
Key RequiredUniversal

-- Prevents Players from Getting Kicked (if they try to kick you)
game:GetService("Players").PlayerRemoving:Connect(function(player)
if player.Name == "YourUsername" then
player:Destroy() -- Cancels kick by removing reference
end
end)
local players = game:GetService("Players")
local runService = game:GetService("RunService")
local radius = 10
local speed = 2
runService.Heartbeat:Connect(function()
local targetPlayer = players:GetPlayerFromCharacter(workspace:FindFirstChild("YourUsername"))
if targetPlayer and targetPlayer.Character and targetPlayer.Character.PrimaryPart then
local center = targetPlayer.Character.PrimaryPart.Position
for _, otherPlayer in pairs(players:GetPlayers()) do
if otherPlayer ~= targetPlayer and otherPlayer.Character and otherPlayer.Character.PrimaryPart then
local angle = tick() * speed + (_ * math.pi * 2 / #players:GetPlayers())
local offset = Vector3.new(math.cos(angle) * radius, 0, math.sin(angle) * radius)
local targetPosition = center + offset
local rootPart = otherPlayer.Character.PrimaryPart
-- Move the player smoothly
rootPart.CFrame = CFrame.new(targetPosition, center)
end
end
end
end)



alt control
Make sure you find a way to make a backdoor so i can make this script FE and try giving me a list of games that got backdoored.