
Key RequiredUniversal

--[[
Hey
]]
-- ╔══════════════════╗
-- ║ SERVICES
-- ╚══════════════════╝
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local TweenService = game:GetService("TweenService")
local HttpService = game:GetService("HttpService")
local CoreGui = game:GetService("CoreGui")
local player = Players.LocalPlayer
-- ╔════════════════════════╗
-- ║ GUI stuuf
-- ╚════════════════════════╝
local guiParent
pcall(function()
if gethui then
guiParent = gethui()
elseif cloneref then
guiParent = cloneref(CoreGui)
else
guiParent = player:WaitForChild("PlayerGui")
end
end)
local notificationGui = Instance.new("ScreenGui")
notificationGui.Name = "SMVLL_Notif_" .. HttpService:GenerateGUID(false):sub(1, 8)
notificationGui.ResetOnSpawn = false
notificationGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
pcall(function() notificationGui.Parent = guiParent end)
-- Configuration Constants
local activeNotifications = {}
local CONSTANTS = {
WIDTH = 280,
HEIGHT = 90,
PADDING = 15,
THEME_COLOR = Color3.fromRGB(0, 255, 200),
BG_COLOR = Color3.fromRGB(20, 20, 25),
TEXT_COLOR = Color3.fromRGB(255, 255, 255),
SUBTEXT_COLOR = Color3.fromRGB(180, 180, 180),
ANIMATION_SPEED = 0.4
}
-- ╔══════════════════════════╗
-- ║ notif.
-- ╚══════════════════════════╝
local function UpdateNotifications()
for index, data in ipairs(activeNotifications) do
local targetY = -CONSTANTS.PADDING - ((index - 1) * (CONSTANTS.HEIGHT + CONSTANTS.PADDING))
TweenService:Create(data.Container, TweenInfo.new(CONSTANTS.ANIMATION_SPEED, Enum.EasingStyle.Back, Enum.EasingDirection.Out), {
Position = UDim2.new(1, -CONSTANTS.PADDING, 1, targetY)
}):Play()
end
end
local function ShowNotification(titleText, messageText, duration)
duration = duration or 6
local container = Instance.new("Frame")
container.Size = UDim2.new(0, CONSTANTS.WIDTH, 0, CONSTANTS.HEIGHT)
container.Position = UDim2.new(1, 350, 1, -CONSTANTS.PADDING)
container.AnchorPoint = Vector2.new(1, 1)
container.BackgroundTransparency = 1
container.Parent = notificationGui
local frame = Instance.new("Frame")
frame.Size = UDim2.new(1, 0, 1, 0)
frame.Position = UDim2.new(0.5, 0, 0.5, 0)
frame.AnchorPoint = Vector2.new(0.5, 0.5)
frame.BackgroundColor3 = CONSTANTS.BG_COLOR
frame.BorderSizePixel = 0
frame.Parent = container
Instance.new("UICorner", frame).CornerRadius = UDim.new(0, 8)
local stroke = Instance.new("UIStroke")
stroke.Color = Color3.fromRGB(40, 40, 45)
stroke.Thickness = 1
stroke.Parent = frame
local topAccent = Instance.new("Frame")
topAccent.Size = UDim2.new(1, 0, 0, 2)
topAccent.BackgroundColor3 = CONSTANTS.THEME_COLOR
topAccent.BorderSizePixel = 0
topAccent.Parent = frame
local titleLabel = Instance.new("TextLabel")
titleLabel.Size = UDim2.new(1, -50, 0, 25)
titleLabel.Position = UDim2.new(0, 15, 0, 10)
titleLabel.BackgroundTransparency = 1
titleLabel.Text = titleText
titleLabel.TextColor3 = CONSTANTS.TEXT_COLOR
titleLabel.Font = Enum.Font.GothamBold
titleLabel.TextSize = 16
titleLabel.TextXAlignment = Enum.TextXAlignment.Left
titleLabel.Parent = frame
local messageLabel = Instance.new("TextLabel")
messageLabel.Size = UDim2.new(1, -30, 0, 40)
messageLabel.Position = UDim2.new(0, 15, 0, 35)
