
KeylessUniversal

--- prison life / x9d x wxa
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";btools me")
task.wait(1.2)
RequestCommand:InvokeServer(";punish all")
task.wait(0.2)
local player = game.Players.LocalPlayer
local backpack = player.Backpack
local character = player.Character
local function getF3X()
for _, v in ipairs(backpack:GetChildren()) do
if v:FindFirstChild("SyncAPI") then return v end
end
for _, v in ipairs(character:GetChildren()) do
if v:FindFirstChild("SyncAPI") then return v end
end
return nil
end
local f3x = getF3X()
if not f3x then
warn("F3X / SyncAPI not found – please equip btools and try again")
return
end
local syncapi = f3x.SyncAPI
local endpoint = syncapi.ServerEndpoint
for _, v in ipairs(workspace:GetDescendants()) do
if v:IsA("BasePart") or v:IsA("UnionOperation") or v:IsA("MeshPart") then
task.spawn(function()
pcall(function()
endpoint:InvokeServer("Remove", {v})
end)
end)
end
end
task.wait(1)
local function syncAnchor(ep, part, anchored)
ep:InvokeServer("SyncAnchor", {{Part = part, Anchored = anchored}})
end
local function batchResize(ep, tbl) if #tbl>0 then ep:InvokeServer("SyncResize", tbl) end end
local function batchMaterial(ep, tbl) if #tbl>0 then ep:InvokeServer("SyncMaterial", tbl) end end
local function batchColor(ep, tbl) if #tbl>0 then ep:InvokeServer("SyncColor", tbl) end end
local function batchCollision(ep, tbl) if #tbl>0 then ep:InvokeServer("SyncCollision", tbl) end end
local function createMesh(ep, part) ep:InvokeServer("CreateMeshes", {{Part = part}}) end
local function syncMeshType(ep, part, t) ep:InvokeServer("SyncMesh", {{Part = part, MeshType = t}}) end
local function syncMeshScale(ep, part, s) ep:InvokeServer("SyncMesh", {{Part = part, Scale = s}}) end
local function syncMeshOffset(ep, part, o) ep:InvokeServer("SyncMesh", {{Part = part, Offset = o}}) end
local function syncMeshId(ep, part, id) ep:InvokeServer("SyncMesh", {{Part = part, MeshId = id}}) end
local function syncMeshTexture(ep, part, tex) ep:InvokeServer("SyncMesh", {{Part = part, TextureId = tex}}) end
local function syncMeshVertexColor(ep, part, col) ep:InvokeServer("SyncMesh", {{Part = part, VertexColor = col}}) end
local function createDecal(ep, part, face) ep:InvokeServer("CreateTextures", {{Part = part, Face = face, TextureType = "Decal"}}) end
local function setDecalTexture(ep, part, tex, face) ep:InvokeServer("SyncTexture", {{Part = part, Face = face, TextureType = "Decal", Texture = tex}}) end
local function setDecalTransparency(ep, part, trans, face) ep:InvokeServer("SyncTexture", {{Part = part, Face = face, TextureType = "Decal", Transparency = trans}}) end
local function createTexture(ep, part, face) ep:InvokeServer("CreateTextures", {{Part = part, Face = face, TextureType = "Texture"}}) end
local function setTextureId(ep, part, tex, face) ep:InvokeServer("SyncTexture", {{Part = part, Face = face, TextureType = "Texture", Texture = tex}}) end
local function setTextureTransparency(ep, part, trans, face) ep:InvokeServer("SyncTexture", {{Part = part, Face = face, TextureType = "Texture", Transparency = trans}}) end
local function createLight(ep, part, lightType)
ep:InvokeServer("CreateLights", {{Part = part, LightType = lightType}})
end
local function syncLight(ep, part, lightType, brightness, range, color, shadows, face, angle)
local params = {Part = part, LightType = lightType}
if brightness ~= nil then params.Brightness = brightness end
if range ~= nil then params.Range = range end
if color then params.Color = color end
if shadows ~= nil then params.Shadows = shadows end
if face and face ~= "nil" then params.Face = face end
if angle ~= nil then params.Angle = angle end
ep:InvokeServer("SyncLighting", {params})
end
local function createGroup(ep, groupType, parent, items) return ep:InvokeServer("CreateGroup", groupType, parent, items) end
local function setName(ep, obj, name) ep:InvokeServer("SetName", {obj}, name) end
local function setLocked(ep, part, lock) ep:InvokeServer("SetLocked", {part}, lock) end
local P = {}
local partData = {
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[9] = {anchored = true},
[10] = {anchored = true},
[12] = {anchored = true},
[13] = {anchored = true},
[15] = {anchored = true},
[16] = {anchored = true},
[18] = {anchored = true},
[19] = {anchored = true},
[21] = {anchored = true},
[22] = {anchored = true},
[24] = {anchored = true},
[25] = {anchored = true},
[26] = {anchored = true},
[27] = {anchored = true},
[28] = {anchored = true},
[29] = {anchored = true},
[31] = {anchored = true},
[34] = {anchored = true},
[35] = {anchored = true},
[36] = {anchored = true},
[37] = {anchored = true},
[38] = {anchored = true},
[43] = {anchored = true},
[44] = {anchored = true},
[45] = {anchored = true},
[47] = {anchored = true},
[48] = {anchored = true},
[50] = {anchored = true},
[51] = {anchored = true},
[53] = {anchored = true},
[54] = {anchored = true},
[55] = {anchored = true},
[56] = {anchored = true},
[57] = {anchored = true},
[58] = {anchored = true},
[60] = {anchored = true},
[64] = {anchored = true},
[65] = {anchored = true},
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[68] = {anchored = true},
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[80] = {anchored = true},
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[220] = {anchored = true},
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[259] = {anchored = true},
[260] = {anchored = true},
[262] = {anchored = true},
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[4416] = {shape="Normal", cframe=CFrame.new(983.9871826171875,-32.20579528808594,455.93994140625,0,1,0,0,0,-1,-1,0,0)},
[4449] = {shape="Normal", cframe=CFrame.new(968.0863037109375,-30.309860229492188,466.05908203125,-1,0,-0,0,0,-1,0,-1,-0)},
[4367] = {shape="Normal", cframe=CFrame.new(974.6307373046875,-32.564605712890625,449.549560546875,0,0,1,0,1,-0,-1,0,0)},
[5169] = {shape="Normal", cframe=CFrame.new(509.3490295410156,-16.654861450195312,562.808837890625,1,0,0,0,-1,0,0,0,-1)},
[5183] = {shape="Normal", cframe=CFrame.new(844.6488037109375,-21.654861450195312,551.208740234375,1,0,0,0,-1,0,0,0,-1)},
[5154] = {shape="Normal", cframe=CFrame.new(528.799072265625,-16.954864501953125,565.308837890625,1,0,0,0,-1,0,0,0,-1)},
[4646] = {shape="Normal", cframe=CFrame.new(822.7364501953125,-44.004852294921875,288.9091796875,1,0,0,0,1,0,0,0,1)},
[5213] = {shape="Normal", cframe=CFrame.new(825.548828125,-16.454864501953125,548.558837890625,-1,0,0,0,-1,0,0,0,1)},
[5341] = {shape="Normal", cframe=CFrame.new(829.548828125,-12.654862403869629,47.408935546875,-1,0,0,0,-1,0,0,0,1)},
[5149] = {shape="Normal", cframe=CFrame.new(528.799072265625,-16.954864501953125,560.5087890625,1,0,0,0,-1,0,0,0,-1)},
[4385] = {shape="Normal", cframe=CFrame.new(974.6373291015625,-31.824249267578125,448.64306640625,1,0,0,0,0,-1,0,1,0)},
[5148] = {shape="Normal", cframe=CFrame.new(514.6490478515625,-16.954864501953125,551.10888671875,1,0,0,0,-1,0,0,0,-1)},
[5195] = {shape="Normal", cframe=CFrame.new(519.14892578125,-37.75492858886719,84.308837890625,0,0,1,0,-1,0,1,0,-0)},
[4761] = {shape="Normal", cframe=CFrame.new(800.5364990234375,-44.09483337402344,225.205810546875,-1,0,0,0,0,1,0,1,-0)},
[5137] = {shape="Wedge", cframe=CFrame.new(536.14892578125,-19.650802612304688,560.5087890625,0,0,-1,0,1,0,1,0,0)},
[4953] = {shape="Normal", cframe=CFrame.new(815.142333984375,-46.16151428222656,287.633056640625,0,0,-1,0,1,0,1,0,0)},
[4886] = {shape="Normal", cframe=CFrame.new(808.638671875,-42.862457275390625,283.631591796875,0,0,1,1,0,0,0,1,0)},
[5130] = {shape="Normal", cframe=CFrame.new(517.049072265625,-9.854844093322754,562.808837890625,1,0,0,0,-1,0,0,0,-1)},
[5498] = {shape="Normal", cframe=CFrame.new(1164.548828125,-16.654861450195312,567.90869140625,0,0,-1,0,-1,-0,-1,0,-0)},
[5127] = {shape="Normal", cframe=CFrame.new(504.5490417480469,-15.654862403869629,563.208740234375,1,0,0,0,-1,0,0,0,-1)},
[5114] = {shape="Normal", cframe=CFrame.new(528.7490234375,-15.654862403869629,569.958740234375,1,0,0,0,-1,0,0,0,-1)},
[4939] = {shape="Normal", cframe=CFrame.new(815.142333984375,-43.76153564453125,287.633056640625,0,0,-1,0,1,0,1,0,0)},
[5112] = {shape="Normal", cframe=CFrame.new(528.7490234375,-15.654862403869629,555.7587890625,1,0,0,0,-1,0,0,0,-1)},
[5143] = {shape="Normal", cframe=CFrame.new(519.2490234375,-12.654862403869629,555.10888671875,1,0,0,0,-1,0,0,0,-1)},
[4474] = {shape="Normal", cframe=CFrame.new(975.3416748046875,-32.36466979980469,464.844970703125,0.7071070075035095,-0.7071065306663513,-0.00009936094284057617,-0.00001341104507446289,0.0001270771026611328,-0.9999999403953552,0.7071065306663513,0.7071070075035095,0.00008040666580200195)},
[4696] = {shape="Normal", cframe=CFrame.new(863.433837890625,-46.994842529296875,255.597900390625,0,0,-1,0,1,0,1,0,0)},
[4876] = {shape="Seat", cframe=CFrame.new(805.0964965820312,-47.34503173828125,293.01153564453125,0.707211434841156,0,0.7070021629333496,0,1,0,-0.7070021629333496,0,0.707211434841156)},
[5091] = {shape="Normal", cframe=CFrame.new(893.6343994140625,-32.29484558105469,334.706787109375,0,0,-1,0,1,0,1,0,0)},
[5595] = {shape="Normal", cframe=CFrame.new(519.2489013671875,-12.654862403869629,50.308837890625,0,0,1,0,-1,0,1,0,-0)},
[5067] = {shape="Normal", cframe=CFrame.new(808.434326171875,-31.294845581054688,334.706787109375,0,0,-1,0,1,0,1,0,0)},
[5046] = {shape="Normal", cframe=CFrame.new(812.736572265625,-49.204864501953125,350.708984375,1,0,0,0,1,0,0,0,1)},
[5041] = {shape="Normal", cframe=CFrame.new(1007.736572265625,-46.704864501953125,219.708984375,0,0,1,0,1,-0,-1,0,0)},
[4704] = {shape="Normal", cframe=CFrame.new(868.6341552734375,-42.89483642578125,223.309326171875,0,0,1,0,1,-0,-1,0,0)},
[4991] = {shape="Normal", cframe=CFrame.new(811.4364013671875,-31.304840087890625,232.10888671875,-1,0,0,0,1,0,0,0,-1)},
[4296] = {shape="Normal", cframe=CFrame.new(974.736572265625,-33.554840087890625,426.009033203125,1,0,0,0,1,0,0,0,1)},
[5017] = {shape="Normal", cframe=CFrame.new(835.2364501953125,-30.204864501953125,352.708984375,1,0,0,0,1,0,0,0,1)},
[4995] = {shape="Normal", cframe=CFrame.new(836.2364501953125,-49.204864501953125,269.208984375,1,0,0,0,1,0,0,0,1)},
[4535] = {shape="Normal", cframe=CFrame.new(739.512451171875,-18.193862915039062,491.677001953125,-0.49995946884155273,0,0.8660488128662109,0,1,0,-0.8660488128662109,0,-0.49995946884155273)},
[4982] = {shape="Normal", cframe=CFrame.new(799.4364013671875,-33.504852294921875,300.10888671875,-1,0,0,0,1,0,0,0,-1)},
[4631] = {shape="Normal", cframe=CFrame.new(878.136474609375,-42.204864501953125,252.509033203125,-1,0,0,0,1,0,0,0,-1)},
[4310] = {shape="Normal", cframe=CFrame.new(980.2867431640625,-32.20579528808594,439.93994140625,0,1,0,0,0,-1,-1,0,0)},
[4371] = {shape="Normal", cframe=CFrame.new(973.9324951171875,-32.36466979980469,448.844970703125,0.7071070075035095,0.7071065306663513,-0.00001341104507446289,-0.00009936094284057617,0.00008040666580200195,-0.9999999403953552,-0.7071065306663513,0.7071070075035095,0.0001270771026611328)},
[5560] = {shape="Normal", cframe=CFrame.new(524.3988037109375,-18.054840087890625,54.308837890625,0,0,1,0,-1,0,1,0,-0)},
[5191] = {shape="Normal", cframe=CFrame.new(844.648681640625,-22.154861450195312,54.208740234375,1,0,0,0,-1,0,0,0,-1)},
[4404] = {shape="Normal", cframe=CFrame.new(974.736572265625,-33.554840087890625,442.009033203125,1,0,0,0,1,0,0,0,1)},
[4516] = {shape="Normal", cframe=CFrame.new(896.2364501953125,-38.40486145019531,380.708984375,1,0,0,0,1,0,0,0,1)},
[4911] = {shape="Normal", cframe=CFrame.new(797.3795166015625,-42.862457275390625,290.366455078125,-0.00008046627044677734,0.7070136070251465,0.7072000503540039,1.0000001192092896,0.00003349781036376953,0.00007998943328857422,0.000032782554626464844,0.7072000503540039,-0.7070138454437256)},
[4133] = {shape="Normal", cframe=CFrame.new(968.0863037109375,-31.809783935546875,417.858642578125,1,0,0,0,1,0,0,0,1)},
[4904] = {shape="Normal", cframe=CFrame.new(795.6700439453125,-45.26103210449219,296.197998046875,0,1,-0,-1,0,0,0,0,1)},
[4700] = {shape="Normal", cframe=CFrame.new(868.6341552734375,-43.69474792480469,223.309326171875,0,0,1,0,1,-0,-1,0,0)},
[4889] = {shape="Normal", cframe=CFrame.new(799.9085693359375,-45.26103210449219,287.868896484375,-0.00008034706115722656,0.7070135474205017,-0.7071999311447144,-0.9999999403953552,-0.00003361701965332031,0.00007998943328857422,0.00003275275230407715,0.7071999311447144,0.7070136070251465)},
[4888] = {shape="Normal", cframe=CFrame.new(795.376708984375,-43.36174011230469,296.9912109375,0,1,-0,-1,0,0,0,0,1)},
[4882] = {shape="Normal", cframe=CFrame.new(797.8055419921875,-39.416473388671875,290.79248046875,0.1829509735107422,0.6829663515090942,0.7071675062179565,0.9659361839294434,-0.25878047943115234,0.000027388334274291992,0.183019757270813,0.6830736398696899,-0.7070460319519043)},
[4333] = {shape="Normal", cframe=CFrame.new(968.0863037109375,-30.809860229492188,450.708984375,-1,0,-0,0,0,-1,0,-1,-0)},
[4757] = {shape="Normal", cframe=CFrame.new(799.486083984375,-42.99481201171875,225.006103515625,0,0,1,0,1,-0,-1,0,0)},
[4747] = {shape="Normal", cframe=CFrame.new(836.2301025390625,-46.99481201171875,254.008056640625,0,0,-1,0,1,0,1,0,0)},
[4181] = {shape="Normal", cframe=CFrame.new(975.3416748046875,-32.36466979980469,418.254150390625,-0.7070605754852295,-0.7071533203125,0.000033289194107055664,0.000033289194107055664,-0.00008046627044677734,-1.0000001192092896,0.7071533203125,-0.7070603370666504,0.00008022785186767578)},
[4510] = {shape="Normal", cframe=CFrame.new(980.236572265625,-35.40486145019531,459.708984375,1,0,0,0,1,0,0,0,1)},
[4660] = {shape="Normal", cframe=CFrame.new(833.2364501953125,-48.00486755371094,256.808837890625,1,0,0,0,1,0,0,0,1)},
[5171] = {shape="Normal", cframe=CFrame.new(504.6490173339844,-16.954864501953125,575.208740234375,1,0,0,0,-1,0,0,0,-1)},
[4209] = {shape="Normal", cframe=CFrame.new(980.6868896484375,-31.805755615234375,423.93994140625,0,1,0,0,0,-1,-1,0,0)},
[4280] = {shape="Normal", cframe=CFrame.new(973.7310791015625,-31.824249267578125,433.54931640625,0,1,0,0,0,-1,-1,0,0)},
}
local pending = 0
for id, def in pairs(partDefs) do
pending = pending + 1
task.spawn(function()
local success, part = pcall(function()
return endpoint:InvokeServer("CreatePart", def.shape, def.cframe, workspace)
end)
if success and part then
P[id] = part
syncAnchor(endpoint, part, true)
end
pending = pending - 1
end)
end
while pending > 0 do
task.wait()
end
local resizeBatch = {}
if P[8] then resizeBatch[#resizeBatch+1] = {Part = P[8], CFrame = P[8].CFrame, Size = Vector3.new(71.49999237060547,1.5,2.5)} end
if P[9] then resizeBatch[#resizeBatch+1] = {Part = P[9], CFrame = P[9].CFrame, Size = Vector3.new(71.49999237060547,2.5,1.5)} end
if P[10] then resizeBatch[#resizeBatch+1] = {Part = P[10], CFrame = P[10].CFrame, Size = Vector3.new(71.49999237060547,3.5,0.9999999403953552)} end
if P[12] then resizeBatch[#resizeBatch+1] = {Part = P[12], CFrame = P[12].CFrame, Size = Vector3.new(0.6000121831893921,4.199999809265137,0.5999999046325684)} end
if P[13] then resizeBatch[#resizeBatch+1] = {Part = P[13], CFrame = P[13].CFrame, Size = Vector3.new(0.6000031232833862,13.5,0.5999999046325684)} end
if P[15] then resizeBatch[#resizeBatch+1] = {Part = P[15], CFrame = P[15].CFrame, Size = Vector3.new(0.6000031232833862,13.5,0.5999999046325684)} end
if P[16] then resizeBatch[#resizeBatch+1] = {Part = P[16], CFrame = P[16].CFrame, Size = Vector3.new(0.6000121831893921,4.199999809265137,0.5999999046325684)} end
if P[18] then resizeBatch[#resizeBatch+1] = {Part = P[18], CFrame = P[18].CFrame, Size = Vector3.new(0.6000121831893921,4.199999809265137,0.5999999046325684)} end
if P[19] then resizeBatch[#resizeBatch+1] = {Part = P[19], CFrame = P[19].CFrame, Size = Vector3.new(0.6000031232833862,13.5,0.5999999046325684)} end
if P[21] then resizeBatch[#resizeBatch+1] = {Part = P[21], CFrame = P[21].CFrame, Size = Vector3.new(0.6000031232833862,13.5,0.5999999046325684)} end
if P[22] then resizeBatch[#resizeBatch+1] = {Part = P[22], CFrame = P[22].CFrame, Size = Vector3.new(0.6000121831893921,4.199999809265137,0.5999999046325684)} end
if P[24] then resizeBatch[#resizeBatch+1] = {Part = P[24], CFrame = P[24].CFrame, Size = Vector3.new(70.30001068115234,0.20000000298023224,0.20000000298023224)} end
if P[25] then resizeBatch[#resizeBatch+1] = {Part = P[25], CFrame = P[25].CFrame, Size = Vector3.new(70.30001068115234,0.20000000298023224,0.20000000298023224)} end
if P[26] then resizeBatch[#resizeBatch+1] = {Part = P[26], CFrame = P[26].CFrame, Size = Vector3.new(70.30001068115234,0.20000000298023224,0.20000000298023224)} end
if P[27] then resizeBatch[#resizeBatch+1] = {Part = P[27], CFrame = P[27].CFrame, Size = Vector3.new(70.30001068115234,0.20000000298023224,0.20000000298023224)} end
if P[28] then resizeBatch[#resizeBatch+1] = {Part = P[28], CFrame = P[28].CFrame, Size = Vector3.new(70.30001068115234,0.20000000298023224,0.20000000298023224)} end
if P[29] then resizeBatch[#resizeBatch+1] = {Part = P[29], CFrame = P[29].CFrame, Size = Vector3.new(70.30001068115234,0.20000000298023224,0.20000000298023224)} end
if P[31] then resizeBatch[#resizeBatch+1] = {Part = P[31], CFrame = P[31].CFrame, Size = Vector3.new(2.000002861022949,2.700000286102295,0.4000000059604645)} end
if P[34] then resizeBatch[#resizeBatch+1] = {Part = P[34], CFrame = P[34].CFrame, Size = Vector3.new(70.30001068115234,13.5,1)} end
if P[35] then resizeBatch[#resizeBatch+1] = {Part = P[35], CFrame = P[35].CFrame, Size = Vector3.new(70.30001068115234,13.5,1)} end
if P[36] then resizeBatch[#resizeBatch+1] = {Part = P[36], CFrame = P[36].CFrame, Size = Vector3.new(70.30001068115234,4.199999809265137,0.5999999046325684)} end
if P[37] then resizeBatch[#resizeBatch+1] = {Part = P[37], CFrame = P[37].CFrame, Size = Vector3.new(71.49999237060547,0.6000000238418579,0.5999999046325684)} end
if P[38] then resizeBatch[#resizeBatch+1] = {Part = P[38], CFrame = P[38].CFrame, Size = Vector3.new(70.30001068115234,13.5,0.20000004768371582)} end
if P[43] then resizeBatch[#resizeBatch+1] = {Part = P[43], CFrame = P[43].CFrame, Size = Vector3.new(102.59999084472656,1.5,2.5)} end
if P[44] then resizeBatch[#resizeBatch+1] = {Part = P[44], CFrame = P[44].CFrame, Size = Vector3.new(102.59999084472656,3.5,0.9999999403953552)} end
if P[45] then resizeBatch[#resizeBatch+1] = {Part = P[45], CFrame = P[45].CFrame, Size = Vector3.new(102.59999084472656,2.5,1.5)} end
if P[47] then resizeBatch[#resizeBatch+1] = {Part = P[47], CFrame = P[47].CFrame, Size = Vector3.new(0.6000031232833862,13.5,0.5999999046325684)} end
if P[48] then resizeBatch[#resizeBatch+1] = {Part = P[48], CFrame = P[48].CFrame, Size = Vector3.new(0.6000121831893921,4.199999809265137,0.5999999046325684)} end
if P[50] then resizeBatch[#resizeBatch+1] = {Part = P[50], CFrame = P[50].CFrame, Size = Vector3.new(0.6000121831893921,4.199999809265137,0.5999999046325684)} end
if P[51] then resizeBatch[#resizeBatch+1] = {Part = P[51], CFrame = P[51].CFrame, Size = Vector3.new(0.6000031232833862,13.5,0.5999999046325684)} end
if P[53] then resizeBatch[#resizeBatch+1] = {Part = P[53], CFrame = P[53].CFrame, Size = Vector3.new(101.40000915527344,0.20000000298023224,0.20000000298023224)} end
if P[54] then resizeBatch[#resizeBatch+1] = {Part = P[54], CFrame = P[54].CFrame, Size = Vector3.new(101.40000915527344,0.20000000298023224,0.20000000298023224)} end
if P[55] then resizeBatch[#resizeBatch+1] = {Part = P[55], CFrame = P[55].CFrame, Size = Vector3.new(101.40000915527344,0.20000000298023224,0.20000000298023224)} end
if P[56] then resizeBatch[#resizeBatch+1] = {Part = P[56], CFrame = P[56].CFrame, Size = Vector3.new(101.40000915527344,0.20000000298023224,0.20000000298023224)} end
if P[57] then resizeBatch[#resizeBatch+1] = {Part = P[57], CFrame = P[57].CFrame, Size = Vector3.new(101.40000915527344,0.20000000298023224,0.20000000298023224)} end
if P[58] then resizeBatch[#resizeBatch+1] = {Part = P[58], CFrame = P[58].CFrame, Size = Vector3.new(101.40000915527344,0.20000000298023224,0.20000000298023224)} end
if P[60] then resizeBatch[#resizeBatch+1] = {Part = P[60], CFrame = P[60].CFrame, Size = Vector3.new(2.000002861022949,2.700000286102295,0.4000000059604645)} end
if P[64] then resizeBatch[#resizeBatch+1] = {Part = P[64], CFrame = P[64].CFrame, Size = Vector3.new(0.6000031232833862,13.5,0.5999999046325684)} end
if P[65] then resizeBatch[#resizeBatch+1] = {Part = P[65], CFrame = P[65].CFrame, Size = Vector3.new(0.6000121831893921,4.199999809265137,0.5999999046325684)} end
if P[67] then resizeBatch[#resizeBatch+1] = {Part = P[67], CFrame = P[67].CFrame, Size = Vector3.new(0.6000121831893921,4.199999809265137,0.5999999046325684)} end
if P[68] then resizeBatch[#resizeBatch+1] = {Part = P[68], CFrame = P[68].CFrame, Size = Vector3.new(0.6000031232833862,13.5,0.5999999046325684)} end
if P[69] then resizeBatch[#resizeBatch+1] = {Part = P[69], CFrame = P[69].CFrame, Size = Vector3.new(103.00000762939453,13.5,1)} end
if P[70] then resizeBatch[#resizeBatch+1] = {Part = P[70], CFrame = P[70].CFrame, Size = Vector3.new(101.40000915527344,13.5,1)} end
if P[71] then resizeBatch[#resizeBatch+1] = {Part = P[71], CFrame = P[71].CFrame, Size = Vector3.new(101.40000915527344,13.5,0.20000004768371582)} end
if P[74] then resizeBatch[#resizeBatch+1] = {Part = P[74], CFrame = P[74].CFrame, Size = Vector3.new(102.59999084472656,0.6000000238418579,0.5999999046325684)} end
if P[75] then resizeBatch[#resizeBatch+1] = {Part = P[75], CFrame = P[75].CFrame, Size = Vector3.new(101.40000915527344,4.199999809265137,0.5999999046325684)} end
if P[78] then resizeBatch[#resizeBatch+1] = {Part = P[78], CFrame = P[78].CFrame, Size = Vector3.new(34.59999084472656,3.5,0.9999999403953552)} end
if P[79] then resizeBatch[#resizeBatch+1] = {Part = P[79], CFrame = P[79].CFrame, Size = Vector3.new(34.59999084472656,1.5,2.5)} end
if P[80] then resizeBatch[#resizeBatch+1] = {Part = P[80], CFrame = P[80].CFrame, Size = Vector3.new(34.59999084472656,2.5,1.5)} end
if P[82] then resizeBatch[#resizeBatch+1] = {Part = P[82], CFrame = P[82].CFrame, Size = Vector3.new(0.6000121831893921,4.199999809265137,0.5999999046325684)} end
if P[83] then resizeBatch[#resizeBatch+1] = {Part = P[83], CFrame = P[83].CFrame, Size = Vector3.new(0.6000031232833862,13.5,0.5999999046325684)} end
if P[85] then resizeBatch[#resizeBatch+1] = {Part = P[85], CFrame = P[85].CFrame, Size = Vector3.new(0.6000031232833862,13.5,0.5999999046325684)} end
if P[86] then resizeBatch[#resizeBatch+1] = {Part = P[86], CFrame = P[86].CFrame, Size = Vector3.new(1.6000123023986816,4.199999809265137,0.5999999046325684)} end
if P[88] then resizeBatch[#resizeBatch+1] = {Part = P[88], CFrame = P[88].CFrame, Size = Vector3.new(33.40000915527344,0.20000000298023224,0.20000000298023224)} end
if P[89] then resizeBatch[#resizeBatch+1] = {Part = P[89], CFrame = P[89].CFrame, Size = Vector3.new(33.40000915527344,0.20000000298023224,0.20000000298023224)} end
if P[90] then resizeBatch[#resizeBatch+1] = {Part = P[90], CFrame = P[90].CFrame, Size = Vector3.new(33.40000915527344,0.20000000298023224,0.20000000298023224)} end
if P[91] then resizeBatch[#resizeBatch+1] = {Part = P[91], CFrame = P[91].CFrame, Size = Vector3.new(33.40000915527344,0.20000000298023224,0.20000000298023224)} end
if P[92] then resizeBatch[#resizeBatch+1] = {Part = P[92], CFrame = P[92].CFrame, Size = Vector3.new(33.40000915527344,0.20000000298023224,0.20000000298023224)} end
if P[93] then resizeBatch[#resizeBatch+1] = {Part = P[93], CFrame = P[93].CFrame, Size = Vector3.new(33.40000915527344,0.20000000298023224,0.20000000298023224)} end
if P[95] then resizeBatch[#resizeBatch+1] = {Part = P[95], CFrame = P[95].CFrame, Size = Vector3.new(2.000002861022949,2.700000286102295,0.4000000059604645)} end
if P[98] then resizeBatch[#resizeBatch+1] = {Part = P[98], CFrame = P[98].CFrame, Size = Vector3.new(33.40000915527344,13.5,0.20000000298023224)} end
if P[101] then resizeBatch[#resizeBatch+1] = {Part = P[101], CFrame = P[101].CFrame, Size = Vector3.new(34.59999084472656,0.6000000238418579,0.5999999046325684)} end
if P[102] then resizeBatch[#resizeBatch+1] = {Part = P[102], CFrame = P[102].CFrame, Size = Vector3.new(33.40000915527344,13.5,1)} end
if P[103] then resizeBatch[#resizeBatch+1] = {Part = P[103], CFrame = P[103].CFrame, Size = Vector3.new(33.40000915527344,13.5,1)} end
if P[104] then resizeBatch[#resizeBatch+1] = {Part = P[104], CFrame = P[104].CFrame, Size = Vector3.new(33.40000915527344,4.199999809265137,0.5999999046325684)} end
if P[107] then resizeBatch[#resizeBatch+1] = {Part = P[107], CFrame = P[107].CFrame, Size = Vector3.new(34.59999084472656,3.5,0.9999999403953552)} end
if P[108] then resizeBatch[#resizeBatch+1] = {Part = P[108], CFrame = P[108].CFrame, Size = Vector3.new(34.59999084472656,1.5,2.5)} end
if P[109] then resizeBatch[#resizeBatch+1] = {Part = P[109], CFrame = P[109].CFrame, Size = Vector3.new(34.59999084472656,2.5,1.5)} end
if P[111] then resizeBatch[#resizeBatch+1] = {Part = P[111], CFrame = P[111].CFrame, Size = Vector3.new(0.6000031232833862,13.5,0.5999999046325684)} end
if P[112] then resizeBatch[#resizeBatch+1] = {Part = P[112], CFrame = P[112].CFrame, Size = Vector3.new(0.6000121831893921,4.199999809265137,0.5999999046325684)} end
if P[114] then resizeBatch[#resizeBatch+1] = {Part = P[114], CFrame = P[114].CFrame, Size = Vector3.new(0.6000031232833862,13.5,0.5999999046325684)} end
if P[115] then resizeBatch[#resizeBatch+1] = {Part = P[115], CFrame = P[115].CFrame, Size = Vector3.new(0.6000121831893921,4.199999809265137,0.5999999046325684)} end
if P[117] then resizeBatch[#resizeBatch+1] = {Part = P[117], CFrame = P[117].CFrame, Size = Vector3.new(33.40000915527344,0.20000000298023224,0.20000000298023224)} end
if P[118] then resizeBatch[#resizeBatch+1] = {Part = P[118], CFrame = P[118].CFrame, Size = Vector3.new(33.40000915527344,0.20000000298023224,0.20000000298023224)} end
if P[119] then resizeBatch[#resizeBatch+1] = {Part = P[119], CFrame = P[119].CFrame, Size = Vector3.new(33.40000915527344,0.20000000298023224,0.20000000298023224)} end
if P[120] then resizeBatch[#resizeBatch+1] = {Part = P[120], CFrame = P[120].CFrame, Size = Vector3.new(33.40000915527344,0.20000000298023224,0.20000000298023224)} end
if P[121] then resizeBatch[#resizeBatch+1] = {Part = P[121], CFrame = P[121].CFrame, Size = Vector3.new(33.40000915527344,0.20000000298023224,0.20000000298023224)} end
if P[122] then resizeBatch[#resizeBatch+1] = {Part = P[122], CFrame = P[122].CFrame, Size = Vector3.new(33.40000915527344,0.20000000298023224,0.20000000298023224)} end
if P[124] then resizeBatch[#resizeBatch+1] = {Part = P[124], CFrame = P[124].CFrame, Size = Vector3.new(2.000002861022949,2.700000286102295,0.4000000059604645)} end
if P[127] then resizeBatch[#resizeBatch+1] = {Part = P[127], CFrame = P[127].CFrame, Size = Vector3.new(33.40000915527344,13.5,1)} end
if P[128] then resizeBatch[#resizeBatch+1] = {Part = P[128], CFrame = P[128].CFrame, Size = Vector3.new(33.40000915527344,13.5,0.20000004768371582)} end
if P[131] then resizeBatch[#resizeBatch+1] = {Part = P[131], CFrame = P[131].CFrame, Size = Vector3.new(34.59999084472656,0.6000000238418579,0.5999999046325684)} end
if P[132] then resizeBatch[#resizeBatch+1] = {Part = P[132], CFrame = P[132].CFrame, Size = Vector3.new(33.40000915527344,4.199999809265137,0.5999999046325684)} end
if P[133] then resizeBatch[#resizeBatch+1] = {Part = P[133], CFrame = P[133].CFrame, Size = Vector3.new(33.40000915527344,13.5,1)} end
if P[136] then resizeBatch[#resizeBatch+1] = {Part = P[136], CFrame = P[136].CFrame, Size = Vector3.new(52.59999084472656,3.5,0.9999999403953552)} end
if P[137] then resizeBatch[#resizeBatch+1] = {Part = P[137], CFrame = P[137].CFrame, Size = Vector3.new(52.59999084472656,1.5,2.5)} end
if P[138] then resizeBatch[#resizeBatch+1] = {Part = P[138], CFrame = P[138].CFrame, Size = Vector3.new(54.59999084472656,2.5,1.5)} end
if P[140] then resizeBatch[#resizeBatch+1] = {Part = P[140], CFrame = P[140].CFrame, Size = Vector3.new(0.6000031232833862,13.5,0.5999999046325684)} end
if P[141] then resizeBatch[#resizeBatch+1] = {Part = P[141], CFrame = P[141].CFrame, Size = Vector3.new(0.6000121831893921,4.199999809265137,0.5999999046325684)} end
if P[143] then resizeBatch[#resizeBatch+1] = {Part = P[143], CFrame = P[143].CFrame, Size = Vector3.new(0.6000031232833862,13.5,0.5999999046325684)} end
if P[144] then resizeBatch[#resizeBatch+1] = {Part = P[144], CFrame = P[144].CFrame, Size = Vector3.new(0.6000121831893921,4.199999809265137,0.5999999046325684)} end
if P[146] then resizeBatch[#resizeBatch+1] = {Part = P[146], CFrame = P[146].CFrame, Size = Vector3.new(51.40000915527344,0.20000000298023224,0.20000000298023224)} end
if P[147] then resizeBatch[#resizeBatch+1] = {Part = P[147], CFrame = P[147].CFrame, Size = Vector3.new(51.40000915527344,0.20000000298023224,0.20000000298023224)} end
if P[148] then resizeBatch[#resizeBatch+1] = {Part = P[148], CFrame = P[148].CFrame, Size = Vector3.new(51.40000915527344,0.20000000298023224,0.20000000298023224)} end
if P[149] then resizeBatch[#resizeBatch+1] = {Part = P[149], CFrame = P[149].CFrame, Size = Vector3.new(51.40000915527344,0.20000000298023224,0.20000000298023224)} end
if P[150] then resizeBatch[#resizeBatch+1] = {Part = P[150], CFrame = P[150].CFrame, Size = Vector3.new(51.40000915527344,0.20000000298023224,0.20000000298023224)} end
if P[151] then resizeBatch[#resizeBatch+1] = {Part = P[151], CFrame = P[151].CFrame, Size = Vector3.new(51.40000915527344,0.20000000298023224,0.20000000298023224)} end
if P[153] then resizeBatch[#resizeBatch+1] = {Part = P[153], CFrame = P[153].CFrame, Size = Vector3.new(2.000002861022949,2.700000286102295,0.4000000059604645)} end
if P[157] then resizeBatch[#resizeBatch+1] = {Part = P[157], CFrame = P[157].CFrame, Size = Vector3.new(0.6000121831893921,4.199999809265137,0.5999999046325684)} end
if P[158] then resizeBatch[#resizeBatch+1] = {Part = P[158], CFrame = P[158].CFrame, Size = Vector3.new(0.6000031232833862,13.5,0.5999999046325684)} end
if P[159] then resizeBatch[#resizeBatch+1] = {Part = P[159], CFrame = P[159].CFrame, Size = Vector3.new(51.40000915527344,13.5,0.20000004768371582)} end
if P[162] then resizeBatch[#resizeBatch+1] = {Part = P[162], CFrame = P[162].CFrame, Size = Vector3.new(52.59999084472656,0.6000000238418579,0.5999999046325684)} end
if P[163] then resizeBatch[#resizeBatch+1] = {Part = P[163], CFrame = P[163].CFrame, Size = Vector3.new(51.40000915527344,4.199999809265137,0.5999999046325684)} end
if P[164] then resizeBatch[#resizeBatch+1] = {Part = P[164], CFrame = P[164].CFrame, Size = Vector3.new(51.40000915527344,13.5,1)} end
if P[165] then resizeBatch[#resizeBatch+1] = {Part = P[165], CFrame = P[165].CFrame, Size = Vector3.new(51.40000915527344,13.5,1)} end
if P[168] then resizeBatch[#resizeBatch+1] = {Part = P[168], CFrame = P[168].CFrame, Size = Vector3.new(65.59999084472656,2.5,1.5)} end
if P[169] then resizeBatch[#resizeBatch+1] = {Part = P[169], CFrame = P[169].CFrame, Size = Vector3.new(65.59999084472656,3.5,0.9999999403953552)} end
if P[170] then resizeBatch[#resizeBatch+1] = {Part = P[170], CFrame = P[170].CFrame, Size = Vector3.new(65.59999084472656,1.5,2.5)} end
if P[172] then resizeBatch[#resizeBatch+1] = {Part = P[172], CFrame = P[172].CFrame, Size = Vector3.new(0.6000031232833862,13.5,0.5999999046325684)} end
if P[173] then resizeBatch[#resizeBatch+1] = {Part = P[173], CFrame = P[173].CFrame, Size = Vector3.new(0.6000121831893921,4.199999809265137,0.5999999046325684)} end
if P[175] then resizeBatch[#resizeBatch+1] = {Part = P[175], CFrame = P[175].CFrame, Size = Vector3.new(0.6000031232833862,13.5,0.5999999046325684)} end
if P[176] then resizeBatch[#resizeBatch+1] = {Part = P[176], CFrame = P[176].CFrame, Size = Vector3.new(0.6000121831893921,4.199999809265137,0.5999999046325684)} end
if P[178] then resizeBatch[#resizeBatch+1] = {Part = P[178], CFrame = P[178].CFrame, Size = Vector3.new(64.40000915527344,0.20000000298023224,0.20000000298023224)} end
if P[179] then resizeBatch[#resizeBatch+1] = {Part = P[179], CFrame = P[179].CFrame, Size = Vector3.new(64.40000915527344,0.20000000298023224,0.20000000298023224)} end
if P[180] then resizeBatch[#resizeBatch+1] = {Part = P[180], CFrame = P[180].CFrame, Size = Vector3.new(64.40000915527344,0.20000000298023224,0.20000000298023224)} end
if P[181] then resizeBatch[#resizeBatch+1] = {Part = P[181], CFrame = P[181].CFrame, Size = Vector3.new(64.40000915527344,0.20000000298023224,0.20000000298023224)} end
if P[182] then resizeBatch[#resizeBatch+1] = {Part = P[182], CFrame = P[182].CFrame, Size = Vector3.new(64.40000915527344,0.20000000298023224,0.20000000298023224)} end
if P[183] then resizeBatch[#resizeBatch+1] = {Part = P[183], CFrame = P[183].CFrame, Size = Vector3.new(64.40000915527344,0.20000000298023224,0.20000000298023224)} end
if P[185] then resizeBatch[#resizeBatch+1] = {Part = P[185], CFrame = P[185].CFrame, Size = Vector3.new(2.000002861022949,2.700000286102295,0.4000000059604645)} end
if P[189] then resizeBatch[#resizeBatch+1] = {Part = P[189], CFrame = P[189].CFrame, Size = Vector3.new(0.6000121831893921,4.199999809265137,0.5999999046325684)} end
if P[190] then resizeBatch[#resizeBatch+1] = {Part = P[190], CFrame = P[190].CFrame, Size = Vector3.new(0.6000031232833862,13.5,0.5999999046325684)} end
if P[191] then resizeBatch[#resizeBatch+1] = {Part = P[191], CFrame = P[191].CFrame, Size = Vector3.new(64.40000915527344,13.5,1)} end
if P[192] then resizeBatch[#resizeBatch+1] = {Part = P[192], CFrame = P[192].CFrame, Size = Vector3.new(64.40000915527344,13.5,1)} end
if P[193] then resizeBatch[#resizeBatch+1] = {Part = P[193], CFrame = P[193].CFrame, Size = Vector3.new(64.40000915527344,4.199999809265137,0.5999999046325684)} end
if P[194] then resizeBatch[#resizeBatch+1] = {Part = P[194], CFrame = P[194].CFrame, Size = Vector3.new(65.59999084472656,0.6000000238418579,0.5999999046325684)} end
if P[195] then resizeBatch[#resizeBatch+1] = {Part = P[195], CFrame = P[195].CFrame, Size = Vector3.new(64.40000915527344,13.5,0.20000004768371582)} end
if P[200] then resizeBatch[#resizeBatch+1] = {Part = P[200], CFrame = P[200].CFrame, Size = Vector3.new(190.59999084472656,1.5,2.5)} end
if P[201] then resizeBatch[#resizeBatch+1] = {Part = P[201], CFrame = P[201].CFrame, Size = Vector3.new(190.59999084472656,2.5,1.5)} end
if P[202] then resizeBatch[#resizeBatch+1] = {Part = P[202], CFrame = P[202].CFrame, Size = Vector3.new(190.59999084472656,3.5,0.9999999403953552)} end
if P[204] then resizeBatch[#resizeBatch+1] = {Part = P[204], CFrame = P[204].CFrame, Size = Vector3.new(0.6000121831893921,4.199999809265137,0.5999999046325684)} end
if P[205] then resizeBatch[#resizeBatch+1] = {Part = P[205], CFrame = P[205].CFrame, Size = Vector3.new(0.6000031232833862,13.5,0.5999999046325684)} end
if P[207] then resizeBatch[#resizeBatch+1] = {Part = P[207], CFrame = P[207].CFrame, Size = Vector3.new(0.6000121831893921,4.199999809265137,0.5999999046325684)} end
if P[208] then resizeBatch[#resizeBatch+1] = {Part = P[208], CFrame = P[208].CFrame, Size = Vector3.new(0.6000031232833862,13.5,0.5999999046325684)} end
if P[210] then resizeBatch[#resizeBatch+1] = {Part = P[210], CFrame = P[210].CFrame, Size = Vector3.new(0.6000121831893921,4.199999809265137,0.5999999046325684)} end
if P[211] then resizeBatch[#resizeBatch+1] = {Part = P[211], CFrame = P[211].CFrame, Size = Vector3.new(0.6000031232833862,13.5,0.5999999046325684)} end
if P[213] then resizeBatch[#resizeBatch+1] = {Part = P[213], CFrame = P[213].CFrame, Size = Vector3.new(0.6000031232833862,13.5,0.5999999046325684)} end
if P[214] then resizeBatch[#resizeBatch+1] = {Part = P[214], CFrame = P[214].CFrame, Size = Vector3.new(0.6000121831893921,4.199999809265137,0.5999999046325684)} end
if P[216] then resizeBatch[#resizeBatch+1] = {Part = P[216], CFrame = P[216].CFrame, Size = Vector3.new(189.40000915527344,0.20000000298023224,0.20000000298023224)} end
if P[217] then resizeBatch[#resizeBatch+1] = {Part = P[217], CFrame = P[217].CFrame, Size = Vector3.new(189.40000915527344,0.20000000298023224,0.20000000298023224)} end
if P[218] then resizeBatch[#resizeBatch+1] = {Part = P[218], CFrame = P[218].CFrame, Size = Vector3.new(189.40000915527344,0.20000000298023224,0.20000000298023224)} end
if P[219] then resizeBatch[#resizeBatch+1] = {Part = P[219], CFrame = P[219].CFrame, Size = Vector3.new(189.40000915527344,0.20000000298023224,0.20000000298023224)} end
if P[220] then resizeBatch[#resizeBatch+1] = {Part = P[220], CFrame = P[220].CFrame, Size = Vector3.new(189.40000915527344,0.20000000298023224,0.20000000298023224)} end
if P[221] then resizeBatch[#resizeBatch+1] = {Part = P[221], CFrame = P[221].CFrame, Size = Vector3.new(189.40000915527344,0.20000000298023224,0.20000000298023224)} end
if P[223] then resizeBatch[#resizeBatch+1] = {Part = P[223], CFrame = P[223].CFrame, Size = Vector3.new(2.000002861022949,2.700000286102295,0.4000000059604645)} end
if P[227] then resizeBatch[#resizeBatch+1] = {Part = P[227], CFrame = P[227].CFrame, Size = Vector3.new(0.6000121831893921,4.199999809265137,0.5999999046325684)} end
if P[228] then resizeBatch[#resizeBatch+1] = {Part = P[228], CFrame = P[228].CFrame, Size = Vector3.new(0.6000031232833862,13.5,0.5999999046325684)} end
if P[230] then resizeBatch[#resizeBatch+1] = {Part = P[230], CFrame = P[230].CFrame, Size = Vector3.new(0.6000031232833862,13.5,0.5999999046325684)} end
if P[231] then resizeBatch[#resizeBatch+1] = {Part = P[231], CFrame = P[231].CFrame, Size = Vector3.new(0.6000121831893921,4.199999809265137,0.5999999046325684)} end
if P[233] then resizeBatch[#resizeBatch+1] = {Part = P[233], CFrame = P[233].CFrame, Size = Vector3.new(0.6000031232833862,13.5,0.5999999046325684)} end
if P[234] then resizeBatch[#resizeBatch+1] = {Part = P[234], CFrame = P[234].CFrame, Size = Vector3.new(0.6000121831893921,4.199999809265137,0.5999999046325684)} end
if P[236] then resizeBatch[#resizeBatch+1] = {Part = P[236], CFrame = P[236].CFrame, Size = Vector3.new(2.000002861022949,2.700000286102295,0.4000000059604645)} end
if P[240] then resizeBatch[#resizeBatch+1] = {Part = P[240], CFrame = P[240].CFrame, Size = Vector3.new(2.000002861022949,2.700000286102295,0.4000000059604645)} end
if P[243] then resizeBatch[#resizeBatch+1] = {Part = P[243], CFrame = P[243].CFrame, Size = Vector3.new(189.40000915527344,13.5,0.20000000298023224)} end
if P[246] then resizeBatch[#resizeBatch+1] = {Part = P[246], CFrame = P[246].CFrame, Size = Vector3.new(190.59999084472656,0.6000000238418579,0.5999999046325684)} end
if P[247] then resizeBatch[#resizeBatch+1] = {Part = P[247], CFrame = P[247].CFrame, Size = Vector3.new(189.40000915527344,13.5,1)} end
if P[248] then resizeBatch[#resizeBatch+1] = {Part = P[248], CFrame = P[248].CFrame, Size = Vector3.new(189.40000915527344,13.5,1)} end
if P[249] then resizeBatch[#resizeBatch+1] = {Part = P[249], CFrame = P[249].CFrame, Size = Vector3.new(189.40000915527344,4.199999809265137,0.5999999046325684)} end
if P[252] then resizeBatch[#resizeBatch+1] = {Part = P[252], CFrame = P[252].CFrame, Size = Vector3.new(79.59999084472656,3.5,0.9999999403953552)} end
if P[253] then resizeBatch[#resizeBatch+1] = {Part = P[253], CFrame = P[253].CFrame, Size = Vector3.new(79.59999084472656,2.5,1.5)} end
if P[254] then resizeBatch[#resizeBatch+1] = {Part = P[254], CFrame = P[254].CFrame, Size = Vector3.new(79.59999084472656,1.5,2.5)} end
if P[256] then resizeBatch[#resizeBatch+1] = {Part = P[256], CFrame = P[256].CFrame, Size = Vector3.new(0.6000031232833862,13.5,0.5999999046325684)} end
if P[257] then resizeBatch[#resizeBatch+1] = {Part = P[257], CFrame = P[257].CFrame, Size = Vector3.new(0.6000121831893921,4.199999809265137,0.5999999046325684)} end
if P[259] then resizeBatch[#resizeBatch+1] = {Part = P[259], CFrame = P[259].CFrame, Size = Vector3.new(0.6000031232833862,13.5,0.5999999046325684)} end
if P[260] then resizeBatch[#resizeBatch+1] = {Part = P[260], CFrame = P[260].CFrame, Size = Vector3.new(0.6000121831893921,4.199999809265137,0.5999999046325684)} end
if P[262] then resizeBatch[#resizeBatch+1] = {Part = P[262], CFrame = P[262].CFrame, Size = Vector3.new(78.40000915527344,0.20000000298023224,0.20000000298023224)} end
if P[263] then resizeBatch[#resizeBatch+1] = {Part = P[263], CFrame = P[263].CFrame, Size = Vector3.new(78.40000915527344,0.20000000298023224,0.20000000298023224)} end
if P[264] then resizeBatch[#resizeBatch+1] = {Part = P[264], CFrame = P[264].CFrame, Size = Vector3.new(78.40000915527344,0.20000000298023224,0.20000000298023224)} end
if P[265] then resizeBatch[#resizeBatch+1] = {Part = P[265], CFrame = P[265].CFrame, Size = Vector3.new(78.40000915527344,0.20000000298023224,0.20000000298023224)} end
if P[266] then resizeBatch[#resizeBatch+1] = {Part = P[266], CFrame = P[266].CFrame, Size = Vector3.new(78.40000915527344,0.20000000298023224,0.20000000298023224)} end
if P[267] then resizeBatch[#resizeBatch+1] = {Part = P[267], CFrame = P[267].CFrame, Size = Vector3.new(78.40000915527344,0.20000000298023224,0.20000000298023224)} end
if P[269] then resizeBatch[#resizeBatch+1] = {Part = P[269], CFrame = P[269].CFrame, Size = Vector3.new(2.000002861022949,2.700000286102295,0.4000000059604645)} end
if P[273] then resizeBatch[#resizeBatch+1] = {Part = P[273], CFrame = P[273].CFrame, Size = Vector3.new(0.6000031232833862,13.5,0.5999999046325684)} end
if P[274] then resizeBatch[#resizeBatch+1] = {Part = P[274], CFrame = P[274].CFrame, Size = Vector3.new(0.6000121831893921,4.199999809265137,0.5999999046325684)} end
if P[275] then resizeBatch[#resizeBatch+1] = {Part = P[275], CFrame = P[275].CFrame, Size = Vector3.new(78.40000915527344,4.199999809265137,0.5999999046325684)} end
if P[276] then resizeBatch[#resizeBatch+1] = {Part = P[276], CFrame = P[276].CFrame, Size = Vector3.new(78.40000915527344,13.5,0.20000004768371582)} end
if P[279] then resizeBatch[#resizeBatch+1] = {Part = P[279], CFrame = P[279].CFrame, Size = Vector3.new(79.59999084472656,0.6000000238418579,0.5999999046325684)} end
if P[280] then resizeBatch[#resizeBatch+1] = {Part = P[280], CFrame = P[280].CFrame, Size = Vector3.new(78.40000915527344,13.5,1)} end
if P[281] then resizeBatch[#resizeBatch+1] = {Part = P[281], CFrame = P[281].CFrame, Size = Vector3.new(78.40000915527344,13.5,1)} end
if P[284] then resizeBatch[#resizeBatch+1] = {Part = P[284], CFrame = P[284].CFrame, Size = Vector3.new(0.6000121831893921,4.199999809265137,0.5999999046325684)} end
if P[285] then resizeBatch[#resizeBatch+1] = {Part = P[285], CFrame = P[285].CFrame, Size = Vector3.new(0.6000031232833862,13.499999046325684,0.5999999046325684)} end
if P[287] then resizeBatch[#resizeBatch+1] = {Part = P[287], CFrame = P[287].CFrame, Size = Vector3.new(0.6000121831893921,4.199999809265137,0.5999999046325684)} end
if P[288] then resizeBatch[#resizeBatch+1] = {Part = P[288], CFrame = P[288].CFrame, Size = Vector3.new(0.6000031232833862,13.5,0.5999999046325684)} end
if P[290] then resizeBatch[#resizeBatch+1] = {Part = P[290], CFrame = P[290].CFrame, Size = Vector3.new(0.6000121831893921,4.199999809265137,0.5999999046325684)} end
if P[291] then resizeBatch[#resizeBatch+1] = {Part = P[291], CFrame = P[291].CFrame, Size = Vector3.new(0.6000031232833862,13.5,0.5999999046325684)} end
if P[293] then resizeBatch[#resizeBatch+1] = {Part = P[293], CFrame = P[293].CFrame, Size = Vector3.new(190.19998168945312,3.5,0.9999999403953552)} end
if P[294] then resizeBatch[#resizeBatch+1] = {Part = P[294], CFrame = P[294].CFrame, Size = Vector3.new(190.19998168945312,1.5,2.5)} end
if P[295] then resizeBatch[#resizeBatch+1] = {Part = P[295], CFrame = P[295].CFrame, Size = Vector3.new(190.19998168945312,2.5,1.5)} end
if P[296] then resizeBatch[#resizeBatch+1] = {Part = P[296], CFrame = P[296].CFrame, Size = Vector3.new(153.59999084472656,2.5,1.5)} end
if P[297] then resizeBatch[#resizeBatch+1] = {Part = P[297], CFrame = P[297].CFrame, Size = Vector3.new(153.59999084472656,3.5,0.9999999403953552)} end
if P[298] then resizeBatch[#resizeBatch+1] = {Part = P[298], CFrame = P[298].CFrame, Size = Vector3.new(152.59999084472656,1.5,2.5)} end
if P[300] then resizeBatch[#resizeBatch+1] = {Part = P[300], CFrame = P[300].CFrame, Size = Vector3.new(0.6000121831893921,4.199999809265137,0.5999999046325684)} end
if P[301] then resizeBatch[#resizeBatch+1] = {Part = P[301], CFrame = P[301].CFrame, Size = Vector3.new(0.6000031232833862,13.5,0.5999999046325684)} end
if P[303] then resizeBatch[#resizeBatch+1] = {Part = P[303], CFrame = P[303].CFrame, Size = Vector3.new(0.6000121831893921,4.199999809265137,0.5999999046325684)} end
if P[304] then resizeBatch[#resizeBatch+1] = {Part = P[304], CFrame = P[304].CFrame, Size = Vector3.new(0.6000031232833862,13.5,0.5999999046325684)} end
if P[306] then resizeBatch[#resizeBatch+1] = {Part = P[306], CFrame = P[306].CFrame, Size = Vector3.new(0.6000031232833862,13.5,0.5999999046325684)} end
if P[307] then resizeBatch[#resizeBatch+1] = {Part = P[307], CFrame = P[307].CFrame, Size = Vector3.new(0.6000121831893921,4.199999809265137,0.5999999046325684)} end
if P[309] then resizeBatch[#resizeBatch+1] = {Part = P[309], CFrame = P[309].CFrame, Size = Vector3.new(0.6000031232833862,13.5,0.5999999046325684)} end
if P[310] then resizeBatch[#resizeBatch+1] = {Part = P[310], CFrame = P[310].CFrame, Size = Vector3.new(0.6000121831893921,4.199999809265137,0.5999999046325684)} end
if P[312] then resizeBatch[#resizeBatch+1] = {Part = P[312], CFrame = P[312].CFrame, Size = Vector3.new(0.6000121831893921,4.199999809265137,0.5999999046325684)} end
if P[313] then resizeBatch[#resizeBatch+1] = {Part = P[313], CFrame = P[313].CFrame, Size = Vector3.new(0.6000031232833862,13.5,0.5999999046325684)} end
if P[315] then resizeBatch[#resizeBatch+1] = {Part = P[315], CFrame = P[315].CFrame, Size = Vector3.new(0.6000121831893921,4.199999809265137,0.5999999046325684)} end
if P[316] then resizeBatch[#resizeBatch+1] = {Part = P[316], CFrame = P[316].CFrame, Size = Vector3.new(0.6000031232833862,13.5,0.5999999046325684)} end
if P[318] then resizeBatch[#resizeBatch+1] = {Part = P[318], CFrame = P[318].CFrame, Size = Vector3.new(0.6000031232833862,13.5,0.5999999046325684)} end
if P[319] then resizeBatch[#resizeBatch+1] = {Part = P[319], CFrame = P[319].CFrame, Size = Vector3.new(0.6000121831893921,4.199999809265137,0.5999999046325684)} end
if P[321] then resizeBatch[#resizeBatch+1] = {Part = P[321], CFrame = P[321].CFrame, Size = Vector3.new(347.6000061035156,0.20000000298023224,0.20000000298023224)} end
if P[322] then resizeBatch[#resizeBatch+1] = {Part = P[322], CFrame = P[322].CFrame, Size = Vector3.new(347.6000061035156,0.20000000298023224,0.20000000298023224)} end
if P[323] then resizeBatch[#resizeBatch+1] = {Part = P[323], CFrame = P[323].CFrame, Size = Vector3.new(347.6000061035156,0.20000000298023224,0.20000000298023224)} end
if P[324] then resizeBatch[#resizeBatch+1] = {Part = P[324], CFrame = P[324].CFrame, Size = Vector3.new(347.6000061035156,0.20000000298023224,0.20000000298023224)} end
if P[325] then resizeBatch[#resizeBatch+1] = {Part = P[325], CFrame = P[325].CFrame, Size = Vector3.new(347.6000061035156,0.20000000298023224,0.20000000298023224)} end
if P[326] then resizeBatch[#resizeBatch+1] = {Part = P[326], CFrame = P[326].CFrame, Size = Vector3.new(347.6000061035156,0.20000000298023224,0.20000000298023224)} end
if P[328] then resizeBatch[#resizeBatch+1] = {Part = P[328], CFrame = P[328].CFrame, Size = Vector3.new(2.000002861022949,2.700000286102295,0.4000000059604645)} end
if P[331] then resizeBatch[#resizeBatch+1] = {Part = P[331], CFrame = P[331].CFrame, Size = Vector3.new(2.000002861022949,2.700000286102295,0.4000000059604645)} end
if P[334] then resizeBatch[#resizeBatch+1] = {Part = P[334], CFrame = P[334].CFrame, Size = Vector3.new(2.000002861022949,2.700000286102295,0.4000000059604645)} end
if P[337] then resizeBatch[#resizeBatch+1] = {Part = P[337], CFrame = P[337].CFrame, Size = Vector3.new(2.000002861022949,2.700000286102295,0.4000000059604645)} end
if P[342] then resizeBatch[#resizeBatch+1] = {Part = P[342], CFrame = P[342].CFrame, Size = Vector3.new(0.6000031232833862,13.5,0.5999999046325684)} end
if P[343] then resizeBatch[#resizeBatch+1] = {Part = P[343], CFrame = P[343].CFrame, Size = Vector3.new(0.6000121831893921,4.199999809265137,0.5999999046325684)} end
if P[345] then resizeBatch[#resizeBatch+1] = {Part = P[345], CFrame = P[345].CFrame, Size = Vector3.new(0.6000121831893921,4.199999809265137,0.5999999046325684)} end
if P[346] then resizeBatch[#resizeBatch+1] = {Part = P[346], CFrame = P[346].CFrame, Size = Vector3.new(0.6000031232833862,13.5,0.5999999046325684)} end
if P[347] then resizeBatch[#resizeBatch+1] = {Part = P[347], CFrame = P[347].CFrame, Size = Vector3.new(247.20001220703125,13.5,1)} end
if P[348] then resizeBatch[#resizeBatch+1] = {Part = P[348], CFrame = P[348].CFrame, Size = Vector3.new(245.60000610351562,13.5,0.20000004768371582)} end
if P[351] then resizeBatch[#resizeBatch+1] = {Part = P[351], CFrame = P[351].CFrame, Size = Vector3.new(348.79998779296875,0.6000000238418579,0.5999999046325684)} end
if P[352] then resizeBatch[#resizeBatch+1] = {Part = P[352], CFrame = P[352].CFrame, Size = Vector3.new(312.6000061035156,4.199999809265137,0.5999999046325684)} end
if P[353] then resizeBatch[#resizeBatch+1] = {Part = P[353], CFrame = P[353].CFrame, Size = Vector3.new(245.60000610351562,13.5,1)} end
if P[354] then resizeBatch[#resizeBatch+1] = {Part = P[354], CFrame = P[354].CFrame, Size = Vector3.new(98,13.5,0.20000004768371582)} end
if P[357] then resizeBatch[#resizeBatch+1] = {Part = P[357], CFrame = P[357].CFrame, Size = Vector3.new(4,13.5,0.20000004768371582)} end
if P[361] then resizeBatch[#resizeBatch+1] = {Part = P[361], CFrame = P[361].CFrame, Size = Vector3.new(41.09999465942383,15.5,0.20000004768371582)} end
if P[364] then resizeBatch[#resizeBatch+1] = {Part = P[364], CFrame = P[364].CFrame, Size = Vector3.new(42,0.20000000298023224,0.8000000715255737)} end
if P[365] then resizeBatch[#resizeBatch+1] = {Part = P[365], CFrame = P[365].CFrame, Size = Vector3.new(0.800000786781311,15.5,0.8000000715255737)} end
if P[366] then resizeBatch[#resizeBatch+1] = {Part = P[366], CFrame = P[366].CFrame, Size = Vector3.new(3,3,1)} end
if P[370] then resizeBatch[#resizeBatch+1] = {Part = P[370], CFrame = P[370].CFrame, Size = Vector3.new(0.800000786781311,15.5,0.8000000715255737)} end
if P[371] then resizeBatch[#resizeBatch+1] = {Part = P[371], CFrame = P[371].CFrame, Size = Vector3.new(41.20000076293945,0.7999995946884155,0.8000000715255737)} end
if P[372] then resizeBatch[#resizeBatch+1] = {Part = P[372], CFrame = P[372].CFrame, Size = Vector3.new(0.7999992370605469,4.199999809265137,0.6000000238418579)} end
if P[373] then resizeBatch[#resizeBatch+1] = {Part = P[373], CFrame = P[373].CFrame, Size = Vector3.new(40.400001525878906,0.20000004768371582,0.20000000298023224)} end
if P[374] then resizeBatch[#resizeBatch+1] = {Part = P[374], CFrame = P[374].CFrame, Size = Vector3.new(3,3,1)} end
if P[378] then resizeBatch[#resizeBatch+1] = {Part = P[378], CFrame = P[378].CFrame, Size = Vector3.new(40.400001525878906,0.20000004768371582,0.20000000298023224)} end
if P[379] then resizeBatch[#resizeBatch+1] = {Part = P[379], CFrame = P[379].CFrame, Size = Vector3.new(0.7999992370605469,4.199999809265137,0.6000000238418579)} end
if P[380] then resizeBatch[#resizeBatch+1] = {Part = P[380], CFrame = P[380].CFrame, Size = Vector3.new(40.400001525878906,0.20000004768371582,0.20000000298023224)} end
if P[381] then resizeBatch[#resizeBatch+1] = {Part = P[381], CFrame = P[381].CFrame, Size = Vector3.new(40.400001525878906,0.20000004768371582,0.20000000298023224)} end
if P[382] then resizeBatch[#resizeBatch+1] = {Part = P[382], CFrame = P[382].CFrame, Size = Vector3.new(43,4.199999809265137,0.6000000238418579)} end
if P[383] then resizeBatch[#resizeBatch+1] = {Part = P[383], CFrame = P[383].CFrame, Size = Vector3.new(40.400001525878906,0.20000004768371582,0.20000000298023224)} end
if P[384] then resizeBatch[#resizeBatch+1] = {Part = P[384], CFrame = P[384].CFrame, Size = Vector3.new(40.400001525878906,0.20000004768371582,0.20000000298023224)} end
if P[385] then resizeBatch[#resizeBatch+1] = {Part = P[385], CFrame = P[385].CFrame, Size = Vector3.new(0.7999992370605469,4.199999809265137,0.6000000238418579)} end
if P[386] then resizeBatch[#resizeBatch+1] = {Part = P[386], CFrame = P[386].CFrame, Size = Vector3.new(0.800000786781311,15.5,0.8000000715255737)} end
if P[390] then resizeBatch[#resizeBatch+1] = {Part = P[390], CFrame = P[390].CFrame, Size = Vector3.new(14,0.20000000298023224,0.20000000298023224)} end
if P[391] then resizeBatch[#resizeBatch+1] = {Part = P[391], CFrame = P[391].CFrame, Size = Vector3.new(14,0.20000000298023224,0.20000000298023224)} end
if P[392] then resizeBatch[#resizeBatch+1] = {Part = P[392], CFrame = P[392].CFrame, Size = Vector3.new(14,0.20000000298023224,0.20000000298023224)} end
if P[393] then resizeBatch[#resizeBatch+1] = {Part = P[393], CFrame = P[393].CFrame, Size = Vector3.new(14,0.20000000298023224,0.20000000298023224)} end
if P[394] then resizeBatch[#resizeBatch+1] = {Part = P[394], CFrame = P[394].CFrame, Size = Vector3.new(14,0.20000000298023224,0.20000000298023224)} end
if P[395] then resizeBatch[#resizeBatch+1] = {Part = P[395], CFrame = P[395].CFrame, Size = Vector3.new(14,0.20000000298023224,0.20000000298023224)} end
if P[397] then resizeBatch[#resizeBatch+1] = {Part = P[397], CFrame = P[397].CFrame, Size = Vector3.new(3.0000033378601074,17.100000381469727,0.20000000298023224)} end
if P[400] then resizeBatch[#resizeBatch+1] = {Part = P[400], CFrame = P[400].CFrame, Size = Vector3.new(6.000003337860107,9.100000381469727,0.20000000298023224)} end
if P[403] then resizeBatch[#resizeBatch+1] = {Part = P[403], CFrame = P[403].CFrame, Size = Vector3.new(3.0000033378601074,17.100000381469727,0.20000000298023224)} end
if P[407] then resizeBatch[#resizeBatch+1] = {Part = P[407], CFrame = P[407].CFrame, Size = Vector3.new(1.0000030994415283,14.099998474121094,0.5999999046325684)} end
if P[408] then resizeBatch[#resizeBatch+1] = {Part = P[408], CFrame = P[408].CFrame, Size = Vector3.new(1,1.5,2.5)} end
if P[409] then resizeBatch[#resizeBatch+1] = {Part = P[409], CFrame = P[409].CFrame, Size = Vector3.new(1.0000030994415283,14.099998474121094,0.5999999046325684)} end
if P[410] then resizeBatch[#resizeBatch+1] = {Part = P[410], CFrame = P[410].CFrame, Size = Vector3.new(12.00000286102295,1.9999996423721313,0.5999999046325684)} end
if P[411] then resizeBatch[#resizeBatch+1] = {Part = P[411], CFrame = P[411].CFrame, Size = Vector3.new(1,1.5,2.5)} end
if P[412] then resizeBatch[#resizeBatch+1] = {Part = P[412], CFrame = P[412].CFrame, Size = Vector3.new(1.0000030994415283,3.5999984741210938,0.9999998807907104)} end
if P[413] then resizeBatch[#resizeBatch+1] = {Part = P[413], CFrame = P[413].CFrame, Size = Vector3.new(1,1.5,2.5)} end
if P[414] then resizeBatch[#resizeBatch+1] = {Part = P[414], CFrame = P[414].CFrame, Size = Vector3.new(12.00000286102295,0.5999994277954102,0.5999999046325684)} end
if P[415] then resizeBatch[#resizeBatch+1] = {Part = P[415], CFrame = P[415].CFrame, Size = Vector3.new(1.0000030994415283,3.5999984741210938,0.9999998807907104)} end
if P[416] then resizeBatch[#resizeBatch+1] = {Part = P[416], CFrame = P[416].CFrame, Size = Vector3.new(1,1.5,2.5)} end
if P[452] then resizeBatch[#resizeBatch+1] = {Part = P[452], CFrame = P[452].CFrame, Size = Vector3.new(11,1.5,1)} end
if P[453] then resizeBatch[#resizeBatch+1] = {Part = P[453], CFrame = P[453].CFrame, Size = Vector3.new(11,0.5,1)} end
if P[454] then resizeBatch[#resizeBatch+1] = {Part = P[454], CFrame = P[454].CFrame, Size = Vector3.new(11,1,1)} end
if P[455] then resizeBatch[#resizeBatch+1] = {Part = P[455], CFrame = P[455].CFrame, Size = Vector3.new(11,2,5)} end
if P[458] then resizeBatch[#resizeBatch+1] = {Part = P[458], CFrame = P[458].CFrame, Size = Vector3.new(6.000000953674316,0.8000004887580872,0.20000000298023224)} end
if P[463] then resizeBatch[#resizeBatch+1] = {Part = P[463], CFrame = P[463].CFrame, Size = Vector3.new(5.800000190734863,5.200000286102295,0.20000004768371582)} end
if P[465] then resizeBatch[#resizeBatch+1] = {Part = P[465], CFrame = P[465].CFrame, Size = Vector3.new(0.20000000298023224,0.23000004887580872,0.20000000298023224)} end
if P[467] then resizeBatch[#resizeBatch+1] = {Part = P[467], CFrame = P[467].CFrame, Size = Vector3.new(14.800000190734863,7.400000095367432,0.20000004768371582)} end
if P[470] then resizeBatch[#resizeBatch+1] = {Part = P[470], CFrame = P[470].CFrame, Size = Vector3.new(1.0000004768371582,1.0000004768371582,0.20000000298023224)} end
if P[472] then resizeBatch[#resizeBatch+1] = {Part = P[472], CFrame = P[472].CFrame, Size = Vector3.new(6.000000953674316,1.0000004768371582,0.20000000298023224)} end
if P[476] then resizeBatch[#resizeBatch+1] = {Part = P[476], CFrame = P[476].CFrame, Size = Vector3.new(6.000000953674316,1.0000004768371582,0.20000000298023224)} end
if P[479] then resizeBatch[#resizeBatch+1] = {Part = P[479], CFrame = P[479].CFrame, Size = Vector3.new(1.0000004768371582,1.0000004768371582,0.20000000298023224)} end
if P[482] then resizeBatch[#resizeBatch+1] = {Part = P[482], CFrame = P[482].CFrame, Size = Vector3.new(1.0000004768371582,1.0000004768371582,0.20000000298023224)} end
if P[484] then resizeBatch[#resizeBatch+1] = {Part = P[484], CFrame = P[484].CFrame, Size = Vector3.new(6.000000953674316,1.0000004768371582,0.20000000298023224)} end
if P[487] then resizeBatch[#resizeBatch+1] = {Part = P[487], CFrame = P[487].CFrame, Size = Vector3.new(8.800000190734863,3.8000004291534424,0.20000004768371582)} end
if P[490] then resizeBatch[#resizeBatch+1] = {Part = P[490], CFrame = P[490].CFrame, Size = Vector3.new(6.000000953674316,0.8000004887580872,0.20000000298023224)} end
if P[495] then resizeBatch[#resizeBatch+1] = {Part = P[495], CFrame = P[495].CFrame, Size = Vector3.new(9.200000762939453,7.800000190734863,0.20000004768371582)} end
if P[496] then resizeBatch[#resizeBatch+1] = {Part = P[496], CFrame = P[496].CFrame, Size = Vector3.new(7.600000381469727,5.200000286102295,0.20000004768371582)} end
if P[500] then resizeBatch[#resizeBatch+1] = {Part = P[500], CFrame = P[500].CFrame, Size = Vector3.new(11,0.4000000059604645,0.20000000298023224)} end
if P[501] then resizeBatch[#resizeBatch+1] = {Part = P[501], CFrame = P[501].CFrame, Size = Vector3.new(1.8000001907348633,0.4000000059604645,0.20000000298023224)} end
if P[502] then resizeBatch[#resizeBatch+1] = {Part = P[502], CFrame = P[502].CFrame, Size = Vector3.new(7.800000190734863,0.4000000059604645,0.20000000298023224)} end
if P[503] then resizeBatch[#resizeBatch+1] = {Part = P[503], CFrame = P[503].CFrame, Size = Vector3.new(11,0.4000000059604645,0.20000000298023224)} end
if P[504] then resizeBatch[#resizeBatch+1] = {Part = P[504], CFrame = P[504].CFrame, Size = Vector3.new(7.800000190734863,0.4000000059604645,0.20000000298023224)} end
if P[505] then resizeBatch[#resizeBatch+1] = {Part = P[505], CFrame = P[505].CFrame, Size = Vector3.new(11,0.4000000059604645,0.20000000298023224)} end
if P[506] then resizeBatch[#resizeBatch+1] = {Part = P[506], CFrame = P[506].CFrame, Size = Vector3.new(7.800000190734863,0.4000000059604645,0.20000000298023224)} end
if P[507] then resizeBatch[#resizeBatch+1] = {Part = P[507], CFrame = P[507].CFrame, Size = Vector3.new(7.800000190734863,0.4000000059604645,0.20000000298023224)} end
if P[508] then resizeBatch[#resizeBatch+1] = {Part = P[508], CFrame = P[508].CFrame, Size = Vector3.new(7.800000190734863,0.4000000059604645,0.20000000298023224)} end
if P[509] then resizeBatch[#resizeBatch+1] = {Part = P[509], CFrame = P[509].CFrame, Size = Vector3.new(7.800000190734863,0.4000000059604645,7)} end
if P[510] then resizeBatch[#resizeBatch+1] = {Part = P[510], CFrame = P[510].CFrame, Size = Vector3.new(11,0.4000000059604645,0.20000000298023224)} end
if P[511] then resizeBatch[#resizeBatch+1] = {Part = P[511], CFrame = P[511].CFrame, Size = Vector3.new(11,0.4000000059604645,1.8000000715255737)} end
if P[512] then resizeBatch[#resizeBatch+1] = {Part = P[512], CFrame = P[512].CFrame, Size = Vector3.new(11,0.4000000059604645,0.20000000298023224)} end
if P[513] then resizeBatch[#resizeBatch+1] = {Part = P[513], CFrame = P[513].CFrame, Size = Vector3.new(11,0.4000000059604645,0.20000000298023224)} end
if P[514] then resizeBatch[#resizeBatch+1] = {Part = P[514], CFrame = P[514].CFrame, Size = Vector3.new(11,0.4000000059604645,2)} end
if P[515] then resizeBatch[#resizeBatch+1] = {Part = P[515], CFrame = P[515].CFrame, Size = Vector3.new(1.8000001907348633,0.4000000059604645,0.20000000298023224)} end
if P[516] then resizeBatch[#resizeBatch+1] = {Part = P[516], CFrame = P[516].CFrame, Size = Vector3.new(1.8000001907348633,0.4000000059604645,0.20000000298023224)} end
if P[517] then resizeBatch[#resizeBatch+1] = {Part = P[517], CFrame = P[517].CFrame, Size = Vector3.new(11,0.4000000059604645,0.20000000298023224)} end
if P[518] then resizeBatch[#resizeBatch+1] = {Part = P[518], CFrame = P[518].CFrame, Size = Vector3.new(11,0.4000000059604645,0.20000000298023224)} end
if P[519] then resizeBatch[#resizeBatch+1] = {Part = P[519], CFrame = P[519].CFrame, Size = Vector3.new(11,0.4000000059604645,0.20000000298023224)} end
if P[520] then resizeBatch[#resizeBatch+1] = {Part = P[520], CFrame = P[520].CFrame, Size = Vector3.new(11,0.4000000059604645,0.20000000298023224)} end
if P[521] then resizeBatch[#resizeBatch+1] = {Part = P[521], CFrame = P[521].CFrame, Size = Vector3.new(11,0.4000000059604645,0.20000000298023224)} end
if P[522] then resizeBatch[#resizeBatch+1] = {Part = P[522], CFrame = P[522].CFrame, Size = Vector3.new(1.8000001907348633,0.4000000059604645,0.20000000298023224)} end
if P[523] then resizeBatch[#resizeBatch+1] = {Part = P[523], CFrame = P[523].CFrame, Size = Vector3.new(13.40000057220459,7.200000286102295,1.399999976158142)} end
if P[524] then resizeBatch[#resizeBatch+1] = {Part = P[524], CFrame = P[524].CFrame, Size = Vector3.new(3,0.20000000298023224,13.39999771118164)} end
if P[525] then resizeBatch[#resizeBatch+1] = {Part = P[525], CFrame = P[525].CFrame, Size = Vector3.new(20,0.20000000298023224,30)} end
if P[526] then resizeBatch[#resizeBatch+1] = {Part = P[526], CFrame = P[526].CFrame, Size = Vector3.new(3.6000022888183594,0.20000000298023224,13.399998664855957)} end
if P[527] then resizeBatch[#resizeBatch+1] = {Part = P[527], CFrame = P[527].CFrame, Size = Vector3.new(2,18,2)} end
if P[528] then resizeBatch[#resizeBatch+1] = {Part = P[528], CFrame = P[528].CFrame, Size = Vector3.new(1.4000005722045898,7.200000286102295,10.59999942779541)} end
if P[529] then resizeBatch[#resizeBatch+1] = {Part = P[529], CFrame = P[529].CFrame, Size = Vector3.new(1.4000005722045898,7.200000286102295,10.59999942779541)} end
if P[530] then resizeBatch[#resizeBatch+1] = {Part = P[530], CFrame = P[530].CFrame, Size = Vector3.new(20,0.20000000298023224,2.9999990463256836)} end
if P[531] then resizeBatch[#resizeBatch+1] = {Part = P[531], CFrame = P[531].CFrame, Size = Vector3.new(13.40000057220459,7.200000286102295,1.399999976158142)} end
if P[534] then resizeBatch[#resizeBatch+1] = {Part = P[534], CFrame = P[534].CFrame, Size = Vector3.new(0.6000003814697266,0.5999984741210938,6.599999904632568)} end
if P[535] then resizeBatch[#resizeBatch+1] = {Part = P[535], CFrame = P[535].CFrame, Size = Vector3.new(0.6000000238418579,10.19999885559082,0.6000000238418579)} end
if P[536] then resizeBatch[#resizeBatch+1] = {Part = P[536], CFrame = P[536].CFrame, Size = Vector3.new(1.2000004053115845,0.5999984741210938,6.599999904632568)} end
if P[537] then resizeBatch[#resizeBatch+1] = {Part = P[537], CFrame = P[537].CFrame, Size = Vector3.new(0.8000004291534424,10.19999885559082,0.7999998331069946)} end
if P[540] then resizeBatch[#resizeBatch+1] = {Part = P[540], CFrame = P[540].CFrame, Size = Vector3.new(3.8000011444091797,0.20000000298023224,0.20000000298023224)} end
if P[541] then resizeBatch[#resizeBatch+1] = {Part = P[541], CFrame = P[541].CFrame, Size = Vector3.new(10.399999618530273,0.20000000298023224,0.20000000298023224)} end
if P[542] then resizeBatch[#resizeBatch+1] = {Part = P[542], CFrame = P[542].CFrame, Size = Vector3.new(10.399999618530273,0.20000000298023224,0.20000000298023224)} end
if P[543] then resizeBatch[#resizeBatch+1] = {Part = P[543], CFrame = P[543].CFrame, Size = Vector3.new(10.399999618530273,0.20000000298023224,0.20000000298023224)} end
if P[544] then resizeBatch[#resizeBatch+1] = {Part = P[544], CFrame = P[544].CFrame, Size = Vector3.new(3.8000011444091797,0.20000000298023224,0.20000000298023224)} end
if P[545] then resizeBatch[#resizeBatch+1] = {Part = P[545], CFrame = P[545].CFrame, Size = Vector3.new(3.8000011444091797,0.20000000298023224,0.20000000298023224)} end
if P[546] then resizeBatch[#resizeBatch+1] = {Part = P[546], CFrame = P[546].CFrame, Size = Vector3.new(3.8000011444091797,0.20000000298023224,0.20000000298023224)} end
if P[547] then resizeBatch[#resizeBatch+1] = {Part = P[547], CFrame = P[547].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,6.599999904632568)} end
if P[548] then resizeBatch[#resizeBatch+1] = {Part = P[548], CFrame = P[548].CFrame, Size = Vector3.new(10.399999618530273,0.20000000298023224,0.20000000298023224)} end
if P[549] then resizeBatch[#resizeBatch+1] = {Part = P[549], CFrame = P[549].CFrame, Size = Vector3.new(0.6000003814697266,0.5999984741210938,6.599999904632568)} end
if P[550] then resizeBatch[#resizeBatch+1] = {Part = P[550], CFrame = P[550].CFrame, Size = Vector3.new(4.199999809265137,1.9999990463256836,4.199999809265137)} end
if P[551] then resizeBatch[#resizeBatch+1] = {Part = P[551], CFrame = P[551].CFrame, Size = Vector3.new(0.6000000238418579,14.59999942779541,0.6000000238418579)} end
if P[552] then resizeBatch[#resizeBatch+1] = {Part = P[552], CFrame = P[552].CFrame, Size = Vector3.new(0.8000004291534424,14.399999618530273,0.7999998331069946)} end
if P[554] then resizeBatch[#resizeBatch+1] = {Part = P[554], CFrame = P[554].CFrame, Size = Vector3.new(2.40000057220459,3.799999237060547,2.3999998569488525)} end
if P[557] then resizeBatch[#resizeBatch+1] = {Part = P[557], CFrame = P[557].CFrame, Size = Vector3.new(0.20000037550926208,1.799999713897705,1.8000000715255737)} end
if P[558] then resizeBatch[#resizeBatch+1] = {Part = P[558], CFrame = P[558].CFrame, Size = Vector3.new(11.400003433227539,0.20000000298023224,1.8000000715255737)} end
if P[559] then resizeBatch[#resizeBatch+1] = {Part = P[559], CFrame = P[559].CFrame, Size = Vector3.new(0.6000003814697266,0.20000000298023224,1.8000000715255737)} end
if P[560] then resizeBatch[#resizeBatch+1] = {Part = P[560], CFrame = P[560].CFrame, Size = Vector3.new(5.40000057220459,0.20000000298023224,1.8000000715255737)} end
if P[561] then resizeBatch[#resizeBatch+1] = {Part = P[561], CFrame = P[561].CFrame, Size = Vector3.new(21.800003051757812,0.20000000298023224,1.8000000715255737)} end
if P[562] then resizeBatch[#resizeBatch+1] = {Part = P[562], CFrame = P[562].CFrame, Size = Vector3.new(56.000003814697266,0.20000000298023224,1.8000000715255737)} end
if P[563] then resizeBatch[#resizeBatch+1] = {Part = P[563], CFrame = P[563].CFrame, Size = Vector3.new(17.60000228881836,0.20000000298023224,1.8000000715255737)} end
if P[564] then resizeBatch[#resizeBatch+1] = {Part = P[564], CFrame = P[564].CFrame, Size = Vector3.new(15.800004959106445,0.20000000298023224,1.8000000715255737)} end
if P[565] then resizeBatch[#resizeBatch+1] = {Part = P[565], CFrame = P[565].CFrame, Size = Vector3.new(21.800004959106445,0.20000000298023224,1.8000000715255737)} end
if P[566] then resizeBatch[#resizeBatch+1] = {Part = P[566], CFrame = P[566].CFrame, Size = Vector3.new(10.200004577636719,0.20000000298023224,1.8000000715255737)} end
if P[568] then resizeBatch[#resizeBatch+1] = {Part = P[568], CFrame = P[568].CFrame, Size = Vector3.new(11.400003433227539,0.20000000298023224,1.8000001907348633)} end
if P[569] then resizeBatch[#resizeBatch+1] = {Part = P[569], CFrame = P[569].CFrame, Size = Vector3.new(5.40000057220459,0.20000000298023224,1.8000001907348633)} end
if P[570] then resizeBatch[#resizeBatch+1] = {Part = P[570], CFrame = P[570].CFrame, Size = Vector3.new(0.20000037550926208,1.799999713897705,1.8000001907348633)} end
if P[571] then resizeBatch[#resizeBatch+1] = {Part = P[571], CFrame = P[571].CFrame, Size = Vector3.new(0.6000003814697266,0.20000000298023224,1.8000001907348633)} end
if P[572] then resizeBatch[#resizeBatch+1] = {Part = P[572], CFrame = P[572].CFrame, Size = Vector3.new(56.000003814697266,0.20000000298023224,1.8000001907348633)} end
if P[573] then resizeBatch[#resizeBatch+1] = {Part = P[573], CFrame = P[573].CFrame, Size = Vector3.new(21.800003051757812,0.20000000298023224,1.8000001907348633)} end
if P[574] then resizeBatch[#resizeBatch+1] = {Part = P[574], CFrame = P[574].CFrame, Size = Vector3.new(17.60000228881836,0.20000000298023224,1.8000001907348633)} end
if P[575] then resizeBatch[#resizeBatch+1] = {Part = P[575], CFrame = P[575].CFrame, Size = Vector3.new(21.800004959106445,0.20000000298023224,1.8000001907348633)} end
if P[576] then resizeBatch[#resizeBatch+1] = {Part = P[576], CFrame = P[576].CFrame, Size = Vector3.new(15.800004959106445,0.20000000298023224,1.8000001907348633)} end
if P[577] then resizeBatch[#resizeBatch+1] = {Part = P[577], CFrame = P[577].CFrame, Size = Vector3.new(10.200004577636719,0.20000000298023224,1.8000001907348633)} end
if P[579] then resizeBatch[#resizeBatch+1] = {Part = P[579], CFrame = P[579].CFrame, Size = Vector3.new(0.20000037550926208,1.799999713897705,0.20000000298023224)} end
if P[580] then resizeBatch[#resizeBatch+1] = {Part = P[580], CFrame = P[580].CFrame, Size = Vector3.new(11.400003433227539,0.20000000298023224,0.20000000298023224)} end
if P[581] then resizeBatch[#resizeBatch+1] = {Part = P[581], CFrame = P[581].CFrame, Size = Vector3.new(5.40000057220459,0.20000000298023224,0.20000000298023224)} end
if P[582] then resizeBatch[#resizeBatch+1] = {Part = P[582], CFrame = P[582].CFrame, Size = Vector3.new(0.6000003814697266,0.20000000298023224,0.20000000298023224)} end
if P[583] then resizeBatch[#resizeBatch+1] = {Part = P[583], CFrame = P[583].CFrame, Size = Vector3.new(17.60000228881836,0.20000000298023224,0.20000000298023224)} end
if P[584] then resizeBatch[#resizeBatch+1] = {Part = P[584], CFrame = P[584].CFrame, Size = Vector3.new(21.800003051757812,0.20000000298023224,0.20000000298023224)} end
if P[585] then resizeBatch[#resizeBatch+1] = {Part = P[585], CFrame = P[585].CFrame, Size = Vector3.new(56.000003814697266,0.20000000298023224,0.20000000298023224)} end
if P[586] then resizeBatch[#resizeBatch+1] = {Part = P[586], CFrame = P[586].CFrame, Size = Vector3.new(15.800004959106445,0.20000000298023224,0.20000000298023224)} end
if P[587] then resizeBatch[#resizeBatch+1] = {Part = P[587], CFrame = P[587].CFrame, Size = Vector3.new(21.800004959106445,0.20000000298023224,0.20000000298023224)} end
if P[588] then resizeBatch[#resizeBatch+1] = {Part = P[588], CFrame = P[588].CFrame, Size = Vector3.new(10.200004577636719,0.20000000298023224,0.20000000298023224)} end
if P[590] then resizeBatch[#resizeBatch+1] = {Part = P[590], CFrame = P[590].CFrame, Size = Vector3.new(0.20000037550926208,1.799999713897705,0.20000000298023224)} end
if P[591] then resizeBatch[#resizeBatch+1] = {Part = P[591], CFrame = P[591].CFrame, Size = Vector3.new(5.40000057220459,0.20000000298023224,0.20000000298023224)} end
if P[592] then resizeBatch[#resizeBatch+1] = {Part = P[592], CFrame = P[592].CFrame, Size = Vector3.new(0.6000003814697266,0.20000000298023224,0.20000000298023224)} end
if P[593] then resizeBatch[#resizeBatch+1] = {Part = P[593], CFrame = P[593].CFrame, Size = Vector3.new(11.400003433227539,0.20000000298023224,0.20000000298023224)} end
if P[594] then resizeBatch[#resizeBatch+1] = {Part = P[594], CFrame = P[594].CFrame, Size = Vector3.new(56.000003814697266,0.20000000298023224,0.20000000298023224)} end
if P[595] then resizeBatch[#resizeBatch+1] = {Part = P[595], CFrame = P[595].CFrame, Size = Vector3.new(17.60000228881836,0.20000000298023224,0.20000000298023224)} end
if P[596] then resizeBatch[#resizeBatch+1] = {Part = P[596], CFrame = P[596].CFrame, Size = Vector3.new(21.800003051757812,0.20000000298023224,0.20000000298023224)} end
if P[597] then resizeBatch[#resizeBatch+1] = {Part = P[597], CFrame = P[597].CFrame, Size = Vector3.new(21.800004959106445,0.20000000298023224,0.20000000298023224)} end
if P[598] then resizeBatch[#resizeBatch+1] = {Part = P[598], CFrame = P[598].CFrame, Size = Vector3.new(15.800004959106445,0.20000000298023224,0.20000000298023224)} end
if P[599] then resizeBatch[#resizeBatch+1] = {Part = P[599], CFrame = P[599].CFrame, Size = Vector3.new(10.200004577636719,0.20000000298023224,0.20000000298023224)} end
if P[601] then resizeBatch[#resizeBatch+1] = {Part = P[601], CFrame = P[601].CFrame, Size = Vector3.new(11.400003433227539,0.20000000298023224,0.20000000298023224)} end
if P[602] then resizeBatch[#resizeBatch+1] = {Part = P[602], CFrame = P[602].CFrame, Size = Vector3.new(0.6000003814697266,0.20000000298023224,0.20000000298023224)} end
if P[603] then resizeBatch[#resizeBatch+1] = {Part = P[603], CFrame = P[603].CFrame, Size = Vector3.new(5.40000057220459,0.20000000298023224,0.20000000298023224)} end
if P[604] then resizeBatch[#resizeBatch+1] = {Part = P[604], CFrame = P[604].CFrame, Size = Vector3.new(0.20000037550926208,1.799999713897705,0.20000000298023224)} end
if P[605] then resizeBatch[#resizeBatch+1] = {Part = P[605], CFrame = P[605].CFrame, Size = Vector3.new(21.800003051757812,0.20000000298023224,0.20000000298023224)} end
if P[606] then resizeBatch[#resizeBatch+1] = {Part = P[606], CFrame = P[606].CFrame, Size = Vector3.new(56.000003814697266,0.20000000298023224,0.20000000298023224)} end
if P[607] then resizeBatch[#resizeBatch+1] = {Part = P[607], CFrame = P[607].CFrame, Size = Vector3.new(17.60000228881836,0.20000000298023224,0.20000000298023224)} end
if P[608] then resizeBatch[#resizeBatch+1] = {Part = P[608], CFrame = P[608].CFrame, Size = Vector3.new(21.800004959106445,0.20000000298023224,0.20000000298023224)} end
if P[609] then resizeBatch[#resizeBatch+1] = {Part = P[609], CFrame = P[609].CFrame, Size = Vector3.new(15.800004959106445,0.20000000298023224,0.20000000298023224)} end
if P[610] then resizeBatch[#resizeBatch+1] = {Part = P[610], CFrame = P[610].CFrame, Size = Vector3.new(10.200004577636719,0.20000000298023224,0.20000000298023224)} end
if P[612] then resizeBatch[#resizeBatch+1] = {Part = P[612], CFrame = P[612].CFrame, Size = Vector3.new(11.400003433227539,0.20000000298023224,0.20000000298023224)} end
if P[613] then resizeBatch[#resizeBatch+1] = {Part = P[613], CFrame = P[613].CFrame, Size = Vector3.new(0.20000037550926208,1.799999713897705,0.20000000298023224)} end
if P[614] then resizeBatch[#resizeBatch+1] = {Part = P[614], CFrame = P[614].CFrame, Size = Vector3.new(0.6000003814697266,0.20000000298023224,0.20000000298023224)} end
if P[615] then resizeBatch[#resizeBatch+1] = {Part = P[615], CFrame = P[615].CFrame, Size = Vector3.new(5.40000057220459,0.20000000298023224,0.20000000298023224)} end
if P[616] then resizeBatch[#resizeBatch+1] = {Part = P[616], CFrame = P[616].CFrame, Size = Vector3.new(56.000003814697266,0.20000000298023224,0.20000000298023224)} end
if P[617] then resizeBatch[#resizeBatch+1] = {Part = P[617], CFrame = P[617].CFrame, Size = Vector3.new(21.800003051757812,0.20000000298023224,0.20000000298023224)} end
if P[618] then resizeBatch[#resizeBatch+1] = {Part = P[618], CFrame = P[618].CFrame, Size = Vector3.new(17.60000228881836,0.20000000298023224,0.20000000298023224)} end
if P[619] then resizeBatch[#resizeBatch+1] = {Part = P[619], CFrame = P[619].CFrame, Size = Vector3.new(15.800004959106445,0.20000000298023224,0.20000000298023224)} end
if P[620] then resizeBatch[#resizeBatch+1] = {Part = P[620], CFrame = P[620].CFrame, Size = Vector3.new(21.800004959106445,0.20000000298023224,0.20000000298023224)} end
if P[621] then resizeBatch[#resizeBatch+1] = {Part = P[621], CFrame = P[621].CFrame, Size = Vector3.new(10.200004577636719,0.20000000298023224,0.20000000298023224)} end
if P[623] then resizeBatch[#resizeBatch+1] = {Part = P[623], CFrame = P[623].CFrame, Size = Vector3.new(2.000000476837158,3.799999952316284,1.9999996423721313)} end
if P[625] then resizeBatch[#resizeBatch+1] = {Part = P[625], CFrame = P[625].CFrame, Size = Vector3.new(0.6000000238418579,14.59999942779541,0.6000000238418579)} end
if P[626] then resizeBatch[#resizeBatch+1] = {Part = P[626], CFrame = P[626].CFrame, Size = Vector3.new(0.8000004291534424,40.79999923706055,0.7999998331069946)} end
if P[628] then resizeBatch[#resizeBatch+1] = {Part = P[628], CFrame = P[628].CFrame, Size = Vector3.new(1.4000003337860107,0.9999984502792358,6.799999713897705)} end
if P[629] then resizeBatch[#resizeBatch+1] = {Part = P[629], CFrame = P[629].CFrame, Size = Vector3.new(0.6000003814697266,0.5999984741210938,6.599999904632568)} end
if P[630] then resizeBatch[#resizeBatch+1] = {Part = P[630], CFrame = P[630].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,6.599999904632568)} end
if P[637] then resizeBatch[#resizeBatch+1] = {Part = P[637], CFrame = P[637].CFrame, Size = Vector3.new(1,2,1)} end
if P[638] then resizeBatch[#resizeBatch+1] = {Part = P[638], CFrame = P[638].CFrame, Size = Vector3.new(1,2,1)} end
if P[639] then resizeBatch[#resizeBatch+1] = {Part = P[639], CFrame = P[639].CFrame, Size = Vector3.new(1,2,1)} end
if P[640] then resizeBatch[#resizeBatch+1] = {Part = P[640], CFrame = P[640].CFrame, Size = Vector3.new(2,2,1)} end
if P[641] then resizeBatch[#resizeBatch+1] = {Part = P[641], CFrame = P[641].CFrame, Size = Vector3.new(1,2,1)} end
if P[648] then resizeBatch[#resizeBatch+1] = {Part = P[648], CFrame = P[648].CFrame, Size = Vector3.new(1,2,1)} end
if P[649] then resizeBatch[#resizeBatch+1] = {Part = P[649], CFrame = P[649].CFrame, Size = Vector3.new(1,2,1)} end
if P[650] then resizeBatch[#resizeBatch+1] = {Part = P[650], CFrame = P[650].CFrame, Size = Vector3.new(1,2,1)} end
if P[651] then resizeBatch[#resizeBatch+1] = {Part = P[651], CFrame = P[651].CFrame, Size = Vector3.new(1,2,1)} end
if P[652] then resizeBatch[#resizeBatch+1] = {Part = P[652], CFrame = P[652].CFrame, Size = Vector3.new(2,2,1)} end
if P[654] then resizeBatch[#resizeBatch+1] = {Part = P[654], CFrame = P[654].CFrame, Size = Vector3.new(0.4000000059604645,1.600000023841858,1.2000000476837158)} end
if P[655] then resizeBatch[#resizeBatch+1] = {Part = P[655], CFrame = P[655].CFrame, Size = Vector3.new(0.3199999928474426,1.5199999809265137,1.0800000429153442)} end
if P[658] then resizeBatch[#resizeBatch+1] = {Part = P[658], CFrame = P[658].CFrame, Size = Vector3.new(0.39999961853027344,0.4000000059604645,9)} end
if P[659] then resizeBatch[#resizeBatch+1] = {Part = P[659], CFrame = P[659].CFrame, Size = Vector3.new(0.39999961853027344,0.4000000059604645,9)} end
if P[660] then resizeBatch[#resizeBatch+1] = {Part = P[660], CFrame = P[660].CFrame, Size = Vector3.new(4,0.4000000059604645,8.600000381469727)} end
if P[662] then resizeBatch[#resizeBatch+1] = {Part = P[662], CFrame = P[662].CFrame, Size = Vector3.new(0.40000003576278687,0.4000000059604645,3.200000286102295)} end
if P[663] then resizeBatch[#resizeBatch+1] = {Part = P[663], CFrame = P[663].CFrame, Size = Vector3.new(4.799999237060547,0.4000000059604645,1.6000001430511475)} end
if P[664] then resizeBatch[#resizeBatch+1] = {Part = P[664], CFrame = P[664].CFrame, Size = Vector3.new(0.40000003576278687,0.4000000059604645,3.200000286102295)} end
if P[665] then resizeBatch[#resizeBatch+1] = {Part = P[665], CFrame = P[665].CFrame, Size = Vector3.new(4.999999046325684,0.4000000059604645,1.1999999284744263)} end
if P[666] then resizeBatch[#resizeBatch+1] = {Part = P[666], CFrame = P[666].CFrame, Size = Vector3.new(4.799999237060547,0.4000000059604645,0.4000001549720764)} end
if P[668] then resizeBatch[#resizeBatch+1] = {Part = P[668], CFrame = P[668].CFrame, Size = Vector3.new(4,0.4000000059604645,8.600000381469727)} end
if P[670] then resizeBatch[#resizeBatch+1] = {Part = P[670], CFrame = P[670].CFrame, Size = Vector3.new(0.39999961853027344,0.4000000059604645,9)} end
if P[671] then resizeBatch[#resizeBatch+1] = {Part = P[671], CFrame = P[671].CFrame, Size = Vector3.new(0.39999961853027344,0.4000000059604645,9)} end
if P[672] then resizeBatch[#resizeBatch+1] = {Part = P[672], CFrame = P[672].CFrame, Size = Vector3.new(4.799999237060547,0.4000000059604645,0.4000001549720764)} end
if P[673] then resizeBatch[#resizeBatch+1] = {Part = P[673], CFrame = P[673].CFrame, Size = Vector3.new(4.799999237060547,0.4000000059604645,1.6000001430511475)} end
if P[674] then resizeBatch[#resizeBatch+1] = {Part = P[674], CFrame = P[674].CFrame, Size = Vector3.new(0.40000003576278687,0.4000000059604645,3.200000286102295)} end
if P[675] then resizeBatch[#resizeBatch+1] = {Part = P[675], CFrame = P[675].CFrame, Size = Vector3.new(4.999999046325684,0.4000000059604645,1.1999999284744263)} end
if P[676] then resizeBatch[#resizeBatch+1] = {Part = P[676], CFrame = P[676].CFrame, Size = Vector3.new(0.40000003576278687,0.4000000059604645,3.200000286102295)} end
if P[678] then resizeBatch[#resizeBatch+1] = {Part = P[678], CFrame = P[678].CFrame, Size = Vector3.new(0.39999961853027344,0.4000000059604645,9)} end
if P[679] then resizeBatch[#resizeBatch+1] = {Part = P[679], CFrame = P[679].CFrame, Size = Vector3.new(4,0.4000000059604645,8.600000381469727)} end
if P[681] then resizeBatch[#resizeBatch+1] = {Part = P[681], CFrame = P[681].CFrame, Size = Vector3.new(0.39999961853027344,0.4000000059604645,9)} end
if P[682] then resizeBatch[#resizeBatch+1] = {Part = P[682], CFrame = P[682].CFrame, Size = Vector3.new(4.799999237060547,0.4000000059604645,1.6000001430511475)} end
if P[683] then resizeBatch[#resizeBatch+1] = {Part = P[683], CFrame = P[683].CFrame, Size = Vector3.new(0.40000003576278687,0.4000000059604645,3.200000286102295)} end
if P[684] then resizeBatch[#resizeBatch+1] = {Part = P[684], CFrame = P[684].CFrame, Size = Vector3.new(4.999999046325684,0.4000000059604645,1.1999999284744263)} end
if P[685] then resizeBatch[#resizeBatch+1] = {Part = P[685], CFrame = P[685].CFrame, Size = Vector3.new(4.799999237060547,0.4000000059604645,0.4000001549720764)} end
if P[686] then resizeBatch[#resizeBatch+1] = {Part = P[686], CFrame = P[686].CFrame, Size = Vector3.new(0.40000003576278687,0.4000000059604645,3.200000286102295)} end
if P[690] then resizeBatch[#resizeBatch+1] = {Part = P[690], CFrame = P[690].CFrame, Size = Vector3.new(20,390.70001220703125,1912.300048828125)} end
if P[691] then resizeBatch[#resizeBatch+1] = {Part = P[691], CFrame = P[691].CFrame, Size = Vector3.new(20,353,2048)} end
if P[694] then resizeBatch[#resizeBatch+1] = {Part = P[694], CFrame = P[694].CFrame, Size = Vector3.new(1,4.800000190734863,1)} end
if P[695] then resizeBatch[#resizeBatch+1] = {Part = P[695], CFrame = P[695].CFrame, Size = Vector3.new(4,8.200000762939453,0.4000000059604645)} end
if P[697] then resizeBatch[#resizeBatch+1] = {Part = P[697], CFrame = P[697].CFrame, Size = Vector3.new(1,2,1)} end
if P[698] then resizeBatch[#resizeBatch+1] = {Part = P[698], CFrame = P[698].CFrame, Size = Vector3.new(1,2,1)} end
if P[699] then resizeBatch[#resizeBatch+1] = {Part = P[699], CFrame = P[699].CFrame, Size = Vector3.new(1,2,1)} end
if P[700] then resizeBatch[#resizeBatch+1] = {Part = P[700], CFrame = P[700].CFrame, Size = Vector3.new(1,2,1)} end
if P[701] then resizeBatch[#resizeBatch+1] = {Part = P[701], CFrame = P[701].CFrame, Size = Vector3.new(1,0.800000011920929,1)} end
if P[704] then resizeBatch[#resizeBatch+1] = {Part = P[704], CFrame = P[704].CFrame, Size = Vector3.new(1,4.800000190734863,1)} end
if P[706] then resizeBatch[#resizeBatch+1] = {Part = P[706], CFrame = P[706].CFrame, Size = Vector3.new(1,0.800000011920929,1)} end
if P[709] then resizeBatch[#resizeBatch+1] = {Part = P[709], CFrame = P[709].CFrame, Size = Vector3.new(1,4.800000190734863,1)} end
if P[710] then resizeBatch[#resizeBatch+1] = {Part = P[710], CFrame = P[710].CFrame, Size = Vector3.new(1,4.800000190734863,1)} end
if P[711] then resizeBatch[#resizeBatch+1] = {Part = P[711], CFrame = P[711].CFrame, Size = Vector3.new(1,2,1)} end
if P[712] then resizeBatch[#resizeBatch+1] = {Part = P[712], CFrame = P[712].CFrame, Size = Vector3.new(1,2,1)} end
if P[713] then resizeBatch[#resizeBatch+1] = {Part = P[713], CFrame = P[713].CFrame, Size = Vector3.new(1,2,1)} end
if P[714] then resizeBatch[#resizeBatch+1] = {Part = P[714], CFrame = P[714].CFrame, Size = Vector3.new(1,2,1)} end
if P[715] then resizeBatch[#resizeBatch+1] = {Part = P[715], CFrame = P[715].CFrame, Size = Vector3.new(4,8.200000762939453,0.4000000059604645)} end
if P[720] then resizeBatch[#resizeBatch+1] = {Part = P[720], CFrame = P[720].CFrame, Size = Vector3.new(0.4000003933906555,2.5999999046325684,0.399999737739563)} end
if P[721] then resizeBatch[#resizeBatch+1] = {Part = P[721], CFrame = P[721].CFrame, Size = Vector3.new(0.4000003933906555,2.5999999046325684,0.399999737739563)} end
if P[722] then resizeBatch[#resizeBatch+1] = {Part = P[722], CFrame = P[722].CFrame, Size = Vector3.new(0.4000003933906555,2.5999999046325684,0.399999737739563)} end
if P[723] then resizeBatch[#resizeBatch+1] = {Part = P[723], CFrame = P[723].CFrame, Size = Vector3.new(8.199999809265137,0.40000009536743164,4)} end
if P[724] then resizeBatch[#resizeBatch+1] = {Part = P[724], CFrame = P[724].CFrame, Size = Vector3.new(0.4000003933906555,2.5999999046325684,0.399999737739563)} end
if P[726] then resizeBatch[#resizeBatch+1] = {Part = P[726], CFrame = P[726].CFrame, Size = Vector3.new(0.4000003933906555,2.5999999046325684,0.399999737739563)} end
if P[727] then resizeBatch[#resizeBatch+1] = {Part = P[727], CFrame = P[727].CFrame, Size = Vector3.new(8.199999809265137,0.40000009536743164,4)} end
if P[728] then resizeBatch[#resizeBatch+1] = {Part = P[728], CFrame = P[728].CFrame, Size = Vector3.new(0.4000003933906555,2.5999999046325684,0.399999737739563)} end
if P[729] then resizeBatch[#resizeBatch+1] = {Part = P[729], CFrame = P[729].CFrame, Size = Vector3.new(0.4000003933906555,2.5999999046325684,0.399999737739563)} end
if P[730] then resizeBatch[#resizeBatch+1] = {Part = P[730], CFrame = P[730].CFrame, Size = Vector3.new(0.4000003933906555,2.5999999046325684,0.399999737739563)} end
if P[732] then resizeBatch[#resizeBatch+1] = {Part = P[732], CFrame = P[732].CFrame, Size = Vector3.new(42,1,115)} end
if P[733] then resizeBatch[#resizeBatch+1] = {Part = P[733], CFrame = P[733].CFrame, Size = Vector3.new(1,5,70)} end
if P[734] then resizeBatch[#resizeBatch+1] = {Part = P[734], CFrame = P[734].CFrame, Size = Vector3.new(40,5,1)} end
if P[735] then resizeBatch[#resizeBatch+1] = {Part = P[735], CFrame = P[735].CFrame, Size = Vector3.new(50,2,123)} end
if P[736] then resizeBatch[#resizeBatch+1] = {Part = P[736], CFrame = P[736].CFrame, Size = Vector3.new(1,5,5)} end
if P[737] then resizeBatch[#resizeBatch+1] = {Part = P[737], CFrame = P[737].CFrame, Size = Vector3.new(1,15,0.40000009536743164)} end
if P[738] then resizeBatch[#resizeBatch+1] = {Part = P[738], CFrame = P[738].CFrame, Size = Vector3.new(1,0.4000000059604645,26.200000762939453)} end
if P[739] then resizeBatch[#resizeBatch+1] = {Part = P[739], CFrame = P[739].CFrame, Size = Vector3.new(2,22,2)} end
if P[740] then resizeBatch[#resizeBatch+1] = {Part = P[740], CFrame = P[740].CFrame, Size = Vector3.new(2,19,2)} end
if P[741] then resizeBatch[#resizeBatch+1] = {Part = P[741], CFrame = P[741].CFrame, Size = Vector3.new(1,12,70)} end
if P[742] then resizeBatch[#resizeBatch+1] = {Part = P[742], CFrame = P[742].CFrame, Size = Vector3.new(115,40,4.400000095367432)} end
if P[743] then resizeBatch[#resizeBatch+1] = {Part = P[743], CFrame = P[743].CFrame, Size = Vector3.new(1,11,5)} end
if P[744] then resizeBatch[#resizeBatch+1] = {Part = P[744], CFrame = P[744].CFrame, Size = Vector3.new(40,12,1)} end
if P[745] then resizeBatch[#resizeBatch+1] = {Part = P[745], CFrame = P[745].CFrame, Size = Vector3.new(1,6,115)} end
if P[746] then resizeBatch[#resizeBatch+1] = {Part = P[746], CFrame = P[746].CFrame, Size = Vector3.new(41,5,45)} end
if P[747] then resizeBatch[#resizeBatch+1] = {Part = P[747], CFrame = P[747].CFrame, Size = Vector3.new(1,15,0.40000009536743164)} end
if P[748] then resizeBatch[#resizeBatch+1] = {Part = P[748], CFrame = P[748].CFrame, Size = Vector3.new(1,15,0.40000009536743164)} end
if P[749] then resizeBatch[#resizeBatch+1] = {Part = P[749], CFrame = P[749].CFrame, Size = Vector3.new(41,12,45)} end
if P[750] then resizeBatch[#resizeBatch+1] = {Part = P[750], CFrame = P[750].CFrame, Size = Vector3.new(1,0.4000000059604645,26.200000762939453)} end
if P[751] then resizeBatch[#resizeBatch+1] = {Part = P[751], CFrame = P[751].CFrame, Size = Vector3.new(1,5,48)} end
if P[752] then resizeBatch[#resizeBatch+1] = {Part = P[752], CFrame = P[752].CFrame, Size = Vector3.new(1,15,0.40000009536743164)} end
if P[753] then resizeBatch[#resizeBatch+1] = {Part = P[753], CFrame = P[753].CFrame, Size = Vector3.new(1,11,48)} end
if P[754] then resizeBatch[#resizeBatch+1] = {Part = P[754], CFrame = P[754].CFrame, Size = Vector3.new(1,5,8)} end
if P[755] then resizeBatch[#resizeBatch+1] = {Part = P[755], CFrame = P[755].CFrame, Size = Vector3.new(1,10,8)} end
if P[756] then resizeBatch[#resizeBatch+1] = {Part = P[756], CFrame = P[756].CFrame, Size = Vector3.new(0.20000000298023224,2,7)} end
if P[757] then resizeBatch[#resizeBatch+1] = {Part = P[757], CFrame = P[757].CFrame, Size = Vector3.new(0.20000000298023224,2,7)} end
if P[758] then resizeBatch[#resizeBatch+1] = {Part = P[758], CFrame = P[758].CFrame, Size = Vector3.new(2,22,2)} end
if P[759] then resizeBatch[#resizeBatch+1] = {Part = P[759], CFrame = P[759].CFrame, Size = Vector3.new(0.20000000298023224,2,7)} end
if P[760] then resizeBatch[#resizeBatch+1] = {Part = P[760], CFrame = P[760].CFrame, Size = Vector3.new(2,19,2)} end
if P[761] then resizeBatch[#resizeBatch+1] = {Part = P[761], CFrame = P[761].CFrame, Size = Vector3.new(0.20000000298023224,2,7)} end
if P[764] then resizeBatch[#resizeBatch+1] = {Part = P[764], CFrame = P[764].CFrame, Size = Vector3.new(1.5749115943908691,5.799999713897705,1.5749115943908691)} end
if P[766] then resizeBatch[#resizeBatch+1] = {Part = P[766], CFrame = P[766].CFrame, Size = Vector3.new(1.5749115943908691,5.799999713897705,1.5749115943908691)} end
if P[768] then resizeBatch[#resizeBatch+1] = {Part = P[768], CFrame = P[768].CFrame, Size = Vector3.new(1.5749115943908691,5.799999713897705,1.5749115943908691)} end
if P[770] then resizeBatch[#resizeBatch+1] = {Part = P[770], CFrame = P[770].CFrame, Size = Vector3.new(1.5749115943908691,5.799999713897705,1.5749115943908691)} end
if P[773] then resizeBatch[#resizeBatch+1] = {Part = P[773], CFrame = P[773].CFrame, Size = Vector3.new(1,16.200000762939453,4.374908447265625)} end
if P[774] then resizeBatch[#resizeBatch+1] = {Part = P[774], CFrame = P[774].CFrame, Size = Vector3.new(1,13.200000762939453,4.374908447265625)} end
if P[775] then resizeBatch[#resizeBatch+1] = {Part = P[775], CFrame = P[775].CFrame, Size = Vector3.new(24,0.20000000298023224,0.7999085187911987)} end
if P[776] then resizeBatch[#resizeBatch+1] = {Part = P[776], CFrame = P[776].CFrame, Size = Vector3.new(1,0.6000008583068848,23.999908447265625)} end
if P[777] then resizeBatch[#resizeBatch+1] = {Part = P[777], CFrame = P[777].CFrame, Size = Vector3.new(30,0.6000006198883057,25.999908447265625)} end
if P[778] then resizeBatch[#resizeBatch+1] = {Part = P[778], CFrame = P[778].CFrame, Size = Vector3.new(24,3.200000762939453,0.20000000298023224)} end
if P[779] then resizeBatch[#resizeBatch+1] = {Part = P[779], CFrame = P[779].CFrame, Size = Vector3.new(0.20000000298023224,5.200000762939453,1.1999084949493408)} end
if P[780] then resizeBatch[#resizeBatch+1] = {Part = P[780], CFrame = P[780].CFrame, Size = Vector3.new(26,11.200000762939453,0.999908447265625)} end
if P[781] then resizeBatch[#resizeBatch+1] = {Part = P[781], CFrame = P[781].CFrame, Size = Vector3.new(1,4.200000762939453,23.999908447265625)} end
if P[782] then resizeBatch[#resizeBatch+1] = {Part = P[782], CFrame = P[782].CFrame, Size = Vector3.new(1,7.000000953674316,7.999908447265625)} end
if P[783] then resizeBatch[#resizeBatch+1] = {Part = P[783], CFrame = P[783].CFrame, Size = Vector3.new(26,4,15)} end
if P[785] then resizeBatch[#resizeBatch+1] = {Part = P[785], CFrame = P[785].CFrame, Size = Vector3.new(26,4,15)} end
if P[787] then resizeBatch[#resizeBatch+1] = {Part = P[787], CFrame = P[787].CFrame, Size = Vector3.new(4.400000095367432,5.200000762939453,1.1999084949493408)} end
if P[788] then resizeBatch[#resizeBatch+1] = {Part = P[788], CFrame = P[788].CFrame, Size = Vector3.new(30,5.200000762939453,25.999908447265625)} end
if P[789] then resizeBatch[#resizeBatch+1] = {Part = P[789], CFrame = P[789].CFrame, Size = Vector3.new(5.00001335144043,4,7)} end
if P[790] then resizeBatch[#resizeBatch+1] = {Part = P[790], CFrame = P[790].CFrame, Size = Vector3.new(1,4.200000762939453,6.799909591674805)} end
if P[791] then resizeBatch[#resizeBatch+1] = {Part = P[791], CFrame = P[791].CFrame, Size = Vector3.new(24,3.200000762939453,1.1999084949493408)} end
if P[792] then resizeBatch[#resizeBatch+1] = {Part = P[792], CFrame = P[792].CFrame, Size = Vector3.new(0.20000000298023224,5.200000762939453,1.1999084949493408)} end
if P[793] then resizeBatch[#resizeBatch+1] = {Part = P[793], CFrame = P[793].CFrame, Size = Vector3.new(1,2.8000009059906006,10.999908447265625)} end
if P[794] then resizeBatch[#resizeBatch+1] = {Part = P[794], CFrame = P[794].CFrame, Size = Vector3.new(1,11.200000762939453,0.999908447265625)} end
if P[795] then resizeBatch[#resizeBatch+1] = {Part = P[795], CFrame = P[795].CFrame, Size = Vector3.new(24,2.8000006675720215,3.3999085426330566)} end
if P[796] then resizeBatch[#resizeBatch+1] = {Part = P[796], CFrame = P[796].CFrame, Size = Vector3.new(1,2.8000009059906006,10.999908447265625)} end
if P[797] then resizeBatch[#resizeBatch+1] = {Part = P[797], CFrame = P[797].CFrame, Size = Vector3.new(0.20000000298023224,3.200000762939453,25.799907684326172)} end
if P[798] then resizeBatch[#resizeBatch+1] = {Part = P[798], CFrame = P[798].CFrame, Size = Vector3.new(1,2.8000009059906006,8.999908447265625)} end
if P[799] then resizeBatch[#resizeBatch+1] = {Part = P[799], CFrame = P[799].CFrame, Size = Vector3.new(5.00001335144043,4,7)} end
if P[800] then resizeBatch[#resizeBatch+1] = {Part = P[800], CFrame = P[800].CFrame, Size = Vector3.new(1,11.200000762939453,0.999908447265625)} end
if P[801] then resizeBatch[#resizeBatch+1] = {Part = P[801], CFrame = P[801].CFrame, Size = Vector3.new(1,4.200000762939453,24.999908447265625)} end
if P[802] then resizeBatch[#resizeBatch+1] = {Part = P[802], CFrame = P[802].CFrame, Size = Vector3.new(1,4.200000762939453,6.799909591674805)} end
if P[803] then resizeBatch[#resizeBatch+1] = {Part = P[803], CFrame = P[803].CFrame, Size = Vector3.new(1,4.200000762939453,7.999909400939941)} end
if P[807] then resizeBatch[#resizeBatch+1] = {Part = P[807], CFrame = P[807].CFrame, Size = Vector3.new(6,0.20000000298023224,92)} end
if P[809] then resizeBatch[#resizeBatch+1] = {Part = P[809], CFrame = P[809].CFrame, Size = Vector3.new(17.5,0.20000000298023224,57.000003814697266)} end
if P[811] then resizeBatch[#resizeBatch+1] = {Part = P[811], CFrame = P[811].CFrame, Size = Vector3.new(198.5,0.20000000298023224,8.000003814697266)} end
if P[813] then resizeBatch[#resizeBatch+1] = {Part = P[813], CFrame = P[813].CFrame, Size = Vector3.new(11,0.20000000298023224,10.200004577636719)} end
if P[816] then resizeBatch[#resizeBatch+1] = {Part = P[816], CFrame = P[816].CFrame, Size = Vector3.new(105,0.20000000298023224,8)} end
if P[818] then resizeBatch[#resizeBatch+1] = {Part = P[818], CFrame = P[818].CFrame, Size = Vector3.new(7.999998092651367,0.20000000298023224,103)} end
if P[820] then resizeBatch[#resizeBatch+1] = {Part = P[820], CFrame = P[820].CFrame, Size = Vector3.new(105,0.20000000298023224,8)} end
if P[822] then resizeBatch[#resizeBatch+1] = {Part = P[822], CFrame = P[822].CFrame, Size = Vector3.new(7.999998092651367,0.20000000298023224,103)} end
if P[824] then resizeBatch[#resizeBatch+1] = {Part = P[824], CFrame = P[824].CFrame, Size = Vector3.new(21.999998092651367,0.20000000298023224,57)} end
if P[826] then resizeBatch[#resizeBatch+1] = {Part = P[826], CFrame = P[826].CFrame, Size = Vector3.new(5.999998092651367,0.20000000298023224,113)} end
if P[828] then resizeBatch[#resizeBatch+1] = {Part = P[828], CFrame = P[828].CFrame, Size = Vector3.new(22.999998092651367,0.20000000298023224,82)} end
if P[830] then resizeBatch[#resizeBatch+1] = {Part = P[830], CFrame = P[830].CFrame, Size = Vector3.new(167,0.20000000298023224,8)} end
if P[832] then resizeBatch[#resizeBatch+1] = {Part = P[832], CFrame = P[832].CFrame, Size = Vector3.new(3.999998092651367,0.20000000298023224,10)} end
if P[834] then resizeBatch[#resizeBatch+1] = {Part = P[834], CFrame = P[834].CFrame, Size = Vector3.new(45,0.20000000298023224,67)} end
if P[836] then resizeBatch[#resizeBatch+1] = {Part = P[836], CFrame = P[836].CFrame, Size = Vector3.new(464,0.20000000298023224,7)} end
if P[837] then resizeBatch[#resizeBatch+1] = {Part = P[837], CFrame = P[837].CFrame, Size = Vector3.new(5,0.20000000298023224,20)} end
if P[838] then resizeBatch[#resizeBatch+1] = {Part = P[838], CFrame = P[838].CFrame, Size = Vector3.new(8,0.20000000298023224,10)} end
if P[840] then resizeBatch[#resizeBatch+1] = {Part = P[840], CFrame = P[840].CFrame, Size = Vector3.new(426,0.20000000298023224,5)} end
if P[841] then resizeBatch[#resizeBatch+1] = {Part = P[841], CFrame = P[841].CFrame, Size = Vector3.new(125,0.20000000298023224,57)} end
if P[842] then resizeBatch[#resizeBatch+1] = {Part = P[842], CFrame = P[842].CFrame, Size = Vector3.new(7,0.20000000298023224,176)} end
if P[843] then resizeBatch[#resizeBatch+1] = {Part = P[843], CFrame = P[843].CFrame, Size = Vector3.new(43,0.20000000298023224,148)} end
if P[844] then resizeBatch[#resizeBatch+1] = {Part = P[844], CFrame = P[844].CFrame, Size = Vector3.new(28,0.20000000298023224,28)} end
if P[845] then resizeBatch[#resizeBatch+1] = {Part = P[845], CFrame = P[845].CFrame, Size = Vector3.new(2,1.2000000476837158,162)} end
if P[846] then resizeBatch[#resizeBatch+1] = {Part = P[846], CFrame = P[846].CFrame, Size = Vector3.new(67,0.20000000298023224,6)} end
if P[847] then resizeBatch[#resizeBatch+1] = {Part = P[847], CFrame = P[847].CFrame, Size = Vector3.new(7,0.20000000298023224,96)} end
if P[848] then resizeBatch[#resizeBatch+1] = {Part = P[848], CFrame = P[848].CFrame, Size = Vector3.new(7,0.20000000298023224,46)} end
if P[849] then resizeBatch[#resizeBatch+1] = {Part = P[849], CFrame = P[849].CFrame, Size = Vector3.new(49,0.20000000298023224,115)} end
if P[850] then resizeBatch[#resizeBatch+1] = {Part = P[850], CFrame = P[850].CFrame, Size = Vector3.new(0.20000004768371582,6,6)} end
if P[851] then resizeBatch[#resizeBatch+1] = {Part = P[851], CFrame = P[851].CFrame, Size = Vector3.new(0.20000004768371582,6,6)} end
if P[852] then resizeBatch[#resizeBatch+1] = {Part = P[852], CFrame = P[852].CFrame, Size = Vector3.new(7,0.20000000298023224,251)} end
if P[853] then resizeBatch[#resizeBatch+1] = {Part = P[853], CFrame = P[853].CFrame, Size = Vector3.new(95,4.200000286102295,29)} end
if P[854] then resizeBatch[#resizeBatch+1] = {Part = P[854], CFrame = P[854].CFrame, Size = Vector3.new(17,0.20000000298023224,99)} end
if P[856] then resizeBatch[#resizeBatch+1] = {Part = P[856], CFrame = P[856].CFrame, Size = Vector3.new(2.299999952316284,2.1999998092651367,0.20000000298023224)} end
if P[857] then resizeBatch[#resizeBatch+1] = {Part = P[857], CFrame = P[857].CFrame, Size = Vector3.new(27,0.6000000238418579,17.799999237060547)} end
if P[858] then resizeBatch[#resizeBatch+1] = {Part = P[858], CFrame = P[858].CFrame, Size = Vector3.new(0.8999999761581421,2.1999998092651367,0.20000000298023224)} end
if P[859] then resizeBatch[#resizeBatch+1] = {Part = P[859], CFrame = P[859].CFrame, Size = Vector3.new(16,4.800000190734863,14)} end
if P[860] then resizeBatch[#resizeBatch+1] = {Part = P[860], CFrame = P[860].CFrame, Size = Vector3.new(7,4.400000095367432,12)} end
if P[861] then resizeBatch[#resizeBatch+1] = {Part = P[861], CFrame = P[861].CFrame, Size = Vector3.new(16.400001525878906,4.600000381469727,14.399999618530273)} end
if P[862] then resizeBatch[#resizeBatch+1] = {Part = P[862], CFrame = P[862].CFrame, Size = Vector3.new(4,0.20000000298023224,4)} end
if P[864] then resizeBatch[#resizeBatch+1] = {Part = P[864], CFrame = P[864].CFrame, Size = Vector3.new(7,3,2)} end
if P[865] then resizeBatch[#resizeBatch+1] = {Part = P[865], CFrame = P[865].CFrame, Size = Vector3.new(4.599999904632568,0.20000000298023224,4.599999904632568)} end
if P[866] then resizeBatch[#resizeBatch+1] = {Part = P[866], CFrame = P[866].CFrame, Size = Vector3.new(4.599999904632568,0.20000000298023224,4.599999904632568)} end
if P[867] then resizeBatch[#resizeBatch+1] = {Part = P[867], CFrame = P[867].CFrame, Size = Vector3.new(4,0.20000000298023224,4)} end
if P[869] then resizeBatch[#resizeBatch+1] = {Part = P[869], CFrame = P[869].CFrame, Size = Vector3.new(4.599999904632568,0.20000000298023224,4.599999904632568)} end
if P[870] then resizeBatch[#resizeBatch+1] = {Part = P[870], CFrame = P[870].CFrame, Size = Vector3.new(4,0.20000000298023224,4)} end
if P[874] then resizeBatch[#resizeBatch+1] = {Part = P[874], CFrame = P[874].CFrame, Size = Vector3.new(2,0.20000000298023224,2)} end
if P[875] then resizeBatch[#resizeBatch+1] = {Part = P[875], CFrame = P[875].CFrame, Size = Vector3.new(2,0.20000000298023224,2)} end
if P[876] then resizeBatch[#resizeBatch+1] = {Part = P[876], CFrame = P[876].CFrame, Size = Vector3.new(2,0.20000000298023224,2)} end
if P[877] then resizeBatch[#resizeBatch+1] = {Part = P[877], CFrame = P[877].CFrame, Size = Vector3.new(2,0.20000000298023224,2)} end
if P[878] then resizeBatch[#resizeBatch+1] = {Part = P[878], CFrame = P[878].CFrame, Size = Vector3.new(12.200000762939453,0.40000003576278687,0.9999999403953552)} end
if P[879] then resizeBatch[#resizeBatch+1] = {Part = P[879], CFrame = P[879].CFrame, Size = Vector3.new(0.20000286400318146,8.000032424926758,8.00002384185791)} end
if P[880] then resizeBatch[#resizeBatch+1] = {Part = P[880], CFrame = P[880].CFrame, Size = Vector3.new(1.399999976158142,2.6000001430511475,1.399999976158142)} end
if P[881] then resizeBatch[#resizeBatch+1] = {Part = P[881], CFrame = P[881].CFrame, Size = Vector3.new(12.200000762939453,0.40000003576278687,0.9999999403953552)} end
if P[883] then resizeBatch[#resizeBatch+1] = {Part = P[883], CFrame = P[883].CFrame, Size = Vector3.new(12.200000762939453,0.40000003576278687,0.9999999403953552)} end
if P[884] then resizeBatch[#resizeBatch+1] = {Part = P[884], CFrame = P[884].CFrame, Size = Vector3.new(2,0.20000000298023224,2)} end
if P[885] then resizeBatch[#resizeBatch+1] = {Part = P[885], CFrame = P[885].CFrame, Size = Vector3.new(0.20000286400318146,8.000032424926758,8.00002384185791)} end
if P[886] then resizeBatch[#resizeBatch+1] = {Part = P[886], CFrame = P[886].CFrame, Size = Vector3.new(1.399999976158142,2.6000001430511475,1.399999976158142)} end
if P[887] then resizeBatch[#resizeBatch+1] = {Part = P[887], CFrame = P[887].CFrame, Size = Vector3.new(2,0.20000000298023224,2)} end
if P[888] then resizeBatch[#resizeBatch+1] = {Part = P[888], CFrame = P[888].CFrame, Size = Vector3.new(12.200000762939453,0.40000003576278687,0.9999999403953552)} end
if P[889] then resizeBatch[#resizeBatch+1] = {Part = P[889], CFrame = P[889].CFrame, Size = Vector3.new(2,0.20000000298023224,2)} end
if P[890] then resizeBatch[#resizeBatch+1] = {Part = P[890], CFrame = P[890].CFrame, Size = Vector3.new(2,0.20000000298023224,2)} end
if P[892] then resizeBatch[#resizeBatch+1] = {Part = P[892], CFrame = P[892].CFrame, Size = Vector3.new(2,0.20000000298023224,2)} end
if P[893] then resizeBatch[#resizeBatch+1] = {Part = P[893], CFrame = P[893].CFrame, Size = Vector3.new(2,0.20000000298023224,2)} end
if P[894] then resizeBatch[#resizeBatch+1] = {Part = P[894], CFrame = P[894].CFrame, Size = Vector3.new(12.200000762939453,0.40000003576278687,0.9999999403953552)} end
if P[895] then resizeBatch[#resizeBatch+1] = {Part = P[895], CFrame = P[895].CFrame, Size = Vector3.new(2,0.20000000298023224,2)} end
if P[896] then resizeBatch[#resizeBatch+1] = {Part = P[896], CFrame = P[896].CFrame, Size = Vector3.new(2,0.20000000298023224,2)} end
if P[897] then resizeBatch[#resizeBatch+1] = {Part = P[897], CFrame = P[897].CFrame, Size = Vector3.new(1.399999976158142,2.6000001430511475,1.399999976158142)} end
if P[898] then resizeBatch[#resizeBatch+1] = {Part = P[898], CFrame = P[898].CFrame, Size = Vector3.new(12.200000762939453,0.40000003576278687,0.9999999403953552)} end
if P[899] then resizeBatch[#resizeBatch+1] = {Part = P[899], CFrame = P[899].CFrame, Size = Vector3.new(0.20000286400318146,8.000032424926758,8.00002384185791)} end
if P[903] then resizeBatch[#resizeBatch+1] = {Part = P[903], CFrame = P[903].CFrame, Size = Vector3.new(0.40001219511032104,1.8000000715255737,0.39999961853027344)} end
if P[904] then resizeBatch[#resizeBatch+1] = {Part = P[904], CFrame = P[904].CFrame, Size = Vector3.new(0.40001219511032104,1.0000001192092896,0.39999961853027344)} end
if P[905] then resizeBatch[#resizeBatch+1] = {Part = P[905], CFrame = P[905].CFrame, Size = Vector3.new(9.000011444091797,0.20000003278255463,0.39999961853027344)} end
if P[906] then resizeBatch[#resizeBatch+1] = {Part = P[906], CFrame = P[906].CFrame, Size = Vector3.new(0.40001219511032104,1.0000001192092896,0.39999961853027344)} end
if P[907] then resizeBatch[#resizeBatch+1] = {Part = P[907], CFrame = P[907].CFrame, Size = Vector3.new(0.40001219511032104,2.6000001430511475,0.39999961853027344)} end
if P[908] then resizeBatch[#resizeBatch+1] = {Part = P[908], CFrame = P[908].CFrame, Size = Vector3.new(0.40001219511032104,1.8000001907348633,0.39999961853027344)} end
if P[909] then resizeBatch[#resizeBatch+1] = {Part = P[909], CFrame = P[909].CFrame, Size = Vector3.new(0.40001219511032104,3.4000000953674316,0.39999961853027344)} end
if P[910] then resizeBatch[#resizeBatch+1] = {Part = P[910], CFrame = P[910].CFrame, Size = Vector3.new(0.40001219511032104,0.20000000298023224,0.39999961853027344)} end
if P[912] then resizeBatch[#resizeBatch+1] = {Part = P[912], CFrame = P[912].CFrame, Size = Vector3.new(0.40001219511032104,1.0000001192092896,0.39999961853027344)} end
if P[913] then resizeBatch[#resizeBatch+1] = {Part = P[913], CFrame = P[913].CFrame, Size = Vector3.new(0.40001219511032104,2.6000001430511475,0.39999961853027344)} end
if P[914] then resizeBatch[#resizeBatch+1] = {Part = P[914], CFrame = P[914].CFrame, Size = Vector3.new(0.40001219511032104,1.8000000715255737,0.39999961853027344)} end
if P[915] then resizeBatch[#resizeBatch+1] = {Part = P[915], CFrame = P[915].CFrame, Size = Vector3.new(0.40001219511032104,1.8000001907348633,0.39999961853027344)} end
if P[916] then resizeBatch[#resizeBatch+1] = {Part = P[916], CFrame = P[916].CFrame, Size = Vector3.new(0.40001219511032104,3.4000000953674316,0.39999961853027344)} end
if P[917] then resizeBatch[#resizeBatch+1] = {Part = P[917], CFrame = P[917].CFrame, Size = Vector3.new(0.40001219511032104,1.0000001192092896,0.39999961853027344)} end
if P[918] then resizeBatch[#resizeBatch+1] = {Part = P[918], CFrame = P[918].CFrame, Size = Vector3.new(0.40001219511032104,0.20000000298023224,0.39999961853027344)} end
if P[919] then resizeBatch[#resizeBatch+1] = {Part = P[919], CFrame = P[919].CFrame, Size = Vector3.new(9.000011444091797,0.20000003278255463,0.39999961853027344)} end
if P[921] then resizeBatch[#resizeBatch+1] = {Part = P[921], CFrame = P[921].CFrame, Size = Vector3.new(9.000011444091797,0.20000003278255463,0.39999961853027344)} end
if P[922] then resizeBatch[#resizeBatch+1] = {Part = P[922], CFrame = P[922].CFrame, Size = Vector3.new(0.40001219511032104,1.8000001907348633,0.39999961853027344)} end
if P[923] then resizeBatch[#resizeBatch+1] = {Part = P[923], CFrame = P[923].CFrame, Size = Vector3.new(0.40001219511032104,3.4000000953674316,0.39999961853027344)} end
if P[924] then resizeBatch[#resizeBatch+1] = {Part = P[924], CFrame = P[924].CFrame, Size = Vector3.new(0.40001219511032104,1.0000001192092896,0.39999961853027344)} end
if P[925] then resizeBatch[#resizeBatch+1] = {Part = P[925], CFrame = P[925].CFrame, Size = Vector3.new(0.40001219511032104,0.20000000298023224,0.39999961853027344)} end
if P[926] then resizeBatch[#resizeBatch+1] = {Part = P[926], CFrame = P[926].CFrame, Size = Vector3.new(0.40001219511032104,1.8000000715255737,0.39999961853027344)} end
if P[927] then resizeBatch[#resizeBatch+1] = {Part = P[927], CFrame = P[927].CFrame, Size = Vector3.new(0.40001219511032104,2.6000001430511475,0.39999961853027344)} end
if P[928] then resizeBatch[#resizeBatch+1] = {Part = P[928], CFrame = P[928].CFrame, Size = Vector3.new(0.40001219511032104,1.0000001192092896,0.39999961853027344)} end
if P[930] then resizeBatch[#resizeBatch+1] = {Part = P[930], CFrame = P[930].CFrame, Size = Vector3.new(2.000012159347534,0.20000003278255463,31.400001525878906)} end
if P[932] then resizeBatch[#resizeBatch+1] = {Part = P[932], CFrame = P[932].CFrame, Size = Vector3.new(2.000012159347534,0.20000003278255463,31.400001525878906)} end
if P[933] then resizeBatch[#resizeBatch+1] = {Part = P[933], CFrame = P[933].CFrame, Size = Vector3.new(1.4000121355056763,0.20000003278255463,31.400001525878906)} end
if P[935] then resizeBatch[#resizeBatch+1] = {Part = P[935], CFrame = P[935].CFrame, Size = Vector3.new(2.000012159347534,0.20000003278255463,31.400001525878906)} end
if P[936] then resizeBatch[#resizeBatch+1] = {Part = P[936], CFrame = P[936].CFrame, Size = Vector3.new(1.4000121355056763,0.20000003278255463,31.400001525878906)} end
if P[938] then resizeBatch[#resizeBatch+1] = {Part = P[938], CFrame = P[938].CFrame, Size = Vector3.new(2.000012159347534,0.20000003278255463,31.400001525878906)} end
if P[939] then resizeBatch[#resizeBatch+1] = {Part = P[939], CFrame = P[939].CFrame, Size = Vector3.new(1.4000121355056763,0.20000003278255463,31.400001525878906)} end
if P[940] then resizeBatch[#resizeBatch+1] = {Part = P[940], CFrame = P[940].CFrame, Size = Vector3.new(0.40001219511032104,0.20000003278255463,30.399999618530273)} end
if P[943] then resizeBatch[#resizeBatch+1] = {Part = P[943], CFrame = P[943].CFrame, Size = Vector3.new(0.40001219511032104,1.8000001907348633,0.39999961853027344)} end
if P[944] then resizeBatch[#resizeBatch+1] = {Part = P[944], CFrame = P[944].CFrame, Size = Vector3.new(0.40001219511032104,2.6000001430511475,0.39999961853027344)} end
if P[945] then resizeBatch[#resizeBatch+1] = {Part = P[945], CFrame = P[945].CFrame, Size = Vector3.new(0.40001219511032104,3.4000000953674316,0.39999961853027344)} end
if P[946] then resizeBatch[#resizeBatch+1] = {Part = P[946], CFrame = P[946].CFrame, Size = Vector3.new(0.40001219511032104,1.8000000715255737,0.39999961853027344)} end
if P[947] then resizeBatch[#resizeBatch+1] = {Part = P[947], CFrame = P[947].CFrame, Size = Vector3.new(0.40001219511032104,0.20000000298023224,0.39999961853027344)} end
if P[948] then resizeBatch[#resizeBatch+1] = {Part = P[948], CFrame = P[948].CFrame, Size = Vector3.new(0.40001219511032104,1.0000001192092896,0.39999961853027344)} end
if P[949] then resizeBatch[#resizeBatch+1] = {Part = P[949], CFrame = P[949].CFrame, Size = Vector3.new(9.000011444091797,0.20000003278255463,0.39999961853027344)} end
if P[950] then resizeBatch[#resizeBatch+1] = {Part = P[950], CFrame = P[950].CFrame, Size = Vector3.new(0.40001219511032104,1.0000001192092896,0.39999961853027344)} end
if P[952] then resizeBatch[#resizeBatch+1] = {Part = P[952], CFrame = P[952].CFrame, Size = Vector3.new(0.40001219511032104,0.20000000298023224,0.39999961853027344)} end
if P[953] then resizeBatch[#resizeBatch+1] = {Part = P[953], CFrame = P[953].CFrame, Size = Vector3.new(0.40001219511032104,1.0000001192092896,0.39999961853027344)} end
if P[954] then resizeBatch[#resizeBatch+1] = {Part = P[954], CFrame = P[954].CFrame, Size = Vector3.new(9.000011444091797,0.20000003278255463,0.39999961853027344)} end
if P[955] then resizeBatch[#resizeBatch+1] = {Part = P[955], CFrame = P[955].CFrame, Size = Vector3.new(0.40001219511032104,1.8000001907348633,0.39999961853027344)} end
if P[956] then resizeBatch[#resizeBatch+1] = {Part = P[956], CFrame = P[956].CFrame, Size = Vector3.new(0.40001219511032104,3.4000000953674316,0.39999961853027344)} end
if P[957] then resizeBatch[#resizeBatch+1] = {Part = P[957], CFrame = P[957].CFrame, Size = Vector3.new(0.40001219511032104,1.0000001192092896,0.39999961853027344)} end
if P[958] then resizeBatch[#resizeBatch+1] = {Part = P[958], CFrame = P[958].CFrame, Size = Vector3.new(0.40001219511032104,2.6000001430511475,0.39999961853027344)} end
if P[959] then resizeBatch[#resizeBatch+1] = {Part = P[959], CFrame = P[959].CFrame, Size = Vector3.new(0.40001219511032104,1.8000000715255737,0.39999961853027344)} end
if P[961] then resizeBatch[#resizeBatch+1] = {Part = P[961], CFrame = P[961].CFrame, Size = Vector3.new(9.000011444091797,0.20000003278255463,0.39999961853027344)} end
if P[962] then resizeBatch[#resizeBatch+1] = {Part = P[962], CFrame = P[962].CFrame, Size = Vector3.new(0.40001219511032104,0.20000000298023224,0.39999961853027344)} end
if P[963] then resizeBatch[#resizeBatch+1] = {Part = P[963], CFrame = P[963].CFrame, Size = Vector3.new(0.40001219511032104,1.8000000715255737,0.39999961853027344)} end
if P[964] then resizeBatch[#resizeBatch+1] = {Part = P[964], CFrame = P[964].CFrame, Size = Vector3.new(0.40001219511032104,3.4000000953674316,0.39999961853027344)} end
if P[965] then resizeBatch[#resizeBatch+1] = {Part = P[965], CFrame = P[965].CFrame, Size = Vector3.new(0.40001219511032104,2.6000001430511475,0.39999961853027344)} end
if P[966] then resizeBatch[#resizeBatch+1] = {Part = P[966], CFrame = P[966].CFrame, Size = Vector3.new(0.40001219511032104,1.0000001192092896,0.39999961853027344)} end
if P[967] then resizeBatch[#resizeBatch+1] = {Part = P[967], CFrame = P[967].CFrame, Size = Vector3.new(0.40001219511032104,1.0000001192092896,0.39999961853027344)} end
if P[968] then resizeBatch[#resizeBatch+1] = {Part = P[968], CFrame = P[968].CFrame, Size = Vector3.new(0.40001219511032104,1.8000001907348633,0.39999961853027344)} end
if P[970] then resizeBatch[#resizeBatch+1] = {Part = P[970], CFrame = P[970].CFrame, Size = Vector3.new(2.000012159347534,0.20000003278255463,31.400001525878906)} end
if P[972] then resizeBatch[#resizeBatch+1] = {Part = P[972], CFrame = P[972].CFrame, Size = Vector3.new(2.000012159347534,0.20000003278255463,31.400001525878906)} end
if P[973] then resizeBatch[#resizeBatch+1] = {Part = P[973], CFrame = P[973].CFrame, Size = Vector3.new(1.4000121355056763,0.20000003278255463,31.400001525878906)} end
if P[975] then resizeBatch[#resizeBatch+1] = {Part = P[975], CFrame = P[975].CFrame, Size = Vector3.new(1.4000121355056763,0.20000003278255463,31.400001525878906)} end
if P[976] then resizeBatch[#resizeBatch+1] = {Part = P[976], CFrame = P[976].CFrame, Size = Vector3.new(2.000012159347534,0.20000003278255463,31.400001525878906)} end
if P[978] then resizeBatch[#resizeBatch+1] = {Part = P[978], CFrame = P[978].CFrame, Size = Vector3.new(1.4000121355056763,0.20000003278255463,31.400001525878906)} end
if P[979] then resizeBatch[#resizeBatch+1] = {Part = P[979], CFrame = P[979].CFrame, Size = Vector3.new(2.000012159347534,0.20000003278255463,31.400001525878906)} end
if P[980] then resizeBatch[#resizeBatch+1] = {Part = P[980], CFrame = P[980].CFrame, Size = Vector3.new(0.40001219511032104,0.20000003278255463,30.399999618530273)} end
if P[983] then resizeBatch[#resizeBatch+1] = {Part = P[983], CFrame = P[983].CFrame, Size = Vector3.new(2,0.20000000298023224,2)} end
if P[984] then resizeBatch[#resizeBatch+1] = {Part = P[984], CFrame = P[984].CFrame, Size = Vector3.new(13,1.4000000953674316,0.40000009536743164)} end
if P[985] then resizeBatch[#resizeBatch+1] = {Part = P[985], CFrame = P[985].CFrame, Size = Vector3.new(2,0.20000000298023224,2)} end
if P[986] then resizeBatch[#resizeBatch+1] = {Part = P[986], CFrame = P[986].CFrame, Size = Vector3.new(15,0.40000009536743164,0.40000009536743164)} end
if P[987] then resizeBatch[#resizeBatch+1] = {Part = P[987], CFrame = P[987].CFrame, Size = Vector3.new(2,0.20000000298023224,2)} end
if P[988] then resizeBatch[#resizeBatch+1] = {Part = P[988], CFrame = P[988].CFrame, Size = Vector3.new(0.4000000059604645,0.6000000834465027,3.200000047683716)} end
if P[989] then resizeBatch[#resizeBatch+1] = {Part = P[989], CFrame = P[989].CFrame, Size = Vector3.new(15,0.40000009536743164,0.40000009536743164)} end
if P[990] then resizeBatch[#resizeBatch+1] = {Part = P[990], CFrame = P[990].CFrame, Size = Vector3.new(15,0.40000009536743164,0.40000009536743164)} end
if P[991] then resizeBatch[#resizeBatch+1] = {Part = P[991], CFrame = P[991].CFrame, Size = Vector3.new(15,0.40000009536743164,0.40000009536743164)} end
if P[992] then resizeBatch[#resizeBatch+1] = {Part = P[992], CFrame = P[992].CFrame, Size = Vector3.new(0.40000009536743164,0.6000000834465027,3.200000047683716)} end
if P[994] then resizeBatch[#resizeBatch+1] = {Part = P[994], CFrame = P[994].CFrame, Size = Vector3.new(2,0.20000000298023224,2)} end
if P[995] then resizeBatch[#resizeBatch+1] = {Part = P[995], CFrame = P[995].CFrame, Size = Vector3.new(2,0.20000000298023224,2)} end
if P[996] then resizeBatch[#resizeBatch+1] = {Part = P[996], CFrame = P[996].CFrame, Size = Vector3.new(2,0.20000000298023224,2)} end
if P[997] then resizeBatch[#resizeBatch+1] = {Part = P[997], CFrame = P[997].CFrame, Size = Vector3.new(15,0.40000009536743164,0.40000009536743164)} end
if P[998] then resizeBatch[#resizeBatch+1] = {Part = P[998], CFrame = P[998].CFrame, Size = Vector3.new(0.4000000059604645,0.6000000834465027,3.200000047683716)} end
if P[999] then resizeBatch[#resizeBatch+1] = {Part = P[999], CFrame = P[999].CFrame, Size = Vector3.new(15,0.40000009536743164,0.40000009536743164)} end
if P[1000] then resizeBatch[#resizeBatch+1] = {Part = P[1000], CFrame = P[1000].CFrame, Size = Vector3.new(13,1.4000000953674316,0.40000009536743164)} end
if P[1001] then resizeBatch[#resizeBatch+1] = {Part = P[1001], CFrame = P[1001].CFrame, Size = Vector3.new(0.40000009536743164,0.6000000834465027,3.200000047683716)} end
if P[1002] then resizeBatch[#resizeBatch+1] = {Part = P[1002], CFrame = P[1002].CFrame, Size = Vector3.new(15,0.40000009536743164,0.40000009536743164)} end
if P[1003] then resizeBatch[#resizeBatch+1] = {Part = P[1003], CFrame = P[1003].CFrame, Size = Vector3.new(15,0.40000009536743164,0.40000009536743164)} end
if P[1005] then resizeBatch[#resizeBatch+1] = {Part = P[1005], CFrame = P[1005].CFrame, Size = Vector3.new(0.6000000238418579,12.949990272521973,0.6000002026557922)} end
if P[1006] then resizeBatch[#resizeBatch+1] = {Part = P[1006], CFrame = P[1006].CFrame, Size = Vector3.new(0.20000000298023224,1.9999895095825195,13.80000114440918)} end
if P[1010] then resizeBatch[#resizeBatch+1] = {Part = P[1010], CFrame = P[1010].CFrame, Size = Vector3.new(0.6000000238418579,11.749990463256836,0.6000002026557922)} end
if P[1011] then resizeBatch[#resizeBatch+1] = {Part = P[1011], CFrame = P[1011].CFrame, Size = Vector3.new(0.20000000298023224,1.9999895095825195,13.80000114440918)} end
if P[1015] then resizeBatch[#resizeBatch+1] = {Part = P[1015], CFrame = P[1015].CFrame, Size = Vector3.new(2.75184965133667,3.1537883281707764,1.6992484331130981)} end
if P[1050] then resizeBatch[#resizeBatch+1] = {Part = P[1050], CFrame = P[1050].CFrame, Size = Vector3.new(2.75184965133667,3.1537883281707764,1.6992484331130981)} end
if P[1058] then resizeBatch[#resizeBatch+1] = {Part = P[1058], CFrame = P[1058].CFrame, Size = Vector3.new(3.1056413650512695,6.211282730102539,3.1056413650512695)} end
if P[1060] then resizeBatch[#resizeBatch+1] = {Part = P[1060], CFrame = P[1060].CFrame, Size = Vector3.new(3.1056413650512695,6.211282730102539,3.1056413650512695)} end
if P[1063] then resizeBatch[#resizeBatch+1] = {Part = P[1063], CFrame = P[1063].CFrame, Size = Vector3.new(6.211282730102539,3.1056413650512695,3.1056413650512695)} end
if P[1076] then resizeBatch[#resizeBatch+1] = {Part = P[1076], CFrame = P[1076].CFrame, Size = Vector3.new(6.211282730102539,6.211282730102539,3.1056413650512695)} end
if P[1079] then resizeBatch[#resizeBatch+1] = {Part = P[1079], CFrame = P[1079].CFrame, Size = Vector3.new(6.211282730102539,6.211282730102539,3.1056413650512695)} end
if P[1094] then resizeBatch[#resizeBatch+1] = {Part = P[1094], CFrame = P[1094].CFrame, Size = Vector3.new(3.1056413650512695,6.211282730102539,3.1056413650512695)} end
if P[1096] then resizeBatch[#resizeBatch+1] = {Part = P[1096], CFrame = P[1096].CFrame, Size = Vector3.new(3.1056413650512695,6.211282730102539,3.1056413650512695)} end
if P[1101] then resizeBatch[#resizeBatch+1] = {Part = P[1101], CFrame = P[1101].CFrame, Size = Vector3.new(3.0000009536743164,0.20000004768371582,3)} end
if P[1102] then resizeBatch[#resizeBatch+1] = {Part = P[1102], CFrame = P[1102].CFrame, Size = Vector3.new(3.800018310546875,2.6000139713287354,3.800018310546875)} end
if P[1103] then resizeBatch[#resizeBatch+1] = {Part = P[1103], CFrame = P[1103].CFrame, Size = Vector3.new(1,1,1.2000000476837158)} end
if P[1105] then resizeBatch[#resizeBatch+1] = {Part = P[1105], CFrame = P[1105].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.20000004768371582)} end
if P[1107] then resizeBatch[#resizeBatch+1] = {Part = P[1107], CFrame = P[1107].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.20000004768371582)} end
if P[1109] then resizeBatch[#resizeBatch+1] = {Part = P[1109], CFrame = P[1109].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.20000004768371582)} end
if P[1114] then resizeBatch[#resizeBatch+1] = {Part = P[1114], CFrame = P[1114].CFrame, Size = Vector3.new(0.40000152587890625,10,2.0000007152557373)} end
if P[1115] then resizeBatch[#resizeBatch+1] = {Part = P[1115], CFrame = P[1115].CFrame, Size = Vector3.new(0.40000152587890625,10,2.0000007152557373)} end
if P[1116] then resizeBatch[#resizeBatch+1] = {Part = P[1116], CFrame = P[1116].CFrame, Size = Vector3.new(0.40000152587890625,10,2.0000007152557373)} end
if P[1118] then resizeBatch[#resizeBatch+1] = {Part = P[1118], CFrame = P[1118].CFrame, Size = Vector3.new(4,10,2.0000007152557373)} end
if P[1119] then resizeBatch[#resizeBatch+1] = {Part = P[1119], CFrame = P[1119].CFrame, Size = Vector3.new(61,10,0.20000004768371582)} end
if P[1120] then resizeBatch[#resizeBatch+1] = {Part = P[1120], CFrame = P[1120].CFrame, Size = Vector3.new(4,10,2.0000007152557373)} end
if P[1121] then resizeBatch[#resizeBatch+1] = {Part = P[1121], CFrame = P[1121].CFrame, Size = Vector3.new(3,10,2.0000007152557373)} end
if P[1122] then resizeBatch[#resizeBatch+1] = {Part = P[1122], CFrame = P[1122].CFrame, Size = Vector3.new(81,1,2.0000007152557373)} end
if P[1123] then resizeBatch[#resizeBatch+1] = {Part = P[1123], CFrame = P[1123].CFrame, Size = Vector3.new(14,10,2.0000007152557373)} end
if P[1124] then resizeBatch[#resizeBatch+1] = {Part = P[1124], CFrame = P[1124].CFrame, Size = Vector3.new(16.350000381469727,0.6000000238418579,5.000000953674316)} end
if P[1125] then resizeBatch[#resizeBatch+1] = {Part = P[1125], CFrame = P[1125].CFrame, Size = Vector3.new(59,0.4000000059604645,2.0000007152557373)} end
if P[1126] then resizeBatch[#resizeBatch+1] = {Part = P[1126], CFrame = P[1126].CFrame, Size = Vector3.new(16.350000381469727,0.6000000238418579,5.000000953674316)} end
if P[1127] then resizeBatch[#resizeBatch+1] = {Part = P[1127], CFrame = P[1127].CFrame, Size = Vector3.new(16.350000381469727,0.6000000238418579,5.000000953674316)} end
if P[1128] then resizeBatch[#resizeBatch+1] = {Part = P[1128], CFrame = P[1128].CFrame, Size = Vector3.new(4,10,2.0000007152557373)} end
if P[1129] then resizeBatch[#resizeBatch+1] = {Part = P[1129], CFrame = P[1129].CFrame, Size = Vector3.new(79,10,2.0000007152557373)} end
if P[1130] then resizeBatch[#resizeBatch+1] = {Part = P[1130], CFrame = P[1130].CFrame, Size = Vector3.new(126,6,2.0000007152557373)} end
if P[1131] then resizeBatch[#resizeBatch+1] = {Part = P[1131], CFrame = P[1131].CFrame, Size = Vector3.new(126,20,2.0000007152557373)} end
if P[1132] then resizeBatch[#resizeBatch+1] = {Part = P[1132], CFrame = P[1132].CFrame, Size = Vector3.new(43,26,46)} end
if P[1133] then resizeBatch[#resizeBatch+1] = {Part = P[1133], CFrame = P[1133].CFrame, Size = Vector3.new(2,6,118)} end
if P[1134] then resizeBatch[#resizeBatch+1] = {Part = P[1134], CFrame = P[1134].CFrame, Size = Vector3.new(2,20,118)} end
if P[1135] then resizeBatch[#resizeBatch+1] = {Part = P[1135], CFrame = P[1135].CFrame, Size = Vector3.new(2,20,20)} end
if P[1136] then resizeBatch[#resizeBatch+1] = {Part = P[1136], CFrame = P[1136].CFrame, Size = Vector3.new(30,6,2.0000007152557373)} end
if P[1137] then resizeBatch[#resizeBatch+1] = {Part = P[1137], CFrame = P[1137].CFrame, Size = Vector3.new(2,6,20)} end
if P[1138] then resizeBatch[#resizeBatch+1] = {Part = P[1138], CFrame = P[1138].CFrame, Size = Vector3.new(2,15,8)} end
if P[1139] then resizeBatch[#resizeBatch+1] = {Part = P[1139], CFrame = P[1139].CFrame, Size = Vector3.new(30,20,2.0000007152557373)} end
if P[1140] then resizeBatch[#resizeBatch+1] = {Part = P[1140], CFrame = P[1140].CFrame, Size = Vector3.new(8,15,2.0000007152557373)} end
if P[1141] then resizeBatch[#resizeBatch+1] = {Part = P[1141], CFrame = P[1141].CFrame, Size = Vector3.new(17,12,2)} end
if P[1142] then resizeBatch[#resizeBatch+1] = {Part = P[1142], CFrame = P[1142].CFrame, Size = Vector3.new(2,26,64)} end
if P[1143] then resizeBatch[#resizeBatch+1] = {Part = P[1143], CFrame = P[1143].CFrame, Size = Vector3.new(24,26,2)} end
if P[1144] then resizeBatch[#resizeBatch+1] = {Part = P[1144], CFrame = P[1144].CFrame, Size = Vector3.new(34,26,2)} end
if P[1145] then resizeBatch[#resizeBatch+1] = {Part = P[1145], CFrame = P[1145].CFrame, Size = Vector3.new(43,26,2)} end
if P[1146] then resizeBatch[#resizeBatch+1] = {Part = P[1146], CFrame = P[1146].CFrame, Size = Vector3.new(2,20,85)} end
if P[1147] then resizeBatch[#resizeBatch+1] = {Part = P[1147], CFrame = P[1147].CFrame, Size = Vector3.new(2,6,85)} end
if P[1148] then resizeBatch[#resizeBatch+1] = {Part = P[1148], CFrame = P[1148].CFrame, Size = Vector3.new(81,5,2.0000007152557373)} end
if P[1149] then resizeBatch[#resizeBatch+1] = {Part = P[1149], CFrame = P[1149].CFrame, Size = Vector3.new(2,24,8.000000953674316)} end
if P[1152] then resizeBatch[#resizeBatch+1] = {Part = P[1152], CFrame = P[1152].CFrame, Size = Vector3.new(0.20000004768371582,2.3999998569488525,0.20000000298023224)} end
if P[1153] then resizeBatch[#resizeBatch+1] = {Part = P[1153], CFrame = P[1153].CFrame, Size = Vector3.new(0.20000004768371582,2.3999998569488525,0.20000000298023224)} end
if P[1154] then resizeBatch[#resizeBatch+1] = {Part = P[1154], CFrame = P[1154].CFrame, Size = Vector3.new(4.400000095367432,0.4000001549720764,14.199999809265137)} end
if P[1155] then resizeBatch[#resizeBatch+1] = {Part = P[1155], CFrame = P[1155].CFrame, Size = Vector3.new(0.20000004768371582,2.3999998569488525,0.20000000298023224)} end
if P[1156] then resizeBatch[#resizeBatch+1] = {Part = P[1156], CFrame = P[1156].CFrame, Size = Vector3.new(0.20000004768371582,2.3999998569488525,0.20000000298023224)} end
if P[1157] then resizeBatch[#resizeBatch+1] = {Part = P[1157], CFrame = P[1157].CFrame, Size = Vector3.new(0.20000004768371582,2.3999998569488525,0.20000000298023224)} end
if P[1158] then resizeBatch[#resizeBatch+1] = {Part = P[1158], CFrame = P[1158].CFrame, Size = Vector3.new(0.20000004768371582,2.3999998569488525,0.20000000298023224)} end
if P[1160] then resizeBatch[#resizeBatch+1] = {Part = P[1160], CFrame = P[1160].CFrame, Size = Vector3.new(0.20000004768371582,2.3999998569488525,0.20000000298023224)} end
if P[1161] then resizeBatch[#resizeBatch+1] = {Part = P[1161], CFrame = P[1161].CFrame, Size = Vector3.new(0.20000004768371582,2.3999998569488525,0.20000000298023224)} end
if P[1162] then resizeBatch[#resizeBatch+1] = {Part = P[1162], CFrame = P[1162].CFrame, Size = Vector3.new(0.20000004768371582,2.3999998569488525,0.20000000298023224)} end
if P[1163] then resizeBatch[#resizeBatch+1] = {Part = P[1163], CFrame = P[1163].CFrame, Size = Vector3.new(0.20000004768371582,2.3999998569488525,0.20000000298023224)} end
if P[1164] then resizeBatch[#resizeBatch+1] = {Part = P[1164], CFrame = P[1164].CFrame, Size = Vector3.new(4.400000095367432,0.4000001549720764,14.199999809265137)} end
if P[1165] then resizeBatch[#resizeBatch+1] = {Part = P[1165], CFrame = P[1165].CFrame, Size = Vector3.new(0.20000004768371582,2.3999998569488525,0.20000000298023224)} end
if P[1166] then resizeBatch[#resizeBatch+1] = {Part = P[1166], CFrame = P[1166].CFrame, Size = Vector3.new(0.20000004768371582,2.3999998569488525,0.20000000298023224)} end
if P[1169] then resizeBatch[#resizeBatch+1] = {Part = P[1169], CFrame = P[1169].CFrame, Size = Vector3.new(0.20000000298023224,7.099999904632568,0.20000000298023224)} end
if P[1171] then resizeBatch[#resizeBatch+1] = {Part = P[1171], CFrame = P[1171].CFrame, Size = Vector3.new(0.20000000298023224,7.099999904632568,0.20000000298023224)} end
if P[1173] then resizeBatch[#resizeBatch+1] = {Part = P[1173], CFrame = P[1173].CFrame, Size = Vector3.new(0.20000000298023224,7.099999904632568,0.20000000298023224)} end
if P[1175] then resizeBatch[#resizeBatch+1] = {Part = P[1175], CFrame = P[1175].CFrame, Size = Vector3.new(0.20000000298023224,6.700000286102295,0.20000000298023224)} end
if P[1177] then resizeBatch[#resizeBatch+1] = {Part = P[1177], CFrame = P[1177].CFrame, Size = Vector3.new(0.20000000298023224,7.099999904632568,0.20000000298023224)} end
if P[1179] then resizeBatch[#resizeBatch+1] = {Part = P[1179], CFrame = P[1179].CFrame, Size = Vector3.new(0.20000000298023224,6.700000286102295,0.20000000298023224)} end
if P[1181] then resizeBatch[#resizeBatch+1] = {Part = P[1181], CFrame = P[1181].CFrame, Size = Vector3.new(29.399999618530273,0.20000000298023224,0.8000007271766663)} end
if P[1183] then resizeBatch[#resizeBatch+1] = {Part = P[1183], CFrame = P[1183].CFrame, Size = Vector3.new(29.399999618530273,0.20000000298023224,0.8000007271766663)} end
if P[1185] then resizeBatch[#resizeBatch+1] = {Part = P[1185], CFrame = P[1185].CFrame, Size = Vector3.new(29.399999618530273,0.20000000298023224,0.8000007271766663)} end
if P[1187] then resizeBatch[#resizeBatch+1] = {Part = P[1187], CFrame = P[1187].CFrame, Size = Vector3.new(29.399999618530273,0.20000000298023224,0.8000007271766663)} end
if P[1189] then resizeBatch[#resizeBatch+1] = {Part = P[1189], CFrame = P[1189].CFrame, Size = Vector3.new(29.399999618530273,0.20000000298023224,0.8000007271766663)} end
if P[1191] then resizeBatch[#resizeBatch+1] = {Part = P[1191], CFrame = P[1191].CFrame, Size = Vector3.new(29.399999618530273,0.20000000298023224,0.8000007271766663)} end
if P[1193] then resizeBatch[#resizeBatch+1] = {Part = P[1193], CFrame = P[1193].CFrame, Size = Vector3.new(29.399999618530273,0.20000000298023224,0.8000007271766663)} end
if P[1195] then resizeBatch[#resizeBatch+1] = {Part = P[1195], CFrame = P[1195].CFrame, Size = Vector3.new(29.399999618530273,0.20000000298023224,0.8000007271766663)} end
if P[1197] then resizeBatch[#resizeBatch+1] = {Part = P[1197], CFrame = P[1197].CFrame, Size = Vector3.new(29.399999618530273,0.20000000298023224,0.8000007271766663)} end
if P[1199] then resizeBatch[#resizeBatch+1] = {Part = P[1199], CFrame = P[1199].CFrame, Size = Vector3.new(29.399999618530273,0.20000000298023224,0.8000007271766663)} end
if P[1201] then resizeBatch[#resizeBatch+1] = {Part = P[1201], CFrame = P[1201].CFrame, Size = Vector3.new(29.399999618530273,0.20000000298023224,0.8000007271766663)} end
if P[1203] then resizeBatch[#resizeBatch+1] = {Part = P[1203], CFrame = P[1203].CFrame, Size = Vector3.new(29.399999618530273,0.20000000298023224,0.8000007271766663)} end
if P[1207] then resizeBatch[#resizeBatch+1] = {Part = P[1207], CFrame = P[1207].CFrame, Size = Vector3.new(0.3999999761581421,8.399999618530273,2.0000007152557373)} end
if P[1208] then resizeBatch[#resizeBatch+1] = {Part = P[1208], CFrame = P[1208].CFrame, Size = Vector3.new(0.20000000298023224,7.999999523162842,0.20000000298023224)} end
if P[1209] then resizeBatch[#resizeBatch+1] = {Part = P[1209], CFrame = P[1209].CFrame, Size = Vector3.new(9.199999809265137,0.39999961853027344,2.0000007152557373)} end
if P[1210] then resizeBatch[#resizeBatch+1] = {Part = P[1210], CFrame = P[1210].CFrame, Size = Vector3.new(4.800000190734863,7.999999523162842,0.4000000059604645)} end
if P[1211] then resizeBatch[#resizeBatch+1] = {Part = P[1211], CFrame = P[1211].CFrame, Size = Vector3.new(4.799999713897705,7.999999523162842,0.4000000059604645)} end
if P[1212] then resizeBatch[#resizeBatch+1] = {Part = P[1212], CFrame = P[1212].CFrame, Size = Vector3.new(0.3999999761581421,8.399999618530273,2.0000007152557373)} end
if P[1213] then resizeBatch[#resizeBatch+1] = {Part = P[1213], CFrame = P[1213].CFrame, Size = Vector3.new(1,2,119)} end
if P[1214] then resizeBatch[#resizeBatch+1] = {Part = P[1214], CFrame = P[1214].CFrame, Size = Vector3.new(162,2,1)} end
if P[1215] then resizeBatch[#resizeBatch+1] = {Part = P[1215], CFrame = P[1215].CFrame, Size = Vector3.new(1,2,112)} end
if P[1216] then resizeBatch[#resizeBatch+1] = {Part = P[1216], CFrame = P[1216].CFrame, Size = Vector3.new(3,18,2.0000007152557373)} end
if P[1217] then resizeBatch[#resizeBatch+1] = {Part = P[1217], CFrame = P[1217].CFrame, Size = Vector3.new(3,18,2.0000007152557373)} end
if P[1218] then resizeBatch[#resizeBatch+1] = {Part = P[1218], CFrame = P[1218].CFrame, Size = Vector3.new(35,5,2.0000007152557373)} end
if P[1219] then resizeBatch[#resizeBatch+1] = {Part = P[1219], CFrame = P[1219].CFrame, Size = Vector3.new(10,10.600000381469727,2.0000007152557373)} end
if P[1220] then resizeBatch[#resizeBatch+1] = {Part = P[1220], CFrame = P[1220].CFrame, Size = Vector3.new(83,2,1.0000009536743164)} end
if P[1221] then resizeBatch[#resizeBatch+1] = {Part = P[1221], CFrame = P[1221].CFrame, Size = Vector3.new(1,18,2.0000007152557373)} end
if P[1222] then resizeBatch[#resizeBatch+1] = {Part = P[1222], CFrame = P[1222].CFrame, Size = Vector3.new(1,18,2.0000007152557373)} end
if P[1223] then resizeBatch[#resizeBatch+1] = {Part = P[1223], CFrame = P[1223].CFrame, Size = Vector3.new(5,18,2.0000007152557373)} end
if P[1224] then resizeBatch[#resizeBatch+1] = {Part = P[1224], CFrame = P[1224].CFrame, Size = Vector3.new(32,18,1.0000007152557373)} end
if P[1225] then resizeBatch[#resizeBatch+1] = {Part = P[1225], CFrame = P[1225].CFrame, Size = Vector3.new(32,18,1.0000007152557373)} end
if P[1226] then resizeBatch[#resizeBatch+1] = {Part = P[1226], CFrame = P[1226].CFrame, Size = Vector3.new(83,4,2.0000007152557373)} end
if P[1227] then resizeBatch[#resizeBatch+1] = {Part = P[1227], CFrame = P[1227].CFrame, Size = Vector3.new(34,5,2.0000007152557373)} end
if P[1228] then resizeBatch[#resizeBatch+1] = {Part = P[1228], CFrame = P[1228].CFrame, Size = Vector3.new(2,24,1.0000007152557373)} end
if P[1229] then resizeBatch[#resizeBatch+1] = {Part = P[1229], CFrame = P[1229].CFrame, Size = Vector3.new(69,0.39999961853027344,2.0000007152557373)} end
if P[1230] then resizeBatch[#resizeBatch+1] = {Part = P[1230], CFrame = P[1230].CFrame, Size = Vector3.new(1,18,2.0000007152557373)} end
if P[1231] then resizeBatch[#resizeBatch+1] = {Part = P[1231], CFrame = P[1231].CFrame, Size = Vector3.new(1,18,2.0000007152557373)} end
if P[1232] then resizeBatch[#resizeBatch+1] = {Part = P[1232], CFrame = P[1232].CFrame, Size = Vector3.new(8,21,2.0000009536743164)} end
if P[1233] then resizeBatch[#resizeBatch+1] = {Part = P[1233], CFrame = P[1233].CFrame, Size = Vector3.new(2,24,2.0000007152557373)} end
if P[1234] then resizeBatch[#resizeBatch+1] = {Part = P[1234], CFrame = P[1234].CFrame, Size = Vector3.new(78,2,1)} end
if P[1235] then resizeBatch[#resizeBatch+1] = {Part = P[1235], CFrame = P[1235].CFrame, Size = Vector3.new(1,2,4)} end
if P[1237] then resizeBatch[#resizeBatch+1] = {Part = P[1237], CFrame = P[1237].CFrame, Size = Vector3.new(14,2.4000000953674316,3)} end
if P[1238] then resizeBatch[#resizeBatch+1] = {Part = P[1238], CFrame = P[1238].CFrame, Size = Vector3.new(8,2.4000000953674316,3)} end
if P[1239] then resizeBatch[#resizeBatch+1] = {Part = P[1239], CFrame = P[1239].CFrame, Size = Vector3.new(13,2.4000000953674316,3)} end
if P[1240] then resizeBatch[#resizeBatch+1] = {Part = P[1240], CFrame = P[1240].CFrame, Size = Vector3.new(9,2.4000000953674316,3)} end
if P[1241] then resizeBatch[#resizeBatch+1] = {Part = P[1241], CFrame = P[1241].CFrame, Size = Vector3.new(8,0.4000000059604645,4)} end
if P[1242] then resizeBatch[#resizeBatch+1] = {Part = P[1242], CFrame = P[1242].CFrame, Size = Vector3.new(9,0.4000000059604645,4)} end
if P[1243] then resizeBatch[#resizeBatch+1] = {Part = P[1243], CFrame = P[1243].CFrame, Size = Vector3.new(14,0.4000000059604645,4)} end
if P[1244] then resizeBatch[#resizeBatch+1] = {Part = P[1244], CFrame = P[1244].CFrame, Size = Vector3.new(13,0.4000000059604645,4)} end
if P[1246] then resizeBatch[#resizeBatch+1] = {Part = P[1246], CFrame = P[1246].CFrame, Size = Vector3.new(4,0.20000000298023224,110)} end
if P[1248] then resizeBatch[#resizeBatch+1] = {Part = P[1248], CFrame = P[1248].CFrame, Size = Vector3.new(2,0.20000000298023224,10.000000953674316)} end
if P[1250] then resizeBatch[#resizeBatch+1] = {Part = P[1250], CFrame = P[1250].CFrame, Size = Vector3.new(2,0.20000000298023224,10.000000953674316)} end
if P[1252] then resizeBatch[#resizeBatch+1] = {Part = P[1252], CFrame = P[1252].CFrame, Size = Vector3.new(2,0.20000000298023224,10.000000953674316)} end
if P[1254] then resizeBatch[#resizeBatch+1] = {Part = P[1254], CFrame = P[1254].CFrame, Size = Vector3.new(2,0.20000000298023224,56)} end
if P[1256] then resizeBatch[#resizeBatch+1] = {Part = P[1256], CFrame = P[1256].CFrame, Size = Vector3.new(2,0.20000000298023224,10.000000953674316)} end
if P[1258] then resizeBatch[#resizeBatch+1] = {Part = P[1258], CFrame = P[1258].CFrame, Size = Vector3.new(13.800000190734863,0.20000000298023224,56)} end
if P[1260] then resizeBatch[#resizeBatch+1] = {Part = P[1260], CFrame = P[1260].CFrame, Size = Vector3.new(2,0.20000000298023224,10.000000953674316)} end
if P[1263] then resizeBatch[#resizeBatch+1] = {Part = P[1263], CFrame = P[1263].CFrame, Size = Vector3.new(100,0.20000000298023224,78)} end
if P[1265] then resizeBatch[#resizeBatch+1] = {Part = P[1265], CFrame = P[1265].CFrame, Size = Vector3.new(2,0.20000000298023224,10.000000953674316)} end
if P[1267] then resizeBatch[#resizeBatch+1] = {Part = P[1267], CFrame = P[1267].CFrame, Size = Vector3.new(2,0.20000000298023224,10.000000953674316)} end
if P[1269] then resizeBatch[#resizeBatch+1] = {Part = P[1269], CFrame = P[1269].CFrame, Size = Vector3.new(2,0.20000000298023224,10.000000953674316)} end
if P[1271] then resizeBatch[#resizeBatch+1] = {Part = P[1271], CFrame = P[1271].CFrame, Size = Vector3.new(2,0.20000000298023224,10.000000953674316)} end
if P[1273] then resizeBatch[#resizeBatch+1] = {Part = P[1273], CFrame = P[1273].CFrame, Size = Vector3.new(2,0.20000000298023224,10.000000953674316)} end
if P[1275] then resizeBatch[#resizeBatch+1] = {Part = P[1275], CFrame = P[1275].CFrame, Size = Vector3.new(2,0.20000000298023224,10.000000953674316)} end
if P[1281] then resizeBatch[#resizeBatch+1] = {Part = P[1281], CFrame = P[1281].CFrame, Size = Vector3.new(0.3999999165534973,2.8000001907348633,0.40000012516975403)} end
if P[1282] then resizeBatch[#resizeBatch+1] = {Part = P[1282], CFrame = P[1282].CFrame, Size = Vector3.new(0.3999999165534973,2.8000001907348633,0.40000012516975403)} end
if P[1283] then resizeBatch[#resizeBatch+1] = {Part = P[1283], CFrame = P[1283].CFrame, Size = Vector3.new(0.7999999523162842,0.20000004768371582,0.20000004768371582)} end
if P[1285] then resizeBatch[#resizeBatch+1] = {Part = P[1285], CFrame = P[1285].CFrame, Size = Vector3.new(0.7999999523162842,0.20000004768371582,0.20000004768371582)} end
if P[1287] then resizeBatch[#resizeBatch+1] = {Part = P[1287], CFrame = P[1287].CFrame, Size = Vector3.new(2.5999999046325684,2.3999998569488525,4)} end
if P[1290] then resizeBatch[#resizeBatch+1] = {Part = P[1290], CFrame = P[1290].CFrame, Size = Vector3.new(0.3999999165534973,2.8000001907348633,0.40000012516975403)} end
if P[1291] then resizeBatch[#resizeBatch+1] = {Part = P[1291], CFrame = P[1291].CFrame, Size = Vector3.new(9.199999809265137,2.8000001907348633,0.40000012516975403)} end
if P[1292] then resizeBatch[#resizeBatch+1] = {Part = P[1292], CFrame = P[1292].CFrame, Size = Vector3.new(0.3999999165534973,2.8000001907348633,0.40000012516975403)} end
if P[1293] then resizeBatch[#resizeBatch+1] = {Part = P[1293], CFrame = P[1293].CFrame, Size = Vector3.new(2.5999999046325684,2.3999998569488525,4)} end
if P[1294] then resizeBatch[#resizeBatch+1] = {Part = P[1294], CFrame = P[1294].CFrame, Size = Vector3.new(0.7999999523162842,0.20000004768371582,0.20000004768371582)} end
if P[1296] then resizeBatch[#resizeBatch+1] = {Part = P[1296], CFrame = P[1296].CFrame, Size = Vector3.new(0.7999999523162842,0.20000004768371582,0.20000004768371582)} end
if P[1298] then resizeBatch[#resizeBatch+1] = {Part = P[1298], CFrame = P[1298].CFrame, Size = Vector3.new(9.399999618530273,0.30000001192092896,4.399999618530273)} end
if P[1300] then resizeBatch[#resizeBatch+1] = {Part = P[1300], CFrame = P[1300].CFrame, Size = Vector3.new(3.1999995708465576,0.30000001192092896,0.20000004768371582)} end
if P[1301] then resizeBatch[#resizeBatch+1] = {Part = P[1301], CFrame = P[1301].CFrame, Size = Vector3.new(0.2999997138977051,3,0.20000004768371582)} end
if P[1302] then resizeBatch[#resizeBatch+1] = {Part = P[1302], CFrame = P[1302].CFrame, Size = Vector3.new(0.2999997138977051,3,0.20000004768371582)} end
if P[1303] then resizeBatch[#resizeBatch+1] = {Part = P[1303], CFrame = P[1303].CFrame, Size = Vector3.new(3.1999995708465576,0.30000001192092896,0.20000004768371582)} end
if P[1304] then resizeBatch[#resizeBatch+1] = {Part = P[1304], CFrame = P[1304].CFrame, Size = Vector3.new(2.5999996662139893,3,0.20000004768371582)} end
if P[1306] then resizeBatch[#resizeBatch+1] = {Part = P[1306], CFrame = P[1306].CFrame, Size = Vector3.new(2.5999996662139893,3,0.20000004768371582)} end
if P[1307] then resizeBatch[#resizeBatch+1] = {Part = P[1307], CFrame = P[1307].CFrame, Size = Vector3.new(0.2999997138977051,3,0.20000004768371582)} end
if P[1308] then resizeBatch[#resizeBatch+1] = {Part = P[1308], CFrame = P[1308].CFrame, Size = Vector3.new(3.1999995708465576,0.30000001192092896,0.20000004768371582)} end
if P[1309] then resizeBatch[#resizeBatch+1] = {Part = P[1309], CFrame = P[1309].CFrame, Size = Vector3.new(3.1999995708465576,0.30000001192092896,0.20000004768371582)} end
if P[1310] then resizeBatch[#resizeBatch+1] = {Part = P[1310], CFrame = P[1310].CFrame, Size = Vector3.new(0.2999997138977051,3,0.20000004768371582)} end
if P[1312] then resizeBatch[#resizeBatch+1] = {Part = P[1312], CFrame = P[1312].CFrame, Size = Vector3.new(0.2999997138977051,3,0.20000004768371582)} end
if P[1313] then resizeBatch[#resizeBatch+1] = {Part = P[1313], CFrame = P[1313].CFrame, Size = Vector3.new(3.1999995708465576,0.30000001192092896,0.20000004768371582)} end
if P[1314] then resizeBatch[#resizeBatch+1] = {Part = P[1314], CFrame = P[1314].CFrame, Size = Vector3.new(3.1999995708465576,0.30000001192092896,0.20000004768371582)} end
if P[1315] then resizeBatch[#resizeBatch+1] = {Part = P[1315], CFrame = P[1315].CFrame, Size = Vector3.new(0.2999997138977051,3,0.20000004768371582)} end
if P[1316] then resizeBatch[#resizeBatch+1] = {Part = P[1316], CFrame = P[1316].CFrame, Size = Vector3.new(2.5999996662139893,3,0.20000004768371582)} end
if P[1319] then resizeBatch[#resizeBatch+1] = {Part = P[1319], CFrame = P[1319].CFrame, Size = Vector3.new(0.4000011086463928,0.20000000298023224,0.40000009536743164)} end
if P[1320] then resizeBatch[#resizeBatch+1] = {Part = P[1320], CFrame = P[1320].CFrame, Size = Vector3.new(0.4000011086463928,0.20000000298023224,0.40000009536743164)} end
if P[1321] then resizeBatch[#resizeBatch+1] = {Part = P[1321], CFrame = P[1321].CFrame, Size = Vector3.new(0.4000011086463928,0.20000000298023224,0.40000009536743164)} end
if P[1322] then resizeBatch[#resizeBatch+1] = {Part = P[1322], CFrame = P[1322].CFrame, Size = Vector3.new(0.4000011086463928,0.20000000298023224,3)} end
if P[1323] then resizeBatch[#resizeBatch+1] = {Part = P[1323], CFrame = P[1323].CFrame, Size = Vector3.new(0.4000011086463928,1.2000001668930054,0.3999999165534973)} end
if P[1324] then resizeBatch[#resizeBatch+1] = {Part = P[1324], CFrame = P[1324].CFrame, Size = Vector3.new(0.4000011086463928,0.20000000298023224,3)} end
if P[1325] then resizeBatch[#resizeBatch+1] = {Part = P[1325], CFrame = P[1325].CFrame, Size = Vector3.new(0.4000011086463928,0.20000000298023224,0.40000009536743164)} end
if P[1326] then resizeBatch[#resizeBatch+1] = {Part = P[1326], CFrame = P[1326].CFrame, Size = Vector3.new(1.5000011920928955,0.40000006556510925,2.3999998569488525)} end
if P[1327] then resizeBatch[#resizeBatch+1] = {Part = P[1327], CFrame = P[1327].CFrame, Size = Vector3.new(2.8000011444091797,0.40000006556510925,1.9999998807907104)} end
if P[1328] then resizeBatch[#resizeBatch+1] = {Part = P[1328], CFrame = P[1328].CFrame, Size = Vector3.new(1.5000011920928955,0.40000006556510925,2.3999998569488525)} end
if P[1329] then resizeBatch[#resizeBatch+1] = {Part = P[1329], CFrame = P[1329].CFrame, Size = Vector3.new(2,0.20000000298023224,2)} end
if P[1330] then resizeBatch[#resizeBatch+1] = {Part = P[1330], CFrame = P[1330].CFrame, Size = Vector3.new(2.8000011444091797,0.40000006556510925,2.3999998569488525)} end
if P[1331] then resizeBatch[#resizeBatch+1] = {Part = P[1331], CFrame = P[1331].CFrame, Size = Vector3.new(2.8000011444091797,0.40000006556510925,0.9999998807907104)} end
if P[1333] then resizeBatch[#resizeBatch+1] = {Part = P[1333], CFrame = P[1333].CFrame, Size = Vector3.new(1.9999998807907104,1.9999998807907104,0.20000000298023224)} end
if P[1335] then resizeBatch[#resizeBatch+1] = {Part = P[1335], CFrame = P[1335].CFrame, Size = Vector3.new(0.20000000298023224,1.9999998807907104,2.6999998092651367)} end
if P[1338] then resizeBatch[#resizeBatch+1] = {Part = P[1338], CFrame = P[1338].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.5000001192092896)} end
if P[1342] then resizeBatch[#resizeBatch+1] = {Part = P[1342], CFrame = P[1342].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.5000001192092896)} end
if P[1345] then resizeBatch[#resizeBatch+1] = {Part = P[1345], CFrame = P[1345].CFrame, Size = Vector3.new(2,0.20000004768371582,1.2000000476837158)} end
if P[1346] then resizeBatch[#resizeBatch+1] = {Part = P[1346], CFrame = P[1346].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.5000001192092896)} end
if P[1350] then resizeBatch[#resizeBatch+1] = {Part = P[1350], CFrame = P[1350].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.5000001192092896)} end
if P[1354] then resizeBatch[#resizeBatch+1] = {Part = P[1354], CFrame = P[1354].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.5000001192092896)} end
if P[1357] then resizeBatch[#resizeBatch+1] = {Part = P[1357], CFrame = P[1357].CFrame, Size = Vector3.new(2,0.20000004768371582,1.2000000476837158)} end
if P[1358] then resizeBatch[#resizeBatch+1] = {Part = P[1358], CFrame = P[1358].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.5000001192092896)} end
if P[1362] then resizeBatch[#resizeBatch+1] = {Part = P[1362], CFrame = P[1362].CFrame, Size = Vector3.new(1.9999998807907104,1.9999998807907104,0.20000000298023224)} end
if P[1364] then resizeBatch[#resizeBatch+1] = {Part = P[1364], CFrame = P[1364].CFrame, Size = Vector3.new(0.20000000298023224,1.9999998807907104,2.6999998092651367)} end
if P[1367] then resizeBatch[#resizeBatch+1] = {Part = P[1367], CFrame = P[1367].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.5000001192092896)} end
if P[1371] then resizeBatch[#resizeBatch+1] = {Part = P[1371], CFrame = P[1371].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.5000001192092896)} end
if P[1376] then resizeBatch[#resizeBatch+1] = {Part = P[1376], CFrame = P[1376].CFrame, Size = Vector3.new(1.8999993801116943,0.3999999761581421,1.6999995708465576)} end
if P[1377] then resizeBatch[#resizeBatch+1] = {Part = P[1377], CFrame = P[1377].CFrame, Size = Vector3.new(5.59999942779541,2,1.6999995708465576)} end
if P[1378] then resizeBatch[#resizeBatch+1] = {Part = P[1378], CFrame = P[1378].CFrame, Size = Vector3.new(2.09999942779541,2,1.6999995708465576)} end
if P[1379] then resizeBatch[#resizeBatch+1] = {Part = P[1379], CFrame = P[1379].CFrame, Size = Vector3.new(1.1999993324279785,2.299999952316284,1.8999996185302734)} end
if P[1380] then resizeBatch[#resizeBatch+1] = {Part = P[1380], CFrame = P[1380].CFrame, Size = Vector3.new(0.39999932050704956,2,1.9999996423721313)} end
if P[1381] then resizeBatch[#resizeBatch+1] = {Part = P[1381], CFrame = P[1381].CFrame, Size = Vector3.new(0.6999993324279785,2,1.6999995708465576)} end
if P[1382] then resizeBatch[#resizeBatch+1] = {Part = P[1382], CFrame = P[1382].CFrame, Size = Vector3.new(0.39999932050704956,2,1.9999996423721313)} end
if P[1383] then resizeBatch[#resizeBatch+1] = {Part = P[1383], CFrame = P[1383].CFrame, Size = Vector3.new(0.6999993324279785,2,1.6999995708465576)} end
if P[1384] then resizeBatch[#resizeBatch+1] = {Part = P[1384], CFrame = P[1384].CFrame, Size = Vector3.new(1.1999993324279785,2,1.6999995708465576)} end
if P[1385] then resizeBatch[#resizeBatch+1] = {Part = P[1385], CFrame = P[1385].CFrame, Size = Vector3.new(1.1999993324279785,2.299999952316284,1.8999996185302734)} end
if P[1386] then resizeBatch[#resizeBatch+1] = {Part = P[1386], CFrame = P[1386].CFrame, Size = Vector3.new(0.6999993324279785,2.0999999046325684,1.7999995946884155)} end
if P[1387] then resizeBatch[#resizeBatch+1] = {Part = P[1387], CFrame = P[1387].CFrame, Size = Vector3.new(0.6999993324279785,2,1.6999995708465576)} end
if P[1388] then resizeBatch[#resizeBatch+1] = {Part = P[1388], CFrame = P[1388].CFrame, Size = Vector3.new(0.6999993324279785,2.0999999046325684,1.7999995946884155)} end
if P[1389] then resizeBatch[#resizeBatch+1] = {Part = P[1389], CFrame = P[1389].CFrame, Size = Vector3.new(2.09999942779541,2,1.6999995708465576)} end
if P[1390] then resizeBatch[#resizeBatch+1] = {Part = P[1390], CFrame = P[1390].CFrame, Size = Vector3.new(0.6999993324279785,2,1.6999995708465576)} end
if P[1391] then resizeBatch[#resizeBatch+1] = {Part = P[1391], CFrame = P[1391].CFrame, Size = Vector3.new(1.1999993324279785,2,1.6999995708465576)} end
if P[1392] then resizeBatch[#resizeBatch+1] = {Part = P[1392], CFrame = P[1392].CFrame, Size = Vector3.new(8.59999942779541,0.30000001192092896,3.999999523162842)} end
if P[1393] then resizeBatch[#resizeBatch+1] = {Part = P[1393], CFrame = P[1393].CFrame, Size = Vector3.new(8.59999942779541,0.30000001192092896,3.999999523162842)} end
if P[1394] then resizeBatch[#resizeBatch+1] = {Part = P[1394], CFrame = P[1394].CFrame, Size = Vector3.new(9.399999618530273,0.30000001192092896,3.999999523162842)} end
if P[1395] then resizeBatch[#resizeBatch+1] = {Part = P[1395], CFrame = P[1395].CFrame, Size = Vector3.new(0.39999961853027344,9,3.999999523162842)} end
if P[1396] then resizeBatch[#resizeBatch+1] = {Part = P[1396], CFrame = P[1396].CFrame, Size = Vector3.new(8.59999942779541,0.30000001192092896,3.999999523162842)} end
if P[1397] then resizeBatch[#resizeBatch+1] = {Part = P[1397], CFrame = P[1397].CFrame, Size = Vector3.new(0.39999961853027344,9,3.999999523162842)} end
if P[1399] then resizeBatch[#resizeBatch+1] = {Part = P[1399], CFrame = P[1399].CFrame, Size = Vector3.new(2,0.20000000298023224,2)} end
if P[1400] then resizeBatch[#resizeBatch+1] = {Part = P[1400], CFrame = P[1400].CFrame, Size = Vector3.new(1.0000009536743164,3.500000238418579,8)} end
if P[1401] then resizeBatch[#resizeBatch+1] = {Part = P[1401], CFrame = P[1401].CFrame, Size = Vector3.new(2,0.20000000298023224,2)} end
if P[1402] then resizeBatch[#resizeBatch+1] = {Part = P[1402], CFrame = P[1402].CFrame, Size = Vector3.new(1.0000009536743164,2.8000001907348633,3)} end
if P[1403] then resizeBatch[#resizeBatch+1] = {Part = P[1403], CFrame = P[1403].CFrame, Size = Vector3.new(3,1.4000000953674316,0.6000000238418579)} end
if P[1404] then resizeBatch[#resizeBatch+1] = {Part = P[1404], CFrame = P[1404].CFrame, Size = Vector3.new(8,2.1000001430511475,0.6000000238418579)} end
if P[1405] then resizeBatch[#resizeBatch+1] = {Part = P[1405], CFrame = P[1405].CFrame, Size = Vector3.new(6.30000114440918,1.4000000953674316,3)} end
if P[1406] then resizeBatch[#resizeBatch+1] = {Part = P[1406], CFrame = P[1406].CFrame, Size = Vector3.new(1.0000009536743164,2.8000001907348633,3)} end
if P[1407] then resizeBatch[#resizeBatch+1] = {Part = P[1407], CFrame = P[1407].CFrame, Size = Vector3.new(3,1.4000000953674316,0.6000000238418579)} end
if P[1408] then resizeBatch[#resizeBatch+1] = {Part = P[1408], CFrame = P[1408].CFrame, Size = Vector3.new(15.50000286102295,0.20000004768371582,14.300000190734863)} end
if P[1411] then resizeBatch[#resizeBatch+1] = {Part = P[1411], CFrame = P[1411].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.5000001192092896)} end
if P[1412] then resizeBatch[#resizeBatch+1] = {Part = P[1412], CFrame = P[1412].CFrame, Size = Vector3.new(0.20000000298023224,1.9999998807907104,2.6999998092651367)} end
if P[1413] then resizeBatch[#resizeBatch+1] = {Part = P[1413], CFrame = P[1413].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.5000001192092896)} end
if P[1414] then resizeBatch[#resizeBatch+1] = {Part = P[1414], CFrame = P[1414].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.5000001192092896)} end
if P[1415] then resizeBatch[#resizeBatch+1] = {Part = P[1415], CFrame = P[1415].CFrame, Size = Vector3.new(1.9999998807907104,1.9999998807907104,0.20000000298023224)} end
if P[1416] then resizeBatch[#resizeBatch+1] = {Part = P[1416], CFrame = P[1416].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.5000001192092896)} end
if P[1418] then resizeBatch[#resizeBatch+1] = {Part = P[1418], CFrame = P[1418].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.5000001192092896)} end
if P[1419] then resizeBatch[#resizeBatch+1] = {Part = P[1419], CFrame = P[1419].CFrame, Size = Vector3.new(0.20000000298023224,1.9999998807907104,2.6999998092651367)} end
if P[1420] then resizeBatch[#resizeBatch+1] = {Part = P[1420], CFrame = P[1420].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.5000001192092896)} end
if P[1421] then resizeBatch[#resizeBatch+1] = {Part = P[1421], CFrame = P[1421].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.5000001192092896)} end
if P[1422] then resizeBatch[#resizeBatch+1] = {Part = P[1422], CFrame = P[1422].CFrame, Size = Vector3.new(1.9999998807907104,1.9999998807907104,0.20000000298023224)} end
if P[1423] then resizeBatch[#resizeBatch+1] = {Part = P[1423], CFrame = P[1423].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.5000001192092896)} end
if P[1425] then resizeBatch[#resizeBatch+1] = {Part = P[1425], CFrame = P[1425].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.5000001192092896)} end
if P[1426] then resizeBatch[#resizeBatch+1] = {Part = P[1426], CFrame = P[1426].CFrame, Size = Vector3.new(0.20000000298023224,1.9999998807907104,2.6999998092651367)} end
if P[1427] then resizeBatch[#resizeBatch+1] = {Part = P[1427], CFrame = P[1427].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.5000001192092896)} end
if P[1428] then resizeBatch[#resizeBatch+1] = {Part = P[1428], CFrame = P[1428].CFrame, Size = Vector3.new(1.9999998807907104,1.9999998807907104,0.20000000298023224)} end
if P[1429] then resizeBatch[#resizeBatch+1] = {Part = P[1429], CFrame = P[1429].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.5000001192092896)} end
if P[1430] then resizeBatch[#resizeBatch+1] = {Part = P[1430], CFrame = P[1430].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.5000001192092896)} end
if P[1432] then resizeBatch[#resizeBatch+1] = {Part = P[1432], CFrame = P[1432].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.5000001192092896)} end
if P[1433] then resizeBatch[#resizeBatch+1] = {Part = P[1433], CFrame = P[1433].CFrame, Size = Vector3.new(1.9999998807907104,1.9999998807907104,0.20000000298023224)} end
if P[1434] then resizeBatch[#resizeBatch+1] = {Part = P[1434], CFrame = P[1434].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.5000001192092896)} end
if P[1435] then resizeBatch[#resizeBatch+1] = {Part = P[1435], CFrame = P[1435].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.5000001192092896)} end
if P[1436] then resizeBatch[#resizeBatch+1] = {Part = P[1436], CFrame = P[1436].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.5000001192092896)} end
if P[1437] then resizeBatch[#resizeBatch+1] = {Part = P[1437], CFrame = P[1437].CFrame, Size = Vector3.new(0.20000000298023224,1.9999998807907104,2.6999998092651367)} end
if P[1439] then resizeBatch[#resizeBatch+1] = {Part = P[1439], CFrame = P[1439].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.5000001192092896)} end
if P[1440] then resizeBatch[#resizeBatch+1] = {Part = P[1440], CFrame = P[1440].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.5000001192092896)} end
if P[1441] then resizeBatch[#resizeBatch+1] = {Part = P[1441], CFrame = P[1441].CFrame, Size = Vector3.new(0.20000000298023224,1.9999998807907104,2.6999998092651367)} end
if P[1442] then resizeBatch[#resizeBatch+1] = {Part = P[1442], CFrame = P[1442].CFrame, Size = Vector3.new(1.9999998807907104,1.9999998807907104,0.20000000298023224)} end
if P[1443] then resizeBatch[#resizeBatch+1] = {Part = P[1443], CFrame = P[1443].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.5000001192092896)} end
if P[1444] then resizeBatch[#resizeBatch+1] = {Part = P[1444], CFrame = P[1444].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.5000001192092896)} end
if P[1446] then resizeBatch[#resizeBatch+1] = {Part = P[1446], CFrame = P[1446].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.5000001192092896)} end
if P[1447] then resizeBatch[#resizeBatch+1] = {Part = P[1447], CFrame = P[1447].CFrame, Size = Vector3.new(0.20000000298023224,1.9999998807907104,2.6999998092651367)} end
if P[1448] then resizeBatch[#resizeBatch+1] = {Part = P[1448], CFrame = P[1448].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.5000001192092896)} end
if P[1449] then resizeBatch[#resizeBatch+1] = {Part = P[1449], CFrame = P[1449].CFrame, Size = Vector3.new(1.9999998807907104,1.9999998807907104,0.20000000298023224)} end
if P[1450] then resizeBatch[#resizeBatch+1] = {Part = P[1450], CFrame = P[1450].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.5000001192092896)} end
if P[1451] then resizeBatch[#resizeBatch+1] = {Part = P[1451], CFrame = P[1451].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.5000001192092896)} end
if P[1454] then resizeBatch[#resizeBatch+1] = {Part = P[1454], CFrame = P[1454].CFrame, Size = Vector3.new(0.20000000298023224,1.9999998807907104,2.6999998092651367)} end
if P[1455] then resizeBatch[#resizeBatch+1] = {Part = P[1455], CFrame = P[1455].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.5000001192092896)} end
if P[1456] then resizeBatch[#resizeBatch+1] = {Part = P[1456], CFrame = P[1456].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.5000001192092896)} end
if P[1457] then resizeBatch[#resizeBatch+1] = {Part = P[1457], CFrame = P[1457].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.5000001192092896)} end
if P[1458] then resizeBatch[#resizeBatch+1] = {Part = P[1458], CFrame = P[1458].CFrame, Size = Vector3.new(1.9999998807907104,1.9999998807907104,0.20000000298023224)} end
if P[1459] then resizeBatch[#resizeBatch+1] = {Part = P[1459], CFrame = P[1459].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.5000001192092896)} end
if P[1461] then resizeBatch[#resizeBatch+1] = {Part = P[1461], CFrame = P[1461].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.5000001192092896)} end
if P[1462] then resizeBatch[#resizeBatch+1] = {Part = P[1462], CFrame = P[1462].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.5000001192092896)} end
if P[1463] then resizeBatch[#resizeBatch+1] = {Part = P[1463], CFrame = P[1463].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.5000001192092896)} end
if P[1464] then resizeBatch[#resizeBatch+1] = {Part = P[1464], CFrame = P[1464].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.5000001192092896)} end
if P[1465] then resizeBatch[#resizeBatch+1] = {Part = P[1465], CFrame = P[1465].CFrame, Size = Vector3.new(1.9999998807907104,1.9999998807907104,0.20000000298023224)} end
if P[1466] then resizeBatch[#resizeBatch+1] = {Part = P[1466], CFrame = P[1466].CFrame, Size = Vector3.new(0.20000000298023224,1.9999998807907104,2.6999998092651367)} end
if P[1468] then resizeBatch[#resizeBatch+1] = {Part = P[1468], CFrame = P[1468].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.5000001192092896)} end
if P[1469] then resizeBatch[#resizeBatch+1] = {Part = P[1469], CFrame = P[1469].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.5000001192092896)} end
if P[1470] then resizeBatch[#resizeBatch+1] = {Part = P[1470], CFrame = P[1470].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.5000001192092896)} end
if P[1471] then resizeBatch[#resizeBatch+1] = {Part = P[1471], CFrame = P[1471].CFrame, Size = Vector3.new(0.20000000298023224,1.9999998807907104,2.6999998092651367)} end
if P[1472] then resizeBatch[#resizeBatch+1] = {Part = P[1472], CFrame = P[1472].CFrame, Size = Vector3.new(1.9999998807907104,1.9999998807907104,0.20000000298023224)} end
if P[1473] then resizeBatch[#resizeBatch+1] = {Part = P[1473], CFrame = P[1473].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.5000001192092896)} end
if P[1475] then resizeBatch[#resizeBatch+1] = {Part = P[1475], CFrame = P[1475].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.5000001192092896)} end
if P[1476] then resizeBatch[#resizeBatch+1] = {Part = P[1476], CFrame = P[1476].CFrame, Size = Vector3.new(0.20000000298023224,1.9999998807907104,2.6999998092651367)} end
if P[1477] then resizeBatch[#resizeBatch+1] = {Part = P[1477], CFrame = P[1477].CFrame, Size = Vector3.new(1.9999998807907104,1.9999998807907104,0.20000000298023224)} end
if P[1478] then resizeBatch[#resizeBatch+1] = {Part = P[1478], CFrame = P[1478].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.5000001192092896)} end
if P[1479] then resizeBatch[#resizeBatch+1] = {Part = P[1479], CFrame = P[1479].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.5000001192092896)} end
if P[1480] then resizeBatch[#resizeBatch+1] = {Part = P[1480], CFrame = P[1480].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.5000001192092896)} end
if P[1482] then resizeBatch[#resizeBatch+1] = {Part = P[1482], CFrame = P[1482].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.5000001192092896)} end
if P[1483] then resizeBatch[#resizeBatch+1] = {Part = P[1483], CFrame = P[1483].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.5000001192092896)} end
if P[1484] then resizeBatch[#resizeBatch+1] = {Part = P[1484], CFrame = P[1484].CFrame, Size = Vector3.new(0.20000000298023224,1.9999998807907104,2.6999998092651367)} end
if P[1485] then resizeBatch[#resizeBatch+1] = {Part = P[1485], CFrame = P[1485].CFrame, Size = Vector3.new(1.9999998807907104,1.9999998807907104,0.20000000298023224)} end
if P[1486] then resizeBatch[#resizeBatch+1] = {Part = P[1486], CFrame = P[1486].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.5000001192092896)} end
if P[1487] then resizeBatch[#resizeBatch+1] = {Part = P[1487], CFrame = P[1487].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.5000001192092896)} end
if P[1489] then resizeBatch[#resizeBatch+1] = {Part = P[1489], CFrame = P[1489].CFrame, Size = Vector3.new(1.9999998807907104,1.9999998807907104,0.20000000298023224)} end
if P[1490] then resizeBatch[#resizeBatch+1] = {Part = P[1490], CFrame = P[1490].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.5000001192092896)} end
if P[1491] then resizeBatch[#resizeBatch+1] = {Part = P[1491], CFrame = P[1491].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.5000001192092896)} end
if P[1492] then resizeBatch[#resizeBatch+1] = {Part = P[1492], CFrame = P[1492].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.5000001192092896)} end
if P[1493] then resizeBatch[#resizeBatch+1] = {Part = P[1493], CFrame = P[1493].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.5000001192092896)} end
if P[1494] then resizeBatch[#resizeBatch+1] = {Part = P[1494], CFrame = P[1494].CFrame, Size = Vector3.new(0.20000000298023224,1.9999998807907104,2.6999998092651367)} end
if P[1498] then resizeBatch[#resizeBatch+1] = {Part = P[1498], CFrame = P[1498].CFrame, Size = Vector3.new(12.999994277954102,1.5,1.0000009536743164)} end
if P[1499] then resizeBatch[#resizeBatch+1] = {Part = P[1499], CFrame = P[1499].CFrame, Size = Vector3.new(12.999994277954102,1,1.0000009536743164)} end
if P[1500] then resizeBatch[#resizeBatch+1] = {Part = P[1500], CFrame = P[1500].CFrame, Size = Vector3.new(12.999994277954102,2,5.000000953674316)} end
if P[1501] then resizeBatch[#resizeBatch+1] = {Part = P[1501], CFrame = P[1501].CFrame, Size = Vector3.new(12.999994277954102,0.5,1.0000009536743164)} end
if P[1502] then resizeBatch[#resizeBatch+1] = {Part = P[1502], CFrame = P[1502].CFrame, Size = Vector3.new(44,2.1999998092651367,160)} end
if P[1503] then resizeBatch[#resizeBatch+1] = {Part = P[1503], CFrame = P[1503].CFrame, Size = Vector3.new(2,26,2.0000007152557373)} end
if P[1504] then resizeBatch[#resizeBatch+1] = {Part = P[1504], CFrame = P[1504].CFrame, Size = Vector3.new(120,2,169)} end
if P[1505] then resizeBatch[#resizeBatch+1] = {Part = P[1505], CFrame = P[1505].CFrame, Size = Vector3.new(110,2,160)} end
if P[1506] then resizeBatch[#resizeBatch+1] = {Part = P[1506], CFrame = P[1506].CFrame, Size = Vector3.new(2,26,2.0000007152557373)} end
if P[1507] then resizeBatch[#resizeBatch+1] = {Part = P[1507], CFrame = P[1507].CFrame, Size = Vector3.new(66,2.1999998092651367,77)} end
if P[1508] then resizeBatch[#resizeBatch+1] = {Part = P[1508], CFrame = P[1508].CFrame, Size = Vector3.new(23,5,4)} end
if P[1509] then resizeBatch[#resizeBatch+1] = {Part = P[1509], CFrame = P[1509].CFrame, Size = Vector3.new(0.800000011920929,0.40000003576278687,73)} end
if P[1510] then resizeBatch[#resizeBatch+1] = {Part = P[1510], CFrame = P[1510].CFrame, Size = Vector3.new(0.800000011920929,1.2000000476837158,73)} end
if P[1511] then resizeBatch[#resizeBatch+1] = {Part = P[1511], CFrame = P[1511].CFrame, Size = Vector3.new(0.20000000298023224,1.7499897480010986,16.39999771118164)} end
if P[1514] then resizeBatch[#resizeBatch+1] = {Part = P[1514], CFrame = P[1514].CFrame, Size = Vector3.new(6,2,81)} end
if P[1515] then resizeBatch[#resizeBatch+1] = {Part = P[1515], CFrame = P[1515].CFrame, Size = Vector3.new(23,2,73)} end
if P[1516] then resizeBatch[#resizeBatch+1] = {Part = P[1516], CFrame = P[1516].CFrame, Size = Vector3.new(9,2,90)} end
if P[1517] then resizeBatch[#resizeBatch+1] = {Part = P[1517], CFrame = P[1517].CFrame, Size = Vector3.new(2,26,2.0000007152557373)} end
if P[1518] then resizeBatch[#resizeBatch+1] = {Part = P[1518], CFrame = P[1518].CFrame, Size = Vector3.new(23,5,4)} end
if P[1521] then resizeBatch[#resizeBatch+1] = {Part = P[1521], CFrame = P[1521].CFrame, Size = Vector3.new(3,2,104)} end
if P[1522] then resizeBatch[#resizeBatch+1] = {Part = P[1522], CFrame = P[1522].CFrame, Size = Vector3.new(139,2,3)} end
if P[1523] then resizeBatch[#resizeBatch+1] = {Part = P[1523], CFrame = P[1523].CFrame, Size = Vector3.new(2,10.40000057220459,18)} end
if P[1524] then resizeBatch[#resizeBatch+1] = {Part = P[1524], CFrame = P[1524].CFrame, Size = Vector3.new(2,3,102)} end
if P[1525] then resizeBatch[#resizeBatch+1] = {Part = P[1525], CFrame = P[1525].CFrame, Size = Vector3.new(139,3,2)} end
if P[1526] then resizeBatch[#resizeBatch+1] = {Part = P[1526], CFrame = P[1526].CFrame, Size = Vector3.new(2,20,139)} end
if P[1527] then resizeBatch[#resizeBatch+1] = {Part = P[1527], CFrame = P[1527].CFrame, Size = Vector3.new(2,20,30)} end
if P[1528] then resizeBatch[#resizeBatch+1] = {Part = P[1528], CFrame = P[1528].CFrame, Size = Vector3.new(2,20,30)} end
if P[1529] then resizeBatch[#resizeBatch+1] = {Part = P[1529], CFrame = P[1529].CFrame, Size = Vector3.new(2,9.40000057220459,42)} end
if P[1530] then resizeBatch[#resizeBatch+1] = {Part = P[1530], CFrame = P[1530].CFrame, Size = Vector3.new(137,3,2)} end
if P[1531] then resizeBatch[#resizeBatch+1] = {Part = P[1531], CFrame = P[1531].CFrame, Size = Vector3.new(137,2,3)} end
if P[1532] then resizeBatch[#resizeBatch+1] = {Part = P[1532], CFrame = P[1532].CFrame, Size = Vector3.new(2,18,137)} end
if P[1533] then resizeBatch[#resizeBatch+1] = {Part = P[1533], CFrame = P[1533].CFrame, Size = Vector3.new(137,2,2)} end
if P[1534] then resizeBatch[#resizeBatch+1] = {Part = P[1534], CFrame = P[1534].CFrame, Size = Vector3.new(43,5,2)} end
if P[1535] then resizeBatch[#resizeBatch+1] = {Part = P[1535], CFrame = P[1535].CFrame, Size = Vector3.new(2,19,98.10000610351562)} end
if P[1536] then resizeBatch[#resizeBatch+1] = {Part = P[1536], CFrame = P[1536].CFrame, Size = Vector3.new(2,9,15)} end
if P[1537] then resizeBatch[#resizeBatch+1] = {Part = P[1537], CFrame = P[1537].CFrame, Size = Vector3.new(2,0.20000076293945312,5.599998474121094)} end
if P[1538] then resizeBatch[#resizeBatch+1] = {Part = P[1538], CFrame = P[1538].CFrame, Size = Vector3.new(2,4,5)} end
if P[1539] then resizeBatch[#resizeBatch+1] = {Part = P[1539], CFrame = P[1539].CFrame, Size = Vector3.new(2,9,2)} end
if P[1540] then resizeBatch[#resizeBatch+1] = {Part = P[1540], CFrame = P[1540].CFrame, Size = Vector3.new(41,5,2)} end
if P[1541] then resizeBatch[#resizeBatch+1] = {Part = P[1541], CFrame = P[1541].CFrame, Size = Vector3.new(2,9,20)} end
if P[1542] then resizeBatch[#resizeBatch+1] = {Part = P[1542], CFrame = P[1542].CFrame, Size = Vector3.new(2,0.20000076293945312,5.599998474121094)} end
if P[1543] then resizeBatch[#resizeBatch+1] = {Part = P[1543], CFrame = P[1543].CFrame, Size = Vector3.new(3,2,104)} end
if P[1544] then resizeBatch[#resizeBatch+1] = {Part = P[1544], CFrame = P[1544].CFrame, Size = Vector3.new(2,28,77)} end
if P[1545] then resizeBatch[#resizeBatch+1] = {Part = P[1545], CFrame = P[1545].CFrame, Size = Vector3.new(2,23,8)} end
if P[1546] then resizeBatch[#resizeBatch+1] = {Part = P[1546], CFrame = P[1546].CFrame, Size = Vector3.new(2,26,15)} end
if P[1548] then resizeBatch[#resizeBatch+1] = {Part = P[1548], CFrame = P[1548].CFrame, Size = Vector3.new(0.4000000059604645,3,96.19999694824219)} end
if P[1549] then resizeBatch[#resizeBatch+1] = {Part = P[1549], CFrame = P[1549].CFrame, Size = Vector3.new(96,3.000001907348633,0.20000004768371582)} end
if P[1550] then resizeBatch[#resizeBatch+1] = {Part = P[1550], CFrame = P[1550].CFrame, Size = Vector3.new(94,3.000001907348633,0.20000004768371582)} end
if P[1552] then resizeBatch[#resizeBatch+1] = {Part = P[1552], CFrame = P[1552].CFrame, Size = Vector3.new(5,2.4000000953674316,8)} end
if P[1553] then resizeBatch[#resizeBatch+1] = {Part = P[1553], CFrame = P[1553].CFrame, Size = Vector3.new(4.200000286102295,0.20000000298023224,7.800000190734863)} end
if P[1554] then resizeBatch[#resizeBatch+1] = {Part = P[1554], CFrame = P[1554].CFrame, Size = Vector3.new(0.6000000238418579,1,8)} end
if P[1556] then resizeBatch[#resizeBatch+1] = {Part = P[1556], CFrame = P[1556].CFrame, Size = Vector3.new(31,0.6000000238418579,4.199999809265137)} end
if P[1557] then resizeBatch[#resizeBatch+1] = {Part = P[1557], CFrame = P[1557].CFrame, Size = Vector3.new(31,0.6000000238418579,4.199999809265137)} end
if P[1560] then resizeBatch[#resizeBatch+1] = {Part = P[1560], CFrame = P[1560].CFrame, Size = Vector3.new(1.399999976158142,8.600000381469727,0.39999961853027344)} end
if P[1561] then resizeBatch[#resizeBatch+1] = {Part = P[1561], CFrame = P[1561].CFrame, Size = Vector3.new(2,7.200000286102295,55.599998474121094)} end
if P[1562] then resizeBatch[#resizeBatch+1] = {Part = P[1562], CFrame = P[1562].CFrame, Size = Vector3.new(1.399999976158142,8.600000381469727,0.39999961853027344)} end
if P[1563] then resizeBatch[#resizeBatch+1] = {Part = P[1563], CFrame = P[1563].CFrame, Size = Vector3.new(1.399999976158142,0.40000057220458984,55.19999694824219)} end
if P[1564] then resizeBatch[#resizeBatch+1] = {Part = P[1564], CFrame = P[1564].CFrame, Size = Vector3.new(2,1.4000006914138794,55.599998474121094)} end
if P[1565] then resizeBatch[#resizeBatch+1] = {Part = P[1565], CFrame = P[1565].CFrame, Size = Vector3.new(4,0.3999999761581421,56)} end
if P[1567] then resizeBatch[#resizeBatch+1] = {Part = P[1567], CFrame = P[1567].CFrame, Size = Vector3.new(2,5.800000190734863,30)} end
if P[1568] then resizeBatch[#resizeBatch+1] = {Part = P[1568], CFrame = P[1568].CFrame, Size = Vector3.new(2,5.800000190734863,139)} end
if P[1569] then resizeBatch[#resizeBatch+1] = {Part = P[1569], CFrame = P[1569].CFrame, Size = Vector3.new(2,5.7999982833862305,30)} end
if P[1570] then resizeBatch[#resizeBatch+1] = {Part = P[1570], CFrame = P[1570].CFrame, Size = Vector3.new(2,5.800000190734863,137)} end
if P[1571] then resizeBatch[#resizeBatch+1] = {Part = P[1571], CFrame = P[1571].CFrame, Size = Vector3.new(2,2,19)} end
if P[1572] then resizeBatch[#resizeBatch+1] = {Part = P[1572], CFrame = P[1572].CFrame, Size = Vector3.new(2,2.200000047683716,40)} end
if P[1573] then resizeBatch[#resizeBatch+1] = {Part = P[1573], CFrame = P[1573].CFrame, Size = Vector3.new(2,2,14)} end
if P[1574] then resizeBatch[#resizeBatch+1] = {Part = P[1574], CFrame = P[1574].CFrame, Size = Vector3.new(2,5,20)} end
if P[1575] then resizeBatch[#resizeBatch+1] = {Part = P[1575], CFrame = P[1575].CFrame, Size = Vector3.new(2,5.800000190734863,77)} end
if P[1576] then resizeBatch[#resizeBatch+1] = {Part = P[1576], CFrame = P[1576].CFrame, Size = Vector3.new(2,5.800000190734863,15)} end
if P[1579] then resizeBatch[#resizeBatch+1] = {Part = P[1579], CFrame = P[1579].CFrame, Size = Vector3.new(0.800000011920929,5.799999237060547,59.200008392333984)} end
if P[1580] then resizeBatch[#resizeBatch+1] = {Part = P[1580], CFrame = P[1580].CFrame, Size = Vector3.new(0.800000011920929,5.799999237060547,59.69999694824219)} end
if P[1581] then resizeBatch[#resizeBatch+1] = {Part = P[1581], CFrame = P[1581].CFrame, Size = Vector3.new(13.949997901916504,0.5999994277954102,4)} end
if P[1582] then resizeBatch[#resizeBatch+1] = {Part = P[1582], CFrame = P[1582].CFrame, Size = Vector3.new(14.639984130859375,5.799999237060547,0.800000011920929)} end
if P[1583] then resizeBatch[#resizeBatch+1] = {Part = P[1583], CFrame = P[1583].CFrame, Size = Vector3.new(18.939985275268555,5.799999237060547,0.800000011920929)} end
if P[1584] then resizeBatch[#resizeBatch+1] = {Part = P[1584], CFrame = P[1584].CFrame, Size = Vector3.new(19.739988327026367,0.20000000298023224,5.599999904632568)} end
if P[1585] then resizeBatch[#resizeBatch+1] = {Part = P[1585], CFrame = P[1585].CFrame, Size = Vector3.new(4.299997329711914,0.5999994277954102,60.00000762939453)} end
if P[1586] then resizeBatch[#resizeBatch+1] = {Part = P[1586], CFrame = P[1586].CFrame, Size = Vector3.new(5.899988174438477,0.20000000298023224,59.20000457763672)} end
if P[1587] then resizeBatch[#resizeBatch+1] = {Part = P[1587], CFrame = P[1587].CFrame, Size = Vector3.new(11.299986839294434,0.20000000298023224,5.900005340576172)} end
if P[1588] then resizeBatch[#resizeBatch+1] = {Part = P[1588], CFrame = P[1588].CFrame, Size = Vector3.new(4.300000190734863,5.799999237060547,0.7999954223632812)} end
if P[1589] then resizeBatch[#resizeBatch+1] = {Part = P[1589], CFrame = P[1589].CFrame, Size = Vector3.new(0.8000001907348633,5.799999237060547,5.89999532699585)} end
if P[1590] then resizeBatch[#resizeBatch+1] = {Part = P[1590], CFrame = P[1590].CFrame, Size = Vector3.new(0.8000001907348633,11.59999942779541,5.89999532699585)} end
if P[1591] then resizeBatch[#resizeBatch+1] = {Part = P[1591], CFrame = P[1591].CFrame, Size = Vector3.new(4.300000190734863,5.799999237060547,0.7999954223632812)} end
if P[1592] then resizeBatch[#resizeBatch+1] = {Part = P[1592], CFrame = P[1592].CFrame, Size = Vector3.new(19.900001525878906,5.799999237060547,0.7999954223632812)} end
if P[1593] then resizeBatch[#resizeBatch+1] = {Part = P[1593], CFrame = P[1593].CFrame, Size = Vector3.new(15.599997520446777,0.5999994277954102,4.300006866455078)} end
if P[1594] then resizeBatch[#resizeBatch+1] = {Part = P[1594], CFrame = P[1594].CFrame, Size = Vector3.new(14.800000190734863,5.799999237060547,0.7999954223632812)} end
if P[1596] then resizeBatch[#resizeBatch+1] = {Part = P[1596], CFrame = P[1596].CFrame, Size = Vector3.new(0.5999996066093445,14.999999046325684,3.1999998092651367)} end
if P[1597] then resizeBatch[#resizeBatch+1] = {Part = P[1597], CFrame = P[1597].CFrame, Size = Vector3.new(5,0.6000000238418579,2.6000001430511475)} end
if P[1598] then resizeBatch[#resizeBatch+1] = {Part = P[1598], CFrame = P[1598].CFrame, Size = Vector3.new(0.900000274181366,0.6000000238418579,3.200000047683716)} end
if P[1599] then resizeBatch[#resizeBatch+1] = {Part = P[1599], CFrame = P[1599].CFrame, Size = Vector3.new(5,0.6000000238418579,2.6000001430511475)} end
if P[1600] then resizeBatch[#resizeBatch+1] = {Part = P[1600], CFrame = P[1600].CFrame, Size = Vector3.new(3.999999761581421,14.999999046325684,0.40000009536743164)} end
if P[1601] then resizeBatch[#resizeBatch+1] = {Part = P[1601], CFrame = P[1601].CFrame, Size = Vector3.new(0.900000274181366,0.6000000238418579,3.200000047683716)} end
if P[1602] then resizeBatch[#resizeBatch+1] = {Part = P[1602], CFrame = P[1602].CFrame, Size = Vector3.new(3.999999761581421,20.899999618530273,0.40000009536743164)} end
if P[1603] then resizeBatch[#resizeBatch+1] = {Part = P[1603], CFrame = P[1603].CFrame, Size = Vector3.new(0.5999996066093445,14.999999046325684,3.1999998092651367)} end
if P[1605] then resizeBatch[#resizeBatch+1] = {Part = P[1605], CFrame = P[1605].CFrame, Size = Vector3.new(2.799999475479126,0.40000003576278687,0.20000000298023224)} end
if P[1606] then resizeBatch[#resizeBatch+1] = {Part = P[1606], CFrame = P[1606].CFrame, Size = Vector3.new(2.799999475479126,0.40000003576278687,0.20000000298023224)} end
if P[1607] then resizeBatch[#resizeBatch+1] = {Part = P[1607], CFrame = P[1607].CFrame, Size = Vector3.new(2.799999475479126,0.40000003576278687,0.20000000298023224)} end
if P[1608] then resizeBatch[#resizeBatch+1] = {Part = P[1608], CFrame = P[1608].CFrame, Size = Vector3.new(2.799999475479126,0.40000003576278687,0.20000000298023224)} end
if P[1609] then resizeBatch[#resizeBatch+1] = {Part = P[1609], CFrame = P[1609].CFrame, Size = Vector3.new(2.799999475479126,0.40000003576278687,0.20000000298023224)} end
if P[1610] then resizeBatch[#resizeBatch+1] = {Part = P[1610], CFrame = P[1610].CFrame, Size = Vector3.new(2.799999475479126,0.40000003576278687,0.20000000298023224)} end
if P[1611] then resizeBatch[#resizeBatch+1] = {Part = P[1611], CFrame = P[1611].CFrame, Size = Vector3.new(2.799999475479126,0.40000003576278687,0.20000000298023224)} end
if P[1612] then resizeBatch[#resizeBatch+1] = {Part = P[1612], CFrame = P[1612].CFrame, Size = Vector3.new(0.20000000298023224,14.800000190734863,0.20000000298023224)} end
if P[1613] then resizeBatch[#resizeBatch+1] = {Part = P[1613], CFrame = P[1613].CFrame, Size = Vector3.new(2.799999475479126,0.40000003576278687,0.20000000298023224)} end
if P[1614] then resizeBatch[#resizeBatch+1] = {Part = P[1614], CFrame = P[1614].CFrame, Size = Vector3.new(2.799999475479126,0.40000003576278687,0.20000000298023224)} end
if P[1615] then resizeBatch[#resizeBatch+1] = {Part = P[1615], CFrame = P[1615].CFrame, Size = Vector3.new(2.799999475479126,0.40000003576278687,0.20000000298023224)} end
if P[1616] then resizeBatch[#resizeBatch+1] = {Part = P[1616], CFrame = P[1616].CFrame, Size = Vector3.new(0.20000000298023224,14.800000190734863,0.20000000298023224)} end
if P[1618] then resizeBatch[#resizeBatch+1] = {Part = P[1618], CFrame = P[1618].CFrame, Size = Vector3.new(0.5999996066093445,14.999999046325684,3.1999998092651367)} end
if P[1619] then resizeBatch[#resizeBatch+1] = {Part = P[1619], CFrame = P[1619].CFrame, Size = Vector3.new(3.999999761581421,14.999999046325684,0.40000009536743164)} end
if P[1620] then resizeBatch[#resizeBatch+1] = {Part = P[1620], CFrame = P[1620].CFrame, Size = Vector3.new(0.900000274181366,0.6000000238418579,3.200000047683716)} end
if P[1621] then resizeBatch[#resizeBatch+1] = {Part = P[1621], CFrame = P[1621].CFrame, Size = Vector3.new(0.900000274181366,0.6000000238418579,3.200000047683716)} end
if P[1622] then resizeBatch[#resizeBatch+1] = {Part = P[1622], CFrame = P[1622].CFrame, Size = Vector3.new(3.999999761581421,14.999999046325684,0.40000009536743164)} end
if P[1623] then resizeBatch[#resizeBatch+1] = {Part = P[1623], CFrame = P[1623].CFrame, Size = Vector3.new(5,0.6000000238418579,2.6000001430511475)} end
if P[1624] then resizeBatch[#resizeBatch+1] = {Part = P[1624], CFrame = P[1624].CFrame, Size = Vector3.new(0.5999996066093445,14.999999046325684,3.1999998092651367)} end
if P[1625] then resizeBatch[#resizeBatch+1] = {Part = P[1625], CFrame = P[1625].CFrame, Size = Vector3.new(5,0.6000000238418579,2.6000001430511475)} end
if P[1627] then resizeBatch[#resizeBatch+1] = {Part = P[1627], CFrame = P[1627].CFrame, Size = Vector3.new(0.30000001192092896,0.30000001192092896,5.89999532699585)} end
if P[1628] then resizeBatch[#resizeBatch+1] = {Part = P[1628], CFrame = P[1628].CFrame, Size = Vector3.new(0.30000001192092896,0.30000001192092896,5.89999532699585)} end
if P[1629] then resizeBatch[#resizeBatch+1] = {Part = P[1629], CFrame = P[1629].CFrame, Size = Vector3.new(0.30000001192092896,0.30000001192092896,5.89999532699585)} end
if P[1630] then resizeBatch[#resizeBatch+1] = {Part = P[1630], CFrame = P[1630].CFrame, Size = Vector3.new(0.30000001192092896,0.30000001192092896,5.89999532699585)} end
if P[1631] then resizeBatch[#resizeBatch+1] = {Part = P[1631], CFrame = P[1631].CFrame, Size = Vector3.new(0.30000001192092896,0.30000001192092896,5.89999532699585)} end
if P[1632] then resizeBatch[#resizeBatch+1] = {Part = P[1632], CFrame = P[1632].CFrame, Size = Vector3.new(0.30000001192092896,0.30000001192092896,5.89999532699585)} end
if P[1633] then resizeBatch[#resizeBatch+1] = {Part = P[1633], CFrame = P[1633].CFrame, Size = Vector3.new(0.30000001192092896,0.30000001192092896,5.89999532699585)} end
if P[1634] then resizeBatch[#resizeBatch+1] = {Part = P[1634], CFrame = P[1634].CFrame, Size = Vector3.new(0.30000001192092896,0.30000001192092896,5.89999532699585)} end
if P[1635] then resizeBatch[#resizeBatch+1] = {Part = P[1635], CFrame = P[1635].CFrame, Size = Vector3.new(0.30000001192092896,0.30000001192092896,5.89999532699585)} end
if P[1636] then resizeBatch[#resizeBatch+1] = {Part = P[1636], CFrame = P[1636].CFrame, Size = Vector3.new(0.30000001192092896,0.30000001192092896,5.89999532699585)} end
if P[1637] then resizeBatch[#resizeBatch+1] = {Part = P[1637], CFrame = P[1637].CFrame, Size = Vector3.new(0.30000001192092896,0.30000001192092896,5.89999532699585)} end
if P[1638] then resizeBatch[#resizeBatch+1] = {Part = P[1638], CFrame = P[1638].CFrame, Size = Vector3.new(0.30000001192092896,0.30000001192092896,5.89999532699585)} end
if P[1639] then resizeBatch[#resizeBatch+1] = {Part = P[1639], CFrame = P[1639].CFrame, Size = Vector3.new(0.30000001192092896,0.30000001192092896,5.89999532699585)} end
if P[1640] then resizeBatch[#resizeBatch+1] = {Part = P[1640], CFrame = P[1640].CFrame, Size = Vector3.new(0.30000001192092896,0.30000001192092896,5.89999532699585)} end
if P[1641] then resizeBatch[#resizeBatch+1] = {Part = P[1641], CFrame = P[1641].CFrame, Size = Vector3.new(0.30000001192092896,0.30000001192092896,5.89999532699585)} end
if P[1642] then resizeBatch[#resizeBatch+1] = {Part = P[1642], CFrame = P[1642].CFrame, Size = Vector3.new(0.30000001192092896,0.30000001192092896,5.89999532699585)} end
if P[1644] then resizeBatch[#resizeBatch+1] = {Part = P[1644], CFrame = P[1644].CFrame, Size = Vector3.new(2.799999475479126,0.40000003576278687,0.20000000298023224)} end
if P[1645] then resizeBatch[#resizeBatch+1] = {Part = P[1645], CFrame = P[1645].CFrame, Size = Vector3.new(2.799999475479126,0.40000003576278687,0.20000000298023224)} end
if P[1646] then resizeBatch[#resizeBatch+1] = {Part = P[1646], CFrame = P[1646].CFrame, Size = Vector3.new(2.799999475479126,0.40000003576278687,0.20000000298023224)} end
if P[1647] then resizeBatch[#resizeBatch+1] = {Part = P[1647], CFrame = P[1647].CFrame, Size = Vector3.new(2.799999475479126,0.40000003576278687,0.20000000298023224)} end
if P[1648] then resizeBatch[#resizeBatch+1] = {Part = P[1648], CFrame = P[1648].CFrame, Size = Vector3.new(0.20000000298023224,11.399999618530273,0.20000000298023224)} end
if P[1649] then resizeBatch[#resizeBatch+1] = {Part = P[1649], CFrame = P[1649].CFrame, Size = Vector3.new(0.20000000298023224,11.399999618530273,0.20000000298023224)} end
if P[1650] then resizeBatch[#resizeBatch+1] = {Part = P[1650], CFrame = P[1650].CFrame, Size = Vector3.new(2.799999475479126,0.40000003576278687,0.20000000298023224)} end
if P[1651] then resizeBatch[#resizeBatch+1] = {Part = P[1651], CFrame = P[1651].CFrame, Size = Vector3.new(2.799999475479126,0.40000003576278687,0.20000000298023224)} end
if P[1652] then resizeBatch[#resizeBatch+1] = {Part = P[1652], CFrame = P[1652].CFrame, Size = Vector3.new(2.799999475479126,0.40000003576278687,0.20000000298023224)} end
if P[1653] then resizeBatch[#resizeBatch+1] = {Part = P[1653], CFrame = P[1653].CFrame, Size = Vector3.new(2.799999475479126,0.40000003576278687,0.20000000298023224)} end
if P[1654] then resizeBatch[#resizeBatch+1] = {Part = P[1654], CFrame = P[1654].CFrame, Size = Vector3.new(3.8999879360198975,0.5999994277954102,0.20000000298023224)} end
if P[1655] then resizeBatch[#resizeBatch+1] = {Part = P[1655], CFrame = P[1655].CFrame, Size = Vector3.new(0.2499963790178299,0.5999994277954102,4)} end
if P[1656] then resizeBatch[#resizeBatch+1] = {Part = P[1656], CFrame = P[1656].CFrame, Size = Vector3.new(3.8999879360198975,0.5999994277954102,0.20000000298023224)} end
if P[1659] then resizeBatch[#resizeBatch+1] = {Part = P[1659], CFrame = P[1659].CFrame, Size = Vector3.new(15.399999618530273,0.4000000059604645,2.400001049041748)} end
if P[1660] then resizeBatch[#resizeBatch+1] = {Part = P[1660], CFrame = P[1660].CFrame, Size = Vector3.new(15,0.4000000059604645,2.0000009536743164)} end
if P[1661] then resizeBatch[#resizeBatch+1] = {Part = P[1661], CFrame = P[1661].CFrame, Size = Vector3.new(5,0.20000000298023224,5.000000953674316)} end
if P[1664] then resizeBatch[#resizeBatch+1] = {Part = P[1664], CFrame = P[1664].CFrame, Size = Vector3.new(15.399999618530273,0.4000000059604645,2.400001049041748)} end
if P[1665] then resizeBatch[#resizeBatch+1] = {Part = P[1665], CFrame = P[1665].CFrame, Size = Vector3.new(15,0.4000000059604645,2.0000009536743164)} end
if P[1666] then resizeBatch[#resizeBatch+1] = {Part = P[1666], CFrame = P[1666].CFrame, Size = Vector3.new(5,0.20000000298023224,5.000000953674316)} end
if P[1669] then resizeBatch[#resizeBatch+1] = {Part = P[1669], CFrame = P[1669].CFrame, Size = Vector3.new(5,0.20000000298023224,5.000000953674316)} end
if P[1671] then resizeBatch[#resizeBatch+1] = {Part = P[1671], CFrame = P[1671].CFrame, Size = Vector3.new(15.399999618530273,0.4000000059604645,2.400001049041748)} end
if P[1672] then resizeBatch[#resizeBatch+1] = {Part = P[1672], CFrame = P[1672].CFrame, Size = Vector3.new(15,0.4000000059604645,2.0000009536743164)} end
if P[1674] then resizeBatch[#resizeBatch+1] = {Part = P[1674], CFrame = P[1674].CFrame, Size = Vector3.new(15,0.4000000059604645,2.0000009536743164)} end
if P[1675] then resizeBatch[#resizeBatch+1] = {Part = P[1675], CFrame = P[1675].CFrame, Size = Vector3.new(15.399999618530273,0.4000000059604645,2.400001049041748)} end
if P[1676] then resizeBatch[#resizeBatch+1] = {Part = P[1676], CFrame = P[1676].CFrame, Size = Vector3.new(5,0.20000000298023224,5.000000953674316)} end
if P[1679] then resizeBatch[#resizeBatch+1] = {Part = P[1679], CFrame = P[1679].CFrame, Size = Vector3.new(15,0.4000000059604645,2.0000009536743164)} end
if P[1680] then resizeBatch[#resizeBatch+1] = {Part = P[1680], CFrame = P[1680].CFrame, Size = Vector3.new(5,0.20000000298023224,5.000000953674316)} end
if P[1682] then resizeBatch[#resizeBatch+1] = {Part = P[1682], CFrame = P[1682].CFrame, Size = Vector3.new(15.399999618530273,0.4000000059604645,2.400001049041748)} end
if P[1684] then resizeBatch[#resizeBatch+1] = {Part = P[1684], CFrame = P[1684].CFrame, Size = Vector3.new(15.399999618530273,0.4000000059604645,2.400001049041748)} end
if P[1685] then resizeBatch[#resizeBatch+1] = {Part = P[1685], CFrame = P[1685].CFrame, Size = Vector3.new(15,0.4000000059604645,2.0000009536743164)} end
if P[1686] then resizeBatch[#resizeBatch+1] = {Part = P[1686], CFrame = P[1686].CFrame, Size = Vector3.new(5,0.20000000298023224,5.000000953674316)} end
if P[1689] then resizeBatch[#resizeBatch+1] = {Part = P[1689], CFrame = P[1689].CFrame, Size = Vector3.new(15.399999618530273,0.20000000298023224,2.400001049041748)} end
if P[1690] then resizeBatch[#resizeBatch+1] = {Part = P[1690], CFrame = P[1690].CFrame, Size = Vector3.new(5,0.20000000298023224,5.000000953674316)} end
if P[1692] then resizeBatch[#resizeBatch+1] = {Part = P[1692], CFrame = P[1692].CFrame, Size = Vector3.new(15,0.20000000298023224,2.0000009536743164)} end
if P[1694] then resizeBatch[#resizeBatch+1] = {Part = P[1694], CFrame = P[1694].CFrame, Size = Vector3.new(5,0.20000000298023224,5.000000953674316)} end
if P[1696] then resizeBatch[#resizeBatch+1] = {Part = P[1696], CFrame = P[1696].CFrame, Size = Vector3.new(15,0.20000000298023224,2.0000009536743164)} end
if P[1697] then resizeBatch[#resizeBatch+1] = {Part = P[1697], CFrame = P[1697].CFrame, Size = Vector3.new(15.399999618530273,0.20000000298023224,2.400001049041748)} end
if P[1699] then resizeBatch[#resizeBatch+1] = {Part = P[1699], CFrame = P[1699].CFrame, Size = Vector3.new(15,0.20000000298023224,2.0000009536743164)} end
if P[1700] then resizeBatch[#resizeBatch+1] = {Part = P[1700], CFrame = P[1700].CFrame, Size = Vector3.new(15.399999618530273,0.20000000298023224,2.400001049041748)} end
if P[1701] then resizeBatch[#resizeBatch+1] = {Part = P[1701], CFrame = P[1701].CFrame, Size = Vector3.new(5,0.20000000298023224,5.000000953674316)} end
if P[1704] then resizeBatch[#resizeBatch+1] = {Part = P[1704], CFrame = P[1704].CFrame, Size = Vector3.new(15,0.20000000298023224,2.0000009536743164)} end
if P[1705] then resizeBatch[#resizeBatch+1] = {Part = P[1705], CFrame = P[1705].CFrame, Size = Vector3.new(5,0.20000000298023224,5.000000953674316)} end
if P[1707] then resizeBatch[#resizeBatch+1] = {Part = P[1707], CFrame = P[1707].CFrame, Size = Vector3.new(15.399999618530273,0.20000000298023224,2.400001049041748)} end
if P[1709] then resizeBatch[#resizeBatch+1] = {Part = P[1709], CFrame = P[1709].CFrame, Size = Vector3.new(15.399999618530273,0.20000000298023224,2.400001049041748)} end
if P[1710] then resizeBatch[#resizeBatch+1] = {Part = P[1710], CFrame = P[1710].CFrame, Size = Vector3.new(15,0.20000000298023224,2.0000009536743164)} end
if P[1711] then resizeBatch[#resizeBatch+1] = {Part = P[1711], CFrame = P[1711].CFrame, Size = Vector3.new(5,0.20000000298023224,5.000000953674316)} end
if P[1714] then resizeBatch[#resizeBatch+1] = {Part = P[1714], CFrame = P[1714].CFrame, Size = Vector3.new(15,0.20000000298023224,2.0000009536743164)} end
if P[1715] then resizeBatch[#resizeBatch+1] = {Part = P[1715], CFrame = P[1715].CFrame, Size = Vector3.new(5,0.20000000298023224,5.000000953674316)} end
if P[1717] then resizeBatch[#resizeBatch+1] = {Part = P[1717], CFrame = P[1717].CFrame, Size = Vector3.new(15.399999618530273,0.20000000298023224,2.400001049041748)} end
if P[1722] then resizeBatch[#resizeBatch+1] = {Part = P[1722], CFrame = P[1722].CFrame, Size = Vector3.new(0.6000000238418579,1.2000000476837158,0.6000000238418579)} end
if P[1724] then resizeBatch[#resizeBatch+1] = {Part = P[1724], CFrame = P[1724].CFrame, Size = Vector3.new(0.6000000238418579,1.2000000476837158,0.6000000238418579)} end
if P[1726] then resizeBatch[#resizeBatch+1] = {Part = P[1726], CFrame = P[1726].CFrame, Size = Vector3.new(0.6000000238418579,1.2000000476837158,0.6000000238418579)} end
if P[1728] then resizeBatch[#resizeBatch+1] = {Part = P[1728], CFrame = P[1728].CFrame, Size = Vector3.new(0.6000000238418579,1.2000000476837158,0.6000000238418579)} end
if P[1730] then resizeBatch[#resizeBatch+1] = {Part = P[1730], CFrame = P[1730].CFrame, Size = Vector3.new(0.6000000238418579,1.2000000476837158,0.6000000238418579)} end
if P[1732] then resizeBatch[#resizeBatch+1] = {Part = P[1732], CFrame = P[1732].CFrame, Size = Vector3.new(0.6000000238418579,1.2000000476837158,0.6000000238418579)} end
if P[1734] then resizeBatch[#resizeBatch+1] = {Part = P[1734], CFrame = P[1734].CFrame, Size = Vector3.new(0.6000000238418579,1.2000000476837158,0.6000000238418579)} end
if P[1736] then resizeBatch[#resizeBatch+1] = {Part = P[1736], CFrame = P[1736].CFrame, Size = Vector3.new(0.6000000238418579,1.2000000476837158,0.6000000238418579)} end
if P[1738] then resizeBatch[#resizeBatch+1] = {Part = P[1738], CFrame = P[1738].CFrame, Size = Vector3.new(0.6000000238418579,1.2000000476837158,0.6000000238418579)} end
if P[1740] then resizeBatch[#resizeBatch+1] = {Part = P[1740], CFrame = P[1740].CFrame, Size = Vector3.new(0.6000000238418579,1.2000000476837158,0.6000000238418579)} end
if P[1742] then resizeBatch[#resizeBatch+1] = {Part = P[1742], CFrame = P[1742].CFrame, Size = Vector3.new(0.6000000238418579,1.2000000476837158,0.6000000238418579)} end
if P[1744] then resizeBatch[#resizeBatch+1] = {Part = P[1744], CFrame = P[1744].CFrame, Size = Vector3.new(0.6000000238418579,1.2000000476837158,0.6000000238418579)} end
if P[1746] then resizeBatch[#resizeBatch+1] = {Part = P[1746], CFrame = P[1746].CFrame, Size = Vector3.new(0.6000000238418579,1.2000000476837158,0.6000000238418579)} end
if P[1748] then resizeBatch[#resizeBatch+1] = {Part = P[1748], CFrame = P[1748].CFrame, Size = Vector3.new(0.6000000238418579,1.2000000476837158,0.6000000238418579)} end
if P[1750] then resizeBatch[#resizeBatch+1] = {Part = P[1750], CFrame = P[1750].CFrame, Size = Vector3.new(0.6000000238418579,1.2000000476837158,0.6000000238418579)} end
if P[1752] then resizeBatch[#resizeBatch+1] = {Part = P[1752], CFrame = P[1752].CFrame, Size = Vector3.new(0.6000000238418579,1.2000000476837158,0.6000000238418579)} end
if P[1754] then resizeBatch[#resizeBatch+1] = {Part = P[1754], CFrame = P[1754].CFrame, Size = Vector3.new(0.6000000238418579,1.2000000476837158,0.6000000238418579)} end
if P[1757] then resizeBatch[#resizeBatch+1] = {Part = P[1757], CFrame = P[1757].CFrame, Size = Vector3.new(1.2000000476837158,0.20000000298023224,0.6000000238418579)} end
if P[1764] then resizeBatch[#resizeBatch+1] = {Part = P[1764], CFrame = P[1764].CFrame, Size = Vector3.new(1.2000000476837158,0.20000000298023224,0.6000000238418579)} end
if P[1771] then resizeBatch[#resizeBatch+1] = {Part = P[1771], CFrame = P[1771].CFrame, Size = Vector3.new(1.2000000476837158,0.20000000298023224,0.6000000238418579)} end
if P[1778] then resizeBatch[#resizeBatch+1] = {Part = P[1778], CFrame = P[1778].CFrame, Size = Vector3.new(1.2000000476837158,0.20000000298023224,0.6000000238418579)} end
if P[1785] then resizeBatch[#resizeBatch+1] = {Part = P[1785], CFrame = P[1785].CFrame, Size = Vector3.new(1.2000000476837158,0.20000000298023224,0.6000000238418579)} end
if P[1792] then resizeBatch[#resizeBatch+1] = {Part = P[1792], CFrame = P[1792].CFrame, Size = Vector3.new(1.2000000476837158,0.20000000298023224,0.6000000238418579)} end
if P[1800] then resizeBatch[#resizeBatch+1] = {Part = P[1800], CFrame = P[1800].CFrame, Size = Vector3.new(0.4000000059604645,0.4199994206428528,0.7999999523162842)} end
if P[1802] then resizeBatch[#resizeBatch+1] = {Part = P[1802], CFrame = P[1802].CFrame, Size = Vector3.new(0.4000000059604645,0.4199994206428528,0.7999999523162842)} end
if P[1804] then resizeBatch[#resizeBatch+1] = {Part = P[1804], CFrame = P[1804].CFrame, Size = Vector3.new(0.4000000059604645,0.4199994206428528,0.7999999523162842)} end
if P[1807] then resizeBatch[#resizeBatch+1] = {Part = P[1807], CFrame = P[1807].CFrame, Size = Vector3.new(0.4000000059604645,4.219999313354492,0.8999999761581421)} end
if P[1809] then resizeBatch[#resizeBatch+1] = {Part = P[1809], CFrame = P[1809].CFrame, Size = Vector3.new(4.400000095367432,0.40000006556510925,3.000000238418579)} end
if P[1810] then resizeBatch[#resizeBatch+1] = {Part = P[1810], CFrame = P[1810].CFrame, Size = Vector3.new(0.4000000059604645,0.4199994206428528,0.7999999523162842)} end
if P[1811] then resizeBatch[#resizeBatch+1] = {Part = P[1811], CFrame = P[1811].CFrame, Size = Vector3.new(4.399999618530273,1.2000000476837158,4)} end
if P[1812] then resizeBatch[#resizeBatch+1] = {Part = P[1812], CFrame = P[1812].CFrame, Size = Vector3.new(3,8.799999237060547,1)} end
if P[1813] then resizeBatch[#resizeBatch+1] = {Part = P[1813], CFrame = P[1813].CFrame, Size = Vector3.new(4.399999618530273,5.799999237060547,0.20000000298023224)} end
if P[1815] then resizeBatch[#resizeBatch+1] = {Part = P[1815], CFrame = P[1815].CFrame, Size = Vector3.new(4.399997711181641,0.20000000298023224,3.000000476837158)} end
if P[1816] then resizeBatch[#resizeBatch+1] = {Part = P[1816], CFrame = P[1816].CFrame, Size = Vector3.new(5.600000381469727,8.799999237060547,2)} end
if P[1817] then resizeBatch[#resizeBatch+1] = {Part = P[1817], CFrame = P[1817].CFrame, Size = Vector3.new(4.399997711181641,0.20000000298023224,3.000000476837158)} end
if P[1818] then resizeBatch[#resizeBatch+1] = {Part = P[1818], CFrame = P[1818].CFrame, Size = Vector3.new(4.399997711181641,0.20000000298023224,3.000000476837158)} end
if P[1819] then resizeBatch[#resizeBatch+1] = {Part = P[1819], CFrame = P[1819].CFrame, Size = Vector3.new(4.399997711181641,0.20000000298023224,3.000000476837158)} end
if P[1820] then resizeBatch[#resizeBatch+1] = {Part = P[1820], CFrame = P[1820].CFrame, Size = Vector3.new(5.600000381469727,0.6000000238418579,5)} end
if P[1821] then resizeBatch[#resizeBatch+1] = {Part = P[1821], CFrame = P[1821].CFrame, Size = Vector3.new(4.399997711181641,0.6000000238418579,0.20000000298023224)} end
if P[1822] then resizeBatch[#resizeBatch+1] = {Part = P[1822], CFrame = P[1822].CFrame, Size = Vector3.new(3,8.799999237060547,0.20000000298023224)} end
if P[1826] then resizeBatch[#resizeBatch+1] = {Part = P[1826], CFrame = P[1826].CFrame, Size = Vector3.new(0.20000000298023224,3,2.200000047683716)} end
if P[1827] then resizeBatch[#resizeBatch+1] = {Part = P[1827], CFrame = P[1827].CFrame, Size = Vector3.new(2.200000047683716,3,0.20000004768371582)} end
if P[1828] then resizeBatch[#resizeBatch+1] = {Part = P[1828], CFrame = P[1828].CFrame, Size = Vector3.new(2.200000047683716,0.20000004768371582,2.200000047683716)} end
if P[1829] then resizeBatch[#resizeBatch+1] = {Part = P[1829], CFrame = P[1829].CFrame, Size = Vector3.new(0.4000000059604645,3,2.200000047683716)} end
if P[1830] then resizeBatch[#resizeBatch+1] = {Part = P[1830], CFrame = P[1830].CFrame, Size = Vector3.new(0.40000003576278687,3,3)} end
if P[1831] then resizeBatch[#resizeBatch+1] = {Part = P[1831], CFrame = P[1831].CFrame, Size = Vector3.new(3,3,0.40000003576278687)} end
if P[1832] then resizeBatch[#resizeBatch+1] = {Part = P[1832], CFrame = P[1832].CFrame, Size = Vector3.new(0.40000003576278687,4,3)} end
if P[1833] then resizeBatch[#resizeBatch+1] = {Part = P[1833], CFrame = P[1833].CFrame, Size = Vector3.new(2.200000047683716,3,0.20000004768371582)} end
if P[1834] then resizeBatch[#resizeBatch+1] = {Part = P[1834], CFrame = P[1834].CFrame, Size = Vector3.new(3,3,0.40000003576278687)} end
if P[1835] then resizeBatch[#resizeBatch+1] = {Part = P[1835], CFrame = P[1835].CFrame, Size = Vector3.new(0.40000009536743164,1,2.5999999046325684)} end
if P[1836] then resizeBatch[#resizeBatch+1] = {Part = P[1836], CFrame = P[1836].CFrame, Size = Vector3.new(0.40000009536743164,1,2.5999999046325684)} end
if P[1838] then resizeBatch[#resizeBatch+1] = {Part = P[1838], CFrame = P[1838].CFrame, Size = Vector3.new(2.200000047683716,3,0.20000004768371582)} end
if P[1839] then resizeBatch[#resizeBatch+1] = {Part = P[1839], CFrame = P[1839].CFrame, Size = Vector3.new(0.4000000059604645,3,2.200000047683716)} end
if P[1840] then resizeBatch[#resizeBatch+1] = {Part = P[1840], CFrame = P[1840].CFrame, Size = Vector3.new(0.40000009536743164,1,2.5999999046325684)} end
if P[1841] then resizeBatch[#resizeBatch+1] = {Part = P[1841], CFrame = P[1841].CFrame, Size = Vector3.new(0.40000009536743164,1,2.5999999046325684)} end
if P[1842] then resizeBatch[#resizeBatch+1] = {Part = P[1842], CFrame = P[1842].CFrame, Size = Vector3.new(3,3,0.40000003576278687)} end
if P[1843] then resizeBatch[#resizeBatch+1] = {Part = P[1843], CFrame = P[1843].CFrame, Size = Vector3.new(0.40000003576278687,4,3)} end
if P[1844] then resizeBatch[#resizeBatch+1] = {Part = P[1844], CFrame = P[1844].CFrame, Size = Vector3.new(2.200000047683716,0.20000004768371582,2.200000047683716)} end
if P[1845] then resizeBatch[#resizeBatch+1] = {Part = P[1845], CFrame = P[1845].CFrame, Size = Vector3.new(0.20000000298023224,3,2.200000047683716)} end
if P[1846] then resizeBatch[#resizeBatch+1] = {Part = P[1846], CFrame = P[1846].CFrame, Size = Vector3.new(2.200000047683716,3,0.20000004768371582)} end
if P[1847] then resizeBatch[#resizeBatch+1] = {Part = P[1847], CFrame = P[1847].CFrame, Size = Vector3.new(3,3,0.40000003576278687)} end
if P[1848] then resizeBatch[#resizeBatch+1] = {Part = P[1848], CFrame = P[1848].CFrame, Size = Vector3.new(0.40000003576278687,3,3)} end
if P[1850] then resizeBatch[#resizeBatch+1] = {Part = P[1850], CFrame = P[1850].CFrame, Size = Vector3.new(2.200000047683716,3,0.20000004768371582)} end
if P[1851] then resizeBatch[#resizeBatch+1] = {Part = P[1851], CFrame = P[1851].CFrame, Size = Vector3.new(3,3,0.40000003576278687)} end
if P[1852] then resizeBatch[#resizeBatch+1] = {Part = P[1852], CFrame = P[1852].CFrame, Size = Vector3.new(3,3,0.40000003576278687)} end
if P[1853] then resizeBatch[#resizeBatch+1] = {Part = P[1853], CFrame = P[1853].CFrame, Size = Vector3.new(2.200000047683716,0.20000004768371582,2.200000047683716)} end
if P[1854] then resizeBatch[#resizeBatch+1] = {Part = P[1854], CFrame = P[1854].CFrame, Size = Vector3.new(0.4000000059604645,3,2.200000047683716)} end
if P[1855] then resizeBatch[#resizeBatch+1] = {Part = P[1855], CFrame = P[1855].CFrame, Size = Vector3.new(2.200000047683716,3,0.20000004768371582)} end
if P[1856] then resizeBatch[#resizeBatch+1] = {Part = P[1856], CFrame = P[1856].CFrame, Size = Vector3.new(0.40000003576278687,4,3)} end
if P[1857] then resizeBatch[#resizeBatch+1] = {Part = P[1857], CFrame = P[1857].CFrame, Size = Vector3.new(0.40000003576278687,3,3)} end
if P[1858] then resizeBatch[#resizeBatch+1] = {Part = P[1858], CFrame = P[1858].CFrame, Size = Vector3.new(0.20000000298023224,3,2.200000047683716)} end
if P[1859] then resizeBatch[#resizeBatch+1] = {Part = P[1859], CFrame = P[1859].CFrame, Size = Vector3.new(0.40000009536743164,1,2.5999999046325684)} end
if P[1860] then resizeBatch[#resizeBatch+1] = {Part = P[1860], CFrame = P[1860].CFrame, Size = Vector3.new(0.40000009536743164,1,2.5999999046325684)} end
if P[1863] then resizeBatch[#resizeBatch+1] = {Part = P[1863], CFrame = P[1863].CFrame, Size = Vector3.new(2.200000047683716,3,0.20000004768371582)} end
if P[1864] then resizeBatch[#resizeBatch+1] = {Part = P[1864], CFrame = P[1864].CFrame, Size = Vector3.new(3,3,0.40000003576278687)} end
if P[1865] then resizeBatch[#resizeBatch+1] = {Part = P[1865], CFrame = P[1865].CFrame, Size = Vector3.new(0.40000009536743164,1,2.5999999046325684)} end
if P[1866] then resizeBatch[#resizeBatch+1] = {Part = P[1866], CFrame = P[1866].CFrame, Size = Vector3.new(0.40000009536743164,1,2.5999999046325684)} end
if P[1867] then resizeBatch[#resizeBatch+1] = {Part = P[1867], CFrame = P[1867].CFrame, Size = Vector3.new(2.200000047683716,0.20000004768371582,2.200000047683716)} end
if P[1868] then resizeBatch[#resizeBatch+1] = {Part = P[1868], CFrame = P[1868].CFrame, Size = Vector3.new(0.4000000059604645,3,2.200000047683716)} end
if P[1869] then resizeBatch[#resizeBatch+1] = {Part = P[1869], CFrame = P[1869].CFrame, Size = Vector3.new(0.40000003576278687,4,3)} end
if P[1870] then resizeBatch[#resizeBatch+1] = {Part = P[1870], CFrame = P[1870].CFrame, Size = Vector3.new(0.4000000059604645,3,2.200000047683716)} end
if P[1871] then resizeBatch[#resizeBatch+1] = {Part = P[1871], CFrame = P[1871].CFrame, Size = Vector3.new(2.200000047683716,3,0.20000004768371582)} end
if P[1872] then resizeBatch[#resizeBatch+1] = {Part = P[1872], CFrame = P[1872].CFrame, Size = Vector3.new(0.40000003576278687,3,3)} end
if P[1873] then resizeBatch[#resizeBatch+1] = {Part = P[1873], CFrame = P[1873].CFrame, Size = Vector3.new(3,3,0.40000003576278687)} end
if P[1875] then resizeBatch[#resizeBatch+1] = {Part = P[1875], CFrame = P[1875].CFrame, Size = Vector3.new(2.200000047683716,3,0.20000004768371582)} end
if P[1876] then resizeBatch[#resizeBatch+1] = {Part = P[1876], CFrame = P[1876].CFrame, Size = Vector3.new(0.4000000059604645,3,2.200000047683716)} end
if P[1877] then resizeBatch[#resizeBatch+1] = {Part = P[1877], CFrame = P[1877].CFrame, Size = Vector3.new(2.200000047683716,0.20000004768371582,2.200000047683716)} end
if P[1878] then resizeBatch[#resizeBatch+1] = {Part = P[1878], CFrame = P[1878].CFrame, Size = Vector3.new(3,3,0.40000003576278687)} end
if P[1879] then resizeBatch[#resizeBatch+1] = {Part = P[1879], CFrame = P[1879].CFrame, Size = Vector3.new(3,3,0.40000003576278687)} end
if P[1880] then resizeBatch[#resizeBatch+1] = {Part = P[1880], CFrame = P[1880].CFrame, Size = Vector3.new(0.40000003576278687,3,3)} end
if P[1881] then resizeBatch[#resizeBatch+1] = {Part = P[1881], CFrame = P[1881].CFrame, Size = Vector3.new(0.4000000059604645,3,2.200000047683716)} end
if P[1882] then resizeBatch[#resizeBatch+1] = {Part = P[1882], CFrame = P[1882].CFrame, Size = Vector3.new(2.200000047683716,3,0.20000004768371582)} end
if P[1883] then resizeBatch[#resizeBatch+1] = {Part = P[1883], CFrame = P[1883].CFrame, Size = Vector3.new(0.40000009536743164,1,2.5999999046325684)} end
if P[1884] then resizeBatch[#resizeBatch+1] = {Part = P[1884], CFrame = P[1884].CFrame, Size = Vector3.new(0.40000009536743164,1,2.5999999046325684)} end
if P[1885] then resizeBatch[#resizeBatch+1] = {Part = P[1885], CFrame = P[1885].CFrame, Size = Vector3.new(0.40000003576278687,4,3)} end
if P[1887] then resizeBatch[#resizeBatch+1] = {Part = P[1887], CFrame = P[1887].CFrame, Size = Vector3.new(0.4000000059604645,3,2.200000047683716)} end
if P[1888] then resizeBatch[#resizeBatch+1] = {Part = P[1888], CFrame = P[1888].CFrame, Size = Vector3.new(3,3,0.40000003576278687)} end
if P[1889] then resizeBatch[#resizeBatch+1] = {Part = P[1889], CFrame = P[1889].CFrame, Size = Vector3.new(0.40000003576278687,4,3)} end
if P[1890] then resizeBatch[#resizeBatch+1] = {Part = P[1890], CFrame = P[1890].CFrame, Size = Vector3.new(0.4000000059604645,3,2.200000047683716)} end
if P[1891] then resizeBatch[#resizeBatch+1] = {Part = P[1891], CFrame = P[1891].CFrame, Size = Vector3.new(2.200000047683716,0.20000004768371582,2.200000047683716)} end
if P[1892] then resizeBatch[#resizeBatch+1] = {Part = P[1892], CFrame = P[1892].CFrame, Size = Vector3.new(2.200000047683716,3,0.20000004768371582)} end
if P[1893] then resizeBatch[#resizeBatch+1] = {Part = P[1893], CFrame = P[1893].CFrame, Size = Vector3.new(3,3,0.40000003576278687)} end
if P[1894] then resizeBatch[#resizeBatch+1] = {Part = P[1894], CFrame = P[1894].CFrame, Size = Vector3.new(0.40000009536743164,1,2.5999999046325684)} end
if P[1895] then resizeBatch[#resizeBatch+1] = {Part = P[1895], CFrame = P[1895].CFrame, Size = Vector3.new(0.40000003576278687,3,3)} end
if P[1896] then resizeBatch[#resizeBatch+1] = {Part = P[1896], CFrame = P[1896].CFrame, Size = Vector3.new(0.40000009536743164,1,2.5999999046325684)} end
if P[1897] then resizeBatch[#resizeBatch+1] = {Part = P[1897], CFrame = P[1897].CFrame, Size = Vector3.new(2.200000047683716,3,0.20000004768371582)} end
if P[1900] then resizeBatch[#resizeBatch+1] = {Part = P[1900], CFrame = P[1900].CFrame, Size = Vector3.new(0.4000000059604645,3,2.200000047683716)} end
if P[1901] then resizeBatch[#resizeBatch+1] = {Part = P[1901], CFrame = P[1901].CFrame, Size = Vector3.new(2.200000047683716,0.20000004768371582,2.200000047683716)} end
if P[1902] then resizeBatch[#resizeBatch+1] = {Part = P[1902], CFrame = P[1902].CFrame, Size = Vector3.new(0.40000009536743164,1,2.5999999046325684)} end
if P[1903] then resizeBatch[#resizeBatch+1] = {Part = P[1903], CFrame = P[1903].CFrame, Size = Vector3.new(0.4000000059604645,3,2.200000047683716)} end
if P[1904] then resizeBatch[#resizeBatch+1] = {Part = P[1904], CFrame = P[1904].CFrame, Size = Vector3.new(0.40000003576278687,3,3)} end
if P[1905] then resizeBatch[#resizeBatch+1] = {Part = P[1905], CFrame = P[1905].CFrame, Size = Vector3.new(0.40000003576278687,4,3)} end
if P[1906] then resizeBatch[#resizeBatch+1] = {Part = P[1906], CFrame = P[1906].CFrame, Size = Vector3.new(3,3,0.40000003576278687)} end
if P[1907] then resizeBatch[#resizeBatch+1] = {Part = P[1907], CFrame = P[1907].CFrame, Size = Vector3.new(3,3,0.40000003576278687)} end
if P[1908] then resizeBatch[#resizeBatch+1] = {Part = P[1908], CFrame = P[1908].CFrame, Size = Vector3.new(2.200000047683716,3,0.20000004768371582)} end
if P[1909] then resizeBatch[#resizeBatch+1] = {Part = P[1909], CFrame = P[1909].CFrame, Size = Vector3.new(2.200000047683716,3,0.20000004768371582)} end
if P[1910] then resizeBatch[#resizeBatch+1] = {Part = P[1910], CFrame = P[1910].CFrame, Size = Vector3.new(0.40000009536743164,1,2.5999999046325684)} end
if P[1912] then resizeBatch[#resizeBatch+1] = {Part = P[1912], CFrame = P[1912].CFrame, Size = Vector3.new(0.40000003576278687,4,3)} end
if P[1913] then resizeBatch[#resizeBatch+1] = {Part = P[1913], CFrame = P[1913].CFrame, Size = Vector3.new(3,3,0.40000003576278687)} end
if P[1914] then resizeBatch[#resizeBatch+1] = {Part = P[1914], CFrame = P[1914].CFrame, Size = Vector3.new(2.200000047683716,0.20000004768371582,2.200000047683716)} end
if P[1915] then resizeBatch[#resizeBatch+1] = {Part = P[1915], CFrame = P[1915].CFrame, Size = Vector3.new(0.4000000059604645,3,2.200000047683716)} end
if P[1916] then resizeBatch[#resizeBatch+1] = {Part = P[1916], CFrame = P[1916].CFrame, Size = Vector3.new(3,3,0.40000003576278687)} end
if P[1917] then resizeBatch[#resizeBatch+1] = {Part = P[1917], CFrame = P[1917].CFrame, Size = Vector3.new(2.200000047683716,3,0.20000004768371582)} end
if P[1918] then resizeBatch[#resizeBatch+1] = {Part = P[1918], CFrame = P[1918].CFrame, Size = Vector3.new(0.40000003576278687,3,3)} end
if P[1919] then resizeBatch[#resizeBatch+1] = {Part = P[1919], CFrame = P[1919].CFrame, Size = Vector3.new(0.4000000059604645,3,2.200000047683716)} end
if P[1920] then resizeBatch[#resizeBatch+1] = {Part = P[1920], CFrame = P[1920].CFrame, Size = Vector3.new(0.40000009536743164,1,2.5999999046325684)} end
if P[1921] then resizeBatch[#resizeBatch+1] = {Part = P[1921], CFrame = P[1921].CFrame, Size = Vector3.new(2.200000047683716,3,0.20000004768371582)} end
if P[1922] then resizeBatch[#resizeBatch+1] = {Part = P[1922], CFrame = P[1922].CFrame, Size = Vector3.new(0.40000009536743164,1,2.5999999046325684)} end
if P[1924] then resizeBatch[#resizeBatch+1] = {Part = P[1924], CFrame = P[1924].CFrame, Size = Vector3.new(0.40000003576278687,4,3)} end
if P[1925] then resizeBatch[#resizeBatch+1] = {Part = P[1925], CFrame = P[1925].CFrame, Size = Vector3.new(0.4000000059604645,3,2.200000047683716)} end
if P[1926] then resizeBatch[#resizeBatch+1] = {Part = P[1926], CFrame = P[1926].CFrame, Size = Vector3.new(2.200000047683716,0.20000004768371582,2.200000047683716)} end
if P[1927] then resizeBatch[#resizeBatch+1] = {Part = P[1927], CFrame = P[1927].CFrame, Size = Vector3.new(2.200000047683716,3,0.20000004768371582)} end
if P[1928] then resizeBatch[#resizeBatch+1] = {Part = P[1928], CFrame = P[1928].CFrame, Size = Vector3.new(3,3,0.40000003576278687)} end
if P[1929] then resizeBatch[#resizeBatch+1] = {Part = P[1929], CFrame = P[1929].CFrame, Size = Vector3.new(0.40000003576278687,3,3)} end
if P[1930] then resizeBatch[#resizeBatch+1] = {Part = P[1930], CFrame = P[1930].CFrame, Size = Vector3.new(3,3,0.40000003576278687)} end
if P[1931] then resizeBatch[#resizeBatch+1] = {Part = P[1931], CFrame = P[1931].CFrame, Size = Vector3.new(0.40000009536743164,1,2.5999999046325684)} end
if P[1932] then resizeBatch[#resizeBatch+1] = {Part = P[1932], CFrame = P[1932].CFrame, Size = Vector3.new(0.40000009536743164,1,2.5999999046325684)} end
if P[1933] then resizeBatch[#resizeBatch+1] = {Part = P[1933], CFrame = P[1933].CFrame, Size = Vector3.new(0.4000000059604645,3,2.200000047683716)} end
if P[1934] then resizeBatch[#resizeBatch+1] = {Part = P[1934], CFrame = P[1934].CFrame, Size = Vector3.new(2.200000047683716,3,0.20000004768371582)} end
if P[1937] then resizeBatch[#resizeBatch+1] = {Part = P[1937], CFrame = P[1937].CFrame, Size = Vector3.new(3,3,0.40000003576278687)} end
if P[1938] then resizeBatch[#resizeBatch+1] = {Part = P[1938], CFrame = P[1938].CFrame, Size = Vector3.new(0.40000003576278687,3,3)} end
if P[1939] then resizeBatch[#resizeBatch+1] = {Part = P[1939], CFrame = P[1939].CFrame, Size = Vector3.new(0.40000003576278687,4,3)} end
if P[1940] then resizeBatch[#resizeBatch+1] = {Part = P[1940], CFrame = P[1940].CFrame, Size = Vector3.new(0.20000000298023224,3,2.200000047683716)} end
if P[1941] then resizeBatch[#resizeBatch+1] = {Part = P[1941], CFrame = P[1941].CFrame, Size = Vector3.new(3,3,0.40000003576278687)} end
if P[1942] then resizeBatch[#resizeBatch+1] = {Part = P[1942], CFrame = P[1942].CFrame, Size = Vector3.new(2.200000047683716,3,0.20000004768371582)} end
if P[1943] then resizeBatch[#resizeBatch+1] = {Part = P[1943], CFrame = P[1943].CFrame, Size = Vector3.new(2.200000047683716,0.20000004768371582,2.200000047683716)} end
if P[1944] then resizeBatch[#resizeBatch+1] = {Part = P[1944], CFrame = P[1944].CFrame, Size = Vector3.new(0.4000000059604645,3,2.200000047683716)} end
if P[1945] then resizeBatch[#resizeBatch+1] = {Part = P[1945], CFrame = P[1945].CFrame, Size = Vector3.new(2.200000047683716,3,0.20000004768371582)} end
if P[1946] then resizeBatch[#resizeBatch+1] = {Part = P[1946], CFrame = P[1946].CFrame, Size = Vector3.new(0.40000009536743164,1,2.5999999046325684)} end
if P[1947] then resizeBatch[#resizeBatch+1] = {Part = P[1947], CFrame = P[1947].CFrame, Size = Vector3.new(0.40000009536743164,1,2.5999999046325684)} end
if P[1949] then resizeBatch[#resizeBatch+1] = {Part = P[1949], CFrame = P[1949].CFrame, Size = Vector3.new(0.40000003576278687,3,3)} end
if P[1950] then resizeBatch[#resizeBatch+1] = {Part = P[1950], CFrame = P[1950].CFrame, Size = Vector3.new(3,3,0.40000003576278687)} end
if P[1951] then resizeBatch[#resizeBatch+1] = {Part = P[1951], CFrame = P[1951].CFrame, Size = Vector3.new(2.200000047683716,3,0.20000004768371582)} end
if P[1952] then resizeBatch[#resizeBatch+1] = {Part = P[1952], CFrame = P[1952].CFrame, Size = Vector3.new(3,3,0.40000003576278687)} end
if P[1953] then resizeBatch[#resizeBatch+1] = {Part = P[1953], CFrame = P[1953].CFrame, Size = Vector3.new(0.40000003576278687,4,3)} end
if P[1954] then resizeBatch[#resizeBatch+1] = {Part = P[1954], CFrame = P[1954].CFrame, Size = Vector3.new(2.200000047683716,3,0.20000004768371582)} end
if P[1955] then resizeBatch[#resizeBatch+1] = {Part = P[1955], CFrame = P[1955].CFrame, Size = Vector3.new(0.4000000059604645,3,2.200000047683716)} end
if P[1956] then resizeBatch[#resizeBatch+1] = {Part = P[1956], CFrame = P[1956].CFrame, Size = Vector3.new(2.200000047683716,0.20000004768371582,2.200000047683716)} end
if P[1957] then resizeBatch[#resizeBatch+1] = {Part = P[1957], CFrame = P[1957].CFrame, Size = Vector3.new(0.20000000298023224,3,2.200000047683716)} end
if P[1958] then resizeBatch[#resizeBatch+1] = {Part = P[1958], CFrame = P[1958].CFrame, Size = Vector3.new(0.40000009536743164,1,2.5999999046325684)} end
if P[1959] then resizeBatch[#resizeBatch+1] = {Part = P[1959], CFrame = P[1959].CFrame, Size = Vector3.new(0.40000009536743164,1,2.5999999046325684)} end
if P[1961] then resizeBatch[#resizeBatch+1] = {Part = P[1961], CFrame = P[1961].CFrame, Size = Vector3.new(2.200000047683716,0.20000004768371582,2.200000047683716)} end
if P[1962] then resizeBatch[#resizeBatch+1] = {Part = P[1962], CFrame = P[1962].CFrame, Size = Vector3.new(2.200000047683716,3,0.20000004768371582)} end
if P[1963] then resizeBatch[#resizeBatch+1] = {Part = P[1963], CFrame = P[1963].CFrame, Size = Vector3.new(3,3,0.40000003576278687)} end
if P[1964] then resizeBatch[#resizeBatch+1] = {Part = P[1964], CFrame = P[1964].CFrame, Size = Vector3.new(3,3,0.40000003576278687)} end
if P[1965] then resizeBatch[#resizeBatch+1] = {Part = P[1965], CFrame = P[1965].CFrame, Size = Vector3.new(0.40000009536743164,1,2.5999999046325684)} end
if P[1966] then resizeBatch[#resizeBatch+1] = {Part = P[1966], CFrame = P[1966].CFrame, Size = Vector3.new(0.40000009536743164,1,2.5999999046325684)} end
if P[1967] then resizeBatch[#resizeBatch+1] = {Part = P[1967], CFrame = P[1967].CFrame, Size = Vector3.new(0.4000000059604645,3,2.200000047683716)} end
