
KeylessUniversal

local Players = game:GetService("Players")
local player = Players.LocalPlayer
local Y = 30
local function getEquippedTool()
local character = player.Character
if not character then return nil end
for _, item in ipairs(character:GetChildren()) do
if item:IsA("Tool") then
return item
end
end
return nil
end
local function recreateHumanoid(character, tool)
local oldHumanoid = character:FindFirstChildOfClass("Humanoid")
if oldHumanoid then
wait(0.3)
if tool then
oldHumanoid:UnequipTools()
end
wait(0.3)
oldHumanoid:Destroy()
wait(0.3)
end
local newHumanoid = Instance.new("Humanoid")
newHumanoid.Parent = character
wait(0.3)
if tool then
newHumanoid:EquipTool(tool)
wait(0.3)
end
return newHumanoid
end
local humanoidLoopRunning = false
local function onTouched(otherPart)
local character = player.Character
if not character then return end
local tool = getEquippedTool()
if not tool then return end
local otherCharacter = otherPart.Parent
if otherCharacter and otherCharacter ~= character then
local otherHumanoid = otherCharacter:FindFirstChild("Humanoid")
if otherHumanoid then
wait(0.3)
local rootPart = character:FindFirstChild("HumanoidRootPart")
local otherRoot = otherCharacter:FindFirstChild("HumanoidRootPart")
if rootPart and otherRoot then
rootPart.CFrame = otherRoot.CFrame + Vector3.new(0, 3, 0)
wait(0.3)
rootPart.CFrame = CFrame.new(otherRoot.Position.X, Y, otherRoot.Position.Z)
wait(0.3)
end
if not humanoidLoopRunning then
humanoidLoopRunning = true
spawn(function()
while player.Character == character do
recreateHumanoid(character, tool)
wait(0.3)
end
humanoidLoopRunning = false
end)
end
end
end
end
local function setupCharacter(character)
for _, part in ipairs(character:GetChildren()) do
if part:IsA("BasePart") then
part.Touched:Connect(onTouched)
end
end
end
if player.Character then
setupCharacter(player.Character)
end
player.CharacterAdded:Connect(setupCharacter)



what the * does ts doe
@AriOTR1868 * is like x in scripting like 1*2 = 2 / 1 x 2 = 2
@V0C0N watafak
@V0C0N lol
sure why not?