messageLabel.BackgroundTransparency = 1
messageLabel.Text = messageText
messageLabel.TextColor3 = CONSTANTS.SUBTEXT_COLOR
messageLabel.Font = Enum.Font.GothamMedium
messageLabel.TextSize = 13
messageLabel.TextWrapped = true
messageLabel.TextXAlignment = Enum.TextXAlignment.Left
messageLabel.TextYAlignment = Enum.TextYAlignment.Top
messageLabel.Parent = frame
local closeBtn = Instance.new("TextButton")
closeBtn.Size = UDim2.new(0, 24, 0, 24)
closeBtn.Position = UDim2.new(1, -10, 0, 10)
closeBtn.AnchorPoint = Vector2.new(1, 0)
closeBtn.BackgroundColor3 = Color3.fromRGB(30, 30, 35)
closeBtn.Text = "X"
closeBtn.TextColor3 = Color3.fromRGB(150, 150, 150)
closeBtn.Font = Enum.Font.GothamBold
closeBtn.TextSize = 12
closeBtn.AutoButtonColor = false
closeBtn.Parent = frame
Instance.new("UICorner", closeBtn).CornerRadius = UDim.new(0, 6)
local dots = {}
local closed = false
for i = 1, 3 do
local dot = Instance.new("Frame")
dot.Size = UDim2.new(0, 6, 0, 6)
dot.Position = UDim2.new(0, 15 + (i - 1) * 14, 1, -18)
dot.AnchorPoint = Vector2.new(0.5, 0.5)
dot.BackgroundColor3 = CONSTANTS.THEME_COLOR
dot.BorderSizePixel = 0
dot.Parent = frame
Instance.new("UICorner", dot).CornerRadius = UDim.new(1, 0)
dots[i] = dot
task.delay((i - 1) * 0.15, function()
if not closed then
TweenService:Create(dot, TweenInfo.new(0.6, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut, -1, true), {
Position = UDim2.new(0, dot.Position.X.Offset, 1, -22)
}):Play()
end
end)
end
local notifData = {Container = container}
table.insert(activeNotifications, 1, notifData)
UpdateNotifications()
TweenService:Create(frame, TweenInfo.new(2, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut, -1, true), {
Rotation = 1.2,
Position = UDim2.new(0.5, 0, 0.5, -3)
}):Play()
closeBtn.MouseEnter:Connect(function()
TweenService:Create(closeBtn, TweenInfo.new(0.2), {BackgroundColor3 = Color3.fromRGB(220, 50, 50), TextColor3 = Color3.fromRGB(255, 255, 255)}):Play()
end)
closeBtn.MouseLeave:Connect(function()
TweenService:Create(closeBtn, TweenInfo.new(0.2), {BackgroundColor3 = Color3.fromRGB(30, 30, 35), TextColor3 = Color3.fromRGB(150, 150, 150)}):Play()
end)
local function CloseNotification()
if closed then return end
closed = true
local targetIndex = table.find(activeNotifications, notifData)
if targetIndex then
table.remove(activeNotifications, targetIndex)
UpdateNotifications()
end
local tweenOut = TweenService:Create(container, TweenInfo.new(CONSTANTS.ANIMATION_SPEED, Enum.EasingStyle.Sine, Enum.EasingDirection.In), {
Position = UDim2.new(1, 350, container.Position.Y.Scale, container.Position.Y.Offset)
})
tweenOut:Play()
tweenOut.Completed:Wait()
container:Destroy()
end
closeBtn.MouseButton1Click:Connect(CloseNotification)
local interval = duration / 3
for i = 3, 1, -1 do
task.delay(interval * (4 - i), function()
if not closed and dots[i] then
local popTween = TweenService:Create(dots[i], TweenInfo.new(0.4, Enum.EasingStyle.Back, Enum.EasingDirection.In), {
Size = UDim2.new(0, 0, 0, 0),
BackgroundTransparency = 1
})
popTween:Play()
if i == 1 then
popTween.Completed:Wait()
if not closed then CloseNotification() end
end
end
end)
end
end
-- ╔════════════════════╗
-- ║ FFLAGS.