if P[1968] then resizeBatch[#resizeBatch+1] = {Part = P[1968], CFrame = P[1968].CFrame, Size = Vector3.new(2.200000047683716,3,0.20000004768371582)} end
if P[1969] then resizeBatch[#resizeBatch+1] = {Part = P[1969], CFrame = P[1969].CFrame, Size = Vector3.new(0.20000000298023224,3,2.200000047683716)} end
if P[1970] then resizeBatch[#resizeBatch+1] = {Part = P[1970], CFrame = P[1970].CFrame, Size = Vector3.new(0.40000003576278687,3,3)} end
if P[1971] then resizeBatch[#resizeBatch+1] = {Part = P[1971], CFrame = P[1971].CFrame, Size = Vector3.new(0.40000003576278687,4,3)} end
if P[1974] then resizeBatch[#resizeBatch+1] = {Part = P[1974], CFrame = P[1974].CFrame, Size = Vector3.new(2,0.20000000298023224,2)} end
if P[1975] then resizeBatch[#resizeBatch+1] = {Part = P[1975], CFrame = P[1975].CFrame, Size = Vector3.new(2,0.20000000298023224,2)} end
if P[1976] then resizeBatch[#resizeBatch+1] = {Part = P[1976], CFrame = P[1976].CFrame, Size = Vector3.new(2,0.20000000298023224,2)} end
if P[1977] then resizeBatch[#resizeBatch+1] = {Part = P[1977], CFrame = P[1977].CFrame, Size = Vector3.new(2,0.20000000298023224,2)} end
if P[1978] then resizeBatch[#resizeBatch+1] = {Part = P[1978], CFrame = P[1978].CFrame, Size = Vector3.new(2,0.20000000298023224,2)} end
if P[1979] then resizeBatch[#resizeBatch+1] = {Part = P[1979], CFrame = P[1979].CFrame, Size = Vector3.new(15,0.4000000059604645,8)} end
if P[1980] then resizeBatch[#resizeBatch+1] = {Part = P[1980], CFrame = P[1980].CFrame, Size = Vector3.new(15,0.4000000059604645,3)} end
if P[1981] then resizeBatch[#resizeBatch+1] = {Part = P[1981], CFrame = P[1981].CFrame, Size = Vector3.new(14,1.0000001192092896,0.40000009536743164)} end
if P[1982] then resizeBatch[#resizeBatch+1] = {Part = P[1982], CFrame = P[1982].CFrame, Size = Vector3.new(15,1.0000001192092896,0.40000009536743164)} end
if P[1983] then resizeBatch[#resizeBatch+1] = {Part = P[1983], CFrame = P[1983].CFrame, Size = Vector3.new(0.4000000059604645,2.6000006198883057,0.4000000059604645)} end
if P[1984] then resizeBatch[#resizeBatch+1] = {Part = P[1984], CFrame = P[1984].CFrame, Size = Vector3.new(15,0.4000000059604645,3)} end
if P[1985] then resizeBatch[#resizeBatch+1] = {Part = P[1985], CFrame = P[1985].CFrame, Size = Vector3.new(2,0.20000000298023224,2)} end
if P[1986] then resizeBatch[#resizeBatch+1] = {Part = P[1986], CFrame = P[1986].CFrame, Size = Vector3.new(0.4000000059604645,2.6000006198883057,0.40000003576278687)} end
if P[1987] then resizeBatch[#resizeBatch+1] = {Part = P[1987], CFrame = P[1987].CFrame, Size = Vector3.new(2,0.20000000298023224,2)} end
if P[1988] then resizeBatch[#resizeBatch+1] = {Part = P[1988], CFrame = P[1988].CFrame, Size = Vector3.new(0.4000000059604645,2.6000006198883057,0.4000000059604645)} end
if P[1989] then resizeBatch[#resizeBatch+1] = {Part = P[1989], CFrame = P[1989].CFrame, Size = Vector3.new(0.4000000059604645,2.6000006198883057,0.40000003576278687)} end
if P[1990] then resizeBatch[#resizeBatch+1] = {Part = P[1990], CFrame = P[1990].CFrame, Size = Vector3.new(0.4000000059604645,2.6000001430511475,0.40000003576278687)} end
if P[1991] then resizeBatch[#resizeBatch+1] = {Part = P[1991], CFrame = P[1991].CFrame, Size = Vector3.new(0.4000000059604645,2.6000001430511475,0.4000000059604645)} end
if P[1992] then resizeBatch[#resizeBatch+1] = {Part = P[1992], CFrame = P[1992].CFrame, Size = Vector3.new(2,0.20000000298023224,2)} end
if P[1994] then resizeBatch[#resizeBatch+1] = {Part = P[1994], CFrame = P[1994].CFrame, Size = Vector3.new(0.4000000059604645,2.6000006198883057,0.40000003576278687)} end
if P[1995] then resizeBatch[#resizeBatch+1] = {Part = P[1995], CFrame = P[1995].CFrame, Size = Vector3.new(15,0.4000000059604645,3)} end
if P[1996] then resizeBatch[#resizeBatch+1] = {Part = P[1996], CFrame = P[1996].CFrame, Size = Vector3.new(15,1.0000001192092896,0.40000009536743164)} end
if P[1997] then resizeBatch[#resizeBatch+1] = {Part = P[1997], CFrame = P[1997].CFrame, Size = Vector3.new(14,1.0000001192092896,0.40000009536743164)} end
if P[1998] then resizeBatch[#resizeBatch+1] = {Part = P[1998], CFrame = P[1998].CFrame, Size = Vector3.new(15,0.4000000059604645,3)} end
if P[1999] then resizeBatch[#resizeBatch+1] = {Part = P[1999], CFrame = P[1999].CFrame, Size = Vector3.new(0.4000000059604645,2.6000006198883057,0.4000000059604645)} end
if P[2000] then resizeBatch[#resizeBatch+1] = {Part = P[2000], CFrame = P[2000].CFrame, Size = Vector3.new(0.4000000059604645,2.6000001430511475,0.4000000059604645)} end
if P[2001] then resizeBatch[#resizeBatch+1] = {Part = P[2001], CFrame = P[2001].CFrame, Size = Vector3.new(0.4000000059604645,2.6000006198883057,0.4000000059604645)} end
if P[2002] then resizeBatch[#resizeBatch+1] = {Part = P[2002], CFrame = P[2002].CFrame, Size = Vector3.new(2,0.20000000298023224,2)} end
if P[2003] then resizeBatch[#resizeBatch+1] = {Part = P[2003], CFrame = P[2003].CFrame, Size = Vector3.new(0.4000000059604645,2.6000006198883057,0.40000003576278687)} end
if P[2004] then resizeBatch[#resizeBatch+1] = {Part = P[2004], CFrame = P[2004].CFrame, Size = Vector3.new(0.4000000059604645,2.6000001430511475,0.40000003576278687)} end
if P[2005] then resizeBatch[#resizeBatch+1] = {Part = P[2005], CFrame = P[2005].CFrame, Size = Vector3.new(2,0.20000000298023224,2)} end
if P[2006] then resizeBatch[#resizeBatch+1] = {Part = P[2006], CFrame = P[2006].CFrame, Size = Vector3.new(2,0.20000000298023224,2)} end
if P[2007] then resizeBatch[#resizeBatch+1] = {Part = P[2007], CFrame = P[2007].CFrame, Size = Vector3.new(2,0.20000000298023224,2)} end
if P[2008] then resizeBatch[#resizeBatch+1] = {Part = P[2008], CFrame = P[2008].CFrame, Size = Vector3.new(2,0.20000000298023224,2)} end
if P[2009] then resizeBatch[#resizeBatch+1] = {Part = P[2009], CFrame = P[2009].CFrame, Size = Vector3.new(2,0.20000000298023224,2)} end
if P[2010] then resizeBatch[#resizeBatch+1] = {Part = P[2010], CFrame = P[2010].CFrame, Size = Vector3.new(2,0.20000000298023224,2)} end
if P[2011] then resizeBatch[#resizeBatch+1] = {Part = P[2011], CFrame = P[2011].CFrame, Size = Vector3.new(2,0.20000000298023224,2)} end
if P[2012] then resizeBatch[#resizeBatch+1] = {Part = P[2012], CFrame = P[2012].CFrame, Size = Vector3.new(15,0.4000000059604645,8)} end
if P[2014] then resizeBatch[#resizeBatch+1] = {Part = P[2014], CFrame = P[2014].CFrame, Size = Vector3.new(2,0.20000000298023224,2)} end
if P[2015] then resizeBatch[#resizeBatch+1] = {Part = P[2015], CFrame = P[2015].CFrame, Size = Vector3.new(0.4000000059604645,2.6000006198883057,0.4000000059604645)} end
if P[2016] then resizeBatch[#resizeBatch+1] = {Part = P[2016], CFrame = P[2016].CFrame, Size = Vector3.new(0.4000000059604645,2.6000006198883057,0.40000003576278687)} end
if P[2017] then resizeBatch[#resizeBatch+1] = {Part = P[2017], CFrame = P[2017].CFrame, Size = Vector3.new(0.4000000059604645,2.6000001430511475,0.4000000059604645)} end
if P[2018] then resizeBatch[#resizeBatch+1] = {Part = P[2018], CFrame = P[2018].CFrame, Size = Vector3.new(15,0.4000000059604645,3)} end
if P[2019] then resizeBatch[#resizeBatch+1] = {Part = P[2019], CFrame = P[2019].CFrame, Size = Vector3.new(15,1.0000001192092896,0.40000009536743164)} end
if P[2020] then resizeBatch[#resizeBatch+1] = {Part = P[2020], CFrame = P[2020].CFrame, Size = Vector3.new(14,1.0000001192092896,0.40000009536743164)} end
if P[2021] then resizeBatch[#resizeBatch+1] = {Part = P[2021], CFrame = P[2021].CFrame, Size = Vector3.new(2,0.20000000298023224,2)} end
if P[2022] then resizeBatch[#resizeBatch+1] = {Part = P[2022], CFrame = P[2022].CFrame, Size = Vector3.new(2,0.20000000298023224,2)} end
if P[2023] then resizeBatch[#resizeBatch+1] = {Part = P[2023], CFrame = P[2023].CFrame, Size = Vector3.new(2,0.20000000298023224,2)} end
if P[2024] then resizeBatch[#resizeBatch+1] = {Part = P[2024], CFrame = P[2024].CFrame, Size = Vector3.new(0.4000000059604645,2.6000006198883057,0.40000003576278687)} end
if P[2025] then resizeBatch[#resizeBatch+1] = {Part = P[2025], CFrame = P[2025].CFrame, Size = Vector3.new(15,0.4000000059604645,3)} end
if P[2026] then resizeBatch[#resizeBatch+1] = {Part = P[2026], CFrame = P[2026].CFrame, Size = Vector3.new(0.4000000059604645,2.6000006198883057,0.4000000059604645)} end
if P[2027] then resizeBatch[#resizeBatch+1] = {Part = P[2027], CFrame = P[2027].CFrame, Size = Vector3.new(2,0.20000000298023224,2)} end
if P[2028] then resizeBatch[#resizeBatch+1] = {Part = P[2028], CFrame = P[2028].CFrame, Size = Vector3.new(2,0.20000000298023224,2)} end
if P[2029] then resizeBatch[#resizeBatch+1] = {Part = P[2029], CFrame = P[2029].CFrame, Size = Vector3.new(0.4000000059604645,2.6000001430511475,0.40000003576278687)} end
if P[2030] then resizeBatch[#resizeBatch+1] = {Part = P[2030], CFrame = P[2030].CFrame, Size = Vector3.new(2,0.20000000298023224,2)} end
if P[2031] then resizeBatch[#resizeBatch+1] = {Part = P[2031], CFrame = P[2031].CFrame, Size = Vector3.new(2,0.20000000298023224,2)} end
if P[2032] then resizeBatch[#resizeBatch+1] = {Part = P[2032], CFrame = P[2032].CFrame, Size = Vector3.new(15,0.4000000059604645,8)} end
if P[2034] then resizeBatch[#resizeBatch+1] = {Part = P[2034], CFrame = P[2034].CFrame, Size = Vector3.new(14,1.0000001192092896,0.40000009536743164)} end
if P[2035] then resizeBatch[#resizeBatch+1] = {Part = P[2035], CFrame = P[2035].CFrame, Size = Vector3.new(15,1.0000001192092896,0.40000009536743164)} end
if P[2036] then resizeBatch[#resizeBatch+1] = {Part = P[2036], CFrame = P[2036].CFrame, Size = Vector3.new(2,0.20000000298023224,2)} end
if P[2037] then resizeBatch[#resizeBatch+1] = {Part = P[2037], CFrame = P[2037].CFrame, Size = Vector3.new(2,0.20000000298023224,2)} end
if P[2038] then resizeBatch[#resizeBatch+1] = {Part = P[2038], CFrame = P[2038].CFrame, Size = Vector3.new(2,0.20000000298023224,2)} end
if P[2039] then resizeBatch[#resizeBatch+1] = {Part = P[2039], CFrame = P[2039].CFrame, Size = Vector3.new(0.4000000059604645,2.6000006198883057,0.4000000059604645)} end
if P[2040] then resizeBatch[#resizeBatch+1] = {Part = P[2040], CFrame = P[2040].CFrame, Size = Vector3.new(15,0.4000000059604645,3)} end
if P[2041] then resizeBatch[#resizeBatch+1] = {Part = P[2041], CFrame = P[2041].CFrame, Size = Vector3.new(0.4000000059604645,2.6000006198883057,0.4000000059604645)} end
if P[2042] then resizeBatch[#resizeBatch+1] = {Part = P[2042], CFrame = P[2042].CFrame, Size = Vector3.new(0.4000000059604645,2.6000006198883057,0.40000003576278687)} end
if P[2043] then resizeBatch[#resizeBatch+1] = {Part = P[2043], CFrame = P[2043].CFrame, Size = Vector3.new(15,0.4000000059604645,3)} end
if P[2044] then resizeBatch[#resizeBatch+1] = {Part = P[2044], CFrame = P[2044].CFrame, Size = Vector3.new(0.4000000059604645,2.6000001430511475,0.40000003576278687)} end
if P[2045] then resizeBatch[#resizeBatch+1] = {Part = P[2045], CFrame = P[2045].CFrame, Size = Vector3.new(2,0.20000000298023224,2)} end
if P[2046] then resizeBatch[#resizeBatch+1] = {Part = P[2046], CFrame = P[2046].CFrame, Size = Vector3.new(2,0.20000000298023224,2)} end
if P[2047] then resizeBatch[#resizeBatch+1] = {Part = P[2047], CFrame = P[2047].CFrame, Size = Vector3.new(0.4000000059604645,2.6000006198883057,0.40000003576278687)} end
if P[2048] then resizeBatch[#resizeBatch+1] = {Part = P[2048], CFrame = P[2048].CFrame, Size = Vector3.new(0.4000000059604645,2.6000001430511475,0.4000000059604645)} end
if P[2049] then resizeBatch[#resizeBatch+1] = {Part = P[2049], CFrame = P[2049].CFrame, Size = Vector3.new(2,0.20000000298023224,2)} end
if P[2050] then resizeBatch[#resizeBatch+1] = {Part = P[2050], CFrame = P[2050].CFrame, Size = Vector3.new(2,0.20000000298023224,2)} end
if P[2051] then resizeBatch[#resizeBatch+1] = {Part = P[2051], CFrame = P[2051].CFrame, Size = Vector3.new(2,0.20000000298023224,2)} end
if P[2052] then resizeBatch[#resizeBatch+1] = {Part = P[2052], CFrame = P[2052].CFrame, Size = Vector3.new(15,0.4000000059604645,8)} end
if P[2054] then resizeBatch[#resizeBatch+1] = {Part = P[2054], CFrame = P[2054].CFrame, Size = Vector3.new(0.4000000059604645,2.6000006198883057,0.40000003576278687)} end
if P[2055] then resizeBatch[#resizeBatch+1] = {Part = P[2055], CFrame = P[2055].CFrame, Size = Vector3.new(0.4000000059604645,2.6000001430511475,0.4000000059604645)} end
if P[2056] then resizeBatch[#resizeBatch+1] = {Part = P[2056], CFrame = P[2056].CFrame, Size = Vector3.new(2,0.20000000298023224,2)} end
if P[2057] then resizeBatch[#resizeBatch+1] = {Part = P[2057], CFrame = P[2057].CFrame, Size = Vector3.new(0.4000000059604645,2.6000006198883057,0.4000000059604645)} end
if P[2058] then resizeBatch[#resizeBatch+1] = {Part = P[2058], CFrame = P[2058].CFrame, Size = Vector3.new(2,0.20000000298023224,2)} end
if P[2059] then resizeBatch[#resizeBatch+1] = {Part = P[2059], CFrame = P[2059].CFrame, Size = Vector3.new(2,0.20000000298023224,2)} end
if P[2060] then resizeBatch[#resizeBatch+1] = {Part = P[2060], CFrame = P[2060].CFrame, Size = Vector3.new(2,0.20000000298023224,2)} end
if P[2061] then resizeBatch[#resizeBatch+1] = {Part = P[2061], CFrame = P[2061].CFrame, Size = Vector3.new(2,0.20000000298023224,2)} end
if P[2062] then resizeBatch[#resizeBatch+1] = {Part = P[2062], CFrame = P[2062].CFrame, Size = Vector3.new(0.4000000059604645,2.6000001430511475,0.40000003576278687)} end
if P[2063] then resizeBatch[#resizeBatch+1] = {Part = P[2063], CFrame = P[2063].CFrame, Size = Vector3.new(2,0.20000000298023224,2)} end
if P[2064] then resizeBatch[#resizeBatch+1] = {Part = P[2064], CFrame = P[2064].CFrame, Size = Vector3.new(2,0.20000000298023224,2)} end
if P[2065] then resizeBatch[#resizeBatch+1] = {Part = P[2065], CFrame = P[2065].CFrame, Size = Vector3.new(2,0.20000000298023224,2)} end
if P[2066] then resizeBatch[#resizeBatch+1] = {Part = P[2066], CFrame = P[2066].CFrame, Size = Vector3.new(15,0.4000000059604645,3)} end
if P[2067] then resizeBatch[#resizeBatch+1] = {Part = P[2067], CFrame = P[2067].CFrame, Size = Vector3.new(0.4000000059604645,2.6000006198883057,0.40000003576278687)} end
if P[2068] then resizeBatch[#resizeBatch+1] = {Part = P[2068], CFrame = P[2068].CFrame, Size = Vector3.new(15,0.4000000059604645,8)} end
if P[2069] then resizeBatch[#resizeBatch+1] = {Part = P[2069], CFrame = P[2069].CFrame, Size = Vector3.new(0.4000000059604645,2.6000006198883057,0.4000000059604645)} end
if P[2070] then resizeBatch[#resizeBatch+1] = {Part = P[2070], CFrame = P[2070].CFrame, Size = Vector3.new(14,1.0000001192092896,0.40000009536743164)} end
if P[2071] then resizeBatch[#resizeBatch+1] = {Part = P[2071], CFrame = P[2071].CFrame, Size = Vector3.new(15,0.4000000059604645,3)} end
if P[2072] then resizeBatch[#resizeBatch+1] = {Part = P[2072], CFrame = P[2072].CFrame, Size = Vector3.new(15,1.0000001192092896,0.40000009536743164)} end
if P[2074] then resizeBatch[#resizeBatch+1] = {Part = P[2074], CFrame = P[2074].CFrame, Size = Vector3.new(15,0.4000000059604645,3)} end
if P[2075] then resizeBatch[#resizeBatch+1] = {Part = P[2075], CFrame = P[2075].CFrame, Size = Vector3.new(14,1.0000001192092896,0.40000009536743164)} end
if P[2076] then resizeBatch[#resizeBatch+1] = {Part = P[2076], CFrame = P[2076].CFrame, Size = Vector3.new(15,0.4000000059604645,3)} end
if P[2077] then resizeBatch[#resizeBatch+1] = {Part = P[2077], CFrame = P[2077].CFrame, Size = Vector3.new(0.4000000059604645,2.6000006198883057,0.40000003576278687)} end
if P[2078] then resizeBatch[#resizeBatch+1] = {Part = P[2078], CFrame = P[2078].CFrame, Size = Vector3.new(0.4000000059604645,2.6000006198883057,0.4000000059604645)} end
if P[2079] then resizeBatch[#resizeBatch+1] = {Part = P[2079], CFrame = P[2079].CFrame, Size = Vector3.new(15,0.4000000059604645,8)} end
if P[2080] then resizeBatch[#resizeBatch+1] = {Part = P[2080], CFrame = P[2080].CFrame, Size = Vector3.new(2,0.20000000298023224,2)} end
if P[2081] then resizeBatch[#resizeBatch+1] = {Part = P[2081], CFrame = P[2081].CFrame, Size = Vector3.new(2,0.20000000298023224,2)} end
if P[2082] then resizeBatch[#resizeBatch+1] = {Part = P[2082], CFrame = P[2082].CFrame, Size = Vector3.new(15,1.0000001192092896,0.40000009536743164)} end
if P[2083] then resizeBatch[#resizeBatch+1] = {Part = P[2083], CFrame = P[2083].CFrame, Size = Vector3.new(0.4000000059604645,2.6000001430511475,0.4000000059604645)} end
if P[2084] then resizeBatch[#resizeBatch+1] = {Part = P[2084], CFrame = P[2084].CFrame, Size = Vector3.new(2,0.20000000298023224,2)} end
if P[2085] then resizeBatch[#resizeBatch+1] = {Part = P[2085], CFrame = P[2085].CFrame, Size = Vector3.new(0.4000000059604645,2.6000006198883057,0.4000000059604645)} end
if P[2086] then resizeBatch[#resizeBatch+1] = {Part = P[2086], CFrame = P[2086].CFrame, Size = Vector3.new(0.4000000059604645,2.6000006198883057,0.40000003576278687)} end
if P[2087] then resizeBatch[#resizeBatch+1] = {Part = P[2087], CFrame = P[2087].CFrame, Size = Vector3.new(2,0.20000000298023224,2)} end
if P[2088] then resizeBatch[#resizeBatch+1] = {Part = P[2088], CFrame = P[2088].CFrame, Size = Vector3.new(0.4000000059604645,2.6000001430511475,0.40000003576278687)} end
if P[2089] then resizeBatch[#resizeBatch+1] = {Part = P[2089], CFrame = P[2089].CFrame, Size = Vector3.new(2,0.20000000298023224,2)} end
if P[2090] then resizeBatch[#resizeBatch+1] = {Part = P[2090], CFrame = P[2090].CFrame, Size = Vector3.new(2,0.20000000298023224,2)} end
if P[2091] then resizeBatch[#resizeBatch+1] = {Part = P[2091], CFrame = P[2091].CFrame, Size = Vector3.new(2,0.20000000298023224,2)} end
if P[2092] then resizeBatch[#resizeBatch+1] = {Part = P[2092], CFrame = P[2092].CFrame, Size = Vector3.new(2,0.20000000298023224,2)} end
if P[2094] then resizeBatch[#resizeBatch+1] = {Part = P[2094], CFrame = P[2094].CFrame, Size = Vector3.new(6.999998569488525,0.40000003576278687,4.700000286102295)} end
if P[2095] then resizeBatch[#resizeBatch+1] = {Part = P[2095], CFrame = P[2095].CFrame, Size = Vector3.new(6.999999523162842,2,4)} end
if P[2097] then resizeBatch[#resizeBatch+1] = {Part = P[2097], CFrame = P[2097].CFrame, Size = Vector3.new(30.5,1,98)} end
if P[2098] then resizeBatch[#resizeBatch+1] = {Part = P[2098], CFrame = P[2098].CFrame, Size = Vector3.new(4,1,27.300003051757812)} end
if P[2099] then resizeBatch[#resizeBatch+1] = {Part = P[2099], CFrame = P[2099].CFrame, Size = Vector3.new(4,1,66.69999694824219)} end
if P[2100] then resizeBatch[#resizeBatch+1] = {Part = P[2100], CFrame = P[2100].CFrame, Size = Vector3.new(0.5,1,98)} end
if P[2102] then resizeBatch[#resizeBatch+1] = {Part = P[2102], CFrame = P[2102].CFrame, Size = Vector3.new(3.2000012397766113,8.000001907348633,6.000000953674316)} end
if P[2103] then resizeBatch[#resizeBatch+1] = {Part = P[2103], CFrame = P[2103].CFrame, Size = Vector3.new(0.4000000059604645,0.40000003576278687,3.200000047683716)} end
if P[2104] then resizeBatch[#resizeBatch+1] = {Part = P[2104], CFrame = P[2104].CFrame, Size = Vector3.new(0.4000000059604645,0.40000003576278687,3.200000047683716)} end
if P[2106] then resizeBatch[#resizeBatch+1] = {Part = P[2106], CFrame = P[2106].CFrame, Size = Vector3.new(0.4000000059604645,0.40000003576278687,3.200000047683716)} end
if P[2107] then resizeBatch[#resizeBatch+1] = {Part = P[2107], CFrame = P[2107].CFrame, Size = Vector3.new(3.2000012397766113,8.000001907348633,6.000000953674316)} end
if P[2108] then resizeBatch[#resizeBatch+1] = {Part = P[2108], CFrame = P[2108].CFrame, Size = Vector3.new(0.4000000059604645,0.40000003576278687,3.200000047683716)} end
if P[2110] then resizeBatch[#resizeBatch+1] = {Part = P[2110], CFrame = P[2110].CFrame, Size = Vector3.new(4,3,4)} end
if P[2111] then resizeBatch[#resizeBatch+1] = {Part = P[2111], CFrame = P[2111].CFrame, Size = Vector3.new(4,3,4)} end
if P[2112] then resizeBatch[#resizeBatch+1] = {Part = P[2112], CFrame = P[2112].CFrame, Size = Vector3.new(4,3,4)} end
if P[2113] then resizeBatch[#resizeBatch+1] = {Part = P[2113], CFrame = P[2113].CFrame, Size = Vector3.new(4,3,4)} end
if P[2114] then resizeBatch[#resizeBatch+1] = {Part = P[2114], CFrame = P[2114].CFrame, Size = Vector3.new(4,3,4)} end
if P[2115] then resizeBatch[#resizeBatch+1] = {Part = P[2115], CFrame = P[2115].CFrame, Size = Vector3.new(4,3,4)} end
if P[2116] then resizeBatch[#resizeBatch+1] = {Part = P[2116], CFrame = P[2116].CFrame, Size = Vector3.new(4,3,4)} end
if P[2118] then resizeBatch[#resizeBatch+1] = {Part = P[2118], CFrame = P[2118].CFrame, Size = Vector3.new(2,12.600000381469727,0.5999996066093445)} end
if P[2119] then resizeBatch[#resizeBatch+1] = {Part = P[2119], CFrame = P[2119].CFrame, Size = Vector3.new(2,0.6000005602836609,40.79999923706055)} end
if P[2120] then resizeBatch[#resizeBatch+1] = {Part = P[2120], CFrame = P[2120].CFrame, Size = Vector3.new(2,12.600000381469727,0.5999996066093445)} end
if P[2122] then resizeBatch[#resizeBatch+1] = {Part = P[2122], CFrame = P[2122].CFrame, Size = Vector3.new(8,0.4000000059604645,19)} end
if P[2123] then resizeBatch[#resizeBatch+1] = {Part = P[2123], CFrame = P[2123].CFrame, Size = Vector3.new(7,2,18)} end
if P[2125] then resizeBatch[#resizeBatch+1] = {Part = P[2125], CFrame = P[2125].CFrame, Size = Vector3.new(4.69999885559082,0.40000003576278687,20.79999542236328)} end
if P[2126] then resizeBatch[#resizeBatch+1] = {Part = P[2126], CFrame = P[2126].CFrame, Size = Vector3.new(3.999999523162842,2,6.200002670288086)} end
if P[2127] then resizeBatch[#resizeBatch+1] = {Part = P[2127], CFrame = P[2127].CFrame, Size = Vector3.new(4.69999885559082,0.40000003576278687,6.799997329711914)} end
if P[2128] then resizeBatch[#resizeBatch+1] = {Part = P[2128], CFrame = P[2128].CFrame, Size = Vector3.new(4.69999885559082,0.40000003576278687,9.999998092651367)} end
if P[2129] then resizeBatch[#resizeBatch+1] = {Part = P[2129], CFrame = P[2129].CFrame, Size = Vector3.new(3.999999523162842,2,21.500001907348633)} end
if P[2130] then resizeBatch[#resizeBatch+1] = {Part = P[2130], CFrame = P[2130].CFrame, Size = Vector3.new(3.999999523162842,2,10.000003814697266)} end
if P[2132] then resizeBatch[#resizeBatch+1] = {Part = P[2132], CFrame = P[2132].CFrame, Size = Vector3.new(15.399999618530273,2,4)} end
if P[2133] then resizeBatch[#resizeBatch+1] = {Part = P[2133], CFrame = P[2133].CFrame, Size = Vector3.new(15.399998664855957,0.40000003576278687,4.700000286102295)} end
if P[2135] then resizeBatch[#resizeBatch+1] = {Part = P[2135], CFrame = P[2135].CFrame, Size = Vector3.new(4.200000286102295,0.20000000298023224,7.800000190734863)} end
if P[2136] then resizeBatch[#resizeBatch+1] = {Part = P[2136], CFrame = P[2136].CFrame, Size = Vector3.new(5,2.4000000953674316,8)} end
if P[2137] then resizeBatch[#resizeBatch+1] = {Part = P[2137], CFrame = P[2137].CFrame, Size = Vector3.new(0.6000000238418579,1,8)} end
if P[2142] then resizeBatch[#resizeBatch+1] = {Part = P[2142], CFrame = P[2142].CFrame, Size = Vector3.new(0.6000000238418579,1.2000000476837158,0.6000000238418579)} end
if P[2144] then resizeBatch[#resizeBatch+1] = {Part = P[2144], CFrame = P[2144].CFrame, Size = Vector3.new(0.6000000238418579,1.2000000476837158,0.6000000238418579)} end
if P[2146] then resizeBatch[#resizeBatch+1] = {Part = P[2146], CFrame = P[2146].CFrame, Size = Vector3.new(0.6000000238418579,1.2000000476837158,0.6000000238418579)} end
if P[2148] then resizeBatch[#resizeBatch+1] = {Part = P[2148], CFrame = P[2148].CFrame, Size = Vector3.new(0.6000000238418579,1.2000000476837158,0.6000000238418579)} end
if P[2150] then resizeBatch[#resizeBatch+1] = {Part = P[2150], CFrame = P[2150].CFrame, Size = Vector3.new(0.6000000238418579,1.2000000476837158,0.6000000238418579)} end
if P[2152] then resizeBatch[#resizeBatch+1] = {Part = P[2152], CFrame = P[2152].CFrame, Size = Vector3.new(0.6000000238418579,1.2000000476837158,0.6000000238418579)} end
if P[2154] then resizeBatch[#resizeBatch+1] = {Part = P[2154], CFrame = P[2154].CFrame, Size = Vector3.new(0.6000000238418579,1.2000000476837158,0.6000000238418579)} end
if P[2156] then resizeBatch[#resizeBatch+1] = {Part = P[2156], CFrame = P[2156].CFrame, Size = Vector3.new(0.6000000238418579,1.2000000476837158,0.6000000238418579)} end
if P[2158] then resizeBatch[#resizeBatch+1] = {Part = P[2158], CFrame = P[2158].CFrame, Size = Vector3.new(0.6000000238418579,1.2000000476837158,0.6000000238418579)} end
if P[2160] then resizeBatch[#resizeBatch+1] = {Part = P[2160], CFrame = P[2160].CFrame, Size = Vector3.new(0.6000000238418579,1.2000000476837158,0.6000000238418579)} end
if P[2162] then resizeBatch[#resizeBatch+1] = {Part = P[2162], CFrame = P[2162].CFrame, Size = Vector3.new(0.6000000238418579,1.2000000476837158,0.6000000238418579)} end
if P[2164] then resizeBatch[#resizeBatch+1] = {Part = P[2164], CFrame = P[2164].CFrame, Size = Vector3.new(0.6000000238418579,1.2000000476837158,0.6000000238418579)} end
if P[2166] then resizeBatch[#resizeBatch+1] = {Part = P[2166], CFrame = P[2166].CFrame, Size = Vector3.new(0.6000000238418579,1.2000000476837158,0.6000000238418579)} end
if P[2168] then resizeBatch[#resizeBatch+1] = {Part = P[2168], CFrame = P[2168].CFrame, Size = Vector3.new(0.6000000238418579,1.2000000476837158,0.6000000238418579)} end
if P[2170] then resizeBatch[#resizeBatch+1] = {Part = P[2170], CFrame = P[2170].CFrame, Size = Vector3.new(0.6000000238418579,1.2000000476837158,0.6000000238418579)} end
if P[2172] then resizeBatch[#resizeBatch+1] = {Part = P[2172], CFrame = P[2172].CFrame, Size = Vector3.new(0.6000000238418579,1.2000000476837158,0.6000000238418579)} end
if P[2174] then resizeBatch[#resizeBatch+1] = {Part = P[2174], CFrame = P[2174].CFrame, Size = Vector3.new(0.6000000238418579,1.2000000476837158,0.6000000238418579)} end
if P[2177] then resizeBatch[#resizeBatch+1] = {Part = P[2177], CFrame = P[2177].CFrame, Size = Vector3.new(1.2000000476837158,0.20000000298023224,0.6000000238418579)} end
if P[2184] then resizeBatch[#resizeBatch+1] = {Part = P[2184], CFrame = P[2184].CFrame, Size = Vector3.new(1.2000000476837158,0.20000000298023224,0.6000000238418579)} end
if P[2191] then resizeBatch[#resizeBatch+1] = {Part = P[2191], CFrame = P[2191].CFrame, Size = Vector3.new(1.2000000476837158,0.20000000298023224,0.6000000238418579)} end
if P[2198] then resizeBatch[#resizeBatch+1] = {Part = P[2198], CFrame = P[2198].CFrame, Size = Vector3.new(1.2000000476837158,0.20000000298023224,0.6000000238418579)} end
if P[2205] then resizeBatch[#resizeBatch+1] = {Part = P[2205], CFrame = P[2205].CFrame, Size = Vector3.new(1.2000000476837158,0.20000000298023224,0.6000000238418579)} end
if P[2212] then resizeBatch[#resizeBatch+1] = {Part = P[2212], CFrame = P[2212].CFrame, Size = Vector3.new(1.2000000476837158,0.20000000298023224,0.6000000238418579)} end
if P[2220] then resizeBatch[#resizeBatch+1] = {Part = P[2220], CFrame = P[2220].CFrame, Size = Vector3.new(0.4000000059604645,0.4199994206428528,0.7999999523162842)} end
if P[2222] then resizeBatch[#resizeBatch+1] = {Part = P[2222], CFrame = P[2222].CFrame, Size = Vector3.new(0.4000000059604645,0.4199994206428528,0.7999999523162842)} end
if P[2224] then resizeBatch[#resizeBatch+1] = {Part = P[2224], CFrame = P[2224].CFrame, Size = Vector3.new(0.4000000059604645,0.4199994206428528,0.7999999523162842)} end
if P[2228] then resizeBatch[#resizeBatch+1] = {Part = P[2228], CFrame = P[2228].CFrame, Size = Vector3.new(5.000000953674316,1.0000004768371582,0.20000000298023224)} end
if P[2232] then resizeBatch[#resizeBatch+1] = {Part = P[2232], CFrame = P[2232].CFrame, Size = Vector3.new(5.000000953674316,1.0000004768371582,0.20000000298023224)} end
if P[2236] then resizeBatch[#resizeBatch+1] = {Part = P[2236], CFrame = P[2236].CFrame, Size = Vector3.new(5.000000953674316,1.0000004768371582,0.20000000298023224)} end
if P[2240] then resizeBatch[#resizeBatch+1] = {Part = P[2240], CFrame = P[2240].CFrame, Size = Vector3.new(4.400000095367432,0.40000006556510925,3.000000238418579)} end
if P[2241] then resizeBatch[#resizeBatch+1] = {Part = P[2241], CFrame = P[2241].CFrame, Size = Vector3.new(3,8.799999237060547,0.20000000298023224)} end
if P[2242] then resizeBatch[#resizeBatch+1] = {Part = P[2242], CFrame = P[2242].CFrame, Size = Vector3.new(4.399997711181641,0.20000000298023224,3.000000476837158)} end
if P[2243] then resizeBatch[#resizeBatch+1] = {Part = P[2243], CFrame = P[2243].CFrame, Size = Vector3.new(5.600000381469727,0.6000000238418579,5)} end
if P[2244] then resizeBatch[#resizeBatch+1] = {Part = P[2244], CFrame = P[2244].CFrame, Size = Vector3.new(4.399999618530273,5.799999237060547,0.20000000298023224)} end
if P[2246] then resizeBatch[#resizeBatch+1] = {Part = P[2246], CFrame = P[2246].CFrame, Size = Vector3.new(4.399997711181641,0.6000000238418579,0.20000000298023224)} end
if P[2247] then resizeBatch[#resizeBatch+1] = {Part = P[2247], CFrame = P[2247].CFrame, Size = Vector3.new(4.399997711181641,0.20000000298023224,3.000000476837158)} end
if P[2248] then resizeBatch[#resizeBatch+1] = {Part = P[2248], CFrame = P[2248].CFrame, Size = Vector3.new(5.600000381469727,8.799999237060547,2)} end
if P[2249] then resizeBatch[#resizeBatch+1] = {Part = P[2249], CFrame = P[2249].CFrame, Size = Vector3.new(4.399997711181641,0.20000000298023224,3.000000476837158)} end
if P[2250] then resizeBatch[#resizeBatch+1] = {Part = P[2250], CFrame = P[2250].CFrame, Size = Vector3.new(4.399999618530273,1.2000000476837158,4)} end
if P[2251] then resizeBatch[#resizeBatch+1] = {Part = P[2251], CFrame = P[2251].CFrame, Size = Vector3.new(3,8.799999237060547,1)} end
if P[2252] then resizeBatch[#resizeBatch+1] = {Part = P[2252], CFrame = P[2252].CFrame, Size = Vector3.new(4.399997711181641,0.20000000298023224,3.000000476837158)} end
if P[2253] then resizeBatch[#resizeBatch+1] = {Part = P[2253], CFrame = P[2253].CFrame, Size = Vector3.new(0.4000000059604645,4.219999313354492,0.8999999761581421)} end
if P[2255] then resizeBatch[#resizeBatch+1] = {Part = P[2255], CFrame = P[2255].CFrame, Size = Vector3.new(0.4000000059604645,0.4199994206428528,0.7999999523162842)} end
if P[2257] then resizeBatch[#resizeBatch+1] = {Part = P[2257], CFrame = P[2257].CFrame, Size = Vector3.new(2,3,2)} end
if P[2258] then resizeBatch[#resizeBatch+1] = {Part = P[2258], CFrame = P[2258].CFrame, Size = Vector3.new(2,3,2)} end
if P[2259] then resizeBatch[#resizeBatch+1] = {Part = P[2259], CFrame = P[2259].CFrame, Size = Vector3.new(2,3,2)} end
if P[2260] then resizeBatch[#resizeBatch+1] = {Part = P[2260], CFrame = P[2260].CFrame, Size = Vector3.new(2,3,4)} end
if P[2261] then resizeBatch[#resizeBatch+1] = {Part = P[2261], CFrame = P[2261].CFrame, Size = Vector3.new(2,3,2)} end
if P[2262] then resizeBatch[#resizeBatch+1] = {Part = P[2262], CFrame = P[2262].CFrame, Size = Vector3.new(2,3,2)} end
if P[2263] then resizeBatch[#resizeBatch+1] = {Part = P[2263], CFrame = P[2263].CFrame, Size = Vector3.new(2,3,2)} end
if P[2264] then resizeBatch[#resizeBatch+1] = {Part = P[2264], CFrame = P[2264].CFrame, Size = Vector3.new(2,3,2)} end
if P[2265] then resizeBatch[#resizeBatch+1] = {Part = P[2265], CFrame = P[2265].CFrame, Size = Vector3.new(2,3,2)} end
if P[2266] then resizeBatch[#resizeBatch+1] = {Part = P[2266], CFrame = P[2266].CFrame, Size = Vector3.new(2,3,2)} end
if P[2267] then resizeBatch[#resizeBatch+1] = {Part = P[2267], CFrame = P[2267].CFrame, Size = Vector3.new(2,3,2)} end
if P[2268] then resizeBatch[#resizeBatch+1] = {Part = P[2268], CFrame = P[2268].CFrame, Size = Vector3.new(2,3,2)} end
if P[2269] then resizeBatch[#resizeBatch+1] = {Part = P[2269], CFrame = P[2269].CFrame, Size = Vector3.new(2,3,2)} end
if P[2270] then resizeBatch[#resizeBatch+1] = {Part = P[2270], CFrame = P[2270].CFrame, Size = Vector3.new(2,3,2)} end
if P[2271] then resizeBatch[#resizeBatch+1] = {Part = P[2271], CFrame = P[2271].CFrame, Size = Vector3.new(4,3,2)} end
if P[2272] then resizeBatch[#resizeBatch+1] = {Part = P[2272], CFrame = P[2272].CFrame, Size = Vector3.new(2,3,2)} end
if P[2273] then resizeBatch[#resizeBatch+1] = {Part = P[2273], CFrame = P[2273].CFrame, Size = Vector3.new(2,3,2)} end
if P[2274] then resizeBatch[#resizeBatch+1] = {Part = P[2274], CFrame = P[2274].CFrame, Size = Vector3.new(2,3,2)} end
if P[2275] then resizeBatch[#resizeBatch+1] = {Part = P[2275], CFrame = P[2275].CFrame, Size = Vector3.new(2,3,2)} end
if P[2276] then resizeBatch[#resizeBatch+1] = {Part = P[2276], CFrame = P[2276].CFrame, Size = Vector3.new(2,3,2)} end
if P[2277] then resizeBatch[#resizeBatch+1] = {Part = P[2277], CFrame = P[2277].CFrame, Size = Vector3.new(2,3,2)} end
if P[2278] then resizeBatch[#resizeBatch+1] = {Part = P[2278], CFrame = P[2278].CFrame, Size = Vector3.new(2,3,2)} end
if P[2279] then resizeBatch[#resizeBatch+1] = {Part = P[2279], CFrame = P[2279].CFrame, Size = Vector3.new(2,3,2)} end
if P[2280] then resizeBatch[#resizeBatch+1] = {Part = P[2280], CFrame = P[2280].CFrame, Size = Vector3.new(2,3,2)} end
if P[2281] then resizeBatch[#resizeBatch+1] = {Part = P[2281], CFrame = P[2281].CFrame, Size = Vector3.new(106.99999237060547,2,108)} end
if P[2282] then resizeBatch[#resizeBatch+1] = {Part = P[2282], CFrame = P[2282].CFrame, Size = Vector3.new(105,8,54)} end
if P[2283] then resizeBatch[#resizeBatch+1] = {Part = P[2283], CFrame = P[2283].CFrame, Size = Vector3.new(147,8,54)} end
if P[2284] then resizeBatch[#resizeBatch+1] = {Part = P[2284], CFrame = P[2284].CFrame, Size = Vector3.new(137.0000762939453,2,97.99999237060547)} end
if P[2285] then resizeBatch[#resizeBatch+1] = {Part = P[2285], CFrame = P[2285].CFrame, Size = Vector3.new(82.2000732421875,0.20000004768371582,0.20000000298023224)} end
if P[2286] then resizeBatch[#resizeBatch+1] = {Part = P[2286], CFrame = P[2286].CFrame, Size = Vector3.new(53.00007629394531,0.20000004768371582,65.99999237060547)} end
if P[2287] then resizeBatch[#resizeBatch+1] = {Part = P[2287], CFrame = P[2287].CFrame, Size = Vector3.new(42,2,2)} end
if P[2289] then resizeBatch[#resizeBatch+1] = {Part = P[2289], CFrame = P[2289].CFrame, Size = Vector3.new(0.20000000298023224,0.20000004768371582,36.20000076293945)} end
if P[2290] then resizeBatch[#resizeBatch+1] = {Part = P[2290], CFrame = P[2290].CFrame, Size = Vector3.new(34.099998474121094,2,108)} end
if P[2291] then resizeBatch[#resizeBatch+1] = {Part = P[2291], CFrame = P[2291].CFrame, Size = Vector3.new(5.900000095367432,2,90.39999389648438)} end
if P[2292] then resizeBatch[#resizeBatch+1] = {Part = P[2292], CFrame = P[2292].CFrame, Size = Vector3.new(22.000076293945312,0.20000004768371582,0.20000000298023224)} end
if P[2293] then resizeBatch[#resizeBatch+1] = {Part = P[2293], CFrame = P[2293].CFrame, Size = Vector3.new(0.20000000298023224,0.20000004768371582,53.20000076293945)} end
if P[2294] then resizeBatch[#resizeBatch+1] = {Part = P[2294], CFrame = P[2294].CFrame, Size = Vector3.new(23,8,54)} end
if P[2295] then resizeBatch[#resizeBatch+1] = {Part = P[2295], CFrame = P[2295].CFrame, Size = Vector3.new(5.900000095367432,2,11.700000762939453)} end
if P[2299] then resizeBatch[#resizeBatch+1] = {Part = P[2299], CFrame = P[2299].CFrame, Size = Vector3.new(3,5.200000286102295,1)} end
if P[2300] then resizeBatch[#resizeBatch+1] = {Part = P[2300], CFrame = P[2300].CFrame, Size = Vector3.new(3,5.200000286102295,1)} end
if P[2301] then resizeBatch[#resizeBatch+1] = {Part = P[2301], CFrame = P[2301].CFrame, Size = Vector3.new(3,5.200000286102295,1)} end
if P[2302] then resizeBatch[#resizeBatch+1] = {Part = P[2302], CFrame = P[2302].CFrame, Size = Vector3.new(3,5.200000286102295,1)} end
if P[2303] then resizeBatch[#resizeBatch+1] = {Part = P[2303], CFrame = P[2303].CFrame, Size = Vector3.new(3,5.200000286102295,1)} end
if P[2304] then resizeBatch[#resizeBatch+1] = {Part = P[2304], CFrame = P[2304].CFrame, Size = Vector3.new(3,5.200000286102295,1)} end
if P[2305] then resizeBatch[#resizeBatch+1] = {Part = P[2305], CFrame = P[2305].CFrame, Size = Vector3.new(3,5.200000286102295,1)} end
if P[2306] then resizeBatch[#resizeBatch+1] = {Part = P[2306], CFrame = P[2306].CFrame, Size = Vector3.new(3,5.200000286102295,1)} end
if P[2307] then resizeBatch[#resizeBatch+1] = {Part = P[2307], CFrame = P[2307].CFrame, Size = Vector3.new(2,10.800000190734863,2)} end
if P[2308] then resizeBatch[#resizeBatch+1] = {Part = P[2308], CFrame = P[2308].CFrame, Size = Vector3.new(4,4.200000286102295,2)} end
if P[2309] then resizeBatch[#resizeBatch+1] = {Part = P[2309], CFrame = P[2309].CFrame, Size = Vector3.new(3,1.2000000476837158,2)} end
if P[2310] then resizeBatch[#resizeBatch+1] = {Part = P[2310], CFrame = P[2310].CFrame, Size = Vector3.new(3,4.400000095367432,2)} end
if P[2311] then resizeBatch[#resizeBatch+1] = {Part = P[2311], CFrame = P[2311].CFrame, Size = Vector3.new(4,10.800000190734863,2)} end
if P[2312] then resizeBatch[#resizeBatch+1] = {Part = P[2312], CFrame = P[2312].CFrame, Size = Vector3.new(1,10.800000190734863,2)} end
if P[2313] then resizeBatch[#resizeBatch+1] = {Part = P[2313], CFrame = P[2313].CFrame, Size = Vector3.new(4,10.800000190734863,2)} end
if P[2314] then resizeBatch[#resizeBatch+1] = {Part = P[2314], CFrame = P[2314].CFrame, Size = Vector3.new(2,10.800000190734863,2)} end
if P[2315] then resizeBatch[#resizeBatch+1] = {Part = P[2315], CFrame = P[2315].CFrame, Size = Vector3.new(3,1.2000000476837158,2)} end
if P[2316] then resizeBatch[#resizeBatch+1] = {Part = P[2316], CFrame = P[2316].CFrame, Size = Vector3.new(4,4.400000095367432,2)} end
if P[2317] then resizeBatch[#resizeBatch+1] = {Part = P[2317], CFrame = P[2317].CFrame, Size = Vector3.new(3,4.400000095367432,2)} end
if P[2318] then resizeBatch[#resizeBatch+1] = {Part = P[2318], CFrame = P[2318].CFrame, Size = Vector3.new(1,10.800000190734863,2)} end
if P[2319] then resizeBatch[#resizeBatch+1] = {Part = P[2319], CFrame = P[2319].CFrame, Size = Vector3.new(2,10.800000190734863,2)} end
if P[2320] then resizeBatch[#resizeBatch+1] = {Part = P[2320], CFrame = P[2320].CFrame, Size = Vector3.new(4,4.400000095367432,2)} end
if P[2321] then resizeBatch[#resizeBatch+1] = {Part = P[2321], CFrame = P[2321].CFrame, Size = Vector3.new(3,1.2000000476837158,2)} end
if P[2322] then resizeBatch[#resizeBatch+1] = {Part = P[2322], CFrame = P[2322].CFrame, Size = Vector3.new(4,10.800000190734863,2)} end
if P[2323] then resizeBatch[#resizeBatch+1] = {Part = P[2323], CFrame = P[2323].CFrame, Size = Vector3.new(2,10.800000190734863,2)} end
if P[2324] then resizeBatch[#resizeBatch+1] = {Part = P[2324], CFrame = P[2324].CFrame, Size = Vector3.new(1,10.800000190734863,2)} end
if P[2325] then resizeBatch[#resizeBatch+1] = {Part = P[2325], CFrame = P[2325].CFrame, Size = Vector3.new(3,4.400000095367432,2)} end
if P[2326] then resizeBatch[#resizeBatch+1] = {Part = P[2326], CFrame = P[2326].CFrame, Size = Vector3.new(4,4.400000095367432,2)} end
if P[2327] then resizeBatch[#resizeBatch+1] = {Part = P[2327], CFrame = P[2327].CFrame, Size = Vector3.new(3,1.2000000476837158,2)} end
if P[2328] then resizeBatch[#resizeBatch+1] = {Part = P[2328], CFrame = P[2328].CFrame, Size = Vector3.new(4,10.800000190734863,2)} end
if P[2329] then resizeBatch[#resizeBatch+1] = {Part = P[2329], CFrame = P[2329].CFrame, Size = Vector3.new(3,4.400000095367432,2)} end
if P[2330] then resizeBatch[#resizeBatch+1] = {Part = P[2330], CFrame = P[2330].CFrame, Size = Vector3.new(2,10.800000190734863,2)} end
if P[2331] then resizeBatch[#resizeBatch+1] = {Part = P[2331], CFrame = P[2331].CFrame, Size = Vector3.new(4,4.400000095367432,2)} end
if P[2332] then resizeBatch[#resizeBatch+1] = {Part = P[2332], CFrame = P[2332].CFrame, Size = Vector3.new(3,1.2000000476837158,2)} end
if P[2333] then resizeBatch[#resizeBatch+1] = {Part = P[2333], CFrame = P[2333].CFrame, Size = Vector3.new(1,10.800000190734863,2)} end
if P[2334] then resizeBatch[#resizeBatch+1] = {Part = P[2334], CFrame = P[2334].CFrame, Size = Vector3.new(3,4.400000095367432,2)} end
if P[2335] then resizeBatch[#resizeBatch+1] = {Part = P[2335], CFrame = P[2335].CFrame, Size = Vector3.new(1,10.800000190734863,2)} end
if P[2336] then resizeBatch[#resizeBatch+1] = {Part = P[2336], CFrame = P[2336].CFrame, Size = Vector3.new(3,4.400000095367432,2)} end
if P[2337] then resizeBatch[#resizeBatch+1] = {Part = P[2337], CFrame = P[2337].CFrame, Size = Vector3.new(4,4.400000095367432,2)} end
if P[2338] then resizeBatch[#resizeBatch+1] = {Part = P[2338], CFrame = P[2338].CFrame, Size = Vector3.new(2,10.800000190734863,2)} end
if P[2339] then resizeBatch[#resizeBatch+1] = {Part = P[2339], CFrame = P[2339].CFrame, Size = Vector3.new(4,10.800000190734863,2)} end
if P[2340] then resizeBatch[#resizeBatch+1] = {Part = P[2340], CFrame = P[2340].CFrame, Size = Vector3.new(4,10.800000190734863,2)} end
if P[2341] then resizeBatch[#resizeBatch+1] = {Part = P[2341], CFrame = P[2341].CFrame, Size = Vector3.new(3,1.2000000476837158,2)} end
if P[2342] then resizeBatch[#resizeBatch+1] = {Part = P[2342], CFrame = P[2342].CFrame, Size = Vector3.new(1,10.800000190734863,2)} end
if P[2343] then resizeBatch[#resizeBatch+1] = {Part = P[2343], CFrame = P[2343].CFrame, Size = Vector3.new(4,10.800000190734863,2)} end
if P[2344] then resizeBatch[#resizeBatch+1] = {Part = P[2344], CFrame = P[2344].CFrame, Size = Vector3.new(1,10.800000190734863,2)} end
if P[2345] then resizeBatch[#resizeBatch+1] = {Part = P[2345], CFrame = P[2345].CFrame, Size = Vector3.new(3,1.2000000476837158,2)} end
if P[2346] then resizeBatch[#resizeBatch+1] = {Part = P[2346], CFrame = P[2346].CFrame, Size = Vector3.new(4,10.800000190734863,2)} end
if P[2347] then resizeBatch[#resizeBatch+1] = {Part = P[2347], CFrame = P[2347].CFrame, Size = Vector3.new(1,10.800000190734863,2)} end
if P[2348] then resizeBatch[#resizeBatch+1] = {Part = P[2348], CFrame = P[2348].CFrame, Size = Vector3.new(3,4.400000095367432,2)} end
if P[2349] then resizeBatch[#resizeBatch+1] = {Part = P[2349], CFrame = P[2349].CFrame, Size = Vector3.new(3,1.2000000476837158,2)} end
if P[2350] then resizeBatch[#resizeBatch+1] = {Part = P[2350], CFrame = P[2350].CFrame, Size = Vector3.new(4,4.400000095367432,2)} end
if P[2351] then resizeBatch[#resizeBatch+1] = {Part = P[2351], CFrame = P[2351].CFrame, Size = Vector3.new(2,10.800000190734863,2)} end
if P[2352] then resizeBatch[#resizeBatch+1] = {Part = P[2352], CFrame = P[2352].CFrame, Size = Vector3.new(2,10.800000190734863,2)} end
if P[2353] then resizeBatch[#resizeBatch+1] = {Part = P[2353], CFrame = P[2353].CFrame, Size = Vector3.new(3,4.400000095367432,2)} end
if P[2354] then resizeBatch[#resizeBatch+1] = {Part = P[2354], CFrame = P[2354].CFrame, Size = Vector3.new(4,4.400000095367432,2)} end
if P[2356] then resizeBatch[#resizeBatch+1] = {Part = P[2356], CFrame = P[2356].CFrame, Size = Vector3.new(5.200000286102295,0.7999995946884155,36.400001525878906)} end
if P[2357] then resizeBatch[#resizeBatch+1] = {Part = P[2357], CFrame = P[2357].CFrame, Size = Vector3.new(4.000000476837158,0.20000004768371582,35.80000305175781)} end
if P[2359] then resizeBatch[#resizeBatch+1] = {Part = P[2359], CFrame = P[2359].CFrame, Size = Vector3.new(4.000000476837158,0.20000004768371582,6.300002098083496)} end
if P[2361] then resizeBatch[#resizeBatch+1] = {Part = P[2361], CFrame = P[2361].CFrame, Size = Vector3.new(4.000000476837158,0.20000004768371582,6.300002098083496)} end
if P[2363] then resizeBatch[#resizeBatch+1] = {Part = P[2363], CFrame = P[2363].CFrame, Size = Vector3.new(4.000000476837158,0.20000004768371582,6.300002098083496)} end
if P[2365] then resizeBatch[#resizeBatch+1] = {Part = P[2365], CFrame = P[2365].CFrame, Size = Vector3.new(0.6000003814697266,5.80000114440918,32.19999694824219)} end
if P[2366] then resizeBatch[#resizeBatch+1] = {Part = P[2366], CFrame = P[2366].CFrame, Size = Vector3.new(0.6000003814697266,5.80000114440918,32.19999694824219)} end
if P[2367] then resizeBatch[#resizeBatch+1] = {Part = P[2367], CFrame = P[2367].CFrame, Size = Vector3.new(0.6000003814697266,33,4.199999809265137)} end
if P[2368] then resizeBatch[#resizeBatch+1] = {Part = P[2368], CFrame = P[2368].CFrame, Size = Vector3.new(4.000000476837158,32.400001525878906,0.6000000238418579)} end
if P[2369] then resizeBatch[#resizeBatch+1] = {Part = P[2369], CFrame = P[2369].CFrame, Size = Vector3.new(0.6000003814697266,13.600000381469727,4.199999809265137)} end
if P[2370] then resizeBatch[#resizeBatch+1] = {Part = P[2370], CFrame = P[2370].CFrame, Size = Vector3.new(0.6000003814697266,14.299999237060547,3)} end
if P[2371] then resizeBatch[#resizeBatch+1] = {Part = P[2371], CFrame = P[2371].CFrame, Size = Vector3.new(5.200000286102295,0.9999994039535522,32.20000076293945)} end
if P[2372] then resizeBatch[#resizeBatch+1] = {Part = P[2372], CFrame = P[2372].CFrame, Size = Vector3.new(4.000000476837158,26.799999237060547,0.6000000238418579)} end
if P[2373] then resizeBatch[#resizeBatch+1] = {Part = P[2373], CFrame = P[2373].CFrame, Size = Vector3.new(4.000000476837158,1.0000003576278687,4.199999809265137)} end
if P[2374] then resizeBatch[#resizeBatch+1] = {Part = P[2374], CFrame = P[2374].CFrame, Size = Vector3.new(0.6000003814697266,10.69999885559082,3)} end
if P[2376] then resizeBatch[#resizeBatch+1] = {Part = P[2376], CFrame = P[2376].CFrame, Size = Vector3.new(1,34,22)} end
if P[2377] then resizeBatch[#resizeBatch+1] = {Part = P[2377], CFrame = P[2377].CFrame, Size = Vector3.new(21,10.800000190734863,2)} end
if P[2378] then resizeBatch[#resizeBatch+1] = {Part = P[2378], CFrame = P[2378].CFrame, Size = Vector3.new(21,10.800000190734863,2)} end
if P[2379] then resizeBatch[#resizeBatch+1] = {Part = P[2379], CFrame = P[2379].CFrame, Size = Vector3.new(21,10.800000190734863,2)} end
if P[2380] then resizeBatch[#resizeBatch+1] = {Part = P[2380], CFrame = P[2380].CFrame, Size = Vector3.new(21,10.800000190734863,2)} end
if P[2381] then resizeBatch[#resizeBatch+1] = {Part = P[2381], CFrame = P[2381].CFrame, Size = Vector3.new(21,10.800000190734863,2)} end
if P[2382] then resizeBatch[#resizeBatch+1] = {Part = P[2382], CFrame = P[2382].CFrame, Size = Vector3.new(21,10.800000190734863,2)} end
if P[2383] then resizeBatch[#resizeBatch+1] = {Part = P[2383], CFrame = P[2383].CFrame, Size = Vector3.new(21,10.800000190734863,2)} end
if P[2384] then resizeBatch[#resizeBatch+1] = {Part = P[2384], CFrame = P[2384].CFrame, Size = Vector3.new(21,10.800000190734863,2)} end
if P[2385] then resizeBatch[#resizeBatch+1] = {Part = P[2385], CFrame = P[2385].CFrame, Size = Vector3.new(21,29.600000381469727,12)} end
if P[2388] then resizeBatch[#resizeBatch+1] = {Part = P[2388], CFrame = P[2388].CFrame, Size = Vector3.new(12.200000762939453,0.40000003576278687,0.9999999403953552)} end
if P[2389] then resizeBatch[#resizeBatch+1] = {Part = P[2389], CFrame = P[2389].CFrame, Size = Vector3.new(2,0.20000000298023224,2)} end
if P[2390] then resizeBatch[#resizeBatch+1] = {Part = P[2390], CFrame = P[2390].CFrame, Size = Vector3.new(2,0.20000000298023224,2)} end
if P[2391] then resizeBatch[#resizeBatch+1] = {Part = P[2391], CFrame = P[2391].CFrame, Size = Vector3.new(2,0.20000000298023224,2)} end
if P[2392] then resizeBatch[#resizeBatch+1] = {Part = P[2392], CFrame = P[2392].CFrame, Size = Vector3.new(2,0.20000000298023224,2)} end
if P[2393] then resizeBatch[#resizeBatch+1] = {Part = P[2393], CFrame = P[2393].CFrame, Size = Vector3.new(1.399999976158142,2.6000001430511475,1.399999976158142)} end
if P[2394] then resizeBatch[#resizeBatch+1] = {Part = P[2394], CFrame = P[2394].CFrame, Size = Vector3.new(12.200000762939453,0.40000003576278687,0.9999999403953552)} end
if P[2395] then resizeBatch[#resizeBatch+1] = {Part = P[2395], CFrame = P[2395].CFrame, Size = Vector3.new(0.20000286400318146,8.000032424926758,8.00002384185791)} end
if P[2397] then resizeBatch[#resizeBatch+1] = {Part = P[2397], CFrame = P[2397].CFrame, Size = Vector3.new(2,0.20000000298023224,2)} end
if P[2398] then resizeBatch[#resizeBatch+1] = {Part = P[2398], CFrame = P[2398].CFrame, Size = Vector3.new(0.20000286400318146,8.000032424926758,8.00002384185791)} end
if P[2399] then resizeBatch[#resizeBatch+1] = {Part = P[2399], CFrame = P[2399].CFrame, Size = Vector3.new(2,0.20000000298023224,2)} end
if P[2400] then resizeBatch[#resizeBatch+1] = {Part = P[2400], CFrame = P[2400].CFrame, Size = Vector3.new(2,0.20000000298023224,2)} end
if P[2401] then resizeBatch[#resizeBatch+1] = {Part = P[2401], CFrame = P[2401].CFrame, Size = Vector3.new(1.399999976158142,2.6000001430511475,1.399999976158142)} end
if P[2402] then resizeBatch[#resizeBatch+1] = {Part = P[2402], CFrame = P[2402].CFrame, Size = Vector3.new(2,0.20000000298023224,2)} end
if P[2403] then resizeBatch[#resizeBatch+1] = {Part = P[2403], CFrame = P[2403].CFrame, Size = Vector3.new(12.200000762939453,0.40000003576278687,0.9999999403953552)} end
if P[2404] then resizeBatch[#resizeBatch+1] = {Part = P[2404], CFrame = P[2404].CFrame, Size = Vector3.new(12.200000762939453,0.40000003576278687,0.9999999403953552)} end
if P[2406] then resizeBatch[#resizeBatch+1] = {Part = P[2406], CFrame = P[2406].CFrame, Size = Vector3.new(4.000003814697266,6.800000190734863,2.0000052452087402)} end
if P[2408] then resizeBatch[#resizeBatch+1] = {Part = P[2408], CFrame = P[2408].CFrame, Size = Vector3.new(4.000003814697266,6.800000190734863,2.0000052452087402)} end
if P[2410] then resizeBatch[#resizeBatch+1] = {Part = P[2410], CFrame = P[2410].CFrame, Size = Vector3.new(4.000003814697266,6.800000190734863,2.0000052452087402)} end
if P[2412] then resizeBatch[#resizeBatch+1] = {Part = P[2412], CFrame = P[2412].CFrame, Size = Vector3.new(4.000003814697266,6.800000190734863,2.0000052452087402)} end
if P[2414] then resizeBatch[#resizeBatch+1] = {Part = P[2414], CFrame = P[2414].CFrame, Size = Vector3.new(4.000003814697266,6.800000190734863,2.0000052452087402)} end
if P[2417] then resizeBatch[#resizeBatch+1] = {Part = P[2417], CFrame = P[2417].CFrame, Size = Vector3.new(4.000003814697266,6.800000190734863,2.0000052452087402)} end
if P[2419] then resizeBatch[#resizeBatch+1] = {Part = P[2419], CFrame = P[2419].CFrame, Size = Vector3.new(4.000003814697266,6.800000190734863,2.0000052452087402)} end
if P[2421] then resizeBatch[#resizeBatch+1] = {Part = P[2421], CFrame = P[2421].CFrame, Size = Vector3.new(4.000003814697266,6.800000190734863,2.0000052452087402)} end
if P[2424] then resizeBatch[#resizeBatch+1] = {Part = P[2424], CFrame = P[2424].CFrame, Size = Vector3.new(4.000003814697266,6.800000190734863,2.0000052452087402)} end
if P[2426] then resizeBatch[#resizeBatch+1] = {Part = P[2426], CFrame = P[2426].CFrame, Size = Vector3.new(4.000003814697266,6.800000190734863,2.0000052452087402)} end
if P[2428] then resizeBatch[#resizeBatch+1] = {Part = P[2428], CFrame = P[2428].CFrame, Size = Vector3.new(4.000003814697266,6.800000190734863,2.0000052452087402)} end
if P[2430] then resizeBatch[#resizeBatch+1] = {Part = P[2430], CFrame = P[2430].CFrame, Size = Vector3.new(4.000003814697266,6.800000190734863,2.0000052452087402)} end
if P[2432] then resizeBatch[#resizeBatch+1] = {Part = P[2432], CFrame = P[2432].CFrame, Size = Vector3.new(4.000003814697266,6.800000190734863,2.0000052452087402)} end
if P[2434] then resizeBatch[#resizeBatch+1] = {Part = P[2434], CFrame = P[2434].CFrame, Size = Vector3.new(4.000003814697266,6.800000190734863,2.0000052452087402)} end
if P[2436] then resizeBatch[#resizeBatch+1] = {Part = P[2436], CFrame = P[2436].CFrame, Size = Vector3.new(4.000003814697266,6.800000190734863,2.0000052452087402)} end
if P[2438] then resizeBatch[#resizeBatch+1] = {Part = P[2438], CFrame = P[2438].CFrame, Size = Vector3.new(4.000003814697266,6.800000190734863,2.0000052452087402)} end
if P[2442] then resizeBatch[#resizeBatch+1] = {Part = P[2442], CFrame = P[2442].CFrame, Size = Vector3.new(3,5.200000286102295,2)} end
if P[2444] then resizeBatch[#resizeBatch+1] = {Part = P[2444], CFrame = P[2444].CFrame, Size = Vector3.new(3,5.200000286102295,2)} end
if P[2446] then resizeBatch[#resizeBatch+1] = {Part = P[2446], CFrame = P[2446].CFrame, Size = Vector3.new(3,5.200000286102295,2)} end
if P[2448] then resizeBatch[#resizeBatch+1] = {Part = P[2448], CFrame = P[2448].CFrame, Size = Vector3.new(3,5.200000286102295,2)} end
if P[2450] then resizeBatch[#resizeBatch+1] = {Part = P[2450], CFrame = P[2450].CFrame, Size = Vector3.new(3,5.200000286102295,2)} end
if P[2452] then resizeBatch[#resizeBatch+1] = {Part = P[2452], CFrame = P[2452].CFrame, Size = Vector3.new(3,5.200000286102295,2)} end
if P[2454] then resizeBatch[#resizeBatch+1] = {Part = P[2454], CFrame = P[2454].CFrame, Size = Vector3.new(3,5.200000286102295,2)} end
if P[2456] then resizeBatch[#resizeBatch+1] = {Part = P[2456], CFrame = P[2456].CFrame, Size = Vector3.new(3,5.200000286102295,2)} end
if P[2458] then resizeBatch[#resizeBatch+1] = {Part = P[2458], CFrame = P[2458].CFrame, Size = Vector3.new(4,10.800000190734863,2)} end
if P[2459] then resizeBatch[#resizeBatch+1] = {Part = P[2459], CFrame = P[2459].CFrame, Size = Vector3.new(3,1.2000000476837158,2)} end
if P[2460] then resizeBatch[#resizeBatch+1] = {Part = P[2460], CFrame = P[2460].CFrame, Size = Vector3.new(1,10.800000190734863,2)} end
if P[2461] then resizeBatch[#resizeBatch+1] = {Part = P[2461], CFrame = P[2461].CFrame, Size = Vector3.new(3,4.400000095367432,2)} end
if P[2462] then resizeBatch[#resizeBatch+1] = {Part = P[2462], CFrame = P[2462].CFrame, Size = Vector3.new(2,10.800000190734863,2)} end
if P[2463] then resizeBatch[#resizeBatch+1] = {Part = P[2463], CFrame = P[2463].CFrame, Size = Vector3.new(4,4.400000095367432,2)} end
if P[2464] then resizeBatch[#resizeBatch+1] = {Part = P[2464], CFrame = P[2464].CFrame, Size = Vector3.new(4,10.800000190734863,2)} end
if P[2465] then resizeBatch[#resizeBatch+1] = {Part = P[2465], CFrame = P[2465].CFrame, Size = Vector3.new(1,10.800000190734863,2)} end
if P[2466] then resizeBatch[#resizeBatch+1] = {Part = P[2466], CFrame = P[2466].CFrame, Size = Vector3.new(3,4.400000095367432,2)} end
if P[2467] then resizeBatch[#resizeBatch+1] = {Part = P[2467], CFrame = P[2467].CFrame, Size = Vector3.new(4,4.400000095367432,2)} end
if P[2468] then resizeBatch[#resizeBatch+1] = {Part = P[2468], CFrame = P[2468].CFrame, Size = Vector3.new(2,10.800000190734863,2)} end
if P[2469] then resizeBatch[#resizeBatch+1] = {Part = P[2469], CFrame = P[2469].CFrame, Size = Vector3.new(1,10.800000190734863,2)} end
if P[2470] then resizeBatch[#resizeBatch+1] = {Part = P[2470], CFrame = P[2470].CFrame, Size = Vector3.new(3,1.2000000476837158,2)} end
if P[2471] then resizeBatch[#resizeBatch+1] = {Part = P[2471], CFrame = P[2471].CFrame, Size = Vector3.new(2,10.800000190734863,2)} end
if P[2472] then resizeBatch[#resizeBatch+1] = {Part = P[2472], CFrame = P[2472].CFrame, Size = Vector3.new(4,4.400000095367432,2)} end
if P[2473] then resizeBatch[#resizeBatch+1] = {Part = P[2473], CFrame = P[2473].CFrame, Size = Vector3.new(4,10.800000190734863,2)} end
if P[2474] then resizeBatch[#resizeBatch+1] = {Part = P[2474], CFrame = P[2474].CFrame, Size = Vector3.new(2,10.800000190734863,2)} end
if P[2475] then resizeBatch[#resizeBatch+1] = {Part = P[2475], CFrame = P[2475].CFrame, Size = Vector3.new(3,4.400000095367432,2)} end
if P[2476] then resizeBatch[#resizeBatch+1] = {Part = P[2476], CFrame = P[2476].CFrame, Size = Vector3.new(3,1.2000000476837158,2)} end
if P[2477] then resizeBatch[#resizeBatch+1] = {Part = P[2477], CFrame = P[2477].CFrame, Size = Vector3.new(1,10.800000190734863,2)} end
if P[2478] then resizeBatch[#resizeBatch+1] = {Part = P[2478], CFrame = P[2478].CFrame, Size = Vector3.new(4,10.800000190734863,2)} end
if P[2479] then resizeBatch[#resizeBatch+1] = {Part = P[2479], CFrame = P[2479].CFrame, Size = Vector3.new(3,4.400000095367432,2)} end
if P[2480] then resizeBatch[#resizeBatch+1] = {Part = P[2480], CFrame = P[2480].CFrame, Size = Vector3.new(4,4.400000095367432,2)} end
if P[2481] then resizeBatch[#resizeBatch+1] = {Part = P[2481], CFrame = P[2481].CFrame, Size = Vector3.new(1,10.800000190734863,2)} end
if P[2482] then resizeBatch[#resizeBatch+1] = {Part = P[2482], CFrame = P[2482].CFrame, Size = Vector3.new(4,10.800000190734863,2)} end
if P[2483] then resizeBatch[#resizeBatch+1] = {Part = P[2483], CFrame = P[2483].CFrame, Size = Vector3.new(3,1.2000000476837158,2)} end
if P[2484] then resizeBatch[#resizeBatch+1] = {Part = P[2484], CFrame = P[2484].CFrame, Size = Vector3.new(2,10.800000190734863,2)} end
if P[2485] then resizeBatch[#resizeBatch+1] = {Part = P[2485], CFrame = P[2485].CFrame, Size = Vector3.new(4,4.400000095367432,2)} end
if P[2486] then resizeBatch[#resizeBatch+1] = {Part = P[2486], CFrame = P[2486].CFrame, Size = Vector3.new(4,4.200000286102295,2)} end
if P[2487] then resizeBatch[#resizeBatch+1] = {Part = P[2487], CFrame = P[2487].CFrame, Size = Vector3.new(1,10.800000190734863,2)} end
if P[2488] then resizeBatch[#resizeBatch+1] = {Part = P[2488], CFrame = P[2488].CFrame, Size = Vector3.new(3,4.400000095367432,2)} end
if P[2489] then resizeBatch[#resizeBatch+1] = {Part = P[2489], CFrame = P[2489].CFrame, Size = Vector3.new(3,1.2000000476837158,2)} end
if P[2490] then resizeBatch[#resizeBatch+1] = {Part = P[2490], CFrame = P[2490].CFrame, Size = Vector3.new(4,10.800000190734863,2)} end
if P[2491] then resizeBatch[#resizeBatch+1] = {Part = P[2491], CFrame = P[2491].CFrame, Size = Vector3.new(2,10.800000190734863,2)} end
if P[2492] then resizeBatch[#resizeBatch+1] = {Part = P[2492], CFrame = P[2492].CFrame, Size = Vector3.new(3,4.400000095367432,2)} end
if P[2493] then resizeBatch[#resizeBatch+1] = {Part = P[2493], CFrame = P[2493].CFrame, Size = Vector3.new(3,1.2000000476837158,2)} end
if P[2494] then resizeBatch[#resizeBatch+1] = {Part = P[2494], CFrame = P[2494].CFrame, Size = Vector3.new(4,4.400000095367432,2)} end
if P[2495] then resizeBatch[#resizeBatch+1] = {Part = P[2495], CFrame = P[2495].CFrame, Size = Vector3.new(2,10.800000190734863,2)} end
if P[2496] then resizeBatch[#resizeBatch+1] = {Part = P[2496], CFrame = P[2496].CFrame, Size = Vector3.new(4,10.800000190734863,2)} end
if P[2497] then resizeBatch[#resizeBatch+1] = {Part = P[2497], CFrame = P[2497].CFrame, Size = Vector3.new(3,1.2000000476837158,2)} end
if P[2498] then resizeBatch[#resizeBatch+1] = {Part = P[2498], CFrame = P[2498].CFrame, Size = Vector3.new(1,10.800000190734863,2)} end
if P[2499] then resizeBatch[#resizeBatch+1] = {Part = P[2499], CFrame = P[2499].CFrame, Size = Vector3.new(3,4.400000095367432,2)} end
if P[2500] then resizeBatch[#resizeBatch+1] = {Part = P[2500], CFrame = P[2500].CFrame, Size = Vector3.new(4,10.800000190734863,2)} end
if P[2501] then resizeBatch[#resizeBatch+1] = {Part = P[2501], CFrame = P[2501].CFrame, Size = Vector3.new(3,1.2000000476837158,2)} end
if P[2502] then resizeBatch[#resizeBatch+1] = {Part = P[2502], CFrame = P[2502].CFrame, Size = Vector3.new(1,10.800000190734863,2)} end
if P[2503] then resizeBatch[#resizeBatch+1] = {Part = P[2503], CFrame = P[2503].CFrame, Size = Vector3.new(3,4.400000095367432,2)} end
if P[2504] then resizeBatch[#resizeBatch+1] = {Part = P[2504], CFrame = P[2504].CFrame, Size = Vector3.new(4,4.400000095367432,2)} end
if P[2505] then resizeBatch[#resizeBatch+1] = {Part = P[2505], CFrame = P[2505].CFrame, Size = Vector3.new(2,10.800000190734863,2)} end
if P[2509] then resizeBatch[#resizeBatch+1] = {Part = P[2509], CFrame = P[2509].CFrame, Size = Vector3.new(0.20000000298023224,2.3000001907348633,0.20000000298023224)} end
if P[2510] then resizeBatch[#resizeBatch+1] = {Part = P[2510], CFrame = P[2510].CFrame, Size = Vector3.new(0.20000000298023224,2.8000001907348633,0.20000000298023224)} end
if P[2511] then resizeBatch[#resizeBatch+1] = {Part = P[2511], CFrame = P[2511].CFrame, Size = Vector3.new(0.20000000298023224,2.8000001907348633,0.20000000298023224)} end
if P[2512] then resizeBatch[#resizeBatch+1] = {Part = P[2512], CFrame = P[2512].CFrame, Size = Vector3.new(0.20000000298023224,2.8000001907348633,0.20000000298023224)} end
if P[2513] then resizeBatch[#resizeBatch+1] = {Part = P[2513], CFrame = P[2513].CFrame, Size = Vector3.new(0.20000000298023224,2.8000001907348633,0.20000000298023224)} end
if P[2514] then resizeBatch[#resizeBatch+1] = {Part = P[2514], CFrame = P[2514].CFrame, Size = Vector3.new(0.20000000298023224,2.8000001907348633,0.20000000298023224)} end
if P[2515] then resizeBatch[#resizeBatch+1] = {Part = P[2515], CFrame = P[2515].CFrame, Size = Vector3.new(0.20000000298023224,2.8000001907348633,0.20000000298023224)} end
if P[2516] then resizeBatch[#resizeBatch+1] = {Part = P[2516], CFrame = P[2516].CFrame, Size = Vector3.new(0.20000000298023224,2.3000001907348633,0.20000000298023224)} end
if P[2517] then resizeBatch[#resizeBatch+1] = {Part = P[2517], CFrame = P[2517].CFrame, Size = Vector3.new(0.20000000298023224,2.3000001907348633,0.20000000298023224)} end
if P[2518] then resizeBatch[#resizeBatch+1] = {Part = P[2518], CFrame = P[2518].CFrame, Size = Vector3.new(0.20000000298023224,2.3000001907348633,0.20000000298023224)} end
if P[2519] then resizeBatch[#resizeBatch+1] = {Part = P[2519], CFrame = P[2519].CFrame, Size = Vector3.new(0.20000000298023224,2.3000001907348633,0.20000000298023224)} end
if P[2520] then resizeBatch[#resizeBatch+1] = {Part = P[2520], CFrame = P[2520].CFrame, Size = Vector3.new(0.20000000298023224,2.8000001907348633,0.20000000298023224)} end
if P[2521] then resizeBatch[#resizeBatch+1] = {Part = P[2521], CFrame = P[2521].CFrame, Size = Vector3.new(0.20000000298023224,2.8000001907348633,0.20000000298023224)} end
if P[2522] then resizeBatch[#resizeBatch+1] = {Part = P[2522], CFrame = P[2522].CFrame, Size = Vector3.new(0.20000000298023224,2.3000001907348633,0.20000000298023224)} end
if P[2523] then resizeBatch[#resizeBatch+1] = {Part = P[2523], CFrame = P[2523].CFrame, Size = Vector3.new(0.20000000298023224,2.8000001907348633,0.20000000298023224)} end
if P[2524] then resizeBatch[#resizeBatch+1] = {Part = P[2524], CFrame = P[2524].CFrame, Size = Vector3.new(0.20000000298023224,2.8000001907348633,0.20000000298023224)} end
if P[2525] then resizeBatch[#resizeBatch+1] = {Part = P[2525], CFrame = P[2525].CFrame, Size = Vector3.new(0.20000000298023224,2.8000001907348633,0.20000000298023224)} end
if P[2526] then resizeBatch[#resizeBatch+1] = {Part = P[2526], CFrame = P[2526].CFrame, Size = Vector3.new(0.20000000298023224,2.8000001907348633,0.20000000298023224)} end
if P[2527] then resizeBatch[#resizeBatch+1] = {Part = P[2527], CFrame = P[2527].CFrame, Size = Vector3.new(0.20000000298023224,2.3000001907348633,0.20000000298023224)} end
if P[2528] then resizeBatch[#resizeBatch+1] = {Part = P[2528], CFrame = P[2528].CFrame, Size = Vector3.new(0.20000000298023224,2.3000001907348633,0.20000000298023224)} end
if P[2529] then resizeBatch[#resizeBatch+1] = {Part = P[2529], CFrame = P[2529].CFrame, Size = Vector3.new(0.20000000298023224,2.8000001907348633,0.20000000298023224)} end
if P[2530] then resizeBatch[#resizeBatch+1] = {Part = P[2530], CFrame = P[2530].CFrame, Size = Vector3.new(0.20000000298023224,2.8000001907348633,0.20000000298023224)} end
if P[2531] then resizeBatch[#resizeBatch+1] = {Part = P[2531], CFrame = P[2531].CFrame, Size = Vector3.new(0.20000000298023224,2.8000001907348633,0.20000000298023224)} end
if P[2532] then resizeBatch[#resizeBatch+1] = {Part = P[2532], CFrame = P[2532].CFrame, Size = Vector3.new(0.20000000298023224,2.8000001907348633,0.20000000298023224)} end
if P[2533] then resizeBatch[#resizeBatch+1] = {Part = P[2533], CFrame = P[2533].CFrame, Size = Vector3.new(0.20000000298023224,2.8000001907348633,0.20000000298023224)} end
if P[2534] then resizeBatch[#resizeBatch+1] = {Part = P[2534], CFrame = P[2534].CFrame, Size = Vector3.new(0.20000000298023224,2.8000001907348633,0.20000000298023224)} end
if P[2535] then resizeBatch[#resizeBatch+1] = {Part = P[2535], CFrame = P[2535].CFrame, Size = Vector3.new(0.20000000298023224,2.8000001907348633,0.20000000298023224)} end
if P[2536] then resizeBatch[#resizeBatch+1] = {Part = P[2536], CFrame = P[2536].CFrame, Size = Vector3.new(0.20000000298023224,2.8000001907348633,0.20000000298023224)} end
if P[2537] then resizeBatch[#resizeBatch+1] = {Part = P[2537], CFrame = P[2537].CFrame, Size = Vector3.new(0.20000000298023224,2.8000001907348633,0.20000000298023224)} end
if P[2538] then resizeBatch[#resizeBatch+1] = {Part = P[2538], CFrame = P[2538].CFrame, Size = Vector3.new(0.20000000298023224,2.8000001907348633,0.20000000298023224)} end
if P[2539] then resizeBatch[#resizeBatch+1] = {Part = P[2539], CFrame = P[2539].CFrame, Size = Vector3.new(0.20000000298023224,2.8000001907348633,0.20000000298023224)} end
if P[2540] then resizeBatch[#resizeBatch+1] = {Part = P[2540], CFrame = P[2540].CFrame, Size = Vector3.new(0.20000000298023224,2.8000001907348633,0.20000000298023224)} end
if P[2542] then resizeBatch[#resizeBatch+1] = {Part = P[2542], CFrame = P[2542].CFrame, Size = Vector3.new(0.20000000298023224,2.8000001907348633,0.20000000298023224)} end
if P[2543] then resizeBatch[#resizeBatch+1] = {Part = P[2543], CFrame = P[2543].CFrame, Size = Vector3.new(0.20000000298023224,2.8000001907348633,0.20000000298023224)} end
if P[2544] then resizeBatch[#resizeBatch+1] = {Part = P[2544], CFrame = P[2544].CFrame, Size = Vector3.new(0.20000000298023224,2.8000001907348633,0.20000000298023224)} end
if P[2545] then resizeBatch[#resizeBatch+1] = {Part = P[2545], CFrame = P[2545].CFrame, Size = Vector3.new(0.20000000298023224,2.8000001907348633,0.20000000298023224)} end
if P[2546] then resizeBatch[#resizeBatch+1] = {Part = P[2546], CFrame = P[2546].CFrame, Size = Vector3.new(0.20000000298023224,2.8000001907348633,0.20000000298023224)} end
if P[2547] then resizeBatch[#resizeBatch+1] = {Part = P[2547], CFrame = P[2547].CFrame, Size = Vector3.new(0.20000000298023224,2.8000001907348633,0.20000000298023224)} end
if P[2548] then resizeBatch[#resizeBatch+1] = {Part = P[2548], CFrame = P[2548].CFrame, Size = Vector3.new(0.20000000298023224,2.8000001907348633,0.20000000298023224)} end
if P[2549] then resizeBatch[#resizeBatch+1] = {Part = P[2549], CFrame = P[2549].CFrame, Size = Vector3.new(0.20000000298023224,2.8000001907348633,0.20000000298023224)} end
if P[2550] then resizeBatch[#resizeBatch+1] = {Part = P[2550], CFrame = P[2550].CFrame, Size = Vector3.new(0.20000000298023224,2.8000001907348633,0.20000000298023224)} end
if P[2551] then resizeBatch[#resizeBatch+1] = {Part = P[2551], CFrame = P[2551].CFrame, Size = Vector3.new(0.20000000298023224,2.8000001907348633,0.20000000298023224)} end
if P[2552] then resizeBatch[#resizeBatch+1] = {Part = P[2552], CFrame = P[2552].CFrame, Size = Vector3.new(0.20000000298023224,2.8000001907348633,0.20000000298023224)} end
if P[2553] then resizeBatch[#resizeBatch+1] = {Part = P[2553], CFrame = P[2553].CFrame, Size = Vector3.new(0.20000000298023224,2.8000001907348633,0.20000000298023224)} end
if P[2554] then resizeBatch[#resizeBatch+1] = {Part = P[2554], CFrame = P[2554].CFrame, Size = Vector3.new(0.20000000298023224,2.8000001907348633,0.20000000298023224)} end
if P[2555] then resizeBatch[#resizeBatch+1] = {Part = P[2555], CFrame = P[2555].CFrame, Size = Vector3.new(0.20000000298023224,2.8000001907348633,0.20000000298023224)} end
if P[2556] then resizeBatch[#resizeBatch+1] = {Part = P[2556], CFrame = P[2556].CFrame, Size = Vector3.new(0.20000000298023224,2.8000001907348633,0.20000000298023224)} end
if P[2557] then resizeBatch[#resizeBatch+1] = {Part = P[2557], CFrame = P[2557].CFrame, Size = Vector3.new(0.20000000298023224,2.8000001907348633,0.20000000298023224)} end
if P[2558] then resizeBatch[#resizeBatch+1] = {Part = P[2558], CFrame = P[2558].CFrame, Size = Vector3.new(0.20000000298023224,2.8000001907348633,0.20000000298023224)} end
if P[2559] then resizeBatch[#resizeBatch+1] = {Part = P[2559], CFrame = P[2559].CFrame, Size = Vector3.new(0.20000000298023224,2.8000001907348633,0.20000000298023224)} end
if P[2560] then resizeBatch[#resizeBatch+1] = {Part = P[2560], CFrame = P[2560].CFrame, Size = Vector3.new(0.20000000298023224,2.8000001907348633,0.20000000298023224)} end
if P[2561] then resizeBatch[#resizeBatch+1] = {Part = P[2561], CFrame = P[2561].CFrame, Size = Vector3.new(0.20000000298023224,2.8000001907348633,0.20000000298023224)} end
if P[2562] then resizeBatch[#resizeBatch+1] = {Part = P[2562], CFrame = P[2562].CFrame, Size = Vector3.new(0.20000000298023224,2.8000001907348633,0.20000000298023224)} end
if P[2563] then resizeBatch[#resizeBatch+1] = {Part = P[2563], CFrame = P[2563].CFrame, Size = Vector3.new(0.20000000298023224,2.8000001907348633,0.20000000298023224)} end
if P[2564] then resizeBatch[#resizeBatch+1] = {Part = P[2564], CFrame = P[2564].CFrame, Size = Vector3.new(0.20000000298023224,2.8000001907348633,0.20000000298023224)} end
if P[2565] then resizeBatch[#resizeBatch+1] = {Part = P[2565], CFrame = P[2565].CFrame, Size = Vector3.new(0.20000000298023224,2.8000001907348633,0.20000000298023224)} end
if P[2566] then resizeBatch[#resizeBatch+1] = {Part = P[2566], CFrame = P[2566].CFrame, Size = Vector3.new(0.20000000298023224,2.8000001907348633,0.20000000298023224)} end
if P[2567] then resizeBatch[#resizeBatch+1] = {Part = P[2567], CFrame = P[2567].CFrame, Size = Vector3.new(0.20000000298023224,2.8000001907348633,0.20000000298023224)} end
if P[2568] then resizeBatch[#resizeBatch+1] = {Part = P[2568], CFrame = P[2568].CFrame, Size = Vector3.new(0.20000000298023224,2.8000001907348633,0.20000000298023224)} end
if P[2569] then resizeBatch[#resizeBatch+1] = {Part = P[2569], CFrame = P[2569].CFrame, Size = Vector3.new(0.20000000298023224,2.8000001907348633,0.20000000298023224)} end
if P[2570] then resizeBatch[#resizeBatch+1] = {Part = P[2570], CFrame = P[2570].CFrame, Size = Vector3.new(0.20000000298023224,2.8000001907348633,0.20000000298023224)} end
if P[2571] then resizeBatch[#resizeBatch+1] = {Part = P[2571], CFrame = P[2571].CFrame, Size = Vector3.new(0.20000000298023224,2.8000001907348633,0.20000000298023224)} end
if P[2572] then resizeBatch[#resizeBatch+1] = {Part = P[2572], CFrame = P[2572].CFrame, Size = Vector3.new(0.20000000298023224,2.8000001907348633,0.20000000298023224)} end
if P[2573] then resizeBatch[#resizeBatch+1] = {Part = P[2573], CFrame = P[2573].CFrame, Size = Vector3.new(0.20000000298023224,2.8000001907348633,0.20000000298023224)} end
if P[2574] then resizeBatch[#resizeBatch+1] = {Part = P[2574], CFrame = P[2574].CFrame, Size = Vector3.new(56.5,0.20000000298023224,0.6000000238418579)} end
if P[2575] then resizeBatch[#resizeBatch+1] = {Part = P[2575], CFrame = P[2575].CFrame, Size = Vector3.new(56.5,0.5,0.6000000238418579)} end
if P[2576] then resizeBatch[#resizeBatch+1] = {Part = P[2576], CFrame = P[2576].CFrame, Size = Vector3.new(56.5,0.20000000298023224,0.6000000238418579)} end
if P[2577] then resizeBatch[#resizeBatch+1] = {Part = P[2577], CFrame = P[2577].CFrame, Size = Vector3.new(56.5,0.20000000298023224,0.6000000238418579)} end
if P[2578] then resizeBatch[#resizeBatch+1] = {Part = P[2578], CFrame = P[2578].CFrame, Size = Vector3.new(100,1.100000023841858,2)} end
if P[2579] then resizeBatch[#resizeBatch+1] = {Part = P[2579], CFrame = P[2579].CFrame, Size = Vector3.new(29,2.5,2)} end
if P[2580] then resizeBatch[#resizeBatch+1] = {Part = P[2580], CFrame = P[2580].CFrame, Size = Vector3.new(100,12.300000190734863,2)} end
if P[2581] then resizeBatch[#resizeBatch+1] = {Part = P[2581], CFrame = P[2581].CFrame, Size = Vector3.new(29,2.5,2)} end
if P[2582] then resizeBatch[#resizeBatch+1] = {Part = P[2582], CFrame = P[2582].CFrame, Size = Vector3.new(100,9.199999809265137,2)} end
if P[2583] then resizeBatch[#resizeBatch+1] = {Part = P[2583], CFrame = P[2583].CFrame, Size = Vector3.new(100,6,2)} end
if P[2584] then resizeBatch[#resizeBatch+1] = {Part = P[2584], CFrame = P[2584].CFrame, Size = Vector3.new(7.800000190734863,2.500000476837158,2)} end
if P[2585] then resizeBatch[#resizeBatch+1] = {Part = P[2585], CFrame = P[2585].CFrame, Size = Vector3.new(7.800000190734863,2.500000238418579,2)} end
if P[2586] then resizeBatch[#resizeBatch+1] = {Part = P[2586], CFrame = P[2586].CFrame, Size = Vector3.new(7.800000190734863,2.500000238418579,2)} end
if P[2587] then resizeBatch[#resizeBatch+1] = {Part = P[2587], CFrame = P[2587].CFrame, Size = Vector3.new(7.800000190734863,2.500000476837158,2)} end
if P[2588] then resizeBatch[#resizeBatch+1] = {Part = P[2588], CFrame = P[2588].CFrame, Size = Vector3.new(7.800000190734863,2.500000476837158,2)} end
if P[2589] then resizeBatch[#resizeBatch+1] = {Part = P[2589], CFrame = P[2589].CFrame, Size = Vector3.new(15,2.9000000953674316,2)} end
if P[2590] then resizeBatch[#resizeBatch+1] = {Part = P[2590], CFrame = P[2590].CFrame, Size = Vector3.new(15,2.5,2)} end
if P[2591] then resizeBatch[#resizeBatch+1] = {Part = P[2591], CFrame = P[2591].CFrame, Size = Vector3.new(7.800000190734863,2.500000238418579,2)} end
if P[2593] then resizeBatch[#resizeBatch+1] = {Part = P[2593], CFrame = P[2593].CFrame, Size = Vector3.new(64,28,2)} end
if P[2594] then resizeBatch[#resizeBatch+1] = {Part = P[2594], CFrame = P[2594].CFrame, Size = Vector3.new(2,2.4000000953674316,2)} end
if P[2595] then resizeBatch[#resizeBatch+1] = {Part = P[2595], CFrame = P[2595].CFrame, Size = Vector3.new(64,4,2)} end
if P[2597] then resizeBatch[#resizeBatch+1] = {Part = P[2597], CFrame = P[2597].CFrame, Size = Vector3.new(1,33.99999237060547,22)} end
if P[2598] then resizeBatch[#resizeBatch+1] = {Part = P[2598], CFrame = P[2598].CFrame, Size = Vector3.new(21,10.800000190734863,2)} end
if P[2599] then resizeBatch[#resizeBatch+1] = {Part = P[2599], CFrame = P[2599].CFrame, Size = Vector3.new(21,10.800000190734863,2)} end
if P[2600] then resizeBatch[#resizeBatch+1] = {Part = P[2600], CFrame = P[2600].CFrame, Size = Vector3.new(21,10.800000190734863,2)} end
if P[2601] then resizeBatch[#resizeBatch+1] = {Part = P[2601], CFrame = P[2601].CFrame, Size = Vector3.new(21,10.799999237060547,2)} end
if P[2602] then resizeBatch[#resizeBatch+1] = {Part = P[2602], CFrame = P[2602].CFrame, Size = Vector3.new(21,10.799999237060547,2)} end
if P[2603] then resizeBatch[#resizeBatch+1] = {Part = P[2603], CFrame = P[2603].CFrame, Size = Vector3.new(21,10.799999237060547,2)} end
if P[2604] then resizeBatch[#resizeBatch+1] = {Part = P[2604], CFrame = P[2604].CFrame, Size = Vector3.new(21,29.600000381469727,12)} end
if P[2605] then resizeBatch[#resizeBatch+1] = {Part = P[2605], CFrame = P[2605].CFrame, Size = Vector3.new(21,10.799999237060547,2)} end
if P[2606] then resizeBatch[#resizeBatch+1] = {Part = P[2606], CFrame = P[2606].CFrame, Size = Vector3.new(21,10.800000190734863,2)} end
if P[2609] then resizeBatch[#resizeBatch+1] = {Part = P[2609], CFrame = P[2609].CFrame, Size = Vector3.new(0.20000004768371582,0.6000000238418579,2)} end
if P[2611] then resizeBatch[#resizeBatch+1] = {Part = P[2611], CFrame = P[2611].CFrame, Size = Vector3.new(2.000000238418579,0.6000000238418579,2)} end
if P[2613] then resizeBatch[#resizeBatch+1] = {Part = P[2613], CFrame = P[2613].CFrame, Size = Vector3.new(2.000000238418579,0.6000000238418579,2)} end
if P[2614] then resizeBatch[#resizeBatch+1] = {Part = P[2614], CFrame = P[2614].CFrame, Size = Vector3.new(0.20000004768371582,0.6000000238418579,2)} end
if P[2617] then resizeBatch[#resizeBatch+1] = {Part = P[2617], CFrame = P[2617].CFrame, Size = Vector3.new(2.000000238418579,0.6000000238418579,2)} end
if P[2618] then resizeBatch[#resizeBatch+1] = {Part = P[2618], CFrame = P[2618].CFrame, Size = Vector3.new(0.20000004768371582,0.6000000238418579,2)} end
if P[2621] then resizeBatch[#resizeBatch+1] = {Part = P[2621], CFrame = P[2621].CFrame, Size = Vector3.new(2.000000238418579,0.6000000238418579,2)} end
if P[2622] then resizeBatch[#resizeBatch+1] = {Part = P[2622], CFrame = P[2622].CFrame, Size = Vector3.new(0.20000004768371582,0.6000000238418579,2)} end
if P[2625] then resizeBatch[#resizeBatch+1] = {Part = P[2625], CFrame = P[2625].CFrame, Size = Vector3.new(0.20000004768371582,0.6000000238418579,2)} end
if P[2627] then resizeBatch[#resizeBatch+1] = {Part = P[2627], CFrame = P[2627].CFrame, Size = Vector3.new(2.000000238418579,0.6000000238418579,2)} end
if P[2629] then resizeBatch[#resizeBatch+1] = {Part = P[2629], CFrame = P[2629].CFrame, Size = Vector3.new(2.000000238418579,0.6000000238418579,2)} end
if P[2630] then resizeBatch[#resizeBatch+1] = {Part = P[2630], CFrame = P[2630].CFrame, Size = Vector3.new(0.20000004768371582,0.6000000238418579,2)} end
if P[2633] then resizeBatch[#resizeBatch+1] = {Part = P[2633], CFrame = P[2633].CFrame, Size = Vector3.new(0.20000004768371582,0.6000000238418579,2)} end
if P[2635] then resizeBatch[#resizeBatch+1] = {Part = P[2635], CFrame = P[2635].CFrame, Size = Vector3.new(2.000000238418579,0.6000000238418579,2)} end
if P[2637] then resizeBatch[#resizeBatch+1] = {Part = P[2637], CFrame = P[2637].CFrame, Size = Vector3.new(0.20000004768371582,0.6000000238418579,2)} end
if P[2639] then resizeBatch[#resizeBatch+1] = {Part = P[2639], CFrame = P[2639].CFrame, Size = Vector3.new(2.000000238418579,0.6000000238418579,2)} end
if P[2642] then resizeBatch[#resizeBatch+1] = {Part = P[2642], CFrame = P[2642].CFrame, Size = Vector3.new(0.20000004768371582,0.6000000238418579,2)} end
if P[2644] then resizeBatch[#resizeBatch+1] = {Part = P[2644], CFrame = P[2644].CFrame, Size = Vector3.new(2.000000238418579,0.6000000238418579,2)} end
if P[2646] then resizeBatch[#resizeBatch+1] = {Part = P[2646], CFrame = P[2646].CFrame, Size = Vector3.new(2.000000238418579,0.6000000238418579,2)} end
if P[2647] then resizeBatch[#resizeBatch+1] = {Part = P[2647], CFrame = P[2647].CFrame, Size = Vector3.new(0.20000004768371582,0.6000000238418579,2)} end
if P[2650] then resizeBatch[#resizeBatch+1] = {Part = P[2650], CFrame = P[2650].CFrame, Size = Vector3.new(0.20000004768371582,0.6000000238418579,2)} end
if P[2652] then resizeBatch[#resizeBatch+1] = {Part = P[2652], CFrame = P[2652].CFrame, Size = Vector3.new(2.000000238418579,0.6000000238418579,2)} end
if P[2654] then resizeBatch[#resizeBatch+1] = {Part = P[2654], CFrame = P[2654].CFrame, Size = Vector3.new(0.20000004768371582,0.6000000238418579,2)} end
if P[2656] then resizeBatch[#resizeBatch+1] = {Part = P[2656], CFrame = P[2656].CFrame, Size = Vector3.new(2.000000238418579,0.6000000238418579,2)} end
if P[2658] then resizeBatch[#resizeBatch+1] = {Part = P[2658], CFrame = P[2658].CFrame, Size = Vector3.new(0.20000004768371582,0.6000000238418579,2)} end
if P[2660] then resizeBatch[#resizeBatch+1] = {Part = P[2660], CFrame = P[2660].CFrame, Size = Vector3.new(2.000000238418579,0.6000000238418579,2)} end
if P[2662] then resizeBatch[#resizeBatch+1] = {Part = P[2662], CFrame = P[2662].CFrame, Size = Vector3.new(2.000000238418579,0.6000000238418579,2)} end
if P[2663] then resizeBatch[#resizeBatch+1] = {Part = P[2663], CFrame = P[2663].CFrame, Size = Vector3.new(0.20000004768371582,0.6000000238418579,2)} end
if P[2666] then resizeBatch[#resizeBatch+1] = {Part = P[2666], CFrame = P[2666].CFrame, Size = Vector3.new(0.20000004768371582,0.6000000238418579,2)} end
if P[2668] then resizeBatch[#resizeBatch+1] = {Part = P[2668], CFrame = P[2668].CFrame, Size = Vector3.new(2.000000238418579,0.6000000238418579,2)} end
if P[2670] then resizeBatch[#resizeBatch+1] = {Part = P[2670], CFrame = P[2670].CFrame, Size = Vector3.new(2.000000238418579,0.6000000238418579,2)} end
if P[2671] then resizeBatch[#resizeBatch+1] = {Part = P[2671], CFrame = P[2671].CFrame, Size = Vector3.new(0.20000004768371582,0.6000000238418579,2)} end
if P[2675] then resizeBatch[#resizeBatch+1] = {Part = P[2675], CFrame = P[2675].CFrame, Size = Vector3.new(23,0.6000000238418579,61.599998474121094)} end
if P[2677] then resizeBatch[#resizeBatch+1] = {Part = P[2677], CFrame = P[2677].CFrame, Size = Vector3.new(2,0.6000000238418579,10.000000953674316)} end
if P[2678] then resizeBatch[#resizeBatch+1] = {Part = P[2678], CFrame = P[2678].CFrame, Size = Vector3.new(2,0.6000000238418579,10.000000953674316)} end
if P[2682] then resizeBatch[#resizeBatch+1] = {Part = P[2682], CFrame = P[2682].CFrame, Size = Vector3.new(0.20000000298023224,2.8000001907348633,0.20000000298023224)} end
if P[2683] then resizeBatch[#resizeBatch+1] = {Part = P[2683], CFrame = P[2683].CFrame, Size = Vector3.new(0.20000000298023224,2.8000001907348633,0.20000000298023224)} end
if P[2684] then resizeBatch[#resizeBatch+1] = {Part = P[2684], CFrame = P[2684].CFrame, Size = Vector3.new(0.20000000298023224,2.3000001907348633,0.20000000298023224)} end
if P[2685] then resizeBatch[#resizeBatch+1] = {Part = P[2685], CFrame = P[2685].CFrame, Size = Vector3.new(0.20000000298023224,2.3000001907348633,0.20000000298023224)} end
if P[2686] then resizeBatch[#resizeBatch+1] = {Part = P[2686], CFrame = P[2686].CFrame, Size = Vector3.new(0.20000000298023224,2.3000001907348633,0.20000000298023224)} end
if P[2687] then resizeBatch[#resizeBatch+1] = {Part = P[2687], CFrame = P[2687].CFrame, Size = Vector3.new(0.20000000298023224,2.3000001907348633,0.20000000298023224)} end
if P[2688] then resizeBatch[#resizeBatch+1] = {Part = P[2688], CFrame = P[2688].CFrame, Size = Vector3.new(0.20000000298023224,2.3000001907348633,0.20000000298023224)} end
if P[2689] then resizeBatch[#resizeBatch+1] = {Part = P[2689], CFrame = P[2689].CFrame, Size = Vector3.new(0.20000000298023224,2.3000001907348633,0.20000000298023224)} end
if P[2690] then resizeBatch[#resizeBatch+1] = {Part = P[2690], CFrame = P[2690].CFrame, Size = Vector3.new(0.20000000298023224,2.3000001907348633,0.20000000298023224)} end
if P[2691] then resizeBatch[#resizeBatch+1] = {Part = P[2691], CFrame = P[2691].CFrame, Size = Vector3.new(0.20000000298023224,2.3000001907348633,0.20000000298023224)} end
if P[2692] then resizeBatch[#resizeBatch+1] = {Part = P[2692], CFrame = P[2692].CFrame, Size = Vector3.new(0.20000000298023224,2.8000001907348633,0.20000000298023224)} end
if P[2693] then resizeBatch[#resizeBatch+1] = {Part = P[2693], CFrame = P[2693].CFrame, Size = Vector3.new(0.20000000298023224,2.8000001907348633,0.20000000298023224)} end
if P[2694] then resizeBatch[#resizeBatch+1] = {Part = P[2694], CFrame = P[2694].CFrame, Size = Vector3.new(0.20000000298023224,2.8000001907348633,0.20000000298023224)} end
if P[2695] then resizeBatch[#resizeBatch+1] = {Part = P[2695], CFrame = P[2695].CFrame, Size = Vector3.new(0.20000000298023224,2.8000001907348633,0.20000000298023224)} end
if P[2696] then resizeBatch[#resizeBatch+1] = {Part = P[2696], CFrame = P[2696].CFrame, Size = Vector3.new(0.20000000298023224,2.8000001907348633,0.20000000298023224)} end
if P[2697] then resizeBatch[#resizeBatch+1] = {Part = P[2697], CFrame = P[2697].CFrame, Size = Vector3.new(0.20000000298023224,2.8000001907348633,0.20000000298023224)} end
if P[2698] then resizeBatch[#resizeBatch+1] = {Part = P[2698], CFrame = P[2698].CFrame, Size = Vector3.new(0.20000000298023224,2.8000001907348633,0.20000000298023224)} end
if P[2699] then resizeBatch[#resizeBatch+1] = {Part = P[2699], CFrame = P[2699].CFrame, Size = Vector3.new(0.20000000298023224,2.8000001907348633,0.20000000298023224)} end
if P[2700] then resizeBatch[#resizeBatch+1] = {Part = P[2700], CFrame = P[2700].CFrame, Size = Vector3.new(0.20000000298023224,2.8000001907348633,0.20000000298023224)} end
if P[2701] then resizeBatch[#resizeBatch+1] = {Part = P[2701], CFrame = P[2701].CFrame, Size = Vector3.new(0.20000000298023224,2.8000001907348633,0.20000000298023224)} end
if P[2702] then resizeBatch[#resizeBatch+1] = {Part = P[2702], CFrame = P[2702].CFrame, Size = Vector3.new(0.20000000298023224,2.8000001907348633,0.20000000298023224)} end
if P[2703] then resizeBatch[#resizeBatch+1] = {Part = P[2703], CFrame = P[2703].CFrame, Size = Vector3.new(0.20000000298023224,2.8000001907348633,0.20000000298023224)} end
if P[2704] then resizeBatch[#resizeBatch+1] = {Part = P[2704], CFrame = P[2704].CFrame, Size = Vector3.new(0.20000000298023224,2.8000001907348633,0.20000000298023224)} end
if P[2705] then resizeBatch[#resizeBatch+1] = {Part = P[2705], CFrame = P[2705].CFrame, Size = Vector3.new(0.20000000298023224,2.8000001907348633,0.20000000298023224)} end
if P[2706] then resizeBatch[#resizeBatch+1] = {Part = P[2706], CFrame = P[2706].CFrame, Size = Vector3.new(0.20000000298023224,2.8000001907348633,0.20000000298023224)} end
if P[2707] then resizeBatch[#resizeBatch+1] = {Part = P[2707], CFrame = P[2707].CFrame, Size = Vector3.new(0.20000000298023224,2.8000001907348633,0.20000000298023224)} end
if P[2708] then resizeBatch[#resizeBatch+1] = {Part = P[2708], CFrame = P[2708].CFrame, Size = Vector3.new(0.20000000298023224,2.8000001907348633,0.20000000298023224)} end
if P[2709] then resizeBatch[#resizeBatch+1] = {Part = P[2709], CFrame = P[2709].CFrame, Size = Vector3.new(0.20000000298023224,2.8000001907348633,0.20000000298023224)} end
if P[2710] then resizeBatch[#resizeBatch+1] = {Part = P[2710], CFrame = P[2710].CFrame, Size = Vector3.new(0.20000000298023224,2.8000001907348633,0.20000000298023224)} end
if P[2711] then resizeBatch[#resizeBatch+1] = {Part = P[2711], CFrame = P[2711].CFrame, Size = Vector3.new(0.20000000298023224,2.8000001907348633,0.20000000298023224)} end
if P[2712] then resizeBatch[#resizeBatch+1] = {Part = P[2712], CFrame = P[2712].CFrame, Size = Vector3.new(0.20000000298023224,2.8000001907348633,0.20000000298023224)} end
if P[2713] then resizeBatch[#resizeBatch+1] = {Part = P[2713], CFrame = P[2713].CFrame, Size = Vector3.new(0.20000000298023224,2.8000001907348633,0.20000000298023224)} end
if P[2715] then resizeBatch[#resizeBatch+1] = {Part = P[2715], CFrame = P[2715].CFrame, Size = Vector3.new(0.20000000298023224,2.8000001907348633,0.20000000298023224)} end
if P[2716] then resizeBatch[#resizeBatch+1] = {Part = P[2716], CFrame = P[2716].CFrame, Size = Vector3.new(0.20000000298023224,2.8000001907348633,0.20000000298023224)} end
if P[2717] then resizeBatch[#resizeBatch+1] = {Part = P[2717], CFrame = P[2717].CFrame, Size = Vector3.new(0.20000000298023224,2.8000001907348633,0.20000000298023224)} end
if P[2718] then resizeBatch[#resizeBatch+1] = {Part = P[2718], CFrame = P[2718].CFrame, Size = Vector3.new(0.20000000298023224,2.8000001907348633,0.20000000298023224)} end
if P[2719] then resizeBatch[#resizeBatch+1] = {Part = P[2719], CFrame = P[2719].CFrame, Size = Vector3.new(0.20000000298023224,2.8000001907348633,0.20000000298023224)} end
if P[2720] then resizeBatch[#resizeBatch+1] = {Part = P[2720], CFrame = P[2720].CFrame, Size = Vector3.new(0.20000000298023224,2.8000001907348633,0.20000000298023224)} end
if P[2721] then resizeBatch[#resizeBatch+1] = {Part = P[2721], CFrame = P[2721].CFrame, Size = Vector3.new(0.20000000298023224,2.8000001907348633,0.20000000298023224)} end
if P[2722] then resizeBatch[#resizeBatch+1] = {Part = P[2722], CFrame = P[2722].CFrame, Size = Vector3.new(0.20000000298023224,2.8000001907348633,0.20000000298023224)} end
if P[2723] then resizeBatch[#resizeBatch+1] = {Part = P[2723], CFrame = P[2723].CFrame, Size = Vector3.new(0.20000000298023224,2.8000001907348633,0.20000000298023224)} end
if P[2724] then resizeBatch[#resizeBatch+1] = {Part = P[2724], CFrame = P[2724].CFrame, Size = Vector3.new(0.20000000298023224,2.8000001907348633,0.20000000298023224)} end
if P[2725] then resizeBatch[#resizeBatch+1] = {Part = P[2725], CFrame = P[2725].CFrame, Size = Vector3.new(0.20000000298023224,2.8000001907348633,0.20000000298023224)} end
if P[2726] then resizeBatch[#resizeBatch+1] = {Part = P[2726], CFrame = P[2726].CFrame, Size = Vector3.new(0.20000000298023224,2.8000001907348633,0.20000000298023224)} end
if P[2727] then resizeBatch[#resizeBatch+1] = {Part = P[2727], CFrame = P[2727].CFrame, Size = Vector3.new(0.20000000298023224,2.8000001907348633,0.20000000298023224)} end
if P[2728] then resizeBatch[#resizeBatch+1] = {Part = P[2728], CFrame = P[2728].CFrame, Size = Vector3.new(0.20000000298023224,2.8000001907348633,0.20000000298023224)} end
if P[2729] then resizeBatch[#resizeBatch+1] = {Part = P[2729], CFrame = P[2729].CFrame, Size = Vector3.new(0.20000000298023224,2.8000001907348633,0.20000000298023224)} end
if P[2730] then resizeBatch[#resizeBatch+1] = {Part = P[2730], CFrame = P[2730].CFrame, Size = Vector3.new(0.20000000298023224,2.8000001907348633,0.20000000298023224)} end
if P[2731] then resizeBatch[#resizeBatch+1] = {Part = P[2731], CFrame = P[2731].CFrame, Size = Vector3.new(0.20000000298023224,2.8000001907348633,0.20000000298023224)} end
if P[2732] then resizeBatch[#resizeBatch+1] = {Part = P[2732], CFrame = P[2732].CFrame, Size = Vector3.new(0.20000000298023224,2.8000001907348633,0.20000000298023224)} end
if P[2733] then resizeBatch[#resizeBatch+1] = {Part = P[2733], CFrame = P[2733].CFrame, Size = Vector3.new(0.20000000298023224,2.8000001907348633,0.20000000298023224)} end
if P[2734] then resizeBatch[#resizeBatch+1] = {Part = P[2734], CFrame = P[2734].CFrame, Size = Vector3.new(0.20000000298023224,2.8000001907348633,0.20000000298023224)} end
if P[2735] then resizeBatch[#resizeBatch+1] = {Part = P[2735], CFrame = P[2735].CFrame, Size = Vector3.new(0.20000000298023224,2.8000001907348633,0.20000000298023224)} end
if P[2736] then resizeBatch[#resizeBatch+1] = {Part = P[2736], CFrame = P[2736].CFrame, Size = Vector3.new(0.20000000298023224,2.8000001907348633,0.20000000298023224)} end
if P[2737] then resizeBatch[#resizeBatch+1] = {Part = P[2737], CFrame = P[2737].CFrame, Size = Vector3.new(0.20000000298023224,2.8000001907348633,0.20000000298023224)} end
if P[2738] then resizeBatch[#resizeBatch+1] = {Part = P[2738], CFrame = P[2738].CFrame, Size = Vector3.new(0.20000000298023224,2.8000001907348633,0.20000000298023224)} end
if P[2739] then resizeBatch[#resizeBatch+1] = {Part = P[2739], CFrame = P[2739].CFrame, Size = Vector3.new(0.20000000298023224,2.8000001907348633,0.20000000298023224)} end
if P[2740] then resizeBatch[#resizeBatch+1] = {Part = P[2740], CFrame = P[2740].CFrame, Size = Vector3.new(0.20000000298023224,2.8000001907348633,0.20000000298023224)} end
if P[2741] then resizeBatch[#resizeBatch+1] = {Part = P[2741], CFrame = P[2741].CFrame, Size = Vector3.new(0.20000000298023224,2.8000001907348633,0.20000000298023224)} end
if P[2742] then resizeBatch[#resizeBatch+1] = {Part = P[2742], CFrame = P[2742].CFrame, Size = Vector3.new(0.20000000298023224,2.8000001907348633,0.20000000298023224)} end
if P[2743] then resizeBatch[#resizeBatch+1] = {Part = P[2743], CFrame = P[2743].CFrame, Size = Vector3.new(0.20000000298023224,2.8000001907348633,0.20000000298023224)} end
if P[2744] then resizeBatch[#resizeBatch+1] = {Part = P[2744], CFrame = P[2744].CFrame, Size = Vector3.new(0.20000000298023224,2.8000001907348633,0.20000000298023224)} end
if P[2745] then resizeBatch[#resizeBatch+1] = {Part = P[2745], CFrame = P[2745].CFrame, Size = Vector3.new(0.20000000298023224,2.8000001907348633,0.20000000298023224)} end
if P[2746] then resizeBatch[#resizeBatch+1] = {Part = P[2746], CFrame = P[2746].CFrame, Size = Vector3.new(0.20000000298023224,2.8000001907348633,0.20000000298023224)} end
if P[2747] then resizeBatch[#resizeBatch+1] = {Part = P[2747], CFrame = P[2747].CFrame, Size = Vector3.new(56.5,0.20000000298023224,0.6000000238418579)} end
if P[2748] then resizeBatch[#resizeBatch+1] = {Part = P[2748], CFrame = P[2748].CFrame, Size = Vector3.new(56.5,0.5,0.6000000238418579)} end
if P[2749] then resizeBatch[#resizeBatch+1] = {Part = P[2749], CFrame = P[2749].CFrame, Size = Vector3.new(56.5,0.20000000298023224,0.6000000238418579)} end
if P[2750] then resizeBatch[#resizeBatch+1] = {Part = P[2750], CFrame = P[2750].CFrame, Size = Vector3.new(56.5,0.20000000298023224,0.6000000238418579)} end
if P[2751] then resizeBatch[#resizeBatch+1] = {Part = P[2751], CFrame = P[2751].CFrame, Size = Vector3.new(100,1.100000023841858,2)} end
if P[2752] then resizeBatch[#resizeBatch+1] = {Part = P[2752], CFrame = P[2752].CFrame, Size = Vector3.new(100,9.199999809265137,2)} end
if P[2753] then resizeBatch[#resizeBatch+1] = {Part = P[2753], CFrame = P[2753].CFrame, Size = Vector3.new(100,6,2)} end
if P[2754] then resizeBatch[#resizeBatch+1] = {Part = P[2754], CFrame = P[2754].CFrame, Size = Vector3.new(29,2.5,2)} end
if P[2755] then resizeBatch[#resizeBatch+1] = {Part = P[2755], CFrame = P[2755].CFrame, Size = Vector3.new(100,12.300000190734863,2)} end
if P[2756] then resizeBatch[#resizeBatch+1] = {Part = P[2756], CFrame = P[2756].CFrame, Size = Vector3.new(29,2.5,2)} end
if P[2757] then resizeBatch[#resizeBatch+1] = {Part = P[2757], CFrame = P[2757].CFrame, Size = Vector3.new(7.800000190734863,2.500000238418579,2)} end
if P[2758] then resizeBatch[#resizeBatch+1] = {Part = P[2758], CFrame = P[2758].CFrame, Size = Vector3.new(7.800000190734863,2.500000238418579,2)} end
if P[2759] then resizeBatch[#resizeBatch+1] = {Part = P[2759], CFrame = P[2759].CFrame, Size = Vector3.new(7.800000190734863,2.500000476837158,2)} end
if P[2760] then resizeBatch[#resizeBatch+1] = {Part = P[2760], CFrame = P[2760].CFrame, Size = Vector3.new(7.800000190734863,2.500000476837158,2)} end
if P[2761] then resizeBatch[#resizeBatch+1] = {Part = P[2761], CFrame = P[2761].CFrame, Size = Vector3.new(7.800000190734863,2.500000238418579,2)} end
if P[2762] then resizeBatch[#resizeBatch+1] = {Part = P[2762], CFrame = P[2762].CFrame, Size = Vector3.new(7.800000190734863,2.500000476837158,2)} end
if P[2763] then resizeBatch[#resizeBatch+1] = {Part = P[2763], CFrame = P[2763].CFrame, Size = Vector3.new(15,2.9000000953674316,2)} end
if P[2764] then resizeBatch[#resizeBatch+1] = {Part = P[2764], CFrame = P[2764].CFrame, Size = Vector3.new(15,2.5,2)} end
if P[2766] then resizeBatch[#resizeBatch+1] = {Part = P[2766], CFrame = P[2766].CFrame, Size = Vector3.new(4.000000476837158,0.20000000298023224,6.100001811981201)} end
if P[2768] then resizeBatch[#resizeBatch+1] = {Part = P[2768], CFrame = P[2768].CFrame, Size = Vector3.new(0.6000003814697266,6.200001239776611,32.19999694824219)} end
if P[2769] then resizeBatch[#resizeBatch+1] = {Part = P[2769], CFrame = P[2769].CFrame, Size = Vector3.new(4.000000476837158,0.20000000298023224,6.100001811981201)} end
if P[2771] then resizeBatch[#resizeBatch+1] = {Part = P[2771], CFrame = P[2771].CFrame, Size = Vector3.new(4.000000476837158,0.20000000298023224,6.100001811981201)} end
if P[2773] then resizeBatch[#resizeBatch+1] = {Part = P[2773], CFrame = P[2773].CFrame, Size = Vector3.new(0.6000003814697266,6.200001239776611,32.19999694824219)} end
if P[2774] then resizeBatch[#resizeBatch+1] = {Part = P[2774], CFrame = P[2774].CFrame, Size = Vector3.new(5.200000286102295,0.7999995946884155,36.400001525878906)} end
if P[2775] then resizeBatch[#resizeBatch+1] = {Part = P[2775], CFrame = P[2775].CFrame, Size = Vector3.new(0.6000003814697266,14.299999237060547,3)} end
if P[2776] then resizeBatch[#resizeBatch+1] = {Part = P[2776], CFrame = P[2776].CFrame, Size = Vector3.new(4.000000476837158,0.20000004768371582,35.80000305175781)} end
if P[2778] then resizeBatch[#resizeBatch+1] = {Part = P[2778], CFrame = P[2778].CFrame, Size = Vector3.new(0.6000003814697266,14,4.199999809265137)} end
if P[2779] then resizeBatch[#resizeBatch+1] = {Part = P[2779], CFrame = P[2779].CFrame, Size = Vector3.new(0.6000003814697266,33.400001525878906,4.199999809265137)} end
if P[2780] then resizeBatch[#resizeBatch+1] = {Part = P[2780], CFrame = P[2780].CFrame, Size = Vector3.new(4.000000476837158,32.80000305175781,0.6000000238418579)} end
if P[2781] then resizeBatch[#resizeBatch+1] = {Part = P[2781], CFrame = P[2781].CFrame, Size = Vector3.new(4.000000476837158,1.0000003576278687,4.199999809265137)} end
if P[2782] then resizeBatch[#resizeBatch+1] = {Part = P[2782], CFrame = P[2782].CFrame, Size = Vector3.new(0.6000003814697266,10.899999618530273,3)} end
if P[2783] then resizeBatch[#resizeBatch+1] = {Part = P[2783], CFrame = P[2783].CFrame, Size = Vector3.new(5.200000286102295,0.9999994039535522,32.20000076293945)} end
if P[2784] then resizeBatch[#resizeBatch+1] = {Part = P[2784], CFrame = P[2784].CFrame, Size = Vector3.new(4.000000476837158,26.80000114440918,0.6000000238418579)} end
if P[2786] then resizeBatch[#resizeBatch+1] = {Part = P[2786], CFrame = P[2786].CFrame, Size = Vector3.new(0.6000000238418579,1.399999976158142,5)} end
if P[2787] then resizeBatch[#resizeBatch+1] = {Part = P[2787], CFrame = P[2787].CFrame, Size = Vector3.new(0.40000003576278687,1.0000001192092896,2.200000047683716)} end
if P[2788] then resizeBatch[#resizeBatch+1] = {Part = P[2788], CFrame = P[2788].CFrame, Size = Vector3.new(0.40000003576278687,1.0000001192092896,2.200000047683716)} end
if P[2789] then resizeBatch[#resizeBatch+1] = {Part = P[2789], CFrame = P[2789].CFrame, Size = Vector3.new(10.600000381469727,0.20000001788139343,71.5999984741211)} end
if P[2792] then resizeBatch[#resizeBatch+1] = {Part = P[2792], CFrame = P[2792].CFrame, Size = Vector3.new(0.6000000238418579,4.000000476837158,62.19999694824219)} end
if P[2793] then resizeBatch[#resizeBatch+1] = {Part = P[2793], CFrame = P[2793].CFrame, Size = Vector3.new(0.5999999046325684,4.000000953674316,31.400001525878906)} end
if P[2794] then resizeBatch[#resizeBatch+1] = {Part = P[2794], CFrame = P[2794].CFrame, Size = Vector3.new(10.600000381469727,0.5999999046325684,0.3999999761581421)} end
if P[2795] then resizeBatch[#resizeBatch+1] = {Part = P[2795], CFrame = P[2795].CFrame, Size = Vector3.new(0.5999999046325684,4.000000953674316,30.000001907348633)} end
if P[2796] then resizeBatch[#resizeBatch+1] = {Part = P[2796], CFrame = P[2796].CFrame, Size = Vector3.new(10.600000381469727,4,0.6000000238418579)} end
if P[2797] then resizeBatch[#resizeBatch+1] = {Part = P[2797], CFrame = P[2797].CFrame, Size = Vector3.new(10.600000381469727,0.5999999046325684,0.3999999761581421)} end
if P[2798] then resizeBatch[#resizeBatch+1] = {Part = P[2798], CFrame = P[2798].CFrame, Size = Vector3.new(8,0.20000000298023224,29.5)} end
if P[2801] then resizeBatch[#resizeBatch+1] = {Part = P[2801], CFrame = P[2801].CFrame, Size = Vector3.new(0.5999999046325684,4.000000953674316,11.200000762939453)} end
if P[2802] then resizeBatch[#resizeBatch+1] = {Part = P[2802], CFrame = P[2802].CFrame, Size = Vector3.new(0.40000003576278687,1.0000001192092896,2.200000047683716)} end
if P[2803] then resizeBatch[#resizeBatch+1] = {Part = P[2803], CFrame = P[2803].CFrame, Size = Vector3.new(10.600000381469727,0.5999999046325684,0.3999999761581421)} end
if P[2804] then resizeBatch[#resizeBatch+1] = {Part = P[2804], CFrame = P[2804].CFrame, Size = Vector3.new(8.600001335144043,0.20000001788139343,10)} end
if P[2808] then resizeBatch[#resizeBatch+1] = {Part = P[2808], CFrame = P[2808].CFrame, Size = Vector3.new(10.600000381469727,0.5999999046325684,0.3999999761581421)} end
if P[2809] then resizeBatch[#resizeBatch+1] = {Part = P[2809], CFrame = P[2809].CFrame, Size = Vector3.new(10.600000381469727,0.5999999046325684,0.3999999761581421)} end
if P[2810] then resizeBatch[#resizeBatch+1] = {Part = P[2810], CFrame = P[2810].CFrame, Size = Vector3.new(0.5999999046325684,4.000000953674316,31.400001525878906)} end
if P[2811] then resizeBatch[#resizeBatch+1] = {Part = P[2811], CFrame = P[2811].CFrame, Size = Vector3.new(10.600000381469727,0.20000001788139343,71.5999984741211)} end
if P[2814] then resizeBatch[#resizeBatch+1] = {Part = P[2814], CFrame = P[2814].CFrame, Size = Vector3.new(10.600000381469727,0.5999999046325684,0.3999999761581421)} end
if P[2815] then resizeBatch[#resizeBatch+1] = {Part = P[2815], CFrame = P[2815].CFrame, Size = Vector3.new(0.5999999046325684,4.000000953674316,30.200000762939453)} end
if P[2816] then resizeBatch[#resizeBatch+1] = {Part = P[2816], CFrame = P[2816].CFrame, Size = Vector3.new(10.600000381469727,4,0.6000000238418579)} end
if P[2817] then resizeBatch[#resizeBatch+1] = {Part = P[2817], CFrame = P[2817].CFrame, Size = Vector3.new(0.5999999046325684,4.000000953674316,62.19999694824219)} end
if P[2818] then resizeBatch[#resizeBatch+1] = {Part = P[2818], CFrame = P[2818].CFrame, Size = Vector3.new(0.6000000238418579,1.399999976158142,5)} end
if P[2819] then resizeBatch[#resizeBatch+1] = {Part = P[2819], CFrame = P[2819].CFrame, Size = Vector3.new(8,0.20000001788139343,29.399999618530273)} end
if P[2822] then resizeBatch[#resizeBatch+1] = {Part = P[2822], CFrame = P[2822].CFrame, Size = Vector3.new(0.40000003576278687,1.0000001192092896,2.200000047683716)} end
if P[2823] then resizeBatch[#resizeBatch+1] = {Part = P[2823], CFrame = P[2823].CFrame, Size = Vector3.new(0.40000003576278687,1.0000001192092896,2.200000047683716)} end
if P[2824] then resizeBatch[#resizeBatch+1] = {Part = P[2824], CFrame = P[2824].CFrame, Size = Vector3.new(0.40000003576278687,1.0000001192092896,2.200000047683716)} end
if P[2825] then resizeBatch[#resizeBatch+1] = {Part = P[2825], CFrame = P[2825].CFrame, Size = Vector3.new(8.600001335144043,0.20000001788139343,10)} end
if P[2828] then resizeBatch[#resizeBatch+1] = {Part = P[2828], CFrame = P[2828].CFrame, Size = Vector3.new(0.40000003576278687,1.0000001192092896,2.200000047683716)} end
if P[2829] then resizeBatch[#resizeBatch+1] = {Part = P[2829], CFrame = P[2829].CFrame, Size = Vector3.new(10.600000381469727,0.5999999046325684,0.3999999761581421)} end
if P[2830] then resizeBatch[#resizeBatch+1] = {Part = P[2830], CFrame = P[2830].CFrame, Size = Vector3.new(0.5999999046325684,4.000000953674316,11.200000762939453)} end
if P[2835] then resizeBatch[#resizeBatch+1] = {Part = P[2835], CFrame = P[2835].CFrame, Size = Vector3.new(4.199999809265137,0.8000001907348633,1.8000001907348633)} end
if P[2836] then resizeBatch[#resizeBatch+1] = {Part = P[2836], CFrame = P[2836].CFrame, Size = Vector3.new(4.199999809265137,0.8000001907348633,1.8000001907348633)} end
if P[2837] then resizeBatch[#resizeBatch+1] = {Part = P[2837], CFrame = P[2837].CFrame, Size = Vector3.new(4.199999809265137,4.400000095367432,1.8000001907348633)} end
if P[2838] then resizeBatch[#resizeBatch+1] = {Part = P[2838], CFrame = P[2838].CFrame, Size = Vector3.new(4.399999618530273,0.4000000059604645,2.6000003814697266)} end
if P[2839] then resizeBatch[#resizeBatch+1] = {Part = P[2839], CFrame = P[2839].CFrame, Size = Vector3.new(4.399999618530273,0.4000000059604645,2.6000003814697266)} end
if P[2840] then resizeBatch[#resizeBatch+1] = {Part = P[2840], CFrame = P[2840].CFrame, Size = Vector3.new(4,7,0.40000012516975403)} end
if P[2841] then resizeBatch[#resizeBatch+1] = {Part = P[2841], CFrame = P[2841].CFrame, Size = Vector3.new(3.1999998092651367,1.8000001907348633,0.2000001221895218)} end
if P[2842] then resizeBatch[#resizeBatch+1] = {Part = P[2842], CFrame = P[2842].CFrame, Size = Vector3.new(3.1999998092651367,1.8000001907348633,0.2000001221895218)} end
if P[2843] then resizeBatch[#resizeBatch+1] = {Part = P[2843], CFrame = P[2843].CFrame, Size = Vector3.new(4,7,0.6000001430511475)} end
if P[2847] then resizeBatch[#resizeBatch+1] = {Part = P[2847], CFrame = P[2847].CFrame, Size = Vector3.new(0.20000000298023224,2.0999999046325684,2.6999998092651367)} end
if P[2848] then resizeBatch[#resizeBatch+1] = {Part = P[2848], CFrame = P[2848].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.4000000953674316)} end
if P[2849] then resizeBatch[#resizeBatch+1] = {Part = P[2849], CFrame = P[2849].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.4000000953674316)} end
if P[2850] then resizeBatch[#resizeBatch+1] = {Part = P[2850], CFrame = P[2850].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.4000000953674316)} end
if P[2851] then resizeBatch[#resizeBatch+1] = {Part = P[2851], CFrame = P[2851].CFrame, Size = Vector3.new(1.7999998331069946,2.0999999046325684,0.20000000298023224)} end
if P[2852] then resizeBatch[#resizeBatch+1] = {Part = P[2852], CFrame = P[2852].CFrame, Size = Vector3.new(2.0999999046325684,0.20000004768371582,1.2000000476837158)} end
if P[2853] then resizeBatch[#resizeBatch+1] = {Part = P[2853], CFrame = P[2853].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.4000000953674316)} end
if P[2855] then resizeBatch[#resizeBatch+1] = {Part = P[2855], CFrame = P[2855].CFrame, Size = Vector3.new(0.30000001192092896,0.30000001192092896,2.4000003337860107)} end
if P[2856] then resizeBatch[#resizeBatch+1] = {Part = P[2856], CFrame = P[2856].CFrame, Size = Vector3.new(0.30000001192092896,0.30000001192092896,2.4000003337860107)} end
if P[2857] then resizeBatch[#resizeBatch+1] = {Part = P[2857], CFrame = P[2857].CFrame, Size = Vector3.new(2.5999999046325684,5.199999809265137,0.30000004172325134)} end
if P[2858] then resizeBatch[#resizeBatch+1] = {Part = P[2858], CFrame = P[2858].CFrame, Size = Vector3.new(0.30000001192092896,0.30000001192092896,2.4000003337860107)} end
if P[2859] then resizeBatch[#resizeBatch+1] = {Part = P[2859], CFrame = P[2859].CFrame, Size = Vector3.new(0.30000001192092896,0.30000001192092896,2.4000003337860107)} end
if P[2861] then resizeBatch[#resizeBatch+1] = {Part = P[2861], CFrame = P[2861].CFrame, Size = Vector3.new(2.4000000953674316,1.0999999046325684,0.20000004768371582)} end
if P[2863] then resizeBatch[#resizeBatch+1] = {Part = P[2863], CFrame = P[2863].CFrame, Size = Vector3.new(2.3000001907348633,0.20000004768371582,0.20000004768371582)} end
if P[2864] then resizeBatch[#resizeBatch+1] = {Part = P[2864], CFrame = P[2864].CFrame, Size = Vector3.new(1.2000001668930054,3.200000047683716,0.20000000298023224)} end
if P[2865] then resizeBatch[#resizeBatch+1] = {Part = P[2865], CFrame = P[2865].CFrame, Size = Vector3.new(1.2000001668930054,3.200000047683716,0.20000000298023224)} end
if P[2866] then resizeBatch[#resizeBatch+1] = {Part = P[2866], CFrame = P[2866].CFrame, Size = Vector3.new(0.3000001013278961,0.7000000476837158,0.20000000298023224)} end
if P[2867] then resizeBatch[#resizeBatch+1] = {Part = P[2867], CFrame = P[2867].CFrame, Size = Vector3.new(1.7609187364578247,3.200000047683716,0.20000000298023224)} end
if P[2868] then resizeBatch[#resizeBatch+1] = {Part = P[2868], CFrame = P[2868].CFrame, Size = Vector3.new(2.4000000953674316,1.0999999046325684,0.20000004768371582)} end
if P[2869] then resizeBatch[#resizeBatch+1] = {Part = P[2869], CFrame = P[2869].CFrame, Size = Vector3.new(0.6000002026557922,3.200000047683716,0.20000000298023224)} end
if P[2870] then resizeBatch[#resizeBatch+1] = {Part = P[2870], CFrame = P[2870].CFrame, Size = Vector3.new(0.6000001430511475,3.200000047683716,0.20000000298023224)} end
if P[2871] then resizeBatch[#resizeBatch+1] = {Part = P[2871], CFrame = P[2871].CFrame, Size = Vector3.new(0.3000001013278961,0.30000001192092896,0.7999999523162842)} end
if P[2872] then resizeBatch[#resizeBatch+1] = {Part = P[2872], CFrame = P[2872].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.30000001192092896)} end
if P[2874] then resizeBatch[#resizeBatch+1] = {Part = P[2874], CFrame = P[2874].CFrame, Size = Vector3.new(2.8000001907348633,0.4000000059604645,3.200000047683716)} end
if P[2875] then resizeBatch[#resizeBatch+1] = {Part = P[2875], CFrame = P[2875].CFrame, Size = Vector3.new(2.3000001907348633,0.20000004768371582,0.20000004768371582)} end
if P[2877] then resizeBatch[#resizeBatch+1] = {Part = P[2877], CFrame = P[2877].CFrame, Size = Vector3.new(0.3000001013278961,0.30000001192092896,0.20000000298023224)} end
if P[2881] then resizeBatch[#resizeBatch+1] = {Part = P[2881], CFrame = P[2881].CFrame, Size = Vector3.new(9.999996185302734,4,16)} end
if P[2883] then resizeBatch[#resizeBatch+1] = {Part = P[2883], CFrame = P[2883].CFrame, Size = Vector3.new(3.000000238418579,0.2999999523162842,16)} end
if P[2885] then resizeBatch[#resizeBatch+1] = {Part = P[2885], CFrame = P[2885].CFrame, Size = Vector3.new(7.999996185302734,4,16)} end
if P[2887] then resizeBatch[#resizeBatch+1] = {Part = P[2887], CFrame = P[2887].CFrame, Size = Vector3.new(2.9999964237213135,0.2999999523162842,16)} end
if P[2888] then resizeBatch[#resizeBatch+1] = {Part = P[2888], CFrame = P[2888].CFrame, Size = Vector3.new(3.099996328353882,0.2999999523162842,12.699999809265137)} end
if P[2892] then resizeBatch[#resizeBatch+1] = {Part = P[2892], CFrame = P[2892].CFrame, Size = Vector3.new(1.4399994611740112,1.0800000429153442,1.440000295639038)} end
if P[2894] then resizeBatch[#resizeBatch+1] = {Part = P[2894], CFrame = P[2894].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[2896] then resizeBatch[#resizeBatch+1] = {Part = P[2896], CFrame = P[2896].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[2898] then resizeBatch[#resizeBatch+1] = {Part = P[2898], CFrame = P[2898].CFrame, Size = Vector3.new(0.8999996781349182,0.20000000298023224,0.9000003337860107)} end
if P[2900] then resizeBatch[#resizeBatch+1] = {Part = P[2900], CFrame = P[2900].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[2902] then resizeBatch[#resizeBatch+1] = {Part = P[2902], CFrame = P[2902].CFrame, Size = Vector3.new(0.5399996042251587,0.20000000298023224,0.20000000298023224)} end
if P[2904] then resizeBatch[#resizeBatch+1] = {Part = P[2904], CFrame = P[2904].CFrame, Size = Vector3.new(2.3399994373321533,1.0800000429153442,1.9800002574920654)} end
if P[2907] then resizeBatch[#resizeBatch+1] = {Part = P[2907], CFrame = P[2907].CFrame, Size = Vector3.new(0.8999996781349182,0.20000000298023224,0.9000003337860107)} end
if P[2909] then resizeBatch[#resizeBatch+1] = {Part = P[2909], CFrame = P[2909].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[2911] then resizeBatch[#resizeBatch+1] = {Part = P[2911], CFrame = P[2911].CFrame, Size = Vector3.new(2.0199997425079346,0.20000000298023224,2.020000457763672)} end
if P[2913] then resizeBatch[#resizeBatch+1] = {Part = P[2913], CFrame = P[2913].CFrame, Size = Vector3.new(0.8999996781349182,0.20000000298023224,0.9000003337860107)} end
if P[2915] then resizeBatch[#resizeBatch+1] = {Part = P[2915], CFrame = P[2915].CFrame, Size = Vector3.new(0.8999996781349182,0.20000000298023224,0.9000003337860107)} end
if P[2917] then resizeBatch[#resizeBatch+1] = {Part = P[2917], CFrame = P[2917].CFrame, Size = Vector3.new(0.8999996781349182,0.20000000298023224,0.9000003337860107)} end
if P[2919] then resizeBatch[#resizeBatch+1] = {Part = P[2919], CFrame = P[2919].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[2921] then resizeBatch[#resizeBatch+1] = {Part = P[2921], CFrame = P[2921].CFrame, Size = Vector3.new(0.8999996781349182,0.20000000298023224,0.9000003337860107)} end
if P[2923] then resizeBatch[#resizeBatch+1] = {Part = P[2923], CFrame = P[2923].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[2925] then resizeBatch[#resizeBatch+1] = {Part = P[2925], CFrame = P[2925].CFrame, Size = Vector3.new(0.8999996781349182,0.20000000298023224,0.9000003337860107)} end
if P[2927] then resizeBatch[#resizeBatch+1] = {Part = P[2927], CFrame = P[2927].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[2929] then resizeBatch[#resizeBatch+1] = {Part = P[2929], CFrame = P[2929].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[2931] then resizeBatch[#resizeBatch+1] = {Part = P[2931], CFrame = P[2931].CFrame, Size = Vector3.new(2.0199997425079346,0.20000000298023224,2.020000457763672)} end
if P[2933] then resizeBatch[#resizeBatch+1] = {Part = P[2933], CFrame = P[2933].CFrame, Size = Vector3.new(2.5199995040893555,1.2599999904632568,0.20000000298023224)} end
if P[2935] then resizeBatch[#resizeBatch+1] = {Part = P[2935], CFrame = P[2935].CFrame, Size = Vector3.new(3.000000238418579,0.2999999523162842,3.4000000953674316)} end
if P[2937] then resizeBatch[#resizeBatch+1] = {Part = P[2937], CFrame = P[2937].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.20000000298023224)} end
if P[2940] then resizeBatch[#resizeBatch+1] = {Part = P[2940], CFrame = P[2940].CFrame, Size = Vector3.new(3.1999998092651367,1.8000001907348633,0.2000001221895218)} end
if P[2941] then resizeBatch[#resizeBatch+1] = {Part = P[2941], CFrame = P[2941].CFrame, Size = Vector3.new(4.399999618530273,0.4000000059604645,2.6000003814697266)} end
if P[2942] then resizeBatch[#resizeBatch+1] = {Part = P[2942], CFrame = P[2942].CFrame, Size = Vector3.new(4,7,0.40000012516975403)} end
if P[2943] then resizeBatch[#resizeBatch+1] = {Part = P[2943], CFrame = P[2943].CFrame, Size = Vector3.new(4.399999618530273,0.4000000059604645,2.6000003814697266)} end
if P[2944] then resizeBatch[#resizeBatch+1] = {Part = P[2944], CFrame = P[2944].CFrame, Size = Vector3.new(4.199999809265137,0.8000001907348633,1.8000001907348633)} end
if P[2945] then resizeBatch[#resizeBatch+1] = {Part = P[2945], CFrame = P[2945].CFrame, Size = Vector3.new(4.199999809265137,0.8000001907348633,1.8000001907348633)} end
if P[2946] then resizeBatch[#resizeBatch+1] = {Part = P[2946], CFrame = P[2946].CFrame, Size = Vector3.new(4.199999809265137,4.400000095367432,1.8000001907348633)} end
if P[2947] then resizeBatch[#resizeBatch+1] = {Part = P[2947], CFrame = P[2947].CFrame, Size = Vector3.new(3.1999998092651367,1.8000001907348633,0.2000001221895218)} end
if P[2948] then resizeBatch[#resizeBatch+1] = {Part = P[2948], CFrame = P[2948].CFrame, Size = Vector3.new(4,7,0.6000001430511475)} end
if P[2952] then resizeBatch[#resizeBatch+1] = {Part = P[2952], CFrame = P[2952].CFrame, Size = Vector3.new(0.20000000298023224,2.0999999046325684,2.6999998092651367)} end
if P[2953] then resizeBatch[#resizeBatch+1] = {Part = P[2953], CFrame = P[2953].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.4000000953674316)} end
if P[2954] then resizeBatch[#resizeBatch+1] = {Part = P[2954], CFrame = P[2954].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.4000000953674316)} end
if P[2955] then resizeBatch[#resizeBatch+1] = {Part = P[2955], CFrame = P[2955].CFrame, Size = Vector3.new(1.7999998331069946,2.0999999046325684,0.20000000298023224)} end
if P[2956] then resizeBatch[#resizeBatch+1] = {Part = P[2956], CFrame = P[2956].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.4000000953674316)} end
if P[2957] then resizeBatch[#resizeBatch+1] = {Part = P[2957], CFrame = P[2957].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.4000000953674316)} end
if P[2959] then resizeBatch[#resizeBatch+1] = {Part = P[2959], CFrame = P[2959].CFrame, Size = Vector3.new(2.0999999046325684,0.20000004768371582,1.2000000476837158)} end
if P[2960] then resizeBatch[#resizeBatch+1] = {Part = P[2960], CFrame = P[2960].CFrame, Size = Vector3.new(0.30000001192092896,0.30000001192092896,2.4000003337860107)} end
if P[2961] then resizeBatch[#resizeBatch+1] = {Part = P[2961], CFrame = P[2961].CFrame, Size = Vector3.new(0.30000001192092896,0.30000001192092896,2.4000003337860107)} end
if P[2962] then resizeBatch[#resizeBatch+1] = {Part = P[2962], CFrame = P[2962].CFrame, Size = Vector3.new(0.30000001192092896,0.30000001192092896,2.4000003337860107)} end
if P[2963] then resizeBatch[#resizeBatch+1] = {Part = P[2963], CFrame = P[2963].CFrame, Size = Vector3.new(2.5999999046325684,5.199999809265137,0.30000004172325134)} end
if P[2964] then resizeBatch[#resizeBatch+1] = {Part = P[2964], CFrame = P[2964].CFrame, Size = Vector3.new(0.30000001192092896,0.30000001192092896,2.4000003337860107)} end
if P[2966] then resizeBatch[#resizeBatch+1] = {Part = P[2966], CFrame = P[2966].CFrame, Size = Vector3.new(2.3000001907348633,0.20000004768371582,0.20000004768371582)} end
if P[2967] then resizeBatch[#resizeBatch+1] = {Part = P[2967], CFrame = P[2967].CFrame, Size = Vector3.new(0.3000001013278961,0.7000000476837158,0.20000000298023224)} end
if P[2968] then resizeBatch[#resizeBatch+1] = {Part = P[2968], CFrame = P[2968].CFrame, Size = Vector3.new(1.2000001668930054,3.200000047683716,0.20000000298023224)} end
if P[2969] then resizeBatch[#resizeBatch+1] = {Part = P[2969], CFrame = P[2969].CFrame, Size = Vector3.new(2.4000000953674316,1.0999999046325684,0.20000004768371582)} end
if P[2970] then resizeBatch[#resizeBatch+1] = {Part = P[2970], CFrame = P[2970].CFrame, Size = Vector3.new(1.2000001668930054,3.200000047683716,0.20000000298023224)} end
if P[2971] then resizeBatch[#resizeBatch+1] = {Part = P[2971], CFrame = P[2971].CFrame, Size = Vector3.new(1.7609187364578247,3.200000047683716,0.20000000298023224)} end
if P[2972] then resizeBatch[#resizeBatch+1] = {Part = P[2972], CFrame = P[2972].CFrame, Size = Vector3.new(0.6000002026557922,3.200000047683716,0.20000000298023224)} end
if P[2973] then resizeBatch[#resizeBatch+1] = {Part = P[2973], CFrame = P[2973].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.30000001192092896)} end
if P[2975] then resizeBatch[#resizeBatch+1] = {Part = P[2975], CFrame = P[2975].CFrame, Size = Vector3.new(0.3000001013278961,0.30000001192092896,0.7999999523162842)} end
if P[2976] then resizeBatch[#resizeBatch+1] = {Part = P[2976], CFrame = P[2976].CFrame, Size = Vector3.new(2.8000001907348633,0.4000000059604645,3.200000047683716)} end
if P[2977] then resizeBatch[#resizeBatch+1] = {Part = P[2977], CFrame = P[2977].CFrame, Size = Vector3.new(0.6000001430511475,3.200000047683716,0.20000000298023224)} end
if P[2978] then resizeBatch[#resizeBatch+1] = {Part = P[2978], CFrame = P[2978].CFrame, Size = Vector3.new(2.4000000953674316,1.0999999046325684,0.20000004768371582)} end
if P[2980] then resizeBatch[#resizeBatch+1] = {Part = P[2980], CFrame = P[2980].CFrame, Size = Vector3.new(2.3000001907348633,0.20000004768371582,0.20000004768371582)} end
if P[2982] then resizeBatch[#resizeBatch+1] = {Part = P[2982], CFrame = P[2982].CFrame, Size = Vector3.new(0.3000001013278961,0.30000001192092896,0.20000000298023224)} end
if P[2986] then resizeBatch[#resizeBatch+1] = {Part = P[2986], CFrame = P[2986].CFrame, Size = Vector3.new(2.5199995040893555,1.2599999904632568,0.20000000298023224)} end
if P[2988] then resizeBatch[#resizeBatch+1] = {Part = P[2988], CFrame = P[2988].CFrame, Size = Vector3.new(0.8999996781349182,0.20000000298023224,0.9000003337860107)} end
if P[2990] then resizeBatch[#resizeBatch+1] = {Part = P[2990], CFrame = P[2990].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[2992] then resizeBatch[#resizeBatch+1] = {Part = P[2992], CFrame = P[2992].CFrame, Size = Vector3.new(0.8999996781349182,0.20000000298023224,0.9000003337860107)} end
if P[2994] then resizeBatch[#resizeBatch+1] = {Part = P[2994], CFrame = P[2994].CFrame, Size = Vector3.new(2.0199997425079346,0.20000000298023224,2.020000457763672)} end
if P[2996] then resizeBatch[#resizeBatch+1] = {Part = P[2996], CFrame = P[2996].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[2998] then resizeBatch[#resizeBatch+1] = {Part = P[2998], CFrame = P[2998].CFrame, Size = Vector3.new(0.8999996781349182,0.20000000298023224,0.9000003337860107)} end
if P[3000] then resizeBatch[#resizeBatch+1] = {Part = P[3000], CFrame = P[3000].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[3002] then resizeBatch[#resizeBatch+1] = {Part = P[3002], CFrame = P[3002].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[3004] then resizeBatch[#resizeBatch+1] = {Part = P[3004], CFrame = P[3004].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[3006] then resizeBatch[#resizeBatch+1] = {Part = P[3006], CFrame = P[3006].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[3008] then resizeBatch[#resizeBatch+1] = {Part = P[3008], CFrame = P[3008].CFrame, Size = Vector3.new(0.8999996781349182,0.20000000298023224,0.9000003337860107)} end
if P[3010] then resizeBatch[#resizeBatch+1] = {Part = P[3010], CFrame = P[3010].CFrame, Size = Vector3.new(0.8999996781349182,0.20000000298023224,0.9000003337860107)} end
if P[3012] then resizeBatch[#resizeBatch+1] = {Part = P[3012], CFrame = P[3012].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[3014] then resizeBatch[#resizeBatch+1] = {Part = P[3014], CFrame = P[3014].CFrame, Size = Vector3.new(2.9999964237213135,0.2999999523162842,3.3000001907348633)} end
if P[3016] then resizeBatch[#resizeBatch+1] = {Part = P[3016], CFrame = P[3016].CFrame, Size = Vector3.new(2.3399994373321533,1.0800000429153442,1.9800002574920654)} end
if P[3019] then resizeBatch[#resizeBatch+1] = {Part = P[3019], CFrame = P[3019].CFrame, Size = Vector3.new(2.0199997425079346,0.20000000298023224,2.020000457763672)} end
if P[3021] then resizeBatch[#resizeBatch+1] = {Part = P[3021], CFrame = P[3021].CFrame, Size = Vector3.new(0.8999996781349182,0.20000000298023224,0.9000003337860107)} end
if P[3023] then resizeBatch[#resizeBatch+1] = {Part = P[3023], CFrame = P[3023].CFrame, Size = Vector3.new(1.4399994611740112,1.0800000429153442,1.440000295639038)} end
if P[3025] then resizeBatch[#resizeBatch+1] = {Part = P[3025], CFrame = P[3025].CFrame, Size = Vector3.new(0.8999996781349182,0.20000000298023224,0.9000003337860107)} end
if P[3027] then resizeBatch[#resizeBatch+1] = {Part = P[3027], CFrame = P[3027].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[3029] then resizeBatch[#resizeBatch+1] = {Part = P[3029], CFrame = P[3029].CFrame, Size = Vector3.new(0.5399996042251587,0.20000000298023224,0.20000000298023224)} end
if P[3033] then resizeBatch[#resizeBatch+1] = {Part = P[3033], CFrame = P[3033].CFrame, Size = Vector3.new(2.9999964237213135,0.2999999523162842,16)} end
if P[3034] then resizeBatch[#resizeBatch+1] = {Part = P[3034], CFrame = P[3034].CFrame, Size = Vector3.new(3.000000238418579,0.2999999523162842,16)} end
if P[3036] then resizeBatch[#resizeBatch+1] = {Part = P[3036], CFrame = P[3036].CFrame, Size = Vector3.new(7.999996185302734,4,16)} end
if P[3038] then resizeBatch[#resizeBatch+1] = {Part = P[3038], CFrame = P[3038].CFrame, Size = Vector3.new(9.999996185302734,4,16)} end
if P[3040] then resizeBatch[#resizeBatch+1] = {Part = P[3040], CFrame = P[3040].CFrame, Size = Vector3.new(3.099996328353882,0.2999999523162842,12.699999809265137)} end
if P[3042] then resizeBatch[#resizeBatch+1] = {Part = P[3042], CFrame = P[3042].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.20000000298023224)} end
if P[3045] then resizeBatch[#resizeBatch+1] = {Part = P[3045], CFrame = P[3045].CFrame, Size = Vector3.new(4,7,0.40000012516975403)} end
if P[3046] then resizeBatch[#resizeBatch+1] = {Part = P[3046], CFrame = P[3046].CFrame, Size = Vector3.new(4.399999618530273,0.4000000059604645,2.6000003814697266)} end
if P[3047] then resizeBatch[#resizeBatch+1] = {Part = P[3047], CFrame = P[3047].CFrame, Size = Vector3.new(4,7,0.6000001430511475)} end
if P[3049] then resizeBatch[#resizeBatch+1] = {Part = P[3049], CFrame = P[3049].CFrame, Size = Vector3.new(3.1999998092651367,1.8000001907348633,0.2000001221895218)} end
if P[3050] then resizeBatch[#resizeBatch+1] = {Part = P[3050], CFrame = P[3050].CFrame, Size = Vector3.new(3.1999998092651367,1.8000001907348633,0.2000001221895218)} end
if P[3051] then resizeBatch[#resizeBatch+1] = {Part = P[3051], CFrame = P[3051].CFrame, Size = Vector3.new(4.399999618530273,0.4000000059604645,2.6000003814697266)} end
if P[3052] then resizeBatch[#resizeBatch+1] = {Part = P[3052], CFrame = P[3052].CFrame, Size = Vector3.new(4.199999809265137,0.8000001907348633,1.8000001907348633)} end
if P[3053] then resizeBatch[#resizeBatch+1] = {Part = P[3053], CFrame = P[3053].CFrame, Size = Vector3.new(4.199999809265137,4.400000095367432,1.8000001907348633)} end
if P[3054] then resizeBatch[#resizeBatch+1] = {Part = P[3054], CFrame = P[3054].CFrame, Size = Vector3.new(4.199999809265137,0.8000001907348633,1.8000001907348633)} end
if P[3057] then resizeBatch[#resizeBatch+1] = {Part = P[3057], CFrame = P[3057].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.4000000953674316)} end
if P[3058] then resizeBatch[#resizeBatch+1] = {Part = P[3058], CFrame = P[3058].CFrame, Size = Vector3.new(0.20000000298023224,2.0999999046325684,2.6999998092651367)} end
if P[3059] then resizeBatch[#resizeBatch+1] = {Part = P[3059], CFrame = P[3059].CFrame, Size = Vector3.new(1.7999998331069946,2.0999999046325684,0.20000000298023224)} end
if P[3060] then resizeBatch[#resizeBatch+1] = {Part = P[3060], CFrame = P[3060].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.4000000953674316)} end
if P[3061] then resizeBatch[#resizeBatch+1] = {Part = P[3061], CFrame = P[3061].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.4000000953674316)} end
if P[3063] then resizeBatch[#resizeBatch+1] = {Part = P[3063], CFrame = P[3063].CFrame, Size = Vector3.new(2.0999999046325684,0.20000004768371582,1.2000000476837158)} end
if P[3064] then resizeBatch[#resizeBatch+1] = {Part = P[3064], CFrame = P[3064].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.4000000953674316)} end
if P[3065] then resizeBatch[#resizeBatch+1] = {Part = P[3065], CFrame = P[3065].CFrame, Size = Vector3.new(0.30000001192092896,0.30000001192092896,2.4000003337860107)} end
if P[3066] then resizeBatch[#resizeBatch+1] = {Part = P[3066], CFrame = P[3066].CFrame, Size = Vector3.new(0.30000001192092896,0.30000001192092896,2.4000003337860107)} end
if P[3067] then resizeBatch[#resizeBatch+1] = {Part = P[3067], CFrame = P[3067].CFrame, Size = Vector3.new(2.5999999046325684,5.199999809265137,0.30000004172325134)} end
if P[3068] then resizeBatch[#resizeBatch+1] = {Part = P[3068], CFrame = P[3068].CFrame, Size = Vector3.new(0.30000001192092896,0.30000001192092896,2.4000003337860107)} end
if P[3069] then resizeBatch[#resizeBatch+1] = {Part = P[3069], CFrame = P[3069].CFrame, Size = Vector3.new(0.30000001192092896,0.30000001192092896,2.4000003337860107)} end
if P[3071] then resizeBatch[#resizeBatch+1] = {Part = P[3071], CFrame = P[3071].CFrame, Size = Vector3.new(2.4000000953674316,1.0999999046325684,0.20000004768371582)} end
if P[3073] then resizeBatch[#resizeBatch+1] = {Part = P[3073], CFrame = P[3073].CFrame, Size = Vector3.new(1.7609187364578247,3.200000047683716,0.20000000298023224)} end
if P[3074] then resizeBatch[#resizeBatch+1] = {Part = P[3074], CFrame = P[3074].CFrame, Size = Vector3.new(2.8000001907348633,0.4000000059604645,3.200000047683716)} end
if P[3075] then resizeBatch[#resizeBatch+1] = {Part = P[3075], CFrame = P[3075].CFrame, Size = Vector3.new(2.4000000953674316,1.0999999046325684,0.20000004768371582)} end
if P[3076] then resizeBatch[#resizeBatch+1] = {Part = P[3076], CFrame = P[3076].CFrame, Size = Vector3.new(0.3000001013278961,0.7000000476837158,0.20000000298023224)} end
if P[3077] then resizeBatch[#resizeBatch+1] = {Part = P[3077], CFrame = P[3077].CFrame, Size = Vector3.new(1.2000001668930054,3.200000047683716,0.20000000298023224)} end
if P[3078] then resizeBatch[#resizeBatch+1] = {Part = P[3078], CFrame = P[3078].CFrame, Size = Vector3.new(1.2000001668930054,3.200000047683716,0.20000000298023224)} end
if P[3079] then resizeBatch[#resizeBatch+1] = {Part = P[3079], CFrame = P[3079].CFrame, Size = Vector3.new(0.6000002026557922,3.200000047683716,0.20000000298023224)} end
if P[3080] then resizeBatch[#resizeBatch+1] = {Part = P[3080], CFrame = P[3080].CFrame, Size = Vector3.new(0.6000001430511475,3.200000047683716,0.20000000298023224)} end
if P[3081] then resizeBatch[#resizeBatch+1] = {Part = P[3081], CFrame = P[3081].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.30000001192092896)} end
if P[3083] then resizeBatch[#resizeBatch+1] = {Part = P[3083], CFrame = P[3083].CFrame, Size = Vector3.new(2.3000001907348633,0.20000004768371582,0.20000004768371582)} end
if P[3084] then resizeBatch[#resizeBatch+1] = {Part = P[3084], CFrame = P[3084].CFrame, Size = Vector3.new(0.3000001013278961,0.30000001192092896,0.7999999523162842)} end
if P[3085] then resizeBatch[#resizeBatch+1] = {Part = P[3085], CFrame = P[3085].CFrame, Size = Vector3.new(2.3000001907348633,0.20000004768371582,0.20000004768371582)} end
if P[3087] then resizeBatch[#resizeBatch+1] = {Part = P[3087], CFrame = P[3087].CFrame, Size = Vector3.new(0.3000001013278961,0.30000001192092896,0.20000000298023224)} end
if P[3091] then resizeBatch[#resizeBatch+1] = {Part = P[3091], CFrame = P[3091].CFrame, Size = Vector3.new(0.5399996042251587,0.20000000298023224,0.20000000298023224)} end
if P[3093] then resizeBatch[#resizeBatch+1] = {Part = P[3093], CFrame = P[3093].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[3095] then resizeBatch[#resizeBatch+1] = {Part = P[3095], CFrame = P[3095].CFrame, Size = Vector3.new(2.3399994373321533,1.0800000429153442,1.9800002574920654)} end
if P[3098] then resizeBatch[#resizeBatch+1] = {Part = P[3098], CFrame = P[3098].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[3100] then resizeBatch[#resizeBatch+1] = {Part = P[3100], CFrame = P[3100].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[3102] then resizeBatch[#resizeBatch+1] = {Part = P[3102], CFrame = P[3102].CFrame, Size = Vector3.new(2.5199995040893555,1.2599999904632568,0.20000000298023224)} end
if P[3104] then resizeBatch[#resizeBatch+1] = {Part = P[3104], CFrame = P[3104].CFrame, Size = Vector3.new(0.8999996781349182,0.20000000298023224,0.9000003337860107)} end
if P[3106] then resizeBatch[#resizeBatch+1] = {Part = P[3106], CFrame = P[3106].CFrame, Size = Vector3.new(2.9999964237213135,0.2999999523162842,3.3000001907348633)} end
if P[3108] then resizeBatch[#resizeBatch+1] = {Part = P[3108], CFrame = P[3108].CFrame, Size = Vector3.new(2.0199997425079346,0.20000000298023224,2.020000457763672)} end
if P[3110] then resizeBatch[#resizeBatch+1] = {Part = P[3110], CFrame = P[3110].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[3112] then resizeBatch[#resizeBatch+1] = {Part = P[3112], CFrame = P[3112].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[3114] then resizeBatch[#resizeBatch+1] = {Part = P[3114], CFrame = P[3114].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[3116] then resizeBatch[#resizeBatch+1] = {Part = P[3116], CFrame = P[3116].CFrame, Size = Vector3.new(0.8999996781349182,0.20000000298023224,0.9000003337860107)} end
if P[3118] then resizeBatch[#resizeBatch+1] = {Part = P[3118], CFrame = P[3118].CFrame, Size = Vector3.new(0.8999996781349182,0.20000000298023224,0.9000003337860107)} end
if P[3120] then resizeBatch[#resizeBatch+1] = {Part = P[3120], CFrame = P[3120].CFrame, Size = Vector3.new(0.8999996781349182,0.20000000298023224,0.9000003337860107)} end
if P[3122] then resizeBatch[#resizeBatch+1] = {Part = P[3122], CFrame = P[3122].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[3124] then resizeBatch[#resizeBatch+1] = {Part = P[3124], CFrame = P[3124].CFrame, Size = Vector3.new(2.0199997425079346,0.20000000298023224,2.020000457763672)} end
if P[3126] then resizeBatch[#resizeBatch+1] = {Part = P[3126], CFrame = P[3126].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[3128] then resizeBatch[#resizeBatch+1] = {Part = P[3128], CFrame = P[3128].CFrame, Size = Vector3.new(0.8999996781349182,0.20000000298023224,0.9000003337860107)} end
if P[3130] then resizeBatch[#resizeBatch+1] = {Part = P[3130], CFrame = P[3130].CFrame, Size = Vector3.new(1.4399994611740112,1.0800000429153442,1.440000295639038)} end
if P[3132] then resizeBatch[#resizeBatch+1] = {Part = P[3132], CFrame = P[3132].CFrame, Size = Vector3.new(0.8999996781349182,0.20000000298023224,0.9000003337860107)} end
if P[3134] then resizeBatch[#resizeBatch+1] = {Part = P[3134], CFrame = P[3134].CFrame, Size = Vector3.new(0.8999996781349182,0.20000000298023224,0.9000003337860107)} end
if P[3138] then resizeBatch[#resizeBatch+1] = {Part = P[3138], CFrame = P[3138].CFrame, Size = Vector3.new(3.099996328353882,0.2999999523162842,12.699999809265137)} end
if P[3140] then resizeBatch[#resizeBatch+1] = {Part = P[3140], CFrame = P[3140].CFrame, Size = Vector3.new(3.000000238418579,0.2999999523162842,16)} end
if P[3142] then resizeBatch[#resizeBatch+1] = {Part = P[3142], CFrame = P[3142].CFrame, Size = Vector3.new(7.999996185302734,4,16)} end
if P[3144] then resizeBatch[#resizeBatch+1] = {Part = P[3144], CFrame = P[3144].CFrame, Size = Vector3.new(9.999996185302734,4,16)} end
if P[3146] then resizeBatch[#resizeBatch+1] = {Part = P[3146], CFrame = P[3146].CFrame, Size = Vector3.new(2.9999964237213135,0.2999999523162842,16)} end
if P[3147] then resizeBatch[#resizeBatch+1] = {Part = P[3147], CFrame = P[3147].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.20000000298023224)} end
if P[3150] then resizeBatch[#resizeBatch+1] = {Part = P[3150], CFrame = P[3150].CFrame, Size = Vector3.new(4.399999618530273,0.4000000059604645,2.6000003814697266)} end
if P[3151] then resizeBatch[#resizeBatch+1] = {Part = P[3151], CFrame = P[3151].CFrame, Size = Vector3.new(4.399999618530273,0.4000000059604645,2.6000003814697266)} end
if P[3152] then resizeBatch[#resizeBatch+1] = {Part = P[3152], CFrame = P[3152].CFrame, Size = Vector3.new(3.1999998092651367,1.8000001907348633,0.2000001221895218)} end
if P[3153] then resizeBatch[#resizeBatch+1] = {Part = P[3153], CFrame = P[3153].CFrame, Size = Vector3.new(4,7,0.40000012516975403)} end
if P[3154] then resizeBatch[#resizeBatch+1] = {Part = P[3154], CFrame = P[3154].CFrame, Size = Vector3.new(4,7,0.6000001430511475)} end
if P[3156] then resizeBatch[#resizeBatch+1] = {Part = P[3156], CFrame = P[3156].CFrame, Size = Vector3.new(3.1999998092651367,1.8000001907348633,0.2000001221895218)} end
if P[3157] then resizeBatch[#resizeBatch+1] = {Part = P[3157], CFrame = P[3157].CFrame, Size = Vector3.new(4.199999809265137,0.8000001907348633,1.8000001907348633)} end
if P[3158] then resizeBatch[#resizeBatch+1] = {Part = P[3158], CFrame = P[3158].CFrame, Size = Vector3.new(4.199999809265137,4.400000095367432,1.8000001907348633)} end
if P[3159] then resizeBatch[#resizeBatch+1] = {Part = P[3159], CFrame = P[3159].CFrame, Size = Vector3.new(4.199999809265137,0.8000001907348633,1.8000001907348633)} end
if P[3162] then resizeBatch[#resizeBatch+1] = {Part = P[3162], CFrame = P[3162].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.4000000953674316)} end
if P[3163] then resizeBatch[#resizeBatch+1] = {Part = P[3163], CFrame = P[3163].CFrame, Size = Vector3.new(1.7999998331069946,2.0999999046325684,0.20000000298023224)} end
if P[3164] then resizeBatch[#resizeBatch+1] = {Part = P[3164], CFrame = P[3164].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.4000000953674316)} end
if P[3165] then resizeBatch[#resizeBatch+1] = {Part = P[3165], CFrame = P[3165].CFrame, Size = Vector3.new(0.20000000298023224,2.0999999046325684,2.6999998092651367)} end
if P[3166] then resizeBatch[#resizeBatch+1] = {Part = P[3166], CFrame = P[3166].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.4000000953674316)} end
if P[3167] then resizeBatch[#resizeBatch+1] = {Part = P[3167], CFrame = P[3167].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.4000000953674316)} end
if P[3169] then resizeBatch[#resizeBatch+1] = {Part = P[3169], CFrame = P[3169].CFrame, Size = Vector3.new(2.0999999046325684,0.20000004768371582,1.2000000476837158)} end
if P[3170] then resizeBatch[#resizeBatch+1] = {Part = P[3170], CFrame = P[3170].CFrame, Size = Vector3.new(0.30000001192092896,0.30000001192092896,2.4000003337860107)} end
if P[3171] then resizeBatch[#resizeBatch+1] = {Part = P[3171], CFrame = P[3171].CFrame, Size = Vector3.new(0.30000001192092896,0.30000001192092896,2.4000003337860107)} end
if P[3172] then resizeBatch[#resizeBatch+1] = {Part = P[3172], CFrame = P[3172].CFrame, Size = Vector3.new(0.30000001192092896,0.30000001192092896,2.4000003337860107)} end
if P[3173] then resizeBatch[#resizeBatch+1] = {Part = P[3173], CFrame = P[3173].CFrame, Size = Vector3.new(0.30000001192092896,0.30000001192092896,2.4000003337860107)} end
if P[3174] then resizeBatch[#resizeBatch+1] = {Part = P[3174], CFrame = P[3174].CFrame, Size = Vector3.new(2.5999999046325684,5.199999809265137,0.30000004172325134)} end
if P[3176] then resizeBatch[#resizeBatch+1] = {Part = P[3176], CFrame = P[3176].CFrame, Size = Vector3.new(0.6000001430511475,3.200000047683716,0.20000000298023224)} end
if P[3177] then resizeBatch[#resizeBatch+1] = {Part = P[3177], CFrame = P[3177].CFrame, Size = Vector3.new(0.6000002026557922,3.200000047683716,0.20000000298023224)} end
if P[3178] then resizeBatch[#resizeBatch+1] = {Part = P[3178], CFrame = P[3178].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.30000001192092896)} end
if P[3180] then resizeBatch[#resizeBatch+1] = {Part = P[3180], CFrame = P[3180].CFrame, Size = Vector3.new(1.2000001668930054,3.200000047683716,0.20000000298023224)} end
if P[3181] then resizeBatch[#resizeBatch+1] = {Part = P[3181], CFrame = P[3181].CFrame, Size = Vector3.new(2.8000001907348633,0.4000000059604645,3.200000047683716)} end
if P[3182] then resizeBatch[#resizeBatch+1] = {Part = P[3182], CFrame = P[3182].CFrame, Size = Vector3.new(1.7609187364578247,3.200000047683716,0.20000000298023224)} end
if P[3183] then resizeBatch[#resizeBatch+1] = {Part = P[3183], CFrame = P[3183].CFrame, Size = Vector3.new(1.2000001668930054,3.200000047683716,0.20000000298023224)} end
if P[3184] then resizeBatch[#resizeBatch+1] = {Part = P[3184], CFrame = P[3184].CFrame, Size = Vector3.new(0.3000001013278961,0.7000000476837158,0.20000000298023224)} end
if P[3185] then resizeBatch[#resizeBatch+1] = {Part = P[3185], CFrame = P[3185].CFrame, Size = Vector3.new(2.4000000953674316,1.0999999046325684,0.20000004768371582)} end
if P[3186] then resizeBatch[#resizeBatch+1] = {Part = P[3186], CFrame = P[3186].CFrame, Size = Vector3.new(0.3000001013278961,0.30000001192092896,0.7999999523162842)} end
if P[3187] then resizeBatch[#resizeBatch+1] = {Part = P[3187], CFrame = P[3187].CFrame, Size = Vector3.new(2.3000001907348633,0.20000004768371582,0.20000004768371582)} end
if P[3188] then resizeBatch[#resizeBatch+1] = {Part = P[3188], CFrame = P[3188].CFrame, Size = Vector3.new(2.4000000953674316,1.0999999046325684,0.20000004768371582)} end
if P[3190] then resizeBatch[#resizeBatch+1] = {Part = P[3190], CFrame = P[3190].CFrame, Size = Vector3.new(2.3000001907348633,0.20000004768371582,0.20000004768371582)} end
if P[3192] then resizeBatch[#resizeBatch+1] = {Part = P[3192], CFrame = P[3192].CFrame, Size = Vector3.new(0.3000001013278961,0.30000001192092896,0.20000000298023224)} end
if P[3196] then resizeBatch[#resizeBatch+1] = {Part = P[3196], CFrame = P[3196].CFrame, Size = Vector3.new(0.8999996781349182,0.20000000298023224,0.9000003337860107)} end
if P[3198] then resizeBatch[#resizeBatch+1] = {Part = P[3198], CFrame = P[3198].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[3200] then resizeBatch[#resizeBatch+1] = {Part = P[3200], CFrame = P[3200].CFrame, Size = Vector3.new(2.0199997425079346,0.20000000298023224,2.020000457763672)} end
if P[3202] then resizeBatch[#resizeBatch+1] = {Part = P[3202], CFrame = P[3202].CFrame, Size = Vector3.new(0.8999996781349182,0.20000000298023224,0.9000003337860107)} end
if P[3204] then resizeBatch[#resizeBatch+1] = {Part = P[3204], CFrame = P[3204].CFrame, Size = Vector3.new(0.8999996781349182,0.20000000298023224,0.9000003337860107)} end
if P[3206] then resizeBatch[#resizeBatch+1] = {Part = P[3206], CFrame = P[3206].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[3208] then resizeBatch[#resizeBatch+1] = {Part = P[3208], CFrame = P[3208].CFrame, Size = Vector3.new(0.5399996042251587,0.20000000298023224,0.20000000298023224)} end
if P[3210] then resizeBatch[#resizeBatch+1] = {Part = P[3210], CFrame = P[3210].CFrame, Size = Vector3.new(2.3399994373321533,1.0800000429153442,1.9800002574920654)} end
if P[3213] then resizeBatch[#resizeBatch+1] = {Part = P[3213], CFrame = P[3213].CFrame, Size = Vector3.new(0.8999996781349182,0.20000000298023224,0.9000003337860107)} end
if P[3215] then resizeBatch[#resizeBatch+1] = {Part = P[3215], CFrame = P[3215].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[3217] then resizeBatch[#resizeBatch+1] = {Part = P[3217], CFrame = P[3217].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[3219] then resizeBatch[#resizeBatch+1] = {Part = P[3219], CFrame = P[3219].CFrame, Size = Vector3.new(2.0199997425079346,0.20000000298023224,2.020000457763672)} end
if P[3221] then resizeBatch[#resizeBatch+1] = {Part = P[3221], CFrame = P[3221].CFrame, Size = Vector3.new(2.5199995040893555,1.2599999904632568,0.20000000298023224)} end
if P[3223] then resizeBatch[#resizeBatch+1] = {Part = P[3223], CFrame = P[3223].CFrame, Size = Vector3.new(0.8999996781349182,0.20000000298023224,0.9000003337860107)} end
if P[3225] then resizeBatch[#resizeBatch+1] = {Part = P[3225], CFrame = P[3225].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[3227] then resizeBatch[#resizeBatch+1] = {Part = P[3227], CFrame = P[3227].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[3229] then resizeBatch[#resizeBatch+1] = {Part = P[3229], CFrame = P[3229].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[3231] then resizeBatch[#resizeBatch+1] = {Part = P[3231], CFrame = P[3231].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[3233] then resizeBatch[#resizeBatch+1] = {Part = P[3233], CFrame = P[3233].CFrame, Size = Vector3.new(0.8999996781349182,0.20000000298023224,0.9000003337860107)} end
if P[3235] then resizeBatch[#resizeBatch+1] = {Part = P[3235], CFrame = P[3235].CFrame, Size = Vector3.new(1.4399994611740112,1.0800000429153442,1.440000295639038)} end
if P[3237] then resizeBatch[#resizeBatch+1] = {Part = P[3237], CFrame = P[3237].CFrame, Size = Vector3.new(0.8999996781349182,0.20000000298023224,0.9000003337860107)} end
if P[3239] then resizeBatch[#resizeBatch+1] = {Part = P[3239], CFrame = P[3239].CFrame, Size = Vector3.new(2.9999964237213135,0.2999999523162842,3.3000001907348633)} end
if P[3243] then resizeBatch[#resizeBatch+1] = {Part = P[3243], CFrame = P[3243].CFrame, Size = Vector3.new(3.099996328353882,0.2999999523162842,12.699999809265137)} end
if P[3245] then resizeBatch[#resizeBatch+1] = {Part = P[3245], CFrame = P[3245].CFrame, Size = Vector3.new(2.9999964237213135,0.2999999523162842,16)} end
if P[3246] then resizeBatch[#resizeBatch+1] = {Part = P[3246], CFrame = P[3246].CFrame, Size = Vector3.new(3.000000238418579,0.2999999523162842,16)} end
if P[3248] then resizeBatch[#resizeBatch+1] = {Part = P[3248], CFrame = P[3248].CFrame, Size = Vector3.new(9.999996185302734,4,16)} end
if P[3250] then resizeBatch[#resizeBatch+1] = {Part = P[3250], CFrame = P[3250].CFrame, Size = Vector3.new(7.999996185302734,4,16)} end
if P[3252] then resizeBatch[#resizeBatch+1] = {Part = P[3252], CFrame = P[3252].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.20000000298023224)} end
if P[3255] then resizeBatch[#resizeBatch+1] = {Part = P[3255], CFrame = P[3255].CFrame, Size = Vector3.new(3.1999998092651367,1.8000001907348633,0.2000001221895218)} end
if P[3256] then resizeBatch[#resizeBatch+1] = {Part = P[3256], CFrame = P[3256].CFrame, Size = Vector3.new(4.399999618530273,0.4000000059604645,2.6000003814697266)} end
if P[3257] then resizeBatch[#resizeBatch+1] = {Part = P[3257], CFrame = P[3257].CFrame, Size = Vector3.new(4.199999809265137,4.400000095367432,1.8000001907348633)} end
if P[3258] then resizeBatch[#resizeBatch+1] = {Part = P[3258], CFrame = P[3258].CFrame, Size = Vector3.new(4.199999809265137,0.8000001907348633,1.8000001907348633)} end
if P[3259] then resizeBatch[#resizeBatch+1] = {Part = P[3259], CFrame = P[3259].CFrame, Size = Vector3.new(4.199999809265137,0.8000001907348633,1.8000001907348633)} end
if P[3260] then resizeBatch[#resizeBatch+1] = {Part = P[3260], CFrame = P[3260].CFrame, Size = Vector3.new(4.399999618530273,0.4000000059604645,2.6000003814697266)} end
if P[3261] then resizeBatch[#resizeBatch+1] = {Part = P[3261], CFrame = P[3261].CFrame, Size = Vector3.new(4,7,0.6000001430511475)} end
if P[3263] then resizeBatch[#resizeBatch+1] = {Part = P[3263], CFrame = P[3263].CFrame, Size = Vector3.new(4,7,0.40000012516975403)} end
if P[3264] then resizeBatch[#resizeBatch+1] = {Part = P[3264], CFrame = P[3264].CFrame, Size = Vector3.new(3.1999998092651367,1.8000001907348633,0.2000001221895218)} end
if P[3267] then resizeBatch[#resizeBatch+1] = {Part = P[3267], CFrame = P[3267].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.4000000953674316)} end
if P[3269] then resizeBatch[#resizeBatch+1] = {Part = P[3269], CFrame = P[3269].CFrame, Size = Vector3.new(2.0999999046325684,0.20000004768371582,1.2000000476837158)} end
if P[3270] then resizeBatch[#resizeBatch+1] = {Part = P[3270], CFrame = P[3270].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.4000000953674316)} end
if P[3271] then resizeBatch[#resizeBatch+1] = {Part = P[3271], CFrame = P[3271].CFrame, Size = Vector3.new(1.7999998331069946,2.0999999046325684,0.20000000298023224)} end
if P[3272] then resizeBatch[#resizeBatch+1] = {Part = P[3272], CFrame = P[3272].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.4000000953674316)} end
if P[3273] then resizeBatch[#resizeBatch+1] = {Part = P[3273], CFrame = P[3273].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.4000000953674316)} end
if P[3274] then resizeBatch[#resizeBatch+1] = {Part = P[3274], CFrame = P[3274].CFrame, Size = Vector3.new(0.20000000298023224,2.0999999046325684,2.6999998092651367)} end
if P[3275] then resizeBatch[#resizeBatch+1] = {Part = P[3275], CFrame = P[3275].CFrame, Size = Vector3.new(0.30000001192092896,0.30000001192092896,2.4000003337860107)} end
if P[3276] then resizeBatch[#resizeBatch+1] = {Part = P[3276], CFrame = P[3276].CFrame, Size = Vector3.new(0.30000001192092896,0.30000001192092896,2.4000003337860107)} end
if P[3277] then resizeBatch[#resizeBatch+1] = {Part = P[3277], CFrame = P[3277].CFrame, Size = Vector3.new(0.30000001192092896,0.30000001192092896,2.4000003337860107)} end
if P[3278] then resizeBatch[#resizeBatch+1] = {Part = P[3278], CFrame = P[3278].CFrame, Size = Vector3.new(0.30000001192092896,0.30000001192092896,2.4000003337860107)} end
if P[3279] then resizeBatch[#resizeBatch+1] = {Part = P[3279], CFrame = P[3279].CFrame, Size = Vector3.new(2.5999999046325684,5.199999809265137,0.30000004172325134)} end
if P[3281] then resizeBatch[#resizeBatch+1] = {Part = P[3281], CFrame = P[3281].CFrame, Size = Vector3.new(0.3000001013278961,0.7000000476837158,0.20000000298023224)} end
if P[3282] then resizeBatch[#resizeBatch+1] = {Part = P[3282], CFrame = P[3282].CFrame, Size = Vector3.new(1.2000001668930054,3.200000047683716,0.20000000298023224)} end
if P[3283] then resizeBatch[#resizeBatch+1] = {Part = P[3283], CFrame = P[3283].CFrame, Size = Vector3.new(2.3000001907348633,0.20000004768371582,0.20000004768371582)} end
if P[3285] then resizeBatch[#resizeBatch+1] = {Part = P[3285], CFrame = P[3285].CFrame, Size = Vector3.new(2.4000000953674316,1.0999999046325684,0.20000004768371582)} end
if P[3287] then resizeBatch[#resizeBatch+1] = {Part = P[3287], CFrame = P[3287].CFrame, Size = Vector3.new(2.3000001907348633,0.20000004768371582,0.20000004768371582)} end
if P[3288] then resizeBatch[#resizeBatch+1] = {Part = P[3288], CFrame = P[3288].CFrame, Size = Vector3.new(0.3000001013278961,0.30000001192092896,0.7999999523162842)} end
if P[3289] then resizeBatch[#resizeBatch+1] = {Part = P[3289], CFrame = P[3289].CFrame, Size = Vector3.new(1.7609187364578247,3.200000047683716,0.20000000298023224)} end
if P[3290] then resizeBatch[#resizeBatch+1] = {Part = P[3290], CFrame = P[3290].CFrame, Size = Vector3.new(0.3000001013278961,0.30000001192092896,0.20000000298023224)} end
if P[3292] then resizeBatch[#resizeBatch+1] = {Part = P[3292], CFrame = P[3292].CFrame, Size = Vector3.new(2.8000001907348633,0.4000000059604645,3.200000047683716)} end
if P[3293] then resizeBatch[#resizeBatch+1] = {Part = P[3293], CFrame = P[3293].CFrame, Size = Vector3.new(2.4000000953674316,1.0999999046325684,0.20000004768371582)} end
if P[3294] then resizeBatch[#resizeBatch+1] = {Part = P[3294], CFrame = P[3294].CFrame, Size = Vector3.new(0.6000002026557922,3.200000047683716,0.20000000298023224)} end
if P[3295] then resizeBatch[#resizeBatch+1] = {Part = P[3295], CFrame = P[3295].CFrame, Size = Vector3.new(1.2000001668930054,3.200000047683716,0.20000000298023224)} end
if P[3296] then resizeBatch[#resizeBatch+1] = {Part = P[3296], CFrame = P[3296].CFrame, Size = Vector3.new(0.6000001430511475,3.200000047683716,0.20000000298023224)} end
if P[3297] then resizeBatch[#resizeBatch+1] = {Part = P[3297], CFrame = P[3297].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.30000001192092896)} end
if P[3301] then resizeBatch[#resizeBatch+1] = {Part = P[3301], CFrame = P[3301].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[3303] then resizeBatch[#resizeBatch+1] = {Part = P[3303], CFrame = P[3303].CFrame, Size = Vector3.new(0.8999996781349182,0.20000000298023224,0.9000003337860107)} end
if P[3305] then resizeBatch[#resizeBatch+1] = {Part = P[3305], CFrame = P[3305].CFrame, Size = Vector3.new(1.4399994611740112,1.0800000429153442,1.440000295639038)} end
if P[3307] then resizeBatch[#resizeBatch+1] = {Part = P[3307], CFrame = P[3307].CFrame, Size = Vector3.new(0.8999996781349182,0.20000000298023224,0.9000003337860107)} end
if P[3309] then resizeBatch[#resizeBatch+1] = {Part = P[3309], CFrame = P[3309].CFrame, Size = Vector3.new(2.0199997425079346,0.20000000298023224,2.020000457763672)} end
if P[3311] then resizeBatch[#resizeBatch+1] = {Part = P[3311], CFrame = P[3311].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[3313] then resizeBatch[#resizeBatch+1] = {Part = P[3313], CFrame = P[3313].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[3315] then resizeBatch[#resizeBatch+1] = {Part = P[3315], CFrame = P[3315].CFrame, Size = Vector3.new(0.8999996781349182,0.20000000298023224,0.9000003337860107)} end
if P[3317] then resizeBatch[#resizeBatch+1] = {Part = P[3317], CFrame = P[3317].CFrame, Size = Vector3.new(0.5399996042251587,0.20000000298023224,0.20000000298023224)} end
if P[3319] then resizeBatch[#resizeBatch+1] = {Part = P[3319], CFrame = P[3319].CFrame, Size = Vector3.new(2.3399994373321533,1.0800000429153442,1.9800002574920654)} end
if P[3322] then resizeBatch[#resizeBatch+1] = {Part = P[3322], CFrame = P[3322].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[3324] then resizeBatch[#resizeBatch+1] = {Part = P[3324], CFrame = P[3324].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[3326] then resizeBatch[#resizeBatch+1] = {Part = P[3326], CFrame = P[3326].CFrame, Size = Vector3.new(0.8999996781349182,0.20000000298023224,0.9000003337860107)} end
if P[3328] then resizeBatch[#resizeBatch+1] = {Part = P[3328], CFrame = P[3328].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[3330] then resizeBatch[#resizeBatch+1] = {Part = P[3330], CFrame = P[3330].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[3332] then resizeBatch[#resizeBatch+1] = {Part = P[3332], CFrame = P[3332].CFrame, Size = Vector3.new(0.8999996781349182,0.20000000298023224,0.9000003337860107)} end
if P[3334] then resizeBatch[#resizeBatch+1] = {Part = P[3334], CFrame = P[3334].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[3336] then resizeBatch[#resizeBatch+1] = {Part = P[3336], CFrame = P[3336].CFrame, Size = Vector3.new(0.8999996781349182,0.20000000298023224,0.9000003337860107)} end
if P[3338] then resizeBatch[#resizeBatch+1] = {Part = P[3338], CFrame = P[3338].CFrame, Size = Vector3.new(2.5199995040893555,1.2599999904632568,0.20000000298023224)} end
if P[3340] then resizeBatch[#resizeBatch+1] = {Part = P[3340], CFrame = P[3340].CFrame, Size = Vector3.new(2.0199997425079346,0.20000000298023224,2.020000457763672)} end
if P[3342] then resizeBatch[#resizeBatch+1] = {Part = P[3342], CFrame = P[3342].CFrame, Size = Vector3.new(0.8999996781349182,0.20000000298023224,0.9000003337860107)} end
if P[3344] then resizeBatch[#resizeBatch+1] = {Part = P[3344], CFrame = P[3344].CFrame, Size = Vector3.new(2.9999964237213135,0.2999999523162842,3.3000001907348633)} end
if P[3348] then resizeBatch[#resizeBatch+1] = {Part = P[3348], CFrame = P[3348].CFrame, Size = Vector3.new(9.999996185302734,4,16)} end
if P[3350] then resizeBatch[#resizeBatch+1] = {Part = P[3350], CFrame = P[3350].CFrame, Size = Vector3.new(2.9999964237213135,0.2999999523162842,16)} end
if P[3351] then resizeBatch[#resizeBatch+1] = {Part = P[3351], CFrame = P[3351].CFrame, Size = Vector3.new(3.000000238418579,0.2999999523162842,16)} end
if P[3353] then resizeBatch[#resizeBatch+1] = {Part = P[3353], CFrame = P[3353].CFrame, Size = Vector3.new(7.999996185302734,4,16)} end
if P[3355] then resizeBatch[#resizeBatch+1] = {Part = P[3355], CFrame = P[3355].CFrame, Size = Vector3.new(3.099996328353882,0.2999999523162842,12.699999809265137)} end
if P[3357] then resizeBatch[#resizeBatch+1] = {Part = P[3357], CFrame = P[3357].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.20000000298023224)} end
if P[3360] then resizeBatch[#resizeBatch+1] = {Part = P[3360], CFrame = P[3360].CFrame, Size = Vector3.new(4,7,0.6000001430511475)} end
if P[3362] then resizeBatch[#resizeBatch+1] = {Part = P[3362], CFrame = P[3362].CFrame, Size = Vector3.new(3.1999998092651367,1.8000001907348633,0.2000001221895218)} end
if P[3363] then resizeBatch[#resizeBatch+1] = {Part = P[3363], CFrame = P[3363].CFrame, Size = Vector3.new(4.199999809265137,0.8000001907348633,1.8000001907348633)} end
if P[3364] then resizeBatch[#resizeBatch+1] = {Part = P[3364], CFrame = P[3364].CFrame, Size = Vector3.new(4.199999809265137,4.400000095367432,1.8000001907348633)} end
if P[3365] then resizeBatch[#resizeBatch+1] = {Part = P[3365], CFrame = P[3365].CFrame, Size = Vector3.new(4.199999809265137,0.8000001907348633,1.8000001907348633)} end
if P[3366] then resizeBatch[#resizeBatch+1] = {Part = P[3366], CFrame = P[3366].CFrame, Size = Vector3.new(4.399999618530273,0.4000000059604645,2.6000003814697266)} end
if P[3367] then resizeBatch[#resizeBatch+1] = {Part = P[3367], CFrame = P[3367].CFrame, Size = Vector3.new(4,7,0.40000012516975403)} end
if P[3368] then resizeBatch[#resizeBatch+1] = {Part = P[3368], CFrame = P[3368].CFrame, Size = Vector3.new(4.399999618530273,0.4000000059604645,2.6000003814697266)} end
if P[3369] then resizeBatch[#resizeBatch+1] = {Part = P[3369], CFrame = P[3369].CFrame, Size = Vector3.new(3.1999998092651367,1.8000001907348633,0.2000001221895218)} end
if P[3372] then resizeBatch[#resizeBatch+1] = {Part = P[3372], CFrame = P[3372].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.4000000953674316)} end
if P[3374] then resizeBatch[#resizeBatch+1] = {Part = P[3374], CFrame = P[3374].CFrame, Size = Vector3.new(2.0999999046325684,0.20000004768371582,1.2000000476837158)} end
if P[3375] then resizeBatch[#resizeBatch+1] = {Part = P[3375], CFrame = P[3375].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.4000000953674316)} end
if P[3376] then resizeBatch[#resizeBatch+1] = {Part = P[3376], CFrame = P[3376].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.4000000953674316)} end
if P[3377] then resizeBatch[#resizeBatch+1] = {Part = P[3377], CFrame = P[3377].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.4000000953674316)} end
if P[3378] then resizeBatch[#resizeBatch+1] = {Part = P[3378], CFrame = P[3378].CFrame, Size = Vector3.new(1.7999998331069946,2.0999999046325684,0.20000000298023224)} end
if P[3379] then resizeBatch[#resizeBatch+1] = {Part = P[3379], CFrame = P[3379].CFrame, Size = Vector3.new(0.20000000298023224,2.0999999046325684,2.6999998092651367)} end
if P[3380] then resizeBatch[#resizeBatch+1] = {Part = P[3380], CFrame = P[3380].CFrame, Size = Vector3.new(0.30000001192092896,0.30000001192092896,2.4000003337860107)} end
if P[3381] then resizeBatch[#resizeBatch+1] = {Part = P[3381], CFrame = P[3381].CFrame, Size = Vector3.new(0.30000001192092896,0.30000001192092896,2.4000003337860107)} end
if P[3382] then resizeBatch[#resizeBatch+1] = {Part = P[3382], CFrame = P[3382].CFrame, Size = Vector3.new(0.30000001192092896,0.30000001192092896,2.4000003337860107)} end
if P[3383] then resizeBatch[#resizeBatch+1] = {Part = P[3383], CFrame = P[3383].CFrame, Size = Vector3.new(0.30000001192092896,0.30000001192092896,2.4000003337860107)} end
if P[3384] then resizeBatch[#resizeBatch+1] = {Part = P[3384], CFrame = P[3384].CFrame, Size = Vector3.new(2.5999999046325684,5.199999809265137,0.30000004172325134)} end
if P[3386] then resizeBatch[#resizeBatch+1] = {Part = P[3386], CFrame = P[3386].CFrame, Size = Vector3.new(1.2000001668930054,3.200000047683716,0.20000000298023224)} end
if P[3387] then resizeBatch[#resizeBatch+1] = {Part = P[3387], CFrame = P[3387].CFrame, Size = Vector3.new(2.4000000953674316,1.0999999046325684,0.20000004768371582)} end
if P[3388] then resizeBatch[#resizeBatch+1] = {Part = P[3388], CFrame = P[3388].CFrame, Size = Vector3.new(0.3000001013278961,0.7000000476837158,0.20000000298023224)} end
if P[3389] then resizeBatch[#resizeBatch+1] = {Part = P[3389], CFrame = P[3389].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.30000001192092896)} end
if P[3391] then resizeBatch[#resizeBatch+1] = {Part = P[3391], CFrame = P[3391].CFrame, Size = Vector3.new(0.6000001430511475,3.200000047683716,0.20000000298023224)} end
if P[3392] then resizeBatch[#resizeBatch+1] = {Part = P[3392], CFrame = P[3392].CFrame, Size = Vector3.new(1.2000001668930054,3.200000047683716,0.20000000298023224)} end
if P[3393] then resizeBatch[#resizeBatch+1] = {Part = P[3393], CFrame = P[3393].CFrame, Size = Vector3.new(0.6000002026557922,3.200000047683716,0.20000000298023224)} end
if P[3394] then resizeBatch[#resizeBatch+1] = {Part = P[3394], CFrame = P[3394].CFrame, Size = Vector3.new(0.3000001013278961,0.30000001192092896,0.20000000298023224)} end
if P[3396] then resizeBatch[#resizeBatch+1] = {Part = P[3396], CFrame = P[3396].CFrame, Size = Vector3.new(1.7609187364578247,3.200000047683716,0.20000000298023224)} end
if P[3397] then resizeBatch[#resizeBatch+1] = {Part = P[3397], CFrame = P[3397].CFrame, Size = Vector3.new(2.8000001907348633,0.4000000059604645,3.200000047683716)} end
if P[3398] then resizeBatch[#resizeBatch+1] = {Part = P[3398], CFrame = P[3398].CFrame, Size = Vector3.new(2.3000001907348633,0.20000004768371582,0.20000004768371582)} end
if P[3399] then resizeBatch[#resizeBatch+1] = {Part = P[3399], CFrame = P[3399].CFrame, Size = Vector3.new(0.3000001013278961,0.30000001192092896,0.7999999523162842)} end
if P[3400] then resizeBatch[#resizeBatch+1] = {Part = P[3400], CFrame = P[3400].CFrame, Size = Vector3.new(2.4000000953674316,1.0999999046325684,0.20000004768371582)} end
if P[3402] then resizeBatch[#resizeBatch+1] = {Part = P[3402], CFrame = P[3402].CFrame, Size = Vector3.new(2.3000001907348633,0.20000004768371582,0.20000004768371582)} end
if P[3406] then resizeBatch[#resizeBatch+1] = {Part = P[3406], CFrame = P[3406].CFrame, Size = Vector3.new(0.8999996781349182,0.20000000298023224,0.9000003337860107)} end
if P[3408] then resizeBatch[#resizeBatch+1] = {Part = P[3408], CFrame = P[3408].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[3410] then resizeBatch[#resizeBatch+1] = {Part = P[3410], CFrame = P[3410].CFrame, Size = Vector3.new(0.8999996781349182,0.20000000298023224,0.9000003337860107)} end
if P[3412] then resizeBatch[#resizeBatch+1] = {Part = P[3412], CFrame = P[3412].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[3414] then resizeBatch[#resizeBatch+1] = {Part = P[3414], CFrame = P[3414].CFrame, Size = Vector3.new(1.4399994611740112,1.0800000429153442,1.440000295639038)} end
if P[3416] then resizeBatch[#resizeBatch+1] = {Part = P[3416], CFrame = P[3416].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[3418] then resizeBatch[#resizeBatch+1] = {Part = P[3418], CFrame = P[3418].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[3420] then resizeBatch[#resizeBatch+1] = {Part = P[3420], CFrame = P[3420].CFrame, Size = Vector3.new(2.0199997425079346,0.20000000298023224,2.020000457763672)} end
if P[3422] then resizeBatch[#resizeBatch+1] = {Part = P[3422], CFrame = P[3422].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[3424] then resizeBatch[#resizeBatch+1] = {Part = P[3424], CFrame = P[3424].CFrame, Size = Vector3.new(0.8999996781349182,0.20000000298023224,0.9000003337860107)} end
if P[3426] then resizeBatch[#resizeBatch+1] = {Part = P[3426], CFrame = P[3426].CFrame, Size = Vector3.new(0.8999996781349182,0.20000000298023224,0.9000003337860107)} end
if P[3428] then resizeBatch[#resizeBatch+1] = {Part = P[3428], CFrame = P[3428].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[3430] then resizeBatch[#resizeBatch+1] = {Part = P[3430], CFrame = P[3430].CFrame, Size = Vector3.new(2.3399994373321533,1.0800000429153442,1.9800002574920654)} end
if P[3433] then resizeBatch[#resizeBatch+1] = {Part = P[3433], CFrame = P[3433].CFrame, Size = Vector3.new(0.8999996781349182,0.20000000298023224,0.9000003337860107)} end
if P[3435] then resizeBatch[#resizeBatch+1] = {Part = P[3435], CFrame = P[3435].CFrame, Size = Vector3.new(2.0199997425079346,0.20000000298023224,2.020000457763672)} end
if P[3437] then resizeBatch[#resizeBatch+1] = {Part = P[3437], CFrame = P[3437].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[3439] then resizeBatch[#resizeBatch+1] = {Part = P[3439], CFrame = P[3439].CFrame, Size = Vector3.new(2.9999964237213135,0.2999999523162842,3.3000001907348633)} end
if P[3441] then resizeBatch[#resizeBatch+1] = {Part = P[3441], CFrame = P[3441].CFrame, Size = Vector3.new(2.5199995040893555,1.2599999904632568,0.20000000298023224)} end
if P[3443] then resizeBatch[#resizeBatch+1] = {Part = P[3443], CFrame = P[3443].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[3445] then resizeBatch[#resizeBatch+1] = {Part = P[3445], CFrame = P[3445].CFrame, Size = Vector3.new(0.8999996781349182,0.20000000298023224,0.9000003337860107)} end
if P[3447] then resizeBatch[#resizeBatch+1] = {Part = P[3447], CFrame = P[3447].CFrame, Size = Vector3.new(0.8999996781349182,0.20000000298023224,0.9000003337860107)} end
if P[3449] then resizeBatch[#resizeBatch+1] = {Part = P[3449], CFrame = P[3449].CFrame, Size = Vector3.new(0.5399996042251587,0.20000000298023224,0.20000000298023224)} end
if P[3453] then resizeBatch[#resizeBatch+1] = {Part = P[3453], CFrame = P[3453].CFrame, Size = Vector3.new(3.099996328353882,0.2999999523162842,12.699999809265137)} end
if P[3455] then resizeBatch[#resizeBatch+1] = {Part = P[3455], CFrame = P[3455].CFrame, Size = Vector3.new(9.999996185302734,4,16)} end
if P[3457] then resizeBatch[#resizeBatch+1] = {Part = P[3457], CFrame = P[3457].CFrame, Size = Vector3.new(2.9999964237213135,0.2999999523162842,16)} end
if P[3458] then resizeBatch[#resizeBatch+1] = {Part = P[3458], CFrame = P[3458].CFrame, Size = Vector3.new(3.000000238418579,0.2999999523162842,16)} end
if P[3460] then resizeBatch[#resizeBatch+1] = {Part = P[3460], CFrame = P[3460].CFrame, Size = Vector3.new(7.999996185302734,4,16)} end
if P[3462] then resizeBatch[#resizeBatch+1] = {Part = P[3462], CFrame = P[3462].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.20000000298023224)} end
if P[3465] then resizeBatch[#resizeBatch+1] = {Part = P[3465], CFrame = P[3465].CFrame, Size = Vector3.new(3.1999998092651367,1.8000001907348633,0.2000001221895218)} end
if P[3466] then resizeBatch[#resizeBatch+1] = {Part = P[3466], CFrame = P[3466].CFrame, Size = Vector3.new(4.399999618530273,0.4000000059604645,2.6000003814697266)} end
if P[3467] then resizeBatch[#resizeBatch+1] = {Part = P[3467], CFrame = P[3467].CFrame, Size = Vector3.new(4.199999809265137,0.8000001907348633,1.8000001907348633)} end
if P[3468] then resizeBatch[#resizeBatch+1] = {Part = P[3468], CFrame = P[3468].CFrame, Size = Vector3.new(4,7,0.40000012516975403)} end
if P[3469] then resizeBatch[#resizeBatch+1] = {Part = P[3469], CFrame = P[3469].CFrame, Size = Vector3.new(4.399999618530273,0.4000000059604645,2.6000003814697266)} end
if P[3470] then resizeBatch[#resizeBatch+1] = {Part = P[3470], CFrame = P[3470].CFrame, Size = Vector3.new(4,7,0.6000001430511475)} end
if P[3472] then resizeBatch[#resizeBatch+1] = {Part = P[3472], CFrame = P[3472].CFrame, Size = Vector3.new(4.199999809265137,0.8000001907348633,1.8000001907348633)} end
if P[3473] then resizeBatch[#resizeBatch+1] = {Part = P[3473], CFrame = P[3473].CFrame, Size = Vector3.new(4.199999809265137,4.400000095367432,1.8000001907348633)} end
if P[3474] then resizeBatch[#resizeBatch+1] = {Part = P[3474], CFrame = P[3474].CFrame, Size = Vector3.new(3.1999998092651367,1.8000001907348633,0.2000001221895218)} end
if P[3477] then resizeBatch[#resizeBatch+1] = {Part = P[3477], CFrame = P[3477].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.4000000953674316)} end
if P[3478] then resizeBatch[#resizeBatch+1] = {Part = P[3478], CFrame = P[3478].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.4000000953674316)} end
if P[3479] then resizeBatch[#resizeBatch+1] = {Part = P[3479], CFrame = P[3479].CFrame, Size = Vector3.new(0.20000000298023224,2.0999999046325684,2.6999998092651367)} end
if P[3480] then resizeBatch[#resizeBatch+1] = {Part = P[3480], CFrame = P[3480].CFrame, Size = Vector3.new(1.7999998331069946,2.0999999046325684,0.20000000298023224)} end
if P[3481] then resizeBatch[#resizeBatch+1] = {Part = P[3481], CFrame = P[3481].CFrame, Size = Vector3.new(2.0999999046325684,0.20000004768371582,1.2000000476837158)} end
if P[3482] then resizeBatch[#resizeBatch+1] = {Part = P[3482], CFrame = P[3482].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.4000000953674316)} end
if P[3484] then resizeBatch[#resizeBatch+1] = {Part = P[3484], CFrame = P[3484].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.4000000953674316)} end
if P[3485] then resizeBatch[#resizeBatch+1] = {Part = P[3485], CFrame = P[3485].CFrame, Size = Vector3.new(0.30000001192092896,0.30000001192092896,2.4000003337860107)} end
if P[3486] then resizeBatch[#resizeBatch+1] = {Part = P[3486], CFrame = P[3486].CFrame, Size = Vector3.new(0.30000001192092896,0.30000001192092896,2.4000003337860107)} end
if P[3487] then resizeBatch[#resizeBatch+1] = {Part = P[3487], CFrame = P[3487].CFrame, Size = Vector3.new(2.5999999046325684,5.199999809265137,0.30000004172325134)} end
if P[3488] then resizeBatch[#resizeBatch+1] = {Part = P[3488], CFrame = P[3488].CFrame, Size = Vector3.new(0.30000001192092896,0.30000001192092896,2.4000003337860107)} end
if P[3489] then resizeBatch[#resizeBatch+1] = {Part = P[3489], CFrame = P[3489].CFrame, Size = Vector3.new(0.30000001192092896,0.30000001192092896,2.4000003337860107)} end
if P[3491] then resizeBatch[#resizeBatch+1] = {Part = P[3491], CFrame = P[3491].CFrame, Size = Vector3.new(0.3000001013278961,0.7000000476837158,0.20000000298023224)} end
if P[3492] then resizeBatch[#resizeBatch+1] = {Part = P[3492], CFrame = P[3492].CFrame, Size = Vector3.new(0.6000001430511475,3.200000047683716,0.20000000298023224)} end
if P[3493] then resizeBatch[#resizeBatch+1] = {Part = P[3493], CFrame = P[3493].CFrame, Size = Vector3.new(1.2000001668930054,3.200000047683716,0.20000000298023224)} end
if P[3494] then resizeBatch[#resizeBatch+1] = {Part = P[3494], CFrame = P[3494].CFrame, Size = Vector3.new(1.2000001668930054,3.200000047683716,0.20000000298023224)} end
if P[3495] then resizeBatch[#resizeBatch+1] = {Part = P[3495], CFrame = P[3495].CFrame, Size = Vector3.new(0.6000002026557922,3.200000047683716,0.20000000298023224)} end
if P[3496] then resizeBatch[#resizeBatch+1] = {Part = P[3496], CFrame = P[3496].CFrame, Size = Vector3.new(2.4000000953674316,1.0999999046325684,0.20000004768371582)} end
if P[3497] then resizeBatch[#resizeBatch+1] = {Part = P[3497], CFrame = P[3497].CFrame, Size = Vector3.new(2.4000000953674316,1.0999999046325684,0.20000004768371582)} end
if P[3499] then resizeBatch[#resizeBatch+1] = {Part = P[3499], CFrame = P[3499].CFrame, Size = Vector3.new(2.3000001907348633,0.20000004768371582,0.20000004768371582)} end
if P[3501] then resizeBatch[#resizeBatch+1] = {Part = P[3501], CFrame = P[3501].CFrame, Size = Vector3.new(1.7609187364578247,3.200000047683716,0.20000000298023224)} end
if P[3502] then resizeBatch[#resizeBatch+1] = {Part = P[3502], CFrame = P[3502].CFrame, Size = Vector3.new(0.3000001013278961,0.30000001192092896,0.7999999523162842)} end
if P[3503] then resizeBatch[#resizeBatch+1] = {Part = P[3503], CFrame = P[3503].CFrame, Size = Vector3.new(2.3000001907348633,0.20000004768371582,0.20000004768371582)} end
if P[3504] then resizeBatch[#resizeBatch+1] = {Part = P[3504], CFrame = P[3504].CFrame, Size = Vector3.new(2.8000001907348633,0.4000000059604645,3.200000047683716)} end
if P[3505] then resizeBatch[#resizeBatch+1] = {Part = P[3505], CFrame = P[3505].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.30000001192092896)} end
if P[3507] then resizeBatch[#resizeBatch+1] = {Part = P[3507], CFrame = P[3507].CFrame, Size = Vector3.new(0.3000001013278961,0.30000001192092896,0.20000000298023224)} end
if P[3511] then resizeBatch[#resizeBatch+1] = {Part = P[3511], CFrame = P[3511].CFrame, Size = Vector3.new(2.9999964237213135,0.2999999523162842,3.3000001907348633)} end
if P[3513] then resizeBatch[#resizeBatch+1] = {Part = P[3513], CFrame = P[3513].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[3515] then resizeBatch[#resizeBatch+1] = {Part = P[3515], CFrame = P[3515].CFrame, Size = Vector3.new(0.8999996781349182,0.20000000298023224,0.9000003337860107)} end
if P[3517] then resizeBatch[#resizeBatch+1] = {Part = P[3517], CFrame = P[3517].CFrame, Size = Vector3.new(2.5199995040893555,1.2599999904632568,0.20000000298023224)} end
if P[3519] then resizeBatch[#resizeBatch+1] = {Part = P[3519], CFrame = P[3519].CFrame, Size = Vector3.new(2.0199997425079346,0.20000000298023224,2.020000457763672)} end
if P[3521] then resizeBatch[#resizeBatch+1] = {Part = P[3521], CFrame = P[3521].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[3523] then resizeBatch[#resizeBatch+1] = {Part = P[3523], CFrame = P[3523].CFrame, Size = Vector3.new(2.3399994373321533,1.0800000429153442,1.9800002574920654)} end
if P[3526] then resizeBatch[#resizeBatch+1] = {Part = P[3526], CFrame = P[3526].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[3528] then resizeBatch[#resizeBatch+1] = {Part = P[3528], CFrame = P[3528].CFrame, Size = Vector3.new(0.5399996042251587,0.20000000298023224,0.20000000298023224)} end
if P[3530] then resizeBatch[#resizeBatch+1] = {Part = P[3530], CFrame = P[3530].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[3532] then resizeBatch[#resizeBatch+1] = {Part = P[3532], CFrame = P[3532].CFrame, Size = Vector3.new(0.8999996781349182,0.20000000298023224,0.9000003337860107)} end
if P[3534] then resizeBatch[#resizeBatch+1] = {Part = P[3534], CFrame = P[3534].CFrame, Size = Vector3.new(2.0199997425079346,0.20000000298023224,2.020000457763672)} end
if P[3536] then resizeBatch[#resizeBatch+1] = {Part = P[3536], CFrame = P[3536].CFrame, Size = Vector3.new(0.8999996781349182,0.20000000298023224,0.9000003337860107)} end
if P[3538] then resizeBatch[#resizeBatch+1] = {Part = P[3538], CFrame = P[3538].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[3540] then resizeBatch[#resizeBatch+1] = {Part = P[3540], CFrame = P[3540].CFrame, Size = Vector3.new(0.8999996781349182,0.20000000298023224,0.9000003337860107)} end
if P[3542] then resizeBatch[#resizeBatch+1] = {Part = P[3542], CFrame = P[3542].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[3544] then resizeBatch[#resizeBatch+1] = {Part = P[3544], CFrame = P[3544].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[3546] then resizeBatch[#resizeBatch+1] = {Part = P[3546], CFrame = P[3546].CFrame, Size = Vector3.new(1.4399994611740112,1.0800000429153442,1.440000295639038)} end
if P[3548] then resizeBatch[#resizeBatch+1] = {Part = P[3548], CFrame = P[3548].CFrame, Size = Vector3.new(0.8999996781349182,0.20000000298023224,0.9000003337860107)} end
if P[3550] then resizeBatch[#resizeBatch+1] = {Part = P[3550], CFrame = P[3550].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[3552] then resizeBatch[#resizeBatch+1] = {Part = P[3552], CFrame = P[3552].CFrame, Size = Vector3.new(0.8999996781349182,0.20000000298023224,0.9000003337860107)} end
if P[3554] then resizeBatch[#resizeBatch+1] = {Part = P[3554], CFrame = P[3554].CFrame, Size = Vector3.new(0.8999996781349182,0.20000000298023224,0.9000003337860107)} end
if P[3558] then resizeBatch[#resizeBatch+1] = {Part = P[3558], CFrame = P[3558].CFrame, Size = Vector3.new(3.099996328353882,0.2999999523162842,12.699999809265137)} end
if P[3560] then resizeBatch[#resizeBatch+1] = {Part = P[3560], CFrame = P[3560].CFrame, Size = Vector3.new(3.000000238418579,0.2999999523162842,16)} end
if P[3562] then resizeBatch[#resizeBatch+1] = {Part = P[3562], CFrame = P[3562].CFrame, Size = Vector3.new(2.9999964237213135,0.2999999523162842,16)} end
if P[3563] then resizeBatch[#resizeBatch+1] = {Part = P[3563], CFrame = P[3563].CFrame, Size = Vector3.new(7.999996185302734,4,16)} end
if P[3565] then resizeBatch[#resizeBatch+1] = {Part = P[3565], CFrame = P[3565].CFrame, Size = Vector3.new(9.999996185302734,4,16)} end
if P[3567] then resizeBatch[#resizeBatch+1] = {Part = P[3567], CFrame = P[3567].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.20000000298023224)} end
if P[3570] then resizeBatch[#resizeBatch+1] = {Part = P[3570], CFrame = P[3570].CFrame, Size = Vector3.new(3.1999998092651367,1.8000001907348633,0.2000001221895218)} end
if P[3571] then resizeBatch[#resizeBatch+1] = {Part = P[3571], CFrame = P[3571].CFrame, Size = Vector3.new(4.399999618530273,0.4000000059604645,2.6000003814697266)} end
if P[3572] then resizeBatch[#resizeBatch+1] = {Part = P[3572], CFrame = P[3572].CFrame, Size = Vector3.new(4.399999618530273,0.4000000059604645,2.6000003814697266)} end
if P[3573] then resizeBatch[#resizeBatch+1] = {Part = P[3573], CFrame = P[3573].CFrame, Size = Vector3.new(4.199999809265137,0.8000001907348633,1.8000001907348633)} end
if P[3574] then resizeBatch[#resizeBatch+1] = {Part = P[3574], CFrame = P[3574].CFrame, Size = Vector3.new(4,7,0.40000012516975403)} end
if P[3575] then resizeBatch[#resizeBatch+1] = {Part = P[3575], CFrame = P[3575].CFrame, Size = Vector3.new(4,7,0.6000001430511475)} end
if P[3577] then resizeBatch[#resizeBatch+1] = {Part = P[3577], CFrame = P[3577].CFrame, Size = Vector3.new(3.1999998092651367,1.8000001907348633,0.2000001221895218)} end
if P[3578] then resizeBatch[#resizeBatch+1] = {Part = P[3578], CFrame = P[3578].CFrame, Size = Vector3.new(4.199999809265137,0.8000001907348633,1.8000001907348633)} end
if P[3579] then resizeBatch[#resizeBatch+1] = {Part = P[3579], CFrame = P[3579].CFrame, Size = Vector3.new(4.199999809265137,4.400000095367432,1.8000001907348633)} end
if P[3582] then resizeBatch[#resizeBatch+1] = {Part = P[3582], CFrame = P[3582].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.4000000953674316)} end
if P[3583] then resizeBatch[#resizeBatch+1] = {Part = P[3583], CFrame = P[3583].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.4000000953674316)} end
if P[3584] then resizeBatch[#resizeBatch+1] = {Part = P[3584], CFrame = P[3584].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.4000000953674316)} end
if P[3586] then resizeBatch[#resizeBatch+1] = {Part = P[3586], CFrame = P[3586].CFrame, Size = Vector3.new(2.0999999046325684,0.20000004768371582,1.2000000476837158)} end
if P[3587] then resizeBatch[#resizeBatch+1] = {Part = P[3587], CFrame = P[3587].CFrame, Size = Vector3.new(1.7999998331069946,2.0999999046325684,0.20000000298023224)} end
if P[3588] then resizeBatch[#resizeBatch+1] = {Part = P[3588], CFrame = P[3588].CFrame, Size = Vector3.new(0.20000000298023224,2.0999999046325684,2.6999998092651367)} end
if P[3589] then resizeBatch[#resizeBatch+1] = {Part = P[3589], CFrame = P[3589].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.4000000953674316)} end
if P[3590] then resizeBatch[#resizeBatch+1] = {Part = P[3590], CFrame = P[3590].CFrame, Size = Vector3.new(0.30000001192092896,0.30000001192092896,2.4000003337860107)} end
if P[3591] then resizeBatch[#resizeBatch+1] = {Part = P[3591], CFrame = P[3591].CFrame, Size = Vector3.new(0.30000001192092896,0.30000001192092896,2.4000003337860107)} end
if P[3592] then resizeBatch[#resizeBatch+1] = {Part = P[3592], CFrame = P[3592].CFrame, Size = Vector3.new(2.5999999046325684,5.199999809265137,0.30000004172325134)} end
if P[3593] then resizeBatch[#resizeBatch+1] = {Part = P[3593], CFrame = P[3593].CFrame, Size = Vector3.new(0.30000001192092896,0.30000001192092896,2.4000003337860107)} end
if P[3594] then resizeBatch[#resizeBatch+1] = {Part = P[3594], CFrame = P[3594].CFrame, Size = Vector3.new(0.30000001192092896,0.30000001192092896,2.4000003337860107)} end
if P[3596] then resizeBatch[#resizeBatch+1] = {Part = P[3596], CFrame = P[3596].CFrame, Size = Vector3.new(1.2000001668930054,3.200000047683716,0.20000000298023224)} end
if P[3597] then resizeBatch[#resizeBatch+1] = {Part = P[3597], CFrame = P[3597].CFrame, Size = Vector3.new(0.6000002026557922,3.200000047683716,0.20000000298023224)} end
if P[3598] then resizeBatch[#resizeBatch+1] = {Part = P[3598], CFrame = P[3598].CFrame, Size = Vector3.new(1.2000001668930054,3.200000047683716,0.20000000298023224)} end
if P[3599] then resizeBatch[#resizeBatch+1] = {Part = P[3599], CFrame = P[3599].CFrame, Size = Vector3.new(2.8000001907348633,0.4000000059604645,3.200000047683716)} end
if P[3600] then resizeBatch[#resizeBatch+1] = {Part = P[3600], CFrame = P[3600].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.30000001192092896)} end
if P[3602] then resizeBatch[#resizeBatch+1] = {Part = P[3602], CFrame = P[3602].CFrame, Size = Vector3.new(0.6000001430511475,3.200000047683716,0.20000000298023224)} end
if P[3603] then resizeBatch[#resizeBatch+1] = {Part = P[3603], CFrame = P[3603].CFrame, Size = Vector3.new(0.3000001013278961,0.7000000476837158,0.20000000298023224)} end
if P[3604] then resizeBatch[#resizeBatch+1] = {Part = P[3604], CFrame = P[3604].CFrame, Size = Vector3.new(2.4000000953674316,1.0999999046325684,0.20000004768371582)} end
if P[3605] then resizeBatch[#resizeBatch+1] = {Part = P[3605], CFrame = P[3605].CFrame, Size = Vector3.new(0.3000001013278961,0.30000001192092896,0.20000000298023224)} end
if P[3607] then resizeBatch[#resizeBatch+1] = {Part = P[3607], CFrame = P[3607].CFrame, Size = Vector3.new(0.3000001013278961,0.30000001192092896,0.7999999523162842)} end
if P[3608] then resizeBatch[#resizeBatch+1] = {Part = P[3608], CFrame = P[3608].CFrame, Size = Vector3.new(2.3000001907348633,0.20000004768371582,0.20000004768371582)} end
if P[3609] then resizeBatch[#resizeBatch+1] = {Part = P[3609], CFrame = P[3609].CFrame, Size = Vector3.new(2.4000000953674316,1.0999999046325684,0.20000004768371582)} end
if P[3611] then resizeBatch[#resizeBatch+1] = {Part = P[3611], CFrame = P[3611].CFrame, Size = Vector3.new(2.3000001907348633,0.20000004768371582,0.20000004768371582)} end
if P[3613] then resizeBatch[#resizeBatch+1] = {Part = P[3613], CFrame = P[3613].CFrame, Size = Vector3.new(1.7609187364578247,3.200000047683716,0.20000000298023224)} end
if P[3616] then resizeBatch[#resizeBatch+1] = {Part = P[3616], CFrame = P[3616].CFrame, Size = Vector3.new(2.9999964237213135,0.2999999523162842,16)} end
if P[3617] then resizeBatch[#resizeBatch+1] = {Part = P[3617], CFrame = P[3617].CFrame, Size = Vector3.new(9.999996185302734,4,16)} end
if P[3619] then resizeBatch[#resizeBatch+1] = {Part = P[3619], CFrame = P[3619].CFrame, Size = Vector3.new(3.099996328353882,0.2999999523162842,12.699999809265137)} end
if P[3621] then resizeBatch[#resizeBatch+1] = {Part = P[3621], CFrame = P[3621].CFrame, Size = Vector3.new(7.999996185302734,4,16)} end
if P[3623] then resizeBatch[#resizeBatch+1] = {Part = P[3623], CFrame = P[3623].CFrame, Size = Vector3.new(3.000000238418579,0.2999999523162842,16)} end
if P[3627] then resizeBatch[#resizeBatch+1] = {Part = P[3627], CFrame = P[3627].CFrame, Size = Vector3.new(0.5399996042251587,0.20000000298023224,0.20000000298023224)} end
if P[3629] then resizeBatch[#resizeBatch+1] = {Part = P[3629], CFrame = P[3629].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[3631] then resizeBatch[#resizeBatch+1] = {Part = P[3631], CFrame = P[3631].CFrame, Size = Vector3.new(0.8999996781349182,0.20000000298023224,0.9000003337860107)} end
if P[3633] then resizeBatch[#resizeBatch+1] = {Part = P[3633], CFrame = P[3633].CFrame, Size = Vector3.new(0.8999996781349182,0.20000000298023224,0.9000003337860107)} end
if P[3635] then resizeBatch[#resizeBatch+1] = {Part = P[3635], CFrame = P[3635].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[3637] then resizeBatch[#resizeBatch+1] = {Part = P[3637], CFrame = P[3637].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[3639] then resizeBatch[#resizeBatch+1] = {Part = P[3639], CFrame = P[3639].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[3641] then resizeBatch[#resizeBatch+1] = {Part = P[3641], CFrame = P[3641].CFrame, Size = Vector3.new(0.8999996781349182,0.20000000298023224,0.9000003337860107)} end
if P[3643] then resizeBatch[#resizeBatch+1] = {Part = P[3643], CFrame = P[3643].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[3645] then resizeBatch[#resizeBatch+1] = {Part = P[3645], CFrame = P[3645].CFrame, Size = Vector3.new(2.0199997425079346,0.20000000298023224,2.020000457763672)} end
if P[3647] then resizeBatch[#resizeBatch+1] = {Part = P[3647], CFrame = P[3647].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[3649] then resizeBatch[#resizeBatch+1] = {Part = P[3649], CFrame = P[3649].CFrame, Size = Vector3.new(2.3399994373321533,1.0800000429153442,1.9800002574920654)} end
if P[3652] then resizeBatch[#resizeBatch+1] = {Part = P[3652], CFrame = P[3652].CFrame, Size = Vector3.new(1.4399994611740112,1.0800000429153442,1.440000295639038)} end
if P[3654] then resizeBatch[#resizeBatch+1] = {Part = P[3654], CFrame = P[3654].CFrame, Size = Vector3.new(0.8999996781349182,0.20000000298023224,0.9000003337860107)} end
if P[3656] then resizeBatch[#resizeBatch+1] = {Part = P[3656], CFrame = P[3656].CFrame, Size = Vector3.new(2.5199995040893555,1.2599999904632568,0.20000000298023224)} end
if P[3658] then resizeBatch[#resizeBatch+1] = {Part = P[3658], CFrame = P[3658].CFrame, Size = Vector3.new(0.8999996781349182,0.20000000298023224,0.9000003337860107)} end
if P[3660] then resizeBatch[#resizeBatch+1] = {Part = P[3660], CFrame = P[3660].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[3662] then resizeBatch[#resizeBatch+1] = {Part = P[3662], CFrame = P[3662].CFrame, Size = Vector3.new(0.8999996781349182,0.20000000298023224,0.9000003337860107)} end
if P[3664] then resizeBatch[#resizeBatch+1] = {Part = P[3664], CFrame = P[3664].CFrame, Size = Vector3.new(2.0199997425079346,0.20000000298023224,2.020000457763672)} end
if P[3666] then resizeBatch[#resizeBatch+1] = {Part = P[3666], CFrame = P[3666].CFrame, Size = Vector3.new(0.8999996781349182,0.20000000298023224,0.9000003337860107)} end
if P[3668] then resizeBatch[#resizeBatch+1] = {Part = P[3668], CFrame = P[3668].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[3670] then resizeBatch[#resizeBatch+1] = {Part = P[3670], CFrame = P[3670].CFrame, Size = Vector3.new(3.000000238418579,0.2999999523162842,3.4000000953674316)} end
if P[3672] then resizeBatch[#resizeBatch+1] = {Part = P[3672], CFrame = P[3672].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.20000000298023224)} end
if P[3676] then resizeBatch[#resizeBatch+1] = {Part = P[3676], CFrame = P[3676].CFrame, Size = Vector3.new(4,7,0.40000012516975403)} end
if P[3677] then resizeBatch[#resizeBatch+1] = {Part = P[3677], CFrame = P[3677].CFrame, Size = Vector3.new(3.1999998092651367,1.8000001907348633,0.2000001221895218)} end
if P[3678] then resizeBatch[#resizeBatch+1] = {Part = P[3678], CFrame = P[3678].CFrame, Size = Vector3.new(4.399999618530273,0.4000000059604645,2.6000003814697266)} end
if P[3679] then resizeBatch[#resizeBatch+1] = {Part = P[3679], CFrame = P[3679].CFrame, Size = Vector3.new(3.1999998092651367,1.8000001907348633,0.2000001221895218)} end
if P[3680] then resizeBatch[#resizeBatch+1] = {Part = P[3680], CFrame = P[3680].CFrame, Size = Vector3.new(4.399999618530273,0.4000000059604645,2.6000003814697266)} end
if P[3681] then resizeBatch[#resizeBatch+1] = {Part = P[3681], CFrame = P[3681].CFrame, Size = Vector3.new(4.199999809265137,4.400000095367432,1.8000001907348633)} end
if P[3682] then resizeBatch[#resizeBatch+1] = {Part = P[3682], CFrame = P[3682].CFrame, Size = Vector3.new(4,7,0.6000001430511475)} end
if P[3684] then resizeBatch[#resizeBatch+1] = {Part = P[3684], CFrame = P[3684].CFrame, Size = Vector3.new(4.199999809265137,0.8000001907348633,1.8000001907348633)} end
if P[3685] then resizeBatch[#resizeBatch+1] = {Part = P[3685], CFrame = P[3685].CFrame, Size = Vector3.new(4.199999809265137,0.8000001907348633,1.8000001907348633)} end
if P[3688] then resizeBatch[#resizeBatch+1] = {Part = P[3688], CFrame = P[3688].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.4000000953674316)} end
if P[3689] then resizeBatch[#resizeBatch+1] = {Part = P[3689], CFrame = P[3689].CFrame, Size = Vector3.new(1.7999998331069946,2.0999999046325684,0.20000000298023224)} end
if P[3690] then resizeBatch[#resizeBatch+1] = {Part = P[3690], CFrame = P[3690].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.4000000953674316)} end
if P[3692] then resizeBatch[#resizeBatch+1] = {Part = P[3692], CFrame = P[3692].CFrame, Size = Vector3.new(0.20000000298023224,2.0999999046325684,2.6999998092651367)} end
if P[3693] then resizeBatch[#resizeBatch+1] = {Part = P[3693], CFrame = P[3693].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.4000000953674316)} end
if P[3694] then resizeBatch[#resizeBatch+1] = {Part = P[3694], CFrame = P[3694].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.4000000953674316)} end
if P[3695] then resizeBatch[#resizeBatch+1] = {Part = P[3695], CFrame = P[3695].CFrame, Size = Vector3.new(2.0999999046325684,0.20000004768371582,1.2000000476837158)} end
if P[3696] then resizeBatch[#resizeBatch+1] = {Part = P[3696], CFrame = P[3696].CFrame, Size = Vector3.new(0.30000001192092896,0.30000001192092896,2.4000003337860107)} end
if P[3697] then resizeBatch[#resizeBatch+1] = {Part = P[3697], CFrame = P[3697].CFrame, Size = Vector3.new(0.30000001192092896,0.30000001192092896,2.4000003337860107)} end
if P[3698] then resizeBatch[#resizeBatch+1] = {Part = P[3698], CFrame = P[3698].CFrame, Size = Vector3.new(0.30000001192092896,0.30000001192092896,2.4000003337860107)} end
if P[3699] then resizeBatch[#resizeBatch+1] = {Part = P[3699], CFrame = P[3699].CFrame, Size = Vector3.new(0.30000001192092896,0.30000001192092896,2.4000003337860107)} end
if P[3700] then resizeBatch[#resizeBatch+1] = {Part = P[3700], CFrame = P[3700].CFrame, Size = Vector3.new(2.5999999046325684,5.199999809265137,0.30000004172325134)} end
if P[3702] then resizeBatch[#resizeBatch+1] = {Part = P[3702], CFrame = P[3702].CFrame, Size = Vector3.new(2.3000001907348633,0.20000004768371582,0.20000004768371582)} end
if P[3704] then resizeBatch[#resizeBatch+1] = {Part = P[3704], CFrame = P[3704].CFrame, Size = Vector3.new(2.4000000953674316,1.0999999046325684,0.20000004768371582)} end
if P[3706] then resizeBatch[#resizeBatch+1] = {Part = P[3706], CFrame = P[3706].CFrame, Size = Vector3.new(0.6000002026557922,3.200000047683716,0.20000000298023224)} end
if P[3707] then resizeBatch[#resizeBatch+1] = {Part = P[3707], CFrame = P[3707].CFrame, Size = Vector3.new(1.2000001668930054,3.200000047683716,0.20000000298023224)} end
if P[3708] then resizeBatch[#resizeBatch+1] = {Part = P[3708], CFrame = P[3708].CFrame, Size = Vector3.new(1.2000001668930054,3.200000047683716,0.20000000298023224)} end
if P[3709] then resizeBatch[#resizeBatch+1] = {Part = P[3709], CFrame = P[3709].CFrame, Size = Vector3.new(2.4000000953674316,1.0999999046325684,0.20000004768371582)} end
if P[3710] then resizeBatch[#resizeBatch+1] = {Part = P[3710], CFrame = P[3710].CFrame, Size = Vector3.new(0.3000001013278961,0.7000000476837158,0.20000000298023224)} end
if P[3711] then resizeBatch[#resizeBatch+1] = {Part = P[3711], CFrame = P[3711].CFrame, Size = Vector3.new(2.3000001907348633,0.20000004768371582,0.20000004768371582)} end
if P[3712] then resizeBatch[#resizeBatch+1] = {Part = P[3712], CFrame = P[3712].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.30000001192092896)} end
if P[3714] then resizeBatch[#resizeBatch+1] = {Part = P[3714], CFrame = P[3714].CFrame, Size = Vector3.new(0.3000001013278961,0.30000001192092896,0.7999999523162842)} end
if P[3715] then resizeBatch[#resizeBatch+1] = {Part = P[3715], CFrame = P[3715].CFrame, Size = Vector3.new(2.8000001907348633,0.4000000059604645,3.200000047683716)} end
if P[3716] then resizeBatch[#resizeBatch+1] = {Part = P[3716], CFrame = P[3716].CFrame, Size = Vector3.new(1.7609187364578247,3.200000047683716,0.20000000298023224)} end
if P[3717] then resizeBatch[#resizeBatch+1] = {Part = P[3717], CFrame = P[3717].CFrame, Size = Vector3.new(0.3000001013278961,0.30000001192092896,0.20000000298023224)} end
if P[3719] then resizeBatch[#resizeBatch+1] = {Part = P[3719], CFrame = P[3719].CFrame, Size = Vector3.new(0.6000001430511475,3.200000047683716,0.20000000298023224)} end
if P[3722] then resizeBatch[#resizeBatch+1] = {Part = P[3722], CFrame = P[3722].CFrame, Size = Vector3.new(3.000000238418579,0.2999999523162842,12.59999942779541)} end
if P[3724] then resizeBatch[#resizeBatch+1] = {Part = P[3724], CFrame = P[3724].CFrame, Size = Vector3.new(3.000000238418579,0.2999999523162842,16)} end
if P[3725] then resizeBatch[#resizeBatch+1] = {Part = P[3725], CFrame = P[3725].CFrame, Size = Vector3.new(10,4,16)} end
if P[3727] then resizeBatch[#resizeBatch+1] = {Part = P[3727], CFrame = P[3727].CFrame, Size = Vector3.new(8,4,16)} end
if P[3729] then resizeBatch[#resizeBatch+1] = {Part = P[3729], CFrame = P[3729].CFrame, Size = Vector3.new(3.000000238418579,0.2999999523162842,16)} end
if P[3733] then resizeBatch[#resizeBatch+1] = {Part = P[3733], CFrame = P[3733].CFrame, Size = Vector3.new(2.3399994373321533,1.0800000429153442,1.9800002574920654)} end
if P[3736] then resizeBatch[#resizeBatch+1] = {Part = P[3736], CFrame = P[3736].CFrame, Size = Vector3.new(0.5399996042251587,0.20000000298023224,0.20000000298023224)} end
if P[3738] then resizeBatch[#resizeBatch+1] = {Part = P[3738], CFrame = P[3738].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[3740] then resizeBatch[#resizeBatch+1] = {Part = P[3740], CFrame = P[3740].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[3742] then resizeBatch[#resizeBatch+1] = {Part = P[3742], CFrame = P[3742].CFrame, Size = Vector3.new(2.5199995040893555,1.2599999904632568,0.20000000298023224)} end
if P[3744] then resizeBatch[#resizeBatch+1] = {Part = P[3744], CFrame = P[3744].CFrame, Size = Vector3.new(2.0199997425079346,0.20000000298023224,2.020000457763672)} end
if P[3746] then resizeBatch[#resizeBatch+1] = {Part = P[3746], CFrame = P[3746].CFrame, Size = Vector3.new(3.000000238418579,0.2999999523162842,3.4000000953674316)} end
if P[3748] then resizeBatch[#resizeBatch+1] = {Part = P[3748], CFrame = P[3748].CFrame, Size = Vector3.new(0.8999996781349182,0.20000000298023224,0.9000003337860107)} end
if P[3750] then resizeBatch[#resizeBatch+1] = {Part = P[3750], CFrame = P[3750].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[3752] then resizeBatch[#resizeBatch+1] = {Part = P[3752], CFrame = P[3752].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[3754] then resizeBatch[#resizeBatch+1] = {Part = P[3754], CFrame = P[3754].CFrame, Size = Vector3.new(0.8999996781349182,0.20000000298023224,0.9000003337860107)} end
if P[3756] then resizeBatch[#resizeBatch+1] = {Part = P[3756], CFrame = P[3756].CFrame, Size = Vector3.new(0.8999996781349182,0.20000000298023224,0.9000003337860107)} end
if P[3758] then resizeBatch[#resizeBatch+1] = {Part = P[3758], CFrame = P[3758].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[3760] then resizeBatch[#resizeBatch+1] = {Part = P[3760], CFrame = P[3760].CFrame, Size = Vector3.new(0.8999996781349182,0.20000000298023224,0.9000003337860107)} end
if P[3762] then resizeBatch[#resizeBatch+1] = {Part = P[3762], CFrame = P[3762].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[3764] then resizeBatch[#resizeBatch+1] = {Part = P[3764], CFrame = P[3764].CFrame, Size = Vector3.new(1.4399994611740112,1.0800000429153442,1.440000295639038)} end
if P[3766] then resizeBatch[#resizeBatch+1] = {Part = P[3766], CFrame = P[3766].CFrame, Size = Vector3.new(0.8999996781349182,0.20000000298023224,0.9000003337860107)} end
if P[3768] then resizeBatch[#resizeBatch+1] = {Part = P[3768], CFrame = P[3768].CFrame, Size = Vector3.new(0.8999996781349182,0.20000000298023224,0.9000003337860107)} end
if P[3770] then resizeBatch[#resizeBatch+1] = {Part = P[3770], CFrame = P[3770].CFrame, Size = Vector3.new(2.0199997425079346,0.20000000298023224,2.020000457763672)} end
if P[3772] then resizeBatch[#resizeBatch+1] = {Part = P[3772], CFrame = P[3772].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[3774] then resizeBatch[#resizeBatch+1] = {Part = P[3774], CFrame = P[3774].CFrame, Size = Vector3.new(0.8999996781349182,0.20000000298023224,0.9000003337860107)} end
if P[3776] then resizeBatch[#resizeBatch+1] = {Part = P[3776], CFrame = P[3776].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[3778] then resizeBatch[#resizeBatch+1] = {Part = P[3778], CFrame = P[3778].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.20000000298023224)} end
if P[3781] then resizeBatch[#resizeBatch+1] = {Part = P[3781], CFrame = P[3781].CFrame, Size = Vector3.new(4.199999809265137,0.8000001907348633,1.8000001907348633)} end
if P[3782] then resizeBatch[#resizeBatch+1] = {Part = P[3782], CFrame = P[3782].CFrame, Size = Vector3.new(4.199999809265137,4.400000095367432,1.8000001907348633)} end
if P[3783] then resizeBatch[#resizeBatch+1] = {Part = P[3783], CFrame = P[3783].CFrame, Size = Vector3.new(3.1999998092651367,1.8000001907348633,0.2000001221895218)} end
if P[3784] then resizeBatch[#resizeBatch+1] = {Part = P[3784], CFrame = P[3784].CFrame, Size = Vector3.new(4.399999618530273,0.4000000059604645,2.6000003814697266)} end
if P[3785] then resizeBatch[#resizeBatch+1] = {Part = P[3785], CFrame = P[3785].CFrame, Size = Vector3.new(4,7,0.40000012516975403)} end
if P[3786] then resizeBatch[#resizeBatch+1] = {Part = P[3786], CFrame = P[3786].CFrame, Size = Vector3.new(4.199999809265137,0.8000001907348633,1.8000001907348633)} end
if P[3787] then resizeBatch[#resizeBatch+1] = {Part = P[3787], CFrame = P[3787].CFrame, Size = Vector3.new(4.399999618530273,0.4000000059604645,2.6000003814697266)} end
if P[3788] then resizeBatch[#resizeBatch+1] = {Part = P[3788], CFrame = P[3788].CFrame, Size = Vector3.new(3.1999998092651367,1.8000001907348633,0.2000001221895218)} end
if P[3789] then resizeBatch[#resizeBatch+1] = {Part = P[3789], CFrame = P[3789].CFrame, Size = Vector3.new(4,7,0.6000001430511475)} end
if P[3793] then resizeBatch[#resizeBatch+1] = {Part = P[3793], CFrame = P[3793].CFrame, Size = Vector3.new(2.0999999046325684,0.20000004768371582,1.2000000476837158)} end
if P[3794] then resizeBatch[#resizeBatch+1] = {Part = P[3794], CFrame = P[3794].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.4000000953674316)} end
if P[3795] then resizeBatch[#resizeBatch+1] = {Part = P[3795], CFrame = P[3795].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.4000000953674316)} end
if P[3796] then resizeBatch[#resizeBatch+1] = {Part = P[3796], CFrame = P[3796].CFrame, Size = Vector3.new(1.7999998331069946,2.0999999046325684,0.20000000298023224)} end
if P[3797] then resizeBatch[#resizeBatch+1] = {Part = P[3797], CFrame = P[3797].CFrame, Size = Vector3.new(0.20000000298023224,2.0999999046325684,2.6999998092651367)} end
if P[3798] then resizeBatch[#resizeBatch+1] = {Part = P[3798], CFrame = P[3798].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.4000000953674316)} end
if P[3800] then resizeBatch[#resizeBatch+1] = {Part = P[3800], CFrame = P[3800].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.4000000953674316)} end
if P[3801] then resizeBatch[#resizeBatch+1] = {Part = P[3801], CFrame = P[3801].CFrame, Size = Vector3.new(2.5999999046325684,5.199999809265137,0.30000004172325134)} end
if P[3802] then resizeBatch[#resizeBatch+1] = {Part = P[3802], CFrame = P[3802].CFrame, Size = Vector3.new(0.30000001192092896,0.30000001192092896,2.4000003337860107)} end
if P[3803] then resizeBatch[#resizeBatch+1] = {Part = P[3803], CFrame = P[3803].CFrame, Size = Vector3.new(0.30000001192092896,0.30000001192092896,2.4000003337860107)} end
if P[3804] then resizeBatch[#resizeBatch+1] = {Part = P[3804], CFrame = P[3804].CFrame, Size = Vector3.new(0.30000001192092896,0.30000001192092896,2.4000003337860107)} end
if P[3805] then resizeBatch[#resizeBatch+1] = {Part = P[3805], CFrame = P[3805].CFrame, Size = Vector3.new(0.30000001192092896,0.30000001192092896,2.4000003337860107)} end
if P[3807] then resizeBatch[#resizeBatch+1] = {Part = P[3807], CFrame = P[3807].CFrame, Size = Vector3.new(0.6000001430511475,3.200000047683716,0.20000000298023224)} end
if P[3808] then resizeBatch[#resizeBatch+1] = {Part = P[3808], CFrame = P[3808].CFrame, Size = Vector3.new(2.8000001907348633,0.4000000059604645,3.200000047683716)} end
if P[3809] then resizeBatch[#resizeBatch+1] = {Part = P[3809], CFrame = P[3809].CFrame, Size = Vector3.new(1.7609187364578247,3.200000047683716,0.20000000298023224)} end
if P[3810] then resizeBatch[#resizeBatch+1] = {Part = P[3810], CFrame = P[3810].CFrame, Size = Vector3.new(1.2000001668930054,3.200000047683716,0.20000000298023224)} end
if P[3811] then resizeBatch[#resizeBatch+1] = {Part = P[3811], CFrame = P[3811].CFrame, Size = Vector3.new(0.6000002026557922,3.200000047683716,0.20000000298023224)} end
if P[3812] then resizeBatch[#resizeBatch+1] = {Part = P[3812], CFrame = P[3812].CFrame, Size = Vector3.new(1.2000001668930054,3.200000047683716,0.20000000298023224)} end
if P[3813] then resizeBatch[#resizeBatch+1] = {Part = P[3813], CFrame = P[3813].CFrame, Size = Vector3.new(2.4000000953674316,1.0999999046325684,0.20000004768371582)} end
if P[3814] then resizeBatch[#resizeBatch+1] = {Part = P[3814], CFrame = P[3814].CFrame, Size = Vector3.new(0.3000001013278961,0.7000000476837158,0.20000000298023224)} end
if P[3815] then resizeBatch[#resizeBatch+1] = {Part = P[3815], CFrame = P[3815].CFrame, Size = Vector3.new(0.3000001013278961,0.30000001192092896,0.7999999523162842)} end
if P[3816] then resizeBatch[#resizeBatch+1] = {Part = P[3816], CFrame = P[3816].CFrame, Size = Vector3.new(0.3000001013278961,0.30000001192092896,0.20000000298023224)} end
if P[3818] then resizeBatch[#resizeBatch+1] = {Part = P[3818], CFrame = P[3818].CFrame, Size = Vector3.new(2.4000000953674316,1.0999999046325684,0.20000004768371582)} end
if P[3820] then resizeBatch[#resizeBatch+1] = {Part = P[3820], CFrame = P[3820].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.30000001192092896)} end
if P[3822] then resizeBatch[#resizeBatch+1] = {Part = P[3822], CFrame = P[3822].CFrame, Size = Vector3.new(2.3000001907348633,0.20000004768371582,0.20000004768371582)} end
if P[3824] then resizeBatch[#resizeBatch+1] = {Part = P[3824], CFrame = P[3824].CFrame, Size = Vector3.new(2.3000001907348633,0.20000004768371582,0.20000004768371582)} end
if P[3827] then resizeBatch[#resizeBatch+1] = {Part = P[3827], CFrame = P[3827].CFrame, Size = Vector3.new(3.000000238418579,0.2999999523162842,16)} end
if P[3828] then resizeBatch[#resizeBatch+1] = {Part = P[3828], CFrame = P[3828].CFrame, Size = Vector3.new(3.000000238418579,0.2999999523162842,12.59999942779541)} end
if P[3830] then resizeBatch[#resizeBatch+1] = {Part = P[3830], CFrame = P[3830].CFrame, Size = Vector3.new(3.000000238418579,0.2999999523162842,16)} end
if P[3832] then resizeBatch[#resizeBatch+1] = {Part = P[3832], CFrame = P[3832].CFrame, Size = Vector3.new(10,4,16)} end
if P[3834] then resizeBatch[#resizeBatch+1] = {Part = P[3834], CFrame = P[3834].CFrame, Size = Vector3.new(8,4,16)} end
if P[3838] then resizeBatch[#resizeBatch+1] = {Part = P[3838], CFrame = P[3838].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[3840] then resizeBatch[#resizeBatch+1] = {Part = P[3840], CFrame = P[3840].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[3842] then resizeBatch[#resizeBatch+1] = {Part = P[3842], CFrame = P[3842].CFrame, Size = Vector3.new(0.8999996781349182,0.20000000298023224,0.9000003337860107)} end
if P[3844] then resizeBatch[#resizeBatch+1] = {Part = P[3844], CFrame = P[3844].CFrame, Size = Vector3.new(2.3399994373321533,1.0800000429153442,1.9800002574920654)} end
if P[3847] then resizeBatch[#resizeBatch+1] = {Part = P[3847], CFrame = P[3847].CFrame, Size = Vector3.new(1.4399994611740112,1.0800000429153442,1.440000295639038)} end
if P[3849] then resizeBatch[#resizeBatch+1] = {Part = P[3849], CFrame = P[3849].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[3851] then resizeBatch[#resizeBatch+1] = {Part = P[3851], CFrame = P[3851].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[3853] then resizeBatch[#resizeBatch+1] = {Part = P[3853], CFrame = P[3853].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[3855] then resizeBatch[#resizeBatch+1] = {Part = P[3855], CFrame = P[3855].CFrame, Size = Vector3.new(0.5399996042251587,0.20000000298023224,0.20000000298023224)} end
if P[3857] then resizeBatch[#resizeBatch+1] = {Part = P[3857], CFrame = P[3857].CFrame, Size = Vector3.new(0.8999996781349182,0.20000000298023224,0.9000003337860107)} end
if P[3859] then resizeBatch[#resizeBatch+1] = {Part = P[3859], CFrame = P[3859].CFrame, Size = Vector3.new(0.8999996781349182,0.20000000298023224,0.9000003337860107)} end
if P[3861] then resizeBatch[#resizeBatch+1] = {Part = P[3861], CFrame = P[3861].CFrame, Size = Vector3.new(2.0199997425079346,0.20000000298023224,2.020000457763672)} end
if P[3863] then resizeBatch[#resizeBatch+1] = {Part = P[3863], CFrame = P[3863].CFrame, Size = Vector3.new(0.8999996781349182,0.20000000298023224,0.9000003337860107)} end
if P[3865] then resizeBatch[#resizeBatch+1] = {Part = P[3865], CFrame = P[3865].CFrame, Size = Vector3.new(2.5199995040893555,1.2599999904632568,0.20000000298023224)} end
if P[3867] then resizeBatch[#resizeBatch+1] = {Part = P[3867], CFrame = P[3867].CFrame, Size = Vector3.new(2.0199997425079346,0.20000000298023224,2.020000457763672)} end
if P[3869] then resizeBatch[#resizeBatch+1] = {Part = P[3869], CFrame = P[3869].CFrame, Size = Vector3.new(3.000000238418579,0.2999999523162842,3.4000000953674316)} end
if P[3871] then resizeBatch[#resizeBatch+1] = {Part = P[3871], CFrame = P[3871].CFrame, Size = Vector3.new(0.8999996781349182,0.20000000298023224,0.9000003337860107)} end
if P[3873] then resizeBatch[#resizeBatch+1] = {Part = P[3873], CFrame = P[3873].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[3875] then resizeBatch[#resizeBatch+1] = {Part = P[3875], CFrame = P[3875].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[3877] then resizeBatch[#resizeBatch+1] = {Part = P[3877], CFrame = P[3877].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[3879] then resizeBatch[#resizeBatch+1] = {Part = P[3879], CFrame = P[3879].CFrame, Size = Vector3.new(0.8999996781349182,0.20000000298023224,0.9000003337860107)} end
if P[3881] then resizeBatch[#resizeBatch+1] = {Part = P[3881], CFrame = P[3881].CFrame, Size = Vector3.new(0.8999996781349182,0.20000000298023224,0.9000003337860107)} end
if P[3883] then resizeBatch[#resizeBatch+1] = {Part = P[3883], CFrame = P[3883].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.20000000298023224)} end
if P[3886] then resizeBatch[#resizeBatch+1] = {Part = P[3886], CFrame = P[3886].CFrame, Size = Vector3.new(3.1999998092651367,1.8000001907348633,0.2000001221895218)} end
if P[3887] then resizeBatch[#resizeBatch+1] = {Part = P[3887], CFrame = P[3887].CFrame, Size = Vector3.new(4.199999809265137,0.8000001907348633,1.8000001907348633)} end
if P[3888] then resizeBatch[#resizeBatch+1] = {Part = P[3888], CFrame = P[3888].CFrame, Size = Vector3.new(4.199999809265137,0.8000001907348633,1.8000001907348633)} end
if P[3889] then resizeBatch[#resizeBatch+1] = {Part = P[3889], CFrame = P[3889].CFrame, Size = Vector3.new(4.399999618530273,0.4000000059604645,2.6000003814697266)} end
if P[3890] then resizeBatch[#resizeBatch+1] = {Part = P[3890], CFrame = P[3890].CFrame, Size = Vector3.new(4,7,0.6000001430511475)} end
if P[3892] then resizeBatch[#resizeBatch+1] = {Part = P[3892], CFrame = P[3892].CFrame, Size = Vector3.new(4.399999618530273,0.4000000059604645,2.6000003814697266)} end
if P[3893] then resizeBatch[#resizeBatch+1] = {Part = P[3893], CFrame = P[3893].CFrame, Size = Vector3.new(4.199999809265137,4.400000095367432,1.8000001907348633)} end
if P[3894] then resizeBatch[#resizeBatch+1] = {Part = P[3894], CFrame = P[3894].CFrame, Size = Vector3.new(3.1999998092651367,1.8000001907348633,0.2000001221895218)} end
if P[3895] then resizeBatch[#resizeBatch+1] = {Part = P[3895], CFrame = P[3895].CFrame, Size = Vector3.new(4,7,0.40000012516975403)} end
if P[3898] then resizeBatch[#resizeBatch+1] = {Part = P[3898], CFrame = P[3898].CFrame, Size = Vector3.new(2.0999999046325684,0.20000004768371582,1.2000000476837158)} end
if P[3899] then resizeBatch[#resizeBatch+1] = {Part = P[3899], CFrame = P[3899].CFrame, Size = Vector3.new(1.7999998331069946,2.0999999046325684,0.20000000298023224)} end
if P[3900] then resizeBatch[#resizeBatch+1] = {Part = P[3900], CFrame = P[3900].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.4000000953674316)} end
if P[3901] then resizeBatch[#resizeBatch+1] = {Part = P[3901], CFrame = P[3901].CFrame, Size = Vector3.new(0.20000000298023224,2.0999999046325684,2.6999998092651367)} end
if P[3902] then resizeBatch[#resizeBatch+1] = {Part = P[3902], CFrame = P[3902].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.4000000953674316)} end
if P[3904] then resizeBatch[#resizeBatch+1] = {Part = P[3904], CFrame = P[3904].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.4000000953674316)} end
if P[3905] then resizeBatch[#resizeBatch+1] = {Part = P[3905], CFrame = P[3905].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.4000000953674316)} end
if P[3906] then resizeBatch[#resizeBatch+1] = {Part = P[3906], CFrame = P[3906].CFrame, Size = Vector3.new(0.30000001192092896,0.30000001192092896,2.4000003337860107)} end
if P[3907] then resizeBatch[#resizeBatch+1] = {Part = P[3907], CFrame = P[3907].CFrame, Size = Vector3.new(2.5999999046325684,5.199999809265137,0.30000004172325134)} end
if P[3908] then resizeBatch[#resizeBatch+1] = {Part = P[3908], CFrame = P[3908].CFrame, Size = Vector3.new(0.30000001192092896,0.30000001192092896,2.4000003337860107)} end
if P[3909] then resizeBatch[#resizeBatch+1] = {Part = P[3909], CFrame = P[3909].CFrame, Size = Vector3.new(0.30000001192092896,0.30000001192092896,2.4000003337860107)} end
if P[3910] then resizeBatch[#resizeBatch+1] = {Part = P[3910], CFrame = P[3910].CFrame, Size = Vector3.new(0.30000001192092896,0.30000001192092896,2.4000003337860107)} end
if P[3912] then resizeBatch[#resizeBatch+1] = {Part = P[3912], CFrame = P[3912].CFrame, Size = Vector3.new(0.3000001013278961,0.30000001192092896,0.20000000298023224)} end
if P[3914] then resizeBatch[#resizeBatch+1] = {Part = P[3914], CFrame = P[3914].CFrame, Size = Vector3.new(2.3000001907348633,0.20000004768371582,0.20000004768371582)} end
if P[3916] then resizeBatch[#resizeBatch+1] = {Part = P[3916], CFrame = P[3916].CFrame, Size = Vector3.new(2.4000000953674316,1.0999999046325684,0.20000004768371582)} end
if P[3918] then resizeBatch[#resizeBatch+1] = {Part = P[3918], CFrame = P[3918].CFrame, Size = Vector3.new(0.3000001013278961,0.7000000476837158,0.20000000298023224)} end
if P[3919] then resizeBatch[#resizeBatch+1] = {Part = P[3919], CFrame = P[3919].CFrame, Size = Vector3.new(0.3000001013278961,0.30000001192092896,0.7999999523162842)} end
if P[3920] then resizeBatch[#resizeBatch+1] = {Part = P[3920], CFrame = P[3920].CFrame, Size = Vector3.new(2.3000001907348633,0.20000004768371582,0.20000004768371582)} end
if P[3921] then resizeBatch[#resizeBatch+1] = {Part = P[3921], CFrame = P[3921].CFrame, Size = Vector3.new(0.6000001430511475,3.200000047683716,0.20000000298023224)} end
if P[3922] then resizeBatch[#resizeBatch+1] = {Part = P[3922], CFrame = P[3922].CFrame, Size = Vector3.new(1.7609187364578247,3.200000047683716,0.20000000298023224)} end
if P[3923] then resizeBatch[#resizeBatch+1] = {Part = P[3923], CFrame = P[3923].CFrame, Size = Vector3.new(1.2000001668930054,3.200000047683716,0.20000000298023224)} end
if P[3924] then resizeBatch[#resizeBatch+1] = {Part = P[3924], CFrame = P[3924].CFrame, Size = Vector3.new(1.2000001668930054,3.200000047683716,0.20000000298023224)} end
if P[3925] then resizeBatch[#resizeBatch+1] = {Part = P[3925], CFrame = P[3925].CFrame, Size = Vector3.new(0.6000002026557922,3.200000047683716,0.20000000298023224)} end
if P[3926] then resizeBatch[#resizeBatch+1] = {Part = P[3926], CFrame = P[3926].CFrame, Size = Vector3.new(2.4000000953674316,1.0999999046325684,0.20000004768371582)} end
if P[3927] then resizeBatch[#resizeBatch+1] = {Part = P[3927], CFrame = P[3927].CFrame, Size = Vector3.new(2.8000001907348633,0.4000000059604645,3.200000047683716)} end
if P[3928] then resizeBatch[#resizeBatch+1] = {Part = P[3928], CFrame = P[3928].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.30000001192092896)} end
if P[3932] then resizeBatch[#resizeBatch+1] = {Part = P[3932], CFrame = P[3932].CFrame, Size = Vector3.new(8,4,16)} end
if P[3934] then resizeBatch[#resizeBatch+1] = {Part = P[3934], CFrame = P[3934].CFrame, Size = Vector3.new(10,4,16)} end
if P[3936] then resizeBatch[#resizeBatch+1] = {Part = P[3936], CFrame = P[3936].CFrame, Size = Vector3.new(3.000000238418579,0.2999999523162842,16)} end
if P[3938] then resizeBatch[#resizeBatch+1] = {Part = P[3938], CFrame = P[3938].CFrame, Size = Vector3.new(3.000000238418579,0.2999999523162842,12.59999942779541)} end
if P[3940] then resizeBatch[#resizeBatch+1] = {Part = P[3940], CFrame = P[3940].CFrame, Size = Vector3.new(3.000000238418579,0.2999999523162842,16)} end
if P[3943] then resizeBatch[#resizeBatch+1] = {Part = P[3943], CFrame = P[3943].CFrame, Size = Vector3.new(0.5399996042251587,0.20000000298023224,0.20000000298023224)} end
if P[3945] then resizeBatch[#resizeBatch+1] = {Part = P[3945], CFrame = P[3945].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[3947] then resizeBatch[#resizeBatch+1] = {Part = P[3947], CFrame = P[3947].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[3949] then resizeBatch[#resizeBatch+1] = {Part = P[3949], CFrame = P[3949].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[3951] then resizeBatch[#resizeBatch+1] = {Part = P[3951], CFrame = P[3951].CFrame, Size = Vector3.new(0.8999996781349182,0.20000000298023224,0.9000003337860107)} end
if P[3953] then resizeBatch[#resizeBatch+1] = {Part = P[3953], CFrame = P[3953].CFrame, Size = Vector3.new(0.8999996781349182,0.20000000298023224,0.9000003337860107)} end
if P[3955] then resizeBatch[#resizeBatch+1] = {Part = P[3955], CFrame = P[3955].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[3957] then resizeBatch[#resizeBatch+1] = {Part = P[3957], CFrame = P[3957].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[3959] then resizeBatch[#resizeBatch+1] = {Part = P[3959], CFrame = P[3959].CFrame, Size = Vector3.new(0.8999996781349182,0.20000000298023224,0.9000003337860107)} end
if P[3961] then resizeBatch[#resizeBatch+1] = {Part = P[3961], CFrame = P[3961].CFrame, Size = Vector3.new(0.8999996781349182,0.20000000298023224,0.9000003337860107)} end
if P[3963] then resizeBatch[#resizeBatch+1] = {Part = P[3963], CFrame = P[3963].CFrame, Size = Vector3.new(2.3399994373321533,1.0800000429153442,1.9800002574920654)} end
if P[3966] then resizeBatch[#resizeBatch+1] = {Part = P[3966], CFrame = P[3966].CFrame, Size = Vector3.new(1.4399994611740112,1.0800000429153442,1.440000295639038)} end
if P[3968] then resizeBatch[#resizeBatch+1] = {Part = P[3968], CFrame = P[3968].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[3970] then resizeBatch[#resizeBatch+1] = {Part = P[3970], CFrame = P[3970].CFrame, Size = Vector3.new(0.8999996781349182,0.20000000298023224,0.9000003337860107)} end
if P[3972] then resizeBatch[#resizeBatch+1] = {Part = P[3972], CFrame = P[3972].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[3974] then resizeBatch[#resizeBatch+1] = {Part = P[3974], CFrame = P[3974].CFrame, Size = Vector3.new(2.0199997425079346,0.20000000298023224,2.020000457763672)} end
if P[3976] then resizeBatch[#resizeBatch+1] = {Part = P[3976], CFrame = P[3976].CFrame, Size = Vector3.new(3.000000238418579,0.2999999523162842,3.4000000953674316)} end
if P[3978] then resizeBatch[#resizeBatch+1] = {Part = P[3978], CFrame = P[3978].CFrame, Size = Vector3.new(0.8999996781349182,0.20000000298023224,0.9000003337860107)} end
if P[3980] then resizeBatch[#resizeBatch+1] = {Part = P[3980], CFrame = P[3980].CFrame, Size = Vector3.new(0.8999996781349182,0.20000000298023224,0.9000003337860107)} end
if P[3982] then resizeBatch[#resizeBatch+1] = {Part = P[3982], CFrame = P[3982].CFrame, Size = Vector3.new(2.0199997425079346,0.20000000298023224,2.020000457763672)} end
if P[3984] then resizeBatch[#resizeBatch+1] = {Part = P[3984], CFrame = P[3984].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[3986] then resizeBatch[#resizeBatch+1] = {Part = P[3986], CFrame = P[3986].CFrame, Size = Vector3.new(2.5199995040893555,1.2599999904632568,0.20000000298023224)} end
if P[3988] then resizeBatch[#resizeBatch+1] = {Part = P[3988], CFrame = P[3988].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.20000000298023224)} end
if P[3991] then resizeBatch[#resizeBatch+1] = {Part = P[3991], CFrame = P[3991].CFrame, Size = Vector3.new(4,7,0.6000001430511475)} end
if P[3993] then resizeBatch[#resizeBatch+1] = {Part = P[3993], CFrame = P[3993].CFrame, Size = Vector3.new(3.1999998092651367,1.8000001907348633,0.2000001221895218)} end
if P[3994] then resizeBatch[#resizeBatch+1] = {Part = P[3994], CFrame = P[3994].CFrame, Size = Vector3.new(4.399999618530273,0.4000000059604645,2.6000003814697266)} end
if P[3995] then resizeBatch[#resizeBatch+1] = {Part = P[3995], CFrame = P[3995].CFrame, Size = Vector3.new(4.199999809265137,0.8000001907348633,1.8000001907348633)} end
if P[3996] then resizeBatch[#resizeBatch+1] = {Part = P[3996], CFrame = P[3996].CFrame, Size = Vector3.new(4.399999618530273,0.4000000059604645,2.6000003814697266)} end
if P[3997] then resizeBatch[#resizeBatch+1] = {Part = P[3997], CFrame = P[3997].CFrame, Size = Vector3.new(4.199999809265137,0.8000001907348633,1.8000001907348633)} end
if P[3998] then resizeBatch[#resizeBatch+1] = {Part = P[3998], CFrame = P[3998].CFrame, Size = Vector3.new(3.1999998092651367,1.8000001907348633,0.2000001221895218)} end
if P[3999] then resizeBatch[#resizeBatch+1] = {Part = P[3999], CFrame = P[3999].CFrame, Size = Vector3.new(4.199999809265137,4.400000095367432,1.8000001907348633)} end
if P[4000] then resizeBatch[#resizeBatch+1] = {Part = P[4000], CFrame = P[4000].CFrame, Size = Vector3.new(4,7,0.40000012516975403)} end
if P[4003] then resizeBatch[#resizeBatch+1] = {Part = P[4003], CFrame = P[4003].CFrame, Size = Vector3.new(2.0999999046325684,0.20000004768371582,1.2000000476837158)} end
if P[4004] then resizeBatch[#resizeBatch+1] = {Part = P[4004], CFrame = P[4004].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.4000000953674316)} end
if P[4006] then resizeBatch[#resizeBatch+1] = {Part = P[4006], CFrame = P[4006].CFrame, Size = Vector3.new(1.7999998331069946,2.0999999046325684,0.20000000298023224)} end
if P[4007] then resizeBatch[#resizeBatch+1] = {Part = P[4007], CFrame = P[4007].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.4000000953674316)} end
if P[4008] then resizeBatch[#resizeBatch+1] = {Part = P[4008], CFrame = P[4008].CFrame, Size = Vector3.new(0.20000000298023224,2.0999999046325684,2.6999998092651367)} end
if P[4009] then resizeBatch[#resizeBatch+1] = {Part = P[4009], CFrame = P[4009].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.4000000953674316)} end
if P[4010] then resizeBatch[#resizeBatch+1] = {Part = P[4010], CFrame = P[4010].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.4000000953674316)} end
if P[4011] then resizeBatch[#resizeBatch+1] = {Part = P[4011], CFrame = P[4011].CFrame, Size = Vector3.new(0.30000001192092896,0.30000001192092896,2.4000003337860107)} end
if P[4012] then resizeBatch[#resizeBatch+1] = {Part = P[4012], CFrame = P[4012].CFrame, Size = Vector3.new(0.30000001192092896,0.30000001192092896,2.4000003337860107)} end
if P[4013] then resizeBatch[#resizeBatch+1] = {Part = P[4013], CFrame = P[4013].CFrame, Size = Vector3.new(0.30000001192092896,0.30000001192092896,2.4000003337860107)} end
if P[4014] then resizeBatch[#resizeBatch+1] = {Part = P[4014], CFrame = P[4014].CFrame, Size = Vector3.new(2.5999999046325684,5.199999809265137,0.30000004172325134)} end
if P[4015] then resizeBatch[#resizeBatch+1] = {Part = P[4015], CFrame = P[4015].CFrame, Size = Vector3.new(0.30000001192092896,0.30000001192092896,2.4000003337860107)} end
if P[4017] then resizeBatch[#resizeBatch+1] = {Part = P[4017], CFrame = P[4017].CFrame, Size = Vector3.new(0.3000001013278961,0.30000001192092896,0.20000000298023224)} end
if P[4019] then resizeBatch[#resizeBatch+1] = {Part = P[4019], CFrame = P[4019].CFrame, Size = Vector3.new(2.3000001907348633,0.20000004768371582,0.20000004768371582)} end
if P[4020] then resizeBatch[#resizeBatch+1] = {Part = P[4020], CFrame = P[4020].CFrame, Size = Vector3.new(2.3000001907348633,0.20000004768371582,0.20000004768371582)} end
if P[4022] then resizeBatch[#resizeBatch+1] = {Part = P[4022], CFrame = P[4022].CFrame, Size = Vector3.new(0.3000001013278961,0.30000001192092896,0.7999999523162842)} end
if P[4023] then resizeBatch[#resizeBatch+1] = {Part = P[4023], CFrame = P[4023].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.30000001192092896)} end
if P[4025] then resizeBatch[#resizeBatch+1] = {Part = P[4025], CFrame = P[4025].CFrame, Size = Vector3.new(2.4000000953674316,1.0999999046325684,0.20000004768371582)} end
if P[4027] then resizeBatch[#resizeBatch+1] = {Part = P[4027], CFrame = P[4027].CFrame, Size = Vector3.new(1.2000001668930054,3.200000047683716,0.20000000298023224)} end
if P[4028] then resizeBatch[#resizeBatch+1] = {Part = P[4028], CFrame = P[4028].CFrame, Size = Vector3.new(2.4000000953674316,1.0999999046325684,0.20000004768371582)} end
if P[4029] then resizeBatch[#resizeBatch+1] = {Part = P[4029], CFrame = P[4029].CFrame, Size = Vector3.new(0.6000001430511475,3.200000047683716,0.20000000298023224)} end
if P[4030] then resizeBatch[#resizeBatch+1] = {Part = P[4030], CFrame = P[4030].CFrame, Size = Vector3.new(0.6000002026557922,3.200000047683716,0.20000000298023224)} end
if P[4031] then resizeBatch[#resizeBatch+1] = {Part = P[4031], CFrame = P[4031].CFrame, Size = Vector3.new(1.2000001668930054,3.200000047683716,0.20000000298023224)} end
if P[4032] then resizeBatch[#resizeBatch+1] = {Part = P[4032], CFrame = P[4032].CFrame, Size = Vector3.new(0.3000001013278961,0.7000000476837158,0.20000000298023224)} end
if P[4033] then resizeBatch[#resizeBatch+1] = {Part = P[4033], CFrame = P[4033].CFrame, Size = Vector3.new(2.8000001907348633,0.4000000059604645,3.200000047683716)} end
if P[4034] then resizeBatch[#resizeBatch+1] = {Part = P[4034], CFrame = P[4034].CFrame, Size = Vector3.new(1.7609187364578247,3.200000047683716,0.20000000298023224)} end
