
Key RequiredUniversal

- -popularDarkness: by TheMostPopularKidd
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local Debris = game:GetService("Debris")
local player = Players.LocalPlayer
local TRAIL_PARTS = 12
local SPAWN_DELAY = 0.08
local FOLLOW_OFFSET = Vector3.new(0, -2.8, 0)
local MESHES = {
"rbxassetid://623621260",
"rbxassetid://9756362",
"rbxassetid://9753879",
"rbxassetid://9856898",
}
local parts = {}
local index = 1
local timer = 0
local character
local humanoid
local hrp
local function createPart()
local p = Instance.new("Part")
p.Size = Vector3.new(0.8, 0.8, 0.8)
p.Material = Enum.Material.Neon
p.Color = Color3.new(1, 1, 1)
p.CanCollide = false
p.Anchored = false
p.Transparency = 0.1
local mesh = Instance.new("SpecialMesh")
mesh.MeshId = MESHES[math.random(#MESHES)]
mesh.Scale = Vector3.new(1, 1, 1)
mesh.Parent = p
p.Parent = workspace
return p
end
local function setup(char)
character = char
humanoid = char:WaitForChild("Humanoid")
hrp = char:WaitForChild("HumanoidRootPart")
for i = 1, TRAIL_PARTS do
parts[i] = createPart()
end
end
player.CharacterAdded:Connect(setup)
if player.Character then
setup(player.Character)
end
RunService.RenderStepped:Connect(function(dt)
if not character or not hrp or humanoid.MoveDirection.Magnitude == 0 then
return
end
timer += dt
if timer < SPAWN_DELAY then return end
timer = 0
local p = parts[index]
index = index % #parts + 1
local mesh = p:FindFirstChildOfClass("SpecialMesh")
if mesh then
mesh.MeshId = MESHES[math.random(#MESHES)]
end
local sideOffset = ((index % 2 == 0) and -1 or 1) * 0.9
local pos = hrp.CFrame * CFrame.new(sideOffset, FOLLOW_OFFSET.Y, -1)
p.CFrame = pos
p.AssemblyLinearVelocity = hrp.AssemblyLinearVelocity * 0.6
end)
local SoundService = game:GetService("SoundService")
local decals = {
"rbxassetid://75721337424426",
"rbxassetid://129119239116358",
"rbxassetid://119625119175316"
}
local MUSIC_ID = "rbxassetid://84842987019453"
local ONE_SHOT_1 = "rbxassetid://86857458152683"
local ONE_SHOT_2 = "rbxassetid://9120829813"
local interval = 0.15
local enabled = true
local applied = {}
local sound = Instance.new("Sound")
sound.SoundId = MUSIC_ID
sound.Looped = true
sound.Volume = 2
sound.PlaybackSpeed = 1.15
sound.Parent = SoundService
local distortion = Instance.new("DistortionSoundEffect")
distortion.Level = 0.7
distortion.Parent = sound
local eq = Instance.new("EqualizerSoundEffect")
eq.LowGain = 4
eq.MidGain = -2
eq.HighGain = 6
eq.Parent = sound
sound:Play()
local once1 = Instance.new("Sound")
once1.SoundId = ONE_SHOT_1
once1.Looped = false
once1.Volume = 2
once1.Parent = SoundService
once1:Play()
Debris:AddItem(once1, 10)
local once2 = Instance.new("Sound")
once2.SoundId = ONE_SHOT_2
once2.Looped = false
once2.Volume = 2
once2.Parent = SoundService
once2:Play()
Debris:AddItem(once2, 10)
local function applyDecal(part)
if applied[part] then return end
applied[part] = {}
for _, face in ipairs(Enum.NormalId:GetEnumItems()) do
local d = Instance.new("Decal")
d.Texture = decals[1]
d.Face = face
d.Parent = part
table.insert(applied[part], d)
end
end
local function scan()
for _, obj in ipairs(workspace:GetDescendants()) do
if obj:IsA("BasePart") and obj.Transparency < 1 then
applyDecal(obj)
end
end
end
local function applyToCharacters()
for _, plr in ipairs(Players:GetPlayers()) do
if plr.Character then
for _, part in ipairs(plr.Character:GetDescendants()) do
if part:IsA("BasePart") then
applyDecal(part)
end
end
end
end
end
task.spawn(function()
while enabled do
scan()
applyToCharacters()
task.wait(1)
end
end)
task.spawn(function()
local index = 1
while enabled do
for _, list in pairs(applied) do
for _, decal in ipairs(list) do
decal.Texture = decals[index]
end
end
index = index % #decals + 1
task.wait(interval)
end
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