetPos.Z - footPos.Z) * prog + math.sin(angle) * r
nano.CFrame = CFrame.new(Vector3.new(px, py, pz))
end
end
if nano and nano.Parent then
nano.Transparency = 1
end
end)
end
task.delay(animTime + 0.2, function()
if platformActive and platform then
platform.Transparency = 0.2
playMetalClashSound(platform.Position)
for _, n in ipairs(assembledParts) do
if n and n.Parent then n:Destroy() end
end
assembledParts = {}
end
end)
end
local function spawn20EverywherePlatform(root)
targetY = root.Position.Y - (3 + (platformHeight / 2))
platform = Instance.new("Part")
platform.Name = "VisualPlatform"
platform.Size = Vector3.new(platformWidth, platformHeight, platformWidth)
platform.CFrame = CFrame.new(root.Position.X, targetY, root.Position.Z)
platform.Anchored = true
platform.CanCollide = false
platform.Material = Enum.Material.Neon
platform.Color = Color3.fromRGB(0, 170, 255)
platform.Transparency = 1
platform.Parent = Workspace
local pieceCount = 20
local finishedCount = 0
for i = 1, pieceCount do
local piece = Instance.new("Part")
piece.Size = Vector3.new(platformWidth / 5, platformHeight, platformWidth / 4)
piece.Material = Enum.Material.Metal
piece.Color = Color3.fromRGB(30, 40, 50)
piece.Anchored = true
piece.CanCollide = false
local fire = Instance.new("Fire")
fire.Size = 6
fire.Heat = 12
fire.SecondaryColor = Color3.fromRGB(0, 220, 255)
fire.Parent = piece
local smoke = Instance.new("Smoke")
smoke.Size = 2
smoke.RiseVelocity = 5
smoke.Color = Color3.fromRGB(100, 100, 100)
smoke.Parent = piece
local spawnDist = math.random(70, 120)
local phi = math.random() * math.pi * 2
local theta = math.random() * math.pi
local startPos = root.Position + Vector3.new(
spawnDist * math.sin(theta) * math.cos(phi),
math.random(20, 80),
spawnDist * math.sin(theta) * math.sin(phi)
)
piece.CFrame = CFrame.new(startPos)
piece.Parent = Workspace
table.insert(assembledParts, piece)
task.spawn(function()
local duration = 0.8 + (math.random() * 0.2)
local elapsed = 0
local randomSpinAxis = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)).Unit
while elapsed < duration and platformActive do
local dt = RunService.RenderStepped:Wait()
elapsed = elapsed + dt
local progress = math.clamp(elapsed / duration, 0, 1)
if root and root.Parent then
local col = (i - 1) % 4
local row = math.floor((i - 1) / 4)
local gridX = (col - 1.5) * (platformWidth / 4)
local gridZ = (row - 2) * (platformWidth / 5)
local targetPos = Vector3.new(root.Position.X + gridX, targetY, root.Position.Z + gridZ)
local currentPos = startPos:Lerp(targetPos, TweenService:GetValue(progress, Enum.EasingStyle.Cubic, Enum.EasingDirection.Out))
local spinAngle = (1 - progress) * math.pi * 8
piece.CFrame = CFrame.new(currentPos) * CFrame.fromAxisAngle(randomSpinAxis, spinAngle)
end
end
if platformActive and piece and piece.Parent then
fire:Destroy()
smoke:Destroy()
finishedCount = finishedCount + 1
if finishedCount == pieceCount then
playMetalClashSound(platform.Position)
if platform then
platform.CanCollide = true
platform.Transparency = 0.2
end
for _, p in ipairs(assembledParts) do
if p and p.Parent then p:Destroy() end
end
assembledParts = {}
end
end
end)
end
end
local function createPlatform()
local character = player.Character