if P[4037] then resizeBatch[#resizeBatch+1] = {Part = P[4037], CFrame = P[4037].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[4039] then resizeBatch[#resizeBatch+1] = {Part = P[4039], CFrame = P[4039].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[4041] then resizeBatch[#resizeBatch+1] = {Part = P[4041], CFrame = P[4041].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[4043] then resizeBatch[#resizeBatch+1] = {Part = P[4043], CFrame = P[4043].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[4045] then resizeBatch[#resizeBatch+1] = {Part = P[4045], CFrame = P[4045].CFrame, Size = Vector3.new(0.5399996042251587,0.20000000298023224,0.20000000298023224)} end
if P[4047] then resizeBatch[#resizeBatch+1] = {Part = P[4047], CFrame = P[4047].CFrame, Size = Vector3.new(2.3399994373321533,1.0800000429153442,1.9800002574920654)} end
if P[4050] then resizeBatch[#resizeBatch+1] = {Part = P[4050], CFrame = P[4050].CFrame, Size = Vector3.new(0.8999996781349182,0.20000000298023224,0.9000003337860107)} end
if P[4052] then resizeBatch[#resizeBatch+1] = {Part = P[4052], CFrame = P[4052].CFrame, Size = Vector3.new(0.8999996781349182,0.20000000298023224,0.9000003337860107)} end
if P[4054] then resizeBatch[#resizeBatch+1] = {Part = P[4054], CFrame = P[4054].CFrame, Size = Vector3.new(0.8999996781349182,0.20000000298023224,0.9000003337860107)} end
if P[4056] then resizeBatch[#resizeBatch+1] = {Part = P[4056], CFrame = P[4056].CFrame, Size = Vector3.new(2.0199997425079346,0.20000000298023224,2.020000457763672)} end
if P[4058] then resizeBatch[#resizeBatch+1] = {Part = P[4058], CFrame = P[4058].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[4060] then resizeBatch[#resizeBatch+1] = {Part = P[4060], CFrame = P[4060].CFrame, Size = Vector3.new(0.8999996781349182,0.20000000298023224,0.9000003337860107)} end
if P[4062] then resizeBatch[#resizeBatch+1] = {Part = P[4062], CFrame = P[4062].CFrame, Size = Vector3.new(1.4399994611740112,1.0800000429153442,1.440000295639038)} end
if P[4064] then resizeBatch[#resizeBatch+1] = {Part = P[4064], CFrame = P[4064].CFrame, Size = Vector3.new(0.8999996781349182,0.20000000298023224,0.9000003337860107)} end
if P[4066] then resizeBatch[#resizeBatch+1] = {Part = P[4066], CFrame = P[4066].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[4068] then resizeBatch[#resizeBatch+1] = {Part = P[4068], CFrame = P[4068].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[4070] then resizeBatch[#resizeBatch+1] = {Part = P[4070], CFrame = P[4070].CFrame, Size = Vector3.new(0.8999996781349182,0.20000000298023224,0.9000003337860107)} end
if P[4072] then resizeBatch[#resizeBatch+1] = {Part = P[4072], CFrame = P[4072].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[4074] then resizeBatch[#resizeBatch+1] = {Part = P[4074], CFrame = P[4074].CFrame, Size = Vector3.new(2.5199995040893555,1.2599999904632568,0.20000000298023224)} end
if P[4076] then resizeBatch[#resizeBatch+1] = {Part = P[4076], CFrame = P[4076].CFrame, Size = Vector3.new(2.0199997425079346,0.20000000298023224,2.020000457763672)} end
if P[4078] then resizeBatch[#resizeBatch+1] = {Part = P[4078], CFrame = P[4078].CFrame, Size = Vector3.new(3.000000238418579,0.2999999523162842,3.4000000953674316)} end
if P[4080] then resizeBatch[#resizeBatch+1] = {Part = P[4080], CFrame = P[4080].CFrame, Size = Vector3.new(0.8999996781349182,0.20000000298023224,0.9000003337860107)} end
if P[4084] then resizeBatch[#resizeBatch+1] = {Part = P[4084], CFrame = P[4084].CFrame, Size = Vector3.new(3.000000238418579,0.2999999523162842,16)} end
if P[4085] then resizeBatch[#resizeBatch+1] = {Part = P[4085], CFrame = P[4085].CFrame, Size = Vector3.new(8,4,16)} end
if P[4087] then resizeBatch[#resizeBatch+1] = {Part = P[4087], CFrame = P[4087].CFrame, Size = Vector3.new(10,4,16)} end
if P[4089] then resizeBatch[#resizeBatch+1] = {Part = P[4089], CFrame = P[4089].CFrame, Size = Vector3.new(3.000000238418579,0.2999999523162842,12.59999942779541)} end
if P[4091] then resizeBatch[#resizeBatch+1] = {Part = P[4091], CFrame = P[4091].CFrame, Size = Vector3.new(3.000000238418579,0.2999999523162842,16)} end
if P[4093] then resizeBatch[#resizeBatch+1] = {Part = P[4093], CFrame = P[4093].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.20000000298023224)} end
if P[4096] then resizeBatch[#resizeBatch+1] = {Part = P[4096], CFrame = P[4096].CFrame, Size = Vector3.new(4,7,0.6000001430511475)} end
if P[5229] then resizeBatch[#resizeBatch+1] = {Part = P[5229], CFrame = P[5229].CFrame, Size = Vector3.new(0.5999954342842102,2.6000001430511475,20.699909210205078)} end
if P[5197] then resizeBatch[#resizeBatch+1] = {Part = P[5197], CFrame = P[5197].CFrame, Size = Vector3.new(1,2.0000007152557373,17.999908447265625)} end
if P[4177] then resizeBatch[#resizeBatch+1] = {Part = P[4177], CFrame = P[4177].CFrame, Size = Vector3.new(0.8999996781349182,0.20000000298023224,0.9000003337860107)} end
if P[4104] then resizeBatch[#resizeBatch+1] = {Part = P[4104], CFrame = P[4104].CFrame, Size = Vector3.new(4.399999618530273,0.4000000059604645,2.6000003814697266)} end
if P[4973] then resizeBatch[#resizeBatch+1] = {Part = P[4973], CFrame = P[4973].CFrame, Size = Vector3.new(3,0.5,3)} end
if P[4639] then resizeBatch[#resizeBatch+1] = {Part = P[4639], CFrame = P[4639].CFrame, Size = Vector3.new(0.20000004768371582,5,62.79999542236328)} end
if P[4626] then resizeBatch[#resizeBatch+1] = {Part = P[4626], CFrame = P[4626].CFrame, Size = Vector3.new(83.79999542236328,2,0.40000003576278687)} end
if P[5106] then resizeBatch[#resizeBatch+1] = {Part = P[5106], CFrame = P[5106].CFrame, Size = Vector3.new(0.7999944686889648,0.20000004768371582,9.299907684326172)} end
if P[4584] then resizeBatch[#resizeBatch+1] = {Part = P[4584], CFrame = P[4584].CFrame, Size = Vector3.new(28,10,1)} end
if P[4773] then resizeBatch[#resizeBatch+1] = {Part = P[4773], CFrame = P[4773].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.5000001192092896)} end
if P[4114] then resizeBatch[#resizeBatch+1] = {Part = P[4114], CFrame = P[4114].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.4000000953674316)} end
if P[5727] then resizeBatch[#resizeBatch+1] = {Part = P[5727], CFrame = P[5727].CFrame, Size = Vector3.new(3,19.200000762939453,3)} end
if P[4668] then resizeBatch[#resizeBatch+1] = {Part = P[4668], CFrame = P[4668].CFrame, Size = Vector3.new(0.8000001311302185,0.20000000298023224,1.2000001668930054)} end
if P[5133] then resizeBatch[#resizeBatch+1] = {Part = P[5133], CFrame = P[5133].CFrame, Size = Vector3.new(0.7999973297119141,5.000000953674316,0.20000000298023224)} end
if P[4940] then resizeBatch[#resizeBatch+1] = {Part = P[4940], CFrame = P[4940].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,1.1999999284744263)} end
if P[4732] then resizeBatch[#resizeBatch+1] = {Part = P[4732], CFrame = P[4732].CFrame, Size = Vector3.new(4,7.800000190734863,14.400001525878906)} end
if P[4112] then resizeBatch[#resizeBatch+1] = {Part = P[4112], CFrame = P[4112].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.4000000953674316)} end
if P[4713] then resizeBatch[#resizeBatch+1] = {Part = P[4713], CFrame = P[4713].CFrame, Size = Vector3.new(4,1,14.400001525878906)} end
if P[5784] then resizeBatch[#resizeBatch+1] = {Part = P[5784], CFrame = P[5784].CFrame, Size = Vector3.new(326.6000061035156,0.3999999761581421,7)} end
if P[4881] then resizeBatch[#resizeBatch+1] = {Part = P[4881], CFrame = P[4881].CFrame, Size = Vector3.new(2.8000001907348633,0.20000000298023224,4.800000190734863)} end
if P[4232] then resizeBatch[#resizeBatch+1] = {Part = P[4232], CFrame = P[4232].CFrame, Size = Vector3.new(2.4000000953674316,1.0999999046325684,0.20000004768371582)} end
if P[4754] then resizeBatch[#resizeBatch+1] = {Part = P[4754], CFrame = P[4754].CFrame, Size = Vector3.new(3.200000762939453,5.599999904632568,0.20000000298023224)} end
if P[4931] then resizeBatch[#resizeBatch+1] = {Part = P[4931], CFrame = P[4931].CFrame, Size = Vector3.new(0.20000000298023224,0.4000000059604645,0.7999999523162842)} end
if P[5603] then resizeBatch[#resizeBatch+1] = {Part = P[5603], CFrame = P[5603].CFrame, Size = Vector3.new(0.20000000298023224,5.000000953674316,4.9999098777771)} end
if P[5340] then resizeBatch[#resizeBatch+1] = {Part = P[5340], CFrame = P[5340].CFrame, Size = Vector3.new(0.20000000298023224,5.000000953674316,4.9999098777771)} end
if P[4717] then resizeBatch[#resizeBatch+1] = {Part = P[4717], CFrame = P[4717].CFrame, Size = Vector3.new(4,0.6000000238418579,29.999996185302734)} end
if P[5259] then resizeBatch[#resizeBatch+1] = {Part = P[5259], CFrame = P[5259].CFrame, Size = Vector3.new(19.999998092651367,0.6000006794929504,19.999908447265625)} end
if P[5491] then resizeBatch[#resizeBatch+1] = {Part = P[5491], CFrame = P[5491].CFrame, Size = Vector3.new(4.199999809265137,5,10)} end
if P[5252] then resizeBatch[#resizeBatch+1] = {Part = P[5252], CFrame = P[5252].CFrame, Size = Vector3.new(24.999996185302734,40.79999923706055,22.999908447265625)} end
if P[5427] then resizeBatch[#resizeBatch+1] = {Part = P[5427], CFrame = P[5427].CFrame, Size = Vector3.new(0.5999997854232788,7,14)} end
if P[4542] then resizeBatch[#resizeBatch+1] = {Part = P[4542], CFrame = P[4542].CFrame, Size = Vector3.new(0.9600003957748413,0.6000000238418579,0.4000000059604645)} end
if P[5185] then resizeBatch[#resizeBatch+1] = {Part = P[5185], CFrame = P[5185].CFrame, Size = Vector3.new(669,3.0000007152557373,0.999908447265625)} end
if P[5010] then resizeBatch[#resizeBatch+1] = {Part = P[5010], CFrame = P[5010].CFrame, Size = Vector3.new(12.999994277954102,1.5,1.0000009536743164)} end
if P[5302] then resizeBatch[#resizeBatch+1] = {Part = P[5302], CFrame = P[5302].CFrame, Size = Vector3.new(0.7999944686889648,0.20000004768371582,9.299907684326172)} end
if P[4601] then resizeBatch[#resizeBatch+1] = {Part = P[4601], CFrame = P[4601].CFrame, Size = Vector3.new(1,10,40)} end
if P[5442] then resizeBatch[#resizeBatch+1] = {Part = P[5442], CFrame = P[5442].CFrame, Size = Vector3.new(0.5999954342842102,2.40000057220459,0.7999076843261719)} end
if P[4961] then resizeBatch[#resizeBatch+1] = {Part = P[4961], CFrame = P[4961].CFrame, Size = Vector3.new(3,0.20000000298023224,3.0000009536743164)} end
if P[4314] then resizeBatch[#resizeBatch+1] = {Part = P[4314], CFrame = P[4314].CFrame, Size = Vector3.new(3.1999998092651367,1.8000001907348633,0.2000001221895218)} end
if P[4406] then resizeBatch[#resizeBatch+1] = {Part = P[4406], CFrame = P[4406].CFrame, Size = Vector3.new(3.000000238418579,0.2999999523162842,16)} end
if P[5839] then resizeBatch[#resizeBatch+1] = {Part = P[5839], CFrame = P[5839].CFrame, Size = Vector3.new(108.9996337890625,1.5999994277954102,132)} end
if P[4490] then resizeBatch[#resizeBatch+1] = {Part = P[4490], CFrame = P[4490].CFrame, Size = Vector3.new(0.8999996781349182,0.20000000298023224,0.9000003337860107)} end
if P[5469] then resizeBatch[#resizeBatch+1] = {Part = P[5469], CFrame = P[5469].CFrame, Size = Vector3.new(24.999996185302734,2.6000001430511475,0.7999076843261719)} end
if P[4628] then resizeBatch[#resizeBatch+1] = {Part = P[4628], CFrame = P[4628].CFrame, Size = Vector3.new(83.79999542236328,5,0.40000003576278687)} end
if P[4399] then resizeBatch[#resizeBatch+1] = {Part = P[4399], CFrame = P[4399].CFrame, Size = Vector3.new(10,4,16)} end
if P[5157] then resizeBatch[#resizeBatch+1] = {Part = P[5157], CFrame = P[5157].CFrame, Size = Vector3.new(0.7999973297119141,3.0000007152557373,5.799909591674805)} end
if P[4789] then resizeBatch[#resizeBatch+1] = {Part = P[4789], CFrame = P[4789].CFrame, Size = Vector3.new(2,0.20000004768371582,1.2000000476837158)} end
if P[5337] then resizeBatch[#resizeBatch+1] = {Part = P[5337], CFrame = P[5337].CFrame, Size = Vector3.new(0.7999973297119141,5.000000953674316,0.20000000298023224)} end
if P[4597] then resizeBatch[#resizeBatch+1] = {Part = P[4597], CFrame = P[4597].CFrame, Size = Vector3.new(83.79999542236328,0.4000000059604645,0.4000000059604645)} end
if P[5464] then resizeBatch[#resizeBatch+1] = {Part = P[5464], CFrame = P[5464].CFrame, Size = Vector3.new(24.999996185302734,0.20000004768371582,0.7999076843261719)} end
if P[5178] then resizeBatch[#resizeBatch+1] = {Part = P[5178], CFrame = P[5178].CFrame, Size = Vector3.new(24,8.000000953674316,0.20000000298023224)} end
if P[4308] then resizeBatch[#resizeBatch+1] = {Part = P[4308], CFrame = P[4308].CFrame, Size = Vector3.new(4.199999809265137,0.8000001907348633,1.8000001907348633)} end
if P[5314] then resizeBatch[#resizeBatch+1] = {Part = P[5314], CFrame = P[5314].CFrame, Size = Vector3.new(0.7999944686889648,0.20000004768371582,9.499907493591309)} end
if P[4420] then resizeBatch[#resizeBatch+1] = {Part = P[4420], CFrame = P[4420].CFrame, Size = Vector3.new(3.1999998092651367,1.8000001907348633,0.2000001221895218)} end
if P[5405] then resizeBatch[#resizeBatch+1] = {Part = P[5405], CFrame = P[5405].CFrame, Size = Vector3.new(0.7999954223632812,0.20000004768371582,24.999908447265625)} end
if P[4818] then resizeBatch[#resizeBatch+1] = {Part = P[4818], CFrame = P[4818].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.5000001192092896)} end
if P[5591] then resizeBatch[#resizeBatch+1] = {Part = P[5591], CFrame = P[5591].CFrame, Size = Vector3.new(0.5999954342842102,2.40000057220459,0.7999076843261719)} end
if P[4621] then resizeBatch[#resizeBatch+1] = {Part = P[4621], CFrame = P[4621].CFrame, Size = Vector3.new(0.4000000059604645,0.40000003576278687,97)} end
if P[5239] then resizeBatch[#resizeBatch+1] = {Part = P[5239], CFrame = P[5239].CFrame, Size = Vector3.new(0.9999961853027344,39.79999923706055,11.999908447265625)} end
if P[5467] then resizeBatch[#resizeBatch+1] = {Part = P[5467], CFrame = P[5467].CFrame, Size = Vector3.new(0.7999954223632812,2.6000001430511475,24.999908447265625)} end
if P[4425] then resizeBatch[#resizeBatch+1] = {Part = P[4425], CFrame = P[4425].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.4000000953674316)} end
if P[5388] then resizeBatch[#resizeBatch+1] = {Part = P[5388], CFrame = P[5388].CFrame, Size = Vector3.new(0.7999954223632812,2.6000001430511475,10.099908828735352)} end
if P[5273] then resizeBatch[#resizeBatch+1] = {Part = P[5273], CFrame = P[5273].CFrame, Size = Vector3.new(0.20000000298023224,5.000000953674316,4.9999098777771)} end
if P[4821] then resizeBatch[#resizeBatch+1] = {Part = P[4821], CFrame = P[4821].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.5000001192092896)} end
if P[4307] then resizeBatch[#resizeBatch+1] = {Part = P[4307], CFrame = P[4307].CFrame, Size = Vector3.new(4.399999618530273,0.4000000059604645,2.6000003814697266)} end
if P[4110] then resizeBatch[#resizeBatch+1] = {Part = P[4110], CFrame = P[4110].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.4000000953674316)} end
if P[4884] then resizeBatch[#resizeBatch+1] = {Part = P[4884], CFrame = P[4884].CFrame, Size = Vector3.new(9,0.4000000059604645,4)} end
if P[5379] then resizeBatch[#resizeBatch+1] = {Part = P[5379], CFrame = P[5379].CFrame, Size = Vector3.new(9.999995231628418,0.20000004768371582,0.7999076843261719)} end
if P[5190] then resizeBatch[#resizeBatch+1] = {Part = P[5190], CFrame = P[5190].CFrame, Size = Vector3.new(670,2.0000007152557373,0.999908447265625)} end
if P[4136] then resizeBatch[#resizeBatch+1] = {Part = P[4136], CFrame = P[4136].CFrame, Size = Vector3.new(1.2000001668930054,3.200000047683716,0.20000000298023224)} end
if P[5506] then resizeBatch[#resizeBatch+1] = {Part = P[5506], CFrame = P[5506].CFrame, Size = Vector3.new(0.6999954581260681,2.40000057220459,0.5999076962471008)} end
if P[5505] then resizeBatch[#resizeBatch+1] = {Part = P[5505], CFrame = P[5505].CFrame, Size = Vector3.new(0.6999954581260681,2.40000057220459,0.5999076962471008)} end
if P[4723] then resizeBatch[#resizeBatch+1] = {Part = P[4723], CFrame = P[4723].CFrame, Size = Vector3.new(0.20000000298023224,0.6000000834465027,29.400001525878906)} end
if P[5184] then resizeBatch[#resizeBatch+1] = {Part = P[5184], CFrame = P[5184].CFrame, Size = Vector3.new(20,39.20000076293945,630.9998779296875)} end
if P[5346] then resizeBatch[#resizeBatch+1] = {Part = P[5346], CFrame = P[5346].CFrame, Size = Vector3.new(0.7999973297119141,3.0000007152557373,5.999909400939941)} end
if P[4529] then resizeBatch[#resizeBatch+1] = {Part = P[4529], CFrame = P[4529].CFrame, Size = Vector3.new(29.60000228881836,8,8)} end
if P[5501] then resizeBatch[#resizeBatch+1] = {Part = P[5501], CFrame = P[5501].CFrame, Size = Vector3.new(24.999996185302734,36.20000076293945,24.999908447265625)} end
if P[4981] then resizeBatch[#resizeBatch+1] = {Part = P[4981], CFrame = P[4981].CFrame, Size = Vector3.new(3,0.20000000298023224,3.0000009536743164)} end
if P[4929] then resizeBatch[#resizeBatch+1] = {Part = P[4929], CFrame = P[4929].CFrame, Size = Vector3.new(0.20000000298023224,2.200000762939453,3.1999998092651367)} end
if P[4591] then resizeBatch[#resizeBatch+1] = {Part = P[4591], CFrame = P[4591].CFrame, Size = Vector3.new(23.79999542236328,0.4000000059604645,0.4000000059604645)} end
if P[4240] then resizeBatch[#resizeBatch+1] = {Part = P[4240], CFrame = P[4240].CFrame, Size = Vector3.new(0.6000002026557922,3.200000047683716,0.20000000298023224)} end
if P[5310] then resizeBatch[#resizeBatch+1] = {Part = P[5310], CFrame = P[5310].CFrame, Size = Vector3.new(24.999996185302734,0.20000004768371582,0.7999076843261719)} end
if P[4751] then resizeBatch[#resizeBatch+1] = {Part = P[4751], CFrame = P[4751].CFrame, Size = Vector3.new(2,0.20000000298023224,5.600000381469727)} end
if P[4813] then resizeBatch[#resizeBatch+1] = {Part = P[4813], CFrame = P[4813].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.5000001192092896)} end
if P[5249] then resizeBatch[#resizeBatch+1] = {Part = P[5249], CFrame = P[5249].CFrame, Size = Vector3.new(0.7999973297119141,5.000000953674316,0.20000000298023224)} end
if P[4618] then resizeBatch[#resizeBatch+1] = {Part = P[4618], CFrame = P[4618].CFrame, Size = Vector3.new(0.20000004768371582,5,97)} end
if P[4443] then resizeBatch[#resizeBatch+1] = {Part = P[4443], CFrame = P[4443].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.30000001192092896)} end
if P[5380] then resizeBatch[#resizeBatch+1] = {Part = P[5380], CFrame = P[5380].CFrame, Size = Vector3.new(0.7999944686889648,0.20000004768371582,9.499907493591309)} end
if P[4733] then resizeBatch[#resizeBatch+1] = {Part = P[4733], CFrame = P[4733].CFrame, Size = Vector3.new(4,8.800000190734863,0.5999984741210938)} end
if P[4892] then resizeBatch[#resizeBatch+1] = {Part = P[4892], CFrame = P[4892].CFrame, Size = Vector3.new(4,0.4000000059604645,1)} end
if P[5107] then resizeBatch[#resizeBatch+1] = {Part = P[5107], CFrame = P[5107].CFrame, Size = Vector3.new(0.7999944686889648,0.20000004768371582,9.299907684326172)} end
if P[4831] then resizeBatch[#resizeBatch+1] = {Part = P[4831], CFrame = P[4831].CFrame, Size = Vector3.new(2,0.20000004768371582,1.2000000476837158)} end
if P[5196] then resizeBatch[#resizeBatch+1] = {Part = P[5196], CFrame = P[5196].CFrame, Size = Vector3.new(80,2.0000007152557373,0.999908447265625)} end
if P[5653] then resizeBatch[#resizeBatch+1] = {Part = P[5653], CFrame = P[5653].CFrame, Size = Vector3.new(0.40000003576278687,9.14999008178711,0.4000002145767212)} end
if P[4907] then resizeBatch[#resizeBatch+1] = {Part = P[4907], CFrame = P[4907].CFrame, Size = Vector3.new(2.8000001907348633,0.20000000298023224,4.800000190734863)} end
if P[4627] then resizeBatch[#resizeBatch+1] = {Part = P[4627], CFrame = P[4627].CFrame, Size = Vector3.new(83.79999542236328,0.4000000059604645,0.4000000059604645)} end
if P[5248] then resizeBatch[#resizeBatch+1] = {Part = P[5248], CFrame = P[5248].CFrame, Size = Vector3.new(16.199996948242188,3.0000007152557373,0.7999095916748047)} end
if P[5635] then resizeBatch[#resizeBatch+1] = {Part = P[5635], CFrame = P[5635].CFrame, Size = Vector3.new(0.8000000715255737,0.20000000298023224,21.200000762939453)} end
if P[5791] then resizeBatch[#resizeBatch+1] = {Part = P[5791], CFrame = P[5791].CFrame, Size = Vector3.new(341.20001220703125,0.20000000298023224,14.79999828338623)} end
if P[4124] then resizeBatch[#resizeBatch+1] = {Part = P[4124], CFrame = P[4124].CFrame, Size = Vector3.new(2.3000001907348633,0.20000004768371582,0.20000004768371582)} end
if P[5326] then resizeBatch[#resizeBatch+1] = {Part = P[5326], CFrame = P[5326].CFrame, Size = Vector3.new(0.7999973297119141,3.0000007152557373,5.799909591674805)} end
if P[4258] then resizeBatch[#resizeBatch+1] = {Part = P[4258], CFrame = P[4258].CFrame, Size = Vector3.new(0.5399996042251587,0.20000000298023224,0.20000000298023224)} end
if P[5309] then resizeBatch[#resizeBatch+1] = {Part = P[5309], CFrame = P[5309].CFrame, Size = Vector3.new(24.999996185302734,0.20000004768371582,0.7999076843261719)} end
if P[4517] then resizeBatch[#resizeBatch+1] = {Part = P[4517], CFrame = P[4517].CFrame, Size = Vector3.new(29.60000228881836,8,8)} end
if P[5339] then resizeBatch[#resizeBatch+1] = {Part = P[5339], CFrame = P[5339].CFrame, Size = Vector3.new(0.20000000298023224,5.000000953674316,4.9999098777771)} end
if P[5330] then resizeBatch[#resizeBatch+1] = {Part = P[5330], CFrame = P[5330].CFrame, Size = Vector3.new(5.1999969482421875,5.000000953674316,0.20000000298023224)} end
if P[5788] then resizeBatch[#resizeBatch+1] = {Part = P[5788], CFrame = P[5788].CFrame, Size = Vector3.new(341.20001220703125,0.3999999761581421,5)} end
if P[5734] then resizeBatch[#resizeBatch+1] = {Part = P[5734], CFrame = P[5734].CFrame, Size = Vector3.new(4,0.20000000298023224,4)} end
if P[5246] then resizeBatch[#resizeBatch+1] = {Part = P[5246], CFrame = P[5246].CFrame, Size = Vector3.new(5.1999969482421875,5.000000953674316,0.20000000298023224)} end
if P[4564] then resizeBatch[#resizeBatch+1] = {Part = P[4564], CFrame = P[4564].CFrame, Size = Vector3.new(1.1999924182891846,0.39999961853027344,8.800000190734863)} end
if P[5012] then resizeBatch[#resizeBatch+1] = {Part = P[5012], CFrame = P[5012].CFrame, Size = Vector3.new(12.999994277954102,2,5.000000953674316)} end
if P[5517] then resizeBatch[#resizeBatch+1] = {Part = P[5517], CFrame = P[5517].CFrame, Size = Vector3.new(0.7999973297119141,5.000000953674316,0.20000000298023224)} end
if P[5730] then resizeBatch[#resizeBatch+1] = {Part = P[5730], CFrame = P[5730].CFrame, Size = Vector3.new(4,0.20000000298023224,4)} end
if P[4962] then resizeBatch[#resizeBatch+1] = {Part = P[4962], CFrame = P[4962].CFrame, Size = Vector3.new(3,0.5,3)} end
if P[4669] then resizeBatch[#resizeBatch+1] = {Part = P[4669], CFrame = P[4669].CFrame, Size = Vector3.new(0.8000001311302185,0.29999998211860657,1.2000001668930054)} end
if P[5298] then resizeBatch[#resizeBatch+1] = {Part = P[5298], CFrame = P[5298].CFrame, Size = Vector3.new(0.7999944686889648,0.20000004768371582,9.299907684326172)} end
if P[4299] then resizeBatch[#resizeBatch+1] = {Part = P[4299], CFrame = P[4299].CFrame, Size = Vector3.new(10,4,16)} end
if P[5328] then resizeBatch[#resizeBatch+1] = {Part = P[5328], CFrame = P[5328].CFrame, Size = Vector3.new(16.199996948242188,3.0000007152557373,0.7999095916748047)} end
if P[5139] then resizeBatch[#resizeBatch+1] = {Part = P[5139], CFrame = P[5139].CFrame, Size = Vector3.new(10,10,4)} end
if P[5292] then resizeBatch[#resizeBatch+1] = {Part = P[5292], CFrame = P[5292].CFrame, Size = Vector3.new(0.799995481967926,2.40000057220459,0.5999076962471008)} end
if P[5395] then resizeBatch[#resizeBatch+1] = {Part = P[5395], CFrame = P[5395].CFrame, Size = Vector3.new(10.399995803833008,0.20000004768371582,0.7999076843261719)} end
if P[4729] then resizeBatch[#resizeBatch+1] = {Part = P[4729], CFrame = P[4729].CFrame, Size = Vector3.new(4,9.40000057220459,0.5999988317489624)} end
if P[4900] then resizeBatch[#resizeBatch+1] = {Part = P[4900], CFrame = P[4900].CFrame, Size = Vector3.new(2.8000001907348633,0.4000000059604645,1)} end
if P[5566] then resizeBatch[#resizeBatch+1] = {Part = P[5566], CFrame = P[5566].CFrame, Size = Vector3.new(24.999996185302734,0.20000004768371582,0.7999076843261719)} end
if P[5332] then resizeBatch[#resizeBatch+1] = {Part = P[5332], CFrame = P[5332].CFrame, Size = Vector3.new(14.799997329711914,5.000000953674316,0.20000000298023224)} end
if P[5856] then resizeBatch[#resizeBatch+1] = {Part = P[5856], CFrame = P[5856].CFrame, Size = Vector3.new(1.4000000953674316,2,2.4000000953674316)} end
if P[5011] then resizeBatch[#resizeBatch+1] = {Part = P[5011], CFrame = P[5011].CFrame, Size = Vector3.new(12.999994277954102,1,1.0000009536743164)} end
if P[4687] then resizeBatch[#resizeBatch+1] = {Part = P[4687], CFrame = P[4687].CFrame, Size = Vector3.new(5.599999904632568,0.20000000298023224,2.200000047683716)} end
if P[4620] then resizeBatch[#resizeBatch+1] = {Part = P[4620], CFrame = P[4620].CFrame, Size = Vector3.new(0.20000004768371582,2,97)} end
if P[5617] then resizeBatch[#resizeBatch+1] = {Part = P[5617], CFrame = P[5617].CFrame, Size = Vector3.new(0.8000000715255737,0.20000000298023224,21.200000762939453)} end
if P[5256] then resizeBatch[#resizeBatch+1] = {Part = P[5256], CFrame = P[5256].CFrame, Size = Vector3.new(0.20000000298023224,5.000000953674316,4.9999098777771)} end
if P[5732] then resizeBatch[#resizeBatch+1] = {Part = P[5732], CFrame = P[5732].CFrame, Size = Vector3.new(4,0.20000000298023224,4)} end
if P[5367] then resizeBatch[#resizeBatch+1] = {Part = P[5367], CFrame = P[5367].CFrame, Size = Vector3.new(0.799995481967926,2.40000057220459,0.5999076962471008)} end
if P[5829] then resizeBatch[#resizeBatch+1] = {Part = P[5829], CFrame = P[5829].CFrame, Size = Vector3.new(6.000000953674316,1.0000004768371582,0.20000000298023224)} end
if P[4439] then resizeBatch[#resizeBatch+1] = {Part = P[4439], CFrame = P[4439].CFrame, Size = Vector3.new(0.6000002026557922,3.200000047683716,0.20000000298023224)} end
if P[5810] then resizeBatch[#resizeBatch+1] = {Part = P[5810], CFrame = P[5810].CFrame, Size = Vector3.new(6,1,6)} end
if P[4167] then resizeBatch[#resizeBatch+1] = {Part = P[4167], CFrame = P[4167].CFrame, Size = Vector3.new(2.0199997425079346,0.20000000298023224,2.020000457763672)} end
if P[5553] then resizeBatch[#resizeBatch+1] = {Part = P[5553], CFrame = P[5553].CFrame, Size = Vector3.new(0.7999944686889648,0.20000004768371582,9.299907684326172)} end
if P[4552] then resizeBatch[#resizeBatch+1] = {Part = P[4552], CFrame = P[4552].CFrame, Size = Vector3.new(0.5999923944473267,7.599999904632568,0.40000003576278687)} end
if P[4784] then resizeBatch[#resizeBatch+1] = {Part = P[4784], CFrame = P[4784].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.5000001192092896)} end
if P[5371] then resizeBatch[#resizeBatch+1] = {Part = P[5371], CFrame = P[5371].CFrame, Size = Vector3.new(0.7999973297119141,3.0000007152557373,5.799909591674805)} end
if P[4753] then resizeBatch[#resizeBatch+1] = {Part = P[4753], CFrame = P[4753].CFrame, Size = Vector3.new(3.200000762939453,5.599999904632568,0.20000000298023224)} end
if P[5484] then resizeBatch[#resizeBatch+1] = {Part = P[5484], CFrame = P[5484].CFrame, Size = Vector3.new(0.7999948263168335,0.20000004768371582,10.099907875061035)} end
if P[4504] then resizeBatch[#resizeBatch+1] = {Part = P[4504], CFrame = P[4504].CFrame, Size = Vector3.new(3.000000238418579,0.2999999523162842,16)} end
if P[4866] then resizeBatch[#resizeBatch+1] = {Part = P[4866], CFrame = P[4866].CFrame, Size = Vector3.new(1,0.4000000059604645,1)} end
if P[4846] then resizeBatch[#resizeBatch+1] = {Part = P[4846], CFrame = P[4846].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.5000001192092896)} end
if P[5366] then resizeBatch[#resizeBatch+1] = {Part = P[5366], CFrame = P[5366].CFrame, Size = Vector3.new(0.7999973297119141,5.000000953674316,0.7999095916748047)} end
if P[5625] then resizeBatch[#resizeBatch+1] = {Part = P[5625], CFrame = P[5625].CFrame, Size = Vector3.new(0.8000000715255737,0.20000000298023224,21.200000762939453)} end
if P[4494] then resizeBatch[#resizeBatch+1] = {Part = P[4494], CFrame = P[4494].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[4324] then resizeBatch[#resizeBatch+1] = {Part = P[4324], CFrame = P[4324].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.4000000953674316)} end
if P[5100] then resizeBatch[#resizeBatch+1] = {Part = P[5100], CFrame = P[5100].CFrame, Size = Vector3.new(0.7999944686889648,0.20000004768371582,9.499907493591309)} end
if P[5466] then resizeBatch[#resizeBatch+1] = {Part = P[5466], CFrame = P[5466].CFrame, Size = Vector3.new(24.999996185302734,0.20000004768371582,0.7999076843261719)} end
if P[4294] then resizeBatch[#resizeBatch+1] = {Part = P[4294], CFrame = P[4294].CFrame, Size = Vector3.new(3.000000238418579,0.2999999523162842,16)} end
if P[4222] then resizeBatch[#resizeBatch+1] = {Part = P[4222], CFrame = P[4222].CFrame, Size = Vector3.new(0.30000001192092896,0.30000001192092896,2.4000003337860107)} end
if P[4764] then resizeBatch[#resizeBatch+1] = {Part = P[4764], CFrame = P[4764].CFrame, Size = Vector3.new(4.8000006675720215,0.40000009536743164,19)} end
if P[4726] then resizeBatch[#resizeBatch+1] = {Part = P[4726], CFrame = P[4726].CFrame, Size = Vector3.new(0.20000000298023224,0.6000000834465027,29.400001525878906)} end
if P[5244] then resizeBatch[#resizeBatch+1] = {Part = P[5244], CFrame = P[5244].CFrame, Size = Vector3.new(10,10,4)} end
if P[5403] then resizeBatch[#resizeBatch+1] = {Part = P[5403], CFrame = P[5403].CFrame, Size = Vector3.new(24.999996185302734,0.20000004768371582,0.7999076843261719)} end
if P[4113] then resizeBatch[#resizeBatch+1] = {Part = P[4113], CFrame = P[4113].CFrame, Size = Vector3.new(1.7999998331069946,2.0999999046325684,0.20000000298023224)} end
if P[5552] then resizeBatch[#resizeBatch+1] = {Part = P[5552], CFrame = P[5552].CFrame, Size = Vector3.new(0.7999944686889648,0.20000004768371582,9.299907684326172)} end
if P[5468] then resizeBatch[#resizeBatch+1] = {Part = P[5468], CFrame = P[5468].CFrame, Size = Vector3.new(9.399994850158691,0.20000004768371582,0.7999076843261719)} end
if P[4562] then resizeBatch[#resizeBatch+1] = {Part = P[4562], CFrame = P[4562].CFrame, Size = Vector3.new(2.599992513656616,4.1999993324279785,7.399998664855957)} end
if P[5437] then resizeBatch[#resizeBatch+1] = {Part = P[5437], CFrame = P[5437].CFrame, Size = Vector3.new(0.7999973297119141,5.000000953674316,0.7999095916748047)} end
if P[4610] then resizeBatch[#resizeBatch+1] = {Part = P[4610], CFrame = P[4610].CFrame, Size = Vector3.new(1,5,20)} end
if P[5644] then resizeBatch[#resizeBatch+1] = {Part = P[5644], CFrame = P[5644].CFrame, Size = Vector3.new(0.20000000298023224,3.349989414215088,6.600000381469727)} end
if P[4438] then resizeBatch[#resizeBatch+1] = {Part = P[4438], CFrame = P[4438].CFrame, Size = Vector3.new(1.2000001668930054,3.200000047683716,0.20000000298023224)} end
if P[5186] then resizeBatch[#resizeBatch+1] = {Part = P[5186], CFrame = P[5186].CFrame, Size = Vector3.new(498,2.0000007152557373,0.999908447265625)} end
if P[4702] then resizeBatch[#resizeBatch+1] = {Part = P[4702], CFrame = P[4702].CFrame, Size = Vector3.new(0.8000001907348633,7.799999713897705,15)} end
if P[5489] then resizeBatch[#resizeBatch+1] = {Part = P[5489], CFrame = P[5489].CFrame, Size = Vector3.new(0.5999997854232788,7,14)} end
if P[4335] then resizeBatch[#resizeBatch+1] = {Part = P[4335], CFrame = P[4335].CFrame, Size = Vector3.new(0.6000001430511475,3.200000047683716,0.20000000298023224)} end
if P[4565] then resizeBatch[#resizeBatch+1] = {Part = P[4565], CFrame = P[4565].CFrame, Size = Vector3.new(0.5999923944473267,10.59999942779541,0.4000000059604645)} end
if P[5459] then resizeBatch[#resizeBatch+1] = {Part = P[5459], CFrame = P[5459].CFrame, Size = Vector3.new(9.399994850158691,0.20000004768371582,0.7999076843261719)} end
if P[5691] then resizeBatch[#resizeBatch+1] = {Part = P[5691], CFrame = P[5691].CFrame, Size = Vector3.new(9,9,9)} end
if P[5026] then resizeBatch[#resizeBatch+1] = {Part = P[5026], CFrame = P[5026].CFrame, Size = Vector3.new(2,2,18)} end
if P[5357] then resizeBatch[#resizeBatch+1] = {Part = P[5357], CFrame = P[5357].CFrame, Size = Vector3.new(10,10,4)} end
if P[5862] then resizeBatch[#resizeBatch+1] = {Part = P[5862], CFrame = P[5862].CFrame, Size = Vector3.new(1.5999997854232788,0.800000011920929,0.20000000298023224)} end
if P[5300] then resizeBatch[#resizeBatch+1] = {Part = P[5300], CFrame = P[5300].CFrame, Size = Vector3.new(24.999996185302734,0.20000004768371582,0.7999076843261719)} end
if P[4175] then resizeBatch[#resizeBatch+1] = {Part = P[4175], CFrame = P[4175].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[5020] then resizeBatch[#resizeBatch+1] = {Part = P[5020], CFrame = P[5020].CFrame, Size = Vector3.new(14,2,2)} end
if P[5158] then resizeBatch[#resizeBatch+1] = {Part = P[5158], CFrame = P[5158].CFrame, Size = Vector3.new(0.7999973297119141,5.000000953674316,0.20000000298023224)} end
if P[4241] then resizeBatch[#resizeBatch+1] = {Part = P[4241], CFrame = P[4241].CFrame, Size = Vector3.new(1.2000001668930054,3.200000047683716,0.20000000298023224)} end
if P[4842] then resizeBatch[#resizeBatch+1] = {Part = P[4842], CFrame = P[4842].CFrame, Size = Vector3.new(2,0.20000004768371582,1.2000000476837158)} end
if P[5344] then resizeBatch[#resizeBatch+1] = {Part = P[5344], CFrame = P[5344].CFrame, Size = Vector3.new(0.6999954581260681,2.40000057220459,0.5999076962471008)} end
if P[5226] then resizeBatch[#resizeBatch+1] = {Part = P[5226], CFrame = P[5226].CFrame, Size = Vector3.new(0.7999944686889648,0.20000004768371582,9.499907493591309)} end
if P[5757] then resizeBatch[#resizeBatch+1] = {Part = P[5757], CFrame = P[5757].CFrame, Size = Vector3.new(2,4.199999809265137,12.174911499023438)} end
if P[5145] then resizeBatch[#resizeBatch+1] = {Part = P[5145], CFrame = P[5145].CFrame, Size = Vector3.new(0.5999997854232788,7,14)} end
if P[4594] then resizeBatch[#resizeBatch+1] = {Part = P[4594], CFrame = P[4594].CFrame, Size = Vector3.new(23.79999542236328,5,0.40000003576278687)} end
if P[4238] then resizeBatch[#resizeBatch+1] = {Part = P[4238], CFrame = P[4238].CFrame, Size = Vector3.new(0.6000001430511475,3.200000047683716,0.20000000298023224)} end
if P[4898] then resizeBatch[#resizeBatch+1] = {Part = P[4898], CFrame = P[4898].CFrame, Size = Vector3.new(2.8000001907348633,0.20000000298023224,4.800000190734863)} end
if P[5216] then resizeBatch[#resizeBatch+1] = {Part = P[5216], CFrame = P[5216].CFrame, Size = Vector3.new(0.5999954342842102,2.6000001430511475,20.699909210205078)} end
if P[4198] then resizeBatch[#resizeBatch+1] = {Part = P[4198], CFrame = P[4198].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.20000000298023224)} end
if P[5747] then resizeBatch[#resizeBatch+1] = {Part = P[5747], CFrame = P[5747].CFrame, Size = Vector3.new(20,0.20000000298023224,471)} end
if P[5202] then resizeBatch[#resizeBatch+1] = {Part = P[5202], CFrame = P[5202].CFrame, Size = Vector3.new(299,2.0000007152557373,0.999908447265625)} end
if P[4506] then resizeBatch[#resizeBatch+1] = {Part = P[4506], CFrame = P[4506].CFrame, Size = Vector3.new(10,4,16)} end
if P[5262] then resizeBatch[#resizeBatch+1] = {Part = P[5262], CFrame = P[5262].CFrame, Size = Vector3.new(5.999996662139893,3.0000007152557373,0.7999095916748047)} end
if P[5394] then resizeBatch[#resizeBatch+1] = {Part = P[5394], CFrame = P[5394].CFrame, Size = Vector3.new(10.799995422363281,0.20000004768371582,0.7999076843261719)} end
if P[4214] then resizeBatch[#resizeBatch+1] = {Part = P[4214], CFrame = P[4214].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.4000000953674316)} end
if P[4699] then resizeBatch[#resizeBatch+1] = {Part = P[4699], CFrame = P[4699].CFrame, Size = Vector3.new(4,8.800000190734863,0.5999984741210938)} end
if P[5412] then resizeBatch[#resizeBatch+1] = {Part = P[5412], CFrame = P[5412].CFrame, Size = Vector3.new(0.7999973297119141,3.0000007152557373,5.799909591674805)} end
if P[4897] then resizeBatch[#resizeBatch+1] = {Part = P[4897], CFrame = P[4897].CFrame, Size = Vector3.new(3,0.20000000298023224,5)} end
if P[5132] then resizeBatch[#resizeBatch+1] = {Part = P[5132], CFrame = P[5132].CFrame, Size = Vector3.new(0.20000000298023224,5.000000953674316,0.7999095916748047)} end
if P[4622] then resizeBatch[#resizeBatch+1] = {Part = P[4622], CFrame = P[4622].CFrame, Size = Vector3.new(0.4000000059604645,0.40000003576278687,97)} end
if P[4217] then resizeBatch[#resizeBatch+1] = {Part = P[4217], CFrame = P[4217].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.4000000953674316)} end
if P[4894] then resizeBatch[#resizeBatch+1] = {Part = P[4894], CFrame = P[4894].CFrame, Size = Vector3.new(2.8000001907348633,0.4000000059604645,1)} end
if P[5490] then resizeBatch[#resizeBatch+1] = {Part = P[5490], CFrame = P[5490].CFrame, Size = Vector3.new(4.199999809265137,5,10)} end
if P[4278] then resizeBatch[#resizeBatch+1] = {Part = P[4278], CFrame = P[4278].CFrame, Size = Vector3.new(0.8999996781349182,0.20000000298023224,0.9000003337860107)} end
if P[5383] then resizeBatch[#resizeBatch+1] = {Part = P[5383], CFrame = P[5383].CFrame, Size = Vector3.new(0.7999948263168335,0.20000004768371582,9.899908065795898)} end
if P[5611] then resizeBatch[#resizeBatch+1] = {Part = P[5611], CFrame = P[5611].CFrame, Size = Vector3.new(16.199996948242188,3.0000007152557373,0.7999095916748047)} end
if P[4330] then resizeBatch[#resizeBatch+1] = {Part = P[4330], CFrame = P[4330].CFrame, Size = Vector3.new(0.30000001192092896,0.30000001192092896,2.4000003337860107)} end
if P[5120] then resizeBatch[#resizeBatch+1] = {Part = P[5120], CFrame = P[5120].CFrame, Size = Vector3.new(24.999996185302734,0.20000004768371582,0.7999076843261719)} end
if P[4339] then resizeBatch[#resizeBatch+1] = {Part = P[4339], CFrame = P[4339].CFrame, Size = Vector3.new(1.2000001668930054,3.200000047683716,0.20000000298023224)} end
if P[4486] then resizeBatch[#resizeBatch+1] = {Part = P[4486], CFrame = P[4486].CFrame, Size = Vector3.new(1.4399994611740112,1.0800000429153442,1.440000295639038)} end
if P[5200] then resizeBatch[#resizeBatch+1] = {Part = P[5200], CFrame = P[5200].CFrame, Size = Vector3.new(299,29.200000762939453,19.999908447265625)} end
if P[5164] then resizeBatch[#resizeBatch+1] = {Part = P[5164], CFrame = P[5164].CFrame, Size = Vector3.new(0.20000000298023224,5.000000953674316,0.7999095916748047)} end
if P[4918] then resizeBatch[#resizeBatch+1] = {Part = P[4918], CFrame = P[4918].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,1.1999999284744263)} end
if P[5454] then resizeBatch[#resizeBatch+1] = {Part = P[5454], CFrame = P[5454].CFrame, Size = Vector3.new(0.5999954342842102,2.40000057220459,0.5999076962471008)} end
if P[4239] then resizeBatch[#resizeBatch+1] = {Part = P[4239], CFrame = P[4239].CFrame, Size = Vector3.new(2.8000001907348633,0.4000000059604645,3.200000047683716)} end
if P[4558] then resizeBatch[#resizeBatch+1] = {Part = P[4558], CFrame = P[4558].CFrame, Size = Vector3.new(0.20000000298023224,10.59999942779541,8.399999618530273)} end
if P[4718] then resizeBatch[#resizeBatch+1] = {Part = P[4718], CFrame = P[4718].CFrame, Size = Vector3.new(1.8000000715255737,7.799999713897705,29.400001525878906)} end
if P[5043] then resizeBatch[#resizeBatch+1] = {Part = P[5043], CFrame = P[5043].CFrame, Size = Vector3.new(2,10,32)} end
if P[4230] then resizeBatch[#resizeBatch+1] = {Part = P[4230], CFrame = P[4230].CFrame, Size = Vector3.new(2.3000001907348633,0.20000004768371582,0.20000004768371582)} end
if P[4498] then resizeBatch[#resizeBatch+1] = {Part = P[4498], CFrame = P[4498].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[5278] then resizeBatch[#resizeBatch+1] = {Part = P[5278], CFrame = P[5278].CFrame, Size = Vector3.new(0.9999961853027344,39.79999923706055,3.999908208847046)} end
if P[4210] then resizeBatch[#resizeBatch+1] = {Part = P[4210], CFrame = P[4210].CFrame, Size = Vector3.new(4,7,0.40000012516975403)} end
if P[4870] then resizeBatch[#resizeBatch+1] = {Part = P[4870], CFrame = P[4870].CFrame, Size = Vector3.new(1,0.4000000059604645,2)} end
if P[5206] then resizeBatch[#resizeBatch+1] = {Part = P[5206], CFrame = P[5206].CFrame, Size = Vector3.new(0.7999954223632812,2.6000001430511475,10.099908828735352)} end
if P[4381] then resizeBatch[#resizeBatch+1] = {Part = P[4381], CFrame = P[4381].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[4685] then resizeBatch[#resizeBatch+1] = {Part = P[4685], CFrame = P[4685].CFrame, Size = Vector3.new(1.100000023841858,0.20000004768371582,2.1000003814697266)} end
if P[5142] then resizeBatch[#resizeBatch+1] = {Part = P[5142], CFrame = P[5142].CFrame, Size = Vector3.new(0.20000000298023224,5.000000953674316,0.7999095916748047)} end
if P[4403] then resizeBatch[#resizeBatch+1] = {Part = P[4403], CFrame = P[4403].CFrame, Size = Vector3.new(3.000000238418579,0.2999999523162842,16)} end
if P[4812] then resizeBatch[#resizeBatch+1] = {Part = P[4812], CFrame = P[4812].CFrame, Size = Vector3.new(2,0.20000004768371582,1.2000000476837158)} end
if P[5510] then resizeBatch[#resizeBatch+1] = {Part = P[5510], CFrame = P[5510].CFrame, Size = Vector3.new(0.5999997854232788,7,14)} end
if P[5293] then resizeBatch[#resizeBatch+1] = {Part = P[5293], CFrame = P[5293].CFrame, Size = Vector3.new(0.20000000298023224,5.000000953674316,0.7999095916748047)} end
if P[4472] then resizeBatch[#resizeBatch+1] = {Part = P[4472], CFrame = P[4472].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[4276] then resizeBatch[#resizeBatch+1] = {Part = P[4276], CFrame = P[4276].CFrame, Size = Vector3.new(0.8999996781349182,0.20000000298023224,0.9000003337860107)} end
if P[5135] then resizeBatch[#resizeBatch+1] = {Part = P[5135], CFrame = P[5135].CFrame, Size = Vector3.new(0.5999997854232788,7,14)} end
if P[4508] then resizeBatch[#resizeBatch+1] = {Part = P[4508], CFrame = P[4508].CFrame, Size = Vector3.new(3.000000238418579,0.2999999523162842,12.59999942779541)} end
if P[5718] then resizeBatch[#resizeBatch+1] = {Part = P[5718], CFrame = P[5718].CFrame, Size = Vector3.new(4,22.200000762939453,4)} end
if P[5113] then resizeBatch[#resizeBatch+1] = {Part = P[5113], CFrame = P[5113].CFrame, Size = Vector3.new(9.399994850158691,0.20000004768371582,0.7999076843261719)} end
if P[4306] then resizeBatch[#resizeBatch+1] = {Part = P[4306], CFrame = P[4306].CFrame, Size = Vector3.new(4.199999809265137,0.8000001907348633,1.8000001907348633)} end
if P[4926] then resizeBatch[#resizeBatch+1] = {Part = P[4926], CFrame = P[4926].CFrame, Size = Vector3.new(0.20000000298023224,2.200000762939453,3.1999998092651367)} end
if P[4595] then resizeBatch[#resizeBatch+1] = {Part = P[4595], CFrame = P[4595].CFrame, Size = Vector3.new(43,10,0.40000003576278687)} end
if P[5241] then resizeBatch[#resizeBatch+1] = {Part = P[5241], CFrame = P[5241].CFrame, Size = Vector3.new(10,10,4)} end
if P[4202] then resizeBatch[#resizeBatch+1] = {Part = P[4202], CFrame = P[4202].CFrame, Size = Vector3.new(4.199999809265137,4.400000095367432,1.8000001907348633)} end
if P[4377] then resizeBatch[#resizeBatch+1] = {Part = P[4377], CFrame = P[4377].CFrame, Size = Vector3.new(0.8999996781349182,0.20000000298023224,0.9000003337860107)} end
if P[5126] then resizeBatch[#resizeBatch+1] = {Part = P[5126], CFrame = P[5126].CFrame, Size = Vector3.new(0.7999954223632812,2.6000001430511475,24.999908447265625)} end
if P[4633] then resizeBatch[#resizeBatch+1] = {Part = P[4633], CFrame = P[4633].CFrame, Size = Vector3.new(0.20000004768371582,4,62.79999542236328)} end
if P[4739] then resizeBatch[#resizeBatch+1] = {Part = P[4739], CFrame = P[4739].CFrame, Size = Vector3.new(3.799999952316284,0.20000000298023224,20.200000762939453)} end
if P[5832] then resizeBatch[#resizeBatch+1] = {Part = P[5832], CFrame = P[5832].CFrame, Size = Vector3.new(6,1,6)} end
if P[4099] then resizeBatch[#resizeBatch+1] = {Part = P[4099], CFrame = P[4099].CFrame, Size = Vector3.new(4.399999618530273,0.4000000059604645,2.6000003814697266)} end
if P[5613] then resizeBatch[#resizeBatch+1] = {Part = P[5613], CFrame = P[5613].CFrame, Size = Vector3.new(14.799997329711914,5.000000953674316,0.20000000298023224)} end
if P[5526] then resizeBatch[#resizeBatch+1] = {Part = P[5526], CFrame = P[5526].CFrame, Size = Vector3.new(0.20000000298023224,5.000000953674316,0.7999095916748047)} end
if P[5111] then resizeBatch[#resizeBatch+1] = {Part = P[5111], CFrame = P[5111].CFrame, Size = Vector3.new(10.199995040893555,2.6000001430511475,0.7999076843261719)} end
if P[4298] then resizeBatch[#resizeBatch+1] = {Part = P[4298], CFrame = P[4298].CFrame, Size = Vector3.new(3.000000238418579,0.2999999523162842,16)} end
if P[5823] then resizeBatch[#resizeBatch+1] = {Part = P[5823], CFrame = P[5823].CFrame, Size = Vector3.new(2.799999713897705,1.600000023841858,0.20000000298023224)} end
if P[4286] then resizeBatch[#resizeBatch+1] = {Part = P[4286], CFrame = P[4286].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[4389] then resizeBatch[#resizeBatch+1] = {Part = P[4389], CFrame = P[4389].CFrame, Size = Vector3.new(0.8999996781349182,0.20000000298023224,0.9000003337860107)} end
if P[5208] then resizeBatch[#resizeBatch+1] = {Part = P[5208], CFrame = P[5208].CFrame, Size = Vector3.new(0.7999944686889648,0.20000004768371582,9.499907493591309)} end
if P[4375] then resizeBatch[#resizeBatch+1] = {Part = P[4375], CFrame = P[4375].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[5446] then resizeBatch[#resizeBatch+1] = {Part = P[5446], CFrame = P[5446].CFrame, Size = Vector3.new(4.199999809265137,5,10)} end
if P[5182] then resizeBatch[#resizeBatch+1] = {Part = P[5182], CFrame = P[5182].CFrame, Size = Vector3.new(0.20000000298023224,5.200000762939453,4.199909210205078)} end
if P[4270] then resizeBatch[#resizeBatch+1] = {Part = P[4270], CFrame = P[4270].CFrame, Size = Vector3.new(0.8999996781349182,0.20000000298023224,0.9000003337860107)} end
if P[4358] then resizeBatch[#resizeBatch+1] = {Part = P[4358], CFrame = P[4358].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[4721] then resizeBatch[#resizeBatch+1] = {Part = P[4721], CFrame = P[4721].CFrame, Size = Vector3.new(0.20000000298023224,0.6000000834465027,29.400001525878906)} end
if P[5123] then resizeBatch[#resizeBatch+1] = {Part = P[5123], CFrame = P[5123].CFrame, Size = Vector3.new(0.7999954223632812,0.20000004768371582,24.999908447265625)} end
if P[5073] then resizeBatch[#resizeBatch+1] = {Part = P[5073], CFrame = P[5073].CFrame, Size = Vector3.new(2,0.20000000298023224,10.000000953674316)} end
if P[4872] then resizeBatch[#resizeBatch+1] = {Part = P[4872], CFrame = P[4872].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end
if P[4342] then resizeBatch[#resizeBatch+1] = {Part = P[4342], CFrame = P[4342].CFrame, Size = Vector3.new(0.3000001013278961,0.30000001192092896,0.7999999523162842)} end
if P[5373] then resizeBatch[#resizeBatch+1] = {Part = P[5373], CFrame = P[5373].CFrame, Size = Vector3.new(0.20000000298023224,5.000000953674316,4.9999098777771)} end
if P[5799] then resizeBatch[#resizeBatch+1] = {Part = P[5799], CFrame = P[5799].CFrame, Size = Vector3.new(10.600028991699219,0.3999999761581421,7)} end
if P[5172] then resizeBatch[#resizeBatch+1] = {Part = P[5172], CFrame = P[5172].CFrame, Size = Vector3.new(0.7999973297119141,5.000000953674316,0.20000000298023224)} end
if P[5523] then resizeBatch[#resizeBatch+1] = {Part = P[5523], CFrame = P[5523].CFrame, Size = Vector3.new(0.20000000298023224,5.000000953674316,14.599909782409668)} end
if P[5098] then resizeBatch[#resizeBatch+1] = {Part = P[5098], CFrame = P[5098].CFrame, Size = Vector3.new(9.399994850158691,0.20000004768371582,0.7999076843261719)} end
if P[5136] then resizeBatch[#resizeBatch+1] = {Part = P[5136], CFrame = P[5136].CFrame, Size = Vector3.new(5.999996662139893,3.0000007152557373,0.7999095916748047)} end
if P[5826] then resizeBatch[#resizeBatch+1] = {Part = P[5826], CFrame = P[5826].CFrame, Size = Vector3.new(6.000000953674316,1.0000004768371582,0.20000000298023224)} end
if P[5549] then resizeBatch[#resizeBatch+1] = {Part = P[5549], CFrame = P[5549].CFrame, Size = Vector3.new(0.7999954223632812,0.20000004768371582,24.999908447265625)} end
if P[5504] then resizeBatch[#resizeBatch+1] = {Part = P[5504], CFrame = P[5504].CFrame, Size = Vector3.new(0.5999997854232788,7,14)} end
if P[4825] then resizeBatch[#resizeBatch+1] = {Part = P[4825], CFrame = P[4825].CFrame, Size = Vector3.new(1.9999998807907104,1.9999998807907104,0.20000000298023224)} end
if P[5033] then resizeBatch[#resizeBatch+1] = {Part = P[5033], CFrame = P[5033].CFrame, Size = Vector3.new(2,6,131)} end
if P[4244] then resizeBatch[#resizeBatch+1] = {Part = P[4244], CFrame = P[4244].CFrame, Size = Vector3.new(1.7609187364578247,3.200000047683716,0.20000000298023224)} end
if P[4654] then resizeBatch[#resizeBatch+1] = {Part = P[4654], CFrame = P[4654].CFrame, Size = Vector3.new(14.199999809265137,0.39999961853027344,1.8000000715255737)} end
if P[4325] then resizeBatch[#resizeBatch+1] = {Part = P[4325], CFrame = P[4325].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.4000000953674316)} end
if P[5000] then resizeBatch[#resizeBatch+1] = {Part = P[5000], CFrame = P[5000].CFrame, Size = Vector3.new(86,2,103)} end
if P[4204] then resizeBatch[#resizeBatch+1] = {Part = P[4204], CFrame = P[4204].CFrame, Size = Vector3.new(4,7,0.6000001430511475)} end
if P[5134] then resizeBatch[#resizeBatch+1] = {Part = P[5134], CFrame = P[5134].CFrame, Size = Vector3.new(24.999996185302734,36.20000076293945,24.999908447265625)} end
if P[5159] then resizeBatch[#resizeBatch+1] = {Part = P[5159], CFrame = P[5159].CFrame, Size = Vector3.new(0.20000000298023224,5.000000953674316,4.9999098777771)} end
if P[4185] then resizeBatch[#resizeBatch+1] = {Part = P[4185], CFrame = P[4185].CFrame, Size = Vector3.new(1.4399994611740112,1.0800000429153442,1.440000295639038)} end
if P[4553] then resizeBatch[#resizeBatch+1] = {Part = P[4553], CFrame = P[4553].CFrame, Size = Vector3.new(2.1999924182891846,0.40000009536743164,29.799999237060547)} end
if P[4434] then resizeBatch[#resizeBatch+1] = {Part = P[4434], CFrame = P[4434].CFrame, Size = Vector3.new(2.5999999046325684,5.199999809265137,0.30000004172325134)} end
if P[4303] then resizeBatch[#resizeBatch+1] = {Part = P[4303], CFrame = P[4303].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.20000000298023224)} end
if P[4356] then resizeBatch[#resizeBatch+1] = {Part = P[4356], CFrame = P[4356].CFrame, Size = Vector3.new(0.8999996781349182,0.20000000298023224,0.9000003337860107)} end
if P[4194] then resizeBatch[#resizeBatch+1] = {Part = P[4194], CFrame = P[4194].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[5607] then resizeBatch[#resizeBatch+1] = {Part = P[5607], CFrame = P[5607].CFrame, Size = Vector3.new(0.7999973297119141,5.000000953674316,0.7999095916748047)} end
if P[4874] then resizeBatch[#resizeBatch+1] = {Part = P[4874], CFrame = P[4874].CFrame, Size = Vector3.new(2,0.4000000059604645,2)} end
if P[4666] then resizeBatch[#resizeBatch+1] = {Part = P[4666], CFrame = P[4666].CFrame, Size = Vector3.new(0.8000001311302185,0.20000000298023224,1.2000001668930054)} end
if P[5410] then resizeBatch[#resizeBatch+1] = {Part = P[5410], CFrame = P[5410].CFrame, Size = Vector3.new(0.5999997854232788,7,14)} end
if P[4187] then resizeBatch[#resizeBatch+1] = {Part = P[4187], CFrame = P[4187].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[4599] then resizeBatch[#resizeBatch+1] = {Part = P[4599], CFrame = P[4599].CFrame, Size = Vector3.new(16.999996185302734,6,0.40000003576278687)} end
if P[5413] then resizeBatch[#resizeBatch+1] = {Part = P[5413], CFrame = P[5413].CFrame, Size = Vector3.new(0.7999973297119141,5.000000953674316,0.20000000298023224)} end
if P[5435] then resizeBatch[#resizeBatch+1] = {Part = P[5435], CFrame = P[5435].CFrame, Size = Vector3.new(0.5999954342842102,2.40000057220459,0.5999076962471008)} end
if P[4864] then resizeBatch[#resizeBatch+1] = {Part = P[4864], CFrame = P[4864].CFrame, Size = Vector3.new(2,0.4000000059604645,2)} end
if P[5511] then resizeBatch[#resizeBatch+1] = {Part = P[5511], CFrame = P[5511].CFrame, Size = Vector3.new(16.199996948242188,3.0000007152557373,0.7999095916748047)} end
if P[5225] then resizeBatch[#resizeBatch+1] = {Part = P[5225], CFrame = P[5225].CFrame, Size = Vector3.new(0.7999944686889648,0.20000004768371582,9.499907493591309)} end
if P[5291] then resizeBatch[#resizeBatch+1] = {Part = P[5291], CFrame = P[5291].CFrame, Size = Vector3.new(0.7999973297119141,5.000000953674316,0.7999095916748047)} end
if P[5848] then resizeBatch[#resizeBatch+1] = {Part = P[5848], CFrame = P[5848].CFrame, Size = Vector3.new(44.9996337890625,1.5999994277954102,19)} end
if P[5584] then resizeBatch[#resizeBatch+1] = {Part = P[5584], CFrame = P[5584].CFrame, Size = Vector3.new(0.20000000298023224,5.000000953674316,0.7999095916748047)} end
if P[5360] then resizeBatch[#resizeBatch+1] = {Part = P[5360], CFrame = P[5360].CFrame, Size = Vector3.new(0.5999954342842102,2.40000057220459,0.5999076962471008)} end
if P[4715] then resizeBatch[#resizeBatch+1] = {Part = P[4715], CFrame = P[4715].CFrame, Size = Vector3.new(0.20000000298023224,0.6000000834465027,14.400001525878906)} end
if P[5115] then resizeBatch[#resizeBatch+1] = {Part = P[5115], CFrame = P[5115].CFrame, Size = Vector3.new(10.399995803833008,0.20000004768371582,0.7999076843261719)} end
if P[4752] then resizeBatch[#resizeBatch+1] = {Part = P[4752], CFrame = P[4752].CFrame, Size = Vector3.new(0.20000004768371582,5.599999904632568,2.9000000953674316)} end
if P[4102] then resizeBatch[#resizeBatch+1] = {Part = P[4102], CFrame = P[4102].CFrame, Size = Vector3.new(4.199999809265137,4.400000095367432,1.8000001907348633)} end
if P[5101] then resizeBatch[#resizeBatch+1] = {Part = P[5101], CFrame = P[5101].CFrame, Size = Vector3.new(0.7999944686889648,0.20000004768371582,9.499907493591309)} end
if P[5672] then resizeBatch[#resizeBatch+1] = {Part = P[5672], CFrame = P[5672].CFrame, Size = Vector3.new(9,9,9)} end
if P[4986] then resizeBatch[#resizeBatch+1] = {Part = P[4986], CFrame = P[4986].CFrame, Size = Vector3.new(3,0.5,3)} end
if P[4943] then resizeBatch[#resizeBatch+1] = {Part = P[4943], CFrame = P[4943].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,1.1999999284744263)} end
if P[5701] then resizeBatch[#resizeBatch+1] = {Part = P[5701], CFrame = P[5701].CFrame, Size = Vector3.new(2,7.200000286102295,2)} end
if P[5723] then resizeBatch[#resizeBatch+1] = {Part = P[5723], CFrame = P[5723].CFrame, Size = Vector3.new(17,15,17)} end
if P[4643] then resizeBatch[#resizeBatch+1] = {Part = P[4643], CFrame = P[4643].CFrame, Size = Vector3.new(1.8000000715255737,0.39999961853027344,8.200000762939453)} end
if P[4165] then resizeBatch[#resizeBatch+1] = {Part = P[4165], CFrame = P[4165].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[5119] then resizeBatch[#resizeBatch+1] = {Part = P[5119], CFrame = P[5119].CFrame, Size = Vector3.new(24.999996185302734,0.20000004768371582,0.7999076843261719)} end
if P[4468] then resizeBatch[#resizeBatch+1] = {Part = P[4468], CFrame = P[4468].CFrame, Size = Vector3.new(2.0199997425079346,0.20000000298023224,2.020000457763672)} end
if P[4313] then resizeBatch[#resizeBatch+1] = {Part = P[4313], CFrame = P[4313].CFrame, Size = Vector3.new(4,7,0.40000012516975403)} end
if P[4139] then resizeBatch[#resizeBatch+1] = {Part = P[4139], CFrame = P[4139].CFrame, Size = Vector3.new(2.4000000953674316,1.0999999046325684,0.20000004768371582)} end
if P[5397] then resizeBatch[#resizeBatch+1] = {Part = P[5397], CFrame = P[5397].CFrame, Size = Vector3.new(24.999996185302734,0.20000004768371582,0.7999076843261719)} end
if P[4457] then resizeBatch[#resizeBatch+1] = {Part = P[4457], CFrame = P[4457].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[5652] then resizeBatch[#resizeBatch+1] = {Part = P[5652], CFrame = P[5652].CFrame, Size = Vector3.new(0.40000003576278687,9.14999008178711,0.4000002145767212)} end
if P[5274] then resizeBatch[#resizeBatch+1] = {Part = P[5274], CFrame = P[5274].CFrame, Size = Vector3.new(0.7999973297119141,3.0000007152557373,5.799909591674805)} end
if P[4272] then resizeBatch[#resizeBatch+1] = {Part = P[4272], CFrame = P[4272].CFrame, Size = Vector3.new(0.8999996781349182,0.20000000298023224,0.9000003337860107)} end
if P[4906] then resizeBatch[#resizeBatch+1] = {Part = P[4906], CFrame = P[4906].CFrame, Size = Vector3.new(2.8000001907348633,0.4000000059604645,1)} end
if P[4215] then resizeBatch[#resizeBatch+1] = {Part = P[4215], CFrame = P[4215].CFrame, Size = Vector3.new(1.7999998331069946,2.0999999046325684,0.20000000298023224)} end
if P[4661] then resizeBatch[#resizeBatch+1] = {Part = P[4661], CFrame = P[4661].CFrame, Size = Vector3.new(20,2,1)} end
if P[4447] then resizeBatch[#resizeBatch+1] = {Part = P[4447], CFrame = P[4447].CFrame, Size = Vector3.new(0.6000001430511475,3.200000047683716,0.20000000298023224)} end
if P[4722] then resizeBatch[#resizeBatch+1] = {Part = P[4722], CFrame = P[4722].CFrame, Size = Vector3.new(0.20000000298023224,0.6000000834465027,29.400001525878906)} end
if P[5063] then resizeBatch[#resizeBatch+1] = {Part = P[5063], CFrame = P[5063].CFrame, Size = Vector3.new(11,2,5)} end
if P[4893] then resizeBatch[#resizeBatch+1] = {Part = P[4893], CFrame = P[4893].CFrame, Size = Vector3.new(9,0.4000000059604645,4)} end
if P[4985] then resizeBatch[#resizeBatch+1] = {Part = P[4985], CFrame = P[4985].CFrame, Size = Vector3.new(3,0.20000000298023224,3.0000009536743164)} end
if P[5682] then resizeBatch[#resizeBatch+1] = {Part = P[5682], CFrame = P[5682].CFrame, Size = Vector3.new(9,9,9)} end
if P[5299] then resizeBatch[#resizeBatch+1] = {Part = P[5299], CFrame = P[5299].CFrame, Size = Vector3.new(0.7999948263168335,0.20000004768371582,9.899908065795898)} end
if P[5767] then resizeBatch[#resizeBatch+1] = {Part = P[5767], CFrame = P[5767].CFrame, Size = Vector3.new(70,1,40)} end
if P[4130] then resizeBatch[#resizeBatch+1] = {Part = P[4130], CFrame = P[4130].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.30000001192092896)} end
if P[4512] then resizeBatch[#resizeBatch+1] = {Part = P[4512], CFrame = P[4512].CFrame, Size = Vector3.new(3.000000238418579,0.2999999523162842,16)} end
if P[5028] then resizeBatch[#resizeBatch+1] = {Part = P[5028], CFrame = P[5028].CFrame, Size = Vector3.new(30,2,99)} end
if P[5079] then resizeBatch[#resizeBatch+1] = {Part = P[5079], CFrame = P[5079].CFrame, Size = Vector3.new(2,0.20000000298023224,10.000000953674316)} end
if P[5099] then resizeBatch[#resizeBatch+1] = {Part = P[5099], CFrame = P[5099].CFrame, Size = Vector3.new(0.7999954223632812,2.6000001430511475,10.699908256530762)} end
if P[4624] then resizeBatch[#resizeBatch+1] = {Part = P[4624], CFrame = P[4624].CFrame, Size = Vector3.new(83.79999542236328,0.4000000059604645,0.4000000059604645)} end
if P[4201] then resizeBatch[#resizeBatch+1] = {Part = P[4201], CFrame = P[4201].CFrame, Size = Vector3.new(4.199999809265137,0.8000001907348633,1.8000001907348633)} end
if P[5594] then resizeBatch[#resizeBatch+1] = {Part = P[5594], CFrame = P[5594].CFrame, Size = Vector3.new(0.7999973297119141,5.000000953674316,0.20000000298023224)} end
if P[5593] then resizeBatch[#resizeBatch+1] = {Part = P[5593], CFrame = P[5593].CFrame, Size = Vector3.new(4.199999809265137,5,10)} end
if P[5671] then resizeBatch[#resizeBatch+1] = {Part = P[5671], CFrame = P[5671].CFrame, Size = Vector3.new(9,9,9)} end
if P[4852] then resizeBatch[#resizeBatch+1] = {Part = P[4852], CFrame = P[4852].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.5000001192092896)} end
if P[4528] then resizeBatch[#resizeBatch+1] = {Part = P[4528], CFrame = P[4528].CFrame, Size = Vector3.new(61.60000228881836,2.000000476837158,0.20000004768371582)} end
if P[4970] then resizeBatch[#resizeBatch+1] = {Part = P[4970], CFrame = P[4970].CFrame, Size = Vector3.new(3,0.5,3)} end
if P[4144] then resizeBatch[#resizeBatch+1] = {Part = P[4144], CFrame = P[4144].CFrame, Size = Vector3.new(3.000000238418579,0.2999999523162842,12.59999942779541)} end
if P[5609] then resizeBatch[#resizeBatch+1] = {Part = P[5609], CFrame = P[5609].CFrame, Size = Vector3.new(0.5999954342842102,2.40000057220459,0.5999076962471008)} end
if P[4690] then resizeBatch[#resizeBatch+1] = {Part = P[4690], CFrame = P[4690].CFrame, Size = Vector3.new(0.20000004768371582,2.3999998569488525,0.20000000298023224)} end
if P[5372] then resizeBatch[#resizeBatch+1] = {Part = P[5372], CFrame = P[5372].CFrame, Size = Vector3.new(0.7999973297119141,5.000000953674316,0.20000000298023224)} end
if P[4228] then resizeBatch[#resizeBatch+1] = {Part = P[4228], CFrame = P[4228].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.30000001192092896)} end
if P[4770] then resizeBatch[#resizeBatch+1] = {Part = P[4770], CFrame = P[4770].CFrame, Size = Vector3.new(0.20000000298023224,1.9999998807907104,2.6999998092651367)} end
if P[5535] then resizeBatch[#resizeBatch+1] = {Part = P[5535], CFrame = P[5535].CFrame, Size = Vector3.new(19.999998092651367,0.6000006794929504,19.999908447265625)} end
if P[4260] then resizeBatch[#resizeBatch+1] = {Part = P[4260], CFrame = P[4260].CFrame, Size = Vector3.new(2.0199997425079346,0.20000000298023224,2.020000457763672)} end
if P[4518] then resizeBatch[#resizeBatch+1] = {Part = P[4518], CFrame = P[4518].CFrame, Size = Vector3.new(29.60000228881836,8,8)} end
if P[5556] then resizeBatch[#resizeBatch+1] = {Part = P[5556], CFrame = P[5556].CFrame, Size = Vector3.new(0.7999954223632812,2.6000001430511475,10.099908828735352)} end
if P[5313] then resizeBatch[#resizeBatch+1] = {Part = P[5313], CFrame = P[5313].CFrame, Size = Vector3.new(0.7999954223632812,2.6000001430511475,10.699908256530762)} end
if P[5243] then resizeBatch[#resizeBatch+1] = {Part = P[5243], CFrame = P[5243].CFrame, Size = Vector3.new(0.5999997854232788,7,14)} end
if P[4522] then resizeBatch[#resizeBatch+1] = {Part = P[4522], CFrame = P[4522].CFrame, Size = Vector3.new(102,8,57)} end
if P[5662] then resizeBatch[#resizeBatch+1] = {Part = P[5662], CFrame = P[5662].CFrame, Size = Vector3.new(0.20000000298023224,3.7499895095825195,13.80000114440918)} end
if P[4758] then resizeBatch[#resizeBatch+1] = {Part = P[4758], CFrame = P[4758].CFrame, Size = Vector3.new(0.20000004768371582,0.20000000298023224,2.4000000953674316)} end
if P[5789] then resizeBatch[#resizeBatch+1] = {Part = P[5789], CFrame = P[5789].CFrame, Size = Vector3.new(341.20001220703125,0.3999999761581421,11.40000057220459)} end
if P[5124] then resizeBatch[#resizeBatch+1] = {Part = P[5124], CFrame = P[5124].CFrame, Size = Vector3.new(0.7999954223632812,0.20000004768371582,24.999908447265625)} end
if P[5713] then resizeBatch[#resizeBatch+1] = {Part = P[5713], CFrame = P[5713].CFrame, Size = Vector3.new(4,22.200000762939453,4)} end
if P[4360] then resizeBatch[#resizeBatch+1] = {Part = P[4360], CFrame = P[4360].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[4514] then resizeBatch[#resizeBatch+1] = {Part = P[4514], CFrame = P[4514].CFrame, Size = Vector3.new(102,8,57)} end
if P[5601] then resizeBatch[#resizeBatch+1] = {Part = P[5601], CFrame = P[5601].CFrame, Size = Vector3.new(0.5999997854232788,7,14)} end
if P[4923] then resizeBatch[#resizeBatch+1] = {Part = P[4923], CFrame = P[4923].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,1.1999999284744263)} end
if P[4578] then resizeBatch[#resizeBatch+1] = {Part = P[4578], CFrame = P[4578].CFrame, Size = Vector3.new(1.9999923706054688,21,4)} end
if P[4415] then resizeBatch[#resizeBatch+1] = {Part = P[4415], CFrame = P[4415].CFrame, Size = Vector3.new(4,7,0.40000012516975403)} end
if P[5347] then resizeBatch[#resizeBatch+1] = {Part = P[5347], CFrame = P[5347].CFrame, Size = Vector3.new(5.999996662139893,3.0000007152557373,0.7999095916748047)} end
if P[5369] then resizeBatch[#resizeBatch+1] = {Part = P[5369], CFrame = P[5369].CFrame, Size = Vector3.new(0.20000000298023224,5.000000953674316,0.7999095916748047)} end
if P[4615] then resizeBatch[#resizeBatch+1] = {Part = P[4615], CFrame = P[4615].CFrame, Size = Vector3.new(1,8.600000381469727,9)} end
if P[5015] then resizeBatch[#resizeBatch+1] = {Part = P[5015], CFrame = P[5015].CFrame, Size = Vector3.new(112,2,30)} end
if P[5518] then resizeBatch[#resizeBatch+1] = {Part = P[5518], CFrame = P[5518].CFrame, Size = Vector3.new(0.7999973297119141,3.0000007152557373,5.799909591674805)} end
if P[5223] then resizeBatch[#resizeBatch+1] = {Part = P[5223], CFrame = P[5223].CFrame, Size = Vector3.new(24.999996185302734,0.20000004768371582,0.7999076843261719)} end
if P[4905] then resizeBatch[#resizeBatch+1] = {Part = P[4905], CFrame = P[4905].CFrame, Size = Vector3.new(4.000000476837158,0.4000000059604645,1)} end
if P[4835] then resizeBatch[#resizeBatch+1] = {Part = P[4835], CFrame = P[4835].CFrame, Size = Vector3.new(0.20000000298023224,1.9999998807907104,2.6999998092651367)} end
if P[5545] then resizeBatch[#resizeBatch+1] = {Part = P[5545], CFrame = P[5545].CFrame, Size = Vector3.new(9.399994850158691,0.20000004768371582,0.7999076843261719)} end
if P[5623] then resizeBatch[#resizeBatch+1] = {Part = P[5623], CFrame = P[5623].CFrame, Size = Vector3.new(0.8000000715255737,0.20000000298023224,21.200000762939453)} end
if P[4352] then resizeBatch[#resizeBatch+1] = {Part = P[4352], CFrame = P[4352].CFrame, Size = Vector3.new(0.5399996042251587,0.20000000298023224,0.20000000298023224)} end
if P[4902] then resizeBatch[#resizeBatch+1] = {Part = P[4902], CFrame = P[4902].CFrame, Size = Vector3.new(2.799999713897705,0.4000000059604645,1)} end
if P[4318] then resizeBatch[#resizeBatch+1] = {Part = P[4318], CFrame = P[4318].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.4000000953674316)} end
if P[5001] then resizeBatch[#resizeBatch+1] = {Part = P[5001], CFrame = P[5001].CFrame, Size = Vector3.new(5.600000858306885,1.0000004768371582,0.20000000298023224)} end
if P[4572] then resizeBatch[#resizeBatch+1] = {Part = P[4572], CFrame = P[4572].CFrame, Size = Vector3.new(25.99999237060547,2,2.0000007152557373)} end
if P[5621] then resizeBatch[#resizeBatch+1] = {Part = P[5621], CFrame = P[5621].CFrame, Size = Vector3.new(0.8000000715255737,0.20000000298023224,21.200000762939453)} end
if P[4580] then resizeBatch[#resizeBatch+1] = {Part = P[4580], CFrame = P[4580].CFrame, Size = Vector3.new(85.99999237060547,15,2.0000007152557373)} end
if P[4992] then resizeBatch[#resizeBatch+1] = {Part = P[4992], CFrame = P[4992].CFrame, Size = Vector3.new(5.600000858306885,1.0000004768371582,0.20000000298023224)} end
if P[5447] then resizeBatch[#resizeBatch+1] = {Part = P[5447], CFrame = P[5447].CFrame, Size = Vector3.new(10,10,4)} end
if P[5014] then resizeBatch[#resizeBatch+1] = {Part = P[5014], CFrame = P[5014].CFrame, Size = Vector3.new(220,2,30)} end
if P[5201] then resizeBatch[#resizeBatch+1] = {Part = P[5201], CFrame = P[5201].CFrame, Size = Vector3.new(98,2.0000007152557373,0.999908447265625)} end
if P[4947] then resizeBatch[#resizeBatch+1] = {Part = P[4947], CFrame = P[4947].CFrame, Size = Vector3.new(0.20000000298023224,0.4000000059604645,0.7999999523162842)} end
if P[5104] then resizeBatch[#resizeBatch+1] = {Part = P[5104], CFrame = P[5104].CFrame, Size = Vector3.new(10.399995803833008,0.20000004768371582,0.7999076843261719)} end
if P[4650] then resizeBatch[#resizeBatch+1] = {Part = P[4650], CFrame = P[4650].CFrame, Size = Vector3.new(0.39999961853027344,8.399999618530273,1.8000000715255737)} end
if P[4206] then resizeBatch[#resizeBatch+1] = {Part = P[4206], CFrame = P[4206].CFrame, Size = Vector3.new(4.399999618530273,0.4000000059604645,2.6000003814697266)} end
if P[5234] then resizeBatch[#resizeBatch+1] = {Part = P[5234], CFrame = P[5234].CFrame, Size = Vector3.new(0.5999954342842102,2.40000057220459,0.5999076962471008)} end
if P[5199] then resizeBatch[#resizeBatch+1] = {Part = P[5199], CFrame = P[5199].CFrame, Size = Vector3.new(279,2.0000007152557373,0.999908447265625)} end
if P[4379] then resizeBatch[#resizeBatch+1] = {Part = P[4379], CFrame = P[4379].CFrame, Size = Vector3.new(0.8999996781349182,0.20000000298023224,0.9000003337860107)} end
if P[5088] then resizeBatch[#resizeBatch+1] = {Part = P[5088], CFrame = P[5088].CFrame, Size = Vector3.new(2,0.20000000298023224,10.000000953674316)} end
if P[5512] then resizeBatch[#resizeBatch+1] = {Part = P[5512], CFrame = P[5512].CFrame, Size = Vector3.new(10,10,4)} end
if P[4179] then resizeBatch[#resizeBatch+1] = {Part = P[4179], CFrame = P[4179].CFrame, Size = Vector3.new(2.0199997425079346,0.20000000298023224,2.020000457763672)} end
if P[4727] then resizeBatch[#resizeBatch+1] = {Part = P[4727], CFrame = P[4727].CFrame, Size = Vector3.new(0.20000000298023224,0.6000000834465027,29.400001525878906)} end
if P[5493] then resizeBatch[#resizeBatch+1] = {Part = P[5493], CFrame = P[5493].CFrame, Size = Vector3.new(0.5999954342842102,2.40000057220459,0.5999076962471008)} end
if P[4207] then resizeBatch[#resizeBatch+1] = {Part = P[4207], CFrame = P[4207].CFrame, Size = Vector3.new(3.1999998092651367,1.8000001907348633,0.2000001221895218)} end
if P[5453] then resizeBatch[#resizeBatch+1] = {Part = P[5453], CFrame = P[5453].CFrame, Size = Vector3.new(5.999997138977051,3.0000007152557373,0.7999095916748047)} end
if P[5325] then resizeBatch[#resizeBatch+1] = {Part = P[5325], CFrame = P[5325].CFrame, Size = Vector3.new(0.7999944686889648,0.20000004768371582,9.299907684326172)} end
if P[4795] then resizeBatch[#resizeBatch+1] = {Part = P[4795], CFrame = P[4795].CFrame, Size = Vector3.new(0.4000003933906555,2.799999952316284,0.399999737739563)} end
if P[5580] then resizeBatch[#resizeBatch+1] = {Part = P[5580], CFrame = P[5580].CFrame, Size = Vector3.new(0.20000000298023224,5.000000953674316,0.7999095916748047)} end
if P[5069] then resizeBatch[#resizeBatch+1] = {Part = P[5069], CFrame = P[5069].CFrame, Size = Vector3.new(2,0.20000000298023224,10.000000953674316)} end
if P[4843] then resizeBatch[#resizeBatch+1] = {Part = P[4843], CFrame = P[4843].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.5000001192092896)} end
if P[5290] then resizeBatch[#resizeBatch+1] = {Part = P[5290], CFrame = P[5290].CFrame, Size = Vector3.new(0.20000000298023224,5.000000953674316,0.7999095916748047)} end
if P[4705] then resizeBatch[#resizeBatch+1] = {Part = P[4705], CFrame = P[4705].CFrame, Size = Vector3.new(0.20000000298023224,0.6000000834465027,14.400001525878906)} end
if P[4665] then resizeBatch[#resizeBatch+1] = {Part = P[4665], CFrame = P[4665].CFrame, Size = Vector3.new(0.8000001311302185,0.29999998211860657,1.2000001668930054)} end
if P[4223] then resizeBatch[#resizeBatch+1] = {Part = P[4223], CFrame = P[4223].CFrame, Size = Vector3.new(0.30000001192092896,0.30000001192092896,2.4000003337860107)} end
if P[4249] then resizeBatch[#resizeBatch+1] = {Part = P[4249], CFrame = P[4249].CFrame, Size = Vector3.new(2.3399994373321533,1.0800000429153442,1.9800002574920654)} end
if P[4883] then resizeBatch[#resizeBatch+1] = {Part = P[4883], CFrame = P[4883].CFrame, Size = Vector3.new(2.8000001907348633,0.20000000298023224,4.800000190734863)} end
if P[5059] then resizeBatch[#resizeBatch+1] = {Part = P[5059], CFrame = P[5059].CFrame, Size = Vector3.new(37,0.40000009536743164,2.0000007152557373)} end
if P[4909] then resizeBatch[#resizeBatch+1] = {Part = P[4909], CFrame = P[4909].CFrame, Size = Vector3.new(3,0.20000000298023224,5)} end
if P[5236] then resizeBatch[#resizeBatch+1] = {Part = P[5236], CFrame = P[5236].CFrame, Size = Vector3.new(0.5999954342842102,2.40000057220459,0.5999076962471008)} end
if P[5721] then resizeBatch[#resizeBatch+1] = {Part = P[5721], CFrame = P[5721].CFrame, Size = Vector3.new(4,22.200000762939453,4)} end
if P[4347] then resizeBatch[#resizeBatch+1] = {Part = P[4347], CFrame = P[4347].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.30000001192092896)} end
if P[4155] then resizeBatch[#resizeBatch+1] = {Part = P[4155], CFrame = P[4155].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[5554] then resizeBatch[#resizeBatch+1] = {Part = P[5554], CFrame = P[5554].CFrame, Size = Vector3.new(10.199995040893555,2.6000001430511475,0.7999076843261719)} end
if P[5071] then resizeBatch[#resizeBatch+1] = {Part = P[5071], CFrame = P[5071].CFrame, Size = Vector3.new(2,0.20000000298023224,10.000000953674316)} end
if P[5685] then resizeBatch[#resizeBatch+1] = {Part = P[5685], CFrame = P[5685].CFrame, Size = Vector3.new(9,9,9)} end
if P[5509] then resizeBatch[#resizeBatch+1] = {Part = P[5509], CFrame = P[5509].CFrame, Size = Vector3.new(0.5999954342842102,2.40000057220459,0.5999076962471008)} end
if P[4262] then resizeBatch[#resizeBatch+1] = {Part = P[4262], CFrame = P[4262].CFrame, Size = Vector3.new(2.5199995040893555,1.2599999904632568,0.20000000298023224)} end
if P[4157] then resizeBatch[#resizeBatch+1] = {Part = P[4157], CFrame = P[4157].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[5363] then resizeBatch[#resizeBatch+1] = {Part = P[5363], CFrame = P[5363].CFrame, Size = Vector3.new(0.5999997854232788,7,14)} end
if P[4561] then resizeBatch[#resizeBatch+1] = {Part = P[4561], CFrame = P[4561].CFrame, Size = Vector3.new(2.599992513656616,10.999999046325684,9.19999885559082)} end
if P[5486] then resizeBatch[#resizeBatch+1] = {Part = P[5486], CFrame = P[5486].CFrame, Size = Vector3.new(0.7999954223632812,2.6000001430511475,10.099908828735352)} end
if P[4520] then resizeBatch[#resizeBatch+1] = {Part = P[4520], CFrame = P[4520].CFrame, Size = Vector3.new(63.999996185302734,2,96)} end
if P[4793] then resizeBatch[#resizeBatch+1] = {Part = P[4793], CFrame = P[4793].CFrame, Size = Vector3.new(8.200000762939453,0.40000009536743164,8.199999809265137)} end
if P[5235] then resizeBatch[#resizeBatch+1] = {Part = P[5235], CFrame = P[5235].CFrame, Size = Vector3.new(4.199999809265137,5,10)} end
if P[5846] then resizeBatch[#resizeBatch+1] = {Part = P[5846], CFrame = P[5846].CFrame, Size = Vector3.new(4,3.9999992847442627,2)} end
if P[4408] then resizeBatch[#resizeBatch+1] = {Part = P[4408], CFrame = P[4408].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.20000000298023224)} end
if P[5639] then resizeBatch[#resizeBatch+1] = {Part = P[5639], CFrame = P[5639].CFrame, Size = Vector3.new(0.8000000715255737,0.20000000298023224,21.200000762939453)} end
if P[4227] then resizeBatch[#resizeBatch+1] = {Part = P[4227], CFrame = P[4227].CFrame, Size = Vector3.new(0.3000001013278961,0.30000001192092896,0.7999999523162842)} end
if P[4340] then resizeBatch[#resizeBatch+1] = {Part = P[4340], CFrame = P[4340].CFrame, Size = Vector3.new(2.4000000953674316,1.0999999046325684,0.20000004768371582)} end
if P[4126] then resizeBatch[#resizeBatch+1] = {Part = P[4126], CFrame = P[4126].CFrame, Size = Vector3.new(2.3000001907348633,0.20000004768371582,0.20000004768371582)} end
if P[4391] then resizeBatch[#resizeBatch+1] = {Part = P[4391], CFrame = P[4391].CFrame, Size = Vector3.new(0.8999996781349182,0.20000000298023224,0.9000003337860107)} end
if P[4681] then resizeBatch[#resizeBatch+1] = {Part = P[4681], CFrame = P[4681].CFrame, Size = Vector3.new(1,1.2000000476837158,2.000000238418579)} end
if P[4364] then resizeBatch[#resizeBatch+1] = {Part = P[4364], CFrame = P[4364].CFrame, Size = Vector3.new(2.3399994373321533,1.0800000429153442,1.9800002574920654)} end
if P[5207] then resizeBatch[#resizeBatch+1] = {Part = P[5207], CFrame = P[5207].CFrame, Size = Vector3.new(0.7999944686889648,0.20000004768371582,19.299907684326172)} end
if P[5532] then resizeBatch[#resizeBatch+1] = {Part = P[5532], CFrame = P[5532].CFrame, Size = Vector3.new(0.20000000298023224,5.000000953674316,0.7999095916748047)} end
if P[4607] then resizeBatch[#resizeBatch+1] = {Part = P[4607], CFrame = P[4607].CFrame, Size = Vector3.new(1.7999999523162842,0.40000003576278687,19.999998092651367)} end
if P[5479] then resizeBatch[#resizeBatch+1] = {Part = P[5479], CFrame = P[5479].CFrame, Size = Vector3.new(10.199995040893555,2.6000001430511475,0.7999076843261719)} end
if P[5045] then resizeBatch[#resizeBatch+1] = {Part = P[5045], CFrame = P[5045].CFrame, Size = Vector3.new(37,6,2.0000007152557373)} end
if P[4767] then resizeBatch[#resizeBatch+1] = {Part = P[4767], CFrame = P[4767].CFrame, Size = Vector3.new(3.8000006675720215,2.500000238418579,3.59999942779541)} end
if P[4526] then resizeBatch[#resizeBatch+1] = {Part = P[4526], CFrame = P[4526].CFrame, Size = Vector3.new(21,4,76)} end
if P[4153] then resizeBatch[#resizeBatch+1] = {Part = P[4153], CFrame = P[4153].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[4451] then resizeBatch[#resizeBatch+1] = {Part = P[4451], CFrame = P[4451].CFrame, Size = Vector3.new(2.4000000953674316,1.0999999046325684,0.20000004768371582)} end
if P[4480] then resizeBatch[#resizeBatch+1] = {Part = P[4480], CFrame = P[4480].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[4954] then resizeBatch[#resizeBatch+1] = {Part = P[4954], CFrame = P[4954].CFrame, Size = Vector3.new(5.400000095367432,7.600000381469727,3.5999999046325684)} end
if P[5596] then resizeBatch[#resizeBatch+1] = {Part = P[5596], CFrame = P[5596].CFrame, Size = Vector3.new(5.999996662139893,3.0000007152557373,0.7999095916748047)} end
if P[4224] then resizeBatch[#resizeBatch+1] = {Part = P[4224], CFrame = P[4224].CFrame, Size = Vector3.new(0.30000001192092896,0.30000001192092896,2.4000003337860107)} end
if P[4171] then resizeBatch[#resizeBatch+1] = {Part = P[4171], CFrame = P[4171].CFrame, Size = Vector3.new(2.5199995040893555,1.2599999904632568,0.20000000298023224)} end
if P[4708] then resizeBatch[#resizeBatch+1] = {Part = P[4708], CFrame = P[4708].CFrame, Size = Vector3.new(0.20000000298023224,0.6000000834465027,14.400001525878906)} end
if P[4868] then resizeBatch[#resizeBatch+1] = {Part = P[4868], CFrame = P[4868].CFrame, Size = Vector3.new(1,0.4000000059604645,1)} end
if P[4173] then resizeBatch[#resizeBatch+1] = {Part = P[4173], CFrame = P[4173].CFrame, Size = Vector3.new(0.8999996781349182,0.20000000298023224,0.9000003337860107)} end
if P[4951] then resizeBatch[#resizeBatch+1] = {Part = P[4951], CFrame = P[4951].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,1.1999999284744263)} end
if P[5161] then resizeBatch[#resizeBatch+1] = {Part = P[5161], CFrame = P[5161].CFrame, Size = Vector3.new(0.7999973297119141,5.000000953674316,0.7999095916748047)} end
if P[5425] then resizeBatch[#resizeBatch+1] = {Part = P[5425], CFrame = P[5425].CFrame, Size = Vector3.new(0.20000000298023224,5.000000953674316,0.7999095916748047)} end
if P[4574] then resizeBatch[#resizeBatch+1] = {Part = P[4574], CFrame = P[4574].CFrame, Size = Vector3.new(42.99999237060547,2,2.0000007152557373)} end
if P[5755] then resizeBatch[#resizeBatch+1] = {Part = P[5755], CFrame = P[5755].CFrame, Size = Vector3.new(2.0000128746032715,2.799999952316284,11)} end
if P[4312] then resizeBatch[#resizeBatch+1] = {Part = P[4312], CFrame = P[4312].CFrame, Size = Vector3.new(3.1999998092651367,1.8000001907348633,0.2000001221895218)} end
if P[5218] then resizeBatch[#resizeBatch+1] = {Part = P[5218], CFrame = P[5218].CFrame, Size = Vector3.new(24.999996185302734,0.20000004768371582,0.7999076843261719)} end
if P[5482] then resizeBatch[#resizeBatch+1] = {Part = P[5482], CFrame = P[5482].CFrame, Size = Vector3.new(0.7999944686889648,0.20000004768371582,9.499907493591309)} end
if P[4401] then resizeBatch[#resizeBatch+1] = {Part = P[4401], CFrame = P[4401].CFrame, Size = Vector3.new(8,4,16)} end
if P[5205] then resizeBatch[#resizeBatch+1] = {Part = P[5205], CFrame = P[5205].CFrame, Size = Vector3.new(0.7999948263168335,0.20000004768371582,10.099907875061035)} end
if P[5121] then resizeBatch[#resizeBatch+1] = {Part = P[5121], CFrame = P[5121].CFrame, Size = Vector3.new(24.999996185302734,0.20000004768371582,0.7999076843261719)} end
if P[4899] then resizeBatch[#resizeBatch+1] = {Part = P[4899], CFrame = P[4899].CFrame, Size = Vector3.new(2.8000001907348633,0.20000000298023224,4.800000190734863)} end
if P[5146] then resizeBatch[#resizeBatch+1] = {Part = P[5146], CFrame = P[5146].CFrame, Size = Vector3.new(0.5999954342842102,2.40000057220459,0.5999076962471008)} end
if P[5374] then resizeBatch[#resizeBatch+1] = {Part = P[5374], CFrame = P[5374].CFrame, Size = Vector3.new(0.20000000298023224,5.000000953674316,4.9999098777771)} end
if P[4967] then resizeBatch[#resizeBatch+1] = {Part = P[4967], CFrame = P[4967].CFrame, Size = Vector3.new(3,0.20000000298023224,3.0000009536743164)} end
if P[5192] then resizeBatch[#resizeBatch+1] = {Part = P[5192], CFrame = P[5192].CFrame, Size = Vector3.new(20,5.799999237060547,3.9998779296875)} end
if P[4327] then resizeBatch[#resizeBatch+1] = {Part = P[4327], CFrame = P[4327].CFrame, Size = Vector3.new(2.5999999046325684,5.199999809265137,0.30000004172325134)} end
if P[5042] then resizeBatch[#resizeBatch+1] = {Part = P[5042], CFrame = P[5042].CFrame, Size = Vector3.new(2,11,15)} end
if P[4445] then resizeBatch[#resizeBatch+1] = {Part = P[4445], CFrame = P[4445].CFrame, Size = Vector3.new(2.8000001907348633,0.4000000059604645,3.200000047683716)} end
if P[5458] then resizeBatch[#resizeBatch+1] = {Part = P[5458], CFrame = P[5458].CFrame, Size = Vector3.new(10.799995422363281,0.20000004768371582,0.7999076843261719)} end
if P[5752] then resizeBatch[#resizeBatch+1] = {Part = P[5752], CFrame = P[5752].CFrame, Size = Vector3.new(2.0000128746032715,2.799999952316284,11)} end
if P[4731] then resizeBatch[#resizeBatch+1] = {Part = P[4731], CFrame = P[4731].CFrame, Size = Vector3.new(0.20000000298023224,0.6000000834465027,29.400001525878906)} end
if P[5531] then resizeBatch[#resizeBatch+1] = {Part = P[5531], CFrame = P[5531].CFrame, Size = Vector3.new(0.799996554851532,3.0000007152557373,16.199909210205078)} end
if P[4746] then resizeBatch[#resizeBatch+1] = {Part = P[4746], CFrame = P[4746].CFrame, Size = Vector3.new(2.5999999046325684,0.3999999761581421,12.79999828338623)} end
if P[4527] then resizeBatch[#resizeBatch+1] = {Part = P[4527], CFrame = P[4527].CFrame, Size = Vector3.new(29.60000228881836,8,8)} end
if P[4256] then resizeBatch[#resizeBatch+1] = {Part = P[4256], CFrame = P[4256].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[5009] then resizeBatch[#resizeBatch+1] = {Part = P[5009], CFrame = P[5009].CFrame, Size = Vector3.new(12.999994277954102,0.5,1.0000009536743164)} end
if P[4697] then resizeBatch[#resizeBatch+1] = {Part = P[4697], CFrame = P[4697].CFrame, Size = Vector3.new(0.20000004768371582,2.3999998569488525,0.20000000298023224)} end
if P[4959] then resizeBatch[#resizeBatch+1] = {Part = P[4959], CFrame = P[4959].CFrame, Size = Vector3.new(3,0.20000000298023224,3.0000009536743164)} end
if P[5144] then resizeBatch[#resizeBatch+1] = {Part = P[5144], CFrame = P[5144].CFrame, Size = Vector3.new(0.7999973297119141,5.000000953674316,0.7999095916748047)} end
if P[5215] then resizeBatch[#resizeBatch+1] = {Part = P[5215], CFrame = P[5215].CFrame, Size = Vector3.new(0.7999944686889648,0.20000004768371582,9.499907493591309)} end
if P[5557] then resizeBatch[#resizeBatch+1] = {Part = P[5557], CFrame = P[5557].CFrame, Size = Vector3.new(0.7999954223632812,2.6000001430511475,10.699908256530762)} end
if P[5024] then resizeBatch[#resizeBatch+1] = {Part = P[5024], CFrame = P[5024].CFrame, Size = Vector3.new(106,2,30)} end
if P[4541] then resizeBatch[#resizeBatch+1] = {Part = P[4541], CFrame = P[4541].CFrame, Size = Vector3.new(0.20000000298023224,5.199985027313232,10.399965286254883)} end
if P[4920] then resizeBatch[#resizeBatch+1] = {Part = P[4920], CFrame = P[4920].CFrame, Size = Vector3.new(0.20000000298023224,2.200000762939453,3.1999998092651367)} end
if P[5787] then resizeBatch[#resizeBatch+1] = {Part = P[5787], CFrame = P[5787].CFrame, Size = Vector3.new(324.8000183105469,0.3999999761581421,11.40000057220459)} end
if P[4550] then resizeBatch[#resizeBatch+1] = {Part = P[4550], CFrame = P[4550].CFrame, Size = Vector3.new(0.20000000298023224,7.599999904632568,29.800003051757812)} end
if P[5544] then resizeBatch[#resizeBatch+1] = {Part = P[5544], CFrame = P[5544].CFrame, Size = Vector3.new(10.799995422363281,0.20000004768371582,0.7999076843261719)} end
if P[4575] then resizeBatch[#resizeBatch+1] = {Part = P[4575], CFrame = P[4575].CFrame, Size = Vector3.new(1.9999923706054688,3,93)} end
if P[5790] then resizeBatch[#resizeBatch+1] = {Part = P[5790], CFrame = P[5790].CFrame, Size = Vector3.new(341.20001220703125,0.3999999761581421,5)} end
if P[4395] then resizeBatch[#resizeBatch+1] = {Part = P[4395], CFrame = P[4395].CFrame, Size = Vector3.new(2.0199997425079346,0.20000000298023224,2.020000457763672)} end
if P[5345] then resizeBatch[#resizeBatch+1] = {Part = P[5345], CFrame = P[5345].CFrame, Size = Vector3.new(19.999998092651367,0.6000006794929504,19.999908447265625)} end
if P[5058] then resizeBatch[#resizeBatch+1] = {Part = P[5058], CFrame = P[5058].CFrame, Size = Vector3.new(4,11.199999809265137,2.0000007152557373)} end
if P[5391] then resizeBatch[#resizeBatch+1] = {Part = P[5391], CFrame = P[5391].CFrame, Size = Vector3.new(0.7999954223632812,2.6000001430511475,10.699908256530762)} end
if P[5473] then resizeBatch[#resizeBatch+1] = {Part = P[5473], CFrame = P[5473].CFrame, Size = Vector3.new(10.399995803833008,0.20000004768371582,0.7999076843261719)} end
if P[5122] then resizeBatch[#resizeBatch+1] = {Part = P[5122], CFrame = P[5122].CFrame, Size = Vector3.new(24.999996185302734,2.6000001430511475,0.7999076843261719)} end
if P[4252] then resizeBatch[#resizeBatch+1] = {Part = P[4252], CFrame = P[4252].CFrame, Size = Vector3.new(1.4399994611740112,1.0800000429153442,1.440000295639038)} end
if P[5661] then resizeBatch[#resizeBatch+1] = {Part = P[5661], CFrame = P[5661].CFrame, Size = Vector3.new(0.6000000238418579,12.949990272521973,0.6000002026557922)} end
if P[5301] then resizeBatch[#resizeBatch+1] = {Part = P[5301], CFrame = P[5301].CFrame, Size = Vector3.new(0.7999944686889648,0.20000004768371582,9.299907684326172)} end
if P[4590] then resizeBatch[#resizeBatch+1] = {Part = P[4590], CFrame = P[4590].CFrame, Size = Vector3.new(43,5,0.40000003576278687)} end
if P[4548] then resizeBatch[#resizeBatch+1] = {Part = P[4548], CFrame = P[4548].CFrame, Size = Vector3.new(2.1999924182891846,7.199999809265137,0.40000003576278687)} end
if P[4887] then resizeBatch[#resizeBatch+1] = {Part = P[4887], CFrame = P[4887].CFrame, Size = Vector3.new(4.000000476837158,0.4000000059604645,1)} end
if P[4323] then resizeBatch[#resizeBatch+1] = {Part = P[4323], CFrame = P[4323].CFrame, Size = Vector3.new(2.0999999046325684,0.20000004768371582,1.2000000476837158)} end
if P[5052] then resizeBatch[#resizeBatch+1] = {Part = P[5052], CFrame = P[5052].CFrame, Size = Vector3.new(37,12,2)} end
if P[5147] then resizeBatch[#resizeBatch+1] = {Part = P[5147], CFrame = P[5147].CFrame, Size = Vector3.new(0.5999954342842102,2.40000057220459,0.5999076962471008)} end
if P[4657] then resizeBatch[#resizeBatch+1] = {Part = P[4657], CFrame = P[4657].CFrame, Size = Vector3.new(20,5,1)} end
if P[5728] then resizeBatch[#resizeBatch+1] = {Part = P[5728], CFrame = P[5728].CFrame, Size = Vector3.new(14,12,14)} end
if P[4605] then resizeBatch[#resizeBatch+1] = {Part = P[4605], CFrame = P[4605].CFrame, Size = Vector3.new(1,2,40)} end
if P[5612] then resizeBatch[#resizeBatch+1] = {Part = P[5612], CFrame = P[5612].CFrame, Size = Vector3.new(0.20000000298023224,5.000000953674316,0.7999095916748047)} end
if P[5317] then resizeBatch[#resizeBatch+1] = {Part = P[5317], CFrame = P[5317].CFrame, Size = Vector3.new(0.7999948263168335,0.20000004768371582,10.099907875061035)} end
if P[4694] then resizeBatch[#resizeBatch+1] = {Part = P[4694], CFrame = P[4694].CFrame, Size = Vector3.new(5.599999904632568,0.20000000298023224,2.200000047683716)} end
if P[5167] then resizeBatch[#resizeBatch+1] = {Part = P[5167], CFrame = P[5167].CFrame, Size = Vector3.new(5.1999969482421875,5.000000953674316,0.20000000298023224)} end
if P[4290] then resizeBatch[#resizeBatch+1] = {Part = P[4290], CFrame = P[4290].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[4658] then resizeBatch[#resizeBatch+1] = {Part = P[4658], CFrame = P[4658].CFrame, Size = Vector3.new(20,2,1)} end
if P[5423] then resizeBatch[#resizeBatch+1] = {Part = P[5423], CFrame = P[5423].CFrame, Size = Vector3.new(0.20000000298023224,5.000000953674316,4.9999098777771)} end
if P[5845] then resizeBatch[#resizeBatch+1] = {Part = P[5845], CFrame = P[5845].CFrame, Size = Vector3.new(7.910000801086426,3.9999992847442627,2)} end
if P[5761] then resizeBatch[#resizeBatch+1] = {Part = P[5761], CFrame = P[5761].CFrame, Size = Vector3.new(25.43639373779297,1,39.82180404663086)} end
if P[5726] then resizeBatch[#resizeBatch+1] = {Part = P[5726], CFrame = P[5726].CFrame, Size = Vector3.new(14,12,14)} end
if P[4414] then resizeBatch[#resizeBatch+1] = {Part = P[4414], CFrame = P[4414].CFrame, Size = Vector3.new(4.199999809265137,0.8000001907348633,1.8000001907348633)} end
if P[5400] then resizeBatch[#resizeBatch+1] = {Part = P[5400], CFrame = P[5400].CFrame, Size = Vector3.new(24.999996185302734,0.20000004768371582,0.7999076843261719)} end
if P[4908] then resizeBatch[#resizeBatch+1] = {Part = P[4908], CFrame = P[4908].CFrame, Size = Vector3.new(2.8000001907348633,0.20000000298023224,4.800000190734863)} end
if P[4859] then resizeBatch[#resizeBatch+1] = {Part = P[4859], CFrame = P[4859].CFrame, Size = Vector3.new(19.80000114440918,0.40000009536743164,19.5)} end
if P[5751] then resizeBatch[#resizeBatch+1] = {Part = P[5751], CFrame = P[5751].CFrame, Size = Vector3.new(40,0.20000000298023224,109)} end
if P[5175] then resizeBatch[#resizeBatch+1] = {Part = P[5175], CFrame = P[5175].CFrame, Size = Vector3.new(0.5999954342842102,2.40000057220459,0.5999076962471008)} end
if P[5240] then resizeBatch[#resizeBatch+1] = {Part = P[5240], CFrame = P[5240].CFrame, Size = Vector3.new(0.7999973297119141,3.0000007152557373,5.799909591674805)} end
if P[4659] then resizeBatch[#resizeBatch+1] = {Part = P[4659], CFrame = P[4659].CFrame, Size = Vector3.new(20,10,1)} end
if P[5796] then resizeBatch[#resizeBatch+1] = {Part = P[5796], CFrame = P[5796].CFrame, Size = Vector3.new(4.000029563903809,0.3999999761581421,0.6000000834465027)} end
if P[4949] then resizeBatch[#resizeBatch+1] = {Part = P[4949], CFrame = P[4949].CFrame, Size = Vector3.new(0.20000000298023224,2.200000762939453,3.1999998092651367)} end
if P[4563] then resizeBatch[#resizeBatch+1] = {Part = P[4563], CFrame = P[4563].CFrame, Size = Vector3.new(1.2000000476837158,10.600000381469727,0.40000003576278687)} end
if P[4117] then resizeBatch[#resizeBatch+1] = {Part = P[4117], CFrame = P[4117].CFrame, Size = Vector3.new(0.30000001192092896,0.30000001192092896,2.4000003337860107)} end
if P[5760] then resizeBatch[#resizeBatch+1] = {Part = P[5760], CFrame = P[5760].CFrame, Size = Vector3.new(278.9870300292969,7.599999904632568,0.9999397397041321)} end
if P[5426] then resizeBatch[#resizeBatch+1] = {Part = P[5426], CFrame = P[5426].CFrame, Size = Vector3.new(0.20000000298023224,5.000000953674316,4.9999098777771)} end
if P[5315] then resizeBatch[#resizeBatch+1] = {Part = P[5315], CFrame = P[5315].CFrame, Size = Vector3.new(0.7999944686889648,0.20000004768371582,9.499907493591309)} end
if P[5692] then resizeBatch[#resizeBatch+1] = {Part = P[5692], CFrame = P[5692].CFrame, Size = Vector3.new(9,9,9)} end
if P[5036] then resizeBatch[#resizeBatch+1] = {Part = P[5036], CFrame = P[5036].CFrame, Size = Vector3.new(2,15,30)} end
if P[5231] then resizeBatch[#resizeBatch+1] = {Part = P[5231], CFrame = P[5231].CFrame, Size = Vector3.new(0.7999954223632812,2.6000001430511475,10.099908828735352)} end
if P[5463] then resizeBatch[#resizeBatch+1] = {Part = P[5463], CFrame = P[5463].CFrame, Size = Vector3.new(9.399994850158691,0.20000004768371582,0.7999076843261719)} end
if P[5048] then resizeBatch[#resizeBatch+1] = {Part = P[5048], CFrame = P[5048].CFrame, Size = Vector3.new(33,12,2)} end
if P[5276] then resizeBatch[#resizeBatch+1] = {Part = P[5276], CFrame = P[5276].CFrame, Size = Vector3.new(4.999997138977051,5.000000953674316,0.20000000298023224)} end
if P[5477] then resizeBatch[#resizeBatch+1] = {Part = P[5477], CFrame = P[5477].CFrame, Size = Vector3.new(10.199995040893555,2.6000001430511475,0.7999076843261719)} end
if P[4343] then resizeBatch[#resizeBatch+1] = {Part = P[4343], CFrame = P[4343].CFrame, Size = Vector3.new(2.3000001907348633,0.20000004768371582,0.20000004768371582)} end
if P[5089] then resizeBatch[#resizeBatch+1] = {Part = P[5089], CFrame = P[5089].CFrame, Size = Vector3.new(12.800000190734863,0.20000000298023224,89.80000305175781)} end
if P[4809] then resizeBatch[#resizeBatch+1] = {Part = P[4809], CFrame = P[4809].CFrame, Size = Vector3.new(0.20000000298023224,1.9999998807907104,2.6999998092651367)} end
if P[4464] then resizeBatch[#resizeBatch+1] = {Part = P[4464], CFrame = P[4464].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[4912] then resizeBatch[#resizeBatch+1] = {Part = P[4912], CFrame = P[4912].CFrame, Size = Vector3.new(4.600000381469727,0.20000000298023224,2)} end
if P[4957] then resizeBatch[#resizeBatch+1] = {Part = P[4957], CFrame = P[4957].CFrame, Size = Vector3.new(3,0.5,3)} end
if P[5308] then resizeBatch[#resizeBatch+1] = {Part = P[5308], CFrame = P[5308].CFrame, Size = Vector3.new(24.999996185302734,0.20000004768371582,0.7999076843261719)} end
if P[4914] then resizeBatch[#resizeBatch+1] = {Part = P[4914], CFrame = P[4914].CFrame, Size = Vector3.new(3,0.20000000298023224,5)} end
if P[4411] then resizeBatch[#resizeBatch+1] = {Part = P[4411], CFrame = P[4411].CFrame, Size = Vector3.new(4.399999618530273,0.4000000059604645,2.6000003814697266)} end
if P[4598] then resizeBatch[#resizeBatch+1] = {Part = P[4598], CFrame = P[4598].CFrame, Size = Vector3.new(43,0.4000000059604645,0.4000000059604645)} end
if P[4137] then resizeBatch[#resizeBatch+1] = {Part = P[4137], CFrame = P[4137].CFrame, Size = Vector3.new(1.2000001668930054,3.200000047683716,0.20000000298023224)} end
if P[5675] then resizeBatch[#resizeBatch+1] = {Part = P[5675], CFrame = P[5675].CFrame, Size = Vector3.new(2,7.200000286102295,2)} end
if P[4709] then resizeBatch[#resizeBatch+1] = {Part = P[4709], CFrame = P[4709].CFrame, Size = Vector3.new(0.20000000298023224,0.6000000834465027,14.400001525878906)} end
if P[5050] then resizeBatch[#resizeBatch+1] = {Part = P[5050], CFrame = P[5050].CFrame, Size = Vector3.new(8,7,2)} end
if P[4706] then resizeBatch[#resizeBatch+1] = {Part = P[4706], CFrame = P[4706].CFrame, Size = Vector3.new(0.20000000298023224,0.6000000834465027,14.400001525878906)} end
if P[4413] then resizeBatch[#resizeBatch+1] = {Part = P[4413], CFrame = P[4413].CFrame, Size = Vector3.new(4.199999809265137,4.400000095367432,1.8000001907348633)} end
if P[4901] then resizeBatch[#resizeBatch+1] = {Part = P[4901], CFrame = P[4901].CFrame, Size = Vector3.new(3,0.20000000298023224,5)} end
if P[5519] then resizeBatch[#resizeBatch+1] = {Part = P[5519], CFrame = P[5519].CFrame, Size = Vector3.new(0.20000000298023224,5.000000953674316,4.9999098777771)} end
if P[5168] then resizeBatch[#resizeBatch+1] = {Part = P[5168], CFrame = P[5168].CFrame, Size = Vector3.new(0.7999973297119141,5.000000953674316,0.20000000298023224)} end
if P[5193] then resizeBatch[#resizeBatch+1] = {Part = P[5193], CFrame = P[5193].CFrame, Size = Vector3.new(20,29.200000762939453,111.9998779296875)} end
if P[5214] then resizeBatch[#resizeBatch+1] = {Part = P[5214], CFrame = P[5214].CFrame, Size = Vector3.new(0.7999944686889648,0.20000004768371582,19.299907684326172)} end
if P[4691] then resizeBatch[#resizeBatch+1] = {Part = P[4691], CFrame = P[4691].CFrame, Size = Vector3.new(0.20000004768371582,2.3999998569488525,0.20000000298023224)} end
if P[4742] then resizeBatch[#resizeBatch+1] = {Part = P[4742], CFrame = P[4742].CFrame, Size = Vector3.new(4,8.800000190734863,0.5999984741210938)} end
if P[5706] then resizeBatch[#resizeBatch+1] = {Part = P[5706], CFrame = P[5706].CFrame, Size = Vector3.new(3,19.200000762939453,3)} end
if P[5141] then resizeBatch[#resizeBatch+1] = {Part = P[5141], CFrame = P[5141].CFrame, Size = Vector3.new(0.5999954342842102,2.40000057220459,0.7999076843261719)} end
if P[4756] then resizeBatch[#resizeBatch+1] = {Part = P[4756], CFrame = P[4756].CFrame, Size = Vector3.new(3.200000762939453,2.4000000953674316,6)} end
if P[4703] then resizeBatch[#resizeBatch+1] = {Part = P[4703], CFrame = P[4703].CFrame, Size = Vector3.new(4,8.800000190734863,0.5999984741210938)} end
if P[4428] then resizeBatch[#resizeBatch+1] = {Part = P[4428], CFrame = P[4428].CFrame, Size = Vector3.new(2.0999999046325684,0.20000004768371582,1.2000000476837158)} end
if P[5764] then resizeBatch[#resizeBatch+1] = {Part = P[5764], CFrame = P[5764].CFrame, Size = Vector3.new(1.05865478515625,25.399999618530273,80)} end
if P[4585] then resizeBatch[#resizeBatch+1] = {Part = P[4585], CFrame = P[4585].CFrame, Size = Vector3.new(28,0.39999961853027344,0.20000004768371582)} end
if P[5217] then resizeBatch[#resizeBatch+1] = {Part = P[5217], CFrame = P[5217].CFrame, Size = Vector3.new(0.7999944686889648,0.20000004768371582,9.499907493591309)} end
if P[4603] then resizeBatch[#resizeBatch+1] = {Part = P[4603], CFrame = P[4603].CFrame, Size = Vector3.new(0.4000000059604645,0.40000003576278687,96)} end
if P[4254] then resizeBatch[#resizeBatch+1] = {Part = P[4254], CFrame = P[4254].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[5351] then resizeBatch[#resizeBatch+1] = {Part = P[5351], CFrame = P[5351].CFrame, Size = Vector3.new(0.5999954342842102,2.40000057220459,0.5999076962471008)} end
if P[5279] then resizeBatch[#resizeBatch+1] = {Part = P[5279], CFrame = P[5279].CFrame, Size = Vector3.new(0.7999973297119141,3.0000007152557373,5.999909400939941)} end
if P[5424] then resizeBatch[#resizeBatch+1] = {Part = P[5424], CFrame = P[5424].CFrame, Size = Vector3.new(0.20000000298023224,5.000000953674316,0.7999095916748047)} end
if P[4787] then resizeBatch[#resizeBatch+1] = {Part = P[4787], CFrame = P[4787].CFrame, Size = Vector3.new(1.9999998807907104,1.9999998807907104,0.20000000298023224)} end
if P[4856] then resizeBatch[#resizeBatch+1] = {Part = P[4856], CFrame = P[4856].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.5000001192092896)} end
if P[4797] then resizeBatch[#resizeBatch+1] = {Part = P[4797], CFrame = P[4797].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.5000001192092896)} end
if P[4496] then resizeBatch[#resizeBatch+1] = {Part = P[4496], CFrame = P[4496].CFrame, Size = Vector3.new(0.8999996781349182,0.20000000298023224,0.9000003337860107)} end
if P[5416] then resizeBatch[#resizeBatch+1] = {Part = P[5416], CFrame = P[5416].CFrame, Size = Vector3.new(10,10,4)} end
if P[4714] then resizeBatch[#resizeBatch+1] = {Part = P[4714], CFrame = P[4714].CFrame, Size = Vector3.new(0.20000000298023224,0.6000000834465027,14.400001525878906)} end
if P[4440] then resizeBatch[#resizeBatch+1] = {Part = P[4440], CFrame = P[4440].CFrame, Size = Vector3.new(2.4000000953674316,1.0999999046325684,0.20000004768371582)} end
if P[4738] then resizeBatch[#resizeBatch+1] = {Part = P[4738], CFrame = P[4738].CFrame, Size = Vector3.new(3.799999952316284,0.20000000298023224,20.200000762939453)} end
if P[4573] then resizeBatch[#resizeBatch+1] = {Part = P[4573], CFrame = P[4573].CFrame, Size = Vector3.new(1.9999923706054688,6,93)} end
if P[5558] then resizeBatch[#resizeBatch+1] = {Part = P[5558], CFrame = P[5558].CFrame, Size = Vector3.new(9.399994850158691,0.20000004768371582,0.7999076843261719)} end
if P[5421] then resizeBatch[#resizeBatch+1] = {Part = P[5421], CFrame = P[5421].CFrame, Size = Vector3.new(4.999997138977051,5.000000953674316,0.20000000298023224)} end
if P[4804] then resizeBatch[#resizeBatch+1] = {Part = P[4804], CFrame = P[4804].CFrame, Size = Vector3.new(1.9999998807907104,1.9999998807907104,0.20000000298023224)} end
if P[4937] then resizeBatch[#resizeBatch+1] = {Part = P[4937], CFrame = P[4937].CFrame, Size = Vector3.new(0.20000000298023224,2.200000762939453,3.1999998092651367)} end
if P[4122] then resizeBatch[#resizeBatch+1] = {Part = P[4122], CFrame = P[4122].CFrame, Size = Vector3.new(2.4000000953674316,1.0999999046325684,0.20000004768371582)} end
if P[4614] then resizeBatch[#resizeBatch+1] = {Part = P[4614], CFrame = P[4614].CFrame, Size = Vector3.new(1,8.600000381469727,9)} end
if P[5765] then resizeBatch[#resizeBatch+1] = {Part = P[5765], CFrame = P[5765].CFrame, Size = Vector3.new(81.05865478515625,21.399999618530273,1)} end
if P[4737] then resizeBatch[#resizeBatch+1] = {Part = P[4737], CFrame = P[4737].CFrame, Size = Vector3.new(3.799999952316284,0.20000000298023224,20.200000762939453)} end
if P[5227] then resizeBatch[#resizeBatch+1] = {Part = P[5227], CFrame = P[5227].CFrame, Size = Vector3.new(0.7999944686889648,0.20000004768371582,19.299907684326172)} end
if P[5465] then resizeBatch[#resizeBatch+1] = {Part = P[5465], CFrame = P[5465].CFrame, Size = Vector3.new(10.399995803833008,0.20000004768371582,0.7999076843261719)} end
if P[5131] then resizeBatch[#resizeBatch+1] = {Part = P[5131], CFrame = P[5131].CFrame, Size = Vector3.new(0.7999973297119141,3.0000007152557373,5.999909400939941)} end
if P[5874] then resizeBatch[#resizeBatch+1] = {Part = P[5874], CFrame = P[5874].CFrame, Size = Vector3.new(2,32,2)} end
if P[4554] then resizeBatch[#resizeBatch+1] = {Part = P[4554], CFrame = P[4554].CFrame, Size = Vector3.new(2.1999924182891846,7.199999809265137,0.40000003576278687)} end
if P[5333] then resizeBatch[#resizeBatch+1] = {Part = P[5333], CFrame = P[5333].CFrame, Size = Vector3.new(4.199999809265137,5,10)} end
if P[4338] then resizeBatch[#resizeBatch+1] = {Part = P[4338], CFrame = P[4338].CFrame, Size = Vector3.new(0.6000002026557922,3.200000047683716,0.20000000298023224)} end
if P[4116] then resizeBatch[#resizeBatch+1] = {Part = P[4116], CFrame = P[4116].CFrame, Size = Vector3.new(0.30000001192092896,0.30000001192092896,2.4000003337860107)} end
if P[4515] then resizeBatch[#resizeBatch+1] = {Part = P[4515], CFrame = P[4515].CFrame, Size = Vector3.new(114,2,102)} end
if P[5174] then resizeBatch[#resizeBatch+1] = {Part = P[5174], CFrame = P[5174].CFrame, Size = Vector3.new(0.20000000298023224,5.000000953674316,14.599909782409668)} end
if P[5763] then resizeBatch[#resizeBatch+1] = {Part = P[5763], CFrame = P[5763].CFrame, Size = Vector3.new(150.05865478515625,8.399999618530273,1)} end
if P[5548] then resizeBatch[#resizeBatch+1] = {Part = P[5548], CFrame = P[5548].CFrame, Size = Vector3.new(0.7999954223632812,0.20000004768371582,24.999908447265625)} end
if P[4710] then resizeBatch[#resizeBatch+1] = {Part = P[4710], CFrame = P[4710].CFrame, Size = Vector3.new(5,0.6000000238418579,15.600000381469727)} end
if P[5322] then resizeBatch[#resizeBatch+1] = {Part = P[5322], CFrame = P[5322].CFrame, Size = Vector3.new(0.7999954223632812,2.6000001430511475,10.699908256530762)} end
if P[4243] then resizeBatch[#resizeBatch+1] = {Part = P[4243], CFrame = P[4243].CFrame, Size = Vector3.new(0.3000001013278961,0.7000000476837158,0.20000000298023224)} end
if P[5258] then resizeBatch[#resizeBatch+1] = {Part = P[5258], CFrame = P[5258].CFrame, Size = Vector3.new(24.999996185302734,0.9999992251396179,6.999908447265625)} end
if P[5496] then resizeBatch[#resizeBatch+1] = {Part = P[5496], CFrame = P[5496].CFrame, Size = Vector3.new(0.7999973297119141,5.000000953674316,0.7999095916748047)} end
if P[5574] then resizeBatch[#resizeBatch+1] = {Part = P[5574], CFrame = P[5574].CFrame, Size = Vector3.new(10,10,4)} end
if P[5165] then resizeBatch[#resizeBatch+1] = {Part = P[5165], CFrame = P[5165].CFrame, Size = Vector3.new(10,10,4)} end
if P[4161] then resizeBatch[#resizeBatch+1] = {Part = P[4161], CFrame = P[4161].CFrame, Size = Vector3.new(0.8999996781349182,0.20000000298023224,0.9000003337860107)} end
if P[5750] then resizeBatch[#resizeBatch+1] = {Part = P[5750], CFrame = P[5750].CFrame, Size = Vector3.new(0.20000004768371582,21,37)} end
if P[4373] then resizeBatch[#resizeBatch+1] = {Part = P[4373], CFrame = P[4373].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[4632] then resizeBatch[#resizeBatch+1] = {Part = P[4632], CFrame = P[4632].CFrame, Size = Vector3.new(0.4000000059604645,0.40000003576278687,96)} end
if P[4619] then resizeBatch[#resizeBatch+1] = {Part = P[4619], CFrame = P[4619].CFrame, Size = Vector3.new(0.20000004768371582,10,97)} end
if P[4129] then resizeBatch[#resizeBatch+1] = {Part = P[4129], CFrame = P[4129].CFrame, Size = Vector3.new(0.3000001013278961,0.30000001192092896,0.7999999523162842)} end
if P[5610] then resizeBatch[#resizeBatch+1] = {Part = P[5610], CFrame = P[5610].CFrame, Size = Vector3.new(0.7999973297119141,5.000000953674316,0.7999095916748047)} end
if P[5152] then resizeBatch[#resizeBatch+1] = {Part = P[5152], CFrame = P[5152].CFrame, Size = Vector3.new(10,10,4)} end
if P[4138] then resizeBatch[#resizeBatch+1] = {Part = P[4138], CFrame = P[4138].CFrame, Size = Vector3.new(0.3000001013278961,0.7000000476837158,0.20000000298023224)} end
if P[5194] then resizeBatch[#resizeBatch+1] = {Part = P[5194], CFrame = P[5194].CFrame, Size = Vector3.new(20,21.200000762939453,3.9998779296875)} end
if P[5163] then resizeBatch[#resizeBatch+1] = {Part = P[5163], CFrame = P[5163].CFrame, Size = Vector3.new(5.999997138977051,3.0000007152557373,0.7999095916748047)} end
if P[5189] then resizeBatch[#resizeBatch+1] = {Part = P[5189], CFrame = P[5189].CFrame, Size = Vector3.new(20,29.200000762939453,514.9998779296875)} end
if P[5125] then resizeBatch[#resizeBatch+1] = {Part = P[5125], CFrame = P[5125].CFrame, Size = Vector3.new(0.7999954223632812,0.20000004768371582,24.999908447265625)} end
if P[4671] then resizeBatch[#resizeBatch+1] = {Part = P[4671], CFrame = P[4671].CFrame, Size = Vector3.new(0.8000001311302185,0.20000000298023224,1.2000001668930054)} end
if P[5869] then resizeBatch[#resizeBatch+1] = {Part = P[5869], CFrame = P[5869].CFrame, Size = Vector3.new(1.5999997854232788,0.800000011920929,0.20000000298023224)} end
if P[5861] then resizeBatch[#resizeBatch+1] = {Part = P[5861], CFrame = P[5861].CFrame, Size = Vector3.new(2,32,2)} end
if P[5649] then resizeBatch[#resizeBatch+1] = {Part = P[5649], CFrame = P[5649].CFrame, Size = Vector3.new(0.40000003576278687,9.14999008178711,0.4000002145767212)} end
if P[4196] then resizeBatch[#resizeBatch+1] = {Part = P[4196], CFrame = P[4196].CFrame, Size = Vector3.new(0.5399996042251587,0.20000000298023224,0.20000000298023224)} end
if P[5857] then resizeBatch[#resizeBatch+1] = {Part = P[5857], CFrame = P[5857].CFrame, Size = Vector3.new(0.20000000298023224,1.7499895095825195,15.80000114440918)} end
if P[5387] then resizeBatch[#resizeBatch+1] = {Part = P[5387], CFrame = P[5387].CFrame, Size = Vector3.new(0.7999944686889648,0.20000004768371582,9.499907493591309)} end
if P[4724] then resizeBatch[#resizeBatch+1] = {Part = P[4724], CFrame = P[4724].CFrame, Size = Vector3.new(0.20000000298023224,0.6000000834465027,29.400001525878906)} end
if P[5854] then resizeBatch[#resizeBatch+1] = {Part = P[5854], CFrame = P[5854].CFrame, Size = Vector3.new(371.9999694824219,12.199999809265137,241.80001831054688)} end
if P[5851] then resizeBatch[#resizeBatch+1] = {Part = P[5851], CFrame = P[5851].CFrame, Size = Vector3.new(0.20000000298023224,1.7499895095825195,15.80000114440918)} end
if P[4736] then resizeBatch[#resizeBatch+1] = {Part = P[4736], CFrame = P[4736].CFrame, Size = Vector3.new(3.799999952316284,0.20000000298023224,20.200000762939453)} end
if P[5850] then resizeBatch[#resizeBatch+1] = {Part = P[5850], CFrame = P[5850].CFrame, Size = Vector3.new(26.9996337890625,1.5999994277954102,19)} end
if P[5849] then resizeBatch[#resizeBatch+1] = {Part = P[5849], CFrame = P[5849].CFrame, Size = Vector3.new(108.9996337890625,1.5999994277954102,35)} end
if P[4127] then resizeBatch[#resizeBatch+1] = {Part = P[4127], CFrame = P[4127].CFrame, Size = Vector3.new(0.3000001013278961,0.30000001192092896,0.20000000298023224)} end
if P[4320] then resizeBatch[#resizeBatch+1] = {Part = P[4320], CFrame = P[4320].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.4000000953674316)} end
if P[5847] then resizeBatch[#resizeBatch+1] = {Part = P[5847], CFrame = P[5847].CFrame, Size = Vector3.new(6.03000020980835,3.9999992847442627,2)} end
if P[5844] then resizeBatch[#resizeBatch+1] = {Part = P[5844], CFrame = P[5844].CFrame, Size = Vector3.new(9.220000267028809,11.319997787475586,2)} end
if P[4417] then resizeBatch[#resizeBatch+1] = {Part = P[4417], CFrame = P[4417].CFrame, Size = Vector3.new(3.1999998092651367,1.8000001907348633,0.2000001221895218)} end
if P[5843] then resizeBatch[#resizeBatch+1] = {Part = P[5843], CFrame = P[5843].CFrame, Size = Vector3.new(6.03000020980835,3.9999992847442627,2)} end
if P[5842] then resizeBatch[#resizeBatch+1] = {Part = P[5842], CFrame = P[5842].CFrame, Size = Vector3.new(6.199999809265137,0.20000000298023224,5)} end
if P[5841] then resizeBatch[#resizeBatch+1] = {Part = P[5841], CFrame = P[5841].CFrame, Size = Vector3.new(5,0.20000000298023224,5)} end
if P[5116] then resizeBatch[#resizeBatch+1] = {Part = P[5116], CFrame = P[5116].CFrame, Size = Vector3.new(10.799995422363281,0.20000004768371582,0.7999076843261719)} end
if P[5840] then resizeBatch[#resizeBatch+1] = {Part = P[5840], CFrame = P[5840].CFrame, Size = Vector3.new(108.9996337890625,1.5999994277954102,106)} end
if P[5837] then resizeBatch[#resizeBatch+1] = {Part = P[5837], CFrame = P[5837].CFrame, Size = Vector3.new(0.20000028610229492,2.200000524520874,0.20000000298023224)} end
if P[5670] then resizeBatch[#resizeBatch+1] = {Part = P[5670], CFrame = P[5670].CFrame, Size = Vector3.new(2,7.200000286102295,2)} end
if P[4345] then resizeBatch[#resizeBatch+1] = {Part = P[4345], CFrame = P[4345].CFrame, Size = Vector3.new(0.3000001013278961,0.30000001192092896,0.20000000298023224)} end
if P[4234] then resizeBatch[#resizeBatch+1] = {Part = P[4234], CFrame = P[4234].CFrame, Size = Vector3.new(2.3000001907348633,0.20000004768371582,0.20000004768371582)} end
if P[5220] then resizeBatch[#resizeBatch+1] = {Part = P[5220], CFrame = P[5220].CFrame, Size = Vector3.new(24.999996185302734,0.20000004768371582,0.7999076843261719)} end
if P[5820] then resizeBatch[#resizeBatch+1] = {Part = P[5820], CFrame = P[5820].CFrame, Size = Vector3.new(6,1,6)} end
if P[5562] then resizeBatch[#resizeBatch+1] = {Part = P[5562], CFrame = P[5562].CFrame, Size = Vector3.new(9.999995231628418,0.20000004768371582,0.7999076843261719)} end
if P[5818] then resizeBatch[#resizeBatch+1] = {Part = P[5818], CFrame = P[5818].CFrame, Size = Vector3.new(6,1,6)} end
if P[4319] then resizeBatch[#resizeBatch+1] = {Part = P[4319], CFrame = P[4319].CFrame, Size = Vector3.new(0.20000000298023224,2.0999999046325684,2.6999998092651367)} end
if P[5081] then resizeBatch[#resizeBatch+1] = {Part = P[5081], CFrame = P[5081].CFrame, Size = Vector3.new(2,0.20000000298023224,10.000000953674316)} end
if P[5816] then resizeBatch[#resizeBatch+1] = {Part = P[5816], CFrame = P[5816].CFrame, Size = Vector3.new(6,1,6)} end
if P[5814] then resizeBatch[#resizeBatch+1] = {Part = P[5814], CFrame = P[5814].CFrame, Size = Vector3.new(6,1,6)} end
if P[5222] then resizeBatch[#resizeBatch+1] = {Part = P[5222], CFrame = P[5222].CFrame, Size = Vector3.new(24.999996185302734,2.6000001430511475,0.7999076843261719)} end
if P[5808] then resizeBatch[#resizeBatch+1] = {Part = P[5808], CFrame = P[5808].CFrame, Size = Vector3.new(6,1,6)} end
if P[4519] then resizeBatch[#resizeBatch+1] = {Part = P[4519], CFrame = P[4519].CFrame, Size = Vector3.new(45.99999237060547,34,2.0000030994415283)} end
if P[4850] then resizeBatch[#resizeBatch+1] = {Part = P[4850], CFrame = P[4850].CFrame, Size = Vector3.new(1.9999998807907104,1.9999998807907104,0.20000000298023224)} end
if P[5393] then resizeBatch[#resizeBatch+1] = {Part = P[5393], CFrame = P[5393].CFrame, Size = Vector3.new(9.399994850158691,0.20000004768371582,0.7999076843261719)} end
if P[5803] then resizeBatch[#resizeBatch+1] = {Part = P[5803], CFrame = P[5803].CFrame, Size = Vector3.new(3,3,1)} end
if P[5802] then resizeBatch[#resizeBatch+1] = {Part = P[5802], CFrame = P[5802].CFrame, Size = Vector3.new(0.4000000059604645,10,0.4000000059604645)} end
if P[5800] then resizeBatch[#resizeBatch+1] = {Part = P[5800], CFrame = P[5800].CFrame, Size = Vector3.new(1.8000335693359375,14.199999809265137,18.60000228881836)} end
if P[4423] then resizeBatch[#resizeBatch+1] = {Part = P[4423], CFrame = P[4423].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.4000000953674316)} end
if P[5798] then resizeBatch[#resizeBatch+1] = {Part = P[5798], CFrame = P[5798].CFrame, Size = Vector3.new(1.8000335693359375,14.199999809265137,18.60000228881836)} end
if P[4237] then resizeBatch[#resizeBatch+1] = {Part = P[4237], CFrame = P[4237].CFrame, Size = Vector3.new(1.2000001668930054,3.200000047683716,0.20000000298023224)} end
if P[5797] then resizeBatch[#resizeBatch+1] = {Part = P[5797], CFrame = P[5797].CFrame, Size = Vector3.new(10.600028991699219,0.3999999761581421,7)} end
if P[5795] then resizeBatch[#resizeBatch+1] = {Part = P[5795], CFrame = P[5795].CFrame, Size = Vector3.new(4.000029563903809,0.3999999761581421,0.5999999046325684)} end
if P[5188] then resizeBatch[#resizeBatch+1] = {Part = P[5188], CFrame = P[5188].CFrame, Size = Vector3.new(536,29.200000762939453,19.999908447265625)} end
if P[5210] then resizeBatch[#resizeBatch+1] = {Part = P[5210], CFrame = P[5210].CFrame, Size = Vector3.new(24.999996185302734,2.6000001430511475,0.7999076843261719)} end
if P[4891] then resizeBatch[#resizeBatch+1] = {Part = P[4891], CFrame = P[4891].CFrame, Size = Vector3.new(0.20000000298023224,1,5.1999993324279785)} end
if P[5499] then resizeBatch[#resizeBatch+1] = {Part = P[5499], CFrame = P[5499].CFrame, Size = Vector3.new(10,10,4)} end
if P[5794] then resizeBatch[#resizeBatch+1] = {Part = P[5794], CFrame = P[5794].CFrame, Size = Vector3.new(4.000029563903809,0.3999999761581421,0.6000000834465027)} end
if P[5793] then resizeBatch[#resizeBatch+1] = {Part = P[5793], CFrame = P[5793].CFrame, Size = Vector3.new(4.000029563903809,0.3999999761581421,0.6000002026557922)} end
if P[4484] then resizeBatch[#resizeBatch+1] = {Part = P[4484], CFrame = P[4484].CFrame, Size = Vector3.new(0.8999996781349182,0.20000000298023224,0.9000003337860107)} end
if P[5514] then resizeBatch[#resizeBatch+1] = {Part = P[5514], CFrame = P[5514].CFrame, Size = Vector3.new(5.1999969482421875,5.000000953674316,0.20000000298023224)} end
if P[5445] then resizeBatch[#resizeBatch+1] = {Part = P[5445], CFrame = P[5445].CFrame, Size = Vector3.new(0.20000000298023224,5.000000953674316,0.7999095916748047)} end
if P[5785] then resizeBatch[#resizeBatch+1] = {Part = P[5785], CFrame = P[5785].CFrame, Size = Vector3.new(341.20001220703125,0.3999999761581421,5)} end
if P[5783] then resizeBatch[#resizeBatch+1] = {Part = P[5783], CFrame = P[5783].CFrame, Size = Vector3.new(341.20001220703125,0.3999999761581421,5)} end
if P[5772] then resizeBatch[#resizeBatch+1] = {Part = P[5772], CFrame = P[5772].CFrame, Size = Vector3.new(1.05865478515625,8.399999618530273,41)} end
if P[5771] then resizeBatch[#resizeBatch+1] = {Part = P[5771], CFrame = P[5771].CFrame, Size = Vector3.new(254.8268585205078,1,39.99993896484375)} end
if P[5770] then resizeBatch[#resizeBatch+1] = {Part = P[5770], CFrame = P[5770].CFrame, Size = Vector3.new(80,1,80)} end
if P[4225] then resizeBatch[#resizeBatch+1] = {Part = P[4225], CFrame = P[4225].CFrame, Size = Vector3.new(0.30000001192092896,0.30000001192092896,2.4000003337860107)} end
if P[5769] then resizeBatch[#resizeBatch+1] = {Part = P[5769], CFrame = P[5769].CFrame, Size = Vector3.new(80,1,40)} end
if P[5768] then resizeBatch[#resizeBatch+1] = {Part = P[5768], CFrame = P[5768].CFrame, Size = Vector3.new(151,18.600000381469727,2.0000007152557373)} end
if P[5766] then resizeBatch[#resizeBatch+1] = {Part = P[5766], CFrame = P[5766].CFrame, Size = Vector3.new(38.058650970458984,6.400000095367432,1)} end
if P[4672] then resizeBatch[#resizeBatch+1] = {Part = P[4672], CFrame = P[4672].CFrame, Size = Vector3.new(0.8000001311302185,0.29999998211860657,1.2000001668930054)} end
if P[4577] then resizeBatch[#resizeBatch+1] = {Part = P[4577], CFrame = P[4577].CFrame, Size = Vector3.new(25.99999237060547,9,2.0000007152557373)} end
if P[5762] then resizeBatch[#resizeBatch+1] = {Part = P[5762], CFrame = P[5762].CFrame, Size = Vector3.new(278.98699951171875,4.599999904632568,0.9999397397041321)} end
if P[5759] then resizeBatch[#resizeBatch+1] = {Part = P[5759], CFrame = P[5759].CFrame, Size = Vector3.new(40,0.20000000298023224,147)} end
if P[5305] then resizeBatch[#resizeBatch+1] = {Part = P[5305], CFrame = P[5305].CFrame, Size = Vector3.new(24.999996185302734,0.20000004768371582,0.7999076843261719)} end
if P[5758] then resizeBatch[#resizeBatch+1] = {Part = P[5758], CFrame = P[5758].CFrame, Size = Vector3.new(2,4.199999809265137,147.17507934570312)} end
if P[4653] then resizeBatch[#resizeBatch+1] = {Part = P[4653], CFrame = P[4653].CFrame, Size = Vector3.new(20,10,1)} end
if P[5756] then resizeBatch[#resizeBatch+1] = {Part = P[5756], CFrame = P[5756].CFrame, Size = Vector3.new(2,4.199999809265137,147.17503356933594)} end
if P[5754] then resizeBatch[#resizeBatch+1] = {Part = P[5754], CFrame = P[5754].CFrame, Size = Vector3.new(2,4.199999809265137,66.37490844726562)} end
if P[5604] then resizeBatch[#resizeBatch+1] = {Part = P[5604], CFrame = P[5604].CFrame, Size = Vector3.new(0.20000000298023224,5.000000953674316,4.9999098777771)} end
if P[5753] then resizeBatch[#resizeBatch+1] = {Part = P[5753], CFrame = P[5753].CFrame, Size = Vector3.new(2,4.199999809265137,98.17488861083984)} end
if P[5749] then resizeBatch[#resizeBatch+1] = {Part = P[5749], CFrame = P[5749].CFrame, Size = Vector3.new(83,0.20000000298023224,97)} end
if P[5748] then resizeBatch[#resizeBatch+1] = {Part = P[5748], CFrame = P[5748].CFrame, Size = Vector3.new(266,0.20000000298023224,75)} end
if P[5744] then resizeBatch[#resizeBatch+1] = {Part = P[5744], CFrame = P[5744].CFrame, Size = Vector3.new(4,0.20000000298023224,4)} end
if P[4453] then resizeBatch[#resizeBatch+1] = {Part = P[4453], CFrame = P[4453].CFrame, Size = Vector3.new(0.3000001013278961,0.30000001192092896,0.20000000298023224)} end
if P[4588] then resizeBatch[#resizeBatch+1] = {Part = P[4588], CFrame = P[4588].CFrame, Size = Vector3.new(28,0.39999961853027344,1.8000000715255737)} end
if P[4800] then resizeBatch[#resizeBatch+1] = {Part = P[4800], CFrame = P[4800].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.5000001192092896)} end
if P[4203] then resizeBatch[#resizeBatch+1] = {Part = P[4203], CFrame = P[4203].CFrame, Size = Vector3.new(4.199999809265137,0.8000001907348633,1.8000001907348633)} end
if P[5035] then resizeBatch[#resizeBatch+1] = {Part = P[5035], CFrame = P[5035].CFrame, Size = Vector3.new(2,6,30)} end
if P[5483] then resizeBatch[#resizeBatch+1] = {Part = P[5483], CFrame = P[5483].CFrame, Size = Vector3.new(0.7999954223632812,2.6000001430511475,10.699908256530762)} end
if P[5742] then resizeBatch[#resizeBatch+1] = {Part = P[5742], CFrame = P[5742].CFrame, Size = Vector3.new(4,0.20000000298023224,4)} end
if P[5740] then resizeBatch[#resizeBatch+1] = {Part = P[5740], CFrame = P[5740].CFrame, Size = Vector3.new(4,0.20000000298023224,4)} end
if P[5375] then resizeBatch[#resizeBatch+1] = {Part = P[5375], CFrame = P[5375].CFrame, Size = Vector3.new(0.7999973297119141,3.0000007152557373,5.999909400939941)} end
if P[4780] then resizeBatch[#resizeBatch+1] = {Part = P[4780], CFrame = P[4780].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.5000001192092896)} end
if P[5129] then resizeBatch[#resizeBatch+1] = {Part = P[5129], CFrame = P[5129].CFrame, Size = Vector3.new(0.5999997854232788,7,14)} end
if P[5384] then resizeBatch[#resizeBatch+1] = {Part = P[5384], CFrame = P[5384].CFrame, Size = Vector3.new(0.7999944686889648,0.20000004768371582,9.499907493591309)} end
if P[5538] then resizeBatch[#resizeBatch+1] = {Part = P[5538], CFrame = P[5538].CFrame, Size = Vector3.new(10.399995803833008,0.20000004768371582,0.7999076843261719)} end
if P[4332] then resizeBatch[#resizeBatch+1] = {Part = P[4332], CFrame = P[4332].CFrame, Size = Vector3.new(0.3000001013278961,0.7000000476837158,0.20000000298023224)} end
if P[5722] then resizeBatch[#resizeBatch+1] = {Part = P[5722], CFrame = P[5722].CFrame, Size = Vector3.new(17,15,17)} end
if P[5093] then resizeBatch[#resizeBatch+1] = {Part = P[5093], CFrame = P[5093].CFrame, Size = Vector3.new(79.80000305175781,0.20000000298023224,7.79998779296875)} end
if P[5717] then resizeBatch[#resizeBatch+1] = {Part = P[5717], CFrame = P[5717].CFrame, Size = Vector3.new(17,15,17)} end
if P[5716] then resizeBatch[#resizeBatch+1] = {Part = P[5716], CFrame = P[5716].CFrame, Size = Vector3.new(17,15,17)} end
if P[4975] then resizeBatch[#resizeBatch+1] = {Part = P[4975], CFrame = P[4975].CFrame, Size = Vector3.new(3,0.20000000298023224,3.0000009536743164)} end
if P[5280] then resizeBatch[#resizeBatch+1] = {Part = P[5280], CFrame = P[5280].CFrame, Size = Vector3.new(0.9999961853027344,24,4.999908447265625)} end
if P[5708] then resizeBatch[#resizeBatch+1] = {Part = P[5708], CFrame = P[5708].CFrame, Size = Vector3.new(14,12,14)} end
if P[4247] then resizeBatch[#resizeBatch+1] = {Part = P[4247], CFrame = P[4247].CFrame, Size = Vector3.new(0.8999996781349182,0.20000000298023224,0.9000003337860107)} end
if P[5324] then resizeBatch[#resizeBatch+1] = {Part = P[5324], CFrame = P[5324].CFrame, Size = Vector3.new(0.7999944686889648,0.20000004768371582,9.299907684326172)} end
if P[5707] then resizeBatch[#resizeBatch+1] = {Part = P[5707], CFrame = P[5707].CFrame, Size = Vector3.new(14,12,14)} end
if P[5187] then resizeBatch[#resizeBatch+1] = {Part = P[5187], CFrame = P[5187].CFrame, Size = Vector3.new(536,2.0000007152557373,0.999908447265625)} end
if P[5702] then resizeBatch[#resizeBatch+1] = {Part = P[5702], CFrame = P[5702].CFrame, Size = Vector3.new(9,9,9)} end
if P[5441] then resizeBatch[#resizeBatch+1] = {Part = P[5441], CFrame = P[5441].CFrame, Size = Vector3.new(0.6999954581260681,2.40000057220459,0.5999076962471008)} end
if P[5281] then resizeBatch[#resizeBatch+1] = {Part = P[5281], CFrame = P[5281].CFrame, Size = Vector3.new(0.20000000298023224,5.000000953674316,4.9999098777771)} end
if P[5696] then resizeBatch[#resizeBatch+1] = {Part = P[5696], CFrame = P[5696].CFrame, Size = Vector3.new(9,9,9)} end
if P[4322] then resizeBatch[#resizeBatch+1] = {Part = P[4322], CFrame = P[4322].CFrame, Size = Vector3.new(1.7999998331069946,2.0999999046325684,0.20000000298023224)} end
if P[5590] then resizeBatch[#resizeBatch+1] = {Part = P[5590], CFrame = P[5590].CFrame, Size = Vector3.new(0.6999954581260681,2.40000057220459,0.5999076962471008)} end
if P[5690] then resizeBatch[#resizeBatch+1] = {Part = P[5690], CFrame = P[5690].CFrame, Size = Vector3.new(2,7.200000286102295,2)} end
if P[5687] then resizeBatch[#resizeBatch+1] = {Part = P[5687], CFrame = P[5687].CFrame, Size = Vector3.new(9,9,9)} end
if P[4917] then resizeBatch[#resizeBatch+1] = {Part = P[4917], CFrame = P[4917].CFrame, Size = Vector3.new(0.20000000298023224,0.4000000059604645,0.7999999523162842)} end
if P[5681] then resizeBatch[#resizeBatch+1] = {Part = P[5681], CFrame = P[5681].CFrame, Size = Vector3.new(9,9,9)} end
if P[4613] then resizeBatch[#resizeBatch+1] = {Part = P[4613], CFrame = P[4613].CFrame, Size = Vector3.new(1,10,20)} end
if P[5680] then resizeBatch[#resizeBatch+1] = {Part = P[5680], CFrame = P[5680].CFrame, Size = Vector3.new(2,7.200000286102295,2)} end
if P[5677] then resizeBatch[#resizeBatch+1] = {Part = P[5677], CFrame = P[5677].CFrame, Size = Vector3.new(9,9,9)} end
if P[5676] then resizeBatch[#resizeBatch+1] = {Part = P[5676], CFrame = P[5676].CFrame, Size = Vector3.new(9,9,9)} end
if P[5834] then resizeBatch[#resizeBatch+1] = {Part = P[5834], CFrame = P[5834].CFrame, Size = Vector3.new(5.600000858306885,1.0000004768371582,0.20000000298023224)} end
if P[5660] then resizeBatch[#resizeBatch+1] = {Part = P[5660], CFrame = P[5660].CFrame, Size = Vector3.new(0.6000000238418579,11.749990463256836,0.6000002026557922)} end
if P[5438] then resizeBatch[#resizeBatch+1] = {Part = P[5438], CFrame = P[5438].CFrame, Size = Vector3.new(0.5999997854232788,7,14)} end
if P[5654] then resizeBatch[#resizeBatch+1] = {Part = P[5654], CFrame = P[5654].CFrame, Size = Vector3.new(0.20000000298023224,3.349989414215088,6.600000381469727)} end
if P[5860] then resizeBatch[#resizeBatch+1] = {Part = P[5860], CFrame = P[5860].CFrame, Size = Vector3.new(2,32,2)} end
if P[5697] then resizeBatch[#resizeBatch+1] = {Part = P[5697], CFrame = P[5697].CFrame, Size = Vector3.new(2,7.200000286102295,2)} end
if P[5569] then resizeBatch[#resizeBatch+1] = {Part = P[5569], CFrame = P[5569].CFrame, Size = Vector3.new(0.5999954342842102,2.40000057220459,0.5999076962471008)} end
if P[5637] then resizeBatch[#resizeBatch+1] = {Part = P[5637], CFrame = P[5637].CFrame, Size = Vector3.new(0.8000000715255737,0.20000000298023224,21.200000762939453)} end
if P[5633] then resizeBatch[#resizeBatch+1] = {Part = P[5633], CFrame = P[5633].CFrame, Size = Vector3.new(0.8000000715255737,0.20000000298023224,21.200000762939453)} end
if P[5631] then resizeBatch[#resizeBatch+1] = {Part = P[5631], CFrame = P[5631].CFrame, Size = Vector3.new(0.8000000715255737,0.20000000298023224,21.200000762939453)} end
if P[5629] then resizeBatch[#resizeBatch+1] = {Part = P[5629], CFrame = P[5629].CFrame, Size = Vector3.new(0.8000000715255737,0.20000000298023224,21.200000762939453)} end
if P[4242] then resizeBatch[#resizeBatch+1] = {Part = P[4242], CFrame = P[4242].CFrame, Size = Vector3.new(2.4000000953674316,1.0999999046325684,0.20000004768371582)} end
if P[5487] then resizeBatch[#resizeBatch+1] = {Part = P[5487], CFrame = P[5487].CFrame, Size = Vector3.new(0.7999948263168335,0.20000004768371582,9.899908065795898)} end
if P[5619] then resizeBatch[#resizeBatch+1] = {Part = P[5619], CFrame = P[5619].CFrame, Size = Vector3.new(0.8000000715255737,0.20000000298023224,21.200000762939453)} end
if P[4539] then resizeBatch[#resizeBatch+1] = {Part = P[4539], CFrame = P[4539].CFrame, Size = Vector3.new(0.9999998211860657,0.40000075101852417,0.9999998211860657)} end
if P[4581] then resizeBatch[#resizeBatch+1] = {Part = P[4581], CFrame = P[4581].CFrame, Size = Vector3.new(85.99999237060547,6,2.0000007152557373)} end
if P[5004] then resizeBatch[#resizeBatch+1] = {Part = P[5004], CFrame = P[5004].CFrame, Size = Vector3.new(5.600000858306885,1.0000004768371582,0.20000000298023224)} end
if P[5614] then resizeBatch[#resizeBatch+1] = {Part = P[5614], CFrame = P[5614].CFrame, Size = Vector3.new(0.7999973297119141,5.000000953674316,0.7999095916748047)} end
if P[5608] then resizeBatch[#resizeBatch+1] = {Part = P[5608], CFrame = P[5608].CFrame, Size = Vector3.new(0.5999954342842102,2.40000057220459,0.5999076962471008)} end
if P[5606] then resizeBatch[#resizeBatch+1] = {Part = P[5606], CFrame = P[5606].CFrame, Size = Vector3.new(0.799996554851532,3.0000007152557373,16.199909210205078)} end
if P[5037] then resizeBatch[#resizeBatch+1] = {Part = P[5037], CFrame = P[5037].CFrame, Size = Vector3.new(82,3,2.0000007152557373)} end
if P[5605] then resizeBatch[#resizeBatch+1] = {Part = P[5605], CFrame = P[5605].CFrame, Size = Vector3.new(0.7999973297119141,5.000000953674316,0.20000000298023224)} end
if P[5428] then resizeBatch[#resizeBatch+1] = {Part = P[5428], CFrame = P[5428].CFrame, Size = Vector3.new(5.999996662139893,3.0000007152557373,0.7999095916748047)} end
if P[5600] then resizeBatch[#resizeBatch+1] = {Part = P[5600], CFrame = P[5600].CFrame, Size = Vector3.new(0.7999973297119141,3.0000007152557373,5.799909591674805)} end
if P[5599] then resizeBatch[#resizeBatch+1] = {Part = P[5599], CFrame = P[5599].CFrame, Size = Vector3.new(5.1999969482421875,5.000000953674316,0.20000000298023224)} end
if P[5392] then resizeBatch[#resizeBatch+1] = {Part = P[5392], CFrame = P[5392].CFrame, Size = Vector3.new(9.399994850158691,0.20000004768371582,0.7999076843261719)} end
if P[5212] then resizeBatch[#resizeBatch+1] = {Part = P[5212], CFrame = P[5212].CFrame, Size = Vector3.new(0.7999948263168335,0.20000004768371582,19.8999080657959)} end
if P[5597] then resizeBatch[#resizeBatch+1] = {Part = P[5597], CFrame = P[5597].CFrame, Size = Vector3.new(19.999998092651367,0.6000006794929504,19.999908447265625)} end
if P[4557] then resizeBatch[#resizeBatch+1] = {Part = P[4557], CFrame = P[4557].CFrame, Size = Vector3.new(2.599992513656616,10.59999942779541,0.39999961853027344)} end
if P[5075] then resizeBatch[#resizeBatch+1] = {Part = P[5075], CFrame = P[5075].CFrame, Size = Vector3.new(2,0.20000000298023224,10.000000953674316)} end
if P[5592] then resizeBatch[#resizeBatch+1] = {Part = P[5592], CFrame = P[5592].CFrame, Size = Vector3.new(0.5999954342842102,2.40000057220459,0.5999076962471008)} end
if P[5588] then resizeBatch[#resizeBatch+1] = {Part = P[5588], CFrame = P[5588].CFrame, Size = Vector3.new(0.20000000298023224,5.000000953674316,14.599909782409668)} end
if P[5589] then resizeBatch[#resizeBatch+1] = {Part = P[5589], CFrame = P[5589].CFrame, Size = Vector3.new(0.5999997854232788,7,14)} end
if P[5587] then resizeBatch[#resizeBatch+1] = {Part = P[5587], CFrame = P[5587].CFrame, Size = Vector3.new(4.999997138977051,5.000000953674316,0.20000000298023224)} end
if P[4684] then resizeBatch[#resizeBatch+1] = {Part = P[4684], CFrame = P[4684].CFrame, Size = Vector3.new(1,1.2000000476837158,2.000000238418579)} end
if P[5583] then resizeBatch[#resizeBatch+1] = {Part = P[5583], CFrame = P[5583].CFrame, Size = Vector3.new(0.7999973297119141,5.000000953674316,0.7999095916748047)} end
if P[4576] then resizeBatch[#resizeBatch+1] = {Part = P[4576], CFrame = P[4576].CFrame, Size = Vector3.new(42.99999237060547,9,2.0000007152557373)} end
if P[5472] then resizeBatch[#resizeBatch+1] = {Part = P[5472], CFrame = P[5472].CFrame, Size = Vector3.new(24.999996185302734,0.20000004768371582,0.7999076843261719)} end
if P[5288] then resizeBatch[#resizeBatch+1] = {Part = P[5288], CFrame = P[5288].CFrame, Size = Vector3.new(0.9999961853027344,39.79999923706055,2.999908208847046)} end
if P[5581] then resizeBatch[#resizeBatch+1] = {Part = P[5581], CFrame = P[5581].CFrame, Size = Vector3.new(0.6999954581260681,2.40000057220459,0.5999076962471008)} end
if P[4387] then resizeBatch[#resizeBatch+1] = {Part = P[4387], CFrame = P[4387].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[4609] then resizeBatch[#resizeBatch+1] = {Part = P[4609], CFrame = P[4609].CFrame, Size = Vector3.new(1,5,19)} end
if P[4776] then resizeBatch[#resizeBatch+1] = {Part = P[4776], CFrame = P[4776].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.5000001192092896)} end
if P[5578] then resizeBatch[#resizeBatch+1] = {Part = P[5578], CFrame = P[5578].CFrame, Size = Vector3.new(4.199999809265137,5,10)} end
if P[5306] then resizeBatch[#resizeBatch+1] = {Part = P[5306], CFrame = P[5306].CFrame, Size = Vector3.new(24.999996185302734,2.6000001430511475,0.7999076843261719)} end
if P[4978] then resizeBatch[#resizeBatch+1] = {Part = P[4978], CFrame = P[4978].CFrame, Size = Vector3.new(3,0.5,3)} end
if P[4448] then resizeBatch[#resizeBatch+1] = {Part = P[4448], CFrame = P[4448].CFrame, Size = Vector3.new(1.7609187364578247,3.200000047683716,0.20000000298023224)} end
if P[5312] then resizeBatch[#resizeBatch+1] = {Part = P[5312], CFrame = P[5312].CFrame, Size = Vector3.new(24.999996185302734,0.20000004768371582,0.7999076843261719)} end
if P[4689] then resizeBatch[#resizeBatch+1] = {Part = P[4689], CFrame = P[4689].CFrame, Size = Vector3.new(0.20000004768371582,2.3999998569488525,0.20000000298023224)} end
if P[5573] then resizeBatch[#resizeBatch+1] = {Part = P[5573], CFrame = P[5573].CFrame, Size = Vector3.new(0.5999997854232788,7,14)} end
if P[5571] then resizeBatch[#resizeBatch+1] = {Part = P[5571], CFrame = P[5571].CFrame, Size = Vector3.new(10,10,4)} end
if P[5443] then resizeBatch[#resizeBatch+1] = {Part = P[5443], CFrame = P[5443].CFrame, Size = Vector3.new(10,10,4)} end
if P[5530] then resizeBatch[#resizeBatch+1] = {Part = P[5530], CFrame = P[5530].CFrame, Size = Vector3.new(0.7999973297119141,5.000000953674316,0.20000000298023224)} end
if P[5568] then resizeBatch[#resizeBatch+1] = {Part = P[5568], CFrame = P[5568].CFrame, Size = Vector3.new(5.999997138977051,3.0000007152557373,0.7999095916748047)} end
if P[5567] then resizeBatch[#resizeBatch+1] = {Part = P[5567], CFrame = P[5567].CFrame, Size = Vector3.new(24.999996185302734,2.6000001430511475,0.7999076843261719)} end
if P[5414] then resizeBatch[#resizeBatch+1] = {Part = P[5414], CFrame = P[5414].CFrame, Size = Vector3.new(0.20000000298023224,5.000000953674316,14.599909782409668)} end
if P[5170] then resizeBatch[#resizeBatch+1] = {Part = P[5170], CFrame = P[5170].CFrame, Size = Vector3.new(0.7999973297119141,5.000000953674316,0.7999095916748047)} end
if P[5160] then resizeBatch[#resizeBatch+1] = {Part = P[5160], CFrame = P[5160].CFrame, Size = Vector3.new(0.20000000298023224,5.000000953674316,4.9999098777771)} end
if P[5128] then resizeBatch[#resizeBatch+1] = {Part = P[5128], CFrame = P[5128].CFrame, Size = Vector3.new(4.199999809265137,5,10)} end
if P[4692] then resizeBatch[#resizeBatch+1] = {Part = P[4692], CFrame = P[4692].CFrame, Size = Vector3.new(0.20000004768371582,2.3999998569488525,0.20000000298023224)} end
if P[5564] then resizeBatch[#resizeBatch+1] = {Part = P[5564], CFrame = P[5564].CFrame, Size = Vector3.new(24.999996185302734,0.20000004768371582,0.7999076843261719)} end
if P[4437] then resizeBatch[#resizeBatch+1] = {Part = P[4437], CFrame = P[4437].CFrame, Size = Vector3.new(1.2000001668930054,3.200000047683716,0.20000000298023224)} end
if P[4730] then resizeBatch[#resizeBatch+1] = {Part = P[4730], CFrame = P[4730].CFrame, Size = Vector3.new(4,1,29.400001525878906)} end
if P[5712] then resizeBatch[#resizeBatch+1] = {Part = P[5712], CFrame = P[5712].CFrame, Size = Vector3.new(17,15,17)} end
if P[5264] then resizeBatch[#resizeBatch+1] = {Part = P[5264], CFrame = P[5264].CFrame, Size = Vector3.new(5.999997138977051,3.0000007152557373,0.7999095916748047)} end
if P[5251] then resizeBatch[#resizeBatch+1] = {Part = P[5251], CFrame = P[5251].CFrame, Size = Vector3.new(22.999996185302734,8.799999237060547,10.999908447265625)} end
if P[4611] then resizeBatch[#resizeBatch+1] = {Part = P[4611], CFrame = P[4611].CFrame, Size = Vector3.new(1,2,19)} end
if P[4266] then resizeBatch[#resizeBatch+1] = {Part = P[4266], CFrame = P[4266].CFrame, Size = Vector3.new(3.000000238418579,0.2999999523162842,3.4000000953674316)} end
if P[4606] then resizeBatch[#resizeBatch+1] = {Part = P[4606], CFrame = P[4606].CFrame, Size = Vector3.new(0.4000000059604645,0.40000003576278687,97)} end
if P[4148] then resizeBatch[#resizeBatch+1] = {Part = P[4148], CFrame = P[4148].CFrame, Size = Vector3.new(8,4,16)} end
if P[4235] then resizeBatch[#resizeBatch+1] = {Part = P[4235], CFrame = P[4235].CFrame, Size = Vector3.new(0.3000001013278961,0.30000001192092896,0.20000000298023224)} end
if P[5551] then resizeBatch[#resizeBatch+1] = {Part = P[5551], CFrame = P[5551].CFrame, Size = Vector3.new(0.7999944686889648,0.20000004768371582,9.299907684326172)} end
if P[4997] then resizeBatch[#resizeBatch+1] = {Part = P[4997], CFrame = P[4997].CFrame, Size = Vector3.new(6.000000953674316,1.0000004768371582,0.20000000298023224)} end
if P[4592] then resizeBatch[#resizeBatch+1] = {Part = P[4592], CFrame = P[4592].CFrame, Size = Vector3.new(43,2,0.40000003576278687)} end
if P[5485] then resizeBatch[#resizeBatch+1] = {Part = P[5485], CFrame = P[5485].CFrame, Size = Vector3.new(0.7999944686889648,0.20000004768371582,9.499907493591309)} end
if P[5547] then resizeBatch[#resizeBatch+1] = {Part = P[5547], CFrame = P[5547].CFrame, Size = Vector3.new(0.7999954223632812,0.20000004768371582,24.999908447265625)} end
if P[5541] then resizeBatch[#resizeBatch+1] = {Part = P[5541], CFrame = P[5541].CFrame, Size = Vector3.new(10.399995803833008,0.20000004768371582,0.7999076843261719)} end
if P[5546] then resizeBatch[#resizeBatch+1] = {Part = P[5546], CFrame = P[5546].CFrame, Size = Vector3.new(0.7999954223632812,0.20000004768371582,24.999908447265625)} end
if P[5543] then resizeBatch[#resizeBatch+1] = {Part = P[5543], CFrame = P[5543].CFrame, Size = Vector3.new(0.7999954223632812,2.6000001430511475,24.999908447265625)} end
if P[5356] then resizeBatch[#resizeBatch+1] = {Part = P[5356], CFrame = P[5356].CFrame, Size = Vector3.new(0.20000000298023224,5.000000953674316,0.7999095916748047)} end
if P[4645] then resizeBatch[#resizeBatch+1] = {Part = P[4645], CFrame = P[4645].CFrame, Size = Vector3.new(1.8000001907348633,8.399999618530273,0.40000075101852417)} end
if P[4301] then resizeBatch[#resizeBatch+1] = {Part = P[4301], CFrame = P[4301].CFrame, Size = Vector3.new(8,4,16)} end
if P[5542] then resizeBatch[#resizeBatch+1] = {Part = P[5542], CFrame = P[5542].CFrame, Size = Vector3.new(0.7999948263168335,0.20000004768371582,10.099907875061035)} end
if P[4602] then resizeBatch[#resizeBatch+1] = {Part = P[4602], CFrame = P[4602].CFrame, Size = Vector3.new(1.8000000715255737,0.40000003576278687,40)} end
if P[5576] then resizeBatch[#resizeBatch+1] = {Part = P[5576], CFrame = P[5576].CFrame, Size = Vector3.new(10,10,4)} end
if P[5109] then resizeBatch[#resizeBatch+1] = {Part = P[5109], CFrame = P[5109].CFrame, Size = Vector3.new(0.7999954223632812,2.6000001430511475,10.099908828735352)} end
if P[5539] then resizeBatch[#resizeBatch+1] = {Part = P[5539], CFrame = P[5539].CFrame, Size = Vector3.new(10.399995803833008,0.20000004768371582,0.7999076843261719)} end
if P[5398] then resizeBatch[#resizeBatch+1] = {Part = P[5398], CFrame = P[5398].CFrame, Size = Vector3.new(10.399995803833008,0.20000004768371582,0.7999076843261719)} end
if P[5736] then resizeBatch[#resizeBatch+1] = {Part = P[5736], CFrame = P[5736].CFrame, Size = Vector3.new(4,0.20000000298023224,4)} end
if P[5534] then resizeBatch[#resizeBatch+1] = {Part = P[5534], CFrame = P[5534].CFrame, Size = Vector3.new(0.7999973297119141,3.0000007152557373,5.999909400939941)} end
if P[5533] then resizeBatch[#resizeBatch+1] = {Part = P[5533], CFrame = P[5533].CFrame, Size = Vector3.new(0.20000000298023224,5.000000953674316,0.7999095916748047)} end
if P[5570] then resizeBatch[#resizeBatch+1] = {Part = P[5570], CFrame = P[5570].CFrame, Size = Vector3.new(24.999996185302734,36.20000076293945,24.999908447265625)} end
if P[4766] then resizeBatch[#resizeBatch+1] = {Part = P[4766], CFrame = P[4766].CFrame, Size = Vector3.new(4.8000006675720215,0.40000009536743164,3.59999942779541)} end
if P[5327] then resizeBatch[#resizeBatch+1] = {Part = P[5327], CFrame = P[5327].CFrame, Size = Vector3.new(24.999996185302734,36.20000076293945,24.999908447265625)} end
if P[5349] then resizeBatch[#resizeBatch+1] = {Part = P[5349], CFrame = P[5349].CFrame, Size = Vector3.new(10,10,4)} end
if P[4791] then resizeBatch[#resizeBatch+1] = {Part = P[4791], CFrame = P[4791].CFrame, Size = Vector3.new(0.4000003933906555,2.799999952316284,0.399999737739563)} end
if P[4537] then resizeBatch[#resizeBatch+1] = {Part = P[4537], CFrame = P[4537].CFrame, Size = Vector3.new(0.5999998450279236,24.399999618530273,0.5999998450279236)} end
if P[5529] then resizeBatch[#resizeBatch+1] = {Part = P[5529], CFrame = P[5529].CFrame, Size = Vector3.new(0.7999973297119141,5.000000953674316,0.7999095916748047)} end
if P[5528] then resizeBatch[#resizeBatch+1] = {Part = P[5528], CFrame = P[5528].CFrame, Size = Vector3.new(0.7999973297119141,5.000000953674316,0.7999095916748047)} end
if P[4523] then resizeBatch[#resizeBatch+1] = {Part = P[4523], CFrame = P[4523].CFrame, Size = Vector3.new(45.99999237060547,34,2.0000030994415283)} end
if P[5250] then resizeBatch[#resizeBatch+1] = {Part = P[5250], CFrame = P[5250].CFrame, Size = Vector3.new(14.799997329711914,5.000000953674316,0.20000000298023224)} end
if P[4566] then resizeBatch[#resizeBatch+1] = {Part = P[4566], CFrame = P[4566].CFrame, Size = Vector3.new(0.20000000298023224,3.59999942779541,7.400001525878906)} end
if P[5525] then resizeBatch[#resizeBatch+1] = {Part = P[5525], CFrame = P[5525].CFrame, Size = Vector3.new(0.20000000298023224,5.000000953674316,4.9999098777771)} end
if P[5524] then resizeBatch[#resizeBatch+1] = {Part = P[5524], CFrame = P[5524].CFrame, Size = Vector3.new(4.999997138977051,5.000000953674316,0.20000000298023224)} end
if P[4741] then resizeBatch[#resizeBatch+1] = {Part = P[4741], CFrame = P[4741].CFrame, Size = Vector3.new(3.799999952316284,0.20000000298023224,20.200000762939453)} end
if P[5105] then resizeBatch[#resizeBatch+1] = {Part = P[5105], CFrame = P[5105].CFrame, Size = Vector3.new(10.399995803833008,0.20000004768371582,0.7999076843261719)} end
if P[4446] then resizeBatch[#resizeBatch+1] = {Part = P[4446], CFrame = P[4446].CFrame, Size = Vector3.new(0.3000001013278961,0.30000001192092896,0.7999999523162842)} end
if P[5353] then resizeBatch[#resizeBatch+1] = {Part = P[5353], CFrame = P[5353].CFrame, Size = Vector3.new(0.799995481967926,2.40000057220459,0.5999076962471008)} end
if P[5521] then resizeBatch[#resizeBatch+1] = {Part = P[5521], CFrame = P[5521].CFrame, Size = Vector3.new(14.799997329711914,5.000000953674316,0.20000000298023224)} end
if P[4288] then resizeBatch[#resizeBatch+1] = {Part = P[4288], CFrame = P[4288].CFrame, Size = Vector3.new(2.0199997425079346,0.20000000298023224,2.020000457763672)} end
if P[5520] then resizeBatch[#resizeBatch+1] = {Part = P[5520], CFrame = P[5520].CFrame, Size = Vector3.new(0.20000000298023224,5.000000953674316,0.7999095916748047)} end
if P[4216] then resizeBatch[#resizeBatch+1] = {Part = P[4216], CFrame = P[4216].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.4000000953674316)} end
if P[4675] then resizeBatch[#resizeBatch+1] = {Part = P[4675], CFrame = P[4675].CFrame, Size = Vector3.new(0.8000001311302185,0.29999998211860657,1.2000001668930054)} end
if P[4792] then resizeBatch[#resizeBatch+1] = {Part = P[4792], CFrame = P[4792].CFrame, Size = Vector3.new(0.4000003933906555,2.799999952316284,0.399999737739563)} end
if P[4315] then resizeBatch[#resizeBatch+1] = {Part = P[4315], CFrame = P[4315].CFrame, Size = Vector3.new(4.399999618530273,0.4000000059604645,2.6000003814697266)} end
if P[4616] then resizeBatch[#resizeBatch+1] = {Part = P[4616], CFrame = P[4616].CFrame, Size = Vector3.new(1,10,19)} end
if P[4426] then resizeBatch[#resizeBatch+1] = {Part = P[4426], CFrame = P[4426].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.4000000953674316)} end
if P[5030] then resizeBatch[#resizeBatch+1] = {Part = P[5030], CFrame = P[5030].CFrame, Size = Vector3.new(2,2,8)} end
if P[4429] then resizeBatch[#resizeBatch+1] = {Part = P[4429], CFrame = P[4429].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.4000000953674316)} end
if P[4334] then resizeBatch[#resizeBatch+1] = {Part = P[4334], CFrame = P[4334].CFrame, Size = Vector3.new(1.7609187364578247,3.200000047683716,0.20000000298023224)} end
if P[4264] then resizeBatch[#resizeBatch+1] = {Part = P[4264], CFrame = P[4264].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[4587] then resizeBatch[#resizeBatch+1] = {Part = P[4587], CFrame = P[4587].CFrame, Size = Vector3.new(28,2,1)} end
if P[5335] then resizeBatch[#resizeBatch+1] = {Part = P[5335], CFrame = P[5335].CFrame, Size = Vector3.new(10,10,4)} end
if P[4220] then resizeBatch[#resizeBatch+1] = {Part = P[4220], CFrame = P[4220].CFrame, Size = Vector3.new(2.0999999046325684,0.20000004768371582,1.2000000476837158)} end
if P[4655] then resizeBatch[#resizeBatch+1] = {Part = P[4655], CFrame = P[4655].CFrame, Size = Vector3.new(20,5,1)} end
if P[4500] then resizeBatch[#resizeBatch+1] = {Part = P[4500], CFrame = P[4500].CFrame, Size = Vector3.new(0.8999996781349182,0.20000000298023224,0.9000003337860107)} end
if P[5515] then resizeBatch[#resizeBatch+1] = {Part = P[5515], CFrame = P[5515].CFrame, Size = Vector3.new(0.7999973297119141,5.000000953674316,0.7999095916748047)} end
if P[5792] then resizeBatch[#resizeBatch+1] = {Part = P[5792], CFrame = P[5792].CFrame, Size = Vector3.new(4.1999969482421875,0.3999999761581421,11.40000057220459)} end
if P[4103] then resizeBatch[#resizeBatch+1] = {Part = P[4103], CFrame = P[4103].CFrame, Size = Vector3.new(4.199999809265137,0.8000001907348633,1.8000001907348633)} end
if P[5516] then resizeBatch[#resizeBatch+1] = {Part = P[5516], CFrame = P[5516].CFrame, Size = Vector3.new(0.7999973297119141,5.000000953674316,0.20000000298023224)} end
if P[4146] then resizeBatch[#resizeBatch+1] = {Part = P[4146], CFrame = P[4146].CFrame, Size = Vector3.new(10,4,16)} end
if P[4701] then resizeBatch[#resizeBatch+1] = {Part = P[4701], CFrame = P[4701].CFrame, Size = Vector3.new(0.20000000298023224,0.6000000834465027,14.400001525878906)} end
if P[4651] then resizeBatch[#resizeBatch+1] = {Part = P[4651], CFrame = P[4651].CFrame, Size = Vector3.new(15,8.600000381469727,1)} end
if P[5110] then resizeBatch[#resizeBatch+1] = {Part = P[5110], CFrame = P[5110].CFrame, Size = Vector3.new(0.7999944686889648,0.20000004768371582,9.499907493591309)} end
if P[5086] then resizeBatch[#resizeBatch+1] = {Part = P[5086], CFrame = P[5086].CFrame, Size = Vector3.new(2,0.20000000298023224,10.000000953674316)} end
if P[5508] then resizeBatch[#resizeBatch+1] = {Part = P[5508], CFrame = P[5508].CFrame, Size = Vector3.new(0.5999954342842102,2.40000057220459,0.7999076843261719)} end
if P[5507] then resizeBatch[#resizeBatch+1] = {Part = P[5507], CFrame = P[5507].CFrame, Size = Vector3.new(0.5999954342842102,2.40000057220459,0.7999076843261719)} end
if P[5268] then resizeBatch[#resizeBatch+1] = {Part = P[5268], CFrame = P[5268].CFrame, Size = Vector3.new(10,10,4)} end
if P[5016] then resizeBatch[#resizeBatch+1] = {Part = P[5016], CFrame = P[5016].CFrame, Size = Vector3.new(32,2,103)} end
if P[5156] then resizeBatch[#resizeBatch+1] = {Part = P[5156], CFrame = P[5156].CFrame, Size = Vector3.new(14.799997329711914,5.000000953674316,0.20000000298023224)} end
if P[4977] then resizeBatch[#resizeBatch+1] = {Part = P[4977], CFrame = P[4977].CFrame, Size = Vector3.new(3,0.20000000298023224,3.0000009536743164)} end
if P[5502] then resizeBatch[#resizeBatch+1] = {Part = P[5502], CFrame = P[5502].CFrame, Size = Vector3.new(10,10,4)} end
if P[5700] then resizeBatch[#resizeBatch+1] = {Part = P[5700], CFrame = P[5700].CFrame, Size = Vector3.new(9,9,9)} end
if P[5056] then resizeBatch[#resizeBatch+1] = {Part = P[5056], CFrame = P[5056].CFrame, Size = Vector3.new(82,0.40000009536743164,2.0000007152557373)} end
if P[5563] then resizeBatch[#resizeBatch+1] = {Part = P[5563], CFrame = P[5563].CFrame, Size = Vector3.new(24.999996185302734,0.20000004768371582,0.7999076843261719)} end
if P[5497] then resizeBatch[#resizeBatch+1] = {Part = P[5497], CFrame = P[5497].CFrame, Size = Vector3.new(0.5999954342842102,2.40000057220459,0.5999076962471008)} end
if P[5331] then resizeBatch[#resizeBatch+1] = {Part = P[5331], CFrame = P[5331].CFrame, Size = Vector3.new(0.6999954581260681,2.40000057220459,0.5999076962471008)} end
if P[4524] then resizeBatch[#resizeBatch+1] = {Part = P[4524], CFrame = P[4524].CFrame, Size = Vector3.new(13.999992370605469,19,2.0000030994415283)} end
if P[5494] then resizeBatch[#resizeBatch+1] = {Part = P[5494], CFrame = P[5494].CFrame, Size = Vector3.new(10,10,4)} end
if P[5150] then resizeBatch[#resizeBatch+1] = {Part = P[5150], CFrame = P[5150].CFrame, Size = Vector3.new(10,10,4)} end
if P[5492] then resizeBatch[#resizeBatch+1] = {Part = P[5492], CFrame = P[5492].CFrame, Size = Vector3.new(0.5999954342842102,2.40000057220459,0.5999076962471008)} end
if P[4885] then resizeBatch[#resizeBatch+1] = {Part = P[4885], CFrame = P[4885].CFrame, Size = Vector3.new(3,0.20000000298023224,5)} end
if P[5711] then resizeBatch[#resizeBatch+1] = {Part = P[5711], CFrame = P[5711].CFrame, Size = Vector3.new(17,15,17)} end
if P[5364] then resizeBatch[#resizeBatch+1] = {Part = P[5364], CFrame = P[5364].CFrame, Size = Vector3.new(0.5999997854232788,7,14)} end
if P[5219] then resizeBatch[#resizeBatch+1] = {Part = P[5219], CFrame = P[5219].CFrame, Size = Vector3.new(24.999996185302734,0.20000004768371582,0.7999076843261719)} end
if P[5323] then resizeBatch[#resizeBatch+1] = {Part = P[5323], CFrame = P[5323].CFrame, Size = Vector3.new(0.7999944686889648,0.20000004768371582,9.299907684326172)} end
if P[4625] then resizeBatch[#resizeBatch+1] = {Part = P[4625], CFrame = P[4625].CFrame, Size = Vector3.new(83.79999542236328,10,0.40000003576278687)} end
if P[5488] then resizeBatch[#resizeBatch+1] = {Part = P[5488], CFrame = P[5488].CFrame, Size = Vector3.new(0.5999997854232788,7,14)} end
if P[5232] then resizeBatch[#resizeBatch+1] = {Part = P[5232], CFrame = P[5232].CFrame, Size = Vector3.new(0.7999944686889648,0.20000004768371582,19.299907684326172)} end
if P[5022] then resizeBatch[#resizeBatch+1] = {Part = P[5022], CFrame = P[5022].CFrame, Size = Vector3.new(218,2,30)} end
if P[5237] then resizeBatch[#resizeBatch+1] = {Part = P[5237], CFrame = P[5237].CFrame, Size = Vector3.new(0.5999997854232788,7,14)} end
if P[4740] then resizeBatch[#resizeBatch+1] = {Part = P[4740], CFrame = P[4740].CFrame, Size = Vector3.new(4,8.800000190734863,0.5999984741210938)} end
if P[4895] then resizeBatch[#resizeBatch+1] = {Part = P[4895], CFrame = P[4895].CFrame, Size = Vector3.new(9,2.4000000953674316,3)} end
if P[5585] then resizeBatch[#resizeBatch+1] = {Part = P[5585], CFrame = P[5585].CFrame, Size = Vector3.new(10,10,4)} end
if P[5040] then resizeBatch[#resizeBatch+1] = {Part = P[5040], CFrame = P[5040].CFrame, Size = Vector3.new(30,5,2)} end
if P[5550] then resizeBatch[#resizeBatch+1] = {Part = P[5550], CFrame = P[5550].CFrame, Size = Vector3.new(10.199995040893555,2.6000001430511475,0.7999076843261719)} end
if P[5522] then resizeBatch[#resizeBatch+1] = {Part = P[5522], CFrame = P[5522].CFrame, Size = Vector3.new(0.7999973297119141,5.000000953674316,0.20000000298023224)} end
if P[5261] then resizeBatch[#resizeBatch+1] = {Part = P[5261], CFrame = P[5261].CFrame, Size = Vector3.new(0.7999973297119141,5.000000953674316,0.7999095916748047)} end
if P[5481] then resizeBatch[#resizeBatch+1] = {Part = P[5481], CFrame = P[5481].CFrame, Size = Vector3.new(0.7999944686889648,0.20000004768371582,9.299907684326172)} end
if P[5480] then resizeBatch[#resizeBatch+1] = {Part = P[5480], CFrame = P[5480].CFrame, Size = Vector3.new(0.7999944686889648,0.20000004768371582,9.299907684326172)} end
if P[4282] then resizeBatch[#resizeBatch+1] = {Part = P[4282], CFrame = P[4282].CFrame, Size = Vector3.new(0.8999996781349182,0.20000000298023224,0.9000003337860107)} end
if P[5430] then resizeBatch[#resizeBatch+1] = {Part = P[5430], CFrame = P[5430].CFrame, Size = Vector3.new(0.7999973297119141,5.000000953674316,0.20000000298023224)} end
if P[5289] then resizeBatch[#resizeBatch+1] = {Part = P[5289], CFrame = P[5289].CFrame, Size = Vector3.new(2,32,2)} end
if P[5478] then resizeBatch[#resizeBatch+1] = {Part = P[5478], CFrame = P[5478].CFrame, Size = Vector3.new(0.7999944686889648,0.20000004768371582,9.299907684326172)} end
if P[4337] then resizeBatch[#resizeBatch+1] = {Part = P[4337], CFrame = P[4337].CFrame, Size = Vector3.new(1.2000001668930054,3.200000047683716,0.20000000298023224)} end
if P[4794] then resizeBatch[#resizeBatch+1] = {Part = P[4794], CFrame = P[4794].CFrame, Size = Vector3.new(0.4000003933906555,2.799999952316284,0.399999737739563)} end
if P[4169] then resizeBatch[#resizeBatch+1] = {Part = P[4169], CFrame = P[4169].CFrame, Size = Vector3.new(3.000000238418579,0.2999999523162842,3.4000000953674316)} end
if P[4890] then resizeBatch[#resizeBatch+1] = {Part = P[4890], CFrame = P[4890].CFrame, Size = Vector3.new(4.600000381469727,0.20000000298023224,2)} end
if P[4513] then resizeBatch[#resizeBatch+1] = {Part = P[4513], CFrame = P[4513].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.20000000298023224)} end
if P[5475] then resizeBatch[#resizeBatch+1] = {Part = P[5475], CFrame = P[5475].CFrame, Size = Vector3.new(24.999996185302734,0.20000004768371582,0.7999076843261719)} end
if P[5474] then resizeBatch[#resizeBatch+1] = {Part = P[5474], CFrame = P[5474].CFrame, Size = Vector3.new(0.7999954223632812,0.20000004768371582,24.999908447265625)} end
if P[5224] then resizeBatch[#resizeBatch+1] = {Part = P[5224], CFrame = P[5224].CFrame, Size = Vector3.new(0.7999948263168335,0.20000004768371582,10.099907875061035)} end
if P[4839] then resizeBatch[#resizeBatch+1] = {Part = P[4839], CFrame = P[4839].CFrame, Size = Vector3.new(0.20000000298023224,1.9999998807907104,2.6999998092651367)} end
if P[4163] then resizeBatch[#resizeBatch+1] = {Part = P[4163], CFrame = P[4163].CFrame, Size = Vector3.new(0.8999996781349182,0.20000000298023224,0.9000003337860107)} end
if P[4745] then resizeBatch[#resizeBatch+1] = {Part = P[4745], CFrame = P[4745].CFrame, Size = Vector3.new(0.4000001847743988,1,12.79999828338623)} end
if P[5471] then resizeBatch[#resizeBatch+1] = {Part = P[5471], CFrame = P[5471].CFrame, Size = Vector3.new(0.7999954223632812,0.20000004768371582,24.999908447265625)} end
if P[5470] then resizeBatch[#resizeBatch+1] = {Part = P[5470], CFrame = P[5470].CFrame, Size = Vector3.new(0.7999954223632812,0.20000004768371582,24.999908447265625)} end
if P[4108] then resizeBatch[#resizeBatch+1] = {Part = P[4108], CFrame = P[4108].CFrame, Size = Vector3.new(2.0999999046325684,0.20000004768371582,1.2000000476837158)} end
if P[4478] then resizeBatch[#resizeBatch+1] = {Part = P[4478], CFrame = P[4478].CFrame, Size = Vector3.new(2.0199997425079346,0.20000000298023224,2.020000457763672)} end
if P[4134] then resizeBatch[#resizeBatch+1] = {Part = P[4134], CFrame = P[4134].CFrame, Size = Vector3.new(0.6000001430511475,3.200000047683716,0.20000000298023224)} end
if P[4707] then resizeBatch[#resizeBatch+1] = {Part = P[4707], CFrame = P[4707].CFrame, Size = Vector3.new(0.20000000298023224,0.6000000834465027,14.400001525878906)} end
if P[4531] then resizeBatch[#resizeBatch+1] = {Part = P[4531], CFrame = P[4531].CFrame, Size = Vector3.new(17.399999618530273,0.6000000238418579,0.4000000059604645)} end
if P[4441] then resizeBatch[#resizeBatch+1] = {Part = P[4441], CFrame = P[4441].CFrame, Size = Vector3.new(0.3000001013278961,0.7000000476837158,0.20000000298023224)} end
if P[5343] then resizeBatch[#resizeBatch+1] = {Part = P[5343], CFrame = P[5343].CFrame, Size = Vector3.new(0.5999997854232788,7,14)} end
if P[4630] then resizeBatch[#resizeBatch+1] = {Part = P[4630], CFrame = P[4630].CFrame, Size = Vector3.new(0.20000004768371582,3,29.79999542236328)} end
if P[4832] then resizeBatch[#resizeBatch+1] = {Part = P[4832], CFrame = P[4832].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.5000001192092896)} end
if P[5354] then resizeBatch[#resizeBatch+1] = {Part = P[5354], CFrame = P[5354].CFrame, Size = Vector3.new(4.999997138977051,5.000000953674316,0.20000000298023224)} end
if P[5434] then resizeBatch[#resizeBatch+1] = {Part = P[5434], CFrame = P[5434].CFrame, Size = Vector3.new(19.999998092651367,0.6000006794929504,19.999908447265625)} end
if P[4679] then resizeBatch[#resizeBatch+1] = {Part = P[4679], CFrame = P[4679].CFrame, Size = Vector3.new(1,1.2000000476837158,2.000000238418579)} end
if P[4435] then resizeBatch[#resizeBatch+1] = {Part = P[4435], CFrame = P[4435].CFrame, Size = Vector3.new(0.30000001192092896,0.30000001192092896,2.4000003337860107)} end
if P[5462] then resizeBatch[#resizeBatch+1] = {Part = P[5462], CFrame = P[5462].CFrame, Size = Vector3.new(9.999995231628418,0.20000004768371582,0.7999076843261719)} end
if P[4461] then resizeBatch[#resizeBatch+1] = {Part = P[4461], CFrame = P[4461].CFrame, Size = Vector3.new(2.3399994373321533,1.0800000429153442,1.9800002574920654)} end
if P[5461] then resizeBatch[#resizeBatch+1] = {Part = P[5461], CFrame = P[5461].CFrame, Size = Vector3.new(0.7999944686889648,0.20000004768371582,9.499907493591309)} end
if P[4728] then resizeBatch[#resizeBatch+1] = {Part = P[4728], CFrame = P[4728].CFrame, Size = Vector3.new(0.20000000298023224,0.6000000834465027,29.400001525878906)} end
if P[5064] then resizeBatch[#resizeBatch+1] = {Part = P[5064], CFrame = P[5064].CFrame, Size = Vector3.new(11,0.5,1)} end
if P[5460] then resizeBatch[#resizeBatch+1] = {Part = P[5460], CFrame = P[5460].CFrame, Size = Vector3.new(10.399995803833008,0.20000004768371582,0.7999076843261719)} end
if P[5319] then resizeBatch[#resizeBatch+1] = {Part = P[5319], CFrame = P[5319].CFrame, Size = Vector3.new(0.7999944686889648,0.20000004768371582,9.499907493591309)} end
if P[4734] then resizeBatch[#resizeBatch+1] = {Part = P[4734], CFrame = P[4734].CFrame, Size = Vector3.new(4,7.800000190734863,0.5999984741210938)} end
if P[5455] then resizeBatch[#resizeBatch+1] = {Part = P[5455], CFrame = P[5455].CFrame, Size = Vector3.new(24.999996185302734,36.20000076293945,24.999908447265625)} end
if P[4571] then resizeBatch[#resizeBatch+1] = {Part = P[4571], CFrame = P[4571].CFrame, Size = Vector3.new(86,6,2.0000007152557373)} end
if P[5452] then resizeBatch[#resizeBatch+1] = {Part = P[5452], CFrame = P[5452].CFrame, Size = Vector3.new(0.5999954342842102,2.40000057220459,0.5999076962471008)} end
if P[5077] then resizeBatch[#resizeBatch+1] = {Part = P[5077], CFrame = P[5077].CFrame, Size = Vector3.new(2,0.20000000298023224,10.000000953674316)} end
if P[4932] then resizeBatch[#resizeBatch+1] = {Part = P[4932], CFrame = P[4932].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,1.1999999284744263)} end
if P[4547] then resizeBatch[#resizeBatch+1] = {Part = P[4547], CFrame = P[4547].CFrame, Size = Vector3.new(0.5999923944473267,7.599999904632568,0.40000003576278687)} end
if P[4678] then resizeBatch[#resizeBatch+1] = {Part = P[4678], CFrame = P[4678].CFrame, Size = Vector3.new(1.100000023841858,0.20000004768371582,2.1000003814697266)} end
if P[4424] then resizeBatch[#resizeBatch+1] = {Part = P[4424], CFrame = P[4424].CFrame, Size = Vector3.new(0.20000000298023224,2.0999999046325684,2.6999998092651367)} end
if P[4903] then resizeBatch[#resizeBatch+1] = {Part = P[4903], CFrame = P[4903].CFrame, Size = Vector3.new(13,2.4000000953674316,3)} end
if P[5055] then resizeBatch[#resizeBatch+1] = {Part = P[5055], CFrame = P[5055].CFrame, Size = Vector3.new(37,0.4000000059604645,2.0000007152557373)} end
if P[4459] then resizeBatch[#resizeBatch+1] = {Part = P[4459], CFrame = P[4459].CFrame, Size = Vector3.new(0.5399996042251587,0.20000000298023224,0.20000000298023224)} end
if P[5786] then resizeBatch[#resizeBatch+1] = {Part = P[5786], CFrame = P[5786].CFrame, Size = Vector3.new(326.6000061035156,0.3999999761581421,7)} end
if P[5440] then resizeBatch[#resizeBatch+1] = {Part = P[5440], CFrame = P[5440].CFrame, Size = Vector3.new(0.6999954581260681,2.40000057220459,0.5999076962471008)} end
if P[5439] then resizeBatch[#resizeBatch+1] = {Part = P[5439], CFrame = P[5439].CFrame, Size = Vector3.new(0.5999954342842102,2.40000057220459,0.7999076843261719)} end
if P[4593] then resizeBatch[#resizeBatch+1] = {Part = P[4593], CFrame = P[4593].CFrame, Size = Vector3.new(23.79999542236328,10,0.40000003576278687)} end
if P[5233] then resizeBatch[#resizeBatch+1] = {Part = P[5233], CFrame = P[5233].CFrame, Size = Vector3.new(0.7999944686889648,0.20000004768371582,9.499907493591309)} end
if P[5436] then resizeBatch[#resizeBatch+1] = {Part = P[5436], CFrame = P[5436].CFrame, Size = Vector3.new(0.20000000298023224,5.000000953674316,0.7999095916748047)} end
if P[4383] then resizeBatch[#resizeBatch+1] = {Part = P[4383], CFrame = P[4383].CFrame, Size = Vector3.new(3.000000238418579,0.2999999523162842,3.4000000953674316)} end
if P[4910] then resizeBatch[#resizeBatch+1] = {Part = P[4910], CFrame = P[4910].CFrame, Size = Vector3.new(2.8000001907348633,0.20000000298023224,4.800000190734863)} end
if P[5433] then resizeBatch[#resizeBatch+1] = {Part = P[5433], CFrame = P[5433].CFrame, Size = Vector3.new(0.7999973297119141,5.000000953674316,0.7999095916748047)} end
if P[5432] then resizeBatch[#resizeBatch+1] = {Part = P[5432], CFrame = P[5432].CFrame, Size = Vector3.new(0.7999973297119141,3.0000007152557373,5.999909400939941)} end
if P[5429] then resizeBatch[#resizeBatch+1] = {Part = P[5429], CFrame = P[5429].CFrame, Size = Vector3.new(0.7999973297119141,5.000000953674316,0.7999095916748047)} end
if P[5602] then resizeBatch[#resizeBatch+1] = {Part = P[5602], CFrame = P[5602].CFrame, Size = Vector3.new(0.7999973297119141,5.000000953674316,0.20000000298023224)} end
if P[5018] then resizeBatch[#resizeBatch+1] = {Part = P[5018], CFrame = P[5018].CFrame, Size = Vector3.new(28,2,2)} end
if P[5449] then resizeBatch[#resizeBatch+1] = {Part = P[5449], CFrame = P[5449].CFrame, Size = Vector3.new(0.5999954342842102,2.40000057220459,0.5999076962471008)} end
if P[4488] then resizeBatch[#resizeBatch+1] = {Part = P[4488], CFrame = P[4488].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[4135] then resizeBatch[#resizeBatch+1] = {Part = P[4135], CFrame = P[4135].CFrame, Size = Vector3.new(0.6000002026557922,3.200000047683716,0.20000000298023224)} end
if P[4583] then resizeBatch[#resizeBatch+1] = {Part = P[4583], CFrame = P[4583].CFrame, Size = Vector3.new(28,0.39999961853027344,0.20000004768371582)} end
if P[5286] then resizeBatch[#resizeBatch+1] = {Part = P[5286], CFrame = P[5286].CFrame, Size = Vector3.new(0.5999997854232788,7,14)} end
if P[4492] then resizeBatch[#resizeBatch+1] = {Part = P[4492], CFrame = P[4492].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[4433] then resizeBatch[#resizeBatch+1] = {Part = P[4433], CFrame = P[4433].CFrame, Size = Vector3.new(0.30000001192092896,0.30000001192092896,2.4000003337860107)} end
if P[4142] then resizeBatch[#resizeBatch+1] = {Part = P[4142], CFrame = P[4142].CFrame, Size = Vector3.new(3.000000238418579,0.2999999523162842,16)} end
if P[4674] then resizeBatch[#resizeBatch+1] = {Part = P[4674], CFrame = P[4674].CFrame, Size = Vector3.new(0.8000001311302185,0.20000000298023224,1.2000001668930054)} end
if P[4969] then resizeBatch[#resizeBatch+1] = {Part = P[4969], CFrame = P[4969].CFrame, Size = Vector3.new(3,0.20000000298023224,3.0000009536743164)} end
if P[5422] then resizeBatch[#resizeBatch+1] = {Part = P[5422], CFrame = P[5422].CFrame, Size = Vector3.new(0.7999973297119141,5.000000953674316,0.7999095916748047)} end
if P[5311] then resizeBatch[#resizeBatch+1] = {Part = P[5311], CFrame = P[5311].CFrame, Size = Vector3.new(24.999996185302734,0.20000004768371582,0.7999076843261719)} end
if P[4349] then resizeBatch[#resizeBatch+1] = {Part = P[4349], CFrame = P[4349].CFrame, Size = Vector3.new(2.3000001907348633,0.20000004768371582,0.20000004768371582)} end
if P[5368] then resizeBatch[#resizeBatch+1] = {Part = P[5368], CFrame = P[5368].CFrame, Size = Vector3.new(0.20000000298023224,5.000000953674316,0.7999095916748047)} end
if P[4466] then resizeBatch[#resizeBatch+1] = {Part = P[4466], CFrame = P[4466].CFrame, Size = Vector3.new(2.5199995040893555,1.2599999904632568,0.20000000298023224)} end
if P[5420] then resizeBatch[#resizeBatch+1] = {Part = P[5420], CFrame = P[5420].CFrame, Size = Vector3.new(0.7999973297119141,5.000000953674316,0.20000000298023224)} end
if P[5419] then resizeBatch[#resizeBatch+1] = {Part = P[5419], CFrame = P[5419].CFrame, Size = Vector3.new(16.199996948242188,3.0000007152557373,0.7999095916748047)} end
if P[5418] then resizeBatch[#resizeBatch+1] = {Part = P[5418], CFrame = P[5418].CFrame, Size = Vector3.new(14.799997329711914,5.000000953674316,0.20000000298023224)} end
if P[4218] then resizeBatch[#resizeBatch+1] = {Part = P[4218], CFrame = P[4218].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.4000000953674316)} end
if P[4432] then resizeBatch[#resizeBatch+1] = {Part = P[4432], CFrame = P[4432].CFrame, Size = Vector3.new(0.30000001192092896,0.30000001192092896,2.4000003337860107)} end
if P[4945] then resizeBatch[#resizeBatch+1] = {Part = P[4945], CFrame = P[4945].CFrame, Size = Vector3.new(0.20000000298023224,2.200000762939453,3.1999998092651367)} end
if P[4268] then resizeBatch[#resizeBatch+1] = {Part = P[4268], CFrame = P[4268].CFrame, Size = Vector3.new(0.8999996781349182,0.20000000298023224,0.9000003337860107)} end
if P[4720] then resizeBatch[#resizeBatch+1] = {Part = P[4720], CFrame = P[4720].CFrame, Size = Vector3.new(0.20000000298023224,0.6000000834465027,29.400001525878906)} end
if P[5415] then resizeBatch[#resizeBatch+1] = {Part = P[5415], CFrame = P[5415].CFrame, Size = Vector3.new(5.1999969482421875,5.000000953674316,0.20000000298023224)} end
if P[4442] then resizeBatch[#resizeBatch+1] = {Part = P[4442], CFrame = P[4442].CFrame, Size = Vector3.new(2.3000001907348633,0.20000004768371582,0.20000004768371582)} end
if P[5627] then resizeBatch[#resizeBatch+1] = {Part = P[5627], CFrame = P[5627].CFrame, Size = Vector3.new(0.8000000715255737,0.20000000298023224,21.200000762939453)} end
if P[5411] then resizeBatch[#resizeBatch+1] = {Part = P[5411], CFrame = P[5411].CFrame, Size = Vector3.new(0.7999973297119141,5.000000953674316,0.20000000298023224)} end
if P[4612] then resizeBatch[#resizeBatch+1] = {Part = P[4612], CFrame = P[4612].CFrame, Size = Vector3.new(1,2,20)} end
if P[5409] then resizeBatch[#resizeBatch+1] = {Part = P[5409], CFrame = P[5409].CFrame, Size = Vector3.new(4.199999809265137,5,10)} end
if P[5408] then resizeBatch[#resizeBatch+1] = {Part = P[5408], CFrame = P[5408].CFrame, Size = Vector3.new(0.5999997854232788,7,14)} end
if P[5407] then resizeBatch[#resizeBatch+1] = {Part = P[5407], CFrame = P[5407].CFrame, Size = Vector3.new(24.999996185302734,0.20000004768371582,0.7999076843261719)} end
if P[4760] then resizeBatch[#resizeBatch+1] = {Part = P[4760], CFrame = P[4760].CFrame, Size = Vector3.new(1.2000000476837158,5.599999904632568,5.600000381469727)} end
if P[5404] then resizeBatch[#resizeBatch+1] = {Part = P[5404], CFrame = P[5404].CFrame, Size = Vector3.new(0.7999954223632812,0.20000004768371582,24.999908447265625)} end
if P[5402] then resizeBatch[#resizeBatch+1] = {Part = P[5402], CFrame = P[5402].CFrame, Size = Vector3.new(0.7999954223632812,0.20000004768371582,24.999908447265625)} end
if P[4965] then resizeBatch[#resizeBatch+1] = {Part = P[4965], CFrame = P[4965].CFrame, Size = Vector3.new(3,0.5,3)} end
if P[5401] then resizeBatch[#resizeBatch+1] = {Part = P[5401], CFrame = P[5401].CFrame, Size = Vector3.new(24.999996185302734,2.6000001430511475,0.7999076843261719)} end
if P[5061] then resizeBatch[#resizeBatch+1] = {Part = P[5061], CFrame = P[5061].CFrame, Size = Vector3.new(11,1,1)} end
if P[4208] then resizeBatch[#resizeBatch+1] = {Part = P[4208], CFrame = P[4208].CFrame, Size = Vector3.new(4.399999618530273,0.4000000059604645,2.6000003814697266)} end
if P[5399] then resizeBatch[#resizeBatch+1] = {Part = P[5399], CFrame = P[5399].CFrame, Size = Vector3.new(0.7999954223632812,2.6000001430511475,24.999908447265625)} end
if P[5253] then resizeBatch[#resizeBatch+1] = {Part = P[5253], CFrame = P[5253].CFrame, Size = Vector3.new(22.999996185302734,32,0.999908447265625)} end
if P[4656] then resizeBatch[#resizeBatch+1] = {Part = P[4656], CFrame = P[4656].CFrame, Size = Vector3.new(20,0.39999961853027344,1.8000000715255737)} end
if P[5162] then resizeBatch[#resizeBatch+1] = {Part = P[5162], CFrame = P[5162].CFrame, Size = Vector3.new(16.199996948242188,3.0000007152557373,0.7999095916748047)} end
if P[5565] then resizeBatch[#resizeBatch+1] = {Part = P[5565], CFrame = P[5565].CFrame, Size = Vector3.new(24.999996185302734,0.20000004768371582,0.7999076843261719)} end
if P[4549] then resizeBatch[#resizeBatch+1] = {Part = P[4549], CFrame = P[4549].CFrame, Size = Vector3.new(2.1999924182891846,0.40000009536743164,29.799999237060547)} end
if P[5396] then resizeBatch[#resizeBatch+1] = {Part = P[5396], CFrame = P[5396].CFrame, Size = Vector3.new(10.399995803833008,0.20000004768371582,0.7999076843261719)} end
if P[5138] then resizeBatch[#resizeBatch+1] = {Part = P[5138], CFrame = P[5138].CFrame, Size = Vector3.new(4.199999809265137,5,10)} end
if P[5283] then resizeBatch[#resizeBatch+1] = {Part = P[5283], CFrame = P[5283].CFrame, Size = Vector3.new(0.7999973297119141,5.000000953674316,0.20000000298023224)} end
if P[5450] then resizeBatch[#resizeBatch+1] = {Part = P[5450], CFrame = P[5450].CFrame, Size = Vector3.new(10,10,4)} end
if P[4470] then resizeBatch[#resizeBatch+1] = {Part = P[4470], CFrame = P[4470].CFrame, Size = Vector3.new(3.000000238418579,0.2999999523162842,3.4000000953674316)} end
if P[4329] then resizeBatch[#resizeBatch+1] = {Part = P[4329], CFrame = P[4329].CFrame, Size = Vector3.new(0.30000001192092896,0.30000001192092896,2.4000003337860107)} end
if P[4362] then resizeBatch[#resizeBatch+1] = {Part = P[4362], CFrame = P[4362].CFrame, Size = Vector3.new(1.4399994611740112,1.0800000429153442,1.440000295639038)} end
if P[5321] then resizeBatch[#resizeBatch+1] = {Part = P[5321], CFrame = P[5321].CFrame, Size = Vector3.new(0.7999948263168335,0.20000004768371582,9.899908065795898)} end
if P[5389] then resizeBatch[#resizeBatch+1] = {Part = P[5389], CFrame = P[5389].CFrame, Size = Vector3.new(10.199995040893555,2.6000001430511475,0.7999076843261719)} end
if P[4159] then resizeBatch[#resizeBatch+1] = {Part = P[4159], CFrame = P[4159].CFrame, Size = Vector3.new(0.8999996781349182,0.20000000298023224,0.9000003337860107)} end
if P[5431] then resizeBatch[#resizeBatch+1] = {Part = P[5431], CFrame = P[5431].CFrame, Size = Vector3.new(0.799996554851532,3.0000007152557373,16.199909210205078)} end
if P[5855] then resizeBatch[#resizeBatch+1] = {Part = P[5855], CFrame = P[5855].CFrame, Size = Vector3.new(1.4000000953674316,2,2.4000000953674316)} end
if P[5209] then resizeBatch[#resizeBatch+1] = {Part = P[5209], CFrame = P[5209].CFrame, Size = Vector3.new(24.999996185302734,0.20000004768371582,0.7999076843261719)} end
if P[5386] then resizeBatch[#resizeBatch+1] = {Part = P[5386], CFrame = P[5386].CFrame, Size = Vector3.new(0.7999944686889648,0.20000004768371582,9.299907684326172)} end
if P[5385] then resizeBatch[#resizeBatch+1] = {Part = P[5385], CFrame = P[5385].CFrame, Size = Vector3.new(0.7999944686889648,0.20000004768371582,9.299907684326172)} end
if P[5038] then resizeBatch[#resizeBatch+1] = {Part = P[5038], CFrame = P[5038].CFrame, Size = Vector3.new(30,15,2)} end
if P[4150] then resizeBatch[#resizeBatch+1] = {Part = P[4150], CFrame = P[4150].CFrame, Size = Vector3.new(3.000000238418579,0.2999999523162842,16)} end
if P[5582] then resizeBatch[#resizeBatch+1] = {Part = P[5582], CFrame = P[5582].CFrame, Size = Vector3.new(0.5999954342842102,2.40000057220459,0.7999076843261719)} end
if P[5382] then resizeBatch[#resizeBatch+1] = {Part = P[5382], CFrame = P[5382].CFrame, Size = Vector3.new(0.7999948263168335,0.20000004768371582,10.099907875061035)} end
if P[5039] then resizeBatch[#resizeBatch+1] = {Part = P[5039], CFrame = P[5039].CFrame, Size = Vector3.new(2,21,28)} end
if P[5108] then resizeBatch[#resizeBatch+1] = {Part = P[5108], CFrame = P[5108].CFrame, Size = Vector3.new(10.199995040893555,2.6000001430511475,0.7999076843261719)} end
if P[5381] then resizeBatch[#resizeBatch+1] = {Part = P[5381], CFrame = P[5381].CFrame, Size = Vector3.new(0.7999944686889648,0.20000004768371582,9.299907684326172)} end
if P[4336] then resizeBatch[#resizeBatch+1] = {Part = P[4336], CFrame = P[4336].CFrame, Size = Vector3.new(2.8000001907348633,0.4000000059604645,3.200000047683716)} end
if P[5378] then resizeBatch[#resizeBatch+1] = {Part = P[5378], CFrame = P[5378].CFrame, Size = Vector3.new(9.399994850158691,0.20000004768371582,0.7999076843261719)} end
if P[4641] then resizeBatch[#resizeBatch+1] = {Part = P[4641], CFrame = P[4641].CFrame, Size = Vector3.new(1.8000000715255737,8.399999618530273,0.40000075101852417)} end
if P[5034] then resizeBatch[#resizeBatch+1] = {Part = P[5034], CFrame = P[5034].CFrame, Size = Vector3.new(2,15,131)} end
if P[5695] then resizeBatch[#resizeBatch+1] = {Part = P[5695], CFrame = P[5695].CFrame, Size = Vector3.new(9,9,9)} end
if P[4556] then resizeBatch[#resizeBatch+1] = {Part = P[4556], CFrame = P[4556].CFrame, Size = Vector3.new(2.599992275238037,0.39999961853027344,17)} end
if P[5365] then resizeBatch[#resizeBatch+1] = {Part = P[5365], CFrame = P[5365].CFrame, Size = Vector3.new(0.7999973297119141,5.000000953674316,0.7999095916748047)} end
if P[5117] then resizeBatch[#resizeBatch+1] = {Part = P[5117], CFrame = P[5117].CFrame, Size = Vector3.new(0.7999944686889648,0.20000004768371582,9.299907684326172)} end
if P[5361] then resizeBatch[#resizeBatch+1] = {Part = P[5361], CFrame = P[5361].CFrame, Size = Vector3.new(10,10,4)} end
if P[4604] then resizeBatch[#resizeBatch+1] = {Part = P[4604], CFrame = P[4604].CFrame, Size = Vector3.new(1,5,40)} end
if P[5297] then resizeBatch[#resizeBatch+1] = {Part = P[5297], CFrame = P[5297].CFrame, Size = Vector3.new(24.999996185302734,2.6000001430511475,0.7999076843261719)} end
if P[5359] then resizeBatch[#resizeBatch+1] = {Part = P[5359], CFrame = P[5359].CFrame, Size = Vector3.new(0.20000000298023224,5.000000953674316,0.7999095916748047)} end
if P[5318] then resizeBatch[#resizeBatch+1] = {Part = P[5318], CFrame = P[5318].CFrame, Size = Vector3.new(0.7999944686889648,0.20000004768371582,9.499907493591309)} end
if P[5084] then resizeBatch[#resizeBatch+1] = {Part = P[5084], CFrame = P[5084].CFrame, Size = Vector3.new(2,0.20000000298023224,10.000000953674316)} end
if P[5355] then resizeBatch[#resizeBatch+1] = {Part = P[5355], CFrame = P[5355].CFrame, Size = Vector3.new(5.999997138977051,3.0000007152557373,0.7999095916748047)} end
if P[5266] then resizeBatch[#resizeBatch+1] = {Part = P[5266], CFrame = P[5266].CFrame, Size = Vector3.new(4.999996185302734,0.9999992251396179,4.999908447265625)} end
if P[5238] then resizeBatch[#resizeBatch+1] = {Part = P[5238], CFrame = P[5238].CFrame, Size = Vector3.new(0.6999954581260681,2.40000057220459,0.5999076962471008)} end
if P[4328] then resizeBatch[#resizeBatch+1] = {Part = P[4328], CFrame = P[4328].CFrame, Size = Vector3.new(0.30000001192092896,0.30000001192092896,2.4000003337860107)} end
if P[4725] then resizeBatch[#resizeBatch+1] = {Part = P[4725], CFrame = P[4725].CFrame, Size = Vector3.new(0.20000000298023224,0.6000000834465027,29.400001525878906)} end
if P[4989] then resizeBatch[#resizeBatch+1] = {Part = P[4989], CFrame = P[4989].CFrame, Size = Vector3.new(3,0.5,3)} end
if P[5263] then resizeBatch[#resizeBatch+1] = {Part = P[5263], CFrame = P[5263].CFrame, Size = Vector3.new(0.7999973297119141,5.000000953674316,0.20000000298023224)} end
if P[5822] then resizeBatch[#resizeBatch+1] = {Part = P[5822], CFrame = P[5822].CFrame, Size = Vector3.new(356.9996337890625,1.5999984741210938,578)} end
if P[4525] then resizeBatch[#resizeBatch+1] = {Part = P[4525], CFrame = P[4525].CFrame, Size = Vector3.new(21,4,76)} end
if P[5348] then resizeBatch[#resizeBatch+1] = {Part = P[5348], CFrame = P[5348].CFrame, Size = Vector3.new(0.7999973297119141,5.000000953674316,0.7999095916748047)} end
if P[5329] then resizeBatch[#resizeBatch+1] = {Part = P[5329], CFrame = P[5329].CFrame, Size = Vector3.new(0.5999954342842102,2.40000057220459,0.5999076962471008)} end
if P[4546] then resizeBatch[#resizeBatch+1] = {Part = P[4546], CFrame = P[4546].CFrame, Size = Vector3.new(0.6000000238418579,0.40000009536743164,29.799999237060547)} end
if P[4354] then resizeBatch[#resizeBatch+1] = {Part = P[4354], CFrame = P[4354].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[4642] then resizeBatch[#resizeBatch+1] = {Part = P[4642], CFrame = P[4642].CFrame, Size = Vector3.new(1.8000000715255737,8.399999618530273,0.40000075101852417)} end
if P[5342] then resizeBatch[#resizeBatch+1] = {Part = P[5342], CFrame = P[5342].CFrame, Size = Vector3.new(0.5999954342842102,2.40000057220459,0.5999076962471008)} end
if P[4274] then resizeBatch[#resizeBatch+1] = {Part = P[4274], CFrame = P[4274].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[5179] then resizeBatch[#resizeBatch+1] = {Part = P[5179], CFrame = P[5179].CFrame, Size = Vector3.new(24,8.000000953674316,0.20000000298023224)} end
if P[4109] then resizeBatch[#resizeBatch+1] = {Part = P[4109], CFrame = P[4109].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.4000000953674316)} end
if P[4608] then resizeBatch[#resizeBatch+1] = {Part = P[4608], CFrame = P[4608].CFrame, Size = Vector3.new(1.7999999523162842,0.40000003576278687,18.999998092651367)} end
if P[5338] then resizeBatch[#resizeBatch+1] = {Part = P[5338], CFrame = P[5338].CFrame, Size = Vector3.new(0.7999973297119141,5.000000953674316,0.7999095916748047)} end
if P[5334] then resizeBatch[#resizeBatch+1] = {Part = P[5334], CFrame = P[5334].CFrame, Size = Vector3.new(0.5999997854232788,7,14)} end
if P[4533] then resizeBatch[#resizeBatch+1] = {Part = P[4533], CFrame = P[4533].CFrame, Size = Vector3.new(1.7999999523162842,6.799999713897705,1.7999999523162842)} end
if P[4743] then resizeBatch[#resizeBatch+1] = {Part = P[4743], CFrame = P[4743].CFrame, Size = Vector3.new(4,8.800000190734863,0.5999984741210938)} end
if P[4221] then resizeBatch[#resizeBatch+1] = {Part = P[4221], CFrame = P[4221].CFrame, Size = Vector3.new(2.5999999046325684,5.199999809265137,0.30000004172325134)} end
if P[5057] then resizeBatch[#resizeBatch+1] = {Part = P[5057], CFrame = P[5057].CFrame, Size = Vector3.new(4,11.199999809265137,2.0000007152557373)} end
if P[4098] then resizeBatch[#resizeBatch+1] = {Part = P[4098], CFrame = P[4098].CFrame, Size = Vector3.new(3.1999998092651367,1.8000001907348633,0.2000001221895218)} end
if P[4913] then resizeBatch[#resizeBatch+1] = {Part = P[4913], CFrame = P[4913].CFrame, Size = Vector3.new(9,2.4000000953674316,3)} end
if P[4880] then resizeBatch[#resizeBatch+1] = {Part = P[4880], CFrame = P[4880].CFrame, Size = Vector3.new(13,0.4000000059604645,4)} end
if P[5738] then resizeBatch[#resizeBatch+1] = {Part = P[5738], CFrame = P[5738].CFrame, Size = Vector3.new(4,0.20000000298023224,4)} end
if P[5247] then resizeBatch[#resizeBatch+1] = {Part = P[5247], CFrame = P[5247].CFrame, Size = Vector3.new(0.6999954581260681,2.40000057220459,0.5999076962471008)} end
if P[4101] then resizeBatch[#resizeBatch+1] = {Part = P[4101], CFrame = P[4101].CFrame, Size = Vector3.new(3.1999998092651367,1.8000001907348633,0.2000001221895218)} end
if P[4711] then resizeBatch[#resizeBatch+1] = {Part = P[4711], CFrame = P[4711].CFrame, Size = Vector3.new(0.5,7.799999713897705,14.400001525878906)} end
if P[5579] then resizeBatch[#resizeBatch+1] = {Part = P[5579], CFrame = P[5579].CFrame, Size = Vector3.new(0.5999997854232788,7,14)} end
if P[5390] then resizeBatch[#resizeBatch+1] = {Part = P[5390], CFrame = P[5390].CFrame, Size = Vector3.new(10.199995040893555,2.6000001430511475,0.7999076843261719)} end
if P[5320] then resizeBatch[#resizeBatch+1] = {Part = P[5320], CFrame = P[5320].CFrame, Size = Vector3.new(0.7999944686889648,0.20000004768371582,9.499907493591309)} end
if P[5316] then resizeBatch[#resizeBatch+1] = {Part = P[5316], CFrame = P[5316].CFrame, Size = Vector3.new(0.7999954223632812,2.6000001430511475,10.099908828735352)} end
if P[4118] then resizeBatch[#resizeBatch+1] = {Part = P[4118], CFrame = P[4118].CFrame, Size = Vector3.new(0.30000001192092896,0.30000001192092896,2.4000003337860107)} end
if P[4132] then resizeBatch[#resizeBatch+1] = {Part = P[4132], CFrame = P[4132].CFrame, Size = Vector3.new(2.8000001907348633,0.4000000059604645,3.200000047683716)} end
if P[5307] then resizeBatch[#resizeBatch+1] = {Part = P[5307], CFrame = P[5307].CFrame, Size = Vector3.new(24.999996185302734,0.20000004768371582,0.7999076843261719)} end
if P[5540] then resizeBatch[#resizeBatch+1] = {Part = P[5540], CFrame = P[5540].CFrame, Size = Vector3.new(0.7999944686889648,0.20000004768371582,9.499907493591309)} end
if P[5180] then resizeBatch[#resizeBatch+1] = {Part = P[5180], CFrame = P[5180].CFrame, Size = Vector3.new(0.20000000298023224,5.200000762939453,4.199909210205078)} end
if P[5272] then resizeBatch[#resizeBatch+1] = {Part = P[5272], CFrame = P[5272].CFrame, Size = Vector3.new(4.199999809265137,5,10)} end
if P[4105] then resizeBatch[#resizeBatch+1] = {Part = P[4105], CFrame = P[4105].CFrame, Size = Vector3.new(4.199999809265137,0.8000001907348633,1.8000001907348633)} end
if P[5304] then resizeBatch[#resizeBatch+1] = {Part = P[5304], CFrame = P[5304].CFrame, Size = Vector3.new(0.7999948263168335,0.20000004768371582,10.099907875061035)} end
if P[4189] then resizeBatch[#resizeBatch+1] = {Part = P[4189], CFrame = P[4189].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[4119] then resizeBatch[#resizeBatch+1] = {Part = P[4119], CFrame = P[4119].CFrame, Size = Vector3.new(0.30000001192092896,0.30000001192092896,2.4000003337860107)} end
if P[5303] then resizeBatch[#resizeBatch+1] = {Part = P[5303], CFrame = P[5303].CFrame, Size = Vector3.new(0.7999954223632812,2.6000001430511475,10.099908828735352)} end
if P[4634] then resizeBatch[#resizeBatch+1] = {Part = P[4634], CFrame = P[4634].CFrame, Size = Vector3.new(0.20000004768371582,4,4)} end
if P[4369] then resizeBatch[#resizeBatch+1] = {Part = P[4369], CFrame = P[4369].CFrame, Size = Vector3.new(0.8999996781349182,0.20000000298023224,0.9000003337860107)} end
if P[4213] then resizeBatch[#resizeBatch+1] = {Part = P[4213], CFrame = P[4213].CFrame, Size = Vector3.new(0.20000000298023224,2.0999999046325684,2.6999998092651367)} end
if P[5118] then resizeBatch[#resizeBatch+1] = {Part = P[5118], CFrame = P[5118].CFrame, Size = Vector3.new(24.999996185302734,0.20000004768371582,0.7999076843261719)} end
if P[4569] then resizeBatch[#resizeBatch+1] = {Part = P[4569], CFrame = P[4569].CFrame, Size = Vector3.new(2.599992275238037,10.59999942779541,0.39999961853027344)} end
if P[4183] then resizeBatch[#resizeBatch+1] = {Part = P[4183], CFrame = P[4183].CFrame, Size = Vector3.new(0.8999996781349182,0.20000000298023224,0.9000003337860107)} end
if P[4925] then resizeBatch[#resizeBatch+1] = {Part = P[4925], CFrame = P[4925].CFrame, Size = Vector3.new(0.20000000298023224,0.4000000059604645,0.7999999523162842)} end
if P[5296] then resizeBatch[#resizeBatch+1] = {Part = P[5296], CFrame = P[5296].CFrame, Size = Vector3.new(0.7999944686889648,0.20000004768371582,9.499907493591309)} end
if P[5352] then resizeBatch[#resizeBatch+1] = {Part = P[5352], CFrame = P[5352].CFrame, Size = Vector3.new(4.199999809265137,5,10)} end
if P[4309] then resizeBatch[#resizeBatch+1] = {Part = P[4309], CFrame = P[4309].CFrame, Size = Vector3.new(4.199999809265137,4.400000095367432,1.8000001907348633)} end
if P[5875] then resizeBatch[#resizeBatch+1] = {Part = P[5875], CFrame = P[5875].CFrame, Size = Vector3.new(2,32,2)} end
if P[5277] then resizeBatch[#resizeBatch+1] = {Part = P[5277], CFrame = P[5277].CFrame, Size = Vector3.new(0.20000000298023224,5.000000953674316,0.7999095916748047)} end
if P[5287] then resizeBatch[#resizeBatch+1] = {Part = P[5287], CFrame = P[5287].CFrame, Size = Vector3.new(0.5999997854232788,7,14)} end
if P[4482] then resizeBatch[#resizeBatch+1] = {Part = P[4482], CFrame = P[4482].CFrame, Size = Vector3.new(0.8999996781349182,0.20000000298023224,0.9000003337860107)} end
if P[5285] then resizeBatch[#resizeBatch+1] = {Part = P[5285], CFrame = P[5285].CFrame, Size = Vector3.new(0.7999973297119141,5.000000953674316,0.7999095916748047)} end
if P[5284] then resizeBatch[#resizeBatch+1] = {Part = P[5284], CFrame = P[5284].CFrame, Size = Vector3.new(0.20000000298023224,5.000000953674316,0.7999095916748047)} end
if P[4637] then resizeBatch[#resizeBatch+1] = {Part = P[4637], CFrame = P[4637].CFrame, Size = Vector3.new(0.20000004768371582,5,4)} end
if P[4934] then resizeBatch[#resizeBatch+1] = {Part = P[4934], CFrame = P[4934].CFrame, Size = Vector3.new(5.400000095367432,7.600000381469727,3.5999999046325684)} end
if P[5282] then resizeBatch[#resizeBatch+1] = {Part = P[5282], CFrame = P[5282].CFrame, Size = Vector3.new(0.7999973297119141,5.000000953674316,0.20000000298023224)} end
if P[4693] then resizeBatch[#resizeBatch+1] = {Part = P[4693], CFrame = P[4693].CFrame, Size = Vector3.new(4.400000095367432,0.4000001549720764,14.199999809265137)} end
if P[5643] then resizeBatch[#resizeBatch+1] = {Part = P[5643], CFrame = P[5643].CFrame, Size = Vector3.new(0.40000003576278687,9.14999008178711,0.4000002145767212)} end
if P[5275] then resizeBatch[#resizeBatch+1] = {Part = P[5275], CFrame = P[5275].CFrame, Size = Vector3.new(0.799995481967926,2.40000057220459,0.5999076962471008)} end
if P[5155] then resizeBatch[#resizeBatch+1] = {Part = P[5155], CFrame = P[5155].CFrame, Size = Vector3.new(4.999997138977051,5.000000953674316,0.20000000298023224)} end
if P[4393] then resizeBatch[#resizeBatch+1] = {Part = P[4393], CFrame = P[4393].CFrame, Size = Vector3.new(2.5199995040893555,1.2599999904632568,0.20000000298023224)} end
if P[5270] then resizeBatch[#resizeBatch+1] = {Part = P[5270], CFrame = P[5270].CFrame, Size = Vector3.new(10,10,4)} end
if P[4827] then resizeBatch[#resizeBatch+1] = {Part = P[4827], CFrame = P[4827].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.5000001192092896)} end
if P[5476] then resizeBatch[#resizeBatch+1] = {Part = P[5476], CFrame = P[5476].CFrame, Size = Vector3.new(0.7999954223632812,0.20000004768371582,24.999908447265625)} end
if P[5267] then resizeBatch[#resizeBatch+1] = {Part = P[5267], CFrame = P[5267].CFrame, Size = Vector3.new(0.5999954342842102,2.40000057220459,0.5999076962471008)} end
if P[5265] then resizeBatch[#resizeBatch+1] = {Part = P[5265], CFrame = P[5265].CFrame, Size = Vector3.new(0.5999954342842102,2.40000057220459,0.5999076962471008)} end
if P[4635] then resizeBatch[#resizeBatch+1] = {Part = P[4635], CFrame = P[4635].CFrame, Size = Vector3.new(0.20000004768371582,6.000000476837158,96.5999984741211)} end
if P[5559] then resizeBatch[#resizeBatch+1] = {Part = P[5559], CFrame = P[5559].CFrame, Size = Vector3.new(9.399994850158691,0.20000004768371582,0.7999076843261719)} end
if P[4100] then resizeBatch[#resizeBatch+1] = {Part = P[4100], CFrame = P[4100].CFrame, Size = Vector3.new(4,7,0.40000012516975403)} end
if P[5260] then resizeBatch[#resizeBatch+1] = {Part = P[5260], CFrame = P[5260].CFrame, Size = Vector3.new(0.7999973297119141,3.0000007152557373,5.999909400939941)} end
if P[4476] then resizeBatch[#resizeBatch+1] = {Part = P[4476], CFrame = P[4476].CFrame, Size = Vector3.new(0.8999996781349182,0.20000000298023224,0.9000003337860107)} end
if P[5255] then resizeBatch[#resizeBatch+1] = {Part = P[5255], CFrame = P[5255].CFrame, Size = Vector3.new(0.20000000298023224,5.000000953674316,4.9999098777771)} end
if P[5254] then resizeBatch[#resizeBatch+1] = {Part = P[5254], CFrame = P[5254].CFrame, Size = Vector3.new(0.7999973297119141,5.000000953674316,0.7999095916748047)} end
if P[5103] then resizeBatch[#resizeBatch+1] = {Part = P[5103], CFrame = P[5103].CFrame, Size = Vector3.new(9.999995231628418,0.20000004768371582,0.7999076843261719)} end
if P[4596] then resizeBatch[#resizeBatch+1] = {Part = P[4596], CFrame = P[4596].CFrame, Size = Vector3.new(23.79999542236328,2,0.40000003576278687)} end
if P[5555] then resizeBatch[#resizeBatch+1] = {Part = P[5555], CFrame = P[5555].CFrame, Size = Vector3.new(0.7999948263168335,0.20000004768371582,9.899908065795898)} end
if P[5406] then resizeBatch[#resizeBatch+1] = {Part = P[5406], CFrame = P[5406].CFrame, Size = Vector3.new(0.7999954223632812,0.20000004768371582,24.999908447265625)} end
if P[5198] then resizeBatch[#resizeBatch+1] = {Part = P[5198], CFrame = P[5198].CFrame, Size = Vector3.new(1,2.0000007152557373,17.999908447265625)} end
if P[4418] then resizeBatch[#resizeBatch+1] = {Part = P[4418], CFrame = P[4418].CFrame, Size = Vector3.new(4,7,0.6000001430511475)} end
if P[4120] then resizeBatch[#resizeBatch+1] = {Part = P[4120], CFrame = P[4120].CFrame, Size = Vector3.new(2.5999999046325684,5.199999809265137,0.30000004172325134)} end
if P[4649] then resizeBatch[#resizeBatch+1] = {Part = P[4649], CFrame = P[4649].CFrame, Size = Vector3.new(0.39999961853027344,8.399999618530273,1.8000000715255737)} end
if P[5370] then resizeBatch[#resizeBatch+1] = {Part = P[5370], CFrame = P[5370].CFrame, Size = Vector3.new(0.7999973297119141,5.000000953674316,0.20000000298023224)} end
if P[4806] then resizeBatch[#resizeBatch+1] = {Part = P[4806], CFrame = P[4806].CFrame, Size = Vector3.new(0.20000004768371582,0.20000004768371582,1.5000001192092896)} end
if P[4586] then resizeBatch[#resizeBatch+1] = {Part = P[4586], CFrame = P[4586].CFrame, Size = Vector3.new(28,5,1)} end
if P[5062] then resizeBatch[#resizeBatch+1] = {Part = P[5062], CFrame = P[5062].CFrame, Size = Vector3.new(11,1.5,1)} end
if P[5561] then resizeBatch[#resizeBatch+1] = {Part = P[5561], CFrame = P[5561].CFrame, Size = Vector3.new(0.7999944686889648,0.20000004768371582,9.499907493591309)} end
if P[5230] then resizeBatch[#resizeBatch+1] = {Part = P[5230], CFrame = P[5230].CFrame, Size = Vector3.new(0.7999948263168335,0.20000004768371582,19.8999080657959)} end
if P[4111] then resizeBatch[#resizeBatch+1] = {Part = P[4111], CFrame = P[4111].CFrame, Size = Vector3.new(0.20000000298023224,2.0999999046325684,2.6999998092651367)} end
if P[4579] then resizeBatch[#resizeBatch+1] = {Part = P[4579], CFrame = P[4579].CFrame, Size = Vector3.new(1.9999923706054688,8,63.19999694824219)} end
if P[5812] then resizeBatch[#resizeBatch+1] = {Part = P[5812], CFrame = P[5812].CFrame, Size = Vector3.new(6,1,6)} end
if P[5221] then resizeBatch[#resizeBatch+1] = {Part = P[5221], CFrame = P[5221].CFrame, Size = Vector3.new(24.999996185302734,0.20000004768371582,0.7999076843261719)} end
if P[4652] then resizeBatch[#resizeBatch+1] = {Part = P[4652], CFrame = P[4652].CFrame, Size = Vector3.new(54.79999923706055,0.39999961853027344,1.8000000715255737)} end
if P[5102] then resizeBatch[#resizeBatch+1] = {Part = P[5102], CFrame = P[5102].CFrame, Size = Vector3.new(9.399994850158691,0.20000004768371582,0.7999076843261719)} end
if P[5598] then resizeBatch[#resizeBatch+1] = {Part = P[5598], CFrame = P[5598].CFrame, Size = Vector3.new(0.7999973297119141,3.0000007152557373,5.999909400939941)} end
if P[5181] then resizeBatch[#resizeBatch+1] = {Part = P[5181], CFrame = P[5181].CFrame, Size = Vector3.new(0.20000000298023224,5.200000762939453,4.999909400939941)} end
if P[5686] then resizeBatch[#resizeBatch+1] = {Part = P[5686], CFrame = P[5686].CFrame, Size = Vector3.new(2,7.200000286102295,2)} end
if P[5211] then resizeBatch[#resizeBatch+1] = {Part = P[5211], CFrame = P[5211].CFrame, Size = Vector3.new(24.999996185302734,0.20000004768371582,0.7999076843261719)} end
if P[4431] then resizeBatch[#resizeBatch+1] = {Part = P[4431], CFrame = P[4431].CFrame, Size = Vector3.new(0.30000001192092896,0.30000001192092896,2.4000003337860107)} end
if P[4638] then resizeBatch[#resizeBatch+1] = {Part = P[4638], CFrame = P[4638].CFrame, Size = Vector3.new(0.4000000059604645,0.40000003576278687,96.5999984741211)} end
if P[5527] then resizeBatch[#resizeBatch+1] = {Part = P[5527], CFrame = P[5527].CFrame, Size = Vector3.new(5.999996662139893,3.0000007152557373,0.7999095916748047)} end
if P[4755] then resizeBatch[#resizeBatch+1] = {Part = P[4755], CFrame = P[4755].CFrame, Size = Vector3.new(0.20000004768371582,1.799999475479126,6)} end
if P[4750] then resizeBatch[#resizeBatch+1] = {Part = P[4750], CFrame = P[4750].CFrame, Size = Vector3.new(0.20000000298023224,5.599999904632568,3.1000001430511475)} end
if P[4284] then resizeBatch[#resizeBatch+1] = {Part = P[4284], CFrame = P[4284].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[4636] then resizeBatch[#resizeBatch+1] = {Part = P[4636], CFrame = P[4636].CFrame, Size = Vector3.new(0.20000004768371582,2,4)} end
if P[5615] then resizeBatch[#resizeBatch+1] = {Part = P[5615], CFrame = P[5615].CFrame, Size = Vector3.new(0.20000000298023224,5.000000953674316,0.7999095916748047)} end
if P[4427] then resizeBatch[#resizeBatch+1] = {Part = P[4427], CFrame = P[4427].CFrame, Size = Vector3.new(1.7999998331069946,2.0999999046325684,0.20000000298023224)} end
if P[4896] then resizeBatch[#resizeBatch+1] = {Part = P[4896], CFrame = P[4896].CFrame, Size = Vector3.new(3,0.20000000298023224,5)} end
if P[4682] then resizeBatch[#resizeBatch+1] = {Part = P[4682], CFrame = P[4682].CFrame, Size = Vector3.new(1.100000023841858,0.20000004768371582,2.1000003814697266)} end
if P[4647] then resizeBatch[#resizeBatch+1] = {Part = P[4647], CFrame = P[4647].CFrame, Size = Vector3.new(1.8000001907348633,0.39999961853027344,8.200000762939453)} end
if P[4326] then resizeBatch[#resizeBatch+1] = {Part = P[4326], CFrame = P[4326].CFrame, Size = Vector3.new(0.30000001192092896,0.30000001192092896,2.4000003337860107)} end
if P[4765] then resizeBatch[#resizeBatch+1] = {Part = P[4765], CFrame = P[4765].CFrame, Size = Vector3.new(3.8000006675720215,2.500000238418579,18)} end
if P[5257] then resizeBatch[#resizeBatch+1] = {Part = P[5257], CFrame = P[5257].CFrame, Size = Vector3.new(14.999996185302734,0.9999992251396179,4.999908447265625)} end
if P[4191] then resizeBatch[#resizeBatch+1] = {Part = P[4191], CFrame = P[4191].CFrame, Size = Vector3.new(2.3399994373321533,1.0800000429153442,1.9800002574920654)} end
if P[4412] then resizeBatch[#resizeBatch+1] = {Part = P[4412], CFrame = P[4412].CFrame, Size = Vector3.new(4.199999809265137,0.8000001907348633,1.8000001907348633)} end
if P[5173] then resizeBatch[#resizeBatch+1] = {Part = P[5173], CFrame = P[5173].CFrame, Size = Vector3.new(0.7999973297119141,5.000000953674316,0.7999095916748047)} end
if P[5228] then resizeBatch[#resizeBatch+1] = {Part = P[5228], CFrame = P[5228].CFrame, Size = Vector3.new(0.7999944686889648,0.20000004768371582,19.299907684326172)} end
if P[4416] then resizeBatch[#resizeBatch+1] = {Part = P[4416], CFrame = P[4416].CFrame, Size = Vector3.new(4.399999618530273,0.4000000059604645,2.6000003814697266)} end
if P[4449] then resizeBatch[#resizeBatch+1] = {Part = P[4449], CFrame = P[4449].CFrame, Size = Vector3.new(2.3000001907348633,0.20000004768371582,0.20000004768371582)} end
if P[4367] then resizeBatch[#resizeBatch+1] = {Part = P[4367], CFrame = P[4367].CFrame, Size = Vector3.new(2.0199997425079346,0.20000000298023224,2.020000457763672)} end
if P[5169] then resizeBatch[#resizeBatch+1] = {Part = P[5169], CFrame = P[5169].CFrame, Size = Vector3.new(0.799996554851532,3.0000007152557373,16.199909210205078)} end
if P[5183] then resizeBatch[#resizeBatch+1] = {Part = P[5183], CFrame = P[5183].CFrame, Size = Vector3.new(633,3.0000007152557373,0.999908447265625)} end
if P[5154] then resizeBatch[#resizeBatch+1] = {Part = P[5154], CFrame = P[5154].CFrame, Size = Vector3.new(0.6999954581260681,2.40000057220459,0.5999076962471008)} end
if P[4646] then resizeBatch[#resizeBatch+1] = {Part = P[4646], CFrame = P[4646].CFrame, Size = Vector3.new(1.8000001907348633,8.399999618530273,0.40000075101852417)} end
if P[5213] then resizeBatch[#resizeBatch+1] = {Part = P[5213], CFrame = P[5213].CFrame, Size = Vector3.new(0.7999944686889648,0.20000004768371582,19.299907684326172)} end
if P[5341] then resizeBatch[#resizeBatch+1] = {Part = P[5341], CFrame = P[5341].CFrame, Size = Vector3.new(0.7999973297119141,5.000000953674316,0.20000000298023224)} end
if P[5149] then resizeBatch[#resizeBatch+1] = {Part = P[5149], CFrame = P[5149].CFrame, Size = Vector3.new(0.6999954581260681,2.40000057220459,0.5999076962471008)} end
if P[4385] then resizeBatch[#resizeBatch+1] = {Part = P[4385], CFrame = P[4385].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
if P[5148] then resizeBatch[#resizeBatch+1] = {Part = P[5148], CFrame = P[5148].CFrame, Size = Vector3.new(0.5999954342842102,2.40000057220459,0.7999076843261719)} end
if P[5195] then resizeBatch[#resizeBatch+1] = {Part = P[5195], CFrame = P[5195].CFrame, Size = Vector3.new(99.19999694824219,29.200000762939453,19.999908447265625)} end
if P[4761] then resizeBatch[#resizeBatch+1] = {Part = P[4761], CFrame = P[4761].CFrame, Size = Vector3.new(0.20000004768371582,0.20000000298023224,2.4000000953674316)} end
if P[5137] then resizeBatch[#resizeBatch+1] = {Part = P[5137], CFrame = P[5137].CFrame, Size = Vector3.new(0.5999997854232788,7,14)} end
if P[4953] then resizeBatch[#resizeBatch+1] = {Part = P[4953], CFrame = P[4953].CFrame, Size = Vector3.new(0.20000000298023224,0.4000000059604645,0.7999999523162842)} end
if P[4886] then resizeBatch[#resizeBatch+1] = {Part = P[4886], CFrame = P[4886].CFrame, Size = Vector3.new(3,0.20000000298023224,5)} end
if P[5130] then resizeBatch[#resizeBatch+1] = {Part = P[5130], CFrame = P[5130].CFrame, Size = Vector3.new(19.999998092651367,0.6000006794929504,19.999908447265625)} end
if P[5498] then resizeBatch[#resizeBatch+1] = {Part = P[5498], CFrame = P[5498].CFrame, Size = Vector3.new(5.999997138977051,3.0000007152557373,0.7999095916748047)} end
if P[5127] then resizeBatch[#resizeBatch+1] = {Part = P[5127], CFrame = P[5127].CFrame, Size = Vector3.new(0.7999954223632812,0.20000004768371582,24.999908447265625)} end
if P[5114] then resizeBatch[#resizeBatch+1] = {Part = P[5114], CFrame = P[5114].CFrame, Size = Vector3.new(0.7999948263168335,0.20000004768371582,9.899908065795898)} end
if P[4939] then resizeBatch[#resizeBatch+1] = {Part = P[4939], CFrame = P[4939].CFrame, Size = Vector3.new(0.20000000298023224,0.4000000059604645,0.7999999523162842)} end
if P[5112] then resizeBatch[#resizeBatch+1] = {Part = P[5112], CFrame = P[5112].CFrame, Size = Vector3.new(0.7999948263168335,0.20000004768371582,10.099907875061035)} end
if P[5143] then resizeBatch[#resizeBatch+1] = {Part = P[5143], CFrame = P[5143].CFrame, Size = Vector3.new(0.20000000298023224,5.000000953674316,0.7999095916748047)} end
if P[4474] then resizeBatch[#resizeBatch+1] = {Part = P[4474], CFrame = P[4474].CFrame, Size = Vector3.new(0.8999996781349182,0.20000000298023224,0.9000003337860107)} end
if P[4696] then resizeBatch[#resizeBatch+1] = {Part = P[4696], CFrame = P[4696].CFrame, Size = Vector3.new(0.20000004768371582,2.3999998569488525,0.20000000298023224)} end
if P[4876] then resizeBatch[#resizeBatch+1] = {Part = P[4876], CFrame = P[4876].CFrame, Size = Vector3.new(3,0.800000011920929,1)} end
if P[5091] then resizeBatch[#resizeBatch+1] = {Part = P[5091], CFrame = P[5091].CFrame, Size = Vector3.new(7.800000190734863,0.20000000298023224,218.39999389648438)} end
if P[5595] then resizeBatch[#resizeBatch+1] = {Part = P[5595], CFrame = P[5595].CFrame, Size = Vector3.new(0.7999973297119141,5.000000953674316,0.20000000298023224)} end
if P[5067] then resizeBatch[#resizeBatch+1] = {Part = P[5067], CFrame = P[5067].CFrame, Size = Vector3.new(2,0.20000000298023224,10.000000953674316)} end
if P[5046] then resizeBatch[#resizeBatch+1] = {Part = P[5046], CFrame = P[5046].CFrame, Size = Vector3.new(37,6,2.0000007152557373)} end
if P[5041] then resizeBatch[#resizeBatch+1] = {Part = P[5041], CFrame = P[5041].CFrame, Size = Vector3.new(2,11,9)} end
if P[4704] then resizeBatch[#resizeBatch+1] = {Part = P[4704], CFrame = P[4704].CFrame, Size = Vector3.new(0.20000000298023224,0.6000000834465027,14.400001525878906)} end
if P[4991] then resizeBatch[#resizeBatch+1] = {Part = P[4991], CFrame = P[4991].CFrame, Size = Vector3.new(3,0.20000000298023224,3.0000009536743164)} end
if P[4296] then resizeBatch[#resizeBatch+1] = {Part = P[4296], CFrame = P[4296].CFrame, Size = Vector3.new(3.000000238418579,0.2999999523162842,12.59999942779541)} end
if P[5017] then resizeBatch[#resizeBatch+1] = {Part = P[5017], CFrame = P[5017].CFrame, Size = Vector3.new(82,2,6)} end
if P[4995] then resizeBatch[#resizeBatch+1] = {Part = P[4995], CFrame = P[4995].CFrame, Size = Vector3.new(84,2,97)} end
if P[4535] then resizeBatch[#resizeBatch+1] = {Part = P[4535], CFrame = P[4535].CFrame, Size = Vector3.new(0.7999998331069946,0.8000007271766663,0.7999998331069946)} end
if P[4982] then resizeBatch[#resizeBatch+1] = {Part = P[4982], CFrame = P[4982].CFrame, Size = Vector3.new(3,0.5,3)} end
if P[4631] then resizeBatch[#resizeBatch+1] = {Part = P[4631], CFrame = P[4631].CFrame, Size = Vector3.new(0.20000004768371582,2,62.79999542236328)} end
if P[4310] then resizeBatch[#resizeBatch+1] = {Part = P[4310], CFrame = P[4310].CFrame, Size = Vector3.new(4,7,0.6000001430511475)} end
if P[4371] then resizeBatch[#resizeBatch+1] = {Part = P[4371], CFrame = P[4371].CFrame, Size = Vector3.new(0.8999996781349182,0.20000000298023224,0.9000003337860107)} end
if P[5560] then resizeBatch[#resizeBatch+1] = {Part = P[5560], CFrame = P[5560].CFrame, Size = Vector3.new(0.7999944686889648,0.20000004768371582,9.499907493591309)} end
if P[5191] then resizeBatch[#resizeBatch+1] = {Part = P[5191], CFrame = P[5191].CFrame, Size = Vector3.new(631,2.0000007152557373,0.999908447265625)} end
if P[4404] then resizeBatch[#resizeBatch+1] = {Part = P[4404], CFrame = P[4404].CFrame, Size = Vector3.new(3.000000238418579,0.2999999523162842,12.59999942779541)} end
if P[4516] then resizeBatch[#resizeBatch+1] = {Part = P[4516], CFrame = P[4516].CFrame, Size = Vector3.new(35.99999237060547,15.59999942779541,2.0000038146972656)} end
if P[4911] then resizeBatch[#resizeBatch+1] = {Part = P[4911], CFrame = P[4911].CFrame, Size = Vector3.new(3,0.20000000298023224,5)} end
if P[4133] then resizeBatch[#resizeBatch+1] = {Part = P[4133], CFrame = P[4133].CFrame, Size = Vector3.new(1.7609187364578247,3.200000047683716,0.20000000298023224)} end
if P[4904] then resizeBatch[#resizeBatch+1] = {Part = P[4904], CFrame = P[4904].CFrame, Size = Vector3.new(0.20000000298023224,1,8.599995613098145)} end
if P[4700] then resizeBatch[#resizeBatch+1] = {Part = P[4700], CFrame = P[4700].CFrame, Size = Vector3.new(0.20000000298023224,0.6000000834465027,14.400001525878906)} end
if P[4889] then resizeBatch[#resizeBatch+1] = {Part = P[4889], CFrame = P[4889].CFrame, Size = Vector3.new(0.20000000298023224,1,12.399995803833008)} end
if P[4888] then resizeBatch[#resizeBatch+1] = {Part = P[4888], CFrame = P[4888].CFrame, Size = Vector3.new(4.000000476837158,0.4000000059604645,1)} end
if P[4882] then resizeBatch[#resizeBatch+1] = {Part = P[4882], CFrame = P[4882].CFrame, Size = Vector3.new(2.8000001907348633,0.20000000298023224,4.800000190734863)} end
if P[4333] then resizeBatch[#resizeBatch+1] = {Part = P[4333], CFrame = P[4333].CFrame, Size = Vector3.new(2.4000000953674316,1.0999999046325684,0.20000004768371582)} end
if P[4757] then resizeBatch[#resizeBatch+1] = {Part = P[4757], CFrame = P[4757].CFrame, Size = Vector3.new(0.20000004768371582,5.599999904632568,2.9000000953674316)} end
if P[4747] then resizeBatch[#resizeBatch+1] = {Part = P[4747], CFrame = P[4747].CFrame, Size = Vector3.new(3,0.3999999761581421,12.79999828338623)} end
if P[4181] then resizeBatch[#resizeBatch+1] = {Part = P[4181], CFrame = P[4181].CFrame, Size = Vector3.new(0.8999996781349182,0.20000000298023224,0.9000003337860107)} end
if P[4510] then resizeBatch[#resizeBatch+1] = {Part = P[4510], CFrame = P[4510].CFrame, Size = Vector3.new(8,4,16)} end
if P[4660] then resizeBatch[#resizeBatch+1] = {Part = P[4660], CFrame = P[4660].CFrame, Size = Vector3.new(20,0.39999961853027344,1.8000000715255737)} end
if P[5171] then resizeBatch[#resizeBatch+1] = {Part = P[5171], CFrame = P[5171].CFrame, Size = Vector3.new(0.5999954342842102,2.40000057220459,0.5999076962471008)} end
if P[4209] then resizeBatch[#resizeBatch+1] = {Part = P[4209], CFrame = P[4209].CFrame, Size = Vector3.new(3.1999998092651367,1.8000001907348633,0.2000001221895218)} end
if P[4280] then resizeBatch[#resizeBatch+1] = {Part = P[4280], CFrame = P[4280].CFrame, Size = Vector3.new(0.8999996781349182,0.36000001430511475,0.20000000298023224)} end
batchResize(endpoint, resizeBatch)
local materialBatch = {}
if P[8] then materialBatch[#materialBatch+1] = {Part = P[8], Material = Enum.Material.DiamondPlate} end
if P[9] then materialBatch[#materialBatch+1] = {Part = P[9], Material = Enum.Material.DiamondPlate} end
if P[10] then materialBatch[#materialBatch+1] = {Part = P[10], Material = Enum.Material.DiamondPlate} end
if P[12] then materialBatch[#materialBatch+1] = {Part = P[12], Material = Enum.Material.DiamondPlate} end
if P[13] then materialBatch[#materialBatch+1] = {Part = P[13], Material = Enum.Material.DiamondPlate} end
if P[15] then materialBatch[#materialBatch+1] = {Part = P[15], Material = Enum.Material.DiamondPlate} end
if P[16] then materialBatch[#materialBatch+1] = {Part = P[16], Material = Enum.Material.DiamondPlate} end
if P[18] then materialBatch[#materialBatch+1] = {Part = P[18], Material = Enum.Material.DiamondPlate} end
if P[19] then materialBatch[#materialBatch+1] = {Part = P[19], Material = Enum.Material.DiamondPlate} end
if P[21] then materialBatch[#materialBatch+1] = {Part = P[21], Material = Enum.Material.DiamondPlate} end
if P[22] then materialBatch[#materialBatch+1] = {Part = P[22], Material = Enum.Material.DiamondPlate} end
if P[24] then materialBatch[#materialBatch+1] = {Part = P[24], Material = Enum.Material.SmoothPlastic} end
if P[25] then materialBatch[#materialBatch+1] = {Part = P[25], Material = Enum.Material.SmoothPlastic} end
if P[26] then materialBatch[#materialBatch+1] = {Part = P[26], Material = Enum.Material.SmoothPlastic} end
if P[27] then materialBatch[#materialBatch+1] = {Part = P[27], Material = Enum.Material.SmoothPlastic} end
if P[28] then materialBatch[#materialBatch+1] = {Part = P[28], Material = Enum.Material.SmoothPlastic} end
if P[29] then materialBatch[#materialBatch+1] = {Part = P[29], Material = Enum.Material.SmoothPlastic} end
if P[31] then materialBatch[#materialBatch+1] = {Part = P[31], Material = Enum.Material.SmoothPlastic} end
if P[34] then materialBatch[#materialBatch+1] = {Part = P[34], Material = Enum.Material.SmoothPlastic} end
if P[35] then materialBatch[#materialBatch+1] = {Part = P[35], Material = Enum.Material.SmoothPlastic} end
if P[36] then materialBatch[#materialBatch+1] = {Part = P[36], Material = Enum.Material.DiamondPlate} end
if P[37] then materialBatch[#materialBatch+1] = {Part = P[37], Material = Enum.Material.DiamondPlate} end
if P[38] then materialBatch[#materialBatch+1] = {Part = P[38], Material = Enum.Material.SmoothPlastic} end
if P[43] then materialBatch[#materialBatch+1] = {Part = P[43], Material = Enum.Material.DiamondPlate} end
if P[44] then materialBatch[#materialBatch+1] = {Part = P[44], Material = Enum.Material.DiamondPlate} end
if P[45] then materialBatch[#materialBatch+1] = {Part = P[45], Material = Enum.Material.DiamondPlate} end
if P[47] then materialBatch[#materialBatch+1] = {Part = P[47], Material = Enum.Material.DiamondPlate} end
if P[48] then materialBatch[#materialBatch+1] = {Part = P[48], Material = Enum.Material.DiamondPlate} end
if P[50] then materialBatch[#materialBatch+1] = {Part = P[50], Material = Enum.Material.DiamondPlate} end
if P[51] then materialBatch[#materialBatch+1] = {Part = P[51], Material = Enum.Material.DiamondPlate} end
if P[53] then materialBatch[#materialBatch+1] = {Part = P[53], Material = Enum.Material.SmoothPlastic} end
if P[54] then materialBatch[#materialBatch+1] = {Part = P[54], Material = Enum.Material.SmoothPlastic} end
if P[55] then materialBatch[#materialBatch+1] = {Part = P[55], Material = Enum.Material.SmoothPlastic} end
if P[56] then materialBatch[#materialBatch+1] = {Part = P[56], Material = Enum.Material.SmoothPlastic} end
if P[57] then materialBatch[#materialBatch+1] = {Part = P[57], Material = Enum.Material.SmoothPlastic} end
if P[58] then materialBatch[#materialBatch+1] = {Part = P[58], Material = Enum.Material.SmoothPlastic} end
if P[60] then materialBatch[#materialBatch+1] = {Part = P[60], Material = Enum.Material.SmoothPlastic} end
if P[64] then materialBatch[#materialBatch+1] = {Part = P[64], Material = Enum.Material.DiamondPlate} end
if P[65] then materialBatch[#materialBatch+1] = {Part = P[65], Material = Enum.Material.DiamondPlate} end
if P[67] then materialBatch[#materialBatch+1] = {Part = P[67], Material = Enum.Material.DiamondPlate} end
if P[68] then materialBatch[#materialBatch+1] = {Part = P[68], Material = Enum.Material.DiamondPlate} end
if P[69] then materialBatch[#materialBatch+1] = {Part = P[69], Material = Enum.Material.SmoothPlastic} end
if P[70] then materialBatch[#materialBatch+1] = {Part = P[70], Material = Enum.Material.SmoothPlastic} end
if P[71] then materialBatch[#materialBatch+1] = {Part = P[71], Material = Enum.Material.SmoothPlastic} end
if P[74] then materialBatch[#materialBatch+1] = {Part = P[74], Material = Enum.Material.DiamondPlate} end
if P[75] then materialBatch[#materialBatch+1] = {Part = P[75], Material = Enum.Material.DiamondPlate} end
if P[78] then materialBatch[#materialBatch+1] = {Part = P[78], Material = Enum.Material.DiamondPlate} end
if P[79] then materialBatch[#materialBatch+1] = {Part = P[79], Material = Enum.Material.DiamondPlate} end
if P[80] then materialBatch[#materialBatch+1] = {Part = P[80], Material = Enum.Material.DiamondPlate} end
if P[82] then materialBatch[#materialBatch+1] = {Part = P[82], Material = Enum.Material.DiamondPlate} end
if P[83] then materialBatch[#materialBatch+1] = {Part = P[83], Material = Enum.Material.DiamondPlate} end
if P[85] then materialBatch[#materialBatch+1] = {Part = P[85], Material = Enum.Material.DiamondPlate} end
if P[86] then materialBatch[#materialBatch+1] = {Part = P[86], Material = Enum.Material.DiamondPlate} end
if P[88] then materialBatch[#materialBatch+1] = {Part = P[88], Material = Enum.Material.SmoothPlastic} end
if P[89] then materialBatch[#materialBatch+1] = {Part = P[89], Material = Enum.Material.SmoothPlastic} end
if P[90] then materialBatch[#materialBatch+1] = {Part = P[90], Material = Enum.Material.SmoothPlastic} end
if P[91] then materialBatch[#materialBatch+1] = {Part = P[91], Material = Enum.Material.SmoothPlastic} end
if P[92] then materialBatch[#materialBatch+1] = {Part = P[92], Material = Enum.Material.SmoothPlastic} end
if P[93] then materialBatch[#materialBatch+1] = {Part = P[93], Material = Enum.Material.SmoothPlastic} end
if P[95] then materialBatch[#materialBatch+1] = {Part = P[95], Material = Enum.Material.SmoothPlastic} end
if P[98] then materialBatch[#materialBatch+1] = {Part = P[98], Material = Enum.Material.SmoothPlastic} end
if P[101] then materialBatch[#materialBatch+1] = {Part = P[101], Material = Enum.Material.DiamondPlate} end
if P[102] then materialBatch[#materialBatch+1] = {Part = P[102], Material = Enum.Material.SmoothPlastic} end
if P[103] then materialBatch[#materialBatch+1] = {Part = P[103], Material = Enum.Material.SmoothPlastic} end
if P[104] then materialBatch[#materialBatch+1] = {Part = P[104], Material = Enum.Material.DiamondPlate} end
if P[107] then materialBatch[#materialBatch+1] = {Part = P[107], Material = Enum.Material.DiamondPlate} end
if P[108] then materialBatch[#materialBatch+1] = {Part = P[108], Material = Enum.Material.DiamondPlate} end
if P[109] then materialBatch[#materialBatch+1] = {Part = P[109], Material = Enum.Material.DiamondPlate} end
if P[111] then materialBatch[#materialBatch+1] = {Part = P[111], Material = Enum.Material.DiamondPlate} end
if P[112] then materialBatch[#materialBatch+1] = {Part = P[112], Material = Enum.Material.DiamondPlate} end
if P[114] then materialBatch[#materialBatch+1] = {Part = P[114], Material = Enum.Material.DiamondPlate} end
if P[115] then materialBatch[#materialBatch+1] = {Part = P[115], Material = Enum.Material.DiamondPlate} end
if P[117] then materialBatch[#materialBatch+1] = {Part = P[117], Material = Enum.Material.SmoothPlastic} end
if P[118] then materialBatch[#materialBatch+1] = {Part = P[118], Material = Enum.Material.SmoothPlastic} end
if P[119] then materialBatch[#materialBatch+1] = {Part = P[119], Material = Enum.Material.SmoothPlastic} end
if P[120] then materialBatch[#materialBatch+1] = {Part = P[120], Material = Enum.Material.SmoothPlastic} end
if P[121] then materialBatch[#materialBatch+1] = {Part = P[121], Material = Enum.Material.SmoothPlastic} end
if P[122] then materialBatch[#materialBatch+1] = {Part = P[122], Material = Enum.Material.SmoothPlastic} end
if P[124] then materialBatch[#materialBatch+1] = {Part = P[124], Material = Enum.Material.SmoothPlastic} end
if P[127] then materialBatch[#materialBatch+1] = {Part = P[127], Material = Enum.Material.SmoothPlastic} end
if P[128] then materialBatch[#materialBatch+1] = {Part = P[128], Material = Enum.Material.SmoothPlastic} end
if P[131] then materialBatch[#materialBatch+1] = {Part = P[131], Material = Enum.Material.DiamondPlate} end
if P[132] then materialBatch[#materialBatch+1] = {Part = P[132], Material = Enum.Material.DiamondPlate} end
if P[133] then materialBatch[#materialBatch+1] = {Part = P[133], Material = Enum.Material.SmoothPlastic} end
if P[136] then materialBatch[#materialBatch+1] = {Part = P[136], Material = Enum.Material.DiamondPlate} end
if P[137] then materialBatch[#materialBatch+1] = {Part = P[137], Material = Enum.Material.DiamondPlate} end
if P[138] then materialBatch[#materialBatch+1] = {Part = P[138], Material = Enum.Material.DiamondPlate} end
if P[140] then materialBatch[#materialBatch+1] = {Part = P[140], Material = Enum.Material.DiamondPlate} end
if P[141] then materialBatch[#materialBatch+1] = {Part = P[141], Material = Enum.Material.DiamondPlate} end
if P[143] then materialBatch[#materialBatch+1] = {Part = P[143], Material = Enum.Material.DiamondPlate} end
if P[144] then materialBatch[#materialBatch+1] = {Part = P[144], Material = Enum.Material.DiamondPlate} end
if P[146] then materialBatch[#materialBatch+1] = {Part = P[146], Material = Enum.Material.SmoothPlastic} end
if P[147] then materialBatch[#materialBatch+1] = {Part = P[147], Material = Enum.Material.SmoothPlastic} end
if P[148] then materialBatch[#materialBatch+1] = {Part = P[148], Material = Enum.Material.SmoothPlastic} end
if P[149] then materialBatch[#materialBatch+1] = {Part = P[149], Material = Enum.Material.SmoothPlastic} end
if P[150] then materialBatch[#materialBatch+1] = {Part = P[150], Material = Enum.Material.SmoothPlastic} end
if P[151] then materialBatch[#materialBatch+1] = {Part = P[151], Material = Enum.Material.SmoothPlastic} end
if P[153] then materialBatch[#materialBatch+1] = {Part = P[153], Material = Enum.Material.SmoothPlastic} end
if P[157] then materialBatch[#materialBatch+1] = {Part = P[157], Material = Enum.Material.DiamondPlate} end
if P[158] then materialBatch[#materialBatch+1] = {Part = P[158], Material = Enum.Material.DiamondPlate} end
if P[159] then materialBatch[#materialBatch+1] = {Part = P[159], Material = Enum.Material.SmoothPlastic} end
if P[162] then materialBatch[#materialBatch+1] = {Part = P[162], Material = Enum.Material.DiamondPlate} end
if P[163] then materialBatch[#materialBatch+1] = {Part = P[163], Material = Enum.Material.DiamondPlate} end
if P[164] then materialBatch[#materialBatch+1] = {Part = P[164], Material = Enum.Material.SmoothPlastic} end
if P[165] then materialBatch[#materialBatch+1] = {Part = P[165], Material = Enum.Material.SmoothPlastic} end
if P[168] then materialBatch[#materialBatch+1] = {Part = P[168], Material = Enum.Material.DiamondPlate} end
if P[169] then materialBatch[#materialBatch+1] = {Part = P[169], Material = Enum.Material.DiamondPlate} end
if P[170] then materialBatch[#materialBatch+1] = {Part = P[170], Material = Enum.Material.DiamondPlate} end
if P[172] then materialBatch[#materialBatch+1] = {Part = P[172], Material = Enum.Material.DiamondPlate} end
if P[173] then materialBatch[#materialBatch+1] = {Part = P[173], Material = Enum.Material.DiamondPlate} end
if P[175] then materialBatch[#materialBatch+1] = {Part = P[175], Material = Enum.Material.DiamondPlate} end
if P[176] then materialBatch[#materialBatch+1] = {Part = P[176], Material = Enum.Material.DiamondPlate} end
if P[178] then materialBatch[#materialBatch+1] = {Part = P[178], Material = Enum.Material.SmoothPlastic} end
if P[179] then materialBatch[#materialBatch+1] = {Part = P[179], Material = Enum.Material.SmoothPlastic} end
if P[180] then materialBatch[#materialBatch+1] = {Part = P[180], Material = Enum.Material.SmoothPlastic} end
if P[181] then materialBatch[#materialBatch+1] = {Part = P[181], Material = Enum.Material.SmoothPlastic} end
if P[182] then materialBatch[#materialBatch+1] = {Part = P[182], Material = Enum.Material.SmoothPlastic} end
if P[183] then materialBatch[#materialBatch+1] = {Part = P[183], Material = Enum.Material.SmoothPlastic} end
if P[185] then materialBatch[#materialBatch+1] = {Part = P[185], Material = Enum.Material.SmoothPlastic} end
if P[189] then materialBatch[#materialBatch+1] = {Part = P[189], Material = Enum.Material.DiamondPlate} end
if P[190] then materialBatch[#materialBatch+1] = {Part = P[190], Material = Enum.Material.DiamondPlate} end
if P[191] then materialBatch[#materialBatch+1] = {Part = P[191], Material = Enum.Material.SmoothPlastic} end
if P[192] then materialBatch[#materialBatch+1] = {Part = P[192], Material = Enum.Material.SmoothPlastic} end
if P[193] then materialBatch[#materialBatch+1] = {Part = P[193], Material = Enum.Material.DiamondPlate} end
if P[194] then materialBatch[#materialBatch+1] = {Part = P[194], Material = Enum.Material.DiamondPlate} end
if P[195] then materialBatch[#materialBatch+1] = {Part = P[195], Material = Enum.Material.SmoothPlastic} end
if P[200] then materialBatch[#materialBatch+1] = {Part = P[200], Material = Enum.Material.DiamondPlate} end
if P[201] then materialBatch[#materialBatch+1] = {Part = P[201], Material = Enum.Material.DiamondPlate} end
if P[202] then materialBatch[#materialBatch+1] = {Part = P[202], Material = Enum.Material.DiamondPlate} end
if P[204] then materialBatch[#materialBatch+1] = {Part = P[204], Material = Enum.Material.DiamondPlate} end
if P[205] then materialBatch[#materialBatch+1] = {Part = P[205], Material = Enum.Material.DiamondPlate} end
if P[207] then materialBatch[#materialBatch+1] = {Part = P[207], Material = Enum.Material.DiamondPlate} end
if P[208] then materialBatch[#materialBatch+1] = {Part = P[208], Material = Enum.Material.DiamondPlate} end
if P[210] then materialBatch[#materialBatch+1] = {Part = P[210], Material = Enum.Material.DiamondPlate} end
if P[211] then materialBatch[#materialBatch+1] = {Part = P[211], Material = Enum.Material.DiamondPlate} end
if P[213] then materialBatch[#materialBatch+1] = {Part = P[213], Material = Enum.Material.DiamondPlate} end
if P[214] then materialBatch[#materialBatch+1] = {Part = P[214], Material = Enum.Material.DiamondPlate} end
if P[216] then materialBatch[#materialBatch+1] = {Part = P[216], Material = Enum.Material.SmoothPlastic} end
if P[217] then materialBatch[#materialBatch+1] = {Part = P[217], Material = Enum.Material.SmoothPlastic} end
if P[218] then materialBatch[#materialBatch+1] = {Part = P[218], Material = Enum.Material.SmoothPlastic} end
if P[219] then materialBatch[#materialBatch+1] = {Part = P[219], Material = Enum.Material.SmoothPlastic} end
if P[220] then materialBatch[#materialBatch+1] = {Part = P[220], Material = Enum.Material.SmoothPlastic} end
if P[221] then materialBatch[#materialBatch+1] = {Part = P[221], Material = Enum.Material.SmoothPlastic} end
if P[223] then materialBatch[#materialBatch+1] = {Part = P[223], Material = Enum.Material.SmoothPlastic} end
