
KeylessUniversal

-- Services
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local RunService = game:GetService("RunService")
local CoreGui = game:GetService("CoreGui")
-- Variables
local selectedPlayer = nil
local speed = 1 -- Speed set to half (original was 2)
local clappingSound = Instance.new("Sound")
clappingSound.SoundId = "rbxassetid://9114762281" -- Looping clapping sound
clappingSound.Looped = true
local moving = false -- To track if the player is moving or not
-- GUI Setup
local ScreenGui = Instance.new("ScreenGui")
ScreenGui.Name = "UniversalBangGUI"
ScreenGui.Parent = CoreGui
local MainFrame = Instance.new("Frame")
MainFrame.Size = UDim2.new(0, 300, 0, 300)
MainFrame.Position = UDim2.new(0.5, -150, 0.5, -150)
MainFrame.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
MainFrame.BorderSizePixel = 2
MainFrame.Draggable = true
MainFrame.Active = true
MainFrame.Parent = ScreenGui
local Title = Instance.new("TextLabel")
Title.Size = UDim2.new(1, 0, 0, 25)
Title.Text = "Bang Player"
Title.TextColor3 = Color3.new(1, 1, 1)
Title.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
Title.Parent = MainFrame
-- Warning Text
local WarningLabel = Instance.new("TextLabel")
WarningLabel.Size = UDim2.new(1, 0, 0, 25)
WarningLabel.Position = UDim2.new(0, 0, 0, 25)
WarningLabel.Text = "WARNING: THIS INCLUDES CLAPPING NOISES!"
WarningLabel.TextColor3 = Color3.new(1, 0, 0)
WarningLabel.BackgroundColor3 = Color3.new(0, 0, 0)
WarningLabel.Parent = MainFrame
-- Player Selector TextBox (Unresettable)
local PlayerSelector = Instance.new("TextBox")
PlayerSelector.Size = UDim2.new(1, 0, 0, 40)
PlayerSelector.Position = UDim2.new(0, 0, 0, 60)
PlayerSelector.PlaceholderText = "Enter Username/Display Name"
PlayerSelector.TextColor3 = Color3.new(1, 1, 1)
PlayerSelector.BackgroundColor3 = Color3.new(0.3, 0.3, 0.3)
PlayerSelector.ClearTextOnFocus = false
PlayerSelector.Parent = MainFrame
-- Display Player Information
local PlayerInfo = Instance.new("TextLabel")
PlayerInfo.Size = UDim2.new(1, 0, 0, 25)
PlayerInfo.Position = UDim2.new(0, 0, 0, 100)
PlayerInfo.Text = "No Player Selected"
PlayerInfo.TextColor3 = Color3.new(1, 1, 1)
PlayerInfo.BackgroundColor3 = Color3.new(0.3, 0.3, 0.3)
PlayerInfo.Parent = MainFrame
-- Speed Label
local SpeedLabel = Instance.new("TextLabel")
SpeedLabel.Size = UDim2.new(1, 0, 0, 25)
SpeedLabel.Position = UDim2.new(0, 0, 0, 220)
SpeedLabel.Text = "Speed: " .. speed
SpeedLabel.TextColor3 = Color3.new(1, 1, 1)
SpeedLabel.BackgroundColor3 = Color3.new(0.3, 0.3, 0.3)
SpeedLabel.Parent = MainFrame
-- Start and Stop Buttons
local StartButton = Instance.new("TextButton")
StartButton.Size = UDim2.new(1, 0, 0, 30)
StartButton.Position = UDim2.new(0, 0, 0, 250)
StartButton.Text = "Start"
StartButton.TextColor3 = Color3.new(1, 1, 1)
StartButton.BackgroundColor3 = Color3.new(0, 1, 0)
StartButton.Parent = MainFrame
local StopButton = Instance.new("TextButton")
StopButton.Size = UDim2.new(1, 0, 0, 30)
StopButton.Position = UDim2.new(0, 0, 0, 290)
StopButton.Text = "Stop"
StopButton.TextColor3 = Color3.new(1, 1, 1)
StopButton.BackgroundColor3 = Color3.new(1, 0, 0)
StopButton.Parent = MainFrame
-- Minimize Button
local MinimizeButton = Instance.new("TextButton")
MinimizeButton.Size = UDim2.new(0, 50, 0, 25)
MinimizeButton.Position = UDim2.new(1, -50, 0, 0)
MinimizeButton.Text = "-"
MinimizeButton.TextColor3 = Color3.new(1, 1, 1)