if not character or not character:FindFirstChild("HumanoidRootPart") then return end
destroyPlatform()
platformActive = true
local root = character.HumanoidRootPart
if platformMode == "Normal" then
spawnNormalPlatform(root)
elseif platformMode == "MicroNanobots" then
spawnMicroNanobotsPlatform(root)
elseif platformMode == "Everywhere20" then
spawn20EverywherePlatform(root)
end
end
-- Platform Controls Panel inside Tab 3
local platformGroup = Instance.new("Frame")
platformGroup.Size = UDim2.new(0, 240, 0, 260)
platformGroup.Position = UDim2.new(0, 15, 0, 10)
platformGroup.BackgroundColor3 = Color3.fromRGB(6, 18, 36)
platformGroup.Parent = tab3
local pGroupCorner = Instance.new("UICorner")
pGroupCorner.CornerRadius = UDim.new(0, 6)
pGroupCorner.Parent = platformGroup
local modeBtn = Instance.new("TextButton")
modeBtn.Size = UDim2.new(0, 220, 0, 26)
modeBtn.Position = UDim2.new(0, 10, 0, 10)
modeBtn.BackgroundColor3 = Color3.fromRGB(15, 30, 60)
modeBtn.BorderColor3 = Color3.fromRGB(0, 180, 240)
modeBtn.Text = "MODE: NORMAL INSTANT"
modeBtn.TextColor3 = Color3.fromRGB(0, 245, 255)
modeBtn.Font = Enum.Font.GothamBold
modeBtn.TextSize = 10
modeBtn.Parent = platformGroup
modeBtn.MouseButton1Click:Connect(function()
if platformMode == "Normal" then
platformMode = "MicroNanobots"
modeBtn.Text = "MODE: IRON MAN NANOBOTS"
modeBtn.TextColor3 = Color3.fromRGB(0, 255, 180)
elseif platformMode == "MicroNanobots" then
platformMode = "Everywhere20"
modeBtn.Text = "MODE: 20-PIECE FIRE/SPIN"
modeBtn.TextColor3 = Color3.fromRGB(255, 200, 0)
else
platformMode = "Normal"
modeBtn.Text = "MODE: NORMAL INSTANT"
modeBtn.TextColor3 = Color3.fromRGB(0, 245, 255)
end
end)
local togglePlatformBtn = Instance.new("TextButton")
togglePlatformBtn.Size = UDim2.new(0, 220, 0, 30)
togglePlatformBtn.Position = UDim2.new(0, 10, 0, 42)
togglePlatformBtn.BackgroundColor3 = Color3.fromRGB(20, 35, 60)
togglePlatformBtn.BorderColor3 = Color3.fromRGB(0, 170, 255)
togglePlatformBtn.Text = "ACTIVATE PLATFORM"
togglePlatformBtn.TextColor3 = Color3.fromRGB(255, 255, 255)
togglePlatformBtn.Font = Enum.Font.GothamBold
togglePlatformBtn.TextSize = 11
togglePlatformBtn.Parent = platformGroup
togglePlatformBtn.MouseButton1Click:Connect(function()
if platformActive then
destroyPlatform()
togglePlatformBtn.Text = "ACTIVATE PLATFORM"
togglePlatformBtn.TextColor3 = Color3.fromRGB(255, 255, 255)
else
playScriptIntro("Platform (" .. platformMode .. ")")
createPlatform()
togglePlatformBtn.Text = "DEACTIVATE PLATFORM"
togglePlatformBtn.TextColor3 = Color3.fromRGB(255, 80, 80)
end
end)
local upBtn = Instance.new("TextButton")
upBtn.Size = UDim2.new(0, 105, 0, 30)
upBtn.Position = UDim2.new(0, 10, 0, 78)
upBtn.BackgroundColor3 = Color3.fromRGB(20, 35, 60)
upBtn.BorderColor3 = Color3.fromRGB(0, 170, 255)
upBtn.Text = "UP ▲"
upBtn.TextColor3 = Color3.fromRGB(0, 200, 255)
upBtn.Font = Enum.Font.GothamBold
upBtn.TextSize = 12
upBtn.Parent = platformGroup
local downBtn = Instance.new("TextButton")
downBtn.Size = UDim2.new(0, 105, 0, 30)
downBtn.Position = UDim2.new(0, 125, 0, 78)
downBtn.BackgroundColor3 = Color3.fromRGB(20, 35, 60)
downBtn.BorderColor3 = Color3.fromRGB(0, 170, 255)
downBtn.Text = "DOWN ▼"
