
KeylessUniversal

repeat task.wait() until game:IsLoaded()
local Players = game:GetService("Players")
local VirtualUser = game:GetService("VirtualUser")
local Player = Players.LocalPlayer
while not Player do
Players:GetPropertyChangedSignal("LocalPlayer"):Wait()
Player = Players.LocalPlayer
end
if getconnections then
for _, connection in pairs(getconnections(Player.Idled)) do
pcall(function()
if connection["Disable"] then
connection["Disable"](connection)
elseif connection["Disconnect"] then
connection["Disconnect"](connection)
end
end)
end
else
Player.Idled:Connect(function()
VirtualUser:CaptureController()
VirtualUser:ClickButton2(Vector2.new())
end)
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