MinimizeButton.BackgroundColor3 = Color3.new(0.8, 0.5, 0)
MinimizeButton.Parent = MainFrame
-- Smooth back-and-forth movement function (Behind selected player)
local function moveBackAndForth()
if selectedPlayer then
local character = LocalPlayer.Character
if not character then return end
-- Calculate the positions for the back-and-forth movement
local distance = 4 -- Maximum distance (4 studs)
local minDistance = 1 -- Minimum distance (1 stud)
-- Set up the direction of movement
local forward = true -- Initially moving forward (towards the selected player)
-- Loop for continuous movement
while moving do
if selectedPlayer and selectedPlayer.Character and character then
local targetPosition
if forward then
targetPosition = selectedPlayer.Character.HumanoidRootPart.Position - selectedPlayer.Character.HumanoidRootPart.CFrame.LookVector * distance
else
targetPosition = selectedPlayer.Character.HumanoidRootPart.Position - selectedPlayer.Character.HumanoidRootPart.CFrame.LookVector * minDistance
end
-- Smooth movement towards the target position
local direction = (targetPosition - character.HumanoidRootPart.Position).unit
local smoothPosition = character.HumanoidRootPart.Position + direction * (speed / 2) -- Half speed for smooth movement
-- Update character's position
character:SetPrimaryPartCFrame(CFrame.new(smoothPosition))
-- Make the player always look at the selected player
character.HumanoidRootPart.CFrame = CFrame.new(smoothPosition, selectedPlayer.Character.HumanoidRootPart.Position)
-- Reverse direction once the target position is reached
if (character.HumanoidRootPart.Position - targetPosition).Magnitude < 0.1 then
forward = not forward
end
end
RunService.Heartbeat:Wait() -- Wait to avoid overwhelming the server
end
end
end
-- Looping clapping sound
local function startClappingSound()
if not clappingSound.Parent then
clappingSound.Parent = LocalPlayer.Character:WaitForChild("HumanoidRootPart")
end
clappingSound:Play()
end
-- GUI Minimize
local minimized = false
MinimizeButton.MouseButton1Click:Connect(function()
minimized = not minimized
for _, child in pairs(MainFrame:GetChildren()) do
if child:IsA("TextButton") or child:IsA("TextLabel") then
child.Visible = not minimized
end
end
end)
-- Button Clicks
StartButton.MouseButton1Click:Connect(function()
if selectedPlayer then
moving = true -- Enable movement
startClappingSound() -- Play the new looping sound
moveBackAndForth() -- Start the movement
else
warn("No player selected!")
end
end)
StopButton.MouseButton1Click:Connect(function()
moving = false -- Disable movement
clappingSound:Stop() -- Stop sound when clicked
end)
-- Update Player Information
PlayerSelector.FocusLost:Connect(function()
-- Look for player based on entered name or username
local playerName = PlayerSelector.Text:lower()
for _, player in pairs(Players:GetPlayers()) do
if player.Name:lower():sub(1, #playerName) == playerName or player.DisplayName:lower():sub(1, #playerName) == playerName then
selectedPlayer = player
PlayerInfo.Text = "Selected: " .. player.DisplayName .. " (" .. player.Name .. ")"
return
end
end
PlayerInfo.Text = "No Player Found"
end)



Does the ban wave scripts from the mega hunt event still ban u if u exploit?
@rakzz no
cool script but I always trip when targeting a certain player and slipping like the floor was ice, I think you should add a clapping animation when you target the player :]
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