downBtn.TextColor3 = Color3.fromRGB(0, 200, 255)
downBtn.Font = Enum.Font.GothamBold
downBtn.TextSize = 12
downBtn.Parent = platformGroup
upBtn.MouseButton1Down:Connect(function()
isUpHolding = true
if targetY then targetY = targetY + heightStep end
end)
upBtn.MouseButton1Up:Connect(function() isUpHolding = false end)
upBtn.MouseLeave:Connect(function() isUpHolding = false end)
downBtn.MouseButton1Down:Connect(function()
isDownHolding = true
if targetY then targetY = targetY - heightStep end
end)
downBtn.MouseButton1Up:Connect(function() isDownHolding = false end)
downBtn.MouseLeave:Connect(function() isDownHolding = false end)
local heightInput = Instance.new("TextBox")
heightInput.Size = UDim2.new(0, 220, 0, 26)
heightInput.Position = UDim2.new(0, 10, 0, 116)
heightInput.BackgroundColor3 = Color3.fromRGB(15, 25, 45)
heightInput.BorderColor3 = Color3.fromRGB(0, 170, 255)
heightInput.PlaceholderText = "Step Height (Default: 10)"
heightInput.Text = "10"
heightInput.TextColor3 = Color3.fromRGB(255, 255, 255)
heightInput.Font = Enum.Font.Gotham
heightInput.TextSize = 11
heightInput.Parent = platformGroup
local widthInput = Instance.new("TextBox")
widthInput.Size = UDim2.new(0, 220, 0, 26)
widthInput.Position = UDim2.new(0, 10, 0, 148)
widthInput.BackgroundColor3 = Color3.fromRGB(15, 25, 45)
widthInput.BorderColor3 = Color3.fromRGB(0, 170, 255)
widthInput.PlaceholderText = "Platform Width (Default: 10)"
widthInput.Text = "10"
widthInput.TextColor3 = Color3.fromRGB(255, 255, 255)
widthInput.Font = Enum.Font.Gotham
widthInput.TextSize = 11
widthInput.Parent = platformGroup
local pHeightInput = Instance.new("TextBox")
pHeightInput.Size = UDim2.new(0, 220, 0, 26)
pHeightInput.Position = UDim2.new(0, 10, 0, 180)
pHeightInput.BackgroundColor3 = Color3.fromRGB(15, 25, 45)
pHeightInput.BorderColor3 = Color3.fromRGB(0, 170, 255)
pHeightInput.PlaceholderText = "Platform Thickness (Default: 1)"
pHeightInput.Text = "1"
pHeightInput.TextColor3 = Color3.fromRGB(255, 255, 255)
pHeightInput.Font = Enum.Font.Gotham
pHeightInput.TextSize = 11
pHeightInput.Parent = platformGroup
heightInput.FocusLost:Connect(function()
local val = tonumber(heightInput.Text)
if val and val > 0 then heightStep = val else heightInput.Text = tostring(heightStep) end
end)
widthInput.FocusLost:Connect(function()
local val = tonumber(widthInput.Text)
if val and val > 0 then
platformWidth = val
if platform then platform.Size = Vector3.new(platformWidth, platformHeight, platformWidth) end
else
widthInput.Text = tostring(platformWidth)
end
end)
pHeightInput.FocusLost:Connect(function()
local val = tonumber(pHeightInput.Text)
if val and val > 0 then
platformHeight = val
if platform then platform.Size = Vector3.new(platformWidth, platformHeight, platformWidth) end
else
pHeightInput.Text = tostring(platformHeight)
end
end)
RunService.RenderStepped:Connect(function(deltaTime)
if not platformActive or not platform or not player.Character then return end
local root = player.Character:FindFirstChild("HumanoidRootPart")
if not root then return end
if isUpHolding then
targetY = targetY + (heightStep * deltaTime * 2)
elseif isDownHolding then
targetY = targetY - (heightStep * deltaTime * 2)
end
local currentPos = platform.Position