if P[227] then materialBatch[#materialBatch+1] = {Part = P[227], Material = Enum.Material.DiamondPlate} end
if P[228] then materialBatch[#materialBatch+1] = {Part = P[228], Material = Enum.Material.DiamondPlate} end
if P[230] then materialBatch[#materialBatch+1] = {Part = P[230], Material = Enum.Material.DiamondPlate} end
if P[231] then materialBatch[#materialBatch+1] = {Part = P[231], Material = Enum.Material.DiamondPlate} end
if P[233] then materialBatch[#materialBatch+1] = {Part = P[233], Material = Enum.Material.DiamondPlate} end
if P[234] then materialBatch[#materialBatch+1] = {Part = P[234], Material = Enum.Material.DiamondPlate} end
if P[236] then materialBatch[#materialBatch+1] = {Part = P[236], Material = Enum.Material.SmoothPlastic} end
if P[240] then materialBatch[#materialBatch+1] = {Part = P[240], Material = Enum.Material.SmoothPlastic} end
if P[243] then materialBatch[#materialBatch+1] = {Part = P[243], Material = Enum.Material.SmoothPlastic} end
if P[246] then materialBatch[#materialBatch+1] = {Part = P[246], Material = Enum.Material.DiamondPlate} end
if P[247] then materialBatch[#materialBatch+1] = {Part = P[247], Material = Enum.Material.SmoothPlastic} end
if P[248] then materialBatch[#materialBatch+1] = {Part = P[248], Material = Enum.Material.SmoothPlastic} end
if P[249] then materialBatch[#materialBatch+1] = {Part = P[249], Material = Enum.Material.DiamondPlate} end
if P[252] then materialBatch[#materialBatch+1] = {Part = P[252], Material = Enum.Material.DiamondPlate} end
if P[253] then materialBatch[#materialBatch+1] = {Part = P[253], Material = Enum.Material.DiamondPlate} end
if P[254] then materialBatch[#materialBatch+1] = {Part = P[254], Material = Enum.Material.DiamondPlate} end
if P[256] then materialBatch[#materialBatch+1] = {Part = P[256], Material = Enum.Material.DiamondPlate} end
if P[257] then materialBatch[#materialBatch+1] = {Part = P[257], Material = Enum.Material.DiamondPlate} end
if P[259] then materialBatch[#materialBatch+1] = {Part = P[259], Material = Enum.Material.DiamondPlate} end
if P[260] then materialBatch[#materialBatch+1] = {Part = P[260], Material = Enum.Material.DiamondPlate} end
if P[262] then materialBatch[#materialBatch+1] = {Part = P[262], Material = Enum.Material.SmoothPlastic} end
if P[263] then materialBatch[#materialBatch+1] = {Part = P[263], Material = Enum.Material.SmoothPlastic} end
if P[264] then materialBatch[#materialBatch+1] = {Part = P[264], Material = Enum.Material.SmoothPlastic} end
if P[265] then materialBatch[#materialBatch+1] = {Part = P[265], Material = Enum.Material.SmoothPlastic} end
if P[266] then materialBatch[#materialBatch+1] = {Part = P[266], Material = Enum.Material.SmoothPlastic} end
if P[267] then materialBatch[#materialBatch+1] = {Part = P[267], Material = Enum.Material.SmoothPlastic} end
if P[269] then materialBatch[#materialBatch+1] = {Part = P[269], Material = Enum.Material.SmoothPlastic} end
if P[273] then materialBatch[#materialBatch+1] = {Part = P[273], Material = Enum.Material.DiamondPlate} end
if P[274] then materialBatch[#materialBatch+1] = {Part = P[274], Material = Enum.Material.DiamondPlate} end
if P[275] then materialBatch[#materialBatch+1] = {Part = P[275], Material = Enum.Material.DiamondPlate} end
if P[276] then materialBatch[#materialBatch+1] = {Part = P[276], Material = Enum.Material.SmoothPlastic} end
if P[279] then materialBatch[#materialBatch+1] = {Part = P[279], Material = Enum.Material.DiamondPlate} end
if P[280] then materialBatch[#materialBatch+1] = {Part = P[280], Material = Enum.Material.SmoothPlastic} end
if P[281] then materialBatch[#materialBatch+1] = {Part = P[281], Material = Enum.Material.SmoothPlastic} end
if P[284] then materialBatch[#materialBatch+1] = {Part = P[284], Material = Enum.Material.DiamondPlate} end
if P[285] then materialBatch[#materialBatch+1] = {Part = P[285], Material = Enum.Material.DiamondPlate} end
if P[287] then materialBatch[#materialBatch+1] = {Part = P[287], Material = Enum.Material.DiamondPlate} end
if P[288] then materialBatch[#materialBatch+1] = {Part = P[288], Material = Enum.Material.DiamondPlate} end
if P[290] then materialBatch[#materialBatch+1] = {Part = P[290], Material = Enum.Material.DiamondPlate} end
if P[291] then materialBatch[#materialBatch+1] = {Part = P[291], Material = Enum.Material.DiamondPlate} end
if P[293] then materialBatch[#materialBatch+1] = {Part = P[293], Material = Enum.Material.DiamondPlate} end
if P[294] then materialBatch[#materialBatch+1] = {Part = P[294], Material = Enum.Material.DiamondPlate} end
if P[295] then materialBatch[#materialBatch+1] = {Part = P[295], Material = Enum.Material.DiamondPlate} end
if P[296] then materialBatch[#materialBatch+1] = {Part = P[296], Material = Enum.Material.DiamondPlate} end
if P[297] then materialBatch[#materialBatch+1] = {Part = P[297], Material = Enum.Material.DiamondPlate} end
if P[298] then materialBatch[#materialBatch+1] = {Part = P[298], Material = Enum.Material.DiamondPlate} end
if P[300] then materialBatch[#materialBatch+1] = {Part = P[300], Material = Enum.Material.DiamondPlate} end
if P[301] then materialBatch[#materialBatch+1] = {Part = P[301], Material = Enum.Material.DiamondPlate} end
if P[303] then materialBatch[#materialBatch+1] = {Part = P[303], Material = Enum.Material.DiamondPlate} end
if P[304] then materialBatch[#materialBatch+1] = {Part = P[304], Material = Enum.Material.DiamondPlate} end
if P[306] then materialBatch[#materialBatch+1] = {Part = P[306], Material = Enum.Material.DiamondPlate} end
if P[307] then materialBatch[#materialBatch+1] = {Part = P[307], Material = Enum.Material.DiamondPlate} end
if P[309] then materialBatch[#materialBatch+1] = {Part = P[309], Material = Enum.Material.DiamondPlate} end
if P[310] then materialBatch[#materialBatch+1] = {Part = P[310], Material = Enum.Material.DiamondPlate} end
if P[312] then materialBatch[#materialBatch+1] = {Part = P[312], Material = Enum.Material.DiamondPlate} end
if P[313] then materialBatch[#materialBatch+1] = {Part = P[313], Material = Enum.Material.DiamondPlate} end
if P[315] then materialBatch[#materialBatch+1] = {Part = P[315], Material = Enum.Material.DiamondPlate} end
if P[316] then materialBatch[#materialBatch+1] = {Part = P[316], Material = Enum.Material.DiamondPlate} end
if P[318] then materialBatch[#materialBatch+1] = {Part = P[318], Material = Enum.Material.DiamondPlate} end
if P[319] then materialBatch[#materialBatch+1] = {Part = P[319], Material = Enum.Material.DiamondPlate} end
if P[321] then materialBatch[#materialBatch+1] = {Part = P[321], Material = Enum.Material.SmoothPlastic} end
if P[322] then materialBatch[#materialBatch+1] = {Part = P[322], Material = Enum.Material.SmoothPlastic} end
if P[323] then materialBatch[#materialBatch+1] = {Part = P[323], Material = Enum.Material.SmoothPlastic} end
if P[324] then materialBatch[#materialBatch+1] = {Part = P[324], Material = Enum.Material.SmoothPlastic} end
if P[325] then materialBatch[#materialBatch+1] = {Part = P[325], Material = Enum.Material.SmoothPlastic} end
if P[326] then materialBatch[#materialBatch+1] = {Part = P[326], Material = Enum.Material.SmoothPlastic} end
if P[328] then materialBatch[#materialBatch+1] = {Part = P[328], Material = Enum.Material.SmoothPlastic} end
if P[331] then materialBatch[#materialBatch+1] = {Part = P[331], Material = Enum.Material.SmoothPlastic} end
if P[334] then materialBatch[#materialBatch+1] = {Part = P[334], Material = Enum.Material.SmoothPlastic} end
if P[337] then materialBatch[#materialBatch+1] = {Part = P[337], Material = Enum.Material.SmoothPlastic} end
if P[342] then materialBatch[#materialBatch+1] = {Part = P[342], Material = Enum.Material.DiamondPlate} end
if P[343] then materialBatch[#materialBatch+1] = {Part = P[343], Material = Enum.Material.DiamondPlate} end
if P[345] then materialBatch[#materialBatch+1] = {Part = P[345], Material = Enum.Material.DiamondPlate} end
if P[346] then materialBatch[#materialBatch+1] = {Part = P[346], Material = Enum.Material.DiamondPlate} end
if P[347] then materialBatch[#materialBatch+1] = {Part = P[347], Material = Enum.Material.SmoothPlastic} end
if P[348] then materialBatch[#materialBatch+1] = {Part = P[348], Material = Enum.Material.SmoothPlastic} end
if P[351] then materialBatch[#materialBatch+1] = {Part = P[351], Material = Enum.Material.DiamondPlate} end
if P[352] then materialBatch[#materialBatch+1] = {Part = P[352], Material = Enum.Material.DiamondPlate} end
if P[353] then materialBatch[#materialBatch+1] = {Part = P[353], Material = Enum.Material.SmoothPlastic} end
if P[354] then materialBatch[#materialBatch+1] = {Part = P[354], Material = Enum.Material.SmoothPlastic} end
if P[357] then materialBatch[#materialBatch+1] = {Part = P[357], Material = Enum.Material.SmoothPlastic} end
if P[361] then materialBatch[#materialBatch+1] = {Part = P[361], Material = Enum.Material.SmoothPlastic} end
if P[364] then materialBatch[#materialBatch+1] = {Part = P[364], Material = Enum.Material.DiamondPlate} end
if P[365] then materialBatch[#materialBatch+1] = {Part = P[365], Material = Enum.Material.DiamondPlate} end
if P[366] then materialBatch[#materialBatch+1] = {Part = P[366], Material = Enum.Material.Plastic} end
if P[370] then materialBatch[#materialBatch+1] = {Part = P[370], Material = Enum.Material.DiamondPlate} end
if P[371] then materialBatch[#materialBatch+1] = {Part = P[371], Material = Enum.Material.DiamondPlate} end
if P[372] then materialBatch[#materialBatch+1] = {Part = P[372], Material = Enum.Material.DiamondPlate} end
if P[373] then materialBatch[#materialBatch+1] = {Part = P[373], Material = Enum.Material.SmoothPlastic} end
if P[374] then materialBatch[#materialBatch+1] = {Part = P[374], Material = Enum.Material.Plastic} end
if P[378] then materialBatch[#materialBatch+1] = {Part = P[378], Material = Enum.Material.SmoothPlastic} end
if P[379] then materialBatch[#materialBatch+1] = {Part = P[379], Material = Enum.Material.DiamondPlate} end
if P[380] then materialBatch[#materialBatch+1] = {Part = P[380], Material = Enum.Material.SmoothPlastic} end
if P[381] then materialBatch[#materialBatch+1] = {Part = P[381], Material = Enum.Material.SmoothPlastic} end
if P[382] then materialBatch[#materialBatch+1] = {Part = P[382], Material = Enum.Material.DiamondPlate} end
if P[383] then materialBatch[#materialBatch+1] = {Part = P[383], Material = Enum.Material.SmoothPlastic} end
if P[384] then materialBatch[#materialBatch+1] = {Part = P[384], Material = Enum.Material.SmoothPlastic} end
if P[385] then materialBatch[#materialBatch+1] = {Part = P[385], Material = Enum.Material.DiamondPlate} end
if P[386] then materialBatch[#materialBatch+1] = {Part = P[386], Material = Enum.Material.DiamondPlate} end
if P[390] then materialBatch[#materialBatch+1] = {Part = P[390], Material = Enum.Material.SmoothPlastic} end
if P[391] then materialBatch[#materialBatch+1] = {Part = P[391], Material = Enum.Material.SmoothPlastic} end
if P[392] then materialBatch[#materialBatch+1] = {Part = P[392], Material = Enum.Material.SmoothPlastic} end
if P[393] then materialBatch[#materialBatch+1] = {Part = P[393], Material = Enum.Material.SmoothPlastic} end
if P[394] then materialBatch[#materialBatch+1] = {Part = P[394], Material = Enum.Material.SmoothPlastic} end
if P[395] then materialBatch[#materialBatch+1] = {Part = P[395], Material = Enum.Material.SmoothPlastic} end
if P[397] then materialBatch[#materialBatch+1] = {Part = P[397], Material = Enum.Material.DiamondPlate} end
if P[400] then materialBatch[#materialBatch+1] = {Part = P[400], Material = Enum.Material.DiamondPlate} end
if P[403] then materialBatch[#materialBatch+1] = {Part = P[403], Material = Enum.Material.DiamondPlate} end
if P[407] then materialBatch[#materialBatch+1] = {Part = P[407], Material = Enum.Material.DiamondPlate} end
if P[408] then materialBatch[#materialBatch+1] = {Part = P[408], Material = Enum.Material.DiamondPlate} end
if P[409] then materialBatch[#materialBatch+1] = {Part = P[409], Material = Enum.Material.DiamondPlate} end
if P[410] then materialBatch[#materialBatch+1] = {Part = P[410], Material = Enum.Material.DiamondPlate} end
if P[411] then materialBatch[#materialBatch+1] = {Part = P[411], Material = Enum.Material.DiamondPlate} end
if P[412] then materialBatch[#materialBatch+1] = {Part = P[412], Material = Enum.Material.DiamondPlate} end
if P[413] then materialBatch[#materialBatch+1] = {Part = P[413], Material = Enum.Material.DiamondPlate} end
if P[414] then materialBatch[#materialBatch+1] = {Part = P[414], Material = Enum.Material.DiamondPlate} end
if P[415] then materialBatch[#materialBatch+1] = {Part = P[415], Material = Enum.Material.DiamondPlate} end
if P[416] then materialBatch[#materialBatch+1] = {Part = P[416], Material = Enum.Material.DiamondPlate} end
if P[452] then materialBatch[#materialBatch+1] = {Part = P[452], Material = Enum.Material.Metal} end
if P[453] then materialBatch[#materialBatch+1] = {Part = P[453], Material = Enum.Material.Metal} end
if P[454] then materialBatch[#materialBatch+1] = {Part = P[454], Material = Enum.Material.Metal} end
if P[455] then materialBatch[#materialBatch+1] = {Part = P[455], Material = Enum.Material.Metal} end
if P[458] then materialBatch[#materialBatch+1] = {Part = P[458], Material = Enum.Material.SmoothPlastic} end
if P[463] then materialBatch[#materialBatch+1] = {Part = P[463], Material = Enum.Material.Wood} end
if P[465] then materialBatch[#materialBatch+1] = {Part = P[465], Material = Enum.Material.Neon} end
if P[467] then materialBatch[#materialBatch+1] = {Part = P[467], Material = Enum.Material.Wood} end
if P[470] then materialBatch[#materialBatch+1] = {Part = P[470], Material = Enum.Material.SmoothPlastic} end
if P[472] then materialBatch[#materialBatch+1] = {Part = P[472], Material = Enum.Material.SmoothPlastic} end
if P[476] then materialBatch[#materialBatch+1] = {Part = P[476], Material = Enum.Material.SmoothPlastic} end
if P[479] then materialBatch[#materialBatch+1] = {Part = P[479], Material = Enum.Material.SmoothPlastic} end
if P[482] then materialBatch[#materialBatch+1] = {Part = P[482], Material = Enum.Material.SmoothPlastic} end
if P[484] then materialBatch[#materialBatch+1] = {Part = P[484], Material = Enum.Material.SmoothPlastic} end
if P[487] then materialBatch[#materialBatch+1] = {Part = P[487], Material = Enum.Material.DiamondPlate} end
if P[490] then materialBatch[#materialBatch+1] = {Part = P[490], Material = Enum.Material.SmoothPlastic} end
if P[495] then materialBatch[#materialBatch+1] = {Part = P[495], Material = Enum.Material.Wood} end
if P[496] then materialBatch[#materialBatch+1] = {Part = P[496], Material = Enum.Material.Wood} end
if P[500] then materialBatch[#materialBatch+1] = {Part = P[500], Material = Enum.Material.SmoothPlastic} end
if P[501] then materialBatch[#materialBatch+1] = {Part = P[501], Material = Enum.Material.SmoothPlastic} end
if P[502] then materialBatch[#materialBatch+1] = {Part = P[502], Material = Enum.Material.SmoothPlastic} end
if P[503] then materialBatch[#materialBatch+1] = {Part = P[503], Material = Enum.Material.SmoothPlastic} end
if P[504] then materialBatch[#materialBatch+1] = {Part = P[504], Material = Enum.Material.SmoothPlastic} end
if P[505] then materialBatch[#materialBatch+1] = {Part = P[505], Material = Enum.Material.SmoothPlastic} end
if P[506] then materialBatch[#materialBatch+1] = {Part = P[506], Material = Enum.Material.SmoothPlastic} end
if P[507] then materialBatch[#materialBatch+1] = {Part = P[507], Material = Enum.Material.SmoothPlastic} end
if P[508] then materialBatch[#materialBatch+1] = {Part = P[508], Material = Enum.Material.SmoothPlastic} end
if P[509] then materialBatch[#materialBatch+1] = {Part = P[509], Material = Enum.Material.SmoothPlastic} end
if P[510] then materialBatch[#materialBatch+1] = {Part = P[510], Material = Enum.Material.SmoothPlastic} end
if P[511] then materialBatch[#materialBatch+1] = {Part = P[511], Material = Enum.Material.SmoothPlastic} end
if P[512] then materialBatch[#materialBatch+1] = {Part = P[512], Material = Enum.Material.SmoothPlastic} end
if P[513] then materialBatch[#materialBatch+1] = {Part = P[513], Material = Enum.Material.SmoothPlastic} end
if P[514] then materialBatch[#materialBatch+1] = {Part = P[514], Material = Enum.Material.SmoothPlastic} end
if P[515] then materialBatch[#materialBatch+1] = {Part = P[515], Material = Enum.Material.SmoothPlastic} end
if P[516] then materialBatch[#materialBatch+1] = {Part = P[516], Material = Enum.Material.SmoothPlastic} end
if P[517] then materialBatch[#materialBatch+1] = {Part = P[517], Material = Enum.Material.SmoothPlastic} end
if P[518] then materialBatch[#materialBatch+1] = {Part = P[518], Material = Enum.Material.SmoothPlastic} end
if P[519] then materialBatch[#materialBatch+1] = {Part = P[519], Material = Enum.Material.SmoothPlastic} end
if P[520] then materialBatch[#materialBatch+1] = {Part = P[520], Material = Enum.Material.SmoothPlastic} end
if P[521] then materialBatch[#materialBatch+1] = {Part = P[521], Material = Enum.Material.SmoothPlastic} end
if P[522] then materialBatch[#materialBatch+1] = {Part = P[522], Material = Enum.Material.SmoothPlastic} end
if P[523] then materialBatch[#materialBatch+1] = {Part = P[523], Material = Enum.Material.Concrete} end
if P[524] then materialBatch[#materialBatch+1] = {Part = P[524], Material = Enum.Material.Concrete} end
if P[525] then materialBatch[#materialBatch+1] = {Part = P[525], Material = Enum.Material.Concrete} end
if P[526] then materialBatch[#materialBatch+1] = {Part = P[526], Material = Enum.Material.Concrete} end
if P[527] then materialBatch[#materialBatch+1] = {Part = P[527], Material = Enum.Material.Plastic} end
if P[528] then materialBatch[#materialBatch+1] = {Part = P[528], Material = Enum.Material.Concrete} end
if P[529] then materialBatch[#materialBatch+1] = {Part = P[529], Material = Enum.Material.Concrete} end
if P[530] then materialBatch[#materialBatch+1] = {Part = P[530], Material = Enum.Material.Concrete} end
if P[531] then materialBatch[#materialBatch+1] = {Part = P[531], Material = Enum.Material.Concrete} end
if P[534] then materialBatch[#materialBatch+1] = {Part = P[534], Material = Enum.Material.Metal} end
if P[535] then materialBatch[#materialBatch+1] = {Part = P[535], Material = Enum.Material.Metal} end
if P[536] then materialBatch[#materialBatch+1] = {Part = P[536], Material = Enum.Material.Metal} end
if P[537] then materialBatch[#materialBatch+1] = {Part = P[537], Material = Enum.Material.Metal} end
if P[540] then materialBatch[#materialBatch+1] = {Part = P[540], Material = Enum.Material.Metal} end
if P[541] then materialBatch[#materialBatch+1] = {Part = P[541], Material = Enum.Material.Metal} end
if P[542] then materialBatch[#materialBatch+1] = {Part = P[542], Material = Enum.Material.Metal} end
if P[543] then materialBatch[#materialBatch+1] = {Part = P[543], Material = Enum.Material.Metal} end
if P[544] then materialBatch[#materialBatch+1] = {Part = P[544], Material = Enum.Material.Metal} end
if P[545] then materialBatch[#materialBatch+1] = {Part = P[545], Material = Enum.Material.Metal} end
if P[546] then materialBatch[#materialBatch+1] = {Part = P[546], Material = Enum.Material.Metal} end
if P[547] then materialBatch[#materialBatch+1] = {Part = P[547], Material = Enum.Material.Metal} end
if P[548] then materialBatch[#materialBatch+1] = {Part = P[548], Material = Enum.Material.Metal} end
if P[549] then materialBatch[#materialBatch+1] = {Part = P[549], Material = Enum.Material.Metal} end
if P[550] then materialBatch[#materialBatch+1] = {Part = P[550], Material = Enum.Material.Metal} end
if P[551] then materialBatch[#materialBatch+1] = {Part = P[551], Material = Enum.Material.Metal} end
if P[552] then materialBatch[#materialBatch+1] = {Part = P[552], Material = Enum.Material.Metal} end
if P[554] then materialBatch[#materialBatch+1] = {Part = P[554], Material = Enum.Material.Metal} end
if P[557] then materialBatch[#materialBatch+1] = {Part = P[557], Material = Enum.Material.Metal} end
if P[558] then materialBatch[#materialBatch+1] = {Part = P[558], Material = Enum.Material.Metal} end
if P[559] then materialBatch[#materialBatch+1] = {Part = P[559], Material = Enum.Material.Metal} end
if P[560] then materialBatch[#materialBatch+1] = {Part = P[560], Material = Enum.Material.Metal} end
if P[561] then materialBatch[#materialBatch+1] = {Part = P[561], Material = Enum.Material.Metal} end
if P[562] then materialBatch[#materialBatch+1] = {Part = P[562], Material = Enum.Material.Metal} end
if P[563] then materialBatch[#materialBatch+1] = {Part = P[563], Material = Enum.Material.Metal} end
if P[564] then materialBatch[#materialBatch+1] = {Part = P[564], Material = Enum.Material.Metal} end
if P[565] then materialBatch[#materialBatch+1] = {Part = P[565], Material = Enum.Material.Metal} end
if P[566] then materialBatch[#materialBatch+1] = {Part = P[566], Material = Enum.Material.Metal} end
if P[568] then materialBatch[#materialBatch+1] = {Part = P[568], Material = Enum.Material.Metal} end
if P[569] then materialBatch[#materialBatch+1] = {Part = P[569], Material = Enum.Material.Metal} end
if P[570] then materialBatch[#materialBatch+1] = {Part = P[570], Material = Enum.Material.Metal} end
if P[571] then materialBatch[#materialBatch+1] = {Part = P[571], Material = Enum.Material.Metal} end
if P[572] then materialBatch[#materialBatch+1] = {Part = P[572], Material = Enum.Material.Metal} end
if P[573] then materialBatch[#materialBatch+1] = {Part = P[573], Material = Enum.Material.Metal} end
if P[574] then materialBatch[#materialBatch+1] = {Part = P[574], Material = Enum.Material.Metal} end
if P[575] then materialBatch[#materialBatch+1] = {Part = P[575], Material = Enum.Material.Metal} end
if P[576] then materialBatch[#materialBatch+1] = {Part = P[576], Material = Enum.Material.Metal} end
if P[577] then materialBatch[#materialBatch+1] = {Part = P[577], Material = Enum.Material.Metal} end
if P[579] then materialBatch[#materialBatch+1] = {Part = P[579], Material = Enum.Material.Metal} end
if P[580] then materialBatch[#materialBatch+1] = {Part = P[580], Material = Enum.Material.Metal} end
if P[581] then materialBatch[#materialBatch+1] = {Part = P[581], Material = Enum.Material.Metal} end
if P[582] then materialBatch[#materialBatch+1] = {Part = P[582], Material = Enum.Material.Metal} end
if P[583] then materialBatch[#materialBatch+1] = {Part = P[583], Material = Enum.Material.Metal} end
if P[584] then materialBatch[#materialBatch+1] = {Part = P[584], Material = Enum.Material.Metal} end
if P[585] then materialBatch[#materialBatch+1] = {Part = P[585], Material = Enum.Material.Metal} end
if P[586] then materialBatch[#materialBatch+1] = {Part = P[586], Material = Enum.Material.Metal} end
if P[587] then materialBatch[#materialBatch+1] = {Part = P[587], Material = Enum.Material.Metal} end
if P[588] then materialBatch[#materialBatch+1] = {Part = P[588], Material = Enum.Material.Metal} end
if P[590] then materialBatch[#materialBatch+1] = {Part = P[590], Material = Enum.Material.Metal} end
if P[591] then materialBatch[#materialBatch+1] = {Part = P[591], Material = Enum.Material.Metal} end
if P[592] then materialBatch[#materialBatch+1] = {Part = P[592], Material = Enum.Material.Metal} end
if P[593] then materialBatch[#materialBatch+1] = {Part = P[593], Material = Enum.Material.Metal} end
if P[594] then materialBatch[#materialBatch+1] = {Part = P[594], Material = Enum.Material.Metal} end
if P[595] then materialBatch[#materialBatch+1] = {Part = P[595], Material = Enum.Material.Metal} end
if P[596] then materialBatch[#materialBatch+1] = {Part = P[596], Material = Enum.Material.Metal} end
if P[597] then materialBatch[#materialBatch+1] = {Part = P[597], Material = Enum.Material.Metal} end
if P[598] then materialBatch[#materialBatch+1] = {Part = P[598], Material = Enum.Material.Metal} end
if P[599] then materialBatch[#materialBatch+1] = {Part = P[599], Material = Enum.Material.Metal} end
if P[601] then materialBatch[#materialBatch+1] = {Part = P[601], Material = Enum.Material.Metal} end
if P[602] then materialBatch[#materialBatch+1] = {Part = P[602], Material = Enum.Material.Metal} end
if P[603] then materialBatch[#materialBatch+1] = {Part = P[603], Material = Enum.Material.Metal} end
if P[604] then materialBatch[#materialBatch+1] = {Part = P[604], Material = Enum.Material.Metal} end
if P[605] then materialBatch[#materialBatch+1] = {Part = P[605], Material = Enum.Material.Metal} end
if P[606] then materialBatch[#materialBatch+1] = {Part = P[606], Material = Enum.Material.Metal} end
if P[607] then materialBatch[#materialBatch+1] = {Part = P[607], Material = Enum.Material.Metal} end
if P[608] then materialBatch[#materialBatch+1] = {Part = P[608], Material = Enum.Material.Metal} end
if P[609] then materialBatch[#materialBatch+1] = {Part = P[609], Material = Enum.Material.Metal} end
if P[610] then materialBatch[#materialBatch+1] = {Part = P[610], Material = Enum.Material.Metal} end
if P[612] then materialBatch[#materialBatch+1] = {Part = P[612], Material = Enum.Material.Metal} end
if P[613] then materialBatch[#materialBatch+1] = {Part = P[613], Material = Enum.Material.Metal} end
if P[614] then materialBatch[#materialBatch+1] = {Part = P[614], Material = Enum.Material.Metal} end
if P[615] then materialBatch[#materialBatch+1] = {Part = P[615], Material = Enum.Material.Metal} end
if P[616] then materialBatch[#materialBatch+1] = {Part = P[616], Material = Enum.Material.Metal} end
if P[617] then materialBatch[#materialBatch+1] = {Part = P[617], Material = Enum.Material.Metal} end
if P[618] then materialBatch[#materialBatch+1] = {Part = P[618], Material = Enum.Material.Metal} end
if P[619] then materialBatch[#materialBatch+1] = {Part = P[619], Material = Enum.Material.Metal} end
if P[620] then materialBatch[#materialBatch+1] = {Part = P[620], Material = Enum.Material.Metal} end
if P[621] then materialBatch[#materialBatch+1] = {Part = P[621], Material = Enum.Material.Metal} end
if P[623] then materialBatch[#materialBatch+1] = {Part = P[623], Material = Enum.Material.Metal} end
if P[625] then materialBatch[#materialBatch+1] = {Part = P[625], Material = Enum.Material.Metal} end
if P[626] then materialBatch[#materialBatch+1] = {Part = P[626], Material = Enum.Material.Metal} end
if P[628] then materialBatch[#materialBatch+1] = {Part = P[628], Material = Enum.Material.Metal} end
if P[629] then materialBatch[#materialBatch+1] = {Part = P[629], Material = Enum.Material.Metal} end
if P[630] then materialBatch[#materialBatch+1] = {Part = P[630], Material = Enum.Material.Metal} end
if P[637] then materialBatch[#materialBatch+1] = {Part = P[637], Material = Enum.Material.SmoothPlastic} end
if P[638] then materialBatch[#materialBatch+1] = {Part = P[638], Material = Enum.Material.SmoothPlastic} end
if P[639] then materialBatch[#materialBatch+1] = {Part = P[639], Material = Enum.Material.SmoothPlastic} end
if P[640] then materialBatch[#materialBatch+1] = {Part = P[640], Material = Enum.Material.SmoothPlastic} end
if P[641] then materialBatch[#materialBatch+1] = {Part = P[641], Material = Enum.Material.SmoothPlastic} end
if P[648] then materialBatch[#materialBatch+1] = {Part = P[648], Material = Enum.Material.SmoothPlastic} end
if P[649] then materialBatch[#materialBatch+1] = {Part = P[649], Material = Enum.Material.SmoothPlastic} end
if P[650] then materialBatch[#materialBatch+1] = {Part = P[650], Material = Enum.Material.SmoothPlastic} end
if P[651] then materialBatch[#materialBatch+1] = {Part = P[651], Material = Enum.Material.SmoothPlastic} end
if P[652] then materialBatch[#materialBatch+1] = {Part = P[652], Material = Enum.Material.SmoothPlastic} end
if P[654] then materialBatch[#materialBatch+1] = {Part = P[654], Material = Enum.Material.Plastic} end
if P[655] then materialBatch[#materialBatch+1] = {Part = P[655], Material = Enum.Material.Plastic} end
if P[658] then materialBatch[#materialBatch+1] = {Part = P[658], Material = Enum.Material.SmoothPlastic} end
if P[659] then materialBatch[#materialBatch+1] = {Part = P[659], Material = Enum.Material.SmoothPlastic} end
if P[660] then materialBatch[#materialBatch+1] = {Part = P[660], Material = Enum.Material.SmoothPlastic} end
if P[662] then materialBatch[#materialBatch+1] = {Part = P[662], Material = Enum.Material.SmoothPlastic} end
if P[663] then materialBatch[#materialBatch+1] = {Part = P[663], Material = Enum.Material.SmoothPlastic} end
if P[664] then materialBatch[#materialBatch+1] = {Part = P[664], Material = Enum.Material.SmoothPlastic} end
if P[665] then materialBatch[#materialBatch+1] = {Part = P[665], Material = Enum.Material.SmoothPlastic} end
if P[666] then materialBatch[#materialBatch+1] = {Part = P[666], Material = Enum.Material.SmoothPlastic} end
if P[668] then materialBatch[#materialBatch+1] = {Part = P[668], Material = Enum.Material.SmoothPlastic} end
if P[670] then materialBatch[#materialBatch+1] = {Part = P[670], Material = Enum.Material.SmoothPlastic} end
if P[671] then materialBatch[#materialBatch+1] = {Part = P[671], Material = Enum.Material.SmoothPlastic} end
if P[672] then materialBatch[#materialBatch+1] = {Part = P[672], Material = Enum.Material.SmoothPlastic} end
if P[673] then materialBatch[#materialBatch+1] = {Part = P[673], Material = Enum.Material.SmoothPlastic} end
if P[674] then materialBatch[#materialBatch+1] = {Part = P[674], Material = Enum.Material.SmoothPlastic} end
if P[675] then materialBatch[#materialBatch+1] = {Part = P[675], Material = Enum.Material.SmoothPlastic} end
if P[676] then materialBatch[#materialBatch+1] = {Part = P[676], Material = Enum.Material.SmoothPlastic} end
if P[678] then materialBatch[#materialBatch+1] = {Part = P[678], Material = Enum.Material.SmoothPlastic} end
if P[679] then materialBatch[#materialBatch+1] = {Part = P[679], Material = Enum.Material.SmoothPlastic} end
if P[681] then materialBatch[#materialBatch+1] = {Part = P[681], Material = Enum.Material.SmoothPlastic} end
if P[682] then materialBatch[#materialBatch+1] = {Part = P[682], Material = Enum.Material.SmoothPlastic} end
if P[683] then materialBatch[#materialBatch+1] = {Part = P[683], Material = Enum.Material.SmoothPlastic} end
if P[684] then materialBatch[#materialBatch+1] = {Part = P[684], Material = Enum.Material.SmoothPlastic} end
if P[685] then materialBatch[#materialBatch+1] = {Part = P[685], Material = Enum.Material.SmoothPlastic} end
if P[686] then materialBatch[#materialBatch+1] = {Part = P[686], Material = Enum.Material.SmoothPlastic} end
if P[690] then materialBatch[#materialBatch+1] = {Part = P[690], Material = Enum.Material.SmoothPlastic} end
if P[691] then materialBatch[#materialBatch+1] = {Part = P[691], Material = Enum.Material.SmoothPlastic} end
if P[694] then materialBatch[#materialBatch+1] = {Part = P[694], Material = Enum.Material.DiamondPlate} end
if P[695] then materialBatch[#materialBatch+1] = {Part = P[695], Material = Enum.Material.DiamondPlate} end
if P[697] then materialBatch[#materialBatch+1] = {Part = P[697], Material = Enum.Material.DiamondPlate} end
if P[698] then materialBatch[#materialBatch+1] = {Part = P[698], Material = Enum.Material.DiamondPlate} end
if P[699] then materialBatch[#materialBatch+1] = {Part = P[699], Material = Enum.Material.DiamondPlate} end
if P[700] then materialBatch[#materialBatch+1] = {Part = P[700], Material = Enum.Material.DiamondPlate} end
if P[701] then materialBatch[#materialBatch+1] = {Part = P[701], Material = Enum.Material.Metal} end
if P[704] then materialBatch[#materialBatch+1] = {Part = P[704], Material = Enum.Material.DiamondPlate} end
if P[706] then materialBatch[#materialBatch+1] = {Part = P[706], Material = Enum.Material.Metal} end
if P[709] then materialBatch[#materialBatch+1] = {Part = P[709], Material = Enum.Material.DiamondPlate} end
if P[710] then materialBatch[#materialBatch+1] = {Part = P[710], Material = Enum.Material.DiamondPlate} end
if P[711] then materialBatch[#materialBatch+1] = {Part = P[711], Material = Enum.Material.DiamondPlate} end
if P[712] then materialBatch[#materialBatch+1] = {Part = P[712], Material = Enum.Material.DiamondPlate} end
if P[713] then materialBatch[#materialBatch+1] = {Part = P[713], Material = Enum.Material.DiamondPlate} end
if P[714] then materialBatch[#materialBatch+1] = {Part = P[714], Material = Enum.Material.DiamondPlate} end
if P[715] then materialBatch[#materialBatch+1] = {Part = P[715], Material = Enum.Material.DiamondPlate} end
if P[720] then materialBatch[#materialBatch+1] = {Part = P[720], Material = Enum.Material.Wood} end
if P[721] then materialBatch[#materialBatch+1] = {Part = P[721], Material = Enum.Material.Wood} end
if P[722] then materialBatch[#materialBatch+1] = {Part = P[722], Material = Enum.Material.Wood} end
if P[723] then materialBatch[#materialBatch+1] = {Part = P[723], Material = Enum.Material.Wood} end
if P[724] then materialBatch[#materialBatch+1] = {Part = P[724], Material = Enum.Material.Wood} end
if P[726] then materialBatch[#materialBatch+1] = {Part = P[726], Material = Enum.Material.Wood} end
if P[727] then materialBatch[#materialBatch+1] = {Part = P[727], Material = Enum.Material.Wood} end
if P[728] then materialBatch[#materialBatch+1] = {Part = P[728], Material = Enum.Material.Wood} end
if P[729] then materialBatch[#materialBatch+1] = {Part = P[729], Material = Enum.Material.Wood} end
if P[730] then materialBatch[#materialBatch+1] = {Part = P[730], Material = Enum.Material.Wood} end
if P[732] then materialBatch[#materialBatch+1] = {Part = P[732], Material = Enum.Material.DiamondPlate} end
if P[733] then materialBatch[#materialBatch+1] = {Part = P[733], Material = Enum.Material.Concrete} end
if P[734] then materialBatch[#materialBatch+1] = {Part = P[734], Material = Enum.Material.Concrete} end
if P[735] then materialBatch[#materialBatch+1] = {Part = P[735], Material = Enum.Material.Concrete} end
if P[736] then materialBatch[#materialBatch+1] = {Part = P[736], Material = Enum.Material.Concrete} end
if P[737] then materialBatch[#materialBatch+1] = {Part = P[737], Material = Enum.Material.Concrete} end
if P[738] then materialBatch[#materialBatch+1] = {Part = P[738], Material = Enum.Material.Concrete} end
if P[739] then materialBatch[#materialBatch+1] = {Part = P[739], Material = Enum.Material.Concrete} end
if P[740] then materialBatch[#materialBatch+1] = {Part = P[740], Material = Enum.Material.Concrete} end
if P[741] then materialBatch[#materialBatch+1] = {Part = P[741], Material = Enum.Material.Concrete} end
if P[742] then materialBatch[#materialBatch+1] = {Part = P[742], Material = Enum.Material.Concrete} end
if P[743] then materialBatch[#materialBatch+1] = {Part = P[743], Material = Enum.Material.Concrete} end
if P[744] then materialBatch[#materialBatch+1] = {Part = P[744], Material = Enum.Material.Concrete} end
if P[745] then materialBatch[#materialBatch+1] = {Part = P[745], Material = Enum.Material.Concrete} end
if P[746] then materialBatch[#materialBatch+1] = {Part = P[746], Material = Enum.Material.Concrete} end
if P[747] then materialBatch[#materialBatch+1] = {Part = P[747], Material = Enum.Material.Concrete} end
if P[748] then materialBatch[#materialBatch+1] = {Part = P[748], Material = Enum.Material.Concrete} end
if P[749] then materialBatch[#materialBatch+1] = {Part = P[749], Material = Enum.Material.Concrete} end
if P[750] then materialBatch[#materialBatch+1] = {Part = P[750], Material = Enum.Material.Concrete} end
if P[751] then materialBatch[#materialBatch+1] = {Part = P[751], Material = Enum.Material.Concrete} end
if P[752] then materialBatch[#materialBatch+1] = {Part = P[752], Material = Enum.Material.Concrete} end
if P[753] then materialBatch[#materialBatch+1] = {Part = P[753], Material = Enum.Material.Concrete} end
if P[754] then materialBatch[#materialBatch+1] = {Part = P[754], Material = Enum.Material.Concrete} end
if P[755] then materialBatch[#materialBatch+1] = {Part = P[755], Material = Enum.Material.Concrete} end
if P[756] then materialBatch[#materialBatch+1] = {Part = P[756], Material = Enum.Material.Concrete} end
if P[757] then materialBatch[#materialBatch+1] = {Part = P[757], Material = Enum.Material.Concrete} end
if P[758] then materialBatch[#materialBatch+1] = {Part = P[758], Material = Enum.Material.Concrete} end
if P[759] then materialBatch[#materialBatch+1] = {Part = P[759], Material = Enum.Material.Concrete} end
if P[760] then materialBatch[#materialBatch+1] = {Part = P[760], Material = Enum.Material.Concrete} end
if P[761] then materialBatch[#materialBatch+1] = {Part = P[761], Material = Enum.Material.Concrete} end
if P[764] then materialBatch[#materialBatch+1] = {Part = P[764], Material = Enum.Material.SmoothPlastic} end
if P[766] then materialBatch[#materialBatch+1] = {Part = P[766], Material = Enum.Material.SmoothPlastic} end
if P[768] then materialBatch[#materialBatch+1] = {Part = P[768], Material = Enum.Material.SmoothPlastic} end
if P[770] then materialBatch[#materialBatch+1] = {Part = P[770], Material = Enum.Material.SmoothPlastic} end
if P[773] then materialBatch[#materialBatch+1] = {Part = P[773], Material = Enum.Material.Concrete} end
if P[774] then materialBatch[#materialBatch+1] = {Part = P[774], Material = Enum.Material.Concrete} end
if P[775] then materialBatch[#materialBatch+1] = {Part = P[775], Material = Enum.Material.Concrete} end
if P[776] then materialBatch[#materialBatch+1] = {Part = P[776], Material = Enum.Material.Concrete} end
if P[777] then materialBatch[#materialBatch+1] = {Part = P[777], Material = Enum.Material.Concrete} end
if P[778] then materialBatch[#materialBatch+1] = {Part = P[778], Material = Enum.Material.Concrete} end
if P[779] then materialBatch[#materialBatch+1] = {Part = P[779], Material = Enum.Material.Concrete} end
if P[780] then materialBatch[#materialBatch+1] = {Part = P[780], Material = Enum.Material.Concrete} end
if P[781] then materialBatch[#materialBatch+1] = {Part = P[781], Material = Enum.Material.Concrete} end
if P[782] then materialBatch[#materialBatch+1] = {Part = P[782], Material = Enum.Material.Concrete} end
if P[783] then materialBatch[#materialBatch+1] = {Part = P[783], Material = Enum.Material.Concrete} end
if P[785] then materialBatch[#materialBatch+1] = {Part = P[785], Material = Enum.Material.Concrete} end
if P[787] then materialBatch[#materialBatch+1] = {Part = P[787], Material = Enum.Material.Concrete} end
if P[788] then materialBatch[#materialBatch+1] = {Part = P[788], Material = Enum.Material.Concrete} end
if P[789] then materialBatch[#materialBatch+1] = {Part = P[789], Material = Enum.Material.Concrete} end
if P[790] then materialBatch[#materialBatch+1] = {Part = P[790], Material = Enum.Material.Concrete} end
if P[791] then materialBatch[#materialBatch+1] = {Part = P[791], Material = Enum.Material.Concrete} end
if P[792] then materialBatch[#materialBatch+1] = {Part = P[792], Material = Enum.Material.Concrete} end
if P[793] then materialBatch[#materialBatch+1] = {Part = P[793], Material = Enum.Material.Concrete} end
if P[794] then materialBatch[#materialBatch+1] = {Part = P[794], Material = Enum.Material.Concrete} end
if P[795] then materialBatch[#materialBatch+1] = {Part = P[795], Material = Enum.Material.Concrete} end
if P[796] then materialBatch[#materialBatch+1] = {Part = P[796], Material = Enum.Material.Concrete} end
if P[797] then materialBatch[#materialBatch+1] = {Part = P[797], Material = Enum.Material.Concrete} end
if P[798] then materialBatch[#materialBatch+1] = {Part = P[798], Material = Enum.Material.Concrete} end
if P[799] then materialBatch[#materialBatch+1] = {Part = P[799], Material = Enum.Material.Concrete} end
if P[800] then materialBatch[#materialBatch+1] = {Part = P[800], Material = Enum.Material.Concrete} end
if P[801] then materialBatch[#materialBatch+1] = {Part = P[801], Material = Enum.Material.Concrete} end
if P[802] then materialBatch[#materialBatch+1] = {Part = P[802], Material = Enum.Material.Concrete} end
if P[803] then materialBatch[#materialBatch+1] = {Part = P[803], Material = Enum.Material.Concrete} end
if P[807] then materialBatch[#materialBatch+1] = {Part = P[807], Material = Enum.Material.Concrete} end
if P[809] then materialBatch[#materialBatch+1] = {Part = P[809], Material = Enum.Material.Concrete} end
if P[811] then materialBatch[#materialBatch+1] = {Part = P[811], Material = Enum.Material.Concrete} end
if P[813] then materialBatch[#materialBatch+1] = {Part = P[813], Material = Enum.Material.Concrete} end
if P[816] then materialBatch[#materialBatch+1] = {Part = P[816], Material = Enum.Material.Concrete} end
if P[818] then materialBatch[#materialBatch+1] = {Part = P[818], Material = Enum.Material.Concrete} end
if P[820] then materialBatch[#materialBatch+1] = {Part = P[820], Material = Enum.Material.Concrete} end
if P[822] then materialBatch[#materialBatch+1] = {Part = P[822], Material = Enum.Material.Concrete} end
if P[824] then materialBatch[#materialBatch+1] = {Part = P[824], Material = Enum.Material.Concrete} end
if P[826] then materialBatch[#materialBatch+1] = {Part = P[826], Material = Enum.Material.Concrete} end
if P[828] then materialBatch[#materialBatch+1] = {Part = P[828], Material = Enum.Material.Concrete} end
if P[830] then materialBatch[#materialBatch+1] = {Part = P[830], Material = Enum.Material.Concrete} end
if P[832] then materialBatch[#materialBatch+1] = {Part = P[832], Material = Enum.Material.Concrete} end
if P[834] then materialBatch[#materialBatch+1] = {Part = P[834], Material = Enum.Material.Concrete} end
if P[836] then materialBatch[#materialBatch+1] = {Part = P[836], Material = Enum.Material.Concrete} end
if P[837] then materialBatch[#materialBatch+1] = {Part = P[837], Material = Enum.Material.Concrete} end
if P[838] then materialBatch[#materialBatch+1] = {Part = P[838], Material = Enum.Material.Concrete} end
if P[840] then materialBatch[#materialBatch+1] = {Part = P[840], Material = Enum.Material.Concrete} end
if P[841] then materialBatch[#materialBatch+1] = {Part = P[841], Material = Enum.Material.Concrete} end
if P[842] then materialBatch[#materialBatch+1] = {Part = P[842], Material = Enum.Material.Concrete} end
if P[843] then materialBatch[#materialBatch+1] = {Part = P[843], Material = Enum.Material.Concrete} end
if P[844] then materialBatch[#materialBatch+1] = {Part = P[844], Material = Enum.Material.Concrete} end
if P[845] then materialBatch[#materialBatch+1] = {Part = P[845], Material = Enum.Material.Concrete} end
if P[846] then materialBatch[#materialBatch+1] = {Part = P[846], Material = Enum.Material.Concrete} end
if P[847] then materialBatch[#materialBatch+1] = {Part = P[847], Material = Enum.Material.Concrete} end
if P[848] then materialBatch[#materialBatch+1] = {Part = P[848], Material = Enum.Material.Concrete} end
if P[849] then materialBatch[#materialBatch+1] = {Part = P[849], Material = Enum.Material.Concrete} end
if P[850] then materialBatch[#materialBatch+1] = {Part = P[850], Material = Enum.Material.Concrete} end
if P[851] then materialBatch[#materialBatch+1] = {Part = P[851], Material = Enum.Material.Concrete} end
if P[852] then materialBatch[#materialBatch+1] = {Part = P[852], Material = Enum.Material.Concrete} end
if P[853] then materialBatch[#materialBatch+1] = {Part = P[853], Material = Enum.Material.Concrete} end
if P[854] then materialBatch[#materialBatch+1] = {Part = P[854], Material = Enum.Material.Concrete} end
if P[856] then materialBatch[#materialBatch+1] = {Part = P[856], Material = Enum.Material.Metal} end
if P[857] then materialBatch[#materialBatch+1] = {Part = P[857], Material = Enum.Material.Concrete} end
if P[858] then materialBatch[#materialBatch+1] = {Part = P[858], Material = Enum.Material.Metal} end
if P[859] then materialBatch[#materialBatch+1] = {Part = P[859], Material = Enum.Material.Metal} end
if P[860] then materialBatch[#materialBatch+1] = {Part = P[860], Material = Enum.Material.Metal} end
if P[861] then materialBatch[#materialBatch+1] = {Part = P[861], Material = Enum.Material.Metal} end
if P[862] then materialBatch[#materialBatch+1] = {Part = P[862], Material = Enum.Material.Metal} end
if P[864] then materialBatch[#materialBatch+1] = {Part = P[864], Material = Enum.Material.Metal} end
if P[865] then materialBatch[#materialBatch+1] = {Part = P[865], Material = Enum.Material.Metal} end
if P[866] then materialBatch[#materialBatch+1] = {Part = P[866], Material = Enum.Material.Metal} end
if P[867] then materialBatch[#materialBatch+1] = {Part = P[867], Material = Enum.Material.Metal} end
if P[869] then materialBatch[#materialBatch+1] = {Part = P[869], Material = Enum.Material.Metal} end
if P[870] then materialBatch[#materialBatch+1] = {Part = P[870], Material = Enum.Material.Metal} end
if P[874] then materialBatch[#materialBatch+1] = {Part = P[874], Material = Enum.Material.Concrete} end
if P[875] then materialBatch[#materialBatch+1] = {Part = P[875], Material = Enum.Material.Concrete} end
if P[876] then materialBatch[#materialBatch+1] = {Part = P[876], Material = Enum.Material.Concrete} end
if P[877] then materialBatch[#materialBatch+1] = {Part = P[877], Material = Enum.Material.Concrete} end
if P[878] then materialBatch[#materialBatch+1] = {Part = P[878], Material = Enum.Material.DiamondPlate} end
if P[879] then materialBatch[#materialBatch+1] = {Part = P[879], Material = Enum.Material.DiamondPlate} end
if P[880] then materialBatch[#materialBatch+1] = {Part = P[880], Material = Enum.Material.DiamondPlate} end
if P[881] then materialBatch[#materialBatch+1] = {Part = P[881], Material = Enum.Material.DiamondPlate} end
if P[883] then materialBatch[#materialBatch+1] = {Part = P[883], Material = Enum.Material.DiamondPlate} end
if P[884] then materialBatch[#materialBatch+1] = {Part = P[884], Material = Enum.Material.Concrete} end
if P[885] then materialBatch[#materialBatch+1] = {Part = P[885], Material = Enum.Material.DiamondPlate} end
if P[886] then materialBatch[#materialBatch+1] = {Part = P[886], Material = Enum.Material.DiamondPlate} end
if P[887] then materialBatch[#materialBatch+1] = {Part = P[887], Material = Enum.Material.Concrete} end
if P[888] then materialBatch[#materialBatch+1] = {Part = P[888], Material = Enum.Material.DiamondPlate} end
if P[889] then materialBatch[#materialBatch+1] = {Part = P[889], Material = Enum.Material.Concrete} end
if P[890] then materialBatch[#materialBatch+1] = {Part = P[890], Material = Enum.Material.Concrete} end
if P[892] then materialBatch[#materialBatch+1] = {Part = P[892], Material = Enum.Material.Concrete} end
if P[893] then materialBatch[#materialBatch+1] = {Part = P[893], Material = Enum.Material.Concrete} end
if P[894] then materialBatch[#materialBatch+1] = {Part = P[894], Material = Enum.Material.DiamondPlate} end
if P[895] then materialBatch[#materialBatch+1] = {Part = P[895], Material = Enum.Material.Concrete} end
if P[896] then materialBatch[#materialBatch+1] = {Part = P[896], Material = Enum.Material.Concrete} end
if P[897] then materialBatch[#materialBatch+1] = {Part = P[897], Material = Enum.Material.DiamondPlate} end
if P[898] then materialBatch[#materialBatch+1] = {Part = P[898], Material = Enum.Material.DiamondPlate} end
if P[899] then materialBatch[#materialBatch+1] = {Part = P[899], Material = Enum.Material.DiamondPlate} end
if P[903] then materialBatch[#materialBatch+1] = {Part = P[903], Material = Enum.Material.Metal} end
if P[904] then materialBatch[#materialBatch+1] = {Part = P[904], Material = Enum.Material.Metal} end
if P[905] then materialBatch[#materialBatch+1] = {Part = P[905], Material = Enum.Material.Metal} end
if P[906] then materialBatch[#materialBatch+1] = {Part = P[906], Material = Enum.Material.Metal} end
if P[907] then materialBatch[#materialBatch+1] = {Part = P[907], Material = Enum.Material.Metal} end
if P[908] then materialBatch[#materialBatch+1] = {Part = P[908], Material = Enum.Material.Metal} end
if P[909] then materialBatch[#materialBatch+1] = {Part = P[909], Material = Enum.Material.Metal} end
if P[910] then materialBatch[#materialBatch+1] = {Part = P[910], Material = Enum.Material.Metal} end
if P[912] then materialBatch[#materialBatch+1] = {Part = P[912], Material = Enum.Material.Metal} end
if P[913] then materialBatch[#materialBatch+1] = {Part = P[913], Material = Enum.Material.Metal} end
if P[914] then materialBatch[#materialBatch+1] = {Part = P[914], Material = Enum.Material.Metal} end
if P[915] then materialBatch[#materialBatch+1] = {Part = P[915], Material = Enum.Material.Metal} end
if P[916] then materialBatch[#materialBatch+1] = {Part = P[916], Material = Enum.Material.Metal} end
if P[917] then materialBatch[#materialBatch+1] = {Part = P[917], Material = Enum.Material.Metal} end
if P[918] then materialBatch[#materialBatch+1] = {Part = P[918], Material = Enum.Material.Metal} end
if P[919] then materialBatch[#materialBatch+1] = {Part = P[919], Material = Enum.Material.Metal} end
if P[921] then materialBatch[#materialBatch+1] = {Part = P[921], Material = Enum.Material.Metal} end
if P[922] then materialBatch[#materialBatch+1] = {Part = P[922], Material = Enum.Material.Metal} end
if P[923] then materialBatch[#materialBatch+1] = {Part = P[923], Material = Enum.Material.Metal} end
if P[924] then materialBatch[#materialBatch+1] = {Part = P[924], Material = Enum.Material.Metal} end
if P[925] then materialBatch[#materialBatch+1] = {Part = P[925], Material = Enum.Material.Metal} end
if P[926] then materialBatch[#materialBatch+1] = {Part = P[926], Material = Enum.Material.Metal} end
if P[927] then materialBatch[#materialBatch+1] = {Part = P[927], Material = Enum.Material.Metal} end
if P[928] then materialBatch[#materialBatch+1] = {Part = P[928], Material = Enum.Material.Metal} end
if P[930] then materialBatch[#materialBatch+1] = {Part = P[930], Material = Enum.Material.Plastic} end
if P[932] then materialBatch[#materialBatch+1] = {Part = P[932], Material = Enum.Material.Plastic} end
if P[933] then materialBatch[#materialBatch+1] = {Part = P[933], Material = Enum.Material.Plastic} end
if P[935] then materialBatch[#materialBatch+1] = {Part = P[935], Material = Enum.Material.Plastic} end
if P[936] then materialBatch[#materialBatch+1] = {Part = P[936], Material = Enum.Material.Plastic} end
if P[938] then materialBatch[#materialBatch+1] = {Part = P[938], Material = Enum.Material.Plastic} end
if P[939] then materialBatch[#materialBatch+1] = {Part = P[939], Material = Enum.Material.Plastic} end
if P[940] then materialBatch[#materialBatch+1] = {Part = P[940], Material = Enum.Material.Metal} end
if P[943] then materialBatch[#materialBatch+1] = {Part = P[943], Material = Enum.Material.Metal} end
if P[944] then materialBatch[#materialBatch+1] = {Part = P[944], Material = Enum.Material.Metal} end
if P[945] then materialBatch[#materialBatch+1] = {Part = P[945], Material = Enum.Material.Metal} end
if P[946] then materialBatch[#materialBatch+1] = {Part = P[946], Material = Enum.Material.Metal} end
if P[947] then materialBatch[#materialBatch+1] = {Part = P[947], Material = Enum.Material.Metal} end
if P[948] then materialBatch[#materialBatch+1] = {Part = P[948], Material = Enum.Material.Metal} end
if P[949] then materialBatch[#materialBatch+1] = {Part = P[949], Material = Enum.Material.Metal} end
if P[950] then materialBatch[#materialBatch+1] = {Part = P[950], Material = Enum.Material.Metal} end
if P[952] then materialBatch[#materialBatch+1] = {Part = P[952], Material = Enum.Material.Metal} end
if P[953] then materialBatch[#materialBatch+1] = {Part = P[953], Material = Enum.Material.Metal} end
if P[954] then materialBatch[#materialBatch+1] = {Part = P[954], Material = Enum.Material.Metal} end
if P[955] then materialBatch[#materialBatch+1] = {Part = P[955], Material = Enum.Material.Metal} end
if P[956] then materialBatch[#materialBatch+1] = {Part = P[956], Material = Enum.Material.Metal} end
if P[957] then materialBatch[#materialBatch+1] = {Part = P[957], Material = Enum.Material.Metal} end
if P[958] then materialBatch[#materialBatch+1] = {Part = P[958], Material = Enum.Material.Metal} end
if P[959] then materialBatch[#materialBatch+1] = {Part = P[959], Material = Enum.Material.Metal} end
if P[961] then materialBatch[#materialBatch+1] = {Part = P[961], Material = Enum.Material.Metal} end
if P[962] then materialBatch[#materialBatch+1] = {Part = P[962], Material = Enum.Material.Metal} end
if P[963] then materialBatch[#materialBatch+1] = {Part = P[963], Material = Enum.Material.Metal} end
if P[964] then materialBatch[#materialBatch+1] = {Part = P[964], Material = Enum.Material.Metal} end
if P[965] then materialBatch[#materialBatch+1] = {Part = P[965], Material = Enum.Material.Metal} end
if P[966] then materialBatch[#materialBatch+1] = {Part = P[966], Material = Enum.Material.Metal} end
if P[967] then materialBatch[#materialBatch+1] = {Part = P[967], Material = Enum.Material.Metal} end
if P[968] then materialBatch[#materialBatch+1] = {Part = P[968], Material = Enum.Material.Metal} end
if P[970] then materialBatch[#materialBatch+1] = {Part = P[970], Material = Enum.Material.Plastic} end
if P[972] then materialBatch[#materialBatch+1] = {Part = P[972], Material = Enum.Material.Plastic} end
if P[973] then materialBatch[#materialBatch+1] = {Part = P[973], Material = Enum.Material.Plastic} end
if P[975] then materialBatch[#materialBatch+1] = {Part = P[975], Material = Enum.Material.Plastic} end
if P[976] then materialBatch[#materialBatch+1] = {Part = P[976], Material = Enum.Material.Plastic} end
if P[978] then materialBatch[#materialBatch+1] = {Part = P[978], Material = Enum.Material.Plastic} end
if P[979] then materialBatch[#materialBatch+1] = {Part = P[979], Material = Enum.Material.Plastic} end
if P[980] then materialBatch[#materialBatch+1] = {Part = P[980], Material = Enum.Material.Metal} end
if P[983] then materialBatch[#materialBatch+1] = {Part = P[983], Material = Enum.Material.SmoothPlastic} end
if P[984] then materialBatch[#materialBatch+1] = {Part = P[984], Material = Enum.Material.SmoothPlastic} end
if P[985] then materialBatch[#materialBatch+1] = {Part = P[985], Material = Enum.Material.SmoothPlastic} end
if P[986] then materialBatch[#materialBatch+1] = {Part = P[986], Material = Enum.Material.SmoothPlastic} end
if P[987] then materialBatch[#materialBatch+1] = {Part = P[987], Material = Enum.Material.SmoothPlastic} end
if P[988] then materialBatch[#materialBatch+1] = {Part = P[988], Material = Enum.Material.SmoothPlastic} end
if P[989] then materialBatch[#materialBatch+1] = {Part = P[989], Material = Enum.Material.SmoothPlastic} end
if P[990] then materialBatch[#materialBatch+1] = {Part = P[990], Material = Enum.Material.SmoothPlastic} end
if P[991] then materialBatch[#materialBatch+1] = {Part = P[991], Material = Enum.Material.SmoothPlastic} end
if P[992] then materialBatch[#materialBatch+1] = {Part = P[992], Material = Enum.Material.SmoothPlastic} end
if P[994] then materialBatch[#materialBatch+1] = {Part = P[994], Material = Enum.Material.SmoothPlastic} end
if P[995] then materialBatch[#materialBatch+1] = {Part = P[995], Material = Enum.Material.SmoothPlastic} end
if P[996] then materialBatch[#materialBatch+1] = {Part = P[996], Material = Enum.Material.SmoothPlastic} end
if P[997] then materialBatch[#materialBatch+1] = {Part = P[997], Material = Enum.Material.SmoothPlastic} end
if P[998] then materialBatch[#materialBatch+1] = {Part = P[998], Material = Enum.Material.SmoothPlastic} end
if P[999] then materialBatch[#materialBatch+1] = {Part = P[999], Material = Enum.Material.SmoothPlastic} end
if P[1000] then materialBatch[#materialBatch+1] = {Part = P[1000], Material = Enum.Material.SmoothPlastic} end
if P[1001] then materialBatch[#materialBatch+1] = {Part = P[1001], Material = Enum.Material.SmoothPlastic} end
if P[1002] then materialBatch[#materialBatch+1] = {Part = P[1002], Material = Enum.Material.SmoothPlastic} end
if P[1003] then materialBatch[#materialBatch+1] = {Part = P[1003], Material = Enum.Material.SmoothPlastic} end
if P[1005] then materialBatch[#materialBatch+1] = {Part = P[1005], Material = Enum.Material.Metal} end
if P[1006] then materialBatch[#materialBatch+1] = {Part = P[1006], Material = Enum.Material.Metal} end
if P[1010] then materialBatch[#materialBatch+1] = {Part = P[1010], Material = Enum.Material.Metal} end
if P[1011] then materialBatch[#materialBatch+1] = {Part = P[1011], Material = Enum.Material.Metal} end
if P[1015] then materialBatch[#materialBatch+1] = {Part = P[1015], Material = Enum.Material.Plastic} end
if P[1050] then materialBatch[#materialBatch+1] = {Part = P[1050], Material = Enum.Material.Plastic} end
if P[1058] then materialBatch[#materialBatch+1] = {Part = P[1058], Material = Enum.Material.Plastic} end
if P[1060] then materialBatch[#materialBatch+1] = {Part = P[1060], Material = Enum.Material.Plastic} end
if P[1063] then materialBatch[#materialBatch+1] = {Part = P[1063], Material = Enum.Material.Plastic} end
if P[1076] then materialBatch[#materialBatch+1] = {Part = P[1076], Material = Enum.Material.Plastic} end
if P[1079] then materialBatch[#materialBatch+1] = {Part = P[1079], Material = Enum.Material.Plastic} end
if P[1094] then materialBatch[#materialBatch+1] = {Part = P[1094], Material = Enum.Material.Plastic} end
if P[1096] then materialBatch[#materialBatch+1] = {Part = P[1096], Material = Enum.Material.Plastic} end
if P[1101] then materialBatch[#materialBatch+1] = {Part = P[1101], Material = Enum.Material.Slate} end
if P[1102] then materialBatch[#materialBatch+1] = {Part = P[1102], Material = Enum.Material.Sand} end
if P[1103] then materialBatch[#materialBatch+1] = {Part = P[1103], Material = Enum.Material.Plastic} end
if P[1105] then materialBatch[#materialBatch+1] = {Part = P[1105], Material = Enum.Material.Plastic} end
if P[1107] then materialBatch[#materialBatch+1] = {Part = P[1107], Material = Enum.Material.Plastic} end
if P[1109] then materialBatch[#materialBatch+1] = {Part = P[1109], Material = Enum.Material.Plastic} end
if P[1114] then materialBatch[#materialBatch+1] = {Part = P[1114], Material = Enum.Material.Metal} end
if P[1115] then materialBatch[#materialBatch+1] = {Part = P[1115], Material = Enum.Material.Metal} end
if P[1116] then materialBatch[#materialBatch+1] = {Part = P[1116], Material = Enum.Material.Metal} end
if P[1118] then materialBatch[#materialBatch+1] = {Part = P[1118], Material = Enum.Material.Metal} end
if P[1119] then materialBatch[#materialBatch+1] = {Part = P[1119], Material = Enum.Material.SmoothPlastic} end
if P[1120] then materialBatch[#materialBatch+1] = {Part = P[1120], Material = Enum.Material.Metal} end
if P[1121] then materialBatch[#materialBatch+1] = {Part = P[1121], Material = Enum.Material.Metal} end
if P[1122] then materialBatch[#materialBatch+1] = {Part = P[1122], Material = Enum.Material.Metal} end
if P[1123] then materialBatch[#materialBatch+1] = {Part = P[1123], Material = Enum.Material.Metal} end
if P[1124] then materialBatch[#materialBatch+1] = {Part = P[1124], Material = Enum.Material.Metal} end
if P[1125] then materialBatch[#materialBatch+1] = {Part = P[1125], Material = Enum.Material.Metal} end
if P[1126] then materialBatch[#materialBatch+1] = {Part = P[1126], Material = Enum.Material.Metal} end
if P[1127] then materialBatch[#materialBatch+1] = {Part = P[1127], Material = Enum.Material.Metal} end
if P[1128] then materialBatch[#materialBatch+1] = {Part = P[1128], Material = Enum.Material.Metal} end
if P[1129] then materialBatch[#materialBatch+1] = {Part = P[1129], Material = Enum.Material.Metal} end
if P[1130] then materialBatch[#materialBatch+1] = {Part = P[1130], Material = Enum.Material.Metal} end
if P[1131] then materialBatch[#materialBatch+1] = {Part = P[1131], Material = Enum.Material.Metal} end
if P[1132] then materialBatch[#materialBatch+1] = {Part = P[1132], Material = Enum.Material.Metal} end
if P[1133] then materialBatch[#materialBatch+1] = {Part = P[1133], Material = Enum.Material.Metal} end
if P[1134] then materialBatch[#materialBatch+1] = {Part = P[1134], Material = Enum.Material.Metal} end
if P[1135] then materialBatch[#materialBatch+1] = {Part = P[1135], Material = Enum.Material.Metal} end
if P[1136] then materialBatch[#materialBatch+1] = {Part = P[1136], Material = Enum.Material.Metal} end
if P[1137] then materialBatch[#materialBatch+1] = {Part = P[1137], Material = Enum.Material.Metal} end
if P[1138] then materialBatch[#materialBatch+1] = {Part = P[1138], Material = Enum.Material.Metal} end
if P[1139] then materialBatch[#materialBatch+1] = {Part = P[1139], Material = Enum.Material.Metal} end
if P[1140] then materialBatch[#materialBatch+1] = {Part = P[1140], Material = Enum.Material.Metal} end
if P[1141] then materialBatch[#materialBatch+1] = {Part = P[1141], Material = Enum.Material.Metal} end
if P[1142] then materialBatch[#materialBatch+1] = {Part = P[1142], Material = Enum.Material.Metal} end
if P[1143] then materialBatch[#materialBatch+1] = {Part = P[1143], Material = Enum.Material.Metal} end
if P[1144] then materialBatch[#materialBatch+1] = {Part = P[1144], Material = Enum.Material.Metal} end
if P[1145] then materialBatch[#materialBatch+1] = {Part = P[1145], Material = Enum.Material.Metal} end
if P[1146] then materialBatch[#materialBatch+1] = {Part = P[1146], Material = Enum.Material.Metal} end
if P[1147] then materialBatch[#materialBatch+1] = {Part = P[1147], Material = Enum.Material.Metal} end
if P[1148] then materialBatch[#materialBatch+1] = {Part = P[1148], Material = Enum.Material.Metal} end
if P[1149] then materialBatch[#materialBatch+1] = {Part = P[1149], Material = Enum.Material.Metal} end
if P[1152] then materialBatch[#materialBatch+1] = {Part = P[1152], Material = Enum.Material.Metal} end
if P[1153] then materialBatch[#materialBatch+1] = {Part = P[1153], Material = Enum.Material.Metal} end
if P[1154] then materialBatch[#materialBatch+1] = {Part = P[1154], Material = Enum.Material.Metal} end
if P[1155] then materialBatch[#materialBatch+1] = {Part = P[1155], Material = Enum.Material.Metal} end
if P[1156] then materialBatch[#materialBatch+1] = {Part = P[1156], Material = Enum.Material.Metal} end
if P[1157] then materialBatch[#materialBatch+1] = {Part = P[1157], Material = Enum.Material.Metal} end
if P[1158] then materialBatch[#materialBatch+1] = {Part = P[1158], Material = Enum.Material.Metal} end
if P[1160] then materialBatch[#materialBatch+1] = {Part = P[1160], Material = Enum.Material.Metal} end
if P[1161] then materialBatch[#materialBatch+1] = {Part = P[1161], Material = Enum.Material.Metal} end
if P[1162] then materialBatch[#materialBatch+1] = {Part = P[1162], Material = Enum.Material.Metal} end
if P[1163] then materialBatch[#materialBatch+1] = {Part = P[1163], Material = Enum.Material.Metal} end
if P[1164] then materialBatch[#materialBatch+1] = {Part = P[1164], Material = Enum.Material.Metal} end
if P[1165] then materialBatch[#materialBatch+1] = {Part = P[1165], Material = Enum.Material.Metal} end
if P[1166] then materialBatch[#materialBatch+1] = {Part = P[1166], Material = Enum.Material.Metal} end
if P[1169] then materialBatch[#materialBatch+1] = {Part = P[1169], Material = Enum.Material.Wood} end
if P[1171] then materialBatch[#materialBatch+1] = {Part = P[1171], Material = Enum.Material.Wood} end
if P[1173] then materialBatch[#materialBatch+1] = {Part = P[1173], Material = Enum.Material.Wood} end
if P[1175] then materialBatch[#materialBatch+1] = {Part = P[1175], Material = Enum.Material.Wood} end
if P[1177] then materialBatch[#materialBatch+1] = {Part = P[1177], Material = Enum.Material.Wood} end
if P[1179] then materialBatch[#materialBatch+1] = {Part = P[1179], Material = Enum.Material.Wood} end
if P[1181] then materialBatch[#materialBatch+1] = {Part = P[1181], Material = Enum.Material.Wood} end
if P[1183] then materialBatch[#materialBatch+1] = {Part = P[1183], Material = Enum.Material.Wood} end
if P[1185] then materialBatch[#materialBatch+1] = {Part = P[1185], Material = Enum.Material.Wood} end
if P[1187] then materialBatch[#materialBatch+1] = {Part = P[1187], Material = Enum.Material.Wood} end
if P[1189] then materialBatch[#materialBatch+1] = {Part = P[1189], Material = Enum.Material.Wood} end
if P[1191] then materialBatch[#materialBatch+1] = {Part = P[1191], Material = Enum.Material.Wood} end
if P[1193] then materialBatch[#materialBatch+1] = {Part = P[1193], Material = Enum.Material.Wood} end
if P[1195] then materialBatch[#materialBatch+1] = {Part = P[1195], Material = Enum.Material.Wood} end
if P[1197] then materialBatch[#materialBatch+1] = {Part = P[1197], Material = Enum.Material.Wood} end
if P[1199] then materialBatch[#materialBatch+1] = {Part = P[1199], Material = Enum.Material.Wood} end
if P[1201] then materialBatch[#materialBatch+1] = {Part = P[1201], Material = Enum.Material.Wood} end
if P[1203] then materialBatch[#materialBatch+1] = {Part = P[1203], Material = Enum.Material.Wood} end
if P[1207] then materialBatch[#materialBatch+1] = {Part = P[1207], Material = Enum.Material.SmoothPlastic} end
if P[1208] then materialBatch[#materialBatch+1] = {Part = P[1208], Material = Enum.Material.SmoothPlastic} end
if P[1209] then materialBatch[#materialBatch+1] = {Part = P[1209], Material = Enum.Material.SmoothPlastic} end
if P[1210] then materialBatch[#materialBatch+1] = {Part = P[1210], Material = Enum.Material.SmoothPlastic} end
if P[1211] then materialBatch[#materialBatch+1] = {Part = P[1211], Material = Enum.Material.SmoothPlastic} end
if P[1212] then materialBatch[#materialBatch+1] = {Part = P[1212], Material = Enum.Material.SmoothPlastic} end
if P[1213] then materialBatch[#materialBatch+1] = {Part = P[1213], Material = Enum.Material.Metal} end
if P[1214] then materialBatch[#materialBatch+1] = {Part = P[1214], Material = Enum.Material.Metal} end
if P[1215] then materialBatch[#materialBatch+1] = {Part = P[1215], Material = Enum.Material.Metal} end
if P[1216] then materialBatch[#materialBatch+1] = {Part = P[1216], Material = Enum.Material.Metal} end
if P[1217] then materialBatch[#materialBatch+1] = {Part = P[1217], Material = Enum.Material.Metal} end
if P[1218] then materialBatch[#materialBatch+1] = {Part = P[1218], Material = Enum.Material.Metal} end
if P[1219] then materialBatch[#materialBatch+1] = {Part = P[1219], Material = Enum.Material.Metal} end
if P[1220] then materialBatch[#materialBatch+1] = {Part = P[1220], Material = Enum.Material.Metal} end
if P[1221] then materialBatch[#materialBatch+1] = {Part = P[1221], Material = Enum.Material.Metal} end
if P[1222] then materialBatch[#materialBatch+1] = {Part = P[1222], Material = Enum.Material.Metal} end
if P[1223] then materialBatch[#materialBatch+1] = {Part = P[1223], Material = Enum.Material.Metal} end
if P[1224] then materialBatch[#materialBatch+1] = {Part = P[1224], Material = Enum.Material.SmoothPlastic} end
if P[1225] then materialBatch[#materialBatch+1] = {Part = P[1225], Material = Enum.Material.SmoothPlastic} end
if P[1226] then materialBatch[#materialBatch+1] = {Part = P[1226], Material = Enum.Material.Metal} end
if P[1227] then materialBatch[#materialBatch+1] = {Part = P[1227], Material = Enum.Material.Metal} end
if P[1228] then materialBatch[#materialBatch+1] = {Part = P[1228], Material = Enum.Material.Metal} end
if P[1229] then materialBatch[#materialBatch+1] = {Part = P[1229], Material = Enum.Material.Metal} end
if P[1230] then materialBatch[#materialBatch+1] = {Part = P[1230], Material = Enum.Material.Metal} end
if P[1231] then materialBatch[#materialBatch+1] = {Part = P[1231], Material = Enum.Material.Metal} end
if P[1232] then materialBatch[#materialBatch+1] = {Part = P[1232], Material = Enum.Material.Metal} end
if P[1233] then materialBatch[#materialBatch+1] = {Part = P[1233], Material = Enum.Material.Metal} end
if P[1234] then materialBatch[#materialBatch+1] = {Part = P[1234], Material = Enum.Material.Metal} end
if P[1235] then materialBatch[#materialBatch+1] = {Part = P[1235], Material = Enum.Material.Metal} end
if P[1237] then materialBatch[#materialBatch+1] = {Part = P[1237], Material = Enum.Material.Plastic} end
if P[1238] then materialBatch[#materialBatch+1] = {Part = P[1238], Material = Enum.Material.Plastic} end
if P[1239] then materialBatch[#materialBatch+1] = {Part = P[1239], Material = Enum.Material.Plastic} end
if P[1240] then materialBatch[#materialBatch+1] = {Part = P[1240], Material = Enum.Material.Plastic} end
if P[1241] then materialBatch[#materialBatch+1] = {Part = P[1241], Material = Enum.Material.Plastic} end
if P[1242] then materialBatch[#materialBatch+1] = {Part = P[1242], Material = Enum.Material.Plastic} end
if P[1243] then materialBatch[#materialBatch+1] = {Part = P[1243], Material = Enum.Material.Plastic} end
if P[1244] then materialBatch[#materialBatch+1] = {Part = P[1244], Material = Enum.Material.Plastic} end
if P[1246] then materialBatch[#materialBatch+1] = {Part = P[1246], Material = Enum.Material.SmoothPlastic} end
if P[1248] then materialBatch[#materialBatch+1] = {Part = P[1248], Material = Enum.Material.SmoothPlastic} end
if P[1250] then materialBatch[#materialBatch+1] = {Part = P[1250], Material = Enum.Material.SmoothPlastic} end
if P[1252] then materialBatch[#materialBatch+1] = {Part = P[1252], Material = Enum.Material.SmoothPlastic} end
if P[1254] then materialBatch[#materialBatch+1] = {Part = P[1254], Material = Enum.Material.SmoothPlastic} end
if P[1256] then materialBatch[#materialBatch+1] = {Part = P[1256], Material = Enum.Material.SmoothPlastic} end
if P[1258] then materialBatch[#materialBatch+1] = {Part = P[1258], Material = Enum.Material.SmoothPlastic} end
if P[1260] then materialBatch[#materialBatch+1] = {Part = P[1260], Material = Enum.Material.SmoothPlastic} end
if P[1263] then materialBatch[#materialBatch+1] = {Part = P[1263], Material = Enum.Material.SmoothPlastic} end
if P[1265] then materialBatch[#materialBatch+1] = {Part = P[1265], Material = Enum.Material.SmoothPlastic} end
if P[1267] then materialBatch[#materialBatch+1] = {Part = P[1267], Material = Enum.Material.SmoothPlastic} end
if P[1269] then materialBatch[#materialBatch+1] = {Part = P[1269], Material = Enum.Material.SmoothPlastic} end
if P[1271] then materialBatch[#materialBatch+1] = {Part = P[1271], Material = Enum.Material.SmoothPlastic} end
if P[1273] then materialBatch[#materialBatch+1] = {Part = P[1273], Material = Enum.Material.SmoothPlastic} end
if P[1275] then materialBatch[#materialBatch+1] = {Part = P[1275], Material = Enum.Material.SmoothPlastic} end
if P[1281] then materialBatch[#materialBatch+1] = {Part = P[1281], Material = Enum.Material.Wood} end
if P[1282] then materialBatch[#materialBatch+1] = {Part = P[1282], Material = Enum.Material.Wood} end
if P[1283] then materialBatch[#materialBatch+1] = {Part = P[1283], Material = Enum.Material.Plastic} end
if P[1285] then materialBatch[#materialBatch+1] = {Part = P[1285], Material = Enum.Material.Plastic} end
if P[1287] then materialBatch[#materialBatch+1] = {Part = P[1287], Material = Enum.Material.Wood} end
if P[1290] then materialBatch[#materialBatch+1] = {Part = P[1290], Material = Enum.Material.Wood} end
if P[1291] then materialBatch[#materialBatch+1] = {Part = P[1291], Material = Enum.Material.Wood} end
if P[1292] then materialBatch[#materialBatch+1] = {Part = P[1292], Material = Enum.Material.Wood} end
if P[1293] then materialBatch[#materialBatch+1] = {Part = P[1293], Material = Enum.Material.Wood} end
if P[1294] then materialBatch[#materialBatch+1] = {Part = P[1294], Material = Enum.Material.Plastic} end
if P[1296] then materialBatch[#materialBatch+1] = {Part = P[1296], Material = Enum.Material.Plastic} end
if P[1298] then materialBatch[#materialBatch+1] = {Part = P[1298], Material = Enum.Material.Wood} end
if P[1300] then materialBatch[#materialBatch+1] = {Part = P[1300], Material = Enum.Material.Wood} end
if P[1301] then materialBatch[#materialBatch+1] = {Part = P[1301], Material = Enum.Material.Wood} end
if P[1302] then materialBatch[#materialBatch+1] = {Part = P[1302], Material = Enum.Material.Wood} end
if P[1303] then materialBatch[#materialBatch+1] = {Part = P[1303], Material = Enum.Material.Wood} end
if P[1304] then materialBatch[#materialBatch+1] = {Part = P[1304], Material = Enum.Material.SmoothPlastic} end
if P[1306] then materialBatch[#materialBatch+1] = {Part = P[1306], Material = Enum.Material.SmoothPlastic} end
if P[1307] then materialBatch[#materialBatch+1] = {Part = P[1307], Material = Enum.Material.Wood} end
if P[1308] then materialBatch[#materialBatch+1] = {Part = P[1308], Material = Enum.Material.Wood} end
if P[1309] then materialBatch[#materialBatch+1] = {Part = P[1309], Material = Enum.Material.Wood} end
if P[1310] then materialBatch[#materialBatch+1] = {Part = P[1310], Material = Enum.Material.Wood} end
if P[1312] then materialBatch[#materialBatch+1] = {Part = P[1312], Material = Enum.Material.Wood} end
if P[1313] then materialBatch[#materialBatch+1] = {Part = P[1313], Material = Enum.Material.Wood} end
if P[1314] then materialBatch[#materialBatch+1] = {Part = P[1314], Material = Enum.Material.Wood} end
if P[1315] then materialBatch[#materialBatch+1] = {Part = P[1315], Material = Enum.Material.Wood} end
if P[1316] then materialBatch[#materialBatch+1] = {Part = P[1316], Material = Enum.Material.SmoothPlastic} end
if P[1319] then materialBatch[#materialBatch+1] = {Part = P[1319], Material = Enum.Material.Plastic} end
if P[1320] then materialBatch[#materialBatch+1] = {Part = P[1320], Material = Enum.Material.Plastic} end
if P[1321] then materialBatch[#materialBatch+1] = {Part = P[1321], Material = Enum.Material.Plastic} end
if P[1322] then materialBatch[#materialBatch+1] = {Part = P[1322], Material = Enum.Material.Plastic} end
if P[1323] then materialBatch[#materialBatch+1] = {Part = P[1323], Material = Enum.Material.Plastic} end
if P[1324] then materialBatch[#materialBatch+1] = {Part = P[1324], Material = Enum.Material.Plastic} end
if P[1325] then materialBatch[#materialBatch+1] = {Part = P[1325], Material = Enum.Material.Plastic} end
if P[1326] then materialBatch[#materialBatch+1] = {Part = P[1326], Material = Enum.Material.Plastic} end
if P[1327] then materialBatch[#materialBatch+1] = {Part = P[1327], Material = Enum.Material.Plastic} end
if P[1328] then materialBatch[#materialBatch+1] = {Part = P[1328], Material = Enum.Material.Plastic} end
if P[1329] then materialBatch[#materialBatch+1] = {Part = P[1329], Material = Enum.Material.Plastic} end
if P[1330] then materialBatch[#materialBatch+1] = {Part = P[1330], Material = Enum.Material.Plastic} end
if P[1331] then materialBatch[#materialBatch+1] = {Part = P[1331], Material = Enum.Material.Plastic} end
if P[1333] then materialBatch[#materialBatch+1] = {Part = P[1333], Material = Enum.Material.Wood} end
if P[1335] then materialBatch[#materialBatch+1] = {Part = P[1335], Material = Enum.Material.Wood} end
if P[1338] then materialBatch[#materialBatch+1] = {Part = P[1338], Material = Enum.Material.Wood} end
if P[1342] then materialBatch[#materialBatch+1] = {Part = P[1342], Material = Enum.Material.Wood} end
if P[1345] then materialBatch[#materialBatch+1] = {Part = P[1345], Material = Enum.Material.Plastic} end
if P[1346] then materialBatch[#materialBatch+1] = {Part = P[1346], Material = Enum.Material.Wood} end
if P[1350] then materialBatch[#materialBatch+1] = {Part = P[1350], Material = Enum.Material.Wood} end
if P[1354] then materialBatch[#materialBatch+1] = {Part = P[1354], Material = Enum.Material.Wood} end
if P[1357] then materialBatch[#materialBatch+1] = {Part = P[1357], Material = Enum.Material.Plastic} end
if P[1358] then materialBatch[#materialBatch+1] = {Part = P[1358], Material = Enum.Material.Wood} end
if P[1362] then materialBatch[#materialBatch+1] = {Part = P[1362], Material = Enum.Material.Wood} end
if P[1364] then materialBatch[#materialBatch+1] = {Part = P[1364], Material = Enum.Material.Wood} end
if P[1367] then materialBatch[#materialBatch+1] = {Part = P[1367], Material = Enum.Material.Wood} end
if P[1371] then materialBatch[#materialBatch+1] = {Part = P[1371], Material = Enum.Material.Wood} end
if P[1376] then materialBatch[#materialBatch+1] = {Part = P[1376], Material = Enum.Material.SmoothPlastic} end
if P[1377] then materialBatch[#materialBatch+1] = {Part = P[1377], Material = Enum.Material.SmoothPlastic} end
if P[1378] then materialBatch[#materialBatch+1] = {Part = P[1378], Material = Enum.Material.SmoothPlastic} end
if P[1379] then materialBatch[#materialBatch+1] = {Part = P[1379], Material = Enum.Material.SmoothPlastic} end
if P[1380] then materialBatch[#materialBatch+1] = {Part = P[1380], Material = Enum.Material.SmoothPlastic} end
if P[1381] then materialBatch[#materialBatch+1] = {Part = P[1381], Material = Enum.Material.SmoothPlastic} end
if P[1382] then materialBatch[#materialBatch+1] = {Part = P[1382], Material = Enum.Material.SmoothPlastic} end
if P[1383] then materialBatch[#materialBatch+1] = {Part = P[1383], Material = Enum.Material.SmoothPlastic} end
if P[1384] then materialBatch[#materialBatch+1] = {Part = P[1384], Material = Enum.Material.SmoothPlastic} end
if P[1385] then materialBatch[#materialBatch+1] = {Part = P[1385], Material = Enum.Material.SmoothPlastic} end
if P[1386] then materialBatch[#materialBatch+1] = {Part = P[1386], Material = Enum.Material.SmoothPlastic} end
if P[1387] then materialBatch[#materialBatch+1] = {Part = P[1387], Material = Enum.Material.SmoothPlastic} end
if P[1388] then materialBatch[#materialBatch+1] = {Part = P[1388], Material = Enum.Material.SmoothPlastic} end
if P[1389] then materialBatch[#materialBatch+1] = {Part = P[1389], Material = Enum.Material.SmoothPlastic} end
if P[1390] then materialBatch[#materialBatch+1] = {Part = P[1390], Material = Enum.Material.SmoothPlastic} end
if P[1391] then materialBatch[#materialBatch+1] = {Part = P[1391], Material = Enum.Material.SmoothPlastic} end
if P[1392] then materialBatch[#materialBatch+1] = {Part = P[1392], Material = Enum.Material.Wood} end
if P[1393] then materialBatch[#materialBatch+1] = {Part = P[1393], Material = Enum.Material.Wood} end
if P[1394] then materialBatch[#materialBatch+1] = {Part = P[1394], Material = Enum.Material.Wood} end
if P[1395] then materialBatch[#materialBatch+1] = {Part = P[1395], Material = Enum.Material.Wood} end
if P[1396] then materialBatch[#materialBatch+1] = {Part = P[1396], Material = Enum.Material.Wood} end
if P[1397] then materialBatch[#materialBatch+1] = {Part = P[1397], Material = Enum.Material.Wood} end
if P[1399] then materialBatch[#materialBatch+1] = {Part = P[1399], Material = Enum.Material.Plastic} end
if P[1400] then materialBatch[#materialBatch+1] = {Part = P[1400], Material = Enum.Material.Plastic} end
if P[1401] then materialBatch[#materialBatch+1] = {Part = P[1401], Material = Enum.Material.Plastic} end
if P[1402] then materialBatch[#materialBatch+1] = {Part = P[1402], Material = Enum.Material.Plastic} end
if P[1403] then materialBatch[#materialBatch+1] = {Part = P[1403], Material = Enum.Material.Plastic} end
if P[1404] then materialBatch[#materialBatch+1] = {Part = P[1404], Material = Enum.Material.Plastic} end
if P[1405] then materialBatch[#materialBatch+1] = {Part = P[1405], Material = Enum.Material.Plastic} end
if P[1406] then materialBatch[#materialBatch+1] = {Part = P[1406], Material = Enum.Material.Plastic} end
if P[1407] then materialBatch[#materialBatch+1] = {Part = P[1407], Material = Enum.Material.Plastic} end
if P[1408] then materialBatch[#materialBatch+1] = {Part = P[1408], Material = Enum.Material.Fabric} end
if P[1411] then materialBatch[#materialBatch+1] = {Part = P[1411], Material = Enum.Material.Wood} end
if P[1412] then materialBatch[#materialBatch+1] = {Part = P[1412], Material = Enum.Material.Wood} end
if P[1413] then materialBatch[#materialBatch+1] = {Part = P[1413], Material = Enum.Material.Wood} end
if P[1414] then materialBatch[#materialBatch+1] = {Part = P[1414], Material = Enum.Material.Wood} end
if P[1415] then materialBatch[#materialBatch+1] = {Part = P[1415], Material = Enum.Material.Wood} end
if P[1416] then materialBatch[#materialBatch+1] = {Part = P[1416], Material = Enum.Material.Wood} end
if P[1418] then materialBatch[#materialBatch+1] = {Part = P[1418], Material = Enum.Material.Wood} end
if P[1419] then materialBatch[#materialBatch+1] = {Part = P[1419], Material = Enum.Material.Wood} end
if P[1420] then materialBatch[#materialBatch+1] = {Part = P[1420], Material = Enum.Material.Wood} end
if P[1421] then materialBatch[#materialBatch+1] = {Part = P[1421], Material = Enum.Material.Wood} end
if P[1422] then materialBatch[#materialBatch+1] = {Part = P[1422], Material = Enum.Material.Wood} end
if P[1423] then materialBatch[#materialBatch+1] = {Part = P[1423], Material = Enum.Material.Wood} end
if P[1425] then materialBatch[#materialBatch+1] = {Part = P[1425], Material = Enum.Material.Wood} end
if P[1426] then materialBatch[#materialBatch+1] = {Part = P[1426], Material = Enum.Material.Wood} end
if P[1427] then materialBatch[#materialBatch+1] = {Part = P[1427], Material = Enum.Material.Wood} end
if P[1428] then materialBatch[#materialBatch+1] = {Part = P[1428], Material = Enum.Material.Wood} end
if P[1429] then materialBatch[#materialBatch+1] = {Part = P[1429], Material = Enum.Material.Wood} end
if P[1430] then materialBatch[#materialBatch+1] = {Part = P[1430], Material = Enum.Material.Wood} end
if P[1432] then materialBatch[#materialBatch+1] = {Part = P[1432], Material = Enum.Material.Wood} end
if P[1433] then materialBatch[#materialBatch+1] = {Part = P[1433], Material = Enum.Material.Wood} end
if P[1434] then materialBatch[#materialBatch+1] = {Part = P[1434], Material = Enum.Material.Wood} end
if P[1435] then materialBatch[#materialBatch+1] = {Part = P[1435], Material = Enum.Material.Wood} end
if P[1436] then materialBatch[#materialBatch+1] = {Part = P[1436], Material = Enum.Material.Wood} end
if P[1437] then materialBatch[#materialBatch+1] = {Part = P[1437], Material = Enum.Material.Wood} end
if P[1439] then materialBatch[#materialBatch+1] = {Part = P[1439], Material = Enum.Material.Wood} end
if P[1440] then materialBatch[#materialBatch+1] = {Part = P[1440], Material = Enum.Material.Wood} end
if P[1441] then materialBatch[#materialBatch+1] = {Part = P[1441], Material = Enum.Material.Wood} end
if P[1442] then materialBatch[#materialBatch+1] = {Part = P[1442], Material = Enum.Material.Wood} end
if P[1443] then materialBatch[#materialBatch+1] = {Part = P[1443], Material = Enum.Material.Wood} end
if P[1444] then materialBatch[#materialBatch+1] = {Part = P[1444], Material = Enum.Material.Wood} end
if P[1446] then materialBatch[#materialBatch+1] = {Part = P[1446], Material = Enum.Material.Wood} end
if P[1447] then materialBatch[#materialBatch+1] = {Part = P[1447], Material = Enum.Material.Wood} end
if P[1448] then materialBatch[#materialBatch+1] = {Part = P[1448], Material = Enum.Material.Wood} end
if P[1449] then materialBatch[#materialBatch+1] = {Part = P[1449], Material = Enum.Material.Wood} end
if P[1450] then materialBatch[#materialBatch+1] = {Part = P[1450], Material = Enum.Material.Wood} end
if P[1451] then materialBatch[#materialBatch+1] = {Part = P[1451], Material = Enum.Material.Wood} end
if P[1454] then materialBatch[#materialBatch+1] = {Part = P[1454], Material = Enum.Material.Wood} end
if P[1455] then materialBatch[#materialBatch+1] = {Part = P[1455], Material = Enum.Material.Wood} end
if P[1456] then materialBatch[#materialBatch+1] = {Part = P[1456], Material = Enum.Material.Wood} end
if P[1457] then materialBatch[#materialBatch+1] = {Part = P[1457], Material = Enum.Material.Wood} end
if P[1458] then materialBatch[#materialBatch+1] = {Part = P[1458], Material = Enum.Material.Wood} end
if P[1459] then materialBatch[#materialBatch+1] = {Part = P[1459], Material = Enum.Material.Wood} end
if P[1461] then materialBatch[#materialBatch+1] = {Part = P[1461], Material = Enum.Material.Wood} end
if P[1462] then materialBatch[#materialBatch+1] = {Part = P[1462], Material = Enum.Material.Wood} end
if P[1463] then materialBatch[#materialBatch+1] = {Part = P[1463], Material = Enum.Material.Wood} end
if P[1464] then materialBatch[#materialBatch+1] = {Part = P[1464], Material = Enum.Material.Wood} end
if P[1465] then materialBatch[#materialBatch+1] = {Part = P[1465], Material = Enum.Material.Wood} end
if P[1466] then materialBatch[#materialBatch+1] = {Part = P[1466], Material = Enum.Material.Wood} end
if P[1468] then materialBatch[#materialBatch+1] = {Part = P[1468], Material = Enum.Material.Wood} end
if P[1469] then materialBatch[#materialBatch+1] = {Part = P[1469], Material = Enum.Material.Wood} end
if P[1470] then materialBatch[#materialBatch+1] = {Part = P[1470], Material = Enum.Material.Wood} end
if P[1471] then materialBatch[#materialBatch+1] = {Part = P[1471], Material = Enum.Material.Wood} end
if P[1472] then materialBatch[#materialBatch+1] = {Part = P[1472], Material = Enum.Material.Wood} end
if P[1473] then materialBatch[#materialBatch+1] = {Part = P[1473], Material = Enum.Material.Wood} end
if P[1475] then materialBatch[#materialBatch+1] = {Part = P[1475], Material = Enum.Material.Wood} end
if P[1476] then materialBatch[#materialBatch+1] = {Part = P[1476], Material = Enum.Material.Wood} end
if P[1477] then materialBatch[#materialBatch+1] = {Part = P[1477], Material = Enum.Material.Wood} end
if P[1478] then materialBatch[#materialBatch+1] = {Part = P[1478], Material = Enum.Material.Wood} end
if P[1479] then materialBatch[#materialBatch+1] = {Part = P[1479], Material = Enum.Material.Wood} end
if P[1480] then materialBatch[#materialBatch+1] = {Part = P[1480], Material = Enum.Material.Wood} end
if P[1482] then materialBatch[#materialBatch+1] = {Part = P[1482], Material = Enum.Material.Wood} end
if P[1483] then materialBatch[#materialBatch+1] = {Part = P[1483], Material = Enum.Material.Wood} end
if P[1484] then materialBatch[#materialBatch+1] = {Part = P[1484], Material = Enum.Material.Wood} end
if P[1485] then materialBatch[#materialBatch+1] = {Part = P[1485], Material = Enum.Material.Wood} end
if P[1486] then materialBatch[#materialBatch+1] = {Part = P[1486], Material = Enum.Material.Wood} end
if P[1487] then materialBatch[#materialBatch+1] = {Part = P[1487], Material = Enum.Material.Wood} end
if P[1489] then materialBatch[#materialBatch+1] = {Part = P[1489], Material = Enum.Material.Wood} end
if P[1490] then materialBatch[#materialBatch+1] = {Part = P[1490], Material = Enum.Material.Wood} end
if P[1491] then materialBatch[#materialBatch+1] = {Part = P[1491], Material = Enum.Material.Wood} end
if P[1492] then materialBatch[#materialBatch+1] = {Part = P[1492], Material = Enum.Material.Wood} end
if P[1493] then materialBatch[#materialBatch+1] = {Part = P[1493], Material = Enum.Material.Wood} end
if P[1494] then materialBatch[#materialBatch+1] = {Part = P[1494], Material = Enum.Material.Wood} end
if P[1498] then materialBatch[#materialBatch+1] = {Part = P[1498], Material = Enum.Material.Metal} end
if P[1499] then materialBatch[#materialBatch+1] = {Part = P[1499], Material = Enum.Material.Metal} end
if P[1500] then materialBatch[#materialBatch+1] = {Part = P[1500], Material = Enum.Material.Metal} end
if P[1501] then materialBatch[#materialBatch+1] = {Part = P[1501], Material = Enum.Material.Metal} end
if P[1502] then materialBatch[#materialBatch+1] = {Part = P[1502], Material = Enum.Material.Concrete} end
if P[1503] then materialBatch[#materialBatch+1] = {Part = P[1503], Material = Enum.Material.Metal} end
if P[1504] then materialBatch[#materialBatch+1] = {Part = P[1504], Material = Enum.Material.Concrete} end
if P[1505] then materialBatch[#materialBatch+1] = {Part = P[1505], Material = Enum.Material.Concrete} end
if P[1506] then materialBatch[#materialBatch+1] = {Part = P[1506], Material = Enum.Material.Metal} end
if P[1507] then materialBatch[#materialBatch+1] = {Part = P[1507], Material = Enum.Material.Concrete} end
if P[1508] then materialBatch[#materialBatch+1] = {Part = P[1508], Material = Enum.Material.Marble} end
if P[1509] then materialBatch[#materialBatch+1] = {Part = P[1509], Material = Enum.Material.Marble} end
if P[1510] then materialBatch[#materialBatch+1] = {Part = P[1510], Material = Enum.Material.Marble} end
if P[1511] then materialBatch[#materialBatch+1] = {Part = P[1511], Material = Enum.Material.Metal} end
if P[1514] then materialBatch[#materialBatch+1] = {Part = P[1514], Material = Enum.Material.Concrete} end
if P[1515] then materialBatch[#materialBatch+1] = {Part = P[1515], Material = Enum.Material.Marble} end
if P[1516] then materialBatch[#materialBatch+1] = {Part = P[1516], Material = Enum.Material.Concrete} end
if P[1517] then materialBatch[#materialBatch+1] = {Part = P[1517], Material = Enum.Material.Metal} end
if P[1518] then materialBatch[#materialBatch+1] = {Part = P[1518], Material = Enum.Material.Marble} end
if P[1521] then materialBatch[#materialBatch+1] = {Part = P[1521], Material = Enum.Material.Metal} end
if P[1522] then materialBatch[#materialBatch+1] = {Part = P[1522], Material = Enum.Material.Metal} end
if P[1523] then materialBatch[#materialBatch+1] = {Part = P[1523], Material = Enum.Material.Metal} end
if P[1524] then materialBatch[#materialBatch+1] = {Part = P[1524], Material = Enum.Material.Metal} end
if P[1525] then materialBatch[#materialBatch+1] = {Part = P[1525], Material = Enum.Material.Metal} end
if P[1526] then materialBatch[#materialBatch+1] = {Part = P[1526], Material = Enum.Material.Metal} end
if P[1527] then materialBatch[#materialBatch+1] = {Part = P[1527], Material = Enum.Material.Metal} end
if P[1528] then materialBatch[#materialBatch+1] = {Part = P[1528], Material = Enum.Material.Metal} end
if P[1529] then materialBatch[#materialBatch+1] = {Part = P[1529], Material = Enum.Material.Metal} end
if P[1530] then materialBatch[#materialBatch+1] = {Part = P[1530], Material = Enum.Material.Metal} end
if P[1531] then materialBatch[#materialBatch+1] = {Part = P[1531], Material = Enum.Material.Metal} end
if P[1532] then materialBatch[#materialBatch+1] = {Part = P[1532], Material = Enum.Material.Metal} end
if P[1533] then materialBatch[#materialBatch+1] = {Part = P[1533], Material = Enum.Material.Metal} end
if P[1534] then materialBatch[#materialBatch+1] = {Part = P[1534], Material = Enum.Material.Metal} end
if P[1535] then materialBatch[#materialBatch+1] = {Part = P[1535], Material = Enum.Material.Metal} end
if P[1536] then materialBatch[#materialBatch+1] = {Part = P[1536], Material = Enum.Material.Metal} end
if P[1537] then materialBatch[#materialBatch+1] = {Part = P[1537], Material = Enum.Material.Metal} end
if P[1538] then materialBatch[#materialBatch+1] = {Part = P[1538], Material = Enum.Material.Metal} end
if P[1539] then materialBatch[#materialBatch+1] = {Part = P[1539], Material = Enum.Material.Metal} end
if P[1540] then materialBatch[#materialBatch+1] = {Part = P[1540], Material = Enum.Material.Metal} end
if P[1541] then materialBatch[#materialBatch+1] = {Part = P[1541], Material = Enum.Material.Metal} end
if P[1542] then materialBatch[#materialBatch+1] = {Part = P[1542], Material = Enum.Material.Metal} end
if P[1543] then materialBatch[#materialBatch+1] = {Part = P[1543], Material = Enum.Material.Metal} end
if P[1544] then materialBatch[#materialBatch+1] = {Part = P[1544], Material = Enum.Material.Metal} end
if P[1545] then materialBatch[#materialBatch+1] = {Part = P[1545], Material = Enum.Material.Metal} end
if P[1546] then materialBatch[#materialBatch+1] = {Part = P[1546], Material = Enum.Material.Metal} end
if P[1548] then materialBatch[#materialBatch+1] = {Part = P[1548], Material = Enum.Material.SmoothPlastic} end
if P[1549] then materialBatch[#materialBatch+1] = {Part = P[1549], Material = Enum.Material.SmoothPlastic} end
if P[1550] then materialBatch[#materialBatch+1] = {Part = P[1550], Material = Enum.Material.SmoothPlastic} end
if P[1552] then materialBatch[#materialBatch+1] = {Part = P[1552], Material = Enum.Material.SmoothPlastic} end
if P[1553] then materialBatch[#materialBatch+1] = {Part = P[1553], Material = Enum.Material.SmoothPlastic} end
if P[1554] then materialBatch[#materialBatch+1] = {Part = P[1554], Material = Enum.Material.SmoothPlastic} end
if P[1556] then materialBatch[#materialBatch+1] = {Part = P[1556], Material = Enum.Material.SmoothPlastic} end
if P[1557] then materialBatch[#materialBatch+1] = {Part = P[1557], Material = Enum.Material.SmoothPlastic} end
if P[1560] then materialBatch[#materialBatch+1] = {Part = P[1560], Material = Enum.Material.SmoothPlastic} end
if P[1561] then materialBatch[#materialBatch+1] = {Part = P[1561], Material = Enum.Material.SmoothPlastic} end
if P[1562] then materialBatch[#materialBatch+1] = {Part = P[1562], Material = Enum.Material.SmoothPlastic} end
if P[1563] then materialBatch[#materialBatch+1] = {Part = P[1563], Material = Enum.Material.SmoothPlastic} end
if P[1564] then materialBatch[#materialBatch+1] = {Part = P[1564], Material = Enum.Material.SmoothPlastic} end
if P[1565] then materialBatch[#materialBatch+1] = {Part = P[1565], Material = Enum.Material.Metal} end
if P[1567] then materialBatch[#materialBatch+1] = {Part = P[1567], Material = Enum.Material.Metal} end
if P[1568] then materialBatch[#materialBatch+1] = {Part = P[1568], Material = Enum.Material.Metal} end
if P[1569] then materialBatch[#materialBatch+1] = {Part = P[1569], Material = Enum.Material.Metal} end
if P[1570] then materialBatch[#materialBatch+1] = {Part = P[1570], Material = Enum.Material.Metal} end
if P[1571] then materialBatch[#materialBatch+1] = {Part = P[1571], Material = Enum.Material.Metal} end
if P[1572] then materialBatch[#materialBatch+1] = {Part = P[1572], Material = Enum.Material.Metal} end
if P[1573] then materialBatch[#materialBatch+1] = {Part = P[1573], Material = Enum.Material.Metal} end
if P[1574] then materialBatch[#materialBatch+1] = {Part = P[1574], Material = Enum.Material.Metal} end
if P[1575] then materialBatch[#materialBatch+1] = {Part = P[1575], Material = Enum.Material.Metal} end
if P[1576] then materialBatch[#materialBatch+1] = {Part = P[1576], Material = Enum.Material.Metal} end
if P[1579] then materialBatch[#materialBatch+1] = {Part = P[1579], Material = Enum.Material.Metal} end
if P[1580] then materialBatch[#materialBatch+1] = {Part = P[1580], Material = Enum.Material.Metal} end
if P[1581] then materialBatch[#materialBatch+1] = {Part = P[1581], Material = Enum.Material.Metal} end
if P[1582] then materialBatch[#materialBatch+1] = {Part = P[1582], Material = Enum.Material.Metal} end
if P[1583] then materialBatch[#materialBatch+1] = {Part = P[1583], Material = Enum.Material.Metal} end
if P[1584] then materialBatch[#materialBatch+1] = {Part = P[1584], Material = Enum.Material.Metal} end
if P[1585] then materialBatch[#materialBatch+1] = {Part = P[1585], Material = Enum.Material.Metal} end
if P[1586] then materialBatch[#materialBatch+1] = {Part = P[1586], Material = Enum.Material.Metal} end
if P[1587] then materialBatch[#materialBatch+1] = {Part = P[1587], Material = Enum.Material.Metal} end
if P[1588] then materialBatch[#materialBatch+1] = {Part = P[1588], Material = Enum.Material.Metal} end
if P[1589] then materialBatch[#materialBatch+1] = {Part = P[1589], Material = Enum.Material.Metal} end
if P[1590] then materialBatch[#materialBatch+1] = {Part = P[1590], Material = Enum.Material.Metal} end
if P[1591] then materialBatch[#materialBatch+1] = {Part = P[1591], Material = Enum.Material.Metal} end
if P[1592] then materialBatch[#materialBatch+1] = {Part = P[1592], Material = Enum.Material.Metal} end
if P[1593] then materialBatch[#materialBatch+1] = {Part = P[1593], Material = Enum.Material.Metal} end
if P[1594] then materialBatch[#materialBatch+1] = {Part = P[1594], Material = Enum.Material.Metal} end
if P[1596] then materialBatch[#materialBatch+1] = {Part = P[1596], Material = Enum.Material.Metal} end
if P[1597] then materialBatch[#materialBatch+1] = {Part = P[1597], Material = Enum.Material.Metal} end
if P[1598] then materialBatch[#materialBatch+1] = {Part = P[1598], Material = Enum.Material.Metal} end
if P[1599] then materialBatch[#materialBatch+1] = {Part = P[1599], Material = Enum.Material.Metal} end
if P[1600] then materialBatch[#materialBatch+1] = {Part = P[1600], Material = Enum.Material.Metal} end
if P[1601] then materialBatch[#materialBatch+1] = {Part = P[1601], Material = Enum.Material.Metal} end
if P[1602] then materialBatch[#materialBatch+1] = {Part = P[1602], Material = Enum.Material.Metal} end
if P[1603] then materialBatch[#materialBatch+1] = {Part = P[1603], Material = Enum.Material.Metal} end
if P[1605] then materialBatch[#materialBatch+1] = {Part = P[1605], Material = Enum.Material.Wood} end
if P[1606] then materialBatch[#materialBatch+1] = {Part = P[1606], Material = Enum.Material.Wood} end
if P[1607] then materialBatch[#materialBatch+1] = {Part = P[1607], Material = Enum.Material.Wood} end
if P[1608] then materialBatch[#materialBatch+1] = {Part = P[1608], Material = Enum.Material.Wood} end
if P[1609] then materialBatch[#materialBatch+1] = {Part = P[1609], Material = Enum.Material.Wood} end
if P[1610] then materialBatch[#materialBatch+1] = {Part = P[1610], Material = Enum.Material.Wood} end
if P[1611] then materialBatch[#materialBatch+1] = {Part = P[1611], Material = Enum.Material.Wood} end
if P[1612] then materialBatch[#materialBatch+1] = {Part = P[1612], Material = Enum.Material.Fabric} end
if P[1613] then materialBatch[#materialBatch+1] = {Part = P[1613], Material = Enum.Material.Wood} end
if P[1614] then materialBatch[#materialBatch+1] = {Part = P[1614], Material = Enum.Material.Wood} end
if P[1615] then materialBatch[#materialBatch+1] = {Part = P[1615], Material = Enum.Material.Wood} end
if P[1616] then materialBatch[#materialBatch+1] = {Part = P[1616], Material = Enum.Material.Fabric} end
if P[1618] then materialBatch[#materialBatch+1] = {Part = P[1618], Material = Enum.Material.Metal} end
if P[1619] then materialBatch[#materialBatch+1] = {Part = P[1619], Material = Enum.Material.Metal} end
if P[1620] then materialBatch[#materialBatch+1] = {Part = P[1620], Material = Enum.Material.Metal} end
if P[1621] then materialBatch[#materialBatch+1] = {Part = P[1621], Material = Enum.Material.Metal} end
if P[1622] then materialBatch[#materialBatch+1] = {Part = P[1622], Material = Enum.Material.Metal} end
if P[1623] then materialBatch[#materialBatch+1] = {Part = P[1623], Material = Enum.Material.Metal} end
if P[1624] then materialBatch[#materialBatch+1] = {Part = P[1624], Material = Enum.Material.Metal} end
if P[1625] then materialBatch[#materialBatch+1] = {Part = P[1625], Material = Enum.Material.Metal} end
if P[1627] then materialBatch[#materialBatch+1] = {Part = P[1627], Material = Enum.Material.Metal} end
if P[1628] then materialBatch[#materialBatch+1] = {Part = P[1628], Material = Enum.Material.Metal} end
if P[1629] then materialBatch[#materialBatch+1] = {Part = P[1629], Material = Enum.Material.Metal} end
if P[1630] then materialBatch[#materialBatch+1] = {Part = P[1630], Material = Enum.Material.Metal} end
if P[1631] then materialBatch[#materialBatch+1] = {Part = P[1631], Material = Enum.Material.Metal} end
if P[1632] then materialBatch[#materialBatch+1] = {Part = P[1632], Material = Enum.Material.Metal} end
if P[1633] then materialBatch[#materialBatch+1] = {Part = P[1633], Material = Enum.Material.Metal} end
if P[1634] then materialBatch[#materialBatch+1] = {Part = P[1634], Material = Enum.Material.Metal} end
if P[1635] then materialBatch[#materialBatch+1] = {Part = P[1635], Material = Enum.Material.Metal} end
if P[1636] then materialBatch[#materialBatch+1] = {Part = P[1636], Material = Enum.Material.Metal} end
if P[1637] then materialBatch[#materialBatch+1] = {Part = P[1637], Material = Enum.Material.Metal} end
if P[1638] then materialBatch[#materialBatch+1] = {Part = P[1638], Material = Enum.Material.Metal} end
if P[1639] then materialBatch[#materialBatch+1] = {Part = P[1639], Material = Enum.Material.Metal} end
if P[1640] then materialBatch[#materialBatch+1] = {Part = P[1640], Material = Enum.Material.Metal} end
if P[1641] then materialBatch[#materialBatch+1] = {Part = P[1641], Material = Enum.Material.Metal} end
if P[1642] then materialBatch[#materialBatch+1] = {Part = P[1642], Material = Enum.Material.Metal} end
if P[1644] then materialBatch[#materialBatch+1] = {Part = P[1644], Material = Enum.Material.Wood} end
if P[1645] then materialBatch[#materialBatch+1] = {Part = P[1645], Material = Enum.Material.Wood} end
if P[1646] then materialBatch[#materialBatch+1] = {Part = P[1646], Material = Enum.Material.Wood} end
if P[1647] then materialBatch[#materialBatch+1] = {Part = P[1647], Material = Enum.Material.Wood} end
if P[1648] then materialBatch[#materialBatch+1] = {Part = P[1648], Material = Enum.Material.Fabric} end
if P[1649] then materialBatch[#materialBatch+1] = {Part = P[1649], Material = Enum.Material.Fabric} end
if P[1650] then materialBatch[#materialBatch+1] = {Part = P[1650], Material = Enum.Material.Wood} end
if P[1651] then materialBatch[#materialBatch+1] = {Part = P[1651], Material = Enum.Material.Wood} end
if P[1652] then materialBatch[#materialBatch+1] = {Part = P[1652], Material = Enum.Material.Wood} end
if P[1653] then materialBatch[#materialBatch+1] = {Part = P[1653], Material = Enum.Material.Wood} end
if P[1654] then materialBatch[#materialBatch+1] = {Part = P[1654], Material = Enum.Material.SmoothPlastic} end
if P[1655] then materialBatch[#materialBatch+1] = {Part = P[1655], Material = Enum.Material.SmoothPlastic} end
if P[1656] then materialBatch[#materialBatch+1] = {Part = P[1656], Material = Enum.Material.SmoothPlastic} end
if P[1659] then materialBatch[#materialBatch+1] = {Part = P[1659], Material = Enum.Material.SmoothPlastic} end
if P[1660] then materialBatch[#materialBatch+1] = {Part = P[1660], Material = Enum.Material.SmoothPlastic} end
if P[1661] then materialBatch[#materialBatch+1] = {Part = P[1661], Material = Enum.Material.SmoothPlastic} end
if P[1664] then materialBatch[#materialBatch+1] = {Part = P[1664], Material = Enum.Material.SmoothPlastic} end
if P[1665] then materialBatch[#materialBatch+1] = {Part = P[1665], Material = Enum.Material.SmoothPlastic} end
if P[1666] then materialBatch[#materialBatch+1] = {Part = P[1666], Material = Enum.Material.SmoothPlastic} end
if P[1669] then materialBatch[#materialBatch+1] = {Part = P[1669], Material = Enum.Material.SmoothPlastic} end
if P[1671] then materialBatch[#materialBatch+1] = {Part = P[1671], Material = Enum.Material.SmoothPlastic} end
if P[1672] then materialBatch[#materialBatch+1] = {Part = P[1672], Material = Enum.Material.SmoothPlastic} end
if P[1674] then materialBatch[#materialBatch+1] = {Part = P[1674], Material = Enum.Material.SmoothPlastic} end
if P[1675] then materialBatch[#materialBatch+1] = {Part = P[1675], Material = Enum.Material.SmoothPlastic} end
if P[1676] then materialBatch[#materialBatch+1] = {Part = P[1676], Material = Enum.Material.SmoothPlastic} end
if P[1679] then materialBatch[#materialBatch+1] = {Part = P[1679], Material = Enum.Material.SmoothPlastic} end
if P[1680] then materialBatch[#materialBatch+1] = {Part = P[1680], Material = Enum.Material.SmoothPlastic} end
if P[1682] then materialBatch[#materialBatch+1] = {Part = P[1682], Material = Enum.Material.SmoothPlastic} end
if P[1684] then materialBatch[#materialBatch+1] = {Part = P[1684], Material = Enum.Material.SmoothPlastic} end
if P[1685] then materialBatch[#materialBatch+1] = {Part = P[1685], Material = Enum.Material.SmoothPlastic} end
if P[1686] then materialBatch[#materialBatch+1] = {Part = P[1686], Material = Enum.Material.SmoothPlastic} end
if P[1689] then materialBatch[#materialBatch+1] = {Part = P[1689], Material = Enum.Material.SmoothPlastic} end
if P[1690] then materialBatch[#materialBatch+1] = {Part = P[1690], Material = Enum.Material.SmoothPlastic} end
if P[1692] then materialBatch[#materialBatch+1] = {Part = P[1692], Material = Enum.Material.SmoothPlastic} end
if P[1694] then materialBatch[#materialBatch+1] = {Part = P[1694], Material = Enum.Material.SmoothPlastic} end
if P[1696] then materialBatch[#materialBatch+1] = {Part = P[1696], Material = Enum.Material.SmoothPlastic} end
if P[1697] then materialBatch[#materialBatch+1] = {Part = P[1697], Material = Enum.Material.SmoothPlastic} end
if P[1699] then materialBatch[#materialBatch+1] = {Part = P[1699], Material = Enum.Material.SmoothPlastic} end
if P[1700] then materialBatch[#materialBatch+1] = {Part = P[1700], Material = Enum.Material.SmoothPlastic} end
if P[1701] then materialBatch[#materialBatch+1] = {Part = P[1701], Material = Enum.Material.SmoothPlastic} end
if P[1704] then materialBatch[#materialBatch+1] = {Part = P[1704], Material = Enum.Material.SmoothPlastic} end
if P[1705] then materialBatch[#materialBatch+1] = {Part = P[1705], Material = Enum.Material.SmoothPlastic} end
if P[1707] then materialBatch[#materialBatch+1] = {Part = P[1707], Material = Enum.Material.SmoothPlastic} end
if P[1709] then materialBatch[#materialBatch+1] = {Part = P[1709], Material = Enum.Material.SmoothPlastic} end
if P[1710] then materialBatch[#materialBatch+1] = {Part = P[1710], Material = Enum.Material.SmoothPlastic} end
if P[1711] then materialBatch[#materialBatch+1] = {Part = P[1711], Material = Enum.Material.SmoothPlastic} end
if P[1714] then materialBatch[#materialBatch+1] = {Part = P[1714], Material = Enum.Material.SmoothPlastic} end
if P[1715] then materialBatch[#materialBatch+1] = {Part = P[1715], Material = Enum.Material.SmoothPlastic} end
if P[1717] then materialBatch[#materialBatch+1] = {Part = P[1717], Material = Enum.Material.SmoothPlastic} end
if P[1722] then materialBatch[#materialBatch+1] = {Part = P[1722], Material = Enum.Material.Plastic} end
if P[1724] then materialBatch[#materialBatch+1] = {Part = P[1724], Material = Enum.Material.Plastic} end
if P[1726] then materialBatch[#materialBatch+1] = {Part = P[1726], Material = Enum.Material.Plastic} end
if P[1728] then materialBatch[#materialBatch+1] = {Part = P[1728], Material = Enum.Material.Plastic} end
if P[1730] then materialBatch[#materialBatch+1] = {Part = P[1730], Material = Enum.Material.Plastic} end
if P[1732] then materialBatch[#materialBatch+1] = {Part = P[1732], Material = Enum.Material.Plastic} end
if P[1734] then materialBatch[#materialBatch+1] = {Part = P[1734], Material = Enum.Material.Plastic} end
if P[1736] then materialBatch[#materialBatch+1] = {Part = P[1736], Material = Enum.Material.Plastic} end
if P[1738] then materialBatch[#materialBatch+1] = {Part = P[1738], Material = Enum.Material.Plastic} end
if P[1740] then materialBatch[#materialBatch+1] = {Part = P[1740], Material = Enum.Material.Plastic} end
if P[1742] then materialBatch[#materialBatch+1] = {Part = P[1742], Material = Enum.Material.Plastic} end
if P[1744] then materialBatch[#materialBatch+1] = {Part = P[1744], Material = Enum.Material.Plastic} end
if P[1746] then materialBatch[#materialBatch+1] = {Part = P[1746], Material = Enum.Material.Plastic} end
if P[1748] then materialBatch[#materialBatch+1] = {Part = P[1748], Material = Enum.Material.Plastic} end
if P[1750] then materialBatch[#materialBatch+1] = {Part = P[1750], Material = Enum.Material.Plastic} end
if P[1752] then materialBatch[#materialBatch+1] = {Part = P[1752], Material = Enum.Material.Plastic} end
if P[1754] then materialBatch[#materialBatch+1] = {Part = P[1754], Material = Enum.Material.Plastic} end
if P[1757] then materialBatch[#materialBatch+1] = {Part = P[1757], Material = Enum.Material.SmoothPlastic} end
if P[1764] then materialBatch[#materialBatch+1] = {Part = P[1764], Material = Enum.Material.SmoothPlastic} end
if P[1771] then materialBatch[#materialBatch+1] = {Part = P[1771], Material = Enum.Material.SmoothPlastic} end
if P[1778] then materialBatch[#materialBatch+1] = {Part = P[1778], Material = Enum.Material.SmoothPlastic} end
if P[1785] then materialBatch[#materialBatch+1] = {Part = P[1785], Material = Enum.Material.SmoothPlastic} end
if P[1792] then materialBatch[#materialBatch+1] = {Part = P[1792], Material = Enum.Material.SmoothPlastic} end
if P[1800] then materialBatch[#materialBatch+1] = {Part = P[1800], Material = Enum.Material.Plastic} end
if P[1802] then materialBatch[#materialBatch+1] = {Part = P[1802], Material = Enum.Material.Plastic} end
if P[1804] then materialBatch[#materialBatch+1] = {Part = P[1804], Material = Enum.Material.Plastic} end
if P[1807] then materialBatch[#materialBatch+1] = {Part = P[1807], Material = Enum.Material.Plastic} end
if P[1809] then materialBatch[#materialBatch+1] = {Part = P[1809], Material = Enum.Material.Plastic} end
if P[1810] then materialBatch[#materialBatch+1] = {Part = P[1810], Material = Enum.Material.Plastic} end
if P[1811] then materialBatch[#materialBatch+1] = {Part = P[1811], Material = Enum.Material.Plastic} end
if P[1812] then materialBatch[#materialBatch+1] = {Part = P[1812], Material = Enum.Material.Metal} end
if P[1813] then materialBatch[#materialBatch+1] = {Part = P[1813], Material = Enum.Material.Plastic} end
if P[1815] then materialBatch[#materialBatch+1] = {Part = P[1815], Material = Enum.Material.Plastic} end
if P[1816] then materialBatch[#materialBatch+1] = {Part = P[1816], Material = Enum.Material.Metal} end
if P[1817] then materialBatch[#materialBatch+1] = {Part = P[1817], Material = Enum.Material.Plastic} end
if P[1818] then materialBatch[#materialBatch+1] = {Part = P[1818], Material = Enum.Material.Plastic} end
if P[1819] then materialBatch[#materialBatch+1] = {Part = P[1819], Material = Enum.Material.Plastic} end
if P[1820] then materialBatch[#materialBatch+1] = {Part = P[1820], Material = Enum.Material.Metal} end
if P[1821] then materialBatch[#materialBatch+1] = {Part = P[1821], Material = Enum.Material.Metal} end
if P[1822] then materialBatch[#materialBatch+1] = {Part = P[1822], Material = Enum.Material.Metal} end
if P[1826] then materialBatch[#materialBatch+1] = {Part = P[1826], Material = Enum.Material.Metal} end
if P[1827] then materialBatch[#materialBatch+1] = {Part = P[1827], Material = Enum.Material.Metal} end
if P[1828] then materialBatch[#materialBatch+1] = {Part = P[1828], Material = Enum.Material.Metal} end
if P[1829] then materialBatch[#materialBatch+1] = {Part = P[1829], Material = Enum.Material.Metal} end
if P[1830] then materialBatch[#materialBatch+1] = {Part = P[1830], Material = Enum.Material.Metal} end
if P[1831] then materialBatch[#materialBatch+1] = {Part = P[1831], Material = Enum.Material.Metal} end
if P[1832] then materialBatch[#materialBatch+1] = {Part = P[1832], Material = Enum.Material.Metal} end
if P[1833] then materialBatch[#materialBatch+1] = {Part = P[1833], Material = Enum.Material.Metal} end
if P[1834] then materialBatch[#materialBatch+1] = {Part = P[1834], Material = Enum.Material.Metal} end
if P[1835] then materialBatch[#materialBatch+1] = {Part = P[1835], Material = Enum.Material.Metal} end
if P[1836] then materialBatch[#materialBatch+1] = {Part = P[1836], Material = Enum.Material.Metal} end
if P[1838] then materialBatch[#materialBatch+1] = {Part = P[1838], Material = Enum.Material.Metal} end
if P[1839] then materialBatch[#materialBatch+1] = {Part = P[1839], Material = Enum.Material.Metal} end
if P[1840] then materialBatch[#materialBatch+1] = {Part = P[1840], Material = Enum.Material.Metal} end
if P[1841] then materialBatch[#materialBatch+1] = {Part = P[1841], Material = Enum.Material.Metal} end
if P[1842] then materialBatch[#materialBatch+1] = {Part = P[1842], Material = Enum.Material.Metal} end
if P[1843] then materialBatch[#materialBatch+1] = {Part = P[1843], Material = Enum.Material.Metal} end
if P[1844] then materialBatch[#materialBatch+1] = {Part = P[1844], Material = Enum.Material.Metal} end
if P[1845] then materialBatch[#materialBatch+1] = {Part = P[1845], Material = Enum.Material.Metal} end
if P[1846] then materialBatch[#materialBatch+1] = {Part = P[1846], Material = Enum.Material.Metal} end
if P[1847] then materialBatch[#materialBatch+1] = {Part = P[1847], Material = Enum.Material.Metal} end
if P[1848] then materialBatch[#materialBatch+1] = {Part = P[1848], Material = Enum.Material.Metal} end
if P[1850] then materialBatch[#materialBatch+1] = {Part = P[1850], Material = Enum.Material.Metal} end
if P[1851] then materialBatch[#materialBatch+1] = {Part = P[1851], Material = Enum.Material.Metal} end
if P[1852] then materialBatch[#materialBatch+1] = {Part = P[1852], Material = Enum.Material.Metal} end
if P[1853] then materialBatch[#materialBatch+1] = {Part = P[1853], Material = Enum.Material.Metal} end
if P[1854] then materialBatch[#materialBatch+1] = {Part = P[1854], Material = Enum.Material.Metal} end
if P[1855] then materialBatch[#materialBatch+1] = {Part = P[1855], Material = Enum.Material.Metal} end
if P[1856] then materialBatch[#materialBatch+1] = {Part = P[1856], Material = Enum.Material.Metal} end
if P[1857] then materialBatch[#materialBatch+1] = {Part = P[1857], Material = Enum.Material.Metal} end
if P[1858] then materialBatch[#materialBatch+1] = {Part = P[1858], Material = Enum.Material.Metal} end
if P[1859] then materialBatch[#materialBatch+1] = {Part = P[1859], Material = Enum.Material.Metal} end
if P[1860] then materialBatch[#materialBatch+1] = {Part = P[1860], Material = Enum.Material.Metal} end
if P[1863] then materialBatch[#materialBatch+1] = {Part = P[1863], Material = Enum.Material.Metal} end
if P[1864] then materialBatch[#materialBatch+1] = {Part = P[1864], Material = Enum.Material.Metal} end
if P[1865] then materialBatch[#materialBatch+1] = {Part = P[1865], Material = Enum.Material.Metal} end
if P[1866] then materialBatch[#materialBatch+1] = {Part = P[1866], Material = Enum.Material.Metal} end
if P[1867] then materialBatch[#materialBatch+1] = {Part = P[1867], Material = Enum.Material.Metal} end
if P[1868] then materialBatch[#materialBatch+1] = {Part = P[1868], Material = Enum.Material.Metal} end
if P[1869] then materialBatch[#materialBatch+1] = {Part = P[1869], Material = Enum.Material.Metal} end
if P[1870] then materialBatch[#materialBatch+1] = {Part = P[1870], Material = Enum.Material.Metal} end
if P[1871] then materialBatch[#materialBatch+1] = {Part = P[1871], Material = Enum.Material.Metal} end
if P[1872] then materialBatch[#materialBatch+1] = {Part = P[1872], Material = Enum.Material.Metal} end
if P[1873] then materialBatch[#materialBatch+1] = {Part = P[1873], Material = Enum.Material.Metal} end
if P[1875] then materialBatch[#materialBatch+1] = {Part = P[1875], Material = Enum.Material.Metal} end
if P[1876] then materialBatch[#materialBatch+1] = {Part = P[1876], Material = Enum.Material.Metal} end
if P[1877] then materialBatch[#materialBatch+1] = {Part = P[1877], Material = Enum.Material.Metal} end
if P[1878] then materialBatch[#materialBatch+1] = {Part = P[1878], Material = Enum.Material.Metal} end
if P[1879] then materialBatch[#materialBatch+1] = {Part = P[1879], Material = Enum.Material.Metal} end
if P[1880] then materialBatch[#materialBatch+1] = {Part = P[1880], Material = Enum.Material.Metal} end
if P[1881] then materialBatch[#materialBatch+1] = {Part = P[1881], Material = Enum.Material.Metal} end
if P[1882] then materialBatch[#materialBatch+1] = {Part = P[1882], Material = Enum.Material.Metal} end
if P[1883] then materialBatch[#materialBatch+1] = {Part = P[1883], Material = Enum.Material.Metal} end
if P[1884] then materialBatch[#materialBatch+1] = {Part = P[1884], Material = Enum.Material.Metal} end
if P[1885] then materialBatch[#materialBatch+1] = {Part = P[1885], Material = Enum.Material.Metal} end
if P[1887] then materialBatch[#materialBatch+1] = {Part = P[1887], Material = Enum.Material.Metal} end
if P[1888] then materialBatch[#materialBatch+1] = {Part = P[1888], Material = Enum.Material.Metal} end
if P[1889] then materialBatch[#materialBatch+1] = {Part = P[1889], Material = Enum.Material.Metal} end
if P[1890] then materialBatch[#materialBatch+1] = {Part = P[1890], Material = Enum.Material.Metal} end
if P[1891] then materialBatch[#materialBatch+1] = {Part = P[1891], Material = Enum.Material.Metal} end
if P[1892] then materialBatch[#materialBatch+1] = {Part = P[1892], Material = Enum.Material.Metal} end
if P[1893] then materialBatch[#materialBatch+1] = {Part = P[1893], Material = Enum.Material.Metal} end
if P[1894] then materialBatch[#materialBatch+1] = {Part = P[1894], Material = Enum.Material.Metal} end
if P[1895] then materialBatch[#materialBatch+1] = {Part = P[1895], Material = Enum.Material.Metal} end
if P[1896] then materialBatch[#materialBatch+1] = {Part = P[1896], Material = Enum.Material.Metal} end
if P[1897] then materialBatch[#materialBatch+1] = {Part = P[1897], Material = Enum.Material.Metal} end
if P[1900] then materialBatch[#materialBatch+1] = {Part = P[1900], Material = Enum.Material.Metal} end
if P[1901] then materialBatch[#materialBatch+1] = {Part = P[1901], Material = Enum.Material.Metal} end
if P[1902] then materialBatch[#materialBatch+1] = {Part = P[1902], Material = Enum.Material.Metal} end
if P[1903] then materialBatch[#materialBatch+1] = {Part = P[1903], Material = Enum.Material.Metal} end
if P[1904] then materialBatch[#materialBatch+1] = {Part = P[1904], Material = Enum.Material.Metal} end
if P[1905] then materialBatch[#materialBatch+1] = {Part = P[1905], Material = Enum.Material.Metal} end
if P[1906] then materialBatch[#materialBatch+1] = {Part = P[1906], Material = Enum.Material.Metal} end
if P[1907] then materialBatch[#materialBatch+1] = {Part = P[1907], Material = Enum.Material.Metal} end
if P[1908] then materialBatch[#materialBatch+1] = {Part = P[1908], Material = Enum.Material.Metal} end
if P[1909] then materialBatch[#materialBatch+1] = {Part = P[1909], Material = Enum.Material.Metal} end
if P[1910] then materialBatch[#materialBatch+1] = {Part = P[1910], Material = Enum.Material.Metal} end
if P[1912] then materialBatch[#materialBatch+1] = {Part = P[1912], Material = Enum.Material.Metal} end
if P[1913] then materialBatch[#materialBatch+1] = {Part = P[1913], Material = Enum.Material.Metal} end
if P[1914] then materialBatch[#materialBatch+1] = {Part = P[1914], Material = Enum.Material.Metal} end
if P[1915] then materialBatch[#materialBatch+1] = {Part = P[1915], Material = Enum.Material.Metal} end
if P[1916] then materialBatch[#materialBatch+1] = {Part = P[1916], Material = Enum.Material.Metal} end
if P[1917] then materialBatch[#materialBatch+1] = {Part = P[1917], Material = Enum.Material.Metal} end
if P[1918] then materialBatch[#materialBatch+1] = {Part = P[1918], Material = Enum.Material.Metal} end
if P[1919] then materialBatch[#materialBatch+1] = {Part = P[1919], Material = Enum.Material.Metal} end
if P[1920] then materialBatch[#materialBatch+1] = {Part = P[1920], Material = Enum.Material.Metal} end
if P[1921] then materialBatch[#materialBatch+1] = {Part = P[1921], Material = Enum.Material.Metal} end
if P[1922] then materialBatch[#materialBatch+1] = {Part = P[1922], Material = Enum.Material.Metal} end
if P[1924] then materialBatch[#materialBatch+1] = {Part = P[1924], Material = Enum.Material.Metal} end
if P[1925] then materialBatch[#materialBatch+1] = {Part = P[1925], Material = Enum.Material.Metal} end
if P[1926] then materialBatch[#materialBatch+1] = {Part = P[1926], Material = Enum.Material.Metal} end
if P[1927] then materialBatch[#materialBatch+1] = {Part = P[1927], Material = Enum.Material.Metal} end
if P[1928] then materialBatch[#materialBatch+1] = {Part = P[1928], Material = Enum.Material.Metal} end
if P[1929] then materialBatch[#materialBatch+1] = {Part = P[1929], Material = Enum.Material.Metal} end
if P[1930] then materialBatch[#materialBatch+1] = {Part = P[1930], Material = Enum.Material.Metal} end
if P[1931] then materialBatch[#materialBatch+1] = {Part = P[1931], Material = Enum.Material.Metal} end
if P[1932] then materialBatch[#materialBatch+1] = {Part = P[1932], Material = Enum.Material.Metal} end
if P[1933] then materialBatch[#materialBatch+1] = {Part = P[1933], Material = Enum.Material.Metal} end
if P[1934] then materialBatch[#materialBatch+1] = {Part = P[1934], Material = Enum.Material.Metal} end
if P[1937] then materialBatch[#materialBatch+1] = {Part = P[1937], Material = Enum.Material.Metal} end
if P[1938] then materialBatch[#materialBatch+1] = {Part = P[1938], Material = Enum.Material.Metal} end
if P[1939] then materialBatch[#materialBatch+1] = {Part = P[1939], Material = Enum.Material.Metal} end
if P[1940] then materialBatch[#materialBatch+1] = {Part = P[1940], Material = Enum.Material.Metal} end
if P[1941] then materialBatch[#materialBatch+1] = {Part = P[1941], Material = Enum.Material.Metal} end
if P[1942] then materialBatch[#materialBatch+1] = {Part = P[1942], Material = Enum.Material.Metal} end
if P[1943] then materialBatch[#materialBatch+1] = {Part = P[1943], Material = Enum.Material.Metal} end
if P[1944] then materialBatch[#materialBatch+1] = {Part = P[1944], Material = Enum.Material.Metal} end
if P[1945] then materialBatch[#materialBatch+1] = {Part = P[1945], Material = Enum.Material.Metal} end
if P[1946] then materialBatch[#materialBatch+1] = {Part = P[1946], Material = Enum.Material.Metal} end
if P[1947] then materialBatch[#materialBatch+1] = {Part = P[1947], Material = Enum.Material.Metal} end
if P[1949] then materialBatch[#materialBatch+1] = {Part = P[1949], Material = Enum.Material.Metal} end
if P[1950] then materialBatch[#materialBatch+1] = {Part = P[1950], Material = Enum.Material.Metal} end
if P[1951] then materialBatch[#materialBatch+1] = {Part = P[1951], Material = Enum.Material.Metal} end
if P[1952] then materialBatch[#materialBatch+1] = {Part = P[1952], Material = Enum.Material.Metal} end
if P[1953] then materialBatch[#materialBatch+1] = {Part = P[1953], Material = Enum.Material.Metal} end
if P[1954] then materialBatch[#materialBatch+1] = {Part = P[1954], Material = Enum.Material.Metal} end
if P[1955] then materialBatch[#materialBatch+1] = {Part = P[1955], Material = Enum.Material.Metal} end
if P[1956] then materialBatch[#materialBatch+1] = {Part = P[1956], Material = Enum.Material.Metal} end
if P[1957] then materialBatch[#materialBatch+1] = {Part = P[1957], Material = Enum.Material.Metal} end
if P[1958] then materialBatch[#materialBatch+1] = {Part = P[1958], Material = Enum.Material.Metal} end
if P[1959] then materialBatch[#materialBatch+1] = {Part = P[1959], Material = Enum.Material.Metal} end
if P[1961] then materialBatch[#materialBatch+1] = {Part = P[1961], Material = Enum.Material.Metal} end
if P[1962] then materialBatch[#materialBatch+1] = {Part = P[1962], Material = Enum.Material.Metal} end
if P[1963] then materialBatch[#materialBatch+1] = {Part = P[1963], Material = Enum.Material.Metal} end
if P[1964] then materialBatch[#materialBatch+1] = {Part = P[1964], Material = Enum.Material.Metal} end
if P[1965] then materialBatch[#materialBatch+1] = {Part = P[1965], Material = Enum.Material.Metal} end
if P[1966] then materialBatch[#materialBatch+1] = {Part = P[1966], Material = Enum.Material.Metal} end
if P[1967] then materialBatch[#materialBatch+1] = {Part = P[1967], Material = Enum.Material.Metal} end
if P[1968] then materialBatch[#materialBatch+1] = {Part = P[1968], Material = Enum.Material.Metal} end
if P[1969] then materialBatch[#materialBatch+1] = {Part = P[1969], Material = Enum.Material.Metal} end
if P[1970] then materialBatch[#materialBatch+1] = {Part = P[1970], Material = Enum.Material.Metal} end
if P[1971] then materialBatch[#materialBatch+1] = {Part = P[1971], Material = Enum.Material.Metal} end
if P[1974] then materialBatch[#materialBatch+1] = {Part = P[1974], Material = Enum.Material.Plastic} end
if P[1975] then materialBatch[#materialBatch+1] = {Part = P[1975], Material = Enum.Material.Plastic} end
if P[1976] then materialBatch[#materialBatch+1] = {Part = P[1976], Material = Enum.Material.Plastic} end
if P[1977] then materialBatch[#materialBatch+1] = {Part = P[1977], Material = Enum.Material.Plastic} end
if P[1978] then materialBatch[#materialBatch+1] = {Part = P[1978], Material = Enum.Material.Plastic} end
if P[1979] then materialBatch[#materialBatch+1] = {Part = P[1979], Material = Enum.Material.Plastic} end
if P[1980] then materialBatch[#materialBatch+1] = {Part = P[1980], Material = Enum.Material.Plastic} end
if P[1981] then materialBatch[#materialBatch+1] = {Part = P[1981], Material = Enum.Material.Plastic} end
if P[1982] then materialBatch[#materialBatch+1] = {Part = P[1982], Material = Enum.Material.Plastic} end
if P[1983] then materialBatch[#materialBatch+1] = {Part = P[1983], Material = Enum.Material.Plastic} end
if P[1984] then materialBatch[#materialBatch+1] = {Part = P[1984], Material = Enum.Material.Plastic} end
if P[1985] then materialBatch[#materialBatch+1] = {Part = P[1985], Material = Enum.Material.Plastic} end
if P[1986] then materialBatch[#materialBatch+1] = {Part = P[1986], Material = Enum.Material.Plastic} end
if P[1987] then materialBatch[#materialBatch+1] = {Part = P[1987], Material = Enum.Material.Plastic} end
if P[1988] then materialBatch[#materialBatch+1] = {Part = P[1988], Material = Enum.Material.Plastic} end
if P[1989] then materialBatch[#materialBatch+1] = {Part = P[1989], Material = Enum.Material.Plastic} end
if P[1990] then materialBatch[#materialBatch+1] = {Part = P[1990], Material = Enum.Material.Plastic} end
if P[1991] then materialBatch[#materialBatch+1] = {Part = P[1991], Material = Enum.Material.Plastic} end
if P[1992] then materialBatch[#materialBatch+1] = {Part = P[1992], Material = Enum.Material.Plastic} end
if P[1994] then materialBatch[#materialBatch+1] = {Part = P[1994], Material = Enum.Material.Plastic} end
if P[1995] then materialBatch[#materialBatch+1] = {Part = P[1995], Material = Enum.Material.Plastic} end
if P[1996] then materialBatch[#materialBatch+1] = {Part = P[1996], Material = Enum.Material.Plastic} end
if P[1997] then materialBatch[#materialBatch+1] = {Part = P[1997], Material = Enum.Material.Plastic} end
if P[1998] then materialBatch[#materialBatch+1] = {Part = P[1998], Material = Enum.Material.Plastic} end
if P[1999] then materialBatch[#materialBatch+1] = {Part = P[1999], Material = Enum.Material.Plastic} end
if P[2000] then materialBatch[#materialBatch+1] = {Part = P[2000], Material = Enum.Material.Plastic} end
if P[2001] then materialBatch[#materialBatch+1] = {Part = P[2001], Material = Enum.Material.Plastic} end
if P[2002] then materialBatch[#materialBatch+1] = {Part = P[2002], Material = Enum.Material.Plastic} end
if P[2003] then materialBatch[#materialBatch+1] = {Part = P[2003], Material = Enum.Material.Plastic} end
if P[2004] then materialBatch[#materialBatch+1] = {Part = P[2004], Material = Enum.Material.Plastic} end
if P[2005] then materialBatch[#materialBatch+1] = {Part = P[2005], Material = Enum.Material.Plastic} end
if P[2006] then materialBatch[#materialBatch+1] = {Part = P[2006], Material = Enum.Material.Plastic} end
if P[2007] then materialBatch[#materialBatch+1] = {Part = P[2007], Material = Enum.Material.Plastic} end
if P[2008] then materialBatch[#materialBatch+1] = {Part = P[2008], Material = Enum.Material.Plastic} end
if P[2009] then materialBatch[#materialBatch+1] = {Part = P[2009], Material = Enum.Material.Plastic} end
if P[2010] then materialBatch[#materialBatch+1] = {Part = P[2010], Material = Enum.Material.Plastic} end
if P[2011] then materialBatch[#materialBatch+1] = {Part = P[2011], Material = Enum.Material.Plastic} end
if P[2012] then materialBatch[#materialBatch+1] = {Part = P[2012], Material = Enum.Material.Plastic} end
if P[2014] then materialBatch[#materialBatch+1] = {Part = P[2014], Material = Enum.Material.Plastic} end
if P[2015] then materialBatch[#materialBatch+1] = {Part = P[2015], Material = Enum.Material.Plastic} end
if P[2016] then materialBatch[#materialBatch+1] = {Part = P[2016], Material = Enum.Material.Plastic} end
if P[2017] then materialBatch[#materialBatch+1] = {Part = P[2017], Material = Enum.Material.Plastic} end
if P[2018] then materialBatch[#materialBatch+1] = {Part = P[2018], Material = Enum.Material.Plastic} end
if P[2019] then materialBatch[#materialBatch+1] = {Part = P[2019], Material = Enum.Material.Plastic} end
if P[2020] then materialBatch[#materialBatch+1] = {Part = P[2020], Material = Enum.Material.Plastic} end
if P[2021] then materialBatch[#materialBatch+1] = {Part = P[2021], Material = Enum.Material.Plastic} end
if P[2022] then materialBatch[#materialBatch+1] = {Part = P[2022], Material = Enum.Material.Plastic} end
if P[2023] then materialBatch[#materialBatch+1] = {Part = P[2023], Material = Enum.Material.Plastic} end
if P[2024] then materialBatch[#materialBatch+1] = {Part = P[2024], Material = Enum.Material.Plastic} end
if P[2025] then materialBatch[#materialBatch+1] = {Part = P[2025], Material = Enum.Material.Plastic} end
if P[2026] then materialBatch[#materialBatch+1] = {Part = P[2026], Material = Enum.Material.Plastic} end
if P[2027] then materialBatch[#materialBatch+1] = {Part = P[2027], Material = Enum.Material.Plastic} end
if P[2028] then materialBatch[#materialBatch+1] = {Part = P[2028], Material = Enum.Material.Plastic} end
if P[2029] then materialBatch[#materialBatch+1] = {Part = P[2029], Material = Enum.Material.Plastic} end
if P[2030] then materialBatch[#materialBatch+1] = {Part = P[2030], Material = Enum.Material.Plastic} end
if P[2031] then materialBatch[#materialBatch+1] = {Part = P[2031], Material = Enum.Material.Plastic} end
if P[2032] then materialBatch[#materialBatch+1] = {Part = P[2032], Material = Enum.Material.Plastic} end
if P[2034] then materialBatch[#materialBatch+1] = {Part = P[2034], Material = Enum.Material.Plastic} end
if P[2035] then materialBatch[#materialBatch+1] = {Part = P[2035], Material = Enum.Material.Plastic} end
if P[2036] then materialBatch[#materialBatch+1] = {Part = P[2036], Material = Enum.Material.Plastic} end
if P[2037] then materialBatch[#materialBatch+1] = {Part = P[2037], Material = Enum.Material.Plastic} end
if P[2038] then materialBatch[#materialBatch+1] = {Part = P[2038], Material = Enum.Material.Plastic} end
if P[2039] then materialBatch[#materialBatch+1] = {Part = P[2039], Material = Enum.Material.Plastic} end
if P[2040] then materialBatch[#materialBatch+1] = {Part = P[2040], Material = Enum.Material.Plastic} end
if P[2041] then materialBatch[#materialBatch+1] = {Part = P[2041], Material = Enum.Material.Plastic} end
if P[2042] then materialBatch[#materialBatch+1] = {Part = P[2042], Material = Enum.Material.Plastic} end
if P[2043] then materialBatch[#materialBatch+1] = {Part = P[2043], Material = Enum.Material.Plastic} end
if P[2044] then materialBatch[#materialBatch+1] = {Part = P[2044], Material = Enum.Material.Plastic} end
if P[2045] then materialBatch[#materialBatch+1] = {Part = P[2045], Material = Enum.Material.Plastic} end
if P[2046] then materialBatch[#materialBatch+1] = {Part = P[2046], Material = Enum.Material.Plastic} end
if P[2047] then materialBatch[#materialBatch+1] = {Part = P[2047], Material = Enum.Material.Plastic} end
if P[2048] then materialBatch[#materialBatch+1] = {Part = P[2048], Material = Enum.Material.Plastic} end
if P[2049] then materialBatch[#materialBatch+1] = {Part = P[2049], Material = Enum.Material.Plastic} end
if P[2050] then materialBatch[#materialBatch+1] = {Part = P[2050], Material = Enum.Material.Plastic} end
if P[2051] then materialBatch[#materialBatch+1] = {Part = P[2051], Material = Enum.Material.Plastic} end
if P[2052] then materialBatch[#materialBatch+1] = {Part = P[2052], Material = Enum.Material.Plastic} end
if P[2054] then materialBatch[#materialBatch+1] = {Part = P[2054], Material = Enum.Material.Plastic} end
if P[2055] then materialBatch[#materialBatch+1] = {Part = P[2055], Material = Enum.Material.Plastic} end
if P[2056] then materialBatch[#materialBatch+1] = {Part = P[2056], Material = Enum.Material.Plastic} end
if P[2057] then materialBatch[#materialBatch+1] = {Part = P[2057], Material = Enum.Material.Plastic} end
if P[2058] then materialBatch[#materialBatch+1] = {Part = P[2058], Material = Enum.Material.Plastic} end
if P[2059] then materialBatch[#materialBatch+1] = {Part = P[2059], Material = Enum.Material.Plastic} end
if P[2060] then materialBatch[#materialBatch+1] = {Part = P[2060], Material = Enum.Material.Plastic} end
if P[2061] then materialBatch[#materialBatch+1] = {Part = P[2061], Material = Enum.Material.Plastic} end
if P[2062] then materialBatch[#materialBatch+1] = {Part = P[2062], Material = Enum.Material.Plastic} end
if P[2063] then materialBatch[#materialBatch+1] = {Part = P[2063], Material = Enum.Material.Plastic} end
if P[2064] then materialBatch[#materialBatch+1] = {Part = P[2064], Material = Enum.Material.Plastic} end
if P[2065] then materialBatch[#materialBatch+1] = {Part = P[2065], Material = Enum.Material.Plastic} end
if P[2066] then materialBatch[#materialBatch+1] = {Part = P[2066], Material = Enum.Material.Plastic} end
if P[2067] then materialBatch[#materialBatch+1] = {Part = P[2067], Material = Enum.Material.Plastic} end
if P[2068] then materialBatch[#materialBatch+1] = {Part = P[2068], Material = Enum.Material.Plastic} end
if P[2069] then materialBatch[#materialBatch+1] = {Part = P[2069], Material = Enum.Material.Plastic} end
if P[2070] then materialBatch[#materialBatch+1] = {Part = P[2070], Material = Enum.Material.Plastic} end
if P[2071] then materialBatch[#materialBatch+1] = {Part = P[2071], Material = Enum.Material.Plastic} end
if P[2072] then materialBatch[#materialBatch+1] = {Part = P[2072], Material = Enum.Material.Plastic} end
if P[2074] then materialBatch[#materialBatch+1] = {Part = P[2074], Material = Enum.Material.Plastic} end
if P[2075] then materialBatch[#materialBatch+1] = {Part = P[2075], Material = Enum.Material.Plastic} end
if P[2076] then materialBatch[#materialBatch+1] = {Part = P[2076], Material = Enum.Material.Plastic} end
if P[2077] then materialBatch[#materialBatch+1] = {Part = P[2077], Material = Enum.Material.Plastic} end
if P[2078] then materialBatch[#materialBatch+1] = {Part = P[2078], Material = Enum.Material.Plastic} end
if P[2079] then materialBatch[#materialBatch+1] = {Part = P[2079], Material = Enum.Material.Plastic} end
if P[2080] then materialBatch[#materialBatch+1] = {Part = P[2080], Material = Enum.Material.Plastic} end
if P[2081] then materialBatch[#materialBatch+1] = {Part = P[2081], Material = Enum.Material.Plastic} end
if P[2082] then materialBatch[#materialBatch+1] = {Part = P[2082], Material = Enum.Material.Plastic} end
if P[2083] then materialBatch[#materialBatch+1] = {Part = P[2083], Material = Enum.Material.Plastic} end
if P[2084] then materialBatch[#materialBatch+1] = {Part = P[2084], Material = Enum.Material.Plastic} end
if P[2085] then materialBatch[#materialBatch+1] = {Part = P[2085], Material = Enum.Material.Plastic} end
if P[2086] then materialBatch[#materialBatch+1] = {Part = P[2086], Material = Enum.Material.Plastic} end
if P[2087] then materialBatch[#materialBatch+1] = {Part = P[2087], Material = Enum.Material.Plastic} end
if P[2088] then materialBatch[#materialBatch+1] = {Part = P[2088], Material = Enum.Material.Plastic} end
if P[2089] then materialBatch[#materialBatch+1] = {Part = P[2089], Material = Enum.Material.Plastic} end
if P[2090] then materialBatch[#materialBatch+1] = {Part = P[2090], Material = Enum.Material.Plastic} end
if P[2091] then materialBatch[#materialBatch+1] = {Part = P[2091], Material = Enum.Material.Plastic} end
if P[2092] then materialBatch[#materialBatch+1] = {Part = P[2092], Material = Enum.Material.Plastic} end
if P[2094] then materialBatch[#materialBatch+1] = {Part = P[2094], Material = Enum.Material.Metal} end
if P[2095] then materialBatch[#materialBatch+1] = {Part = P[2095], Material = Enum.Material.Metal} end
if P[2097] then materialBatch[#materialBatch+1] = {Part = P[2097], Material = Enum.Material.Metal} end
if P[2098] then materialBatch[#materialBatch+1] = {Part = P[2098], Material = Enum.Material.Metal} end
if P[2099] then materialBatch[#materialBatch+1] = {Part = P[2099], Material = Enum.Material.Metal} end
if P[2100] then materialBatch[#materialBatch+1] = {Part = P[2100], Material = Enum.Material.Metal} end
if P[2102] then materialBatch[#materialBatch+1] = {Part = P[2102], Material = Enum.Material.Plastic} end
if P[2103] then materialBatch[#materialBatch+1] = {Part = P[2103], Material = Enum.Material.Plastic} end
if P[2104] then materialBatch[#materialBatch+1] = {Part = P[2104], Material = Enum.Material.Plastic} end
if P[2106] then materialBatch[#materialBatch+1] = {Part = P[2106], Material = Enum.Material.Plastic} end
if P[2107] then materialBatch[#materialBatch+1] = {Part = P[2107], Material = Enum.Material.Plastic} end
if P[2108] then materialBatch[#materialBatch+1] = {Part = P[2108], Material = Enum.Material.Plastic} end
if P[2110] then materialBatch[#materialBatch+1] = {Part = P[2110], Material = Enum.Material.Wood} end
if P[2111] then materialBatch[#materialBatch+1] = {Part = P[2111], Material = Enum.Material.Wood} end
if P[2112] then materialBatch[#materialBatch+1] = {Part = P[2112], Material = Enum.Material.Wood} end
if P[2113] then materialBatch[#materialBatch+1] = {Part = P[2113], Material = Enum.Material.Wood} end
if P[2114] then materialBatch[#materialBatch+1] = {Part = P[2114], Material = Enum.Material.Wood} end
if P[2115] then materialBatch[#materialBatch+1] = {Part = P[2115], Material = Enum.Material.Wood} end
if P[2116] then materialBatch[#materialBatch+1] = {Part = P[2116], Material = Enum.Material.Wood} end
if P[2118] then materialBatch[#materialBatch+1] = {Part = P[2118], Material = Enum.Material.Metal} end
if P[2119] then materialBatch[#materialBatch+1] = {Part = P[2119], Material = Enum.Material.Metal} end
if P[2120] then materialBatch[#materialBatch+1] = {Part = P[2120], Material = Enum.Material.Metal} end
if P[2122] then materialBatch[#materialBatch+1] = {Part = P[2122], Material = Enum.Material.Metal} end
if P[2123] then materialBatch[#materialBatch+1] = {Part = P[2123], Material = Enum.Material.Metal} end
if P[2125] then materialBatch[#materialBatch+1] = {Part = P[2125], Material = Enum.Material.Metal} end
if P[2126] then materialBatch[#materialBatch+1] = {Part = P[2126], Material = Enum.Material.Metal} end
if P[2127] then materialBatch[#materialBatch+1] = {Part = P[2127], Material = Enum.Material.Metal} end
if P[2128] then materialBatch[#materialBatch+1] = {Part = P[2128], Material = Enum.Material.Metal} end
if P[2129] then materialBatch[#materialBatch+1] = {Part = P[2129], Material = Enum.Material.Metal} end
if P[2130] then materialBatch[#materialBatch+1] = {Part = P[2130], Material = Enum.Material.Metal} end
if P[2132] then materialBatch[#materialBatch+1] = {Part = P[2132], Material = Enum.Material.Metal} end
if P[2133] then materialBatch[#materialBatch+1] = {Part = P[2133], Material = Enum.Material.Metal} end
if P[2135] then materialBatch[#materialBatch+1] = {Part = P[2135], Material = Enum.Material.SmoothPlastic} end
if P[2136] then materialBatch[#materialBatch+1] = {Part = P[2136], Material = Enum.Material.SmoothPlastic} end
if P[2137] then materialBatch[#materialBatch+1] = {Part = P[2137], Material = Enum.Material.SmoothPlastic} end
if P[2142] then materialBatch[#materialBatch+1] = {Part = P[2142], Material = Enum.Material.Plastic} end
if P[2144] then materialBatch[#materialBatch+1] = {Part = P[2144], Material = Enum.Material.Plastic} end
if P[2146] then materialBatch[#materialBatch+1] = {Part = P[2146], Material = Enum.Material.Plastic} end
if P[2148] then materialBatch[#materialBatch+1] = {Part = P[2148], Material = Enum.Material.Plastic} end
if P[2150] then materialBatch[#materialBatch+1] = {Part = P[2150], Material = Enum.Material.Plastic} end
if P[2152] then materialBatch[#materialBatch+1] = {Part = P[2152], Material = Enum.Material.Plastic} end
if P[2154] then materialBatch[#materialBatch+1] = {Part = P[2154], Material = Enum.Material.Plastic} end
if P[2156] then materialBatch[#materialBatch+1] = {Part = P[2156], Material = Enum.Material.Plastic} end
if P[2158] then materialBatch[#materialBatch+1] = {Part = P[2158], Material = Enum.Material.Plastic} end
if P[2160] then materialBatch[#materialBatch+1] = {Part = P[2160], Material = Enum.Material.Plastic} end
if P[2162] then materialBatch[#materialBatch+1] = {Part = P[2162], Material = Enum.Material.Plastic} end
if P[2164] then materialBatch[#materialBatch+1] = {Part = P[2164], Material = Enum.Material.Plastic} end
if P[2166] then materialBatch[#materialBatch+1] = {Part = P[2166], Material = Enum.Material.Plastic} end
if P[2168] then materialBatch[#materialBatch+1] = {Part = P[2168], Material = Enum.Material.Plastic} end
if P[2170] then materialBatch[#materialBatch+1] = {Part = P[2170], Material = Enum.Material.Plastic} end
if P[2172] then materialBatch[#materialBatch+1] = {Part = P[2172], Material = Enum.Material.Plastic} end
if P[2174] then materialBatch[#materialBatch+1] = {Part = P[2174], Material = Enum.Material.Plastic} end
if P[2177] then materialBatch[#materialBatch+1] = {Part = P[2177], Material = Enum.Material.SmoothPlastic} end
if P[2184] then materialBatch[#materialBatch+1] = {Part = P[2184], Material = Enum.Material.SmoothPlastic} end
if P[2191] then materialBatch[#materialBatch+1] = {Part = P[2191], Material = Enum.Material.SmoothPlastic} end
if P[2198] then materialBatch[#materialBatch+1] = {Part = P[2198], Material = Enum.Material.SmoothPlastic} end
if P[2205] then materialBatch[#materialBatch+1] = {Part = P[2205], Material = Enum.Material.SmoothPlastic} end
if P[2212] then materialBatch[#materialBatch+1] = {Part = P[2212], Material = Enum.Material.SmoothPlastic} end
if P[2220] then materialBatch[#materialBatch+1] = {Part = P[2220], Material = Enum.Material.Plastic} end
if P[2222] then materialBatch[#materialBatch+1] = {Part = P[2222], Material = Enum.Material.Plastic} end
if P[2224] then materialBatch[#materialBatch+1] = {Part = P[2224], Material = Enum.Material.Plastic} end
if P[2228] then materialBatch[#materialBatch+1] = {Part = P[2228], Material = Enum.Material.SmoothPlastic} end
if P[2232] then materialBatch[#materialBatch+1] = {Part = P[2232], Material = Enum.Material.SmoothPlastic} end
if P[2236] then materialBatch[#materialBatch+1] = {Part = P[2236], Material = Enum.Material.SmoothPlastic} end
if P[2240] then materialBatch[#materialBatch+1] = {Part = P[2240], Material = Enum.Material.Plastic} end
if P[2241] then materialBatch[#materialBatch+1] = {Part = P[2241], Material = Enum.Material.Metal} end
if P[2242] then materialBatch[#materialBatch+1] = {Part = P[2242], Material = Enum.Material.Plastic} end
if P[2243] then materialBatch[#materialBatch+1] = {Part = P[2243], Material = Enum.Material.Metal} end
if P[2244] then materialBatch[#materialBatch+1] = {Part = P[2244], Material = Enum.Material.Plastic} end
if P[2246] then materialBatch[#materialBatch+1] = {Part = P[2246], Material = Enum.Material.Metal} end
if P[2247] then materialBatch[#materialBatch+1] = {Part = P[2247], Material = Enum.Material.Plastic} end
if P[2248] then materialBatch[#materialBatch+1] = {Part = P[2248], Material = Enum.Material.Metal} end
if P[2249] then materialBatch[#materialBatch+1] = {Part = P[2249], Material = Enum.Material.Plastic} end
if P[2250] then materialBatch[#materialBatch+1] = {Part = P[2250], Material = Enum.Material.Plastic} end
if P[2251] then materialBatch[#materialBatch+1] = {Part = P[2251], Material = Enum.Material.Metal} end
if P[2252] then materialBatch[#materialBatch+1] = {Part = P[2252], Material = Enum.Material.Plastic} end
if P[2253] then materialBatch[#materialBatch+1] = {Part = P[2253], Material = Enum.Material.Plastic} end
if P[2255] then materialBatch[#materialBatch+1] = {Part = P[2255], Material = Enum.Material.Plastic} end
if P[2257] then materialBatch[#materialBatch+1] = {Part = P[2257], Material = Enum.Material.Metal} end
if P[2258] then materialBatch[#materialBatch+1] = {Part = P[2258], Material = Enum.Material.Metal} end
if P[2259] then materialBatch[#materialBatch+1] = {Part = P[2259], Material = Enum.Material.Metal} end
if P[2260] then materialBatch[#materialBatch+1] = {Part = P[2260], Material = Enum.Material.Metal} end
if P[2261] then materialBatch[#materialBatch+1] = {Part = P[2261], Material = Enum.Material.Metal} end
if P[2262] then materialBatch[#materialBatch+1] = {Part = P[2262], Material = Enum.Material.Metal} end
if P[2263] then materialBatch[#materialBatch+1] = {Part = P[2263], Material = Enum.Material.Metal} end
if P[2264] then materialBatch[#materialBatch+1] = {Part = P[2264], Material = Enum.Material.Metal} end
if P[2265] then materialBatch[#materialBatch+1] = {Part = P[2265], Material = Enum.Material.Metal} end
if P[2266] then materialBatch[#materialBatch+1] = {Part = P[2266], Material = Enum.Material.Metal} end
if P[2267] then materialBatch[#materialBatch+1] = {Part = P[2267], Material = Enum.Material.Metal} end
if P[2268] then materialBatch[#materialBatch+1] = {Part = P[2268], Material = Enum.Material.Metal} end
if P[2269] then materialBatch[#materialBatch+1] = {Part = P[2269], Material = Enum.Material.Metal} end
if P[2270] then materialBatch[#materialBatch+1] = {Part = P[2270], Material = Enum.Material.Metal} end
if P[2271] then materialBatch[#materialBatch+1] = {Part = P[2271], Material = Enum.Material.Metal} end
if P[2272] then materialBatch[#materialBatch+1] = {Part = P[2272], Material = Enum.Material.Metal} end
if P[2273] then materialBatch[#materialBatch+1] = {Part = P[2273], Material = Enum.Material.Metal} end
if P[2274] then materialBatch[#materialBatch+1] = {Part = P[2274], Material = Enum.Material.Metal} end
if P[2275] then materialBatch[#materialBatch+1] = {Part = P[2275], Material = Enum.Material.Metal} end
if P[2276] then materialBatch[#materialBatch+1] = {Part = P[2276], Material = Enum.Material.Metal} end
if P[2277] then materialBatch[#materialBatch+1] = {Part = P[2277], Material = Enum.Material.Metal} end
if P[2278] then materialBatch[#materialBatch+1] = {Part = P[2278], Material = Enum.Material.Metal} end
if P[2279] then materialBatch[#materialBatch+1] = {Part = P[2279], Material = Enum.Material.Metal} end
if P[2280] then materialBatch[#materialBatch+1] = {Part = P[2280], Material = Enum.Material.Metal} end
if P[2281] then materialBatch[#materialBatch+1] = {Part = P[2281], Material = Enum.Material.Concrete} end
if P[2282] then materialBatch[#materialBatch+1] = {Part = P[2282], Material = Enum.Material.Concrete} end
if P[2283] then materialBatch[#materialBatch+1] = {Part = P[2283], Material = Enum.Material.Concrete} end
if P[2284] then materialBatch[#materialBatch+1] = {Part = P[2284], Material = Enum.Material.DiamondPlate} end
if P[2285] then materialBatch[#materialBatch+1] = {Part = P[2285], Material = Enum.Material.DiamondPlate} end
if P[2286] then materialBatch[#materialBatch+1] = {Part = P[2286], Material = Enum.Material.DiamondPlate} end
if P[2287] then materialBatch[#materialBatch+1] = {Part = P[2287], Material = Enum.Material.Metal} end
if P[2289] then materialBatch[#materialBatch+1] = {Part = P[2289], Material = Enum.Material.DiamondPlate} end
if P[2290] then materialBatch[#materialBatch+1] = {Part = P[2290], Material = Enum.Material.Concrete} end
if P[2291] then materialBatch[#materialBatch+1] = {Part = P[2291], Material = Enum.Material.Concrete} end
if P[2292] then materialBatch[#materialBatch+1] = {Part = P[2292], Material = Enum.Material.DiamondPlate} end
if P[2293] then materialBatch[#materialBatch+1] = {Part = P[2293], Material = Enum.Material.DiamondPlate} end
if P[2294] then materialBatch[#materialBatch+1] = {Part = P[2294], Material = Enum.Material.Concrete} end
if P[2295] then materialBatch[#materialBatch+1] = {Part = P[2295], Material = Enum.Material.Concrete} end
if P[2299] then materialBatch[#materialBatch+1] = {Part = P[2299], Material = Enum.Material.Concrete} end
if P[2300] then materialBatch[#materialBatch+1] = {Part = P[2300], Material = Enum.Material.Concrete} end
if P[2301] then materialBatch[#materialBatch+1] = {Part = P[2301], Material = Enum.Material.Concrete} end
if P[2302] then materialBatch[#materialBatch+1] = {Part = P[2302], Material = Enum.Material.Concrete} end
if P[2303] then materialBatch[#materialBatch+1] = {Part = P[2303], Material = Enum.Material.Concrete} end
if P[2304] then materialBatch[#materialBatch+1] = {Part = P[2304], Material = Enum.Material.Concrete} end
if P[2305] then materialBatch[#materialBatch+1] = {Part = P[2305], Material = Enum.Material.Concrete} end
if P[2306] then materialBatch[#materialBatch+1] = {Part = P[2306], Material = Enum.Material.Concrete} end
if P[2307] then materialBatch[#materialBatch+1] = {Part = P[2307], Material = Enum.Material.Metal} end
if P[2308] then materialBatch[#materialBatch+1] = {Part = P[2308], Material = Enum.Material.Metal} end
if P[2309] then materialBatch[#materialBatch+1] = {Part = P[2309], Material = Enum.Material.Metal} end
if P[2310] then materialBatch[#materialBatch+1] = {Part = P[2310], Material = Enum.Material.Metal} end
if P[2311] then materialBatch[#materialBatch+1] = {Part = P[2311], Material = Enum.Material.Metal} end
if P[2312] then materialBatch[#materialBatch+1] = {Part = P[2312], Material = Enum.Material.Metal} end
if P[2313] then materialBatch[#materialBatch+1] = {Part = P[2313], Material = Enum.Material.Metal} end
if P[2314] then materialBatch[#materialBatch+1] = {Part = P[2314], Material = Enum.Material.Metal} end
if P[2315] then materialBatch[#materialBatch+1] = {Part = P[2315], Material = Enum.Material.Metal} end
if P[2316] then materialBatch[#materialBatch+1] = {Part = P[2316], Material = Enum.Material.Metal} end
if P[2317] then materialBatch[#materialBatch+1] = {Part = P[2317], Material = Enum.Material.Metal} end
if P[2318] then materialBatch[#materialBatch+1] = {Part = P[2318], Material = Enum.Material.Metal} end
if P[2319] then materialBatch[#materialBatch+1] = {Part = P[2319], Material = Enum.Material.Metal} end
if P[2320] then materialBatch[#materialBatch+1] = {Part = P[2320], Material = Enum.Material.Metal} end
if P[2321] then materialBatch[#materialBatch+1] = {Part = P[2321], Material = Enum.Material.Metal} end
if P[2322] then materialBatch[#materialBatch+1] = {Part = P[2322], Material = Enum.Material.Metal} end
if P[2323] then materialBatch[#materialBatch+1] = {Part = P[2323], Material = Enum.Material.Metal} end
if P[2324] then materialBatch[#materialBatch+1] = {Part = P[2324], Material = Enum.Material.Metal} end
if P[2325] then materialBatch[#materialBatch+1] = {Part = P[2325], Material = Enum.Material.Metal} end
if P[2326] then materialBatch[#materialBatch+1] = {Part = P[2326], Material = Enum.Material.Metal} end
if P[2327] then materialBatch[#materialBatch+1] = {Part = P[2327], Material = Enum.Material.Metal} end
if P[2328] then materialBatch[#materialBatch+1] = {Part = P[2328], Material = Enum.Material.Metal} end
if P[2329] then materialBatch[#materialBatch+1] = {Part = P[2329], Material = Enum.Material.Metal} end
if P[2330] then materialBatch[#materialBatch+1] = {Part = P[2330], Material = Enum.Material.Metal} end
if P[2331] then materialBatch[#materialBatch+1] = {Part = P[2331], Material = Enum.Material.Metal} end
if P[2332] then materialBatch[#materialBatch+1] = {Part = P[2332], Material = Enum.Material.Metal} end
if P[2333] then materialBatch[#materialBatch+1] = {Part = P[2333], Material = Enum.Material.Metal} end
if P[2334] then materialBatch[#materialBatch+1] = {Part = P[2334], Material = Enum.Material.Metal} end
if P[2335] then materialBatch[#materialBatch+1] = {Part = P[2335], Material = Enum.Material.Metal} end
if P[2336] then materialBatch[#materialBatch+1] = {Part = P[2336], Material = Enum.Material.Metal} end
if P[2337] then materialBatch[#materialBatch+1] = {Part = P[2337], Material = Enum.Material.Metal} end
if P[2338] then materialBatch[#materialBatch+1] = {Part = P[2338], Material = Enum.Material.Metal} end
if P[2339] then materialBatch[#materialBatch+1] = {Part = P[2339], Material = Enum.Material.Metal} end
if P[2340] then materialBatch[#materialBatch+1] = {Part = P[2340], Material = Enum.Material.Metal} end
if P[2341] then materialBatch[#materialBatch+1] = {Part = P[2341], Material = Enum.Material.Metal} end
if P[2342] then materialBatch[#materialBatch+1] = {Part = P[2342], Material = Enum.Material.Metal} end
if P[2343] then materialBatch[#materialBatch+1] = {Part = P[2343], Material = Enum.Material.Metal} end
if P[2344] then materialBatch[#materialBatch+1] = {Part = P[2344], Material = Enum.Material.Metal} end
if P[2345] then materialBatch[#materialBatch+1] = {Part = P[2345], Material = Enum.Material.Metal} end
if P[2346] then materialBatch[#materialBatch+1] = {Part = P[2346], Material = Enum.Material.Metal} end
if P[2347] then materialBatch[#materialBatch+1] = {Part = P[2347], Material = Enum.Material.Metal} end
if P[2348] then materialBatch[#materialBatch+1] = {Part = P[2348], Material = Enum.Material.Metal} end
if P[2349] then materialBatch[#materialBatch+1] = {Part = P[2349], Material = Enum.Material.Metal} end
if P[2350] then materialBatch[#materialBatch+1] = {Part = P[2350], Material = Enum.Material.Metal} end
if P[2351] then materialBatch[#materialBatch+1] = {Part = P[2351], Material = Enum.Material.Metal} end
if P[2352] then materialBatch[#materialBatch+1] = {Part = P[2352], Material = Enum.Material.Metal} end
if P[2353] then materialBatch[#materialBatch+1] = {Part = P[2353], Material = Enum.Material.Metal} end
if P[2354] then materialBatch[#materialBatch+1] = {Part = P[2354], Material = Enum.Material.Metal} end
if P[2356] then materialBatch[#materialBatch+1] = {Part = P[2356], Material = Enum.Material.Metal} end
if P[2357] then materialBatch[#materialBatch+1] = {Part = P[2357], Material = Enum.Material.Foil} end
if P[2359] then materialBatch[#materialBatch+1] = {Part = P[2359], Material = Enum.Material.Foil} end
if P[2361] then materialBatch[#materialBatch+1] = {Part = P[2361], Material = Enum.Material.Foil} end
if P[2363] then materialBatch[#materialBatch+1] = {Part = P[2363], Material = Enum.Material.Foil} end
if P[2365] then materialBatch[#materialBatch+1] = {Part = P[2365], Material = Enum.Material.Metal} end
if P[2366] then materialBatch[#materialBatch+1] = {Part = P[2366], Material = Enum.Material.Metal} end
if P[2367] then materialBatch[#materialBatch+1] = {Part = P[2367], Material = Enum.Material.Metal} end
if P[2368] then materialBatch[#materialBatch+1] = {Part = P[2368], Material = Enum.Material.Metal} end
if P[2369] then materialBatch[#materialBatch+1] = {Part = P[2369], Material = Enum.Material.Metal} end
if P[2370] then materialBatch[#materialBatch+1] = {Part = P[2370], Material = Enum.Material.Foil} end
if P[2371] then materialBatch[#materialBatch+1] = {Part = P[2371], Material = Enum.Material.Metal} end
if P[2372] then materialBatch[#materialBatch+1] = {Part = P[2372], Material = Enum.Material.Metal} end
if P[2373] then materialBatch[#materialBatch+1] = {Part = P[2373], Material = Enum.Material.Metal} end
if P[2374] then materialBatch[#materialBatch+1] = {Part = P[2374], Material = Enum.Material.Foil} end
if P[2376] then materialBatch[#materialBatch+1] = {Part = P[2376], Material = Enum.Material.Metal} end
if P[2377] then materialBatch[#materialBatch+1] = {Part = P[2377], Material = Enum.Material.Metal} end
if P[2378] then materialBatch[#materialBatch+1] = {Part = P[2378], Material = Enum.Material.Metal} end
if P[2379] then materialBatch[#materialBatch+1] = {Part = P[2379], Material = Enum.Material.Metal} end
if P[2380] then materialBatch[#materialBatch+1] = {Part = P[2380], Material = Enum.Material.Metal} end
if P[2381] then materialBatch[#materialBatch+1] = {Part = P[2381], Material = Enum.Material.Metal} end
if P[2382] then materialBatch[#materialBatch+1] = {Part = P[2382], Material = Enum.Material.Metal} end
if P[2383] then materialBatch[#materialBatch+1] = {Part = P[2383], Material = Enum.Material.Metal} end
if P[2384] then materialBatch[#materialBatch+1] = {Part = P[2384], Material = Enum.Material.Metal} end
if P[2385] then materialBatch[#materialBatch+1] = {Part = P[2385], Material = Enum.Material.Metal} end
if P[2388] then materialBatch[#materialBatch+1] = {Part = P[2388], Material = Enum.Material.DiamondPlate} end
if P[2389] then materialBatch[#materialBatch+1] = {Part = P[2389], Material = Enum.Material.Concrete} end
if P[2390] then materialBatch[#materialBatch+1] = {Part = P[2390], Material = Enum.Material.Concrete} end
if P[2391] then materialBatch[#materialBatch+1] = {Part = P[2391], Material = Enum.Material.Concrete} end
if P[2392] then materialBatch[#materialBatch+1] = {Part = P[2392], Material = Enum.Material.Concrete} end
if P[2393] then materialBatch[#materialBatch+1] = {Part = P[2393], Material = Enum.Material.DiamondPlate} end
if P[2394] then materialBatch[#materialBatch+1] = {Part = P[2394], Material = Enum.Material.DiamondPlate} end
if P[2395] then materialBatch[#materialBatch+1] = {Part = P[2395], Material = Enum.Material.DiamondPlate} end
if P[2397] then materialBatch[#materialBatch+1] = {Part = P[2397], Material = Enum.Material.Concrete} end
if P[2398] then materialBatch[#materialBatch+1] = {Part = P[2398], Material = Enum.Material.DiamondPlate} end
if P[2399] then materialBatch[#materialBatch+1] = {Part = P[2399], Material = Enum.Material.Concrete} end
if P[2400] then materialBatch[#materialBatch+1] = {Part = P[2400], Material = Enum.Material.Concrete} end
if P[2401] then materialBatch[#materialBatch+1] = {Part = P[2401], Material = Enum.Material.DiamondPlate} end
if P[2402] then materialBatch[#materialBatch+1] = {Part = P[2402], Material = Enum.Material.Concrete} end
if P[2403] then materialBatch[#materialBatch+1] = {Part = P[2403], Material = Enum.Material.DiamondPlate} end
if P[2404] then materialBatch[#materialBatch+1] = {Part = P[2404], Material = Enum.Material.DiamondPlate} end
if P[2406] then materialBatch[#materialBatch+1] = {Part = P[2406], Material = Enum.Material.SmoothPlastic} end
if P[2408] then materialBatch[#materialBatch+1] = {Part = P[2408], Material = Enum.Material.SmoothPlastic} end
if P[2410] then materialBatch[#materialBatch+1] = {Part = P[2410], Material = Enum.Material.SmoothPlastic} end
if P[2412] then materialBatch[#materialBatch+1] = {Part = P[2412], Material = Enum.Material.SmoothPlastic} end
if P[2414] then materialBatch[#materialBatch+1] = {Part = P[2414], Material = Enum.Material.SmoothPlastic} end
if P[2417] then materialBatch[#materialBatch+1] = {Part = P[2417], Material = Enum.Material.SmoothPlastic} end
if P[2419] then materialBatch[#materialBatch+1] = {Part = P[2419], Material = Enum.Material.SmoothPlastic} end
if P[2421] then materialBatch[#materialBatch+1] = {Part = P[2421], Material = Enum.Material.SmoothPlastic} end
if P[2424] then materialBatch[#materialBatch+1] = {Part = P[2424], Material = Enum.Material.SmoothPlastic} end
if P[2426] then materialBatch[#materialBatch+1] = {Part = P[2426], Material = Enum.Material.SmoothPlastic} end
if P[2428] then materialBatch[#materialBatch+1] = {Part = P[2428], Material = Enum.Material.SmoothPlastic} end
if P[2430] then materialBatch[#materialBatch+1] = {Part = P[2430], Material = Enum.Material.SmoothPlastic} end
if P[2432] then materialBatch[#materialBatch+1] = {Part = P[2432], Material = Enum.Material.SmoothPlastic} end
if P[2434] then materialBatch[#materialBatch+1] = {Part = P[2434], Material = Enum.Material.SmoothPlastic} end
if P[2436] then materialBatch[#materialBatch+1] = {Part = P[2436], Material = Enum.Material.SmoothPlastic} end
if P[2438] then materialBatch[#materialBatch+1] = {Part = P[2438], Material = Enum.Material.SmoothPlastic} end
if P[2442] then materialBatch[#materialBatch+1] = {Part = P[2442], Material = Enum.Material.Concrete} end
if P[2444] then materialBatch[#materialBatch+1] = {Part = P[2444], Material = Enum.Material.Concrete} end
if P[2446] then materialBatch[#materialBatch+1] = {Part = P[2446], Material = Enum.Material.Concrete} end
if P[2448] then materialBatch[#materialBatch+1] = {Part = P[2448], Material = Enum.Material.Concrete} end
if P[2450] then materialBatch[#materialBatch+1] = {Part = P[2450], Material = Enum.Material.Concrete} end
if P[2452] then materialBatch[#materialBatch+1] = {Part = P[2452], Material = Enum.Material.Concrete} end
if P[2454] then materialBatch[#materialBatch+1] = {Part = P[2454], Material = Enum.Material.Concrete} end
if P[2456] then materialBatch[#materialBatch+1] = {Part = P[2456], Material = Enum.Material.Concrete} end
if P[2458] then materialBatch[#materialBatch+1] = {Part = P[2458], Material = Enum.Material.Metal} end
if P[2459] then materialBatch[#materialBatch+1] = {Part = P[2459], Material = Enum.Material.Metal} end
if P[2460] then materialBatch[#materialBatch+1] = {Part = P[2460], Material = Enum.Material.Metal} end
if P[2461] then materialBatch[#materialBatch+1] = {Part = P[2461], Material = Enum.Material.Metal} end
if P[2462] then materialBatch[#materialBatch+1] = {Part = P[2462], Material = Enum.Material.Metal} end
if P[2463] then materialBatch[#materialBatch+1] = {Part = P[2463], Material = Enum.Material.Metal} end
if P[2464] then materialBatch[#materialBatch+1] = {Part = P[2464], Material = Enum.Material.Metal} end
if P[2465] then materialBatch[#materialBatch+1] = {Part = P[2465], Material = Enum.Material.Metal} end
if P[2466] then materialBatch[#materialBatch+1] = {Part = P[2466], Material = Enum.Material.Metal} end
if P[2467] then materialBatch[#materialBatch+1] = {Part = P[2467], Material = Enum.Material.Metal} end
if P[2468] then materialBatch[#materialBatch+1] = {Part = P[2468], Material = Enum.Material.Metal} end
if P[2469] then materialBatch[#materialBatch+1] = {Part = P[2469], Material = Enum.Material.Metal} end
if P[2470] then materialBatch[#materialBatch+1] = {Part = P[2470], Material = Enum.Material.Metal} end
if P[2471] then materialBatch[#materialBatch+1] = {Part = P[2471], Material = Enum.Material.Metal} end
if P[2472] then materialBatch[#materialBatch+1] = {Part = P[2472], Material = Enum.Material.Metal} end
if P[2473] then materialBatch[#materialBatch+1] = {Part = P[2473], Material = Enum.Material.Metal} end
if P[2474] then materialBatch[#materialBatch+1] = {Part = P[2474], Material = Enum.Material.Metal} end
if P[2475] then materialBatch[#materialBatch+1] = {Part = P[2475], Material = Enum.Material.Metal} end
if P[2476] then materialBatch[#materialBatch+1] = {Part = P[2476], Material = Enum.Material.Metal} end
if P[2477] then materialBatch[#materialBatch+1] = {Part = P[2477], Material = Enum.Material.Metal} end
if P[2478] then materialBatch[#materialBatch+1] = {Part = P[2478], Material = Enum.Material.Metal} end
if P[2479] then materialBatch[#materialBatch+1] = {Part = P[2479], Material = Enum.Material.Metal} end
if P[2480] then materialBatch[#materialBatch+1] = {Part = P[2480], Material = Enum.Material.Metal} end
if P[2481] then materialBatch[#materialBatch+1] = {Part = P[2481], Material = Enum.Material.Metal} end
if P[2482] then materialBatch[#materialBatch+1] = {Part = P[2482], Material = Enum.Material.Metal} end
if P[2483] then materialBatch[#materialBatch+1] = {Part = P[2483], Material = Enum.Material.Metal} end
if P[2484] then materialBatch[#materialBatch+1] = {Part = P[2484], Material = Enum.Material.Metal} end
if P[2485] then materialBatch[#materialBatch+1] = {Part = P[2485], Material = Enum.Material.Metal} end
if P[2486] then materialBatch[#materialBatch+1] = {Part = P[2486], Material = Enum.Material.Metal} end
if P[2487] then materialBatch[#materialBatch+1] = {Part = P[2487], Material = Enum.Material.Metal} end
if P[2488] then materialBatch[#materialBatch+1] = {Part = P[2488], Material = Enum.Material.Metal} end
if P[2489] then materialBatch[#materialBatch+1] = {Part = P[2489], Material = Enum.Material.Metal} end
if P[2490] then materialBatch[#materialBatch+1] = {Part = P[2490], Material = Enum.Material.Metal} end
if P[2491] then materialBatch[#materialBatch+1] = {Part = P[2491], Material = Enum.Material.Metal} end
if P[2492] then materialBatch[#materialBatch+1] = {Part = P[2492], Material = Enum.Material.Metal} end
if P[2493] then materialBatch[#materialBatch+1] = {Part = P[2493], Material = Enum.Material.Metal} end
if P[2494] then materialBatch[#materialBatch+1] = {Part = P[2494], Material = Enum.Material.Metal} end
if P[2495] then materialBatch[#materialBatch+1] = {Part = P[2495], Material = Enum.Material.Metal} end
if P[2496] then materialBatch[#materialBatch+1] = {Part = P[2496], Material = Enum.Material.Metal} end
if P[2497] then materialBatch[#materialBatch+1] = {Part = P[2497], Material = Enum.Material.Metal} end
if P[2498] then materialBatch[#materialBatch+1] = {Part = P[2498], Material = Enum.Material.Metal} end
if P[2499] then materialBatch[#materialBatch+1] = {Part = P[2499], Material = Enum.Material.Metal} end
if P[2500] then materialBatch[#materialBatch+1] = {Part = P[2500], Material = Enum.Material.Metal} end
if P[2501] then materialBatch[#materialBatch+1] = {Part = P[2501], Material = Enum.Material.Metal} end
if P[2502] then materialBatch[#materialBatch+1] = {Part = P[2502], Material = Enum.Material.Metal} end
if P[2503] then materialBatch[#materialBatch+1] = {Part = P[2503], Material = Enum.Material.Metal} end
if P[2504] then materialBatch[#materialBatch+1] = {Part = P[2504], Material = Enum.Material.Metal} end
if P[2505] then materialBatch[#materialBatch+1] = {Part = P[2505], Material = Enum.Material.Metal} end
if P[2509] then materialBatch[#materialBatch+1] = {Part = P[2509], Material = Enum.Material.Metal} end
if P[2510] then materialBatch[#materialBatch+1] = {Part = P[2510], Material = Enum.Material.Metal} end
if P[2511] then materialBatch[#materialBatch+1] = {Part = P[2511], Material = Enum.Material.Metal} end
if P[2512] then materialBatch[#materialBatch+1] = {Part = P[2512], Material = Enum.Material.Metal} end
if P[2513] then materialBatch[#materialBatch+1] = {Part = P[2513], Material = Enum.Material.Metal} end
if P[2514] then materialBatch[#materialBatch+1] = {Part = P[2514], Material = Enum.Material.Metal} end
if P[2515] then materialBatch[#materialBatch+1] = {Part = P[2515], Material = Enum.Material.Metal} end
if P[2516] then materialBatch[#materialBatch+1] = {Part = P[2516], Material = Enum.Material.Metal} end
if P[2517] then materialBatch[#materialBatch+1] = {Part = P[2517], Material = Enum.Material.Metal} end
if P[2518] then materialBatch[#materialBatch+1] = {Part = P[2518], Material = Enum.Material.Metal} end
if P[2519] then materialBatch[#materialBatch+1] = {Part = P[2519], Material = Enum.Material.Metal} end
if P[2520] then materialBatch[#materialBatch+1] = {Part = P[2520], Material = Enum.Material.Metal} end
if P[2521] then materialBatch[#materialBatch+1] = {Part = P[2521], Material = Enum.Material.Metal} end
if P[2522] then materialBatch[#materialBatch+1] = {Part = P[2522], Material = Enum.Material.Metal} end
if P[2523] then materialBatch[#materialBatch+1] = {Part = P[2523], Material = Enum.Material.Metal} end
if P[2524] then materialBatch[#materialBatch+1] = {Part = P[2524], Material = Enum.Material.Metal} end
if P[2525] then materialBatch[#materialBatch+1] = {Part = P[2525], Material = Enum.Material.Metal} end
if P[2526] then materialBatch[#materialBatch+1] = {Part = P[2526], Material = Enum.Material.Metal} end
if P[2527] then materialBatch[#materialBatch+1] = {Part = P[2527], Material = Enum.Material.Metal} end
if P[2528] then materialBatch[#materialBatch+1] = {Part = P[2528], Material = Enum.Material.Metal} end
if P[2529] then materialBatch[#materialBatch+1] = {Part = P[2529], Material = Enum.Material.Metal} end
if P[2530] then materialBatch[#materialBatch+1] = {Part = P[2530], Material = Enum.Material.Metal} end
if P[2531] then materialBatch[#materialBatch+1] = {Part = P[2531], Material = Enum.Material.Metal} end
if P[2532] then materialBatch[#materialBatch+1] = {Part = P[2532], Material = Enum.Material.Metal} end
if P[2533] then materialBatch[#materialBatch+1] = {Part = P[2533], Material = Enum.Material.Metal} end
if P[2534] then materialBatch[#materialBatch+1] = {Part = P[2534], Material = Enum.Material.Metal} end
if P[2535] then materialBatch[#materialBatch+1] = {Part = P[2535], Material = Enum.Material.Metal} end
if P[2536] then materialBatch[#materialBatch+1] = {Part = P[2536], Material = Enum.Material.Metal} end
if P[2537] then materialBatch[#materialBatch+1] = {Part = P[2537], Material = Enum.Material.Metal} end
if P[2538] then materialBatch[#materialBatch+1] = {Part = P[2538], Material = Enum.Material.Metal} end
if P[2539] then materialBatch[#materialBatch+1] = {Part = P[2539], Material = Enum.Material.Metal} end
if P[2540] then materialBatch[#materialBatch+1] = {Part = P[2540], Material = Enum.Material.Metal} end
if P[2542] then materialBatch[#materialBatch+1] = {Part = P[2542], Material = Enum.Material.Metal} end
if P[2543] then materialBatch[#materialBatch+1] = {Part = P[2543], Material = Enum.Material.Metal} end
if P[2544] then materialBatch[#materialBatch+1] = {Part = P[2544], Material = Enum.Material.Metal} end
if P[2545] then materialBatch[#materialBatch+1] = {Part = P[2545], Material = Enum.Material.Metal} end
if P[2546] then materialBatch[#materialBatch+1] = {Part = P[2546], Material = Enum.Material.Metal} end
if P[2547] then materialBatch[#materialBatch+1] = {Part = P[2547], Material = Enum.Material.Metal} end
if P[2548] then materialBatch[#materialBatch+1] = {Part = P[2548], Material = Enum.Material.Metal} end
if P[2549] then materialBatch[#materialBatch+1] = {Part = P[2549], Material = Enum.Material.Metal} end
if P[2550] then materialBatch[#materialBatch+1] = {Part = P[2550], Material = Enum.Material.Metal} end
if P[2551] then materialBatch[#materialBatch+1] = {Part = P[2551], Material = Enum.Material.Metal} end
if P[2552] then materialBatch[#materialBatch+1] = {Part = P[2552], Material = Enum.Material.Metal} end
if P[2553] then materialBatch[#materialBatch+1] = {Part = P[2553], Material = Enum.Material.Metal} end
if P[2554] then materialBatch[#materialBatch+1] = {Part = P[2554], Material = Enum.Material.Metal} end
if P[2555] then materialBatch[#materialBatch+1] = {Part = P[2555], Material = Enum.Material.Metal} end
if P[2556] then materialBatch[#materialBatch+1] = {Part = P[2556], Material = Enum.Material.Metal} end
if P[2557] then materialBatch[#materialBatch+1] = {Part = P[2557], Material = Enum.Material.Metal} end
if P[2558] then materialBatch[#materialBatch+1] = {Part = P[2558], Material = Enum.Material.Metal} end
if P[2559] then materialBatch[#materialBatch+1] = {Part = P[2559], Material = Enum.Material.Metal} end
if P[2560] then materialBatch[#materialBatch+1] = {Part = P[2560], Material = Enum.Material.Metal} end
if P[2561] then materialBatch[#materialBatch+1] = {Part = P[2561], Material = Enum.Material.Metal} end
if P[2562] then materialBatch[#materialBatch+1] = {Part = P[2562], Material = Enum.Material.Metal} end
if P[2563] then materialBatch[#materialBatch+1] = {Part = P[2563], Material = Enum.Material.Metal} end
if P[2564] then materialBatch[#materialBatch+1] = {Part = P[2564], Material = Enum.Material.Metal} end
if P[2565] then materialBatch[#materialBatch+1] = {Part = P[2565], Material = Enum.Material.Metal} end
if P[2566] then materialBatch[#materialBatch+1] = {Part = P[2566], Material = Enum.Material.Metal} end
if P[2567] then materialBatch[#materialBatch+1] = {Part = P[2567], Material = Enum.Material.Metal} end
if P[2568] then materialBatch[#materialBatch+1] = {Part = P[2568], Material = Enum.Material.Metal} end
if P[2569] then materialBatch[#materialBatch+1] = {Part = P[2569], Material = Enum.Material.Metal} end
if P[2570] then materialBatch[#materialBatch+1] = {Part = P[2570], Material = Enum.Material.Metal} end
if P[2571] then materialBatch[#materialBatch+1] = {Part = P[2571], Material = Enum.Material.Metal} end
if P[2572] then materialBatch[#materialBatch+1] = {Part = P[2572], Material = Enum.Material.Metal} end
if P[2573] then materialBatch[#materialBatch+1] = {Part = P[2573], Material = Enum.Material.Metal} end
if P[2574] then materialBatch[#materialBatch+1] = {Part = P[2574], Material = Enum.Material.Metal} end
if P[2575] then materialBatch[#materialBatch+1] = {Part = P[2575], Material = Enum.Material.Metal} end
if P[2576] then materialBatch[#materialBatch+1] = {Part = P[2576], Material = Enum.Material.Metal} end
if P[2577] then materialBatch[#materialBatch+1] = {Part = P[2577], Material = Enum.Material.Metal} end
if P[2578] then materialBatch[#materialBatch+1] = {Part = P[2578], Material = Enum.Material.Metal} end
if P[2579] then materialBatch[#materialBatch+1] = {Part = P[2579], Material = Enum.Material.Metal} end
if P[2580] then materialBatch[#materialBatch+1] = {Part = P[2580], Material = Enum.Material.Metal} end
if P[2581] then materialBatch[#materialBatch+1] = {Part = P[2581], Material = Enum.Material.Metal} end
if P[2582] then materialBatch[#materialBatch+1] = {Part = P[2582], Material = Enum.Material.Metal} end
if P[2583] then materialBatch[#materialBatch+1] = {Part = P[2583], Material = Enum.Material.Metal} end
if P[2584] then materialBatch[#materialBatch+1] = {Part = P[2584], Material = Enum.Material.Metal} end
if P[2585] then materialBatch[#materialBatch+1] = {Part = P[2585], Material = Enum.Material.Metal} end
if P[2586] then materialBatch[#materialBatch+1] = {Part = P[2586], Material = Enum.Material.Metal} end
if P[2587] then materialBatch[#materialBatch+1] = {Part = P[2587], Material = Enum.Material.Metal} end
if P[2588] then materialBatch[#materialBatch+1] = {Part = P[2588], Material = Enum.Material.Metal} end
if P[2589] then materialBatch[#materialBatch+1] = {Part = P[2589], Material = Enum.Material.Metal} end
if P[2590] then materialBatch[#materialBatch+1] = {Part = P[2590], Material = Enum.Material.Metal} end
if P[2591] then materialBatch[#materialBatch+1] = {Part = P[2591], Material = Enum.Material.Metal} end
if P[2593] then materialBatch[#materialBatch+1] = {Part = P[2593], Material = Enum.Material.Metal} end
if P[2594] then materialBatch[#materialBatch+1] = {Part = P[2594], Material = Enum.Material.Metal} end
if P[2595] then materialBatch[#materialBatch+1] = {Part = P[2595], Material = Enum.Material.Metal} end
if P[2597] then materialBatch[#materialBatch+1] = {Part = P[2597], Material = Enum.Material.Metal} end
if P[2598] then materialBatch[#materialBatch+1] = {Part = P[2598], Material = Enum.Material.Metal} end
if P[2599] then materialBatch[#materialBatch+1] = {Part = P[2599], Material = Enum.Material.Metal} end
if P[2600] then materialBatch[#materialBatch+1] = {Part = P[2600], Material = Enum.Material.Metal} end
if P[2601] then materialBatch[#materialBatch+1] = {Part = P[2601], Material = Enum.Material.Metal} end
if P[2602] then materialBatch[#materialBatch+1] = {Part = P[2602], Material = Enum.Material.Metal} end
if P[2603] then materialBatch[#materialBatch+1] = {Part = P[2603], Material = Enum.Material.Metal} end
if P[2604] then materialBatch[#materialBatch+1] = {Part = P[2604], Material = Enum.Material.Metal} end
if P[2605] then materialBatch[#materialBatch+1] = {Part = P[2605], Material = Enum.Material.Metal} end
if P[2606] then materialBatch[#materialBatch+1] = {Part = P[2606], Material = Enum.Material.Metal} end
if P[2609] then materialBatch[#materialBatch+1] = {Part = P[2609], Material = Enum.Material.Metal} end
if P[2611] then materialBatch[#materialBatch+1] = {Part = P[2611], Material = Enum.Material.SmoothPlastic} end
if P[2613] then materialBatch[#materialBatch+1] = {Part = P[2613], Material = Enum.Material.SmoothPlastic} end
if P[2614] then materialBatch[#materialBatch+1] = {Part = P[2614], Material = Enum.Material.Metal} end
if P[2617] then materialBatch[#materialBatch+1] = {Part = P[2617], Material = Enum.Material.SmoothPlastic} end
if P[2618] then materialBatch[#materialBatch+1] = {Part = P[2618], Material = Enum.Material.Metal} end
if P[2621] then materialBatch[#materialBatch+1] = {Part = P[2621], Material = Enum.Material.SmoothPlastic} end
if P[2622] then materialBatch[#materialBatch+1] = {Part = P[2622], Material = Enum.Material.Metal} end
if P[2625] then materialBatch[#materialBatch+1] = {Part = P[2625], Material = Enum.Material.Metal} end
if P[2627] then materialBatch[#materialBatch+1] = {Part = P[2627], Material = Enum.Material.SmoothPlastic} end
if P[2629] then materialBatch[#materialBatch+1] = {Part = P[2629], Material = Enum.Material.SmoothPlastic} end
if P[2630] then materialBatch[#materialBatch+1] = {Part = P[2630], Material = Enum.Material.Metal} end
if P[2633] then materialBatch[#materialBatch+1] = {Part = P[2633], Material = Enum.Material.Metal} end
if P[2635] then materialBatch[#materialBatch+1] = {Part = P[2635], Material = Enum.Material.SmoothPlastic} end
if P[2637] then materialBatch[#materialBatch+1] = {Part = P[2637], Material = Enum.Material.Metal} end
if P[2639] then materialBatch[#materialBatch+1] = {Part = P[2639], Material = Enum.Material.SmoothPlastic} end
if P[2642] then materialBatch[#materialBatch+1] = {Part = P[2642], Material = Enum.Material.Metal} end
if P[2644] then materialBatch[#materialBatch+1] = {Part = P[2644], Material = Enum.Material.SmoothPlastic} end
if P[2646] then materialBatch[#materialBatch+1] = {Part = P[2646], Material = Enum.Material.SmoothPlastic} end
if P[2647] then materialBatch[#materialBatch+1] = {Part = P[2647], Material = Enum.Material.Metal} end
if P[2650] then materialBatch[#materialBatch+1] = {Part = P[2650], Material = Enum.Material.Metal} end
if P[2652] then materialBatch[#materialBatch+1] = {Part = P[2652], Material = Enum.Material.SmoothPlastic} end
if P[2654] then materialBatch[#materialBatch+1] = {Part = P[2654], Material = Enum.Material.Metal} end
if P[2656] then materialBatch[#materialBatch+1] = {Part = P[2656], Material = Enum.Material.SmoothPlastic} end
if P[2658] then materialBatch[#materialBatch+1] = {Part = P[2658], Material = Enum.Material.Metal} end
if P[2660] then materialBatch[#materialBatch+1] = {Part = P[2660], Material = Enum.Material.SmoothPlastic} end
if P[2662] then materialBatch[#materialBatch+1] = {Part = P[2662], Material = Enum.Material.SmoothPlastic} end
if P[2663] then materialBatch[#materialBatch+1] = {Part = P[2663], Material = Enum.Material.Metal} end
if P[2666] then materialBatch[#materialBatch+1] = {Part = P[2666], Material = Enum.Material.Metal} end
if P[2668] then materialBatch[#materialBatch+1] = {Part = P[2668], Material = Enum.Material.SmoothPlastic} end
if P[2670] then materialBatch[#materialBatch+1] = {Part = P[2670], Material = Enum.Material.SmoothPlastic} end
if P[2671] then materialBatch[#materialBatch+1] = {Part = P[2671], Material = Enum.Material.Metal} end
if P[2675] then materialBatch[#materialBatch+1] = {Part = P[2675], Material = Enum.Material.Neon} end
if P[2677] then materialBatch[#materialBatch+1] = {Part = P[2677], Material = Enum.Material.SmoothPlastic} end
if P[2678] then materialBatch[#materialBatch+1] = {Part = P[2678], Material = Enum.Material.SmoothPlastic} end
if P[2682] then materialBatch[#materialBatch+1] = {Part = P[2682], Material = Enum.Material.Metal} end
if P[2683] then materialBatch[#materialBatch+1] = {Part = P[2683], Material = Enum.Material.Metal} end
if P[2684] then materialBatch[#materialBatch+1] = {Part = P[2684], Material = Enum.Material.Metal} end
if P[2685] then materialBatch[#materialBatch+1] = {Part = P[2685], Material = Enum.Material.Metal} end
if P[2686] then materialBatch[#materialBatch+1] = {Part = P[2686], Material = Enum.Material.Metal} end
if P[2687] then materialBatch[#materialBatch+1] = {Part = P[2687], Material = Enum.Material.Metal} end
if P[2688] then materialBatch[#materialBatch+1] = {Part = P[2688], Material = Enum.Material.Metal} end
if P[2689] then materialBatch[#materialBatch+1] = {Part = P[2689], Material = Enum.Material.Metal} end
if P[2690] then materialBatch[#materialBatch+1] = {Part = P[2690], Material = Enum.Material.Metal} end
if P[2691] then materialBatch[#materialBatch+1] = {Part = P[2691], Material = Enum.Material.Metal} end
if P[2692] then materialBatch[#materialBatch+1] = {Part = P[2692], Material = Enum.Material.Metal} end
if P[2693] then materialBatch[#materialBatch+1] = {Part = P[2693], Material = Enum.Material.Metal} end
if P[2694] then materialBatch[#materialBatch+1] = {Part = P[2694], Material = Enum.Material.Metal} end
if P[2695] then materialBatch[#materialBatch+1] = {Part = P[2695], Material = Enum.Material.Metal} end
if P[2696] then materialBatch[#materialBatch+1] = {Part = P[2696], Material = Enum.Material.Metal} end
if P[2697] then materialBatch[#materialBatch+1] = {Part = P[2697], Material = Enum.Material.Metal} end
if P[2698] then materialBatch[#materialBatch+1] = {Part = P[2698], Material = Enum.Material.Metal} end
if P[2699] then materialBatch[#materialBatch+1] = {Part = P[2699], Material = Enum.Material.Metal} end
if P[2700] then materialBatch[#materialBatch+1] = {Part = P[2700], Material = Enum.Material.Metal} end
if P[2701] then materialBatch[#materialBatch+1] = {Part = P[2701], Material = Enum.Material.Metal} end
if P[2702] then materialBatch[#materialBatch+1] = {Part = P[2702], Material = Enum.Material.Metal} end
if P[2703] then materialBatch[#materialBatch+1] = {Part = P[2703], Material = Enum.Material.Metal} end
if P[2704] then materialBatch[#materialBatch+1] = {Part = P[2704], Material = Enum.Material.Metal} end
if P[2705] then materialBatch[#materialBatch+1] = {Part = P[2705], Material = Enum.Material.Metal} end
if P[2706] then materialBatch[#materialBatch+1] = {Part = P[2706], Material = Enum.Material.Metal} end
if P[2707] then materialBatch[#materialBatch+1] = {Part = P[2707], Material = Enum.Material.Metal} end
if P[2708] then materialBatch[#materialBatch+1] = {Part = P[2708], Material = Enum.Material.Metal} end
if P[2709] then materialBatch[#materialBatch+1] = {Part = P[2709], Material = Enum.Material.Metal} end
if P[2710] then materialBatch[#materialBatch+1] = {Part = P[2710], Material = Enum.Material.Metal} end
if P[2711] then materialBatch[#materialBatch+1] = {Part = P[2711], Material = Enum.Material.Metal} end
if P[2712] then materialBatch[#materialBatch+1] = {Part = P[2712], Material = Enum.Material.Metal} end
if P[2713] then materialBatch[#materialBatch+1] = {Part = P[2713], Material = Enum.Material.Metal} end
if P[2715] then materialBatch[#materialBatch+1] = {Part = P[2715], Material = Enum.Material.Metal} end
if P[2716] then materialBatch[#materialBatch+1] = {Part = P[2716], Material = Enum.Material.Metal} end
if P[2717] then materialBatch[#materialBatch+1] = {Part = P[2717], Material = Enum.Material.Metal} end
if P[2718] then materialBatch[#materialBatch+1] = {Part = P[2718], Material = Enum.Material.Metal} end
if P[2719] then materialBatch[#materialBatch+1] = {Part = P[2719], Material = Enum.Material.Metal} end
if P[2720] then materialBatch[#materialBatch+1] = {Part = P[2720], Material = Enum.Material.Metal} end
if P[2721] then materialBatch[#materialBatch+1] = {Part = P[2721], Material = Enum.Material.Metal} end
if P[2722] then materialBatch[#materialBatch+1] = {Part = P[2722], Material = Enum.Material.Metal} end
if P[2723] then materialBatch[#materialBatch+1] = {Part = P[2723], Material = Enum.Material.Metal} end
if P[2724] then materialBatch[#materialBatch+1] = {Part = P[2724], Material = Enum.Material.Metal} end
if P[2725] then materialBatch[#materialBatch+1] = {Part = P[2725], Material = Enum.Material.Metal} end
if P[2726] then materialBatch[#materialBatch+1] = {Part = P[2726], Material = Enum.Material.Metal} end
if P[2727] then materialBatch[#materialBatch+1] = {Part = P[2727], Material = Enum.Material.Metal} end
if P[2728] then materialBatch[#materialBatch+1] = {Part = P[2728], Material = Enum.Material.Metal} end
if P[2729] then materialBatch[#materialBatch+1] = {Part = P[2729], Material = Enum.Material.Metal} end
if P[2730] then materialBatch[#materialBatch+1] = {Part = P[2730], Material = Enum.Material.Metal} end
if P[2731] then materialBatch[#materialBatch+1] = {Part = P[2731], Material = Enum.Material.Metal} end
if P[2732] then materialBatch[#materialBatch+1] = {Part = P[2732], Material = Enum.Material.Metal} end
if P[2733] then materialBatch[#materialBatch+1] = {Part = P[2733], Material = Enum.Material.Metal} end
if P[2734] then materialBatch[#materialBatch+1] = {Part = P[2734], Material = Enum.Material.Metal} end
if P[2735] then materialBatch[#materialBatch+1] = {Part = P[2735], Material = Enum.Material.Metal} end
if P[2736] then materialBatch[#materialBatch+1] = {Part = P[2736], Material = Enum.Material.Metal} end
if P[2737] then materialBatch[#materialBatch+1] = {Part = P[2737], Material = Enum.Material.Metal} end
if P[2738] then materialBatch[#materialBatch+1] = {Part = P[2738], Material = Enum.Material.Metal} end
if P[2739] then materialBatch[#materialBatch+1] = {Part = P[2739], Material = Enum.Material.Metal} end
if P[2740] then materialBatch[#materialBatch+1] = {Part = P[2740], Material = Enum.Material.Metal} end
if P[2741] then materialBatch[#materialBatch+1] = {Part = P[2741], Material = Enum.Material.Metal} end
if P[2742] then materialBatch[#materialBatch+1] = {Part = P[2742], Material = Enum.Material.Metal} end
if P[2743] then materialBatch[#materialBatch+1] = {Part = P[2743], Material = Enum.Material.Metal} end
if P[2744] then materialBatch[#materialBatch+1] = {Part = P[2744], Material = Enum.Material.Metal} end
if P[2745] then materialBatch[#materialBatch+1] = {Part = P[2745], Material = Enum.Material.Metal} end
if P[2746] then materialBatch[#materialBatch+1] = {Part = P[2746], Material = Enum.Material.Metal} end
if P[2747] then materialBatch[#materialBatch+1] = {Part = P[2747], Material = Enum.Material.Metal} end
if P[2748] then materialBatch[#materialBatch+1] = {Part = P[2748], Material = Enum.Material.Metal} end
if P[2749] then materialBatch[#materialBatch+1] = {Part = P[2749], Material = Enum.Material.Metal} end
if P[2750] then materialBatch[#materialBatch+1] = {Part = P[2750], Material = Enum.Material.Metal} end
if P[2751] then materialBatch[#materialBatch+1] = {Part = P[2751], Material = Enum.Material.Metal} end
if P[2752] then materialBatch[#materialBatch+1] = {Part = P[2752], Material = Enum.Material.Metal} end
if P[2753] then materialBatch[#materialBatch+1] = {Part = P[2753], Material = Enum.Material.Metal} end
if P[2754] then materialBatch[#materialBatch+1] = {Part = P[2754], Material = Enum.Material.Metal} end
if P[2755] then materialBatch[#materialBatch+1] = {Part = P[2755], Material = Enum.Material.Metal} end
if P[2756] then materialBatch[#materialBatch+1] = {Part = P[2756], Material = Enum.Material.Metal} end
if P[2757] then materialBatch[#materialBatch+1] = {Part = P[2757], Material = Enum.Material.Metal} end
if P[2758] then materialBatch[#materialBatch+1] = {Part = P[2758], Material = Enum.Material.Metal} end
if P[2759] then materialBatch[#materialBatch+1] = {Part = P[2759], Material = Enum.Material.Metal} end
if P[2760] then materialBatch[#materialBatch+1] = {Part = P[2760], Material = Enum.Material.Metal} end
if P[2761] then materialBatch[#materialBatch+1] = {Part = P[2761], Material = Enum.Material.Metal} end
if P[2762] then materialBatch[#materialBatch+1] = {Part = P[2762], Material = Enum.Material.Metal} end
if P[2763] then materialBatch[#materialBatch+1] = {Part = P[2763], Material = Enum.Material.Metal} end
if P[2764] then materialBatch[#materialBatch+1] = {Part = P[2764], Material = Enum.Material.Metal} end
if P[2766] then materialBatch[#materialBatch+1] = {Part = P[2766], Material = Enum.Material.Foil} end
if P[2768] then materialBatch[#materialBatch+1] = {Part = P[2768], Material = Enum.Material.Metal} end
if P[2769] then materialBatch[#materialBatch+1] = {Part = P[2769], Material = Enum.Material.Foil} end
if P[2771] then materialBatch[#materialBatch+1] = {Part = P[2771], Material = Enum.Material.Foil} end
if P[2773] then materialBatch[#materialBatch+1] = {Part = P[2773], Material = Enum.Material.Metal} end
if P[2774] then materialBatch[#materialBatch+1] = {Part = P[2774], Material = Enum.Material.Metal} end
if P[2775] then materialBatch[#materialBatch+1] = {Part = P[2775], Material = Enum.Material.Foil} end
if P[2776] then materialBatch[#materialBatch+1] = {Part = P[2776], Material = Enum.Material.Foil} end
if P[2778] then materialBatch[#materialBatch+1] = {Part = P[2778], Material = Enum.Material.Metal} end
if P[2779] then materialBatch[#materialBatch+1] = {Part = P[2779], Material = Enum.Material.Metal} end
if P[2780] then materialBatch[#materialBatch+1] = {Part = P[2780], Material = Enum.Material.Metal} end
if P[2781] then materialBatch[#materialBatch+1] = {Part = P[2781], Material = Enum.Material.Metal} end
if P[2782] then materialBatch[#materialBatch+1] = {Part = P[2782], Material = Enum.Material.Foil} end
if P[2783] then materialBatch[#materialBatch+1] = {Part = P[2783], Material = Enum.Material.Metal} end
if P[2784] then materialBatch[#materialBatch+1] = {Part = P[2784], Material = Enum.Material.Metal} end
if P[2786] then materialBatch[#materialBatch+1] = {Part = P[2786], Material = Enum.Material.DiamondPlate} end
if P[2787] then materialBatch[#materialBatch+1] = {Part = P[2787], Material = Enum.Material.Concrete} end
if P[2788] then materialBatch[#materialBatch+1] = {Part = P[2788], Material = Enum.Material.Concrete} end
if P[2789] then materialBatch[#materialBatch+1] = {Part = P[2789], Material = Enum.Material.Concrete} end
if P[2792] then materialBatch[#materialBatch+1] = {Part = P[2792], Material = Enum.Material.DiamondPlate} end
if P[2793] then materialBatch[#materialBatch+1] = {Part = P[2793], Material = Enum.Material.DiamondPlate} end
if P[2794] then materialBatch[#materialBatch+1] = {Part = P[2794], Material = Enum.Material.Concrete} end
if P[2795] then materialBatch[#materialBatch+1] = {Part = P[2795], Material = Enum.Material.DiamondPlate} end
if P[2796] then materialBatch[#materialBatch+1] = {Part = P[2796], Material = Enum.Material.DiamondPlate} end
if P[2797] then materialBatch[#materialBatch+1] = {Part = P[2797], Material = Enum.Material.Concrete} end
if P[2798] then materialBatch[#materialBatch+1] = {Part = P[2798], Material = Enum.Material.Concrete} end
if P[2801] then materialBatch[#materialBatch+1] = {Part = P[2801], Material = Enum.Material.DiamondPlate} end
if P[2802] then materialBatch[#materialBatch+1] = {Part = P[2802], Material = Enum.Material.Concrete} end
if P[2803] then materialBatch[#materialBatch+1] = {Part = P[2803], Material = Enum.Material.Concrete} end
if P[2804] then materialBatch[#materialBatch+1] = {Part = P[2804], Material = Enum.Material.Concrete} end
if P[2808] then materialBatch[#materialBatch+1] = {Part = P[2808], Material = Enum.Material.DiamondPlate} end
if P[2809] then materialBatch[#materialBatch+1] = {Part = P[2809], Material = Enum.Material.DiamondPlate} end
if P[2810] then materialBatch[#materialBatch+1] = {Part = P[2810], Material = Enum.Material.DiamondPlate} end
if P[2811] then materialBatch[#materialBatch+1] = {Part = P[2811], Material = Enum.Material.Concrete} end
if P[2814] then materialBatch[#materialBatch+1] = {Part = P[2814], Material = Enum.Material.DiamondPlate} end
if P[2815] then materialBatch[#materialBatch+1] = {Part = P[2815], Material = Enum.Material.DiamondPlate} end
if P[2816] then materialBatch[#materialBatch+1] = {Part = P[2816], Material = Enum.Material.DiamondPlate} end
if P[2817] then materialBatch[#materialBatch+1] = {Part = P[2817], Material = Enum.Material.DiamondPlate} end
if P[2818] then materialBatch[#materialBatch+1] = {Part = P[2818], Material = Enum.Material.DiamondPlate} end
if P[2819] then materialBatch[#materialBatch+1] = {Part = P[2819], Material = Enum.Material.Concrete} end
if P[2822] then materialBatch[#materialBatch+1] = {Part = P[2822], Material = Enum.Material.DiamondPlate} end
if P[2823] then materialBatch[#materialBatch+1] = {Part = P[2823], Material = Enum.Material.DiamondPlate} end
if P[2824] then materialBatch[#materialBatch+1] = {Part = P[2824], Material = Enum.Material.DiamondPlate} end
if P[2825] then materialBatch[#materialBatch+1] = {Part = P[2825], Material = Enum.Material.Concrete} end
if P[2828] then materialBatch[#materialBatch+1] = {Part = P[2828], Material = Enum.Material.DiamondPlate} end
if P[2829] then materialBatch[#materialBatch+1] = {Part = P[2829], Material = Enum.Material.DiamondPlate} end
if P[2830] then materialBatch[#materialBatch+1] = {Part = P[2830], Material = Enum.Material.DiamondPlate} end
if P[2835] then materialBatch[#materialBatch+1] = {Part = P[2835], Material = Enum.Material.SmoothPlastic} end
if P[2836] then materialBatch[#materialBatch+1] = {Part = P[2836], Material = Enum.Material.SmoothPlastic} end
if P[2837] then materialBatch[#materialBatch+1] = {Part = P[2837], Material = Enum.Material.SmoothPlastic} end
if P[2838] then materialBatch[#materialBatch+1] = {Part = P[2838], Material = Enum.Material.Plastic} end
if P[2839] then materialBatch[#materialBatch+1] = {Part = P[2839], Material = Enum.Material.Plastic} end
if P[2840] then materialBatch[#materialBatch+1] = {Part = P[2840], Material = Enum.Material.Plastic} end
if P[2841] then materialBatch[#materialBatch+1] = {Part = P[2841], Material = Enum.Material.Plastic} end
if P[2842] then materialBatch[#materialBatch+1] = {Part = P[2842], Material = Enum.Material.Plastic} end
if P[2843] then materialBatch[#materialBatch+1] = {Part = P[2843], Material = Enum.Material.Plastic} end
if P[2847] then materialBatch[#materialBatch+1] = {Part = P[2847], Material = Enum.Material.Wood} end
if P[2848] then materialBatch[#materialBatch+1] = {Part = P[2848], Material = Enum.Material.Wood} end
if P[2849] then materialBatch[#materialBatch+1] = {Part = P[2849], Material = Enum.Material.Wood} end
if P[2850] then materialBatch[#materialBatch+1] = {Part = P[2850], Material = Enum.Material.Wood} end
if P[2851] then materialBatch[#materialBatch+1] = {Part = P[2851], Material = Enum.Material.Wood} end
if P[2852] then materialBatch[#materialBatch+1] = {Part = P[2852], Material = Enum.Material.Plastic} end
if P[2853] then materialBatch[#materialBatch+1] = {Part = P[2853], Material = Enum.Material.Wood} end
if P[2855] then materialBatch[#materialBatch+1] = {Part = P[2855], Material = Enum.Material.Wood} end
if P[2856] then materialBatch[#materialBatch+1] = {Part = P[2856], Material = Enum.Material.Wood} end
if P[2857] then materialBatch[#materialBatch+1] = {Part = P[2857], Material = Enum.Material.Wood} end
if P[2858] then materialBatch[#materialBatch+1] = {Part = P[2858], Material = Enum.Material.Wood} end
if P[2859] then materialBatch[#materialBatch+1] = {Part = P[2859], Material = Enum.Material.Wood} end
if P[2861] then materialBatch[#materialBatch+1] = {Part = P[2861], Material = Enum.Material.Metal} end
if P[2863] then materialBatch[#materialBatch+1] = {Part = P[2863], Material = Enum.Material.Metal} end
if P[2864] then materialBatch[#materialBatch+1] = {Part = P[2864], Material = Enum.Material.Metal} end
if P[2865] then materialBatch[#materialBatch+1] = {Part = P[2865], Material = Enum.Material.Metal} end
if P[2866] then materialBatch[#materialBatch+1] = {Part = P[2866], Material = Enum.Material.Metal} end
if P[2867] then materialBatch[#materialBatch+1] = {Part = P[2867], Material = Enum.Material.Metal} end
if P[2868] then materialBatch[#materialBatch+1] = {Part = P[2868], Material = Enum.Material.Metal} end
if P[2869] then materialBatch[#materialBatch+1] = {Part = P[2869], Material = Enum.Material.Metal} end
if P[2870] then materialBatch[#materialBatch+1] = {Part = P[2870], Material = Enum.Material.Metal} end
if P[2871] then materialBatch[#materialBatch+1] = {Part = P[2871], Material = Enum.Material.Metal} end
if P[2872] then materialBatch[#materialBatch+1] = {Part = P[2872], Material = Enum.Material.Metal} end
if P[2874] then materialBatch[#materialBatch+1] = {Part = P[2874], Material = Enum.Material.Metal} end
if P[2875] then materialBatch[#materialBatch+1] = {Part = P[2875], Material = Enum.Material.Metal} end
if P[2877] then materialBatch[#materialBatch+1] = {Part = P[2877], Material = Enum.Material.Metal} end
if P[2881] then materialBatch[#materialBatch+1] = {Part = P[2881], Material = Enum.Material.Metal} end
if P[2883] then materialBatch[#materialBatch+1] = {Part = P[2883], Material = Enum.Material.Foil} end
if P[2885] then materialBatch[#materialBatch+1] = {Part = P[2885], Material = Enum.Material.Metal} end
if P[2887] then materialBatch[#materialBatch+1] = {Part = P[2887], Material = Enum.Material.Metal} end
if P[2888] then materialBatch[#materialBatch+1] = {Part = P[2888], Material = Enum.Material.Metal} end
if P[2892] then materialBatch[#materialBatch+1] = {Part = P[2892], Material = Enum.Material.Plastic} end
if P[2894] then materialBatch[#materialBatch+1] = {Part = P[2894], Material = Enum.Material.Plastic} end
if P[2896] then materialBatch[#materialBatch+1] = {Part = P[2896], Material = Enum.Material.Plastic} end
if P[2898] then materialBatch[#materialBatch+1] = {Part = P[2898], Material = Enum.Material.Plastic} end
if P[2900] then materialBatch[#materialBatch+1] = {Part = P[2900], Material = Enum.Material.Plastic} end
if P[2902] then materialBatch[#materialBatch+1] = {Part = P[2902], Material = Enum.Material.Plastic} end
if P[2904] then materialBatch[#materialBatch+1] = {Part = P[2904], Material = Enum.Material.Plastic} end
if P[2907] then materialBatch[#materialBatch+1] = {Part = P[2907], Material = Enum.Material.Plastic} end
if P[2909] then materialBatch[#materialBatch+1] = {Part = P[2909], Material = Enum.Material.Plastic} end
if P[2911] then materialBatch[#materialBatch+1] = {Part = P[2911], Material = Enum.Material.Plastic} end
if P[2913] then materialBatch[#materialBatch+1] = {Part = P[2913], Material = Enum.Material.Plastic} end
if P[2915] then materialBatch[#materialBatch+1] = {Part = P[2915], Material = Enum.Material.Plastic} end
if P[2917] then materialBatch[#materialBatch+1] = {Part = P[2917], Material = Enum.Material.Plastic} end
if P[2919] then materialBatch[#materialBatch+1] = {Part = P[2919], Material = Enum.Material.Plastic} end
if P[2921] then materialBatch[#materialBatch+1] = {Part = P[2921], Material = Enum.Material.Plastic} end
if P[2923] then materialBatch[#materialBatch+1] = {Part = P[2923], Material = Enum.Material.Plastic} end
if P[2925] then materialBatch[#materialBatch+1] = {Part = P[2925], Material = Enum.Material.Plastic} end
if P[2927] then materialBatch[#materialBatch+1] = {Part = P[2927], Material = Enum.Material.Plastic} end
if P[2929] then materialBatch[#materialBatch+1] = {Part = P[2929], Material = Enum.Material.Plastic} end
if P[2931] then materialBatch[#materialBatch+1] = {Part = P[2931], Material = Enum.Material.Plastic} end
if P[2933] then materialBatch[#materialBatch+1] = {Part = P[2933], Material = Enum.Material.Plastic} end
if P[2935] then materialBatch[#materialBatch+1] = {Part = P[2935], Material = Enum.Material.Metal} end
if P[2937] then materialBatch[#materialBatch+1] = {Part = P[2937], Material = Enum.Material.Metal} end
if P[2940] then materialBatch[#materialBatch+1] = {Part = P[2940], Material = Enum.Material.Plastic} end
if P[2941] then materialBatch[#materialBatch+1] = {Part = P[2941], Material = Enum.Material.Plastic} end
if P[2942] then materialBatch[#materialBatch+1] = {Part = P[2942], Material = Enum.Material.Plastic} end
if P[2943] then materialBatch[#materialBatch+1] = {Part = P[2943], Material = Enum.Material.Plastic} end
if P[2944] then materialBatch[#materialBatch+1] = {Part = P[2944], Material = Enum.Material.SmoothPlastic} end
if P[2945] then materialBatch[#materialBatch+1] = {Part = P[2945], Material = Enum.Material.SmoothPlastic} end
if P[2946] then materialBatch[#materialBatch+1] = {Part = P[2946], Material = Enum.Material.SmoothPlastic} end
if P[2947] then materialBatch[#materialBatch+1] = {Part = P[2947], Material = Enum.Material.Plastic} end
if P[2948] then materialBatch[#materialBatch+1] = {Part = P[2948], Material = Enum.Material.Plastic} end
if P[2952] then materialBatch[#materialBatch+1] = {Part = P[2952], Material = Enum.Material.Wood} end
if P[2953] then materialBatch[#materialBatch+1] = {Part = P[2953], Material = Enum.Material.Wood} end
if P[2954] then materialBatch[#materialBatch+1] = {Part = P[2954], Material = Enum.Material.Wood} end
if P[2955] then materialBatch[#materialBatch+1] = {Part = P[2955], Material = Enum.Material.Wood} end
if P[2956] then materialBatch[#materialBatch+1] = {Part = P[2956], Material = Enum.Material.Wood} end
if P[2957] then materialBatch[#materialBatch+1] = {Part = P[2957], Material = Enum.Material.Wood} end
if P[2959] then materialBatch[#materialBatch+1] = {Part = P[2959], Material = Enum.Material.Plastic} end
if P[2960] then materialBatch[#materialBatch+1] = {Part = P[2960], Material = Enum.Material.Wood} end
if P[2961] then materialBatch[#materialBatch+1] = {Part = P[2961], Material = Enum.Material.Wood} end
if P[2962] then materialBatch[#materialBatch+1] = {Part = P[2962], Material = Enum.Material.Wood} end
if P[2963] then materialBatch[#materialBatch+1] = {Part = P[2963], Material = Enum.Material.Wood} end
if P[2964] then materialBatch[#materialBatch+1] = {Part = P[2964], Material = Enum.Material.Wood} end
if P[2966] then materialBatch[#materialBatch+1] = {Part = P[2966], Material = Enum.Material.Metal} end
if P[2967] then materialBatch[#materialBatch+1] = {Part = P[2967], Material = Enum.Material.Metal} end
if P[2968] then materialBatch[#materialBatch+1] = {Part = P[2968], Material = Enum.Material.Metal} end
if P[2969] then materialBatch[#materialBatch+1] = {Part = P[2969], Material = Enum.Material.Metal} end
if P[2970] then materialBatch[#materialBatch+1] = {Part = P[2970], Material = Enum.Material.Metal} end
if P[2971] then materialBatch[#materialBatch+1] = {Part = P[2971], Material = Enum.Material.Metal} end
if P[2972] then materialBatch[#materialBatch+1] = {Part = P[2972], Material = Enum.Material.Metal} end
if P[2973] then materialBatch[#materialBatch+1] = {Part = P[2973], Material = Enum.Material.Metal} end
if P[2975] then materialBatch[#materialBatch+1] = {Part = P[2975], Material = Enum.Material.Metal} end
if P[2976] then materialBatch[#materialBatch+1] = {Part = P[2976], Material = Enum.Material.Metal} end
if P[2977] then materialBatch[#materialBatch+1] = {Part = P[2977], Material = Enum.Material.Metal} end
if P[2978] then materialBatch[#materialBatch+1] = {Part = P[2978], Material = Enum.Material.Metal} end
if P[2980] then materialBatch[#materialBatch+1] = {Part = P[2980], Material = Enum.Material.Metal} end
if P[2982] then materialBatch[#materialBatch+1] = {Part = P[2982], Material = Enum.Material.Metal} end
if P[2986] then materialBatch[#materialBatch+1] = {Part = P[2986], Material = Enum.Material.Plastic} end
if P[2988] then materialBatch[#materialBatch+1] = {Part = P[2988], Material = Enum.Material.Plastic} end
if P[2990] then materialBatch[#materialBatch+1] = {Part = P[2990], Material = Enum.Material.Plastic} end
if P[2992] then materialBatch[#materialBatch+1] = {Part = P[2992], Material = Enum.Material.Plastic} end
if P[2994] then materialBatch[#materialBatch+1] = {Part = P[2994], Material = Enum.Material.Plastic} end
if P[2996] then materialBatch[#materialBatch+1] = {Part = P[2996], Material = Enum.Material.Plastic} end
if P[2998] then materialBatch[#materialBatch+1] = {Part = P[2998], Material = Enum.Material.Plastic} end
if P[3000] then materialBatch[#materialBatch+1] = {Part = P[3000], Material = Enum.Material.Plastic} end
if P[3002] then materialBatch[#materialBatch+1] = {Part = P[3002], Material = Enum.Material.Plastic} end
if P[3004] then materialBatch[#materialBatch+1] = {Part = P[3004], Material = Enum.Material.Plastic} end
if P[3006] then materialBatch[#materialBatch+1] = {Part = P[3006], Material = Enum.Material.Plastic} end
if P[3008] then materialBatch[#materialBatch+1] = {Part = P[3008], Material = Enum.Material.Plastic} end
if P[3010] then materialBatch[#materialBatch+1] = {Part = P[3010], Material = Enum.Material.Plastic} end
if P[3012] then materialBatch[#materialBatch+1] = {Part = P[3012], Material = Enum.Material.Plastic} end
if P[3014] then materialBatch[#materialBatch+1] = {Part = P[3014], Material = Enum.Material.Metal} end
if P[3016] then materialBatch[#materialBatch+1] = {Part = P[3016], Material = Enum.Material.Plastic} end
if P[3019] then materialBatch[#materialBatch+1] = {Part = P[3019], Material = Enum.Material.Plastic} end
if P[3021] then materialBatch[#materialBatch+1] = {Part = P[3021], Material = Enum.Material.Plastic} end
if P[3023] then materialBatch[#materialBatch+1] = {Part = P[3023], Material = Enum.Material.Plastic} end
if P[3025] then materialBatch[#materialBatch+1] = {Part = P[3025], Material = Enum.Material.Plastic} end
if P[3027] then materialBatch[#materialBatch+1] = {Part = P[3027], Material = Enum.Material.Plastic} end
if P[3029] then materialBatch[#materialBatch+1] = {Part = P[3029], Material = Enum.Material.Plastic} end
if P[3033] then materialBatch[#materialBatch+1] = {Part = P[3033], Material = Enum.Material.Metal} end
if P[3034] then materialBatch[#materialBatch+1] = {Part = P[3034], Material = Enum.Material.Foil} end
if P[3036] then materialBatch[#materialBatch+1] = {Part = P[3036], Material = Enum.Material.Metal} end
if P[3038] then materialBatch[#materialBatch+1] = {Part = P[3038], Material = Enum.Material.Metal} end
if P[3040] then materialBatch[#materialBatch+1] = {Part = P[3040], Material = Enum.Material.Metal} end
if P[3042] then materialBatch[#materialBatch+1] = {Part = P[3042], Material = Enum.Material.Metal} end
if P[3045] then materialBatch[#materialBatch+1] = {Part = P[3045], Material = Enum.Material.Plastic} end
if P[3046] then materialBatch[#materialBatch+1] = {Part = P[3046], Material = Enum.Material.Plastic} end
if P[3047] then materialBatch[#materialBatch+1] = {Part = P[3047], Material = Enum.Material.Plastic} end
if P[3049] then materialBatch[#materialBatch+1] = {Part = P[3049], Material = Enum.Material.Plastic} end
if P[3050] then materialBatch[#materialBatch+1] = {Part = P[3050], Material = Enum.Material.Plastic} end
if P[3051] then materialBatch[#materialBatch+1] = {Part = P[3051], Material = Enum.Material.Plastic} end
if P[3052] then materialBatch[#materialBatch+1] = {Part = P[3052], Material = Enum.Material.SmoothPlastic} end
if P[3053] then materialBatch[#materialBatch+1] = {Part = P[3053], Material = Enum.Material.SmoothPlastic} end
if P[3054] then materialBatch[#materialBatch+1] = {Part = P[3054], Material = Enum.Material.SmoothPlastic} end
if P[3057] then materialBatch[#materialBatch+1] = {Part = P[3057], Material = Enum.Material.Wood} end
if P[3058] then materialBatch[#materialBatch+1] = {Part = P[3058], Material = Enum.Material.Wood} end
if P[3059] then materialBatch[#materialBatch+1] = {Part = P[3059], Material = Enum.Material.Wood} end
if P[3060] then materialBatch[#materialBatch+1] = {Part = P[3060], Material = Enum.Material.Wood} end
if P[3061] then materialBatch[#materialBatch+1] = {Part = P[3061], Material = Enum.Material.Wood} end
if P[3063] then materialBatch[#materialBatch+1] = {Part = P[3063], Material = Enum.Material.Plastic} end
if P[3064] then materialBatch[#materialBatch+1] = {Part = P[3064], Material = Enum.Material.Wood} end
if P[3065] then materialBatch[#materialBatch+1] = {Part = P[3065], Material = Enum.Material.Wood} end
if P[3066] then materialBatch[#materialBatch+1] = {Part = P[3066], Material = Enum.Material.Wood} end
if P[3067] then materialBatch[#materialBatch+1] = {Part = P[3067], Material = Enum.Material.Wood} end
if P[3068] then materialBatch[#materialBatch+1] = {Part = P[3068], Material = Enum.Material.Wood} end
if P[3069] then materialBatch[#materialBatch+1] = {Part = P[3069], Material = Enum.Material.Wood} end
if P[3071] then materialBatch[#materialBatch+1] = {Part = P[3071], Material = Enum.Material.Metal} end
if P[3073] then materialBatch[#materialBatch+1] = {Part = P[3073], Material = Enum.Material.Metal} end
if P[3074] then materialBatch[#materialBatch+1] = {Part = P[3074], Material = Enum.Material.Metal} end
if P[3075] then materialBatch[#materialBatch+1] = {Part = P[3075], Material = Enum.Material.Metal} end
if P[3076] then materialBatch[#materialBatch+1] = {Part = P[3076], Material = Enum.Material.Metal} end
if P[3077] then materialBatch[#materialBatch+1] = {Part = P[3077], Material = Enum.Material.Metal} end
if P[3078] then materialBatch[#materialBatch+1] = {Part = P[3078], Material = Enum.Material.Metal} end
if P[3079] then materialBatch[#materialBatch+1] = {Part = P[3079], Material = Enum.Material.Metal} end
if P[3080] then materialBatch[#materialBatch+1] = {Part = P[3080], Material = Enum.Material.Metal} end
if P[3081] then materialBatch[#materialBatch+1] = {Part = P[3081], Material = Enum.Material.Metal} end
if P[3083] then materialBatch[#materialBatch+1] = {Part = P[3083], Material = Enum.Material.Metal} end
if P[3084] then materialBatch[#materialBatch+1] = {Part = P[3084], Material = Enum.Material.Metal} end
if P[3085] then materialBatch[#materialBatch+1] = {Part = P[3085], Material = Enum.Material.Metal} end
if P[3087] then materialBatch[#materialBatch+1] = {Part = P[3087], Material = Enum.Material.Metal} end
if P[3091] then materialBatch[#materialBatch+1] = {Part = P[3091], Material = Enum.Material.Plastic} end
if P[3093] then materialBatch[#materialBatch+1] = {Part = P[3093], Material = Enum.Material.Plastic} end
if P[3095] then materialBatch[#materialBatch+1] = {Part = P[3095], Material = Enum.Material.Plastic} end
if P[3098] then materialBatch[#materialBatch+1] = {Part = P[3098], Material = Enum.Material.Plastic} end
if P[3100] then materialBatch[#materialBatch+1] = {Part = P[3100], Material = Enum.Material.Plastic} end
if P[3102] then materialBatch[#materialBatch+1] = {Part = P[3102], Material = Enum.Material.Plastic} end
if P[3104] then materialBatch[#materialBatch+1] = {Part = P[3104], Material = Enum.Material.Plastic} end
if P[3106] then materialBatch[#materialBatch+1] = {Part = P[3106], Material = Enum.Material.Metal} end
if P[3108] then materialBatch[#materialBatch+1] = {Part = P[3108], Material = Enum.Material.Plastic} end
if P[3110] then materialBatch[#materialBatch+1] = {Part = P[3110], Material = Enum.Material.Plastic} end
if P[3112] then materialBatch[#materialBatch+1] = {Part = P[3112], Material = Enum.Material.Plastic} end
if P[3114] then materialBatch[#materialBatch+1] = {Part = P[3114], Material = Enum.Material.Plastic} end
if P[3116] then materialBatch[#materialBatch+1] = {Part = P[3116], Material = Enum.Material.Plastic} end
if P[3118] then materialBatch[#materialBatch+1] = {Part = P[3118], Material = Enum.Material.Plastic} end
if P[3120] then materialBatch[#materialBatch+1] = {Part = P[3120], Material = Enum.Material.Plastic} end
if P[3122] then materialBatch[#materialBatch+1] = {Part = P[3122], Material = Enum.Material.Plastic} end
if P[3124] then materialBatch[#materialBatch+1] = {Part = P[3124], Material = Enum.Material.Plastic} end
if P[3126] then materialBatch[#materialBatch+1] = {Part = P[3126], Material = Enum.Material.Plastic} end
if P[3128] then materialBatch[#materialBatch+1] = {Part = P[3128], Material = Enum.Material.Plastic} end
if P[3130] then materialBatch[#materialBatch+1] = {Part = P[3130], Material = Enum.Material.Plastic} end
if P[3132] then materialBatch[#materialBatch+1] = {Part = P[3132], Material = Enum.Material.Plastic} end
if P[3134] then materialBatch[#materialBatch+1] = {Part = P[3134], Material = Enum.Material.Plastic} end
if P[3138] then materialBatch[#materialBatch+1] = {Part = P[3138], Material = Enum.Material.Metal} end
if P[3140] then materialBatch[#materialBatch+1] = {Part = P[3140], Material = Enum.Material.Foil} end
if P[3142] then materialBatch[#materialBatch+1] = {Part = P[3142], Material = Enum.Material.Metal} end
if P[3144] then materialBatch[#materialBatch+1] = {Part = P[3144], Material = Enum.Material.Metal} end
if P[3146] then materialBatch[#materialBatch+1] = {Part = P[3146], Material = Enum.Material.Metal} end
if P[3147] then materialBatch[#materialBatch+1] = {Part = P[3147], Material = Enum.Material.Metal} end
if P[3150] then materialBatch[#materialBatch+1] = {Part = P[3150], Material = Enum.Material.Plastic} end
if P[3151] then materialBatch[#materialBatch+1] = {Part = P[3151], Material = Enum.Material.Plastic} end
if P[3152] then materialBatch[#materialBatch+1] = {Part = P[3152], Material = Enum.Material.Plastic} end
if P[3153] then materialBatch[#materialBatch+1] = {Part = P[3153], Material = Enum.Material.Plastic} end
if P[3154] then materialBatch[#materialBatch+1] = {Part = P[3154], Material = Enum.Material.Plastic} end
if P[3156] then materialBatch[#materialBatch+1] = {Part = P[3156], Material = Enum.Material.Plastic} end
if P[3157] then materialBatch[#materialBatch+1] = {Part = P[3157], Material = Enum.Material.SmoothPlastic} end
if P[3158] then materialBatch[#materialBatch+1] = {Part = P[3158], Material = Enum.Material.SmoothPlastic} end
if P[3159] then materialBatch[#materialBatch+1] = {Part = P[3159], Material = Enum.Material.SmoothPlastic} end
if P[3162] then materialBatch[#materialBatch+1] = {Part = P[3162], Material = Enum.Material.Wood} end
if P[3163] then materialBatch[#materialBatch+1] = {Part = P[3163], Material = Enum.Material.Wood} end
if P[3164] then materialBatch[#materialBatch+1] = {Part = P[3164], Material = Enum.Material.Wood} end
if P[3165] then materialBatch[#materialBatch+1] = {Part = P[3165], Material = Enum.Material.Wood} end
if P[3166] then materialBatch[#materialBatch+1] = {Part = P[3166], Material = Enum.Material.Wood} end
if P[3167] then materialBatch[#materialBatch+1] = {Part = P[3167], Material = Enum.Material.Wood} end
if P[3169] then materialBatch[#materialBatch+1] = {Part = P[3169], Material = Enum.Material.Plastic} end
if P[3170] then materialBatch[#materialBatch+1] = {Part = P[3170], Material = Enum.Material.Wood} end
if P[3171] then materialBatch[#materialBatch+1] = {Part = P[3171], Material = Enum.Material.Wood} end
if P[3172] then materialBatch[#materialBatch+1] = {Part = P[3172], Material = Enum.Material.Wood} end
if P[3173] then materialBatch[#materialBatch+1] = {Part = P[3173], Material = Enum.Material.Wood} end
if P[3174] then materialBatch[#materialBatch+1] = {Part = P[3174], Material = Enum.Material.Wood} end
if P[3176] then materialBatch[#materialBatch+1] = {Part = P[3176], Material = Enum.Material.Metal} end
if P[3177] then materialBatch[#materialBatch+1] = {Part = P[3177], Material = Enum.Material.Metal} end
if P[3178] then materialBatch[#materialBatch+1] = {Part = P[3178], Material = Enum.Material.Metal} end
if P[3180] then materialBatch[#materialBatch+1] = {Part = P[3180], Material = Enum.Material.Metal} end
if P[3181] then materialBatch[#materialBatch+1] = {Part = P[3181], Material = Enum.Material.Metal} end
if P[3182] then materialBatch[#materialBatch+1] = {Part = P[3182], Material = Enum.Material.Metal} end
if P[3183] then materialBatch[#materialBatch+1] = {Part = P[3183], Material = Enum.Material.Metal} end
if P[3184] then materialBatch[#materialBatch+1] = {Part = P[3184], Material = Enum.Material.Metal} end
if P[3185] then materialBatch[#materialBatch+1] = {Part = P[3185], Material = Enum.Material.Metal} end
if P[3186] then materialBatch[#materialBatch+1] = {Part = P[3186], Material = Enum.Material.Metal} end
if P[3187] then materialBatch[#materialBatch+1] = {Part = P[3187], Material = Enum.Material.Metal} end
if P[3188] then materialBatch[#materialBatch+1] = {Part = P[3188], Material = Enum.Material.Metal} end
if P[3190] then materialBatch[#materialBatch+1] = {Part = P[3190], Material = Enum.Material.Metal} end
if P[3192] then materialBatch[#materialBatch+1] = {Part = P[3192], Material = Enum.Material.Metal} end
if P[3196] then materialBatch[#materialBatch+1] = {Part = P[3196], Material = Enum.Material.Plastic} end
if P[3198] then materialBatch[#materialBatch+1] = {Part = P[3198], Material = Enum.Material.Plastic} end
if P[3200] then materialBatch[#materialBatch+1] = {Part = P[3200], Material = Enum.Material.Plastic} end
if P[3202] then materialBatch[#materialBatch+1] = {Part = P[3202], Material = Enum.Material.Plastic} end
if P[3204] then materialBatch[#materialBatch+1] = {Part = P[3204], Material = Enum.Material.Plastic} end
if P[3206] then materialBatch[#materialBatch+1] = {Part = P[3206], Material = Enum.Material.Plastic} end
if P[3208] then materialBatch[#materialBatch+1] = {Part = P[3208], Material = Enum.Material.Plastic} end
if P[3210] then materialBatch[#materialBatch+1] = {Part = P[3210], Material = Enum.Material.Plastic} end
if P[3213] then materialBatch[#materialBatch+1] = {Part = P[3213], Material = Enum.Material.Plastic} end
if P[3215] then materialBatch[#materialBatch+1] = {Part = P[3215], Material = Enum.Material.Plastic} end
if P[3217] then materialBatch[#materialBatch+1] = {Part = P[3217], Material = Enum.Material.Plastic} end
if P[3219] then materialBatch[#materialBatch+1] = {Part = P[3219], Material = Enum.Material.Plastic} end
if P[3221] then materialBatch[#materialBatch+1] = {Part = P[3221], Material = Enum.Material.Plastic} end
if P[3223] then materialBatch[#materialBatch+1] = {Part = P[3223], Material = Enum.Material.Plastic} end
if P[3225] then materialBatch[#materialBatch+1] = {Part = P[3225], Material = Enum.Material.Plastic} end
if P[3227] then materialBatch[#materialBatch+1] = {Part = P[3227], Material = Enum.Material.Plastic} end
if P[3229] then materialBatch[#materialBatch+1] = {Part = P[3229], Material = Enum.Material.Plastic} end
if P[3231] then materialBatch[#materialBatch+1] = {Part = P[3231], Material = Enum.Material.Plastic} end
if P[3233] then materialBatch[#materialBatch+1] = {Part = P[3233], Material = Enum.Material.Plastic} end
if P[3235] then materialBatch[#materialBatch+1] = {Part = P[3235], Material = Enum.Material.Plastic} end
if P[3237] then materialBatch[#materialBatch+1] = {Part = P[3237], Material = Enum.Material.Plastic} end
if P[3239] then materialBatch[#materialBatch+1] = {Part = P[3239], Material = Enum.Material.Metal} end
if P[3243] then materialBatch[#materialBatch+1] = {Part = P[3243], Material = Enum.Material.Metal} end
if P[3245] then materialBatch[#materialBatch+1] = {Part = P[3245], Material = Enum.Material.Metal} end
if P[3246] then materialBatch[#materialBatch+1] = {Part = P[3246], Material = Enum.Material.Foil} end
if P[3248] then materialBatch[#materialBatch+1] = {Part = P[3248], Material = Enum.Material.Metal} end
if P[3250] then materialBatch[#materialBatch+1] = {Part = P[3250], Material = Enum.Material.Metal} end
if P[3252] then materialBatch[#materialBatch+1] = {Part = P[3252], Material = Enum.Material.Metal} end
if P[3255] then materialBatch[#materialBatch+1] = {Part = P[3255], Material = Enum.Material.Plastic} end
if P[3256] then materialBatch[#materialBatch+1] = {Part = P[3256], Material = Enum.Material.Plastic} end
if P[3257] then materialBatch[#materialBatch+1] = {Part = P[3257], Material = Enum.Material.SmoothPlastic} end
