
KeylessUniversal

local Lighting = game:GetService("Lighting")
local RunService = game:GetService("RunService")
local Workspace = game:GetService("Workspace")
local Players = game:GetService("Players")
local function RemoveVisualObjects()
local count = 0
local visualClasses = {
"Decal",
"Texture",
"ParticleEmitter",
"Smoke",
"Fire",
"Sparkles",
"Trail",
"Beam"
}
for _, obj in pairs(Workspace:GetDescendants()) do
for _, class in ipairs(visualClasses) do
if obj:IsA(class) then
obj:Destroy()
count = count + 1
end
end
end
if Workspace.Terrain then
for _, decal in pairs(Workspace.Terrain:GetChildren()) do
if decal:IsA("Decal") or decal:IsA("Texture") then
decal:Destroy()
count = count + 1
end
end
end
for _, obj in pairs(Lighting:GetChildren()) do
obj:Destroy()
count = count + 1
end
print(string.format("Removed %d visual objects (Workspace, Terrain, Lighting)", count))
end
local function DisableShadows()
for _, obj in pairs(Workspace:GetDescendants()) do
if obj:IsA("BasePart") then
obj.CastShadow = false
end
end
end
local function PotatofyParts()
local partCount = 0
for _, obj in pairs(Workspace:GetDescendants()) do
if obj:IsA("MeshPart") or obj:IsA("Part") then
obj.Material = Enum.Material.Plastic
obj.Color = Color3.new(1, 1, 1)
if obj:IsA("MeshPart") then
local newPart = Instance.new("Part")
newPart.Size = obj.Size
newPart.CFrame = obj.CFrame
newPart.Anchored = obj.Anchored
newPart.CanCollide = obj.CanCollide
newPart.Material = Enum.Material.Plastic
newPart.Color = Color3.new(1, 1, 1)
newPart.Parent = obj.Parent
obj:Destroy()
end
partCount = partCount + 1
elseif obj:IsA("SpecialMesh") or obj:IsA("Mesh") then
obj:Destroy()
end
end
print(string.format("Potato-fied %d parts into Plastic blocks", partCount))
end
local function OptimizeRendering()
Lighting.GlobalShadows = false
Lighting.FogEnd = 9999
Lighting.Brightness = 1
Lighting.ClockTime = 12
if settings().Rendering then
settings().Rendering.QualityLevel = Enum.QualityLevel.Level10
settings().Rendering.EnableParticles = false
end
for _, player in pairs(Players:GetPlayers()) do
if player ~= Players.LocalPlayer then
local character = player.Character
if character then
for _, anim in pairs(character:GetDescendants()) do
if anim:IsA("Animation") or anim:IsA("AnimationTrack") then
anim:Destroy()
end
end
end
end
end
print("Optimized rendering settings and disabled non-local player animations")
end
local function MonitorNewObjects()
Workspace.DescendantAdded:Connect(function(obj)
local visualClasses = {
"Decal", "Texture", "ParticleEmitter", "Smoke",
"Fire", "Sparkles", "Trail", "Beam"
}
for _, class in ipairs(visualClasses) do
if obj:IsA(class) then
obj:Destroy()
end
end
if obj:IsA("BasePart") then
obj.CastShadow = false
obj.Material = Enum.Material.Plastic
obj.Color = Color3.new(1, 1, 1)
elseif obj:IsA("SpecialMesh") or obj:IsA("Mesh") then
obj:Destroy()
end
end)
Lighting.ChildAdded:Connect(function(obj)
obj:Destroy()
end)
end
local function InitAntiLag()
RemoveVisualObjects()
DisableShadows()
PotatofyParts()
OptimizeRendering()
MonitorNewObjects()
RunService.Heartbeat:Connect(function()
if tick() % 30 < 0.1 then
RemoveVisualObjects()
DisableShadows()
PotatofyParts()
end
end)
print("EXTREME Anti-Lag (Potato Mode) initialized successfully")
end
local success, err = pcall(InitAntiLag)
if not success then
warn("Anti-Lag script failed to initialize: " .. tostring(err))
end



AI ahh script
@serafimkoragin you expect me to code a lag fixer and waste my time when its not even useful for me?
@exserdashdev cant make all models in workspace without material and check every 1 second looped ahh
very good script but the prints are chatgpt ahh😭