-- ╚════════════════════╝
local flagtables = {
-- Performance & Task Scheduler
["DFIntTaskSchedulerTargetFps"] = "9999",
["FIntTaskSchedulerAutoThreadLimit"] = "6",
["FIntTaskSchedulerAsyncTasksMinimumThreadCount"] = "2",
["FIntTaskSchedulerMaxNumOfJobs"] = "86",
["FIntTaskSchedulerThreadMin"] = "1",
-- DFFlags
["DFFlagBrowserTrackerIdTelemetryEnabled"] = "False",
["DFFlagPreloadAsyncSupportTexturePack"] = "True",
["DFFlagTextureQualityOverrideEnabled"] = "True",
["DFFlagVideoCaptureServiceEnabled"] = "False",
["DFFlagSampleAndRefreshRakPing"] = "True",
["DFFlagRakNetUseSlidingWindow4"] = "True",
["DFFlagCoreScriptTelemetry2"] = "False",
["DFFlagEnableSoundPreloading"] = "True",
["DFFlagOptimizePartsInPart"] = "True",
["DFFlagDisableDPIScale"] = "True",
["DFFlagDebugPerfMode"] = "True",
-- Network / RakNet
["DFIntRaknetBandwidthInfluxHundredthsPercentageV2"] = "10000",
["DFIntRakNetClockDriftAdjustmentPerPingMillisecond"] = "100",
["DFIntRaknetBandwidthPingSendEveryXSeconds"] = "1",
["DFIntRakNetNakResendDelayRttPercent"] = "50",
["DFIntRakNetNakResendDelayMsMax"] = "100",
["DFIntRakNetNakResendDelayMs"] = "10",
["DFIntRakNetResendRttMultiple"] = "1",
["DFIntRakNetSelectTimeoutMs"] = "1",
["DFIntRakNetLoopMs"] = "1",
["DFIntRakNetMinAckGrowthPercent"] = "0",
["DFIntRakNetMtuValue1InBytes"] = "1280",
["DFIntRakNetMtuValue2InBytes"] = "1240",
["DFIntRakNetMtuValue3InBytes"] = "1200",
["DFIntConnectionMTUSize"] = "1260",
-- Client Packet / Networking
["DFIntMaxReceiveToDeserializeLatencyMilliseconds"] = "15",
["DFIntNetworkInDeserializeLimitGameplayMsClient"] = "6",
["DFIntNetworkInProcessLimitGameplayMsClient"] = "6",
["DFIntClientPacketHealthyAllocationPercent"] = "20",
["DFIntClientPacketMaxFrameMicroseconds"] = "200",
["DFIntClientPacketExcessMicroseconds"] = "1000",
["DFIntClientPacketMinMicroseconds"] = "1",
["DFIntClientPacketMaxDelayMs"] = "11",
["DFIntMaxWaitTimeBeforeForcePacketProcessMS"] = "1",
["DFIntMaxProcessPacketsStepsPerCyclic"] = "5000",
["DFIntMaxProcessPacketsStepsAccumulated"] = "0",
["DFIntMaxProcessPacketsJobScaling"] = "10000",
["DFIntLargePacketQueueSizeCutoffMB"] = "1000",
["DFIntLargePacketQueueSizeCutoffMB"] = "1000",
["DFIntDataSenderRate"] = "1000",
["DFIntDataSenderMaxBandwidthBps"] = "2147483647",
["DFIntDataSenderMaxJoinBandwidthBps"] = "2147483647",
["DFIntS2PhysicsSenderRate"] = "1000",
["DFIntS2NumPhysicsPacketsPerStep"] = "100",
["DFIntPhysicsSenderMaxBandwidthBps"] = "2147483647",
["DFIntPhysicsSenderMaxBandwidthBpsScaling"] = "1000",
["FIntPGSAngularDampingPermilPersecond"] = "0",
["DFFlagPhysicsSkipNonRealTimeHumanoidForceCalc2"] = "True",
["FFlagDebugDisplayFPS"] = "True",
-- SignalR
["DFIntSignalRHubConnectionHeartbeatTimerRateMs"] = "1000",
["DFIntSignalRHubConnectionBaseRetryTimeMs"] = "100",
["DFIntSignalRCoreKeepAlivePingPeriodMs"] = "250",
["DFIntSignalRCoreServerTimeoutMs"] = "11100",
["DFIntSignalRCoreTimerMs"] = "750",
["DFIntSignalRCoreRpcQueueSize"] = "256",
-- Animation / Rendering
["DFIntAnimationLodFacsVisibilityDenominator"] = "0",
["DFIntAnimationLodFacsDistanceMin"] = "0",
["DFIntAnimationLodFacsDistanceMax"] = "0",
["DFIntDebugFRMQualityLevelOverride"] = "1",
["DFIntDebugDynamicRenderKiloPixels"] = "1100",
["DFIntDebugRestrictGCDistance"] = "1",
-- Wait Timers
["DFIntWaitOnUpdateNetworkLoopEndedMS"] = "100",
["DFIntWaitOnRecvFromLoopEndedMS"] = "100",
-- FInt Rendering / Graphics
["FIntRenderMaxShadowAtlasUsageBeforeDownscale"] = "80",
["FIntRenderShadowMapDepthCacheMemLimit"] = "192",
["FIntUITextureMaxRenderTextureSize"] = "1024",
