firesignal(game.Players.LocalPlayer.ConnectDiedSignalBackend) wait(game.Players.RespawnTime + .1) game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid"):ChangeState(15)
Actually works on some executors. Must have firesignal support.
Same
PATCHED bro
Actually works on some executors. Must have firesignal support.
Same
PATCHED bro