local targetPos = Vector3.new(root.Position.X, targetY, root.Position.Z)
platform.CFrame = CFrame.new(currentPos:Lerp(targetPos, 0.8))
end)
player.CharacterRemoving:Connect(function()
destroyPlatform()
end)
--------------------------------------------------------------------------------
-- INTEGRATED ADVANCED TELEKINESIS ENGINE
--------------------------------------------------------------------------------
local grabDistance = 60
local holdDistance = 10
local throwSpeed = 150
local teleHeldPart = nil
local originalCanCollide = true
local teleRenderConnection = nil
local holdAttachment = nil
local partAttachment = nil
local alignPosition = nil
local alignOrientation = nil
local function isCharacterPart(part)
if not part or not part:IsA("BasePart") then return true end
if part:IsA("Terrain") then return true end
for _, p in ipairs(Players:GetPlayers()) do
if p.Character and part:IsDescendantOf(p.Character) then
return true
end
end
return false
end
local function getTargetedPart()
local char = player.Character
if not char or not char:FindFirstChild("HumanoidRootPart") then return nil end
local camCFrame = camera.CFrame
local camPos = camCFrame.Position
local camLook = camCFrame.LookVector
local closestPart = nil
local closestDist = grabDistance
for _, obj in ipairs(Workspace:GetDescendants()) do
if obj:IsA("BasePart") and not obj.Anchored and not isCharacterPart(obj) then
if not obj.Parent:FindFirstChildOfClass("Humanoid") then
local toPart = obj.Position - camPos
local dist = toPart.Magnitude
if dist <= grabDistance then
local dotProduct = camLook:Dot(toPart.Unit)
if dotProduct > 0.3 then
if dist < closestDist then
closestDist = dist
closestPart = obj
end
end
end
end
end
end
return closestPart
end
local function cleanupPhysics()
if teleRenderConnection then teleRenderConnection:Disconnect() teleRenderConnection = nil end
if alignPosition then alignPosition:Destroy() alignPosition = nil end
if alignOrientation then alignOrientation:Destroy() alignOrientation = nil end
if holdAttachment then holdAttachment:Destroy() holdAttachment = nil end
if partAttachment then partAttachment:Destroy() partAttachment = nil end
end
local releasePart
local function grabPart(part)
teleHeldPart = part
originalCanCollide = part.CanCollide
part.CanCollide = false
pcall(function() part:SetNetworkOwner(player) end)
holdAttachment = Instance.new("Attachment")
holdAttachment.Parent = Workspace.Terrain
partAttachment = Instance.new("Attachment")
partAttachment.Parent = part
alignPosition = Instance.new("AlignPosition")
alignPosition.Mode = Enum.PositionAlignmentMode.TwoAttachment
alignPosition.Attachment0 = partAttachment
alignPosition.Attachment1 = holdAttachment
alignPosition.MaxForce = 50000
alignPosition.MaxVelocity = 150
alignPosition.Responsiveness = 40
alignPosition.Parent = part
alignOrientation = Instance.new("AlignOrientation")
alignOrientation.Mode = Enum.OrientationAlignmentMode.TwoAttachment
alignOrientation.Attachment0 = partAttachment
alignOrientation.Attachment1 = holdAttachment
alignOrientation.MaxTorque = 50000
alignOrientation.Responsiveness = 40
alignOrientation.Parent = part
teleRenderConnection = RunService.RenderStepped:Connect(function()