if P[3258] then materialBatch[#materialBatch+1] = {Part = P[3258], Material = Enum.Material.SmoothPlastic} end
if P[3259] then materialBatch[#materialBatch+1] = {Part = P[3259], Material = Enum.Material.SmoothPlastic} end
if P[3260] then materialBatch[#materialBatch+1] = {Part = P[3260], Material = Enum.Material.Plastic} end
if P[3261] then materialBatch[#materialBatch+1] = {Part = P[3261], Material = Enum.Material.Plastic} end
if P[3263] then materialBatch[#materialBatch+1] = {Part = P[3263], Material = Enum.Material.Plastic} end
if P[3264] then materialBatch[#materialBatch+1] = {Part = P[3264], Material = Enum.Material.Plastic} end
if P[3267] then materialBatch[#materialBatch+1] = {Part = P[3267], Material = Enum.Material.Wood} end
if P[3269] then materialBatch[#materialBatch+1] = {Part = P[3269], Material = Enum.Material.Plastic} end
if P[3270] then materialBatch[#materialBatch+1] = {Part = P[3270], Material = Enum.Material.Wood} end
if P[3271] then materialBatch[#materialBatch+1] = {Part = P[3271], Material = Enum.Material.Wood} end
if P[3272] then materialBatch[#materialBatch+1] = {Part = P[3272], Material = Enum.Material.Wood} end
if P[3273] then materialBatch[#materialBatch+1] = {Part = P[3273], Material = Enum.Material.Wood} end
if P[3274] then materialBatch[#materialBatch+1] = {Part = P[3274], Material = Enum.Material.Wood} end
if P[3275] then materialBatch[#materialBatch+1] = {Part = P[3275], Material = Enum.Material.Wood} end
if P[3276] then materialBatch[#materialBatch+1] = {Part = P[3276], Material = Enum.Material.Wood} end
if P[3277] then materialBatch[#materialBatch+1] = {Part = P[3277], Material = Enum.Material.Wood} end
if P[3278] then materialBatch[#materialBatch+1] = {Part = P[3278], Material = Enum.Material.Wood} end
if P[3279] then materialBatch[#materialBatch+1] = {Part = P[3279], Material = Enum.Material.Wood} end
if P[3281] then materialBatch[#materialBatch+1] = {Part = P[3281], Material = Enum.Material.Metal} end
if P[3282] then materialBatch[#materialBatch+1] = {Part = P[3282], Material = Enum.Material.Metal} end
if P[3283] then materialBatch[#materialBatch+1] = {Part = P[3283], Material = Enum.Material.Metal} end
if P[3285] then materialBatch[#materialBatch+1] = {Part = P[3285], Material = Enum.Material.Metal} end
if P[3287] then materialBatch[#materialBatch+1] = {Part = P[3287], Material = Enum.Material.Metal} end
if P[3288] then materialBatch[#materialBatch+1] = {Part = P[3288], Material = Enum.Material.Metal} end
if P[3289] then materialBatch[#materialBatch+1] = {Part = P[3289], Material = Enum.Material.Metal} end
if P[3290] then materialBatch[#materialBatch+1] = {Part = P[3290], Material = Enum.Material.Metal} end
if P[3292] then materialBatch[#materialBatch+1] = {Part = P[3292], Material = Enum.Material.Metal} end
if P[3293] then materialBatch[#materialBatch+1] = {Part = P[3293], Material = Enum.Material.Metal} end
if P[3294] then materialBatch[#materialBatch+1] = {Part = P[3294], Material = Enum.Material.Metal} end
if P[3295] then materialBatch[#materialBatch+1] = {Part = P[3295], Material = Enum.Material.Metal} end
if P[3296] then materialBatch[#materialBatch+1] = {Part = P[3296], Material = Enum.Material.Metal} end
if P[3297] then materialBatch[#materialBatch+1] = {Part = P[3297], Material = Enum.Material.Metal} end
if P[3301] then materialBatch[#materialBatch+1] = {Part = P[3301], Material = Enum.Material.Plastic} end
if P[3303] then materialBatch[#materialBatch+1] = {Part = P[3303], Material = Enum.Material.Plastic} end
if P[3305] then materialBatch[#materialBatch+1] = {Part = P[3305], Material = Enum.Material.Plastic} end
if P[3307] then materialBatch[#materialBatch+1] = {Part = P[3307], Material = Enum.Material.Plastic} end
if P[3309] then materialBatch[#materialBatch+1] = {Part = P[3309], Material = Enum.Material.Plastic} end
if P[3311] then materialBatch[#materialBatch+1] = {Part = P[3311], Material = Enum.Material.Plastic} end
if P[3313] then materialBatch[#materialBatch+1] = {Part = P[3313], Material = Enum.Material.Plastic} end
if P[3315] then materialBatch[#materialBatch+1] = {Part = P[3315], Material = Enum.Material.Plastic} end
if P[3317] then materialBatch[#materialBatch+1] = {Part = P[3317], Material = Enum.Material.Plastic} end
if P[3319] then materialBatch[#materialBatch+1] = {Part = P[3319], Material = Enum.Material.Plastic} end
if P[3322] then materialBatch[#materialBatch+1] = {Part = P[3322], Material = Enum.Material.Plastic} end
if P[3324] then materialBatch[#materialBatch+1] = {Part = P[3324], Material = Enum.Material.Plastic} end
if P[3326] then materialBatch[#materialBatch+1] = {Part = P[3326], Material = Enum.Material.Plastic} end
if P[3328] then materialBatch[#materialBatch+1] = {Part = P[3328], Material = Enum.Material.Plastic} end
if P[3330] then materialBatch[#materialBatch+1] = {Part = P[3330], Material = Enum.Material.Plastic} end
if P[3332] then materialBatch[#materialBatch+1] = {Part = P[3332], Material = Enum.Material.Plastic} end
if P[3334] then materialBatch[#materialBatch+1] = {Part = P[3334], Material = Enum.Material.Plastic} end
if P[3336] then materialBatch[#materialBatch+1] = {Part = P[3336], Material = Enum.Material.Plastic} end
if P[3338] then materialBatch[#materialBatch+1] = {Part = P[3338], Material = Enum.Material.Plastic} end
if P[3340] then materialBatch[#materialBatch+1] = {Part = P[3340], Material = Enum.Material.Plastic} end
if P[3342] then materialBatch[#materialBatch+1] = {Part = P[3342], Material = Enum.Material.Plastic} end
if P[3344] then materialBatch[#materialBatch+1] = {Part = P[3344], Material = Enum.Material.Metal} end
if P[3348] then materialBatch[#materialBatch+1] = {Part = P[3348], Material = Enum.Material.Metal} end
if P[3350] then materialBatch[#materialBatch+1] = {Part = P[3350], Material = Enum.Material.Metal} end
if P[3351] then materialBatch[#materialBatch+1] = {Part = P[3351], Material = Enum.Material.Foil} end
if P[3353] then materialBatch[#materialBatch+1] = {Part = P[3353], Material = Enum.Material.Metal} end
if P[3355] then materialBatch[#materialBatch+1] = {Part = P[3355], Material = Enum.Material.Metal} end
if P[3357] then materialBatch[#materialBatch+1] = {Part = P[3357], Material = Enum.Material.Metal} end
if P[3360] then materialBatch[#materialBatch+1] = {Part = P[3360], Material = Enum.Material.Plastic} end
if P[3362] then materialBatch[#materialBatch+1] = {Part = P[3362], Material = Enum.Material.Plastic} end
if P[3363] then materialBatch[#materialBatch+1] = {Part = P[3363], Material = Enum.Material.SmoothPlastic} end
if P[3364] then materialBatch[#materialBatch+1] = {Part = P[3364], Material = Enum.Material.SmoothPlastic} end
if P[3365] then materialBatch[#materialBatch+1] = {Part = P[3365], Material = Enum.Material.SmoothPlastic} end
if P[3366] then materialBatch[#materialBatch+1] = {Part = P[3366], Material = Enum.Material.Plastic} end
if P[3367] then materialBatch[#materialBatch+1] = {Part = P[3367], Material = Enum.Material.Plastic} end
if P[3368] then materialBatch[#materialBatch+1] = {Part = P[3368], Material = Enum.Material.Plastic} end
if P[3369] then materialBatch[#materialBatch+1] = {Part = P[3369], Material = Enum.Material.Plastic} end
if P[3372] then materialBatch[#materialBatch+1] = {Part = P[3372], Material = Enum.Material.Wood} end
if P[3374] then materialBatch[#materialBatch+1] = {Part = P[3374], Material = Enum.Material.Plastic} end
if P[3375] then materialBatch[#materialBatch+1] = {Part = P[3375], Material = Enum.Material.Wood} end
if P[3376] then materialBatch[#materialBatch+1] = {Part = P[3376], Material = Enum.Material.Wood} end
if P[3377] then materialBatch[#materialBatch+1] = {Part = P[3377], Material = Enum.Material.Wood} end
if P[3378] then materialBatch[#materialBatch+1] = {Part = P[3378], Material = Enum.Material.Wood} end
if P[3379] then materialBatch[#materialBatch+1] = {Part = P[3379], Material = Enum.Material.Wood} end
if P[3380] then materialBatch[#materialBatch+1] = {Part = P[3380], Material = Enum.Material.Wood} end
if P[3381] then materialBatch[#materialBatch+1] = {Part = P[3381], Material = Enum.Material.Wood} end
if P[3382] then materialBatch[#materialBatch+1] = {Part = P[3382], Material = Enum.Material.Wood} end
if P[3383] then materialBatch[#materialBatch+1] = {Part = P[3383], Material = Enum.Material.Wood} end
if P[3384] then materialBatch[#materialBatch+1] = {Part = P[3384], Material = Enum.Material.Wood} end
if P[3386] then materialBatch[#materialBatch+1] = {Part = P[3386], Material = Enum.Material.Metal} end
if P[3387] then materialBatch[#materialBatch+1] = {Part = P[3387], Material = Enum.Material.Metal} end
if P[3388] then materialBatch[#materialBatch+1] = {Part = P[3388], Material = Enum.Material.Metal} end
if P[3389] then materialBatch[#materialBatch+1] = {Part = P[3389], Material = Enum.Material.Metal} end
if P[3391] then materialBatch[#materialBatch+1] = {Part = P[3391], Material = Enum.Material.Metal} end
if P[3392] then materialBatch[#materialBatch+1] = {Part = P[3392], Material = Enum.Material.Metal} end
if P[3393] then materialBatch[#materialBatch+1] = {Part = P[3393], Material = Enum.Material.Metal} end
if P[3394] then materialBatch[#materialBatch+1] = {Part = P[3394], Material = Enum.Material.Metal} end
if P[3396] then materialBatch[#materialBatch+1] = {Part = P[3396], Material = Enum.Material.Metal} end
if P[3397] then materialBatch[#materialBatch+1] = {Part = P[3397], Material = Enum.Material.Metal} end
if P[3398] then materialBatch[#materialBatch+1] = {Part = P[3398], Material = Enum.Material.Metal} end
if P[3399] then materialBatch[#materialBatch+1] = {Part = P[3399], Material = Enum.Material.Metal} end
if P[3400] then materialBatch[#materialBatch+1] = {Part = P[3400], Material = Enum.Material.Metal} end
if P[3402] then materialBatch[#materialBatch+1] = {Part = P[3402], Material = Enum.Material.Metal} end
if P[3406] then materialBatch[#materialBatch+1] = {Part = P[3406], Material = Enum.Material.Plastic} end
if P[3408] then materialBatch[#materialBatch+1] = {Part = P[3408], Material = Enum.Material.Plastic} end
if P[3410] then materialBatch[#materialBatch+1] = {Part = P[3410], Material = Enum.Material.Plastic} end
if P[3412] then materialBatch[#materialBatch+1] = {Part = P[3412], Material = Enum.Material.Plastic} end
if P[3414] then materialBatch[#materialBatch+1] = {Part = P[3414], Material = Enum.Material.Plastic} end
if P[3416] then materialBatch[#materialBatch+1] = {Part = P[3416], Material = Enum.Material.Plastic} end
if P[3418] then materialBatch[#materialBatch+1] = {Part = P[3418], Material = Enum.Material.Plastic} end
if P[3420] then materialBatch[#materialBatch+1] = {Part = P[3420], Material = Enum.Material.Plastic} end
if P[3422] then materialBatch[#materialBatch+1] = {Part = P[3422], Material = Enum.Material.Plastic} end
if P[3424] then materialBatch[#materialBatch+1] = {Part = P[3424], Material = Enum.Material.Plastic} end
if P[3426] then materialBatch[#materialBatch+1] = {Part = P[3426], Material = Enum.Material.Plastic} end
if P[3428] then materialBatch[#materialBatch+1] = {Part = P[3428], Material = Enum.Material.Plastic} end
if P[3430] then materialBatch[#materialBatch+1] = {Part = P[3430], Material = Enum.Material.Plastic} end
if P[3433] then materialBatch[#materialBatch+1] = {Part = P[3433], Material = Enum.Material.Plastic} end
if P[3435] then materialBatch[#materialBatch+1] = {Part = P[3435], Material = Enum.Material.Plastic} end
if P[3437] then materialBatch[#materialBatch+1] = {Part = P[3437], Material = Enum.Material.Plastic} end
if P[3439] then materialBatch[#materialBatch+1] = {Part = P[3439], Material = Enum.Material.Metal} end
if P[3441] then materialBatch[#materialBatch+1] = {Part = P[3441], Material = Enum.Material.Plastic} end
if P[3443] then materialBatch[#materialBatch+1] = {Part = P[3443], Material = Enum.Material.Plastic} end
if P[3445] then materialBatch[#materialBatch+1] = {Part = P[3445], Material = Enum.Material.Plastic} end
if P[3447] then materialBatch[#materialBatch+1] = {Part = P[3447], Material = Enum.Material.Plastic} end
if P[3449] then materialBatch[#materialBatch+1] = {Part = P[3449], Material = Enum.Material.Plastic} end
if P[3453] then materialBatch[#materialBatch+1] = {Part = P[3453], Material = Enum.Material.Metal} end
if P[3455] then materialBatch[#materialBatch+1] = {Part = P[3455], Material = Enum.Material.Metal} end
if P[3457] then materialBatch[#materialBatch+1] = {Part = P[3457], Material = Enum.Material.Metal} end
if P[3458] then materialBatch[#materialBatch+1] = {Part = P[3458], Material = Enum.Material.Foil} end
if P[3460] then materialBatch[#materialBatch+1] = {Part = P[3460], Material = Enum.Material.Metal} end
if P[3462] then materialBatch[#materialBatch+1] = {Part = P[3462], Material = Enum.Material.Metal} end
if P[3465] then materialBatch[#materialBatch+1] = {Part = P[3465], Material = Enum.Material.Plastic} end
if P[3466] then materialBatch[#materialBatch+1] = {Part = P[3466], Material = Enum.Material.Plastic} end
if P[3467] then materialBatch[#materialBatch+1] = {Part = P[3467], Material = Enum.Material.SmoothPlastic} end
if P[3468] then materialBatch[#materialBatch+1] = {Part = P[3468], Material = Enum.Material.Plastic} end
if P[3469] then materialBatch[#materialBatch+1] = {Part = P[3469], Material = Enum.Material.Plastic} end
if P[3470] then materialBatch[#materialBatch+1] = {Part = P[3470], Material = Enum.Material.Plastic} end
if P[3472] then materialBatch[#materialBatch+1] = {Part = P[3472], Material = Enum.Material.SmoothPlastic} end
if P[3473] then materialBatch[#materialBatch+1] = {Part = P[3473], Material = Enum.Material.SmoothPlastic} end
if P[3474] then materialBatch[#materialBatch+1] = {Part = P[3474], Material = Enum.Material.Plastic} end
if P[3477] then materialBatch[#materialBatch+1] = {Part = P[3477], Material = Enum.Material.Wood} end
if P[3478] then materialBatch[#materialBatch+1] = {Part = P[3478], Material = Enum.Material.Wood} end
if P[3479] then materialBatch[#materialBatch+1] = {Part = P[3479], Material = Enum.Material.Wood} end
if P[3480] then materialBatch[#materialBatch+1] = {Part = P[3480], Material = Enum.Material.Wood} end
if P[3481] then materialBatch[#materialBatch+1] = {Part = P[3481], Material = Enum.Material.Plastic} end
if P[3482] then materialBatch[#materialBatch+1] = {Part = P[3482], Material = Enum.Material.Wood} end
if P[3484] then materialBatch[#materialBatch+1] = {Part = P[3484], Material = Enum.Material.Wood} end
if P[3485] then materialBatch[#materialBatch+1] = {Part = P[3485], Material = Enum.Material.Wood} end
if P[3486] then materialBatch[#materialBatch+1] = {Part = P[3486], Material = Enum.Material.Wood} end
if P[3487] then materialBatch[#materialBatch+1] = {Part = P[3487], Material = Enum.Material.Wood} end
if P[3488] then materialBatch[#materialBatch+1] = {Part = P[3488], Material = Enum.Material.Wood} end
if P[3489] then materialBatch[#materialBatch+1] = {Part = P[3489], Material = Enum.Material.Wood} end
if P[3491] then materialBatch[#materialBatch+1] = {Part = P[3491], Material = Enum.Material.Metal} end
if P[3492] then materialBatch[#materialBatch+1] = {Part = P[3492], Material = Enum.Material.Metal} end
if P[3493] then materialBatch[#materialBatch+1] = {Part = P[3493], Material = Enum.Material.Metal} end
if P[3494] then materialBatch[#materialBatch+1] = {Part = P[3494], Material = Enum.Material.Metal} end
if P[3495] then materialBatch[#materialBatch+1] = {Part = P[3495], Material = Enum.Material.Metal} end
if P[3496] then materialBatch[#materialBatch+1] = {Part = P[3496], Material = Enum.Material.Metal} end
if P[3497] then materialBatch[#materialBatch+1] = {Part = P[3497], Material = Enum.Material.Metal} end
if P[3499] then materialBatch[#materialBatch+1] = {Part = P[3499], Material = Enum.Material.Metal} end
if P[3501] then materialBatch[#materialBatch+1] = {Part = P[3501], Material = Enum.Material.Metal} end
if P[3502] then materialBatch[#materialBatch+1] = {Part = P[3502], Material = Enum.Material.Metal} end
if P[3503] then materialBatch[#materialBatch+1] = {Part = P[3503], Material = Enum.Material.Metal} end
if P[3504] then materialBatch[#materialBatch+1] = {Part = P[3504], Material = Enum.Material.Metal} end
if P[3505] then materialBatch[#materialBatch+1] = {Part = P[3505], Material = Enum.Material.Metal} end
if P[3507] then materialBatch[#materialBatch+1] = {Part = P[3507], Material = Enum.Material.Metal} end
if P[3511] then materialBatch[#materialBatch+1] = {Part = P[3511], Material = Enum.Material.Metal} end
if P[3513] then materialBatch[#materialBatch+1] = {Part = P[3513], Material = Enum.Material.Plastic} end
if P[3515] then materialBatch[#materialBatch+1] = {Part = P[3515], Material = Enum.Material.Plastic} end
if P[3517] then materialBatch[#materialBatch+1] = {Part = P[3517], Material = Enum.Material.Plastic} end
if P[3519] then materialBatch[#materialBatch+1] = {Part = P[3519], Material = Enum.Material.Plastic} end
if P[3521] then materialBatch[#materialBatch+1] = {Part = P[3521], Material = Enum.Material.Plastic} end
if P[3523] then materialBatch[#materialBatch+1] = {Part = P[3523], Material = Enum.Material.Plastic} end
if P[3526] then materialBatch[#materialBatch+1] = {Part = P[3526], Material = Enum.Material.Plastic} end
if P[3528] then materialBatch[#materialBatch+1] = {Part = P[3528], Material = Enum.Material.Plastic} end
if P[3530] then materialBatch[#materialBatch+1] = {Part = P[3530], Material = Enum.Material.Plastic} end
if P[3532] then materialBatch[#materialBatch+1] = {Part = P[3532], Material = Enum.Material.Plastic} end
if P[3534] then materialBatch[#materialBatch+1] = {Part = P[3534], Material = Enum.Material.Plastic} end
if P[3536] then materialBatch[#materialBatch+1] = {Part = P[3536], Material = Enum.Material.Plastic} end
if P[3538] then materialBatch[#materialBatch+1] = {Part = P[3538], Material = Enum.Material.Plastic} end
if P[3540] then materialBatch[#materialBatch+1] = {Part = P[3540], Material = Enum.Material.Plastic} end
if P[3542] then materialBatch[#materialBatch+1] = {Part = P[3542], Material = Enum.Material.Plastic} end
if P[3544] then materialBatch[#materialBatch+1] = {Part = P[3544], Material = Enum.Material.Plastic} end
if P[3546] then materialBatch[#materialBatch+1] = {Part = P[3546], Material = Enum.Material.Plastic} end
if P[3548] then materialBatch[#materialBatch+1] = {Part = P[3548], Material = Enum.Material.Plastic} end
if P[3550] then materialBatch[#materialBatch+1] = {Part = P[3550], Material = Enum.Material.Plastic} end
if P[3552] then materialBatch[#materialBatch+1] = {Part = P[3552], Material = Enum.Material.Plastic} end
if P[3554] then materialBatch[#materialBatch+1] = {Part = P[3554], Material = Enum.Material.Plastic} end
if P[3558] then materialBatch[#materialBatch+1] = {Part = P[3558], Material = Enum.Material.Metal} end
if P[3560] then materialBatch[#materialBatch+1] = {Part = P[3560], Material = Enum.Material.Foil} end
if P[3562] then materialBatch[#materialBatch+1] = {Part = P[3562], Material = Enum.Material.Metal} end
if P[3563] then materialBatch[#materialBatch+1] = {Part = P[3563], Material = Enum.Material.Metal} end
if P[3565] then materialBatch[#materialBatch+1] = {Part = P[3565], Material = Enum.Material.Metal} end
if P[3567] then materialBatch[#materialBatch+1] = {Part = P[3567], Material = Enum.Material.Metal} end
if P[3570] then materialBatch[#materialBatch+1] = {Part = P[3570], Material = Enum.Material.Plastic} end
if P[3571] then materialBatch[#materialBatch+1] = {Part = P[3571], Material = Enum.Material.Plastic} end
if P[3572] then materialBatch[#materialBatch+1] = {Part = P[3572], Material = Enum.Material.Plastic} end
if P[3573] then materialBatch[#materialBatch+1] = {Part = P[3573], Material = Enum.Material.SmoothPlastic} end
if P[3574] then materialBatch[#materialBatch+1] = {Part = P[3574], Material = Enum.Material.Plastic} end
if P[3575] then materialBatch[#materialBatch+1] = {Part = P[3575], Material = Enum.Material.Plastic} end
if P[3577] then materialBatch[#materialBatch+1] = {Part = P[3577], Material = Enum.Material.Plastic} end
if P[3578] then materialBatch[#materialBatch+1] = {Part = P[3578], Material = Enum.Material.SmoothPlastic} end
if P[3579] then materialBatch[#materialBatch+1] = {Part = P[3579], Material = Enum.Material.SmoothPlastic} end
if P[3582] then materialBatch[#materialBatch+1] = {Part = P[3582], Material = Enum.Material.Wood} end
if P[3583] then materialBatch[#materialBatch+1] = {Part = P[3583], Material = Enum.Material.Wood} end
if P[3584] then materialBatch[#materialBatch+1] = {Part = P[3584], Material = Enum.Material.Wood} end
if P[3586] then materialBatch[#materialBatch+1] = {Part = P[3586], Material = Enum.Material.Plastic} end
if P[3587] then materialBatch[#materialBatch+1] = {Part = P[3587], Material = Enum.Material.Wood} end
if P[3588] then materialBatch[#materialBatch+1] = {Part = P[3588], Material = Enum.Material.Wood} end
if P[3589] then materialBatch[#materialBatch+1] = {Part = P[3589], Material = Enum.Material.Wood} end
if P[3590] then materialBatch[#materialBatch+1] = {Part = P[3590], Material = Enum.Material.Wood} end
if P[3591] then materialBatch[#materialBatch+1] = {Part = P[3591], Material = Enum.Material.Wood} end
if P[3592] then materialBatch[#materialBatch+1] = {Part = P[3592], Material = Enum.Material.Wood} end
if P[3593] then materialBatch[#materialBatch+1] = {Part = P[3593], Material = Enum.Material.Wood} end
if P[3594] then materialBatch[#materialBatch+1] = {Part = P[3594], Material = Enum.Material.Wood} end
if P[3596] then materialBatch[#materialBatch+1] = {Part = P[3596], Material = Enum.Material.Metal} end
if P[3597] then materialBatch[#materialBatch+1] = {Part = P[3597], Material = Enum.Material.Metal} end
if P[3598] then materialBatch[#materialBatch+1] = {Part = P[3598], Material = Enum.Material.Metal} end
if P[3599] then materialBatch[#materialBatch+1] = {Part = P[3599], Material = Enum.Material.Metal} end
if P[3600] then materialBatch[#materialBatch+1] = {Part = P[3600], Material = Enum.Material.Metal} end
if P[3602] then materialBatch[#materialBatch+1] = {Part = P[3602], Material = Enum.Material.Metal} end
if P[3603] then materialBatch[#materialBatch+1] = {Part = P[3603], Material = Enum.Material.Metal} end
if P[3604] then materialBatch[#materialBatch+1] = {Part = P[3604], Material = Enum.Material.Metal} end
if P[3605] then materialBatch[#materialBatch+1] = {Part = P[3605], Material = Enum.Material.Metal} end
if P[3607] then materialBatch[#materialBatch+1] = {Part = P[3607], Material = Enum.Material.Metal} end
if P[3608] then materialBatch[#materialBatch+1] = {Part = P[3608], Material = Enum.Material.Metal} end
if P[3609] then materialBatch[#materialBatch+1] = {Part = P[3609], Material = Enum.Material.Metal} end
if P[3611] then materialBatch[#materialBatch+1] = {Part = P[3611], Material = Enum.Material.Metal} end
if P[3613] then materialBatch[#materialBatch+1] = {Part = P[3613], Material = Enum.Material.Metal} end
if P[3616] then materialBatch[#materialBatch+1] = {Part = P[3616], Material = Enum.Material.Metal} end
if P[3617] then materialBatch[#materialBatch+1] = {Part = P[3617], Material = Enum.Material.Metal} end
if P[3619] then materialBatch[#materialBatch+1] = {Part = P[3619], Material = Enum.Material.Metal} end
if P[3621] then materialBatch[#materialBatch+1] = {Part = P[3621], Material = Enum.Material.Metal} end
if P[3623] then materialBatch[#materialBatch+1] = {Part = P[3623], Material = Enum.Material.Foil} end
if P[3627] then materialBatch[#materialBatch+1] = {Part = P[3627], Material = Enum.Material.Plastic} end
if P[3629] then materialBatch[#materialBatch+1] = {Part = P[3629], Material = Enum.Material.Plastic} end
if P[3631] then materialBatch[#materialBatch+1] = {Part = P[3631], Material = Enum.Material.Plastic} end
if P[3633] then materialBatch[#materialBatch+1] = {Part = P[3633], Material = Enum.Material.Plastic} end
if P[3635] then materialBatch[#materialBatch+1] = {Part = P[3635], Material = Enum.Material.Plastic} end
if P[3637] then materialBatch[#materialBatch+1] = {Part = P[3637], Material = Enum.Material.Plastic} end
if P[3639] then materialBatch[#materialBatch+1] = {Part = P[3639], Material = Enum.Material.Plastic} end
if P[3641] then materialBatch[#materialBatch+1] = {Part = P[3641], Material = Enum.Material.Plastic} end
if P[3643] then materialBatch[#materialBatch+1] = {Part = P[3643], Material = Enum.Material.Plastic} end
if P[3645] then materialBatch[#materialBatch+1] = {Part = P[3645], Material = Enum.Material.Plastic} end
if P[3647] then materialBatch[#materialBatch+1] = {Part = P[3647], Material = Enum.Material.Plastic} end
if P[3649] then materialBatch[#materialBatch+1] = {Part = P[3649], Material = Enum.Material.Plastic} end
if P[3652] then materialBatch[#materialBatch+1] = {Part = P[3652], Material = Enum.Material.Plastic} end
if P[3654] then materialBatch[#materialBatch+1] = {Part = P[3654], Material = Enum.Material.Plastic} end
if P[3656] then materialBatch[#materialBatch+1] = {Part = P[3656], Material = Enum.Material.Plastic} end
if P[3658] then materialBatch[#materialBatch+1] = {Part = P[3658], Material = Enum.Material.Plastic} end
if P[3660] then materialBatch[#materialBatch+1] = {Part = P[3660], Material = Enum.Material.Plastic} end
if P[3662] then materialBatch[#materialBatch+1] = {Part = P[3662], Material = Enum.Material.Plastic} end
if P[3664] then materialBatch[#materialBatch+1] = {Part = P[3664], Material = Enum.Material.Plastic} end
if P[3666] then materialBatch[#materialBatch+1] = {Part = P[3666], Material = Enum.Material.Plastic} end
if P[3668] then materialBatch[#materialBatch+1] = {Part = P[3668], Material = Enum.Material.Plastic} end
if P[3670] then materialBatch[#materialBatch+1] = {Part = P[3670], Material = Enum.Material.Metal} end
if P[3672] then materialBatch[#materialBatch+1] = {Part = P[3672], Material = Enum.Material.Metal} end
if P[3676] then materialBatch[#materialBatch+1] = {Part = P[3676], Material = Enum.Material.Plastic} end
if P[3677] then materialBatch[#materialBatch+1] = {Part = P[3677], Material = Enum.Material.Plastic} end
if P[3678] then materialBatch[#materialBatch+1] = {Part = P[3678], Material = Enum.Material.Plastic} end
if P[3679] then materialBatch[#materialBatch+1] = {Part = P[3679], Material = Enum.Material.Plastic} end
if P[3680] then materialBatch[#materialBatch+1] = {Part = P[3680], Material = Enum.Material.Plastic} end
if P[3681] then materialBatch[#materialBatch+1] = {Part = P[3681], Material = Enum.Material.SmoothPlastic} end
if P[3682] then materialBatch[#materialBatch+1] = {Part = P[3682], Material = Enum.Material.Plastic} end
if P[3684] then materialBatch[#materialBatch+1] = {Part = P[3684], Material = Enum.Material.SmoothPlastic} end
if P[3685] then materialBatch[#materialBatch+1] = {Part = P[3685], Material = Enum.Material.SmoothPlastic} end
if P[3688] then materialBatch[#materialBatch+1] = {Part = P[3688], Material = Enum.Material.Wood} end
if P[3689] then materialBatch[#materialBatch+1] = {Part = P[3689], Material = Enum.Material.Wood} end
if P[3690] then materialBatch[#materialBatch+1] = {Part = P[3690], Material = Enum.Material.Wood} end
if P[3692] then materialBatch[#materialBatch+1] = {Part = P[3692], Material = Enum.Material.Wood} end
if P[3693] then materialBatch[#materialBatch+1] = {Part = P[3693], Material = Enum.Material.Wood} end
if P[3694] then materialBatch[#materialBatch+1] = {Part = P[3694], Material = Enum.Material.Wood} end
if P[3695] then materialBatch[#materialBatch+1] = {Part = P[3695], Material = Enum.Material.Plastic} end
if P[3696] then materialBatch[#materialBatch+1] = {Part = P[3696], Material = Enum.Material.Wood} end
if P[3697] then materialBatch[#materialBatch+1] = {Part = P[3697], Material = Enum.Material.Wood} end
if P[3698] then materialBatch[#materialBatch+1] = {Part = P[3698], Material = Enum.Material.Wood} end
if P[3699] then materialBatch[#materialBatch+1] = {Part = P[3699], Material = Enum.Material.Wood} end
if P[3700] then materialBatch[#materialBatch+1] = {Part = P[3700], Material = Enum.Material.Wood} end
if P[3702] then materialBatch[#materialBatch+1] = {Part = P[3702], Material = Enum.Material.Metal} end
if P[3704] then materialBatch[#materialBatch+1] = {Part = P[3704], Material = Enum.Material.Metal} end
if P[3706] then materialBatch[#materialBatch+1] = {Part = P[3706], Material = Enum.Material.Metal} end
if P[3707] then materialBatch[#materialBatch+1] = {Part = P[3707], Material = Enum.Material.Metal} end
if P[3708] then materialBatch[#materialBatch+1] = {Part = P[3708], Material = Enum.Material.Metal} end
if P[3709] then materialBatch[#materialBatch+1] = {Part = P[3709], Material = Enum.Material.Metal} end
if P[3710] then materialBatch[#materialBatch+1] = {Part = P[3710], Material = Enum.Material.Metal} end
if P[3711] then materialBatch[#materialBatch+1] = {Part = P[3711], Material = Enum.Material.Metal} end
if P[3712] then materialBatch[#materialBatch+1] = {Part = P[3712], Material = Enum.Material.Metal} end
if P[3714] then materialBatch[#materialBatch+1] = {Part = P[3714], Material = Enum.Material.Metal} end
if P[3715] then materialBatch[#materialBatch+1] = {Part = P[3715], Material = Enum.Material.Metal} end
if P[3716] then materialBatch[#materialBatch+1] = {Part = P[3716], Material = Enum.Material.Metal} end
if P[3717] then materialBatch[#materialBatch+1] = {Part = P[3717], Material = Enum.Material.Metal} end
if P[3719] then materialBatch[#materialBatch+1] = {Part = P[3719], Material = Enum.Material.Metal} end
if P[3722] then materialBatch[#materialBatch+1] = {Part = P[3722], Material = Enum.Material.Metal} end
if P[3724] then materialBatch[#materialBatch+1] = {Part = P[3724], Material = Enum.Material.Metal} end
if P[3725] then materialBatch[#materialBatch+1] = {Part = P[3725], Material = Enum.Material.Metal} end
if P[3727] then materialBatch[#materialBatch+1] = {Part = P[3727], Material = Enum.Material.Metal} end
if P[3729] then materialBatch[#materialBatch+1] = {Part = P[3729], Material = Enum.Material.Foil} end
if P[3733] then materialBatch[#materialBatch+1] = {Part = P[3733], Material = Enum.Material.Plastic} end
if P[3736] then materialBatch[#materialBatch+1] = {Part = P[3736], Material = Enum.Material.Plastic} end
if P[3738] then materialBatch[#materialBatch+1] = {Part = P[3738], Material = Enum.Material.Plastic} end
if P[3740] then materialBatch[#materialBatch+1] = {Part = P[3740], Material = Enum.Material.Plastic} end
if P[3742] then materialBatch[#materialBatch+1] = {Part = P[3742], Material = Enum.Material.Plastic} end
if P[3744] then materialBatch[#materialBatch+1] = {Part = P[3744], Material = Enum.Material.Plastic} end
if P[3746] then materialBatch[#materialBatch+1] = {Part = P[3746], Material = Enum.Material.Metal} end
if P[3748] then materialBatch[#materialBatch+1] = {Part = P[3748], Material = Enum.Material.Plastic} end
if P[3750] then materialBatch[#materialBatch+1] = {Part = P[3750], Material = Enum.Material.Plastic} end
if P[3752] then materialBatch[#materialBatch+1] = {Part = P[3752], Material = Enum.Material.Plastic} end
if P[3754] then materialBatch[#materialBatch+1] = {Part = P[3754], Material = Enum.Material.Plastic} end
if P[3756] then materialBatch[#materialBatch+1] = {Part = P[3756], Material = Enum.Material.Plastic} end
if P[3758] then materialBatch[#materialBatch+1] = {Part = P[3758], Material = Enum.Material.Plastic} end
if P[3760] then materialBatch[#materialBatch+1] = {Part = P[3760], Material = Enum.Material.Plastic} end
if P[3762] then materialBatch[#materialBatch+1] = {Part = P[3762], Material = Enum.Material.Plastic} end
if P[3764] then materialBatch[#materialBatch+1] = {Part = P[3764], Material = Enum.Material.Plastic} end
if P[3766] then materialBatch[#materialBatch+1] = {Part = P[3766], Material = Enum.Material.Plastic} end
if P[3768] then materialBatch[#materialBatch+1] = {Part = P[3768], Material = Enum.Material.Plastic} end
if P[3770] then materialBatch[#materialBatch+1] = {Part = P[3770], Material = Enum.Material.Plastic} end
if P[3772] then materialBatch[#materialBatch+1] = {Part = P[3772], Material = Enum.Material.Plastic} end
if P[3774] then materialBatch[#materialBatch+1] = {Part = P[3774], Material = Enum.Material.Plastic} end
if P[3776] then materialBatch[#materialBatch+1] = {Part = P[3776], Material = Enum.Material.Plastic} end
if P[3778] then materialBatch[#materialBatch+1] = {Part = P[3778], Material = Enum.Material.Metal} end
if P[3781] then materialBatch[#materialBatch+1] = {Part = P[3781], Material = Enum.Material.SmoothPlastic} end
if P[3782] then materialBatch[#materialBatch+1] = {Part = P[3782], Material = Enum.Material.SmoothPlastic} end
if P[3783] then materialBatch[#materialBatch+1] = {Part = P[3783], Material = Enum.Material.Plastic} end
if P[3784] then materialBatch[#materialBatch+1] = {Part = P[3784], Material = Enum.Material.Plastic} end
if P[3785] then materialBatch[#materialBatch+1] = {Part = P[3785], Material = Enum.Material.Plastic} end
if P[3786] then materialBatch[#materialBatch+1] = {Part = P[3786], Material = Enum.Material.SmoothPlastic} end
if P[3787] then materialBatch[#materialBatch+1] = {Part = P[3787], Material = Enum.Material.Plastic} end
if P[3788] then materialBatch[#materialBatch+1] = {Part = P[3788], Material = Enum.Material.Plastic} end
if P[3789] then materialBatch[#materialBatch+1] = {Part = P[3789], Material = Enum.Material.Plastic} end
if P[3793] then materialBatch[#materialBatch+1] = {Part = P[3793], Material = Enum.Material.Plastic} end
if P[3794] then materialBatch[#materialBatch+1] = {Part = P[3794], Material = Enum.Material.Wood} end
if P[3795] then materialBatch[#materialBatch+1] = {Part = P[3795], Material = Enum.Material.Wood} end
if P[3796] then materialBatch[#materialBatch+1] = {Part = P[3796], Material = Enum.Material.Wood} end
if P[3797] then materialBatch[#materialBatch+1] = {Part = P[3797], Material = Enum.Material.Wood} end
if P[3798] then materialBatch[#materialBatch+1] = {Part = P[3798], Material = Enum.Material.Wood} end
if P[3800] then materialBatch[#materialBatch+1] = {Part = P[3800], Material = Enum.Material.Wood} end
if P[3801] then materialBatch[#materialBatch+1] = {Part = P[3801], Material = Enum.Material.Wood} end
if P[3802] then materialBatch[#materialBatch+1] = {Part = P[3802], Material = Enum.Material.Wood} end
if P[3803] then materialBatch[#materialBatch+1] = {Part = P[3803], Material = Enum.Material.Wood} end
if P[3804] then materialBatch[#materialBatch+1] = {Part = P[3804], Material = Enum.Material.Wood} end
if P[3805] then materialBatch[#materialBatch+1] = {Part = P[3805], Material = Enum.Material.Wood} end
if P[3807] then materialBatch[#materialBatch+1] = {Part = P[3807], Material = Enum.Material.Metal} end
if P[3808] then materialBatch[#materialBatch+1] = {Part = P[3808], Material = Enum.Material.Metal} end
if P[3809] then materialBatch[#materialBatch+1] = {Part = P[3809], Material = Enum.Material.Metal} end
if P[3810] then materialBatch[#materialBatch+1] = {Part = P[3810], Material = Enum.Material.Metal} end
if P[3811] then materialBatch[#materialBatch+1] = {Part = P[3811], Material = Enum.Material.Metal} end
if P[3812] then materialBatch[#materialBatch+1] = {Part = P[3812], Material = Enum.Material.Metal} end
if P[3813] then materialBatch[#materialBatch+1] = {Part = P[3813], Material = Enum.Material.Metal} end
if P[3814] then materialBatch[#materialBatch+1] = {Part = P[3814], Material = Enum.Material.Metal} end
if P[3815] then materialBatch[#materialBatch+1] = {Part = P[3815], Material = Enum.Material.Metal} end
if P[3816] then materialBatch[#materialBatch+1] = {Part = P[3816], Material = Enum.Material.Metal} end
if P[3818] then materialBatch[#materialBatch+1] = {Part = P[3818], Material = Enum.Material.Metal} end
if P[3820] then materialBatch[#materialBatch+1] = {Part = P[3820], Material = Enum.Material.Metal} end
if P[3822] then materialBatch[#materialBatch+1] = {Part = P[3822], Material = Enum.Material.Metal} end
if P[3824] then materialBatch[#materialBatch+1] = {Part = P[3824], Material = Enum.Material.Metal} end
if P[3827] then materialBatch[#materialBatch+1] = {Part = P[3827], Material = Enum.Material.Metal} end
if P[3828] then materialBatch[#materialBatch+1] = {Part = P[3828], Material = Enum.Material.Metal} end
if P[3830] then materialBatch[#materialBatch+1] = {Part = P[3830], Material = Enum.Material.Foil} end
if P[3832] then materialBatch[#materialBatch+1] = {Part = P[3832], Material = Enum.Material.Metal} end
if P[3834] then materialBatch[#materialBatch+1] = {Part = P[3834], Material = Enum.Material.Metal} end
if P[3838] then materialBatch[#materialBatch+1] = {Part = P[3838], Material = Enum.Material.Plastic} end
if P[3840] then materialBatch[#materialBatch+1] = {Part = P[3840], Material = Enum.Material.Plastic} end
if P[3842] then materialBatch[#materialBatch+1] = {Part = P[3842], Material = Enum.Material.Plastic} end
if P[3844] then materialBatch[#materialBatch+1] = {Part = P[3844], Material = Enum.Material.Plastic} end
if P[3847] then materialBatch[#materialBatch+1] = {Part = P[3847], Material = Enum.Material.Plastic} end
if P[3849] then materialBatch[#materialBatch+1] = {Part = P[3849], Material = Enum.Material.Plastic} end
if P[3851] then materialBatch[#materialBatch+1] = {Part = P[3851], Material = Enum.Material.Plastic} end
if P[3853] then materialBatch[#materialBatch+1] = {Part = P[3853], Material = Enum.Material.Plastic} end
if P[3855] then materialBatch[#materialBatch+1] = {Part = P[3855], Material = Enum.Material.Plastic} end
if P[3857] then materialBatch[#materialBatch+1] = {Part = P[3857], Material = Enum.Material.Plastic} end
if P[3859] then materialBatch[#materialBatch+1] = {Part = P[3859], Material = Enum.Material.Plastic} end
if P[3861] then materialBatch[#materialBatch+1] = {Part = P[3861], Material = Enum.Material.Plastic} end
if P[3863] then materialBatch[#materialBatch+1] = {Part = P[3863], Material = Enum.Material.Plastic} end
if P[3865] then materialBatch[#materialBatch+1] = {Part = P[3865], Material = Enum.Material.Plastic} end
if P[3867] then materialBatch[#materialBatch+1] = {Part = P[3867], Material = Enum.Material.Plastic} end
if P[3869] then materialBatch[#materialBatch+1] = {Part = P[3869], Material = Enum.Material.Metal} end
if P[3871] then materialBatch[#materialBatch+1] = {Part = P[3871], Material = Enum.Material.Plastic} end
if P[3873] then materialBatch[#materialBatch+1] = {Part = P[3873], Material = Enum.Material.Plastic} end
if P[3875] then materialBatch[#materialBatch+1] = {Part = P[3875], Material = Enum.Material.Plastic} end
if P[3877] then materialBatch[#materialBatch+1] = {Part = P[3877], Material = Enum.Material.Plastic} end
if P[3879] then materialBatch[#materialBatch+1] = {Part = P[3879], Material = Enum.Material.Plastic} end
if P[3881] then materialBatch[#materialBatch+1] = {Part = P[3881], Material = Enum.Material.Plastic} end
if P[3883] then materialBatch[#materialBatch+1] = {Part = P[3883], Material = Enum.Material.Metal} end
if P[3886] then materialBatch[#materialBatch+1] = {Part = P[3886], Material = Enum.Material.Plastic} end
if P[3887] then materialBatch[#materialBatch+1] = {Part = P[3887], Material = Enum.Material.SmoothPlastic} end
if P[3888] then materialBatch[#materialBatch+1] = {Part = P[3888], Material = Enum.Material.SmoothPlastic} end
if P[3889] then materialBatch[#materialBatch+1] = {Part = P[3889], Material = Enum.Material.Plastic} end
if P[3890] then materialBatch[#materialBatch+1] = {Part = P[3890], Material = Enum.Material.Plastic} end
if P[3892] then materialBatch[#materialBatch+1] = {Part = P[3892], Material = Enum.Material.Plastic} end
if P[3893] then materialBatch[#materialBatch+1] = {Part = P[3893], Material = Enum.Material.SmoothPlastic} end
if P[3894] then materialBatch[#materialBatch+1] = {Part = P[3894], Material = Enum.Material.Plastic} end
if P[3895] then materialBatch[#materialBatch+1] = {Part = P[3895], Material = Enum.Material.Plastic} end
if P[3898] then materialBatch[#materialBatch+1] = {Part = P[3898], Material = Enum.Material.Plastic} end
if P[3899] then materialBatch[#materialBatch+1] = {Part = P[3899], Material = Enum.Material.Wood} end
if P[3900] then materialBatch[#materialBatch+1] = {Part = P[3900], Material = Enum.Material.Wood} end
if P[3901] then materialBatch[#materialBatch+1] = {Part = P[3901], Material = Enum.Material.Wood} end
if P[3902] then materialBatch[#materialBatch+1] = {Part = P[3902], Material = Enum.Material.Wood} end
if P[3904] then materialBatch[#materialBatch+1] = {Part = P[3904], Material = Enum.Material.Wood} end
if P[3905] then materialBatch[#materialBatch+1] = {Part = P[3905], Material = Enum.Material.Wood} end
if P[3906] then materialBatch[#materialBatch+1] = {Part = P[3906], Material = Enum.Material.Wood} end
if P[3907] then materialBatch[#materialBatch+1] = {Part = P[3907], Material = Enum.Material.Wood} end
if P[3908] then materialBatch[#materialBatch+1] = {Part = P[3908], Material = Enum.Material.Wood} end
if P[3909] then materialBatch[#materialBatch+1] = {Part = P[3909], Material = Enum.Material.Wood} end
if P[3910] then materialBatch[#materialBatch+1] = {Part = P[3910], Material = Enum.Material.Wood} end
if P[3912] then materialBatch[#materialBatch+1] = {Part = P[3912], Material = Enum.Material.Metal} end
if P[3914] then materialBatch[#materialBatch+1] = {Part = P[3914], Material = Enum.Material.Metal} end
if P[3916] then materialBatch[#materialBatch+1] = {Part = P[3916], Material = Enum.Material.Metal} end
if P[3918] then materialBatch[#materialBatch+1] = {Part = P[3918], Material = Enum.Material.Metal} end
if P[3919] then materialBatch[#materialBatch+1] = {Part = P[3919], Material = Enum.Material.Metal} end
if P[3920] then materialBatch[#materialBatch+1] = {Part = P[3920], Material = Enum.Material.Metal} end
if P[3921] then materialBatch[#materialBatch+1] = {Part = P[3921], Material = Enum.Material.Metal} end
if P[3922] then materialBatch[#materialBatch+1] = {Part = P[3922], Material = Enum.Material.Metal} end
if P[3923] then materialBatch[#materialBatch+1] = {Part = P[3923], Material = Enum.Material.Metal} end
if P[3924] then materialBatch[#materialBatch+1] = {Part = P[3924], Material = Enum.Material.Metal} end
if P[3925] then materialBatch[#materialBatch+1] = {Part = P[3925], Material = Enum.Material.Metal} end
if P[3926] then materialBatch[#materialBatch+1] = {Part = P[3926], Material = Enum.Material.Metal} end
if P[3927] then materialBatch[#materialBatch+1] = {Part = P[3927], Material = Enum.Material.Metal} end
if P[3928] then materialBatch[#materialBatch+1] = {Part = P[3928], Material = Enum.Material.Metal} end
if P[3932] then materialBatch[#materialBatch+1] = {Part = P[3932], Material = Enum.Material.Metal} end
if P[3934] then materialBatch[#materialBatch+1] = {Part = P[3934], Material = Enum.Material.Metal} end
if P[3936] then materialBatch[#materialBatch+1] = {Part = P[3936], Material = Enum.Material.Foil} end
if P[3938] then materialBatch[#materialBatch+1] = {Part = P[3938], Material = Enum.Material.Metal} end
if P[3940] then materialBatch[#materialBatch+1] = {Part = P[3940], Material = Enum.Material.Metal} end
if P[3943] then materialBatch[#materialBatch+1] = {Part = P[3943], Material = Enum.Material.Plastic} end
if P[3945] then materialBatch[#materialBatch+1] = {Part = P[3945], Material = Enum.Material.Plastic} end
if P[3947] then materialBatch[#materialBatch+1] = {Part = P[3947], Material = Enum.Material.Plastic} end
if P[3949] then materialBatch[#materialBatch+1] = {Part = P[3949], Material = Enum.Material.Plastic} end
if P[3951] then materialBatch[#materialBatch+1] = {Part = P[3951], Material = Enum.Material.Plastic} end
if P[3953] then materialBatch[#materialBatch+1] = {Part = P[3953], Material = Enum.Material.Plastic} end
if P[3955] then materialBatch[#materialBatch+1] = {Part = P[3955], Material = Enum.Material.Plastic} end
if P[3957] then materialBatch[#materialBatch+1] = {Part = P[3957], Material = Enum.Material.Plastic} end
if P[3959] then materialBatch[#materialBatch+1] = {Part = P[3959], Material = Enum.Material.Plastic} end
if P[3961] then materialBatch[#materialBatch+1] = {Part = P[3961], Material = Enum.Material.Plastic} end
if P[3963] then materialBatch[#materialBatch+1] = {Part = P[3963], Material = Enum.Material.Plastic} end
if P[3966] then materialBatch[#materialBatch+1] = {Part = P[3966], Material = Enum.Material.Plastic} end
if P[3968] then materialBatch[#materialBatch+1] = {Part = P[3968], Material = Enum.Material.Plastic} end
if P[3970] then materialBatch[#materialBatch+1] = {Part = P[3970], Material = Enum.Material.Plastic} end
if P[3972] then materialBatch[#materialBatch+1] = {Part = P[3972], Material = Enum.Material.Plastic} end
if P[3974] then materialBatch[#materialBatch+1] = {Part = P[3974], Material = Enum.Material.Plastic} end
if P[3976] then materialBatch[#materialBatch+1] = {Part = P[3976], Material = Enum.Material.Metal} end
if P[3978] then materialBatch[#materialBatch+1] = {Part = P[3978], Material = Enum.Material.Plastic} end
if P[3980] then materialBatch[#materialBatch+1] = {Part = P[3980], Material = Enum.Material.Plastic} end
if P[3982] then materialBatch[#materialBatch+1] = {Part = P[3982], Material = Enum.Material.Plastic} end
if P[3984] then materialBatch[#materialBatch+1] = {Part = P[3984], Material = Enum.Material.Plastic} end
if P[3986] then materialBatch[#materialBatch+1] = {Part = P[3986], Material = Enum.Material.Plastic} end
if P[3988] then materialBatch[#materialBatch+1] = {Part = P[3988], Material = Enum.Material.Metal} end
if P[3991] then materialBatch[#materialBatch+1] = {Part = P[3991], Material = Enum.Material.Plastic} end
if P[3993] then materialBatch[#materialBatch+1] = {Part = P[3993], Material = Enum.Material.Plastic} end
if P[3994] then materialBatch[#materialBatch+1] = {Part = P[3994], Material = Enum.Material.Plastic} end
if P[3995] then materialBatch[#materialBatch+1] = {Part = P[3995], Material = Enum.Material.SmoothPlastic} end
if P[3996] then materialBatch[#materialBatch+1] = {Part = P[3996], Material = Enum.Material.Plastic} end
if P[3997] then materialBatch[#materialBatch+1] = {Part = P[3997], Material = Enum.Material.SmoothPlastic} end
if P[3998] then materialBatch[#materialBatch+1] = {Part = P[3998], Material = Enum.Material.Plastic} end
if P[3999] then materialBatch[#materialBatch+1] = {Part = P[3999], Material = Enum.Material.SmoothPlastic} end
if P[4000] then materialBatch[#materialBatch+1] = {Part = P[4000], Material = Enum.Material.Plastic} end
if P[4003] then materialBatch[#materialBatch+1] = {Part = P[4003], Material = Enum.Material.Plastic} end
if P[4004] then materialBatch[#materialBatch+1] = {Part = P[4004], Material = Enum.Material.Wood} end
if P[4006] then materialBatch[#materialBatch+1] = {Part = P[4006], Material = Enum.Material.Wood} end
if P[4007] then materialBatch[#materialBatch+1] = {Part = P[4007], Material = Enum.Material.Wood} end
if P[4008] then materialBatch[#materialBatch+1] = {Part = P[4008], Material = Enum.Material.Wood} end
if P[4009] then materialBatch[#materialBatch+1] = {Part = P[4009], Material = Enum.Material.Wood} end
if P[4010] then materialBatch[#materialBatch+1] = {Part = P[4010], Material = Enum.Material.Wood} end
if P[4011] then materialBatch[#materialBatch+1] = {Part = P[4011], Material = Enum.Material.Wood} end
if P[4012] then materialBatch[#materialBatch+1] = {Part = P[4012], Material = Enum.Material.Wood} end
if P[4013] then materialBatch[#materialBatch+1] = {Part = P[4013], Material = Enum.Material.Wood} end
if P[4014] then materialBatch[#materialBatch+1] = {Part = P[4014], Material = Enum.Material.Wood} end
if P[4015] then materialBatch[#materialBatch+1] = {Part = P[4015], Material = Enum.Material.Wood} end
if P[4017] then materialBatch[#materialBatch+1] = {Part = P[4017], Material = Enum.Material.Metal} end
if P[4019] then materialBatch[#materialBatch+1] = {Part = P[4019], Material = Enum.Material.Metal} end
if P[4020] then materialBatch[#materialBatch+1] = {Part = P[4020], Material = Enum.Material.Metal} end
if P[4022] then materialBatch[#materialBatch+1] = {Part = P[4022], Material = Enum.Material.Metal} end
if P[4023] then materialBatch[#materialBatch+1] = {Part = P[4023], Material = Enum.Material.Metal} end
if P[4025] then materialBatch[#materialBatch+1] = {Part = P[4025], Material = Enum.Material.Metal} end
if P[4027] then materialBatch[#materialBatch+1] = {Part = P[4027], Material = Enum.Material.Metal} end
if P[4028] then materialBatch[#materialBatch+1] = {Part = P[4028], Material = Enum.Material.Metal} end
if P[4029] then materialBatch[#materialBatch+1] = {Part = P[4029], Material = Enum.Material.Metal} end
if P[4030] then materialBatch[#materialBatch+1] = {Part = P[4030], Material = Enum.Material.Metal} end
if P[4031] then materialBatch[#materialBatch+1] = {Part = P[4031], Material = Enum.Material.Metal} end
if P[4032] then materialBatch[#materialBatch+1] = {Part = P[4032], Material = Enum.Material.Metal} end
if P[4033] then materialBatch[#materialBatch+1] = {Part = P[4033], Material = Enum.Material.Metal} end
if P[4034] then materialBatch[#materialBatch+1] = {Part = P[4034], Material = Enum.Material.Metal} end
if P[4037] then materialBatch[#materialBatch+1] = {Part = P[4037], Material = Enum.Material.Plastic} end
if P[4039] then materialBatch[#materialBatch+1] = {Part = P[4039], Material = Enum.Material.Plastic} end
if P[4041] then materialBatch[#materialBatch+1] = {Part = P[4041], Material = Enum.Material.Plastic} end
if P[4043] then materialBatch[#materialBatch+1] = {Part = P[4043], Material = Enum.Material.Plastic} end
if P[4045] then materialBatch[#materialBatch+1] = {Part = P[4045], Material = Enum.Material.Plastic} end
if P[4047] then materialBatch[#materialBatch+1] = {Part = P[4047], Material = Enum.Material.Plastic} end
if P[4050] then materialBatch[#materialBatch+1] = {Part = P[4050], Material = Enum.Material.Plastic} end
if P[4052] then materialBatch[#materialBatch+1] = {Part = P[4052], Material = Enum.Material.Plastic} end
if P[4054] then materialBatch[#materialBatch+1] = {Part = P[4054], Material = Enum.Material.Plastic} end
if P[4056] then materialBatch[#materialBatch+1] = {Part = P[4056], Material = Enum.Material.Plastic} end
if P[4058] then materialBatch[#materialBatch+1] = {Part = P[4058], Material = Enum.Material.Plastic} end
if P[4060] then materialBatch[#materialBatch+1] = {Part = P[4060], Material = Enum.Material.Plastic} end
if P[4062] then materialBatch[#materialBatch+1] = {Part = P[4062], Material = Enum.Material.Plastic} end
if P[4064] then materialBatch[#materialBatch+1] = {Part = P[4064], Material = Enum.Material.Plastic} end
if P[4066] then materialBatch[#materialBatch+1] = {Part = P[4066], Material = Enum.Material.Plastic} end
if P[4068] then materialBatch[#materialBatch+1] = {Part = P[4068], Material = Enum.Material.Plastic} end
if P[4070] then materialBatch[#materialBatch+1] = {Part = P[4070], Material = Enum.Material.Plastic} end
if P[4072] then materialBatch[#materialBatch+1] = {Part = P[4072], Material = Enum.Material.Plastic} end
if P[4074] then materialBatch[#materialBatch+1] = {Part = P[4074], Material = Enum.Material.Plastic} end
if P[4076] then materialBatch[#materialBatch+1] = {Part = P[4076], Material = Enum.Material.Plastic} end
if P[4078] then materialBatch[#materialBatch+1] = {Part = P[4078], Material = Enum.Material.Metal} end
if P[4080] then materialBatch[#materialBatch+1] = {Part = P[4080], Material = Enum.Material.Plastic} end
if P[4084] then materialBatch[#materialBatch+1] = {Part = P[4084], Material = Enum.Material.Metal} end
if P[4085] then materialBatch[#materialBatch+1] = {Part = P[4085], Material = Enum.Material.Metal} end
if P[4087] then materialBatch[#materialBatch+1] = {Part = P[4087], Material = Enum.Material.Metal} end
if P[4089] then materialBatch[#materialBatch+1] = {Part = P[4089], Material = Enum.Material.Metal} end
if P[4091] then materialBatch[#materialBatch+1] = {Part = P[4091], Material = Enum.Material.Foil} end
if P[4093] then materialBatch[#materialBatch+1] = {Part = P[4093], Material = Enum.Material.Metal} end
if P[4096] then materialBatch[#materialBatch+1] = {Part = P[4096], Material = Enum.Material.Plastic} end
if P[5229] then materialBatch[#materialBatch+1] = {Part = P[5229], Material = Enum.Material.Metal} end
if P[5197] then materialBatch[#materialBatch+1] = {Part = P[5197], Material = Enum.Material.Concrete} end
if P[4177] then materialBatch[#materialBatch+1] = {Part = P[4177], Material = Enum.Material.Plastic} end
if P[4104] then materialBatch[#materialBatch+1] = {Part = P[4104], Material = Enum.Material.Plastic} end
if P[4973] then materialBatch[#materialBatch+1] = {Part = P[4973], Material = Enum.Material.SmoothPlastic} end
if P[4639] then materialBatch[#materialBatch+1] = {Part = P[4639], Material = Enum.Material.Plastic} end
if P[4626] then materialBatch[#materialBatch+1] = {Part = P[4626], Material = Enum.Material.Plastic} end
if P[5106] then materialBatch[#materialBatch+1] = {Part = P[5106], Material = Enum.Material.Metal} end
if P[4584] then materialBatch[#materialBatch+1] = {Part = P[4584], Material = Enum.Material.Plastic} end
if P[4773] then materialBatch[#materialBatch+1] = {Part = P[4773], Material = Enum.Material.SmoothPlastic} end
if P[4114] then materialBatch[#materialBatch+1] = {Part = P[4114], Material = Enum.Material.Wood} end
if P[5727] then materialBatch[#materialBatch+1] = {Part = P[5727], Material = Enum.Material.Wood} end
if P[4668] then materialBatch[#materialBatch+1] = {Part = P[4668], Material = Enum.Material.Plastic} end
if P[5133] then materialBatch[#materialBatch+1] = {Part = P[5133], Material = Enum.Material.Concrete} end
if P[4940] then materialBatch[#materialBatch+1] = {Part = P[4940], Material = Enum.Material.SmoothPlastic} end
if P[4732] then materialBatch[#materialBatch+1] = {Part = P[4732], Material = Enum.Material.DiamondPlate} end
if P[4112] then materialBatch[#materialBatch+1] = {Part = P[4112], Material = Enum.Material.Wood} end
if P[4713] then materialBatch[#materialBatch+1] = {Part = P[4713], Material = Enum.Material.Marble} end
if P[5784] then materialBatch[#materialBatch+1] = {Part = P[5784], Material = Enum.Material.Concrete} end
if P[4881] then materialBatch[#materialBatch+1] = {Part = P[4881], Material = Enum.Material.Plastic} end
if P[4232] then materialBatch[#materialBatch+1] = {Part = P[4232], Material = Enum.Material.Metal} end
if P[4754] then materialBatch[#materialBatch+1] = {Part = P[4754], Material = Enum.Material.SmoothPlastic} end
if P[4931] then materialBatch[#materialBatch+1] = {Part = P[4931], Material = Enum.Material.SmoothPlastic} end
if P[5603] then materialBatch[#materialBatch+1] = {Part = P[5603], Material = Enum.Material.SmoothPlastic} end
if P[5340] then materialBatch[#materialBatch+1] = {Part = P[5340], Material = Enum.Material.SmoothPlastic} end
if P[4717] then materialBatch[#materialBatch+1] = {Part = P[4717], Material = Enum.Material.DiamondPlate} end
if P[5259] then materialBatch[#materialBatch+1] = {Part = P[5259], Material = Enum.Material.Concrete} end
if P[5491] then materialBatch[#materialBatch+1] = {Part = P[5491], Material = Enum.Material.Concrete} end
if P[5252] then materialBatch[#materialBatch+1] = {Part = P[5252], Material = Enum.Material.Concrete} end
if P[5427] then materialBatch[#materialBatch+1] = {Part = P[5427], Material = Enum.Material.Concrete} end
if P[4542] then materialBatch[#materialBatch+1] = {Part = P[4542], Material = Enum.Material.Concrete} end
if P[5185] then materialBatch[#materialBatch+1] = {Part = P[5185], Material = Enum.Material.Concrete} end
if P[5010] then materialBatch[#materialBatch+1] = {Part = P[5010], Material = Enum.Material.Metal} end
if P[5302] then materialBatch[#materialBatch+1] = {Part = P[5302], Material = Enum.Material.Metal} end
if P[4601] then materialBatch[#materialBatch+1] = {Part = P[4601], Material = Enum.Material.Plastic} end
if P[5442] then materialBatch[#materialBatch+1] = {Part = P[5442], Material = Enum.Material.Concrete} end
if P[4961] then materialBatch[#materialBatch+1] = {Part = P[4961], Material = Enum.Material.SmoothPlastic} end
if P[4314] then materialBatch[#materialBatch+1] = {Part = P[4314], Material = Enum.Material.Plastic} end
if P[4406] then materialBatch[#materialBatch+1] = {Part = P[4406], Material = Enum.Material.Foil} end
if P[5839] then materialBatch[#materialBatch+1] = {Part = P[5839], Material = Enum.Material.Grass} end
if P[4490] then materialBatch[#materialBatch+1] = {Part = P[4490], Material = Enum.Material.Plastic} end
if P[5469] then materialBatch[#materialBatch+1] = {Part = P[5469], Material = Enum.Material.Metal} end
if P[4628] then materialBatch[#materialBatch+1] = {Part = P[4628], Material = Enum.Material.Plastic} end
if P[4399] then materialBatch[#materialBatch+1] = {Part = P[4399], Material = Enum.Material.Metal} end
if P[5157] then materialBatch[#materialBatch+1] = {Part = P[5157], Material = Enum.Material.Concrete} end
if P[4789] then materialBatch[#materialBatch+1] = {Part = P[4789], Material = Enum.Material.Plastic} end
if P[5337] then materialBatch[#materialBatch+1] = {Part = P[5337], Material = Enum.Material.Concrete} end
if P[4597] then materialBatch[#materialBatch+1] = {Part = P[4597], Material = Enum.Material.Metal} end
if P[5464] then materialBatch[#materialBatch+1] = {Part = P[5464], Material = Enum.Material.Metal} end
if P[5178] then materialBatch[#materialBatch+1] = {Part = P[5178], Material = Enum.Material.SmoothPlastic} end
if P[4308] then materialBatch[#materialBatch+1] = {Part = P[4308], Material = Enum.Material.SmoothPlastic} end
if P[5314] then materialBatch[#materialBatch+1] = {Part = P[5314], Material = Enum.Material.Metal} end
if P[4420] then materialBatch[#materialBatch+1] = {Part = P[4420], Material = Enum.Material.Plastic} end
if P[5405] then materialBatch[#materialBatch+1] = {Part = P[5405], Material = Enum.Material.Metal} end
if P[4818] then materialBatch[#materialBatch+1] = {Part = P[4818], Material = Enum.Material.SmoothPlastic} end
if P[5591] then materialBatch[#materialBatch+1] = {Part = P[5591], Material = Enum.Material.Concrete} end
if P[4621] then materialBatch[#materialBatch+1] = {Part = P[4621], Material = Enum.Material.Metal} end
if P[5239] then materialBatch[#materialBatch+1] = {Part = P[5239], Material = Enum.Material.Concrete} end
if P[5467] then materialBatch[#materialBatch+1] = {Part = P[5467], Material = Enum.Material.Metal} end
if P[4425] then materialBatch[#materialBatch+1] = {Part = P[4425], Material = Enum.Material.Wood} end
if P[5388] then materialBatch[#materialBatch+1] = {Part = P[5388], Material = Enum.Material.Metal} end
if P[5273] then materialBatch[#materialBatch+1] = {Part = P[5273], Material = Enum.Material.SmoothPlastic} end
if P[4821] then materialBatch[#materialBatch+1] = {Part = P[4821], Material = Enum.Material.SmoothPlastic} end
if P[4307] then materialBatch[#materialBatch+1] = {Part = P[4307], Material = Enum.Material.Plastic} end
if P[4110] then materialBatch[#materialBatch+1] = {Part = P[4110], Material = Enum.Material.Wood} end
if P[4884] then materialBatch[#materialBatch+1] = {Part = P[4884], Material = Enum.Material.SmoothPlastic} end
if P[5379] then materialBatch[#materialBatch+1] = {Part = P[5379], Material = Enum.Material.Metal} end
if P[5190] then materialBatch[#materialBatch+1] = {Part = P[5190], Material = Enum.Material.Concrete} end
if P[4136] then materialBatch[#materialBatch+1] = {Part = P[4136], Material = Enum.Material.Metal} end
if P[5506] then materialBatch[#materialBatch+1] = {Part = P[5506], Material = Enum.Material.Concrete} end
if P[5505] then materialBatch[#materialBatch+1] = {Part = P[5505], Material = Enum.Material.Concrete} end
if P[4723] then materialBatch[#materialBatch+1] = {Part = P[4723], Material = Enum.Material.SmoothPlastic} end
if P[5184] then materialBatch[#materialBatch+1] = {Part = P[5184], Material = Enum.Material.Concrete} end
if P[5346] then materialBatch[#materialBatch+1] = {Part = P[5346], Material = Enum.Material.Concrete} end
if P[4529] then materialBatch[#materialBatch+1] = {Part = P[4529], Material = Enum.Material.Metal} end
if P[5501] then materialBatch[#materialBatch+1] = {Part = P[5501], Material = Enum.Material.Concrete} end
if P[4981] then materialBatch[#materialBatch+1] = {Part = P[4981], Material = Enum.Material.SmoothPlastic} end
if P[4929] then materialBatch[#materialBatch+1] = {Part = P[4929], Material = Enum.Material.SmoothPlastic} end
if P[4591] then materialBatch[#materialBatch+1] = {Part = P[4591], Material = Enum.Material.Metal} end
if P[4240] then materialBatch[#materialBatch+1] = {Part = P[4240], Material = Enum.Material.Metal} end
if P[5310] then materialBatch[#materialBatch+1] = {Part = P[5310], Material = Enum.Material.Metal} end
if P[4751] then materialBatch[#materialBatch+1] = {Part = P[4751], Material = Enum.Material.SmoothPlastic} end
if P[4813] then materialBatch[#materialBatch+1] = {Part = P[4813], Material = Enum.Material.SmoothPlastic} end
if P[5249] then materialBatch[#materialBatch+1] = {Part = P[5249], Material = Enum.Material.Concrete} end
if P[4618] then materialBatch[#materialBatch+1] = {Part = P[4618], Material = Enum.Material.Plastic} end
if P[4443] then materialBatch[#materialBatch+1] = {Part = P[4443], Material = Enum.Material.Metal} end
if P[5380] then materialBatch[#materialBatch+1] = {Part = P[5380], Material = Enum.Material.Metal} end
if P[4733] then materialBatch[#materialBatch+1] = {Part = P[4733], Material = Enum.Material.DiamondPlate} end
if P[4892] then materialBatch[#materialBatch+1] = {Part = P[4892], Material = Enum.Material.Plastic} end
if P[5107] then materialBatch[#materialBatch+1] = {Part = P[5107], Material = Enum.Material.Metal} end
if P[4831] then materialBatch[#materialBatch+1] = {Part = P[4831], Material = Enum.Material.Plastic} end
if P[5196] then materialBatch[#materialBatch+1] = {Part = P[5196], Material = Enum.Material.Concrete} end
if P[5653] then materialBatch[#materialBatch+1] = {Part = P[5653], Material = Enum.Material.DiamondPlate} end
if P[4907] then materialBatch[#materialBatch+1] = {Part = P[4907], Material = Enum.Material.Plastic} end
if P[4627] then materialBatch[#materialBatch+1] = {Part = P[4627], Material = Enum.Material.Metal} end
if P[5248] then materialBatch[#materialBatch+1] = {Part = P[5248], Material = Enum.Material.Concrete} end
if P[5635] then materialBatch[#materialBatch+1] = {Part = P[5635], Material = Enum.Material.SmoothPlastic} end
if P[5791] then materialBatch[#materialBatch+1] = {Part = P[5791], Material = Enum.Material.Foil} end
if P[4124] then materialBatch[#materialBatch+1] = {Part = P[4124], Material = Enum.Material.Metal} end
if P[5326] then materialBatch[#materialBatch+1] = {Part = P[5326], Material = Enum.Material.Concrete} end
if P[4258] then materialBatch[#materialBatch+1] = {Part = P[4258], Material = Enum.Material.Plastic} end
if P[5309] then materialBatch[#materialBatch+1] = {Part = P[5309], Material = Enum.Material.Metal} end
if P[4517] then materialBatch[#materialBatch+1] = {Part = P[4517], Material = Enum.Material.Metal} end
if P[5339] then materialBatch[#materialBatch+1] = {Part = P[5339], Material = Enum.Material.SmoothPlastic} end
if P[5330] then materialBatch[#materialBatch+1] = {Part = P[5330], Material = Enum.Material.SmoothPlastic} end
if P[5788] then materialBatch[#materialBatch+1] = {Part = P[5788], Material = Enum.Material.Concrete} end
if P[5734] then materialBatch[#materialBatch+1] = {Part = P[5734], Material = Enum.Material.Plastic} end
if P[5246] then materialBatch[#materialBatch+1] = {Part = P[5246], Material = Enum.Material.SmoothPlastic} end
if P[4564] then materialBatch[#materialBatch+1] = {Part = P[4564], Material = Enum.Material.Metal} end
if P[5012] then materialBatch[#materialBatch+1] = {Part = P[5012], Material = Enum.Material.Metal} end
if P[5517] then materialBatch[#materialBatch+1] = {Part = P[5517], Material = Enum.Material.Concrete} end
if P[5730] then materialBatch[#materialBatch+1] = {Part = P[5730], Material = Enum.Material.Plastic} end
if P[4962] then materialBatch[#materialBatch+1] = {Part = P[4962], Material = Enum.Material.SmoothPlastic} end
if P[4669] then materialBatch[#materialBatch+1] = {Part = P[4669], Material = Enum.Material.Plastic} end
if P[5298] then materialBatch[#materialBatch+1] = {Part = P[5298], Material = Enum.Material.Metal} end
if P[4299] then materialBatch[#materialBatch+1] = {Part = P[4299], Material = Enum.Material.Metal} end
if P[5328] then materialBatch[#materialBatch+1] = {Part = P[5328], Material = Enum.Material.Concrete} end
if P[5139] then materialBatch[#materialBatch+1] = {Part = P[5139], Material = Enum.Material.Concrete} end
if P[5292] then materialBatch[#materialBatch+1] = {Part = P[5292], Material = Enum.Material.Concrete} end
if P[5395] then materialBatch[#materialBatch+1] = {Part = P[5395], Material = Enum.Material.Metal} end
if P[4729] then materialBatch[#materialBatch+1] = {Part = P[4729], Material = Enum.Material.DiamondPlate} end
if P[4900] then materialBatch[#materialBatch+1] = {Part = P[4900], Material = Enum.Material.Plastic} end
if P[5566] then materialBatch[#materialBatch+1] = {Part = P[5566], Material = Enum.Material.Metal} end
if P[5332] then materialBatch[#materialBatch+1] = {Part = P[5332], Material = Enum.Material.SmoothPlastic} end
if P[5856] then materialBatch[#materialBatch+1] = {Part = P[5856], Material = Enum.Material.Metal} end
if P[5011] then materialBatch[#materialBatch+1] = {Part = P[5011], Material = Enum.Material.Metal} end
if P[4687] then materialBatch[#materialBatch+1] = {Part = P[4687], Material = Enum.Material.Metal} end
if P[4620] then materialBatch[#materialBatch+1] = {Part = P[4620], Material = Enum.Material.Plastic} end
if P[5617] then materialBatch[#materialBatch+1] = {Part = P[5617], Material = Enum.Material.SmoothPlastic} end
if P[5256] then materialBatch[#materialBatch+1] = {Part = P[5256], Material = Enum.Material.SmoothPlastic} end
if P[5732] then materialBatch[#materialBatch+1] = {Part = P[5732], Material = Enum.Material.Plastic} end
if P[5367] then materialBatch[#materialBatch+1] = {Part = P[5367], Material = Enum.Material.Concrete} end
if P[5829] then materialBatch[#materialBatch+1] = {Part = P[5829], Material = Enum.Material.SmoothPlastic} end
if P[4439] then materialBatch[#materialBatch+1] = {Part = P[4439], Material = Enum.Material.Metal} end
if P[5810] then materialBatch[#materialBatch+1] = {Part = P[5810], Material = Enum.Material.Plastic} end
if P[4167] then materialBatch[#materialBatch+1] = {Part = P[4167], Material = Enum.Material.Plastic} end
if P[5553] then materialBatch[#materialBatch+1] = {Part = P[5553], Material = Enum.Material.Metal} end
if P[4552] then materialBatch[#materialBatch+1] = {Part = P[4552], Material = Enum.Material.Metal} end
if P[4784] then materialBatch[#materialBatch+1] = {Part = P[4784], Material = Enum.Material.SmoothPlastic} end
if P[5371] then materialBatch[#materialBatch+1] = {Part = P[5371], Material = Enum.Material.Concrete} end
if P[4753] then materialBatch[#materialBatch+1] = {Part = P[4753], Material = Enum.Material.SmoothPlastic} end
if P[5484] then materialBatch[#materialBatch+1] = {Part = P[5484], Material = Enum.Material.Metal} end
if P[4504] then materialBatch[#materialBatch+1] = {Part = P[4504], Material = Enum.Material.Foil} end
if P[4866] then materialBatch[#materialBatch+1] = {Part = P[4866], Material = Enum.Material.Plastic} end
if P[4846] then materialBatch[#materialBatch+1] = {Part = P[4846], Material = Enum.Material.SmoothPlastic} end
if P[5366] then materialBatch[#materialBatch+1] = {Part = P[5366], Material = Enum.Material.Concrete} end
if P[5625] then materialBatch[#materialBatch+1] = {Part = P[5625], Material = Enum.Material.SmoothPlastic} end
if P[4494] then materialBatch[#materialBatch+1] = {Part = P[4494], Material = Enum.Material.Plastic} end
if P[4324] then materialBatch[#materialBatch+1] = {Part = P[4324], Material = Enum.Material.Wood} end
if P[5100] then materialBatch[#materialBatch+1] = {Part = P[5100], Material = Enum.Material.Metal} end
if P[5466] then materialBatch[#materialBatch+1] = {Part = P[5466], Material = Enum.Material.Metal} end
if P[4294] then materialBatch[#materialBatch+1] = {Part = P[4294], Material = Enum.Material.Foil} end
if P[4222] then materialBatch[#materialBatch+1] = {Part = P[4222], Material = Enum.Material.Wood} end
if P[4764] then materialBatch[#materialBatch+1] = {Part = P[4764], Material = Enum.Material.Marble} end
if P[4726] then materialBatch[#materialBatch+1] = {Part = P[4726], Material = Enum.Material.SmoothPlastic} end
if P[5244] then materialBatch[#materialBatch+1] = {Part = P[5244], Material = Enum.Material.Concrete} end
if P[5403] then materialBatch[#materialBatch+1] = {Part = P[5403], Material = Enum.Material.Metal} end
if P[4113] then materialBatch[#materialBatch+1] = {Part = P[4113], Material = Enum.Material.Wood} end
if P[5552] then materialBatch[#materialBatch+1] = {Part = P[5552], Material = Enum.Material.Metal} end
if P[5468] then materialBatch[#materialBatch+1] = {Part = P[5468], Material = Enum.Material.Metal} end
if P[4562] then materialBatch[#materialBatch+1] = {Part = P[4562], Material = Enum.Material.Metal} end
if P[5437] then materialBatch[#materialBatch+1] = {Part = P[5437], Material = Enum.Material.Concrete} end
if P[4610] then materialBatch[#materialBatch+1] = {Part = P[4610], Material = Enum.Material.Plastic} end
if P[5644] then materialBatch[#materialBatch+1] = {Part = P[5644], Material = Enum.Material.Metal} end
if P[4438] then materialBatch[#materialBatch+1] = {Part = P[4438], Material = Enum.Material.Metal} end
if P[5186] then materialBatch[#materialBatch+1] = {Part = P[5186], Material = Enum.Material.Concrete} end
if P[4702] then materialBatch[#materialBatch+1] = {Part = P[4702], Material = Enum.Material.DiamondPlate} end
if P[5489] then materialBatch[#materialBatch+1] = {Part = P[5489], Material = Enum.Material.Concrete} end
if P[4335] then materialBatch[#materialBatch+1] = {Part = P[4335], Material = Enum.Material.Metal} end
if P[4565] then materialBatch[#materialBatch+1] = {Part = P[4565], Material = Enum.Material.Metal} end
if P[5459] then materialBatch[#materialBatch+1] = {Part = P[5459], Material = Enum.Material.Metal} end
if P[5691] then materialBatch[#materialBatch+1] = {Part = P[5691], Material = Enum.Material.Grass} end
if P[5026] then materialBatch[#materialBatch+1] = {Part = P[5026], Material = Enum.Material.Metal} end
if P[5357] then materialBatch[#materialBatch+1] = {Part = P[5357], Material = Enum.Material.Concrete} end
if P[5862] then materialBatch[#materialBatch+1] = {Part = P[5862], Material = Enum.Material.Plastic} end
if P[5300] then materialBatch[#materialBatch+1] = {Part = P[5300], Material = Enum.Material.Metal} end
if P[4175] then materialBatch[#materialBatch+1] = {Part = P[4175], Material = Enum.Material.Plastic} end
if P[5020] then materialBatch[#materialBatch+1] = {Part = P[5020], Material = Enum.Material.Metal} end
if P[5158] then materialBatch[#materialBatch+1] = {Part = P[5158], Material = Enum.Material.Concrete} end
if P[4241] then materialBatch[#materialBatch+1] = {Part = P[4241], Material = Enum.Material.Metal} end
if P[4842] then materialBatch[#materialBatch+1] = {Part = P[4842], Material = Enum.Material.Plastic} end
if P[5344] then materialBatch[#materialBatch+1] = {Part = P[5344], Material = Enum.Material.Concrete} end
if P[5226] then materialBatch[#materialBatch+1] = {Part = P[5226], Material = Enum.Material.Metal} end
if P[5757] then materialBatch[#materialBatch+1] = {Part = P[5757], Material = Enum.Material.Concrete} end
if P[5145] then materialBatch[#materialBatch+1] = {Part = P[5145], Material = Enum.Material.Concrete} end
if P[4594] then materialBatch[#materialBatch+1] = {Part = P[4594], Material = Enum.Material.Plastic} end
if P[4238] then materialBatch[#materialBatch+1] = {Part = P[4238], Material = Enum.Material.Metal} end
if P[4898] then materialBatch[#materialBatch+1] = {Part = P[4898], Material = Enum.Material.Plastic} end
if P[5216] then materialBatch[#materialBatch+1] = {Part = P[5216], Material = Enum.Material.Metal} end
if P[4198] then materialBatch[#materialBatch+1] = {Part = P[4198], Material = Enum.Material.Metal} end
if P[5747] then materialBatch[#materialBatch+1] = {Part = P[5747], Material = Enum.Material.Concrete} end
if P[5202] then materialBatch[#materialBatch+1] = {Part = P[5202], Material = Enum.Material.Concrete} end
if P[4506] then materialBatch[#materialBatch+1] = {Part = P[4506], Material = Enum.Material.Metal} end
if P[5262] then materialBatch[#materialBatch+1] = {Part = P[5262], Material = Enum.Material.Concrete} end
if P[5394] then materialBatch[#materialBatch+1] = {Part = P[5394], Material = Enum.Material.Metal} end
if P[4214] then materialBatch[#materialBatch+1] = {Part = P[4214], Material = Enum.Material.Wood} end
if P[4699] then materialBatch[#materialBatch+1] = {Part = P[4699], Material = Enum.Material.DiamondPlate} end
if P[5412] then materialBatch[#materialBatch+1] = {Part = P[5412], Material = Enum.Material.Concrete} end
if P[4897] then materialBatch[#materialBatch+1] = {Part = P[4897], Material = Enum.Material.Plastic} end
if P[5132] then materialBatch[#materialBatch+1] = {Part = P[5132], Material = Enum.Material.Concrete} end
if P[4622] then materialBatch[#materialBatch+1] = {Part = P[4622], Material = Enum.Material.Metal} end
if P[4217] then materialBatch[#materialBatch+1] = {Part = P[4217], Material = Enum.Material.Wood} end
if P[4894] then materialBatch[#materialBatch+1] = {Part = P[4894], Material = Enum.Material.Plastic} end
if P[5490] then materialBatch[#materialBatch+1] = {Part = P[5490], Material = Enum.Material.Concrete} end
if P[4278] then materialBatch[#materialBatch+1] = {Part = P[4278], Material = Enum.Material.Plastic} end
if P[5383] then materialBatch[#materialBatch+1] = {Part = P[5383], Material = Enum.Material.Metal} end
if P[5611] then materialBatch[#materialBatch+1] = {Part = P[5611], Material = Enum.Material.Concrete} end
if P[4330] then materialBatch[#materialBatch+1] = {Part = P[4330], Material = Enum.Material.Wood} end
if P[5120] then materialBatch[#materialBatch+1] = {Part = P[5120], Material = Enum.Material.Metal} end
if P[4339] then materialBatch[#materialBatch+1] = {Part = P[4339], Material = Enum.Material.Metal} end
if P[4486] then materialBatch[#materialBatch+1] = {Part = P[4486], Material = Enum.Material.Plastic} end
if P[5200] then materialBatch[#materialBatch+1] = {Part = P[5200], Material = Enum.Material.Concrete} end
if P[5164] then materialBatch[#materialBatch+1] = {Part = P[5164], Material = Enum.Material.Concrete} end
if P[4918] then materialBatch[#materialBatch+1] = {Part = P[4918], Material = Enum.Material.SmoothPlastic} end
if P[5454] then materialBatch[#materialBatch+1] = {Part = P[5454], Material = Enum.Material.Concrete} end
if P[4239] then materialBatch[#materialBatch+1] = {Part = P[4239], Material = Enum.Material.Metal} end
if P[4558] then materialBatch[#materialBatch+1] = {Part = P[4558], Material = Enum.Material.Metal} end
if P[4718] then materialBatch[#materialBatch+1] = {Part = P[4718], Material = Enum.Material.SmoothPlastic} end
if P[5043] then materialBatch[#materialBatch+1] = {Part = P[5043], Material = Enum.Material.Metal} end
if P[4230] then materialBatch[#materialBatch+1] = {Part = P[4230], Material = Enum.Material.Metal} end
if P[4498] then materialBatch[#materialBatch+1] = {Part = P[4498], Material = Enum.Material.Plastic} end
if P[5278] then materialBatch[#materialBatch+1] = {Part = P[5278], Material = Enum.Material.Concrete} end
if P[4210] then materialBatch[#materialBatch+1] = {Part = P[4210], Material = Enum.Material.Plastic} end
if P[4870] then materialBatch[#materialBatch+1] = {Part = P[4870], Material = Enum.Material.Plastic} end
if P[5206] then materialBatch[#materialBatch+1] = {Part = P[5206], Material = Enum.Material.Metal} end
if P[4381] then materialBatch[#materialBatch+1] = {Part = P[4381], Material = Enum.Material.Plastic} end
if P[4685] then materialBatch[#materialBatch+1] = {Part = P[4685], Material = Enum.Material.Metal} end
if P[5142] then materialBatch[#materialBatch+1] = {Part = P[5142], Material = Enum.Material.Concrete} end
if P[4403] then materialBatch[#materialBatch+1] = {Part = P[4403], Material = Enum.Material.Metal} end
if P[4812] then materialBatch[#materialBatch+1] = {Part = P[4812], Material = Enum.Material.Plastic} end
if P[5510] then materialBatch[#materialBatch+1] = {Part = P[5510], Material = Enum.Material.Concrete} end
if P[5293] then materialBatch[#materialBatch+1] = {Part = P[5293], Material = Enum.Material.Concrete} end
if P[4472] then materialBatch[#materialBatch+1] = {Part = P[4472], Material = Enum.Material.Plastic} end
if P[4276] then materialBatch[#materialBatch+1] = {Part = P[4276], Material = Enum.Material.Plastic} end
if P[5135] then materialBatch[#materialBatch+1] = {Part = P[5135], Material = Enum.Material.Concrete} end
if P[4508] then materialBatch[#materialBatch+1] = {Part = P[4508], Material = Enum.Material.Metal} end
if P[5718] then materialBatch[#materialBatch+1] = {Part = P[5718], Material = Enum.Material.Wood} end
if P[5113] then materialBatch[#materialBatch+1] = {Part = P[5113], Material = Enum.Material.Metal} end
if P[4306] then materialBatch[#materialBatch+1] = {Part = P[4306], Material = Enum.Material.SmoothPlastic} end
if P[4926] then materialBatch[#materialBatch+1] = {Part = P[4926], Material = Enum.Material.SmoothPlastic} end
if P[4595] then materialBatch[#materialBatch+1] = {Part = P[4595], Material = Enum.Material.Plastic} end
if P[5241] then materialBatch[#materialBatch+1] = {Part = P[5241], Material = Enum.Material.Concrete} end
if P[4202] then materialBatch[#materialBatch+1] = {Part = P[4202], Material = Enum.Material.SmoothPlastic} end
if P[4377] then materialBatch[#materialBatch+1] = {Part = P[4377], Material = Enum.Material.Plastic} end
if P[5126] then materialBatch[#materialBatch+1] = {Part = P[5126], Material = Enum.Material.Metal} end
if P[4633] then materialBatch[#materialBatch+1] = {Part = P[4633], Material = Enum.Material.Plastic} end
if P[4739] then materialBatch[#materialBatch+1] = {Part = P[4739], Material = Enum.Material.Metal} end
if P[5832] then materialBatch[#materialBatch+1] = {Part = P[5832], Material = Enum.Material.Plastic} end
if P[4099] then materialBatch[#materialBatch+1] = {Part = P[4099], Material = Enum.Material.Plastic} end
if P[5613] then materialBatch[#materialBatch+1] = {Part = P[5613], Material = Enum.Material.SmoothPlastic} end
if P[5526] then materialBatch[#materialBatch+1] = {Part = P[5526], Material = Enum.Material.Concrete} end
if P[5111] then materialBatch[#materialBatch+1] = {Part = P[5111], Material = Enum.Material.Metal} end
if P[4298] then materialBatch[#materialBatch+1] = {Part = P[4298], Material = Enum.Material.Metal} end
if P[5823] then materialBatch[#materialBatch+1] = {Part = P[5823], Material = Enum.Material.Plastic} end
if P[4286] then materialBatch[#materialBatch+1] = {Part = P[4286], Material = Enum.Material.Plastic} end
if P[4389] then materialBatch[#materialBatch+1] = {Part = P[4389], Material = Enum.Material.Plastic} end
if P[5208] then materialBatch[#materialBatch+1] = {Part = P[5208], Material = Enum.Material.Metal} end
if P[4375] then materialBatch[#materialBatch+1] = {Part = P[4375], Material = Enum.Material.Plastic} end
if P[5446] then materialBatch[#materialBatch+1] = {Part = P[5446], Material = Enum.Material.Concrete} end
if P[5182] then materialBatch[#materialBatch+1] = {Part = P[5182], Material = Enum.Material.SmoothPlastic} end
if P[4270] then materialBatch[#materialBatch+1] = {Part = P[4270], Material = Enum.Material.Plastic} end
if P[4358] then materialBatch[#materialBatch+1] = {Part = P[4358], Material = Enum.Material.Plastic} end
if P[4721] then materialBatch[#materialBatch+1] = {Part = P[4721], Material = Enum.Material.SmoothPlastic} end
if P[5123] then materialBatch[#materialBatch+1] = {Part = P[5123], Material = Enum.Material.Metal} end
if P[5073] then materialBatch[#materialBatch+1] = {Part = P[5073], Material = Enum.Material.SmoothPlastic} end
if P[4872] then materialBatch[#materialBatch+1] = {Part = P[4872], Material = Enum.Material.Plastic} end
if P[4342] then materialBatch[#materialBatch+1] = {Part = P[4342], Material = Enum.Material.Metal} end
if P[5373] then materialBatch[#materialBatch+1] = {Part = P[5373], Material = Enum.Material.SmoothPlastic} end
if P[5799] then materialBatch[#materialBatch+1] = {Part = P[5799], Material = Enum.Material.Concrete} end
if P[5172] then materialBatch[#materialBatch+1] = {Part = P[5172], Material = Enum.Material.Concrete} end
if P[5523] then materialBatch[#materialBatch+1] = {Part = P[5523], Material = Enum.Material.Concrete} end
if P[5098] then materialBatch[#materialBatch+1] = {Part = P[5098], Material = Enum.Material.Metal} end
if P[5136] then materialBatch[#materialBatch+1] = {Part = P[5136], Material = Enum.Material.Concrete} end
if P[5826] then materialBatch[#materialBatch+1] = {Part = P[5826], Material = Enum.Material.SmoothPlastic} end
if P[5549] then materialBatch[#materialBatch+1] = {Part = P[5549], Material = Enum.Material.Metal} end
if P[5504] then materialBatch[#materialBatch+1] = {Part = P[5504], Material = Enum.Material.Concrete} end
if P[4825] then materialBatch[#materialBatch+1] = {Part = P[4825], Material = Enum.Material.SmoothPlastic} end
if P[5033] then materialBatch[#materialBatch+1] = {Part = P[5033], Material = Enum.Material.Metal} end
if P[4244] then materialBatch[#materialBatch+1] = {Part = P[4244], Material = Enum.Material.Metal} end
if P[4654] then materialBatch[#materialBatch+1] = {Part = P[4654], Material = Enum.Material.Wood} end
if P[4325] then materialBatch[#materialBatch+1] = {Part = P[4325], Material = Enum.Material.Wood} end
if P[5000] then materialBatch[#materialBatch+1] = {Part = P[5000], Material = Enum.Material.Concrete} end
if P[4204] then materialBatch[#materialBatch+1] = {Part = P[4204], Material = Enum.Material.Plastic} end
if P[5134] then materialBatch[#materialBatch+1] = {Part = P[5134], Material = Enum.Material.Concrete} end
if P[5159] then materialBatch[#materialBatch+1] = {Part = P[5159], Material = Enum.Material.SmoothPlastic} end
if P[4185] then materialBatch[#materialBatch+1] = {Part = P[4185], Material = Enum.Material.Plastic} end
if P[4553] then materialBatch[#materialBatch+1] = {Part = P[4553], Material = Enum.Material.Metal} end
if P[4434] then materialBatch[#materialBatch+1] = {Part = P[4434], Material = Enum.Material.Wood} end
if P[4303] then materialBatch[#materialBatch+1] = {Part = P[4303], Material = Enum.Material.Metal} end
if P[4356] then materialBatch[#materialBatch+1] = {Part = P[4356], Material = Enum.Material.Plastic} end
if P[4194] then materialBatch[#materialBatch+1] = {Part = P[4194], Material = Enum.Material.Plastic} end
if P[5607] then materialBatch[#materialBatch+1] = {Part = P[5607], Material = Enum.Material.Concrete} end
if P[4874] then materialBatch[#materialBatch+1] = {Part = P[4874], Material = Enum.Material.Plastic} end
if P[4666] then materialBatch[#materialBatch+1] = {Part = P[4666], Material = Enum.Material.Plastic} end
if P[5410] then materialBatch[#materialBatch+1] = {Part = P[5410], Material = Enum.Material.Concrete} end
if P[4187] then materialBatch[#materialBatch+1] = {Part = P[4187], Material = Enum.Material.Plastic} end
if P[4599] then materialBatch[#materialBatch+1] = {Part = P[4599], Material = Enum.Material.Plastic} end
if P[5413] then materialBatch[#materialBatch+1] = {Part = P[5413], Material = Enum.Material.Concrete} end
if P[5435] then materialBatch[#materialBatch+1] = {Part = P[5435], Material = Enum.Material.Concrete} end
if P[4864] then materialBatch[#materialBatch+1] = {Part = P[4864], Material = Enum.Material.Plastic} end
if P[5511] then materialBatch[#materialBatch+1] = {Part = P[5511], Material = Enum.Material.Concrete} end
if P[5225] then materialBatch[#materialBatch+1] = {Part = P[5225], Material = Enum.Material.Metal} end
if P[5291] then materialBatch[#materialBatch+1] = {Part = P[5291], Material = Enum.Material.Concrete} end
if P[5848] then materialBatch[#materialBatch+1] = {Part = P[5848], Material = Enum.Material.Grass} end
if P[5584] then materialBatch[#materialBatch+1] = {Part = P[5584], Material = Enum.Material.Concrete} end
if P[5360] then materialBatch[#materialBatch+1] = {Part = P[5360], Material = Enum.Material.Concrete} end
if P[4715] then materialBatch[#materialBatch+1] = {Part = P[4715], Material = Enum.Material.SmoothPlastic} end
if P[5115] then materialBatch[#materialBatch+1] = {Part = P[5115], Material = Enum.Material.Metal} end
if P[4752] then materialBatch[#materialBatch+1] = {Part = P[4752], Material = Enum.Material.SmoothPlastic} end
if P[4102] then materialBatch[#materialBatch+1] = {Part = P[4102], Material = Enum.Material.SmoothPlastic} end
if P[5101] then materialBatch[#materialBatch+1] = {Part = P[5101], Material = Enum.Material.Metal} end
if P[5672] then materialBatch[#materialBatch+1] = {Part = P[5672], Material = Enum.Material.Grass} end
if P[4986] then materialBatch[#materialBatch+1] = {Part = P[4986], Material = Enum.Material.SmoothPlastic} end
if P[4943] then materialBatch[#materialBatch+1] = {Part = P[4943], Material = Enum.Material.SmoothPlastic} end
if P[5701] then materialBatch[#materialBatch+1] = {Part = P[5701], Material = Enum.Material.Wood} end
if P[5723] then materialBatch[#materialBatch+1] = {Part = P[5723], Material = Enum.Material.Grass} end
if P[4643] then materialBatch[#materialBatch+1] = {Part = P[4643], Material = Enum.Material.Plastic} end
if P[4165] then materialBatch[#materialBatch+1] = {Part = P[4165], Material = Enum.Material.Plastic} end
if P[5119] then materialBatch[#materialBatch+1] = {Part = P[5119], Material = Enum.Material.Metal} end
if P[4468] then materialBatch[#materialBatch+1] = {Part = P[4468], Material = Enum.Material.Plastic} end
if P[4313] then materialBatch[#materialBatch+1] = {Part = P[4313], Material = Enum.Material.Plastic} end
if P[4139] then materialBatch[#materialBatch+1] = {Part = P[4139], Material = Enum.Material.Metal} end
if P[5397] then materialBatch[#materialBatch+1] = {Part = P[5397], Material = Enum.Material.Metal} end
if P[4457] then materialBatch[#materialBatch+1] = {Part = P[4457], Material = Enum.Material.Plastic} end
if P[5652] then materialBatch[#materialBatch+1] = {Part = P[5652], Material = Enum.Material.DiamondPlate} end
if P[5274] then materialBatch[#materialBatch+1] = {Part = P[5274], Material = Enum.Material.Concrete} end
if P[4272] then materialBatch[#materialBatch+1] = {Part = P[4272], Material = Enum.Material.Plastic} end
if P[4906] then materialBatch[#materialBatch+1] = {Part = P[4906], Material = Enum.Material.Plastic} end
if P[4215] then materialBatch[#materialBatch+1] = {Part = P[4215], Material = Enum.Material.Wood} end
if P[4661] then materialBatch[#materialBatch+1] = {Part = P[4661], Material = Enum.Material.Plastic} end
if P[4447] then materialBatch[#materialBatch+1] = {Part = P[4447], Material = Enum.Material.Metal} end
if P[4722] then materialBatch[#materialBatch+1] = {Part = P[4722], Material = Enum.Material.SmoothPlastic} end
if P[5063] then materialBatch[#materialBatch+1] = {Part = P[5063], Material = Enum.Material.Metal} end
if P[4893] then materialBatch[#materialBatch+1] = {Part = P[4893], Material = Enum.Material.SmoothPlastic} end
if P[4985] then materialBatch[#materialBatch+1] = {Part = P[4985], Material = Enum.Material.SmoothPlastic} end
if P[5682] then materialBatch[#materialBatch+1] = {Part = P[5682], Material = Enum.Material.Grass} end
if P[5299] then materialBatch[#materialBatch+1] = {Part = P[5299], Material = Enum.Material.Metal} end
if P[5767] then materialBatch[#materialBatch+1] = {Part = P[5767], Material = Enum.Material.Concrete} end
if P[4130] then materialBatch[#materialBatch+1] = {Part = P[4130], Material = Enum.Material.Metal} end
if P[4512] then materialBatch[#materialBatch+1] = {Part = P[4512], Material = Enum.Material.Metal} end
if P[5028] then materialBatch[#materialBatch+1] = {Part = P[5028], Material = Enum.Material.Metal} end
if P[5079] then materialBatch[#materialBatch+1] = {Part = P[5079], Material = Enum.Material.SmoothPlastic} end
if P[5099] then materialBatch[#materialBatch+1] = {Part = P[5099], Material = Enum.Material.Metal} end
if P[4624] then materialBatch[#materialBatch+1] = {Part = P[4624], Material = Enum.Material.Metal} end
if P[4201] then materialBatch[#materialBatch+1] = {Part = P[4201], Material = Enum.Material.SmoothPlastic} end
if P[5594] then materialBatch[#materialBatch+1] = {Part = P[5594], Material = Enum.Material.Concrete} end
if P[5593] then materialBatch[#materialBatch+1] = {Part = P[5593], Material = Enum.Material.Concrete} end
if P[5671] then materialBatch[#materialBatch+1] = {Part = P[5671], Material = Enum.Material.Grass} end
if P[4852] then materialBatch[#materialBatch+1] = {Part = P[4852], Material = Enum.Material.SmoothPlastic} end
if P[4528] then materialBatch[#materialBatch+1] = {Part = P[4528], Material = Enum.Material.SmoothPlastic} end
if P[4970] then materialBatch[#materialBatch+1] = {Part = P[4970], Material = Enum.Material.SmoothPlastic} end
if P[4144] then materialBatch[#materialBatch+1] = {Part = P[4144], Material = Enum.Material.Metal} end
if P[5609] then materialBatch[#materialBatch+1] = {Part = P[5609], Material = Enum.Material.Concrete} end
if P[4690] then materialBatch[#materialBatch+1] = {Part = P[4690], Material = Enum.Material.Metal} end
if P[5372] then materialBatch[#materialBatch+1] = {Part = P[5372], Material = Enum.Material.Concrete} end
if P[4228] then materialBatch[#materialBatch+1] = {Part = P[4228], Material = Enum.Material.Metal} end
if P[4770] then materialBatch[#materialBatch+1] = {Part = P[4770], Material = Enum.Material.SmoothPlastic} end
if P[5535] then materialBatch[#materialBatch+1] = {Part = P[5535], Material = Enum.Material.Concrete} end
if P[4260] then materialBatch[#materialBatch+1] = {Part = P[4260], Material = Enum.Material.Plastic} end
if P[4518] then materialBatch[#materialBatch+1] = {Part = P[4518], Material = Enum.Material.Metal} end
if P[5556] then materialBatch[#materialBatch+1] = {Part = P[5556], Material = Enum.Material.Metal} end
if P[5313] then materialBatch[#materialBatch+1] = {Part = P[5313], Material = Enum.Material.Metal} end
if P[5243] then materialBatch[#materialBatch+1] = {Part = P[5243], Material = Enum.Material.Concrete} end
if P[4522] then materialBatch[#materialBatch+1] = {Part = P[4522], Material = Enum.Material.Concrete} end
if P[5662] then materialBatch[#materialBatch+1] = {Part = P[5662], Material = Enum.Material.Metal} end
if P[4758] then materialBatch[#materialBatch+1] = {Part = P[4758], Material = Enum.Material.Plastic} end
if P[5789] then materialBatch[#materialBatch+1] = {Part = P[5789], Material = Enum.Material.Concrete} end
if P[5124] then materialBatch[#materialBatch+1] = {Part = P[5124], Material = Enum.Material.Metal} end
if P[5713] then materialBatch[#materialBatch+1] = {Part = P[5713], Material = Enum.Material.Wood} end
if P[4360] then materialBatch[#materialBatch+1] = {Part = P[4360], Material = Enum.Material.Plastic} end
if P[4514] then materialBatch[#materialBatch+1] = {Part = P[4514], Material = Enum.Material.Concrete} end
if P[5601] then materialBatch[#materialBatch+1] = {Part = P[5601], Material = Enum.Material.Concrete} end
if P[4923] then materialBatch[#materialBatch+1] = {Part = P[4923], Material = Enum.Material.SmoothPlastic} end
if P[4578] then materialBatch[#materialBatch+1] = {Part = P[4578], Material = Enum.Material.Metal} end
if P[4415] then materialBatch[#materialBatch+1] = {Part = P[4415], Material = Enum.Material.Plastic} end
if P[5347] then materialBatch[#materialBatch+1] = {Part = P[5347], Material = Enum.Material.Concrete} end
if P[5369] then materialBatch[#materialBatch+1] = {Part = P[5369], Material = Enum.Material.Concrete} end
if P[4615] then materialBatch[#materialBatch+1] = {Part = P[4615], Material = Enum.Material.Plastic} end
if P[5015] then materialBatch[#materialBatch+1] = {Part = P[5015], Material = Enum.Material.Concrete} end
if P[5518] then materialBatch[#materialBatch+1] = {Part = P[5518], Material = Enum.Material.Concrete} end
if P[5223] then materialBatch[#materialBatch+1] = {Part = P[5223], Material = Enum.Material.Metal} end
if P[4905] then materialBatch[#materialBatch+1] = {Part = P[4905], Material = Enum.Material.Plastic} end
if P[4835] then materialBatch[#materialBatch+1] = {Part = P[4835], Material = Enum.Material.SmoothPlastic} end
if P[5545] then materialBatch[#materialBatch+1] = {Part = P[5545], Material = Enum.Material.Metal} end
if P[5623] then materialBatch[#materialBatch+1] = {Part = P[5623], Material = Enum.Material.SmoothPlastic} end
if P[4352] then materialBatch[#materialBatch+1] = {Part = P[4352], Material = Enum.Material.Plastic} end
if P[4902] then materialBatch[#materialBatch+1] = {Part = P[4902], Material = Enum.Material.Plastic} end
if P[4318] then materialBatch[#materialBatch+1] = {Part = P[4318], Material = Enum.Material.Wood} end
if P[5001] then materialBatch[#materialBatch+1] = {Part = P[5001], Material = Enum.Material.SmoothPlastic} end
if P[4572] then materialBatch[#materialBatch+1] = {Part = P[4572], Material = Enum.Material.Metal} end
if P[5621] then materialBatch[#materialBatch+1] = {Part = P[5621], Material = Enum.Material.SmoothPlastic} end
if P[4580] then materialBatch[#materialBatch+1] = {Part = P[4580], Material = Enum.Material.Metal} end
if P[4992] then materialBatch[#materialBatch+1] = {Part = P[4992], Material = Enum.Material.SmoothPlastic} end
if P[5447] then materialBatch[#materialBatch+1] = {Part = P[5447], Material = Enum.Material.Concrete} end
if P[5014] then materialBatch[#materialBatch+1] = {Part = P[5014], Material = Enum.Material.Concrete} end
if P[5201] then materialBatch[#materialBatch+1] = {Part = P[5201], Material = Enum.Material.Concrete} end
if P[4947] then materialBatch[#materialBatch+1] = {Part = P[4947], Material = Enum.Material.SmoothPlastic} end
if P[5104] then materialBatch[#materialBatch+1] = {Part = P[5104], Material = Enum.Material.Metal} end
if P[4650] then materialBatch[#materialBatch+1] = {Part = P[4650], Material = Enum.Material.Wood} end
if P[4206] then materialBatch[#materialBatch+1] = {Part = P[4206], Material = Enum.Material.Plastic} end
if P[5234] then materialBatch[#materialBatch+1] = {Part = P[5234], Material = Enum.Material.Concrete} end
if P[5199] then materialBatch[#materialBatch+1] = {Part = P[5199], Material = Enum.Material.Concrete} end
if P[4379] then materialBatch[#materialBatch+1] = {Part = P[4379], Material = Enum.Material.Plastic} end
if P[5088] then materialBatch[#materialBatch+1] = {Part = P[5088], Material = Enum.Material.SmoothPlastic} end
if P[5512] then materialBatch[#materialBatch+1] = {Part = P[5512], Material = Enum.Material.Concrete} end
if P[4179] then materialBatch[#materialBatch+1] = {Part = P[4179], Material = Enum.Material.Plastic} end
if P[4727] then materialBatch[#materialBatch+1] = {Part = P[4727], Material = Enum.Material.SmoothPlastic} end
if P[5493] then materialBatch[#materialBatch+1] = {Part = P[5493], Material = Enum.Material.Concrete} end
if P[4207] then materialBatch[#materialBatch+1] = {Part = P[4207], Material = Enum.Material.Plastic} end
if P[5453] then materialBatch[#materialBatch+1] = {Part = P[5453], Material = Enum.Material.Concrete} end
if P[5325] then materialBatch[#materialBatch+1] = {Part = P[5325], Material = Enum.Material.Metal} end
if P[4795] then materialBatch[#materialBatch+1] = {Part = P[4795], Material = Enum.Material.Wood} end
if P[5580] then materialBatch[#materialBatch+1] = {Part = P[5580], Material = Enum.Material.Concrete} end
if P[5069] then materialBatch[#materialBatch+1] = {Part = P[5069], Material = Enum.Material.SmoothPlastic} end
if P[4843] then materialBatch[#materialBatch+1] = {Part = P[4843], Material = Enum.Material.SmoothPlastic} end
if P[5290] then materialBatch[#materialBatch+1] = {Part = P[5290], Material = Enum.Material.Concrete} end
if P[4705] then materialBatch[#materialBatch+1] = {Part = P[4705], Material = Enum.Material.SmoothPlastic} end
if P[4665] then materialBatch[#materialBatch+1] = {Part = P[4665], Material = Enum.Material.Plastic} end
if P[4223] then materialBatch[#materialBatch+1] = {Part = P[4223], Material = Enum.Material.Wood} end
if P[4249] then materialBatch[#materialBatch+1] = {Part = P[4249], Material = Enum.Material.Plastic} end
if P[4883] then materialBatch[#materialBatch+1] = {Part = P[4883], Material = Enum.Material.Plastic} end
if P[5059] then materialBatch[#materialBatch+1] = {Part = P[5059], Material = Enum.Material.Metal} end
if P[4909] then materialBatch[#materialBatch+1] = {Part = P[4909], Material = Enum.Material.Plastic} end
if P[5236] then materialBatch[#materialBatch+1] = {Part = P[5236], Material = Enum.Material.Concrete} end
if P[5721] then materialBatch[#materialBatch+1] = {Part = P[5721], Material = Enum.Material.Wood} end
if P[4347] then materialBatch[#materialBatch+1] = {Part = P[4347], Material = Enum.Material.Metal} end
if P[4155] then materialBatch[#materialBatch+1] = {Part = P[4155], Material = Enum.Material.Plastic} end
if P[5554] then materialBatch[#materialBatch+1] = {Part = P[5554], Material = Enum.Material.Metal} end
if P[5071] then materialBatch[#materialBatch+1] = {Part = P[5071], Material = Enum.Material.SmoothPlastic} end
if P[5685] then materialBatch[#materialBatch+1] = {Part = P[5685], Material = Enum.Material.Grass} end
if P[5509] then materialBatch[#materialBatch+1] = {Part = P[5509], Material = Enum.Material.Concrete} end
if P[4262] then materialBatch[#materialBatch+1] = {Part = P[4262], Material = Enum.Material.Plastic} end
if P[4157] then materialBatch[#materialBatch+1] = {Part = P[4157], Material = Enum.Material.Plastic} end
if P[5363] then materialBatch[#materialBatch+1] = {Part = P[5363], Material = Enum.Material.Concrete} end
if P[4561] then materialBatch[#materialBatch+1] = {Part = P[4561], Material = Enum.Material.Metal} end
if P[5486] then materialBatch[#materialBatch+1] = {Part = P[5486], Material = Enum.Material.Metal} end
if P[4520] then materialBatch[#materialBatch+1] = {Part = P[4520], Material = Enum.Material.Metal} end
if P[4793] then materialBatch[#materialBatch+1] = {Part = P[4793], Material = Enum.Material.Wood} end
if P[5235] then materialBatch[#materialBatch+1] = {Part = P[5235], Material = Enum.Material.Concrete} end
if P[5846] then materialBatch[#materialBatch+1] = {Part = P[5846], Material = Enum.Material.Plastic} end
if P[4408] then materialBatch[#materialBatch+1] = {Part = P[4408], Material = Enum.Material.Metal} end
if P[5639] then materialBatch[#materialBatch+1] = {Part = P[5639], Material = Enum.Material.SmoothPlastic} end
if P[4227] then materialBatch[#materialBatch+1] = {Part = P[4227], Material = Enum.Material.Metal} end
if P[4340] then materialBatch[#materialBatch+1] = {Part = P[4340], Material = Enum.Material.Metal} end
if P[4126] then materialBatch[#materialBatch+1] = {Part = P[4126], Material = Enum.Material.Metal} end
if P[4391] then materialBatch[#materialBatch+1] = {Part = P[4391], Material = Enum.Material.Plastic} end
if P[4681] then materialBatch[#materialBatch+1] = {Part = P[4681], Material = Enum.Material.Metal} end
if P[4364] then materialBatch[#materialBatch+1] = {Part = P[4364], Material = Enum.Material.Plastic} end
if P[5207] then materialBatch[#materialBatch+1] = {Part = P[5207], Material = Enum.Material.Metal} end
if P[5532] then materialBatch[#materialBatch+1] = {Part = P[5532], Material = Enum.Material.Concrete} end
if P[4607] then materialBatch[#materialBatch+1] = {Part = P[4607], Material = Enum.Material.Metal} end
if P[5479] then materialBatch[#materialBatch+1] = {Part = P[5479], Material = Enum.Material.Metal} end
if P[5045] then materialBatch[#materialBatch+1] = {Part = P[5045], Material = Enum.Material.Metal} end
if P[4767] then materialBatch[#materialBatch+1] = {Part = P[4767], Material = Enum.Material.Wood} end
if P[4526] then materialBatch[#materialBatch+1] = {Part = P[4526], Material = Enum.Material.Metal} end
if P[4153] then materialBatch[#materialBatch+1] = {Part = P[4153], Material = Enum.Material.Plastic} end
if P[4451] then materialBatch[#materialBatch+1] = {Part = P[4451], Material = Enum.Material.Metal} end
if P[4480] then materialBatch[#materialBatch+1] = {Part = P[4480], Material = Enum.Material.Plastic} end
if P[4954] then materialBatch[#materialBatch+1] = {Part = P[4954], Material = Enum.Material.Metal} end
if P[5596] then materialBatch[#materialBatch+1] = {Part = P[5596], Material = Enum.Material.Concrete} end
if P[4224] then materialBatch[#materialBatch+1] = {Part = P[4224], Material = Enum.Material.Wood} end
if P[4171] then materialBatch[#materialBatch+1] = {Part = P[4171], Material = Enum.Material.Plastic} end
if P[4708] then materialBatch[#materialBatch+1] = {Part = P[4708], Material = Enum.Material.SmoothPlastic} end
if P[4868] then materialBatch[#materialBatch+1] = {Part = P[4868], Material = Enum.Material.Plastic} end
if P[4173] then materialBatch[#materialBatch+1] = {Part = P[4173], Material = Enum.Material.Plastic} end
if P[4951] then materialBatch[#materialBatch+1] = {Part = P[4951], Material = Enum.Material.SmoothPlastic} end
if P[5161] then materialBatch[#materialBatch+1] = {Part = P[5161], Material = Enum.Material.Concrete} end
if P[5425] then materialBatch[#materialBatch+1] = {Part = P[5425], Material = Enum.Material.Concrete} end
if P[4574] then materialBatch[#materialBatch+1] = {Part = P[4574], Material = Enum.Material.Metal} end
if P[5755] then materialBatch[#materialBatch+1] = {Part = P[5755], Material = Enum.Material.Concrete} end
if P[4312] then materialBatch[#materialBatch+1] = {Part = P[4312], Material = Enum.Material.Plastic} end
if P[5218] then materialBatch[#materialBatch+1] = {Part = P[5218], Material = Enum.Material.Metal} end
if P[5482] then materialBatch[#materialBatch+1] = {Part = P[5482], Material = Enum.Material.Metal} end
if P[4401] then materialBatch[#materialBatch+1] = {Part = P[4401], Material = Enum.Material.Metal} end
if P[5205] then materialBatch[#materialBatch+1] = {Part = P[5205], Material = Enum.Material.Metal} end
if P[5121] then materialBatch[#materialBatch+1] = {Part = P[5121], Material = Enum.Material.Metal} end
if P[4899] then materialBatch[#materialBatch+1] = {Part = P[4899], Material = Enum.Material.Plastic} end
if P[5146] then materialBatch[#materialBatch+1] = {Part = P[5146], Material = Enum.Material.Concrete} end
if P[5374] then materialBatch[#materialBatch+1] = {Part = P[5374], Material = Enum.Material.SmoothPlastic} end
if P[4967] then materialBatch[#materialBatch+1] = {Part = P[4967], Material = Enum.Material.SmoothPlastic} end
if P[5192] then materialBatch[#materialBatch+1] = {Part = P[5192], Material = Enum.Material.Concrete} end
if P[4327] then materialBatch[#materialBatch+1] = {Part = P[4327], Material = Enum.Material.Wood} end
if P[5042] then materialBatch[#materialBatch+1] = {Part = P[5042], Material = Enum.Material.Metal} end
if P[4445] then materialBatch[#materialBatch+1] = {Part = P[4445], Material = Enum.Material.Metal} end
if P[5458] then materialBatch[#materialBatch+1] = {Part = P[5458], Material = Enum.Material.Metal} end
if P[5752] then materialBatch[#materialBatch+1] = {Part = P[5752], Material = Enum.Material.Concrete} end
if P[4731] then materialBatch[#materialBatch+1] = {Part = P[4731], Material = Enum.Material.SmoothPlastic} end
if P[5531] then materialBatch[#materialBatch+1] = {Part = P[5531], Material = Enum.Material.Concrete} end
if P[4746] then materialBatch[#materialBatch+1] = {Part = P[4746], Material = Enum.Material.Metal} end
if P[4527] then materialBatch[#materialBatch+1] = {Part = P[4527], Material = Enum.Material.Metal} end
if P[4256] then materialBatch[#materialBatch+1] = {Part = P[4256], Material = Enum.Material.Plastic} end
if P[5009] then materialBatch[#materialBatch+1] = {Part = P[5009], Material = Enum.Material.Metal} end
if P[4697] then materialBatch[#materialBatch+1] = {Part = P[4697], Material = Enum.Material.Metal} end
if P[4959] then materialBatch[#materialBatch+1] = {Part = P[4959], Material = Enum.Material.SmoothPlastic} end
if P[5144] then materialBatch[#materialBatch+1] = {Part = P[5144], Material = Enum.Material.Concrete} end
if P[5215] then materialBatch[#materialBatch+1] = {Part = P[5215], Material = Enum.Material.Metal} end
if P[5557] then materialBatch[#materialBatch+1] = {Part = P[5557], Material = Enum.Material.Metal} end
if P[5024] then materialBatch[#materialBatch+1] = {Part = P[5024], Material = Enum.Material.Metal} end
if P[4541] then materialBatch[#materialBatch+1] = {Part = P[4541], Material = Enum.Material.SmoothPlastic} end
if P[4920] then materialBatch[#materialBatch+1] = {Part = P[4920], Material = Enum.Material.SmoothPlastic} end
if P[5787] then materialBatch[#materialBatch+1] = {Part = P[5787], Material = Enum.Material.Concrete} end
if P[4550] then materialBatch[#materialBatch+1] = {Part = P[4550], Material = Enum.Material.SmoothPlastic} end
if P[5544] then materialBatch[#materialBatch+1] = {Part = P[5544], Material = Enum.Material.Metal} end
if P[4575] then materialBatch[#materialBatch+1] = {Part = P[4575], Material = Enum.Material.Metal} end
if P[5790] then materialBatch[#materialBatch+1] = {Part = P[5790], Material = Enum.Material.Concrete} end
if P[4395] then materialBatch[#materialBatch+1] = {Part = P[4395], Material = Enum.Material.Plastic} end
if P[5345] then materialBatch[#materialBatch+1] = {Part = P[5345], Material = Enum.Material.Concrete} end
if P[5058] then materialBatch[#materialBatch+1] = {Part = P[5058], Material = Enum.Material.Metal} end
if P[5391] then materialBatch[#materialBatch+1] = {Part = P[5391], Material = Enum.Material.Metal} end
if P[5473] then materialBatch[#materialBatch+1] = {Part = P[5473], Material = Enum.Material.Metal} end
if P[5122] then materialBatch[#materialBatch+1] = {Part = P[5122], Material = Enum.Material.Metal} end
if P[4252] then materialBatch[#materialBatch+1] = {Part = P[4252], Material = Enum.Material.Plastic} end
if P[5661] then materialBatch[#materialBatch+1] = {Part = P[5661], Material = Enum.Material.DiamondPlate} end
if P[5301] then materialBatch[#materialBatch+1] = {Part = P[5301], Material = Enum.Material.Metal} end
if P[4590] then materialBatch[#materialBatch+1] = {Part = P[4590], Material = Enum.Material.Plastic} end
if P[4548] then materialBatch[#materialBatch+1] = {Part = P[4548], Material = Enum.Material.Metal} end
if P[4887] then materialBatch[#materialBatch+1] = {Part = P[4887], Material = Enum.Material.Plastic} end
if P[4323] then materialBatch[#materialBatch+1] = {Part = P[4323], Material = Enum.Material.Plastic} end
if P[5052] then materialBatch[#materialBatch+1] = {Part = P[5052], Material = Enum.Material.SmoothPlastic} end
if P[5147] then materialBatch[#materialBatch+1] = {Part = P[5147], Material = Enum.Material.Concrete} end
if P[4657] then materialBatch[#materialBatch+1] = {Part = P[4657], Material = Enum.Material.Plastic} end
if P[5728] then materialBatch[#materialBatch+1] = {Part = P[5728], Material = Enum.Material.Grass} end
if P[4605] then materialBatch[#materialBatch+1] = {Part = P[4605], Material = Enum.Material.Plastic} end
if P[5612] then materialBatch[#materialBatch+1] = {Part = P[5612], Material = Enum.Material.Concrete} end
if P[5317] then materialBatch[#materialBatch+1] = {Part = P[5317], Material = Enum.Material.Metal} end
if P[4694] then materialBatch[#materialBatch+1] = {Part = P[4694], Material = Enum.Material.Metal} end
if P[5167] then materialBatch[#materialBatch+1] = {Part = P[5167], Material = Enum.Material.SmoothPlastic} end
if P[4290] then materialBatch[#materialBatch+1] = {Part = P[4290], Material = Enum.Material.Plastic} end
if P[4658] then materialBatch[#materialBatch+1] = {Part = P[4658], Material = Enum.Material.Plastic} end
if P[5423] then materialBatch[#materialBatch+1] = {Part = P[5423], Material = Enum.Material.SmoothPlastic} end
if P[5845] then materialBatch[#materialBatch+1] = {Part = P[5845], Material = Enum.Material.Plastic} end
if P[5761] then materialBatch[#materialBatch+1] = {Part = P[5761], Material = Enum.Material.Concrete} end
if P[5726] then materialBatch[#materialBatch+1] = {Part = P[5726], Material = Enum.Material.Grass} end
if P[4414] then materialBatch[#materialBatch+1] = {Part = P[4414], Material = Enum.Material.SmoothPlastic} end
if P[5400] then materialBatch[#materialBatch+1] = {Part = P[5400], Material = Enum.Material.Metal} end
if P[4908] then materialBatch[#materialBatch+1] = {Part = P[4908], Material = Enum.Material.Plastic} end
if P[4859] then materialBatch[#materialBatch+1] = {Part = P[4859], Material = Enum.Material.Fabric} end
if P[5751] then materialBatch[#materialBatch+1] = {Part = P[5751], Material = Enum.Material.Concrete} end
if P[5175] then materialBatch[#materialBatch+1] = {Part = P[5175], Material = Enum.Material.Concrete} end
if P[5240] then materialBatch[#materialBatch+1] = {Part = P[5240], Material = Enum.Material.Concrete} end
if P[4659] then materialBatch[#materialBatch+1] = {Part = P[4659], Material = Enum.Material.Plastic} end
if P[5796] then materialBatch[#materialBatch+1] = {Part = P[5796], Material = Enum.Material.Concrete} end
if P[4949] then materialBatch[#materialBatch+1] = {Part = P[4949], Material = Enum.Material.SmoothPlastic} end
if P[4563] then materialBatch[#materialBatch+1] = {Part = P[4563], Material = Enum.Material.Metal} end
if P[4117] then materialBatch[#materialBatch+1] = {Part = P[4117], Material = Enum.Material.Wood} end
if P[5760] then materialBatch[#materialBatch+1] = {Part = P[5760], Material = Enum.Material.Concrete} end
if P[5426] then materialBatch[#materialBatch+1] = {Part = P[5426], Material = Enum.Material.SmoothPlastic} end
if P[5315] then materialBatch[#materialBatch+1] = {Part = P[5315], Material = Enum.Material.Metal} end
if P[5692] then materialBatch[#materialBatch+1] = {Part = P[5692], Material = Enum.Material.Grass} end
if P[5036] then materialBatch[#materialBatch+1] = {Part = P[5036], Material = Enum.Material.Metal} end
if P[5231] then materialBatch[#materialBatch+1] = {Part = P[5231], Material = Enum.Material.Metal} end
if P[5463] then materialBatch[#materialBatch+1] = {Part = P[5463], Material = Enum.Material.Metal} end
if P[5048] then materialBatch[#materialBatch+1] = {Part = P[5048], Material = Enum.Material.SmoothPlastic} end
if P[5276] then materialBatch[#materialBatch+1] = {Part = P[5276], Material = Enum.Material.SmoothPlastic} end
if P[5477] then materialBatch[#materialBatch+1] = {Part = P[5477], Material = Enum.Material.Metal} end
if P[4343] then materialBatch[#materialBatch+1] = {Part = P[4343], Material = Enum.Material.Metal} end
if P[5089] then materialBatch[#materialBatch+1] = {Part = P[5089], Material = Enum.Material.SmoothPlastic} end
if P[4809] then materialBatch[#materialBatch+1] = {Part = P[4809], Material = Enum.Material.SmoothPlastic} end
if P[4464] then materialBatch[#materialBatch+1] = {Part = P[4464], Material = Enum.Material.Plastic} end
if P[4912] then materialBatch[#materialBatch+1] = {Part = P[4912], Material = Enum.Material.Plastic} end
if P[4957] then materialBatch[#materialBatch+1] = {Part = P[4957], Material = Enum.Material.SmoothPlastic} end
if P[5308] then materialBatch[#materialBatch+1] = {Part = P[5308], Material = Enum.Material.Metal} end
if P[4914] then materialBatch[#materialBatch+1] = {Part = P[4914], Material = Enum.Material.Plastic} end
if P[4411] then materialBatch[#materialBatch+1] = {Part = P[4411], Material = Enum.Material.Plastic} end
if P[4598] then materialBatch[#materialBatch+1] = {Part = P[4598], Material = Enum.Material.Metal} end
if P[4137] then materialBatch[#materialBatch+1] = {Part = P[4137], Material = Enum.Material.Metal} end
if P[5675] then materialBatch[#materialBatch+1] = {Part = P[5675], Material = Enum.Material.Wood} end
if P[4709] then materialBatch[#materialBatch+1] = {Part = P[4709], Material = Enum.Material.SmoothPlastic} end
if P[5050] then materialBatch[#materialBatch+1] = {Part = P[5050], Material = Enum.Material.SmoothPlastic} end
if P[4706] then materialBatch[#materialBatch+1] = {Part = P[4706], Material = Enum.Material.SmoothPlastic} end
if P[4413] then materialBatch[#materialBatch+1] = {Part = P[4413], Material = Enum.Material.SmoothPlastic} end
if P[4901] then materialBatch[#materialBatch+1] = {Part = P[4901], Material = Enum.Material.Plastic} end
if P[5519] then materialBatch[#materialBatch+1] = {Part = P[5519], Material = Enum.Material.SmoothPlastic} end
if P[5168] then materialBatch[#materialBatch+1] = {Part = P[5168], Material = Enum.Material.Concrete} end
if P[5193] then materialBatch[#materialBatch+1] = {Part = P[5193], Material = Enum.Material.Concrete} end
if P[5214] then materialBatch[#materialBatch+1] = {Part = P[5214], Material = Enum.Material.Metal} end
if P[4691] then materialBatch[#materialBatch+1] = {Part = P[4691], Material = Enum.Material.Metal} end
if P[4742] then materialBatch[#materialBatch+1] = {Part = P[4742], Material = Enum.Material.DiamondPlate} end
if P[5706] then materialBatch[#materialBatch+1] = {Part = P[5706], Material = Enum.Material.Wood} end
if P[5141] then materialBatch[#materialBatch+1] = {Part = P[5141], Material = Enum.Material.Concrete} end
if P[4756] then materialBatch[#materialBatch+1] = {Part = P[4756], Material = Enum.Material.SmoothPlastic} end
if P[4703] then materialBatch[#materialBatch+1] = {Part = P[4703], Material = Enum.Material.DiamondPlate} end
if P[4428] then materialBatch[#materialBatch+1] = {Part = P[4428], Material = Enum.Material.Plastic} end
if P[5764] then materialBatch[#materialBatch+1] = {Part = P[5764], Material = Enum.Material.Concrete} end
if P[4585] then materialBatch[#materialBatch+1] = {Part = P[4585], Material = Enum.Material.Plastic} end
if P[5217] then materialBatch[#materialBatch+1] = {Part = P[5217], Material = Enum.Material.Metal} end
if P[4603] then materialBatch[#materialBatch+1] = {Part = P[4603], Material = Enum.Material.Metal} end
if P[4254] then materialBatch[#materialBatch+1] = {Part = P[4254], Material = Enum.Material.Plastic} end
if P[5351] then materialBatch[#materialBatch+1] = {Part = P[5351], Material = Enum.Material.Concrete} end
if P[5279] then materialBatch[#materialBatch+1] = {Part = P[5279], Material = Enum.Material.Concrete} end
if P[5424] then materialBatch[#materialBatch+1] = {Part = P[5424], Material = Enum.Material.Concrete} end
if P[4787] then materialBatch[#materialBatch+1] = {Part = P[4787], Material = Enum.Material.SmoothPlastic} end
if P[4856] then materialBatch[#materialBatch+1] = {Part = P[4856], Material = Enum.Material.SmoothPlastic} end
if P[4797] then materialBatch[#materialBatch+1] = {Part = P[4797], Material = Enum.Material.SmoothPlastic} end
if P[4496] then materialBatch[#materialBatch+1] = {Part = P[4496], Material = Enum.Material.Plastic} end
if P[5416] then materialBatch[#materialBatch+1] = {Part = P[5416], Material = Enum.Material.Concrete} end
if P[4714] then materialBatch[#materialBatch+1] = {Part = P[4714], Material = Enum.Material.SmoothPlastic} end
if P[4440] then materialBatch[#materialBatch+1] = {Part = P[4440], Material = Enum.Material.Metal} end
if P[4738] then materialBatch[#materialBatch+1] = {Part = P[4738], Material = Enum.Material.Metal} end
if P[4573] then materialBatch[#materialBatch+1] = {Part = P[4573], Material = Enum.Material.Metal} end
if P[5558] then materialBatch[#materialBatch+1] = {Part = P[5558], Material = Enum.Material.Metal} end
if P[5421] then materialBatch[#materialBatch+1] = {Part = P[5421], Material = Enum.Material.SmoothPlastic} end
if P[4804] then materialBatch[#materialBatch+1] = {Part = P[4804], Material = Enum.Material.SmoothPlastic} end
if P[4937] then materialBatch[#materialBatch+1] = {Part = P[4937], Material = Enum.Material.SmoothPlastic} end
if P[4122] then materialBatch[#materialBatch+1] = {Part = P[4122], Material = Enum.Material.Metal} end
if P[4614] then materialBatch[#materialBatch+1] = {Part = P[4614], Material = Enum.Material.Plastic} end
if P[5765] then materialBatch[#materialBatch+1] = {Part = P[5765], Material = Enum.Material.Concrete} end
if P[4737] then materialBatch[#materialBatch+1] = {Part = P[4737], Material = Enum.Material.Metal} end
if P[5227] then materialBatch[#materialBatch+1] = {Part = P[5227], Material = Enum.Material.Metal} end
if P[5465] then materialBatch[#materialBatch+1] = {Part = P[5465], Material = Enum.Material.Metal} end
if P[5131] then materialBatch[#materialBatch+1] = {Part = P[5131], Material = Enum.Material.Concrete} end
if P[5874] then materialBatch[#materialBatch+1] = {Part = P[5874], Material = Enum.Material.Plastic} end
if P[4554] then materialBatch[#materialBatch+1] = {Part = P[4554], Material = Enum.Material.Metal} end
if P[5333] then materialBatch[#materialBatch+1] = {Part = P[5333], Material = Enum.Material.Concrete} end
if P[4338] then materialBatch[#materialBatch+1] = {Part = P[4338], Material = Enum.Material.Metal} end
if P[4116] then materialBatch[#materialBatch+1] = {Part = P[4116], Material = Enum.Material.Wood} end
if P[4515] then materialBatch[#materialBatch+1] = {Part = P[4515], Material = Enum.Material.Concrete} end
if P[5174] then materialBatch[#materialBatch+1] = {Part = P[5174], Material = Enum.Material.Concrete} end
if P[5763] then materialBatch[#materialBatch+1] = {Part = P[5763], Material = Enum.Material.Concrete} end
if P[5548] then materialBatch[#materialBatch+1] = {Part = P[5548], Material = Enum.Material.Metal} end
if P[4710] then materialBatch[#materialBatch+1] = {Part = P[4710], Material = Enum.Material.DiamondPlate} end
if P[5322] then materialBatch[#materialBatch+1] = {Part = P[5322], Material = Enum.Material.Metal} end
if P[4243] then materialBatch[#materialBatch+1] = {Part = P[4243], Material = Enum.Material.Metal} end
if P[5258] then materialBatch[#materialBatch+1] = {Part = P[5258], Material = Enum.Material.Concrete} end
if P[5496] then materialBatch[#materialBatch+1] = {Part = P[5496], Material = Enum.Material.Concrete} end
if P[5574] then materialBatch[#materialBatch+1] = {Part = P[5574], Material = Enum.Material.Concrete} end
if P[5165] then materialBatch[#materialBatch+1] = {Part = P[5165], Material = Enum.Material.Concrete} end
if P[4161] then materialBatch[#materialBatch+1] = {Part = P[4161], Material = Enum.Material.Plastic} end
if P[5750] then materialBatch[#materialBatch+1] = {Part = P[5750], Material = Enum.Material.Concrete} end
if P[4373] then materialBatch[#materialBatch+1] = {Part = P[4373], Material = Enum.Material.Plastic} end
if P[4632] then materialBatch[#materialBatch+1] = {Part = P[4632], Material = Enum.Material.Metal} end
if P[4619] then materialBatch[#materialBatch+1] = {Part = P[4619], Material = Enum.Material.Plastic} end
if P[4129] then materialBatch[#materialBatch+1] = {Part = P[4129], Material = Enum.Material.Metal} end
if P[5610] then materialBatch[#materialBatch+1] = {Part = P[5610], Material = Enum.Material.Concrete} end
if P[5152] then materialBatch[#materialBatch+1] = {Part = P[5152], Material = Enum.Material.Concrete} end
if P[4138] then materialBatch[#materialBatch+1] = {Part = P[4138], Material = Enum.Material.Metal} end
if P[5194] then materialBatch[#materialBatch+1] = {Part = P[5194], Material = Enum.Material.Concrete} end
if P[5163] then materialBatch[#materialBatch+1] = {Part = P[5163], Material = Enum.Material.Concrete} end
if P[5189] then materialBatch[#materialBatch+1] = {Part = P[5189], Material = Enum.Material.Concrete} end
if P[5125] then materialBatch[#materialBatch+1] = {Part = P[5125], Material = Enum.Material.Metal} end
if P[4671] then materialBatch[#materialBatch+1] = {Part = P[4671], Material = Enum.Material.Plastic} end
if P[5869] then materialBatch[#materialBatch+1] = {Part = P[5869], Material = Enum.Material.Plastic} end
if P[5861] then materialBatch[#materialBatch+1] = {Part = P[5861], Material = Enum.Material.Plastic} end
if P[5649] then materialBatch[#materialBatch+1] = {Part = P[5649], Material = Enum.Material.DiamondPlate} end
if P[4196] then materialBatch[#materialBatch+1] = {Part = P[4196], Material = Enum.Material.Plastic} end
if P[5857] then materialBatch[#materialBatch+1] = {Part = P[5857], Material = Enum.Material.SmoothPlastic} end
if P[5387] then materialBatch[#materialBatch+1] = {Part = P[5387], Material = Enum.Material.Metal} end
if P[4724] then materialBatch[#materialBatch+1] = {Part = P[4724], Material = Enum.Material.SmoothPlastic} end
if P[5854] then materialBatch[#materialBatch+1] = {Part = P[5854], Material = Enum.Material.Grass} end
if P[5851] then materialBatch[#materialBatch+1] = {Part = P[5851], Material = Enum.Material.SmoothPlastic} end
if P[4736] then materialBatch[#materialBatch+1] = {Part = P[4736], Material = Enum.Material.Metal} end
if P[5850] then materialBatch[#materialBatch+1] = {Part = P[5850], Material = Enum.Material.Grass} end
if P[5849] then materialBatch[#materialBatch+1] = {Part = P[5849], Material = Enum.Material.Grass} end
if P[4127] then materialBatch[#materialBatch+1] = {Part = P[4127], Material = Enum.Material.Metal} end
if P[4320] then materialBatch[#materialBatch+1] = {Part = P[4320], Material = Enum.Material.Wood} end
if P[5847] then materialBatch[#materialBatch+1] = {Part = P[5847], Material = Enum.Material.Plastic} end
if P[5844] then materialBatch[#materialBatch+1] = {Part = P[5844], Material = Enum.Material.Plastic} end
if P[4417] then materialBatch[#materialBatch+1] = {Part = P[4417], Material = Enum.Material.Plastic} end
if P[5843] then materialBatch[#materialBatch+1] = {Part = P[5843], Material = Enum.Material.Plastic} end
if P[5842] then materialBatch[#materialBatch+1] = {Part = P[5842], Material = Enum.Material.Slate} end
if P[5841] then materialBatch[#materialBatch+1] = {Part = P[5841], Material = Enum.Material.Slate} end
if P[5116] then materialBatch[#materialBatch+1] = {Part = P[5116], Material = Enum.Material.Metal} end
if P[5840] then materialBatch[#materialBatch+1] = {Part = P[5840], Material = Enum.Material.Grass} end
if P[5837] then materialBatch[#materialBatch+1] = {Part = P[5837], Material = Enum.Material.Plastic} end
if P[5670] then materialBatch[#materialBatch+1] = {Part = P[5670], Material = Enum.Material.Wood} end
if P[4345] then materialBatch[#materialBatch+1] = {Part = P[4345], Material = Enum.Material.Metal} end
if P[4234] then materialBatch[#materialBatch+1] = {Part = P[4234], Material = Enum.Material.Metal} end
if P[5220] then materialBatch[#materialBatch+1] = {Part = P[5220], Material = Enum.Material.Metal} end
if P[5820] then materialBatch[#materialBatch+1] = {Part = P[5820], Material = Enum.Material.Plastic} end
if P[5562] then materialBatch[#materialBatch+1] = {Part = P[5562], Material = Enum.Material.Metal} end
if P[5818] then materialBatch[#materialBatch+1] = {Part = P[5818], Material = Enum.Material.Plastic} end
if P[4319] then materialBatch[#materialBatch+1] = {Part = P[4319], Material = Enum.Material.Wood} end
if P[5081] then materialBatch[#materialBatch+1] = {Part = P[5081], Material = Enum.Material.SmoothPlastic} end
if P[5816] then materialBatch[#materialBatch+1] = {Part = P[5816], Material = Enum.Material.Plastic} end
if P[5814] then materialBatch[#materialBatch+1] = {Part = P[5814], Material = Enum.Material.Plastic} end
if P[5222] then materialBatch[#materialBatch+1] = {Part = P[5222], Material = Enum.Material.Metal} end
if P[5808] then materialBatch[#materialBatch+1] = {Part = P[5808], Material = Enum.Material.Plastic} end
if P[4519] then materialBatch[#materialBatch+1] = {Part = P[4519], Material = Enum.Material.Metal} end
if P[4850] then materialBatch[#materialBatch+1] = {Part = P[4850], Material = Enum.Material.SmoothPlastic} end
if P[5393] then materialBatch[#materialBatch+1] = {Part = P[5393], Material = Enum.Material.Metal} end
if P[5803] then materialBatch[#materialBatch+1] = {Part = P[5803], Material = Enum.Material.Plastic} end
if P[5802] then materialBatch[#materialBatch+1] = {Part = P[5802], Material = Enum.Material.Metal} end
if P[5800] then materialBatch[#materialBatch+1] = {Part = P[5800], Material = Enum.Material.Concrete} end
if P[4423] then materialBatch[#materialBatch+1] = {Part = P[4423], Material = Enum.Material.Wood} end
if P[5798] then materialBatch[#materialBatch+1] = {Part = P[5798], Material = Enum.Material.Concrete} end
if P[4237] then materialBatch[#materialBatch+1] = {Part = P[4237], Material = Enum.Material.Metal} end
if P[5797] then materialBatch[#materialBatch+1] = {Part = P[5797], Material = Enum.Material.Concrete} end
if P[5795] then materialBatch[#materialBatch+1] = {Part = P[5795], Material = Enum.Material.Concrete} end
if P[5188] then materialBatch[#materialBatch+1] = {Part = P[5188], Material = Enum.Material.Concrete} end
if P[5210] then materialBatch[#materialBatch+1] = {Part = P[5210], Material = Enum.Material.Metal} end
if P[4891] then materialBatch[#materialBatch+1] = {Part = P[4891], Material = Enum.Material.Plastic} end
if P[5499] then materialBatch[#materialBatch+1] = {Part = P[5499], Material = Enum.Material.Concrete} end
if P[5794] then materialBatch[#materialBatch+1] = {Part = P[5794], Material = Enum.Material.Concrete} end
if P[5793] then materialBatch[#materialBatch+1] = {Part = P[5793], Material = Enum.Material.Concrete} end
if P[4484] then materialBatch[#materialBatch+1] = {Part = P[4484], Material = Enum.Material.Plastic} end
if P[5514] then materialBatch[#materialBatch+1] = {Part = P[5514], Material = Enum.Material.SmoothPlastic} end
if P[5445] then materialBatch[#materialBatch+1] = {Part = P[5445], Material = Enum.Material.Concrete} end
if P[5785] then materialBatch[#materialBatch+1] = {Part = P[5785], Material = Enum.Material.Concrete} end
if P[5783] then materialBatch[#materialBatch+1] = {Part = P[5783], Material = Enum.Material.Concrete} end
if P[5772] then materialBatch[#materialBatch+1] = {Part = P[5772], Material = Enum.Material.Concrete} end
if P[5771] then materialBatch[#materialBatch+1] = {Part = P[5771], Material = Enum.Material.Concrete} end
if P[5770] then materialBatch[#materialBatch+1] = {Part = P[5770], Material = Enum.Material.Concrete} end
if P[4225] then materialBatch[#materialBatch+1] = {Part = P[4225], Material = Enum.Material.Wood} end
if P[5769] then materialBatch[#materialBatch+1] = {Part = P[5769], Material = Enum.Material.Concrete} end
if P[5768] then materialBatch[#materialBatch+1] = {Part = P[5768], Material = Enum.Material.Concrete} end
if P[5766] then materialBatch[#materialBatch+1] = {Part = P[5766], Material = Enum.Material.Concrete} end
if P[4672] then materialBatch[#materialBatch+1] = {Part = P[4672], Material = Enum.Material.Plastic} end
if P[4577] then materialBatch[#materialBatch+1] = {Part = P[4577], Material = Enum.Material.Metal} end
if P[5762] then materialBatch[#materialBatch+1] = {Part = P[5762], Material = Enum.Material.Concrete} end
if P[5759] then materialBatch[#materialBatch+1] = {Part = P[5759], Material = Enum.Material.Concrete} end
if P[5305] then materialBatch[#materialBatch+1] = {Part = P[5305], Material = Enum.Material.Metal} end
if P[5758] then materialBatch[#materialBatch+1] = {Part = P[5758], Material = Enum.Material.Concrete} end
if P[4653] then materialBatch[#materialBatch+1] = {Part = P[4653], Material = Enum.Material.Plastic} end
if P[5756] then materialBatch[#materialBatch+1] = {Part = P[5756], Material = Enum.Material.Concrete} end
if P[5754] then materialBatch[#materialBatch+1] = {Part = P[5754], Material = Enum.Material.Concrete} end
if P[5604] then materialBatch[#materialBatch+1] = {Part = P[5604], Material = Enum.Material.SmoothPlastic} end
if P[5753] then materialBatch[#materialBatch+1] = {Part = P[5753], Material = Enum.Material.Concrete} end
if P[5749] then materialBatch[#materialBatch+1] = {Part = P[5749], Material = Enum.Material.Concrete} end
if P[5748] then materialBatch[#materialBatch+1] = {Part = P[5748], Material = Enum.Material.Concrete} end
if P[5744] then materialBatch[#materialBatch+1] = {Part = P[5744], Material = Enum.Material.Plastic} end
if P[4453] then materialBatch[#materialBatch+1] = {Part = P[4453], Material = Enum.Material.Metal} end
if P[4588] then materialBatch[#materialBatch+1] = {Part = P[4588], Material = Enum.Material.Metal} end
if P[4800] then materialBatch[#materialBatch+1] = {Part = P[4800], Material = Enum.Material.SmoothPlastic} end
if P[4203] then materialBatch[#materialBatch+1] = {Part = P[4203], Material = Enum.Material.SmoothPlastic} end
if P[5035] then materialBatch[#materialBatch+1] = {Part = P[5035], Material = Enum.Material.Metal} end
if P[5483] then materialBatch[#materialBatch+1] = {Part = P[5483], Material = Enum.Material.Metal} end
if P[5742] then materialBatch[#materialBatch+1] = {Part = P[5742], Material = Enum.Material.Plastic} end
if P[5740] then materialBatch[#materialBatch+1] = {Part = P[5740], Material = Enum.Material.Plastic} end
if P[5375] then materialBatch[#materialBatch+1] = {Part = P[5375], Material = Enum.Material.Concrete} end
if P[4780] then materialBatch[#materialBatch+1] = {Part = P[4780], Material = Enum.Material.SmoothPlastic} end
if P[5129] then materialBatch[#materialBatch+1] = {Part = P[5129], Material = Enum.Material.Concrete} end
if P[5384] then materialBatch[#materialBatch+1] = {Part = P[5384], Material = Enum.Material.Metal} end
if P[5538] then materialBatch[#materialBatch+1] = {Part = P[5538], Material = Enum.Material.Metal} end
if P[4332] then materialBatch[#materialBatch+1] = {Part = P[4332], Material = Enum.Material.Metal} end
if P[5722] then materialBatch[#materialBatch+1] = {Part = P[5722], Material = Enum.Material.Grass} end
if P[5093] then materialBatch[#materialBatch+1] = {Part = P[5093], Material = Enum.Material.SmoothPlastic} end
if P[5717] then materialBatch[#materialBatch+1] = {Part = P[5717], Material = Enum.Material.Grass} end
if P[5716] then materialBatch[#materialBatch+1] = {Part = P[5716], Material = Enum.Material.Grass} end
if P[4975] then materialBatch[#materialBatch+1] = {Part = P[4975], Material = Enum.Material.SmoothPlastic} end
if P[5280] then materialBatch[#materialBatch+1] = {Part = P[5280], Material = Enum.Material.Concrete} end
if P[5708] then materialBatch[#materialBatch+1] = {Part = P[5708], Material = Enum.Material.Grass} end
if P[4247] then materialBatch[#materialBatch+1] = {Part = P[4247], Material = Enum.Material.Plastic} end
if P[5324] then materialBatch[#materialBatch+1] = {Part = P[5324], Material = Enum.Material.Metal} end
if P[5707] then materialBatch[#materialBatch+1] = {Part = P[5707], Material = Enum.Material.Grass} end
if P[5187] then materialBatch[#materialBatch+1] = {Part = P[5187], Material = Enum.Material.Concrete} end
if P[5702] then materialBatch[#materialBatch+1] = {Part = P[5702], Material = Enum.Material.Grass} end
if P[5441] then materialBatch[#materialBatch+1] = {Part = P[5441], Material = Enum.Material.Concrete} end
if P[5281] then materialBatch[#materialBatch+1] = {Part = P[5281], Material = Enum.Material.SmoothPlastic} end
if P[5696] then materialBatch[#materialBatch+1] = {Part = P[5696], Material = Enum.Material.Grass} end
if P[4322] then materialBatch[#materialBatch+1] = {Part = P[4322], Material = Enum.Material.Wood} end
if P[5590] then materialBatch[#materialBatch+1] = {Part = P[5590], Material = Enum.Material.Concrete} end
if P[5690] then materialBatch[#materialBatch+1] = {Part = P[5690], Material = Enum.Material.Wood} end
if P[5687] then materialBatch[#materialBatch+1] = {Part = P[5687], Material = Enum.Material.Grass} end
if P[4917] then materialBatch[#materialBatch+1] = {Part = P[4917], Material = Enum.Material.SmoothPlastic} end
if P[5681] then materialBatch[#materialBatch+1] = {Part = P[5681], Material = Enum.Material.Grass} end
if P[4613] then materialBatch[#materialBatch+1] = {Part = P[4613], Material = Enum.Material.Plastic} end
if P[5680] then materialBatch[#materialBatch+1] = {Part = P[5680], Material = Enum.Material.Wood} end
if P[5677] then materialBatch[#materialBatch+1] = {Part = P[5677], Material = Enum.Material.Grass} end
if P[5676] then materialBatch[#materialBatch+1] = {Part = P[5676], Material = Enum.Material.Grass} end
if P[5834] then materialBatch[#materialBatch+1] = {Part = P[5834], Material = Enum.Material.SmoothPlastic} end
if P[5660] then materialBatch[#materialBatch+1] = {Part = P[5660], Material = Enum.Material.DiamondPlate} end
if P[5438] then materialBatch[#materialBatch+1] = {Part = P[5438], Material = Enum.Material.Concrete} end
if P[5654] then materialBatch[#materialBatch+1] = {Part = P[5654], Material = Enum.Material.Metal} end
if P[5860] then materialBatch[#materialBatch+1] = {Part = P[5860], Material = Enum.Material.Plastic} end
if P[5697] then materialBatch[#materialBatch+1] = {Part = P[5697], Material = Enum.Material.Wood} end
if P[5569] then materialBatch[#materialBatch+1] = {Part = P[5569], Material = Enum.Material.Concrete} end
if P[5637] then materialBatch[#materialBatch+1] = {Part = P[5637], Material = Enum.Material.SmoothPlastic} end
if P[5633] then materialBatch[#materialBatch+1] = {Part = P[5633], Material = Enum.Material.SmoothPlastic} end
if P[5631] then materialBatch[#materialBatch+1] = {Part = P[5631], Material = Enum.Material.SmoothPlastic} end
if P[5629] then materialBatch[#materialBatch+1] = {Part = P[5629], Material = Enum.Material.SmoothPlastic} end
if P[4242] then materialBatch[#materialBatch+1] = {Part = P[4242], Material = Enum.Material.Metal} end
if P[5487] then materialBatch[#materialBatch+1] = {Part = P[5487], Material = Enum.Material.Metal} end
if P[5619] then materialBatch[#materialBatch+1] = {Part = P[5619], Material = Enum.Material.SmoothPlastic} end
if P[4539] then materialBatch[#materialBatch+1] = {Part = P[4539], Material = Enum.Material.Metal} end
if P[4581] then materialBatch[#materialBatch+1] = {Part = P[4581], Material = Enum.Material.Metal} end
if P[5004] then materialBatch[#materialBatch+1] = {Part = P[5004], Material = Enum.Material.SmoothPlastic} end
if P[5614] then materialBatch[#materialBatch+1] = {Part = P[5614], Material = Enum.Material.Concrete} end
if P[5608] then materialBatch[#materialBatch+1] = {Part = P[5608], Material = Enum.Material.Concrete} end
if P[5606] then materialBatch[#materialBatch+1] = {Part = P[5606], Material = Enum.Material.Concrete} end
if P[5037] then materialBatch[#materialBatch+1] = {Part = P[5037], Material = Enum.Material.Metal} end
if P[5605] then materialBatch[#materialBatch+1] = {Part = P[5605], Material = Enum.Material.Concrete} end
if P[5428] then materialBatch[#materialBatch+1] = {Part = P[5428], Material = Enum.Material.Concrete} end
if P[5600] then materialBatch[#materialBatch+1] = {Part = P[5600], Material = Enum.Material.Concrete} end
if P[5599] then materialBatch[#materialBatch+1] = {Part = P[5599], Material = Enum.Material.SmoothPlastic} end
if P[5392] then materialBatch[#materialBatch+1] = {Part = P[5392], Material = Enum.Material.Metal} end
if P[5212] then materialBatch[#materialBatch+1] = {Part = P[5212], Material = Enum.Material.Metal} end
if P[5597] then materialBatch[#materialBatch+1] = {Part = P[5597], Material = Enum.Material.Concrete} end
if P[4557] then materialBatch[#materialBatch+1] = {Part = P[4557], Material = Enum.Material.Metal} end
if P[5075] then materialBatch[#materialBatch+1] = {Part = P[5075], Material = Enum.Material.SmoothPlastic} end
if P[5592] then materialBatch[#materialBatch+1] = {Part = P[5592], Material = Enum.Material.Concrete} end
if P[5588] then materialBatch[#materialBatch+1] = {Part = P[5588], Material = Enum.Material.Concrete} end
if P[5589] then materialBatch[#materialBatch+1] = {Part = P[5589], Material = Enum.Material.Concrete} end
if P[5587] then materialBatch[#materialBatch+1] = {Part = P[5587], Material = Enum.Material.SmoothPlastic} end
if P[4684] then materialBatch[#materialBatch+1] = {Part = P[4684], Material = Enum.Material.Metal} end
if P[5583] then materialBatch[#materialBatch+1] = {Part = P[5583], Material = Enum.Material.Concrete} end
if P[4576] then materialBatch[#materialBatch+1] = {Part = P[4576], Material = Enum.Material.Metal} end
if P[5472] then materialBatch[#materialBatch+1] = {Part = P[5472], Material = Enum.Material.Metal} end
if P[5288] then materialBatch[#materialBatch+1] = {Part = P[5288], Material = Enum.Material.Concrete} end
if P[5581] then materialBatch[#materialBatch+1] = {Part = P[5581], Material = Enum.Material.Concrete} end
if P[4387] then materialBatch[#materialBatch+1] = {Part = P[4387], Material = Enum.Material.Plastic} end
if P[4609] then materialBatch[#materialBatch+1] = {Part = P[4609], Material = Enum.Material.Plastic} end
if P[4776] then materialBatch[#materialBatch+1] = {Part = P[4776], Material = Enum.Material.SmoothPlastic} end
if P[5578] then materialBatch[#materialBatch+1] = {Part = P[5578], Material = Enum.Material.Concrete} end
if P[5306] then materialBatch[#materialBatch+1] = {Part = P[5306], Material = Enum.Material.Metal} end
if P[4978] then materialBatch[#materialBatch+1] = {Part = P[4978], Material = Enum.Material.SmoothPlastic} end
if P[4448] then materialBatch[#materialBatch+1] = {Part = P[4448], Material = Enum.Material.Metal} end
if P[5312] then materialBatch[#materialBatch+1] = {Part = P[5312], Material = Enum.Material.Metal} end
if P[4689] then materialBatch[#materialBatch+1] = {Part = P[4689], Material = Enum.Material.Metal} end
if P[5573] then materialBatch[#materialBatch+1] = {Part = P[5573], Material = Enum.Material.Concrete} end
if P[5571] then materialBatch[#materialBatch+1] = {Part = P[5571], Material = Enum.Material.Concrete} end
if P[5443] then materialBatch[#materialBatch+1] = {Part = P[5443], Material = Enum.Material.Concrete} end
if P[5530] then materialBatch[#materialBatch+1] = {Part = P[5530], Material = Enum.Material.Concrete} end
if P[5568] then materialBatch[#materialBatch+1] = {Part = P[5568], Material = Enum.Material.Concrete} end
if P[5567] then materialBatch[#materialBatch+1] = {Part = P[5567], Material = Enum.Material.Metal} end
if P[5414] then materialBatch[#materialBatch+1] = {Part = P[5414], Material = Enum.Material.Concrete} end
if P[5170] then materialBatch[#materialBatch+1] = {Part = P[5170], Material = Enum.Material.Concrete} end
if P[5160] then materialBatch[#materialBatch+1] = {Part = P[5160], Material = Enum.Material.SmoothPlastic} end
if P[5128] then materialBatch[#materialBatch+1] = {Part = P[5128], Material = Enum.Material.Concrete} end
if P[4692] then materialBatch[#materialBatch+1] = {Part = P[4692], Material = Enum.Material.Metal} end
if P[5564] then materialBatch[#materialBatch+1] = {Part = P[5564], Material = Enum.Material.Metal} end
if P[4437] then materialBatch[#materialBatch+1] = {Part = P[4437], Material = Enum.Material.Metal} end
if P[4730] then materialBatch[#materialBatch+1] = {Part = P[4730], Material = Enum.Material.Metal} end
if P[5712] then materialBatch[#materialBatch+1] = {Part = P[5712], Material = Enum.Material.Grass} end
if P[5264] then materialBatch[#materialBatch+1] = {Part = P[5264], Material = Enum.Material.Concrete} end
if P[5251] then materialBatch[#materialBatch+1] = {Part = P[5251], Material = Enum.Material.Concrete} end
if P[4611] then materialBatch[#materialBatch+1] = {Part = P[4611], Material = Enum.Material.Plastic} end
if P[4266] then materialBatch[#materialBatch+1] = {Part = P[4266], Material = Enum.Material.Metal} end
if P[4606] then materialBatch[#materialBatch+1] = {Part = P[4606], Material = Enum.Material.Metal} end
if P[4148] then materialBatch[#materialBatch+1] = {Part = P[4148], Material = Enum.Material.Metal} end
if P[4235] then materialBatch[#materialBatch+1] = {Part = P[4235], Material = Enum.Material.Metal} end
if P[5551] then materialBatch[#materialBatch+1] = {Part = P[5551], Material = Enum.Material.Metal} end
if P[4997] then materialBatch[#materialBatch+1] = {Part = P[4997], Material = Enum.Material.SmoothPlastic} end
if P[4592] then materialBatch[#materialBatch+1] = {Part = P[4592], Material = Enum.Material.Plastic} end
if P[5485] then materialBatch[#materialBatch+1] = {Part = P[5485], Material = Enum.Material.Metal} end
if P[5547] then materialBatch[#materialBatch+1] = {Part = P[5547], Material = Enum.Material.Metal} end
if P[5541] then materialBatch[#materialBatch+1] = {Part = P[5541], Material = Enum.Material.Metal} end
if P[5546] then materialBatch[#materialBatch+1] = {Part = P[5546], Material = Enum.Material.Metal} end
if P[5543] then materialBatch[#materialBatch+1] = {Part = P[5543], Material = Enum.Material.Metal} end
if P[5356] then materialBatch[#materialBatch+1] = {Part = P[5356], Material = Enum.Material.Concrete} end
if P[4645] then materialBatch[#materialBatch+1] = {Part = P[4645], Material = Enum.Material.Plastic} end
if P[4301] then materialBatch[#materialBatch+1] = {Part = P[4301], Material = Enum.Material.Metal} end
if P[5542] then materialBatch[#materialBatch+1] = {Part = P[5542], Material = Enum.Material.Metal} end
if P[4602] then materialBatch[#materialBatch+1] = {Part = P[4602], Material = Enum.Material.Metal} end
if P[5576] then materialBatch[#materialBatch+1] = {Part = P[5576], Material = Enum.Material.Concrete} end
if P[5109] then materialBatch[#materialBatch+1] = {Part = P[5109], Material = Enum.Material.Metal} end
if P[5539] then materialBatch[#materialBatch+1] = {Part = P[5539], Material = Enum.Material.Metal} end
if P[5398] then materialBatch[#materialBatch+1] = {Part = P[5398], Material = Enum.Material.Metal} end
if P[5736] then materialBatch[#materialBatch+1] = {Part = P[5736], Material = Enum.Material.Plastic} end
if P[5534] then materialBatch[#materialBatch+1] = {Part = P[5534], Material = Enum.Material.Concrete} end
if P[5533] then materialBatch[#materialBatch+1] = {Part = P[5533], Material = Enum.Material.Concrete} end
if P[5570] then materialBatch[#materialBatch+1] = {Part = P[5570], Material = Enum.Material.Concrete} end
if P[4766] then materialBatch[#materialBatch+1] = {Part = P[4766], Material = Enum.Material.Marble} end
if P[5327] then materialBatch[#materialBatch+1] = {Part = P[5327], Material = Enum.Material.Concrete} end
if P[5349] then materialBatch[#materialBatch+1] = {Part = P[5349], Material = Enum.Material.Concrete} end
if P[4791] then materialBatch[#materialBatch+1] = {Part = P[4791], Material = Enum.Material.Wood} end
if P[4537] then materialBatch[#materialBatch+1] = {Part = P[4537], Material = Enum.Material.Metal} end
if P[5529] then materialBatch[#materialBatch+1] = {Part = P[5529], Material = Enum.Material.Concrete} end
if P[5528] then materialBatch[#materialBatch+1] = {Part = P[5528], Material = Enum.Material.Concrete} end
if P[4523] then materialBatch[#materialBatch+1] = {Part = P[4523], Material = Enum.Material.Metal} end
if P[5250] then materialBatch[#materialBatch+1] = {Part = P[5250], Material = Enum.Material.SmoothPlastic} end
if P[4566] then materialBatch[#materialBatch+1] = {Part = P[4566], Material = Enum.Material.SmoothPlastic} end
if P[5525] then materialBatch[#materialBatch+1] = {Part = P[5525], Material = Enum.Material.SmoothPlastic} end
if P[5524] then materialBatch[#materialBatch+1] = {Part = P[5524], Material = Enum.Material.SmoothPlastic} end
if P[4741] then materialBatch[#materialBatch+1] = {Part = P[4741], Material = Enum.Material.Metal} end
if P[5105] then materialBatch[#materialBatch+1] = {Part = P[5105], Material = Enum.Material.Metal} end
if P[4446] then materialBatch[#materialBatch+1] = {Part = P[4446], Material = Enum.Material.Metal} end
if P[5353] then materialBatch[#materialBatch+1] = {Part = P[5353], Material = Enum.Material.Concrete} end
if P[5521] then materialBatch[#materialBatch+1] = {Part = P[5521], Material = Enum.Material.SmoothPlastic} end
if P[4288] then materialBatch[#materialBatch+1] = {Part = P[4288], Material = Enum.Material.Plastic} end
if P[5520] then materialBatch[#materialBatch+1] = {Part = P[5520], Material = Enum.Material.Concrete} end
if P[4216] then materialBatch[#materialBatch+1] = {Part = P[4216], Material = Enum.Material.Wood} end
if P[4675] then materialBatch[#materialBatch+1] = {Part = P[4675], Material = Enum.Material.Plastic} end
if P[4792] then materialBatch[#materialBatch+1] = {Part = P[4792], Material = Enum.Material.Wood} end
if P[4315] then materialBatch[#materialBatch+1] = {Part = P[4315], Material = Enum.Material.Plastic} end
if P[4616] then materialBatch[#materialBatch+1] = {Part = P[4616], Material = Enum.Material.Plastic} end
if P[4426] then materialBatch[#materialBatch+1] = {Part = P[4426], Material = Enum.Material.Wood} end
if P[5030] then materialBatch[#materialBatch+1] = {Part = P[5030], Material = Enum.Material.Metal} end
if P[4429] then materialBatch[#materialBatch+1] = {Part = P[4429], Material = Enum.Material.Wood} end
if P[4334] then materialBatch[#materialBatch+1] = {Part = P[4334], Material = Enum.Material.Metal} end
if P[4264] then materialBatch[#materialBatch+1] = {Part = P[4264], Material = Enum.Material.Plastic} end
if P[4587] then materialBatch[#materialBatch+1] = {Part = P[4587], Material = Enum.Material.Plastic} end
if P[5335] then materialBatch[#materialBatch+1] = {Part = P[5335], Material = Enum.Material.Concrete} end
if P[4220] then materialBatch[#materialBatch+1] = {Part = P[4220], Material = Enum.Material.Plastic} end
if P[4655] then materialBatch[#materialBatch+1] = {Part = P[4655], Material = Enum.Material.Plastic} end
if P[4500] then materialBatch[#materialBatch+1] = {Part = P[4500], Material = Enum.Material.Plastic} end
if P[5515] then materialBatch[#materialBatch+1] = {Part = P[5515], Material = Enum.Material.Concrete} end
if P[5792] then materialBatch[#materialBatch+1] = {Part = P[5792], Material = Enum.Material.Concrete} end
if P[4103] then materialBatch[#materialBatch+1] = {Part = P[4103], Material = Enum.Material.SmoothPlastic} end
if P[5516] then materialBatch[#materialBatch+1] = {Part = P[5516], Material = Enum.Material.Concrete} end
if P[4146] then materialBatch[#materialBatch+1] = {Part = P[4146], Material = Enum.Material.Metal} end
if P[4701] then materialBatch[#materialBatch+1] = {Part = P[4701], Material = Enum.Material.SmoothPlastic} end
if P[4651] then materialBatch[#materialBatch+1] = {Part = P[4651], Material = Enum.Material.Plastic} end
if P[5110] then materialBatch[#materialBatch+1] = {Part = P[5110], Material = Enum.Material.Metal} end
if P[5086] then materialBatch[#materialBatch+1] = {Part = P[5086], Material = Enum.Material.SmoothPlastic} end
if P[5508] then materialBatch[#materialBatch+1] = {Part = P[5508], Material = Enum.Material.Concrete} end
if P[5507] then materialBatch[#materialBatch+1] = {Part = P[5507], Material = Enum.Material.Concrete} end
if P[5268] then materialBatch[#materialBatch+1] = {Part = P[5268], Material = Enum.Material.Concrete} end
if P[5016] then materialBatch[#materialBatch+1] = {Part = P[5016], Material = Enum.Material.Concrete} end
if P[5156] then materialBatch[#materialBatch+1] = {Part = P[5156], Material = Enum.Material.SmoothPlastic} end
if P[4977] then materialBatch[#materialBatch+1] = {Part = P[4977], Material = Enum.Material.SmoothPlastic} end
if P[5502] then materialBatch[#materialBatch+1] = {Part = P[5502], Material = Enum.Material.Concrete} end
if P[5700] then materialBatch[#materialBatch+1] = {Part = P[5700], Material = Enum.Material.Grass} end
if P[5056] then materialBatch[#materialBatch+1] = {Part = P[5056], Material = Enum.Material.Metal} end
if P[5563] then materialBatch[#materialBatch+1] = {Part = P[5563], Material = Enum.Material.Metal} end
if P[5497] then materialBatch[#materialBatch+1] = {Part = P[5497], Material = Enum.Material.Concrete} end
if P[5331] then materialBatch[#materialBatch+1] = {Part = P[5331], Material = Enum.Material.Concrete} end
if P[4524] then materialBatch[#materialBatch+1] = {Part = P[4524], Material = Enum.Material.Metal} end
if P[5494] then materialBatch[#materialBatch+1] = {Part = P[5494], Material = Enum.Material.Concrete} end
if P[5150] then materialBatch[#materialBatch+1] = {Part = P[5150], Material = Enum.Material.Concrete} end
if P[5492] then materialBatch[#materialBatch+1] = {Part = P[5492], Material = Enum.Material.Concrete} end
if P[4885] then materialBatch[#materialBatch+1] = {Part = P[4885], Material = Enum.Material.Plastic} end
if P[5711] then materialBatch[#materialBatch+1] = {Part = P[5711], Material = Enum.Material.Grass} end
if P[5364] then materialBatch[#materialBatch+1] = {Part = P[5364], Material = Enum.Material.Concrete} end
if P[5219] then materialBatch[#materialBatch+1] = {Part = P[5219], Material = Enum.Material.Metal} end
if P[5323] then materialBatch[#materialBatch+1] = {Part = P[5323], Material = Enum.Material.Metal} end
if P[4625] then materialBatch[#materialBatch+1] = {Part = P[4625], Material = Enum.Material.Plastic} end
if P[5488] then materialBatch[#materialBatch+1] = {Part = P[5488], Material = Enum.Material.Concrete} end
if P[5232] then materialBatch[#materialBatch+1] = {Part = P[5232], Material = Enum.Material.Metal} end
if P[5022] then materialBatch[#materialBatch+1] = {Part = P[5022], Material = Enum.Material.Metal} end
if P[5237] then materialBatch[#materialBatch+1] = {Part = P[5237], Material = Enum.Material.Concrete} end
if P[4740] then materialBatch[#materialBatch+1] = {Part = P[4740], Material = Enum.Material.DiamondPlate} end
if P[4895] then materialBatch[#materialBatch+1] = {Part = P[4895], Material = Enum.Material.Plastic} end
if P[5585] then materialBatch[#materialBatch+1] = {Part = P[5585], Material = Enum.Material.Concrete} end
if P[5040] then materialBatch[#materialBatch+1] = {Part = P[5040], Material = Enum.Material.Metal} end
if P[5550] then materialBatch[#materialBatch+1] = {Part = P[5550], Material = Enum.Material.Metal} end
if P[5522] then materialBatch[#materialBatch+1] = {Part = P[5522], Material = Enum.Material.Concrete} end
if P[5261] then materialBatch[#materialBatch+1] = {Part = P[5261], Material = Enum.Material.Concrete} end
if P[5481] then materialBatch[#materialBatch+1] = {Part = P[5481], Material = Enum.Material.Metal} end
if P[5480] then materialBatch[#materialBatch+1] = {Part = P[5480], Material = Enum.Material.Metal} end
if P[4282] then materialBatch[#materialBatch+1] = {Part = P[4282], Material = Enum.Material.Plastic} end
if P[5430] then materialBatch[#materialBatch+1] = {Part = P[5430], Material = Enum.Material.Concrete} end
if P[5289] then materialBatch[#materialBatch+1] = {Part = P[5289], Material = Enum.Material.Plastic} end
if P[5478] then materialBatch[#materialBatch+1] = {Part = P[5478], Material = Enum.Material.Metal} end
if P[4337] then materialBatch[#materialBatch+1] = {Part = P[4337], Material = Enum.Material.Metal} end
if P[4794] then materialBatch[#materialBatch+1] = {Part = P[4794], Material = Enum.Material.Wood} end
if P[4169] then materialBatch[#materialBatch+1] = {Part = P[4169], Material = Enum.Material.Metal} end
if P[4890] then materialBatch[#materialBatch+1] = {Part = P[4890], Material = Enum.Material.Plastic} end
if P[4513] then materialBatch[#materialBatch+1] = {Part = P[4513], Material = Enum.Material.Metal} end
if P[5475] then materialBatch[#materialBatch+1] = {Part = P[5475], Material = Enum.Material.Metal} end
if P[5474] then materialBatch[#materialBatch+1] = {Part = P[5474], Material = Enum.Material.Metal} end
if P[5224] then materialBatch[#materialBatch+1] = {Part = P[5224], Material = Enum.Material.Metal} end
if P[4839] then materialBatch[#materialBatch+1] = {Part = P[4839], Material = Enum.Material.SmoothPlastic} end
if P[4163] then materialBatch[#materialBatch+1] = {Part = P[4163], Material = Enum.Material.Plastic} end
if P[4745] then materialBatch[#materialBatch+1] = {Part = P[4745], Material = Enum.Material.DiamondPlate} end
if P[5471] then materialBatch[#materialBatch+1] = {Part = P[5471], Material = Enum.Material.Metal} end
if P[5470] then materialBatch[#materialBatch+1] = {Part = P[5470], Material = Enum.Material.Metal} end
if P[4108] then materialBatch[#materialBatch+1] = {Part = P[4108], Material = Enum.Material.Plastic} end
if P[4478] then materialBatch[#materialBatch+1] = {Part = P[4478], Material = Enum.Material.Plastic} end
if P[4134] then materialBatch[#materialBatch+1] = {Part = P[4134], Material = Enum.Material.Metal} end
if P[4707] then materialBatch[#materialBatch+1] = {Part = P[4707], Material = Enum.Material.SmoothPlastic} end
if P[4531] then materialBatch[#materialBatch+1] = {Part = P[4531], Material = Enum.Material.Concrete} end
if P[4441] then materialBatch[#materialBatch+1] = {Part = P[4441], Material = Enum.Material.Metal} end
if P[5343] then materialBatch[#materialBatch+1] = {Part = P[5343], Material = Enum.Material.Concrete} end
if P[4630] then materialBatch[#materialBatch+1] = {Part = P[4630], Material = Enum.Material.Plastic} end
if P[4832] then materialBatch[#materialBatch+1] = {Part = P[4832], Material = Enum.Material.SmoothPlastic} end
if P[5354] then materialBatch[#materialBatch+1] = {Part = P[5354], Material = Enum.Material.SmoothPlastic} end
if P[5434] then materialBatch[#materialBatch+1] = {Part = P[5434], Material = Enum.Material.Concrete} end
if P[4679] then materialBatch[#materialBatch+1] = {Part = P[4679], Material = Enum.Material.Metal} end
if P[4435] then materialBatch[#materialBatch+1] = {Part = P[4435], Material = Enum.Material.Wood} end
if P[5462] then materialBatch[#materialBatch+1] = {Part = P[5462], Material = Enum.Material.Metal} end
if P[4461] then materialBatch[#materialBatch+1] = {Part = P[4461], Material = Enum.Material.Plastic} end
if P[5461] then materialBatch[#materialBatch+1] = {Part = P[5461], Material = Enum.Material.Metal} end
if P[4728] then materialBatch[#materialBatch+1] = {Part = P[4728], Material = Enum.Material.SmoothPlastic} end
if P[5064] then materialBatch[#materialBatch+1] = {Part = P[5064], Material = Enum.Material.Metal} end
if P[5460] then materialBatch[#materialBatch+1] = {Part = P[5460], Material = Enum.Material.Metal} end
if P[5319] then materialBatch[#materialBatch+1] = {Part = P[5319], Material = Enum.Material.Metal} end
if P[4734] then materialBatch[#materialBatch+1] = {Part = P[4734], Material = Enum.Material.DiamondPlate} end
if P[5455] then materialBatch[#materialBatch+1] = {Part = P[5455], Material = Enum.Material.Concrete} end
if P[4571] then materialBatch[#materialBatch+1] = {Part = P[4571], Material = Enum.Material.Metal} end
if P[5452] then materialBatch[#materialBatch+1] = {Part = P[5452], Material = Enum.Material.Concrete} end
if P[5077] then materialBatch[#materialBatch+1] = {Part = P[5077], Material = Enum.Material.SmoothPlastic} end
if P[4932] then materialBatch[#materialBatch+1] = {Part = P[4932], Material = Enum.Material.SmoothPlastic} end
if P[4547] then materialBatch[#materialBatch+1] = {Part = P[4547], Material = Enum.Material.Metal} end
if P[4678] then materialBatch[#materialBatch+1] = {Part = P[4678], Material = Enum.Material.Metal} end
if P[4424] then materialBatch[#materialBatch+1] = {Part = P[4424], Material = Enum.Material.Wood} end
if P[4903] then materialBatch[#materialBatch+1] = {Part = P[4903], Material = Enum.Material.Plastic} end
if P[5055] then materialBatch[#materialBatch+1] = {Part = P[5055], Material = Enum.Material.Metal} end
if P[4459] then materialBatch[#materialBatch+1] = {Part = P[4459], Material = Enum.Material.Plastic} end
if P[5786] then materialBatch[#materialBatch+1] = {Part = P[5786], Material = Enum.Material.Concrete} end
if P[5440] then materialBatch[#materialBatch+1] = {Part = P[5440], Material = Enum.Material.Concrete} end
if P[5439] then materialBatch[#materialBatch+1] = {Part = P[5439], Material = Enum.Material.Concrete} end
if P[4593] then materialBatch[#materialBatch+1] = {Part = P[4593], Material = Enum.Material.Plastic} end
if P[5233] then materialBatch[#materialBatch+1] = {Part = P[5233], Material = Enum.Material.Metal} end
if P[5436] then materialBatch[#materialBatch+1] = {Part = P[5436], Material = Enum.Material.Concrete} end
if P[4383] then materialBatch[#materialBatch+1] = {Part = P[4383], Material = Enum.Material.Metal} end
if P[4910] then materialBatch[#materialBatch+1] = {Part = P[4910], Material = Enum.Material.Plastic} end
if P[5433] then materialBatch[#materialBatch+1] = {Part = P[5433], Material = Enum.Material.Concrete} end
if P[5432] then materialBatch[#materialBatch+1] = {Part = P[5432], Material = Enum.Material.Concrete} end
if P[5429] then materialBatch[#materialBatch+1] = {Part = P[5429], Material = Enum.Material.Concrete} end
if P[5602] then materialBatch[#materialBatch+1] = {Part = P[5602], Material = Enum.Material.Concrete} end
if P[5018] then materialBatch[#materialBatch+1] = {Part = P[5018], Material = Enum.Material.Concrete} end
if P[5449] then materialBatch[#materialBatch+1] = {Part = P[5449], Material = Enum.Material.Concrete} end
if P[4488] then materialBatch[#materialBatch+1] = {Part = P[4488], Material = Enum.Material.Plastic} end
if P[4135] then materialBatch[#materialBatch+1] = {Part = P[4135], Material = Enum.Material.Metal} end
if P[4583] then materialBatch[#materialBatch+1] = {Part = P[4583], Material = Enum.Material.Plastic} end
if P[5286] then materialBatch[#materialBatch+1] = {Part = P[5286], Material = Enum.Material.Concrete} end
if P[4492] then materialBatch[#materialBatch+1] = {Part = P[4492], Material = Enum.Material.Plastic} end
if P[4433] then materialBatch[#materialBatch+1] = {Part = P[4433], Material = Enum.Material.Wood} end
if P[4142] then materialBatch[#materialBatch+1] = {Part = P[4142], Material = Enum.Material.Foil} end
if P[4674] then materialBatch[#materialBatch+1] = {Part = P[4674], Material = Enum.Material.Plastic} end
if P[4969] then materialBatch[#materialBatch+1] = {Part = P[4969], Material = Enum.Material.SmoothPlastic} end
if P[5422] then materialBatch[#materialBatch+1] = {Part = P[5422], Material = Enum.Material.Concrete} end
if P[5311] then materialBatch[#materialBatch+1] = {Part = P[5311], Material = Enum.Material.Metal} end
if P[4349] then materialBatch[#materialBatch+1] = {Part = P[4349], Material = Enum.Material.Metal} end
if P[5368] then materialBatch[#materialBatch+1] = {Part = P[5368], Material = Enum.Material.Concrete} end
if P[4466] then materialBatch[#materialBatch+1] = {Part = P[4466], Material = Enum.Material.Plastic} end
if P[5420] then materialBatch[#materialBatch+1] = {Part = P[5420], Material = Enum.Material.Concrete} end
if P[5419] then materialBatch[#materialBatch+1] = {Part = P[5419], Material = Enum.Material.Concrete} end
if P[5418] then materialBatch[#materialBatch+1] = {Part = P[5418], Material = Enum.Material.SmoothPlastic} end
if P[4218] then materialBatch[#materialBatch+1] = {Part = P[4218], Material = Enum.Material.Wood} end
if P[4432] then materialBatch[#materialBatch+1] = {Part = P[4432], Material = Enum.Material.Wood} end
if P[4945] then materialBatch[#materialBatch+1] = {Part = P[4945], Material = Enum.Material.SmoothPlastic} end
if P[4268] then materialBatch[#materialBatch+1] = {Part = P[4268], Material = Enum.Material.Plastic} end
if P[4720] then materialBatch[#materialBatch+1] = {Part = P[4720], Material = Enum.Material.SmoothPlastic} end
if P[5415] then materialBatch[#materialBatch+1] = {Part = P[5415], Material = Enum.Material.SmoothPlastic} end
if P[4442] then materialBatch[#materialBatch+1] = {Part = P[4442], Material = Enum.Material.Metal} end
if P[5627] then materialBatch[#materialBatch+1] = {Part = P[5627], Material = Enum.Material.SmoothPlastic} end
if P[5411] then materialBatch[#materialBatch+1] = {Part = P[5411], Material = Enum.Material.Concrete} end
if P[4612] then materialBatch[#materialBatch+1] = {Part = P[4612], Material = Enum.Material.Plastic} end
if P[5409] then materialBatch[#materialBatch+1] = {Part = P[5409], Material = Enum.Material.Concrete} end
if P[5408] then materialBatch[#materialBatch+1] = {Part = P[5408], Material = Enum.Material.Concrete} end
if P[5407] then materialBatch[#materialBatch+1] = {Part = P[5407], Material = Enum.Material.Metal} end
if P[4760] then materialBatch[#materialBatch+1] = {Part = P[4760], Material = Enum.Material.SmoothPlastic} end
if P[5404] then materialBatch[#materialBatch+1] = {Part = P[5404], Material = Enum.Material.Metal} end
if P[5402] then materialBatch[#materialBatch+1] = {Part = P[5402], Material = Enum.Material.Metal} end
if P[4965] then materialBatch[#materialBatch+1] = {Part = P[4965], Material = Enum.Material.SmoothPlastic} end
if P[5401] then materialBatch[#materialBatch+1] = {Part = P[5401], Material = Enum.Material.Metal} end
if P[5061] then materialBatch[#materialBatch+1] = {Part = P[5061], Material = Enum.Material.Metal} end
if P[4208] then materialBatch[#materialBatch+1] = {Part = P[4208], Material = Enum.Material.Plastic} end
if P[5399] then materialBatch[#materialBatch+1] = {Part = P[5399], Material = Enum.Material.Metal} end
if P[5253] then materialBatch[#materialBatch+1] = {Part = P[5253], Material = Enum.Material.Concrete} end
if P[4656] then materialBatch[#materialBatch+1] = {Part = P[4656], Material = Enum.Material.Metal} end
if P[5162] then materialBatch[#materialBatch+1] = {Part = P[5162], Material = Enum.Material.Concrete} end
if P[5565] then materialBatch[#materialBatch+1] = {Part = P[5565], Material = Enum.Material.Metal} end
if P[4549] then materialBatch[#materialBatch+1] = {Part = P[4549], Material = Enum.Material.Metal} end
if P[5396] then materialBatch[#materialBatch+1] = {Part = P[5396], Material = Enum.Material.Metal} end
if P[5138] then materialBatch[#materialBatch+1] = {Part = P[5138], Material = Enum.Material.Concrete} end
if P[5283] then materialBatch[#materialBatch+1] = {Part = P[5283], Material = Enum.Material.Concrete} end
if P[5450] then materialBatch[#materialBatch+1] = {Part = P[5450], Material = Enum.Material.Concrete} end
if P[4470] then materialBatch[#materialBatch+1] = {Part = P[4470], Material = Enum.Material.Metal} end
if P[4329] then materialBatch[#materialBatch+1] = {Part = P[4329], Material = Enum.Material.Wood} end
if P[4362] then materialBatch[#materialBatch+1] = {Part = P[4362], Material = Enum.Material.Plastic} end
if P[5321] then materialBatch[#materialBatch+1] = {Part = P[5321], Material = Enum.Material.Metal} end
if P[5389] then materialBatch[#materialBatch+1] = {Part = P[5389], Material = Enum.Material.Metal} end
if P[4159] then materialBatch[#materialBatch+1] = {Part = P[4159], Material = Enum.Material.Plastic} end
if P[5431] then materialBatch[#materialBatch+1] = {Part = P[5431], Material = Enum.Material.Concrete} end
if P[5855] then materialBatch[#materialBatch+1] = {Part = P[5855], Material = Enum.Material.Metal} end
if P[5209] then materialBatch[#materialBatch+1] = {Part = P[5209], Material = Enum.Material.Metal} end
if P[5386] then materialBatch[#materialBatch+1] = {Part = P[5386], Material = Enum.Material.Metal} end
if P[5385] then materialBatch[#materialBatch+1] = {Part = P[5385], Material = Enum.Material.Metal} end
if P[5038] then materialBatch[#materialBatch+1] = {Part = P[5038], Material = Enum.Material.Metal} end
if P[4150] then materialBatch[#materialBatch+1] = {Part = P[4150], Material = Enum.Material.Metal} end
if P[5582] then materialBatch[#materialBatch+1] = {Part = P[5582], Material = Enum.Material.Concrete} end
if P[5382] then materialBatch[#materialBatch+1] = {Part = P[5382], Material = Enum.Material.Metal} end
if P[5039] then materialBatch[#materialBatch+1] = {Part = P[5039], Material = Enum.Material.Metal} end
if P[5108] then materialBatch[#materialBatch+1] = {Part = P[5108], Material = Enum.Material.Metal} end
if P[5381] then materialBatch[#materialBatch+1] = {Part = P[5381], Material = Enum.Material.Metal} end
if P[4336] then materialBatch[#materialBatch+1] = {Part = P[4336], Material = Enum.Material.Metal} end
if P[5378] then materialBatch[#materialBatch+1] = {Part = P[5378], Material = Enum.Material.Metal} end
if P[4641] then materialBatch[#materialBatch+1] = {Part = P[4641], Material = Enum.Material.Plastic} end
if P[5034] then materialBatch[#materialBatch+1] = {Part = P[5034], Material = Enum.Material.Metal} end
if P[5695] then materialBatch[#materialBatch+1] = {Part = P[5695], Material = Enum.Material.Grass} end
if P[4556] then materialBatch[#materialBatch+1] = {Part = P[4556], Material = Enum.Material.Metal} end
if P[5365] then materialBatch[#materialBatch+1] = {Part = P[5365], Material = Enum.Material.Concrete} end
if P[5117] then materialBatch[#materialBatch+1] = {Part = P[5117], Material = Enum.Material.Metal} end
if P[5361] then materialBatch[#materialBatch+1] = {Part = P[5361], Material = Enum.Material.Concrete} end
if P[4604] then materialBatch[#materialBatch+1] = {Part = P[4604], Material = Enum.Material.Plastic} end
if P[5297] then materialBatch[#materialBatch+1] = {Part = P[5297], Material = Enum.Material.Metal} end
if P[5359] then materialBatch[#materialBatch+1] = {Part = P[5359], Material = Enum.Material.Concrete} end
if P[5318] then materialBatch[#materialBatch+1] = {Part = P[5318], Material = Enum.Material.Metal} end
if P[5084] then materialBatch[#materialBatch+1] = {Part = P[5084], Material = Enum.Material.SmoothPlastic} end
if P[5355] then materialBatch[#materialBatch+1] = {Part = P[5355], Material = Enum.Material.Concrete} end
if P[5266] then materialBatch[#materialBatch+1] = {Part = P[5266], Material = Enum.Material.Concrete} end
if P[5238] then materialBatch[#materialBatch+1] = {Part = P[5238], Material = Enum.Material.Concrete} end
if P[4328] then materialBatch[#materialBatch+1] = {Part = P[4328], Material = Enum.Material.Wood} end
if P[4725] then materialBatch[#materialBatch+1] = {Part = P[4725], Material = Enum.Material.SmoothPlastic} end
if P[4989] then materialBatch[#materialBatch+1] = {Part = P[4989], Material = Enum.Material.SmoothPlastic} end
if P[5263] then materialBatch[#materialBatch+1] = {Part = P[5263], Material = Enum.Material.Concrete} end
if P[5822] then materialBatch[#materialBatch+1] = {Part = P[5822], Material = Enum.Material.Grass} end
if P[4525] then materialBatch[#materialBatch+1] = {Part = P[4525], Material = Enum.Material.Metal} end
if P[5348] then materialBatch[#materialBatch+1] = {Part = P[5348], Material = Enum.Material.Concrete} end
if P[5329] then materialBatch[#materialBatch+1] = {Part = P[5329], Material = Enum.Material.Concrete} end
if P[4546] then materialBatch[#materialBatch+1] = {Part = P[4546], Material = Enum.Material.Metal} end
if P[4354] then materialBatch[#materialBatch+1] = {Part = P[4354], Material = Enum.Material.Plastic} end
if P[4642] then materialBatch[#materialBatch+1] = {Part = P[4642], Material = Enum.Material.Plastic} end
if P[5342] then materialBatch[#materialBatch+1] = {Part = P[5342], Material = Enum.Material.Concrete} end
if P[4274] then materialBatch[#materialBatch+1] = {Part = P[4274], Material = Enum.Material.Plastic} end
if P[5179] then materialBatch[#materialBatch+1] = {Part = P[5179], Material = Enum.Material.SmoothPlastic} end
if P[4109] then materialBatch[#materialBatch+1] = {Part = P[4109], Material = Enum.Material.Wood} end
if P[4608] then materialBatch[#materialBatch+1] = {Part = P[4608], Material = Enum.Material.Metal} end
if P[5338] then materialBatch[#materialBatch+1] = {Part = P[5338], Material = Enum.Material.Concrete} end
if P[5334] then materialBatch[#materialBatch+1] = {Part = P[5334], Material = Enum.Material.Concrete} end
if P[4533] then materialBatch[#materialBatch+1] = {Part = P[4533], Material = Enum.Material.Metal} end
if P[4743] then materialBatch[#materialBatch+1] = {Part = P[4743], Material = Enum.Material.DiamondPlate} end
if P[4221] then materialBatch[#materialBatch+1] = {Part = P[4221], Material = Enum.Material.Wood} end
if P[5057] then materialBatch[#materialBatch+1] = {Part = P[5057], Material = Enum.Material.Metal} end
if P[4098] then materialBatch[#materialBatch+1] = {Part = P[4098], Material = Enum.Material.Plastic} end
if P[4913] then materialBatch[#materialBatch+1] = {Part = P[4913], Material = Enum.Material.Plastic} end
if P[4880] then materialBatch[#materialBatch+1] = {Part = P[4880], Material = Enum.Material.SmoothPlastic} end
if P[5738] then materialBatch[#materialBatch+1] = {Part = P[5738], Material = Enum.Material.Plastic} end
if P[5247] then materialBatch[#materialBatch+1] = {Part = P[5247], Material = Enum.Material.Concrete} end
if P[4101] then materialBatch[#materialBatch+1] = {Part = P[4101], Material = Enum.Material.Plastic} end
if P[4711] then materialBatch[#materialBatch+1] = {Part = P[4711], Material = Enum.Material.SmoothPlastic} end
if P[5579] then materialBatch[#materialBatch+1] = {Part = P[5579], Material = Enum.Material.Concrete} end
if P[5390] then materialBatch[#materialBatch+1] = {Part = P[5390], Material = Enum.Material.Metal} end
if P[5320] then materialBatch[#materialBatch+1] = {Part = P[5320], Material = Enum.Material.Metal} end
if P[5316] then materialBatch[#materialBatch+1] = {Part = P[5316], Material = Enum.Material.Metal} end
if P[4118] then materialBatch[#materialBatch+1] = {Part = P[4118], Material = Enum.Material.Wood} end
if P[4132] then materialBatch[#materialBatch+1] = {Part = P[4132], Material = Enum.Material.Metal} end
if P[5307] then materialBatch[#materialBatch+1] = {Part = P[5307], Material = Enum.Material.Metal} end
if P[5540] then materialBatch[#materialBatch+1] = {Part = P[5540], Material = Enum.Material.Metal} end
if P[5180] then materialBatch[#materialBatch+1] = {Part = P[5180], Material = Enum.Material.SmoothPlastic} end
if P[5272] then materialBatch[#materialBatch+1] = {Part = P[5272], Material = Enum.Material.Concrete} end
if P[4105] then materialBatch[#materialBatch+1] = {Part = P[4105], Material = Enum.Material.SmoothPlastic} end
if P[5304] then materialBatch[#materialBatch+1] = {Part = P[5304], Material = Enum.Material.Metal} end
if P[4189] then materialBatch[#materialBatch+1] = {Part = P[4189], Material = Enum.Material.Plastic} end
if P[4119] then materialBatch[#materialBatch+1] = {Part = P[4119], Material = Enum.Material.Wood} end
if P[5303] then materialBatch[#materialBatch+1] = {Part = P[5303], Material = Enum.Material.Metal} end
if P[4634] then materialBatch[#materialBatch+1] = {Part = P[4634], Material = Enum.Material.Plastic} end
if P[4369] then materialBatch[#materialBatch+1] = {Part = P[4369], Material = Enum.Material.Plastic} end
if P[4213] then materialBatch[#materialBatch+1] = {Part = P[4213], Material = Enum.Material.Wood} end
if P[5118] then materialBatch[#materialBatch+1] = {Part = P[5118], Material = Enum.Material.Metal} end
if P[4569] then materialBatch[#materialBatch+1] = {Part = P[4569], Material = Enum.Material.Metal} end
if P[4183] then materialBatch[#materialBatch+1] = {Part = P[4183], Material = Enum.Material.Plastic} end
if P[4925] then materialBatch[#materialBatch+1] = {Part = P[4925], Material = Enum.Material.SmoothPlastic} end
if P[5296] then materialBatch[#materialBatch+1] = {Part = P[5296], Material = Enum.Material.Metal} end
if P[5352] then materialBatch[#materialBatch+1] = {Part = P[5352], Material = Enum.Material.Concrete} end
if P[4309] then materialBatch[#materialBatch+1] = {Part = P[4309], Material = Enum.Material.SmoothPlastic} end
if P[5875] then materialBatch[#materialBatch+1] = {Part = P[5875], Material = Enum.Material.Plastic} end
if P[5277] then materialBatch[#materialBatch+1] = {Part = P[5277], Material = Enum.Material.Concrete} end
if P[5287] then materialBatch[#materialBatch+1] = {Part = P[5287], Material = Enum.Material.Concrete} end
if P[4482] then materialBatch[#materialBatch+1] = {Part = P[4482], Material = Enum.Material.Plastic} end
if P[5285] then materialBatch[#materialBatch+1] = {Part = P[5285], Material = Enum.Material.Concrete} end
if P[5284] then materialBatch[#materialBatch+1] = {Part = P[5284], Material = Enum.Material.Concrete} end
if P[4637] then materialBatch[#materialBatch+1] = {Part = P[4637], Material = Enum.Material.Plastic} end
if P[4934] then materialBatch[#materialBatch+1] = {Part = P[4934], Material = Enum.Material.Metal} end
if P[5282] then materialBatch[#materialBatch+1] = {Part = P[5282], Material = Enum.Material.Concrete} end
if P[4693] then materialBatch[#materialBatch+1] = {Part = P[4693], Material = Enum.Material.Metal} end
if P[5643] then materialBatch[#materialBatch+1] = {Part = P[5643], Material = Enum.Material.DiamondPlate} end
if P[5275] then materialBatch[#materialBatch+1] = {Part = P[5275], Material = Enum.Material.Concrete} end
if P[5155] then materialBatch[#materialBatch+1] = {Part = P[5155], Material = Enum.Material.SmoothPlastic} end
if P[4393] then materialBatch[#materialBatch+1] = {Part = P[4393], Material = Enum.Material.Plastic} end
if P[5270] then materialBatch[#materialBatch+1] = {Part = P[5270], Material = Enum.Material.Concrete} end
if P[4827] then materialBatch[#materialBatch+1] = {Part = P[4827], Material = Enum.Material.SmoothPlastic} end
if P[5476] then materialBatch[#materialBatch+1] = {Part = P[5476], Material = Enum.Material.Metal} end
if P[5267] then materialBatch[#materialBatch+1] = {Part = P[5267], Material = Enum.Material.Concrete} end
if P[5265] then materialBatch[#materialBatch+1] = {Part = P[5265], Material = Enum.Material.Concrete} end
if P[4635] then materialBatch[#materialBatch+1] = {Part = P[4635], Material = Enum.Material.Plastic} end
if P[5559] then materialBatch[#materialBatch+1] = {Part = P[5559], Material = Enum.Material.Metal} end
if P[4100] then materialBatch[#materialBatch+1] = {Part = P[4100], Material = Enum.Material.Plastic} end
if P[5260] then materialBatch[#materialBatch+1] = {Part = P[5260], Material = Enum.Material.Concrete} end
if P[4476] then materialBatch[#materialBatch+1] = {Part = P[4476], Material = Enum.Material.Plastic} end
if P[5255] then materialBatch[#materialBatch+1] = {Part = P[5255], Material = Enum.Material.SmoothPlastic} end
if P[5254] then materialBatch[#materialBatch+1] = {Part = P[5254], Material = Enum.Material.Concrete} end
if P[5103] then materialBatch[#materialBatch+1] = {Part = P[5103], Material = Enum.Material.Metal} end
if P[4596] then materialBatch[#materialBatch+1] = {Part = P[4596], Material = Enum.Material.Plastic} end
if P[5555] then materialBatch[#materialBatch+1] = {Part = P[5555], Material = Enum.Material.Metal} end
if P[5406] then materialBatch[#materialBatch+1] = {Part = P[5406], Material = Enum.Material.Metal} end
if P[5198] then materialBatch[#materialBatch+1] = {Part = P[5198], Material = Enum.Material.Concrete} end
if P[4418] then materialBatch[#materialBatch+1] = {Part = P[4418], Material = Enum.Material.Plastic} end
if P[4120] then materialBatch[#materialBatch+1] = {Part = P[4120], Material = Enum.Material.Wood} end
if P[4649] then materialBatch[#materialBatch+1] = {Part = P[4649], Material = Enum.Material.Wood} end
if P[5370] then materialBatch[#materialBatch+1] = {Part = P[5370], Material = Enum.Material.Concrete} end
if P[4806] then materialBatch[#materialBatch+1] = {Part = P[4806], Material = Enum.Material.SmoothPlastic} end
if P[4586] then materialBatch[#materialBatch+1] = {Part = P[4586], Material = Enum.Material.Plastic} end
if P[5062] then materialBatch[#materialBatch+1] = {Part = P[5062], Material = Enum.Material.Metal} end
if P[5561] then materialBatch[#materialBatch+1] = {Part = P[5561], Material = Enum.Material.Metal} end
if P[5230] then materialBatch[#materialBatch+1] = {Part = P[5230], Material = Enum.Material.Metal} end
if P[4111] then materialBatch[#materialBatch+1] = {Part = P[4111], Material = Enum.Material.Wood} end
if P[4579] then materialBatch[#materialBatch+1] = {Part = P[4579], Material = Enum.Material.Metal} end
if P[5812] then materialBatch[#materialBatch+1] = {Part = P[5812], Material = Enum.Material.Plastic} end
if P[5221] then materialBatch[#materialBatch+1] = {Part = P[5221], Material = Enum.Material.Metal} end
if P[4652] then materialBatch[#materialBatch+1] = {Part = P[4652], Material = Enum.Material.Plastic} end
if P[5102] then materialBatch[#materialBatch+1] = {Part = P[5102], Material = Enum.Material.Metal} end
if P[5598] then materialBatch[#materialBatch+1] = {Part = P[5598], Material = Enum.Material.Concrete} end
if P[5181] then materialBatch[#materialBatch+1] = {Part = P[5181], Material = Enum.Material.SmoothPlastic} end
if P[5686] then materialBatch[#materialBatch+1] = {Part = P[5686], Material = Enum.Material.Wood} end
if P[5211] then materialBatch[#materialBatch+1] = {Part = P[5211], Material = Enum.Material.Metal} end
if P[4431] then materialBatch[#materialBatch+1] = {Part = P[4431], Material = Enum.Material.Wood} end
if P[4638] then materialBatch[#materialBatch+1] = {Part = P[4638], Material = Enum.Material.Metal} end
if P[5527] then materialBatch[#materialBatch+1] = {Part = P[5527], Material = Enum.Material.Concrete} end
if P[4755] then materialBatch[#materialBatch+1] = {Part = P[4755], Material = Enum.Material.SmoothPlastic} end
if P[4750] then materialBatch[#materialBatch+1] = {Part = P[4750], Material = Enum.Material.SmoothPlastic} end
if P[4284] then materialBatch[#materialBatch+1] = {Part = P[4284], Material = Enum.Material.Plastic} end
if P[4636] then materialBatch[#materialBatch+1] = {Part = P[4636], Material = Enum.Material.Plastic} end
if P[5615] then materialBatch[#materialBatch+1] = {Part = P[5615], Material = Enum.Material.Concrete} end
if P[4427] then materialBatch[#materialBatch+1] = {Part = P[4427], Material = Enum.Material.Wood} end
if P[4896] then materialBatch[#materialBatch+1] = {Part = P[4896], Material = Enum.Material.Plastic} end
if P[4682] then materialBatch[#materialBatch+1] = {Part = P[4682], Material = Enum.Material.Metal} end
if P[4647] then materialBatch[#materialBatch+1] = {Part = P[4647], Material = Enum.Material.Plastic} end
if P[4326] then materialBatch[#materialBatch+1] = {Part = P[4326], Material = Enum.Material.Wood} end
if P[4765] then materialBatch[#materialBatch+1] = {Part = P[4765], Material = Enum.Material.Wood} end
if P[5257] then materialBatch[#materialBatch+1] = {Part = P[5257], Material = Enum.Material.Concrete} end
if P[4191] then materialBatch[#materialBatch+1] = {Part = P[4191], Material = Enum.Material.Plastic} end
if P[4412] then materialBatch[#materialBatch+1] = {Part = P[4412], Material = Enum.Material.SmoothPlastic} end
if P[5173] then materialBatch[#materialBatch+1] = {Part = P[5173], Material = Enum.Material.Concrete} end
if P[5228] then materialBatch[#materialBatch+1] = {Part = P[5228], Material = Enum.Material.Metal} end
if P[4416] then materialBatch[#materialBatch+1] = {Part = P[4416], Material = Enum.Material.Plastic} end
if P[4449] then materialBatch[#materialBatch+1] = {Part = P[4449], Material = Enum.Material.Metal} end
if P[4367] then materialBatch[#materialBatch+1] = {Part = P[4367], Material = Enum.Material.Plastic} end
if P[5169] then materialBatch[#materialBatch+1] = {Part = P[5169], Material = Enum.Material.Concrete} end
if P[5183] then materialBatch[#materialBatch+1] = {Part = P[5183], Material = Enum.Material.Concrete} end
if P[5154] then materialBatch[#materialBatch+1] = {Part = P[5154], Material = Enum.Material.Concrete} end
if P[4646] then materialBatch[#materialBatch+1] = {Part = P[4646], Material = Enum.Material.Plastic} end
if P[5213] then materialBatch[#materialBatch+1] = {Part = P[5213], Material = Enum.Material.Metal} end
if P[5341] then materialBatch[#materialBatch+1] = {Part = P[5341], Material = Enum.Material.Concrete} end
if P[5149] then materialBatch[#materialBatch+1] = {Part = P[5149], Material = Enum.Material.Concrete} end
if P[4385] then materialBatch[#materialBatch+1] = {Part = P[4385], Material = Enum.Material.Plastic} end
if P[5148] then materialBatch[#materialBatch+1] = {Part = P[5148], Material = Enum.Material.Concrete} end
if P[5195] then materialBatch[#materialBatch+1] = {Part = P[5195], Material = Enum.Material.Concrete} end
if P[4761] then materialBatch[#materialBatch+1] = {Part = P[4761], Material = Enum.Material.Plastic} end
if P[5137] then materialBatch[#materialBatch+1] = {Part = P[5137], Material = Enum.Material.Concrete} end
if P[4953] then materialBatch[#materialBatch+1] = {Part = P[4953], Material = Enum.Material.SmoothPlastic} end
if P[4886] then materialBatch[#materialBatch+1] = {Part = P[4886], Material = Enum.Material.Plastic} end
if P[5130] then materialBatch[#materialBatch+1] = {Part = P[5130], Material = Enum.Material.Concrete} end
if P[5498] then materialBatch[#materialBatch+1] = {Part = P[5498], Material = Enum.Material.Concrete} end
if P[5127] then materialBatch[#materialBatch+1] = {Part = P[5127], Material = Enum.Material.Metal} end
if P[5114] then materialBatch[#materialBatch+1] = {Part = P[5114], Material = Enum.Material.Metal} end
if P[4939] then materialBatch[#materialBatch+1] = {Part = P[4939], Material = Enum.Material.SmoothPlastic} end
if P[5112] then materialBatch[#materialBatch+1] = {Part = P[5112], Material = Enum.Material.Metal} end
if P[5143] then materialBatch[#materialBatch+1] = {Part = P[5143], Material = Enum.Material.Concrete} end
if P[4474] then materialBatch[#materialBatch+1] = {Part = P[4474], Material = Enum.Material.Plastic} end
if P[4696] then materialBatch[#materialBatch+1] = {Part = P[4696], Material = Enum.Material.Metal} end
if P[4876] then materialBatch[#materialBatch+1] = {Part = P[4876], Material = Enum.Material.Plastic} end
if P[5091] then materialBatch[#materialBatch+1] = {Part = P[5091], Material = Enum.Material.SmoothPlastic} end
if P[5595] then materialBatch[#materialBatch+1] = {Part = P[5595], Material = Enum.Material.Concrete} end
if P[5067] then materialBatch[#materialBatch+1] = {Part = P[5067], Material = Enum.Material.SmoothPlastic} end
if P[5046] then materialBatch[#materialBatch+1] = {Part = P[5046], Material = Enum.Material.Metal} end
if P[5041] then materialBatch[#materialBatch+1] = {Part = P[5041], Material = Enum.Material.Metal} end
if P[4704] then materialBatch[#materialBatch+1] = {Part = P[4704], Material = Enum.Material.SmoothPlastic} end
if P[4991] then materialBatch[#materialBatch+1] = {Part = P[4991], Material = Enum.Material.SmoothPlastic} end
if P[4296] then materialBatch[#materialBatch+1] = {Part = P[4296], Material = Enum.Material.Metal} end
if P[5017] then materialBatch[#materialBatch+1] = {Part = P[5017], Material = Enum.Material.Concrete} end
if P[4995] then materialBatch[#materialBatch+1] = {Part = P[4995], Material = Enum.Material.SmoothPlastic} end
if P[4535] then materialBatch[#materialBatch+1] = {Part = P[4535], Material = Enum.Material.Metal} end
if P[4982] then materialBatch[#materialBatch+1] = {Part = P[4982], Material = Enum.Material.SmoothPlastic} end
if P[4631] then materialBatch[#materialBatch+1] = {Part = P[4631], Material = Enum.Material.Plastic} end
if P[4310] then materialBatch[#materialBatch+1] = {Part = P[4310], Material = Enum.Material.Plastic} end
if P[4371] then materialBatch[#materialBatch+1] = {Part = P[4371], Material = Enum.Material.Plastic} end
if P[5560] then materialBatch[#materialBatch+1] = {Part = P[5560], Material = Enum.Material.Metal} end
if P[5191] then materialBatch[#materialBatch+1] = {Part = P[5191], Material = Enum.Material.Concrete} end
if P[4404] then materialBatch[#materialBatch+1] = {Part = P[4404], Material = Enum.Material.Metal} end
if P[4516] then materialBatch[#materialBatch+1] = {Part = P[4516], Material = Enum.Material.Metal} end
if P[4911] then materialBatch[#materialBatch+1] = {Part = P[4911], Material = Enum.Material.Plastic} end
if P[4133] then materialBatch[#materialBatch+1] = {Part = P[4133], Material = Enum.Material.Metal} end
if P[4904] then materialBatch[#materialBatch+1] = {Part = P[4904], Material = Enum.Material.Plastic} end
if P[4700] then materialBatch[#materialBatch+1] = {Part = P[4700], Material = Enum.Material.SmoothPlastic} end
if P[4889] then materialBatch[#materialBatch+1] = {Part = P[4889], Material = Enum.Material.Plastic} end
if P[4888] then materialBatch[#materialBatch+1] = {Part = P[4888], Material = Enum.Material.Plastic} end
if P[4882] then materialBatch[#materialBatch+1] = {Part = P[4882], Material = Enum.Material.Plastic} end
if P[4333] then materialBatch[#materialBatch+1] = {Part = P[4333], Material = Enum.Material.Metal} end
if P[4757] then materialBatch[#materialBatch+1] = {Part = P[4757], Material = Enum.Material.SmoothPlastic} end
if P[4747] then materialBatch[#materialBatch+1] = {Part = P[4747], Material = Enum.Material.Metal} end
if P[4181] then materialBatch[#materialBatch+1] = {Part = P[4181], Material = Enum.Material.Plastic} end
if P[4510] then materialBatch[#materialBatch+1] = {Part = P[4510], Material = Enum.Material.Metal} end
if P[4660] then materialBatch[#materialBatch+1] = {Part = P[4660], Material = Enum.Material.Metal} end
if P[5171] then materialBatch[#materialBatch+1] = {Part = P[5171], Material = Enum.Material.Concrete} end
if P[4209] then materialBatch[#materialBatch+1] = {Part = P[4209], Material = Enum.Material.Plastic} end
if P[4280] then materialBatch[#materialBatch+1] = {Part = P[4280], Material = Enum.Material.Plastic} end
batchMaterial(endpoint, materialBatch)
local transparencyBatch = {}
if P[34] then transparencyBatch[#transparencyBatch+1] = {Part = P[34], Transparency = 1} end
if P[35] then transparencyBatch[#transparencyBatch+1] = {Part = P[35], Transparency = 1} end
if P[36] then transparencyBatch[#transparencyBatch+1] = {Part = P[36], Transparency = 1} end
if P[38] then transparencyBatch[#transparencyBatch+1] = {Part = P[38], Transparency = 1} end
if P[69] then transparencyBatch[#transparencyBatch+1] = {Part = P[69], Transparency = 1} end
if P[70] then transparencyBatch[#transparencyBatch+1] = {Part = P[70], Transparency = 1} end
if P[71] then transparencyBatch[#transparencyBatch+1] = {Part = P[71], Transparency = 1} end
if P[75] then transparencyBatch[#transparencyBatch+1] = {Part = P[75], Transparency = 1} end
if P[98] then transparencyBatch[#transparencyBatch+1] = {Part = P[98], Transparency = 1} end
if P[102] then transparencyBatch[#transparencyBatch+1] = {Part = P[102], Transparency = 1} end
if P[103] then transparencyBatch[#transparencyBatch+1] = {Part = P[103], Transparency = 1} end
if P[104] then transparencyBatch[#transparencyBatch+1] = {Part = P[104], Transparency = 1} end
if P[127] then transparencyBatch[#transparencyBatch+1] = {Part = P[127], Transparency = 1} end
if P[128] then transparencyBatch[#transparencyBatch+1] = {Part = P[128], Transparency = 1} end
if P[132] then transparencyBatch[#transparencyBatch+1] = {Part = P[132], Transparency = 1} end
if P[133] then transparencyBatch[#transparencyBatch+1] = {Part = P[133], Transparency = 1} end
if P[159] then transparencyBatch[#transparencyBatch+1] = {Part = P[159], Transparency = 1} end
if P[163] then transparencyBatch[#transparencyBatch+1] = {Part = P[163], Transparency = 1} end
if P[164] then transparencyBatch[#transparencyBatch+1] = {Part = P[164], Transparency = 1} end
if P[165] then transparencyBatch[#transparencyBatch+1] = {Part = P[165], Transparency = 1} end
if P[191] then transparencyBatch[#transparencyBatch+1] = {Part = P[191], Transparency = 1} end
if P[192] then transparencyBatch[#transparencyBatch+1] = {Part = P[192], Transparency = 1} end
if P[193] then transparencyBatch[#transparencyBatch+1] = {Part = P[193], Transparency = 1} end
if P[195] then transparencyBatch[#transparencyBatch+1] = {Part = P[195], Transparency = 1} end
if P[243] then transparencyBatch[#transparencyBatch+1] = {Part = P[243], Transparency = 1} end
if P[247] then transparencyBatch[#transparencyBatch+1] = {Part = P[247], Transparency = 1} end
if P[248] then transparencyBatch[#transparencyBatch+1] = {Part = P[248], Transparency = 1} end
if P[249] then transparencyBatch[#transparencyBatch+1] = {Part = P[249], Transparency = 1} end
if P[275] then transparencyBatch[#transparencyBatch+1] = {Part = P[275], Transparency = 1} end
if P[276] then transparencyBatch[#transparencyBatch+1] = {Part = P[276], Transparency = 1} end
if P[280] then transparencyBatch[#transparencyBatch+1] = {Part = P[280], Transparency = 1} end
if P[281] then transparencyBatch[#transparencyBatch+1] = {Part = P[281], Transparency = 1} end
if P[347] then transparencyBatch[#transparencyBatch+1] = {Part = P[347], Transparency = 1} end
if P[348] then transparencyBatch[#transparencyBatch+1] = {Part = P[348], Transparency = 1} end
if P[352] then transparencyBatch[#transparencyBatch+1] = {Part = P[352], Transparency = 1} end
if P[353] then transparencyBatch[#transparencyBatch+1] = {Part = P[353], Transparency = 1} end
if P[354] then transparencyBatch[#transparencyBatch+1] = {Part = P[354], Transparency = 1} end
if P[357] then transparencyBatch[#transparencyBatch+1] = {Part = P[357], Transparency = 1} end
if P[361] then transparencyBatch[#transparencyBatch+1] = {Part = P[361], Transparency = 1} end
if P[366] then transparencyBatch[#transparencyBatch+1] = {Part = P[366], Transparency = 1} end
if P[374] then transparencyBatch[#transparencyBatch+1] = {Part = P[374], Transparency = 1} end
if P[382] then transparencyBatch[#transparencyBatch+1] = {Part = P[382], Transparency = 1} end
if P[397] then transparencyBatch[#transparencyBatch+1] = {Part = P[397], Transparency = 1} end
if P[400] then transparencyBatch[#transparencyBatch+1] = {Part = P[400], Transparency = 1} end
if P[403] then transparencyBatch[#transparencyBatch+1] = {Part = P[403], Transparency = 1} end
if P[463] then transparencyBatch[#transparencyBatch+1] = {Part = P[463], Transparency = 1} end
if P[496] then transparencyBatch[#transparencyBatch+1] = {Part = P[496], Transparency = 1} end
if P[509] then transparencyBatch[#transparencyBatch+1] = {Part = P[509], Transparency = 1} end
if P[511] then transparencyBatch[#transparencyBatch+1] = {Part = P[511], Transparency = 1} end
if P[514] then transparencyBatch[#transparencyBatch+1] = {Part = P[514], Transparency = 1} end
if P[557] then transparencyBatch[#transparencyBatch+1] = {Part = P[557], Transparency = 1} end
if P[558] then transparencyBatch[#transparencyBatch+1] = {Part = P[558], Transparency = 1} end
if P[559] then transparencyBatch[#transparencyBatch+1] = {Part = P[559], Transparency = 1} end
if P[560] then transparencyBatch[#transparencyBatch+1] = {Part = P[560], Transparency = 1} end
if P[561] then transparencyBatch[#transparencyBatch+1] = {Part = P[561], Transparency = 1} end
if P[562] then transparencyBatch[#transparencyBatch+1] = {Part = P[562], Transparency = 1} end
if P[563] then transparencyBatch[#transparencyBatch+1] = {Part = P[563], Transparency = 1} end
if P[564] then transparencyBatch[#transparencyBatch+1] = {Part = P[564], Transparency = 1} end
if P[565] then transparencyBatch[#transparencyBatch+1] = {Part = P[565], Transparency = 1} end
if P[566] then transparencyBatch[#transparencyBatch+1] = {Part = P[566], Transparency = 1} end
if P[568] then transparencyBatch[#transparencyBatch+1] = {Part = P[568], Transparency = 1} end
if P[569] then transparencyBatch[#transparencyBatch+1] = {Part = P[569], Transparency = 1} end
if P[570] then transparencyBatch[#transparencyBatch+1] = {Part = P[570], Transparency = 1} end
if P[571] then transparencyBatch[#transparencyBatch+1] = {Part = P[571], Transparency = 1} end
if P[572] then transparencyBatch[#transparencyBatch+1] = {Part = P[572], Transparency = 1} end
if P[573] then transparencyBatch[#transparencyBatch+1] = {Part = P[573], Transparency = 1} end
if P[574] then transparencyBatch[#transparencyBatch+1] = {Part = P[574], Transparency = 1} end
if P[575] then transparencyBatch[#transparencyBatch+1] = {Part = P[575], Transparency = 1} end
if P[576] then transparencyBatch[#transparencyBatch+1] = {Part = P[576], Transparency = 1} end
if P[577] then transparencyBatch[#transparencyBatch+1] = {Part = P[577], Transparency = 1} end
if P[690] then transparencyBatch[#transparencyBatch+1] = {Part = P[690], Transparency = 1} end
if P[691] then transparencyBatch[#transparencyBatch+1] = {Part = P[691], Transparency = 1} end
if P[807] then transparencyBatch[#transparencyBatch+1] = {Part = P[807], Transparency = 0.8500000238418579} end
if P[983] then transparencyBatch[#transparencyBatch+1] = {Part = P[983], Transparency = 1} end
if P[985] then transparencyBatch[#transparencyBatch+1] = {Part = P[985], Transparency = 1} end
if P[987] then transparencyBatch[#transparencyBatch+1] = {Part = P[987], Transparency = 1} end
if P[994] then transparencyBatch[#transparencyBatch+1] = {Part = P[994], Transparency = 1} end
if P[995] then transparencyBatch[#transparencyBatch+1] = {Part = P[995], Transparency = 1} end
if P[996] then transparencyBatch[#transparencyBatch+1] = {Part = P[996], Transparency = 1} end
if P[1076] then transparencyBatch[#transparencyBatch+1] = {Part = P[1076], Transparency = 1} end
if P[1119] then transparencyBatch[#transparencyBatch+1] = {Part = P[1119], Transparency = 0.6000000238418579} end
if P[1210] then transparencyBatch[#transparencyBatch+1] = {Part = P[1210], Transparency = 0.5} end
if P[1211] then transparencyBatch[#transparencyBatch+1] = {Part = P[1211], Transparency = 0.5} end
if P[1224] then transparencyBatch[#transparencyBatch+1] = {Part = P[1224], Transparency = 0.6000000238418579} end
if P[1225] then transparencyBatch[#transparencyBatch+1] = {Part = P[1225], Transparency = 0.6000000238418579} end
if P[1246] then transparencyBatch[#transparencyBatch+1] = {Part = P[1246], Transparency = 1} end
if P[1254] then transparencyBatch[#transparencyBatch+1] = {Part = P[1254], Transparency = 1} end
if P[1258] then transparencyBatch[#transparencyBatch+1] = {Part = P[1258], Transparency = 1} end
if P[1263] then transparencyBatch[#transparencyBatch+1] = {Part = P[1263], Transparency = 1} end
if P[1329] then transparencyBatch[#transparencyBatch+1] = {Part = P[1329], Transparency = 1} end
if P[1345] then transparencyBatch[#transparencyBatch+1] = {Part = P[1345], Transparency = 1} end
if P[1357] then transparencyBatch[#transparencyBatch+1] = {Part = P[1357], Transparency = 1} end
if P[1399] then transparencyBatch[#transparencyBatch+1] = {Part = P[1399], Transparency = 1} end
if P[1401] then transparencyBatch[#transparencyBatch+1] = {Part = P[1401], Transparency = 1} end
if P[1511] then transparencyBatch[#transparencyBatch+1] = {Part = P[1511], Transparency = 1} end
if P[1548] then transparencyBatch[#transparencyBatch+1] = {Part = P[1548], Transparency = 0.30000001192092896} end
if P[1549] then transparencyBatch[#transparencyBatch+1] = {Part = P[1549], Transparency = 0.30000001192092896} end
if P[1550] then transparencyBatch[#transparencyBatch+1] = {Part = P[1550], Transparency = 0.699999988079071} end
if P[1561] then transparencyBatch[#transparencyBatch+1] = {Part = P[1561], Transparency = 0.699999988079071} end
if P[1564] then transparencyBatch[#transparencyBatch+1] = {Part = P[1564], Transparency = 0.699999988079071} end
if P[1661] then transparencyBatch[#transparencyBatch+1] = {Part = P[1661], Transparency = 1} end
if P[1666] then transparencyBatch[#transparencyBatch+1] = {Part = P[1666], Transparency = 1} end
if P[1669] then transparencyBatch[#transparencyBatch+1] = {Part = P[1669], Transparency = 1} end
if P[1676] then transparencyBatch[#transparencyBatch+1] = {Part = P[1676], Transparency = 1} end
if P[1680] then transparencyBatch[#transparencyBatch+1] = {Part = P[1680], Transparency = 1} end
if P[1686] then transparencyBatch[#transparencyBatch+1] = {Part = P[1686], Transparency = 1} end
if P[1690] then transparencyBatch[#transparencyBatch+1] = {Part = P[1690], Transparency = 1} end
if P[1694] then transparencyBatch[#transparencyBatch+1] = {Part = P[1694], Transparency = 1} end
if P[1701] then transparencyBatch[#transparencyBatch+1] = {Part = P[1701], Transparency = 1} end
if P[1705] then transparencyBatch[#transparencyBatch+1] = {Part = P[1705], Transparency = 1} end
if P[1711] then transparencyBatch[#transparencyBatch+1] = {Part = P[1711], Transparency = 1} end
if P[1715] then transparencyBatch[#transparencyBatch+1] = {Part = P[1715], Transparency = 1} end
if P[1810] then transparencyBatch[#transparencyBatch+1] = {Part = P[1810], Transparency = 0.5} end
if P[1813] then transparencyBatch[#transparencyBatch+1] = {Part = P[1813], Transparency = 0.5} end
if P[1974] then transparencyBatch[#transparencyBatch+1] = {Part = P[1974], Transparency = 1} end
if P[1975] then transparencyBatch[#transparencyBatch+1] = {Part = P[1975], Transparency = 1} end
if P[1976] then transparencyBatch[#transparencyBatch+1] = {Part = P[1976], Transparency = 1} end
if P[1977] then transparencyBatch[#transparencyBatch+1] = {Part = P[1977], Transparency = 1} end
if P[1978] then transparencyBatch[#transparencyBatch+1] = {Part = P[1978], Transparency = 1} end
if P[1985] then transparencyBatch[#transparencyBatch+1] = {Part = P[1985], Transparency = 1} end
if P[1987] then transparencyBatch[#transparencyBatch+1] = {Part = P[1987], Transparency = 1} end
if P[1992] then transparencyBatch[#transparencyBatch+1] = {Part = P[1992], Transparency = 1} end
if P[2002] then transparencyBatch[#transparencyBatch+1] = {Part = P[2002], Transparency = 1} end
if P[2005] then transparencyBatch[#transparencyBatch+1] = {Part = P[2005], Transparency = 1} end
if P[2006] then transparencyBatch[#transparencyBatch+1] = {Part = P[2006], Transparency = 1} end
if P[2007] then transparencyBatch[#transparencyBatch+1] = {Part = P[2007], Transparency = 1} end
if P[2008] then transparencyBatch[#transparencyBatch+1] = {Part = P[2008], Transparency = 1} end
if P[2009] then transparencyBatch[#transparencyBatch+1] = {Part = P[2009], Transparency = 1} end
if P[2010] then transparencyBatch[#transparencyBatch+1] = {Part = P[2010], Transparency = 1} end
if P[2011] then transparencyBatch[#transparencyBatch+1] = {Part = P[2011], Transparency = 1} end
if P[2014] then transparencyBatch[#transparencyBatch+1] = {Part = P[2014], Transparency = 1} end
if P[2021] then transparencyBatch[#transparencyBatch+1] = {Part = P[2021], Transparency = 1} end
if P[2022] then transparencyBatch[#transparencyBatch+1] = {Part = P[2022], Transparency = 1} end
if P[2023] then transparencyBatch[#transparencyBatch+1] = {Part = P[2023], Transparency = 1} end
if P[2027] then transparencyBatch[#transparencyBatch+1] = {Part = P[2027], Transparency = 1} end
if P[2028] then transparencyBatch[#transparencyBatch+1] = {Part = P[2028], Transparency = 1} end
if P[2030] then transparencyBatch[#transparencyBatch+1] = {Part = P[2030], Transparency = 1} end
if P[2031] then transparencyBatch[#transparencyBatch+1] = {Part = P[2031], Transparency = 1} end
if P[2036] then transparencyBatch[#transparencyBatch+1] = {Part = P[2036], Transparency = 1} end
if P[2037] then transparencyBatch[#transparencyBatch+1] = {Part = P[2037], Transparency = 1} end
if P[2038] then transparencyBatch[#transparencyBatch+1] = {Part = P[2038], Transparency = 1} end
if P[2045] then transparencyBatch[#transparencyBatch+1] = {Part = P[2045], Transparency = 1} end
if P[2046] then transparencyBatch[#transparencyBatch+1] = {Part = P[2046], Transparency = 1} end
if P[2049] then transparencyBatch[#transparencyBatch+1] = {Part = P[2049], Transparency = 1} end
if P[2050] then transparencyBatch[#transparencyBatch+1] = {Part = P[2050], Transparency = 1} end
if P[2051] then transparencyBatch[#transparencyBatch+1] = {Part = P[2051], Transparency = 1} end
if P[2056] then transparencyBatch[#transparencyBatch+1] = {Part = P[2056], Transparency = 1} end
if P[2058] then transparencyBatch[#transparencyBatch+1] = {Part = P[2058], Transparency = 1} end
if P[2059] then transparencyBatch[#transparencyBatch+1] = {Part = P[2059], Transparency = 1} end
if P[2060] then transparencyBatch[#transparencyBatch+1] = {Part = P[2060], Transparency = 1} end
if P[2061] then transparencyBatch[#transparencyBatch+1] = {Part = P[2061], Transparency = 1} end
if P[2063] then transparencyBatch[#transparencyBatch+1] = {Part = P[2063], Transparency = 1} end
if P[2064] then transparencyBatch[#transparencyBatch+1] = {Part = P[2064], Transparency = 1} end
if P[2065] then transparencyBatch[#transparencyBatch+1] = {Part = P[2065], Transparency = 1} end
if P[2080] then transparencyBatch[#transparencyBatch+1] = {Part = P[2080], Transparency = 1} end
if P[2081] then transparencyBatch[#transparencyBatch+1] = {Part = P[2081], Transparency = 1} end
if P[2084] then transparencyBatch[#transparencyBatch+1] = {Part = P[2084], Transparency = 1} end
if P[2087] then transparencyBatch[#transparencyBatch+1] = {Part = P[2087], Transparency = 1} end
if P[2089] then transparencyBatch[#transparencyBatch+1] = {Part = P[2089], Transparency = 1} end
if P[2090] then transparencyBatch[#transparencyBatch+1] = {Part = P[2090], Transparency = 1} end
if P[2091] then transparencyBatch[#transparencyBatch+1] = {Part = P[2091], Transparency = 1} end
if P[2092] then transparencyBatch[#transparencyBatch+1] = {Part = P[2092], Transparency = 1} end
if P[2244] then transparencyBatch[#transparencyBatch+1] = {Part = P[2244], Transparency = 0.5} end
if P[2255] then transparencyBatch[#transparencyBatch+1] = {Part = P[2255], Transparency = 0.5} end
if P[2299] then transparencyBatch[#transparencyBatch+1] = {Part = P[2299], Transparency = 0.5} end
if P[2300] then transparencyBatch[#transparencyBatch+1] = {Part = P[2300], Transparency = 0.5} end
if P[2301] then transparencyBatch[#transparencyBatch+1] = {Part = P[2301], Transparency = 0.5} end
if P[2302] then transparencyBatch[#transparencyBatch+1] = {Part = P[2302], Transparency = 0.5} end
if P[2303] then transparencyBatch[#transparencyBatch+1] = {Part = P[2303], Transparency = 0.5} end
if P[2304] then transparencyBatch[#transparencyBatch+1] = {Part = P[2304], Transparency = 0.5} end
if P[2305] then transparencyBatch[#transparencyBatch+1] = {Part = P[2305], Transparency = 0.5} end
if P[2306] then transparencyBatch[#transparencyBatch+1] = {Part = P[2306], Transparency = 0.5} end
if P[2357] then transparencyBatch[#transparencyBatch+1] = {Part = P[2357], Transparency = 0.5} end
if P[2359] then transparencyBatch[#transparencyBatch+1] = {Part = P[2359], Transparency = 0.5} end
if P[2361] then transparencyBatch[#transparencyBatch+1] = {Part = P[2361], Transparency = 0.5} end
if P[2363] then transparencyBatch[#transparencyBatch+1] = {Part = P[2363], Transparency = 0.5} end
if P[2370] then transparencyBatch[#transparencyBatch+1] = {Part = P[2370], Transparency = 0.5} end
if P[2374] then transparencyBatch[#transparencyBatch+1] = {Part = P[2374], Transparency = 0.5} end
if P[2442] then transparencyBatch[#transparencyBatch+1] = {Part = P[2442], Transparency = 0.5} end
if P[2444] then transparencyBatch[#transparencyBatch+1] = {Part = P[2444], Transparency = 0.5} end
if P[2446] then transparencyBatch[#transparencyBatch+1] = {Part = P[2446], Transparency = 0.5} end
if P[2448] then transparencyBatch[#transparencyBatch+1] = {Part = P[2448], Transparency = 0.5} end
if P[2450] then transparencyBatch[#transparencyBatch+1] = {Part = P[2450], Transparency = 0.5} end
if P[2452] then transparencyBatch[#transparencyBatch+1] = {Part = P[2452], Transparency = 0.5} end
if P[2454] then transparencyBatch[#transparencyBatch+1] = {Part = P[2454], Transparency = 0.5} end
if P[2456] then transparencyBatch[#transparencyBatch+1] = {Part = P[2456], Transparency = 0.5} end
if P[2609] then transparencyBatch[#transparencyBatch+1] = {Part = P[2609], Transparency = 1} end
if P[2614] then transparencyBatch[#transparencyBatch+1] = {Part = P[2614], Transparency = 1} end
if P[2618] then transparencyBatch[#transparencyBatch+1] = {Part = P[2618], Transparency = 1} end
if P[2622] then transparencyBatch[#transparencyBatch+1] = {Part = P[2622], Transparency = 1} end
if P[2625] then transparencyBatch[#transparencyBatch+1] = {Part = P[2625], Transparency = 1} end
if P[2630] then transparencyBatch[#transparencyBatch+1] = {Part = P[2630], Transparency = 1} end
if P[2633] then transparencyBatch[#transparencyBatch+1] = {Part = P[2633], Transparency = 1} end
if P[2637] then transparencyBatch[#transparencyBatch+1] = {Part = P[2637], Transparency = 1} end
if P[2642] then transparencyBatch[#transparencyBatch+1] = {Part = P[2642], Transparency = 1} end
if P[2647] then transparencyBatch[#transparencyBatch+1] = {Part = P[2647], Transparency = 1} end
if P[2650] then transparencyBatch[#transparencyBatch+1] = {Part = P[2650], Transparency = 1} end
if P[2654] then transparencyBatch[#transparencyBatch+1] = {Part = P[2654], Transparency = 1} end
if P[2658] then transparencyBatch[#transparencyBatch+1] = {Part = P[2658], Transparency = 1} end
if P[2663] then transparencyBatch[#transparencyBatch+1] = {Part = P[2663], Transparency = 1} end
if P[2666] then transparencyBatch[#transparencyBatch+1] = {Part = P[2666], Transparency = 1} end
if P[2671] then transparencyBatch[#transparencyBatch+1] = {Part = P[2671], Transparency = 1} end
if P[2675] then transparencyBatch[#transparencyBatch+1] = {Part = P[2675], Transparency = 1} end
if P[2766] then transparencyBatch[#transparencyBatch+1] = {Part = P[2766], Transparency = 0.5} end
if P[2769] then transparencyBatch[#transparencyBatch+1] = {Part = P[2769], Transparency = 0.5} end
if P[2771] then transparencyBatch[#transparencyBatch+1] = {Part = P[2771], Transparency = 0.5} end
if P[2775] then transparencyBatch[#transparencyBatch+1] = {Part = P[2775], Transparency = 0.5} end
if P[2776] then transparencyBatch[#transparencyBatch+1] = {Part = P[2776], Transparency = 0.5} end
if P[2782] then transparencyBatch[#transparencyBatch+1] = {Part = P[2782], Transparency = 0.5} end
if P[2789] then transparencyBatch[#transparencyBatch+1] = {Part = P[2789], Transparency = 1} end
if P[2798] then transparencyBatch[#transparencyBatch+1] = {Part = P[2798], Transparency = 1} end
if P[2804] then transparencyBatch[#transparencyBatch+1] = {Part = P[2804], Transparency = 1} end
if P[2811] then transparencyBatch[#transparencyBatch+1] = {Part = P[2811], Transparency = 1} end
if P[2819] then transparencyBatch[#transparencyBatch+1] = {Part = P[2819], Transparency = 1} end
if P[2825] then transparencyBatch[#transparencyBatch+1] = {Part = P[2825], Transparency = 1} end
if P[2852] then transparencyBatch[#transparencyBatch+1] = {Part = P[2852], Transparency = 1} end
if P[2861] then transparencyBatch[#transparencyBatch+1] = {Part = P[2861], Transparency = 0.5} end
if P[2875] then transparencyBatch[#transparencyBatch+1] = {Part = P[2875], Transparency = 0.5} end
if P[2883] then transparencyBatch[#transparencyBatch+1] = {Part = P[2883], Transparency = 0.30000001192092896} end
if P[2931] then transparencyBatch[#transparencyBatch+1] = {Part = P[2931], Transparency = 0.5} end
if P[2937] then transparencyBatch[#transparencyBatch+1] = {Part = P[2937], Transparency = 1} end
if P[2959] then transparencyBatch[#transparencyBatch+1] = {Part = P[2959], Transparency = 1} end
if P[2978] then transparencyBatch[#transparencyBatch+1] = {Part = P[2978], Transparency = 0.5} end
if P[2980] then transparencyBatch[#transparencyBatch+1] = {Part = P[2980], Transparency = 0.5} end
if P[2994] then transparencyBatch[#transparencyBatch+1] = {Part = P[2994], Transparency = 0.5} end
if P[3034] then transparencyBatch[#transparencyBatch+1] = {Part = P[3034], Transparency = 0.30000001192092896} end
if P[3042] then transparencyBatch[#transparencyBatch+1] = {Part = P[3042], Transparency = 1} end
if P[3063] then transparencyBatch[#transparencyBatch+1] = {Part = P[3063], Transparency = 1} end
if P[3071] then transparencyBatch[#transparencyBatch+1] = {Part = P[3071], Transparency = 0.5} end
if P[3085] then transparencyBatch[#transparencyBatch+1] = {Part = P[3085], Transparency = 0.5} end
if P[3108] then transparencyBatch[#transparencyBatch+1] = {Part = P[3108], Transparency = 0.5} end
if P[3140] then transparencyBatch[#transparencyBatch+1] = {Part = P[3140], Transparency = 0.30000001192092896} end
if P[3147] then transparencyBatch[#transparencyBatch+1] = {Part = P[3147], Transparency = 1} end
if P[3169] then transparencyBatch[#transparencyBatch+1] = {Part = P[3169], Transparency = 1} end
if P[3188] then transparencyBatch[#transparencyBatch+1] = {Part = P[3188], Transparency = 0.5} end
if P[3190] then transparencyBatch[#transparencyBatch+1] = {Part = P[3190], Transparency = 0.5} end
if P[3219] then transparencyBatch[#transparencyBatch+1] = {Part = P[3219], Transparency = 0.5} end
if P[3246] then transparencyBatch[#transparencyBatch+1] = {Part = P[3246], Transparency = 0.30000001192092896} end
if P[3252] then transparencyBatch[#transparencyBatch+1] = {Part = P[3252], Transparency = 1} end
if P[3269] then transparencyBatch[#transparencyBatch+1] = {Part = P[3269], Transparency = 1} end
if P[3283] then transparencyBatch[#transparencyBatch+1] = {Part = P[3283], Transparency = 0.5} end
if P[3285] then transparencyBatch[#transparencyBatch+1] = {Part = P[3285], Transparency = 0.5} end
if P[3340] then transparencyBatch[#transparencyBatch+1] = {Part = P[3340], Transparency = 0.5} end
if P[3351] then transparencyBatch[#transparencyBatch+1] = {Part = P[3351], Transparency = 0.30000001192092896} end
if P[3357] then transparencyBatch[#transparencyBatch+1] = {Part = P[3357], Transparency = 1} end
if P[3374] then transparencyBatch[#transparencyBatch+1] = {Part = P[3374], Transparency = 1} end
if P[3400] then transparencyBatch[#transparencyBatch+1] = {Part = P[3400], Transparency = 0.5} end
if P[3402] then transparencyBatch[#transparencyBatch+1] = {Part = P[3402], Transparency = 0.5} end
if P[3435] then transparencyBatch[#transparencyBatch+1] = {Part = P[3435], Transparency = 0.5} end
if P[3458] then transparencyBatch[#transparencyBatch+1] = {Part = P[3458], Transparency = 0.30000001192092896} end
if P[3462] then transparencyBatch[#transparencyBatch+1] = {Part = P[3462], Transparency = 1} end
if P[3481] then transparencyBatch[#transparencyBatch+1] = {Part = P[3481], Transparency = 1} end
if P[3497] then transparencyBatch[#transparencyBatch+1] = {Part = P[3497], Transparency = 0.5} end
if P[3499] then transparencyBatch[#transparencyBatch+1] = {Part = P[3499], Transparency = 0.5} end
if P[3519] then transparencyBatch[#transparencyBatch+1] = {Part = P[3519], Transparency = 0.5} end
if P[3560] then transparencyBatch[#transparencyBatch+1] = {Part = P[3560], Transparency = 0.30000001192092896} end
if P[3567] then transparencyBatch[#transparencyBatch+1] = {Part = P[3567], Transparency = 1} end
if P[3586] then transparencyBatch[#transparencyBatch+1] = {Part = P[3586], Transparency = 1} end
if P[3609] then transparencyBatch[#transparencyBatch+1] = {Part = P[3609], Transparency = 0.5} end
if P[3611] then transparencyBatch[#transparencyBatch+1] = {Part = P[3611], Transparency = 0.5} end
if P[3623] then transparencyBatch[#transparencyBatch+1] = {Part = P[3623], Transparency = 0.30000001192092896} end
if P[3664] then transparencyBatch[#transparencyBatch+1] = {Part = P[3664], Transparency = 0.5} end
if P[3672] then transparencyBatch[#transparencyBatch+1] = {Part = P[3672], Transparency = 1} end
if P[3695] then transparencyBatch[#transparencyBatch+1] = {Part = P[3695], Transparency = 1} end
if P[3702] then transparencyBatch[#transparencyBatch+1] = {Part = P[3702], Transparency = 0.5} end
if P[3704] then transparencyBatch[#transparencyBatch+1] = {Part = P[3704], Transparency = 0.5} end
if P[3729] then transparencyBatch[#transparencyBatch+1] = {Part = P[3729], Transparency = 0.30000001192092896} end
if P[3744] then transparencyBatch[#transparencyBatch+1] = {Part = P[3744], Transparency = 0.5} end
if P[3778] then transparencyBatch[#transparencyBatch+1] = {Part = P[3778], Transparency = 1} end
if P[3793] then transparencyBatch[#transparencyBatch+1] = {Part = P[3793], Transparency = 1} end
if P[3818] then transparencyBatch[#transparencyBatch+1] = {Part = P[3818], Transparency = 0.5} end
if P[3822] then transparencyBatch[#transparencyBatch+1] = {Part = P[3822], Transparency = 0.5} end
if P[3830] then transparencyBatch[#transparencyBatch+1] = {Part = P[3830], Transparency = 0.30000001192092896} end
if P[3867] then transparencyBatch[#transparencyBatch+1] = {Part = P[3867], Transparency = 0.5} end
if P[3883] then transparencyBatch[#transparencyBatch+1] = {Part = P[3883], Transparency = 1} end
if P[3898] then transparencyBatch[#transparencyBatch+1] = {Part = P[3898], Transparency = 1} end
if P[3914] then transparencyBatch[#transparencyBatch+1] = {Part = P[3914], Transparency = 0.5} end
if P[3916] then transparencyBatch[#transparencyBatch+1] = {Part = P[3916], Transparency = 0.5} end
if P[3936] then transparencyBatch[#transparencyBatch+1] = {Part = P[3936], Transparency = 0.30000001192092896} end
if P[3974] then transparencyBatch[#transparencyBatch+1] = {Part = P[3974], Transparency = 0.5} end
if P[3988] then transparencyBatch[#transparencyBatch+1] = {Part = P[3988], Transparency = 1} end
if P[4003] then transparencyBatch[#transparencyBatch+1] = {Part = P[4003], Transparency = 1} end
if P[4020] then transparencyBatch[#transparencyBatch+1] = {Part = P[4020], Transparency = 0.5} end
if P[4025] then transparencyBatch[#transparencyBatch+1] = {Part = P[4025], Transparency = 0.5} end
if P[4076] then transparencyBatch[#transparencyBatch+1] = {Part = P[4076], Transparency = 0.5} end
if P[4091] then transparencyBatch[#transparencyBatch+1] = {Part = P[4091], Transparency = 0.30000001192092896} end
if P[4093] then transparencyBatch[#transparencyBatch+1] = {Part = P[4093], Transparency = 1} end
if P[5229] then transparencyBatch[#transparencyBatch+1] = {Part = P[5229], Transparency = 1} end
if P[4973] then transparencyBatch[#transparencyBatch+1] = {Part = P[4973], Transparency = 1} end
if P[4732] then transparencyBatch[#transparencyBatch+1] = {Part = P[4732], Transparency = 0.699999988079071} end
if P[4232] then transparencyBatch[#transparencyBatch+1] = {Part = P[4232], Transparency = 0.5} end
if P[5603] then transparencyBatch[#transparencyBatch+1] = {Part = P[5603], Transparency = 0.699999988079071} end
if P[5340] then transparencyBatch[#transparencyBatch+1] = {Part = P[5340], Transparency = 0.699999988079071} end
if P[4406] then transparencyBatch[#transparencyBatch+1] = {Part = P[4406], Transparency = 0.30000001192092896} end
if P[5469] then transparencyBatch[#transparencyBatch+1] = {Part = P[5469], Transparency = 1} end
if P[4789] then transparencyBatch[#transparencyBatch+1] = {Part = P[4789], Transparency = 1} end
if P[5178] then transparencyBatch[#transparencyBatch+1] = {Part = P[5178], Transparency = 0.699999988079071} end
if P[5467] then transparencyBatch[#transparencyBatch+1] = {Part = P[5467], Transparency = 1} end
if P[5388] then transparencyBatch[#transparencyBatch+1] = {Part = P[5388], Transparency = 1} end
if P[5273] then transparencyBatch[#transparencyBatch+1] = {Part = P[5273], Transparency = 0.699999988079071} end
if P[4831] then transparencyBatch[#transparencyBatch+1] = {Part = P[4831], Transparency = 1} end
if P[5791] then transparencyBatch[#transparencyBatch+1] = {Part = P[5791], Transparency = 0.30000001192092896} end
if P[4124] then transparencyBatch[#transparencyBatch+1] = {Part = P[4124], Transparency = 0.5} end
if P[5339] then transparencyBatch[#transparencyBatch+1] = {Part = P[5339], Transparency = 0.699999988079071} end
if P[5330] then transparencyBatch[#transparencyBatch+1] = {Part = P[5330], Transparency = 0.699999988079071} end
if P[5246] then transparencyBatch[#transparencyBatch+1] = {Part = P[5246], Transparency = 0.699999988079071} end
if P[4962] then transparencyBatch[#transparencyBatch+1] = {Part = P[4962], Transparency = 1} end
if P[5332] then transparencyBatch[#transparencyBatch+1] = {Part = P[5332], Transparency = 0.699999988079071} end
if P[4687] then transparencyBatch[#transparencyBatch+1] = {Part = P[4687], Transparency = 1} end
if P[5256] then transparencyBatch[#transparencyBatch+1] = {Part = P[5256], Transparency = 0.699999988079071} end
if P[5810] then transparencyBatch[#transparencyBatch+1] = {Part = P[5810], Transparency = 999} end
if P[4167] then transparencyBatch[#transparencyBatch+1] = {Part = P[4167], Transparency = 0.5} end
if P[4504] then transparencyBatch[#transparencyBatch+1] = {Part = P[4504], Transparency = 0.30000001192092896} end
if P[4294] then transparencyBatch[#transparencyBatch+1] = {Part = P[4294], Transparency = 0.30000001192092896} end
if P[4562] then transparencyBatch[#transparencyBatch+1] = {Part = P[4562], Transparency = 1} end
if P[5862] then transparencyBatch[#transparencyBatch+1] = {Part = P[5862], Transparency = 1} end
if P[4842] then transparencyBatch[#transparencyBatch+1] = {Part = P[4842], Transparency = 1} end
if P[5216] then transparencyBatch[#transparencyBatch+1] = {Part = P[5216], Transparency = 1} end
if P[4198] then transparencyBatch[#transparencyBatch+1] = {Part = P[4198], Transparency = 1} end
if P[4558] then transparencyBatch[#transparencyBatch+1] = {Part = P[4558], Transparency = 0.699999988079071} end
if P[4230] then transparencyBatch[#transparencyBatch+1] = {Part = P[4230], Transparency = 0.5} end
if P[5206] then transparencyBatch[#transparencyBatch+1] = {Part = P[5206], Transparency = 1} end
if P[4812] then transparencyBatch[#transparencyBatch+1] = {Part = P[4812], Transparency = 1} end
if P[5126] then transparencyBatch[#transparencyBatch+1] = {Part = P[5126], Transparency = 1} end
if P[5832] then transparencyBatch[#transparencyBatch+1] = {Part = P[5832], Transparency = 999} end
if P[5613] then transparencyBatch[#transparencyBatch+1] = {Part = P[5613], Transparency = 0.699999988079071} end
if P[5111] then transparencyBatch[#transparencyBatch+1] = {Part = P[5111], Transparency = 1} end
if P[5823] then transparencyBatch[#transparencyBatch+1] = {Part = P[5823], Transparency = 1} end
if P[5182] then transparencyBatch[#transparencyBatch+1] = {Part = P[5182], Transparency = 0.699999988079071} end
if P[5373] then transparencyBatch[#transparencyBatch+1] = {Part = P[5373], Transparency = 0.699999988079071} end
if P[5523] then transparencyBatch[#transparencyBatch+1] = {Part = P[5523], Transparency = 0.699999988079071} end
if P[5159] then transparencyBatch[#transparencyBatch+1] = {Part = P[5159], Transparency = 0.699999988079071} end
if P[4303] then transparencyBatch[#transparencyBatch+1] = {Part = P[4303], Transparency = 1} end
if P[5672] then transparencyBatch[#transparencyBatch+1] = {Part = P[5672], Transparency = 0.30000001192092896} end
if P[4986] then transparencyBatch[#transparencyBatch+1] = {Part = P[4986], Transparency = 1} end
if P[5723] then transparencyBatch[#transparencyBatch+1] = {Part = P[5723], Transparency = 0.30000001192092896} end
if P[4468] then transparencyBatch[#transparencyBatch+1] = {Part = P[4468], Transparency = 0.5} end
if P[5682] then transparencyBatch[#transparencyBatch+1] = {Part = P[5682], Transparency = 0.30000001192092896} end
