Player teleporter
Key RequiredUniversal

Player teleporter

Universal ScriptChatGPTChatGPT 4.2K views 72 executesUpdated Jan 21, 2025
5.0/ 5(1 votes)
10100% Positive
Lua Script•56 lines (1755 chars)
-- Create the GUI
local ScreenGui = Instance.new("ScreenGui")
local Frame = Instance.new("Frame")
local TeleportButton = Instance.new("TextButton")

ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
Frame.Parent = ScreenGui
Frame.Size = UDim2.new(0, 200, 0, 100)
Frame.Position = UDim2.new(0.5, -100, 0.5, -50)
Frame.BackgroundColor3 = Color3.fromRGB(128, 128, 128)
Frame.Active = true
Frame.Draggable = true

TeleportButton.Parent = Frame
TeleportButton.Size = UDim2.new(1, 0, 0, 50)
TeleportButton.Position = UDim2.new(0, 0, 0.5, -25)
TeleportButton.Text = "Teleport"
TeleportButton.BackgroundColor3 = Color3.fromRGB(0, 255, 0)

local playerList = {}
for _, player in pairs(game.Players:GetPlayers()) do
    if player ~= game.Players.LocalPlayer then
        table.insert(playerList, player)
    end
end

local selectedPlayer = nil

-- Create a dropdown to select players
local playerDropdown = Instance.new("TextLabel")
playerDropdown.Parent = Frame
playerDropdown.Size = UDim2.new(1, 0, 0, 50)
playerDropdown.Position = UDim2.new(0, 0, 0, 0)
playerDropdown.Text = "Select Player"

local function updateDropdown()
    playerDropdown.Text = "Select Player: " .. (selectedPlayer and selectedPlayer.Name or "None")
end

TeleportButton.MouseButton1Click:Connect(function()
    if selectedPlayer then
        game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = selectedPlayer.Character.HumanoidRootPart.CFrame
    end
end)

-- Function to select player (you can replace this with your own UI for selection)
Frame.MouseButton1Click:Connect(function()
    if selectedPlayer then
        selectedPlayer = nil
    else
        selectedPlayer = playerList[math.random(#playerList)]
    end
    updateDropdown()
end)

updateDropdown()

Features & Information

teleports to people (made with chatgpt)
#universal#teleport#teleporter

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