if teleHeldPart and teleHeldPart.Parent and not teleHeldPart.Anchored and not isCharacterPart(teleHeldPart) then
if teleHeldPart.Material == Enum.Material.Water or teleHeldPart.Position.Y < Workspace.FallenPartsDestroyHeight then
releasePart(false)
return
end
local targetCFrame = camera.CFrame * CFrame.new(0, 0, -holdDistance)
holdAttachment.WorldCFrame = targetCFrame
else
releasePart(false)
end
end)
end
releasePart = function(shouldThrow)
cleanupPhysics()
if teleHeldPart and teleHeldPart.Parent then
teleHeldPart.CanCollide = originalCanCollide
if shouldThrow then
local throwDirection = camera.CFrame.LookVector
teleHeldPart.AssemblyLinearVelocity = throwDirection * throwSpeed
teleHeldPart.AssemblyAngularVelocity = Vector3.new(
math.random(-20, 20),
math.random(-20, 20),
math.random(-20, 20)
)
end
end
teleHeldPart = nil
end
-- Telekinesis Menu Panel inside Tab 3
local teleGroup = Instance.new("Frame")
teleGroup.Size = UDim2.new(0, 240, 0, 180)
teleGroup.Position = UDim2.new(0, 15, 0, 280)
teleGroup.BackgroundColor3 = Color3.fromRGB(6, 18, 36)
teleGroup.Parent = tab3
local tGroupCorner = Instance.new("UICorner")
tGroupCorner.CornerRadius = UDim.new(0, 6)
tGroupCorner.Parent = teleGroup
local grabBtn = Instance.new("TextButton")
grabBtn.Size = UDim2.new(0, 220, 0, 36)
grabBtn.Position = UDim2.new(0, 10, 0, 10)
grabBtn.BackgroundColor3 = Color3.fromRGB(0, 170, 255)
grabBtn.Text = "GRAB / THROW PART"
grabBtn.TextColor3 = Color3.fromRGB(255, 255, 255)
grabBtn.Font = Enum.Font.GothamBold
grabBtn.TextSize = 12
grabBtn.Parent = teleGroup
local grabCorner = Instance.new("UICorner")
grabCorner.CornerRadius = UDim.new(0, 6)
grabCorner.Parent = grabBtn
grabBtn.MouseButton1Click:Connect(function()
if not teleHeldPart then
local p = getTargetedPart()
if p then
grabPart(p)
grabBtn.Text = "THROW PART!"
grabBtn.BackgroundColor3 = Color3.fromRGB(255, 40, 40)
end
else
releasePart(true)
grabBtn.Text = "GRAB / THROW PART"
grabBtn.BackgroundColor3 = Color3.fromRGB(0, 170, 255)
end
end)
local speedLabel = Instance.new("TextLabel")
speedLabel.Size = UDim2.new(1, 0, 0, 16)
speedLabel.Position = UDim2.new(0, 0, 0, 52)
speedLabel.BackgroundTransparency = 1
speedLabel.Text = "Throw Speed: " .. throwSpeed
speedLabel.TextColor3 = Color3.fromRGB(0, 230, 255)
speedLabel.Font = Enum.Font.Gotham
speedLabel.TextSize = 11
speedLabel.Parent = teleGroup
local speedMinus = Instance.new("TextButton")
speedMinus.Size = UDim2.new(0, 105, 0, 26)
speedMinus.Position = UDim2.new(0, 10, 0, 72)
speedMinus.BackgroundColor3 = Color3.fromRGB(15, 30, 55)
speedMinus.Text = "- 25 Speed"
speedMinus.TextColor3 = Color3.fromRGB(255, 255, 255)
speedMinus.Font = Enum.Font.GothamBold
speedMinus.TextSize = 10
speedMinus.Parent = teleGroup
local speedPlus = Instance.new("TextButton")
speedPlus.Size = UDim2.new(0, 105, 0, 26)
speedPlus.Position = UDim2.new(0, 125, 0, 72)
speedPlus.BackgroundColor3 = Color3.fromRGB(15, 30, 55)
speedPlus.Text = "+ 25 Speed"
speedPlus.TextColor3 = Color3.fromRGB(255, 255, 255)
speedPlus.Font = Enum.Font.GothamBold
speedPlus.TextSize = 10
speedPlus.Parent = teleGroup
speedMinus.MouseButton1Click:Connect(function()
throwSpeed = math.max(25, throwSpeed - 25)
speedLabel.Text = "Throw Speed: " .. throwSpeed
end)