if P[5099] then transparencyBatch[#transparencyBatch+1] = {Part = P[5099], Transparency = 1} end
if P[4528] then transparencyBatch[#transparencyBatch+1] = {Part = P[4528], Transparency = 0.800000011920929} end
if P[4970] then transparencyBatch[#transparencyBatch+1] = {Part = P[4970], Transparency = 1} end
if P[4260] then transparencyBatch[#transparencyBatch+1] = {Part = P[4260], Transparency = 0.5} end
if P[5556] then transparencyBatch[#transparencyBatch+1] = {Part = P[5556], Transparency = 1} end
if P[5313] then transparencyBatch[#transparencyBatch+1] = {Part = P[5313], Transparency = 1} end
if P[5554] then transparencyBatch[#transparencyBatch+1] = {Part = P[5554], Transparency = 1} end
if P[5685] then transparencyBatch[#transparencyBatch+1] = {Part = P[5685], Transparency = 0.30000001192092896} end
if P[4561] then transparencyBatch[#transparencyBatch+1] = {Part = P[4561], Transparency = 1} end
if P[5486] then transparencyBatch[#transparencyBatch+1] = {Part = P[5486], Transparency = 1} end
if P[4408] then transparencyBatch[#transparencyBatch+1] = {Part = P[4408], Transparency = 1} end
if P[4340] then transparencyBatch[#transparencyBatch+1] = {Part = P[4340], Transparency = 0.5} end
if P[5479] then transparencyBatch[#transparencyBatch+1] = {Part = P[5479], Transparency = 1} end
if P[4451] then transparencyBatch[#transparencyBatch+1] = {Part = P[4451], Transparency = 0.5} end
if P[5374] then transparencyBatch[#transparencyBatch+1] = {Part = P[5374], Transparency = 0.699999988079071} end
if P[5557] then transparencyBatch[#transparencyBatch+1] = {Part = P[5557], Transparency = 1} end
if P[4550] then transparencyBatch[#transparencyBatch+1] = {Part = P[4550], Transparency = 0.699999988079071} end
if P[4395] then transparencyBatch[#transparencyBatch+1] = {Part = P[4395], Transparency = 0.5} end
if P[5391] then transparencyBatch[#transparencyBatch+1] = {Part = P[5391], Transparency = 1} end
if P[5122] then transparencyBatch[#transparencyBatch+1] = {Part = P[5122], Transparency = 1} end
if P[4323] then transparencyBatch[#transparencyBatch+1] = {Part = P[4323], Transparency = 1} end
if P[5052] then transparencyBatch[#transparencyBatch+1] = {Part = P[5052], Transparency = 0.5} end
if P[4694] then transparencyBatch[#transparencyBatch+1] = {Part = P[4694], Transparency = 1} end
if P[5167] then transparencyBatch[#transparencyBatch+1] = {Part = P[5167], Transparency = 0.699999988079071} end
if P[5423] then transparencyBatch[#transparencyBatch+1] = {Part = P[5423], Transparency = 0.699999988079071} end
if P[5726] then transparencyBatch[#transparencyBatch+1] = {Part = P[5726], Transparency = 0.30000001192092896} end
if P[5426] then transparencyBatch[#transparencyBatch+1] = {Part = P[5426], Transparency = 0.699999988079071} end
if P[5692] then transparencyBatch[#transparencyBatch+1] = {Part = P[5692], Transparency = 0.30000001192092896} end
if P[5231] then transparencyBatch[#transparencyBatch+1] = {Part = P[5231], Transparency = 1} end
if P[5048] then transparencyBatch[#transparencyBatch+1] = {Part = P[5048], Transparency = 0.5} end
if P[5276] then transparencyBatch[#transparencyBatch+1] = {Part = P[5276], Transparency = 0.699999988079071} end
if P[5477] then transparencyBatch[#transparencyBatch+1] = {Part = P[5477], Transparency = 1} end
if P[4343] then transparencyBatch[#transparencyBatch+1] = {Part = P[4343], Transparency = 0.5} end
if P[5089] then transparencyBatch[#transparencyBatch+1] = {Part = P[5089], Transparency = 1} end
if P[4957] then transparencyBatch[#transparencyBatch+1] = {Part = P[4957], Transparency = 1} end
if P[5050] then transparencyBatch[#transparencyBatch+1] = {Part = P[5050], Transparency = 0.5} end
if P[5519] then transparencyBatch[#transparencyBatch+1] = {Part = P[5519], Transparency = 0.699999988079071} end
if P[4428] then transparencyBatch[#transparencyBatch+1] = {Part = P[4428], Transparency = 1} end
if P[5421] then transparencyBatch[#transparencyBatch+1] = {Part = P[5421], Transparency = 0.699999988079071} end
if P[4122] then transparencyBatch[#transparencyBatch+1] = {Part = P[4122], Transparency = 0.5} end
if P[5174] then transparencyBatch[#transparencyBatch+1] = {Part = P[5174], Transparency = 0.699999988079071} end
if P[5322] then transparencyBatch[#transparencyBatch+1] = {Part = P[5322], Transparency = 1} end
if P[5869] then transparencyBatch[#transparencyBatch+1] = {Part = P[5869], Transparency = 1} end
if P[5857] then transparencyBatch[#transparencyBatch+1] = {Part = P[5857], Transparency = 1} end
if P[5851] then transparencyBatch[#transparencyBatch+1] = {Part = P[5851], Transparency = 1} end
if P[5820] then transparencyBatch[#transparencyBatch+1] = {Part = P[5820], Transparency = 999} end
if P[5818] then transparencyBatch[#transparencyBatch+1] = {Part = P[5818], Transparency = 999} end
if P[5816] then transparencyBatch[#transparencyBatch+1] = {Part = P[5816], Transparency = 999} end
if P[5814] then transparencyBatch[#transparencyBatch+1] = {Part = P[5814], Transparency = 999} end
if P[5222] then transparencyBatch[#transparencyBatch+1] = {Part = P[5222], Transparency = 1} end
if P[5808] then transparencyBatch[#transparencyBatch+1] = {Part = P[5808], Transparency = 999} end
if P[5803] then transparencyBatch[#transparencyBatch+1] = {Part = P[5803], Transparency = 1} end
if P[5210] then transparencyBatch[#transparencyBatch+1] = {Part = P[5210], Transparency = 1} end
if P[5514] then transparencyBatch[#transparencyBatch+1] = {Part = P[5514], Transparency = 0.699999988079071} end
if P[5604] then transparencyBatch[#transparencyBatch+1] = {Part = P[5604], Transparency = 0.699999988079071} end
if P[5483] then transparencyBatch[#transparencyBatch+1] = {Part = P[5483], Transparency = 1} end
if P[5093] then transparencyBatch[#transparencyBatch+1] = {Part = P[5093], Transparency = 1} end
if P[5717] then transparencyBatch[#transparencyBatch+1] = {Part = P[5717], Transparency = 0.30000001192092896} end
if P[5707] then transparencyBatch[#transparencyBatch+1] = {Part = P[5707], Transparency = 0.30000001192092896} end
if P[5281] then transparencyBatch[#transparencyBatch+1] = {Part = P[5281], Transparency = 0.699999988079071} end
if P[5696] then transparencyBatch[#transparencyBatch+1] = {Part = P[5696], Transparency = 0.30000001192092896} end
if P[5677] then transparencyBatch[#transparencyBatch+1] = {Part = P[5677], Transparency = 0.30000001192092896} end
if P[5599] then transparencyBatch[#transparencyBatch+1] = {Part = P[5599], Transparency = 0.699999988079071} end
if P[5588] then transparencyBatch[#transparencyBatch+1] = {Part = P[5588], Transparency = 0.699999988079071} end
if P[5587] then transparencyBatch[#transparencyBatch+1] = {Part = P[5587], Transparency = 0.699999988079071} end
if P[5306] then transparencyBatch[#transparencyBatch+1] = {Part = P[5306], Transparency = 1} end
if P[4978] then transparencyBatch[#transparencyBatch+1] = {Part = P[4978], Transparency = 1} end
if P[5567] then transparencyBatch[#transparencyBatch+1] = {Part = P[5567], Transparency = 1} end
if P[5414] then transparencyBatch[#transparencyBatch+1] = {Part = P[5414], Transparency = 0.699999988079071} end
if P[5160] then transparencyBatch[#transparencyBatch+1] = {Part = P[5160], Transparency = 0.699999988079071} end
if P[5543] then transparencyBatch[#transparencyBatch+1] = {Part = P[5543], Transparency = 1} end
if P[5109] then transparencyBatch[#transparencyBatch+1] = {Part = P[5109], Transparency = 1} end
if P[5250] then transparencyBatch[#transparencyBatch+1] = {Part = P[5250], Transparency = 0.699999988079071} end
if P[4566] then transparencyBatch[#transparencyBatch+1] = {Part = P[4566], Transparency = 0.699999988079071} end
if P[5525] then transparencyBatch[#transparencyBatch+1] = {Part = P[5525], Transparency = 0.699999988079071} end
if P[5524] then transparencyBatch[#transparencyBatch+1] = {Part = P[5524], Transparency = 0.699999988079071} end
if P[5521] then transparencyBatch[#transparencyBatch+1] = {Part = P[5521], Transparency = 0.699999988079071} end
if P[4220] then transparencyBatch[#transparencyBatch+1] = {Part = P[4220], Transparency = 1} end
if P[5156] then transparencyBatch[#transparencyBatch+1] = {Part = P[5156], Transparency = 0.699999988079071} end
if P[5700] then transparencyBatch[#transparencyBatch+1] = {Part = P[5700], Transparency = 0.30000001192092896} end
if P[5711] then transparencyBatch[#transparencyBatch+1] = {Part = P[5711], Transparency = 0.30000001192092896} end
if P[5550] then transparencyBatch[#transparencyBatch+1] = {Part = P[5550], Transparency = 1} end
if P[4513] then transparencyBatch[#transparencyBatch+1] = {Part = P[4513], Transparency = 1} end
if P[4108] then transparencyBatch[#transparencyBatch+1] = {Part = P[4108], Transparency = 1} end
if P[5354] then transparencyBatch[#transparencyBatch+1] = {Part = P[5354], Transparency = 0.699999988079071} end
if P[4142] then transparencyBatch[#transparencyBatch+1] = {Part = P[4142], Transparency = 0.30000001192092896} end
if P[5418] then transparencyBatch[#transparencyBatch+1] = {Part = P[5418], Transparency = 0.699999988079071} end
if P[5415] then transparencyBatch[#transparencyBatch+1] = {Part = P[5415], Transparency = 0.699999988079071} end
if P[4965] then transparencyBatch[#transparencyBatch+1] = {Part = P[4965], Transparency = 1} end
if P[5401] then transparencyBatch[#transparencyBatch+1] = {Part = P[5401], Transparency = 1} end
if P[5399] then transparencyBatch[#transparencyBatch+1] = {Part = P[5399], Transparency = 1} end
if P[5389] then transparencyBatch[#transparencyBatch+1] = {Part = P[5389], Transparency = 1} end
if P[5108] then transparencyBatch[#transparencyBatch+1] = {Part = P[5108], Transparency = 1} end
if P[5297] then transparencyBatch[#transparencyBatch+1] = {Part = P[5297], Transparency = 1} end
if P[4989] then transparencyBatch[#transparencyBatch+1] = {Part = P[4989], Transparency = 1} end
if P[5179] then transparencyBatch[#transparencyBatch+1] = {Part = P[5179], Transparency = 0.699999988079071} end
if P[5390] then transparencyBatch[#transparencyBatch+1] = {Part = P[5390], Transparency = 1} end
if P[5316] then transparencyBatch[#transparencyBatch+1] = {Part = P[5316], Transparency = 1} end
if P[5180] then transparencyBatch[#transparencyBatch+1] = {Part = P[5180], Transparency = 0.699999988079071} end
if P[5303] then transparencyBatch[#transparencyBatch+1] = {Part = P[5303], Transparency = 1} end
if P[5155] then transparencyBatch[#transparencyBatch+1] = {Part = P[5155], Transparency = 0.699999988079071} end
if P[5255] then transparencyBatch[#transparencyBatch+1] = {Part = P[5255], Transparency = 0.699999988079071} end
if P[5812] then transparencyBatch[#transparencyBatch+1] = {Part = P[5812], Transparency = 999} end
if P[5181] then transparencyBatch[#transparencyBatch+1] = {Part = P[5181], Transparency = 0.699999988079071} end
if P[4449] then transparencyBatch[#transparencyBatch+1] = {Part = P[4449], Transparency = 0.5} end
if P[4876] then transparencyBatch[#transparencyBatch+1] = {Part = P[4876], Transparency = 1} end
if P[5091] then transparencyBatch[#transparencyBatch+1] = {Part = P[5091], Transparency = 1} end
if P[4982] then transparencyBatch[#transparencyBatch+1] = {Part = P[4982], Transparency = 1} end
batchMaterial(endpoint, transparencyBatch)
local reflectanceBatch = {}
if P[534] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[534], Reflectance = 0.20000000298023224} end
if P[535] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[535], Reflectance = 0.20000000298023224} end
if P[536] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[536], Reflectance = 0.20000000298023224} end
if P[537] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[537], Reflectance = 0.20000000298023224} end
if P[540] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[540], Reflectance = 0.20000000298023224} end
if P[541] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[541], Reflectance = 0.20000000298023224} end
if P[542] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[542], Reflectance = 0.20000000298023224} end
if P[543] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[543], Reflectance = 0.20000000298023224} end
if P[544] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[544], Reflectance = 0.20000000298023224} end
if P[545] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[545], Reflectance = 0.20000000298023224} end
if P[546] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[546], Reflectance = 0.20000000298023224} end
if P[547] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[547], Reflectance = 0.20000000298023224} end
if P[548] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[548], Reflectance = 0.20000000298023224} end
if P[549] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[549], Reflectance = 0.20000000298023224} end
if P[550] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[550], Reflectance = 0.20000000298023224} end
if P[551] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[551], Reflectance = 0.20000000298023224} end
if P[552] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[552], Reflectance = 0.20000000298023224} end
if P[554] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[554], Reflectance = 0.20000000298023224} end
if P[579] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[579], Reflectance = 0.20000000298023224} end
if P[580] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[580], Reflectance = 0.20000000298023224} end
if P[581] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[581], Reflectance = 0.20000000298023224} end
if P[582] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[582], Reflectance = 0.20000000298023224} end
if P[583] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[583], Reflectance = 0.20000000298023224} end
if P[584] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[584], Reflectance = 0.20000000298023224} end
if P[585] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[585], Reflectance = 0.20000000298023224} end
if P[586] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[586], Reflectance = 0.20000000298023224} end
if P[587] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[587], Reflectance = 0.20000000298023224} end
if P[588] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[588], Reflectance = 0.20000000298023224} end
if P[612] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[612], Reflectance = 0.20000000298023224} end
if P[613] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[613], Reflectance = 0.20000000298023224} end
if P[614] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[614], Reflectance = 0.20000000298023224} end
if P[615] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[615], Reflectance = 0.20000000298023224} end
if P[616] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[616], Reflectance = 0.20000000298023224} end
if P[617] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[617], Reflectance = 0.20000000298023224} end
if P[618] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[618], Reflectance = 0.20000000298023224} end
if P[619] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[619], Reflectance = 0.20000000298023224} end
if P[620] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[620], Reflectance = 0.20000000298023224} end
if P[621] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[621], Reflectance = 0.20000000298023224} end
if P[623] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[623], Reflectance = 0.20000000298023224} end
if P[625] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[625], Reflectance = 0.20000000298023224} end
if P[626] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[626], Reflectance = 0.20000000298023224} end
if P[628] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[628], Reflectance = 0.20000000298023224} end
if P[629] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[629], Reflectance = 0.20000000298023224} end
if P[630] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[630], Reflectance = 0.20000000298023224} end
if P[658] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[658], Reflectance = 0.5} end
if P[659] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[659], Reflectance = 0.5} end
if P[670] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[670], Reflectance = 0.5} end
if P[671] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[671], Reflectance = 0.5} end
if P[678] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[678], Reflectance = 0.5} end
if P[681] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[681], Reflectance = 0.5} end
if P[856] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[856], Reflectance = 0.10000000149011612} end
if P[857] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[857], Reflectance = 0.10000000149011612} end
if P[858] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[858], Reflectance = 0.10000000149011612} end
if P[859] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[859], Reflectance = 0.10000000149011612} end
if P[860] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[860], Reflectance = 0.10000000149011612} end
if P[861] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[861], Reflectance = 0.10000000149011612} end
if P[862] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[862], Reflectance = 0.10000000149011612} end
if P[864] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[864], Reflectance = 0.10000000149011612} end
if P[865] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[865], Reflectance = 0.10000000149011612} end
if P[866] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[866], Reflectance = 0.10000000149011612} end
if P[867] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[867], Reflectance = 0.10000000149011612} end
if P[869] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[869], Reflectance = 0.10000000149011612} end
if P[870] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[870], Reflectance = 0.10000000149011612} end
if P[1207] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1207], Reflectance = 0.5} end
if P[1209] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1209], Reflectance = 0.5} end
if P[1212] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1212], Reflectance = 0.5} end
if P[1376] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1376], Reflectance = 0.699999988079071} end
if P[1552] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1552], Reflectance = 0.30000001192092896} end
if P[1553] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1553], Reflectance = 0.10000000149011612} end
if P[1554] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1554], Reflectance = 0.10000000149011612} end
if P[1579] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1579], Reflectance = 0.20000000298023224} end
if P[1580] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1580], Reflectance = 0.20000000298023224} end
if P[1581] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1581], Reflectance = 0.20000000298023224} end
if P[1582] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1582], Reflectance = 0.20000000298023224} end
if P[1583] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1583], Reflectance = 0.20000000298023224} end
if P[1584] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1584], Reflectance = 0.20000000298023224} end
if P[1585] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1585], Reflectance = 0.20000000298023224} end
if P[1586] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1586], Reflectance = 0.20000000298023224} end
if P[1587] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1587], Reflectance = 0.20000000298023224} end
if P[1588] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1588], Reflectance = 0.20000000298023224} end
if P[1589] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1589], Reflectance = 0.20000000298023224} end
if P[1590] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1590], Reflectance = 0.20000000298023224} end
if P[1591] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1591], Reflectance = 0.20000000298023224} end
if P[1592] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1592], Reflectance = 0.20000000298023224} end
if P[1593] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1593], Reflectance = 0.20000000298023224} end
if P[1594] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1594], Reflectance = 0.20000000298023224} end
if P[1596] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1596], Reflectance = 0.20000000298023224} end
if P[1597] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1597], Reflectance = 0.20000000298023224} end
if P[1598] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1598], Reflectance = 0.20000000298023224} end
if P[1599] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1599], Reflectance = 0.20000000298023224} end
if P[1600] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1600], Reflectance = 0.20000000298023224} end
if P[1601] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1601], Reflectance = 0.20000000298023224} end
if P[1602] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1602], Reflectance = 0.20000000298023224} end
if P[1603] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1603], Reflectance = 0.20000000298023224} end
if P[1618] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1618], Reflectance = 0.20000000298023224} end
if P[1619] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1619], Reflectance = 0.20000000298023224} end
if P[1620] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1620], Reflectance = 0.20000000298023224} end
if P[1621] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1621], Reflectance = 0.20000000298023224} end
if P[1622] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1622], Reflectance = 0.20000000298023224} end
if P[1623] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1623], Reflectance = 0.20000000298023224} end
if P[1624] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1624], Reflectance = 0.20000000298023224} end
if P[1625] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1625], Reflectance = 0.20000000298023224} end
if P[1627] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1627], Reflectance = 0.20000000298023224} end
if P[1628] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1628], Reflectance = 0.20000000298023224} end
if P[1629] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1629], Reflectance = 0.20000000298023224} end
if P[1630] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1630], Reflectance = 0.20000000298023224} end
if P[1631] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1631], Reflectance = 0.20000000298023224} end
if P[1632] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1632], Reflectance = 0.20000000298023224} end
if P[1633] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1633], Reflectance = 0.20000000298023224} end
if P[1634] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1634], Reflectance = 0.20000000298023224} end
if P[1635] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1635], Reflectance = 0.20000000298023224} end
if P[1636] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1636], Reflectance = 0.20000000298023224} end
if P[1637] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1637], Reflectance = 0.20000000298023224} end
if P[1638] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1638], Reflectance = 0.20000000298023224} end
if P[1639] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1639], Reflectance = 0.20000000298023224} end
if P[1640] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1640], Reflectance = 0.20000000298023224} end
if P[1641] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1641], Reflectance = 0.20000000298023224} end
if P[1642] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1642], Reflectance = 0.20000000298023224} end
if P[1654] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1654], Reflectance = 0.20000000298023224} end
if P[1655] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1655], Reflectance = 0.20000000298023224} end
if P[1656] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1656], Reflectance = 0.20000000298023224} end
if P[2135] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2135], Reflectance = 0.10000000149011612} end
if P[2136] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2136], Reflectance = 0.30000001192092896} end
if P[2137] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2137], Reflectance = 0.10000000149011612} end
if P[4881] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[4881], Reflectance = 1} end
if P[4929] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[4929], Reflectance = 0.20000000298023224} end
if P[4907] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[4907], Reflectance = 1} end
if P[4898] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[4898], Reflectance = 1} end
if P[4926] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[4926], Reflectance = 0.20000000298023224} end
if P[4883] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[4883], Reflectance = 1} end
if P[4899] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[4899], Reflectance = 1} end
if P[4920] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[4920], Reflectance = 0.20000000298023224} end
if P[4908] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[4908], Reflectance = 1} end
if P[4949] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[4949], Reflectance = 0.20000000298023224} end
if P[4937] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[4937], Reflectance = 0.20000000298023224} end
if P[4910] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[4910], Reflectance = 1} end
if P[4945] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[4945], Reflectance = 0.20000000298023224} end
if P[4882] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[4882], Reflectance = 1} end
batchMaterial(endpoint, reflectanceBatch)
local colorBatch = {}
if P[8] then colorBatch[#colorBatch+1] = {Part = P[8], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[9] then colorBatch[#colorBatch+1] = {Part = P[9], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[10] then colorBatch[#colorBatch+1] = {Part = P[10], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[12] then colorBatch[#colorBatch+1] = {Part = P[12], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[13] then colorBatch[#colorBatch+1] = {Part = P[13], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[15] then colorBatch[#colorBatch+1] = {Part = P[15], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[16] then colorBatch[#colorBatch+1] = {Part = P[16], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[18] then colorBatch[#colorBatch+1] = {Part = P[18], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[19] then colorBatch[#colorBatch+1] = {Part = P[19], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[21] then colorBatch[#colorBatch+1] = {Part = P[21], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[22] then colorBatch[#colorBatch+1] = {Part = P[22], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[24] then colorBatch[#colorBatch+1] = {Part = P[24], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end
if P[25] then colorBatch[#colorBatch+1] = {Part = P[25], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end
if P[26] then colorBatch[#colorBatch+1] = {Part = P[26], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end
if P[27] then colorBatch[#colorBatch+1] = {Part = P[27], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end
if P[28] then colorBatch[#colorBatch+1] = {Part = P[28], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end
if P[29] then colorBatch[#colorBatch+1] = {Part = P[29], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end
if P[31] then colorBatch[#colorBatch+1] = {Part = P[31], Color = Color3.new(1,1,0), UnionColoring = false} end
if P[34] then colorBatch[#colorBatch+1] = {Part = P[34], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[35] then colorBatch[#colorBatch+1] = {Part = P[35], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[36] then colorBatch[#colorBatch+1] = {Part = P[36], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[37] then colorBatch[#colorBatch+1] = {Part = P[37], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[38] then colorBatch[#colorBatch+1] = {Part = P[38], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[43] then colorBatch[#colorBatch+1] = {Part = P[43], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[44] then colorBatch[#colorBatch+1] = {Part = P[44], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[45] then colorBatch[#colorBatch+1] = {Part = P[45], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[47] then colorBatch[#colorBatch+1] = {Part = P[47], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[48] then colorBatch[#colorBatch+1] = {Part = P[48], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[50] then colorBatch[#colorBatch+1] = {Part = P[50], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[51] then colorBatch[#colorBatch+1] = {Part = P[51], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[53] then colorBatch[#colorBatch+1] = {Part = P[53], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end
if P[54] then colorBatch[#colorBatch+1] = {Part = P[54], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end
if P[55] then colorBatch[#colorBatch+1] = {Part = P[55], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end
if P[56] then colorBatch[#colorBatch+1] = {Part = P[56], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end
if P[57] then colorBatch[#colorBatch+1] = {Part = P[57], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end
if P[58] then colorBatch[#colorBatch+1] = {Part = P[58], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end
if P[60] then colorBatch[#colorBatch+1] = {Part = P[60], Color = Color3.new(1,1,0), UnionColoring = false} end
if P[64] then colorBatch[#colorBatch+1] = {Part = P[64], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[65] then colorBatch[#colorBatch+1] = {Part = P[65], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[67] then colorBatch[#colorBatch+1] = {Part = P[67], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[68] then colorBatch[#colorBatch+1] = {Part = P[68], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[69] then colorBatch[#colorBatch+1] = {Part = P[69], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[70] then colorBatch[#colorBatch+1] = {Part = P[70], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[71] then colorBatch[#colorBatch+1] = {Part = P[71], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[74] then colorBatch[#colorBatch+1] = {Part = P[74], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[75] then colorBatch[#colorBatch+1] = {Part = P[75], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[78] then colorBatch[#colorBatch+1] = {Part = P[78], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[79] then colorBatch[#colorBatch+1] = {Part = P[79], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[80] then colorBatch[#colorBatch+1] = {Part = P[80], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[82] then colorBatch[#colorBatch+1] = {Part = P[82], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[83] then colorBatch[#colorBatch+1] = {Part = P[83], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[85] then colorBatch[#colorBatch+1] = {Part = P[85], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[86] then colorBatch[#colorBatch+1] = {Part = P[86], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[88] then colorBatch[#colorBatch+1] = {Part = P[88], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end
if P[89] then colorBatch[#colorBatch+1] = {Part = P[89], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end
if P[90] then colorBatch[#colorBatch+1] = {Part = P[90], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end
if P[91] then colorBatch[#colorBatch+1] = {Part = P[91], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end
if P[92] then colorBatch[#colorBatch+1] = {Part = P[92], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end
if P[93] then colorBatch[#colorBatch+1] = {Part = P[93], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end
if P[95] then colorBatch[#colorBatch+1] = {Part = P[95], Color = Color3.new(1,1,0), UnionColoring = false} end
if P[98] then colorBatch[#colorBatch+1] = {Part = P[98], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[101] then colorBatch[#colorBatch+1] = {Part = P[101], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[102] then colorBatch[#colorBatch+1] = {Part = P[102], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[103] then colorBatch[#colorBatch+1] = {Part = P[103], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[104] then colorBatch[#colorBatch+1] = {Part = P[104], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[107] then colorBatch[#colorBatch+1] = {Part = P[107], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[108] then colorBatch[#colorBatch+1] = {Part = P[108], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[109] then colorBatch[#colorBatch+1] = {Part = P[109], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[111] then colorBatch[#colorBatch+1] = {Part = P[111], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[112] then colorBatch[#colorBatch+1] = {Part = P[112], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[114] then colorBatch[#colorBatch+1] = {Part = P[114], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[115] then colorBatch[#colorBatch+1] = {Part = P[115], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[117] then colorBatch[#colorBatch+1] = {Part = P[117], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end
if P[118] then colorBatch[#colorBatch+1] = {Part = P[118], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end
if P[119] then colorBatch[#colorBatch+1] = {Part = P[119], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end
if P[120] then colorBatch[#colorBatch+1] = {Part = P[120], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end
if P[121] then colorBatch[#colorBatch+1] = {Part = P[121], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end
if P[122] then colorBatch[#colorBatch+1] = {Part = P[122], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end
if P[124] then colorBatch[#colorBatch+1] = {Part = P[124], Color = Color3.new(1,1,0), UnionColoring = false} end
if P[127] then colorBatch[#colorBatch+1] = {Part = P[127], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[128] then colorBatch[#colorBatch+1] = {Part = P[128], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[131] then colorBatch[#colorBatch+1] = {Part = P[131], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[132] then colorBatch[#colorBatch+1] = {Part = P[132], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[133] then colorBatch[#colorBatch+1] = {Part = P[133], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[136] then colorBatch[#colorBatch+1] = {Part = P[136], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[137] then colorBatch[#colorBatch+1] = {Part = P[137], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[138] then colorBatch[#colorBatch+1] = {Part = P[138], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[140] then colorBatch[#colorBatch+1] = {Part = P[140], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[141] then colorBatch[#colorBatch+1] = {Part = P[141], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[143] then colorBatch[#colorBatch+1] = {Part = P[143], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[144] then colorBatch[#colorBatch+1] = {Part = P[144], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[146] then colorBatch[#colorBatch+1] = {Part = P[146], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end
if P[147] then colorBatch[#colorBatch+1] = {Part = P[147], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end
if P[148] then colorBatch[#colorBatch+1] = {Part = P[148], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end
if P[149] then colorBatch[#colorBatch+1] = {Part = P[149], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end
if P[150] then colorBatch[#colorBatch+1] = {Part = P[150], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end
if P[151] then colorBatch[#colorBatch+1] = {Part = P[151], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end
if P[153] then colorBatch[#colorBatch+1] = {Part = P[153], Color = Color3.new(1,1,0), UnionColoring = false} end
if P[157] then colorBatch[#colorBatch+1] = {Part = P[157], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[158] then colorBatch[#colorBatch+1] = {Part = P[158], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[159] then colorBatch[#colorBatch+1] = {Part = P[159], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[162] then colorBatch[#colorBatch+1] = {Part = P[162], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[163] then colorBatch[#colorBatch+1] = {Part = P[163], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[164] then colorBatch[#colorBatch+1] = {Part = P[164], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[165] then colorBatch[#colorBatch+1] = {Part = P[165], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[168] then colorBatch[#colorBatch+1] = {Part = P[168], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[169] then colorBatch[#colorBatch+1] = {Part = P[169], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[170] then colorBatch[#colorBatch+1] = {Part = P[170], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[172] then colorBatch[#colorBatch+1] = {Part = P[172], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[173] then colorBatch[#colorBatch+1] = {Part = P[173], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[175] then colorBatch[#colorBatch+1] = {Part = P[175], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[176] then colorBatch[#colorBatch+1] = {Part = P[176], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[178] then colorBatch[#colorBatch+1] = {Part = P[178], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end
if P[179] then colorBatch[#colorBatch+1] = {Part = P[179], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end
if P[180] then colorBatch[#colorBatch+1] = {Part = P[180], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end
if P[181] then colorBatch[#colorBatch+1] = {Part = P[181], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end
if P[182] then colorBatch[#colorBatch+1] = {Part = P[182], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end
if P[183] then colorBatch[#colorBatch+1] = {Part = P[183], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end
if P[185] then colorBatch[#colorBatch+1] = {Part = P[185], Color = Color3.new(1,1,0), UnionColoring = false} end
if P[189] then colorBatch[#colorBatch+1] = {Part = P[189], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[190] then colorBatch[#colorBatch+1] = {Part = P[190], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[191] then colorBatch[#colorBatch+1] = {Part = P[191], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[192] then colorBatch[#colorBatch+1] = {Part = P[192], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[193] then colorBatch[#colorBatch+1] = {Part = P[193], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[194] then colorBatch[#colorBatch+1] = {Part = P[194], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[195] then colorBatch[#colorBatch+1] = {Part = P[195], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[200] then colorBatch[#colorBatch+1] = {Part = P[200], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[201] then colorBatch[#colorBatch+1] = {Part = P[201], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[202] then colorBatch[#colorBatch+1] = {Part = P[202], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[204] then colorBatch[#colorBatch+1] = {Part = P[204], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[205] then colorBatch[#colorBatch+1] = {Part = P[205], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[207] then colorBatch[#colorBatch+1] = {Part = P[207], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[208] then colorBatch[#colorBatch+1] = {Part = P[208], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[210] then colorBatch[#colorBatch+1] = {Part = P[210], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[211] then colorBatch[#colorBatch+1] = {Part = P[211], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[213] then colorBatch[#colorBatch+1] = {Part = P[213], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[214] then colorBatch[#colorBatch+1] = {Part = P[214], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[216] then colorBatch[#colorBatch+1] = {Part = P[216], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end
if P[217] then colorBatch[#colorBatch+1] = {Part = P[217], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end
if P[218] then colorBatch[#colorBatch+1] = {Part = P[218], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end
if P[219] then colorBatch[#colorBatch+1] = {Part = P[219], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end
if P[220] then colorBatch[#colorBatch+1] = {Part = P[220], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end
if P[221] then colorBatch[#colorBatch+1] = {Part = P[221], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end
if P[223] then colorBatch[#colorBatch+1] = {Part = P[223], Color = Color3.new(1,1,0), UnionColoring = false} end
if P[227] then colorBatch[#colorBatch+1] = {Part = P[227], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[228] then colorBatch[#colorBatch+1] = {Part = P[228], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[230] then colorBatch[#colorBatch+1] = {Part = P[230], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[231] then colorBatch[#colorBatch+1] = {Part = P[231], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[233] then colorBatch[#colorBatch+1] = {Part = P[233], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[234] then colorBatch[#colorBatch+1] = {Part = P[234], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[236] then colorBatch[#colorBatch+1] = {Part = P[236], Color = Color3.new(1,1,0), UnionColoring = false} end
if P[240] then colorBatch[#colorBatch+1] = {Part = P[240], Color = Color3.new(1,1,0), UnionColoring = false} end
if P[243] then colorBatch[#colorBatch+1] = {Part = P[243], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[246] then colorBatch[#colorBatch+1] = {Part = P[246], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[247] then colorBatch[#colorBatch+1] = {Part = P[247], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[248] then colorBatch[#colorBatch+1] = {Part = P[248], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[249] then colorBatch[#colorBatch+1] = {Part = P[249], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[252] then colorBatch[#colorBatch+1] = {Part = P[252], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[253] then colorBatch[#colorBatch+1] = {Part = P[253], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[254] then colorBatch[#colorBatch+1] = {Part = P[254], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[256] then colorBatch[#colorBatch+1] = {Part = P[256], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[257] then colorBatch[#colorBatch+1] = {Part = P[257], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[259] then colorBatch[#colorBatch+1] = {Part = P[259], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[260] then colorBatch[#colorBatch+1] = {Part = P[260], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[262] then colorBatch[#colorBatch+1] = {Part = P[262], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end
if P[263] then colorBatch[#colorBatch+1] = {Part = P[263], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end
if P[264] then colorBatch[#colorBatch+1] = {Part = P[264], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end
if P[265] then colorBatch[#colorBatch+1] = {Part = P[265], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end
if P[266] then colorBatch[#colorBatch+1] = {Part = P[266], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end
if P[267] then colorBatch[#colorBatch+1] = {Part = P[267], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end
if P[269] then colorBatch[#colorBatch+1] = {Part = P[269], Color = Color3.new(1,1,0), UnionColoring = false} end
if P[273] then colorBatch[#colorBatch+1] = {Part = P[273], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[274] then colorBatch[#colorBatch+1] = {Part = P[274], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[275] then colorBatch[#colorBatch+1] = {Part = P[275], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[276] then colorBatch[#colorBatch+1] = {Part = P[276], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[279] then colorBatch[#colorBatch+1] = {Part = P[279], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[280] then colorBatch[#colorBatch+1] = {Part = P[280], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[281] then colorBatch[#colorBatch+1] = {Part = P[281], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[284] then colorBatch[#colorBatch+1] = {Part = P[284], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[285] then colorBatch[#colorBatch+1] = {Part = P[285], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[287] then colorBatch[#colorBatch+1] = {Part = P[287], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[288] then colorBatch[#colorBatch+1] = {Part = P[288], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[290] then colorBatch[#colorBatch+1] = {Part = P[290], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[291] then colorBatch[#colorBatch+1] = {Part = P[291], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[293] then colorBatch[#colorBatch+1] = {Part = P[293], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[294] then colorBatch[#colorBatch+1] = {Part = P[294], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[295] then colorBatch[#colorBatch+1] = {Part = P[295], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[296] then colorBatch[#colorBatch+1] = {Part = P[296], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[297] then colorBatch[#colorBatch+1] = {Part = P[297], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[298] then colorBatch[#colorBatch+1] = {Part = P[298], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[300] then colorBatch[#colorBatch+1] = {Part = P[300], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[301] then colorBatch[#colorBatch+1] = {Part = P[301], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[303] then colorBatch[#colorBatch+1] = {Part = P[303], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[304] then colorBatch[#colorBatch+1] = {Part = P[304], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[306] then colorBatch[#colorBatch+1] = {Part = P[306], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[307] then colorBatch[#colorBatch+1] = {Part = P[307], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[309] then colorBatch[#colorBatch+1] = {Part = P[309], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[310] then colorBatch[#colorBatch+1] = {Part = P[310], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[312] then colorBatch[#colorBatch+1] = {Part = P[312], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[313] then colorBatch[#colorBatch+1] = {Part = P[313], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[315] then colorBatch[#colorBatch+1] = {Part = P[315], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[316] then colorBatch[#colorBatch+1] = {Part = P[316], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[318] then colorBatch[#colorBatch+1] = {Part = P[318], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[319] then colorBatch[#colorBatch+1] = {Part = P[319], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[321] then colorBatch[#colorBatch+1] = {Part = P[321], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end
if P[322] then colorBatch[#colorBatch+1] = {Part = P[322], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end
if P[323] then colorBatch[#colorBatch+1] = {Part = P[323], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end
if P[324] then colorBatch[#colorBatch+1] = {Part = P[324], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end
if P[325] then colorBatch[#colorBatch+1] = {Part = P[325], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end
if P[326] then colorBatch[#colorBatch+1] = {Part = P[326], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end
if P[328] then colorBatch[#colorBatch+1] = {Part = P[328], Color = Color3.new(1,1,0), UnionColoring = false} end
if P[331] then colorBatch[#colorBatch+1] = {Part = P[331], Color = Color3.new(1,1,0), UnionColoring = false} end
if P[334] then colorBatch[#colorBatch+1] = {Part = P[334], Color = Color3.new(1,1,0), UnionColoring = false} end
if P[337] then colorBatch[#colorBatch+1] = {Part = P[337], Color = Color3.new(1,1,0), UnionColoring = false} end
if P[342] then colorBatch[#colorBatch+1] = {Part = P[342], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[343] then colorBatch[#colorBatch+1] = {Part = P[343], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[345] then colorBatch[#colorBatch+1] = {Part = P[345], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[346] then colorBatch[#colorBatch+1] = {Part = P[346], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[347] then colorBatch[#colorBatch+1] = {Part = P[347], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[348] then colorBatch[#colorBatch+1] = {Part = P[348], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[351] then colorBatch[#colorBatch+1] = {Part = P[351], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[352] then colorBatch[#colorBatch+1] = {Part = P[352], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[353] then colorBatch[#colorBatch+1] = {Part = P[353], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[354] then colorBatch[#colorBatch+1] = {Part = P[354], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[357] then colorBatch[#colorBatch+1] = {Part = P[357], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[361] then colorBatch[#colorBatch+1] = {Part = P[361], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[364] then colorBatch[#colorBatch+1] = {Part = P[364], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[365] then colorBatch[#colorBatch+1] = {Part = P[365], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[366] then colorBatch[#colorBatch+1] = {Part = P[366], Color = Color3.new(0.9607843160629272,0.8039215803146362,0.1882352977991104), UnionColoring = false} end
if P[370] then colorBatch[#colorBatch+1] = {Part = P[370], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[371] then colorBatch[#colorBatch+1] = {Part = P[371], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[372] then colorBatch[#colorBatch+1] = {Part = P[372], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[373] then colorBatch[#colorBatch+1] = {Part = P[373], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end
if P[374] then colorBatch[#colorBatch+1] = {Part = P[374], Color = Color3.new(0.9607843160629272,0.8039215803146362,0.1882352977991104), UnionColoring = false} end
if P[378] then colorBatch[#colorBatch+1] = {Part = P[378], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end
if P[379] then colorBatch[#colorBatch+1] = {Part = P[379], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[380] then colorBatch[#colorBatch+1] = {Part = P[380], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end
if P[381] then colorBatch[#colorBatch+1] = {Part = P[381], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end
if P[382] then colorBatch[#colorBatch+1] = {Part = P[382], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[383] then colorBatch[#colorBatch+1] = {Part = P[383], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end
if P[384] then colorBatch[#colorBatch+1] = {Part = P[384], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end
if P[385] then colorBatch[#colorBatch+1] = {Part = P[385], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[386] then colorBatch[#colorBatch+1] = {Part = P[386], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[390] then colorBatch[#colorBatch+1] = {Part = P[390], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end
if P[391] then colorBatch[#colorBatch+1] = {Part = P[391], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end
if P[392] then colorBatch[#colorBatch+1] = {Part = P[392], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end
if P[393] then colorBatch[#colorBatch+1] = {Part = P[393], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end
if P[394] then colorBatch[#colorBatch+1] = {Part = P[394], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end
if P[395] then colorBatch[#colorBatch+1] = {Part = P[395], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end
if P[397] then colorBatch[#colorBatch+1] = {Part = P[397], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[400] then colorBatch[#colorBatch+1] = {Part = P[400], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[403] then colorBatch[#colorBatch+1] = {Part = P[403], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[407] then colorBatch[#colorBatch+1] = {Part = P[407], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[408] then colorBatch[#colorBatch+1] = {Part = P[408], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[409] then colorBatch[#colorBatch+1] = {Part = P[409], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[410] then colorBatch[#colorBatch+1] = {Part = P[410], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[411] then colorBatch[#colorBatch+1] = {Part = P[411], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[412] then colorBatch[#colorBatch+1] = {Part = P[412], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[413] then colorBatch[#colorBatch+1] = {Part = P[413], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[414] then colorBatch[#colorBatch+1] = {Part = P[414], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[415] then colorBatch[#colorBatch+1] = {Part = P[415], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[416] then colorBatch[#colorBatch+1] = {Part = P[416], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[452] then colorBatch[#colorBatch+1] = {Part = P[452], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[453] then colorBatch[#colorBatch+1] = {Part = P[453], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[454] then colorBatch[#colorBatch+1] = {Part = P[454], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[455] then colorBatch[#colorBatch+1] = {Part = P[455], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[458] then colorBatch[#colorBatch+1] = {Part = P[458], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[463] then colorBatch[#colorBatch+1] = {Part = P[463], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[465] then colorBatch[#colorBatch+1] = {Part = P[465], Color = Color3.new(0,1,0), UnionColoring = false} end
if P[467] then colorBatch[#colorBatch+1] = {Part = P[467], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[470] then colorBatch[#colorBatch+1] = {Part = P[470], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[472] then colorBatch[#colorBatch+1] = {Part = P[472], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[476] then colorBatch[#colorBatch+1] = {Part = P[476], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[479] then colorBatch[#colorBatch+1] = {Part = P[479], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[482] then colorBatch[#colorBatch+1] = {Part = P[482], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[484] then colorBatch[#colorBatch+1] = {Part = P[484], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[487] then colorBatch[#colorBatch+1] = {Part = P[487], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[490] then colorBatch[#colorBatch+1] = {Part = P[490], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[495] then colorBatch[#colorBatch+1] = {Part = P[495], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[496] then colorBatch[#colorBatch+1] = {Part = P[496], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[500] then colorBatch[#colorBatch+1] = {Part = P[500], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[501] then colorBatch[#colorBatch+1] = {Part = P[501], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[502] then colorBatch[#colorBatch+1] = {Part = P[502], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[503] then colorBatch[#colorBatch+1] = {Part = P[503], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[504] then colorBatch[#colorBatch+1] = {Part = P[504], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[505] then colorBatch[#colorBatch+1] = {Part = P[505], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[506] then colorBatch[#colorBatch+1] = {Part = P[506], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[507] then colorBatch[#colorBatch+1] = {Part = P[507], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[508] then colorBatch[#colorBatch+1] = {Part = P[508], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[509] then colorBatch[#colorBatch+1] = {Part = P[509], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[510] then colorBatch[#colorBatch+1] = {Part = P[510], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[511] then colorBatch[#colorBatch+1] = {Part = P[511], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[512] then colorBatch[#colorBatch+1] = {Part = P[512], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[513] then colorBatch[#colorBatch+1] = {Part = P[513], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[514] then colorBatch[#colorBatch+1] = {Part = P[514], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[515] then colorBatch[#colorBatch+1] = {Part = P[515], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[516] then colorBatch[#colorBatch+1] = {Part = P[516], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[517] then colorBatch[#colorBatch+1] = {Part = P[517], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[518] then colorBatch[#colorBatch+1] = {Part = P[518], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[519] then colorBatch[#colorBatch+1] = {Part = P[519], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[520] then colorBatch[#colorBatch+1] = {Part = P[520], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[521] then colorBatch[#colorBatch+1] = {Part = P[521], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[522] then colorBatch[#colorBatch+1] = {Part = P[522], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[523] then colorBatch[#colorBatch+1] = {Part = P[523], Color = Color3.new(0.6705882549285889,0.658823549747467,0.6196078658103943), UnionColoring = false} end
if P[524] then colorBatch[#colorBatch+1] = {Part = P[524], Color = Color3.new(0.6705882549285889,0.658823549747467,0.6196078658103943), UnionColoring = false} end
if P[525] then colorBatch[#colorBatch+1] = {Part = P[525], Color = Color3.new(0.6705882549285889,0.658823549747467,0.6196078658103943), UnionColoring = false} end
if P[526] then colorBatch[#colorBatch+1] = {Part = P[526], Color = Color3.new(0.6705882549285889,0.658823549747467,0.6196078658103943), UnionColoring = false} end
if P[527] then colorBatch[#colorBatch+1] = {Part = P[527], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end
if P[528] then colorBatch[#colorBatch+1] = {Part = P[528], Color = Color3.new(0.6705882549285889,0.658823549747467,0.6196078658103943), UnionColoring = false} end
if P[529] then colorBatch[#colorBatch+1] = {Part = P[529], Color = Color3.new(0.6705882549285889,0.658823549747467,0.6196078658103943), UnionColoring = false} end
if P[530] then colorBatch[#colorBatch+1] = {Part = P[530], Color = Color3.new(0.6705882549285889,0.658823549747467,0.6196078658103943), UnionColoring = false} end
if P[531] then colorBatch[#colorBatch+1] = {Part = P[531], Color = Color3.new(0.6705882549285889,0.658823549747467,0.6196078658103943), UnionColoring = false} end
if P[534] then colorBatch[#colorBatch+1] = {Part = P[534], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[535] then colorBatch[#colorBatch+1] = {Part = P[535], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[536] then colorBatch[#colorBatch+1] = {Part = P[536], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[537] then colorBatch[#colorBatch+1] = {Part = P[537], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[540] then colorBatch[#colorBatch+1] = {Part = P[540], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[541] then colorBatch[#colorBatch+1] = {Part = P[541], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[542] then colorBatch[#colorBatch+1] = {Part = P[542], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[543] then colorBatch[#colorBatch+1] = {Part = P[543], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[544] then colorBatch[#colorBatch+1] = {Part = P[544], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[545] then colorBatch[#colorBatch+1] = {Part = P[545], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[546] then colorBatch[#colorBatch+1] = {Part = P[546], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[547] then colorBatch[#colorBatch+1] = {Part = P[547], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[548] then colorBatch[#colorBatch+1] = {Part = P[548], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[549] then colorBatch[#colorBatch+1] = {Part = P[549], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[550] then colorBatch[#colorBatch+1] = {Part = P[550], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[551] then colorBatch[#colorBatch+1] = {Part = P[551], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[552] then colorBatch[#colorBatch+1] = {Part = P[552], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[554] then colorBatch[#colorBatch+1] = {Part = P[554], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[557] then colorBatch[#colorBatch+1] = {Part = P[557], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[558] then colorBatch[#colorBatch+1] = {Part = P[558], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[559] then colorBatch[#colorBatch+1] = {Part = P[559], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[560] then colorBatch[#colorBatch+1] = {Part = P[560], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[561] then colorBatch[#colorBatch+1] = {Part = P[561], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[562] then colorBatch[#colorBatch+1] = {Part = P[562], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[563] then colorBatch[#colorBatch+1] = {Part = P[563], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[564] then colorBatch[#colorBatch+1] = {Part = P[564], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[565] then colorBatch[#colorBatch+1] = {Part = P[565], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[566] then colorBatch[#colorBatch+1] = {Part = P[566], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[568] then colorBatch[#colorBatch+1] = {Part = P[568], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[569] then colorBatch[#colorBatch+1] = {Part = P[569], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[570] then colorBatch[#colorBatch+1] = {Part = P[570], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[571] then colorBatch[#colorBatch+1] = {Part = P[571], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[572] then colorBatch[#colorBatch+1] = {Part = P[572], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[573] then colorBatch[#colorBatch+1] = {Part = P[573], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[574] then colorBatch[#colorBatch+1] = {Part = P[574], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[575] then colorBatch[#colorBatch+1] = {Part = P[575], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[576] then colorBatch[#colorBatch+1] = {Part = P[576], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[577] then colorBatch[#colorBatch+1] = {Part = P[577], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[579] then colorBatch[#colorBatch+1] = {Part = P[579], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[580] then colorBatch[#colorBatch+1] = {Part = P[580], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[581] then colorBatch[#colorBatch+1] = {Part = P[581], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[582] then colorBatch[#colorBatch+1] = {Part = P[582], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[583] then colorBatch[#colorBatch+1] = {Part = P[583], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[584] then colorBatch[#colorBatch+1] = {Part = P[584], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[585] then colorBatch[#colorBatch+1] = {Part = P[585], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[586] then colorBatch[#colorBatch+1] = {Part = P[586], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[587] then colorBatch[#colorBatch+1] = {Part = P[587], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[588] then colorBatch[#colorBatch+1] = {Part = P[588], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[590] then colorBatch[#colorBatch+1] = {Part = P[590], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[591] then colorBatch[#colorBatch+1] = {Part = P[591], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[592] then colorBatch[#colorBatch+1] = {Part = P[592], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[593] then colorBatch[#colorBatch+1] = {Part = P[593], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[594] then colorBatch[#colorBatch+1] = {Part = P[594], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[595] then colorBatch[#colorBatch+1] = {Part = P[595], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[596] then colorBatch[#colorBatch+1] = {Part = P[596], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[597] then colorBatch[#colorBatch+1] = {Part = P[597], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[598] then colorBatch[#colorBatch+1] = {Part = P[598], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[599] then colorBatch[#colorBatch+1] = {Part = P[599], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[601] then colorBatch[#colorBatch+1] = {Part = P[601], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[602] then colorBatch[#colorBatch+1] = {Part = P[602], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[603] then colorBatch[#colorBatch+1] = {Part = P[603], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[604] then colorBatch[#colorBatch+1] = {Part = P[604], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[605] then colorBatch[#colorBatch+1] = {Part = P[605], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[606] then colorBatch[#colorBatch+1] = {Part = P[606], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[607] then colorBatch[#colorBatch+1] = {Part = P[607], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[608] then colorBatch[#colorBatch+1] = {Part = P[608], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[609] then colorBatch[#colorBatch+1] = {Part = P[609], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[610] then colorBatch[#colorBatch+1] = {Part = P[610], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[612] then colorBatch[#colorBatch+1] = {Part = P[612], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[613] then colorBatch[#colorBatch+1] = {Part = P[613], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[614] then colorBatch[#colorBatch+1] = {Part = P[614], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[615] then colorBatch[#colorBatch+1] = {Part = P[615], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[616] then colorBatch[#colorBatch+1] = {Part = P[616], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[617] then colorBatch[#colorBatch+1] = {Part = P[617], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[618] then colorBatch[#colorBatch+1] = {Part = P[618], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[619] then colorBatch[#colorBatch+1] = {Part = P[619], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[620] then colorBatch[#colorBatch+1] = {Part = P[620], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[621] then colorBatch[#colorBatch+1] = {Part = P[621], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[623] then colorBatch[#colorBatch+1] = {Part = P[623], Color = Color3.new(0.4117647111415863,0.4000000059604645,0.3607843220233917), UnionColoring = false} end
if P[625] then colorBatch[#colorBatch+1] = {Part = P[625], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[626] then colorBatch[#colorBatch+1] = {Part = P[626], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[628] then colorBatch[#colorBatch+1] = {Part = P[628], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[629] then colorBatch[#colorBatch+1] = {Part = P[629], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[630] then colorBatch[#colorBatch+1] = {Part = P[630], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[637] then colorBatch[#colorBatch+1] = {Part = P[637], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[638] then colorBatch[#colorBatch+1] = {Part = P[638], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[639] then colorBatch[#colorBatch+1] = {Part = P[639], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[640] then colorBatch[#colorBatch+1] = {Part = P[640], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[641] then colorBatch[#colorBatch+1] = {Part = P[641], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[648] then colorBatch[#colorBatch+1] = {Part = P[648], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[649] then colorBatch[#colorBatch+1] = {Part = P[649], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[650] then colorBatch[#colorBatch+1] = {Part = P[650], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[651] then colorBatch[#colorBatch+1] = {Part = P[651], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[652] then colorBatch[#colorBatch+1] = {Part = P[652], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[654] then colorBatch[#colorBatch+1] = {Part = P[654], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end
if P[655] then colorBatch[#colorBatch+1] = {Part = P[655], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[658] then colorBatch[#colorBatch+1] = {Part = P[658], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[659] then colorBatch[#colorBatch+1] = {Part = P[659], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[660] then colorBatch[#colorBatch+1] = {Part = P[660], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[662] then colorBatch[#colorBatch+1] = {Part = P[662], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[663] then colorBatch[#colorBatch+1] = {Part = P[663], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[664] then colorBatch[#colorBatch+1] = {Part = P[664], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[665] then colorBatch[#colorBatch+1] = {Part = P[665], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[666] then colorBatch[#colorBatch+1] = {Part = P[666], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[668] then colorBatch[#colorBatch+1] = {Part = P[668], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[670] then colorBatch[#colorBatch+1] = {Part = P[670], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[671] then colorBatch[#colorBatch+1] = {Part = P[671], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[672] then colorBatch[#colorBatch+1] = {Part = P[672], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[673] then colorBatch[#colorBatch+1] = {Part = P[673], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[674] then colorBatch[#colorBatch+1] = {Part = P[674], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[675] then colorBatch[#colorBatch+1] = {Part = P[675], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[676] then colorBatch[#colorBatch+1] = {Part = P[676], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[678] then colorBatch[#colorBatch+1] = {Part = P[678], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[679] then colorBatch[#colorBatch+1] = {Part = P[679], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[681] then colorBatch[#colorBatch+1] = {Part = P[681], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[682] then colorBatch[#colorBatch+1] = {Part = P[682], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[683] then colorBatch[#colorBatch+1] = {Part = P[683], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[684] then colorBatch[#colorBatch+1] = {Part = P[684], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[685] then colorBatch[#colorBatch+1] = {Part = P[685], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[686] then colorBatch[#colorBatch+1] = {Part = P[686], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[690] then colorBatch[#colorBatch+1] = {Part = P[690], Color = Color3.new(0.07058823853731155,0.9333333373069763,0.8313725590705872), UnionColoring = false} end
if P[691] then colorBatch[#colorBatch+1] = {Part = P[691], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[694] then colorBatch[#colorBatch+1] = {Part = P[694], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[695] then colorBatch[#colorBatch+1] = {Part = P[695], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[697] then colorBatch[#colorBatch+1] = {Part = P[697], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[698] then colorBatch[#colorBatch+1] = {Part = P[698], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[699] then colorBatch[#colorBatch+1] = {Part = P[699], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[700] then colorBatch[#colorBatch+1] = {Part = P[700], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[701] then colorBatch[#colorBatch+1] = {Part = P[701], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[704] then colorBatch[#colorBatch+1] = {Part = P[704], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[706] then colorBatch[#colorBatch+1] = {Part = P[706], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[709] then colorBatch[#colorBatch+1] = {Part = P[709], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[710] then colorBatch[#colorBatch+1] = {Part = P[710], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[711] then colorBatch[#colorBatch+1] = {Part = P[711], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[712] then colorBatch[#colorBatch+1] = {Part = P[712], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[713] then colorBatch[#colorBatch+1] = {Part = P[713], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[714] then colorBatch[#colorBatch+1] = {Part = P[714], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[715] then colorBatch[#colorBatch+1] = {Part = P[715], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[720] then colorBatch[#colorBatch+1] = {Part = P[720], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end
if P[721] then colorBatch[#colorBatch+1] = {Part = P[721], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end
if P[722] then colorBatch[#colorBatch+1] = {Part = P[722], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end
if P[723] then colorBatch[#colorBatch+1] = {Part = P[723], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end
if P[724] then colorBatch[#colorBatch+1] = {Part = P[724], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end
if P[726] then colorBatch[#colorBatch+1] = {Part = P[726], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end
if P[727] then colorBatch[#colorBatch+1] = {Part = P[727], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end
if P[728] then colorBatch[#colorBatch+1] = {Part = P[728], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end
if P[729] then colorBatch[#colorBatch+1] = {Part = P[729], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end
if P[730] then colorBatch[#colorBatch+1] = {Part = P[730], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end
if P[732] then colorBatch[#colorBatch+1] = {Part = P[732], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[733] then colorBatch[#colorBatch+1] = {Part = P[733], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
if P[734] then colorBatch[#colorBatch+1] = {Part = P[734], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
if P[735] then colorBatch[#colorBatch+1] = {Part = P[735], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[736] then colorBatch[#colorBatch+1] = {Part = P[736], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
if P[737] then colorBatch[#colorBatch+1] = {Part = P[737], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[738] then colorBatch[#colorBatch+1] = {Part = P[738], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[739] then colorBatch[#colorBatch+1] = {Part = P[739], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[740] then colorBatch[#colorBatch+1] = {Part = P[740], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[741] then colorBatch[#colorBatch+1] = {Part = P[741], Color = Color3.new(0.6705882549285889,0.658823549747467,0.6196078658103943), UnionColoring = false} end
if P[742] then colorBatch[#colorBatch+1] = {Part = P[742], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[743] then colorBatch[#colorBatch+1] = {Part = P[743], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[744] then colorBatch[#colorBatch+1] = {Part = P[744], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[745] then colorBatch[#colorBatch+1] = {Part = P[745], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[746] then colorBatch[#colorBatch+1] = {Part = P[746], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
if P[747] then colorBatch[#colorBatch+1] = {Part = P[747], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[748] then colorBatch[#colorBatch+1] = {Part = P[748], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[749] then colorBatch[#colorBatch+1] = {Part = P[749], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[750] then colorBatch[#colorBatch+1] = {Part = P[750], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[751] then colorBatch[#colorBatch+1] = {Part = P[751], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
if P[752] then colorBatch[#colorBatch+1] = {Part = P[752], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[753] then colorBatch[#colorBatch+1] = {Part = P[753], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[754] then colorBatch[#colorBatch+1] = {Part = P[754], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
if P[755] then colorBatch[#colorBatch+1] = {Part = P[755], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[756] then colorBatch[#colorBatch+1] = {Part = P[756], Color = Color3.new(0.501960813999176,0.7333333492279053,0.8588235378265381), UnionColoring = false} end
if P[757] then colorBatch[#colorBatch+1] = {Part = P[757], Color = Color3.new(0.501960813999176,0.7333333492279053,0.8588235378265381), UnionColoring = false} end
if P[758] then colorBatch[#colorBatch+1] = {Part = P[758], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[759] then colorBatch[#colorBatch+1] = {Part = P[759], Color = Color3.new(0.501960813999176,0.7333333492279053,0.8588235378265381), UnionColoring = false} end
if P[760] then colorBatch[#colorBatch+1] = {Part = P[760], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[761] then colorBatch[#colorBatch+1] = {Part = P[761], Color = Color3.new(0.501960813999176,0.7333333492279053,0.8588235378265381), UnionColoring = false} end
if P[764] then colorBatch[#colorBatch+1] = {Part = P[764], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[766] then colorBatch[#colorBatch+1] = {Part = P[766], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[768] then colorBatch[#colorBatch+1] = {Part = P[768], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[770] then colorBatch[#colorBatch+1] = {Part = P[770], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[773] then colorBatch[#colorBatch+1] = {Part = P[773], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[774] then colorBatch[#colorBatch+1] = {Part = P[774], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[775] then colorBatch[#colorBatch+1] = {Part = P[775], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[776] then colorBatch[#colorBatch+1] = {Part = P[776], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[777] then colorBatch[#colorBatch+1] = {Part = P[777], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[778] then colorBatch[#colorBatch+1] = {Part = P[778], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[779] then colorBatch[#colorBatch+1] = {Part = P[779], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[780] then colorBatch[#colorBatch+1] = {Part = P[780], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[781] then colorBatch[#colorBatch+1] = {Part = P[781], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[782] then colorBatch[#colorBatch+1] = {Part = P[782], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[783] then colorBatch[#colorBatch+1] = {Part = P[783], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[785] then colorBatch[#colorBatch+1] = {Part = P[785], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[787] then colorBatch[#colorBatch+1] = {Part = P[787], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[788] then colorBatch[#colorBatch+1] = {Part = P[788], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[789] then colorBatch[#colorBatch+1] = {Part = P[789], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[790] then colorBatch[#colorBatch+1] = {Part = P[790], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[791] then colorBatch[#colorBatch+1] = {Part = P[791], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[792] then colorBatch[#colorBatch+1] = {Part = P[792], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[793] then colorBatch[#colorBatch+1] = {Part = P[793], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[794] then colorBatch[#colorBatch+1] = {Part = P[794], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[795] then colorBatch[#colorBatch+1] = {Part = P[795], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[796] then colorBatch[#colorBatch+1] = {Part = P[796], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[797] then colorBatch[#colorBatch+1] = {Part = P[797], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[798] then colorBatch[#colorBatch+1] = {Part = P[798], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[799] then colorBatch[#colorBatch+1] = {Part = P[799], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[800] then colorBatch[#colorBatch+1] = {Part = P[800], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[801] then colorBatch[#colorBatch+1] = {Part = P[801], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[802] then colorBatch[#colorBatch+1] = {Part = P[802], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[803] then colorBatch[#colorBatch+1] = {Part = P[803], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[807] then colorBatch[#colorBatch+1] = {Part = P[807], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[809] then colorBatch[#colorBatch+1] = {Part = P[809], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end
if P[811] then colorBatch[#colorBatch+1] = {Part = P[811], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end
if P[813] then colorBatch[#colorBatch+1] = {Part = P[813], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end
if P[816] then colorBatch[#colorBatch+1] = {Part = P[816], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end
if P[818] then colorBatch[#colorBatch+1] = {Part = P[818], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end
if P[820] then colorBatch[#colorBatch+1] = {Part = P[820], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end
if P[822] then colorBatch[#colorBatch+1] = {Part = P[822], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end
if P[824] then colorBatch[#colorBatch+1] = {Part = P[824], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[826] then colorBatch[#colorBatch+1] = {Part = P[826], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[828] then colorBatch[#colorBatch+1] = {Part = P[828], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[830] then colorBatch[#colorBatch+1] = {Part = P[830], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[832] then colorBatch[#colorBatch+1] = {Part = P[832], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end
if P[834] then colorBatch[#colorBatch+1] = {Part = P[834], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[836] then colorBatch[#colorBatch+1] = {Part = P[836], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[837] then colorBatch[#colorBatch+1] = {Part = P[837], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[838] then colorBatch[#colorBatch+1] = {Part = P[838], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[840] then colorBatch[#colorBatch+1] = {Part = P[840], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[841] then colorBatch[#colorBatch+1] = {Part = P[841], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[842] then colorBatch[#colorBatch+1] = {Part = P[842], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[843] then colorBatch[#colorBatch+1] = {Part = P[843], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[844] then colorBatch[#colorBatch+1] = {Part = P[844], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[845] then colorBatch[#colorBatch+1] = {Part = P[845], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end
if P[846] then colorBatch[#colorBatch+1] = {Part = P[846], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[847] then colorBatch[#colorBatch+1] = {Part = P[847], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[848] then colorBatch[#colorBatch+1] = {Part = P[848], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[849] then colorBatch[#colorBatch+1] = {Part = P[849], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[850] then colorBatch[#colorBatch+1] = {Part = P[850], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[851] then colorBatch[#colorBatch+1] = {Part = P[851], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[852] then colorBatch[#colorBatch+1] = {Part = P[852], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[853] then colorBatch[#colorBatch+1] = {Part = P[853], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[854] then colorBatch[#colorBatch+1] = {Part = P[854], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[856] then colorBatch[#colorBatch+1] = {Part = P[856], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[857] then colorBatch[#colorBatch+1] = {Part = P[857], Color = Color3.new(0.4117647111415863,0.4000000059604645,0.3607843220233917), UnionColoring = false} end
if P[858] then colorBatch[#colorBatch+1] = {Part = P[858], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end
if P[859] then colorBatch[#colorBatch+1] = {Part = P[859], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[860] then colorBatch[#colorBatch+1] = {Part = P[860], Color = Color3.new(0.9058823585510254,0.9058823585510254,0.9254902005195618), UnionColoring = false} end
if P[861] then colorBatch[#colorBatch+1] = {Part = P[861], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end
if P[862] then colorBatch[#colorBatch+1] = {Part = P[862], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[864] then colorBatch[#colorBatch+1] = {Part = P[864], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end
if P[865] then colorBatch[#colorBatch+1] = {Part = P[865], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[866] then colorBatch[#colorBatch+1] = {Part = P[866], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[867] then colorBatch[#colorBatch+1] = {Part = P[867], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[869] then colorBatch[#colorBatch+1] = {Part = P[869], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[870] then colorBatch[#colorBatch+1] = {Part = P[870], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[874] then colorBatch[#colorBatch+1] = {Part = P[874], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[875] then colorBatch[#colorBatch+1] = {Part = P[875], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[876] then colorBatch[#colorBatch+1] = {Part = P[876], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[877] then colorBatch[#colorBatch+1] = {Part = P[877], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[878] then colorBatch[#colorBatch+1] = {Part = P[878], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[879] then colorBatch[#colorBatch+1] = {Part = P[879], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[880] then colorBatch[#colorBatch+1] = {Part = P[880], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[881] then colorBatch[#colorBatch+1] = {Part = P[881], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[883] then colorBatch[#colorBatch+1] = {Part = P[883], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[884] then colorBatch[#colorBatch+1] = {Part = P[884], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[885] then colorBatch[#colorBatch+1] = {Part = P[885], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[886] then colorBatch[#colorBatch+1] = {Part = P[886], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[887] then colorBatch[#colorBatch+1] = {Part = P[887], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[888] then colorBatch[#colorBatch+1] = {Part = P[888], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[889] then colorBatch[#colorBatch+1] = {Part = P[889], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[890] then colorBatch[#colorBatch+1] = {Part = P[890], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[892] then colorBatch[#colorBatch+1] = {Part = P[892], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[893] then colorBatch[#colorBatch+1] = {Part = P[893], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[894] then colorBatch[#colorBatch+1] = {Part = P[894], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[895] then colorBatch[#colorBatch+1] = {Part = P[895], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[896] then colorBatch[#colorBatch+1] = {Part = P[896], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[897] then colorBatch[#colorBatch+1] = {Part = P[897], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[898] then colorBatch[#colorBatch+1] = {Part = P[898], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[899] then colorBatch[#colorBatch+1] = {Part = P[899], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[903] then colorBatch[#colorBatch+1] = {Part = P[903], Color = Color3.new(0.7333333492279053,0.7019608020782471,0.6980392336845398), UnionColoring = false} end
if P[904] then colorBatch[#colorBatch+1] = {Part = P[904], Color = Color3.new(0.7333333492279053,0.7019608020782471,0.6980392336845398), UnionColoring = false} end
if P[905] then colorBatch[#colorBatch+1] = {Part = P[905], Color = Color3.new(0.7333333492279053,0.7019608020782471,0.6980392336845398), UnionColoring = false} end
if P[906] then colorBatch[#colorBatch+1] = {Part = P[906], Color = Color3.new(0.7333333492279053,0.7019608020782471,0.6980392336845398), UnionColoring = false} end
if P[907] then colorBatch[#colorBatch+1] = {Part = P[907], Color = Color3.new(0.7333333492279053,0.7019608020782471,0.6980392336845398), UnionColoring = false} end
if P[908] then colorBatch[#colorBatch+1] = {Part = P[908], Color = Color3.new(0.7333333492279053,0.7019608020782471,0.6980392336845398), UnionColoring = false} end
if P[909] then colorBatch[#colorBatch+1] = {Part = P[909], Color = Color3.new(0.7333333492279053,0.7019608020782471,0.6980392336845398), UnionColoring = false} end
if P[910] then colorBatch[#colorBatch+1] = {Part = P[910], Color = Color3.new(0.7333333492279053,0.7019608020782471,0.6980392336845398), UnionColoring = false} end
if P[912] then colorBatch[#colorBatch+1] = {Part = P[912], Color = Color3.new(0.7333333492279053,0.7019608020782471,0.6980392336845398), UnionColoring = false} end
if P[913] then colorBatch[#colorBatch+1] = {Part = P[913], Color = Color3.new(0.7333333492279053,0.7019608020782471,0.6980392336845398), UnionColoring = false} end
if P[914] then colorBatch[#colorBatch+1] = {Part = P[914], Color = Color3.new(0.7333333492279053,0.7019608020782471,0.6980392336845398), UnionColoring = false} end
if P[915] then colorBatch[#colorBatch+1] = {Part = P[915], Color = Color3.new(0.7333333492279053,0.7019608020782471,0.6980392336845398), UnionColoring = false} end
if P[916] then colorBatch[#colorBatch+1] = {Part = P[916], Color = Color3.new(0.7333333492279053,0.7019608020782471,0.6980392336845398), UnionColoring = false} end
if P[917] then colorBatch[#colorBatch+1] = {Part = P[917], Color = Color3.new(0.7333333492279053,0.7019608020782471,0.6980392336845398), UnionColoring = false} end
if P[918] then colorBatch[#colorBatch+1] = {Part = P[918], Color = Color3.new(0.7333333492279053,0.7019608020782471,0.6980392336845398), UnionColoring = false} end
if P[919] then colorBatch[#colorBatch+1] = {Part = P[919], Color = Color3.new(0.7333333492279053,0.7019608020782471,0.6980392336845398), UnionColoring = false} end
if P[921] then colorBatch[#colorBatch+1] = {Part = P[921], Color = Color3.new(0.7333333492279053,0.7019608020782471,0.6980392336845398), UnionColoring = false} end
if P[922] then colorBatch[#colorBatch+1] = {Part = P[922], Color = Color3.new(0.7333333492279053,0.7019608020782471,0.6980392336845398), UnionColoring = false} end
if P[923] then colorBatch[#colorBatch+1] = {Part = P[923], Color = Color3.new(0.7333333492279053,0.7019608020782471,0.6980392336845398), UnionColoring = false} end
if P[924] then colorBatch[#colorBatch+1] = {Part = P[924], Color = Color3.new(0.7333333492279053,0.7019608020782471,0.6980392336845398), UnionColoring = false} end
if P[925] then colorBatch[#colorBatch+1] = {Part = P[925], Color = Color3.new(0.7333333492279053,0.7019608020782471,0.6980392336845398), UnionColoring = false} end
if P[926] then colorBatch[#colorBatch+1] = {Part = P[926], Color = Color3.new(0.7333333492279053,0.7019608020782471,0.6980392336845398), UnionColoring = false} end
if P[927] then colorBatch[#colorBatch+1] = {Part = P[927], Color = Color3.new(0.7333333492279053,0.7019608020782471,0.6980392336845398), UnionColoring = false} end
if P[928] then colorBatch[#colorBatch+1] = {Part = P[928], Color = Color3.new(0.7333333492279053,0.7019608020782471,0.6980392336845398), UnionColoring = false} end
if P[930] then colorBatch[#colorBatch+1] = {Part = P[930], Color = Color3.new(0.929411768913269,0.9176470637321472,0.9176470637321472), UnionColoring = false} end
if P[932] then colorBatch[#colorBatch+1] = {Part = P[932], Color = Color3.new(0.929411768913269,0.9176470637321472,0.9176470637321472), UnionColoring = false} end
if P[933] then colorBatch[#colorBatch+1] = {Part = P[933], Color = Color3.new(0.929411768913269,0.9176470637321472,0.9176470637321472), UnionColoring = false} end
if P[935] then colorBatch[#colorBatch+1] = {Part = P[935], Color = Color3.new(0.929411768913269,0.9176470637321472,0.9176470637321472), UnionColoring = false} end
if P[936] then colorBatch[#colorBatch+1] = {Part = P[936], Color = Color3.new(0.929411768913269,0.9176470637321472,0.9176470637321472), UnionColoring = false} end
if P[938] then colorBatch[#colorBatch+1] = {Part = P[938], Color = Color3.new(0.929411768913269,0.9176470637321472,0.9176470637321472), UnionColoring = false} end
if P[939] then colorBatch[#colorBatch+1] = {Part = P[939], Color = Color3.new(0.929411768913269,0.9176470637321472,0.9176470637321472), UnionColoring = false} end
if P[940] then colorBatch[#colorBatch+1] = {Part = P[940], Color = Color3.new(0.7333333492279053,0.7019608020782471,0.6980392336845398), UnionColoring = false} end
if P[943] then colorBatch[#colorBatch+1] = {Part = P[943], Color = Color3.new(0.7333333492279053,0.7019608020782471,0.6980392336845398), UnionColoring = false} end
if P[944] then colorBatch[#colorBatch+1] = {Part = P[944], Color = Color3.new(0.7333333492279053,0.7019608020782471,0.6980392336845398), UnionColoring = false} end
if P[945] then colorBatch[#colorBatch+1] = {Part = P[945], Color = Color3.new(0.7333333492279053,0.7019608020782471,0.6980392336845398), UnionColoring = false} end
if P[946] then colorBatch[#colorBatch+1] = {Part = P[946], Color = Color3.new(0.7333333492279053,0.7019608020782471,0.6980392336845398), UnionColoring = false} end
if P[947] then colorBatch[#colorBatch+1] = {Part = P[947], Color = Color3.new(0.7333333492279053,0.7019608020782471,0.6980392336845398), UnionColoring = false} end
if P[948] then colorBatch[#colorBatch+1] = {Part = P[948], Color = Color3.new(0.7333333492279053,0.7019608020782471,0.6980392336845398), UnionColoring = false} end
if P[949] then colorBatch[#colorBatch+1] = {Part = P[949], Color = Color3.new(0.7333333492279053,0.7019608020782471,0.6980392336845398), UnionColoring = false} end
if P[950] then colorBatch[#colorBatch+1] = {Part = P[950], Color = Color3.new(0.7333333492279053,0.7019608020782471,0.6980392336845398), UnionColoring = false} end
if P[952] then colorBatch[#colorBatch+1] = {Part = P[952], Color = Color3.new(0.7333333492279053,0.7019608020782471,0.6980392336845398), UnionColoring = false} end
if P[953] then colorBatch[#colorBatch+1] = {Part = P[953], Color = Color3.new(0.7333333492279053,0.7019608020782471,0.6980392336845398), UnionColoring = false} end
if P[954] then colorBatch[#colorBatch+1] = {Part = P[954], Color = Color3.new(0.7333333492279053,0.7019608020782471,0.6980392336845398), UnionColoring = false} end
if P[955] then colorBatch[#colorBatch+1] = {Part = P[955], Color = Color3.new(0.7333333492279053,0.7019608020782471,0.6980392336845398), UnionColoring = false} end
if P[956] then colorBatch[#colorBatch+1] = {Part = P[956], Color = Color3.new(0.7333333492279053,0.7019608020782471,0.6980392336845398), UnionColoring = false} end
if P[957] then colorBatch[#colorBatch+1] = {Part = P[957], Color = Color3.new(0.7333333492279053,0.7019608020782471,0.6980392336845398), UnionColoring = false} end
if P[958] then colorBatch[#colorBatch+1] = {Part = P[958], Color = Color3.new(0.7333333492279053,0.7019608020782471,0.6980392336845398), UnionColoring = false} end
if P[959] then colorBatch[#colorBatch+1] = {Part = P[959], Color = Color3.new(0.7333333492279053,0.7019608020782471,0.6980392336845398), UnionColoring = false} end
if P[961] then colorBatch[#colorBatch+1] = {Part = P[961], Color = Color3.new(0.7333333492279053,0.7019608020782471,0.6980392336845398), UnionColoring = false} end
if P[962] then colorBatch[#colorBatch+1] = {Part = P[962], Color = Color3.new(0.7333333492279053,0.7019608020782471,0.6980392336845398), UnionColoring = false} end
if P[963] then colorBatch[#colorBatch+1] = {Part = P[963], Color = Color3.new(0.7333333492279053,0.7019608020782471,0.6980392336845398), UnionColoring = false} end
if P[964] then colorBatch[#colorBatch+1] = {Part = P[964], Color = Color3.new(0.7333333492279053,0.7019608020782471,0.6980392336845398), UnionColoring = false} end
if P[965] then colorBatch[#colorBatch+1] = {Part = P[965], Color = Color3.new(0.7333333492279053,0.7019608020782471,0.6980392336845398), UnionColoring = false} end
if P[966] then colorBatch[#colorBatch+1] = {Part = P[966], Color = Color3.new(0.7333333492279053,0.7019608020782471,0.6980392336845398), UnionColoring = false} end
if P[967] then colorBatch[#colorBatch+1] = {Part = P[967], Color = Color3.new(0.7333333492279053,0.7019608020782471,0.6980392336845398), UnionColoring = false} end
if P[968] then colorBatch[#colorBatch+1] = {Part = P[968], Color = Color3.new(0.7333333492279053,0.7019608020782471,0.6980392336845398), UnionColoring = false} end
if P[970] then colorBatch[#colorBatch+1] = {Part = P[970], Color = Color3.new(0.929411768913269,0.9176470637321472,0.9176470637321472), UnionColoring = false} end
if P[972] then colorBatch[#colorBatch+1] = {Part = P[972], Color = Color3.new(0.929411768913269,0.9176470637321472,0.9176470637321472), UnionColoring = false} end
if P[973] then colorBatch[#colorBatch+1] = {Part = P[973], Color = Color3.new(0.929411768913269,0.9176470637321472,0.9176470637321472), UnionColoring = false} end
if P[975] then colorBatch[#colorBatch+1] = {Part = P[975], Color = Color3.new(0.929411768913269,0.9176470637321472,0.9176470637321472), UnionColoring = false} end
if P[976] then colorBatch[#colorBatch+1] = {Part = P[976], Color = Color3.new(0.929411768913269,0.9176470637321472,0.9176470637321472), UnionColoring = false} end
if P[978] then colorBatch[#colorBatch+1] = {Part = P[978], Color = Color3.new(0.929411768913269,0.9176470637321472,0.9176470637321472), UnionColoring = false} end
if P[979] then colorBatch[#colorBatch+1] = {Part = P[979], Color = Color3.new(0.929411768913269,0.9176470637321472,0.9176470637321472), UnionColoring = false} end
if P[980] then colorBatch[#colorBatch+1] = {Part = P[980], Color = Color3.new(0.7333333492279053,0.7019608020782471,0.6980392336845398), UnionColoring = false} end
if P[983] then colorBatch[#colorBatch+1] = {Part = P[983], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[984] then colorBatch[#colorBatch+1] = {Part = P[984], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[985] then colorBatch[#colorBatch+1] = {Part = P[985], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end
if P[986] then colorBatch[#colorBatch+1] = {Part = P[986], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end
if P[987] then colorBatch[#colorBatch+1] = {Part = P[987], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[988] then colorBatch[#colorBatch+1] = {Part = P[988], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[989] then colorBatch[#colorBatch+1] = {Part = P[989], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end
if P[990] then colorBatch[#colorBatch+1] = {Part = P[990], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end
if P[991] then colorBatch[#colorBatch+1] = {Part = P[991], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end
if P[992] then colorBatch[#colorBatch+1] = {Part = P[992], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[994] then colorBatch[#colorBatch+1] = {Part = P[994], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[995] then colorBatch[#colorBatch+1] = {Part = P[995], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[996] then colorBatch[#colorBatch+1] = {Part = P[996], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end
if P[997] then colorBatch[#colorBatch+1] = {Part = P[997], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end
if P[998] then colorBatch[#colorBatch+1] = {Part = P[998], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[999] then colorBatch[#colorBatch+1] = {Part = P[999], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end
if P[1000] then colorBatch[#colorBatch+1] = {Part = P[1000], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[1001] then colorBatch[#colorBatch+1] = {Part = P[1001], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[1002] then colorBatch[#colorBatch+1] = {Part = P[1002], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end
if P[1003] then colorBatch[#colorBatch+1] = {Part = P[1003], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end
if P[1005] then colorBatch[#colorBatch+1] = {Part = P[1005], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[1006] then colorBatch[#colorBatch+1] = {Part = P[1006], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[1010] then colorBatch[#colorBatch+1] = {Part = P[1010], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[1011] then colorBatch[#colorBatch+1] = {Part = P[1011], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[1015] then colorBatch[#colorBatch+1] = {Part = P[1015], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[1050] then colorBatch[#colorBatch+1] = {Part = P[1050], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[1058] then colorBatch[#colorBatch+1] = {Part = P[1058], Color = Color3.new(0.2705882489681244,0.11764705926179886,0.3176470696926117), UnionColoring = false} end
if P[1060] then colorBatch[#colorBatch+1] = {Part = P[1060], Color = Color3.new(0.9803921580314636,0.03921568766236305,0.03921568766236305), UnionColoring = false} end
if P[1063] then colorBatch[#colorBatch+1] = {Part = P[1063], Color = Color3.new(0.9647058844566345,0.0235294122248888,0.0235294122248888), UnionColoring = false} end
if P[1076] then colorBatch[#colorBatch+1] = {Part = P[1076], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[1079] then colorBatch[#colorBatch+1] = {Part = P[1079], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[1094] then colorBatch[#colorBatch+1] = {Part = P[1094], Color = Color3.new(0.2705882489681244,0.11764705926179886,0.3176470696926117), UnionColoring = false} end
if P[1096] then colorBatch[#colorBatch+1] = {Part = P[1096], Color = Color3.new(0.9960784316062927,0.0117647061124444,0.0117647061124444), UnionColoring = false} end
if P[1101] then colorBatch[#colorBatch+1] = {Part = P[1101], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end
if P[1102] then colorBatch[#colorBatch+1] = {Part = P[1102], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end
if P[1103] then colorBatch[#colorBatch+1] = {Part = P[1103], Color = Color3.new(0.49803921580314636,0.5568627715110779,0.3921568691730499), UnionColoring = false} end
if P[1105] then colorBatch[#colorBatch+1] = {Part = P[1105], Color = Color3.new(0.22745098173618317,0.4901960790157318,0.08235294371843338), UnionColoring = false} end
if P[1107] then colorBatch[#colorBatch+1] = {Part = P[1107], Color = Color3.new(0.1568627506494522,0.49803921580314636,0.27843138575553894), UnionColoring = false} end
if P[1109] then colorBatch[#colorBatch+1] = {Part = P[1109], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end
if P[1114] then colorBatch[#colorBatch+1] = {Part = P[1114], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[1115] then colorBatch[#colorBatch+1] = {Part = P[1115], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[1116] then colorBatch[#colorBatch+1] = {Part = P[1116], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[1118] then colorBatch[#colorBatch+1] = {Part = P[1118], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[1119] then colorBatch[#colorBatch+1] = {Part = P[1119], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[1120] then colorBatch[#colorBatch+1] = {Part = P[1120], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[1121] then colorBatch[#colorBatch+1] = {Part = P[1121], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[1122] then colorBatch[#colorBatch+1] = {Part = P[1122], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[1123] then colorBatch[#colorBatch+1] = {Part = P[1123], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[1124] then colorBatch[#colorBatch+1] = {Part = P[1124], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end
if P[1125] then colorBatch[#colorBatch+1] = {Part = P[1125], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[1126] then colorBatch[#colorBatch+1] = {Part = P[1126], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end
if P[1127] then colorBatch[#colorBatch+1] = {Part = P[1127], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end
if P[1128] then colorBatch[#colorBatch+1] = {Part = P[1128], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[1129] then colorBatch[#colorBatch+1] = {Part = P[1129], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[1130] then colorBatch[#colorBatch+1] = {Part = P[1130], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end
if P[1131] then colorBatch[#colorBatch+1] = {Part = P[1131], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[1132] then colorBatch[#colorBatch+1] = {Part = P[1132], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[1133] then colorBatch[#colorBatch+1] = {Part = P[1133], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end
if P[1134] then colorBatch[#colorBatch+1] = {Part = P[1134], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[1135] then colorBatch[#colorBatch+1] = {Part = P[1135], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[1136] then colorBatch[#colorBatch+1] = {Part = P[1136], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end
if P[1137] then colorBatch[#colorBatch+1] = {Part = P[1137], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end
if P[1138] then colorBatch[#colorBatch+1] = {Part = P[1138], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[1139] then colorBatch[#colorBatch+1] = {Part = P[1139], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[1140] then colorBatch[#colorBatch+1] = {Part = P[1140], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[1141] then colorBatch[#colorBatch+1] = {Part = P[1141], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[1142] then colorBatch[#colorBatch+1] = {Part = P[1142], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[1143] then colorBatch[#colorBatch+1] = {Part = P[1143], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[1144] then colorBatch[#colorBatch+1] = {Part = P[1144], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[1145] then colorBatch[#colorBatch+1] = {Part = P[1145], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[1146] then colorBatch[#colorBatch+1] = {Part = P[1146], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[1147] then colorBatch[#colorBatch+1] = {Part = P[1147], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end
if P[1148] then colorBatch[#colorBatch+1] = {Part = P[1148], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[1149] then colorBatch[#colorBatch+1] = {Part = P[1149], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[1152] then colorBatch[#colorBatch+1] = {Part = P[1152], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[1153] then colorBatch[#colorBatch+1] = {Part = P[1153], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[1154] then colorBatch[#colorBatch+1] = {Part = P[1154], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[1155] then colorBatch[#colorBatch+1] = {Part = P[1155], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[1156] then colorBatch[#colorBatch+1] = {Part = P[1156], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[1157] then colorBatch[#colorBatch+1] = {Part = P[1157], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[1158] then colorBatch[#colorBatch+1] = {Part = P[1158], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[1160] then colorBatch[#colorBatch+1] = {Part = P[1160], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[1161] then colorBatch[#colorBatch+1] = {Part = P[1161], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[1162] then colorBatch[#colorBatch+1] = {Part = P[1162], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[1163] then colorBatch[#colorBatch+1] = {Part = P[1163], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[1164] then colorBatch[#colorBatch+1] = {Part = P[1164], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[1165] then colorBatch[#colorBatch+1] = {Part = P[1165], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[1166] then colorBatch[#colorBatch+1] = {Part = P[1166], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[1169] then colorBatch[#colorBatch+1] = {Part = P[1169], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end
if P[1171] then colorBatch[#colorBatch+1] = {Part = P[1171], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end
if P[1173] then colorBatch[#colorBatch+1] = {Part = P[1173], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end
if P[1175] then colorBatch[#colorBatch+1] = {Part = P[1175], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end
if P[1177] then colorBatch[#colorBatch+1] = {Part = P[1177], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end
if P[1179] then colorBatch[#colorBatch+1] = {Part = P[1179], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end
if P[1181] then colorBatch[#colorBatch+1] = {Part = P[1181], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[1183] then colorBatch[#colorBatch+1] = {Part = P[1183], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[1185] then colorBatch[#colorBatch+1] = {Part = P[1185], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[1187] then colorBatch[#colorBatch+1] = {Part = P[1187], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[1189] then colorBatch[#colorBatch+1] = {Part = P[1189], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[1191] then colorBatch[#colorBatch+1] = {Part = P[1191], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[1193] then colorBatch[#colorBatch+1] = {Part = P[1193], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[1195] then colorBatch[#colorBatch+1] = {Part = P[1195], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[1197] then colorBatch[#colorBatch+1] = {Part = P[1197], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[1199] then colorBatch[#colorBatch+1] = {Part = P[1199], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[1201] then colorBatch[#colorBatch+1] = {Part = P[1201], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[1203] then colorBatch[#colorBatch+1] = {Part = P[1203], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[1207] then colorBatch[#colorBatch+1] = {Part = P[1207], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[1208] then colorBatch[#colorBatch+1] = {Part = P[1208], Color = Color3.new(0.501960813999176,0.7333333492279053,0.8588235378265381), UnionColoring = false} end
if P[1209] then colorBatch[#colorBatch+1] = {Part = P[1209], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[1210] then colorBatch[#colorBatch+1] = {Part = P[1210], Color = Color3.new(0.501960813999176,0.7333333492279053,0.8588235378265381), UnionColoring = false} end
if P[1211] then colorBatch[#colorBatch+1] = {Part = P[1211], Color = Color3.new(0.501960813999176,0.7333333492279053,0.8588235378265381), UnionColoring = false} end
if P[1212] then colorBatch[#colorBatch+1] = {Part = P[1212], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[1213] then colorBatch[#colorBatch+1] = {Part = P[1213], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end
if P[1214] then colorBatch[#colorBatch+1] = {Part = P[1214], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end
if P[1215] then colorBatch[#colorBatch+1] = {Part = P[1215], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end
if P[1216] then colorBatch[#colorBatch+1] = {Part = P[1216], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[1217] then colorBatch[#colorBatch+1] = {Part = P[1217], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[1218] then colorBatch[#colorBatch+1] = {Part = P[1218], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[1219] then colorBatch[#colorBatch+1] = {Part = P[1219], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[1220] then colorBatch[#colorBatch+1] = {Part = P[1220], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end
if P[1221] then colorBatch[#colorBatch+1] = {Part = P[1221], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[1222] then colorBatch[#colorBatch+1] = {Part = P[1222], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[1223] then colorBatch[#colorBatch+1] = {Part = P[1223], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[1224] then colorBatch[#colorBatch+1] = {Part = P[1224], Color = Color3.new(0.03529411926865578,0.5372549295425415,0.8117647171020508), UnionColoring = false} end
if P[1225] then colorBatch[#colorBatch+1] = {Part = P[1225], Color = Color3.new(0.03529411926865578,0.5372549295425415,0.8117647171020508), UnionColoring = false} end
if P[1226] then colorBatch[#colorBatch+1] = {Part = P[1226], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[1227] then colorBatch[#colorBatch+1] = {Part = P[1227], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[1228] then colorBatch[#colorBatch+1] = {Part = P[1228], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end
if P[1229] then colorBatch[#colorBatch+1] = {Part = P[1229], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[1230] then colorBatch[#colorBatch+1] = {Part = P[1230], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[1231] then colorBatch[#colorBatch+1] = {Part = P[1231], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[1232] then colorBatch[#colorBatch+1] = {Part = P[1232], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[1233] then colorBatch[#colorBatch+1] = {Part = P[1233], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end
if P[1234] then colorBatch[#colorBatch+1] = {Part = P[1234], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end
if P[1235] then colorBatch[#colorBatch+1] = {Part = P[1235], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end
if P[1237] then colorBatch[#colorBatch+1] = {Part = P[1237], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[1238] then colorBatch[#colorBatch+1] = {Part = P[1238], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[1239] then colorBatch[#colorBatch+1] = {Part = P[1239], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[1240] then colorBatch[#colorBatch+1] = {Part = P[1240], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[1241] then colorBatch[#colorBatch+1] = {Part = P[1241], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[1242] then colorBatch[#colorBatch+1] = {Part = P[1242], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[1243] then colorBatch[#colorBatch+1] = {Part = P[1243], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[1244] then colorBatch[#colorBatch+1] = {Part = P[1244], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[1246] then colorBatch[#colorBatch+1] = {Part = P[1246], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[1248] then colorBatch[#colorBatch+1] = {Part = P[1248], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[1250] then colorBatch[#colorBatch+1] = {Part = P[1250], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[1252] then colorBatch[#colorBatch+1] = {Part = P[1252], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[1254] then colorBatch[#colorBatch+1] = {Part = P[1254], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[1256] then colorBatch[#colorBatch+1] = {Part = P[1256], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[1258] then colorBatch[#colorBatch+1] = {Part = P[1258], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[1260] then colorBatch[#colorBatch+1] = {Part = P[1260], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[1263] then colorBatch[#colorBatch+1] = {Part = P[1263], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[1265] then colorBatch[#colorBatch+1] = {Part = P[1265], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[1267] then colorBatch[#colorBatch+1] = {Part = P[1267], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[1269] then colorBatch[#colorBatch+1] = {Part = P[1269], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[1271] then colorBatch[#colorBatch+1] = {Part = P[1271], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[1273] then colorBatch[#colorBatch+1] = {Part = P[1273], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[1275] then colorBatch[#colorBatch+1] = {Part = P[1275], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[1281] then colorBatch[#colorBatch+1] = {Part = P[1281], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end
if P[1282] then colorBatch[#colorBatch+1] = {Part = P[1282], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end
if P[1283] then colorBatch[#colorBatch+1] = {Part = P[1283], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[1285] then colorBatch[#colorBatch+1] = {Part = P[1285], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[1287] then colorBatch[#colorBatch+1] = {Part = P[1287], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end
if P[1290] then colorBatch[#colorBatch+1] = {Part = P[1290], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end
if P[1291] then colorBatch[#colorBatch+1] = {Part = P[1291], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end
if P[1292] then colorBatch[#colorBatch+1] = {Part = P[1292], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end
if P[1293] then colorBatch[#colorBatch+1] = {Part = P[1293], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end
if P[1294] then colorBatch[#colorBatch+1] = {Part = P[1294], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[1296] then colorBatch[#colorBatch+1] = {Part = P[1296], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[1298] then colorBatch[#colorBatch+1] = {Part = P[1298], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end
if P[1300] then colorBatch[#colorBatch+1] = {Part = P[1300], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end
if P[1301] then colorBatch[#colorBatch+1] = {Part = P[1301], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end
if P[1302] then colorBatch[#colorBatch+1] = {Part = P[1302], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end
if P[1303] then colorBatch[#colorBatch+1] = {Part = P[1303], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end
if P[1304] then colorBatch[#colorBatch+1] = {Part = P[1304], Color = Color3.new(0.4313725531101227,0.6000000238418579,0.7921568751335144), UnionColoring = false} end
if P[1306] then colorBatch[#colorBatch+1] = {Part = P[1306], Color = Color3.new(0.4313725531101227,0.6000000238418579,0.7921568751335144), UnionColoring = false} end
if P[1307] then colorBatch[#colorBatch+1] = {Part = P[1307], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end
if P[1308] then colorBatch[#colorBatch+1] = {Part = P[1308], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end
if P[1309] then colorBatch[#colorBatch+1] = {Part = P[1309], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end
if P[1310] then colorBatch[#colorBatch+1] = {Part = P[1310], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end
if P[1312] then colorBatch[#colorBatch+1] = {Part = P[1312], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end
if P[1313] then colorBatch[#colorBatch+1] = {Part = P[1313], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end
if P[1314] then colorBatch[#colorBatch+1] = {Part = P[1314], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end
if P[1315] then colorBatch[#colorBatch+1] = {Part = P[1315], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end
if P[1316] then colorBatch[#colorBatch+1] = {Part = P[1316], Color = Color3.new(0.4313725531101227,0.6000000238418579,0.7921568751335144), UnionColoring = false} end
if P[1319] then colorBatch[#colorBatch+1] = {Part = P[1319], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[1320] then colorBatch[#colorBatch+1] = {Part = P[1320], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[1321] then colorBatch[#colorBatch+1] = {Part = P[1321], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[1322] then colorBatch[#colorBatch+1] = {Part = P[1322], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[1323] then colorBatch[#colorBatch+1] = {Part = P[1323], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[1324] then colorBatch[#colorBatch+1] = {Part = P[1324], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[1325] then colorBatch[#colorBatch+1] = {Part = P[1325], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[1326] then colorBatch[#colorBatch+1] = {Part = P[1326], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[1327] then colorBatch[#colorBatch+1] = {Part = P[1327], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[1328] then colorBatch[#colorBatch+1] = {Part = P[1328], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[1329] then colorBatch[#colorBatch+1] = {Part = P[1329], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[1330] then colorBatch[#colorBatch+1] = {Part = P[1330], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[1331] then colorBatch[#colorBatch+1] = {Part = P[1331], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[1333] then colorBatch[#colorBatch+1] = {Part = P[1333], Color = Color3.new(0.686274528503418,0.5803921818733215,0.5137255191802979), UnionColoring = false} end
if P[1335] then colorBatch[#colorBatch+1] = {Part = P[1335], Color = Color3.new(0.686274528503418,0.5803921818733215,0.5137255191802979), UnionColoring = false} end
if P[1338] then colorBatch[#colorBatch+1] = {Part = P[1338], Color = Color3.new(0.686274528503418,0.5803921818733215,0.5137255191802979), UnionColoring = false} end
if P[1342] then colorBatch[#colorBatch+1] = {Part = P[1342], Color = Color3.new(0.686274528503418,0.5803921818733215,0.5137255191802979), UnionColoring = false} end
if P[1345] then colorBatch[#colorBatch+1] = {Part = P[1345], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[1346] then colorBatch[#colorBatch+1] = {Part = P[1346], Color = Color3.new(0.686274528503418,0.5803921818733215,0.5137255191802979), UnionColoring = false} end
if P[1350] then colorBatch[#colorBatch+1] = {Part = P[1350], Color = Color3.new(0.686274528503418,0.5803921818733215,0.5137255191802979), UnionColoring = false} end
if P[1354] then colorBatch[#colorBatch+1] = {Part = P[1354], Color = Color3.new(0.686274528503418,0.5803921818733215,0.5137255191802979), UnionColoring = false} end
if P[1357] then colorBatch[#colorBatch+1] = {Part = P[1357], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[1358] then colorBatch[#colorBatch+1] = {Part = P[1358], Color = Color3.new(0.686274528503418,0.5803921818733215,0.5137255191802979), UnionColoring = false} end
if P[1362] then colorBatch[#colorBatch+1] = {Part = P[1362], Color = Color3.new(0.686274528503418,0.5803921818733215,0.5137255191802979), UnionColoring = false} end
if P[1364] then colorBatch[#colorBatch+1] = {Part = P[1364], Color = Color3.new(0.686274528503418,0.5803921818733215,0.5137255191802979), UnionColoring = false} end
if P[1367] then colorBatch[#colorBatch+1] = {Part = P[1367], Color = Color3.new(0.686274528503418,0.5803921818733215,0.5137255191802979), UnionColoring = false} end
if P[1371] then colorBatch[#colorBatch+1] = {Part = P[1371], Color = Color3.new(0.686274528503418,0.5803921818733215,0.5137255191802979), UnionColoring = false} end
if P[1376] then colorBatch[#colorBatch+1] = {Part = P[1376], Color = Color3.new(0.9372549057006836,0.7215686440467834,0.21960784494876862), UnionColoring = false} end
if P[1377] then colorBatch[#colorBatch+1] = {Part = P[1377], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[1378] then colorBatch[#colorBatch+1] = {Part = P[1378], Color = Color3.new(0.3529411852359772,0.2980392277240753,0.25882354378700256), UnionColoring = false} end
if P[1379] then colorBatch[#colorBatch+1] = {Part = P[1379], Color = Color3.new(0.4117647111415863,0.4000000059604645,0.3607843220233917), UnionColoring = false} end
if P[1380] then colorBatch[#colorBatch+1] = {Part = P[1380], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end
if P[1381] then colorBatch[#colorBatch+1] = {Part = P[1381], Color = Color3.new(0.3529411852359772,0.2980392277240753,0.25882354378700256), UnionColoring = false} end
if P[1382] then colorBatch[#colorBatch+1] = {Part = P[1382], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end
if P[1383] then colorBatch[#colorBatch+1] = {Part = P[1383], Color = Color3.new(0.3529411852359772,0.2980392277240753,0.25882354378700256), UnionColoring = false} end
if P[1384] then colorBatch[#colorBatch+1] = {Part = P[1384], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end
if P[1385] then colorBatch[#colorBatch+1] = {Part = P[1385], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end
if P[1386] then colorBatch[#colorBatch+1] = {Part = P[1386], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end
if P[1387] then colorBatch[#colorBatch+1] = {Part = P[1387], Color = Color3.new(0.5333333611488342,0.24313725531101227,0.24313725531101227), UnionColoring = false} end
if P[1388] then colorBatch[#colorBatch+1] = {Part = P[1388], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end
if P[1389] then colorBatch[#colorBatch+1] = {Part = P[1389], Color = Color3.new(0.3529411852359772,0.2980392277240753,0.25882354378700256), UnionColoring = false} end
if P[1390] then colorBatch[#colorBatch+1] = {Part = P[1390], Color = Color3.new(0.5333333611488342,0.24313725531101227,0.24313725531101227), UnionColoring = false} end
if P[1391] then colorBatch[#colorBatch+1] = {Part = P[1391], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end
if P[1392] then colorBatch[#colorBatch+1] = {Part = P[1392], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end
if P[1393] then colorBatch[#colorBatch+1] = {Part = P[1393], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end
if P[1394] then colorBatch[#colorBatch+1] = {Part = P[1394], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end
if P[1395] then colorBatch[#colorBatch+1] = {Part = P[1395], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end
if P[1396] then colorBatch[#colorBatch+1] = {Part = P[1396], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end
if P[1397] then colorBatch[#colorBatch+1] = {Part = P[1397], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end
if P[1399] then colorBatch[#colorBatch+1] = {Part = P[1399], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[1400] then colorBatch[#colorBatch+1] = {Part = P[1400], Color = Color3.new(0.33725491166114807,0.1411764770746231,0.1411764770746231), UnionColoring = false} end
if P[1401] then colorBatch[#colorBatch+1] = {Part = P[1401], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[1402] then colorBatch[#colorBatch+1] = {Part = P[1402], Color = Color3.new(0.33725491166114807,0.1411764770746231,0.1411764770746231), UnionColoring = false} end
if P[1403] then colorBatch[#colorBatch+1] = {Part = P[1403], Color = Color3.new(0.33725491166114807,0.1411764770746231,0.1411764770746231), UnionColoring = false} end
if P[1404] then colorBatch[#colorBatch+1] = {Part = P[1404], Color = Color3.new(0.33725491166114807,0.1411764770746231,0.1411764770746231), UnionColoring = false} end
if P[1405] then colorBatch[#colorBatch+1] = {Part = P[1405], Color = Color3.new(0.33725491166114807,0.1411764770746231,0.1411764770746231), UnionColoring = false} end
if P[1406] then colorBatch[#colorBatch+1] = {Part = P[1406], Color = Color3.new(0.33725491166114807,0.1411764770746231,0.1411764770746231), UnionColoring = false} end
if P[1407] then colorBatch[#colorBatch+1] = {Part = P[1407], Color = Color3.new(0.33725491166114807,0.1411764770746231,0.1411764770746231), UnionColoring = false} end
if P[1408] then colorBatch[#colorBatch+1] = {Part = P[1408], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
if P[1411] then colorBatch[#colorBatch+1] = {Part = P[1411], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[1412] then colorBatch[#colorBatch+1] = {Part = P[1412], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[1413] then colorBatch[#colorBatch+1] = {Part = P[1413], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[1414] then colorBatch[#colorBatch+1] = {Part = P[1414], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[1415] then colorBatch[#colorBatch+1] = {Part = P[1415], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[1416] then colorBatch[#colorBatch+1] = {Part = P[1416], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[1418] then colorBatch[#colorBatch+1] = {Part = P[1418], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[1419] then colorBatch[#colorBatch+1] = {Part = P[1419], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[1420] then colorBatch[#colorBatch+1] = {Part = P[1420], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[1421] then colorBatch[#colorBatch+1] = {Part = P[1421], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[1422] then colorBatch[#colorBatch+1] = {Part = P[1422], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[1423] then colorBatch[#colorBatch+1] = {Part = P[1423], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[1425] then colorBatch[#colorBatch+1] = {Part = P[1425], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[1426] then colorBatch[#colorBatch+1] = {Part = P[1426], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[1427] then colorBatch[#colorBatch+1] = {Part = P[1427], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[1428] then colorBatch[#colorBatch+1] = {Part = P[1428], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[1429] then colorBatch[#colorBatch+1] = {Part = P[1429], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[1430] then colorBatch[#colorBatch+1] = {Part = P[1430], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[1432] then colorBatch[#colorBatch+1] = {Part = P[1432], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[1433] then colorBatch[#colorBatch+1] = {Part = P[1433], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[1434] then colorBatch[#colorBatch+1] = {Part = P[1434], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[1435] then colorBatch[#colorBatch+1] = {Part = P[1435], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[1436] then colorBatch[#colorBatch+1] = {Part = P[1436], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[1437] then colorBatch[#colorBatch+1] = {Part = P[1437], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[1439] then colorBatch[#colorBatch+1] = {Part = P[1439], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[1440] then colorBatch[#colorBatch+1] = {Part = P[1440], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[1441] then colorBatch[#colorBatch+1] = {Part = P[1441], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[1442] then colorBatch[#colorBatch+1] = {Part = P[1442], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[1443] then colorBatch[#colorBatch+1] = {Part = P[1443], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[1444] then colorBatch[#colorBatch+1] = {Part = P[1444], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[1446] then colorBatch[#colorBatch+1] = {Part = P[1446], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[1447] then colorBatch[#colorBatch+1] = {Part = P[1447], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[1448] then colorBatch[#colorBatch+1] = {Part = P[1448], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[1449] then colorBatch[#colorBatch+1] = {Part = P[1449], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[1450] then colorBatch[#colorBatch+1] = {Part = P[1450], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[1451] then colorBatch[#colorBatch+1] = {Part = P[1451], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[1454] then colorBatch[#colorBatch+1] = {Part = P[1454], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[1455] then colorBatch[#colorBatch+1] = {Part = P[1455], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[1456] then colorBatch[#colorBatch+1] = {Part = P[1456], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[1457] then colorBatch[#colorBatch+1] = {Part = P[1457], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[1458] then colorBatch[#colorBatch+1] = {Part = P[1458], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[1459] then colorBatch[#colorBatch+1] = {Part = P[1459], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[1461] then colorBatch[#colorBatch+1] = {Part = P[1461], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[1462] then colorBatch[#colorBatch+1] = {Part = P[1462], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[1463] then colorBatch[#colorBatch+1] = {Part = P[1463], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[1464] then colorBatch[#colorBatch+1] = {Part = P[1464], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[1465] then colorBatch[#colorBatch+1] = {Part = P[1465], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[1466] then colorBatch[#colorBatch+1] = {Part = P[1466], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[1468] then colorBatch[#colorBatch+1] = {Part = P[1468], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[1469] then colorBatch[#colorBatch+1] = {Part = P[1469], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[1470] then colorBatch[#colorBatch+1] = {Part = P[1470], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[1471] then colorBatch[#colorBatch+1] = {Part = P[1471], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[1472] then colorBatch[#colorBatch+1] = {Part = P[1472], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[1473] then colorBatch[#colorBatch+1] = {Part = P[1473], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[1475] then colorBatch[#colorBatch+1] = {Part = P[1475], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[1476] then colorBatch[#colorBatch+1] = {Part = P[1476], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[1477] then colorBatch[#colorBatch+1] = {Part = P[1477], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[1478] then colorBatch[#colorBatch+1] = {Part = P[1478], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[1479] then colorBatch[#colorBatch+1] = {Part = P[1479], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[1480] then colorBatch[#colorBatch+1] = {Part = P[1480], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[1482] then colorBatch[#colorBatch+1] = {Part = P[1482], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[1483] then colorBatch[#colorBatch+1] = {Part = P[1483], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[1484] then colorBatch[#colorBatch+1] = {Part = P[1484], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[1485] then colorBatch[#colorBatch+1] = {Part = P[1485], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[1486] then colorBatch[#colorBatch+1] = {Part = P[1486], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[1487] then colorBatch[#colorBatch+1] = {Part = P[1487], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[1489] then colorBatch[#colorBatch+1] = {Part = P[1489], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[1490] then colorBatch[#colorBatch+1] = {Part = P[1490], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[1491] then colorBatch[#colorBatch+1] = {Part = P[1491], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[1492] then colorBatch[#colorBatch+1] = {Part = P[1492], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[1493] then colorBatch[#colorBatch+1] = {Part = P[1493], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[1494] then colorBatch[#colorBatch+1] = {Part = P[1494], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[1498] then colorBatch[#colorBatch+1] = {Part = P[1498], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[1499] then colorBatch[#colorBatch+1] = {Part = P[1499], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[1500] then colorBatch[#colorBatch+1] = {Part = P[1500], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[1501] then colorBatch[#colorBatch+1] = {Part = P[1501], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[1502] then colorBatch[#colorBatch+1] = {Part = P[1502], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[1503] then colorBatch[#colorBatch+1] = {Part = P[1503], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end
if P[1504] then colorBatch[#colorBatch+1] = {Part = P[1504], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[1505] then colorBatch[#colorBatch+1] = {Part = P[1505], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[1506] then colorBatch[#colorBatch+1] = {Part = P[1506], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end
if P[1507] then colorBatch[#colorBatch+1] = {Part = P[1507], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[1508] then colorBatch[#colorBatch+1] = {Part = P[1508], Color = Color3.new(0.929411768913269,0.9176470637321472,0.9176470637321472), UnionColoring = false} end
if P[1509] then colorBatch[#colorBatch+1] = {Part = P[1509], Color = Color3.new(0.929411768913269,0.9176470637321472,0.9176470637321472), UnionColoring = false} end
if P[1510] then colorBatch[#colorBatch+1] = {Part = P[1510], Color = Color3.new(0.929411768913269,0.9176470637321472,0.9176470637321472), UnionColoring = false} end
if P[1511] then colorBatch[#colorBatch+1] = {Part = P[1511], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[1514] then colorBatch[#colorBatch+1] = {Part = P[1514], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[1515] then colorBatch[#colorBatch+1] = {Part = P[1515], Color = Color3.new(0.929411768913269,0.9176470637321472,0.9176470637321472), UnionColoring = false} end
if P[1516] then colorBatch[#colorBatch+1] = {Part = P[1516], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[1517] then colorBatch[#colorBatch+1] = {Part = P[1517], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end
if P[1518] then colorBatch[#colorBatch+1] = {Part = P[1518], Color = Color3.new(0.929411768913269,0.9176470637321472,0.9176470637321472), UnionColoring = false} end
if P[1521] then colorBatch[#colorBatch+1] = {Part = P[1521], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end
if P[1522] then colorBatch[#colorBatch+1] = {Part = P[1522], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end
if P[1523] then colorBatch[#colorBatch+1] = {Part = P[1523], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[1524] then colorBatch[#colorBatch+1] = {Part = P[1524], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[1525] then colorBatch[#colorBatch+1] = {Part = P[1525], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[1526] then colorBatch[#colorBatch+1] = {Part = P[1526], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[1527] then colorBatch[#colorBatch+1] = {Part = P[1527], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[1528] then colorBatch[#colorBatch+1] = {Part = P[1528], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[1529] then colorBatch[#colorBatch+1] = {Part = P[1529], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[1530] then colorBatch[#colorBatch+1] = {Part = P[1530], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[1531] then colorBatch[#colorBatch+1] = {Part = P[1531], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end
if P[1532] then colorBatch[#colorBatch+1] = {Part = P[1532], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[1533] then colorBatch[#colorBatch+1] = {Part = P[1533], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[1534] then colorBatch[#colorBatch+1] = {Part = P[1534], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[1535] then colorBatch[#colorBatch+1] = {Part = P[1535], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[1536] then colorBatch[#colorBatch+1] = {Part = P[1536], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[1537] then colorBatch[#colorBatch+1] = {Part = P[1537], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[1538] then colorBatch[#colorBatch+1] = {Part = P[1538], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[1539] then colorBatch[#colorBatch+1] = {Part = P[1539], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[1540] then colorBatch[#colorBatch+1] = {Part = P[1540], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[1541] then colorBatch[#colorBatch+1] = {Part = P[1541], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[1542] then colorBatch[#colorBatch+1] = {Part = P[1542], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[1543] then colorBatch[#colorBatch+1] = {Part = P[1543], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end
if P[1544] then colorBatch[#colorBatch+1] = {Part = P[1544], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[1545] then colorBatch[#colorBatch+1] = {Part = P[1545], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[1546] then colorBatch[#colorBatch+1] = {Part = P[1546], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[1548] then colorBatch[#colorBatch+1] = {Part = P[1548], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[1549] then colorBatch[#colorBatch+1] = {Part = P[1549], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[1550] then colorBatch[#colorBatch+1] = {Part = P[1550], Color = Color3.new(0.501960813999176,0.7333333492279053,0.8588235378265381), UnionColoring = false} end
if P[1552] then colorBatch[#colorBatch+1] = {Part = P[1552], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[1553] then colorBatch[#colorBatch+1] = {Part = P[1553], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[1554] then colorBatch[#colorBatch+1] = {Part = P[1554], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[1556] then colorBatch[#colorBatch+1] = {Part = P[1556], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[1557] then colorBatch[#colorBatch+1] = {Part = P[1557], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[1560] then colorBatch[#colorBatch+1] = {Part = P[1560], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[1561] then colorBatch[#colorBatch+1] = {Part = P[1561], Color = Color3.new(0.501960813999176,0.7333333492279053,0.8588235378265381), UnionColoring = false} end
if P[1562] then colorBatch[#colorBatch+1] = {Part = P[1562], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[1563] then colorBatch[#colorBatch+1] = {Part = P[1563], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[1564] then colorBatch[#colorBatch+1] = {Part = P[1564], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[1565] then colorBatch[#colorBatch+1] = {Part = P[1565], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[1567] then colorBatch[#colorBatch+1] = {Part = P[1567], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end
if P[1568] then colorBatch[#colorBatch+1] = {Part = P[1568], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end
if P[1569] then colorBatch[#colorBatch+1] = {Part = P[1569], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end
if P[1570] then colorBatch[#colorBatch+1] = {Part = P[1570], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end
if P[1571] then colorBatch[#colorBatch+1] = {Part = P[1571], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end
if P[1572] then colorBatch[#colorBatch+1] = {Part = P[1572], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end
if P[1573] then colorBatch[#colorBatch+1] = {Part = P[1573], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end
if P[1574] then colorBatch[#colorBatch+1] = {Part = P[1574], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end
if P[1575] then colorBatch[#colorBatch+1] = {Part = P[1575], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end
if P[1576] then colorBatch[#colorBatch+1] = {Part = P[1576], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end
if P[1579] then colorBatch[#colorBatch+1] = {Part = P[1579], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end
if P[1580] then colorBatch[#colorBatch+1] = {Part = P[1580], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end
if P[1581] then colorBatch[#colorBatch+1] = {Part = P[1581], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end
if P[1582] then colorBatch[#colorBatch+1] = {Part = P[1582], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end
if P[1583] then colorBatch[#colorBatch+1] = {Part = P[1583], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end
if P[1584] then colorBatch[#colorBatch+1] = {Part = P[1584], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end
if P[1585] then colorBatch[#colorBatch+1] = {Part = P[1585], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end
if P[1586] then colorBatch[#colorBatch+1] = {Part = P[1586], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end
if P[1587] then colorBatch[#colorBatch+1] = {Part = P[1587], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end
if P[1588] then colorBatch[#colorBatch+1] = {Part = P[1588], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end
if P[1589] then colorBatch[#colorBatch+1] = {Part = P[1589], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end
if P[1590] then colorBatch[#colorBatch+1] = {Part = P[1590], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end
if P[1591] then colorBatch[#colorBatch+1] = {Part = P[1591], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end
if P[1592] then colorBatch[#colorBatch+1] = {Part = P[1592], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end
if P[1593] then colorBatch[#colorBatch+1] = {Part = P[1593], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end
if P[1594] then colorBatch[#colorBatch+1] = {Part = P[1594], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end
if P[1596] then colorBatch[#colorBatch+1] = {Part = P[1596], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end
if P[1597] then colorBatch[#colorBatch+1] = {Part = P[1597], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end
if P[1598] then colorBatch[#colorBatch+1] = {Part = P[1598], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end
if P[1599] then colorBatch[#colorBatch+1] = {Part = P[1599], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end
if P[1600] then colorBatch[#colorBatch+1] = {Part = P[1600], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end
if P[1601] then colorBatch[#colorBatch+1] = {Part = P[1601], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end
if P[1602] then colorBatch[#colorBatch+1] = {Part = P[1602], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end
if P[1603] then colorBatch[#colorBatch+1] = {Part = P[1603], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end
if P[1605] then colorBatch[#colorBatch+1] = {Part = P[1605], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end
if P[1606] then colorBatch[#colorBatch+1] = {Part = P[1606], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end
if P[1607] then colorBatch[#colorBatch+1] = {Part = P[1607], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end
if P[1608] then colorBatch[#colorBatch+1] = {Part = P[1608], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end
if P[1609] then colorBatch[#colorBatch+1] = {Part = P[1609], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end
if P[1610] then colorBatch[#colorBatch+1] = {Part = P[1610], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end
if P[1611] then colorBatch[#colorBatch+1] = {Part = P[1611], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end
if P[1612] then colorBatch[#colorBatch+1] = {Part = P[1612], Color = Color3.new(0.929411768913269,0.9176470637321472,0.9176470637321472), UnionColoring = false} end
if P[1613] then colorBatch[#colorBatch+1] = {Part = P[1613], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end
if P[1614] then colorBatch[#colorBatch+1] = {Part = P[1614], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end
if P[1615] then colorBatch[#colorBatch+1] = {Part = P[1615], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end
if P[1616] then colorBatch[#colorBatch+1] = {Part = P[1616], Color = Color3.new(0.929411768913269,0.9176470637321472,0.9176470637321472), UnionColoring = false} end
if P[1618] then colorBatch[#colorBatch+1] = {Part = P[1618], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end
if P[1619] then colorBatch[#colorBatch+1] = {Part = P[1619], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end
if P[1620] then colorBatch[#colorBatch+1] = {Part = P[1620], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end
if P[1621] then colorBatch[#colorBatch+1] = {Part = P[1621], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end
if P[1622] then colorBatch[#colorBatch+1] = {Part = P[1622], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end
if P[1623] then colorBatch[#colorBatch+1] = {Part = P[1623], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end
if P[1624] then colorBatch[#colorBatch+1] = {Part = P[1624], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end
if P[1625] then colorBatch[#colorBatch+1] = {Part = P[1625], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end
if P[1627] then colorBatch[#colorBatch+1] = {Part = P[1627], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[1628] then colorBatch[#colorBatch+1] = {Part = P[1628], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[1629] then colorBatch[#colorBatch+1] = {Part = P[1629], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[1630] then colorBatch[#colorBatch+1] = {Part = P[1630], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[1631] then colorBatch[#colorBatch+1] = {Part = P[1631], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[1632] then colorBatch[#colorBatch+1] = {Part = P[1632], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[1633] then colorBatch[#colorBatch+1] = {Part = P[1633], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[1634] then colorBatch[#colorBatch+1] = {Part = P[1634], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[1635] then colorBatch[#colorBatch+1] = {Part = P[1635], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[1636] then colorBatch[#colorBatch+1] = {Part = P[1636], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[1637] then colorBatch[#colorBatch+1] = {Part = P[1637], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[1638] then colorBatch[#colorBatch+1] = {Part = P[1638], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[1639] then colorBatch[#colorBatch+1] = {Part = P[1639], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[1640] then colorBatch[#colorBatch+1] = {Part = P[1640], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[1641] then colorBatch[#colorBatch+1] = {Part = P[1641], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[1642] then colorBatch[#colorBatch+1] = {Part = P[1642], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[1644] then colorBatch[#colorBatch+1] = {Part = P[1644], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end
if P[1645] then colorBatch[#colorBatch+1] = {Part = P[1645], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end
if P[1646] then colorBatch[#colorBatch+1] = {Part = P[1646], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end
if P[1647] then colorBatch[#colorBatch+1] = {Part = P[1647], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end
if P[1648] then colorBatch[#colorBatch+1] = {Part = P[1648], Color = Color3.new(0.929411768913269,0.9176470637321472,0.9176470637321472), UnionColoring = false} end
if P[1649] then colorBatch[#colorBatch+1] = {Part = P[1649], Color = Color3.new(0.929411768913269,0.9176470637321472,0.9176470637321472), UnionColoring = false} end
if P[1650] then colorBatch[#colorBatch+1] = {Part = P[1650], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end
if P[1651] then colorBatch[#colorBatch+1] = {Part = P[1651], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end
if P[1652] then colorBatch[#colorBatch+1] = {Part = P[1652], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end
if P[1653] then colorBatch[#colorBatch+1] = {Part = P[1653], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end
if P[1654] then colorBatch[#colorBatch+1] = {Part = P[1654], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end
if P[1655] then colorBatch[#colorBatch+1] = {Part = P[1655], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end
if P[1656] then colorBatch[#colorBatch+1] = {Part = P[1656], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end
if P[1659] then colorBatch[#colorBatch+1] = {Part = P[1659], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[1660] then colorBatch[#colorBatch+1] = {Part = P[1660], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[1661] then colorBatch[#colorBatch+1] = {Part = P[1661], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[1664] then colorBatch[#colorBatch+1] = {Part = P[1664], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[1665] then colorBatch[#colorBatch+1] = {Part = P[1665], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[1666] then colorBatch[#colorBatch+1] = {Part = P[1666], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[1669] then colorBatch[#colorBatch+1] = {Part = P[1669], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[1671] then colorBatch[#colorBatch+1] = {Part = P[1671], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[1672] then colorBatch[#colorBatch+1] = {Part = P[1672], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[1674] then colorBatch[#colorBatch+1] = {Part = P[1674], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[1675] then colorBatch[#colorBatch+1] = {Part = P[1675], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[1676] then colorBatch[#colorBatch+1] = {Part = P[1676], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[1679] then colorBatch[#colorBatch+1] = {Part = P[1679], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[1680] then colorBatch[#colorBatch+1] = {Part = P[1680], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[1682] then colorBatch[#colorBatch+1] = {Part = P[1682], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[1684] then colorBatch[#colorBatch+1] = {Part = P[1684], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[1685] then colorBatch[#colorBatch+1] = {Part = P[1685], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[1686] then colorBatch[#colorBatch+1] = {Part = P[1686], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[1689] then colorBatch[#colorBatch+1] = {Part = P[1689], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end
if P[1690] then colorBatch[#colorBatch+1] = {Part = P[1690], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[1692] then colorBatch[#colorBatch+1] = {Part = P[1692], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[1694] then colorBatch[#colorBatch+1] = {Part = P[1694], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[1696] then colorBatch[#colorBatch+1] = {Part = P[1696], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[1697] then colorBatch[#colorBatch+1] = {Part = P[1697], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end
if P[1699] then colorBatch[#colorBatch+1] = {Part = P[1699], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[1700] then colorBatch[#colorBatch+1] = {Part = P[1700], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end
if P[1701] then colorBatch[#colorBatch+1] = {Part = P[1701], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[1704] then colorBatch[#colorBatch+1] = {Part = P[1704], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[1705] then colorBatch[#colorBatch+1] = {Part = P[1705], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[1707] then colorBatch[#colorBatch+1] = {Part = P[1707], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end
if P[1709] then colorBatch[#colorBatch+1] = {Part = P[1709], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end
if P[1710] then colorBatch[#colorBatch+1] = {Part = P[1710], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[1711] then colorBatch[#colorBatch+1] = {Part = P[1711], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[1714] then colorBatch[#colorBatch+1] = {Part = P[1714], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[1715] then colorBatch[#colorBatch+1] = {Part = P[1715], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[1717] then colorBatch[#colorBatch+1] = {Part = P[1717], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end
if P[1722] then colorBatch[#colorBatch+1] = {Part = P[1722], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[1724] then colorBatch[#colorBatch+1] = {Part = P[1724], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[1726] then colorBatch[#colorBatch+1] = {Part = P[1726], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[1728] then colorBatch[#colorBatch+1] = {Part = P[1728], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[1730] then colorBatch[#colorBatch+1] = {Part = P[1730], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[1732] then colorBatch[#colorBatch+1] = {Part = P[1732], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[1734] then colorBatch[#colorBatch+1] = {Part = P[1734], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[1736] then colorBatch[#colorBatch+1] = {Part = P[1736], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[1738] then colorBatch[#colorBatch+1] = {Part = P[1738], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[1740] then colorBatch[#colorBatch+1] = {Part = P[1740], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[1742] then colorBatch[#colorBatch+1] = {Part = P[1742], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[1744] then colorBatch[#colorBatch+1] = {Part = P[1744], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[1746] then colorBatch[#colorBatch+1] = {Part = P[1746], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[1748] then colorBatch[#colorBatch+1] = {Part = P[1748], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[1750] then colorBatch[#colorBatch+1] = {Part = P[1750], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[1752] then colorBatch[#colorBatch+1] = {Part = P[1752], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[1754] then colorBatch[#colorBatch+1] = {Part = P[1754], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[1757] then colorBatch[#colorBatch+1] = {Part = P[1757], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[1764] then colorBatch[#colorBatch+1] = {Part = P[1764], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[1771] then colorBatch[#colorBatch+1] = {Part = P[1771], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[1778] then colorBatch[#colorBatch+1] = {Part = P[1778], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[1785] then colorBatch[#colorBatch+1] = {Part = P[1785], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[1792] then colorBatch[#colorBatch+1] = {Part = P[1792], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[1800] then colorBatch[#colorBatch+1] = {Part = P[1800], Color = Color3.new(0.32156863808631897,0.48627451062202454,0.6823529601097107), UnionColoring = false} end
if P[1802] then colorBatch[#colorBatch+1] = {Part = P[1802], Color = Color3.new(0.32156863808631897,0.48627451062202454,0.6823529601097107), UnionColoring = false} end
if P[1804] then colorBatch[#colorBatch+1] = {Part = P[1804], Color = Color3.new(0.32156863808631897,0.48627451062202454,0.6823529601097107), UnionColoring = false} end
if P[1807] then colorBatch[#colorBatch+1] = {Part = P[1807], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[1809] then colorBatch[#colorBatch+1] = {Part = P[1809], Color = Color3.new(0.929411768913269,0.9176470637321472,0.9176470637321472), UnionColoring = false} end
if P[1810] then colorBatch[#colorBatch+1] = {Part = P[1810], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[1811] then colorBatch[#colorBatch+1] = {Part = P[1811], Color = Color3.new(0.929411768913269,0.9176470637321472,0.9176470637321472), UnionColoring = false} end
if P[1812] then colorBatch[#colorBatch+1] = {Part = P[1812], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[1813] then colorBatch[#colorBatch+1] = {Part = P[1813], Color = Color3.new(0.7058823704719543,0.8235294222831726,0.8941176533699036), UnionColoring = false} end
if P[1815] then colorBatch[#colorBatch+1] = {Part = P[1815], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[1816] then colorBatch[#colorBatch+1] = {Part = P[1816], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[1817] then colorBatch[#colorBatch+1] = {Part = P[1817], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[1818] then colorBatch[#colorBatch+1] = {Part = P[1818], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[1819] then colorBatch[#colorBatch+1] = {Part = P[1819], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[1820] then colorBatch[#colorBatch+1] = {Part = P[1820], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[1821] then colorBatch[#colorBatch+1] = {Part = P[1821], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[1822] then colorBatch[#colorBatch+1] = {Part = P[1822], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[1826] then colorBatch[#colorBatch+1] = {Part = P[1826], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[1827] then colorBatch[#colorBatch+1] = {Part = P[1827], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[1828] then colorBatch[#colorBatch+1] = {Part = P[1828], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[1829] then colorBatch[#colorBatch+1] = {Part = P[1829], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[1830] then colorBatch[#colorBatch+1] = {Part = P[1830], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[1831] then colorBatch[#colorBatch+1] = {Part = P[1831], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[1832] then colorBatch[#colorBatch+1] = {Part = P[1832], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[1833] then colorBatch[#colorBatch+1] = {Part = P[1833], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[1834] then colorBatch[#colorBatch+1] = {Part = P[1834], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[1835] then colorBatch[#colorBatch+1] = {Part = P[1835], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[1836] then colorBatch[#colorBatch+1] = {Part = P[1836], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[1838] then colorBatch[#colorBatch+1] = {Part = P[1838], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[1839] then colorBatch[#colorBatch+1] = {Part = P[1839], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[1840] then colorBatch[#colorBatch+1] = {Part = P[1840], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end
if P[1841] then colorBatch[#colorBatch+1] = {Part = P[1841], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end
if P[1842] then colorBatch[#colorBatch+1] = {Part = P[1842], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end
if P[1843] then colorBatch[#colorBatch+1] = {Part = P[1843], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end
if P[1844] then colorBatch[#colorBatch+1] = {Part = P[1844], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[1845] then colorBatch[#colorBatch+1] = {Part = P[1845], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[1846] then colorBatch[#colorBatch+1] = {Part = P[1846], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[1847] then colorBatch[#colorBatch+1] = {Part = P[1847], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end
if P[1848] then colorBatch[#colorBatch+1] = {Part = P[1848], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end
if P[1850] then colorBatch[#colorBatch+1] = {Part = P[1850], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[1851] then colorBatch[#colorBatch+1] = {Part = P[1851], Color = Color3.new(0.1568627506494522,0.49803921580314636,0.27843138575553894), UnionColoring = false} end
if P[1852] then colorBatch[#colorBatch+1] = {Part = P[1852], Color = Color3.new(0.1568627506494522,0.49803921580314636,0.27843138575553894), UnionColoring = false} end
if P[1853] then colorBatch[#colorBatch+1] = {Part = P[1853], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[1854] then colorBatch[#colorBatch+1] = {Part = P[1854], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[1855] then colorBatch[#colorBatch+1] = {Part = P[1855], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[1856] then colorBatch[#colorBatch+1] = {Part = P[1856], Color = Color3.new(0.1568627506494522,0.49803921580314636,0.27843138575553894), UnionColoring = false} end
if P[1857] then colorBatch[#colorBatch+1] = {Part = P[1857], Color = Color3.new(0.1568627506494522,0.49803921580314636,0.27843138575553894), UnionColoring = false} end
if P[1858] then colorBatch[#colorBatch+1] = {Part = P[1858], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[1859] then colorBatch[#colorBatch+1] = {Part = P[1859], Color = Color3.new(0.1568627506494522,0.49803921580314636,0.27843138575553894), UnionColoring = false} end
if P[1860] then colorBatch[#colorBatch+1] = {Part = P[1860], Color = Color3.new(0.1568627506494522,0.49803921580314636,0.27843138575553894), UnionColoring = false} end
if P[1863] then colorBatch[#colorBatch+1] = {Part = P[1863], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[1864] then colorBatch[#colorBatch+1] = {Part = P[1864], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end
if P[1865] then colorBatch[#colorBatch+1] = {Part = P[1865], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end
if P[1866] then colorBatch[#colorBatch+1] = {Part = P[1866], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end
if P[1867] then colorBatch[#colorBatch+1] = {Part = P[1867], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[1868] then colorBatch[#colorBatch+1] = {Part = P[1868], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[1869] then colorBatch[#colorBatch+1] = {Part = P[1869], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end
if P[1870] then colorBatch[#colorBatch+1] = {Part = P[1870], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[1871] then colorBatch[#colorBatch+1] = {Part = P[1871], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[1872] then colorBatch[#colorBatch+1] = {Part = P[1872], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end
if P[1873] then colorBatch[#colorBatch+1] = {Part = P[1873], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end
if P[1875] then colorBatch[#colorBatch+1] = {Part = P[1875], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[1876] then colorBatch[#colorBatch+1] = {Part = P[1876], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[1877] then colorBatch[#colorBatch+1] = {Part = P[1877], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[1878] then colorBatch[#colorBatch+1] = {Part = P[1878], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[1879] then colorBatch[#colorBatch+1] = {Part = P[1879], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[1880] then colorBatch[#colorBatch+1] = {Part = P[1880], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[1881] then colorBatch[#colorBatch+1] = {Part = P[1881], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[1882] then colorBatch[#colorBatch+1] = {Part = P[1882], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[1883] then colorBatch[#colorBatch+1] = {Part = P[1883], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[1884] then colorBatch[#colorBatch+1] = {Part = P[1884], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[1885] then colorBatch[#colorBatch+1] = {Part = P[1885], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[1887] then colorBatch[#colorBatch+1] = {Part = P[1887], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[1888] then colorBatch[#colorBatch+1] = {Part = P[1888], Color = Color3.new(0.1568627506494522,0.49803921580314636,0.27843138575553894), UnionColoring = false} end
if P[1889] then colorBatch[#colorBatch+1] = {Part = P[1889], Color = Color3.new(0.1568627506494522,0.49803921580314636,0.27843138575553894), UnionColoring = false} end
if P[1890] then colorBatch[#colorBatch+1] = {Part = P[1890], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[1891] then colorBatch[#colorBatch+1] = {Part = P[1891], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[1892] then colorBatch[#colorBatch+1] = {Part = P[1892], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[1893] then colorBatch[#colorBatch+1] = {Part = P[1893], Color = Color3.new(0.1568627506494522,0.49803921580314636,0.27843138575553894), UnionColoring = false} end
if P[1894] then colorBatch[#colorBatch+1] = {Part = P[1894], Color = Color3.new(0.1568627506494522,0.49803921580314636,0.27843138575553894), UnionColoring = false} end
if P[1895] then colorBatch[#colorBatch+1] = {Part = P[1895], Color = Color3.new(0.1568627506494522,0.49803921580314636,0.27843138575553894), UnionColoring = false} end
if P[1896] then colorBatch[#colorBatch+1] = {Part = P[1896], Color = Color3.new(0.1568627506494522,0.49803921580314636,0.27843138575553894), UnionColoring = false} end
if P[1897] then colorBatch[#colorBatch+1] = {Part = P[1897], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[1900] then colorBatch[#colorBatch+1] = {Part = P[1900], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[1901] then colorBatch[#colorBatch+1] = {Part = P[1901], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[1902] then colorBatch[#colorBatch+1] = {Part = P[1902], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end
if P[1903] then colorBatch[#colorBatch+1] = {Part = P[1903], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[1904] then colorBatch[#colorBatch+1] = {Part = P[1904], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end
if P[1905] then colorBatch[#colorBatch+1] = {Part = P[1905], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end
if P[1906] then colorBatch[#colorBatch+1] = {Part = P[1906], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end
if P[1907] then colorBatch[#colorBatch+1] = {Part = P[1907], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end
if P[1908] then colorBatch[#colorBatch+1] = {Part = P[1908], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[1909] then colorBatch[#colorBatch+1] = {Part = P[1909], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[1910] then colorBatch[#colorBatch+1] = {Part = P[1910], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end
if P[1912] then colorBatch[#colorBatch+1] = {Part = P[1912], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[1913] then colorBatch[#colorBatch+1] = {Part = P[1913], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[1914] then colorBatch[#colorBatch+1] = {Part = P[1914], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[1915] then colorBatch[#colorBatch+1] = {Part = P[1915], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[1916] then colorBatch[#colorBatch+1] = {Part = P[1916], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[1917] then colorBatch[#colorBatch+1] = {Part = P[1917], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[1918] then colorBatch[#colorBatch+1] = {Part = P[1918], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[1919] then colorBatch[#colorBatch+1] = {Part = P[1919], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[1920] then colorBatch[#colorBatch+1] = {Part = P[1920], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[1921] then colorBatch[#colorBatch+1] = {Part = P[1921], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[1922] then colorBatch[#colorBatch+1] = {Part = P[1922], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[1924] then colorBatch[#colorBatch+1] = {Part = P[1924], Color = Color3.new(0.1568627506494522,0.49803921580314636,0.27843138575553894), UnionColoring = false} end
if P[1925] then colorBatch[#colorBatch+1] = {Part = P[1925], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[1926] then colorBatch[#colorBatch+1] = {Part = P[1926], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[1927] then colorBatch[#colorBatch+1] = {Part = P[1927], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[1928] then colorBatch[#colorBatch+1] = {Part = P[1928], Color = Color3.new(0.1568627506494522,0.49803921580314636,0.27843138575553894), UnionColoring = false} end
if P[1929] then colorBatch[#colorBatch+1] = {Part = P[1929], Color = Color3.new(0.1568627506494522,0.49803921580314636,0.27843138575553894), UnionColoring = false} end
if P[1930] then colorBatch[#colorBatch+1] = {Part = P[1930], Color = Color3.new(0.1568627506494522,0.49803921580314636,0.27843138575553894), UnionColoring = false} end
if P[1931] then colorBatch[#colorBatch+1] = {Part = P[1931], Color = Color3.new(0.1568627506494522,0.49803921580314636,0.27843138575553894), UnionColoring = false} end
if P[1932] then colorBatch[#colorBatch+1] = {Part = P[1932], Color = Color3.new(0.1568627506494522,0.49803921580314636,0.27843138575553894), UnionColoring = false} end
if P[1933] then colorBatch[#colorBatch+1] = {Part = P[1933], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[1934] then colorBatch[#colorBatch+1] = {Part = P[1934], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[1937] then colorBatch[#colorBatch+1] = {Part = P[1937], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[1938] then colorBatch[#colorBatch+1] = {Part = P[1938], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[1939] then colorBatch[#colorBatch+1] = {Part = P[1939], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[1940] then colorBatch[#colorBatch+1] = {Part = P[1940], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[1941] then colorBatch[#colorBatch+1] = {Part = P[1941], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[1942] then colorBatch[#colorBatch+1] = {Part = P[1942], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[1943] then colorBatch[#colorBatch+1] = {Part = P[1943], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[1944] then colorBatch[#colorBatch+1] = {Part = P[1944], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[1945] then colorBatch[#colorBatch+1] = {Part = P[1945], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[1946] then colorBatch[#colorBatch+1] = {Part = P[1946], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[1947] then colorBatch[#colorBatch+1] = {Part = P[1947], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[1949] then colorBatch[#colorBatch+1] = {Part = P[1949], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end
if P[1950] then colorBatch[#colorBatch+1] = {Part = P[1950], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end
if P[1951] then colorBatch[#colorBatch+1] = {Part = P[1951], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[1952] then colorBatch[#colorBatch+1] = {Part = P[1952], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end
if P[1953] then colorBatch[#colorBatch+1] = {Part = P[1953], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end
if P[1954] then colorBatch[#colorBatch+1] = {Part = P[1954], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[1955] then colorBatch[#colorBatch+1] = {Part = P[1955], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[1956] then colorBatch[#colorBatch+1] = {Part = P[1956], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[1957] then colorBatch[#colorBatch+1] = {Part = P[1957], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[1958] then colorBatch[#colorBatch+1] = {Part = P[1958], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end
if P[1959] then colorBatch[#colorBatch+1] = {Part = P[1959], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end
if P[1961] then colorBatch[#colorBatch+1] = {Part = P[1961], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[1962] then colorBatch[#colorBatch+1] = {Part = P[1962], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[1963] then colorBatch[#colorBatch+1] = {Part = P[1963], Color = Color3.new(0.1568627506494522,0.49803921580314636,0.27843138575553894), UnionColoring = false} end
if P[1964] then colorBatch[#colorBatch+1] = {Part = P[1964], Color = Color3.new(0.1568627506494522,0.49803921580314636,0.27843138575553894), UnionColoring = false} end
if P[1965] then colorBatch[#colorBatch+1] = {Part = P[1965], Color = Color3.new(0.1568627506494522,0.49803921580314636,0.27843138575553894), UnionColoring = false} end
if P[1966] then colorBatch[#colorBatch+1] = {Part = P[1966], Color = Color3.new(0.1568627506494522,0.49803921580314636,0.27843138575553894), UnionColoring = false} end
if P[1967] then colorBatch[#colorBatch+1] = {Part = P[1967], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[1968] then colorBatch[#colorBatch+1] = {Part = P[1968], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[1969] then colorBatch[#colorBatch+1] = {Part = P[1969], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[1970] then colorBatch[#colorBatch+1] = {Part = P[1970], Color = Color3.new(0.1568627506494522,0.49803921580314636,0.27843138575553894), UnionColoring = false} end
if P[1971] then colorBatch[#colorBatch+1] = {Part = P[1971], Color = Color3.new(0.1568627506494522,0.49803921580314636,0.27843138575553894), UnionColoring = false} end
if P[1974] then colorBatch[#colorBatch+1] = {Part = P[1974], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[1975] then colorBatch[#colorBatch+1] = {Part = P[1975], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[1976] then colorBatch[#colorBatch+1] = {Part = P[1976], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[1977] then colorBatch[#colorBatch+1] = {Part = P[1977], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[1978] then colorBatch[#colorBatch+1] = {Part = P[1978], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[1979] then colorBatch[#colorBatch+1] = {Part = P[1979], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[1980] then colorBatch[#colorBatch+1] = {Part = P[1980], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[1981] then colorBatch[#colorBatch+1] = {Part = P[1981], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[1982] then colorBatch[#colorBatch+1] = {Part = P[1982], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[1983] then colorBatch[#colorBatch+1] = {Part = P[1983], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[1984] then colorBatch[#colorBatch+1] = {Part = P[1984], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[1985] then colorBatch[#colorBatch+1] = {Part = P[1985], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[1986] then colorBatch[#colorBatch+1] = {Part = P[1986], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[1987] then colorBatch[#colorBatch+1] = {Part = P[1987], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[1988] then colorBatch[#colorBatch+1] = {Part = P[1988], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[1989] then colorBatch[#colorBatch+1] = {Part = P[1989], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[1990] then colorBatch[#colorBatch+1] = {Part = P[1990], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[1991] then colorBatch[#colorBatch+1] = {Part = P[1991], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[1992] then colorBatch[#colorBatch+1] = {Part = P[1992], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[1994] then colorBatch[#colorBatch+1] = {Part = P[1994], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[1995] then colorBatch[#colorBatch+1] = {Part = P[1995], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[1996] then colorBatch[#colorBatch+1] = {Part = P[1996], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[1997] then colorBatch[#colorBatch+1] = {Part = P[1997], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[1998] then colorBatch[#colorBatch+1] = {Part = P[1998], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[1999] then colorBatch[#colorBatch+1] = {Part = P[1999], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2000] then colorBatch[#colorBatch+1] = {Part = P[2000], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2001] then colorBatch[#colorBatch+1] = {Part = P[2001], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2002] then colorBatch[#colorBatch+1] = {Part = P[2002], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2003] then colorBatch[#colorBatch+1] = {Part = P[2003], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2004] then colorBatch[#colorBatch+1] = {Part = P[2004], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2005] then colorBatch[#colorBatch+1] = {Part = P[2005], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2006] then colorBatch[#colorBatch+1] = {Part = P[2006], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2007] then colorBatch[#colorBatch+1] = {Part = P[2007], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2008] then colorBatch[#colorBatch+1] = {Part = P[2008], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2009] then colorBatch[#colorBatch+1] = {Part = P[2009], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2010] then colorBatch[#colorBatch+1] = {Part = P[2010], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2011] then colorBatch[#colorBatch+1] = {Part = P[2011], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2012] then colorBatch[#colorBatch+1] = {Part = P[2012], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[2014] then colorBatch[#colorBatch+1] = {Part = P[2014], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2015] then colorBatch[#colorBatch+1] = {Part = P[2015], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2016] then colorBatch[#colorBatch+1] = {Part = P[2016], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2017] then colorBatch[#colorBatch+1] = {Part = P[2017], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2018] then colorBatch[#colorBatch+1] = {Part = P[2018], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[2019] then colorBatch[#colorBatch+1] = {Part = P[2019], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2020] then colorBatch[#colorBatch+1] = {Part = P[2020], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2021] then colorBatch[#colorBatch+1] = {Part = P[2021], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2022] then colorBatch[#colorBatch+1] = {Part = P[2022], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2023] then colorBatch[#colorBatch+1] = {Part = P[2023], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2024] then colorBatch[#colorBatch+1] = {Part = P[2024], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2025] then colorBatch[#colorBatch+1] = {Part = P[2025], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[2026] then colorBatch[#colorBatch+1] = {Part = P[2026], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2027] then colorBatch[#colorBatch+1] = {Part = P[2027], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2028] then colorBatch[#colorBatch+1] = {Part = P[2028], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2029] then colorBatch[#colorBatch+1] = {Part = P[2029], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2030] then colorBatch[#colorBatch+1] = {Part = P[2030], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2031] then colorBatch[#colorBatch+1] = {Part = P[2031], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2032] then colorBatch[#colorBatch+1] = {Part = P[2032], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[2034] then colorBatch[#colorBatch+1] = {Part = P[2034], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2035] then colorBatch[#colorBatch+1] = {Part = P[2035], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2036] then colorBatch[#colorBatch+1] = {Part = P[2036], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2037] then colorBatch[#colorBatch+1] = {Part = P[2037], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2038] then colorBatch[#colorBatch+1] = {Part = P[2038], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2039] then colorBatch[#colorBatch+1] = {Part = P[2039], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2040] then colorBatch[#colorBatch+1] = {Part = P[2040], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[2041] then colorBatch[#colorBatch+1] = {Part = P[2041], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2042] then colorBatch[#colorBatch+1] = {Part = P[2042], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2043] then colorBatch[#colorBatch+1] = {Part = P[2043], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[2044] then colorBatch[#colorBatch+1] = {Part = P[2044], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2045] then colorBatch[#colorBatch+1] = {Part = P[2045], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2046] then colorBatch[#colorBatch+1] = {Part = P[2046], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2047] then colorBatch[#colorBatch+1] = {Part = P[2047], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2048] then colorBatch[#colorBatch+1] = {Part = P[2048], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2049] then colorBatch[#colorBatch+1] = {Part = P[2049], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2050] then colorBatch[#colorBatch+1] = {Part = P[2050], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2051] then colorBatch[#colorBatch+1] = {Part = P[2051], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2052] then colorBatch[#colorBatch+1] = {Part = P[2052], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[2054] then colorBatch[#colorBatch+1] = {Part = P[2054], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2055] then colorBatch[#colorBatch+1] = {Part = P[2055], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2056] then colorBatch[#colorBatch+1] = {Part = P[2056], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2057] then colorBatch[#colorBatch+1] = {Part = P[2057], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2058] then colorBatch[#colorBatch+1] = {Part = P[2058], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2059] then colorBatch[#colorBatch+1] = {Part = P[2059], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2060] then colorBatch[#colorBatch+1] = {Part = P[2060], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2061] then colorBatch[#colorBatch+1] = {Part = P[2061], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2062] then colorBatch[#colorBatch+1] = {Part = P[2062], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2063] then colorBatch[#colorBatch+1] = {Part = P[2063], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2064] then colorBatch[#colorBatch+1] = {Part = P[2064], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2065] then colorBatch[#colorBatch+1] = {Part = P[2065], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2066] then colorBatch[#colorBatch+1] = {Part = P[2066], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[2067] then colorBatch[#colorBatch+1] = {Part = P[2067], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2068] then colorBatch[#colorBatch+1] = {Part = P[2068], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[2069] then colorBatch[#colorBatch+1] = {Part = P[2069], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2070] then colorBatch[#colorBatch+1] = {Part = P[2070], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2071] then colorBatch[#colorBatch+1] = {Part = P[2071], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[2072] then colorBatch[#colorBatch+1] = {Part = P[2072], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2074] then colorBatch[#colorBatch+1] = {Part = P[2074], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[2075] then colorBatch[#colorBatch+1] = {Part = P[2075], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2076] then colorBatch[#colorBatch+1] = {Part = P[2076], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[2077] then colorBatch[#colorBatch+1] = {Part = P[2077], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2078] then colorBatch[#colorBatch+1] = {Part = P[2078], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2079] then colorBatch[#colorBatch+1] = {Part = P[2079], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[2080] then colorBatch[#colorBatch+1] = {Part = P[2080], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2081] then colorBatch[#colorBatch+1] = {Part = P[2081], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2082] then colorBatch[#colorBatch+1] = {Part = P[2082], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2083] then colorBatch[#colorBatch+1] = {Part = P[2083], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2084] then colorBatch[#colorBatch+1] = {Part = P[2084], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2085] then colorBatch[#colorBatch+1] = {Part = P[2085], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2086] then colorBatch[#colorBatch+1] = {Part = P[2086], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2087] then colorBatch[#colorBatch+1] = {Part = P[2087], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2088] then colorBatch[#colorBatch+1] = {Part = P[2088], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2089] then colorBatch[#colorBatch+1] = {Part = P[2089], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2090] then colorBatch[#colorBatch+1] = {Part = P[2090], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2091] then colorBatch[#colorBatch+1] = {Part = P[2091], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2092] then colorBatch[#colorBatch+1] = {Part = P[2092], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2094] then colorBatch[#colorBatch+1] = {Part = P[2094], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2095] then colorBatch[#colorBatch+1] = {Part = P[2095], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2097] then colorBatch[#colorBatch+1] = {Part = P[2097], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2098] then colorBatch[#colorBatch+1] = {Part = P[2098], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2099] then colorBatch[#colorBatch+1] = {Part = P[2099], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2100] then colorBatch[#colorBatch+1] = {Part = P[2100], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2102] then colorBatch[#colorBatch+1] = {Part = P[2102], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[2103] then colorBatch[#colorBatch+1] = {Part = P[2103], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[2104] then colorBatch[#colorBatch+1] = {Part = P[2104], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[2106] then colorBatch[#colorBatch+1] = {Part = P[2106], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[2107] then colorBatch[#colorBatch+1] = {Part = P[2107], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[2108] then colorBatch[#colorBatch+1] = {Part = P[2108], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[2110] then colorBatch[#colorBatch+1] = {Part = P[2110], Color = Color3.new(0.9176470637321472,0.7215686440467834,0.572549045085907), UnionColoring = false} end
if P[2111] then colorBatch[#colorBatch+1] = {Part = P[2111], Color = Color3.new(0.9176470637321472,0.7215686440467834,0.572549045085907), UnionColoring = false} end
if P[2112] then colorBatch[#colorBatch+1] = {Part = P[2112], Color = Color3.new(0.9176470637321472,0.7215686440467834,0.572549045085907), UnionColoring = false} end
if P[2113] then colorBatch[#colorBatch+1] = {Part = P[2113], Color = Color3.new(0.9176470637321472,0.7215686440467834,0.572549045085907), UnionColoring = false} end
if P[2114] then colorBatch[#colorBatch+1] = {Part = P[2114], Color = Color3.new(0.9176470637321472,0.7215686440467834,0.572549045085907), UnionColoring = false} end
if P[2115] then colorBatch[#colorBatch+1] = {Part = P[2115], Color = Color3.new(0.9176470637321472,0.7215686440467834,0.572549045085907), UnionColoring = false} end
if P[2116] then colorBatch[#colorBatch+1] = {Part = P[2116], Color = Color3.new(0.9176470637321472,0.7215686440467834,0.572549045085907), UnionColoring = false} end
if P[2118] then colorBatch[#colorBatch+1] = {Part = P[2118], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2119] then colorBatch[#colorBatch+1] = {Part = P[2119], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2120] then colorBatch[#colorBatch+1] = {Part = P[2120], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2122] then colorBatch[#colorBatch+1] = {Part = P[2122], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2123] then colorBatch[#colorBatch+1] = {Part = P[2123], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2125] then colorBatch[#colorBatch+1] = {Part = P[2125], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2126] then colorBatch[#colorBatch+1] = {Part = P[2126], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2127] then colorBatch[#colorBatch+1] = {Part = P[2127], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2128] then colorBatch[#colorBatch+1] = {Part = P[2128], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2129] then colorBatch[#colorBatch+1] = {Part = P[2129], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2130] then colorBatch[#colorBatch+1] = {Part = P[2130], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2132] then colorBatch[#colorBatch+1] = {Part = P[2132], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2133] then colorBatch[#colorBatch+1] = {Part = P[2133], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2135] then colorBatch[#colorBatch+1] = {Part = P[2135], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[2136] then colorBatch[#colorBatch+1] = {Part = P[2136], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2137] then colorBatch[#colorBatch+1] = {Part = P[2137], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2142] then colorBatch[#colorBatch+1] = {Part = P[2142], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[2144] then colorBatch[#colorBatch+1] = {Part = P[2144], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[2146] then colorBatch[#colorBatch+1] = {Part = P[2146], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[2148] then colorBatch[#colorBatch+1] = {Part = P[2148], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[2150] then colorBatch[#colorBatch+1] = {Part = P[2150], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[2152] then colorBatch[#colorBatch+1] = {Part = P[2152], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[2154] then colorBatch[#colorBatch+1] = {Part = P[2154], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[2156] then colorBatch[#colorBatch+1] = {Part = P[2156], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[2158] then colorBatch[#colorBatch+1] = {Part = P[2158], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[2160] then colorBatch[#colorBatch+1] = {Part = P[2160], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[2162] then colorBatch[#colorBatch+1] = {Part = P[2162], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[2164] then colorBatch[#colorBatch+1] = {Part = P[2164], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[2166] then colorBatch[#colorBatch+1] = {Part = P[2166], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[2168] then colorBatch[#colorBatch+1] = {Part = P[2168], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[2170] then colorBatch[#colorBatch+1] = {Part = P[2170], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[2172] then colorBatch[#colorBatch+1] = {Part = P[2172], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[2174] then colorBatch[#colorBatch+1] = {Part = P[2174], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[2177] then colorBatch[#colorBatch+1] = {Part = P[2177], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[2184] then colorBatch[#colorBatch+1] = {Part = P[2184], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[2191] then colorBatch[#colorBatch+1] = {Part = P[2191], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[2198] then colorBatch[#colorBatch+1] = {Part = P[2198], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[2205] then colorBatch[#colorBatch+1] = {Part = P[2205], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[2212] then colorBatch[#colorBatch+1] = {Part = P[2212], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[2220] then colorBatch[#colorBatch+1] = {Part = P[2220], Color = Color3.new(0.32156863808631897,0.48627451062202454,0.6823529601097107), UnionColoring = false} end
if P[2222] then colorBatch[#colorBatch+1] = {Part = P[2222], Color = Color3.new(0.32156863808631897,0.48627451062202454,0.6823529601097107), UnionColoring = false} end
if P[2224] then colorBatch[#colorBatch+1] = {Part = P[2224], Color = Color3.new(0.32156863808631897,0.48627451062202454,0.6823529601097107), UnionColoring = false} end
if P[2228] then colorBatch[#colorBatch+1] = {Part = P[2228], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[2232] then colorBatch[#colorBatch+1] = {Part = P[2232], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[2236] then colorBatch[#colorBatch+1] = {Part = P[2236], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[2240] then colorBatch[#colorBatch+1] = {Part = P[2240], Color = Color3.new(0.929411768913269,0.9176470637321472,0.9176470637321472), UnionColoring = false} end
if P[2241] then colorBatch[#colorBatch+1] = {Part = P[2241], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[2242] then colorBatch[#colorBatch+1] = {Part = P[2242], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2243] then colorBatch[#colorBatch+1] = {Part = P[2243], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[2244] then colorBatch[#colorBatch+1] = {Part = P[2244], Color = Color3.new(0.7058823704719543,0.8235294222831726,0.8941176533699036), UnionColoring = false} end
if P[2246] then colorBatch[#colorBatch+1] = {Part = P[2246], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[2247] then colorBatch[#colorBatch+1] = {Part = P[2247], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2248] then colorBatch[#colorBatch+1] = {Part = P[2248], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[2249] then colorBatch[#colorBatch+1] = {Part = P[2249], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2250] then colorBatch[#colorBatch+1] = {Part = P[2250], Color = Color3.new(0.929411768913269,0.9176470637321472,0.9176470637321472), UnionColoring = false} end
if P[2251] then colorBatch[#colorBatch+1] = {Part = P[2251], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[2252] then colorBatch[#colorBatch+1] = {Part = P[2252], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2253] then colorBatch[#colorBatch+1] = {Part = P[2253], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[2255] then colorBatch[#colorBatch+1] = {Part = P[2255], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[2257] then colorBatch[#colorBatch+1] = {Part = P[2257], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2258] then colorBatch[#colorBatch+1] = {Part = P[2258], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2259] then colorBatch[#colorBatch+1] = {Part = P[2259], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2260] then colorBatch[#colorBatch+1] = {Part = P[2260], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2261] then colorBatch[#colorBatch+1] = {Part = P[2261], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2262] then colorBatch[#colorBatch+1] = {Part = P[2262], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2263] then colorBatch[#colorBatch+1] = {Part = P[2263], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2264] then colorBatch[#colorBatch+1] = {Part = P[2264], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2265] then colorBatch[#colorBatch+1] = {Part = P[2265], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2266] then colorBatch[#colorBatch+1] = {Part = P[2266], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2267] then colorBatch[#colorBatch+1] = {Part = P[2267], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2268] then colorBatch[#colorBatch+1] = {Part = P[2268], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2269] then colorBatch[#colorBatch+1] = {Part = P[2269], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2270] then colorBatch[#colorBatch+1] = {Part = P[2270], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2271] then colorBatch[#colorBatch+1] = {Part = P[2271], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2272] then colorBatch[#colorBatch+1] = {Part = P[2272], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2273] then colorBatch[#colorBatch+1] = {Part = P[2273], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2274] then colorBatch[#colorBatch+1] = {Part = P[2274], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2275] then colorBatch[#colorBatch+1] = {Part = P[2275], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2276] then colorBatch[#colorBatch+1] = {Part = P[2276], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2277] then colorBatch[#colorBatch+1] = {Part = P[2277], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2278] then colorBatch[#colorBatch+1] = {Part = P[2278], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2279] then colorBatch[#colorBatch+1] = {Part = P[2279], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2280] then colorBatch[#colorBatch+1] = {Part = P[2280], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2281] then colorBatch[#colorBatch+1] = {Part = P[2281], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[2282] then colorBatch[#colorBatch+1] = {Part = P[2282], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[2283] then colorBatch[#colorBatch+1] = {Part = P[2283], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[2284] then colorBatch[#colorBatch+1] = {Part = P[2284], Color = Color3.new(0.6705882549285889,0.658823549747467,0.6196078658103943), UnionColoring = false} end
if P[2285] then colorBatch[#colorBatch+1] = {Part = P[2285], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end
if P[2286] then colorBatch[#colorBatch+1] = {Part = P[2286], Color = Color3.new(0.4117647111415863,0.4000000059604645,0.3607843220233917), UnionColoring = false} end
if P[2287] then colorBatch[#colorBatch+1] = {Part = P[2287], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[2289] then colorBatch[#colorBatch+1] = {Part = P[2289], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end
if P[2290] then colorBatch[#colorBatch+1] = {Part = P[2290], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[2291] then colorBatch[#colorBatch+1] = {Part = P[2291], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[2292] then colorBatch[#colorBatch+1] = {Part = P[2292], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end
if P[2293] then colorBatch[#colorBatch+1] = {Part = P[2293], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end
if P[2294] then colorBatch[#colorBatch+1] = {Part = P[2294], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[2295] then colorBatch[#colorBatch+1] = {Part = P[2295], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[2299] then colorBatch[#colorBatch+1] = {Part = P[2299], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[2300] then colorBatch[#colorBatch+1] = {Part = P[2300], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[2301] then colorBatch[#colorBatch+1] = {Part = P[2301], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[2302] then colorBatch[#colorBatch+1] = {Part = P[2302], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[2303] then colorBatch[#colorBatch+1] = {Part = P[2303], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[2304] then colorBatch[#colorBatch+1] = {Part = P[2304], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[2305] then colorBatch[#colorBatch+1] = {Part = P[2305], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[2306] then colorBatch[#colorBatch+1] = {Part = P[2306], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[2307] then colorBatch[#colorBatch+1] = {Part = P[2307], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2308] then colorBatch[#colorBatch+1] = {Part = P[2308], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2309] then colorBatch[#colorBatch+1] = {Part = P[2309], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2310] then colorBatch[#colorBatch+1] = {Part = P[2310], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2311] then colorBatch[#colorBatch+1] = {Part = P[2311], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2312] then colorBatch[#colorBatch+1] = {Part = P[2312], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2313] then colorBatch[#colorBatch+1] = {Part = P[2313], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2314] then colorBatch[#colorBatch+1] = {Part = P[2314], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2315] then colorBatch[#colorBatch+1] = {Part = P[2315], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2316] then colorBatch[#colorBatch+1] = {Part = P[2316], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2317] then colorBatch[#colorBatch+1] = {Part = P[2317], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2318] then colorBatch[#colorBatch+1] = {Part = P[2318], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2319] then colorBatch[#colorBatch+1] = {Part = P[2319], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2320] then colorBatch[#colorBatch+1] = {Part = P[2320], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2321] then colorBatch[#colorBatch+1] = {Part = P[2321], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2322] then colorBatch[#colorBatch+1] = {Part = P[2322], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2323] then colorBatch[#colorBatch+1] = {Part = P[2323], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2324] then colorBatch[#colorBatch+1] = {Part = P[2324], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2325] then colorBatch[#colorBatch+1] = {Part = P[2325], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2326] then colorBatch[#colorBatch+1] = {Part = P[2326], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2327] then colorBatch[#colorBatch+1] = {Part = P[2327], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2328] then colorBatch[#colorBatch+1] = {Part = P[2328], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2329] then colorBatch[#colorBatch+1] = {Part = P[2329], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2330] then colorBatch[#colorBatch+1] = {Part = P[2330], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2331] then colorBatch[#colorBatch+1] = {Part = P[2331], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2332] then colorBatch[#colorBatch+1] = {Part = P[2332], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2333] then colorBatch[#colorBatch+1] = {Part = P[2333], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2334] then colorBatch[#colorBatch+1] = {Part = P[2334], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2335] then colorBatch[#colorBatch+1] = {Part = P[2335], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2336] then colorBatch[#colorBatch+1] = {Part = P[2336], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2337] then colorBatch[#colorBatch+1] = {Part = P[2337], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2338] then colorBatch[#colorBatch+1] = {Part = P[2338], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2339] then colorBatch[#colorBatch+1] = {Part = P[2339], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2340] then colorBatch[#colorBatch+1] = {Part = P[2340], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2341] then colorBatch[#colorBatch+1] = {Part = P[2341], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2342] then colorBatch[#colorBatch+1] = {Part = P[2342], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2343] then colorBatch[#colorBatch+1] = {Part = P[2343], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2344] then colorBatch[#colorBatch+1] = {Part = P[2344], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2345] then colorBatch[#colorBatch+1] = {Part = P[2345], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2346] then colorBatch[#colorBatch+1] = {Part = P[2346], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2347] then colorBatch[#colorBatch+1] = {Part = P[2347], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2348] then colorBatch[#colorBatch+1] = {Part = P[2348], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2349] then colorBatch[#colorBatch+1] = {Part = P[2349], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2350] then colorBatch[#colorBatch+1] = {Part = P[2350], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2351] then colorBatch[#colorBatch+1] = {Part = P[2351], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2352] then colorBatch[#colorBatch+1] = {Part = P[2352], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2353] then colorBatch[#colorBatch+1] = {Part = P[2353], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2354] then colorBatch[#colorBatch+1] = {Part = P[2354], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2356] then colorBatch[#colorBatch+1] = {Part = P[2356], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2357] then colorBatch[#colorBatch+1] = {Part = P[2357], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
if P[2359] then colorBatch[#colorBatch+1] = {Part = P[2359], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
if P[2361] then colorBatch[#colorBatch+1] = {Part = P[2361], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
if P[2363] then colorBatch[#colorBatch+1] = {Part = P[2363], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
if P[2365] then colorBatch[#colorBatch+1] = {Part = P[2365], Color = Color3.new(0.5843137502670288,0.5372549295425415,0.5333333611488342), UnionColoring = false} end
if P[2366] then colorBatch[#colorBatch+1] = {Part = P[2366], Color = Color3.new(0.5843137502670288,0.5372549295425415,0.5333333611488342), UnionColoring = false} end
if P[2367] then colorBatch[#colorBatch+1] = {Part = P[2367], Color = Color3.new(0.5843137502670288,0.5372549295425415,0.5333333611488342), UnionColoring = false} end
if P[2368] then colorBatch[#colorBatch+1] = {Part = P[2368], Color = Color3.new(0.5843137502670288,0.5372549295425415,0.5333333611488342), UnionColoring = false} end
if P[2369] then colorBatch[#colorBatch+1] = {Part = P[2369], Color = Color3.new(0.5843137502670288,0.5372549295425415,0.5333333611488342), UnionColoring = false} end
if P[2370] then colorBatch[#colorBatch+1] = {Part = P[2370], Color = Color3.new(0.01568627543747425,0.686274528503418,0.9254902005195618), UnionColoring = false} end
if P[2371] then colorBatch[#colorBatch+1] = {Part = P[2371], Color = Color3.new(0.5843137502670288,0.5372549295425415,0.5333333611488342), UnionColoring = false} end
if P[2372] then colorBatch[#colorBatch+1] = {Part = P[2372], Color = Color3.new(0.5843137502670288,0.5372549295425415,0.5333333611488342), UnionColoring = false} end
if P[2373] then colorBatch[#colorBatch+1] = {Part = P[2373], Color = Color3.new(0.5843137502670288,0.5372549295425415,0.5333333611488342), UnionColoring = false} end
if P[2374] then colorBatch[#colorBatch+1] = {Part = P[2374], Color = Color3.new(0.01568627543747425,0.686274528503418,0.9254902005195618), UnionColoring = false} end
