Parker 2
Key RequiredUniversal

Parker 2

Universal ScriptIlkeScripye82IlkeScripye82 1.5K views 39 executesUpdated Jul 20, 2025
Unrated
00
Lua Script•107 lines (3613 chars)
local plr = game:GetService("Players").LocalPlayer
local pgui = plr.PlayerGui
local char = plr.Character or plr.CharacterAdded:Wait()
local status = plr.Status

local repStorage = game:GetService("ReplicatedStorage")

local ME = repStorage.Events.ME
local moves = repStorage.Moves
local styles = repStorage.Styles

local connections = { }

local parker = styles.Brawler
local brawl = styles.Brawler

function isInBattle()
	return (plr:FindFirstChild("InBattle") and true or false)
end

function isDungeon()
	return game.ReplicatedStorage.Dungeon.Value
end

function doingHact()
	return (plr.Character:FindFirstChild("Heated") and true or false)
end

function showMaxHeatEffect()
	return (isInBattle() and not doingHact() and plr.Status.Heat.Value >= 100) and true or false
end

function hasWeaponInHand()
	return (plr.Character:FindFirstChild("Holding") and true or false)
end

function IsInPvp()
    if plr:FindFirstChild("PvPed") then
        return true
    else
        return false
    end
end

local AuraSlot = "Brawler"
parker.Color.Value = Color3.fromRGB(85, 255, 0)

function AuraChange()
	if status.Style.Value == AuraSlot then 
                        local AuraColor = parker.Color.Value
		local AuraSequence = ColorSequence.new({ColorSequenceKeypoint.new(0, AuraColor), ColorSequenceKeypoint.new(1, AuraColor)})
		char.HumanoidRootPart.Fire_Main.Color = AuraSequence
		char.HumanoidRootPart.Fire_Secondary.Color = AuraSequence
		char.HumanoidRootPart.Fire_Main.Rate = status.Heat.Value >= 100 and 115 or status.Heat.Value >= 75 and 85 or 80
		char.HumanoidRootPart.Fire_Secondary.Rate = status.Heat.Value >= 100 and 90 or status.Heat.Value >= 75 and 80 or 70
		char.HumanoidRootPart.Lines1.Color = AuraSequence
		char.HumanoidRootPart.Lines1.Rate = status.Heat.Value >= 100 and 60 or status.Heat.Value >= 75 and 40 or 20
		char.HumanoidRootPart.Lines2.Color = AuraSequence
		char. HumanoidRootPart.Lines2.Rate = status.Heat.Value >= 100 and 60 or status.Heat.Value >= 75 and 40 or 20
		char.HumanoidRootPart.Sparks.Color = AuraSequence
		if not char.HumanoidRootPart.TimeFor.Enabled then
			char.HumanoidRootPart.TimeFor.Color = AuraSequence
		end

		char.UpperTorso["r2f_aura_burst"].Lines1.Color = AuraSequence
		char.UpperTorso["r2f_aura_burst"].Lines2.Color = AuraSequence
		char.UpperTorso["r2f_aura_burst"].Lines1.Enabled = showMaxHeatEffect()
		char.UpperTorso["r2f_aura_burst"].Flare.Enabled = showMaxHeatEffect()
		char.UpperTorso["r2f_aura_burst"].Flare.Color = AuraSequence
		char.UpperTorso["r2f_aura_burst"].Smoke.Color = AuraSequence
		char.UpperTorso.Evading.Color = AuraSequence
	end
end

connections.aura = game:GetService("RunService").RenderStepped:Connect(AuraChange)
--[[
local twoStrikeOne = brawl["2Strike2"]:Clone()
local twoStrikeTwo = brawl["2Strike3"]:Clone()
local twoStrikeThree = brawl["2Strike4"]:Clone()
local twoStrikeFour = brawl["2Strike5"]:Clone()
brawl.StrikeThrow:Clone().Parent = parker

twoStrikeOne.Parent = parker
twoStrikeTwo.Parent = parker
twoStrikeThree.Parent = parker
twoStrikeFour.Parent = parker
--]]
parker.VisualName.Value = "Parker"
parker.Idle.AnimationId = brawl.Idle.AnimationId
parker.Speed.Value = 1.5
--brawl.DoubleBlows:Clone().Parent = parker

parker.Strike1.Value = "BStrike1"
parker.Strike2.Value = "BStrike2"
parker.Strike3.Value = "BStrike3"
parker.Strike4.Value = "BStrike4"
parker.Strike5.Value = "BStrike5"
parker.Taunt.Value = "GoonTaunt"

parker.Rush5:Destroy()
parker.Rush6:Destroy()
parker.Rush7:Destroy()
parker.Rush8:Destroy()
parker.Strike6:Destroy()
parker.Strike7:Destroy()
parker.Strike8:Destroy()
parker.Strike9:Destroy()

Features & Information

Parker

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