["FIntRakNetResendBufferArrayLength"] = "128",
["FIntTerrainOTAMaxTextureSize"] = "1024",
["FIntOcclusionWorkerThreadCount"] = "5",
["FIntDefaultMeshCacheSizeMB"] = "256",
["FIntRobloxGuiBlurIntensity"] = "0",
["FIntTerrainArraySliceSize"] = "0",
["FIntDebugForceMSAASamples"] = "1",
["FIntRenderShadowmapBias"] = "0",
["FIntFRMMaxGrassDistance"] = "0",
["FIntFRMMinGrassDistance"] = "0",
["FIntGrassMovementReducedMotionFactor"] = "0",
["FIntDebugTextureManagerSkipMips"] = "7",
["FIntPerformanceTelemetryQueueProcessLimit"] = "0",
["FIntTelemetryProfilerFrequency"] = "0",
["FIntRenderLocalLightFadeInMs"] = "0",
["FIntReportDeviceInfoRollout"] = "0",
-- FFlags
["FFlagRenderAllocateShadowMapResourcesOnDemand"] = "True",
["FFlagSpecifyNetworkReplicatorScopeForItems"] = "True",
["FFlagTaskSchedulerLimitTargetFpsTo2402"] = "False",
["FFlagHandleAltEnterFullscreenManually"] = "False",
["FFlagGameBasicSettingsFramerateCap5"] = "False",
["FFlagSpecifyNetworkReplicatorScope"] = "True",
["FFlagSendRenderFidelityTelemetry2"] = "False",
["FFlagRenderGpuTextureCompressor"] = "True",
["FFlagBaseThreadPoolUseRuntime2"] = "True",
["FFlagCacheTextBoundsInGuiText"] = "True",
["FFlagEnableTelemetryService1"] = "False",
["FFlagDebugGraphicsPreferD3D11"] = "True",
["FFlagPerfDataOnTelemetryV2"] = "False",
["FFlagOpenTelemetryEnabled2"] = "False",
["FFlagRbxStorageUseMemCache"] = "True",
["FFlagDebugForceGenerateHSR"] = "True",
["FFlagRenderInitShadowmaps"] = "True",
["FFlagFastGPULightCulling3"] = "True",
["FFlagDebugSkyGray"] = "True",
["FFlagDebugRenderingSetDeterministic"] = "True",
["FLogNetwork"] = "7"
}
-- ╔══════════════════════════════════════╗
-- ║ 4. INJECTION DES FFLAGS ║
-- ╚══════════════════════════════════════╝
local function formatFlag(z)
z = z:gsub("^DFInt", "")
z = z:gsub("^DFFlag", "")
z = z:gsub("^FFlag", "")
z = z:gsub("^FInt", "")
z = z:gsub("FString", "")
z = z:gsub("FLog", "")
return z
end
ShowNotification("Support or nah?", "Checking executor compatibility...", 4)
task.wait(1)
if not setfflag then
ShowNotification("Unsupported", "Executor does not support setfflag. Aborting.", 6)
return
end
ShowNotification("Supported", "Applying FFlag performance configuration...", 10)
task.spawn(function()
local start = os.clock()
local injectedCount = 0
for k, v in pairs(flagtables) do
-- Anti-crash: yeild léger
for i = 1, 5 do RunService.RenderStepped:Wait() end
pcall(function()
local formatted = formatFlag(k)
if getfflag(formatted) then
setfflag(formatted, v)
injectedCount = injectedCount + 1
elseif getfflag(k) then
setfflag(k, v)
injectedCount = injectedCount + 1
end
end)
end
local elapsed = string.format("%.2f", os.clock() - start)
ShowNotification("Overhaul Loaded", injectedCount .. " FFlags successfully injected in " .. elapsed .. "s.", 10)
-- ╔═════════════════════════╗
-- ║ CONFIRMATION CONSOLE
-- ╚═════════════════════════╝
print("╔════════════════════════════════════════╗")
print("║ UR MOM OVERHAUL")
print("║ UI System → Initialized")
print("║ Compatibility→ Verified")
print("║ FFlags Set → " .. string.format("%02d", injectedCount) .. " flags")
print("║ Time Taken → " .. elapsed .. "s")
print("╚════════════════════════════════════════╝")
end)



How to remove?
Close ur roblox and open it I think :/
FE ANIMATION: When I go to the catalog creator, the animal pack voting animation appears, but it doesn't appear on other servers. Could you fix that? Or bring the complete animal animation pack?
I just didnt log all of the ids
@Gaze i love u daddy
awsome things
Gaze, please add a animation speed changer into gazer animation editor