if P[2376] then colorBatch[#colorBatch+1] = {Part = P[2376], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2377] then colorBatch[#colorBatch+1] = {Part = P[2377], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2378] then colorBatch[#colorBatch+1] = {Part = P[2378], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2379] then colorBatch[#colorBatch+1] = {Part = P[2379], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2380] then colorBatch[#colorBatch+1] = {Part = P[2380], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2381] then colorBatch[#colorBatch+1] = {Part = P[2381], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2382] then colorBatch[#colorBatch+1] = {Part = P[2382], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2383] then colorBatch[#colorBatch+1] = {Part = P[2383], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2384] then colorBatch[#colorBatch+1] = {Part = P[2384], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2385] then colorBatch[#colorBatch+1] = {Part = P[2385], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2388] then colorBatch[#colorBatch+1] = {Part = P[2388], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2389] then colorBatch[#colorBatch+1] = {Part = P[2389], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2390] then colorBatch[#colorBatch+1] = {Part = P[2390], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2391] then colorBatch[#colorBatch+1] = {Part = P[2391], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2392] then colorBatch[#colorBatch+1] = {Part = P[2392], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2393] then colorBatch[#colorBatch+1] = {Part = P[2393], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2394] then colorBatch[#colorBatch+1] = {Part = P[2394], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2395] then colorBatch[#colorBatch+1] = {Part = P[2395], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2397] then colorBatch[#colorBatch+1] = {Part = P[2397], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2398] then colorBatch[#colorBatch+1] = {Part = P[2398], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2399] then colorBatch[#colorBatch+1] = {Part = P[2399], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2400] then colorBatch[#colorBatch+1] = {Part = P[2400], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2401] then colorBatch[#colorBatch+1] = {Part = P[2401], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2402] then colorBatch[#colorBatch+1] = {Part = P[2402], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2403] then colorBatch[#colorBatch+1] = {Part = P[2403], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2404] then colorBatch[#colorBatch+1] = {Part = P[2404], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2406] then colorBatch[#colorBatch+1] = {Part = P[2406], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[2408] then colorBatch[#colorBatch+1] = {Part = P[2408], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[2410] then colorBatch[#colorBatch+1] = {Part = P[2410], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[2412] then colorBatch[#colorBatch+1] = {Part = P[2412], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[2414] then colorBatch[#colorBatch+1] = {Part = P[2414], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[2417] then colorBatch[#colorBatch+1] = {Part = P[2417], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[2419] then colorBatch[#colorBatch+1] = {Part = P[2419], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[2421] then colorBatch[#colorBatch+1] = {Part = P[2421], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[2424] then colorBatch[#colorBatch+1] = {Part = P[2424], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[2426] then colorBatch[#colorBatch+1] = {Part = P[2426], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[2428] then colorBatch[#colorBatch+1] = {Part = P[2428], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[2430] then colorBatch[#colorBatch+1] = {Part = P[2430], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[2432] then colorBatch[#colorBatch+1] = {Part = P[2432], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[2434] then colorBatch[#colorBatch+1] = {Part = P[2434], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[2436] then colorBatch[#colorBatch+1] = {Part = P[2436], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[2438] then colorBatch[#colorBatch+1] = {Part = P[2438], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[2442] then colorBatch[#colorBatch+1] = {Part = P[2442], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[2444] then colorBatch[#colorBatch+1] = {Part = P[2444], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[2446] then colorBatch[#colorBatch+1] = {Part = P[2446], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[2448] then colorBatch[#colorBatch+1] = {Part = P[2448], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[2450] then colorBatch[#colorBatch+1] = {Part = P[2450], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[2452] then colorBatch[#colorBatch+1] = {Part = P[2452], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[2454] then colorBatch[#colorBatch+1] = {Part = P[2454], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[2456] then colorBatch[#colorBatch+1] = {Part = P[2456], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[2458] then colorBatch[#colorBatch+1] = {Part = P[2458], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2459] then colorBatch[#colorBatch+1] = {Part = P[2459], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2460] then colorBatch[#colorBatch+1] = {Part = P[2460], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2461] then colorBatch[#colorBatch+1] = {Part = P[2461], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2462] then colorBatch[#colorBatch+1] = {Part = P[2462], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2463] then colorBatch[#colorBatch+1] = {Part = P[2463], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2464] then colorBatch[#colorBatch+1] = {Part = P[2464], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2465] then colorBatch[#colorBatch+1] = {Part = P[2465], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2466] then colorBatch[#colorBatch+1] = {Part = P[2466], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2467] then colorBatch[#colorBatch+1] = {Part = P[2467], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2468] then colorBatch[#colorBatch+1] = {Part = P[2468], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2469] then colorBatch[#colorBatch+1] = {Part = P[2469], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2470] then colorBatch[#colorBatch+1] = {Part = P[2470], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2471] then colorBatch[#colorBatch+1] = {Part = P[2471], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2472] then colorBatch[#colorBatch+1] = {Part = P[2472], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2473] then colorBatch[#colorBatch+1] = {Part = P[2473], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2474] then colorBatch[#colorBatch+1] = {Part = P[2474], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2475] then colorBatch[#colorBatch+1] = {Part = P[2475], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2476] then colorBatch[#colorBatch+1] = {Part = P[2476], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2477] then colorBatch[#colorBatch+1] = {Part = P[2477], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2478] then colorBatch[#colorBatch+1] = {Part = P[2478], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2479] then colorBatch[#colorBatch+1] = {Part = P[2479], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2480] then colorBatch[#colorBatch+1] = {Part = P[2480], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2481] then colorBatch[#colorBatch+1] = {Part = P[2481], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2482] then colorBatch[#colorBatch+1] = {Part = P[2482], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2483] then colorBatch[#colorBatch+1] = {Part = P[2483], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2484] then colorBatch[#colorBatch+1] = {Part = P[2484], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2485] then colorBatch[#colorBatch+1] = {Part = P[2485], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2486] then colorBatch[#colorBatch+1] = {Part = P[2486], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2487] then colorBatch[#colorBatch+1] = {Part = P[2487], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2488] then colorBatch[#colorBatch+1] = {Part = P[2488], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2489] then colorBatch[#colorBatch+1] = {Part = P[2489], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2490] then colorBatch[#colorBatch+1] = {Part = P[2490], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2491] then colorBatch[#colorBatch+1] = {Part = P[2491], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2492] then colorBatch[#colorBatch+1] = {Part = P[2492], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2493] then colorBatch[#colorBatch+1] = {Part = P[2493], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2494] then colorBatch[#colorBatch+1] = {Part = P[2494], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2495] then colorBatch[#colorBatch+1] = {Part = P[2495], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2496] then colorBatch[#colorBatch+1] = {Part = P[2496], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2497] then colorBatch[#colorBatch+1] = {Part = P[2497], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2498] then colorBatch[#colorBatch+1] = {Part = P[2498], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2499] then colorBatch[#colorBatch+1] = {Part = P[2499], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2500] then colorBatch[#colorBatch+1] = {Part = P[2500], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2501] then colorBatch[#colorBatch+1] = {Part = P[2501], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2502] then colorBatch[#colorBatch+1] = {Part = P[2502], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2503] then colorBatch[#colorBatch+1] = {Part = P[2503], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2504] then colorBatch[#colorBatch+1] = {Part = P[2504], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2505] then colorBatch[#colorBatch+1] = {Part = P[2505], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2509] then colorBatch[#colorBatch+1] = {Part = P[2509], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2510] then colorBatch[#colorBatch+1] = {Part = P[2510], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2511] then colorBatch[#colorBatch+1] = {Part = P[2511], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2512] then colorBatch[#colorBatch+1] = {Part = P[2512], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2513] then colorBatch[#colorBatch+1] = {Part = P[2513], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2514] then colorBatch[#colorBatch+1] = {Part = P[2514], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2515] then colorBatch[#colorBatch+1] = {Part = P[2515], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2516] then colorBatch[#colorBatch+1] = {Part = P[2516], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2517] then colorBatch[#colorBatch+1] = {Part = P[2517], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2518] then colorBatch[#colorBatch+1] = {Part = P[2518], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2519] then colorBatch[#colorBatch+1] = {Part = P[2519], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2520] then colorBatch[#colorBatch+1] = {Part = P[2520], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2521] then colorBatch[#colorBatch+1] = {Part = P[2521], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2522] then colorBatch[#colorBatch+1] = {Part = P[2522], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2523] then colorBatch[#colorBatch+1] = {Part = P[2523], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2524] then colorBatch[#colorBatch+1] = {Part = P[2524], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2525] then colorBatch[#colorBatch+1] = {Part = P[2525], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2526] then colorBatch[#colorBatch+1] = {Part = P[2526], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2527] then colorBatch[#colorBatch+1] = {Part = P[2527], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2528] then colorBatch[#colorBatch+1] = {Part = P[2528], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2529] then colorBatch[#colorBatch+1] = {Part = P[2529], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2530] then colorBatch[#colorBatch+1] = {Part = P[2530], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2531] then colorBatch[#colorBatch+1] = {Part = P[2531], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2532] then colorBatch[#colorBatch+1] = {Part = P[2532], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2533] then colorBatch[#colorBatch+1] = {Part = P[2533], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2534] then colorBatch[#colorBatch+1] = {Part = P[2534], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2535] then colorBatch[#colorBatch+1] = {Part = P[2535], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2536] then colorBatch[#colorBatch+1] = {Part = P[2536], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2537] then colorBatch[#colorBatch+1] = {Part = P[2537], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2538] then colorBatch[#colorBatch+1] = {Part = P[2538], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2539] then colorBatch[#colorBatch+1] = {Part = P[2539], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2540] then colorBatch[#colorBatch+1] = {Part = P[2540], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2542] then colorBatch[#colorBatch+1] = {Part = P[2542], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2543] then colorBatch[#colorBatch+1] = {Part = P[2543], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2544] then colorBatch[#colorBatch+1] = {Part = P[2544], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2545] then colorBatch[#colorBatch+1] = {Part = P[2545], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2546] then colorBatch[#colorBatch+1] = {Part = P[2546], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2547] then colorBatch[#colorBatch+1] = {Part = P[2547], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2548] then colorBatch[#colorBatch+1] = {Part = P[2548], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2549] then colorBatch[#colorBatch+1] = {Part = P[2549], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2550] then colorBatch[#colorBatch+1] = {Part = P[2550], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2551] then colorBatch[#colorBatch+1] = {Part = P[2551], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2552] then colorBatch[#colorBatch+1] = {Part = P[2552], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2553] then colorBatch[#colorBatch+1] = {Part = P[2553], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2554] then colorBatch[#colorBatch+1] = {Part = P[2554], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2555] then colorBatch[#colorBatch+1] = {Part = P[2555], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2556] then colorBatch[#colorBatch+1] = {Part = P[2556], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2557] then colorBatch[#colorBatch+1] = {Part = P[2557], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2558] then colorBatch[#colorBatch+1] = {Part = P[2558], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2559] then colorBatch[#colorBatch+1] = {Part = P[2559], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2560] then colorBatch[#colorBatch+1] = {Part = P[2560], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2561] then colorBatch[#colorBatch+1] = {Part = P[2561], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2562] then colorBatch[#colorBatch+1] = {Part = P[2562], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2563] then colorBatch[#colorBatch+1] = {Part = P[2563], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2564] then colorBatch[#colorBatch+1] = {Part = P[2564], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2565] then colorBatch[#colorBatch+1] = {Part = P[2565], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2566] then colorBatch[#colorBatch+1] = {Part = P[2566], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2567] then colorBatch[#colorBatch+1] = {Part = P[2567], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2568] then colorBatch[#colorBatch+1] = {Part = P[2568], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2569] then colorBatch[#colorBatch+1] = {Part = P[2569], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2570] then colorBatch[#colorBatch+1] = {Part = P[2570], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2571] then colorBatch[#colorBatch+1] = {Part = P[2571], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2572] then colorBatch[#colorBatch+1] = {Part = P[2572], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2573] then colorBatch[#colorBatch+1] = {Part = P[2573], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2574] then colorBatch[#colorBatch+1] = {Part = P[2574], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2575] then colorBatch[#colorBatch+1] = {Part = P[2575], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2576] then colorBatch[#colorBatch+1] = {Part = P[2576], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2577] then colorBatch[#colorBatch+1] = {Part = P[2577], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2578] then colorBatch[#colorBatch+1] = {Part = P[2578], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2579] then colorBatch[#colorBatch+1] = {Part = P[2579], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2580] then colorBatch[#colorBatch+1] = {Part = P[2580], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2581] then colorBatch[#colorBatch+1] = {Part = P[2581], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2582] then colorBatch[#colorBatch+1] = {Part = P[2582], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2583] then colorBatch[#colorBatch+1] = {Part = P[2583], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2584] then colorBatch[#colorBatch+1] = {Part = P[2584], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2585] then colorBatch[#colorBatch+1] = {Part = P[2585], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2586] then colorBatch[#colorBatch+1] = {Part = P[2586], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2587] then colorBatch[#colorBatch+1] = {Part = P[2587], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2588] then colorBatch[#colorBatch+1] = {Part = P[2588], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2589] then colorBatch[#colorBatch+1] = {Part = P[2589], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2590] then colorBatch[#colorBatch+1] = {Part = P[2590], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2591] then colorBatch[#colorBatch+1] = {Part = P[2591], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2593] then colorBatch[#colorBatch+1] = {Part = P[2593], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2594] then colorBatch[#colorBatch+1] = {Part = P[2594], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[2595] then colorBatch[#colorBatch+1] = {Part = P[2595], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2597] then colorBatch[#colorBatch+1] = {Part = P[2597], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2598] then colorBatch[#colorBatch+1] = {Part = P[2598], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2599] then colorBatch[#colorBatch+1] = {Part = P[2599], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2600] then colorBatch[#colorBatch+1] = {Part = P[2600], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2601] then colorBatch[#colorBatch+1] = {Part = P[2601], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2602] then colorBatch[#colorBatch+1] = {Part = P[2602], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2603] then colorBatch[#colorBatch+1] = {Part = P[2603], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2604] then colorBatch[#colorBatch+1] = {Part = P[2604], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2605] then colorBatch[#colorBatch+1] = {Part = P[2605], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2606] then colorBatch[#colorBatch+1] = {Part = P[2606], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2609] then colorBatch[#colorBatch+1] = {Part = P[2609], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[2611] then colorBatch[#colorBatch+1] = {Part = P[2611], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[2613] then colorBatch[#colorBatch+1] = {Part = P[2613], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[2614] then colorBatch[#colorBatch+1] = {Part = P[2614], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[2617] then colorBatch[#colorBatch+1] = {Part = P[2617], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[2618] then colorBatch[#colorBatch+1] = {Part = P[2618], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[2621] then colorBatch[#colorBatch+1] = {Part = P[2621], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[2622] then colorBatch[#colorBatch+1] = {Part = P[2622], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[2625] then colorBatch[#colorBatch+1] = {Part = P[2625], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[2627] then colorBatch[#colorBatch+1] = {Part = P[2627], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[2629] then colorBatch[#colorBatch+1] = {Part = P[2629], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[2630] then colorBatch[#colorBatch+1] = {Part = P[2630], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[2633] then colorBatch[#colorBatch+1] = {Part = P[2633], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[2635] then colorBatch[#colorBatch+1] = {Part = P[2635], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[2637] then colorBatch[#colorBatch+1] = {Part = P[2637], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[2639] then colorBatch[#colorBatch+1] = {Part = P[2639], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[2642] then colorBatch[#colorBatch+1] = {Part = P[2642], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[2644] then colorBatch[#colorBatch+1] = {Part = P[2644], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[2646] then colorBatch[#colorBatch+1] = {Part = P[2646], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[2647] then colorBatch[#colorBatch+1] = {Part = P[2647], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[2650] then colorBatch[#colorBatch+1] = {Part = P[2650], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[2652] then colorBatch[#colorBatch+1] = {Part = P[2652], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[2654] then colorBatch[#colorBatch+1] = {Part = P[2654], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[2656] then colorBatch[#colorBatch+1] = {Part = P[2656], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[2658] then colorBatch[#colorBatch+1] = {Part = P[2658], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[2660] then colorBatch[#colorBatch+1] = {Part = P[2660], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[2662] then colorBatch[#colorBatch+1] = {Part = P[2662], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[2663] then colorBatch[#colorBatch+1] = {Part = P[2663], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[2666] then colorBatch[#colorBatch+1] = {Part = P[2666], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[2668] then colorBatch[#colorBatch+1] = {Part = P[2668], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[2670] then colorBatch[#colorBatch+1] = {Part = P[2670], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[2671] then colorBatch[#colorBatch+1] = {Part = P[2671], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[2675] then colorBatch[#colorBatch+1] = {Part = P[2675], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[2677] then colorBatch[#colorBatch+1] = {Part = P[2677], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[2678] then colorBatch[#colorBatch+1] = {Part = P[2678], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[2682] then colorBatch[#colorBatch+1] = {Part = P[2682], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2683] then colorBatch[#colorBatch+1] = {Part = P[2683], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2684] then colorBatch[#colorBatch+1] = {Part = P[2684], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2685] then colorBatch[#colorBatch+1] = {Part = P[2685], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2686] then colorBatch[#colorBatch+1] = {Part = P[2686], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2687] then colorBatch[#colorBatch+1] = {Part = P[2687], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2688] then colorBatch[#colorBatch+1] = {Part = P[2688], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2689] then colorBatch[#colorBatch+1] = {Part = P[2689], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2690] then colorBatch[#colorBatch+1] = {Part = P[2690], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2691] then colorBatch[#colorBatch+1] = {Part = P[2691], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2692] then colorBatch[#colorBatch+1] = {Part = P[2692], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2693] then colorBatch[#colorBatch+1] = {Part = P[2693], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2694] then colorBatch[#colorBatch+1] = {Part = P[2694], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2695] then colorBatch[#colorBatch+1] = {Part = P[2695], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2696] then colorBatch[#colorBatch+1] = {Part = P[2696], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2697] then colorBatch[#colorBatch+1] = {Part = P[2697], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2698] then colorBatch[#colorBatch+1] = {Part = P[2698], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2699] then colorBatch[#colorBatch+1] = {Part = P[2699], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2700] then colorBatch[#colorBatch+1] = {Part = P[2700], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2701] then colorBatch[#colorBatch+1] = {Part = P[2701], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2702] then colorBatch[#colorBatch+1] = {Part = P[2702], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2703] then colorBatch[#colorBatch+1] = {Part = P[2703], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2704] then colorBatch[#colorBatch+1] = {Part = P[2704], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2705] then colorBatch[#colorBatch+1] = {Part = P[2705], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2706] then colorBatch[#colorBatch+1] = {Part = P[2706], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2707] then colorBatch[#colorBatch+1] = {Part = P[2707], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2708] then colorBatch[#colorBatch+1] = {Part = P[2708], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2709] then colorBatch[#colorBatch+1] = {Part = P[2709], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2710] then colorBatch[#colorBatch+1] = {Part = P[2710], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2711] then colorBatch[#colorBatch+1] = {Part = P[2711], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2712] then colorBatch[#colorBatch+1] = {Part = P[2712], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2713] then colorBatch[#colorBatch+1] = {Part = P[2713], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2715] then colorBatch[#colorBatch+1] = {Part = P[2715], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2716] then colorBatch[#colorBatch+1] = {Part = P[2716], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2717] then colorBatch[#colorBatch+1] = {Part = P[2717], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2718] then colorBatch[#colorBatch+1] = {Part = P[2718], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2719] then colorBatch[#colorBatch+1] = {Part = P[2719], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2720] then colorBatch[#colorBatch+1] = {Part = P[2720], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2721] then colorBatch[#colorBatch+1] = {Part = P[2721], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2722] then colorBatch[#colorBatch+1] = {Part = P[2722], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2723] then colorBatch[#colorBatch+1] = {Part = P[2723], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2724] then colorBatch[#colorBatch+1] = {Part = P[2724], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2725] then colorBatch[#colorBatch+1] = {Part = P[2725], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2726] then colorBatch[#colorBatch+1] = {Part = P[2726], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2727] then colorBatch[#colorBatch+1] = {Part = P[2727], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2728] then colorBatch[#colorBatch+1] = {Part = P[2728], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2729] then colorBatch[#colorBatch+1] = {Part = P[2729], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2730] then colorBatch[#colorBatch+1] = {Part = P[2730], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2731] then colorBatch[#colorBatch+1] = {Part = P[2731], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2732] then colorBatch[#colorBatch+1] = {Part = P[2732], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2733] then colorBatch[#colorBatch+1] = {Part = P[2733], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2734] then colorBatch[#colorBatch+1] = {Part = P[2734], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2735] then colorBatch[#colorBatch+1] = {Part = P[2735], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2736] then colorBatch[#colorBatch+1] = {Part = P[2736], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2737] then colorBatch[#colorBatch+1] = {Part = P[2737], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2738] then colorBatch[#colorBatch+1] = {Part = P[2738], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2739] then colorBatch[#colorBatch+1] = {Part = P[2739], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2740] then colorBatch[#colorBatch+1] = {Part = P[2740], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2741] then colorBatch[#colorBatch+1] = {Part = P[2741], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2742] then colorBatch[#colorBatch+1] = {Part = P[2742], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2743] then colorBatch[#colorBatch+1] = {Part = P[2743], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2744] then colorBatch[#colorBatch+1] = {Part = P[2744], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2745] then colorBatch[#colorBatch+1] = {Part = P[2745], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2746] then colorBatch[#colorBatch+1] = {Part = P[2746], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2747] then colorBatch[#colorBatch+1] = {Part = P[2747], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2748] then colorBatch[#colorBatch+1] = {Part = P[2748], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2749] then colorBatch[#colorBatch+1] = {Part = P[2749], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2750] then colorBatch[#colorBatch+1] = {Part = P[2750], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2751] then colorBatch[#colorBatch+1] = {Part = P[2751], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2752] then colorBatch[#colorBatch+1] = {Part = P[2752], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2753] then colorBatch[#colorBatch+1] = {Part = P[2753], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2754] then colorBatch[#colorBatch+1] = {Part = P[2754], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2755] then colorBatch[#colorBatch+1] = {Part = P[2755], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2756] then colorBatch[#colorBatch+1] = {Part = P[2756], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2757] then colorBatch[#colorBatch+1] = {Part = P[2757], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2758] then colorBatch[#colorBatch+1] = {Part = P[2758], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2759] then colorBatch[#colorBatch+1] = {Part = P[2759], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2760] then colorBatch[#colorBatch+1] = {Part = P[2760], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2761] then colorBatch[#colorBatch+1] = {Part = P[2761], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2762] then colorBatch[#colorBatch+1] = {Part = P[2762], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2763] then colorBatch[#colorBatch+1] = {Part = P[2763], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2764] then colorBatch[#colorBatch+1] = {Part = P[2764], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[2766] then colorBatch[#colorBatch+1] = {Part = P[2766], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
if P[2768] then colorBatch[#colorBatch+1] = {Part = P[2768], Color = Color3.new(0.5843137502670288,0.5372549295425415,0.5333333611488342), UnionColoring = false} end
if P[2769] then colorBatch[#colorBatch+1] = {Part = P[2769], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
if P[2771] then colorBatch[#colorBatch+1] = {Part = P[2771], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
if P[2773] then colorBatch[#colorBatch+1] = {Part = P[2773], Color = Color3.new(0.5843137502670288,0.5372549295425415,0.5333333611488342), UnionColoring = false} end
if P[2774] then colorBatch[#colorBatch+1] = {Part = P[2774], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2775] then colorBatch[#colorBatch+1] = {Part = P[2775], Color = Color3.new(0.01568627543747425,0.686274528503418,0.9254902005195618), UnionColoring = false} end
if P[2776] then colorBatch[#colorBatch+1] = {Part = P[2776], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
if P[2778] then colorBatch[#colorBatch+1] = {Part = P[2778], Color = Color3.new(0.5843137502670288,0.5372549295425415,0.5333333611488342), UnionColoring = false} end
if P[2779] then colorBatch[#colorBatch+1] = {Part = P[2779], Color = Color3.new(0.5843137502670288,0.5372549295425415,0.5333333611488342), UnionColoring = false} end
if P[2780] then colorBatch[#colorBatch+1] = {Part = P[2780], Color = Color3.new(0.5843137502670288,0.5372549295425415,0.5333333611488342), UnionColoring = false} end
if P[2781] then colorBatch[#colorBatch+1] = {Part = P[2781], Color = Color3.new(0.5843137502670288,0.5372549295425415,0.5333333611488342), UnionColoring = false} end
if P[2782] then colorBatch[#colorBatch+1] = {Part = P[2782], Color = Color3.new(0.01568627543747425,0.686274528503418,0.9254902005195618), UnionColoring = false} end
if P[2783] then colorBatch[#colorBatch+1] = {Part = P[2783], Color = Color3.new(0.5843137502670288,0.5372549295425415,0.5333333611488342), UnionColoring = false} end
if P[2784] then colorBatch[#colorBatch+1] = {Part = P[2784], Color = Color3.new(0.5843137502670288,0.5372549295425415,0.5333333611488342), UnionColoring = false} end
if P[2786] then colorBatch[#colorBatch+1] = {Part = P[2786], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2787] then colorBatch[#colorBatch+1] = {Part = P[2787], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2788] then colorBatch[#colorBatch+1] = {Part = P[2788], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2789] then colorBatch[#colorBatch+1] = {Part = P[2789], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[2792] then colorBatch[#colorBatch+1] = {Part = P[2792], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2793] then colorBatch[#colorBatch+1] = {Part = P[2793], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2794] then colorBatch[#colorBatch+1] = {Part = P[2794], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2795] then colorBatch[#colorBatch+1] = {Part = P[2795], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2796] then colorBatch[#colorBatch+1] = {Part = P[2796], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2797] then colorBatch[#colorBatch+1] = {Part = P[2797], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2798] then colorBatch[#colorBatch+1] = {Part = P[2798], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[2801] then colorBatch[#colorBatch+1] = {Part = P[2801], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2802] then colorBatch[#colorBatch+1] = {Part = P[2802], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2803] then colorBatch[#colorBatch+1] = {Part = P[2803], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2804] then colorBatch[#colorBatch+1] = {Part = P[2804], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[2808] then colorBatch[#colorBatch+1] = {Part = P[2808], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2809] then colorBatch[#colorBatch+1] = {Part = P[2809], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2810] then colorBatch[#colorBatch+1] = {Part = P[2810], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2811] then colorBatch[#colorBatch+1] = {Part = P[2811], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[2814] then colorBatch[#colorBatch+1] = {Part = P[2814], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2815] then colorBatch[#colorBatch+1] = {Part = P[2815], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2816] then colorBatch[#colorBatch+1] = {Part = P[2816], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2817] then colorBatch[#colorBatch+1] = {Part = P[2817], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2818] then colorBatch[#colorBatch+1] = {Part = P[2818], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2819] then colorBatch[#colorBatch+1] = {Part = P[2819], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[2822] then colorBatch[#colorBatch+1] = {Part = P[2822], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2823] then colorBatch[#colorBatch+1] = {Part = P[2823], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2824] then colorBatch[#colorBatch+1] = {Part = P[2824], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2825] then colorBatch[#colorBatch+1] = {Part = P[2825], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[2828] then colorBatch[#colorBatch+1] = {Part = P[2828], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2829] then colorBatch[#colorBatch+1] = {Part = P[2829], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2830] then colorBatch[#colorBatch+1] = {Part = P[2830], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2835] then colorBatch[#colorBatch+1] = {Part = P[2835], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[2836] then colorBatch[#colorBatch+1] = {Part = P[2836], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[2837] then colorBatch[#colorBatch+1] = {Part = P[2837], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end
if P[2838] then colorBatch[#colorBatch+1] = {Part = P[2838], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2839] then colorBatch[#colorBatch+1] = {Part = P[2839], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2840] then colorBatch[#colorBatch+1] = {Part = P[2840], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2841] then colorBatch[#colorBatch+1] = {Part = P[2841], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[2842] then colorBatch[#colorBatch+1] = {Part = P[2842], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[2843] then colorBatch[#colorBatch+1] = {Part = P[2843], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2847] then colorBatch[#colorBatch+1] = {Part = P[2847], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[2848] then colorBatch[#colorBatch+1] = {Part = P[2848], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[2849] then colorBatch[#colorBatch+1] = {Part = P[2849], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[2850] then colorBatch[#colorBatch+1] = {Part = P[2850], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[2851] then colorBatch[#colorBatch+1] = {Part = P[2851], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[2852] then colorBatch[#colorBatch+1] = {Part = P[2852], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2853] then colorBatch[#colorBatch+1] = {Part = P[2853], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[2855] then colorBatch[#colorBatch+1] = {Part = P[2855], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2856] then colorBatch[#colorBatch+1] = {Part = P[2856], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2857] then colorBatch[#colorBatch+1] = {Part = P[2857], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2858] then colorBatch[#colorBatch+1] = {Part = P[2858], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2859] then colorBatch[#colorBatch+1] = {Part = P[2859], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2861] then colorBatch[#colorBatch+1] = {Part = P[2861], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end
if P[2863] then colorBatch[#colorBatch+1] = {Part = P[2863], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2864] then colorBatch[#colorBatch+1] = {Part = P[2864], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2865] then colorBatch[#colorBatch+1] = {Part = P[2865], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2866] then colorBatch[#colorBatch+1] = {Part = P[2866], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2867] then colorBatch[#colorBatch+1] = {Part = P[2867], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2868] then colorBatch[#colorBatch+1] = {Part = P[2868], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2869] then colorBatch[#colorBatch+1] = {Part = P[2869], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2870] then colorBatch[#colorBatch+1] = {Part = P[2870], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2871] then colorBatch[#colorBatch+1] = {Part = P[2871], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2872] then colorBatch[#colorBatch+1] = {Part = P[2872], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2874] then colorBatch[#colorBatch+1] = {Part = P[2874], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2875] then colorBatch[#colorBatch+1] = {Part = P[2875], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end
if P[2877] then colorBatch[#colorBatch+1] = {Part = P[2877], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end
if P[2881] then colorBatch[#colorBatch+1] = {Part = P[2881], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[2883] then colorBatch[#colorBatch+1] = {Part = P[2883], Color = Color3.new(0.01568627543747425,0.686274528503418,0.9254902005195618), UnionColoring = false} end
if P[2885] then colorBatch[#colorBatch+1] = {Part = P[2885], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[2887] then colorBatch[#colorBatch+1] = {Part = P[2887], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[2888] then colorBatch[#colorBatch+1] = {Part = P[2888], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[2892] then colorBatch[#colorBatch+1] = {Part = P[2892], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[2894] then colorBatch[#colorBatch+1] = {Part = P[2894], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[2896] then colorBatch[#colorBatch+1] = {Part = P[2896], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[2898] then colorBatch[#colorBatch+1] = {Part = P[2898], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[2900] then colorBatch[#colorBatch+1] = {Part = P[2900], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[2902] then colorBatch[#colorBatch+1] = {Part = P[2902], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2904] then colorBatch[#colorBatch+1] = {Part = P[2904], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[2907] then colorBatch[#colorBatch+1] = {Part = P[2907], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[2909] then colorBatch[#colorBatch+1] = {Part = P[2909], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[2911] then colorBatch[#colorBatch+1] = {Part = P[2911], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[2913] then colorBatch[#colorBatch+1] = {Part = P[2913], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[2915] then colorBatch[#colorBatch+1] = {Part = P[2915], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[2917] then colorBatch[#colorBatch+1] = {Part = P[2917], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[2919] then colorBatch[#colorBatch+1] = {Part = P[2919], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[2921] then colorBatch[#colorBatch+1] = {Part = P[2921], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[2923] then colorBatch[#colorBatch+1] = {Part = P[2923], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[2925] then colorBatch[#colorBatch+1] = {Part = P[2925], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[2927] then colorBatch[#colorBatch+1] = {Part = P[2927], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[2929] then colorBatch[#colorBatch+1] = {Part = P[2929], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[2931] then colorBatch[#colorBatch+1] = {Part = P[2931], Color = Color3.new(0.501960813999176,0.7333333492279053,0.8588235378265381), UnionColoring = false} end
if P[2933] then colorBatch[#colorBatch+1] = {Part = P[2933], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[2935] then colorBatch[#colorBatch+1] = {Part = P[2935], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[2937] then colorBatch[#colorBatch+1] = {Part = P[2937], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end
if P[2940] then colorBatch[#colorBatch+1] = {Part = P[2940], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[2941] then colorBatch[#colorBatch+1] = {Part = P[2941], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2942] then colorBatch[#colorBatch+1] = {Part = P[2942], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2943] then colorBatch[#colorBatch+1] = {Part = P[2943], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2944] then colorBatch[#colorBatch+1] = {Part = P[2944], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[2945] then colorBatch[#colorBatch+1] = {Part = P[2945], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[2946] then colorBatch[#colorBatch+1] = {Part = P[2946], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end
if P[2947] then colorBatch[#colorBatch+1] = {Part = P[2947], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[2948] then colorBatch[#colorBatch+1] = {Part = P[2948], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2952] then colorBatch[#colorBatch+1] = {Part = P[2952], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[2953] then colorBatch[#colorBatch+1] = {Part = P[2953], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[2954] then colorBatch[#colorBatch+1] = {Part = P[2954], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[2955] then colorBatch[#colorBatch+1] = {Part = P[2955], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[2956] then colorBatch[#colorBatch+1] = {Part = P[2956], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[2957] then colorBatch[#colorBatch+1] = {Part = P[2957], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[2959] then colorBatch[#colorBatch+1] = {Part = P[2959], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2960] then colorBatch[#colorBatch+1] = {Part = P[2960], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2961] then colorBatch[#colorBatch+1] = {Part = P[2961], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2962] then colorBatch[#colorBatch+1] = {Part = P[2962], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2963] then colorBatch[#colorBatch+1] = {Part = P[2963], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2964] then colorBatch[#colorBatch+1] = {Part = P[2964], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2966] then colorBatch[#colorBatch+1] = {Part = P[2966], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2967] then colorBatch[#colorBatch+1] = {Part = P[2967], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2968] then colorBatch[#colorBatch+1] = {Part = P[2968], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2969] then colorBatch[#colorBatch+1] = {Part = P[2969], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2970] then colorBatch[#colorBatch+1] = {Part = P[2970], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2971] then colorBatch[#colorBatch+1] = {Part = P[2971], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2972] then colorBatch[#colorBatch+1] = {Part = P[2972], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2973] then colorBatch[#colorBatch+1] = {Part = P[2973], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[2975] then colorBatch[#colorBatch+1] = {Part = P[2975], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2976] then colorBatch[#colorBatch+1] = {Part = P[2976], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2977] then colorBatch[#colorBatch+1] = {Part = P[2977], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2978] then colorBatch[#colorBatch+1] = {Part = P[2978], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end
if P[2980] then colorBatch[#colorBatch+1] = {Part = P[2980], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end
if P[2982] then colorBatch[#colorBatch+1] = {Part = P[2982], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end
if P[2986] then colorBatch[#colorBatch+1] = {Part = P[2986], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[2988] then colorBatch[#colorBatch+1] = {Part = P[2988], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[2990] then colorBatch[#colorBatch+1] = {Part = P[2990], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[2992] then colorBatch[#colorBatch+1] = {Part = P[2992], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[2994] then colorBatch[#colorBatch+1] = {Part = P[2994], Color = Color3.new(0.501960813999176,0.7333333492279053,0.8588235378265381), UnionColoring = false} end
if P[2996] then colorBatch[#colorBatch+1] = {Part = P[2996], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[2998] then colorBatch[#colorBatch+1] = {Part = P[2998], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3000] then colorBatch[#colorBatch+1] = {Part = P[3000], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[3002] then colorBatch[#colorBatch+1] = {Part = P[3002], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[3004] then colorBatch[#colorBatch+1] = {Part = P[3004], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[3006] then colorBatch[#colorBatch+1] = {Part = P[3006], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[3008] then colorBatch[#colorBatch+1] = {Part = P[3008], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3010] then colorBatch[#colorBatch+1] = {Part = P[3010], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3012] then colorBatch[#colorBatch+1] = {Part = P[3012], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[3014] then colorBatch[#colorBatch+1] = {Part = P[3014], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[3016] then colorBatch[#colorBatch+1] = {Part = P[3016], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3019] then colorBatch[#colorBatch+1] = {Part = P[3019], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[3021] then colorBatch[#colorBatch+1] = {Part = P[3021], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3023] then colorBatch[#colorBatch+1] = {Part = P[3023], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3025] then colorBatch[#colorBatch+1] = {Part = P[3025], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3027] then colorBatch[#colorBatch+1] = {Part = P[3027], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[3029] then colorBatch[#colorBatch+1] = {Part = P[3029], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[3033] then colorBatch[#colorBatch+1] = {Part = P[3033], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[3034] then colorBatch[#colorBatch+1] = {Part = P[3034], Color = Color3.new(0.01568627543747425,0.686274528503418,0.9254902005195618), UnionColoring = false} end
if P[3036] then colorBatch[#colorBatch+1] = {Part = P[3036], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[3038] then colorBatch[#colorBatch+1] = {Part = P[3038], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[3040] then colorBatch[#colorBatch+1] = {Part = P[3040], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[3042] then colorBatch[#colorBatch+1] = {Part = P[3042], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end
if P[3045] then colorBatch[#colorBatch+1] = {Part = P[3045], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3046] then colorBatch[#colorBatch+1] = {Part = P[3046], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3047] then colorBatch[#colorBatch+1] = {Part = P[3047], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[3049] then colorBatch[#colorBatch+1] = {Part = P[3049], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[3050] then colorBatch[#colorBatch+1] = {Part = P[3050], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[3051] then colorBatch[#colorBatch+1] = {Part = P[3051], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3052] then colorBatch[#colorBatch+1] = {Part = P[3052], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3053] then colorBatch[#colorBatch+1] = {Part = P[3053], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end
if P[3054] then colorBatch[#colorBatch+1] = {Part = P[3054], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3057] then colorBatch[#colorBatch+1] = {Part = P[3057], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[3058] then colorBatch[#colorBatch+1] = {Part = P[3058], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[3059] then colorBatch[#colorBatch+1] = {Part = P[3059], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[3060] then colorBatch[#colorBatch+1] = {Part = P[3060], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[3061] then colorBatch[#colorBatch+1] = {Part = P[3061], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[3063] then colorBatch[#colorBatch+1] = {Part = P[3063], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3064] then colorBatch[#colorBatch+1] = {Part = P[3064], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[3065] then colorBatch[#colorBatch+1] = {Part = P[3065], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[3066] then colorBatch[#colorBatch+1] = {Part = P[3066], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[3067] then colorBatch[#colorBatch+1] = {Part = P[3067], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[3068] then colorBatch[#colorBatch+1] = {Part = P[3068], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[3069] then colorBatch[#colorBatch+1] = {Part = P[3069], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[3071] then colorBatch[#colorBatch+1] = {Part = P[3071], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end
if P[3073] then colorBatch[#colorBatch+1] = {Part = P[3073], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3074] then colorBatch[#colorBatch+1] = {Part = P[3074], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3075] then colorBatch[#colorBatch+1] = {Part = P[3075], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[3076] then colorBatch[#colorBatch+1] = {Part = P[3076], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3077] then colorBatch[#colorBatch+1] = {Part = P[3077], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3078] then colorBatch[#colorBatch+1] = {Part = P[3078], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3079] then colorBatch[#colorBatch+1] = {Part = P[3079], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3080] then colorBatch[#colorBatch+1] = {Part = P[3080], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3081] then colorBatch[#colorBatch+1] = {Part = P[3081], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[3083] then colorBatch[#colorBatch+1] = {Part = P[3083], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[3084] then colorBatch[#colorBatch+1] = {Part = P[3084], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3085] then colorBatch[#colorBatch+1] = {Part = P[3085], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end
if P[3087] then colorBatch[#colorBatch+1] = {Part = P[3087], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end
if P[3091] then colorBatch[#colorBatch+1] = {Part = P[3091], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[3093] then colorBatch[#colorBatch+1] = {Part = P[3093], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[3095] then colorBatch[#colorBatch+1] = {Part = P[3095], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3098] then colorBatch[#colorBatch+1] = {Part = P[3098], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[3100] then colorBatch[#colorBatch+1] = {Part = P[3100], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[3102] then colorBatch[#colorBatch+1] = {Part = P[3102], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3104] then colorBatch[#colorBatch+1] = {Part = P[3104], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3106] then colorBatch[#colorBatch+1] = {Part = P[3106], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[3108] then colorBatch[#colorBatch+1] = {Part = P[3108], Color = Color3.new(0.501960813999176,0.7333333492279053,0.8588235378265381), UnionColoring = false} end
if P[3110] then colorBatch[#colorBatch+1] = {Part = P[3110], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[3112] then colorBatch[#colorBatch+1] = {Part = P[3112], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[3114] then colorBatch[#colorBatch+1] = {Part = P[3114], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[3116] then colorBatch[#colorBatch+1] = {Part = P[3116], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3118] then colorBatch[#colorBatch+1] = {Part = P[3118], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3120] then colorBatch[#colorBatch+1] = {Part = P[3120], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3122] then colorBatch[#colorBatch+1] = {Part = P[3122], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[3124] then colorBatch[#colorBatch+1] = {Part = P[3124], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[3126] then colorBatch[#colorBatch+1] = {Part = P[3126], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[3128] then colorBatch[#colorBatch+1] = {Part = P[3128], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3130] then colorBatch[#colorBatch+1] = {Part = P[3130], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3132] then colorBatch[#colorBatch+1] = {Part = P[3132], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3134] then colorBatch[#colorBatch+1] = {Part = P[3134], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3138] then colorBatch[#colorBatch+1] = {Part = P[3138], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[3140] then colorBatch[#colorBatch+1] = {Part = P[3140], Color = Color3.new(0.01568627543747425,0.686274528503418,0.9254902005195618), UnionColoring = false} end
if P[3142] then colorBatch[#colorBatch+1] = {Part = P[3142], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[3144] then colorBatch[#colorBatch+1] = {Part = P[3144], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[3146] then colorBatch[#colorBatch+1] = {Part = P[3146], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[3147] then colorBatch[#colorBatch+1] = {Part = P[3147], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end
if P[3150] then colorBatch[#colorBatch+1] = {Part = P[3150], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3151] then colorBatch[#colorBatch+1] = {Part = P[3151], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3152] then colorBatch[#colorBatch+1] = {Part = P[3152], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[3153] then colorBatch[#colorBatch+1] = {Part = P[3153], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3154] then colorBatch[#colorBatch+1] = {Part = P[3154], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[3156] then colorBatch[#colorBatch+1] = {Part = P[3156], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[3157] then colorBatch[#colorBatch+1] = {Part = P[3157], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3158] then colorBatch[#colorBatch+1] = {Part = P[3158], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end
if P[3159] then colorBatch[#colorBatch+1] = {Part = P[3159], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3162] then colorBatch[#colorBatch+1] = {Part = P[3162], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[3163] then colorBatch[#colorBatch+1] = {Part = P[3163], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[3164] then colorBatch[#colorBatch+1] = {Part = P[3164], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[3165] then colorBatch[#colorBatch+1] = {Part = P[3165], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[3166] then colorBatch[#colorBatch+1] = {Part = P[3166], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[3167] then colorBatch[#colorBatch+1] = {Part = P[3167], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[3169] then colorBatch[#colorBatch+1] = {Part = P[3169], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3170] then colorBatch[#colorBatch+1] = {Part = P[3170], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[3171] then colorBatch[#colorBatch+1] = {Part = P[3171], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[3172] then colorBatch[#colorBatch+1] = {Part = P[3172], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[3173] then colorBatch[#colorBatch+1] = {Part = P[3173], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[3174] then colorBatch[#colorBatch+1] = {Part = P[3174], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[3176] then colorBatch[#colorBatch+1] = {Part = P[3176], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3177] then colorBatch[#colorBatch+1] = {Part = P[3177], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3178] then colorBatch[#colorBatch+1] = {Part = P[3178], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[3180] then colorBatch[#colorBatch+1] = {Part = P[3180], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3181] then colorBatch[#colorBatch+1] = {Part = P[3181], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3182] then colorBatch[#colorBatch+1] = {Part = P[3182], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3183] then colorBatch[#colorBatch+1] = {Part = P[3183], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3184] then colorBatch[#colorBatch+1] = {Part = P[3184], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3185] then colorBatch[#colorBatch+1] = {Part = P[3185], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[3186] then colorBatch[#colorBatch+1] = {Part = P[3186], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3187] then colorBatch[#colorBatch+1] = {Part = P[3187], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[3188] then colorBatch[#colorBatch+1] = {Part = P[3188], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end
if P[3190] then colorBatch[#colorBatch+1] = {Part = P[3190], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end
if P[3192] then colorBatch[#colorBatch+1] = {Part = P[3192], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end
if P[3196] then colorBatch[#colorBatch+1] = {Part = P[3196], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3198] then colorBatch[#colorBatch+1] = {Part = P[3198], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[3200] then colorBatch[#colorBatch+1] = {Part = P[3200], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[3202] then colorBatch[#colorBatch+1] = {Part = P[3202], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3204] then colorBatch[#colorBatch+1] = {Part = P[3204], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3206] then colorBatch[#colorBatch+1] = {Part = P[3206], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[3208] then colorBatch[#colorBatch+1] = {Part = P[3208], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[3210] then colorBatch[#colorBatch+1] = {Part = P[3210], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3213] then colorBatch[#colorBatch+1] = {Part = P[3213], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3215] then colorBatch[#colorBatch+1] = {Part = P[3215], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[3217] then colorBatch[#colorBatch+1] = {Part = P[3217], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[3219] then colorBatch[#colorBatch+1] = {Part = P[3219], Color = Color3.new(0.501960813999176,0.7333333492279053,0.8588235378265381), UnionColoring = false} end
if P[3221] then colorBatch[#colorBatch+1] = {Part = P[3221], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3223] then colorBatch[#colorBatch+1] = {Part = P[3223], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3225] then colorBatch[#colorBatch+1] = {Part = P[3225], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[3227] then colorBatch[#colorBatch+1] = {Part = P[3227], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[3229] then colorBatch[#colorBatch+1] = {Part = P[3229], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[3231] then colorBatch[#colorBatch+1] = {Part = P[3231], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[3233] then colorBatch[#colorBatch+1] = {Part = P[3233], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3235] then colorBatch[#colorBatch+1] = {Part = P[3235], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3237] then colorBatch[#colorBatch+1] = {Part = P[3237], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3239] then colorBatch[#colorBatch+1] = {Part = P[3239], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[3243] then colorBatch[#colorBatch+1] = {Part = P[3243], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[3245] then colorBatch[#colorBatch+1] = {Part = P[3245], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[3246] then colorBatch[#colorBatch+1] = {Part = P[3246], Color = Color3.new(0.01568627543747425,0.686274528503418,0.9254902005195618), UnionColoring = false} end
if P[3248] then colorBatch[#colorBatch+1] = {Part = P[3248], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[3250] then colorBatch[#colorBatch+1] = {Part = P[3250], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[3252] then colorBatch[#colorBatch+1] = {Part = P[3252], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end
if P[3255] then colorBatch[#colorBatch+1] = {Part = P[3255], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[3256] then colorBatch[#colorBatch+1] = {Part = P[3256], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3257] then colorBatch[#colorBatch+1] = {Part = P[3257], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end
if P[3258] then colorBatch[#colorBatch+1] = {Part = P[3258], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3259] then colorBatch[#colorBatch+1] = {Part = P[3259], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3260] then colorBatch[#colorBatch+1] = {Part = P[3260], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3261] then colorBatch[#colorBatch+1] = {Part = P[3261], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[3263] then colorBatch[#colorBatch+1] = {Part = P[3263], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3264] then colorBatch[#colorBatch+1] = {Part = P[3264], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[3267] then colorBatch[#colorBatch+1] = {Part = P[3267], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[3269] then colorBatch[#colorBatch+1] = {Part = P[3269], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3270] then colorBatch[#colorBatch+1] = {Part = P[3270], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[3271] then colorBatch[#colorBatch+1] = {Part = P[3271], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[3272] then colorBatch[#colorBatch+1] = {Part = P[3272], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[3273] then colorBatch[#colorBatch+1] = {Part = P[3273], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[3274] then colorBatch[#colorBatch+1] = {Part = P[3274], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[3275] then colorBatch[#colorBatch+1] = {Part = P[3275], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[3276] then colorBatch[#colorBatch+1] = {Part = P[3276], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[3277] then colorBatch[#colorBatch+1] = {Part = P[3277], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[3278] then colorBatch[#colorBatch+1] = {Part = P[3278], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[3279] then colorBatch[#colorBatch+1] = {Part = P[3279], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[3281] then colorBatch[#colorBatch+1] = {Part = P[3281], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3282] then colorBatch[#colorBatch+1] = {Part = P[3282], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3283] then colorBatch[#colorBatch+1] = {Part = P[3283], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end
if P[3285] then colorBatch[#colorBatch+1] = {Part = P[3285], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end
if P[3287] then colorBatch[#colorBatch+1] = {Part = P[3287], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[3288] then colorBatch[#colorBatch+1] = {Part = P[3288], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3289] then colorBatch[#colorBatch+1] = {Part = P[3289], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3290] then colorBatch[#colorBatch+1] = {Part = P[3290], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end
if P[3292] then colorBatch[#colorBatch+1] = {Part = P[3292], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3293] then colorBatch[#colorBatch+1] = {Part = P[3293], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[3294] then colorBatch[#colorBatch+1] = {Part = P[3294], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3295] then colorBatch[#colorBatch+1] = {Part = P[3295], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3296] then colorBatch[#colorBatch+1] = {Part = P[3296], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3297] then colorBatch[#colorBatch+1] = {Part = P[3297], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[3301] then colorBatch[#colorBatch+1] = {Part = P[3301], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[3303] then colorBatch[#colorBatch+1] = {Part = P[3303], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3305] then colorBatch[#colorBatch+1] = {Part = P[3305], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3307] then colorBatch[#colorBatch+1] = {Part = P[3307], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3309] then colorBatch[#colorBatch+1] = {Part = P[3309], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[3311] then colorBatch[#colorBatch+1] = {Part = P[3311], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[3313] then colorBatch[#colorBatch+1] = {Part = P[3313], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[3315] then colorBatch[#colorBatch+1] = {Part = P[3315], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3317] then colorBatch[#colorBatch+1] = {Part = P[3317], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[3319] then colorBatch[#colorBatch+1] = {Part = P[3319], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3322] then colorBatch[#colorBatch+1] = {Part = P[3322], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[3324] then colorBatch[#colorBatch+1] = {Part = P[3324], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[3326] then colorBatch[#colorBatch+1] = {Part = P[3326], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3328] then colorBatch[#colorBatch+1] = {Part = P[3328], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[3330] then colorBatch[#colorBatch+1] = {Part = P[3330], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[3332] then colorBatch[#colorBatch+1] = {Part = P[3332], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3334] then colorBatch[#colorBatch+1] = {Part = P[3334], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[3336] then colorBatch[#colorBatch+1] = {Part = P[3336], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3338] then colorBatch[#colorBatch+1] = {Part = P[3338], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3340] then colorBatch[#colorBatch+1] = {Part = P[3340], Color = Color3.new(0.501960813999176,0.7333333492279053,0.8588235378265381), UnionColoring = false} end
if P[3342] then colorBatch[#colorBatch+1] = {Part = P[3342], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3344] then colorBatch[#colorBatch+1] = {Part = P[3344], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[3348] then colorBatch[#colorBatch+1] = {Part = P[3348], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[3350] then colorBatch[#colorBatch+1] = {Part = P[3350], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[3351] then colorBatch[#colorBatch+1] = {Part = P[3351], Color = Color3.new(0.01568627543747425,0.686274528503418,0.9254902005195618), UnionColoring = false} end
if P[3353] then colorBatch[#colorBatch+1] = {Part = P[3353], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[3355] then colorBatch[#colorBatch+1] = {Part = P[3355], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[3357] then colorBatch[#colorBatch+1] = {Part = P[3357], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end
if P[3360] then colorBatch[#colorBatch+1] = {Part = P[3360], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[3362] then colorBatch[#colorBatch+1] = {Part = P[3362], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[3363] then colorBatch[#colorBatch+1] = {Part = P[3363], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3364] then colorBatch[#colorBatch+1] = {Part = P[3364], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end
if P[3365] then colorBatch[#colorBatch+1] = {Part = P[3365], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3366] then colorBatch[#colorBatch+1] = {Part = P[3366], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3367] then colorBatch[#colorBatch+1] = {Part = P[3367], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3368] then colorBatch[#colorBatch+1] = {Part = P[3368], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3369] then colorBatch[#colorBatch+1] = {Part = P[3369], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[3372] then colorBatch[#colorBatch+1] = {Part = P[3372], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[3374] then colorBatch[#colorBatch+1] = {Part = P[3374], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3375] then colorBatch[#colorBatch+1] = {Part = P[3375], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[3376] then colorBatch[#colorBatch+1] = {Part = P[3376], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[3377] then colorBatch[#colorBatch+1] = {Part = P[3377], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[3378] then colorBatch[#colorBatch+1] = {Part = P[3378], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[3379] then colorBatch[#colorBatch+1] = {Part = P[3379], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[3380] then colorBatch[#colorBatch+1] = {Part = P[3380], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[3381] then colorBatch[#colorBatch+1] = {Part = P[3381], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[3382] then colorBatch[#colorBatch+1] = {Part = P[3382], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[3383] then colorBatch[#colorBatch+1] = {Part = P[3383], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[3384] then colorBatch[#colorBatch+1] = {Part = P[3384], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[3386] then colorBatch[#colorBatch+1] = {Part = P[3386], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3387] then colorBatch[#colorBatch+1] = {Part = P[3387], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[3388] then colorBatch[#colorBatch+1] = {Part = P[3388], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3389] then colorBatch[#colorBatch+1] = {Part = P[3389], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[3391] then colorBatch[#colorBatch+1] = {Part = P[3391], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3392] then colorBatch[#colorBatch+1] = {Part = P[3392], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3393] then colorBatch[#colorBatch+1] = {Part = P[3393], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3394] then colorBatch[#colorBatch+1] = {Part = P[3394], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end
if P[3396] then colorBatch[#colorBatch+1] = {Part = P[3396], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3397] then colorBatch[#colorBatch+1] = {Part = P[3397], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3398] then colorBatch[#colorBatch+1] = {Part = P[3398], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[3399] then colorBatch[#colorBatch+1] = {Part = P[3399], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3400] then colorBatch[#colorBatch+1] = {Part = P[3400], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end
if P[3402] then colorBatch[#colorBatch+1] = {Part = P[3402], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end
if P[3406] then colorBatch[#colorBatch+1] = {Part = P[3406], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3408] then colorBatch[#colorBatch+1] = {Part = P[3408], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[3410] then colorBatch[#colorBatch+1] = {Part = P[3410], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3412] then colorBatch[#colorBatch+1] = {Part = P[3412], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[3414] then colorBatch[#colorBatch+1] = {Part = P[3414], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3416] then colorBatch[#colorBatch+1] = {Part = P[3416], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[3418] then colorBatch[#colorBatch+1] = {Part = P[3418], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[3420] then colorBatch[#colorBatch+1] = {Part = P[3420], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[3422] then colorBatch[#colorBatch+1] = {Part = P[3422], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[3424] then colorBatch[#colorBatch+1] = {Part = P[3424], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3426] then colorBatch[#colorBatch+1] = {Part = P[3426], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3428] then colorBatch[#colorBatch+1] = {Part = P[3428], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[3430] then colorBatch[#colorBatch+1] = {Part = P[3430], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3433] then colorBatch[#colorBatch+1] = {Part = P[3433], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3435] then colorBatch[#colorBatch+1] = {Part = P[3435], Color = Color3.new(0.501960813999176,0.7333333492279053,0.8588235378265381), UnionColoring = false} end
if P[3437] then colorBatch[#colorBatch+1] = {Part = P[3437], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[3439] then colorBatch[#colorBatch+1] = {Part = P[3439], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[3441] then colorBatch[#colorBatch+1] = {Part = P[3441], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3443] then colorBatch[#colorBatch+1] = {Part = P[3443], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[3445] then colorBatch[#colorBatch+1] = {Part = P[3445], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3447] then colorBatch[#colorBatch+1] = {Part = P[3447], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3449] then colorBatch[#colorBatch+1] = {Part = P[3449], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[3453] then colorBatch[#colorBatch+1] = {Part = P[3453], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[3455] then colorBatch[#colorBatch+1] = {Part = P[3455], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[3457] then colorBatch[#colorBatch+1] = {Part = P[3457], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[3458] then colorBatch[#colorBatch+1] = {Part = P[3458], Color = Color3.new(0.01568627543747425,0.686274528503418,0.9254902005195618), UnionColoring = false} end
if P[3460] then colorBatch[#colorBatch+1] = {Part = P[3460], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[3462] then colorBatch[#colorBatch+1] = {Part = P[3462], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end
if P[3465] then colorBatch[#colorBatch+1] = {Part = P[3465], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[3466] then colorBatch[#colorBatch+1] = {Part = P[3466], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3467] then colorBatch[#colorBatch+1] = {Part = P[3467], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3468] then colorBatch[#colorBatch+1] = {Part = P[3468], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3469] then colorBatch[#colorBatch+1] = {Part = P[3469], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3470] then colorBatch[#colorBatch+1] = {Part = P[3470], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[3472] then colorBatch[#colorBatch+1] = {Part = P[3472], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3473] then colorBatch[#colorBatch+1] = {Part = P[3473], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end
if P[3474] then colorBatch[#colorBatch+1] = {Part = P[3474], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[3477] then colorBatch[#colorBatch+1] = {Part = P[3477], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[3478] then colorBatch[#colorBatch+1] = {Part = P[3478], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[3479] then colorBatch[#colorBatch+1] = {Part = P[3479], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[3480] then colorBatch[#colorBatch+1] = {Part = P[3480], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[3481] then colorBatch[#colorBatch+1] = {Part = P[3481], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3482] then colorBatch[#colorBatch+1] = {Part = P[3482], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[3484] then colorBatch[#colorBatch+1] = {Part = P[3484], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[3485] then colorBatch[#colorBatch+1] = {Part = P[3485], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[3486] then colorBatch[#colorBatch+1] = {Part = P[3486], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[3487] then colorBatch[#colorBatch+1] = {Part = P[3487], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[3488] then colorBatch[#colorBatch+1] = {Part = P[3488], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[3489] then colorBatch[#colorBatch+1] = {Part = P[3489], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[3491] then colorBatch[#colorBatch+1] = {Part = P[3491], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3492] then colorBatch[#colorBatch+1] = {Part = P[3492], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3493] then colorBatch[#colorBatch+1] = {Part = P[3493], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3494] then colorBatch[#colorBatch+1] = {Part = P[3494], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3495] then colorBatch[#colorBatch+1] = {Part = P[3495], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3496] then colorBatch[#colorBatch+1] = {Part = P[3496], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[3497] then colorBatch[#colorBatch+1] = {Part = P[3497], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end
if P[3499] then colorBatch[#colorBatch+1] = {Part = P[3499], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end
if P[3501] then colorBatch[#colorBatch+1] = {Part = P[3501], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3502] then colorBatch[#colorBatch+1] = {Part = P[3502], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3503] then colorBatch[#colorBatch+1] = {Part = P[3503], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[3504] then colorBatch[#colorBatch+1] = {Part = P[3504], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3505] then colorBatch[#colorBatch+1] = {Part = P[3505], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[3507] then colorBatch[#colorBatch+1] = {Part = P[3507], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end
if P[3511] then colorBatch[#colorBatch+1] = {Part = P[3511], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[3513] then colorBatch[#colorBatch+1] = {Part = P[3513], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[3515] then colorBatch[#colorBatch+1] = {Part = P[3515], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3517] then colorBatch[#colorBatch+1] = {Part = P[3517], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3519] then colorBatch[#colorBatch+1] = {Part = P[3519], Color = Color3.new(0.501960813999176,0.7333333492279053,0.8588235378265381), UnionColoring = false} end
if P[3521] then colorBatch[#colorBatch+1] = {Part = P[3521], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[3523] then colorBatch[#colorBatch+1] = {Part = P[3523], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3526] then colorBatch[#colorBatch+1] = {Part = P[3526], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[3528] then colorBatch[#colorBatch+1] = {Part = P[3528], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[3530] then colorBatch[#colorBatch+1] = {Part = P[3530], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[3532] then colorBatch[#colorBatch+1] = {Part = P[3532], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3534] then colorBatch[#colorBatch+1] = {Part = P[3534], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[3536] then colorBatch[#colorBatch+1] = {Part = P[3536], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3538] then colorBatch[#colorBatch+1] = {Part = P[3538], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[3540] then colorBatch[#colorBatch+1] = {Part = P[3540], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3542] then colorBatch[#colorBatch+1] = {Part = P[3542], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[3544] then colorBatch[#colorBatch+1] = {Part = P[3544], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[3546] then colorBatch[#colorBatch+1] = {Part = P[3546], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3548] then colorBatch[#colorBatch+1] = {Part = P[3548], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3550] then colorBatch[#colorBatch+1] = {Part = P[3550], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[3552] then colorBatch[#colorBatch+1] = {Part = P[3552], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3554] then colorBatch[#colorBatch+1] = {Part = P[3554], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3558] then colorBatch[#colorBatch+1] = {Part = P[3558], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[3560] then colorBatch[#colorBatch+1] = {Part = P[3560], Color = Color3.new(0.01568627543747425,0.686274528503418,0.9254902005195618), UnionColoring = false} end
if P[3562] then colorBatch[#colorBatch+1] = {Part = P[3562], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[3563] then colorBatch[#colorBatch+1] = {Part = P[3563], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[3565] then colorBatch[#colorBatch+1] = {Part = P[3565], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[3567] then colorBatch[#colorBatch+1] = {Part = P[3567], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end
if P[3570] then colorBatch[#colorBatch+1] = {Part = P[3570], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[3571] then colorBatch[#colorBatch+1] = {Part = P[3571], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3572] then colorBatch[#colorBatch+1] = {Part = P[3572], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3573] then colorBatch[#colorBatch+1] = {Part = P[3573], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3574] then colorBatch[#colorBatch+1] = {Part = P[3574], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3575] then colorBatch[#colorBatch+1] = {Part = P[3575], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[3577] then colorBatch[#colorBatch+1] = {Part = P[3577], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[3578] then colorBatch[#colorBatch+1] = {Part = P[3578], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3579] then colorBatch[#colorBatch+1] = {Part = P[3579], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end
if P[3582] then colorBatch[#colorBatch+1] = {Part = P[3582], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[3583] then colorBatch[#colorBatch+1] = {Part = P[3583], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[3584] then colorBatch[#colorBatch+1] = {Part = P[3584], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[3586] then colorBatch[#colorBatch+1] = {Part = P[3586], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3587] then colorBatch[#colorBatch+1] = {Part = P[3587], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[3588] then colorBatch[#colorBatch+1] = {Part = P[3588], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[3589] then colorBatch[#colorBatch+1] = {Part = P[3589], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[3590] then colorBatch[#colorBatch+1] = {Part = P[3590], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[3591] then colorBatch[#colorBatch+1] = {Part = P[3591], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[3592] then colorBatch[#colorBatch+1] = {Part = P[3592], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[3593] then colorBatch[#colorBatch+1] = {Part = P[3593], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[3594] then colorBatch[#colorBatch+1] = {Part = P[3594], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[3596] then colorBatch[#colorBatch+1] = {Part = P[3596], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3597] then colorBatch[#colorBatch+1] = {Part = P[3597], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3598] then colorBatch[#colorBatch+1] = {Part = P[3598], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3599] then colorBatch[#colorBatch+1] = {Part = P[3599], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3600] then colorBatch[#colorBatch+1] = {Part = P[3600], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[3602] then colorBatch[#colorBatch+1] = {Part = P[3602], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3603] then colorBatch[#colorBatch+1] = {Part = P[3603], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3604] then colorBatch[#colorBatch+1] = {Part = P[3604], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[3605] then colorBatch[#colorBatch+1] = {Part = P[3605], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end
if P[3607] then colorBatch[#colorBatch+1] = {Part = P[3607], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3608] then colorBatch[#colorBatch+1] = {Part = P[3608], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[3609] then colorBatch[#colorBatch+1] = {Part = P[3609], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end
if P[3611] then colorBatch[#colorBatch+1] = {Part = P[3611], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end
if P[3613] then colorBatch[#colorBatch+1] = {Part = P[3613], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3616] then colorBatch[#colorBatch+1] = {Part = P[3616], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[3617] then colorBatch[#colorBatch+1] = {Part = P[3617], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[3619] then colorBatch[#colorBatch+1] = {Part = P[3619], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[3621] then colorBatch[#colorBatch+1] = {Part = P[3621], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[3623] then colorBatch[#colorBatch+1] = {Part = P[3623], Color = Color3.new(0.01568627543747425,0.686274528503418,0.9254902005195618), UnionColoring = false} end
if P[3627] then colorBatch[#colorBatch+1] = {Part = P[3627], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[3629] then colorBatch[#colorBatch+1] = {Part = P[3629], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[3631] then colorBatch[#colorBatch+1] = {Part = P[3631], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3633] then colorBatch[#colorBatch+1] = {Part = P[3633], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3635] then colorBatch[#colorBatch+1] = {Part = P[3635], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[3637] then colorBatch[#colorBatch+1] = {Part = P[3637], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[3639] then colorBatch[#colorBatch+1] = {Part = P[3639], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[3641] then colorBatch[#colorBatch+1] = {Part = P[3641], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3643] then colorBatch[#colorBatch+1] = {Part = P[3643], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[3645] then colorBatch[#colorBatch+1] = {Part = P[3645], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[3647] then colorBatch[#colorBatch+1] = {Part = P[3647], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[3649] then colorBatch[#colorBatch+1] = {Part = P[3649], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3652] then colorBatch[#colorBatch+1] = {Part = P[3652], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3654] then colorBatch[#colorBatch+1] = {Part = P[3654], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3656] then colorBatch[#colorBatch+1] = {Part = P[3656], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3658] then colorBatch[#colorBatch+1] = {Part = P[3658], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3660] then colorBatch[#colorBatch+1] = {Part = P[3660], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[3662] then colorBatch[#colorBatch+1] = {Part = P[3662], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3664] then colorBatch[#colorBatch+1] = {Part = P[3664], Color = Color3.new(0.501960813999176,0.7333333492279053,0.8588235378265381), UnionColoring = false} end
if P[3666] then colorBatch[#colorBatch+1] = {Part = P[3666], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3668] then colorBatch[#colorBatch+1] = {Part = P[3668], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[3670] then colorBatch[#colorBatch+1] = {Part = P[3670], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[3672] then colorBatch[#colorBatch+1] = {Part = P[3672], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end
if P[3676] then colorBatch[#colorBatch+1] = {Part = P[3676], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3677] then colorBatch[#colorBatch+1] = {Part = P[3677], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[3678] then colorBatch[#colorBatch+1] = {Part = P[3678], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3679] then colorBatch[#colorBatch+1] = {Part = P[3679], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[3680] then colorBatch[#colorBatch+1] = {Part = P[3680], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3681] then colorBatch[#colorBatch+1] = {Part = P[3681], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end
if P[3682] then colorBatch[#colorBatch+1] = {Part = P[3682], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[3684] then colorBatch[#colorBatch+1] = {Part = P[3684], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3685] then colorBatch[#colorBatch+1] = {Part = P[3685], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3688] then colorBatch[#colorBatch+1] = {Part = P[3688], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[3689] then colorBatch[#colorBatch+1] = {Part = P[3689], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[3690] then colorBatch[#colorBatch+1] = {Part = P[3690], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[3692] then colorBatch[#colorBatch+1] = {Part = P[3692], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[3693] then colorBatch[#colorBatch+1] = {Part = P[3693], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[3694] then colorBatch[#colorBatch+1] = {Part = P[3694], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[3695] then colorBatch[#colorBatch+1] = {Part = P[3695], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3696] then colorBatch[#colorBatch+1] = {Part = P[3696], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[3697] then colorBatch[#colorBatch+1] = {Part = P[3697], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[3698] then colorBatch[#colorBatch+1] = {Part = P[3698], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[3699] then colorBatch[#colorBatch+1] = {Part = P[3699], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[3700] then colorBatch[#colorBatch+1] = {Part = P[3700], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[3702] then colorBatch[#colorBatch+1] = {Part = P[3702], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end
if P[3704] then colorBatch[#colorBatch+1] = {Part = P[3704], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end
if P[3706] then colorBatch[#colorBatch+1] = {Part = P[3706], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3707] then colorBatch[#colorBatch+1] = {Part = P[3707], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3708] then colorBatch[#colorBatch+1] = {Part = P[3708], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3709] then colorBatch[#colorBatch+1] = {Part = P[3709], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[3710] then colorBatch[#colorBatch+1] = {Part = P[3710], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3711] then colorBatch[#colorBatch+1] = {Part = P[3711], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[3712] then colorBatch[#colorBatch+1] = {Part = P[3712], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[3714] then colorBatch[#colorBatch+1] = {Part = P[3714], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3715] then colorBatch[#colorBatch+1] = {Part = P[3715], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3716] then colorBatch[#colorBatch+1] = {Part = P[3716], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3717] then colorBatch[#colorBatch+1] = {Part = P[3717], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end
if P[3719] then colorBatch[#colorBatch+1] = {Part = P[3719], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3722] then colorBatch[#colorBatch+1] = {Part = P[3722], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[3724] then colorBatch[#colorBatch+1] = {Part = P[3724], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[3725] then colorBatch[#colorBatch+1] = {Part = P[3725], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[3727] then colorBatch[#colorBatch+1] = {Part = P[3727], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[3729] then colorBatch[#colorBatch+1] = {Part = P[3729], Color = Color3.new(0.01568627543747425,0.686274528503418,0.9254902005195618), UnionColoring = false} end
if P[3733] then colorBatch[#colorBatch+1] = {Part = P[3733], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3736] then colorBatch[#colorBatch+1] = {Part = P[3736], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[3738] then colorBatch[#colorBatch+1] = {Part = P[3738], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[3740] then colorBatch[#colorBatch+1] = {Part = P[3740], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[3742] then colorBatch[#colorBatch+1] = {Part = P[3742], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3744] then colorBatch[#colorBatch+1] = {Part = P[3744], Color = Color3.new(0.501960813999176,0.7333333492279053,0.8588235378265381), UnionColoring = false} end
if P[3746] then colorBatch[#colorBatch+1] = {Part = P[3746], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[3748] then colorBatch[#colorBatch+1] = {Part = P[3748], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3750] then colorBatch[#colorBatch+1] = {Part = P[3750], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[3752] then colorBatch[#colorBatch+1] = {Part = P[3752], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[3754] then colorBatch[#colorBatch+1] = {Part = P[3754], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3756] then colorBatch[#colorBatch+1] = {Part = P[3756], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3758] then colorBatch[#colorBatch+1] = {Part = P[3758], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[3760] then colorBatch[#colorBatch+1] = {Part = P[3760], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3762] then colorBatch[#colorBatch+1] = {Part = P[3762], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[3764] then colorBatch[#colorBatch+1] = {Part = P[3764], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3766] then colorBatch[#colorBatch+1] = {Part = P[3766], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3768] then colorBatch[#colorBatch+1] = {Part = P[3768], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3770] then colorBatch[#colorBatch+1] = {Part = P[3770], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[3772] then colorBatch[#colorBatch+1] = {Part = P[3772], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[3774] then colorBatch[#colorBatch+1] = {Part = P[3774], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3776] then colorBatch[#colorBatch+1] = {Part = P[3776], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[3778] then colorBatch[#colorBatch+1] = {Part = P[3778], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end
if P[3781] then colorBatch[#colorBatch+1] = {Part = P[3781], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3782] then colorBatch[#colorBatch+1] = {Part = P[3782], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end
if P[3783] then colorBatch[#colorBatch+1] = {Part = P[3783], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[3784] then colorBatch[#colorBatch+1] = {Part = P[3784], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3785] then colorBatch[#colorBatch+1] = {Part = P[3785], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3786] then colorBatch[#colorBatch+1] = {Part = P[3786], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3787] then colorBatch[#colorBatch+1] = {Part = P[3787], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3788] then colorBatch[#colorBatch+1] = {Part = P[3788], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[3789] then colorBatch[#colorBatch+1] = {Part = P[3789], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[3793] then colorBatch[#colorBatch+1] = {Part = P[3793], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3794] then colorBatch[#colorBatch+1] = {Part = P[3794], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[3795] then colorBatch[#colorBatch+1] = {Part = P[3795], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[3796] then colorBatch[#colorBatch+1] = {Part = P[3796], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[3797] then colorBatch[#colorBatch+1] = {Part = P[3797], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[3798] then colorBatch[#colorBatch+1] = {Part = P[3798], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[3800] then colorBatch[#colorBatch+1] = {Part = P[3800], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[3801] then colorBatch[#colorBatch+1] = {Part = P[3801], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[3802] then colorBatch[#colorBatch+1] = {Part = P[3802], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[3803] then colorBatch[#colorBatch+1] = {Part = P[3803], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[3804] then colorBatch[#colorBatch+1] = {Part = P[3804], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[3805] then colorBatch[#colorBatch+1] = {Part = P[3805], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[3807] then colorBatch[#colorBatch+1] = {Part = P[3807], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3808] then colorBatch[#colorBatch+1] = {Part = P[3808], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3809] then colorBatch[#colorBatch+1] = {Part = P[3809], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3810] then colorBatch[#colorBatch+1] = {Part = P[3810], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3811] then colorBatch[#colorBatch+1] = {Part = P[3811], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3812] then colorBatch[#colorBatch+1] = {Part = P[3812], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3813] then colorBatch[#colorBatch+1] = {Part = P[3813], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[3814] then colorBatch[#colorBatch+1] = {Part = P[3814], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3815] then colorBatch[#colorBatch+1] = {Part = P[3815], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3816] then colorBatch[#colorBatch+1] = {Part = P[3816], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end
if P[3818] then colorBatch[#colorBatch+1] = {Part = P[3818], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end
if P[3820] then colorBatch[#colorBatch+1] = {Part = P[3820], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[3822] then colorBatch[#colorBatch+1] = {Part = P[3822], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end
if P[3824] then colorBatch[#colorBatch+1] = {Part = P[3824], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[3827] then colorBatch[#colorBatch+1] = {Part = P[3827], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[3828] then colorBatch[#colorBatch+1] = {Part = P[3828], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[3830] then colorBatch[#colorBatch+1] = {Part = P[3830], Color = Color3.new(0.01568627543747425,0.686274528503418,0.9254902005195618), UnionColoring = false} end
if P[3832] then colorBatch[#colorBatch+1] = {Part = P[3832], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[3834] then colorBatch[#colorBatch+1] = {Part = P[3834], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[3838] then colorBatch[#colorBatch+1] = {Part = P[3838], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[3840] then colorBatch[#colorBatch+1] = {Part = P[3840], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[3842] then colorBatch[#colorBatch+1] = {Part = P[3842], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3844] then colorBatch[#colorBatch+1] = {Part = P[3844], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3847] then colorBatch[#colorBatch+1] = {Part = P[3847], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3849] then colorBatch[#colorBatch+1] = {Part = P[3849], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[3851] then colorBatch[#colorBatch+1] = {Part = P[3851], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[3853] then colorBatch[#colorBatch+1] = {Part = P[3853], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[3855] then colorBatch[#colorBatch+1] = {Part = P[3855], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[3857] then colorBatch[#colorBatch+1] = {Part = P[3857], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3859] then colorBatch[#colorBatch+1] = {Part = P[3859], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3861] then colorBatch[#colorBatch+1] = {Part = P[3861], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[3863] then colorBatch[#colorBatch+1] = {Part = P[3863], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3865] then colorBatch[#colorBatch+1] = {Part = P[3865], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3867] then colorBatch[#colorBatch+1] = {Part = P[3867], Color = Color3.new(0.501960813999176,0.7333333492279053,0.8588235378265381), UnionColoring = false} end
if P[3869] then colorBatch[#colorBatch+1] = {Part = P[3869], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[3871] then colorBatch[#colorBatch+1] = {Part = P[3871], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3873] then colorBatch[#colorBatch+1] = {Part = P[3873], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[3875] then colorBatch[#colorBatch+1] = {Part = P[3875], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[3877] then colorBatch[#colorBatch+1] = {Part = P[3877], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[3879] then colorBatch[#colorBatch+1] = {Part = P[3879], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3881] then colorBatch[#colorBatch+1] = {Part = P[3881], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3883] then colorBatch[#colorBatch+1] = {Part = P[3883], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end
if P[3886] then colorBatch[#colorBatch+1] = {Part = P[3886], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[3887] then colorBatch[#colorBatch+1] = {Part = P[3887], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3888] then colorBatch[#colorBatch+1] = {Part = P[3888], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3889] then colorBatch[#colorBatch+1] = {Part = P[3889], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3890] then colorBatch[#colorBatch+1] = {Part = P[3890], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[3892] then colorBatch[#colorBatch+1] = {Part = P[3892], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3893] then colorBatch[#colorBatch+1] = {Part = P[3893], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end
if P[3894] then colorBatch[#colorBatch+1] = {Part = P[3894], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[3895] then colorBatch[#colorBatch+1] = {Part = P[3895], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3898] then colorBatch[#colorBatch+1] = {Part = P[3898], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3899] then colorBatch[#colorBatch+1] = {Part = P[3899], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[3900] then colorBatch[#colorBatch+1] = {Part = P[3900], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[3901] then colorBatch[#colorBatch+1] = {Part = P[3901], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[3902] then colorBatch[#colorBatch+1] = {Part = P[3902], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[3904] then colorBatch[#colorBatch+1] = {Part = P[3904], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[3905] then colorBatch[#colorBatch+1] = {Part = P[3905], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[3906] then colorBatch[#colorBatch+1] = {Part = P[3906], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[3907] then colorBatch[#colorBatch+1] = {Part = P[3907], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[3908] then colorBatch[#colorBatch+1] = {Part = P[3908], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[3909] then colorBatch[#colorBatch+1] = {Part = P[3909], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[3910] then colorBatch[#colorBatch+1] = {Part = P[3910], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[3912] then colorBatch[#colorBatch+1] = {Part = P[3912], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end
if P[3914] then colorBatch[#colorBatch+1] = {Part = P[3914], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end
if P[3916] then colorBatch[#colorBatch+1] = {Part = P[3916], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end
if P[3918] then colorBatch[#colorBatch+1] = {Part = P[3918], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3919] then colorBatch[#colorBatch+1] = {Part = P[3919], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3920] then colorBatch[#colorBatch+1] = {Part = P[3920], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[3921] then colorBatch[#colorBatch+1] = {Part = P[3921], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3922] then colorBatch[#colorBatch+1] = {Part = P[3922], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3923] then colorBatch[#colorBatch+1] = {Part = P[3923], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3924] then colorBatch[#colorBatch+1] = {Part = P[3924], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3925] then colorBatch[#colorBatch+1] = {Part = P[3925], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3926] then colorBatch[#colorBatch+1] = {Part = P[3926], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[3927] then colorBatch[#colorBatch+1] = {Part = P[3927], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3928] then colorBatch[#colorBatch+1] = {Part = P[3928], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[3932] then colorBatch[#colorBatch+1] = {Part = P[3932], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[3934] then colorBatch[#colorBatch+1] = {Part = P[3934], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[3936] then colorBatch[#colorBatch+1] = {Part = P[3936], Color = Color3.new(0.01568627543747425,0.686274528503418,0.9254902005195618), UnionColoring = false} end
if P[3938] then colorBatch[#colorBatch+1] = {Part = P[3938], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[3940] then colorBatch[#colorBatch+1] = {Part = P[3940], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[3943] then colorBatch[#colorBatch+1] = {Part = P[3943], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[3945] then colorBatch[#colorBatch+1] = {Part = P[3945], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[3947] then colorBatch[#colorBatch+1] = {Part = P[3947], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[3949] then colorBatch[#colorBatch+1] = {Part = P[3949], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[3951] then colorBatch[#colorBatch+1] = {Part = P[3951], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3953] then colorBatch[#colorBatch+1] = {Part = P[3953], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3955] then colorBatch[#colorBatch+1] = {Part = P[3955], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[3957] then colorBatch[#colorBatch+1] = {Part = P[3957], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[3959] then colorBatch[#colorBatch+1] = {Part = P[3959], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3961] then colorBatch[#colorBatch+1] = {Part = P[3961], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3963] then colorBatch[#colorBatch+1] = {Part = P[3963], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3966] then colorBatch[#colorBatch+1] = {Part = P[3966], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3968] then colorBatch[#colorBatch+1] = {Part = P[3968], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[3970] then colorBatch[#colorBatch+1] = {Part = P[3970], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3972] then colorBatch[#colorBatch+1] = {Part = P[3972], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[3974] then colorBatch[#colorBatch+1] = {Part = P[3974], Color = Color3.new(0.501960813999176,0.7333333492279053,0.8588235378265381), UnionColoring = false} end
if P[3976] then colorBatch[#colorBatch+1] = {Part = P[3976], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[3978] then colorBatch[#colorBatch+1] = {Part = P[3978], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3980] then colorBatch[#colorBatch+1] = {Part = P[3980], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3982] then colorBatch[#colorBatch+1] = {Part = P[3982], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[3984] then colorBatch[#colorBatch+1] = {Part = P[3984], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[3986] then colorBatch[#colorBatch+1] = {Part = P[3986], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3988] then colorBatch[#colorBatch+1] = {Part = P[3988], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end
if P[3991] then colorBatch[#colorBatch+1] = {Part = P[3991], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[3993] then colorBatch[#colorBatch+1] = {Part = P[3993], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[3994] then colorBatch[#colorBatch+1] = {Part = P[3994], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3995] then colorBatch[#colorBatch+1] = {Part = P[3995], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3996] then colorBatch[#colorBatch+1] = {Part = P[3996], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3997] then colorBatch[#colorBatch+1] = {Part = P[3997], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[3998] then colorBatch[#colorBatch+1] = {Part = P[3998], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[3999] then colorBatch[#colorBatch+1] = {Part = P[3999], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end
if P[4000] then colorBatch[#colorBatch+1] = {Part = P[4000], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4003] then colorBatch[#colorBatch+1] = {Part = P[4003], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4004] then colorBatch[#colorBatch+1] = {Part = P[4004], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[4006] then colorBatch[#colorBatch+1] = {Part = P[4006], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[4007] then colorBatch[#colorBatch+1] = {Part = P[4007], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[4008] then colorBatch[#colorBatch+1] = {Part = P[4008], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[4009] then colorBatch[#colorBatch+1] = {Part = P[4009], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[4010] then colorBatch[#colorBatch+1] = {Part = P[4010], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[4011] then colorBatch[#colorBatch+1] = {Part = P[4011], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[4012] then colorBatch[#colorBatch+1] = {Part = P[4012], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[4013] then colorBatch[#colorBatch+1] = {Part = P[4013], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[4014] then colorBatch[#colorBatch+1] = {Part = P[4014], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[4015] then colorBatch[#colorBatch+1] = {Part = P[4015], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[4017] then colorBatch[#colorBatch+1] = {Part = P[4017], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end
if P[4019] then colorBatch[#colorBatch+1] = {Part = P[4019], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[4020] then colorBatch[#colorBatch+1] = {Part = P[4020], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end
if P[4022] then colorBatch[#colorBatch+1] = {Part = P[4022], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4023] then colorBatch[#colorBatch+1] = {Part = P[4023], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[4025] then colorBatch[#colorBatch+1] = {Part = P[4025], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end
if P[4027] then colorBatch[#colorBatch+1] = {Part = P[4027], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4028] then colorBatch[#colorBatch+1] = {Part = P[4028], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[4029] then colorBatch[#colorBatch+1] = {Part = P[4029], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4030] then colorBatch[#colorBatch+1] = {Part = P[4030], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4031] then colorBatch[#colorBatch+1] = {Part = P[4031], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4032] then colorBatch[#colorBatch+1] = {Part = P[4032], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4033] then colorBatch[#colorBatch+1] = {Part = P[4033], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4034] then colorBatch[#colorBatch+1] = {Part = P[4034], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4037] then colorBatch[#colorBatch+1] = {Part = P[4037], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[4039] then colorBatch[#colorBatch+1] = {Part = P[4039], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[4041] then colorBatch[#colorBatch+1] = {Part = P[4041], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[4043] then colorBatch[#colorBatch+1] = {Part = P[4043], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[4045] then colorBatch[#colorBatch+1] = {Part = P[4045], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[4047] then colorBatch[#colorBatch+1] = {Part = P[4047], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[4050] then colorBatch[#colorBatch+1] = {Part = P[4050], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[4052] then colorBatch[#colorBatch+1] = {Part = P[4052], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[4054] then colorBatch[#colorBatch+1] = {Part = P[4054], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[4056] then colorBatch[#colorBatch+1] = {Part = P[4056], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[4058] then colorBatch[#colorBatch+1] = {Part = P[4058], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[4060] then colorBatch[#colorBatch+1] = {Part = P[4060], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[4062] then colorBatch[#colorBatch+1] = {Part = P[4062], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[4064] then colorBatch[#colorBatch+1] = {Part = P[4064], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[4066] then colorBatch[#colorBatch+1] = {Part = P[4066], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[4068] then colorBatch[#colorBatch+1] = {Part = P[4068], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[4070] then colorBatch[#colorBatch+1] = {Part = P[4070], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[4072] then colorBatch[#colorBatch+1] = {Part = P[4072], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[4074] then colorBatch[#colorBatch+1] = {Part = P[4074], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[4076] then colorBatch[#colorBatch+1] = {Part = P[4076], Color = Color3.new(0.501960813999176,0.7333333492279053,0.8588235378265381), UnionColoring = false} end
if P[4078] then colorBatch[#colorBatch+1] = {Part = P[4078], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[4080] then colorBatch[#colorBatch+1] = {Part = P[4080], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[4084] then colorBatch[#colorBatch+1] = {Part = P[4084], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[4085] then colorBatch[#colorBatch+1] = {Part = P[4085], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[4087] then colorBatch[#colorBatch+1] = {Part = P[4087], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[4089] then colorBatch[#colorBatch+1] = {Part = P[4089], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[4091] then colorBatch[#colorBatch+1] = {Part = P[4091], Color = Color3.new(0.01568627543747425,0.686274528503418,0.9254902005195618), UnionColoring = false} end
if P[4093] then colorBatch[#colorBatch+1] = {Part = P[4093], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end
if P[4096] then colorBatch[#colorBatch+1] = {Part = P[4096], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[5229] then colorBatch[#colorBatch+1] = {Part = P[5229], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5197] then colorBatch[#colorBatch+1] = {Part = P[5197], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[4177] then colorBatch[#colorBatch+1] = {Part = P[4177], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[4104] then colorBatch[#colorBatch+1] = {Part = P[4104], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4973] then colorBatch[#colorBatch+1] = {Part = P[4973], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[4639] then colorBatch[#colorBatch+1] = {Part = P[4639], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end
if P[4626] then colorBatch[#colorBatch+1] = {Part = P[4626], Color = Color3.new(0.800000011920929,0.5568627715110779,0.4117647111415863), UnionColoring = false} end
if P[5106] then colorBatch[#colorBatch+1] = {Part = P[5106], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4584] then colorBatch[#colorBatch+1] = {Part = P[4584], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end
if P[4773] then colorBatch[#colorBatch+1] = {Part = P[4773], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[4114] then colorBatch[#colorBatch+1] = {Part = P[4114], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[5727] then colorBatch[#colorBatch+1] = {Part = P[5727], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[4668] then colorBatch[#colorBatch+1] = {Part = P[4668], Color = Color3.new(0.4588235318660736,0,0), UnionColoring = false} end
if P[5133] then colorBatch[#colorBatch+1] = {Part = P[5133], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4940] then colorBatch[#colorBatch+1] = {Part = P[4940], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4732] then colorBatch[#colorBatch+1] = {Part = P[4732], Color = Color3.new(0.03529411926865578,0.5372549295425415,0.8117647171020508), UnionColoring = false} end
if P[4112] then colorBatch[#colorBatch+1] = {Part = P[4112], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[4713] then colorBatch[#colorBatch+1] = {Part = P[4713], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[5784] then colorBatch[#colorBatch+1] = {Part = P[5784], Color = Color3.new(0.6705882549285889,0.658823549747467,0.6196078658103943), UnionColoring = false} end
if P[4881] then colorBatch[#colorBatch+1] = {Part = P[4881], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end
if P[4232] then colorBatch[#colorBatch+1] = {Part = P[4232], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end
if P[4754] then colorBatch[#colorBatch+1] = {Part = P[4754], Color = Color3.new(0.8745098114013672,0.8745098114013672,0.8705882430076599), UnionColoring = false} end
if P[4931] then colorBatch[#colorBatch+1] = {Part = P[4931], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5603] then colorBatch[#colorBatch+1] = {Part = P[5603], Color = Color3.new(0.03529411926865578,0.5372549295425415,0.8117647171020508), UnionColoring = false} end
if P[5340] then colorBatch[#colorBatch+1] = {Part = P[5340], Color = Color3.new(0.03529411926865578,0.5372549295425415,0.8117647171020508), UnionColoring = false} end
if P[4717] then colorBatch[#colorBatch+1] = {Part = P[4717], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5259] then colorBatch[#colorBatch+1] = {Part = P[5259], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[5491] then colorBatch[#colorBatch+1] = {Part = P[5491], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[5252] then colorBatch[#colorBatch+1] = {Part = P[5252], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5427] then colorBatch[#colorBatch+1] = {Part = P[5427], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4542] then colorBatch[#colorBatch+1] = {Part = P[4542], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[5185] then colorBatch[#colorBatch+1] = {Part = P[5185], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[5010] then colorBatch[#colorBatch+1] = {Part = P[5010], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[5302] then colorBatch[#colorBatch+1] = {Part = P[5302], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4601] then colorBatch[#colorBatch+1] = {Part = P[4601], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end
if P[5442] then colorBatch[#colorBatch+1] = {Part = P[5442], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4961] then colorBatch[#colorBatch+1] = {Part = P[4961], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[4314] then colorBatch[#colorBatch+1] = {Part = P[4314], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[4406] then colorBatch[#colorBatch+1] = {Part = P[4406], Color = Color3.new(0.01568627543747425,0.686274528503418,0.9254902005195618), UnionColoring = false} end
if P[5839] then colorBatch[#colorBatch+1] = {Part = P[5839], Color = Color3.new(0.29411765933036804,0.5921568870544434,0.29411765933036804), UnionColoring = false} end
if P[4490] then colorBatch[#colorBatch+1] = {Part = P[4490], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[5469] then colorBatch[#colorBatch+1] = {Part = P[5469], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4628] then colorBatch[#colorBatch+1] = {Part = P[4628], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end
if P[4399] then colorBatch[#colorBatch+1] = {Part = P[4399], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[5157] then colorBatch[#colorBatch+1] = {Part = P[5157], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4789] then colorBatch[#colorBatch+1] = {Part = P[4789], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[5337] then colorBatch[#colorBatch+1] = {Part = P[5337], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4597] then colorBatch[#colorBatch+1] = {Part = P[4597], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end
if P[5464] then colorBatch[#colorBatch+1] = {Part = P[5464], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5178] then colorBatch[#colorBatch+1] = {Part = P[5178], Color = Color3.new(0.501960813999176,0.7333333492279053,0.8588235378265381), UnionColoring = false} end
if P[4308] then colorBatch[#colorBatch+1] = {Part = P[4308], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[5314] then colorBatch[#colorBatch+1] = {Part = P[5314], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4420] then colorBatch[#colorBatch+1] = {Part = P[4420], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[5405] then colorBatch[#colorBatch+1] = {Part = P[5405], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4818] then colorBatch[#colorBatch+1] = {Part = P[4818], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[5591] then colorBatch[#colorBatch+1] = {Part = P[5591], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4621] then colorBatch[#colorBatch+1] = {Part = P[4621], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end
if P[5239] then colorBatch[#colorBatch+1] = {Part = P[5239], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5467] then colorBatch[#colorBatch+1] = {Part = P[5467], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4425] then colorBatch[#colorBatch+1] = {Part = P[4425], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[5388] then colorBatch[#colorBatch+1] = {Part = P[5388], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5273] then colorBatch[#colorBatch+1] = {Part = P[5273], Color = Color3.new(0.03529411926865578,0.5372549295425415,0.8117647171020508), UnionColoring = false} end
if P[4821] then colorBatch[#colorBatch+1] = {Part = P[4821], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[4307] then colorBatch[#colorBatch+1] = {Part = P[4307], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4110] then colorBatch[#colorBatch+1] = {Part = P[4110], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[4884] then colorBatch[#colorBatch+1] = {Part = P[4884], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[5379] then colorBatch[#colorBatch+1] = {Part = P[5379], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[5190] then colorBatch[#colorBatch+1] = {Part = P[5190], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[4136] then colorBatch[#colorBatch+1] = {Part = P[4136], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5506] then colorBatch[#colorBatch+1] = {Part = P[5506], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5505] then colorBatch[#colorBatch+1] = {Part = P[5505], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4723] then colorBatch[#colorBatch+1] = {Part = P[4723], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[5184] then colorBatch[#colorBatch+1] = {Part = P[5184], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5346] then colorBatch[#colorBatch+1] = {Part = P[5346], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4529] then colorBatch[#colorBatch+1] = {Part = P[4529], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[5501] then colorBatch[#colorBatch+1] = {Part = P[5501], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[4981] then colorBatch[#colorBatch+1] = {Part = P[4981], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[4929] then colorBatch[#colorBatch+1] = {Part = P[4929], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[4591] then colorBatch[#colorBatch+1] = {Part = P[4591], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4240] then colorBatch[#colorBatch+1] = {Part = P[4240], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5310] then colorBatch[#colorBatch+1] = {Part = P[5310], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[4751] then colorBatch[#colorBatch+1] = {Part = P[4751], Color = Color3.new(0.8745098114013672,0.8745098114013672,0.8705882430076599), UnionColoring = false} end
if P[4813] then colorBatch[#colorBatch+1] = {Part = P[4813], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[5249] then colorBatch[#colorBatch+1] = {Part = P[5249], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4618] then colorBatch[#colorBatch+1] = {Part = P[4618], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end
if P[4443] then colorBatch[#colorBatch+1] = {Part = P[4443], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[5380] then colorBatch[#colorBatch+1] = {Part = P[5380], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4733] then colorBatch[#colorBatch+1] = {Part = P[4733], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4892] then colorBatch[#colorBatch+1] = {Part = P[4892], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5107] then colorBatch[#colorBatch+1] = {Part = P[5107], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4831] then colorBatch[#colorBatch+1] = {Part = P[4831], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[5196] then colorBatch[#colorBatch+1] = {Part = P[5196], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[5653] then colorBatch[#colorBatch+1] = {Part = P[5653], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end
if P[4907] then colorBatch[#colorBatch+1] = {Part = P[4907], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end
if P[4627] then colorBatch[#colorBatch+1] = {Part = P[4627], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5248] then colorBatch[#colorBatch+1] = {Part = P[5248], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5635] then colorBatch[#colorBatch+1] = {Part = P[5635], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[5791] then colorBatch[#colorBatch+1] = {Part = P[5791], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
if P[4124] then colorBatch[#colorBatch+1] = {Part = P[4124], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end
if P[5326] then colorBatch[#colorBatch+1] = {Part = P[5326], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4258] then colorBatch[#colorBatch+1] = {Part = P[4258], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[5309] then colorBatch[#colorBatch+1] = {Part = P[5309], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4517] then colorBatch[#colorBatch+1] = {Part = P[4517], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[5339] then colorBatch[#colorBatch+1] = {Part = P[5339], Color = Color3.new(0.03529411926865578,0.5372549295425415,0.8117647171020508), UnionColoring = false} end
if P[5330] then colorBatch[#colorBatch+1] = {Part = P[5330], Color = Color3.new(0.03529411926865578,0.5372549295425415,0.8117647171020508), UnionColoring = false} end
if P[5788] then colorBatch[#colorBatch+1] = {Part = P[5788], Color = Color3.new(0.6705882549285889,0.658823549747467,0.6196078658103943), UnionColoring = false} end
if P[5734] then colorBatch[#colorBatch+1] = {Part = P[5734], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end
if P[5246] then colorBatch[#colorBatch+1] = {Part = P[5246], Color = Color3.new(0.03529411926865578,0.5372549295425415,0.8117647171020508), UnionColoring = false} end
if P[4564] then colorBatch[#colorBatch+1] = {Part = P[4564], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end
if P[5012] then colorBatch[#colorBatch+1] = {Part = P[5012], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[5517] then colorBatch[#colorBatch+1] = {Part = P[5517], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5730] then colorBatch[#colorBatch+1] = {Part = P[5730], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end
if P[4962] then colorBatch[#colorBatch+1] = {Part = P[4962], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[4669] then colorBatch[#colorBatch+1] = {Part = P[4669], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end
if P[5298] then colorBatch[#colorBatch+1] = {Part = P[5298], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4299] then colorBatch[#colorBatch+1] = {Part = P[4299], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[5328] then colorBatch[#colorBatch+1] = {Part = P[5328], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5139] then colorBatch[#colorBatch+1] = {Part = P[5139], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[5292] then colorBatch[#colorBatch+1] = {Part = P[5292], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5395] then colorBatch[#colorBatch+1] = {Part = P[5395], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4729] then colorBatch[#colorBatch+1] = {Part = P[4729], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4900] then colorBatch[#colorBatch+1] = {Part = P[4900], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5566] then colorBatch[#colorBatch+1] = {Part = P[5566], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5332] then colorBatch[#colorBatch+1] = {Part = P[5332], Color = Color3.new(0.03529411926865578,0.5372549295425415,0.8117647171020508), UnionColoring = false} end
if P[5856] then colorBatch[#colorBatch+1] = {Part = P[5856], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5011] then colorBatch[#colorBatch+1] = {Part = P[5011], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[4687] then colorBatch[#colorBatch+1] = {Part = P[4687], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[4620] then colorBatch[#colorBatch+1] = {Part = P[4620], Color = Color3.new(0.800000011920929,0.5568627715110779,0.4117647111415863), UnionColoring = false} end
if P[5617] then colorBatch[#colorBatch+1] = {Part = P[5617], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[5256] then colorBatch[#colorBatch+1] = {Part = P[5256], Color = Color3.new(0.03529411926865578,0.5372549295425415,0.8117647171020508), UnionColoring = false} end
if P[5732] then colorBatch[#colorBatch+1] = {Part = P[5732], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end
if P[5367] then colorBatch[#colorBatch+1] = {Part = P[5367], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5829] then colorBatch[#colorBatch+1] = {Part = P[5829], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[4439] then colorBatch[#colorBatch+1] = {Part = P[4439], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5810] then colorBatch[#colorBatch+1] = {Part = P[5810], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4167] then colorBatch[#colorBatch+1] = {Part = P[4167], Color = Color3.new(0.501960813999176,0.7333333492279053,0.8588235378265381), UnionColoring = false} end
if P[5553] then colorBatch[#colorBatch+1] = {Part = P[5553], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4552] then colorBatch[#colorBatch+1] = {Part = P[4552], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end
if P[4784] then colorBatch[#colorBatch+1] = {Part = P[4784], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[5371] then colorBatch[#colorBatch+1] = {Part = P[5371], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4753] then colorBatch[#colorBatch+1] = {Part = P[4753], Color = Color3.new(0.8745098114013672,0.8745098114013672,0.8705882430076599), UnionColoring = false} end
if P[5484] then colorBatch[#colorBatch+1] = {Part = P[5484], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[4504] then colorBatch[#colorBatch+1] = {Part = P[4504], Color = Color3.new(0.01568627543747425,0.686274528503418,0.9254902005195618), UnionColoring = false} end
if P[4866] then colorBatch[#colorBatch+1] = {Part = P[4866], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[4846] then colorBatch[#colorBatch+1] = {Part = P[4846], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[5366] then colorBatch[#colorBatch+1] = {Part = P[5366], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5625] then colorBatch[#colorBatch+1] = {Part = P[5625], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[4494] then colorBatch[#colorBatch+1] = {Part = P[4494], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[4324] then colorBatch[#colorBatch+1] = {Part = P[4324], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[5100] then colorBatch[#colorBatch+1] = {Part = P[5100], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5466] then colorBatch[#colorBatch+1] = {Part = P[5466], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4294] then colorBatch[#colorBatch+1] = {Part = P[4294], Color = Color3.new(0.01568627543747425,0.686274528503418,0.9254902005195618), UnionColoring = false} end
if P[4222] then colorBatch[#colorBatch+1] = {Part = P[4222], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[4764] then colorBatch[#colorBatch+1] = {Part = P[4764], Color = Color3.new(0.8745098114013672,0.8745098114013672,0.8705882430076599), UnionColoring = false} end
if P[4726] then colorBatch[#colorBatch+1] = {Part = P[4726], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[5244] then colorBatch[#colorBatch+1] = {Part = P[5244], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[5403] then colorBatch[#colorBatch+1] = {Part = P[5403], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[4113] then colorBatch[#colorBatch+1] = {Part = P[4113], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[5552] then colorBatch[#colorBatch+1] = {Part = P[5552], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5468] then colorBatch[#colorBatch+1] = {Part = P[5468], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4562] then colorBatch[#colorBatch+1] = {Part = P[4562], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end
if P[5437] then colorBatch[#colorBatch+1] = {Part = P[5437], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4610] then colorBatch[#colorBatch+1] = {Part = P[4610], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end
if P[5644] then colorBatch[#colorBatch+1] = {Part = P[5644], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[4438] then colorBatch[#colorBatch+1] = {Part = P[4438], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5186] then colorBatch[#colorBatch+1] = {Part = P[5186], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[4702] then colorBatch[#colorBatch+1] = {Part = P[4702], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[5489] then colorBatch[#colorBatch+1] = {Part = P[5489], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4335] then colorBatch[#colorBatch+1] = {Part = P[4335], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4565] then colorBatch[#colorBatch+1] = {Part = P[4565], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end
if P[5459] then colorBatch[#colorBatch+1] = {Part = P[5459], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5691] then colorBatch[#colorBatch+1] = {Part = P[5691], Color = Color3.new(0.1568627506494522,0.49803921580314636,0.27843138575553894), UnionColoring = false} end
if P[5026] then colorBatch[#colorBatch+1] = {Part = P[5026], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[5357] then colorBatch[#colorBatch+1] = {Part = P[5357], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[5862] then colorBatch[#colorBatch+1] = {Part = P[5862], Color = Color3.new(0.929411768913269,0.9176470637321472,0.9176470637321472), UnionColoring = false} end
if P[5300] then colorBatch[#colorBatch+1] = {Part = P[5300], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4175] then colorBatch[#colorBatch+1] = {Part = P[4175], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[5020] then colorBatch[#colorBatch+1] = {Part = P[5020], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[5158] then colorBatch[#colorBatch+1] = {Part = P[5158], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4241] then colorBatch[#colorBatch+1] = {Part = P[4241], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4842] then colorBatch[#colorBatch+1] = {Part = P[4842], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[5344] then colorBatch[#colorBatch+1] = {Part = P[5344], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5226] then colorBatch[#colorBatch+1] = {Part = P[5226], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5757] then colorBatch[#colorBatch+1] = {Part = P[5757], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5145] then colorBatch[#colorBatch+1] = {Part = P[5145], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4594] then colorBatch[#colorBatch+1] = {Part = P[4594], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end
if P[4238] then colorBatch[#colorBatch+1] = {Part = P[4238], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4898] then colorBatch[#colorBatch+1] = {Part = P[4898], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end
if P[5216] then colorBatch[#colorBatch+1] = {Part = P[5216], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4198] then colorBatch[#colorBatch+1] = {Part = P[4198], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end
if P[5747] then colorBatch[#colorBatch+1] = {Part = P[5747], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[5202] then colorBatch[#colorBatch+1] = {Part = P[5202], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[4506] then colorBatch[#colorBatch+1] = {Part = P[4506], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[5262] then colorBatch[#colorBatch+1] = {Part = P[5262], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5394] then colorBatch[#colorBatch+1] = {Part = P[5394], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[4214] then colorBatch[#colorBatch+1] = {Part = P[4214], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[4699] then colorBatch[#colorBatch+1] = {Part = P[4699], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[5412] then colorBatch[#colorBatch+1] = {Part = P[5412], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4897] then colorBatch[#colorBatch+1] = {Part = P[4897], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[5132] then colorBatch[#colorBatch+1] = {Part = P[5132], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4622] then colorBatch[#colorBatch+1] = {Part = P[4622], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4217] then colorBatch[#colorBatch+1] = {Part = P[4217], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[4894] then colorBatch[#colorBatch+1] = {Part = P[4894], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5490] then colorBatch[#colorBatch+1] = {Part = P[5490], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[4278] then colorBatch[#colorBatch+1] = {Part = P[4278], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[5383] then colorBatch[#colorBatch+1] = {Part = P[5383], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[5611] then colorBatch[#colorBatch+1] = {Part = P[5611], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4330] then colorBatch[#colorBatch+1] = {Part = P[4330], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[5120] then colorBatch[#colorBatch+1] = {Part = P[5120], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4339] then colorBatch[#colorBatch+1] = {Part = P[4339], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4486] then colorBatch[#colorBatch+1] = {Part = P[4486], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[5200] then colorBatch[#colorBatch+1] = {Part = P[5200], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5164] then colorBatch[#colorBatch+1] = {Part = P[5164], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4918] then colorBatch[#colorBatch+1] = {Part = P[4918], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5454] then colorBatch[#colorBatch+1] = {Part = P[5454], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4239] then colorBatch[#colorBatch+1] = {Part = P[4239], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4558] then colorBatch[#colorBatch+1] = {Part = P[4558], Color = Color3.new(0.501960813999176,0.7333333492279053,0.8588235378265381), UnionColoring = false} end
if P[4718] then colorBatch[#colorBatch+1] = {Part = P[4718], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[5043] then colorBatch[#colorBatch+1] = {Part = P[5043], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[4230] then colorBatch[#colorBatch+1] = {Part = P[4230], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end
if P[4498] then colorBatch[#colorBatch+1] = {Part = P[4498], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[5278] then colorBatch[#colorBatch+1] = {Part = P[5278], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4210] then colorBatch[#colorBatch+1] = {Part = P[4210], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4870] then colorBatch[#colorBatch+1] = {Part = P[4870], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[5206] then colorBatch[#colorBatch+1] = {Part = P[5206], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4381] then colorBatch[#colorBatch+1] = {Part = P[4381], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[4685] then colorBatch[#colorBatch+1] = {Part = P[4685], Color = Color3.new(0.49803921580314636,0.5568627715110779,0.3921568691730499), UnionColoring = false} end
if P[5142] then colorBatch[#colorBatch+1] = {Part = P[5142], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4403] then colorBatch[#colorBatch+1] = {Part = P[4403], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[4812] then colorBatch[#colorBatch+1] = {Part = P[4812], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[5510] then colorBatch[#colorBatch+1] = {Part = P[5510], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5293] then colorBatch[#colorBatch+1] = {Part = P[5293], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4472] then colorBatch[#colorBatch+1] = {Part = P[4472], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[4276] then colorBatch[#colorBatch+1] = {Part = P[4276], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[5135] then colorBatch[#colorBatch+1] = {Part = P[5135], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4508] then colorBatch[#colorBatch+1] = {Part = P[4508], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[5718] then colorBatch[#colorBatch+1] = {Part = P[5718], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[5113] then colorBatch[#colorBatch+1] = {Part = P[5113], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4306] then colorBatch[#colorBatch+1] = {Part = P[4306], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[4926] then colorBatch[#colorBatch+1] = {Part = P[4926], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[4595] then colorBatch[#colorBatch+1] = {Part = P[4595], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end
if P[5241] then colorBatch[#colorBatch+1] = {Part = P[5241], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[4202] then colorBatch[#colorBatch+1] = {Part = P[4202], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end
if P[4377] then colorBatch[#colorBatch+1] = {Part = P[4377], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[5126] then colorBatch[#colorBatch+1] = {Part = P[5126], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4633] then colorBatch[#colorBatch+1] = {Part = P[4633], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end
if P[4739] then colorBatch[#colorBatch+1] = {Part = P[4739], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[5832] then colorBatch[#colorBatch+1] = {Part = P[5832], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4099] then colorBatch[#colorBatch+1] = {Part = P[4099], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5613] then colorBatch[#colorBatch+1] = {Part = P[5613], Color = Color3.new(0.03529411926865578,0.5372549295425415,0.8117647171020508), UnionColoring = false} end
if P[5526] then colorBatch[#colorBatch+1] = {Part = P[5526], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5111] then colorBatch[#colorBatch+1] = {Part = P[5111], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4298] then colorBatch[#colorBatch+1] = {Part = P[4298], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[5823] then colorBatch[#colorBatch+1] = {Part = P[5823], Color = Color3.new(0.929411768913269,0.9176470637321472,0.9176470637321472), UnionColoring = false} end
if P[4286] then colorBatch[#colorBatch+1] = {Part = P[4286], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[4389] then colorBatch[#colorBatch+1] = {Part = P[4389], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[5208] then colorBatch[#colorBatch+1] = {Part = P[5208], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4375] then colorBatch[#colorBatch+1] = {Part = P[4375], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[5446] then colorBatch[#colorBatch+1] = {Part = P[5446], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[5182] then colorBatch[#colorBatch+1] = {Part = P[5182], Color = Color3.new(0.501960813999176,0.7333333492279053,0.8588235378265381), UnionColoring = false} end
if P[4270] then colorBatch[#colorBatch+1] = {Part = P[4270], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[4358] then colorBatch[#colorBatch+1] = {Part = P[4358], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[4721] then colorBatch[#colorBatch+1] = {Part = P[4721], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[5123] then colorBatch[#colorBatch+1] = {Part = P[5123], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5073] then colorBatch[#colorBatch+1] = {Part = P[5073], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[4872] then colorBatch[#colorBatch+1] = {Part = P[4872], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[4342] then colorBatch[#colorBatch+1] = {Part = P[4342], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5373] then colorBatch[#colorBatch+1] = {Part = P[5373], Color = Color3.new(0.03529411926865578,0.5372549295425415,0.8117647171020508), UnionColoring = false} end
if P[5799] then colorBatch[#colorBatch+1] = {Part = P[5799], Color = Color3.new(0.6705882549285889,0.658823549747467,0.6196078658103943), UnionColoring = false} end
if P[5172] then colorBatch[#colorBatch+1] = {Part = P[5172], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5523] then colorBatch[#colorBatch+1] = {Part = P[5523], Color = Color3.new(0.03529411926865578,0.5372549295425415,0.8117647171020508), UnionColoring = false} end
if P[5098] then colorBatch[#colorBatch+1] = {Part = P[5098], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5136] then colorBatch[#colorBatch+1] = {Part = P[5136], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5826] then colorBatch[#colorBatch+1] = {Part = P[5826], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[5549] then colorBatch[#colorBatch+1] = {Part = P[5549], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5504] then colorBatch[#colorBatch+1] = {Part = P[5504], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4825] then colorBatch[#colorBatch+1] = {Part = P[4825], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[5033] then colorBatch[#colorBatch+1] = {Part = P[5033], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end
if P[4244] then colorBatch[#colorBatch+1] = {Part = P[4244], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4654] then colorBatch[#colorBatch+1] = {Part = P[4654], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[4325] then colorBatch[#colorBatch+1] = {Part = P[4325], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[5000] then colorBatch[#colorBatch+1] = {Part = P[5000], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[4204] then colorBatch[#colorBatch+1] = {Part = P[4204], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[5134] then colorBatch[#colorBatch+1] = {Part = P[5134], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[5159] then colorBatch[#colorBatch+1] = {Part = P[5159], Color = Color3.new(0.03529411926865578,0.5372549295425415,0.8117647171020508), UnionColoring = false} end
if P[4185] then colorBatch[#colorBatch+1] = {Part = P[4185], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[4553] then colorBatch[#colorBatch+1] = {Part = P[4553], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end
if P[4434] then colorBatch[#colorBatch+1] = {Part = P[4434], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[4303] then colorBatch[#colorBatch+1] = {Part = P[4303], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end
if P[4356] then colorBatch[#colorBatch+1] = {Part = P[4356], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[4194] then colorBatch[#colorBatch+1] = {Part = P[4194], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[5607] then colorBatch[#colorBatch+1] = {Part = P[5607], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4874] then colorBatch[#colorBatch+1] = {Part = P[4874], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[4666] then colorBatch[#colorBatch+1] = {Part = P[4666], Color = Color3.new(0.4588235318660736,0,0), UnionColoring = false} end
if P[5410] then colorBatch[#colorBatch+1] = {Part = P[5410], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4187] then colorBatch[#colorBatch+1] = {Part = P[4187], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[4599] then colorBatch[#colorBatch+1] = {Part = P[4599], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end
if P[5413] then colorBatch[#colorBatch+1] = {Part = P[5413], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5435] then colorBatch[#colorBatch+1] = {Part = P[5435], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4864] then colorBatch[#colorBatch+1] = {Part = P[4864], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[5511] then colorBatch[#colorBatch+1] = {Part = P[5511], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5225] then colorBatch[#colorBatch+1] = {Part = P[5225], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5291] then colorBatch[#colorBatch+1] = {Part = P[5291], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5848] then colorBatch[#colorBatch+1] = {Part = P[5848], Color = Color3.new(0.29411765933036804,0.5921568870544434,0.29411765933036804), UnionColoring = false} end
if P[5584] then colorBatch[#colorBatch+1] = {Part = P[5584], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5360] then colorBatch[#colorBatch+1] = {Part = P[5360], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4715] then colorBatch[#colorBatch+1] = {Part = P[4715], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[5115] then colorBatch[#colorBatch+1] = {Part = P[5115], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4752] then colorBatch[#colorBatch+1] = {Part = P[4752], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[4102] then colorBatch[#colorBatch+1] = {Part = P[4102], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end
if P[5101] then colorBatch[#colorBatch+1] = {Part = P[5101], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5672] then colorBatch[#colorBatch+1] = {Part = P[5672], Color = Color3.new(0.1568627506494522,0.49803921580314636,0.27843138575553894), UnionColoring = false} end
if P[4986] then colorBatch[#colorBatch+1] = {Part = P[4986], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[4943] then colorBatch[#colorBatch+1] = {Part = P[4943], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5701] then colorBatch[#colorBatch+1] = {Part = P[5701], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[5723] then colorBatch[#colorBatch+1] = {Part = P[5723], Color = Color3.new(0.1725490242242813,0.3960784375667572,0.11372549086809158), UnionColoring = false} end
if P[4643] then colorBatch[#colorBatch+1] = {Part = P[4643], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end
if P[4165] then colorBatch[#colorBatch+1] = {Part = P[4165], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[5119] then colorBatch[#colorBatch+1] = {Part = P[5119], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4468] then colorBatch[#colorBatch+1] = {Part = P[4468], Color = Color3.new(0.501960813999176,0.7333333492279053,0.8588235378265381), UnionColoring = false} end
if P[4313] then colorBatch[#colorBatch+1] = {Part = P[4313], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4139] then colorBatch[#colorBatch+1] = {Part = P[4139], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[5397] then colorBatch[#colorBatch+1] = {Part = P[5397], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4457] then colorBatch[#colorBatch+1] = {Part = P[4457], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[5652] then colorBatch[#colorBatch+1] = {Part = P[5652], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end
if P[5274] then colorBatch[#colorBatch+1] = {Part = P[5274], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4272] then colorBatch[#colorBatch+1] = {Part = P[4272], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[4906] then colorBatch[#colorBatch+1] = {Part = P[4906], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4215] then colorBatch[#colorBatch+1] = {Part = P[4215], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[4661] then colorBatch[#colorBatch+1] = {Part = P[4661], Color = Color3.new(0.800000011920929,0.5568627715110779,0.4117647111415863), UnionColoring = false} end
if P[4447] then colorBatch[#colorBatch+1] = {Part = P[4447], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4722] then colorBatch[#colorBatch+1] = {Part = P[4722], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[5063] then colorBatch[#colorBatch+1] = {Part = P[5063], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[4893] then colorBatch[#colorBatch+1] = {Part = P[4893], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[4985] then colorBatch[#colorBatch+1] = {Part = P[4985], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[5682] then colorBatch[#colorBatch+1] = {Part = P[5682], Color = Color3.new(0.1568627506494522,0.49803921580314636,0.27843138575553894), UnionColoring = false} end
if P[5299] then colorBatch[#colorBatch+1] = {Part = P[5299], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[5767] then colorBatch[#colorBatch+1] = {Part = P[5767], Color = Color3.new(0.6705882549285889,0.658823549747467,0.6196078658103943), UnionColoring = false} end
if P[4130] then colorBatch[#colorBatch+1] = {Part = P[4130], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[4512] then colorBatch[#colorBatch+1] = {Part = P[4512], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[5028] then colorBatch[#colorBatch+1] = {Part = P[5028], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[5079] then colorBatch[#colorBatch+1] = {Part = P[5079], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[5099] then colorBatch[#colorBatch+1] = {Part = P[5099], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4624] then colorBatch[#colorBatch+1] = {Part = P[4624], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end
if P[4201] then colorBatch[#colorBatch+1] = {Part = P[4201], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[5594] then colorBatch[#colorBatch+1] = {Part = P[5594], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5593] then colorBatch[#colorBatch+1] = {Part = P[5593], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[5671] then colorBatch[#colorBatch+1] = {Part = P[5671], Color = Color3.new(0.1568627506494522,0.49803921580314636,0.27843138575553894), UnionColoring = false} end
if P[4852] then colorBatch[#colorBatch+1] = {Part = P[4852], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[4528] then colorBatch[#colorBatch+1] = {Part = P[4528], Color = Color3.new(0.5960784554481506,0.7607843279838562,0.8588235378265381), UnionColoring = false} end
if P[4970] then colorBatch[#colorBatch+1] = {Part = P[4970], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[4144] then colorBatch[#colorBatch+1] = {Part = P[4144], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[5609] then colorBatch[#colorBatch+1] = {Part = P[5609], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4690] then colorBatch[#colorBatch+1] = {Part = P[4690], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[5372] then colorBatch[#colorBatch+1] = {Part = P[5372], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4228] then colorBatch[#colorBatch+1] = {Part = P[4228], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[4770] then colorBatch[#colorBatch+1] = {Part = P[4770], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[5535] then colorBatch[#colorBatch+1] = {Part = P[5535], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[4260] then colorBatch[#colorBatch+1] = {Part = P[4260], Color = Color3.new(0.501960813999176,0.7333333492279053,0.8588235378265381), UnionColoring = false} end
if P[4518] then colorBatch[#colorBatch+1] = {Part = P[4518], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[5556] then colorBatch[#colorBatch+1] = {Part = P[5556], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5313] then colorBatch[#colorBatch+1] = {Part = P[5313], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5243] then colorBatch[#colorBatch+1] = {Part = P[5243], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4522] then colorBatch[#colorBatch+1] = {Part = P[4522], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[5662] then colorBatch[#colorBatch+1] = {Part = P[5662], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[4758] then colorBatch[#colorBatch+1] = {Part = P[4758], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[5789] then colorBatch[#colorBatch+1] = {Part = P[5789], Color = Color3.new(0.6705882549285889,0.658823549747467,0.6196078658103943), UnionColoring = false} end
if P[5124] then colorBatch[#colorBatch+1] = {Part = P[5124], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5713] then colorBatch[#colorBatch+1] = {Part = P[5713], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[4360] then colorBatch[#colorBatch+1] = {Part = P[4360], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[4514] then colorBatch[#colorBatch+1] = {Part = P[4514], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[5601] then colorBatch[#colorBatch+1] = {Part = P[5601], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4923] then colorBatch[#colorBatch+1] = {Part = P[4923], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4578] then colorBatch[#colorBatch+1] = {Part = P[4578], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[4415] then colorBatch[#colorBatch+1] = {Part = P[4415], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5347] then colorBatch[#colorBatch+1] = {Part = P[5347], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5369] then colorBatch[#colorBatch+1] = {Part = P[5369], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4615] then colorBatch[#colorBatch+1] = {Part = P[4615], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end
if P[5015] then colorBatch[#colorBatch+1] = {Part = P[5015], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[5518] then colorBatch[#colorBatch+1] = {Part = P[5518], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5223] then colorBatch[#colorBatch+1] = {Part = P[5223], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[4905] then colorBatch[#colorBatch+1] = {Part = P[4905], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4835] then colorBatch[#colorBatch+1] = {Part = P[4835], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[5545] then colorBatch[#colorBatch+1] = {Part = P[5545], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5623] then colorBatch[#colorBatch+1] = {Part = P[5623], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[4352] then colorBatch[#colorBatch+1] = {Part = P[4352], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[4902] then colorBatch[#colorBatch+1] = {Part = P[4902], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4318] then colorBatch[#colorBatch+1] = {Part = P[4318], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[5001] then colorBatch[#colorBatch+1] = {Part = P[5001], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[4572] then colorBatch[#colorBatch+1] = {Part = P[4572], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end
if P[5621] then colorBatch[#colorBatch+1] = {Part = P[5621], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[4580] then colorBatch[#colorBatch+1] = {Part = P[4580], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[4992] then colorBatch[#colorBatch+1] = {Part = P[4992], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[5447] then colorBatch[#colorBatch+1] = {Part = P[5447], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[5014] then colorBatch[#colorBatch+1] = {Part = P[5014], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[5201] then colorBatch[#colorBatch+1] = {Part = P[5201], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[4947] then colorBatch[#colorBatch+1] = {Part = P[4947], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5104] then colorBatch[#colorBatch+1] = {Part = P[5104], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4650] then colorBatch[#colorBatch+1] = {Part = P[4650], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[4206] then colorBatch[#colorBatch+1] = {Part = P[4206], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5234] then colorBatch[#colorBatch+1] = {Part = P[5234], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5199] then colorBatch[#colorBatch+1] = {Part = P[5199], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[4379] then colorBatch[#colorBatch+1] = {Part = P[4379], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[5088] then colorBatch[#colorBatch+1] = {Part = P[5088], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[5512] then colorBatch[#colorBatch+1] = {Part = P[5512], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[4179] then colorBatch[#colorBatch+1] = {Part = P[4179], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[4727] then colorBatch[#colorBatch+1] = {Part = P[4727], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[5493] then colorBatch[#colorBatch+1] = {Part = P[5493], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4207] then colorBatch[#colorBatch+1] = {Part = P[4207], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[5453] then colorBatch[#colorBatch+1] = {Part = P[5453], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5325] then colorBatch[#colorBatch+1] = {Part = P[5325], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4795] then colorBatch[#colorBatch+1] = {Part = P[4795], Color = Color3.new(0.800000011920929,0.5568627715110779,0.4117647111415863), UnionColoring = false} end
if P[5580] then colorBatch[#colorBatch+1] = {Part = P[5580], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5069] then colorBatch[#colorBatch+1] = {Part = P[5069], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[4843] then colorBatch[#colorBatch+1] = {Part = P[4843], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[5290] then colorBatch[#colorBatch+1] = {Part = P[5290], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4705] then colorBatch[#colorBatch+1] = {Part = P[4705], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[4665] then colorBatch[#colorBatch+1] = {Part = P[4665], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end
if P[4223] then colorBatch[#colorBatch+1] = {Part = P[4223], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[4249] then colorBatch[#colorBatch+1] = {Part = P[4249], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[4883] then colorBatch[#colorBatch+1] = {Part = P[4883], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end
if P[5059] then colorBatch[#colorBatch+1] = {Part = P[5059], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[4909] then colorBatch[#colorBatch+1] = {Part = P[4909], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[5236] then colorBatch[#colorBatch+1] = {Part = P[5236], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5721] then colorBatch[#colorBatch+1] = {Part = P[5721], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[4347] then colorBatch[#colorBatch+1] = {Part = P[4347], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[4155] then colorBatch[#colorBatch+1] = {Part = P[4155], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[5554] then colorBatch[#colorBatch+1] = {Part = P[5554], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5071] then colorBatch[#colorBatch+1] = {Part = P[5071], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[5685] then colorBatch[#colorBatch+1] = {Part = P[5685], Color = Color3.new(0.1568627506494522,0.49803921580314636,0.27843138575553894), UnionColoring = false} end
if P[5509] then colorBatch[#colorBatch+1] = {Part = P[5509], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4262] then colorBatch[#colorBatch+1] = {Part = P[4262], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[4157] then colorBatch[#colorBatch+1] = {Part = P[4157], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[5363] then colorBatch[#colorBatch+1] = {Part = P[5363], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4561] then colorBatch[#colorBatch+1] = {Part = P[4561], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end
if P[5486] then colorBatch[#colorBatch+1] = {Part = P[5486], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4520] then colorBatch[#colorBatch+1] = {Part = P[4520], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[4793] then colorBatch[#colorBatch+1] = {Part = P[4793], Color = Color3.new(0.800000011920929,0.5568627715110779,0.4117647111415863), UnionColoring = false} end
if P[5235] then colorBatch[#colorBatch+1] = {Part = P[5235], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[5846] then colorBatch[#colorBatch+1] = {Part = P[5846], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4408] then colorBatch[#colorBatch+1] = {Part = P[4408], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end
if P[5639] then colorBatch[#colorBatch+1] = {Part = P[5639], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[4227] then colorBatch[#colorBatch+1] = {Part = P[4227], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4340] then colorBatch[#colorBatch+1] = {Part = P[4340], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end
if P[4126] then colorBatch[#colorBatch+1] = {Part = P[4126], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[4391] then colorBatch[#colorBatch+1] = {Part = P[4391], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[4681] then colorBatch[#colorBatch+1] = {Part = P[4681], Color = Color3.new(0.49803921580314636,0.5568627715110779,0.3921568691730499), UnionColoring = false} end
if P[4364] then colorBatch[#colorBatch+1] = {Part = P[4364], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[5207] then colorBatch[#colorBatch+1] = {Part = P[5207], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5532] then colorBatch[#colorBatch+1] = {Part = P[5532], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4607] then colorBatch[#colorBatch+1] = {Part = P[4607], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5479] then colorBatch[#colorBatch+1] = {Part = P[5479], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5045] then colorBatch[#colorBatch+1] = {Part = P[5045], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end
if P[4767] then colorBatch[#colorBatch+1] = {Part = P[4767], Color = Color3.new(0.3529411852359772,0.2980392277240753,0.25882354378700256), UnionColoring = false} end
if P[4526] then colorBatch[#colorBatch+1] = {Part = P[4526], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[4153] then colorBatch[#colorBatch+1] = {Part = P[4153], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[4451] then colorBatch[#colorBatch+1] = {Part = P[4451], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end
if P[4480] then colorBatch[#colorBatch+1] = {Part = P[4480], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[4954] then colorBatch[#colorBatch+1] = {Part = P[4954], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[5596] then colorBatch[#colorBatch+1] = {Part = P[5596], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4224] then colorBatch[#colorBatch+1] = {Part = P[4224], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[4171] then colorBatch[#colorBatch+1] = {Part = P[4171], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[4708] then colorBatch[#colorBatch+1] = {Part = P[4708], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[4868] then colorBatch[#colorBatch+1] = {Part = P[4868], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[4173] then colorBatch[#colorBatch+1] = {Part = P[4173], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[4951] then colorBatch[#colorBatch+1] = {Part = P[4951], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5161] then colorBatch[#colorBatch+1] = {Part = P[5161], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5425] then colorBatch[#colorBatch+1] = {Part = P[5425], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4574] then colorBatch[#colorBatch+1] = {Part = P[4574], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end
if P[5755] then colorBatch[#colorBatch+1] = {Part = P[5755], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4312] then colorBatch[#colorBatch+1] = {Part = P[4312], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[5218] then colorBatch[#colorBatch+1] = {Part = P[5218], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5482] then colorBatch[#colorBatch+1] = {Part = P[5482], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4401] then colorBatch[#colorBatch+1] = {Part = P[4401], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[5205] then colorBatch[#colorBatch+1] = {Part = P[5205], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[5121] then colorBatch[#colorBatch+1] = {Part = P[5121], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[4899] then colorBatch[#colorBatch+1] = {Part = P[4899], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end
if P[5146] then colorBatch[#colorBatch+1] = {Part = P[5146], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5374] then colorBatch[#colorBatch+1] = {Part = P[5374], Color = Color3.new(0.03529411926865578,0.5372549295425415,0.8117647171020508), UnionColoring = false} end
if P[4967] then colorBatch[#colorBatch+1] = {Part = P[4967], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[5192] then colorBatch[#colorBatch+1] = {Part = P[5192], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4327] then colorBatch[#colorBatch+1] = {Part = P[4327], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[5042] then colorBatch[#colorBatch+1] = {Part = P[5042], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[4445] then colorBatch[#colorBatch+1] = {Part = P[4445], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5458] then colorBatch[#colorBatch+1] = {Part = P[5458], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[5752] then colorBatch[#colorBatch+1] = {Part = P[5752], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4731] then colorBatch[#colorBatch+1] = {Part = P[4731], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[5531] then colorBatch[#colorBatch+1] = {Part = P[5531], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4746] then colorBatch[#colorBatch+1] = {Part = P[4746], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[4527] then colorBatch[#colorBatch+1] = {Part = P[4527], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[4256] then colorBatch[#colorBatch+1] = {Part = P[4256], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[5009] then colorBatch[#colorBatch+1] = {Part = P[5009], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[4697] then colorBatch[#colorBatch+1] = {Part = P[4697], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[4959] then colorBatch[#colorBatch+1] = {Part = P[4959], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[5144] then colorBatch[#colorBatch+1] = {Part = P[5144], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5215] then colorBatch[#colorBatch+1] = {Part = P[5215], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5557] then colorBatch[#colorBatch+1] = {Part = P[5557], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5024] then colorBatch[#colorBatch+1] = {Part = P[5024], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[4541] then colorBatch[#colorBatch+1] = {Part = P[4541], Color = Color3.new(0.9921568632125854,0.9176470637321472,0.5529412031173706), UnionColoring = false} end
if P[4920] then colorBatch[#colorBatch+1] = {Part = P[4920], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[5787] then colorBatch[#colorBatch+1] = {Part = P[5787], Color = Color3.new(0.6705882549285889,0.658823549747467,0.6196078658103943), UnionColoring = false} end
if P[4550] then colorBatch[#colorBatch+1] = {Part = P[4550], Color = Color3.new(0.501960813999176,0.7333333492279053,0.8588235378265381), UnionColoring = false} end
if P[5544] then colorBatch[#colorBatch+1] = {Part = P[5544], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[4575] then colorBatch[#colorBatch+1] = {Part = P[4575], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[5790] then colorBatch[#colorBatch+1] = {Part = P[5790], Color = Color3.new(0.6705882549285889,0.658823549747467,0.6196078658103943), UnionColoring = false} end
if P[4395] then colorBatch[#colorBatch+1] = {Part = P[4395], Color = Color3.new(0.501960813999176,0.7333333492279053,0.8588235378265381), UnionColoring = false} end
if P[5345] then colorBatch[#colorBatch+1] = {Part = P[5345], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[5058] then colorBatch[#colorBatch+1] = {Part = P[5058], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[5391] then colorBatch[#colorBatch+1] = {Part = P[5391], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5473] then colorBatch[#colorBatch+1] = {Part = P[5473], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5122] then colorBatch[#colorBatch+1] = {Part = P[5122], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4252] then colorBatch[#colorBatch+1] = {Part = P[4252], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[5661] then colorBatch[#colorBatch+1] = {Part = P[5661], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end
if P[5301] then colorBatch[#colorBatch+1] = {Part = P[5301], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4590] then colorBatch[#colorBatch+1] = {Part = P[4590], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end
if P[4548] then colorBatch[#colorBatch+1] = {Part = P[4548], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end
if P[4887] then colorBatch[#colorBatch+1] = {Part = P[4887], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4323] then colorBatch[#colorBatch+1] = {Part = P[4323], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5052] then colorBatch[#colorBatch+1] = {Part = P[5052], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[5147] then colorBatch[#colorBatch+1] = {Part = P[5147], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4657] then colorBatch[#colorBatch+1] = {Part = P[4657], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end
if P[5728] then colorBatch[#colorBatch+1] = {Part = P[5728], Color = Color3.new(0.1568627506494522,0.49803921580314636,0.27843138575553894), UnionColoring = false} end
if P[4605] then colorBatch[#colorBatch+1] = {Part = P[4605], Color = Color3.new(0.800000011920929,0.5568627715110779,0.4117647111415863), UnionColoring = false} end
if P[5612] then colorBatch[#colorBatch+1] = {Part = P[5612], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5317] then colorBatch[#colorBatch+1] = {Part = P[5317], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[4694] then colorBatch[#colorBatch+1] = {Part = P[4694], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[5167] then colorBatch[#colorBatch+1] = {Part = P[5167], Color = Color3.new(0.03529411926865578,0.5372549295425415,0.8117647171020508), UnionColoring = false} end
if P[4290] then colorBatch[#colorBatch+1] = {Part = P[4290], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[4658] then colorBatch[#colorBatch+1] = {Part = P[4658], Color = Color3.new(0.800000011920929,0.5568627715110779,0.4117647111415863), UnionColoring = false} end
if P[5423] then colorBatch[#colorBatch+1] = {Part = P[5423], Color = Color3.new(0.03529411926865578,0.5372549295425415,0.8117647171020508), UnionColoring = false} end
if P[5845] then colorBatch[#colorBatch+1] = {Part = P[5845], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5761] then colorBatch[#colorBatch+1] = {Part = P[5761], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[5726] then colorBatch[#colorBatch+1] = {Part = P[5726], Color = Color3.new(0.1568627506494522,0.49803921580314636,0.27843138575553894), UnionColoring = false} end
if P[4414] then colorBatch[#colorBatch+1] = {Part = P[4414], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[5400] then colorBatch[#colorBatch+1] = {Part = P[5400], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4908] then colorBatch[#colorBatch+1] = {Part = P[4908], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end
if P[4859] then colorBatch[#colorBatch+1] = {Part = P[4859], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end
if P[5751] then colorBatch[#colorBatch+1] = {Part = P[5751], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[5175] then colorBatch[#colorBatch+1] = {Part = P[5175], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5240] then colorBatch[#colorBatch+1] = {Part = P[5240], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4659] then colorBatch[#colorBatch+1] = {Part = P[4659], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end
if P[5796] then colorBatch[#colorBatch+1] = {Part = P[5796], Color = Color3.new(0.6705882549285889,0.658823549747467,0.6196078658103943), UnionColoring = false} end
if P[4949] then colorBatch[#colorBatch+1] = {Part = P[4949], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[4563] then colorBatch[#colorBatch+1] = {Part = P[4563], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end
if P[4117] then colorBatch[#colorBatch+1] = {Part = P[4117], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[5760] then colorBatch[#colorBatch+1] = {Part = P[5760], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5426] then colorBatch[#colorBatch+1] = {Part = P[5426], Color = Color3.new(0.03529411926865578,0.5372549295425415,0.8117647171020508), UnionColoring = false} end
if P[5315] then colorBatch[#colorBatch+1] = {Part = P[5315], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5692] then colorBatch[#colorBatch+1] = {Part = P[5692], Color = Color3.new(0.1568627506494522,0.49803921580314636,0.27843138575553894), UnionColoring = false} end
if P[5036] then colorBatch[#colorBatch+1] = {Part = P[5036], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[5231] then colorBatch[#colorBatch+1] = {Part = P[5231], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5463] then colorBatch[#colorBatch+1] = {Part = P[5463], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5048] then colorBatch[#colorBatch+1] = {Part = P[5048], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[5276] then colorBatch[#colorBatch+1] = {Part = P[5276], Color = Color3.new(0.03529411926865578,0.5372549295425415,0.8117647171020508), UnionColoring = false} end
if P[5477] then colorBatch[#colorBatch+1] = {Part = P[5477], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4343] then colorBatch[#colorBatch+1] = {Part = P[4343], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end
if P[5089] then colorBatch[#colorBatch+1] = {Part = P[5089], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[4809] then colorBatch[#colorBatch+1] = {Part = P[4809], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[4464] then colorBatch[#colorBatch+1] = {Part = P[4464], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[4912] then colorBatch[#colorBatch+1] = {Part = P[4912], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[4957] then colorBatch[#colorBatch+1] = {Part = P[4957], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[5308] then colorBatch[#colorBatch+1] = {Part = P[5308], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4914] then colorBatch[#colorBatch+1] = {Part = P[4914], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[4411] then colorBatch[#colorBatch+1] = {Part = P[4411], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4598] then colorBatch[#colorBatch+1] = {Part = P[4598], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4137] then colorBatch[#colorBatch+1] = {Part = P[4137], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5675] then colorBatch[#colorBatch+1] = {Part = P[5675], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[4709] then colorBatch[#colorBatch+1] = {Part = P[4709], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[5050] then colorBatch[#colorBatch+1] = {Part = P[5050], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[4706] then colorBatch[#colorBatch+1] = {Part = P[4706], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[4413] then colorBatch[#colorBatch+1] = {Part = P[4413], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end
if P[4901] then colorBatch[#colorBatch+1] = {Part = P[4901], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[5519] then colorBatch[#colorBatch+1] = {Part = P[5519], Color = Color3.new(0.03529411926865578,0.5372549295425415,0.8117647171020508), UnionColoring = false} end
if P[5168] then colorBatch[#colorBatch+1] = {Part = P[5168], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5193] then colorBatch[#colorBatch+1] = {Part = P[5193], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5214] then colorBatch[#colorBatch+1] = {Part = P[5214], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4691] then colorBatch[#colorBatch+1] = {Part = P[4691], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[4742] then colorBatch[#colorBatch+1] = {Part = P[4742], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5706] then colorBatch[#colorBatch+1] = {Part = P[5706], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[5141] then colorBatch[#colorBatch+1] = {Part = P[5141], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4756] then colorBatch[#colorBatch+1] = {Part = P[4756], Color = Color3.new(0.8745098114013672,0.8745098114013672,0.8705882430076599), UnionColoring = false} end
if P[4703] then colorBatch[#colorBatch+1] = {Part = P[4703], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[4428] then colorBatch[#colorBatch+1] = {Part = P[4428], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5764] then colorBatch[#colorBatch+1] = {Part = P[5764], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4585] then colorBatch[#colorBatch+1] = {Part = P[4585], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end
if P[5217] then colorBatch[#colorBatch+1] = {Part = P[5217], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4603] then colorBatch[#colorBatch+1] = {Part = P[4603], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end
if P[4254] then colorBatch[#colorBatch+1] = {Part = P[4254], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[5351] then colorBatch[#colorBatch+1] = {Part = P[5351], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5279] then colorBatch[#colorBatch+1] = {Part = P[5279], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5424] then colorBatch[#colorBatch+1] = {Part = P[5424], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4787] then colorBatch[#colorBatch+1] = {Part = P[4787], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[4856] then colorBatch[#colorBatch+1] = {Part = P[4856], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[4797] then colorBatch[#colorBatch+1] = {Part = P[4797], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[4496] then colorBatch[#colorBatch+1] = {Part = P[4496], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[5416] then colorBatch[#colorBatch+1] = {Part = P[5416], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[4714] then colorBatch[#colorBatch+1] = {Part = P[4714], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[4440] then colorBatch[#colorBatch+1] = {Part = P[4440], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[4738] then colorBatch[#colorBatch+1] = {Part = P[4738], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[4573] then colorBatch[#colorBatch+1] = {Part = P[4573], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[5558] then colorBatch[#colorBatch+1] = {Part = P[5558], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5421] then colorBatch[#colorBatch+1] = {Part = P[5421], Color = Color3.new(0.03529411926865578,0.5372549295425415,0.8117647171020508), UnionColoring = false} end
if P[4804] then colorBatch[#colorBatch+1] = {Part = P[4804], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[4937] then colorBatch[#colorBatch+1] = {Part = P[4937], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[4122] then colorBatch[#colorBatch+1] = {Part = P[4122], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end
if P[4614] then colorBatch[#colorBatch+1] = {Part = P[4614], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end
if P[5765] then colorBatch[#colorBatch+1] = {Part = P[5765], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4737] then colorBatch[#colorBatch+1] = {Part = P[4737], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[5227] then colorBatch[#colorBatch+1] = {Part = P[5227], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5465] then colorBatch[#colorBatch+1] = {Part = P[5465], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5131] then colorBatch[#colorBatch+1] = {Part = P[5131], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5874] then colorBatch[#colorBatch+1] = {Part = P[5874], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end
if P[4554] then colorBatch[#colorBatch+1] = {Part = P[4554], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end
if P[5333] then colorBatch[#colorBatch+1] = {Part = P[5333], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[4338] then colorBatch[#colorBatch+1] = {Part = P[4338], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4116] then colorBatch[#colorBatch+1] = {Part = P[4116], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[4515] then colorBatch[#colorBatch+1] = {Part = P[4515], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[5174] then colorBatch[#colorBatch+1] = {Part = P[5174], Color = Color3.new(0.03529411926865578,0.5372549295425415,0.8117647171020508), UnionColoring = false} end
if P[5763] then colorBatch[#colorBatch+1] = {Part = P[5763], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5548] then colorBatch[#colorBatch+1] = {Part = P[5548], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4710] then colorBatch[#colorBatch+1] = {Part = P[4710], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[5322] then colorBatch[#colorBatch+1] = {Part = P[5322], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4243] then colorBatch[#colorBatch+1] = {Part = P[4243], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5258] then colorBatch[#colorBatch+1] = {Part = P[5258], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5496] then colorBatch[#colorBatch+1] = {Part = P[5496], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5574] then colorBatch[#colorBatch+1] = {Part = P[5574], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[5165] then colorBatch[#colorBatch+1] = {Part = P[5165], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[4161] then colorBatch[#colorBatch+1] = {Part = P[4161], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[5750] then colorBatch[#colorBatch+1] = {Part = P[5750], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[4373] then colorBatch[#colorBatch+1] = {Part = P[4373], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[4632] then colorBatch[#colorBatch+1] = {Part = P[4632], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4619] then colorBatch[#colorBatch+1] = {Part = P[4619], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end
if P[4129] then colorBatch[#colorBatch+1] = {Part = P[4129], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5610] then colorBatch[#colorBatch+1] = {Part = P[5610], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5152] then colorBatch[#colorBatch+1] = {Part = P[5152], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[4138] then colorBatch[#colorBatch+1] = {Part = P[4138], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5194] then colorBatch[#colorBatch+1] = {Part = P[5194], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5163] then colorBatch[#colorBatch+1] = {Part = P[5163], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5189] then colorBatch[#colorBatch+1] = {Part = P[5189], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5125] then colorBatch[#colorBatch+1] = {Part = P[5125], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4671] then colorBatch[#colorBatch+1] = {Part = P[4671], Color = Color3.new(0.4588235318660736,0,0), UnionColoring = false} end
if P[5869] then colorBatch[#colorBatch+1] = {Part = P[5869], Color = Color3.new(0.929411768913269,0.9176470637321472,0.9176470637321472), UnionColoring = false} end
if P[5861] then colorBatch[#colorBatch+1] = {Part = P[5861], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end
if P[5649] then colorBatch[#colorBatch+1] = {Part = P[5649], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end
if P[4196] then colorBatch[#colorBatch+1] = {Part = P[4196], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[5857] then colorBatch[#colorBatch+1] = {Part = P[5857], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end
if P[5387] then colorBatch[#colorBatch+1] = {Part = P[5387], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4724] then colorBatch[#colorBatch+1] = {Part = P[4724], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[5854] then colorBatch[#colorBatch+1] = {Part = P[5854], Color = Color3.new(0.29411765933036804,0.5921568870544434,0.29411765933036804), UnionColoring = false} end
if P[5851] then colorBatch[#colorBatch+1] = {Part = P[5851], Color = Color3.new(0.6235294342041016,0.6313725709915161,0.6745098233222961), UnionColoring = false} end
if P[4736] then colorBatch[#colorBatch+1] = {Part = P[4736], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[5850] then colorBatch[#colorBatch+1] = {Part = P[5850], Color = Color3.new(0.29411765933036804,0.5921568870544434,0.29411765933036804), UnionColoring = false} end
if P[5849] then colorBatch[#colorBatch+1] = {Part = P[5849], Color = Color3.new(0.29411765933036804,0.5921568870544434,0.29411765933036804), UnionColoring = false} end
if P[4127] then colorBatch[#colorBatch+1] = {Part = P[4127], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end
if P[4320] then colorBatch[#colorBatch+1] = {Part = P[4320], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[5847] then colorBatch[#colorBatch+1] = {Part = P[5847], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5844] then colorBatch[#colorBatch+1] = {Part = P[5844], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[4417] then colorBatch[#colorBatch+1] = {Part = P[4417], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[5843] then colorBatch[#colorBatch+1] = {Part = P[5843], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5842] then colorBatch[#colorBatch+1] = {Part = P[5842], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end
if P[5841] then colorBatch[#colorBatch+1] = {Part = P[5841], Color = Color3.new(0.3529411852359772,0.2980392277240753,0.25882354378700256), UnionColoring = false} end
if P[5116] then colorBatch[#colorBatch+1] = {Part = P[5116], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[5840] then colorBatch[#colorBatch+1] = {Part = P[5840], Color = Color3.new(0.29411765933036804,0.5921568870544434,0.29411765933036804), UnionColoring = false} end
if P[5837] then colorBatch[#colorBatch+1] = {Part = P[5837], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[5670] then colorBatch[#colorBatch+1] = {Part = P[5670], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[4345] then colorBatch[#colorBatch+1] = {Part = P[4345], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end
if P[4234] then colorBatch[#colorBatch+1] = {Part = P[4234], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[5220] then colorBatch[#colorBatch+1] = {Part = P[5220], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[5820] then colorBatch[#colorBatch+1] = {Part = P[5820], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5562] then colorBatch[#colorBatch+1] = {Part = P[5562], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[5818] then colorBatch[#colorBatch+1] = {Part = P[5818], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4319] then colorBatch[#colorBatch+1] = {Part = P[4319], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[5081] then colorBatch[#colorBatch+1] = {Part = P[5081], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[5816] then colorBatch[#colorBatch+1] = {Part = P[5816], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5814] then colorBatch[#colorBatch+1] = {Part = P[5814], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5222] then colorBatch[#colorBatch+1] = {Part = P[5222], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5808] then colorBatch[#colorBatch+1] = {Part = P[5808], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4519] then colorBatch[#colorBatch+1] = {Part = P[4519], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[4850] then colorBatch[#colorBatch+1] = {Part = P[4850], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[5393] then colorBatch[#colorBatch+1] = {Part = P[5393], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5803] then colorBatch[#colorBatch+1] = {Part = P[5803], Color = Color3.new(0.9607843160629272,0.8039215803146362,0.1882352977991104), UnionColoring = false} end
if P[5802] then colorBatch[#colorBatch+1] = {Part = P[5802], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5800] then colorBatch[#colorBatch+1] = {Part = P[5800], Color = Color3.new(0.6705882549285889,0.658823549747467,0.6196078658103943), UnionColoring = false} end
if P[4423] then colorBatch[#colorBatch+1] = {Part = P[4423], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[5798] then colorBatch[#colorBatch+1] = {Part = P[5798], Color = Color3.new(0.6705882549285889,0.658823549747467,0.6196078658103943), UnionColoring = false} end
if P[4237] then colorBatch[#colorBatch+1] = {Part = P[4237], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5797] then colorBatch[#colorBatch+1] = {Part = P[5797], Color = Color3.new(0.6705882549285889,0.658823549747467,0.6196078658103943), UnionColoring = false} end
if P[5795] then colorBatch[#colorBatch+1] = {Part = P[5795], Color = Color3.new(0.6705882549285889,0.658823549747467,0.6196078658103943), UnionColoring = false} end
if P[5188] then colorBatch[#colorBatch+1] = {Part = P[5188], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5210] then colorBatch[#colorBatch+1] = {Part = P[5210], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4891] then colorBatch[#colorBatch+1] = {Part = P[4891], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5499] then colorBatch[#colorBatch+1] = {Part = P[5499], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[5794] then colorBatch[#colorBatch+1] = {Part = P[5794], Color = Color3.new(0.6705882549285889,0.658823549747467,0.6196078658103943), UnionColoring = false} end
if P[5793] then colorBatch[#colorBatch+1] = {Part = P[5793], Color = Color3.new(0.6705882549285889,0.658823549747467,0.6196078658103943), UnionColoring = false} end
if P[4484] then colorBatch[#colorBatch+1] = {Part = P[4484], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[5514] then colorBatch[#colorBatch+1] = {Part = P[5514], Color = Color3.new(0.03529411926865578,0.5372549295425415,0.8117647171020508), UnionColoring = false} end
if P[5445] then colorBatch[#colorBatch+1] = {Part = P[5445], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5785] then colorBatch[#colorBatch+1] = {Part = P[5785], Color = Color3.new(0.6705882549285889,0.658823549747467,0.6196078658103943), UnionColoring = false} end
if P[5783] then colorBatch[#colorBatch+1] = {Part = P[5783], Color = Color3.new(0.6705882549285889,0.658823549747467,0.6196078658103943), UnionColoring = false} end
if P[5772] then colorBatch[#colorBatch+1] = {Part = P[5772], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5771] then colorBatch[#colorBatch+1] = {Part = P[5771], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[5770] then colorBatch[#colorBatch+1] = {Part = P[5770], Color = Color3.new(0.6705882549285889,0.658823549747467,0.6196078658103943), UnionColoring = false} end
if P[4225] then colorBatch[#colorBatch+1] = {Part = P[4225], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[5769] then colorBatch[#colorBatch+1] = {Part = P[5769], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[5768] then colorBatch[#colorBatch+1] = {Part = P[5768], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5766] then colorBatch[#colorBatch+1] = {Part = P[5766], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4672] then colorBatch[#colorBatch+1] = {Part = P[4672], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end
if P[4577] then colorBatch[#colorBatch+1] = {Part = P[4577], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[5762] then colorBatch[#colorBatch+1] = {Part = P[5762], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5759] then colorBatch[#colorBatch+1] = {Part = P[5759], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[5305] then colorBatch[#colorBatch+1] = {Part = P[5305], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[5758] then colorBatch[#colorBatch+1] = {Part = P[5758], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4653] then colorBatch[#colorBatch+1] = {Part = P[4653], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end
if P[5756] then colorBatch[#colorBatch+1] = {Part = P[5756], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5754] then colorBatch[#colorBatch+1] = {Part = P[5754], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5604] then colorBatch[#colorBatch+1] = {Part = P[5604], Color = Color3.new(0.03529411926865578,0.5372549295425415,0.8117647171020508), UnionColoring = false} end
if P[5753] then colorBatch[#colorBatch+1] = {Part = P[5753], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5749] then colorBatch[#colorBatch+1] = {Part = P[5749], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[5748] then colorBatch[#colorBatch+1] = {Part = P[5748], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[5744] then colorBatch[#colorBatch+1] = {Part = P[5744], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end
if P[4453] then colorBatch[#colorBatch+1] = {Part = P[4453], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end
if P[4588] then colorBatch[#colorBatch+1] = {Part = P[4588], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4800] then colorBatch[#colorBatch+1] = {Part = P[4800], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[4203] then colorBatch[#colorBatch+1] = {Part = P[4203], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[5035] then colorBatch[#colorBatch+1] = {Part = P[5035], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[5483] then colorBatch[#colorBatch+1] = {Part = P[5483], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5742] then colorBatch[#colorBatch+1] = {Part = P[5742], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end
if P[5740] then colorBatch[#colorBatch+1] = {Part = P[5740], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end
if P[5375] then colorBatch[#colorBatch+1] = {Part = P[5375], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4780] then colorBatch[#colorBatch+1] = {Part = P[4780], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[5129] then colorBatch[#colorBatch+1] = {Part = P[5129], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5384] then colorBatch[#colorBatch+1] = {Part = P[5384], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5538] then colorBatch[#colorBatch+1] = {Part = P[5538], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4332] then colorBatch[#colorBatch+1] = {Part = P[4332], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5722] then colorBatch[#colorBatch+1] = {Part = P[5722], Color = Color3.new(0.1725490242242813,0.3960784375667572,0.11372549086809158), UnionColoring = false} end
if P[5093] then colorBatch[#colorBatch+1] = {Part = P[5093], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[5717] then colorBatch[#colorBatch+1] = {Part = P[5717], Color = Color3.new(0.29411765933036804,0.5921568870544434,0.29411765933036804), UnionColoring = false} end
if P[5716] then colorBatch[#colorBatch+1] = {Part = P[5716], Color = Color3.new(0.29411765933036804,0.5921568870544434,0.29411765933036804), UnionColoring = false} end
if P[4975] then colorBatch[#colorBatch+1] = {Part = P[4975], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[5280] then colorBatch[#colorBatch+1] = {Part = P[5280], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5708] then colorBatch[#colorBatch+1] = {Part = P[5708], Color = Color3.new(0.48627451062202454,0.6117647290229797,0.41960784792900085), UnionColoring = false} end
if P[4247] then colorBatch[#colorBatch+1] = {Part = P[4247], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[5324] then colorBatch[#colorBatch+1] = {Part = P[5324], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5707] then colorBatch[#colorBatch+1] = {Part = P[5707], Color = Color3.new(0.48627451062202454,0.6117647290229797,0.41960784792900085), UnionColoring = false} end
if P[5187] then colorBatch[#colorBatch+1] = {Part = P[5187], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[5702] then colorBatch[#colorBatch+1] = {Part = P[5702], Color = Color3.new(0.1568627506494522,0.49803921580314636,0.27843138575553894), UnionColoring = false} end
if P[5441] then colorBatch[#colorBatch+1] = {Part = P[5441], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5281] then colorBatch[#colorBatch+1] = {Part = P[5281], Color = Color3.new(0.501960813999176,0.7333333492279053,0.8588235378265381), UnionColoring = false} end
if P[5696] then colorBatch[#colorBatch+1] = {Part = P[5696], Color = Color3.new(0.1568627506494522,0.49803921580314636,0.27843138575553894), UnionColoring = false} end
if P[4322] then colorBatch[#colorBatch+1] = {Part = P[4322], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[5590] then colorBatch[#colorBatch+1] = {Part = P[5590], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5690] then colorBatch[#colorBatch+1] = {Part = P[5690], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[5687] then colorBatch[#colorBatch+1] = {Part = P[5687], Color = Color3.new(0.1568627506494522,0.49803921580314636,0.27843138575553894), UnionColoring = false} end
if P[4917] then colorBatch[#colorBatch+1] = {Part = P[4917], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5681] then colorBatch[#colorBatch+1] = {Part = P[5681], Color = Color3.new(0.1568627506494522,0.49803921580314636,0.27843138575553894), UnionColoring = false} end
if P[4613] then colorBatch[#colorBatch+1] = {Part = P[4613], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end
if P[5680] then colorBatch[#colorBatch+1] = {Part = P[5680], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[5677] then colorBatch[#colorBatch+1] = {Part = P[5677], Color = Color3.new(0.1568627506494522,0.49803921580314636,0.27843138575553894), UnionColoring = false} end
if P[5676] then colorBatch[#colorBatch+1] = {Part = P[5676], Color = Color3.new(0.1568627506494522,0.49803921580314636,0.27843138575553894), UnionColoring = false} end
if P[5834] then colorBatch[#colorBatch+1] = {Part = P[5834], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[5660] then colorBatch[#colorBatch+1] = {Part = P[5660], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end
if P[5438] then colorBatch[#colorBatch+1] = {Part = P[5438], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5654] then colorBatch[#colorBatch+1] = {Part = P[5654], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[5860] then colorBatch[#colorBatch+1] = {Part = P[5860], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end
if P[5697] then colorBatch[#colorBatch+1] = {Part = P[5697], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[5569] then colorBatch[#colorBatch+1] = {Part = P[5569], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5637] then colorBatch[#colorBatch+1] = {Part = P[5637], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[5633] then colorBatch[#colorBatch+1] = {Part = P[5633], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[5631] then colorBatch[#colorBatch+1] = {Part = P[5631], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[5629] then colorBatch[#colorBatch+1] = {Part = P[5629], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[4242] then colorBatch[#colorBatch+1] = {Part = P[4242], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[5487] then colorBatch[#colorBatch+1] = {Part = P[5487], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[5619] then colorBatch[#colorBatch+1] = {Part = P[5619], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[4539] then colorBatch[#colorBatch+1] = {Part = P[4539], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4581] then colorBatch[#colorBatch+1] = {Part = P[4581], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end
if P[5004] then colorBatch[#colorBatch+1] = {Part = P[5004], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[5614] then colorBatch[#colorBatch+1] = {Part = P[5614], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5608] then colorBatch[#colorBatch+1] = {Part = P[5608], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5606] then colorBatch[#colorBatch+1] = {Part = P[5606], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5037] then colorBatch[#colorBatch+1] = {Part = P[5037], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[5605] then colorBatch[#colorBatch+1] = {Part = P[5605], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5428] then colorBatch[#colorBatch+1] = {Part = P[5428], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5600] then colorBatch[#colorBatch+1] = {Part = P[5600], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5599] then colorBatch[#colorBatch+1] = {Part = P[5599], Color = Color3.new(0.03529411926865578,0.5372549295425415,0.8117647171020508), UnionColoring = false} end
if P[5392] then colorBatch[#colorBatch+1] = {Part = P[5392], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5212] then colorBatch[#colorBatch+1] = {Part = P[5212], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[5597] then colorBatch[#colorBatch+1] = {Part = P[5597], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[4557] then colorBatch[#colorBatch+1] = {Part = P[4557], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end
if P[5075] then colorBatch[#colorBatch+1] = {Part = P[5075], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[5592] then colorBatch[#colorBatch+1] = {Part = P[5592], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5588] then colorBatch[#colorBatch+1] = {Part = P[5588], Color = Color3.new(0.03529411926865578,0.5372549295425415,0.8117647171020508), UnionColoring = false} end
if P[5589] then colorBatch[#colorBatch+1] = {Part = P[5589], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5587] then colorBatch[#colorBatch+1] = {Part = P[5587], Color = Color3.new(0.03529411926865578,0.5372549295425415,0.8117647171020508), UnionColoring = false} end
if P[4684] then colorBatch[#colorBatch+1] = {Part = P[4684], Color = Color3.new(0.49803921580314636,0.5568627715110779,0.3921568691730499), UnionColoring = false} end
if P[5583] then colorBatch[#colorBatch+1] = {Part = P[5583], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4576] then colorBatch[#colorBatch+1] = {Part = P[4576], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[5472] then colorBatch[#colorBatch+1] = {Part = P[5472], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5288] then colorBatch[#colorBatch+1] = {Part = P[5288], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5581] then colorBatch[#colorBatch+1] = {Part = P[5581], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4387] then colorBatch[#colorBatch+1] = {Part = P[4387], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[4609] then colorBatch[#colorBatch+1] = {Part = P[4609], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end
if P[4776] then colorBatch[#colorBatch+1] = {Part = P[4776], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[5578] then colorBatch[#colorBatch+1] = {Part = P[5578], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[5306] then colorBatch[#colorBatch+1] = {Part = P[5306], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4978] then colorBatch[#colorBatch+1] = {Part = P[4978], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[4448] then colorBatch[#colorBatch+1] = {Part = P[4448], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5312] then colorBatch[#colorBatch+1] = {Part = P[5312], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4689] then colorBatch[#colorBatch+1] = {Part = P[4689], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[5573] then colorBatch[#colorBatch+1] = {Part = P[5573], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5571] then colorBatch[#colorBatch+1] = {Part = P[5571], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[5443] then colorBatch[#colorBatch+1] = {Part = P[5443], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[5530] then colorBatch[#colorBatch+1] = {Part = P[5530], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5568] then colorBatch[#colorBatch+1] = {Part = P[5568], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5567] then colorBatch[#colorBatch+1] = {Part = P[5567], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5414] then colorBatch[#colorBatch+1] = {Part = P[5414], Color = Color3.new(0.03529411926865578,0.5372549295425415,0.8117647171020508), UnionColoring = false} end
if P[5170] then colorBatch[#colorBatch+1] = {Part = P[5170], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5160] then colorBatch[#colorBatch+1] = {Part = P[5160], Color = Color3.new(0.03529411926865578,0.5372549295425415,0.8117647171020508), UnionColoring = false} end
if P[5128] then colorBatch[#colorBatch+1] = {Part = P[5128], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[4692] then colorBatch[#colorBatch+1] = {Part = P[4692], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[5564] then colorBatch[#colorBatch+1] = {Part = P[5564], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4437] then colorBatch[#colorBatch+1] = {Part = P[4437], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4730] then colorBatch[#colorBatch+1] = {Part = P[4730], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5712] then colorBatch[#colorBatch+1] = {Part = P[5712], Color = Color3.new(0.1568627506494522,0.49803921580314636,0.27843138575553894), UnionColoring = false} end
if P[5264] then colorBatch[#colorBatch+1] = {Part = P[5264], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5251] then colorBatch[#colorBatch+1] = {Part = P[5251], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[4611] then colorBatch[#colorBatch+1] = {Part = P[4611], Color = Color3.new(0.800000011920929,0.5568627715110779,0.4117647111415863), UnionColoring = false} end
if P[4266] then colorBatch[#colorBatch+1] = {Part = P[4266], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[4606] then colorBatch[#colorBatch+1] = {Part = P[4606], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end
if P[4148] then colorBatch[#colorBatch+1] = {Part = P[4148], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[4235] then colorBatch[#colorBatch+1] = {Part = P[4235], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end
if P[5551] then colorBatch[#colorBatch+1] = {Part = P[5551], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4997] then colorBatch[#colorBatch+1] = {Part = P[4997], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[4592] then colorBatch[#colorBatch+1] = {Part = P[4592], Color = Color3.new(0.800000011920929,0.5568627715110779,0.4117647111415863), UnionColoring = false} end
if P[5485] then colorBatch[#colorBatch+1] = {Part = P[5485], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5547] then colorBatch[#colorBatch+1] = {Part = P[5547], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[5541] then colorBatch[#colorBatch+1] = {Part = P[5541], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5546] then colorBatch[#colorBatch+1] = {Part = P[5546], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5543] then colorBatch[#colorBatch+1] = {Part = P[5543], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5356] then colorBatch[#colorBatch+1] = {Part = P[5356], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4645] then colorBatch[#colorBatch+1] = {Part = P[4645], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end
if P[4301] then colorBatch[#colorBatch+1] = {Part = P[4301], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[5542] then colorBatch[#colorBatch+1] = {Part = P[5542], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[4602] then colorBatch[#colorBatch+1] = {Part = P[4602], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5576] then colorBatch[#colorBatch+1] = {Part = P[5576], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[5109] then colorBatch[#colorBatch+1] = {Part = P[5109], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5539] then colorBatch[#colorBatch+1] = {Part = P[5539], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5398] then colorBatch[#colorBatch+1] = {Part = P[5398], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5736] then colorBatch[#colorBatch+1] = {Part = P[5736], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end