speedPlus.MouseButton1Click:Connect(function()
throwSpeed = math.min(1000, throwSpeed + 25)
speedLabel.Text = "Throw Speed: " .. throwSpeed
end)
local distLabel = Instance.new("TextLabel")
distLabel.Size = UDim2.new(1, 0, 0, 16)
distLabel.Position = UDim2.new(0, 0, 0, 106)
distLabel.BackgroundTransparency = 1
distLabel.Text = "Hold Distance: " .. holdDistance
distLabel.TextColor3 = Color3.fromRGB(0, 230, 255)
distLabel.Font = Enum.Font.Gotham
distLabel.TextSize = 11
distLabel.Parent = teleGroup
local distMinus = Instance.new("TextButton")
distMinus.Size = UDim2.new(0, 105, 0, 26)
distMinus.Position = UDim2.new(0, 10, 0, 126)
distMinus.BackgroundColor3 = Color3.fromRGB(15, 30, 55)
distMinus.Text = "Closer (-)"
distMinus.TextColor3 = Color3.fromRGB(255, 255, 255)
distMinus.Font = Enum.Font.GothamBold
distMinus.TextSize = 10
distMinus.Parent = teleGroup
local distPlus = Instance.new("TextButton")
distPlus.Size = UDim2.new(0, 105, 0, 26)
distPlus.Position = UDim2.new(0, 125, 0, 126)
distPlus.BackgroundColor3 = Color3.fromRGB(15, 30, 55)
distPlus.Text = "Farther (+)"
distPlus.TextColor3 = Color3.fromRGB(255, 255, 255)
distPlus.Font = Enum.Font.GothamBold
distPlus.TextSize = 10
distPlus.Parent = teleGroup
distMinus.MouseButton1Click:Connect(function()
holdDistance = math.max(3, holdDistance - 2)
distLabel.Text = "Hold Distance: " .. holdDistance
end)
distPlus.MouseButton1Click:Connect(function()
holdDistance = math.min(60, holdDistance + 2)
distLabel.Text = "Hold Distance: " .. holdDistance
end)
--------------------------------------------------------------------------------
-- NEON CROSSHAIR UTILITY
--------------------------------------------------------------------------------
createUtilityBtn(tab3, "Toggle Neon Crosshair", 470, function()
playScriptIntro("Neon Crosshair")
local oldX = playerGui:FindFirstChild("PrimeCrosshairGui")
if oldX then
oldX:Destroy()
else
local xGui = Instance.new("ScreenGui")
xGui.Name = "PrimeCrosshairGui"
xGui.ResetOnSpawn = false
xGui.Parent = playerGui
local center = Instance.new("Frame")
center.Size = UDim2.new(0, 4, 0, 4)
center.Position = UDim2.new(0.5, -2, 0.5, -2)
center.BackgroundColor3 = Color3.fromRGB(0, 220, 255)
center.BorderSizePixel = 0
center.Parent = xGui
local top = Instance.new("Frame")
top.Size = UDim2.new(0, 2, 0, 12)
top.Position = UDim2.new(0.5, -1, 0.5, -16)
top.BackgroundColor3 = Color3.fromRGB(0, 220, 255)
top.BorderSizePixel = 0
top.Parent = xGui
local bot = Instance.new("Frame")
bot.Size = UDim2.new(0, 2, 0, 12)
bot.Position = UDim2.new(0.5, -1, 0.5, 4)
bot.BackgroundColor3 = Color3.fromRGB(0, 220, 255)
bot.BorderSizePixel = 0
bot.Parent = xGui
local left = Instance.new("Frame")
left.Size = UDim2.new(0, 12, 0, 2)
left.Position = UDim2.new(0.5, -16, 0.5, -1)
left.BackgroundColor3 = Color3.fromRGB(0, 220, 255)
left.BorderSizePixel = 0
left.Parent = xGui
local right = Instance.new("Frame")
right.Size = UDim2.new(0, 12, 0, 2)
right.Position = UDim2.new(0.5, 4, 0.5, -1)
right.BackgroundColor3 = Color3.fromRGB(0, 220, 255)
right.BorderSizePixel = 0
right.Parent = xGui
end
end)No comments yet for this script.

![[KEYLESS] Moondiety Script | 17+ supported Games](https://scriptblox.com/images/sb/0-1753093706828.png)