if P[5534] then colorBatch[#colorBatch+1] = {Part = P[5534], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5533] then colorBatch[#colorBatch+1] = {Part = P[5533], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5570] then colorBatch[#colorBatch+1] = {Part = P[5570], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[4766] then colorBatch[#colorBatch+1] = {Part = P[4766], Color = Color3.new(0.8745098114013672,0.8745098114013672,0.8705882430076599), UnionColoring = false} end
if P[5327] then colorBatch[#colorBatch+1] = {Part = P[5327], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[5349] then colorBatch[#colorBatch+1] = {Part = P[5349], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[4791] then colorBatch[#colorBatch+1] = {Part = P[4791], Color = Color3.new(0.800000011920929,0.5568627715110779,0.4117647111415863), UnionColoring = false} end
if P[4537] then colorBatch[#colorBatch+1] = {Part = P[4537], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[5529] then colorBatch[#colorBatch+1] = {Part = P[5529], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5528] then colorBatch[#colorBatch+1] = {Part = P[5528], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4523] then colorBatch[#colorBatch+1] = {Part = P[4523], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[5250] then colorBatch[#colorBatch+1] = {Part = P[5250], Color = Color3.new(0.03529411926865578,0.5372549295425415,0.8117647171020508), UnionColoring = false} end
if P[4566] then colorBatch[#colorBatch+1] = {Part = P[4566], Color = Color3.new(0.501960813999176,0.7333333492279053,0.8588235378265381), UnionColoring = false} end
if P[5525] then colorBatch[#colorBatch+1] = {Part = P[5525], Color = Color3.new(0.03529411926865578,0.5372549295425415,0.8117647171020508), UnionColoring = false} end
if P[5524] then colorBatch[#colorBatch+1] = {Part = P[5524], Color = Color3.new(0.03529411926865578,0.5372549295425415,0.8117647171020508), UnionColoring = false} end
if P[4741] then colorBatch[#colorBatch+1] = {Part = P[4741], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[5105] then colorBatch[#colorBatch+1] = {Part = P[5105], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4446] then colorBatch[#colorBatch+1] = {Part = P[4446], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5353] then colorBatch[#colorBatch+1] = {Part = P[5353], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5521] then colorBatch[#colorBatch+1] = {Part = P[5521], Color = Color3.new(0.03529411926865578,0.5372549295425415,0.8117647171020508), UnionColoring = false} end
if P[4288] then colorBatch[#colorBatch+1] = {Part = P[4288], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[5520] then colorBatch[#colorBatch+1] = {Part = P[5520], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4216] then colorBatch[#colorBatch+1] = {Part = P[4216], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[4675] then colorBatch[#colorBatch+1] = {Part = P[4675], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end
if P[4792] then colorBatch[#colorBatch+1] = {Part = P[4792], Color = Color3.new(0.800000011920929,0.5568627715110779,0.4117647111415863), UnionColoring = false} end
if P[4315] then colorBatch[#colorBatch+1] = {Part = P[4315], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4616] then colorBatch[#colorBatch+1] = {Part = P[4616], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end
if P[4426] then colorBatch[#colorBatch+1] = {Part = P[4426], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[5030] then colorBatch[#colorBatch+1] = {Part = P[5030], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[4429] then colorBatch[#colorBatch+1] = {Part = P[4429], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[4334] then colorBatch[#colorBatch+1] = {Part = P[4334], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4264] then colorBatch[#colorBatch+1] = {Part = P[4264], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[4587] then colorBatch[#colorBatch+1] = {Part = P[4587], Color = Color3.new(0.800000011920929,0.5568627715110779,0.4117647111415863), UnionColoring = false} end
if P[5335] then colorBatch[#colorBatch+1] = {Part = P[5335], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[4220] then colorBatch[#colorBatch+1] = {Part = P[4220], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4655] then colorBatch[#colorBatch+1] = {Part = P[4655], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end
if P[4500] then colorBatch[#colorBatch+1] = {Part = P[4500], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[5515] then colorBatch[#colorBatch+1] = {Part = P[5515], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5792] then colorBatch[#colorBatch+1] = {Part = P[5792], Color = Color3.new(0.6705882549285889,0.658823549747467,0.6196078658103943), UnionColoring = false} end
if P[4103] then colorBatch[#colorBatch+1] = {Part = P[4103], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[5516] then colorBatch[#colorBatch+1] = {Part = P[5516], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4146] then colorBatch[#colorBatch+1] = {Part = P[4146], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[4701] then colorBatch[#colorBatch+1] = {Part = P[4701], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[4651] then colorBatch[#colorBatch+1] = {Part = P[4651], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end
if P[5110] then colorBatch[#colorBatch+1] = {Part = P[5110], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5086] then colorBatch[#colorBatch+1] = {Part = P[5086], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[5508] then colorBatch[#colorBatch+1] = {Part = P[5508], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5507] then colorBatch[#colorBatch+1] = {Part = P[5507], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5268] then colorBatch[#colorBatch+1] = {Part = P[5268], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[5016] then colorBatch[#colorBatch+1] = {Part = P[5016], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[5156] then colorBatch[#colorBatch+1] = {Part = P[5156], Color = Color3.new(0.03529411926865578,0.5372549295425415,0.8117647171020508), UnionColoring = false} end
if P[4977] then colorBatch[#colorBatch+1] = {Part = P[4977], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[5502] then colorBatch[#colorBatch+1] = {Part = P[5502], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[5700] then colorBatch[#colorBatch+1] = {Part = P[5700], Color = Color3.new(0.1568627506494522,0.49803921580314636,0.27843138575553894), UnionColoring = false} end
if P[5056] then colorBatch[#colorBatch+1] = {Part = P[5056], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[5563] then colorBatch[#colorBatch+1] = {Part = P[5563], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5497] then colorBatch[#colorBatch+1] = {Part = P[5497], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5331] then colorBatch[#colorBatch+1] = {Part = P[5331], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4524] then colorBatch[#colorBatch+1] = {Part = P[4524], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[5494] then colorBatch[#colorBatch+1] = {Part = P[5494], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[5150] then colorBatch[#colorBatch+1] = {Part = P[5150], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[5492] then colorBatch[#colorBatch+1] = {Part = P[5492], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4885] then colorBatch[#colorBatch+1] = {Part = P[4885], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[5711] then colorBatch[#colorBatch+1] = {Part = P[5711], Color = Color3.new(0.1568627506494522,0.49803921580314636,0.27843138575553894), UnionColoring = false} end
if P[5364] then colorBatch[#colorBatch+1] = {Part = P[5364], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5219] then colorBatch[#colorBatch+1] = {Part = P[5219], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5323] then colorBatch[#colorBatch+1] = {Part = P[5323], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4625] then colorBatch[#colorBatch+1] = {Part = P[4625], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end
if P[5488] then colorBatch[#colorBatch+1] = {Part = P[5488], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5232] then colorBatch[#colorBatch+1] = {Part = P[5232], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5022] then colorBatch[#colorBatch+1] = {Part = P[5022], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[5237] then colorBatch[#colorBatch+1] = {Part = P[5237], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4740] then colorBatch[#colorBatch+1] = {Part = P[4740], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4895] then colorBatch[#colorBatch+1] = {Part = P[4895], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5585] then colorBatch[#colorBatch+1] = {Part = P[5585], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[5040] then colorBatch[#colorBatch+1] = {Part = P[5040], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end
if P[5550] then colorBatch[#colorBatch+1] = {Part = P[5550], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5522] then colorBatch[#colorBatch+1] = {Part = P[5522], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5261] then colorBatch[#colorBatch+1] = {Part = P[5261], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5481] then colorBatch[#colorBatch+1] = {Part = P[5481], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5480] then colorBatch[#colorBatch+1] = {Part = P[5480], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4282] then colorBatch[#colorBatch+1] = {Part = P[4282], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[5430] then colorBatch[#colorBatch+1] = {Part = P[5430], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5289] then colorBatch[#colorBatch+1] = {Part = P[5289], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end
if P[5478] then colorBatch[#colorBatch+1] = {Part = P[5478], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4337] then colorBatch[#colorBatch+1] = {Part = P[4337], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4794] then colorBatch[#colorBatch+1] = {Part = P[4794], Color = Color3.new(0.800000011920929,0.5568627715110779,0.4117647111415863), UnionColoring = false} end
if P[4169] then colorBatch[#colorBatch+1] = {Part = P[4169], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[4890] then colorBatch[#colorBatch+1] = {Part = P[4890], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[4513] then colorBatch[#colorBatch+1] = {Part = P[4513], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end
if P[5475] then colorBatch[#colorBatch+1] = {Part = P[5475], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[5474] then colorBatch[#colorBatch+1] = {Part = P[5474], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5224] then colorBatch[#colorBatch+1] = {Part = P[5224], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[4839] then colorBatch[#colorBatch+1] = {Part = P[4839], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[4163] then colorBatch[#colorBatch+1] = {Part = P[4163], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[4745] then colorBatch[#colorBatch+1] = {Part = P[4745], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[5471] then colorBatch[#colorBatch+1] = {Part = P[5471], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5470] then colorBatch[#colorBatch+1] = {Part = P[5470], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4108] then colorBatch[#colorBatch+1] = {Part = P[4108], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4478] then colorBatch[#colorBatch+1] = {Part = P[4478], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[4134] then colorBatch[#colorBatch+1] = {Part = P[4134], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4707] then colorBatch[#colorBatch+1] = {Part = P[4707], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[4531] then colorBatch[#colorBatch+1] = {Part = P[4531], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[4441] then colorBatch[#colorBatch+1] = {Part = P[4441], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5343] then colorBatch[#colorBatch+1] = {Part = P[5343], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4630] then colorBatch[#colorBatch+1] = {Part = P[4630], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end
if P[4832] then colorBatch[#colorBatch+1] = {Part = P[4832], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[5354] then colorBatch[#colorBatch+1] = {Part = P[5354], Color = Color3.new(0.03529411926865578,0.5372549295425415,0.8117647171020508), UnionColoring = false} end
if P[5434] then colorBatch[#colorBatch+1] = {Part = P[5434], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[4679] then colorBatch[#colorBatch+1] = {Part = P[4679], Color = Color3.new(0.49803921580314636,0.5568627715110779,0.3921568691730499), UnionColoring = false} end
if P[4435] then colorBatch[#colorBatch+1] = {Part = P[4435], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[5462] then colorBatch[#colorBatch+1] = {Part = P[5462], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[4461] then colorBatch[#colorBatch+1] = {Part = P[4461], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[5461] then colorBatch[#colorBatch+1] = {Part = P[5461], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4728] then colorBatch[#colorBatch+1] = {Part = P[4728], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[5064] then colorBatch[#colorBatch+1] = {Part = P[5064], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[5460] then colorBatch[#colorBatch+1] = {Part = P[5460], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5319] then colorBatch[#colorBatch+1] = {Part = P[5319], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4734] then colorBatch[#colorBatch+1] = {Part = P[4734], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[5455] then colorBatch[#colorBatch+1] = {Part = P[5455], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[4571] then colorBatch[#colorBatch+1] = {Part = P[4571], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[5452] then colorBatch[#colorBatch+1] = {Part = P[5452], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5077] then colorBatch[#colorBatch+1] = {Part = P[5077], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[4932] then colorBatch[#colorBatch+1] = {Part = P[4932], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4547] then colorBatch[#colorBatch+1] = {Part = P[4547], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end
if P[4678] then colorBatch[#colorBatch+1] = {Part = P[4678], Color = Color3.new(0.49803921580314636,0.5568627715110779,0.3921568691730499), UnionColoring = false} end
if P[4424] then colorBatch[#colorBatch+1] = {Part = P[4424], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[4903] then colorBatch[#colorBatch+1] = {Part = P[4903], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5055] then colorBatch[#colorBatch+1] = {Part = P[5055], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[4459] then colorBatch[#colorBatch+1] = {Part = P[4459], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[5786] then colorBatch[#colorBatch+1] = {Part = P[5786], Color = Color3.new(0.6705882549285889,0.658823549747467,0.6196078658103943), UnionColoring = false} end
if P[5440] then colorBatch[#colorBatch+1] = {Part = P[5440], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5439] then colorBatch[#colorBatch+1] = {Part = P[5439], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4593] then colorBatch[#colorBatch+1] = {Part = P[4593], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end
if P[5233] then colorBatch[#colorBatch+1] = {Part = P[5233], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5436] then colorBatch[#colorBatch+1] = {Part = P[5436], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4383] then colorBatch[#colorBatch+1] = {Part = P[4383], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[4910] then colorBatch[#colorBatch+1] = {Part = P[4910], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end
if P[5433] then colorBatch[#colorBatch+1] = {Part = P[5433], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5432] then colorBatch[#colorBatch+1] = {Part = P[5432], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5429] then colorBatch[#colorBatch+1] = {Part = P[5429], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5602] then colorBatch[#colorBatch+1] = {Part = P[5602], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5018] then colorBatch[#colorBatch+1] = {Part = P[5018], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[5449] then colorBatch[#colorBatch+1] = {Part = P[5449], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4488] then colorBatch[#colorBatch+1] = {Part = P[4488], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[4135] then colorBatch[#colorBatch+1] = {Part = P[4135], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4583] then colorBatch[#colorBatch+1] = {Part = P[4583], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end
if P[5286] then colorBatch[#colorBatch+1] = {Part = P[5286], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4492] then colorBatch[#colorBatch+1] = {Part = P[4492], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[4433] then colorBatch[#colorBatch+1] = {Part = P[4433], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[4142] then colorBatch[#colorBatch+1] = {Part = P[4142], Color = Color3.new(0.01568627543747425,0.686274528503418,0.9254902005195618), UnionColoring = false} end
if P[4674] then colorBatch[#colorBatch+1] = {Part = P[4674], Color = Color3.new(0.4588235318660736,0,0), UnionColoring = false} end
if P[4969] then colorBatch[#colorBatch+1] = {Part = P[4969], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[5422] then colorBatch[#colorBatch+1] = {Part = P[5422], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5311] then colorBatch[#colorBatch+1] = {Part = P[5311], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4349] then colorBatch[#colorBatch+1] = {Part = P[4349], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[5368] then colorBatch[#colorBatch+1] = {Part = P[5368], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4466] then colorBatch[#colorBatch+1] = {Part = P[4466], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[5420] then colorBatch[#colorBatch+1] = {Part = P[5420], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5419] then colorBatch[#colorBatch+1] = {Part = P[5419], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5418] then colorBatch[#colorBatch+1] = {Part = P[5418], Color = Color3.new(0.03529411926865578,0.5372549295425415,0.8117647171020508), UnionColoring = false} end
if P[4218] then colorBatch[#colorBatch+1] = {Part = P[4218], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[4432] then colorBatch[#colorBatch+1] = {Part = P[4432], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[4945] then colorBatch[#colorBatch+1] = {Part = P[4945], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[4268] then colorBatch[#colorBatch+1] = {Part = P[4268], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[4720] then colorBatch[#colorBatch+1] = {Part = P[4720], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[5415] then colorBatch[#colorBatch+1] = {Part = P[5415], Color = Color3.new(0.03529411926865578,0.5372549295425415,0.8117647171020508), UnionColoring = false} end
if P[4442] then colorBatch[#colorBatch+1] = {Part = P[4442], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[5627] then colorBatch[#colorBatch+1] = {Part = P[5627], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[5411] then colorBatch[#colorBatch+1] = {Part = P[5411], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4612] then colorBatch[#colorBatch+1] = {Part = P[4612], Color = Color3.new(0.800000011920929,0.5568627715110779,0.4117647111415863), UnionColoring = false} end
if P[5409] then colorBatch[#colorBatch+1] = {Part = P[5409], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[5408] then colorBatch[#colorBatch+1] = {Part = P[5408], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5407] then colorBatch[#colorBatch+1] = {Part = P[5407], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4760] then colorBatch[#colorBatch+1] = {Part = P[4760], Color = Color3.new(0.8745098114013672,0.8745098114013672,0.8705882430076599), UnionColoring = false} end
if P[5404] then colorBatch[#colorBatch+1] = {Part = P[5404], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5402] then colorBatch[#colorBatch+1] = {Part = P[5402], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[4965] then colorBatch[#colorBatch+1] = {Part = P[4965], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[5401] then colorBatch[#colorBatch+1] = {Part = P[5401], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5061] then colorBatch[#colorBatch+1] = {Part = P[5061], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[4208] then colorBatch[#colorBatch+1] = {Part = P[4208], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5399] then colorBatch[#colorBatch+1] = {Part = P[5399], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5253] then colorBatch[#colorBatch+1] = {Part = P[5253], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4656] then colorBatch[#colorBatch+1] = {Part = P[4656], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5162] then colorBatch[#colorBatch+1] = {Part = P[5162], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5565] then colorBatch[#colorBatch+1] = {Part = P[5565], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[4549] then colorBatch[#colorBatch+1] = {Part = P[4549], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end
if P[5396] then colorBatch[#colorBatch+1] = {Part = P[5396], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5138] then colorBatch[#colorBatch+1] = {Part = P[5138], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[5283] then colorBatch[#colorBatch+1] = {Part = P[5283], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5450] then colorBatch[#colorBatch+1] = {Part = P[5450], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[4470] then colorBatch[#colorBatch+1] = {Part = P[4470], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[4329] then colorBatch[#colorBatch+1] = {Part = P[4329], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[4362] then colorBatch[#colorBatch+1] = {Part = P[4362], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[5321] then colorBatch[#colorBatch+1] = {Part = P[5321], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[5389] then colorBatch[#colorBatch+1] = {Part = P[5389], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4159] then colorBatch[#colorBatch+1] = {Part = P[4159], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[5431] then colorBatch[#colorBatch+1] = {Part = P[5431], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5855] then colorBatch[#colorBatch+1] = {Part = P[5855], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5209] then colorBatch[#colorBatch+1] = {Part = P[5209], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5386] then colorBatch[#colorBatch+1] = {Part = P[5386], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5385] then colorBatch[#colorBatch+1] = {Part = P[5385], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5038] then colorBatch[#colorBatch+1] = {Part = P[5038], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[4150] then colorBatch[#colorBatch+1] = {Part = P[4150], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[5582] then colorBatch[#colorBatch+1] = {Part = P[5582], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5382] then colorBatch[#colorBatch+1] = {Part = P[5382], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[5039] then colorBatch[#colorBatch+1] = {Part = P[5039], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[5108] then colorBatch[#colorBatch+1] = {Part = P[5108], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5381] then colorBatch[#colorBatch+1] = {Part = P[5381], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4336] then colorBatch[#colorBatch+1] = {Part = P[4336], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5378] then colorBatch[#colorBatch+1] = {Part = P[5378], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4641] then colorBatch[#colorBatch+1] = {Part = P[4641], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end
if P[5034] then colorBatch[#colorBatch+1] = {Part = P[5034], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[5695] then colorBatch[#colorBatch+1] = {Part = P[5695], Color = Color3.new(0.1568627506494522,0.49803921580314636,0.27843138575553894), UnionColoring = false} end
if P[4556] then colorBatch[#colorBatch+1] = {Part = P[4556], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end
if P[5365] then colorBatch[#colorBatch+1] = {Part = P[5365], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5117] then colorBatch[#colorBatch+1] = {Part = P[5117], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5361] then colorBatch[#colorBatch+1] = {Part = P[5361], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[4604] then colorBatch[#colorBatch+1] = {Part = P[4604], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end
if P[5297] then colorBatch[#colorBatch+1] = {Part = P[5297], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5359] then colorBatch[#colorBatch+1] = {Part = P[5359], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5318] then colorBatch[#colorBatch+1] = {Part = P[5318], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5084] then colorBatch[#colorBatch+1] = {Part = P[5084], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[5355] then colorBatch[#colorBatch+1] = {Part = P[5355], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5266] then colorBatch[#colorBatch+1] = {Part = P[5266], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5238] then colorBatch[#colorBatch+1] = {Part = P[5238], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4328] then colorBatch[#colorBatch+1] = {Part = P[4328], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[4725] then colorBatch[#colorBatch+1] = {Part = P[4725], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[4989] then colorBatch[#colorBatch+1] = {Part = P[4989], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[5263] then colorBatch[#colorBatch+1] = {Part = P[5263], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5822] then colorBatch[#colorBatch+1] = {Part = P[5822], Color = Color3.new(0.29411765933036804,0.5921568870544434,0.29411765933036804), UnionColoring = false} end
if P[4525] then colorBatch[#colorBatch+1] = {Part = P[4525], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[5348] then colorBatch[#colorBatch+1] = {Part = P[5348], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5329] then colorBatch[#colorBatch+1] = {Part = P[5329], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4546] then colorBatch[#colorBatch+1] = {Part = P[4546], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end
if P[4354] then colorBatch[#colorBatch+1] = {Part = P[4354], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[4642] then colorBatch[#colorBatch+1] = {Part = P[4642], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end
if P[5342] then colorBatch[#colorBatch+1] = {Part = P[5342], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4274] then colorBatch[#colorBatch+1] = {Part = P[4274], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[5179] then colorBatch[#colorBatch+1] = {Part = P[5179], Color = Color3.new(0.501960813999176,0.7333333492279053,0.8588235378265381), UnionColoring = false} end
if P[4109] then colorBatch[#colorBatch+1] = {Part = P[4109], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[4608] then colorBatch[#colorBatch+1] = {Part = P[4608], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5338] then colorBatch[#colorBatch+1] = {Part = P[5338], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5334] then colorBatch[#colorBatch+1] = {Part = P[5334], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4533] then colorBatch[#colorBatch+1] = {Part = P[4533], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[4743] then colorBatch[#colorBatch+1] = {Part = P[4743], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4221] then colorBatch[#colorBatch+1] = {Part = P[4221], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[5057] then colorBatch[#colorBatch+1] = {Part = P[5057], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[4098] then colorBatch[#colorBatch+1] = {Part = P[4098], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[4913] then colorBatch[#colorBatch+1] = {Part = P[4913], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4880] then colorBatch[#colorBatch+1] = {Part = P[4880], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[5738] then colorBatch[#colorBatch+1] = {Part = P[5738], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end
if P[5247] then colorBatch[#colorBatch+1] = {Part = P[5247], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4101] then colorBatch[#colorBatch+1] = {Part = P[4101], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[4711] then colorBatch[#colorBatch+1] = {Part = P[4711], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[5579] then colorBatch[#colorBatch+1] = {Part = P[5579], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5390] then colorBatch[#colorBatch+1] = {Part = P[5390], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5320] then colorBatch[#colorBatch+1] = {Part = P[5320], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5316] then colorBatch[#colorBatch+1] = {Part = P[5316], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4118] then colorBatch[#colorBatch+1] = {Part = P[4118], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[4132] then colorBatch[#colorBatch+1] = {Part = P[4132], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5307] then colorBatch[#colorBatch+1] = {Part = P[5307], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5540] then colorBatch[#colorBatch+1] = {Part = P[5540], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5180] then colorBatch[#colorBatch+1] = {Part = P[5180], Color = Color3.new(0.501960813999176,0.7333333492279053,0.8588235378265381), UnionColoring = false} end
if P[5272] then colorBatch[#colorBatch+1] = {Part = P[5272], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[4105] then colorBatch[#colorBatch+1] = {Part = P[4105], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[5304] then colorBatch[#colorBatch+1] = {Part = P[5304], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[4189] then colorBatch[#colorBatch+1] = {Part = P[4189], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[4119] then colorBatch[#colorBatch+1] = {Part = P[4119], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[5303] then colorBatch[#colorBatch+1] = {Part = P[5303], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4634] then colorBatch[#colorBatch+1] = {Part = P[4634], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end
if P[4369] then colorBatch[#colorBatch+1] = {Part = P[4369], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[4213] then colorBatch[#colorBatch+1] = {Part = P[4213], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[5118] then colorBatch[#colorBatch+1] = {Part = P[5118], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4569] then colorBatch[#colorBatch+1] = {Part = P[4569], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end
if P[4183] then colorBatch[#colorBatch+1] = {Part = P[4183], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[4925] then colorBatch[#colorBatch+1] = {Part = P[4925], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5296] then colorBatch[#colorBatch+1] = {Part = P[5296], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5352] then colorBatch[#colorBatch+1] = {Part = P[5352], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[4309] then colorBatch[#colorBatch+1] = {Part = P[4309], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end
if P[5875] then colorBatch[#colorBatch+1] = {Part = P[5875], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end
if P[5277] then colorBatch[#colorBatch+1] = {Part = P[5277], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5287] then colorBatch[#colorBatch+1] = {Part = P[5287], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4482] then colorBatch[#colorBatch+1] = {Part = P[4482], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[5285] then colorBatch[#colorBatch+1] = {Part = P[5285], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5284] then colorBatch[#colorBatch+1] = {Part = P[5284], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4637] then colorBatch[#colorBatch+1] = {Part = P[4637], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end
if P[4934] then colorBatch[#colorBatch+1] = {Part = P[4934], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[5282] then colorBatch[#colorBatch+1] = {Part = P[5282], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4693] then colorBatch[#colorBatch+1] = {Part = P[4693], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[5643] then colorBatch[#colorBatch+1] = {Part = P[5643], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end
if P[5275] then colorBatch[#colorBatch+1] = {Part = P[5275], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5155] then colorBatch[#colorBatch+1] = {Part = P[5155], Color = Color3.new(0.03529411926865578,0.5372549295425415,0.8117647171020508), UnionColoring = false} end
if P[4393] then colorBatch[#colorBatch+1] = {Part = P[4393], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[5270] then colorBatch[#colorBatch+1] = {Part = P[5270], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[4827] then colorBatch[#colorBatch+1] = {Part = P[4827], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[5476] then colorBatch[#colorBatch+1] = {Part = P[5476], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[5267] then colorBatch[#colorBatch+1] = {Part = P[5267], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5265] then colorBatch[#colorBatch+1] = {Part = P[5265], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4635] then colorBatch[#colorBatch+1] = {Part = P[4635], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end
if P[5559] then colorBatch[#colorBatch+1] = {Part = P[5559], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4100] then colorBatch[#colorBatch+1] = {Part = P[4100], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5260] then colorBatch[#colorBatch+1] = {Part = P[5260], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4476] then colorBatch[#colorBatch+1] = {Part = P[4476], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[5255] then colorBatch[#colorBatch+1] = {Part = P[5255], Color = Color3.new(0.03529411926865578,0.5372549295425415,0.8117647171020508), UnionColoring = false} end
if P[5254] then colorBatch[#colorBatch+1] = {Part = P[5254], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5103] then colorBatch[#colorBatch+1] = {Part = P[5103], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[4596] then colorBatch[#colorBatch+1] = {Part = P[4596], Color = Color3.new(0.800000011920929,0.5568627715110779,0.4117647111415863), UnionColoring = false} end
if P[5555] then colorBatch[#colorBatch+1] = {Part = P[5555], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[5406] then colorBatch[#colorBatch+1] = {Part = P[5406], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5198] then colorBatch[#colorBatch+1] = {Part = P[5198], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[4418] then colorBatch[#colorBatch+1] = {Part = P[4418], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[4120] then colorBatch[#colorBatch+1] = {Part = P[4120], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[4649] then colorBatch[#colorBatch+1] = {Part = P[4649], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[5370] then colorBatch[#colorBatch+1] = {Part = P[5370], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4806] then colorBatch[#colorBatch+1] = {Part = P[4806], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[4586] then colorBatch[#colorBatch+1] = {Part = P[4586], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end
if P[5062] then colorBatch[#colorBatch+1] = {Part = P[5062], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[5561] then colorBatch[#colorBatch+1] = {Part = P[5561], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5230] then colorBatch[#colorBatch+1] = {Part = P[5230], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[4111] then colorBatch[#colorBatch+1] = {Part = P[4111], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[4579] then colorBatch[#colorBatch+1] = {Part = P[4579], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[5812] then colorBatch[#colorBatch+1] = {Part = P[5812], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5221] then colorBatch[#colorBatch+1] = {Part = P[5221], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4652] then colorBatch[#colorBatch+1] = {Part = P[4652], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end
if P[5102] then colorBatch[#colorBatch+1] = {Part = P[5102], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5598] then colorBatch[#colorBatch+1] = {Part = P[5598], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5181] then colorBatch[#colorBatch+1] = {Part = P[5181], Color = Color3.new(0.501960813999176,0.7333333492279053,0.8588235378265381), UnionColoring = false} end
if P[5686] then colorBatch[#colorBatch+1] = {Part = P[5686], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[5211] then colorBatch[#colorBatch+1] = {Part = P[5211], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4431] then colorBatch[#colorBatch+1] = {Part = P[4431], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[4638] then colorBatch[#colorBatch+1] = {Part = P[4638], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end
if P[5527] then colorBatch[#colorBatch+1] = {Part = P[5527], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4755] then colorBatch[#colorBatch+1] = {Part = P[4755], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[4750] then colorBatch[#colorBatch+1] = {Part = P[4750], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[4284] then colorBatch[#colorBatch+1] = {Part = P[4284], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[4636] then colorBatch[#colorBatch+1] = {Part = P[4636], Color = Color3.new(0.800000011920929,0.5568627715110779,0.4117647111415863), UnionColoring = false} end
if P[5615] then colorBatch[#colorBatch+1] = {Part = P[5615], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4427] then colorBatch[#colorBatch+1] = {Part = P[4427], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[4896] then colorBatch[#colorBatch+1] = {Part = P[4896], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[4682] then colorBatch[#colorBatch+1] = {Part = P[4682], Color = Color3.new(0.49803921580314636,0.5568627715110779,0.3921568691730499), UnionColoring = false} end
if P[4647] then colorBatch[#colorBatch+1] = {Part = P[4647], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end
if P[4326] then colorBatch[#colorBatch+1] = {Part = P[4326], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[4765] then colorBatch[#colorBatch+1] = {Part = P[4765], Color = Color3.new(0.3529411852359772,0.2980392277240753,0.25882354378700256), UnionColoring = false} end
if P[5257] then colorBatch[#colorBatch+1] = {Part = P[5257], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4191] then colorBatch[#colorBatch+1] = {Part = P[4191], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[4412] then colorBatch[#colorBatch+1] = {Part = P[4412], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[5173] then colorBatch[#colorBatch+1] = {Part = P[5173], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5228] then colorBatch[#colorBatch+1] = {Part = P[5228], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4416] then colorBatch[#colorBatch+1] = {Part = P[4416], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4449] then colorBatch[#colorBatch+1] = {Part = P[4449], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end
if P[4367] then colorBatch[#colorBatch+1] = {Part = P[4367], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[5169] then colorBatch[#colorBatch+1] = {Part = P[5169], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5183] then colorBatch[#colorBatch+1] = {Part = P[5183], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[5154] then colorBatch[#colorBatch+1] = {Part = P[5154], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4646] then colorBatch[#colorBatch+1] = {Part = P[4646], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end
if P[5213] then colorBatch[#colorBatch+1] = {Part = P[5213], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5341] then colorBatch[#colorBatch+1] = {Part = P[5341], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5149] then colorBatch[#colorBatch+1] = {Part = P[5149], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4385] then colorBatch[#colorBatch+1] = {Part = P[4385], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[5148] then colorBatch[#colorBatch+1] = {Part = P[5148], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5195] then colorBatch[#colorBatch+1] = {Part = P[5195], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4761] then colorBatch[#colorBatch+1] = {Part = P[4761], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[5137] then colorBatch[#colorBatch+1] = {Part = P[5137], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4953] then colorBatch[#colorBatch+1] = {Part = P[4953], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4886] then colorBatch[#colorBatch+1] = {Part = P[4886], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[5130] then colorBatch[#colorBatch+1] = {Part = P[5130], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[5498] then colorBatch[#colorBatch+1] = {Part = P[5498], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5127] then colorBatch[#colorBatch+1] = {Part = P[5127], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[5114] then colorBatch[#colorBatch+1] = {Part = P[5114], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[4939] then colorBatch[#colorBatch+1] = {Part = P[4939], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5112] then colorBatch[#colorBatch+1] = {Part = P[5112], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[5143] then colorBatch[#colorBatch+1] = {Part = P[5143], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4474] then colorBatch[#colorBatch+1] = {Part = P[4474], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[4696] then colorBatch[#colorBatch+1] = {Part = P[4696], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[4876] then colorBatch[#colorBatch+1] = {Part = P[4876], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[5091] then colorBatch[#colorBatch+1] = {Part = P[5091], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[5595] then colorBatch[#colorBatch+1] = {Part = P[5595], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5067] then colorBatch[#colorBatch+1] = {Part = P[5067], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[5046] then colorBatch[#colorBatch+1] = {Part = P[5046], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end
if P[5041] then colorBatch[#colorBatch+1] = {Part = P[5041], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[4704] then colorBatch[#colorBatch+1] = {Part = P[4704], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[4991] then colorBatch[#colorBatch+1] = {Part = P[4991], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[4296] then colorBatch[#colorBatch+1] = {Part = P[4296], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[5017] then colorBatch[#colorBatch+1] = {Part = P[5017], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[4995] then colorBatch[#colorBatch+1] = {Part = P[4995], Color = Color3.new(0.9058823585510254,0.9058823585510254,0.9254902005195618), UnionColoring = false} end
if P[4535] then colorBatch[#colorBatch+1] = {Part = P[4535], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4982] then colorBatch[#colorBatch+1] = {Part = P[4982], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[4631] then colorBatch[#colorBatch+1] = {Part = P[4631], Color = Color3.new(0.800000011920929,0.5568627715110779,0.4117647111415863), UnionColoring = false} end
if P[4310] then colorBatch[#colorBatch+1] = {Part = P[4310], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[4371] then colorBatch[#colorBatch+1] = {Part = P[4371], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[5560] then colorBatch[#colorBatch+1] = {Part = P[5560], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5191] then colorBatch[#colorBatch+1] = {Part = P[5191], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[4404] then colorBatch[#colorBatch+1] = {Part = P[4404], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[4516] then colorBatch[#colorBatch+1] = {Part = P[4516], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end
if P[4911] then colorBatch[#colorBatch+1] = {Part = P[4911], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[4133] then colorBatch[#colorBatch+1] = {Part = P[4133], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4904] then colorBatch[#colorBatch+1] = {Part = P[4904], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4700] then colorBatch[#colorBatch+1] = {Part = P[4700], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[4889] then colorBatch[#colorBatch+1] = {Part = P[4889], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4888] then colorBatch[#colorBatch+1] = {Part = P[4888], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4882] then colorBatch[#colorBatch+1] = {Part = P[4882], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end
if P[4333] then colorBatch[#colorBatch+1] = {Part = P[4333], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[4757] then colorBatch[#colorBatch+1] = {Part = P[4757], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[4747] then colorBatch[#colorBatch+1] = {Part = P[4747], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[4181] then colorBatch[#colorBatch+1] = {Part = P[4181], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end
if P[4510] then colorBatch[#colorBatch+1] = {Part = P[4510], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[4660] then colorBatch[#colorBatch+1] = {Part = P[4660], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[5171] then colorBatch[#colorBatch+1] = {Part = P[5171], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[4209] then colorBatch[#colorBatch+1] = {Part = P[4209], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[4280] then colorBatch[#colorBatch+1] = {Part = P[4280], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
batchColor(endpoint, colorBatch)
local collisionBatch = {}
if P[8] then collisionBatch[#collisionBatch+1] = {Part = P[8], CanCollide = true} end
if P[9] then collisionBatch[#collisionBatch+1] = {Part = P[9], CanCollide = true} end
if P[10] then collisionBatch[#collisionBatch+1] = {Part = P[10], CanCollide = true} end
if P[12] then collisionBatch[#collisionBatch+1] = {Part = P[12], CanCollide = false} end
if P[13] then collisionBatch[#collisionBatch+1] = {Part = P[13], CanCollide = true} end
if P[15] then collisionBatch[#collisionBatch+1] = {Part = P[15], CanCollide = true} end
if P[16] then collisionBatch[#collisionBatch+1] = {Part = P[16], CanCollide = false} end
if P[18] then collisionBatch[#collisionBatch+1] = {Part = P[18], CanCollide = false} end
if P[19] then collisionBatch[#collisionBatch+1] = {Part = P[19], CanCollide = true} end
if P[21] then collisionBatch[#collisionBatch+1] = {Part = P[21], CanCollide = true} end
if P[22] then collisionBatch[#collisionBatch+1] = {Part = P[22], CanCollide = false} end
if P[24] then collisionBatch[#collisionBatch+1] = {Part = P[24], CanCollide = false} end
if P[25] then collisionBatch[#collisionBatch+1] = {Part = P[25], CanCollide = false} end
if P[26] then collisionBatch[#collisionBatch+1] = {Part = P[26], CanCollide = false} end
if P[27] then collisionBatch[#collisionBatch+1] = {Part = P[27], CanCollide = false} end
if P[28] then collisionBatch[#collisionBatch+1] = {Part = P[28], CanCollide = false} end
if P[29] then collisionBatch[#collisionBatch+1] = {Part = P[29], CanCollide = false} end
if P[31] then collisionBatch[#collisionBatch+1] = {Part = P[31], CanCollide = false} end
if P[34] then collisionBatch[#collisionBatch+1] = {Part = P[34], CanCollide = true} end
if P[35] then collisionBatch[#collisionBatch+1] = {Part = P[35], CanCollide = true} end
if P[36] then collisionBatch[#collisionBatch+1] = {Part = P[36], CanCollide = true} end
if P[37] then collisionBatch[#collisionBatch+1] = {Part = P[37], CanCollide = false} end
if P[38] then collisionBatch[#collisionBatch+1] = {Part = P[38], CanCollide = true} end
if P[43] then collisionBatch[#collisionBatch+1] = {Part = P[43], CanCollide = true} end
if P[44] then collisionBatch[#collisionBatch+1] = {Part = P[44], CanCollide = true} end
if P[45] then collisionBatch[#collisionBatch+1] = {Part = P[45], CanCollide = true} end
if P[47] then collisionBatch[#collisionBatch+1] = {Part = P[47], CanCollide = true} end
if P[48] then collisionBatch[#collisionBatch+1] = {Part = P[48], CanCollide = false} end
if P[50] then collisionBatch[#collisionBatch+1] = {Part = P[50], CanCollide = false} end
if P[51] then collisionBatch[#collisionBatch+1] = {Part = P[51], CanCollide = true} end
if P[53] then collisionBatch[#collisionBatch+1] = {Part = P[53], CanCollide = false} end
if P[54] then collisionBatch[#collisionBatch+1] = {Part = P[54], CanCollide = false} end
if P[55] then collisionBatch[#collisionBatch+1] = {Part = P[55], CanCollide = false} end
if P[56] then collisionBatch[#collisionBatch+1] = {Part = P[56], CanCollide = false} end
if P[57] then collisionBatch[#collisionBatch+1] = {Part = P[57], CanCollide = false} end
if P[58] then collisionBatch[#collisionBatch+1] = {Part = P[58], CanCollide = false} end
if P[60] then collisionBatch[#collisionBatch+1] = {Part = P[60], CanCollide = false} end
if P[64] then collisionBatch[#collisionBatch+1] = {Part = P[64], CanCollide = true} end
if P[65] then collisionBatch[#collisionBatch+1] = {Part = P[65], CanCollide = false} end
if P[67] then collisionBatch[#collisionBatch+1] = {Part = P[67], CanCollide = false} end
if P[68] then collisionBatch[#collisionBatch+1] = {Part = P[68], CanCollide = true} end
if P[69] then collisionBatch[#collisionBatch+1] = {Part = P[69], CanCollide = true} end
if P[70] then collisionBatch[#collisionBatch+1] = {Part = P[70], CanCollide = true} end
if P[71] then collisionBatch[#collisionBatch+1] = {Part = P[71], CanCollide = true} end
if P[74] then collisionBatch[#collisionBatch+1] = {Part = P[74], CanCollide = false} end
if P[75] then collisionBatch[#collisionBatch+1] = {Part = P[75], CanCollide = true} end
if P[78] then collisionBatch[#collisionBatch+1] = {Part = P[78], CanCollide = true} end
if P[79] then collisionBatch[#collisionBatch+1] = {Part = P[79], CanCollide = true} end
if P[80] then collisionBatch[#collisionBatch+1] = {Part = P[80], CanCollide = true} end
if P[82] then collisionBatch[#collisionBatch+1] = {Part = P[82], CanCollide = false} end
if P[83] then collisionBatch[#collisionBatch+1] = {Part = P[83], CanCollide = true} end
if P[85] then collisionBatch[#collisionBatch+1] = {Part = P[85], CanCollide = true} end
if P[86] then collisionBatch[#collisionBatch+1] = {Part = P[86], CanCollide = false} end
if P[88] then collisionBatch[#collisionBatch+1] = {Part = P[88], CanCollide = false} end
if P[89] then collisionBatch[#collisionBatch+1] = {Part = P[89], CanCollide = false} end
if P[90] then collisionBatch[#collisionBatch+1] = {Part = P[90], CanCollide = false} end
if P[91] then collisionBatch[#collisionBatch+1] = {Part = P[91], CanCollide = false} end
if P[92] then collisionBatch[#collisionBatch+1] = {Part = P[92], CanCollide = false} end
if P[93] then collisionBatch[#collisionBatch+1] = {Part = P[93], CanCollide = false} end
if P[95] then collisionBatch[#collisionBatch+1] = {Part = P[95], CanCollide = false} end
if P[98] then collisionBatch[#collisionBatch+1] = {Part = P[98], CanCollide = true} end
if P[101] then collisionBatch[#collisionBatch+1] = {Part = P[101], CanCollide = false} end
if P[102] then collisionBatch[#collisionBatch+1] = {Part = P[102], CanCollide = true} end
if P[103] then collisionBatch[#collisionBatch+1] = {Part = P[103], CanCollide = true} end
if P[104] then collisionBatch[#collisionBatch+1] = {Part = P[104], CanCollide = true} end
if P[107] then collisionBatch[#collisionBatch+1] = {Part = P[107], CanCollide = true} end
if P[108] then collisionBatch[#collisionBatch+1] = {Part = P[108], CanCollide = true} end
if P[109] then collisionBatch[#collisionBatch+1] = {Part = P[109], CanCollide = true} end
if P[111] then collisionBatch[#collisionBatch+1] = {Part = P[111], CanCollide = true} end
if P[112] then collisionBatch[#collisionBatch+1] = {Part = P[112], CanCollide = false} end
if P[114] then collisionBatch[#collisionBatch+1] = {Part = P[114], CanCollide = true} end
if P[115] then collisionBatch[#collisionBatch+1] = {Part = P[115], CanCollide = false} end
if P[117] then collisionBatch[#collisionBatch+1] = {Part = P[117], CanCollide = false} end
if P[118] then collisionBatch[#collisionBatch+1] = {Part = P[118], CanCollide = false} end
if P[119] then collisionBatch[#collisionBatch+1] = {Part = P[119], CanCollide = false} end
if P[120] then collisionBatch[#collisionBatch+1] = {Part = P[120], CanCollide = false} end
if P[121] then collisionBatch[#collisionBatch+1] = {Part = P[121], CanCollide = false} end
if P[122] then collisionBatch[#collisionBatch+1] = {Part = P[122], CanCollide = false} end
if P[124] then collisionBatch[#collisionBatch+1] = {Part = P[124], CanCollide = false} end
if P[127] then collisionBatch[#collisionBatch+1] = {Part = P[127], CanCollide = true} end
if P[128] then collisionBatch[#collisionBatch+1] = {Part = P[128], CanCollide = true} end
if P[131] then collisionBatch[#collisionBatch+1] = {Part = P[131], CanCollide = false} end
if P[132] then collisionBatch[#collisionBatch+1] = {Part = P[132], CanCollide = true} end
if P[133] then collisionBatch[#collisionBatch+1] = {Part = P[133], CanCollide = true} end
if P[136] then collisionBatch[#collisionBatch+1] = {Part = P[136], CanCollide = true} end
if P[137] then collisionBatch[#collisionBatch+1] = {Part = P[137], CanCollide = true} end
if P[138] then collisionBatch[#collisionBatch+1] = {Part = P[138], CanCollide = true} end
if P[140] then collisionBatch[#collisionBatch+1] = {Part = P[140], CanCollide = true} end
if P[141] then collisionBatch[#collisionBatch+1] = {Part = P[141], CanCollide = false} end
if P[143] then collisionBatch[#collisionBatch+1] = {Part = P[143], CanCollide = true} end
if P[144] then collisionBatch[#collisionBatch+1] = {Part = P[144], CanCollide = false} end
if P[146] then collisionBatch[#collisionBatch+1] = {Part = P[146], CanCollide = false} end
if P[147] then collisionBatch[#collisionBatch+1] = {Part = P[147], CanCollide = false} end
if P[148] then collisionBatch[#collisionBatch+1] = {Part = P[148], CanCollide = false} end
if P[149] then collisionBatch[#collisionBatch+1] = {Part = P[149], CanCollide = false} end
if P[150] then collisionBatch[#collisionBatch+1] = {Part = P[150], CanCollide = false} end
if P[151] then collisionBatch[#collisionBatch+1] = {Part = P[151], CanCollide = false} end
if P[153] then collisionBatch[#collisionBatch+1] = {Part = P[153], CanCollide = false} end
if P[157] then collisionBatch[#collisionBatch+1] = {Part = P[157], CanCollide = false} end
if P[158] then collisionBatch[#collisionBatch+1] = {Part = P[158], CanCollide = true} end
if P[159] then collisionBatch[#collisionBatch+1] = {Part = P[159], CanCollide = true} end
if P[162] then collisionBatch[#collisionBatch+1] = {Part = P[162], CanCollide = false} end
if P[163] then collisionBatch[#collisionBatch+1] = {Part = P[163], CanCollide = true} end
if P[164] then collisionBatch[#collisionBatch+1] = {Part = P[164], CanCollide = true} end
if P[165] then collisionBatch[#collisionBatch+1] = {Part = P[165], CanCollide = true} end
if P[168] then collisionBatch[#collisionBatch+1] = {Part = P[168], CanCollide = true} end
if P[169] then collisionBatch[#collisionBatch+1] = {Part = P[169], CanCollide = true} end
if P[170] then collisionBatch[#collisionBatch+1] = {Part = P[170], CanCollide = true} end
if P[172] then collisionBatch[#collisionBatch+1] = {Part = P[172], CanCollide = true} end
if P[173] then collisionBatch[#collisionBatch+1] = {Part = P[173], CanCollide = false} end
if P[175] then collisionBatch[#collisionBatch+1] = {Part = P[175], CanCollide = true} end
if P[176] then collisionBatch[#collisionBatch+1] = {Part = P[176], CanCollide = false} end
if P[178] then collisionBatch[#collisionBatch+1] = {Part = P[178], CanCollide = false} end
if P[179] then collisionBatch[#collisionBatch+1] = {Part = P[179], CanCollide = false} end
if P[180] then collisionBatch[#collisionBatch+1] = {Part = P[180], CanCollide = false} end
if P[181] then collisionBatch[#collisionBatch+1] = {Part = P[181], CanCollide = false} end
if P[182] then collisionBatch[#collisionBatch+1] = {Part = P[182], CanCollide = false} end
if P[183] then collisionBatch[#collisionBatch+1] = {Part = P[183], CanCollide = false} end
if P[185] then collisionBatch[#collisionBatch+1] = {Part = P[185], CanCollide = false} end
if P[189] then collisionBatch[#collisionBatch+1] = {Part = P[189], CanCollide = false} end
if P[190] then collisionBatch[#collisionBatch+1] = {Part = P[190], CanCollide = true} end
if P[191] then collisionBatch[#collisionBatch+1] = {Part = P[191], CanCollide = true} end
if P[192] then collisionBatch[#collisionBatch+1] = {Part = P[192], CanCollide = true} end
if P[193] then collisionBatch[#collisionBatch+1] = {Part = P[193], CanCollide = true} end
if P[194] then collisionBatch[#collisionBatch+1] = {Part = P[194], CanCollide = false} end
if P[195] then collisionBatch[#collisionBatch+1] = {Part = P[195], CanCollide = true} end
if P[200] then collisionBatch[#collisionBatch+1] = {Part = P[200], CanCollide = true} end
if P[201] then collisionBatch[#collisionBatch+1] = {Part = P[201], CanCollide = true} end
if P[202] then collisionBatch[#collisionBatch+1] = {Part = P[202], CanCollide = true} end
if P[204] then collisionBatch[#collisionBatch+1] = {Part = P[204], CanCollide = false} end
if P[205] then collisionBatch[#collisionBatch+1] = {Part = P[205], CanCollide = true} end
if P[207] then collisionBatch[#collisionBatch+1] = {Part = P[207], CanCollide = false} end
if P[208] then collisionBatch[#collisionBatch+1] = {Part = P[208], CanCollide = true} end
if P[210] then collisionBatch[#collisionBatch+1] = {Part = P[210], CanCollide = false} end
if P[211] then collisionBatch[#collisionBatch+1] = {Part = P[211], CanCollide = true} end
if P[213] then collisionBatch[#collisionBatch+1] = {Part = P[213], CanCollide = true} end
if P[214] then collisionBatch[#collisionBatch+1] = {Part = P[214], CanCollide = false} end
if P[216] then collisionBatch[#collisionBatch+1] = {Part = P[216], CanCollide = false} end
if P[217] then collisionBatch[#collisionBatch+1] = {Part = P[217], CanCollide = false} end
if P[218] then collisionBatch[#collisionBatch+1] = {Part = P[218], CanCollide = false} end
if P[219] then collisionBatch[#collisionBatch+1] = {Part = P[219], CanCollide = false} end
if P[220] then collisionBatch[#collisionBatch+1] = {Part = P[220], CanCollide = false} end
if P[221] then collisionBatch[#collisionBatch+1] = {Part = P[221], CanCollide = false} end
if P[223] then collisionBatch[#collisionBatch+1] = {Part = P[223], CanCollide = false} end
if P[227] then collisionBatch[#collisionBatch+1] = {Part = P[227], CanCollide = false} end
if P[228] then collisionBatch[#collisionBatch+1] = {Part = P[228], CanCollide = true} end
if P[230] then collisionBatch[#collisionBatch+1] = {Part = P[230], CanCollide = true} end
if P[231] then collisionBatch[#collisionBatch+1] = {Part = P[231], CanCollide = false} end
if P[233] then collisionBatch[#collisionBatch+1] = {Part = P[233], CanCollide = true} end
if P[234] then collisionBatch[#collisionBatch+1] = {Part = P[234], CanCollide = false} end
if P[236] then collisionBatch[#collisionBatch+1] = {Part = P[236], CanCollide = false} end
if P[240] then collisionBatch[#collisionBatch+1] = {Part = P[240], CanCollide = false} end
if P[243] then collisionBatch[#collisionBatch+1] = {Part = P[243], CanCollide = true} end
if P[246] then collisionBatch[#collisionBatch+1] = {Part = P[246], CanCollide = false} end
if P[247] then collisionBatch[#collisionBatch+1] = {Part = P[247], CanCollide = true} end
if P[248] then collisionBatch[#collisionBatch+1] = {Part = P[248], CanCollide = true} end
if P[249] then collisionBatch[#collisionBatch+1] = {Part = P[249], CanCollide = true} end
if P[252] then collisionBatch[#collisionBatch+1] = {Part = P[252], CanCollide = true} end
if P[253] then collisionBatch[#collisionBatch+1] = {Part = P[253], CanCollide = true} end
if P[254] then collisionBatch[#collisionBatch+1] = {Part = P[254], CanCollide = true} end
if P[256] then collisionBatch[#collisionBatch+1] = {Part = P[256], CanCollide = true} end
if P[257] then collisionBatch[#collisionBatch+1] = {Part = P[257], CanCollide = false} end
if P[259] then collisionBatch[#collisionBatch+1] = {Part = P[259], CanCollide = true} end
if P[260] then collisionBatch[#collisionBatch+1] = {Part = P[260], CanCollide = false} end
if P[262] then collisionBatch[#collisionBatch+1] = {Part = P[262], CanCollide = false} end
if P[263] then collisionBatch[#collisionBatch+1] = {Part = P[263], CanCollide = false} end
if P[264] then collisionBatch[#collisionBatch+1] = {Part = P[264], CanCollide = false} end
if P[265] then collisionBatch[#collisionBatch+1] = {Part = P[265], CanCollide = false} end
if P[266] then collisionBatch[#collisionBatch+1] = {Part = P[266], CanCollide = false} end
if P[267] then collisionBatch[#collisionBatch+1] = {Part = P[267], CanCollide = false} end
if P[269] then collisionBatch[#collisionBatch+1] = {Part = P[269], CanCollide = false} end
if P[273] then collisionBatch[#collisionBatch+1] = {Part = P[273], CanCollide = true} end
if P[274] then collisionBatch[#collisionBatch+1] = {Part = P[274], CanCollide = false} end
if P[275] then collisionBatch[#collisionBatch+1] = {Part = P[275], CanCollide = true} end
if P[276] then collisionBatch[#collisionBatch+1] = {Part = P[276], CanCollide = true} end
if P[279] then collisionBatch[#collisionBatch+1] = {Part = P[279], CanCollide = false} end
if P[280] then collisionBatch[#collisionBatch+1] = {Part = P[280], CanCollide = true} end
if P[281] then collisionBatch[#collisionBatch+1] = {Part = P[281], CanCollide = true} end
if P[284] then collisionBatch[#collisionBatch+1] = {Part = P[284], CanCollide = false} end
if P[285] then collisionBatch[#collisionBatch+1] = {Part = P[285], CanCollide = true} end
if P[287] then collisionBatch[#collisionBatch+1] = {Part = P[287], CanCollide = false} end
if P[288] then collisionBatch[#collisionBatch+1] = {Part = P[288], CanCollide = true} end
if P[290] then collisionBatch[#collisionBatch+1] = {Part = P[290], CanCollide = false} end
if P[291] then collisionBatch[#collisionBatch+1] = {Part = P[291], CanCollide = true} end
if P[293] then collisionBatch[#collisionBatch+1] = {Part = P[293], CanCollide = true} end
if P[294] then collisionBatch[#collisionBatch+1] = {Part = P[294], CanCollide = true} end
if P[295] then collisionBatch[#collisionBatch+1] = {Part = P[295], CanCollide = true} end
if P[296] then collisionBatch[#collisionBatch+1] = {Part = P[296], CanCollide = true} end
if P[297] then collisionBatch[#collisionBatch+1] = {Part = P[297], CanCollide = true} end
if P[298] then collisionBatch[#collisionBatch+1] = {Part = P[298], CanCollide = true} end
if P[300] then collisionBatch[#collisionBatch+1] = {Part = P[300], CanCollide = false} end
if P[301] then collisionBatch[#collisionBatch+1] = {Part = P[301], CanCollide = true} end
if P[303] then collisionBatch[#collisionBatch+1] = {Part = P[303], CanCollide = false} end
if P[304] then collisionBatch[#collisionBatch+1] = {Part = P[304], CanCollide = true} end
if P[306] then collisionBatch[#collisionBatch+1] = {Part = P[306], CanCollide = true} end
if P[307] then collisionBatch[#collisionBatch+1] = {Part = P[307], CanCollide = false} end
if P[309] then collisionBatch[#collisionBatch+1] = {Part = P[309], CanCollide = true} end
if P[310] then collisionBatch[#collisionBatch+1] = {Part = P[310], CanCollide = false} end
if P[312] then collisionBatch[#collisionBatch+1] = {Part = P[312], CanCollide = false} end
if P[313] then collisionBatch[#collisionBatch+1] = {Part = P[313], CanCollide = true} end
if P[315] then collisionBatch[#collisionBatch+1] = {Part = P[315], CanCollide = false} end
if P[316] then collisionBatch[#collisionBatch+1] = {Part = P[316], CanCollide = true} end
if P[318] then collisionBatch[#collisionBatch+1] = {Part = P[318], CanCollide = true} end
if P[319] then collisionBatch[#collisionBatch+1] = {Part = P[319], CanCollide = false} end
if P[321] then collisionBatch[#collisionBatch+1] = {Part = P[321], CanCollide = false} end
if P[322] then collisionBatch[#collisionBatch+1] = {Part = P[322], CanCollide = false} end
if P[323] then collisionBatch[#collisionBatch+1] = {Part = P[323], CanCollide = false} end
if P[324] then collisionBatch[#collisionBatch+1] = {Part = P[324], CanCollide = false} end
if P[325] then collisionBatch[#collisionBatch+1] = {Part = P[325], CanCollide = false} end
if P[326] then collisionBatch[#collisionBatch+1] = {Part = P[326], CanCollide = false} end
if P[328] then collisionBatch[#collisionBatch+1] = {Part = P[328], CanCollide = false} end
if P[331] then collisionBatch[#collisionBatch+1] = {Part = P[331], CanCollide = false} end
if P[334] then collisionBatch[#collisionBatch+1] = {Part = P[334], CanCollide = false} end
if P[337] then collisionBatch[#collisionBatch+1] = {Part = P[337], CanCollide = false} end
if P[342] then collisionBatch[#collisionBatch+1] = {Part = P[342], CanCollide = true} end
if P[343] then collisionBatch[#collisionBatch+1] = {Part = P[343], CanCollide = false} end
if P[345] then collisionBatch[#collisionBatch+1] = {Part = P[345], CanCollide = false} end
if P[346] then collisionBatch[#collisionBatch+1] = {Part = P[346], CanCollide = true} end
if P[347] then collisionBatch[#collisionBatch+1] = {Part = P[347], CanCollide = true} end
if P[348] then collisionBatch[#collisionBatch+1] = {Part = P[348], CanCollide = true} end
if P[351] then collisionBatch[#collisionBatch+1] = {Part = P[351], CanCollide = false} end
if P[352] then collisionBatch[#collisionBatch+1] = {Part = P[352], CanCollide = true} end
if P[353] then collisionBatch[#collisionBatch+1] = {Part = P[353], CanCollide = true} end
if P[354] then collisionBatch[#collisionBatch+1] = {Part = P[354], CanCollide = true} end
if P[357] then collisionBatch[#collisionBatch+1] = {Part = P[357], CanCollide = true} end
if P[361] then collisionBatch[#collisionBatch+1] = {Part = P[361], CanCollide = true} end
if P[364] then collisionBatch[#collisionBatch+1] = {Part = P[364], CanCollide = true} end
if P[365] then collisionBatch[#collisionBatch+1] = {Part = P[365], CanCollide = true} end
if P[366] then collisionBatch[#collisionBatch+1] = {Part = P[366], CanCollide = false} end
if P[370] then collisionBatch[#collisionBatch+1] = {Part = P[370], CanCollide = true} end
if P[371] then collisionBatch[#collisionBatch+1] = {Part = P[371], CanCollide = false} end
if P[372] then collisionBatch[#collisionBatch+1] = {Part = P[372], CanCollide = true} end
if P[373] then collisionBatch[#collisionBatch+1] = {Part = P[373], CanCollide = true} end
if P[374] then collisionBatch[#collisionBatch+1] = {Part = P[374], CanCollide = false} end
if P[378] then collisionBatch[#collisionBatch+1] = {Part = P[378], CanCollide = true} end
if P[379] then collisionBatch[#collisionBatch+1] = {Part = P[379], CanCollide = true} end
if P[380] then collisionBatch[#collisionBatch+1] = {Part = P[380], CanCollide = true} end
if P[381] then collisionBatch[#collisionBatch+1] = {Part = P[381], CanCollide = true} end
if P[382] then collisionBatch[#collisionBatch+1] = {Part = P[382], CanCollide = true} end
if P[383] then collisionBatch[#collisionBatch+1] = {Part = P[383], CanCollide = true} end
if P[384] then collisionBatch[#collisionBatch+1] = {Part = P[384], CanCollide = true} end
if P[385] then collisionBatch[#collisionBatch+1] = {Part = P[385], CanCollide = true} end
if P[386] then collisionBatch[#collisionBatch+1] = {Part = P[386], CanCollide = true} end
if P[390] then collisionBatch[#collisionBatch+1] = {Part = P[390], CanCollide = false} end
if P[391] then collisionBatch[#collisionBatch+1] = {Part = P[391], CanCollide = false} end
if P[392] then collisionBatch[#collisionBatch+1] = {Part = P[392], CanCollide = false} end
if P[393] then collisionBatch[#collisionBatch+1] = {Part = P[393], CanCollide = false} end
if P[394] then collisionBatch[#collisionBatch+1] = {Part = P[394], CanCollide = false} end
if P[395] then collisionBatch[#collisionBatch+1] = {Part = P[395], CanCollide = false} end
if P[397] then collisionBatch[#collisionBatch+1] = {Part = P[397], CanCollide = true} end
if P[400] then collisionBatch[#collisionBatch+1] = {Part = P[400], CanCollide = true} end
if P[403] then collisionBatch[#collisionBatch+1] = {Part = P[403], CanCollide = true} end
if P[407] then collisionBatch[#collisionBatch+1] = {Part = P[407], CanCollide = true} end
if P[408] then collisionBatch[#collisionBatch+1] = {Part = P[408], CanCollide = true} end
if P[409] then collisionBatch[#collisionBatch+1] = {Part = P[409], CanCollide = true} end
if P[410] then collisionBatch[#collisionBatch+1] = {Part = P[410], CanCollide = false} end
if P[411] then collisionBatch[#collisionBatch+1] = {Part = P[411], CanCollide = true} end
if P[412] then collisionBatch[#collisionBatch+1] = {Part = P[412], CanCollide = true} end
if P[413] then collisionBatch[#collisionBatch+1] = {Part = P[413], CanCollide = true} end
if P[414] then collisionBatch[#collisionBatch+1] = {Part = P[414], CanCollide = true} end
if P[415] then collisionBatch[#collisionBatch+1] = {Part = P[415], CanCollide = true} end
if P[416] then collisionBatch[#collisionBatch+1] = {Part = P[416], CanCollide = true} end
if P[452] then collisionBatch[#collisionBatch+1] = {Part = P[452], CanCollide = true} end
if P[453] then collisionBatch[#collisionBatch+1] = {Part = P[453], CanCollide = true} end
if P[454] then collisionBatch[#collisionBatch+1] = {Part = P[454], CanCollide = true} end
if P[455] then collisionBatch[#collisionBatch+1] = {Part = P[455], CanCollide = true} end
if P[458] then collisionBatch[#collisionBatch+1] = {Part = P[458], CanCollide = true} end
if P[463] then collisionBatch[#collisionBatch+1] = {Part = P[463], CanCollide = true} end
if P[465] then collisionBatch[#collisionBatch+1] = {Part = P[465], CanCollide = true} end
if P[467] then collisionBatch[#collisionBatch+1] = {Part = P[467], CanCollide = true} end
if P[470] then collisionBatch[#collisionBatch+1] = {Part = P[470], CanCollide = true} end
if P[472] then collisionBatch[#collisionBatch+1] = {Part = P[472], CanCollide = true} end
if P[476] then collisionBatch[#collisionBatch+1] = {Part = P[476], CanCollide = true} end
if P[479] then collisionBatch[#collisionBatch+1] = {Part = P[479], CanCollide = true} end
if P[482] then collisionBatch[#collisionBatch+1] = {Part = P[482], CanCollide = true} end
if P[484] then collisionBatch[#collisionBatch+1] = {Part = P[484], CanCollide = true} end
if P[487] then collisionBatch[#collisionBatch+1] = {Part = P[487], CanCollide = true} end
if P[490] then collisionBatch[#collisionBatch+1] = {Part = P[490], CanCollide = true} end
if P[495] then collisionBatch[#collisionBatch+1] = {Part = P[495], CanCollide = true} end
if P[496] then collisionBatch[#collisionBatch+1] = {Part = P[496], CanCollide = true} end
if P[500] then collisionBatch[#collisionBatch+1] = {Part = P[500], CanCollide = false} end
if P[501] then collisionBatch[#collisionBatch+1] = {Part = P[501], CanCollide = false} end
if P[502] then collisionBatch[#collisionBatch+1] = {Part = P[502], CanCollide = false} end
if P[503] then collisionBatch[#collisionBatch+1] = {Part = P[503], CanCollide = false} end
if P[504] then collisionBatch[#collisionBatch+1] = {Part = P[504], CanCollide = false} end
if P[505] then collisionBatch[#collisionBatch+1] = {Part = P[505], CanCollide = false} end
if P[506] then collisionBatch[#collisionBatch+1] = {Part = P[506], CanCollide = false} end
if P[507] then collisionBatch[#collisionBatch+1] = {Part = P[507], CanCollide = false} end
if P[508] then collisionBatch[#collisionBatch+1] = {Part = P[508], CanCollide = false} end
if P[509] then collisionBatch[#collisionBatch+1] = {Part = P[509], CanCollide = true} end
if P[510] then collisionBatch[#collisionBatch+1] = {Part = P[510], CanCollide = false} end
if P[511] then collisionBatch[#collisionBatch+1] = {Part = P[511], CanCollide = true} end
if P[512] then collisionBatch[#collisionBatch+1] = {Part = P[512], CanCollide = false} end
if P[513] then collisionBatch[#collisionBatch+1] = {Part = P[513], CanCollide = false} end
if P[514] then collisionBatch[#collisionBatch+1] = {Part = P[514], CanCollide = true} end
if P[515] then collisionBatch[#collisionBatch+1] = {Part = P[515], CanCollide = false} end
if P[516] then collisionBatch[#collisionBatch+1] = {Part = P[516], CanCollide = false} end
if P[517] then collisionBatch[#collisionBatch+1] = {Part = P[517], CanCollide = false} end
if P[518] then collisionBatch[#collisionBatch+1] = {Part = P[518], CanCollide = false} end
if P[519] then collisionBatch[#collisionBatch+1] = {Part = P[519], CanCollide = false} end
if P[520] then collisionBatch[#collisionBatch+1] = {Part = P[520], CanCollide = false} end
if P[521] then collisionBatch[#collisionBatch+1] = {Part = P[521], CanCollide = false} end
if P[522] then collisionBatch[#collisionBatch+1] = {Part = P[522], CanCollide = false} end
if P[523] then collisionBatch[#collisionBatch+1] = {Part = P[523], CanCollide = true} end
if P[524] then collisionBatch[#collisionBatch+1] = {Part = P[524], CanCollide = true} end
if P[525] then collisionBatch[#collisionBatch+1] = {Part = P[525], CanCollide = true} end
if P[526] then collisionBatch[#collisionBatch+1] = {Part = P[526], CanCollide = true} end
if P[527] then collisionBatch[#collisionBatch+1] = {Part = P[527], CanCollide = true} end
if P[528] then collisionBatch[#collisionBatch+1] = {Part = P[528], CanCollide = true} end
if P[529] then collisionBatch[#collisionBatch+1] = {Part = P[529], CanCollide = true} end
if P[530] then collisionBatch[#collisionBatch+1] = {Part = P[530], CanCollide = true} end
if P[531] then collisionBatch[#collisionBatch+1] = {Part = P[531], CanCollide = true} end
if P[534] then collisionBatch[#collisionBatch+1] = {Part = P[534], CanCollide = true} end
if P[535] then collisionBatch[#collisionBatch+1] = {Part = P[535], CanCollide = true} end
if P[536] then collisionBatch[#collisionBatch+1] = {Part = P[536], CanCollide = true} end
if P[537] then collisionBatch[#collisionBatch+1] = {Part = P[537], CanCollide = true} end
if P[540] then collisionBatch[#collisionBatch+1] = {Part = P[540], CanCollide = true} end
if P[541] then collisionBatch[#collisionBatch+1] = {Part = P[541], CanCollide = true} end
if P[542] then collisionBatch[#collisionBatch+1] = {Part = P[542], CanCollide = true} end
if P[543] then collisionBatch[#collisionBatch+1] = {Part = P[543], CanCollide = true} end
if P[544] then collisionBatch[#collisionBatch+1] = {Part = P[544], CanCollide = true} end
if P[545] then collisionBatch[#collisionBatch+1] = {Part = P[545], CanCollide = true} end
if P[546] then collisionBatch[#collisionBatch+1] = {Part = P[546], CanCollide = true} end
if P[547] then collisionBatch[#collisionBatch+1] = {Part = P[547], CanCollide = true} end
if P[548] then collisionBatch[#collisionBatch+1] = {Part = P[548], CanCollide = true} end
if P[549] then collisionBatch[#collisionBatch+1] = {Part = P[549], CanCollide = true} end
if P[550] then collisionBatch[#collisionBatch+1] = {Part = P[550], CanCollide = true} end
if P[551] then collisionBatch[#collisionBatch+1] = {Part = P[551], CanCollide = true} end
if P[552] then collisionBatch[#collisionBatch+1] = {Part = P[552], CanCollide = true} end
if P[554] then collisionBatch[#collisionBatch+1] = {Part = P[554], CanCollide = true} end
if P[557] then collisionBatch[#collisionBatch+1] = {Part = P[557], CanCollide = true} end
if P[558] then collisionBatch[#collisionBatch+1] = {Part = P[558], CanCollide = true} end
if P[559] then collisionBatch[#collisionBatch+1] = {Part = P[559], CanCollide = true} end
if P[560] then collisionBatch[#collisionBatch+1] = {Part = P[560], CanCollide = true} end
if P[561] then collisionBatch[#collisionBatch+1] = {Part = P[561], CanCollide = true} end
if P[562] then collisionBatch[#collisionBatch+1] = {Part = P[562], CanCollide = true} end
if P[563] then collisionBatch[#collisionBatch+1] = {Part = P[563], CanCollide = true} end
if P[564] then collisionBatch[#collisionBatch+1] = {Part = P[564], CanCollide = true} end
if P[565] then collisionBatch[#collisionBatch+1] = {Part = P[565], CanCollide = true} end
if P[566] then collisionBatch[#collisionBatch+1] = {Part = P[566], CanCollide = true} end
if P[568] then collisionBatch[#collisionBatch+1] = {Part = P[568], CanCollide = true} end
if P[569] then collisionBatch[#collisionBatch+1] = {Part = P[569], CanCollide = true} end
if P[570] then collisionBatch[#collisionBatch+1] = {Part = P[570], CanCollide = true} end
if P[571] then collisionBatch[#collisionBatch+1] = {Part = P[571], CanCollide = true} end
if P[572] then collisionBatch[#collisionBatch+1] = {Part = P[572], CanCollide = true} end
if P[573] then collisionBatch[#collisionBatch+1] = {Part = P[573], CanCollide = true} end
if P[574] then collisionBatch[#collisionBatch+1] = {Part = P[574], CanCollide = true} end
if P[575] then collisionBatch[#collisionBatch+1] = {Part = P[575], CanCollide = true} end
if P[576] then collisionBatch[#collisionBatch+1] = {Part = P[576], CanCollide = true} end
if P[577] then collisionBatch[#collisionBatch+1] = {Part = P[577], CanCollide = true} end
if P[579] then collisionBatch[#collisionBatch+1] = {Part = P[579], CanCollide = true} end
if P[580] then collisionBatch[#collisionBatch+1] = {Part = P[580], CanCollide = true} end
if P[581] then collisionBatch[#collisionBatch+1] = {Part = P[581], CanCollide = true} end
if P[582] then collisionBatch[#collisionBatch+1] = {Part = P[582], CanCollide = true} end
if P[583] then collisionBatch[#collisionBatch+1] = {Part = P[583], CanCollide = true} end
if P[584] then collisionBatch[#collisionBatch+1] = {Part = P[584], CanCollide = true} end
if P[585] then collisionBatch[#collisionBatch+1] = {Part = P[585], CanCollide = true} end
if P[586] then collisionBatch[#collisionBatch+1] = {Part = P[586], CanCollide = true} end
if P[587] then collisionBatch[#collisionBatch+1] = {Part = P[587], CanCollide = true} end
if P[588] then collisionBatch[#collisionBatch+1] = {Part = P[588], CanCollide = true} end
if P[590] then collisionBatch[#collisionBatch+1] = {Part = P[590], CanCollide = true} end
if P[591] then collisionBatch[#collisionBatch+1] = {Part = P[591], CanCollide = true} end
if P[592] then collisionBatch[#collisionBatch+1] = {Part = P[592], CanCollide = true} end
if P[593] then collisionBatch[#collisionBatch+1] = {Part = P[593], CanCollide = true} end
if P[594] then collisionBatch[#collisionBatch+1] = {Part = P[594], CanCollide = true} end
if P[595] then collisionBatch[#collisionBatch+1] = {Part = P[595], CanCollide = true} end
if P[596] then collisionBatch[#collisionBatch+1] = {Part = P[596], CanCollide = true} end
if P[597] then collisionBatch[#collisionBatch+1] = {Part = P[597], CanCollide = true} end
if P[598] then collisionBatch[#collisionBatch+1] = {Part = P[598], CanCollide = true} end
if P[599] then collisionBatch[#collisionBatch+1] = {Part = P[599], CanCollide = true} end
if P[601] then collisionBatch[#collisionBatch+1] = {Part = P[601], CanCollide = true} end
if P[602] then collisionBatch[#collisionBatch+1] = {Part = P[602], CanCollide = true} end
if P[603] then collisionBatch[#collisionBatch+1] = {Part = P[603], CanCollide = true} end
if P[604] then collisionBatch[#collisionBatch+1] = {Part = P[604], CanCollide = true} end
if P[605] then collisionBatch[#collisionBatch+1] = {Part = P[605], CanCollide = true} end
if P[606] then collisionBatch[#collisionBatch+1] = {Part = P[606], CanCollide = true} end
if P[607] then collisionBatch[#collisionBatch+1] = {Part = P[607], CanCollide = true} end
if P[608] then collisionBatch[#collisionBatch+1] = {Part = P[608], CanCollide = true} end
if P[609] then collisionBatch[#collisionBatch+1] = {Part = P[609], CanCollide = true} end
if P[610] then collisionBatch[#collisionBatch+1] = {Part = P[610], CanCollide = true} end
if P[612] then collisionBatch[#collisionBatch+1] = {Part = P[612], CanCollide = true} end
if P[613] then collisionBatch[#collisionBatch+1] = {Part = P[613], CanCollide = true} end
if P[614] then collisionBatch[#collisionBatch+1] = {Part = P[614], CanCollide = true} end
if P[615] then collisionBatch[#collisionBatch+1] = {Part = P[615], CanCollide = true} end
if P[616] then collisionBatch[#collisionBatch+1] = {Part = P[616], CanCollide = true} end
if P[617] then collisionBatch[#collisionBatch+1] = {Part = P[617], CanCollide = true} end
if P[618] then collisionBatch[#collisionBatch+1] = {Part = P[618], CanCollide = true} end
if P[619] then collisionBatch[#collisionBatch+1] = {Part = P[619], CanCollide = true} end
if P[620] then collisionBatch[#collisionBatch+1] = {Part = P[620], CanCollide = true} end
if P[621] then collisionBatch[#collisionBatch+1] = {Part = P[621], CanCollide = true} end
if P[623] then collisionBatch[#collisionBatch+1] = {Part = P[623], CanCollide = true} end
if P[625] then collisionBatch[#collisionBatch+1] = {Part = P[625], CanCollide = true} end
if P[626] then collisionBatch[#collisionBatch+1] = {Part = P[626], CanCollide = true} end
if P[628] then collisionBatch[#collisionBatch+1] = {Part = P[628], CanCollide = true} end
if P[629] then collisionBatch[#collisionBatch+1] = {Part = P[629], CanCollide = true} end
if P[630] then collisionBatch[#collisionBatch+1] = {Part = P[630], CanCollide = true} end
if P[637] then collisionBatch[#collisionBatch+1] = {Part = P[637], CanCollide = true} end
if P[638] then collisionBatch[#collisionBatch+1] = {Part = P[638], CanCollide = true} end
if P[639] then collisionBatch[#collisionBatch+1] = {Part = P[639], CanCollide = true} end
if P[640] then collisionBatch[#collisionBatch+1] = {Part = P[640], CanCollide = true} end
if P[641] then collisionBatch[#collisionBatch+1] = {Part = P[641], CanCollide = true} end
if P[648] then collisionBatch[#collisionBatch+1] = {Part = P[648], CanCollide = true} end
if P[649] then collisionBatch[#collisionBatch+1] = {Part = P[649], CanCollide = true} end
if P[650] then collisionBatch[#collisionBatch+1] = {Part = P[650], CanCollide = true} end
if P[651] then collisionBatch[#collisionBatch+1] = {Part = P[651], CanCollide = true} end
if P[652] then collisionBatch[#collisionBatch+1] = {Part = P[652], CanCollide = true} end
if P[654] then collisionBatch[#collisionBatch+1] = {Part = P[654], CanCollide = true} end
if P[655] then collisionBatch[#collisionBatch+1] = {Part = P[655], CanCollide = true} end
if P[658] then collisionBatch[#collisionBatch+1] = {Part = P[658], CanCollide = true} end
if P[659] then collisionBatch[#collisionBatch+1] = {Part = P[659], CanCollide = true} end
if P[660] then collisionBatch[#collisionBatch+1] = {Part = P[660], CanCollide = true} end
if P[662] then collisionBatch[#collisionBatch+1] = {Part = P[662], CanCollide = true} end
if P[663] then collisionBatch[#collisionBatch+1] = {Part = P[663], CanCollide = true} end
if P[664] then collisionBatch[#collisionBatch+1] = {Part = P[664], CanCollide = true} end
if P[665] then collisionBatch[#collisionBatch+1] = {Part = P[665], CanCollide = true} end
if P[666] then collisionBatch[#collisionBatch+1] = {Part = P[666], CanCollide = true} end
if P[668] then collisionBatch[#collisionBatch+1] = {Part = P[668], CanCollide = true} end
if P[670] then collisionBatch[#collisionBatch+1] = {Part = P[670], CanCollide = true} end
if P[671] then collisionBatch[#collisionBatch+1] = {Part = P[671], CanCollide = true} end
if P[672] then collisionBatch[#collisionBatch+1] = {Part = P[672], CanCollide = true} end
if P[673] then collisionBatch[#collisionBatch+1] = {Part = P[673], CanCollide = true} end
if P[674] then collisionBatch[#collisionBatch+1] = {Part = P[674], CanCollide = true} end
if P[675] then collisionBatch[#collisionBatch+1] = {Part = P[675], CanCollide = true} end
if P[676] then collisionBatch[#collisionBatch+1] = {Part = P[676], CanCollide = true} end
if P[678] then collisionBatch[#collisionBatch+1] = {Part = P[678], CanCollide = true} end
if P[679] then collisionBatch[#collisionBatch+1] = {Part = P[679], CanCollide = true} end
if P[681] then collisionBatch[#collisionBatch+1] = {Part = P[681], CanCollide = true} end
if P[682] then collisionBatch[#collisionBatch+1] = {Part = P[682], CanCollide = true} end
if P[683] then collisionBatch[#collisionBatch+1] = {Part = P[683], CanCollide = true} end
if P[684] then collisionBatch[#collisionBatch+1] = {Part = P[684], CanCollide = true} end
if P[685] then collisionBatch[#collisionBatch+1] = {Part = P[685], CanCollide = true} end
if P[686] then collisionBatch[#collisionBatch+1] = {Part = P[686], CanCollide = true} end
if P[690] then collisionBatch[#collisionBatch+1] = {Part = P[690], CanCollide = true} end
if P[691] then collisionBatch[#collisionBatch+1] = {Part = P[691], CanCollide = true} end
if P[694] then collisionBatch[#collisionBatch+1] = {Part = P[694], CanCollide = true} end
if P[695] then collisionBatch[#collisionBatch+1] = {Part = P[695], CanCollide = true} end
if P[697] then collisionBatch[#collisionBatch+1] = {Part = P[697], CanCollide = true} end
if P[698] then collisionBatch[#collisionBatch+1] = {Part = P[698], CanCollide = true} end
if P[699] then collisionBatch[#collisionBatch+1] = {Part = P[699], CanCollide = true} end
if P[700] then collisionBatch[#collisionBatch+1] = {Part = P[700], CanCollide = true} end
if P[701] then collisionBatch[#collisionBatch+1] = {Part = P[701], CanCollide = false} end
if P[704] then collisionBatch[#collisionBatch+1] = {Part = P[704], CanCollide = true} end
if P[706] then collisionBatch[#collisionBatch+1] = {Part = P[706], CanCollide = false} end
if P[709] then collisionBatch[#collisionBatch+1] = {Part = P[709], CanCollide = true} end
if P[710] then collisionBatch[#collisionBatch+1] = {Part = P[710], CanCollide = true} end
if P[711] then collisionBatch[#collisionBatch+1] = {Part = P[711], CanCollide = true} end
if P[712] then collisionBatch[#collisionBatch+1] = {Part = P[712], CanCollide = true} end
if P[713] then collisionBatch[#collisionBatch+1] = {Part = P[713], CanCollide = true} end
if P[714] then collisionBatch[#collisionBatch+1] = {Part = P[714], CanCollide = true} end
if P[715] then collisionBatch[#collisionBatch+1] = {Part = P[715], CanCollide = true} end
if P[720] then collisionBatch[#collisionBatch+1] = {Part = P[720], CanCollide = true} end
if P[721] then collisionBatch[#collisionBatch+1] = {Part = P[721], CanCollide = true} end
if P[722] then collisionBatch[#collisionBatch+1] = {Part = P[722], CanCollide = true} end
if P[723] then collisionBatch[#collisionBatch+1] = {Part = P[723], CanCollide = true} end
if P[724] then collisionBatch[#collisionBatch+1] = {Part = P[724], CanCollide = true} end
if P[726] then collisionBatch[#collisionBatch+1] = {Part = P[726], CanCollide = true} end
if P[727] then collisionBatch[#collisionBatch+1] = {Part = P[727], CanCollide = true} end
if P[728] then collisionBatch[#collisionBatch+1] = {Part = P[728], CanCollide = true} end
if P[729] then collisionBatch[#collisionBatch+1] = {Part = P[729], CanCollide = true} end
if P[730] then collisionBatch[#collisionBatch+1] = {Part = P[730], CanCollide = true} end
if P[732] then collisionBatch[#collisionBatch+1] = {Part = P[732], CanCollide = true} end
if P[733] then collisionBatch[#collisionBatch+1] = {Part = P[733], CanCollide = true} end
if P[734] then collisionBatch[#collisionBatch+1] = {Part = P[734], CanCollide = true} end
if P[735] then collisionBatch[#collisionBatch+1] = {Part = P[735], CanCollide = true} end
if P[736] then collisionBatch[#collisionBatch+1] = {Part = P[736], CanCollide = true} end
if P[737] then collisionBatch[#collisionBatch+1] = {Part = P[737], CanCollide = true} end
if P[738] then collisionBatch[#collisionBatch+1] = {Part = P[738], CanCollide = true} end
if P[739] then collisionBatch[#collisionBatch+1] = {Part = P[739], CanCollide = true} end
if P[740] then collisionBatch[#collisionBatch+1] = {Part = P[740], CanCollide = true} end
if P[741] then collisionBatch[#collisionBatch+1] = {Part = P[741], CanCollide = true} end
if P[742] then collisionBatch[#collisionBatch+1] = {Part = P[742], CanCollide = true} end
if P[743] then collisionBatch[#collisionBatch+1] = {Part = P[743], CanCollide = true} end
if P[744] then collisionBatch[#collisionBatch+1] = {Part = P[744], CanCollide = true} end
if P[745] then collisionBatch[#collisionBatch+1] = {Part = P[745], CanCollide = true} end
if P[746] then collisionBatch[#collisionBatch+1] = {Part = P[746], CanCollide = true} end
if P[747] then collisionBatch[#collisionBatch+1] = {Part = P[747], CanCollide = true} end
if P[748] then collisionBatch[#collisionBatch+1] = {Part = P[748], CanCollide = true} end
if P[749] then collisionBatch[#collisionBatch+1] = {Part = P[749], CanCollide = true} end
if P[750] then collisionBatch[#collisionBatch+1] = {Part = P[750], CanCollide = true} end
if P[751] then collisionBatch[#collisionBatch+1] = {Part = P[751], CanCollide = true} end
if P[752] then collisionBatch[#collisionBatch+1] = {Part = P[752], CanCollide = true} end
if P[753] then collisionBatch[#collisionBatch+1] = {Part = P[753], CanCollide = true} end
if P[754] then collisionBatch[#collisionBatch+1] = {Part = P[754], CanCollide = true} end
if P[755] then collisionBatch[#collisionBatch+1] = {Part = P[755], CanCollide = true} end
if P[756] then collisionBatch[#collisionBatch+1] = {Part = P[756], CanCollide = true} end
if P[757] then collisionBatch[#collisionBatch+1] = {Part = P[757], CanCollide = true} end
if P[758] then collisionBatch[#collisionBatch+1] = {Part = P[758], CanCollide = true} end
if P[759] then collisionBatch[#collisionBatch+1] = {Part = P[759], CanCollide = true} end
if P[760] then collisionBatch[#collisionBatch+1] = {Part = P[760], CanCollide = true} end
if P[761] then collisionBatch[#collisionBatch+1] = {Part = P[761], CanCollide = true} end
if P[764] then collisionBatch[#collisionBatch+1] = {Part = P[764], CanCollide = true} end
if P[766] then collisionBatch[#collisionBatch+1] = {Part = P[766], CanCollide = true} end
if P[768] then collisionBatch[#collisionBatch+1] = {Part = P[768], CanCollide = true} end
if P[770] then collisionBatch[#collisionBatch+1] = {Part = P[770], CanCollide = true} end
if P[773] then collisionBatch[#collisionBatch+1] = {Part = P[773], CanCollide = true} end
if P[774] then collisionBatch[#collisionBatch+1] = {Part = P[774], CanCollide = true} end
if P[775] then collisionBatch[#collisionBatch+1] = {Part = P[775], CanCollide = true} end
if P[776] then collisionBatch[#collisionBatch+1] = {Part = P[776], CanCollide = true} end
if P[777] then collisionBatch[#collisionBatch+1] = {Part = P[777], CanCollide = true} end
if P[778] then collisionBatch[#collisionBatch+1] = {Part = P[778], CanCollide = true} end
if P[779] then collisionBatch[#collisionBatch+1] = {Part = P[779], CanCollide = true} end
if P[780] then collisionBatch[#collisionBatch+1] = {Part = P[780], CanCollide = true} end
if P[781] then collisionBatch[#collisionBatch+1] = {Part = P[781], CanCollide = true} end
if P[782] then collisionBatch[#collisionBatch+1] = {Part = P[782], CanCollide = true} end
if P[783] then collisionBatch[#collisionBatch+1] = {Part = P[783], CanCollide = true} end
if P[785] then collisionBatch[#collisionBatch+1] = {Part = P[785], CanCollide = true} end
if P[787] then collisionBatch[#collisionBatch+1] = {Part = P[787], CanCollide = true} end
if P[788] then collisionBatch[#collisionBatch+1] = {Part = P[788], CanCollide = true} end
if P[789] then collisionBatch[#collisionBatch+1] = {Part = P[789], CanCollide = true} end
if P[790] then collisionBatch[#collisionBatch+1] = {Part = P[790], CanCollide = true} end
if P[791] then collisionBatch[#collisionBatch+1] = {Part = P[791], CanCollide = true} end
if P[792] then collisionBatch[#collisionBatch+1] = {Part = P[792], CanCollide = true} end
if P[793] then collisionBatch[#collisionBatch+1] = {Part = P[793], CanCollide = true} end
if P[794] then collisionBatch[#collisionBatch+1] = {Part = P[794], CanCollide = true} end
if P[795] then collisionBatch[#collisionBatch+1] = {Part = P[795], CanCollide = true} end
if P[796] then collisionBatch[#collisionBatch+1] = {Part = P[796], CanCollide = true} end
if P[797] then collisionBatch[#collisionBatch+1] = {Part = P[797], CanCollide = true} end
if P[798] then collisionBatch[#collisionBatch+1] = {Part = P[798], CanCollide = true} end
if P[799] then collisionBatch[#collisionBatch+1] = {Part = P[799], CanCollide = true} end
if P[800] then collisionBatch[#collisionBatch+1] = {Part = P[800], CanCollide = true} end
if P[801] then collisionBatch[#collisionBatch+1] = {Part = P[801], CanCollide = true} end
if P[802] then collisionBatch[#collisionBatch+1] = {Part = P[802], CanCollide = true} end
if P[803] then collisionBatch[#collisionBatch+1] = {Part = P[803], CanCollide = true} end
if P[807] then collisionBatch[#collisionBatch+1] = {Part = P[807], CanCollide = true} end
if P[809] then collisionBatch[#collisionBatch+1] = {Part = P[809], CanCollide = true} end
if P[811] then collisionBatch[#collisionBatch+1] = {Part = P[811], CanCollide = true} end
if P[813] then collisionBatch[#collisionBatch+1] = {Part = P[813], CanCollide = true} end
if P[816] then collisionBatch[#collisionBatch+1] = {Part = P[816], CanCollide = true} end
if P[818] then collisionBatch[#collisionBatch+1] = {Part = P[818], CanCollide = true} end
if P[820] then collisionBatch[#collisionBatch+1] = {Part = P[820], CanCollide = true} end
if P[822] then collisionBatch[#collisionBatch+1] = {Part = P[822], CanCollide = true} end
if P[824] then collisionBatch[#collisionBatch+1] = {Part = P[824], CanCollide = true} end
if P[826] then collisionBatch[#collisionBatch+1] = {Part = P[826], CanCollide = true} end
if P[828] then collisionBatch[#collisionBatch+1] = {Part = P[828], CanCollide = true} end
if P[830] then collisionBatch[#collisionBatch+1] = {Part = P[830], CanCollide = true} end
if P[832] then collisionBatch[#collisionBatch+1] = {Part = P[832], CanCollide = true} end
if P[834] then collisionBatch[#collisionBatch+1] = {Part = P[834], CanCollide = true} end
if P[836] then collisionBatch[#collisionBatch+1] = {Part = P[836], CanCollide = true} end
if P[837] then collisionBatch[#collisionBatch+1] = {Part = P[837], CanCollide = true} end
if P[838] then collisionBatch[#collisionBatch+1] = {Part = P[838], CanCollide = true} end
if P[840] then collisionBatch[#collisionBatch+1] = {Part = P[840], CanCollide = true} end
if P[841] then collisionBatch[#collisionBatch+1] = {Part = P[841], CanCollide = true} end
if P[842] then collisionBatch[#collisionBatch+1] = {Part = P[842], CanCollide = true} end
if P[843] then collisionBatch[#collisionBatch+1] = {Part = P[843], CanCollide = true} end
if P[844] then collisionBatch[#collisionBatch+1] = {Part = P[844], CanCollide = true} end
if P[845] then collisionBatch[#collisionBatch+1] = {Part = P[845], CanCollide = true} end
if P[846] then collisionBatch[#collisionBatch+1] = {Part = P[846], CanCollide = true} end
if P[847] then collisionBatch[#collisionBatch+1] = {Part = P[847], CanCollide = true} end
if P[848] then collisionBatch[#collisionBatch+1] = {Part = P[848], CanCollide = true} end
if P[849] then collisionBatch[#collisionBatch+1] = {Part = P[849], CanCollide = true} end
if P[850] then collisionBatch[#collisionBatch+1] = {Part = P[850], CanCollide = true} end
if P[851] then collisionBatch[#collisionBatch+1] = {Part = P[851], CanCollide = true} end
if P[852] then collisionBatch[#collisionBatch+1] = {Part = P[852], CanCollide = true} end
if P[853] then collisionBatch[#collisionBatch+1] = {Part = P[853], CanCollide = true} end
if P[854] then collisionBatch[#collisionBatch+1] = {Part = P[854], CanCollide = true} end
if P[856] then collisionBatch[#collisionBatch+1] = {Part = P[856], CanCollide = true} end
if P[857] then collisionBatch[#collisionBatch+1] = {Part = P[857], CanCollide = true} end
if P[858] then collisionBatch[#collisionBatch+1] = {Part = P[858], CanCollide = true} end
if P[859] then collisionBatch[#collisionBatch+1] = {Part = P[859], CanCollide = true} end
if P[860] then collisionBatch[#collisionBatch+1] = {Part = P[860], CanCollide = true} end
if P[861] then collisionBatch[#collisionBatch+1] = {Part = P[861], CanCollide = true} end
if P[862] then collisionBatch[#collisionBatch+1] = {Part = P[862], CanCollide = true} end
if P[864] then collisionBatch[#collisionBatch+1] = {Part = P[864], CanCollide = true} end
if P[865] then collisionBatch[#collisionBatch+1] = {Part = P[865], CanCollide = true} end
if P[866] then collisionBatch[#collisionBatch+1] = {Part = P[866], CanCollide = true} end
if P[867] then collisionBatch[#collisionBatch+1] = {Part = P[867], CanCollide = true} end
if P[869] then collisionBatch[#collisionBatch+1] = {Part = P[869], CanCollide = true} end
if P[870] then collisionBatch[#collisionBatch+1] = {Part = P[870], CanCollide = true} end
if P[874] then collisionBatch[#collisionBatch+1] = {Part = P[874], CanCollide = true} end
if P[875] then collisionBatch[#collisionBatch+1] = {Part = P[875], CanCollide = true} end
if P[876] then collisionBatch[#collisionBatch+1] = {Part = P[876], CanCollide = true} end
if P[877] then collisionBatch[#collisionBatch+1] = {Part = P[877], CanCollide = true} end
if P[878] then collisionBatch[#collisionBatch+1] = {Part = P[878], CanCollide = true} end
if P[879] then collisionBatch[#collisionBatch+1] = {Part = P[879], CanCollide = true} end
if P[880] then collisionBatch[#collisionBatch+1] = {Part = P[880], CanCollide = true} end
if P[881] then collisionBatch[#collisionBatch+1] = {Part = P[881], CanCollide = true} end
if P[883] then collisionBatch[#collisionBatch+1] = {Part = P[883], CanCollide = true} end
if P[884] then collisionBatch[#collisionBatch+1] = {Part = P[884], CanCollide = true} end
if P[885] then collisionBatch[#collisionBatch+1] = {Part = P[885], CanCollide = true} end
if P[886] then collisionBatch[#collisionBatch+1] = {Part = P[886], CanCollide = true} end
if P[887] then collisionBatch[#collisionBatch+1] = {Part = P[887], CanCollide = true} end
if P[888] then collisionBatch[#collisionBatch+1] = {Part = P[888], CanCollide = true} end
if P[889] then collisionBatch[#collisionBatch+1] = {Part = P[889], CanCollide = true} end
if P[890] then collisionBatch[#collisionBatch+1] = {Part = P[890], CanCollide = true} end
if P[892] then collisionBatch[#collisionBatch+1] = {Part = P[892], CanCollide = true} end
if P[893] then collisionBatch[#collisionBatch+1] = {Part = P[893], CanCollide = true} end
if P[894] then collisionBatch[#collisionBatch+1] = {Part = P[894], CanCollide = true} end
if P[895] then collisionBatch[#collisionBatch+1] = {Part = P[895], CanCollide = true} end
if P[896] then collisionBatch[#collisionBatch+1] = {Part = P[896], CanCollide = true} end
if P[897] then collisionBatch[#collisionBatch+1] = {Part = P[897], CanCollide = true} end
if P[898] then collisionBatch[#collisionBatch+1] = {Part = P[898], CanCollide = true} end
if P[899] then collisionBatch[#collisionBatch+1] = {Part = P[899], CanCollide = true} end
if P[903] then collisionBatch[#collisionBatch+1] = {Part = P[903], CanCollide = true} end
if P[904] then collisionBatch[#collisionBatch+1] = {Part = P[904], CanCollide = true} end
if P[905] then collisionBatch[#collisionBatch+1] = {Part = P[905], CanCollide = true} end
if P[906] then collisionBatch[#collisionBatch+1] = {Part = P[906], CanCollide = true} end
if P[907] then collisionBatch[#collisionBatch+1] = {Part = P[907], CanCollide = true} end
if P[908] then collisionBatch[#collisionBatch+1] = {Part = P[908], CanCollide = true} end
if P[909] then collisionBatch[#collisionBatch+1] = {Part = P[909], CanCollide = true} end
if P[910] then collisionBatch[#collisionBatch+1] = {Part = P[910], CanCollide = true} end
if P[912] then collisionBatch[#collisionBatch+1] = {Part = P[912], CanCollide = true} end
if P[913] then collisionBatch[#collisionBatch+1] = {Part = P[913], CanCollide = true} end
if P[914] then collisionBatch[#collisionBatch+1] = {Part = P[914], CanCollide = true} end
if P[915] then collisionBatch[#collisionBatch+1] = {Part = P[915], CanCollide = true} end
if P[916] then collisionBatch[#collisionBatch+1] = {Part = P[916], CanCollide = true} end
if P[917] then collisionBatch[#collisionBatch+1] = {Part = P[917], CanCollide = true} end
if P[918] then collisionBatch[#collisionBatch+1] = {Part = P[918], CanCollide = true} end
if P[919] then collisionBatch[#collisionBatch+1] = {Part = P[919], CanCollide = true} end
if P[921] then collisionBatch[#collisionBatch+1] = {Part = P[921], CanCollide = true} end
if P[922] then collisionBatch[#collisionBatch+1] = {Part = P[922], CanCollide = true} end
if P[923] then collisionBatch[#collisionBatch+1] = {Part = P[923], CanCollide = true} end
if P[924] then collisionBatch[#collisionBatch+1] = {Part = P[924], CanCollide = true} end
if P[925] then collisionBatch[#collisionBatch+1] = {Part = P[925], CanCollide = true} end
if P[926] then collisionBatch[#collisionBatch+1] = {Part = P[926], CanCollide = true} end
if P[927] then collisionBatch[#collisionBatch+1] = {Part = P[927], CanCollide = true} end
if P[928] then collisionBatch[#collisionBatch+1] = {Part = P[928], CanCollide = true} end
if P[930] then collisionBatch[#collisionBatch+1] = {Part = P[930], CanCollide = true} end
if P[932] then collisionBatch[#collisionBatch+1] = {Part = P[932], CanCollide = true} end
if P[933] then collisionBatch[#collisionBatch+1] = {Part = P[933], CanCollide = true} end
if P[935] then collisionBatch[#collisionBatch+1] = {Part = P[935], CanCollide = true} end
if P[936] then collisionBatch[#collisionBatch+1] = {Part = P[936], CanCollide = true} end
if P[938] then collisionBatch[#collisionBatch+1] = {Part = P[938], CanCollide = true} end
if P[939] then collisionBatch[#collisionBatch+1] = {Part = P[939], CanCollide = true} end
if P[940] then collisionBatch[#collisionBatch+1] = {Part = P[940], CanCollide = true} end
if P[943] then collisionBatch[#collisionBatch+1] = {Part = P[943], CanCollide = true} end
if P[944] then collisionBatch[#collisionBatch+1] = {Part = P[944], CanCollide = true} end
if P[945] then collisionBatch[#collisionBatch+1] = {Part = P[945], CanCollide = true} end
if P[946] then collisionBatch[#collisionBatch+1] = {Part = P[946], CanCollide = true} end
if P[947] then collisionBatch[#collisionBatch+1] = {Part = P[947], CanCollide = true} end
if P[948] then collisionBatch[#collisionBatch+1] = {Part = P[948], CanCollide = true} end
if P[949] then collisionBatch[#collisionBatch+1] = {Part = P[949], CanCollide = true} end
if P[950] then collisionBatch[#collisionBatch+1] = {Part = P[950], CanCollide = true} end
if P[952] then collisionBatch[#collisionBatch+1] = {Part = P[952], CanCollide = true} end
if P[953] then collisionBatch[#collisionBatch+1] = {Part = P[953], CanCollide = true} end
if P[954] then collisionBatch[#collisionBatch+1] = {Part = P[954], CanCollide = true} end
if P[955] then collisionBatch[#collisionBatch+1] = {Part = P[955], CanCollide = true} end
if P[956] then collisionBatch[#collisionBatch+1] = {Part = P[956], CanCollide = true} end
if P[957] then collisionBatch[#collisionBatch+1] = {Part = P[957], CanCollide = true} end
if P[958] then collisionBatch[#collisionBatch+1] = {Part = P[958], CanCollide = true} end
if P[959] then collisionBatch[#collisionBatch+1] = {Part = P[959], CanCollide = true} end
if P[961] then collisionBatch[#collisionBatch+1] = {Part = P[961], CanCollide = true} end
if P[962] then collisionBatch[#collisionBatch+1] = {Part = P[962], CanCollide = true} end
if P[963] then collisionBatch[#collisionBatch+1] = {Part = P[963], CanCollide = true} end
if P[964] then collisionBatch[#collisionBatch+1] = {Part = P[964], CanCollide = true} end
if P[965] then collisionBatch[#collisionBatch+1] = {Part = P[965], CanCollide = true} end
if P[966] then collisionBatch[#collisionBatch+1] = {Part = P[966], CanCollide = true} end
if P[967] then collisionBatch[#collisionBatch+1] = {Part = P[967], CanCollide = true} end
if P[968] then collisionBatch[#collisionBatch+1] = {Part = P[968], CanCollide = true} end
if P[970] then collisionBatch[#collisionBatch+1] = {Part = P[970], CanCollide = true} end
if P[972] then collisionBatch[#collisionBatch+1] = {Part = P[972], CanCollide = true} end
if P[973] then collisionBatch[#collisionBatch+1] = {Part = P[973], CanCollide = true} end
if P[975] then collisionBatch[#collisionBatch+1] = {Part = P[975], CanCollide = true} end
if P[976] then collisionBatch[#collisionBatch+1] = {Part = P[976], CanCollide = true} end
if P[978] then collisionBatch[#collisionBatch+1] = {Part = P[978], CanCollide = true} end
if P[979] then collisionBatch[#collisionBatch+1] = {Part = P[979], CanCollide = true} end
if P[980] then collisionBatch[#collisionBatch+1] = {Part = P[980], CanCollide = true} end
if P[983] then collisionBatch[#collisionBatch+1] = {Part = P[983], CanCollide = true} end
if P[984] then collisionBatch[#collisionBatch+1] = {Part = P[984], CanCollide = true} end
if P[985] then collisionBatch[#collisionBatch+1] = {Part = P[985], CanCollide = true} end
if P[986] then collisionBatch[#collisionBatch+1] = {Part = P[986], CanCollide = true} end
if P[987] then collisionBatch[#collisionBatch+1] = {Part = P[987], CanCollide = true} end
if P[988] then collisionBatch[#collisionBatch+1] = {Part = P[988], CanCollide = true} end
if P[989] then collisionBatch[#collisionBatch+1] = {Part = P[989], CanCollide = true} end
if P[990] then collisionBatch[#collisionBatch+1] = {Part = P[990], CanCollide = true} end
if P[991] then collisionBatch[#collisionBatch+1] = {Part = P[991], CanCollide = true} end
if P[992] then collisionBatch[#collisionBatch+1] = {Part = P[992], CanCollide = true} end
if P[994] then collisionBatch[#collisionBatch+1] = {Part = P[994], CanCollide = true} end
if P[995] then collisionBatch[#collisionBatch+1] = {Part = P[995], CanCollide = true} end
if P[996] then collisionBatch[#collisionBatch+1] = {Part = P[996], CanCollide = true} end
if P[997] then collisionBatch[#collisionBatch+1] = {Part = P[997], CanCollide = true} end
if P[998] then collisionBatch[#collisionBatch+1] = {Part = P[998], CanCollide = true} end
if P[999] then collisionBatch[#collisionBatch+1] = {Part = P[999], CanCollide = true} end
if P[1000] then collisionBatch[#collisionBatch+1] = {Part = P[1000], CanCollide = true} end
if P[1001] then collisionBatch[#collisionBatch+1] = {Part = P[1001], CanCollide = true} end
if P[1002] then collisionBatch[#collisionBatch+1] = {Part = P[1002], CanCollide = true} end
if P[1003] then collisionBatch[#collisionBatch+1] = {Part = P[1003], CanCollide = true} end
if P[1005] then collisionBatch[#collisionBatch+1] = {Part = P[1005], CanCollide = true} end
if P[1006] then collisionBatch[#collisionBatch+1] = {Part = P[1006], CanCollide = true} end
if P[1010] then collisionBatch[#collisionBatch+1] = {Part = P[1010], CanCollide = true} end
if P[1011] then collisionBatch[#collisionBatch+1] = {Part = P[1011], CanCollide = true} end
if P[1015] then collisionBatch[#collisionBatch+1] = {Part = P[1015], CanCollide = false} end
if P[1050] then collisionBatch[#collisionBatch+1] = {Part = P[1050], CanCollide = false} end
if P[1058] then collisionBatch[#collisionBatch+1] = {Part = P[1058], CanCollide = true} end
if P[1060] then collisionBatch[#collisionBatch+1] = {Part = P[1060], CanCollide = true} end
if P[1063] then collisionBatch[#collisionBatch+1] = {Part = P[1063], CanCollide = true} end
if P[1076] then collisionBatch[#collisionBatch+1] = {Part = P[1076], CanCollide = false} end
if P[1079] then collisionBatch[#collisionBatch+1] = {Part = P[1079], CanCollide = true} end
if P[1094] then collisionBatch[#collisionBatch+1] = {Part = P[1094], CanCollide = true} end
if P[1096] then collisionBatch[#collisionBatch+1] = {Part = P[1096], CanCollide = true} end
if P[1101] then collisionBatch[#collisionBatch+1] = {Part = P[1101], CanCollide = true} end
if P[1102] then collisionBatch[#collisionBatch+1] = {Part = P[1102], CanCollide = true} end
if P[1103] then collisionBatch[#collisionBatch+1] = {Part = P[1103], CanCollide = false} end
if P[1105] then collisionBatch[#collisionBatch+1] = {Part = P[1105], CanCollide = false} end
if P[1107] then collisionBatch[#collisionBatch+1] = {Part = P[1107], CanCollide = false} end
if P[1109] then collisionBatch[#collisionBatch+1] = {Part = P[1109], CanCollide = false} end
if P[1114] then collisionBatch[#collisionBatch+1] = {Part = P[1114], CanCollide = true} end
if P[1115] then collisionBatch[#collisionBatch+1] = {Part = P[1115], CanCollide = true} end
if P[1116] then collisionBatch[#collisionBatch+1] = {Part = P[1116], CanCollide = true} end
if P[1118] then collisionBatch[#collisionBatch+1] = {Part = P[1118], CanCollide = true} end
if P[1119] then collisionBatch[#collisionBatch+1] = {Part = P[1119], CanCollide = true} end
if P[1120] then collisionBatch[#collisionBatch+1] = {Part = P[1120], CanCollide = true} end
if P[1121] then collisionBatch[#collisionBatch+1] = {Part = P[1121], CanCollide = true} end
if P[1122] then collisionBatch[#collisionBatch+1] = {Part = P[1122], CanCollide = true} end
if P[1123] then collisionBatch[#collisionBatch+1] = {Part = P[1123], CanCollide = true} end
if P[1124] then collisionBatch[#collisionBatch+1] = {Part = P[1124], CanCollide = true} end
if P[1125] then collisionBatch[#collisionBatch+1] = {Part = P[1125], CanCollide = true} end
if P[1126] then collisionBatch[#collisionBatch+1] = {Part = P[1126], CanCollide = true} end
if P[1127] then collisionBatch[#collisionBatch+1] = {Part = P[1127], CanCollide = true} end
if P[1128] then collisionBatch[#collisionBatch+1] = {Part = P[1128], CanCollide = true} end
if P[1129] then collisionBatch[#collisionBatch+1] = {Part = P[1129], CanCollide = true} end
if P[1130] then collisionBatch[#collisionBatch+1] = {Part = P[1130], CanCollide = true} end
if P[1131] then collisionBatch[#collisionBatch+1] = {Part = P[1131], CanCollide = true} end
if P[1132] then collisionBatch[#collisionBatch+1] = {Part = P[1132], CanCollide = true} end
if P[1133] then collisionBatch[#collisionBatch+1] = {Part = P[1133], CanCollide = true} end
if P[1134] then collisionBatch[#collisionBatch+1] = {Part = P[1134], CanCollide = true} end
if P[1135] then collisionBatch[#collisionBatch+1] = {Part = P[1135], CanCollide = true} end
if P[1136] then collisionBatch[#collisionBatch+1] = {Part = P[1136], CanCollide = true} end
if P[1137] then collisionBatch[#collisionBatch+1] = {Part = P[1137], CanCollide = true} end
if P[1138] then collisionBatch[#collisionBatch+1] = {Part = P[1138], CanCollide = true} end
if P[1139] then collisionBatch[#collisionBatch+1] = {Part = P[1139], CanCollide = true} end
if P[1140] then collisionBatch[#collisionBatch+1] = {Part = P[1140], CanCollide = true} end
if P[1141] then collisionBatch[#collisionBatch+1] = {Part = P[1141], CanCollide = true} end
if P[1142] then collisionBatch[#collisionBatch+1] = {Part = P[1142], CanCollide = true} end
if P[1143] then collisionBatch[#collisionBatch+1] = {Part = P[1143], CanCollide = true} end
if P[1144] then collisionBatch[#collisionBatch+1] = {Part = P[1144], CanCollide = true} end
if P[1145] then collisionBatch[#collisionBatch+1] = {Part = P[1145], CanCollide = true} end
if P[1146] then collisionBatch[#collisionBatch+1] = {Part = P[1146], CanCollide = true} end
if P[1147] then collisionBatch[#collisionBatch+1] = {Part = P[1147], CanCollide = true} end
if P[1148] then collisionBatch[#collisionBatch+1] = {Part = P[1148], CanCollide = true} end
if P[1149] then collisionBatch[#collisionBatch+1] = {Part = P[1149], CanCollide = true} end
if P[1152] then collisionBatch[#collisionBatch+1] = {Part = P[1152], CanCollide = true} end
if P[1153] then collisionBatch[#collisionBatch+1] = {Part = P[1153], CanCollide = true} end
if P[1154] then collisionBatch[#collisionBatch+1] = {Part = P[1154], CanCollide = true} end
if P[1155] then collisionBatch[#collisionBatch+1] = {Part = P[1155], CanCollide = true} end
if P[1156] then collisionBatch[#collisionBatch+1] = {Part = P[1156], CanCollide = true} end
if P[1157] then collisionBatch[#collisionBatch+1] = {Part = P[1157], CanCollide = true} end
if P[1158] then collisionBatch[#collisionBatch+1] = {Part = P[1158], CanCollide = true} end
if P[1160] then collisionBatch[#collisionBatch+1] = {Part = P[1160], CanCollide = true} end
if P[1161] then collisionBatch[#collisionBatch+1] = {Part = P[1161], CanCollide = true} end
if P[1162] then collisionBatch[#collisionBatch+1] = {Part = P[1162], CanCollide = true} end
if P[1163] then collisionBatch[#collisionBatch+1] = {Part = P[1163], CanCollide = true} end
if P[1164] then collisionBatch[#collisionBatch+1] = {Part = P[1164], CanCollide = true} end
if P[1165] then collisionBatch[#collisionBatch+1] = {Part = P[1165], CanCollide = true} end
if P[1166] then collisionBatch[#collisionBatch+1] = {Part = P[1166], CanCollide = true} end
if P[1169] then collisionBatch[#collisionBatch+1] = {Part = P[1169], CanCollide = true} end
if P[1171] then collisionBatch[#collisionBatch+1] = {Part = P[1171], CanCollide = true} end
if P[1173] then collisionBatch[#collisionBatch+1] = {Part = P[1173], CanCollide = true} end
if P[1175] then collisionBatch[#collisionBatch+1] = {Part = P[1175], CanCollide = true} end
if P[1177] then collisionBatch[#collisionBatch+1] = {Part = P[1177], CanCollide = true} end
if P[1179] then collisionBatch[#collisionBatch+1] = {Part = P[1179], CanCollide = true} end
if P[1181] then collisionBatch[#collisionBatch+1] = {Part = P[1181], CanCollide = true} end
if P[1183] then collisionBatch[#collisionBatch+1] = {Part = P[1183], CanCollide = true} end
if P[1185] then collisionBatch[#collisionBatch+1] = {Part = P[1185], CanCollide = true} end
if P[1187] then collisionBatch[#collisionBatch+1] = {Part = P[1187], CanCollide = true} end
if P[1189] then collisionBatch[#collisionBatch+1] = {Part = P[1189], CanCollide = true} end
if P[1191] then collisionBatch[#collisionBatch+1] = {Part = P[1191], CanCollide = true} end
if P[1193] then collisionBatch[#collisionBatch+1] = {Part = P[1193], CanCollide = true} end
if P[1195] then collisionBatch[#collisionBatch+1] = {Part = P[1195], CanCollide = true} end
if P[1197] then collisionBatch[#collisionBatch+1] = {Part = P[1197], CanCollide = true} end
if P[1199] then collisionBatch[#collisionBatch+1] = {Part = P[1199], CanCollide = true} end
if P[1201] then collisionBatch[#collisionBatch+1] = {Part = P[1201], CanCollide = true} end
if P[1203] then collisionBatch[#collisionBatch+1] = {Part = P[1203], CanCollide = true} end
if P[1207] then collisionBatch[#collisionBatch+1] = {Part = P[1207], CanCollide = true} end
if P[1208] then collisionBatch[#collisionBatch+1] = {Part = P[1208], CanCollide = false} end
if P[1209] then collisionBatch[#collisionBatch+1] = {Part = P[1209], CanCollide = true} end
if P[1210] then collisionBatch[#collisionBatch+1] = {Part = P[1210], CanCollide = false} end
if P[1211] then collisionBatch[#collisionBatch+1] = {Part = P[1211], CanCollide = false} end
if P[1212] then collisionBatch[#collisionBatch+1] = {Part = P[1212], CanCollide = true} end
if P[1213] then collisionBatch[#collisionBatch+1] = {Part = P[1213], CanCollide = true} end
if P[1214] then collisionBatch[#collisionBatch+1] = {Part = P[1214], CanCollide = true} end
if P[1215] then collisionBatch[#collisionBatch+1] = {Part = P[1215], CanCollide = true} end
if P[1216] then collisionBatch[#collisionBatch+1] = {Part = P[1216], CanCollide = true} end
if P[1217] then collisionBatch[#collisionBatch+1] = {Part = P[1217], CanCollide = true} end
if P[1218] then collisionBatch[#collisionBatch+1] = {Part = P[1218], CanCollide = true} end
if P[1219] then collisionBatch[#collisionBatch+1] = {Part = P[1219], CanCollide = true} end
if P[1220] then collisionBatch[#collisionBatch+1] = {Part = P[1220], CanCollide = true} end
if P[1221] then collisionBatch[#collisionBatch+1] = {Part = P[1221], CanCollide = true} end
if P[1222] then collisionBatch[#collisionBatch+1] = {Part = P[1222], CanCollide = true} end
if P[1223] then collisionBatch[#collisionBatch+1] = {Part = P[1223], CanCollide = true} end
if P[1224] then collisionBatch[#collisionBatch+1] = {Part = P[1224], CanCollide = true} end
if P[1225] then collisionBatch[#collisionBatch+1] = {Part = P[1225], CanCollide = true} end
if P[1226] then collisionBatch[#collisionBatch+1] = {Part = P[1226], CanCollide = true} end
if P[1227] then collisionBatch[#collisionBatch+1] = {Part = P[1227], CanCollide = true} end
if P[1228] then collisionBatch[#collisionBatch+1] = {Part = P[1228], CanCollide = true} end
if P[1229] then collisionBatch[#collisionBatch+1] = {Part = P[1229], CanCollide = true} end
if P[1230] then collisionBatch[#collisionBatch+1] = {Part = P[1230], CanCollide = true} end
if P[1231] then collisionBatch[#collisionBatch+1] = {Part = P[1231], CanCollide = true} end
if P[1232] then collisionBatch[#collisionBatch+1] = {Part = P[1232], CanCollide = true} end
if P[1233] then collisionBatch[#collisionBatch+1] = {Part = P[1233], CanCollide = true} end
if P[1234] then collisionBatch[#collisionBatch+1] = {Part = P[1234], CanCollide = true} end
if P[1235] then collisionBatch[#collisionBatch+1] = {Part = P[1235], CanCollide = true} end
if P[1237] then collisionBatch[#collisionBatch+1] = {Part = P[1237], CanCollide = true} end
if P[1238] then collisionBatch[#collisionBatch+1] = {Part = P[1238], CanCollide = true} end
if P[1239] then collisionBatch[#collisionBatch+1] = {Part = P[1239], CanCollide = true} end
if P[1240] then collisionBatch[#collisionBatch+1] = {Part = P[1240], CanCollide = true} end
if P[1241] then collisionBatch[#collisionBatch+1] = {Part = P[1241], CanCollide = true} end
if P[1242] then collisionBatch[#collisionBatch+1] = {Part = P[1242], CanCollide = true} end
if P[1243] then collisionBatch[#collisionBatch+1] = {Part = P[1243], CanCollide = true} end
if P[1244] then collisionBatch[#collisionBatch+1] = {Part = P[1244], CanCollide = true} end
if P[1246] then collisionBatch[#collisionBatch+1] = {Part = P[1246], CanCollide = true} end
if P[1248] then collisionBatch[#collisionBatch+1] = {Part = P[1248], CanCollide = true} end
if P[1250] then collisionBatch[#collisionBatch+1] = {Part = P[1250], CanCollide = true} end
if P[1252] then collisionBatch[#collisionBatch+1] = {Part = P[1252], CanCollide = true} end
if P[1254] then collisionBatch[#collisionBatch+1] = {Part = P[1254], CanCollide = true} end
if P[1256] then collisionBatch[#collisionBatch+1] = {Part = P[1256], CanCollide = true} end
if P[1258] then collisionBatch[#collisionBatch+1] = {Part = P[1258], CanCollide = true} end
if P[1260] then collisionBatch[#collisionBatch+1] = {Part = P[1260], CanCollide = true} end
if P[1263] then collisionBatch[#collisionBatch+1] = {Part = P[1263], CanCollide = false} end
if P[1265] then collisionBatch[#collisionBatch+1] = {Part = P[1265], CanCollide = true} end
if P[1267] then collisionBatch[#collisionBatch+1] = {Part = P[1267], CanCollide = true} end
if P[1269] then collisionBatch[#collisionBatch+1] = {Part = P[1269], CanCollide = true} end
if P[1271] then collisionBatch[#collisionBatch+1] = {Part = P[1271], CanCollide = true} end
if P[1273] then collisionBatch[#collisionBatch+1] = {Part = P[1273], CanCollide = true} end
if P[1275] then collisionBatch[#collisionBatch+1] = {Part = P[1275], CanCollide = true} end
if P[1281] then collisionBatch[#collisionBatch+1] = {Part = P[1281], CanCollide = true} end
if P[1282] then collisionBatch[#collisionBatch+1] = {Part = P[1282], CanCollide = true} end
if P[1283] then collisionBatch[#collisionBatch+1] = {Part = P[1283], CanCollide = true} end
if P[1285] then collisionBatch[#collisionBatch+1] = {Part = P[1285], CanCollide = true} end
if P[1287] then collisionBatch[#collisionBatch+1] = {Part = P[1287], CanCollide = true} end
if P[1290] then collisionBatch[#collisionBatch+1] = {Part = P[1290], CanCollide = true} end
if P[1291] then collisionBatch[#collisionBatch+1] = {Part = P[1291], CanCollide = true} end
if P[1292] then collisionBatch[#collisionBatch+1] = {Part = P[1292], CanCollide = true} end
if P[1293] then collisionBatch[#collisionBatch+1] = {Part = P[1293], CanCollide = true} end
if P[1294] then collisionBatch[#collisionBatch+1] = {Part = P[1294], CanCollide = true} end
if P[1296] then collisionBatch[#collisionBatch+1] = {Part = P[1296], CanCollide = true} end
if P[1298] then collisionBatch[#collisionBatch+1] = {Part = P[1298], CanCollide = true} end
if P[1300] then collisionBatch[#collisionBatch+1] = {Part = P[1300], CanCollide = true} end
if P[1301] then collisionBatch[#collisionBatch+1] = {Part = P[1301], CanCollide = true} end
if P[1302] then collisionBatch[#collisionBatch+1] = {Part = P[1302], CanCollide = true} end
if P[1303] then collisionBatch[#collisionBatch+1] = {Part = P[1303], CanCollide = true} end
if P[1304] then collisionBatch[#collisionBatch+1] = {Part = P[1304], CanCollide = true} end
if P[1306] then collisionBatch[#collisionBatch+1] = {Part = P[1306], CanCollide = true} end
if P[1307] then collisionBatch[#collisionBatch+1] = {Part = P[1307], CanCollide = true} end
if P[1308] then collisionBatch[#collisionBatch+1] = {Part = P[1308], CanCollide = true} end
if P[1309] then collisionBatch[#collisionBatch+1] = {Part = P[1309], CanCollide = true} end
if P[1310] then collisionBatch[#collisionBatch+1] = {Part = P[1310], CanCollide = true} end
if P[1312] then collisionBatch[#collisionBatch+1] = {Part = P[1312], CanCollide = true} end
if P[1313] then collisionBatch[#collisionBatch+1] = {Part = P[1313], CanCollide = true} end
if P[1314] then collisionBatch[#collisionBatch+1] = {Part = P[1314], CanCollide = true} end
if P[1315] then collisionBatch[#collisionBatch+1] = {Part = P[1315], CanCollide = true} end
if P[1316] then collisionBatch[#collisionBatch+1] = {Part = P[1316], CanCollide = true} end
if P[1319] then collisionBatch[#collisionBatch+1] = {Part = P[1319], CanCollide = true} end
if P[1320] then collisionBatch[#collisionBatch+1] = {Part = P[1320], CanCollide = true} end
if P[1321] then collisionBatch[#collisionBatch+1] = {Part = P[1321], CanCollide = true} end
if P[1322] then collisionBatch[#collisionBatch+1] = {Part = P[1322], CanCollide = true} end
if P[1323] then collisionBatch[#collisionBatch+1] = {Part = P[1323], CanCollide = true} end
if P[1324] then collisionBatch[#collisionBatch+1] = {Part = P[1324], CanCollide = true} end
if P[1325] then collisionBatch[#collisionBatch+1] = {Part = P[1325], CanCollide = true} end
if P[1326] then collisionBatch[#collisionBatch+1] = {Part = P[1326], CanCollide = false} end
if P[1327] then collisionBatch[#collisionBatch+1] = {Part = P[1327], CanCollide = false} end
if P[1328] then collisionBatch[#collisionBatch+1] = {Part = P[1328], CanCollide = false} end
if P[1329] then collisionBatch[#collisionBatch+1] = {Part = P[1329], CanCollide = true} end
if P[1330] then collisionBatch[#collisionBatch+1] = {Part = P[1330], CanCollide = true} end
if P[1331] then collisionBatch[#collisionBatch+1] = {Part = P[1331], CanCollide = false} end
if P[1333] then collisionBatch[#collisionBatch+1] = {Part = P[1333], CanCollide = true} end
if P[1335] then collisionBatch[#collisionBatch+1] = {Part = P[1335], CanCollide = true} end
if P[1338] then collisionBatch[#collisionBatch+1] = {Part = P[1338], CanCollide = true} end
if P[1342] then collisionBatch[#collisionBatch+1] = {Part = P[1342], CanCollide = true} end
if P[1345] then collisionBatch[#collisionBatch+1] = {Part = P[1345], CanCollide = true} end
if P[1346] then collisionBatch[#collisionBatch+1] = {Part = P[1346], CanCollide = true} end
if P[1350] then collisionBatch[#collisionBatch+1] = {Part = P[1350], CanCollide = true} end
if P[1354] then collisionBatch[#collisionBatch+1] = {Part = P[1354], CanCollide = true} end
if P[1357] then collisionBatch[#collisionBatch+1] = {Part = P[1357], CanCollide = true} end
if P[1358] then collisionBatch[#collisionBatch+1] = {Part = P[1358], CanCollide = true} end
if P[1362] then collisionBatch[#collisionBatch+1] = {Part = P[1362], CanCollide = true} end
if P[1364] then collisionBatch[#collisionBatch+1] = {Part = P[1364], CanCollide = true} end
if P[1367] then collisionBatch[#collisionBatch+1] = {Part = P[1367], CanCollide = true} end
if P[1371] then collisionBatch[#collisionBatch+1] = {Part = P[1371], CanCollide = true} end
if P[1376] then collisionBatch[#collisionBatch+1] = {Part = P[1376], CanCollide = true} end
if P[1377] then collisionBatch[#collisionBatch+1] = {Part = P[1377], CanCollide = true} end
if P[1378] then collisionBatch[#collisionBatch+1] = {Part = P[1378], CanCollide = true} end
if P[1379] then collisionBatch[#collisionBatch+1] = {Part = P[1379], CanCollide = true} end
if P[1380] then collisionBatch[#collisionBatch+1] = {Part = P[1380], CanCollide = true} end
if P[1381] then collisionBatch[#collisionBatch+1] = {Part = P[1381], CanCollide = true} end
if P[1382] then collisionBatch[#collisionBatch+1] = {Part = P[1382], CanCollide = true} end
if P[1383] then collisionBatch[#collisionBatch+1] = {Part = P[1383], CanCollide = true} end
if P[1384] then collisionBatch[#collisionBatch+1] = {Part = P[1384], CanCollide = true} end
if P[1385] then collisionBatch[#collisionBatch+1] = {Part = P[1385], CanCollide = true} end
if P[1386] then collisionBatch[#collisionBatch+1] = {Part = P[1386], CanCollide = true} end
if P[1387] then collisionBatch[#collisionBatch+1] = {Part = P[1387], CanCollide = true} end
if P[1388] then collisionBatch[#collisionBatch+1] = {Part = P[1388], CanCollide = true} end
if P[1389] then collisionBatch[#collisionBatch+1] = {Part = P[1389], CanCollide = true} end
if P[1390] then collisionBatch[#collisionBatch+1] = {Part = P[1390], CanCollide = true} end
if P[1391] then collisionBatch[#collisionBatch+1] = {Part = P[1391], CanCollide = true} end
if P[1392] then collisionBatch[#collisionBatch+1] = {Part = P[1392], CanCollide = true} end
if P[1393] then collisionBatch[#collisionBatch+1] = {Part = P[1393], CanCollide = true} end
if P[1394] then collisionBatch[#collisionBatch+1] = {Part = P[1394], CanCollide = true} end
if P[1395] then collisionBatch[#collisionBatch+1] = {Part = P[1395], CanCollide = true} end
if P[1396] then collisionBatch[#collisionBatch+1] = {Part = P[1396], CanCollide = true} end
if P[1397] then collisionBatch[#collisionBatch+1] = {Part = P[1397], CanCollide = true} end
if P[1399] then collisionBatch[#collisionBatch+1] = {Part = P[1399], CanCollide = false} end
if P[1400] then collisionBatch[#collisionBatch+1] = {Part = P[1400], CanCollide = true} end
if P[1401] then collisionBatch[#collisionBatch+1] = {Part = P[1401], CanCollide = false} end
if P[1402] then collisionBatch[#collisionBatch+1] = {Part = P[1402], CanCollide = true} end
if P[1403] then collisionBatch[#collisionBatch+1] = {Part = P[1403], CanCollide = true} end
if P[1404] then collisionBatch[#collisionBatch+1] = {Part = P[1404], CanCollide = true} end
if P[1405] then collisionBatch[#collisionBatch+1] = {Part = P[1405], CanCollide = true} end
if P[1406] then collisionBatch[#collisionBatch+1] = {Part = P[1406], CanCollide = true} end
if P[1407] then collisionBatch[#collisionBatch+1] = {Part = P[1407], CanCollide = true} end
if P[1408] then collisionBatch[#collisionBatch+1] = {Part = P[1408], CanCollide = true} end
if P[1411] then collisionBatch[#collisionBatch+1] = {Part = P[1411], CanCollide = true} end
if P[1412] then collisionBatch[#collisionBatch+1] = {Part = P[1412], CanCollide = true} end
if P[1413] then collisionBatch[#collisionBatch+1] = {Part = P[1413], CanCollide = true} end
if P[1414] then collisionBatch[#collisionBatch+1] = {Part = P[1414], CanCollide = true} end
if P[1415] then collisionBatch[#collisionBatch+1] = {Part = P[1415], CanCollide = true} end
if P[1416] then collisionBatch[#collisionBatch+1] = {Part = P[1416], CanCollide = true} end
if P[1418] then collisionBatch[#collisionBatch+1] = {Part = P[1418], CanCollide = true} end
if P[1419] then collisionBatch[#collisionBatch+1] = {Part = P[1419], CanCollide = true} end
if P[1420] then collisionBatch[#collisionBatch+1] = {Part = P[1420], CanCollide = true} end
if P[1421] then collisionBatch[#collisionBatch+1] = {Part = P[1421], CanCollide = true} end
if P[1422] then collisionBatch[#collisionBatch+1] = {Part = P[1422], CanCollide = true} end
if P[1423] then collisionBatch[#collisionBatch+1] = {Part = P[1423], CanCollide = true} end
if P[1425] then collisionBatch[#collisionBatch+1] = {Part = P[1425], CanCollide = true} end
if P[1426] then collisionBatch[#collisionBatch+1] = {Part = P[1426], CanCollide = true} end
if P[1427] then collisionBatch[#collisionBatch+1] = {Part = P[1427], CanCollide = true} end
if P[1428] then collisionBatch[#collisionBatch+1] = {Part = P[1428], CanCollide = true} end
if P[1429] then collisionBatch[#collisionBatch+1] = {Part = P[1429], CanCollide = true} end
if P[1430] then collisionBatch[#collisionBatch+1] = {Part = P[1430], CanCollide = true} end
if P[1432] then collisionBatch[#collisionBatch+1] = {Part = P[1432], CanCollide = true} end
if P[1433] then collisionBatch[#collisionBatch+1] = {Part = P[1433], CanCollide = true} end
if P[1434] then collisionBatch[#collisionBatch+1] = {Part = P[1434], CanCollide = true} end
if P[1435] then collisionBatch[#collisionBatch+1] = {Part = P[1435], CanCollide = true} end
if P[1436] then collisionBatch[#collisionBatch+1] = {Part = P[1436], CanCollide = true} end
if P[1437] then collisionBatch[#collisionBatch+1] = {Part = P[1437], CanCollide = true} end
if P[1439] then collisionBatch[#collisionBatch+1] = {Part = P[1439], CanCollide = true} end
if P[1440] then collisionBatch[#collisionBatch+1] = {Part = P[1440], CanCollide = true} end
if P[1441] then collisionBatch[#collisionBatch+1] = {Part = P[1441], CanCollide = true} end
if P[1442] then collisionBatch[#collisionBatch+1] = {Part = P[1442], CanCollide = true} end
if P[1443] then collisionBatch[#collisionBatch+1] = {Part = P[1443], CanCollide = true} end
if P[1444] then collisionBatch[#collisionBatch+1] = {Part = P[1444], CanCollide = true} end
if P[1446] then collisionBatch[#collisionBatch+1] = {Part = P[1446], CanCollide = true} end
if P[1447] then collisionBatch[#collisionBatch+1] = {Part = P[1447], CanCollide = true} end
if P[1448] then collisionBatch[#collisionBatch+1] = {Part = P[1448], CanCollide = true} end
if P[1449] then collisionBatch[#collisionBatch+1] = {Part = P[1449], CanCollide = true} end
if P[1450] then collisionBatch[#collisionBatch+1] = {Part = P[1450], CanCollide = true} end
if P[1451] then collisionBatch[#collisionBatch+1] = {Part = P[1451], CanCollide = true} end
if P[1454] then collisionBatch[#collisionBatch+1] = {Part = P[1454], CanCollide = true} end
if P[1455] then collisionBatch[#collisionBatch+1] = {Part = P[1455], CanCollide = true} end
if P[1456] then collisionBatch[#collisionBatch+1] = {Part = P[1456], CanCollide = true} end
if P[1457] then collisionBatch[#collisionBatch+1] = {Part = P[1457], CanCollide = true} end
if P[1458] then collisionBatch[#collisionBatch+1] = {Part = P[1458], CanCollide = true} end
if P[1459] then collisionBatch[#collisionBatch+1] = {Part = P[1459], CanCollide = true} end
if P[1461] then collisionBatch[#collisionBatch+1] = {Part = P[1461], CanCollide = true} end
if P[1462] then collisionBatch[#collisionBatch+1] = {Part = P[1462], CanCollide = true} end
if P[1463] then collisionBatch[#collisionBatch+1] = {Part = P[1463], CanCollide = true} end
if P[1464] then collisionBatch[#collisionBatch+1] = {Part = P[1464], CanCollide = true} end
if P[1465] then collisionBatch[#collisionBatch+1] = {Part = P[1465], CanCollide = true} end
if P[1466] then collisionBatch[#collisionBatch+1] = {Part = P[1466], CanCollide = true} end
if P[1468] then collisionBatch[#collisionBatch+1] = {Part = P[1468], CanCollide = true} end
if P[1469] then collisionBatch[#collisionBatch+1] = {Part = P[1469], CanCollide = true} end
if P[1470] then collisionBatch[#collisionBatch+1] = {Part = P[1470], CanCollide = true} end
if P[1471] then collisionBatch[#collisionBatch+1] = {Part = P[1471], CanCollide = true} end
if P[1472] then collisionBatch[#collisionBatch+1] = {Part = P[1472], CanCollide = true} end
if P[1473] then collisionBatch[#collisionBatch+1] = {Part = P[1473], CanCollide = true} end
if P[1475] then collisionBatch[#collisionBatch+1] = {Part = P[1475], CanCollide = true} end
if P[1476] then collisionBatch[#collisionBatch+1] = {Part = P[1476], CanCollide = true} end
if P[1477] then collisionBatch[#collisionBatch+1] = {Part = P[1477], CanCollide = true} end
if P[1478] then collisionBatch[#collisionBatch+1] = {Part = P[1478], CanCollide = true} end
if P[1479] then collisionBatch[#collisionBatch+1] = {Part = P[1479], CanCollide = true} end
if P[1480] then collisionBatch[#collisionBatch+1] = {Part = P[1480], CanCollide = true} end
if P[1482] then collisionBatch[#collisionBatch+1] = {Part = P[1482], CanCollide = true} end
if P[1483] then collisionBatch[#collisionBatch+1] = {Part = P[1483], CanCollide = true} end
if P[1484] then collisionBatch[#collisionBatch+1] = {Part = P[1484], CanCollide = true} end
if P[1485] then collisionBatch[#collisionBatch+1] = {Part = P[1485], CanCollide = true} end
if P[1486] then collisionBatch[#collisionBatch+1] = {Part = P[1486], CanCollide = true} end
if P[1487] then collisionBatch[#collisionBatch+1] = {Part = P[1487], CanCollide = true} end
if P[1489] then collisionBatch[#collisionBatch+1] = {Part = P[1489], CanCollide = true} end
if P[1490] then collisionBatch[#collisionBatch+1] = {Part = P[1490], CanCollide = true} end
if P[1491] then collisionBatch[#collisionBatch+1] = {Part = P[1491], CanCollide = true} end
if P[1492] then collisionBatch[#collisionBatch+1] = {Part = P[1492], CanCollide = true} end
if P[1493] then collisionBatch[#collisionBatch+1] = {Part = P[1493], CanCollide = true} end
if P[1494] then collisionBatch[#collisionBatch+1] = {Part = P[1494], CanCollide = true} end
if P[1498] then collisionBatch[#collisionBatch+1] = {Part = P[1498], CanCollide = true} end
if P[1499] then collisionBatch[#collisionBatch+1] = {Part = P[1499], CanCollide = true} end
if P[1500] then collisionBatch[#collisionBatch+1] = {Part = P[1500], CanCollide = true} end
if P[1501] then collisionBatch[#collisionBatch+1] = {Part = P[1501], CanCollide = true} end
if P[1502] then collisionBatch[#collisionBatch+1] = {Part = P[1502], CanCollide = true} end
if P[1503] then collisionBatch[#collisionBatch+1] = {Part = P[1503], CanCollide = true} end
if P[1504] then collisionBatch[#collisionBatch+1] = {Part = P[1504], CanCollide = true} end
if P[1505] then collisionBatch[#collisionBatch+1] = {Part = P[1505], CanCollide = true} end
if P[1506] then collisionBatch[#collisionBatch+1] = {Part = P[1506], CanCollide = true} end
if P[1507] then collisionBatch[#collisionBatch+1] = {Part = P[1507], CanCollide = true} end
if P[1508] then collisionBatch[#collisionBatch+1] = {Part = P[1508], CanCollide = true} end
if P[1509] then collisionBatch[#collisionBatch+1] = {Part = P[1509], CanCollide = true} end
if P[1510] then collisionBatch[#collisionBatch+1] = {Part = P[1510], CanCollide = true} end
if P[1511] then collisionBatch[#collisionBatch+1] = {Part = P[1511], CanCollide = true} end
if P[1514] then collisionBatch[#collisionBatch+1] = {Part = P[1514], CanCollide = true} end
if P[1515] then collisionBatch[#collisionBatch+1] = {Part = P[1515], CanCollide = true} end
if P[1516] then collisionBatch[#collisionBatch+1] = {Part = P[1516], CanCollide = true} end
if P[1517] then collisionBatch[#collisionBatch+1] = {Part = P[1517], CanCollide = true} end
if P[1518] then collisionBatch[#collisionBatch+1] = {Part = P[1518], CanCollide = true} end
if P[1521] then collisionBatch[#collisionBatch+1] = {Part = P[1521], CanCollide = true} end
if P[1522] then collisionBatch[#collisionBatch+1] = {Part = P[1522], CanCollide = true} end
if P[1523] then collisionBatch[#collisionBatch+1] = {Part = P[1523], CanCollide = true} end
if P[1524] then collisionBatch[#collisionBatch+1] = {Part = P[1524], CanCollide = true} end
if P[1525] then collisionBatch[#collisionBatch+1] = {Part = P[1525], CanCollide = true} end
if P[1526] then collisionBatch[#collisionBatch+1] = {Part = P[1526], CanCollide = true} end
if P[1527] then collisionBatch[#collisionBatch+1] = {Part = P[1527], CanCollide = true} end
if P[1528] then collisionBatch[#collisionBatch+1] = {Part = P[1528], CanCollide = true} end
if P[1529] then collisionBatch[#collisionBatch+1] = {Part = P[1529], CanCollide = true} end
if P[1530] then collisionBatch[#collisionBatch+1] = {Part = P[1530], CanCollide = true} end
if P[1531] then collisionBatch[#collisionBatch+1] = {Part = P[1531], CanCollide = true} end
if P[1532] then collisionBatch[#collisionBatch+1] = {Part = P[1532], CanCollide = true} end
if P[1533] then collisionBatch[#collisionBatch+1] = {Part = P[1533], CanCollide = true} end
if P[1534] then collisionBatch[#collisionBatch+1] = {Part = P[1534], CanCollide = true} end
if P[1535] then collisionBatch[#collisionBatch+1] = {Part = P[1535], CanCollide = true} end
if P[1536] then collisionBatch[#collisionBatch+1] = {Part = P[1536], CanCollide = true} end
if P[1537] then collisionBatch[#collisionBatch+1] = {Part = P[1537], CanCollide = true} end
if P[1538] then collisionBatch[#collisionBatch+1] = {Part = P[1538], CanCollide = true} end
if P[1539] then collisionBatch[#collisionBatch+1] = {Part = P[1539], CanCollide = true} end
if P[1540] then collisionBatch[#collisionBatch+1] = {Part = P[1540], CanCollide = true} end
if P[1541] then collisionBatch[#collisionBatch+1] = {Part = P[1541], CanCollide = true} end
if P[1542] then collisionBatch[#collisionBatch+1] = {Part = P[1542], CanCollide = true} end
if P[1543] then collisionBatch[#collisionBatch+1] = {Part = P[1543], CanCollide = true} end
if P[1544] then collisionBatch[#collisionBatch+1] = {Part = P[1544], CanCollide = true} end
if P[1545] then collisionBatch[#collisionBatch+1] = {Part = P[1545], CanCollide = true} end
if P[1546] then collisionBatch[#collisionBatch+1] = {Part = P[1546], CanCollide = true} end
if P[1548] then collisionBatch[#collisionBatch+1] = {Part = P[1548], CanCollide = true} end
if P[1549] then collisionBatch[#collisionBatch+1] = {Part = P[1549], CanCollide = true} end
if P[1550] then collisionBatch[#collisionBatch+1] = {Part = P[1550], CanCollide = true} end
if P[1552] then collisionBatch[#collisionBatch+1] = {Part = P[1552], CanCollide = true} end
if P[1553] then collisionBatch[#collisionBatch+1] = {Part = P[1553], CanCollide = true} end
if P[1554] then collisionBatch[#collisionBatch+1] = {Part = P[1554], CanCollide = true} end
if P[1556] then collisionBatch[#collisionBatch+1] = {Part = P[1556], CanCollide = true} end
if P[1557] then collisionBatch[#collisionBatch+1] = {Part = P[1557], CanCollide = true} end
if P[1560] then collisionBatch[#collisionBatch+1] = {Part = P[1560], CanCollide = true} end
if P[1561] then collisionBatch[#collisionBatch+1] = {Part = P[1561], CanCollide = true} end
if P[1562] then collisionBatch[#collisionBatch+1] = {Part = P[1562], CanCollide = true} end
if P[1563] then collisionBatch[#collisionBatch+1] = {Part = P[1563], CanCollide = true} end
if P[1564] then collisionBatch[#collisionBatch+1] = {Part = P[1564], CanCollide = true} end
if P[1565] then collisionBatch[#collisionBatch+1] = {Part = P[1565], CanCollide = false} end
if P[1567] then collisionBatch[#collisionBatch+1] = {Part = P[1567], CanCollide = true} end
if P[1568] then collisionBatch[#collisionBatch+1] = {Part = P[1568], CanCollide = true} end
if P[1569] then collisionBatch[#collisionBatch+1] = {Part = P[1569], CanCollide = true} end
if P[1570] then collisionBatch[#collisionBatch+1] = {Part = P[1570], CanCollide = true} end
if P[1571] then collisionBatch[#collisionBatch+1] = {Part = P[1571], CanCollide = true} end
if P[1572] then collisionBatch[#collisionBatch+1] = {Part = P[1572], CanCollide = true} end
if P[1573] then collisionBatch[#collisionBatch+1] = {Part = P[1573], CanCollide = true} end
if P[1574] then collisionBatch[#collisionBatch+1] = {Part = P[1574], CanCollide = true} end
if P[1575] then collisionBatch[#collisionBatch+1] = {Part = P[1575], CanCollide = true} end
if P[1576] then collisionBatch[#collisionBatch+1] = {Part = P[1576], CanCollide = true} end
if P[1579] then collisionBatch[#collisionBatch+1] = {Part = P[1579], CanCollide = true} end
if P[1580] then collisionBatch[#collisionBatch+1] = {Part = P[1580], CanCollide = true} end
if P[1581] then collisionBatch[#collisionBatch+1] = {Part = P[1581], CanCollide = true} end
if P[1582] then collisionBatch[#collisionBatch+1] = {Part = P[1582], CanCollide = true} end
if P[1583] then collisionBatch[#collisionBatch+1] = {Part = P[1583], CanCollide = true} end
if P[1584] then collisionBatch[#collisionBatch+1] = {Part = P[1584], CanCollide = true} end
if P[1585] then collisionBatch[#collisionBatch+1] = {Part = P[1585], CanCollide = true} end
if P[1586] then collisionBatch[#collisionBatch+1] = {Part = P[1586], CanCollide = true} end
if P[1587] then collisionBatch[#collisionBatch+1] = {Part = P[1587], CanCollide = true} end
if P[1588] then collisionBatch[#collisionBatch+1] = {Part = P[1588], CanCollide = true} end
if P[1589] then collisionBatch[#collisionBatch+1] = {Part = P[1589], CanCollide = true} end
if P[1590] then collisionBatch[#collisionBatch+1] = {Part = P[1590], CanCollide = true} end
if P[1591] then collisionBatch[#collisionBatch+1] = {Part = P[1591], CanCollide = true} end
if P[1592] then collisionBatch[#collisionBatch+1] = {Part = P[1592], CanCollide = true} end
if P[1593] then collisionBatch[#collisionBatch+1] = {Part = P[1593], CanCollide = true} end
if P[1594] then collisionBatch[#collisionBatch+1] = {Part = P[1594], CanCollide = true} end
if P[1596] then collisionBatch[#collisionBatch+1] = {Part = P[1596], CanCollide = true} end
if P[1597] then collisionBatch[#collisionBatch+1] = {Part = P[1597], CanCollide = true} end
if P[1598] then collisionBatch[#collisionBatch+1] = {Part = P[1598], CanCollide = true} end
if P[1599] then collisionBatch[#collisionBatch+1] = {Part = P[1599], CanCollide = true} end
if P[1600] then collisionBatch[#collisionBatch+1] = {Part = P[1600], CanCollide = true} end
if P[1601] then collisionBatch[#collisionBatch+1] = {Part = P[1601], CanCollide = true} end
if P[1602] then collisionBatch[#collisionBatch+1] = {Part = P[1602], CanCollide = true} end
if P[1603] then collisionBatch[#collisionBatch+1] = {Part = P[1603], CanCollide = true} end
if P[1605] then collisionBatch[#collisionBatch+1] = {Part = P[1605], CanCollide = true} end
if P[1606] then collisionBatch[#collisionBatch+1] = {Part = P[1606], CanCollide = true} end
if P[1607] then collisionBatch[#collisionBatch+1] = {Part = P[1607], CanCollide = true} end
if P[1608] then collisionBatch[#collisionBatch+1] = {Part = P[1608], CanCollide = true} end
if P[1609] then collisionBatch[#collisionBatch+1] = {Part = P[1609], CanCollide = true} end
if P[1610] then collisionBatch[#collisionBatch+1] = {Part = P[1610], CanCollide = true} end
if P[1611] then collisionBatch[#collisionBatch+1] = {Part = P[1611], CanCollide = true} end
if P[1612] then collisionBatch[#collisionBatch+1] = {Part = P[1612], CanCollide = true} end
if P[1613] then collisionBatch[#collisionBatch+1] = {Part = P[1613], CanCollide = true} end
if P[1614] then collisionBatch[#collisionBatch+1] = {Part = P[1614], CanCollide = true} end
if P[1615] then collisionBatch[#collisionBatch+1] = {Part = P[1615], CanCollide = true} end
if P[1616] then collisionBatch[#collisionBatch+1] = {Part = P[1616], CanCollide = true} end
if P[1618] then collisionBatch[#collisionBatch+1] = {Part = P[1618], CanCollide = true} end
if P[1619] then collisionBatch[#collisionBatch+1] = {Part = P[1619], CanCollide = true} end
if P[1620] then collisionBatch[#collisionBatch+1] = {Part = P[1620], CanCollide = true} end
if P[1621] then collisionBatch[#collisionBatch+1] = {Part = P[1621], CanCollide = true} end
if P[1622] then collisionBatch[#collisionBatch+1] = {Part = P[1622], CanCollide = true} end
if P[1623] then collisionBatch[#collisionBatch+1] = {Part = P[1623], CanCollide = true} end
if P[1624] then collisionBatch[#collisionBatch+1] = {Part = P[1624], CanCollide = true} end
if P[1625] then collisionBatch[#collisionBatch+1] = {Part = P[1625], CanCollide = true} end
if P[1627] then collisionBatch[#collisionBatch+1] = {Part = P[1627], CanCollide = true} end
if P[1628] then collisionBatch[#collisionBatch+1] = {Part = P[1628], CanCollide = true} end
if P[1629] then collisionBatch[#collisionBatch+1] = {Part = P[1629], CanCollide = true} end
if P[1630] then collisionBatch[#collisionBatch+1] = {Part = P[1630], CanCollide = true} end
if P[1631] then collisionBatch[#collisionBatch+1] = {Part = P[1631], CanCollide = true} end
if P[1632] then collisionBatch[#collisionBatch+1] = {Part = P[1632], CanCollide = true} end
if P[1633] then collisionBatch[#collisionBatch+1] = {Part = P[1633], CanCollide = true} end
if P[1634] then collisionBatch[#collisionBatch+1] = {Part = P[1634], CanCollide = true} end
if P[1635] then collisionBatch[#collisionBatch+1] = {Part = P[1635], CanCollide = true} end
if P[1636] then collisionBatch[#collisionBatch+1] = {Part = P[1636], CanCollide = true} end
if P[1637] then collisionBatch[#collisionBatch+1] = {Part = P[1637], CanCollide = true} end
if P[1638] then collisionBatch[#collisionBatch+1] = {Part = P[1638], CanCollide = true} end
if P[1639] then collisionBatch[#collisionBatch+1] = {Part = P[1639], CanCollide = true} end
if P[1640] then collisionBatch[#collisionBatch+1] = {Part = P[1640], CanCollide = true} end
if P[1641] then collisionBatch[#collisionBatch+1] = {Part = P[1641], CanCollide = true} end
if P[1642] then collisionBatch[#collisionBatch+1] = {Part = P[1642], CanCollide = true} end
if P[1644] then collisionBatch[#collisionBatch+1] = {Part = P[1644], CanCollide = true} end
if P[1645] then collisionBatch[#collisionBatch+1] = {Part = P[1645], CanCollide = true} end
if P[1646] then collisionBatch[#collisionBatch+1] = {Part = P[1646], CanCollide = true} end
if P[1647] then collisionBatch[#collisionBatch+1] = {Part = P[1647], CanCollide = true} end
if P[1648] then collisionBatch[#collisionBatch+1] = {Part = P[1648], CanCollide = true} end
if P[1649] then collisionBatch[#collisionBatch+1] = {Part = P[1649], CanCollide = true} end
if P[1650] then collisionBatch[#collisionBatch+1] = {Part = P[1650], CanCollide = true} end
if P[1651] then collisionBatch[#collisionBatch+1] = {Part = P[1651], CanCollide = true} end
if P[1652] then collisionBatch[#collisionBatch+1] = {Part = P[1652], CanCollide = true} end
if P[1653] then collisionBatch[#collisionBatch+1] = {Part = P[1653], CanCollide = true} end
if P[1654] then collisionBatch[#collisionBatch+1] = {Part = P[1654], CanCollide = true} end
if P[1655] then collisionBatch[#collisionBatch+1] = {Part = P[1655], CanCollide = true} end
if P[1656] then collisionBatch[#collisionBatch+1] = {Part = P[1656], CanCollide = true} end
if P[1659] then collisionBatch[#collisionBatch+1] = {Part = P[1659], CanCollide = true} end
if P[1660] then collisionBatch[#collisionBatch+1] = {Part = P[1660], CanCollide = true} end
if P[1661] then collisionBatch[#collisionBatch+1] = {Part = P[1661], CanCollide = true} end
if P[1664] then collisionBatch[#collisionBatch+1] = {Part = P[1664], CanCollide = true} end
if P[1665] then collisionBatch[#collisionBatch+1] = {Part = P[1665], CanCollide = true} end
if P[1666] then collisionBatch[#collisionBatch+1] = {Part = P[1666], CanCollide = true} end
if P[1669] then collisionBatch[#collisionBatch+1] = {Part = P[1669], CanCollide = true} end
if P[1671] then collisionBatch[#collisionBatch+1] = {Part = P[1671], CanCollide = true} end
if P[1672] then collisionBatch[#collisionBatch+1] = {Part = P[1672], CanCollide = true} end
if P[1674] then collisionBatch[#collisionBatch+1] = {Part = P[1674], CanCollide = true} end
if P[1675] then collisionBatch[#collisionBatch+1] = {Part = P[1675], CanCollide = true} end
if P[1676] then collisionBatch[#collisionBatch+1] = {Part = P[1676], CanCollide = true} end
if P[1679] then collisionBatch[#collisionBatch+1] = {Part = P[1679], CanCollide = true} end
if P[1680] then collisionBatch[#collisionBatch+1] = {Part = P[1680], CanCollide = true} end
if P[1682] then collisionBatch[#collisionBatch+1] = {Part = P[1682], CanCollide = true} end
if P[1684] then collisionBatch[#collisionBatch+1] = {Part = P[1684], CanCollide = true} end
if P[1685] then collisionBatch[#collisionBatch+1] = {Part = P[1685], CanCollide = true} end
if P[1686] then collisionBatch[#collisionBatch+1] = {Part = P[1686], CanCollide = true} end
if P[1689] then collisionBatch[#collisionBatch+1] = {Part = P[1689], CanCollide = true} end
if P[1690] then collisionBatch[#collisionBatch+1] = {Part = P[1690], CanCollide = true} end
if P[1692] then collisionBatch[#collisionBatch+1] = {Part = P[1692], CanCollide = true} end
if P[1694] then collisionBatch[#collisionBatch+1] = {Part = P[1694], CanCollide = true} end
if P[1696] then collisionBatch[#collisionBatch+1] = {Part = P[1696], CanCollide = true} end
if P[1697] then collisionBatch[#collisionBatch+1] = {Part = P[1697], CanCollide = true} end
if P[1699] then collisionBatch[#collisionBatch+1] = {Part = P[1699], CanCollide = true} end
if P[1700] then collisionBatch[#collisionBatch+1] = {Part = P[1700], CanCollide = true} end
if P[1701] then collisionBatch[#collisionBatch+1] = {Part = P[1701], CanCollide = true} end
if P[1704] then collisionBatch[#collisionBatch+1] = {Part = P[1704], CanCollide = true} end
if P[1705] then collisionBatch[#collisionBatch+1] = {Part = P[1705], CanCollide = true} end
if P[1707] then collisionBatch[#collisionBatch+1] = {Part = P[1707], CanCollide = true} end
if P[1709] then collisionBatch[#collisionBatch+1] = {Part = P[1709], CanCollide = true} end
if P[1710] then collisionBatch[#collisionBatch+1] = {Part = P[1710], CanCollide = true} end
if P[1711] then collisionBatch[#collisionBatch+1] = {Part = P[1711], CanCollide = true} end
if P[1714] then collisionBatch[#collisionBatch+1] = {Part = P[1714], CanCollide = true} end
if P[1715] then collisionBatch[#collisionBatch+1] = {Part = P[1715], CanCollide = true} end
if P[1717] then collisionBatch[#collisionBatch+1] = {Part = P[1717], CanCollide = true} end
if P[1722] then collisionBatch[#collisionBatch+1] = {Part = P[1722], CanCollide = false} end
if P[1724] then collisionBatch[#collisionBatch+1] = {Part = P[1724], CanCollide = false} end
if P[1726] then collisionBatch[#collisionBatch+1] = {Part = P[1726], CanCollide = false} end
if P[1728] then collisionBatch[#collisionBatch+1] = {Part = P[1728], CanCollide = false} end
if P[1730] then collisionBatch[#collisionBatch+1] = {Part = P[1730], CanCollide = false} end
if P[1732] then collisionBatch[#collisionBatch+1] = {Part = P[1732], CanCollide = false} end
if P[1734] then collisionBatch[#collisionBatch+1] = {Part = P[1734], CanCollide = false} end
if P[1736] then collisionBatch[#collisionBatch+1] = {Part = P[1736], CanCollide = false} end
if P[1738] then collisionBatch[#collisionBatch+1] = {Part = P[1738], CanCollide = false} end
if P[1740] then collisionBatch[#collisionBatch+1] = {Part = P[1740], CanCollide = false} end
if P[1742] then collisionBatch[#collisionBatch+1] = {Part = P[1742], CanCollide = false} end
if P[1744] then collisionBatch[#collisionBatch+1] = {Part = P[1744], CanCollide = false} end
if P[1746] then collisionBatch[#collisionBatch+1] = {Part = P[1746], CanCollide = false} end
if P[1748] then collisionBatch[#collisionBatch+1] = {Part = P[1748], CanCollide = false} end
if P[1750] then collisionBatch[#collisionBatch+1] = {Part = P[1750], CanCollide = false} end
if P[1752] then collisionBatch[#collisionBatch+1] = {Part = P[1752], CanCollide = false} end
if P[1754] then collisionBatch[#collisionBatch+1] = {Part = P[1754], CanCollide = false} end
if P[1757] then collisionBatch[#collisionBatch+1] = {Part = P[1757], CanCollide = false} end
if P[1764] then collisionBatch[#collisionBatch+1] = {Part = P[1764], CanCollide = false} end
if P[1771] then collisionBatch[#collisionBatch+1] = {Part = P[1771], CanCollide = false} end
if P[1778] then collisionBatch[#collisionBatch+1] = {Part = P[1778], CanCollide = false} end
if P[1785] then collisionBatch[#collisionBatch+1] = {Part = P[1785], CanCollide = false} end
if P[1792] then collisionBatch[#collisionBatch+1] = {Part = P[1792], CanCollide = false} end
if P[1800] then collisionBatch[#collisionBatch+1] = {Part = P[1800], CanCollide = true} end
if P[1802] then collisionBatch[#collisionBatch+1] = {Part = P[1802], CanCollide = true} end
if P[1804] then collisionBatch[#collisionBatch+1] = {Part = P[1804], CanCollide = true} end
if P[1807] then collisionBatch[#collisionBatch+1] = {Part = P[1807], CanCollide = true} end
if P[1809] then collisionBatch[#collisionBatch+1] = {Part = P[1809], CanCollide = true} end
if P[1810] then collisionBatch[#collisionBatch+1] = {Part = P[1810], CanCollide = true} end
if P[1811] then collisionBatch[#collisionBatch+1] = {Part = P[1811], CanCollide = true} end
if P[1812] then collisionBatch[#collisionBatch+1] = {Part = P[1812], CanCollide = true} end
if P[1813] then collisionBatch[#collisionBatch+1] = {Part = P[1813], CanCollide = true} end
if P[1815] then collisionBatch[#collisionBatch+1] = {Part = P[1815], CanCollide = false} end
if P[1816] then collisionBatch[#collisionBatch+1] = {Part = P[1816], CanCollide = true} end
if P[1817] then collisionBatch[#collisionBatch+1] = {Part = P[1817], CanCollide = false} end
if P[1818] then collisionBatch[#collisionBatch+1] = {Part = P[1818], CanCollide = true} end
if P[1819] then collisionBatch[#collisionBatch+1] = {Part = P[1819], CanCollide = false} end
if P[1820] then collisionBatch[#collisionBatch+1] = {Part = P[1820], CanCollide = true} end
if P[1821] then collisionBatch[#collisionBatch+1] = {Part = P[1821], CanCollide = true} end
if P[1822] then collisionBatch[#collisionBatch+1] = {Part = P[1822], CanCollide = true} end
if P[1826] then collisionBatch[#collisionBatch+1] = {Part = P[1826], CanCollide = true} end
if P[1827] then collisionBatch[#collisionBatch+1] = {Part = P[1827], CanCollide = true} end
if P[1828] then collisionBatch[#collisionBatch+1] = {Part = P[1828], CanCollide = true} end
if P[1829] then collisionBatch[#collisionBatch+1] = {Part = P[1829], CanCollide = true} end
if P[1830] then collisionBatch[#collisionBatch+1] = {Part = P[1830], CanCollide = true} end
if P[1831] then collisionBatch[#collisionBatch+1] = {Part = P[1831], CanCollide = true} end
if P[1832] then collisionBatch[#collisionBatch+1] = {Part = P[1832], CanCollide = true} end
if P[1833] then collisionBatch[#collisionBatch+1] = {Part = P[1833], CanCollide = true} end
if P[1834] then collisionBatch[#collisionBatch+1] = {Part = P[1834], CanCollide = true} end
if P[1835] then collisionBatch[#collisionBatch+1] = {Part = P[1835], CanCollide = true} end
if P[1836] then collisionBatch[#collisionBatch+1] = {Part = P[1836], CanCollide = true} end
if P[1838] then collisionBatch[#collisionBatch+1] = {Part = P[1838], CanCollide = true} end
if P[1839] then collisionBatch[#collisionBatch+1] = {Part = P[1839], CanCollide = true} end
if P[1840] then collisionBatch[#collisionBatch+1] = {Part = P[1840], CanCollide = true} end
if P[1841] then collisionBatch[#collisionBatch+1] = {Part = P[1841], CanCollide = true} end
if P[1842] then collisionBatch[#collisionBatch+1] = {Part = P[1842], CanCollide = true} end
if P[1843] then collisionBatch[#collisionBatch+1] = {Part = P[1843], CanCollide = true} end
if P[1844] then collisionBatch[#collisionBatch+1] = {Part = P[1844], CanCollide = true} end
if P[1845] then collisionBatch[#collisionBatch+1] = {Part = P[1845], CanCollide = true} end
if P[1846] then collisionBatch[#collisionBatch+1] = {Part = P[1846], CanCollide = true} end
if P[1847] then collisionBatch[#collisionBatch+1] = {Part = P[1847], CanCollide = true} end
if P[1848] then collisionBatch[#collisionBatch+1] = {Part = P[1848], CanCollide = true} end
if P[1850] then collisionBatch[#collisionBatch+1] = {Part = P[1850], CanCollide = true} end
if P[1851] then collisionBatch[#collisionBatch+1] = {Part = P[1851], CanCollide = true} end
if P[1852] then collisionBatch[#collisionBatch+1] = {Part = P[1852], CanCollide = true} end
if P[1853] then collisionBatch[#collisionBatch+1] = {Part = P[1853], CanCollide = true} end
if P[1854] then collisionBatch[#collisionBatch+1] = {Part = P[1854], CanCollide = true} end
if P[1855] then collisionBatch[#collisionBatch+1] = {Part = P[1855], CanCollide = true} end
if P[1856] then collisionBatch[#collisionBatch+1] = {Part = P[1856], CanCollide = true} end
if P[1857] then collisionBatch[#collisionBatch+1] = {Part = P[1857], CanCollide = true} end
if P[1858] then collisionBatch[#collisionBatch+1] = {Part = P[1858], CanCollide = true} end
if P[1859] then collisionBatch[#collisionBatch+1] = {Part = P[1859], CanCollide = true} end
if P[1860] then collisionBatch[#collisionBatch+1] = {Part = P[1860], CanCollide = true} end
if P[1863] then collisionBatch[#collisionBatch+1] = {Part = P[1863], CanCollide = true} end
if P[1864] then collisionBatch[#collisionBatch+1] = {Part = P[1864], CanCollide = true} end
if P[1865] then collisionBatch[#collisionBatch+1] = {Part = P[1865], CanCollide = true} end
if P[1866] then collisionBatch[#collisionBatch+1] = {Part = P[1866], CanCollide = true} end
if P[1867] then collisionBatch[#collisionBatch+1] = {Part = P[1867], CanCollide = true} end
if P[1868] then collisionBatch[#collisionBatch+1] = {Part = P[1868], CanCollide = true} end
if P[1869] then collisionBatch[#collisionBatch+1] = {Part = P[1869], CanCollide = true} end
if P[1870] then collisionBatch[#collisionBatch+1] = {Part = P[1870], CanCollide = true} end
if P[1871] then collisionBatch[#collisionBatch+1] = {Part = P[1871], CanCollide = true} end
if P[1872] then collisionBatch[#collisionBatch+1] = {Part = P[1872], CanCollide = true} end
if P[1873] then collisionBatch[#collisionBatch+1] = {Part = P[1873], CanCollide = true} end
if P[1875] then collisionBatch[#collisionBatch+1] = {Part = P[1875], CanCollide = true} end
if P[1876] then collisionBatch[#collisionBatch+1] = {Part = P[1876], CanCollide = true} end
if P[1877] then collisionBatch[#collisionBatch+1] = {Part = P[1877], CanCollide = true} end
if P[1878] then collisionBatch[#collisionBatch+1] = {Part = P[1878], CanCollide = true} end
if P[1879] then collisionBatch[#collisionBatch+1] = {Part = P[1879], CanCollide = true} end
if P[1880] then collisionBatch[#collisionBatch+1] = {Part = P[1880], CanCollide = true} end
if P[1881] then collisionBatch[#collisionBatch+1] = {Part = P[1881], CanCollide = true} end
if P[1882] then collisionBatch[#collisionBatch+1] = {Part = P[1882], CanCollide = true} end
if P[1883] then collisionBatch[#collisionBatch+1] = {Part = P[1883], CanCollide = true} end
if P[1884] then collisionBatch[#collisionBatch+1] = {Part = P[1884], CanCollide = true} end
if P[1885] then collisionBatch[#collisionBatch+1] = {Part = P[1885], CanCollide = true} end
if P[1887] then collisionBatch[#collisionBatch+1] = {Part = P[1887], CanCollide = true} end
if P[1888] then collisionBatch[#collisionBatch+1] = {Part = P[1888], CanCollide = true} end
if P[1889] then collisionBatch[#collisionBatch+1] = {Part = P[1889], CanCollide = true} end
if P[1890] then collisionBatch[#collisionBatch+1] = {Part = P[1890], CanCollide = true} end
if P[1891] then collisionBatch[#collisionBatch+1] = {Part = P[1891], CanCollide = true} end
if P[1892] then collisionBatch[#collisionBatch+1] = {Part = P[1892], CanCollide = true} end
if P[1893] then collisionBatch[#collisionBatch+1] = {Part = P[1893], CanCollide = true} end
if P[1894] then collisionBatch[#collisionBatch+1] = {Part = P[1894], CanCollide = true} end
if P[1895] then collisionBatch[#collisionBatch+1] = {Part = P[1895], CanCollide = true} end
if P[1896] then collisionBatch[#collisionBatch+1] = {Part = P[1896], CanCollide = true} end
if P[1897] then collisionBatch[#collisionBatch+1] = {Part = P[1897], CanCollide = true} end
if P[1900] then collisionBatch[#collisionBatch+1] = {Part = P[1900], CanCollide = true} end
if P[1901] then collisionBatch[#collisionBatch+1] = {Part = P[1901], CanCollide = true} end
if P[1902] then collisionBatch[#collisionBatch+1] = {Part = P[1902], CanCollide = true} end
if P[1903] then collisionBatch[#collisionBatch+1] = {Part = P[1903], CanCollide = true} end
if P[1904] then collisionBatch[#collisionBatch+1] = {Part = P[1904], CanCollide = true} end
if P[1905] then collisionBatch[#collisionBatch+1] = {Part = P[1905], CanCollide = true} end
if P[1906] then collisionBatch[#collisionBatch+1] = {Part = P[1906], CanCollide = true} end
if P[1907] then collisionBatch[#collisionBatch+1] = {Part = P[1907], CanCollide = true} end
if P[1908] then collisionBatch[#collisionBatch+1] = {Part = P[1908], CanCollide = true} end
if P[1909] then collisionBatch[#collisionBatch+1] = {Part = P[1909], CanCollide = true} end
if P[1910] then collisionBatch[#collisionBatch+1] = {Part = P[1910], CanCollide = true} end
if P[1912] then collisionBatch[#collisionBatch+1] = {Part = P[1912], CanCollide = true} end
if P[1913] then collisionBatch[#collisionBatch+1] = {Part = P[1913], CanCollide = true} end
if P[1914] then collisionBatch[#collisionBatch+1] = {Part = P[1914], CanCollide = true} end
if P[1915] then collisionBatch[#collisionBatch+1] = {Part = P[1915], CanCollide = true} end
if P[1916] then collisionBatch[#collisionBatch+1] = {Part = P[1916], CanCollide = true} end
if P[1917] then collisionBatch[#collisionBatch+1] = {Part = P[1917], CanCollide = true} end
if P[1918] then collisionBatch[#collisionBatch+1] = {Part = P[1918], CanCollide = true} end
if P[1919] then collisionBatch[#collisionBatch+1] = {Part = P[1919], CanCollide = true} end
if P[1920] then collisionBatch[#collisionBatch+1] = {Part = P[1920], CanCollide = true} end
if P[1921] then collisionBatch[#collisionBatch+1] = {Part = P[1921], CanCollide = true} end
if P[1922] then collisionBatch[#collisionBatch+1] = {Part = P[1922], CanCollide = true} end
if P[1924] then collisionBatch[#collisionBatch+1] = {Part = P[1924], CanCollide = true} end
if P[1925] then collisionBatch[#collisionBatch+1] = {Part = P[1925], CanCollide = true} end
if P[1926] then collisionBatch[#collisionBatch+1] = {Part = P[1926], CanCollide = true} end
if P[1927] then collisionBatch[#collisionBatch+1] = {Part = P[1927], CanCollide = true} end
if P[1928] then collisionBatch[#collisionBatch+1] = {Part = P[1928], CanCollide = true} end
if P[1929] then collisionBatch[#collisionBatch+1] = {Part = P[1929], CanCollide = true} end
if P[1930] then collisionBatch[#collisionBatch+1] = {Part = P[1930], CanCollide = true} end
if P[1931] then collisionBatch[#collisionBatch+1] = {Part = P[1931], CanCollide = true} end
if P[1932] then collisionBatch[#collisionBatch+1] = {Part = P[1932], CanCollide = true} end
if P[1933] then collisionBatch[#collisionBatch+1] = {Part = P[1933], CanCollide = true} end
if P[1934] then collisionBatch[#collisionBatch+1] = {Part = P[1934], CanCollide = true} end
if P[1937] then collisionBatch[#collisionBatch+1] = {Part = P[1937], CanCollide = true} end
if P[1938] then collisionBatch[#collisionBatch+1] = {Part = P[1938], CanCollide = true} end
if P[1939] then collisionBatch[#collisionBatch+1] = {Part = P[1939], CanCollide = true} end
if P[1940] then collisionBatch[#collisionBatch+1] = {Part = P[1940], CanCollide = true} end
if P[1941] then collisionBatch[#collisionBatch+1] = {Part = P[1941], CanCollide = true} end
if P[1942] then collisionBatch[#collisionBatch+1] = {Part = P[1942], CanCollide = true} end
if P[1943] then collisionBatch[#collisionBatch+1] = {Part = P[1943], CanCollide = true} end
if P[1944] then collisionBatch[#collisionBatch+1] = {Part = P[1944], CanCollide = true} end
if P[1945] then collisionBatch[#collisionBatch+1] = {Part = P[1945], CanCollide = true} end
if P[1946] then collisionBatch[#collisionBatch+1] = {Part = P[1946], CanCollide = true} end
if P[1947] then collisionBatch[#collisionBatch+1] = {Part = P[1947], CanCollide = true} end
if P[1949] then collisionBatch[#collisionBatch+1] = {Part = P[1949], CanCollide = true} end
if P[1950] then collisionBatch[#collisionBatch+1] = {Part = P[1950], CanCollide = true} end
if P[1951] then collisionBatch[#collisionBatch+1] = {Part = P[1951], CanCollide = true} end
if P[1952] then collisionBatch[#collisionBatch+1] = {Part = P[1952], CanCollide = true} end
if P[1953] then collisionBatch[#collisionBatch+1] = {Part = P[1953], CanCollide = true} end
if P[1954] then collisionBatch[#collisionBatch+1] = {Part = P[1954], CanCollide = true} end
if P[1955] then collisionBatch[#collisionBatch+1] = {Part = P[1955], CanCollide = true} end
if P[1956] then collisionBatch[#collisionBatch+1] = {Part = P[1956], CanCollide = true} end
if P[1957] then collisionBatch[#collisionBatch+1] = {Part = P[1957], CanCollide = true} end
if P[1958] then collisionBatch[#collisionBatch+1] = {Part = P[1958], CanCollide = true} end
if P[1959] then collisionBatch[#collisionBatch+1] = {Part = P[1959], CanCollide = true} end
if P[1961] then collisionBatch[#collisionBatch+1] = {Part = P[1961], CanCollide = true} end
if P[1962] then collisionBatch[#collisionBatch+1] = {Part = P[1962], CanCollide = true} end
if P[1963] then collisionBatch[#collisionBatch+1] = {Part = P[1963], CanCollide = true} end
if P[1964] then collisionBatch[#collisionBatch+1] = {Part = P[1964], CanCollide = true} end
if P[1965] then collisionBatch[#collisionBatch+1] = {Part = P[1965], CanCollide = true} end
if P[1966] then collisionBatch[#collisionBatch+1] = {Part = P[1966], CanCollide = true} end
if P[1967] then collisionBatch[#collisionBatch+1] = {Part = P[1967], CanCollide = true} end
if P[1968] then collisionBatch[#collisionBatch+1] = {Part = P[1968], CanCollide = true} end
if P[1969] then collisionBatch[#collisionBatch+1] = {Part = P[1969], CanCollide = true} end
if P[1970] then collisionBatch[#collisionBatch+1] = {Part = P[1970], CanCollide = true} end
if P[1971] then collisionBatch[#collisionBatch+1] = {Part = P[1971], CanCollide = true} end
if P[1974] then collisionBatch[#collisionBatch+1] = {Part = P[1974], CanCollide = false} end
if P[1975] then collisionBatch[#collisionBatch+1] = {Part = P[1975], CanCollide = false} end
if P[1976] then collisionBatch[#collisionBatch+1] = {Part = P[1976], CanCollide = false} end
if P[1977] then collisionBatch[#collisionBatch+1] = {Part = P[1977], CanCollide = false} end
if P[1978] then collisionBatch[#collisionBatch+1] = {Part = P[1978], CanCollide = false} end
if P[1979] then collisionBatch[#collisionBatch+1] = {Part = P[1979], CanCollide = true} end
if P[1980] then collisionBatch[#collisionBatch+1] = {Part = P[1980], CanCollide = true} end
if P[1981] then collisionBatch[#collisionBatch+1] = {Part = P[1981], CanCollide = true} end
if P[1982] then collisionBatch[#collisionBatch+1] = {Part = P[1982], CanCollide = true} end
if P[1983] then collisionBatch[#collisionBatch+1] = {Part = P[1983], CanCollide = true} end
if P[1984] then collisionBatch[#collisionBatch+1] = {Part = P[1984], CanCollide = true} end
if P[1985] then collisionBatch[#collisionBatch+1] = {Part = P[1985], CanCollide = false} end
if P[1986] then collisionBatch[#collisionBatch+1] = {Part = P[1986], CanCollide = true} end
if P[1987] then collisionBatch[#collisionBatch+1] = {Part = P[1987], CanCollide = false} end
if P[1988] then collisionBatch[#collisionBatch+1] = {Part = P[1988], CanCollide = true} end
if P[1989] then collisionBatch[#collisionBatch+1] = {Part = P[1989], CanCollide = true} end
if P[1990] then collisionBatch[#collisionBatch+1] = {Part = P[1990], CanCollide = true} end
if P[1991] then collisionBatch[#collisionBatch+1] = {Part = P[1991], CanCollide = true} end
if P[1992] then collisionBatch[#collisionBatch+1] = {Part = P[1992], CanCollide = false} end
if P[1994] then collisionBatch[#collisionBatch+1] = {Part = P[1994], CanCollide = true} end
if P[1995] then collisionBatch[#collisionBatch+1] = {Part = P[1995], CanCollide = true} end
if P[1996] then collisionBatch[#collisionBatch+1] = {Part = P[1996], CanCollide = true} end
if P[1997] then collisionBatch[#collisionBatch+1] = {Part = P[1997], CanCollide = true} end
if P[1998] then collisionBatch[#collisionBatch+1] = {Part = P[1998], CanCollide = true} end
if P[1999] then collisionBatch[#collisionBatch+1] = {Part = P[1999], CanCollide = true} end
if P[2000] then collisionBatch[#collisionBatch+1] = {Part = P[2000], CanCollide = true} end
if P[2001] then collisionBatch[#collisionBatch+1] = {Part = P[2001], CanCollide = true} end
if P[2002] then collisionBatch[#collisionBatch+1] = {Part = P[2002], CanCollide = false} end
if P[2003] then collisionBatch[#collisionBatch+1] = {Part = P[2003], CanCollide = true} end
if P[2004] then collisionBatch[#collisionBatch+1] = {Part = P[2004], CanCollide = true} end
if P[2005] then collisionBatch[#collisionBatch+1] = {Part = P[2005], CanCollide = false} end
if P[2006] then collisionBatch[#collisionBatch+1] = {Part = P[2006], CanCollide = false} end
if P[2007] then collisionBatch[#collisionBatch+1] = {Part = P[2007], CanCollide = false} end
if P[2008] then collisionBatch[#collisionBatch+1] = {Part = P[2008], CanCollide = false} end
if P[2009] then collisionBatch[#collisionBatch+1] = {Part = P[2009], CanCollide = false} end
if P[2010] then collisionBatch[#collisionBatch+1] = {Part = P[2010], CanCollide = false} end
if P[2011] then collisionBatch[#collisionBatch+1] = {Part = P[2011], CanCollide = false} end
if P[2012] then collisionBatch[#collisionBatch+1] = {Part = P[2012], CanCollide = true} end
if P[2014] then collisionBatch[#collisionBatch+1] = {Part = P[2014], CanCollide = false} end
if P[2015] then collisionBatch[#collisionBatch+1] = {Part = P[2015], CanCollide = true} end
if P[2016] then collisionBatch[#collisionBatch+1] = {Part = P[2016], CanCollide = true} end
if P[2017] then collisionBatch[#collisionBatch+1] = {Part = P[2017], CanCollide = true} end
if P[2018] then collisionBatch[#collisionBatch+1] = {Part = P[2018], CanCollide = true} end
if P[2019] then collisionBatch[#collisionBatch+1] = {Part = P[2019], CanCollide = true} end
if P[2020] then collisionBatch[#collisionBatch+1] = {Part = P[2020], CanCollide = true} end
if P[2021] then collisionBatch[#collisionBatch+1] = {Part = P[2021], CanCollide = false} end
if P[2022] then collisionBatch[#collisionBatch+1] = {Part = P[2022], CanCollide = false} end
if P[2023] then collisionBatch[#collisionBatch+1] = {Part = P[2023], CanCollide = false} end
if P[2024] then collisionBatch[#collisionBatch+1] = {Part = P[2024], CanCollide = true} end
if P[2025] then collisionBatch[#collisionBatch+1] = {Part = P[2025], CanCollide = true} end
if P[2026] then collisionBatch[#collisionBatch+1] = {Part = P[2026], CanCollide = true} end
if P[2027] then collisionBatch[#collisionBatch+1] = {Part = P[2027], CanCollide = false} end
if P[2028] then collisionBatch[#collisionBatch+1] = {Part = P[2028], CanCollide = false} end
if P[2029] then collisionBatch[#collisionBatch+1] = {Part = P[2029], CanCollide = true} end
if P[2030] then collisionBatch[#collisionBatch+1] = {Part = P[2030], CanCollide = false} end
if P[2031] then collisionBatch[#collisionBatch+1] = {Part = P[2031], CanCollide = false} end
if P[2032] then collisionBatch[#collisionBatch+1] = {Part = P[2032], CanCollide = true} end
if P[2034] then collisionBatch[#collisionBatch+1] = {Part = P[2034], CanCollide = true} end
if P[2035] then collisionBatch[#collisionBatch+1] = {Part = P[2035], CanCollide = true} end
if P[2036] then collisionBatch[#collisionBatch+1] = {Part = P[2036], CanCollide = false} end
if P[2037] then collisionBatch[#collisionBatch+1] = {Part = P[2037], CanCollide = false} end
if P[2038] then collisionBatch[#collisionBatch+1] = {Part = P[2038], CanCollide = false} end
if P[2039] then collisionBatch[#collisionBatch+1] = {Part = P[2039], CanCollide = true} end
if P[2040] then collisionBatch[#collisionBatch+1] = {Part = P[2040], CanCollide = true} end
if P[2041] then collisionBatch[#collisionBatch+1] = {Part = P[2041], CanCollide = true} end
if P[2042] then collisionBatch[#collisionBatch+1] = {Part = P[2042], CanCollide = true} end
if P[2043] then collisionBatch[#collisionBatch+1] = {Part = P[2043], CanCollide = true} end
if P[2044] then collisionBatch[#collisionBatch+1] = {Part = P[2044], CanCollide = true} end
if P[2045] then collisionBatch[#collisionBatch+1] = {Part = P[2045], CanCollide = false} end
if P[2046] then collisionBatch[#collisionBatch+1] = {Part = P[2046], CanCollide = false} end
if P[2047] then collisionBatch[#collisionBatch+1] = {Part = P[2047], CanCollide = true} end
if P[2048] then collisionBatch[#collisionBatch+1] = {Part = P[2048], CanCollide = true} end
if P[2049] then collisionBatch[#collisionBatch+1] = {Part = P[2049], CanCollide = false} end
if P[2050] then collisionBatch[#collisionBatch+1] = {Part = P[2050], CanCollide = false} end
if P[2051] then collisionBatch[#collisionBatch+1] = {Part = P[2051], CanCollide = false} end
if P[2052] then collisionBatch[#collisionBatch+1] = {Part = P[2052], CanCollide = true} end
if P[2054] then collisionBatch[#collisionBatch+1] = {Part = P[2054], CanCollide = true} end
if P[2055] then collisionBatch[#collisionBatch+1] = {Part = P[2055], CanCollide = true} end
if P[2056] then collisionBatch[#collisionBatch+1] = {Part = P[2056], CanCollide = false} end
if P[2057] then collisionBatch[#collisionBatch+1] = {Part = P[2057], CanCollide = true} end
if P[2058] then collisionBatch[#collisionBatch+1] = {Part = P[2058], CanCollide = false} end
if P[2059] then collisionBatch[#collisionBatch+1] = {Part = P[2059], CanCollide = false} end
if P[2060] then collisionBatch[#collisionBatch+1] = {Part = P[2060], CanCollide = false} end
if P[2061] then collisionBatch[#collisionBatch+1] = {Part = P[2061], CanCollide = false} end
if P[2062] then collisionBatch[#collisionBatch+1] = {Part = P[2062], CanCollide = true} end
if P[2063] then collisionBatch[#collisionBatch+1] = {Part = P[2063], CanCollide = false} end
if P[2064] then collisionBatch[#collisionBatch+1] = {Part = P[2064], CanCollide = false} end
if P[2065] then collisionBatch[#collisionBatch+1] = {Part = P[2065], CanCollide = false} end
if P[2066] then collisionBatch[#collisionBatch+1] = {Part = P[2066], CanCollide = true} end
if P[2067] then collisionBatch[#collisionBatch+1] = {Part = P[2067], CanCollide = true} end
if P[2068] then collisionBatch[#collisionBatch+1] = {Part = P[2068], CanCollide = true} end
if P[2069] then collisionBatch[#collisionBatch+1] = {Part = P[2069], CanCollide = true} end
if P[2070] then collisionBatch[#collisionBatch+1] = {Part = P[2070], CanCollide = true} end
if P[2071] then collisionBatch[#collisionBatch+1] = {Part = P[2071], CanCollide = true} end
if P[2072] then collisionBatch[#collisionBatch+1] = {Part = P[2072], CanCollide = true} end
if P[2074] then collisionBatch[#collisionBatch+1] = {Part = P[2074], CanCollide = true} end
if P[2075] then collisionBatch[#collisionBatch+1] = {Part = P[2075], CanCollide = true} end
if P[2076] then collisionBatch[#collisionBatch+1] = {Part = P[2076], CanCollide = true} end
if P[2077] then collisionBatch[#collisionBatch+1] = {Part = P[2077], CanCollide = true} end
if P[2078] then collisionBatch[#collisionBatch+1] = {Part = P[2078], CanCollide = true} end
if P[2079] then collisionBatch[#collisionBatch+1] = {Part = P[2079], CanCollide = true} end
if P[2080] then collisionBatch[#collisionBatch+1] = {Part = P[2080], CanCollide = false} end
if P[2081] then collisionBatch[#collisionBatch+1] = {Part = P[2081], CanCollide = false} end
if P[2082] then collisionBatch[#collisionBatch+1] = {Part = P[2082], CanCollide = true} end
if P[2083] then collisionBatch[#collisionBatch+1] = {Part = P[2083], CanCollide = true} end
if P[2084] then collisionBatch[#collisionBatch+1] = {Part = P[2084], CanCollide = false} end
if P[2085] then collisionBatch[#collisionBatch+1] = {Part = P[2085], CanCollide = true} end
if P[2086] then collisionBatch[#collisionBatch+1] = {Part = P[2086], CanCollide = true} end
if P[2087] then collisionBatch[#collisionBatch+1] = {Part = P[2087], CanCollide = false} end
if P[2088] then collisionBatch[#collisionBatch+1] = {Part = P[2088], CanCollide = true} end
if P[2089] then collisionBatch[#collisionBatch+1] = {Part = P[2089], CanCollide = false} end
if P[2090] then collisionBatch[#collisionBatch+1] = {Part = P[2090], CanCollide = false} end
if P[2091] then collisionBatch[#collisionBatch+1] = {Part = P[2091], CanCollide = false} end
if P[2092] then collisionBatch[#collisionBatch+1] = {Part = P[2092], CanCollide = false} end
if P[2094] then collisionBatch[#collisionBatch+1] = {Part = P[2094], CanCollide = true} end
if P[2095] then collisionBatch[#collisionBatch+1] = {Part = P[2095], CanCollide = true} end
if P[2097] then collisionBatch[#collisionBatch+1] = {Part = P[2097], CanCollide = true} end
if P[2098] then collisionBatch[#collisionBatch+1] = {Part = P[2098], CanCollide = true} end
if P[2099] then collisionBatch[#collisionBatch+1] = {Part = P[2099], CanCollide = true} end
if P[2100] then collisionBatch[#collisionBatch+1] = {Part = P[2100], CanCollide = true} end
if P[2102] then collisionBatch[#collisionBatch+1] = {Part = P[2102], CanCollide = true} end
if P[2103] then collisionBatch[#collisionBatch+1] = {Part = P[2103], CanCollide = true} end
if P[2104] then collisionBatch[#collisionBatch+1] = {Part = P[2104], CanCollide = true} end
if P[2106] then collisionBatch[#collisionBatch+1] = {Part = P[2106], CanCollide = true} end
if P[2107] then collisionBatch[#collisionBatch+1] = {Part = P[2107], CanCollide = true} end
if P[2108] then collisionBatch[#collisionBatch+1] = {Part = P[2108], CanCollide = true} end
if P[2110] then collisionBatch[#collisionBatch+1] = {Part = P[2110], CanCollide = true} end
if P[2111] then collisionBatch[#collisionBatch+1] = {Part = P[2111], CanCollide = true} end
if P[2112] then collisionBatch[#collisionBatch+1] = {Part = P[2112], CanCollide = true} end
if P[2113] then collisionBatch[#collisionBatch+1] = {Part = P[2113], CanCollide = true} end
if P[2114] then collisionBatch[#collisionBatch+1] = {Part = P[2114], CanCollide = true} end
if P[2115] then collisionBatch[#collisionBatch+1] = {Part = P[2115], CanCollide = true} end
if P[2116] then collisionBatch[#collisionBatch+1] = {Part = P[2116], CanCollide = true} end
if P[2118] then collisionBatch[#collisionBatch+1] = {Part = P[2118], CanCollide = true} end
if P[2119] then collisionBatch[#collisionBatch+1] = {Part = P[2119], CanCollide = true} end
if P[2120] then collisionBatch[#collisionBatch+1] = {Part = P[2120], CanCollide = true} end
if P[2122] then collisionBatch[#collisionBatch+1] = {Part = P[2122], CanCollide = true} end
if P[2123] then collisionBatch[#collisionBatch+1] = {Part = P[2123], CanCollide = true} end
if P[2125] then collisionBatch[#collisionBatch+1] = {Part = P[2125], CanCollide = true} end
if P[2126] then collisionBatch[#collisionBatch+1] = {Part = P[2126], CanCollide = true} end
if P[2127] then collisionBatch[#collisionBatch+1] = {Part = P[2127], CanCollide = true} end
if P[2128] then collisionBatch[#collisionBatch+1] = {Part = P[2128], CanCollide = true} end
if P[2129] then collisionBatch[#collisionBatch+1] = {Part = P[2129], CanCollide = true} end
if P[2130] then collisionBatch[#collisionBatch+1] = {Part = P[2130], CanCollide = true} end
if P[2132] then collisionBatch[#collisionBatch+1] = {Part = P[2132], CanCollide = true} end
if P[2133] then collisionBatch[#collisionBatch+1] = {Part = P[2133], CanCollide = true} end
if P[2135] then collisionBatch[#collisionBatch+1] = {Part = P[2135], CanCollide = true} end
if P[2136] then collisionBatch[#collisionBatch+1] = {Part = P[2136], CanCollide = true} end
if P[2137] then collisionBatch[#collisionBatch+1] = {Part = P[2137], CanCollide = true} end
if P[2142] then collisionBatch[#collisionBatch+1] = {Part = P[2142], CanCollide = false} end
if P[2144] then collisionBatch[#collisionBatch+1] = {Part = P[2144], CanCollide = false} end
if P[2146] then collisionBatch[#collisionBatch+1] = {Part = P[2146], CanCollide = false} end
if P[2148] then collisionBatch[#collisionBatch+1] = {Part = P[2148], CanCollide = false} end
if P[2150] then collisionBatch[#collisionBatch+1] = {Part = P[2150], CanCollide = false} end
if P[2152] then collisionBatch[#collisionBatch+1] = {Part = P[2152], CanCollide = false} end
if P[2154] then collisionBatch[#collisionBatch+1] = {Part = P[2154], CanCollide = false} end
if P[2156] then collisionBatch[#collisionBatch+1] = {Part = P[2156], CanCollide = false} end
if P[2158] then collisionBatch[#collisionBatch+1] = {Part = P[2158], CanCollide = false} end
if P[2160] then collisionBatch[#collisionBatch+1] = {Part = P[2160], CanCollide = false} end
if P[2162] then collisionBatch[#collisionBatch+1] = {Part = P[2162], CanCollide = false} end
if P[2164] then collisionBatch[#collisionBatch+1] = {Part = P[2164], CanCollide = false} end
if P[2166] then collisionBatch[#collisionBatch+1] = {Part = P[2166], CanCollide = false} end
if P[2168] then collisionBatch[#collisionBatch+1] = {Part = P[2168], CanCollide = false} end
if P[2170] then collisionBatch[#collisionBatch+1] = {Part = P[2170], CanCollide = false} end
if P[2172] then collisionBatch[#collisionBatch+1] = {Part = P[2172], CanCollide = false} end
if P[2174] then collisionBatch[#collisionBatch+1] = {Part = P[2174], CanCollide = false} end
if P[2177] then collisionBatch[#collisionBatch+1] = {Part = P[2177], CanCollide = false} end
if P[2184] then collisionBatch[#collisionBatch+1] = {Part = P[2184], CanCollide = false} end
if P[2191] then collisionBatch[#collisionBatch+1] = {Part = P[2191], CanCollide = false} end
if P[2198] then collisionBatch[#collisionBatch+1] = {Part = P[2198], CanCollide = false} end
if P[2205] then collisionBatch[#collisionBatch+1] = {Part = P[2205], CanCollide = false} end
if P[2212] then collisionBatch[#collisionBatch+1] = {Part = P[2212], CanCollide = false} end
if P[2220] then collisionBatch[#collisionBatch+1] = {Part = P[2220], CanCollide = true} end
if P[2222] then collisionBatch[#collisionBatch+1] = {Part = P[2222], CanCollide = true} end
if P[2224] then collisionBatch[#collisionBatch+1] = {Part = P[2224], CanCollide = true} end
if P[2228] then collisionBatch[#collisionBatch+1] = {Part = P[2228], CanCollide = true} end
if P[2232] then collisionBatch[#collisionBatch+1] = {Part = P[2232], CanCollide = true} end
if P[2236] then collisionBatch[#collisionBatch+1] = {Part = P[2236], CanCollide = true} end
if P[2240] then collisionBatch[#collisionBatch+1] = {Part = P[2240], CanCollide = true} end
if P[2241] then collisionBatch[#collisionBatch+1] = {Part = P[2241], CanCollide = true} end
if P[2242] then collisionBatch[#collisionBatch+1] = {Part = P[2242], CanCollide = false} end
if P[2243] then collisionBatch[#collisionBatch+1] = {Part = P[2243], CanCollide = true} end
if P[2244] then collisionBatch[#collisionBatch+1] = {Part = P[2244], CanCollide = true} end
if P[2246] then collisionBatch[#collisionBatch+1] = {Part = P[2246], CanCollide = true} end
if P[2247] then collisionBatch[#collisionBatch+1] = {Part = P[2247], CanCollide = true} end
if P[2248] then collisionBatch[#collisionBatch+1] = {Part = P[2248], CanCollide = true} end
if P[2249] then collisionBatch[#collisionBatch+1] = {Part = P[2249], CanCollide = false} end
if P[2250] then collisionBatch[#collisionBatch+1] = {Part = P[2250], CanCollide = true} end
if P[2251] then collisionBatch[#collisionBatch+1] = {Part = P[2251], CanCollide = true} end
if P[2252] then collisionBatch[#collisionBatch+1] = {Part = P[2252], CanCollide = false} end
if P[2253] then collisionBatch[#collisionBatch+1] = {Part = P[2253], CanCollide = true} end
if P[2255] then collisionBatch[#collisionBatch+1] = {Part = P[2255], CanCollide = true} end
if P[2257] then collisionBatch[#collisionBatch+1] = {Part = P[2257], CanCollide = true} end
if P[2258] then collisionBatch[#collisionBatch+1] = {Part = P[2258], CanCollide = true} end
if P[2259] then collisionBatch[#collisionBatch+1] = {Part = P[2259], CanCollide = true} end
if P[2260] then collisionBatch[#collisionBatch+1] = {Part = P[2260], CanCollide = true} end
if P[2261] then collisionBatch[#collisionBatch+1] = {Part = P[2261], CanCollide = true} end
if P[2262] then collisionBatch[#collisionBatch+1] = {Part = P[2262], CanCollide = true} end
if P[2263] then collisionBatch[#collisionBatch+1] = {Part = P[2263], CanCollide = true} end
if P[2264] then collisionBatch[#collisionBatch+1] = {Part = P[2264], CanCollide = true} end
if P[2265] then collisionBatch[#collisionBatch+1] = {Part = P[2265], CanCollide = true} end
if P[2266] then collisionBatch[#collisionBatch+1] = {Part = P[2266], CanCollide = true} end
if P[2267] then collisionBatch[#collisionBatch+1] = {Part = P[2267], CanCollide = true} end
if P[2268] then collisionBatch[#collisionBatch+1] = {Part = P[2268], CanCollide = true} end
if P[2269] then collisionBatch[#collisionBatch+1] = {Part = P[2269], CanCollide = true} end
if P[2270] then collisionBatch[#collisionBatch+1] = {Part = P[2270], CanCollide = true} end
if P[2271] then collisionBatch[#collisionBatch+1] = {Part = P[2271], CanCollide = true} end
if P[2272] then collisionBatch[#collisionBatch+1] = {Part = P[2272], CanCollide = true} end
if P[2273] then collisionBatch[#collisionBatch+1] = {Part = P[2273], CanCollide = true} end
if P[2274] then collisionBatch[#collisionBatch+1] = {Part = P[2274], CanCollide = true} end
if P[2275] then collisionBatch[#collisionBatch+1] = {Part = P[2275], CanCollide = true} end
if P[2276] then collisionBatch[#collisionBatch+1] = {Part = P[2276], CanCollide = true} end
if P[2277] then collisionBatch[#collisionBatch+1] = {Part = P[2277], CanCollide = true} end
if P[2278] then collisionBatch[#collisionBatch+1] = {Part = P[2278], CanCollide = true} end
if P[2279] then collisionBatch[#collisionBatch+1] = {Part = P[2279], CanCollide = true} end
if P[2280] then collisionBatch[#collisionBatch+1] = {Part = P[2280], CanCollide = true} end
if P[2281] then collisionBatch[#collisionBatch+1] = {Part = P[2281], CanCollide = true} end
if P[2282] then collisionBatch[#collisionBatch+1] = {Part = P[2282], CanCollide = true} end
if P[2283] then collisionBatch[#collisionBatch+1] = {Part = P[2283], CanCollide = true} end
if P[2284] then collisionBatch[#collisionBatch+1] = {Part = P[2284], CanCollide = true} end
if P[2285] then collisionBatch[#collisionBatch+1] = {Part = P[2285], CanCollide = false} end
if P[2286] then collisionBatch[#collisionBatch+1] = {Part = P[2286], CanCollide = false} end
if P[2287] then collisionBatch[#collisionBatch+1] = {Part = P[2287], CanCollide = true} end
if P[2289] then collisionBatch[#collisionBatch+1] = {Part = P[2289], CanCollide = false} end
if P[2290] then collisionBatch[#collisionBatch+1] = {Part = P[2290], CanCollide = true} end
if P[2291] then collisionBatch[#collisionBatch+1] = {Part = P[2291], CanCollide = true} end
if P[2292] then collisionBatch[#collisionBatch+1] = {Part = P[2292], CanCollide = false} end
if P[2293] then collisionBatch[#collisionBatch+1] = {Part = P[2293], CanCollide = false} end
if P[2294] then collisionBatch[#collisionBatch+1] = {Part = P[2294], CanCollide = true} end
if P[2295] then collisionBatch[#collisionBatch+1] = {Part = P[2295], CanCollide = true} end
if P[2299] then collisionBatch[#collisionBatch+1] = {Part = P[2299], CanCollide = true} end
if P[2300] then collisionBatch[#collisionBatch+1] = {Part = P[2300], CanCollide = true} end
if P[2301] then collisionBatch[#collisionBatch+1] = {Part = P[2301], CanCollide = true} end
if P[2302] then collisionBatch[#collisionBatch+1] = {Part = P[2302], CanCollide = true} end
if P[2303] then collisionBatch[#collisionBatch+1] = {Part = P[2303], CanCollide = true} end
if P[2304] then collisionBatch[#collisionBatch+1] = {Part = P[2304], CanCollide = true} end
if P[2305] then collisionBatch[#collisionBatch+1] = {Part = P[2305], CanCollide = true} end
if P[2306] then collisionBatch[#collisionBatch+1] = {Part = P[2306], CanCollide = true} end
if P[2307] then collisionBatch[#collisionBatch+1] = {Part = P[2307], CanCollide = true} end
if P[2308] then collisionBatch[#collisionBatch+1] = {Part = P[2308], CanCollide = true} end
if P[2309] then collisionBatch[#collisionBatch+1] = {Part = P[2309], CanCollide = true} end
if P[2310] then collisionBatch[#collisionBatch+1] = {Part = P[2310], CanCollide = true} end
if P[2311] then collisionBatch[#collisionBatch+1] = {Part = P[2311], CanCollide = true} end
if P[2312] then collisionBatch[#collisionBatch+1] = {Part = P[2312], CanCollide = true} end
if P[2313] then collisionBatch[#collisionBatch+1] = {Part = P[2313], CanCollide = true} end
if P[2314] then collisionBatch[#collisionBatch+1] = {Part = P[2314], CanCollide = true} end
if P[2315] then collisionBatch[#collisionBatch+1] = {Part = P[2315], CanCollide = true} end
if P[2316] then collisionBatch[#collisionBatch+1] = {Part = P[2316], CanCollide = true} end
if P[2317] then collisionBatch[#collisionBatch+1] = {Part = P[2317], CanCollide = true} end
if P[2318] then collisionBatch[#collisionBatch+1] = {Part = P[2318], CanCollide = true} end
if P[2319] then collisionBatch[#collisionBatch+1] = {Part = P[2319], CanCollide = true} end
if P[2320] then collisionBatch[#collisionBatch+1] = {Part = P[2320], CanCollide = true} end
if P[2321] then collisionBatch[#collisionBatch+1] = {Part = P[2321], CanCollide = true} end
if P[2322] then collisionBatch[#collisionBatch+1] = {Part = P[2322], CanCollide = true} end
if P[2323] then collisionBatch[#collisionBatch+1] = {Part = P[2323], CanCollide = true} end
if P[2324] then collisionBatch[#collisionBatch+1] = {Part = P[2324], CanCollide = true} end
if P[2325] then collisionBatch[#collisionBatch+1] = {Part = P[2325], CanCollide = true} end
if P[2326] then collisionBatch[#collisionBatch+1] = {Part = P[2326], CanCollide = true} end
if P[2327] then collisionBatch[#collisionBatch+1] = {Part = P[2327], CanCollide = true} end
if P[2328] then collisionBatch[#collisionBatch+1] = {Part = P[2328], CanCollide = true} end
if P[2329] then collisionBatch[#collisionBatch+1] = {Part = P[2329], CanCollide = true} end
if P[2330] then collisionBatch[#collisionBatch+1] = {Part = P[2330], CanCollide = true} end
if P[2331] then collisionBatch[#collisionBatch+1] = {Part = P[2331], CanCollide = true} end
if P[2332] then collisionBatch[#collisionBatch+1] = {Part = P[2332], CanCollide = true} end
if P[2333] then collisionBatch[#collisionBatch+1] = {Part = P[2333], CanCollide = true} end
if P[2334] then collisionBatch[#collisionBatch+1] = {Part = P[2334], CanCollide = true} end
if P[2335] then collisionBatch[#collisionBatch+1] = {Part = P[2335], CanCollide = true} end
if P[2336] then collisionBatch[#collisionBatch+1] = {Part = P[2336], CanCollide = true} end
if P[2337] then collisionBatch[#collisionBatch+1] = {Part = P[2337], CanCollide = true} end
if P[2338] then collisionBatch[#collisionBatch+1] = {Part = P[2338], CanCollide = true} end
if P[2339] then collisionBatch[#collisionBatch+1] = {Part = P[2339], CanCollide = true} end
if P[2340] then collisionBatch[#collisionBatch+1] = {Part = P[2340], CanCollide = true} end
if P[2341] then collisionBatch[#collisionBatch+1] = {Part = P[2341], CanCollide = true} end
if P[2342] then collisionBatch[#collisionBatch+1] = {Part = P[2342], CanCollide = true} end
if P[2343] then collisionBatch[#collisionBatch+1] = {Part = P[2343], CanCollide = true} end
if P[2344] then collisionBatch[#collisionBatch+1] = {Part = P[2344], CanCollide = true} end
if P[2345] then collisionBatch[#collisionBatch+1] = {Part = P[2345], CanCollide = true} end
if P[2346] then collisionBatch[#collisionBatch+1] = {Part = P[2346], CanCollide = true} end
if P[2347] then collisionBatch[#collisionBatch+1] = {Part = P[2347], CanCollide = true} end
if P[2348] then collisionBatch[#collisionBatch+1] = {Part = P[2348], CanCollide = true} end
if P[2349] then collisionBatch[#collisionBatch+1] = {Part = P[2349], CanCollide = true} end
if P[2350] then collisionBatch[#collisionBatch+1] = {Part = P[2350], CanCollide = true} end
if P[2351] then collisionBatch[#collisionBatch+1] = {Part = P[2351], CanCollide = true} end
if P[2352] then collisionBatch[#collisionBatch+1] = {Part = P[2352], CanCollide = true} end
if P[2353] then collisionBatch[#collisionBatch+1] = {Part = P[2353], CanCollide = true} end
if P[2354] then collisionBatch[#collisionBatch+1] = {Part = P[2354], CanCollide = true} end
if P[2356] then collisionBatch[#collisionBatch+1] = {Part = P[2356], CanCollide = true} end
if P[2357] then collisionBatch[#collisionBatch+1] = {Part = P[2357], CanCollide = false} end
if P[2359] then collisionBatch[#collisionBatch+1] = {Part = P[2359], CanCollide = true} end
if P[2361] then collisionBatch[#collisionBatch+1] = {Part = P[2361], CanCollide = true} end
if P[2363] then collisionBatch[#collisionBatch+1] = {Part = P[2363], CanCollide = true} end
if P[2365] then collisionBatch[#collisionBatch+1] = {Part = P[2365], CanCollide = true} end
if P[2366] then collisionBatch[#collisionBatch+1] = {Part = P[2366], CanCollide = true} end
if P[2367] then collisionBatch[#collisionBatch+1] = {Part = P[2367], CanCollide = true} end
if P[2368] then collisionBatch[#collisionBatch+1] = {Part = P[2368], CanCollide = true} end
if P[2369] then collisionBatch[#collisionBatch+1] = {Part = P[2369], CanCollide = true} end
if P[2370] then collisionBatch[#collisionBatch+1] = {Part = P[2370], CanCollide = false} end
if P[2371] then collisionBatch[#collisionBatch+1] = {Part = P[2371], CanCollide = true} end
if P[2372] then collisionBatch[#collisionBatch+1] = {Part = P[2372], CanCollide = true} end
if P[2373] then collisionBatch[#collisionBatch+1] = {Part = P[2373], CanCollide = true} end
if P[2374] then collisionBatch[#collisionBatch+1] = {Part = P[2374], CanCollide = false} end
if P[2376] then collisionBatch[#collisionBatch+1] = {Part = P[2376], CanCollide = true} end
if P[2377] then collisionBatch[#collisionBatch+1] = {Part = P[2377], CanCollide = true} end
if P[2378] then collisionBatch[#collisionBatch+1] = {Part = P[2378], CanCollide = true} end
if P[2379] then collisionBatch[#collisionBatch+1] = {Part = P[2379], CanCollide = true} end
if P[2380] then collisionBatch[#collisionBatch+1] = {Part = P[2380], CanCollide = true} end
if P[2381] then collisionBatch[#collisionBatch+1] = {Part = P[2381], CanCollide = true} end
if P[2382] then collisionBatch[#collisionBatch+1] = {Part = P[2382], CanCollide = true} end
if P[2383] then collisionBatch[#collisionBatch+1] = {Part = P[2383], CanCollide = true} end
if P[2384] then collisionBatch[#collisionBatch+1] = {Part = P[2384], CanCollide = true} end
if P[2385] then collisionBatch[#collisionBatch+1] = {Part = P[2385], CanCollide = true} end
if P[2388] then collisionBatch[#collisionBatch+1] = {Part = P[2388], CanCollide = true} end
if P[2389] then collisionBatch[#collisionBatch+1] = {Part = P[2389], CanCollide = true} end
if P[2390] then collisionBatch[#collisionBatch+1] = {Part = P[2390], CanCollide = true} end
if P[2391] then collisionBatch[#collisionBatch+1] = {Part = P[2391], CanCollide = true} end
if P[2392] then collisionBatch[#collisionBatch+1] = {Part = P[2392], CanCollide = true} end
if P[2393] then collisionBatch[#collisionBatch+1] = {Part = P[2393], CanCollide = true} end
if P[2394] then collisionBatch[#collisionBatch+1] = {Part = P[2394], CanCollide = true} end
if P[2395] then collisionBatch[#collisionBatch+1] = {Part = P[2395], CanCollide = true} end
if P[2397] then collisionBatch[#collisionBatch+1] = {Part = P[2397], CanCollide = true} end
if P[2398] then collisionBatch[#collisionBatch+1] = {Part = P[2398], CanCollide = true} end
if P[2399] then collisionBatch[#collisionBatch+1] = {Part = P[2399], CanCollide = true} end
if P[2400] then collisionBatch[#collisionBatch+1] = {Part = P[2400], CanCollide = true} end
if P[2401] then collisionBatch[#collisionBatch+1] = {Part = P[2401], CanCollide = true} end
if P[2402] then collisionBatch[#collisionBatch+1] = {Part = P[2402], CanCollide = true} end
if P[2403] then collisionBatch[#collisionBatch+1] = {Part = P[2403], CanCollide = true} end
if P[2404] then collisionBatch[#collisionBatch+1] = {Part = P[2404], CanCollide = true} end
if P[2406] then collisionBatch[#collisionBatch+1] = {Part = P[2406], CanCollide = true} end
if P[2408] then collisionBatch[#collisionBatch+1] = {Part = P[2408], CanCollide = true} end
if P[2410] then collisionBatch[#collisionBatch+1] = {Part = P[2410], CanCollide = true} end
if P[2412] then collisionBatch[#collisionBatch+1] = {Part = P[2412], CanCollide = true} end
if P[2414] then collisionBatch[#collisionBatch+1] = {Part = P[2414], CanCollide = true} end
if P[2417] then collisionBatch[#collisionBatch+1] = {Part = P[2417], CanCollide = true} end
if P[2419] then collisionBatch[#collisionBatch+1] = {Part = P[2419], CanCollide = true} end
if P[2421] then collisionBatch[#collisionBatch+1] = {Part = P[2421], CanCollide = true} end
if P[2424] then collisionBatch[#collisionBatch+1] = {Part = P[2424], CanCollide = true} end
if P[2426] then collisionBatch[#collisionBatch+1] = {Part = P[2426], CanCollide = true} end
if P[2428] then collisionBatch[#collisionBatch+1] = {Part = P[2428], CanCollide = true} end
if P[2430] then collisionBatch[#collisionBatch+1] = {Part = P[2430], CanCollide = true} end
if P[2432] then collisionBatch[#collisionBatch+1] = {Part = P[2432], CanCollide = true} end
if P[2434] then collisionBatch[#collisionBatch+1] = {Part = P[2434], CanCollide = true} end
if P[2436] then collisionBatch[#collisionBatch+1] = {Part = P[2436], CanCollide = true} end
if P[2438] then collisionBatch[#collisionBatch+1] = {Part = P[2438], CanCollide = true} end
if P[2442] then collisionBatch[#collisionBatch+1] = {Part = P[2442], CanCollide = true} end
if P[2444] then collisionBatch[#collisionBatch+1] = {Part = P[2444], CanCollide = true} end
if P[2446] then collisionBatch[#collisionBatch+1] = {Part = P[2446], CanCollide = true} end
if P[2448] then collisionBatch[#collisionBatch+1] = {Part = P[2448], CanCollide = true} end
if P[2450] then collisionBatch[#collisionBatch+1] = {Part = P[2450], CanCollide = true} end
if P[2452] then collisionBatch[#collisionBatch+1] = {Part = P[2452], CanCollide = true} end
if P[2454] then collisionBatch[#collisionBatch+1] = {Part = P[2454], CanCollide = true} end
if P[2456] then collisionBatch[#collisionBatch+1] = {Part = P[2456], CanCollide = true} end
if P[2458] then collisionBatch[#collisionBatch+1] = {Part = P[2458], CanCollide = true} end
if P[2459] then collisionBatch[#collisionBatch+1] = {Part = P[2459], CanCollide = true} end
if P[2460] then collisionBatch[#collisionBatch+1] = {Part = P[2460], CanCollide = true} end
if P[2461] then collisionBatch[#collisionBatch+1] = {Part = P[2461], CanCollide = true} end
if P[2462] then collisionBatch[#collisionBatch+1] = {Part = P[2462], CanCollide = true} end
if P[2463] then collisionBatch[#collisionBatch+1] = {Part = P[2463], CanCollide = true} end
if P[2464] then collisionBatch[#collisionBatch+1] = {Part = P[2464], CanCollide = true} end
if P[2465] then collisionBatch[#collisionBatch+1] = {Part = P[2465], CanCollide = true} end
if P[2466] then collisionBatch[#collisionBatch+1] = {Part = P[2466], CanCollide = true} end
if P[2467] then collisionBatch[#collisionBatch+1] = {Part = P[2467], CanCollide = true} end
if P[2468] then collisionBatch[#collisionBatch+1] = {Part = P[2468], CanCollide = true} end
if P[2469] then collisionBatch[#collisionBatch+1] = {Part = P[2469], CanCollide = true} end
if P[2470] then collisionBatch[#collisionBatch+1] = {Part = P[2470], CanCollide = true} end
if P[2471] then collisionBatch[#collisionBatch+1] = {Part = P[2471], CanCollide = true} end
if P[2472] then collisionBatch[#collisionBatch+1] = {Part = P[2472], CanCollide = true} end
if P[2473] then collisionBatch[#collisionBatch+1] = {Part = P[2473], CanCollide = true} end
if P[2474] then collisionBatch[#collisionBatch+1] = {Part = P[2474], CanCollide = true} end
if P[2475] then collisionBatch[#collisionBatch+1] = {Part = P[2475], CanCollide = true} end
if P[2476] then collisionBatch[#collisionBatch+1] = {Part = P[2476], CanCollide = true} end
if P[2477] then collisionBatch[#collisionBatch+1] = {Part = P[2477], CanCollide = true} end
if P[2478] then collisionBatch[#collisionBatch+1] = {Part = P[2478], CanCollide = true} end
if P[2479] then collisionBatch[#collisionBatch+1] = {Part = P[2479], CanCollide = true} end
if P[2480] then collisionBatch[#collisionBatch+1] = {Part = P[2480], CanCollide = true} end
if P[2481] then collisionBatch[#collisionBatch+1] = {Part = P[2481], CanCollide = true} end
if P[2482] then collisionBatch[#collisionBatch+1] = {Part = P[2482], CanCollide = true} end
if P[2483] then collisionBatch[#collisionBatch+1] = {Part = P[2483], CanCollide = true} end
if P[2484] then collisionBatch[#collisionBatch+1] = {Part = P[2484], CanCollide = true} end
if P[2485] then collisionBatch[#collisionBatch+1] = {Part = P[2485], CanCollide = true} end
if P[2486] then collisionBatch[#collisionBatch+1] = {Part = P[2486], CanCollide = true} end
if P[2487] then collisionBatch[#collisionBatch+1] = {Part = P[2487], CanCollide = true} end
if P[2488] then collisionBatch[#collisionBatch+1] = {Part = P[2488], CanCollide = true} end
if P[2489] then collisionBatch[#collisionBatch+1] = {Part = P[2489], CanCollide = true} end
if P[2490] then collisionBatch[#collisionBatch+1] = {Part = P[2490], CanCollide = true} end
if P[2491] then collisionBatch[#collisionBatch+1] = {Part = P[2491], CanCollide = true} end
if P[2492] then collisionBatch[#collisionBatch+1] = {Part = P[2492], CanCollide = true} end
if P[2493] then collisionBatch[#collisionBatch+1] = {Part = P[2493], CanCollide = true} end
if P[2494] then collisionBatch[#collisionBatch+1] = {Part = P[2494], CanCollide = true} end
if P[2495] then collisionBatch[#collisionBatch+1] = {Part = P[2495], CanCollide = true} end
if P[2496] then collisionBatch[#collisionBatch+1] = {Part = P[2496], CanCollide = true} end
if P[2497] then collisionBatch[#collisionBatch+1] = {Part = P[2497], CanCollide = true} end
if P[2498] then collisionBatch[#collisionBatch+1] = {Part = P[2498], CanCollide = true} end
if P[2499] then collisionBatch[#collisionBatch+1] = {Part = P[2499], CanCollide = true} end
if P[2500] then collisionBatch[#collisionBatch+1] = {Part = P[2500], CanCollide = true} end
if P[2501] then collisionBatch[#collisionBatch+1] = {Part = P[2501], CanCollide = true} end
if P[2502] then collisionBatch[#collisionBatch+1] = {Part = P[2502], CanCollide = true} end
if P[2503] then collisionBatch[#collisionBatch+1] = {Part = P[2503], CanCollide = true} end
if P[2504] then collisionBatch[#collisionBatch+1] = {Part = P[2504], CanCollide = true} end
if P[2505] then collisionBatch[#collisionBatch+1] = {Part = P[2505], CanCollide = true} end
if P[2509] then collisionBatch[#collisionBatch+1] = {Part = P[2509], CanCollide = true} end
if P[2510] then collisionBatch[#collisionBatch+1] = {Part = P[2510], CanCollide = true} end
if P[2511] then collisionBatch[#collisionBatch+1] = {Part = P[2511], CanCollide = true} end
if P[2512] then collisionBatch[#collisionBatch+1] = {Part = P[2512], CanCollide = true} end
if P[2513] then collisionBatch[#collisionBatch+1] = {Part = P[2513], CanCollide = true} end
if P[2514] then collisionBatch[#collisionBatch+1] = {Part = P[2514], CanCollide = true} end
if P[2515] then collisionBatch[#collisionBatch+1] = {Part = P[2515], CanCollide = true} end
if P[2516] then collisionBatch[#collisionBatch+1] = {Part = P[2516], CanCollide = true} end
if P[2517] then collisionBatch[#collisionBatch+1] = {Part = P[2517], CanCollide = true} end
if P[2518] then collisionBatch[#collisionBatch+1] = {Part = P[2518], CanCollide = true} end
if P[2519] then collisionBatch[#collisionBatch+1] = {Part = P[2519], CanCollide = true} end
if P[2520] then collisionBatch[#collisionBatch+1] = {Part = P[2520], CanCollide = true} end
if P[2521] then collisionBatch[#collisionBatch+1] = {Part = P[2521], CanCollide = true} end
if P[2522] then collisionBatch[#collisionBatch+1] = {Part = P[2522], CanCollide = true} end
if P[2523] then collisionBatch[#collisionBatch+1] = {Part = P[2523], CanCollide = true} end
if P[2524] then collisionBatch[#collisionBatch+1] = {Part = P[2524], CanCollide = true} end
if P[2525] then collisionBatch[#collisionBatch+1] = {Part = P[2525], CanCollide = true} end
if P[2526] then collisionBatch[#collisionBatch+1] = {Part = P[2526], CanCollide = true} end
if P[2527] then collisionBatch[#collisionBatch+1] = {Part = P[2527], CanCollide = true} end
if P[2528] then collisionBatch[#collisionBatch+1] = {Part = P[2528], CanCollide = true} end
if P[2529] then collisionBatch[#collisionBatch+1] = {Part = P[2529], CanCollide = true} end
if P[2530] then collisionBatch[#collisionBatch+1] = {Part = P[2530], CanCollide = true} end
if P[2531] then collisionBatch[#collisionBatch+1] = {Part = P[2531], CanCollide = true} end
if P[2532] then collisionBatch[#collisionBatch+1] = {Part = P[2532], CanCollide = true} end
if P[2533] then collisionBatch[#collisionBatch+1] = {Part = P[2533], CanCollide = true} end
if P[2534] then collisionBatch[#collisionBatch+1] = {Part = P[2534], CanCollide = true} end
if P[2535] then collisionBatch[#collisionBatch+1] = {Part = P[2535], CanCollide = true} end
if P[2536] then collisionBatch[#collisionBatch+1] = {Part = P[2536], CanCollide = true} end
if P[2537] then collisionBatch[#collisionBatch+1] = {Part = P[2537], CanCollide = true} end
if P[2538] then collisionBatch[#collisionBatch+1] = {Part = P[2538], CanCollide = true} end
if P[2539] then collisionBatch[#collisionBatch+1] = {Part = P[2539], CanCollide = true} end
if P[2540] then collisionBatch[#collisionBatch+1] = {Part = P[2540], CanCollide = true} end
if P[2542] then collisionBatch[#collisionBatch+1] = {Part = P[2542], CanCollide = true} end
if P[2543] then collisionBatch[#collisionBatch+1] = {Part = P[2543], CanCollide = true} end
if P[2544] then collisionBatch[#collisionBatch+1] = {Part = P[2544], CanCollide = true} end
if P[2545] then collisionBatch[#collisionBatch+1] = {Part = P[2545], CanCollide = true} end
if P[2546] then collisionBatch[#collisionBatch+1] = {Part = P[2546], CanCollide = true} end
if P[2547] then collisionBatch[#collisionBatch+1] = {Part = P[2547], CanCollide = true} end
if P[2548] then collisionBatch[#collisionBatch+1] = {Part = P[2548], CanCollide = true} end
if P[2549] then collisionBatch[#collisionBatch+1] = {Part = P[2549], CanCollide = true} end
if P[2550] then collisionBatch[#collisionBatch+1] = {Part = P[2550], CanCollide = true} end
if P[2551] then collisionBatch[#collisionBatch+1] = {Part = P[2551], CanCollide = true} end
if P[2552] then collisionBatch[#collisionBatch+1] = {Part = P[2552], CanCollide = true} end
if P[2553] then collisionBatch[#collisionBatch+1] = {Part = P[2553], CanCollide = true} end
if P[2554] then collisionBatch[#collisionBatch+1] = {Part = P[2554], CanCollide = true} end
if P[2555] then collisionBatch[#collisionBatch+1] = {Part = P[2555], CanCollide = true} end
if P[2556] then collisionBatch[#collisionBatch+1] = {Part = P[2556], CanCollide = true} end
if P[2557] then collisionBatch[#collisionBatch+1] = {Part = P[2557], CanCollide = true} end
if P[2558] then collisionBatch[#collisionBatch+1] = {Part = P[2558], CanCollide = true} end
if P[2559] then collisionBatch[#collisionBatch+1] = {Part = P[2559], CanCollide = true} end
if P[2560] then collisionBatch[#collisionBatch+1] = {Part = P[2560], CanCollide = true} end
if P[2561] then collisionBatch[#collisionBatch+1] = {Part = P[2561], CanCollide = true} end
if P[2562] then collisionBatch[#collisionBatch+1] = {Part = P[2562], CanCollide = true} end
if P[2563] then collisionBatch[#collisionBatch+1] = {Part = P[2563], CanCollide = true} end
if P[2564] then collisionBatch[#collisionBatch+1] = {Part = P[2564], CanCollide = true} end
if P[2565] then collisionBatch[#collisionBatch+1] = {Part = P[2565], CanCollide = true} end
if P[2566] then collisionBatch[#collisionBatch+1] = {Part = P[2566], CanCollide = true} end
if P[2567] then collisionBatch[#collisionBatch+1] = {Part = P[2567], CanCollide = true} end
if P[2568] then collisionBatch[#collisionBatch+1] = {Part = P[2568], CanCollide = true} end
if P[2569] then collisionBatch[#collisionBatch+1] = {Part = P[2569], CanCollide = true} end
if P[2570] then collisionBatch[#collisionBatch+1] = {Part = P[2570], CanCollide = true} end
if P[2571] then collisionBatch[#collisionBatch+1] = {Part = P[2571], CanCollide = true} end
if P[2572] then collisionBatch[#collisionBatch+1] = {Part = P[2572], CanCollide = true} end
if P[2573] then collisionBatch[#collisionBatch+1] = {Part = P[2573], CanCollide = true} end
if P[2574] then collisionBatch[#collisionBatch+1] = {Part = P[2574], CanCollide = true} end
if P[2575] then collisionBatch[#collisionBatch+1] = {Part = P[2575], CanCollide = true} end
if P[2576] then collisionBatch[#collisionBatch+1] = {Part = P[2576], CanCollide = true} end
if P[2577] then collisionBatch[#collisionBatch+1] = {Part = P[2577], CanCollide = true} end
if P[2578] then collisionBatch[#collisionBatch+1] = {Part = P[2578], CanCollide = true} end
if P[2579] then collisionBatch[#collisionBatch+1] = {Part = P[2579], CanCollide = true} end
if P[2580] then collisionBatch[#collisionBatch+1] = {Part = P[2580], CanCollide = true} end
if P[2581] then collisionBatch[#collisionBatch+1] = {Part = P[2581], CanCollide = true} end
if P[2582] then collisionBatch[#collisionBatch+1] = {Part = P[2582], CanCollide = true} end
if P[2583] then collisionBatch[#collisionBatch+1] = {Part = P[2583], CanCollide = true} end
if P[2584] then collisionBatch[#collisionBatch+1] = {Part = P[2584], CanCollide = true} end
if P[2585] then collisionBatch[#collisionBatch+1] = {Part = P[2585], CanCollide = true} end
if P[2586] then collisionBatch[#collisionBatch+1] = {Part = P[2586], CanCollide = true} end
if P[2587] then collisionBatch[#collisionBatch+1] = {Part = P[2587], CanCollide = true} end
if P[2588] then collisionBatch[#collisionBatch+1] = {Part = P[2588], CanCollide = true} end
if P[2589] then collisionBatch[#collisionBatch+1] = {Part = P[2589], CanCollide = true} end
if P[2590] then collisionBatch[#collisionBatch+1] = {Part = P[2590], CanCollide = true} end
if P[2591] then collisionBatch[#collisionBatch+1] = {Part = P[2591], CanCollide = true} end
if P[2593] then collisionBatch[#collisionBatch+1] = {Part = P[2593], CanCollide = true} end
if P[2594] then collisionBatch[#collisionBatch+1] = {Part = P[2594], CanCollide = true} end
if P[2595] then collisionBatch[#collisionBatch+1] = {Part = P[2595], CanCollide = true} end
if P[2597] then collisionBatch[#collisionBatch+1] = {Part = P[2597], CanCollide = true} end
if P[2598] then collisionBatch[#collisionBatch+1] = {Part = P[2598], CanCollide = true} end
if P[2599] then collisionBatch[#collisionBatch+1] = {Part = P[2599], CanCollide = true} end
if P[2600] then collisionBatch[#collisionBatch+1] = {Part = P[2600], CanCollide = true} end
if P[2601] then collisionBatch[#collisionBatch+1] = {Part = P[2601], CanCollide = true} end
if P[2602] then collisionBatch[#collisionBatch+1] = {Part = P[2602], CanCollide = true} end
if P[2603] then collisionBatch[#collisionBatch+1] = {Part = P[2603], CanCollide = true} end
if P[2604] then collisionBatch[#collisionBatch+1] = {Part = P[2604], CanCollide = true} end
if P[2605] then collisionBatch[#collisionBatch+1] = {Part = P[2605], CanCollide = true} end
if P[2606] then collisionBatch[#collisionBatch+1] = {Part = P[2606], CanCollide = true} end
if P[2609] then collisionBatch[#collisionBatch+1] = {Part = P[2609], CanCollide = false} end
if P[2611] then collisionBatch[#collisionBatch+1] = {Part = P[2611], CanCollide = true} end
if P[2613] then collisionBatch[#collisionBatch+1] = {Part = P[2613], CanCollide = true} end
if P[2614] then collisionBatch[#collisionBatch+1] = {Part = P[2614], CanCollide = false} end
if P[2617] then collisionBatch[#collisionBatch+1] = {Part = P[2617], CanCollide = true} end
if P[2618] then collisionBatch[#collisionBatch+1] = {Part = P[2618], CanCollide = false} end
if P[2621] then collisionBatch[#collisionBatch+1] = {Part = P[2621], CanCollide = true} end
if P[2622] then collisionBatch[#collisionBatch+1] = {Part = P[2622], CanCollide = false} end
if P[2625] then collisionBatch[#collisionBatch+1] = {Part = P[2625], CanCollide = false} end
if P[2627] then collisionBatch[#collisionBatch+1] = {Part = P[2627], CanCollide = true} end
if P[2629] then collisionBatch[#collisionBatch+1] = {Part = P[2629], CanCollide = true} end
if P[2630] then collisionBatch[#collisionBatch+1] = {Part = P[2630], CanCollide = false} end
if P[2633] then collisionBatch[#collisionBatch+1] = {Part = P[2633], CanCollide = false} end
if P[2635] then collisionBatch[#collisionBatch+1] = {Part = P[2635], CanCollide = true} end
if P[2637] then collisionBatch[#collisionBatch+1] = {Part = P[2637], CanCollide = false} end
if P[2639] then collisionBatch[#collisionBatch+1] = {Part = P[2639], CanCollide = true} end
if P[2642] then collisionBatch[#collisionBatch+1] = {Part = P[2642], CanCollide = false} end
if P[2644] then collisionBatch[#collisionBatch+1] = {Part = P[2644], CanCollide = true} end
if P[2646] then collisionBatch[#collisionBatch+1] = {Part = P[2646], CanCollide = true} end
if P[2647] then collisionBatch[#collisionBatch+1] = {Part = P[2647], CanCollide = false} end
if P[2650] then collisionBatch[#collisionBatch+1] = {Part = P[2650], CanCollide = false} end
if P[2652] then collisionBatch[#collisionBatch+1] = {Part = P[2652], CanCollide = true} end
if P[2654] then collisionBatch[#collisionBatch+1] = {Part = P[2654], CanCollide = false} end
if P[2656] then collisionBatch[#collisionBatch+1] = {Part = P[2656], CanCollide = true} end
if P[2658] then collisionBatch[#collisionBatch+1] = {Part = P[2658], CanCollide = false} end
if P[2660] then collisionBatch[#collisionBatch+1] = {Part = P[2660], CanCollide = true} end
if P[2662] then collisionBatch[#collisionBatch+1] = {Part = P[2662], CanCollide = true} end
if P[2663] then collisionBatch[#collisionBatch+1] = {Part = P[2663], CanCollide = false} end
if P[2666] then collisionBatch[#collisionBatch+1] = {Part = P[2666], CanCollide = false} end
if P[2668] then collisionBatch[#collisionBatch+1] = {Part = P[2668], CanCollide = true} end
if P[2670] then collisionBatch[#collisionBatch+1] = {Part = P[2670], CanCollide = true} end
if P[2671] then collisionBatch[#collisionBatch+1] = {Part = P[2671], CanCollide = false} end
if P[2675] then collisionBatch[#collisionBatch+1] = {Part = P[2675], CanCollide = true} end
if P[2677] then collisionBatch[#collisionBatch+1] = {Part = P[2677], CanCollide = true} end
if P[2678] then collisionBatch[#collisionBatch+1] = {Part = P[2678], CanCollide = true} end
if P[2682] then collisionBatch[#collisionBatch+1] = {Part = P[2682], CanCollide = true} end
if P[2683] then collisionBatch[#collisionBatch+1] = {Part = P[2683], CanCollide = true} end
if P[2684] then collisionBatch[#collisionBatch+1] = {Part = P[2684], CanCollide = true} end
if P[2685] then collisionBatch[#collisionBatch+1] = {Part = P[2685], CanCollide = true} end
if P[2686] then collisionBatch[#collisionBatch+1] = {Part = P[2686], CanCollide = true} end
if P[2687] then collisionBatch[#collisionBatch+1] = {Part = P[2687], CanCollide = true} end
if P[2688] then collisionBatch[#collisionBatch+1] = {Part = P[2688], CanCollide = true} end
if P[2689] then collisionBatch[#collisionBatch+1] = {Part = P[2689], CanCollide = true} end
if P[2690] then collisionBatch[#collisionBatch+1] = {Part = P[2690], CanCollide = true} end
if P[2691] then collisionBatch[#collisionBatch+1] = {Part = P[2691], CanCollide = true} end
if P[2692] then collisionBatch[#collisionBatch+1] = {Part = P[2692], CanCollide = true} end
if P[2693] then collisionBatch[#collisionBatch+1] = {Part = P[2693], CanCollide = true} end
if P[2694] then collisionBatch[#collisionBatch+1] = {Part = P[2694], CanCollide = true} end
if P[2695] then collisionBatch[#collisionBatch+1] = {Part = P[2695], CanCollide = true} end
if P[2696] then collisionBatch[#collisionBatch+1] = {Part = P[2696], CanCollide = true} end
if P[2697] then collisionBatch[#collisionBatch+1] = {Part = P[2697], CanCollide = true} end
if P[2698] then collisionBatch[#collisionBatch+1] = {Part = P[2698], CanCollide = true} end
if P[2699] then collisionBatch[#collisionBatch+1] = {Part = P[2699], CanCollide = true} end
if P[2700] then collisionBatch[#collisionBatch+1] = {Part = P[2700], CanCollide = true} end
if P[2701] then collisionBatch[#collisionBatch+1] = {Part = P[2701], CanCollide = true} end
if P[2702] then collisionBatch[#collisionBatch+1] = {Part = P[2702], CanCollide = true} end
if P[2703] then collisionBatch[#collisionBatch+1] = {Part = P[2703], CanCollide = true} end
if P[2704] then collisionBatch[#collisionBatch+1] = {Part = P[2704], CanCollide = true} end
if P[2705] then collisionBatch[#collisionBatch+1] = {Part = P[2705], CanCollide = true} end
if P[2706] then collisionBatch[#collisionBatch+1] = {Part = P[2706], CanCollide = true} end
if P[2707] then collisionBatch[#collisionBatch+1] = {Part = P[2707], CanCollide = true} end
if P[2708] then collisionBatch[#collisionBatch+1] = {Part = P[2708], CanCollide = true} end
if P[2709] then collisionBatch[#collisionBatch+1] = {Part = P[2709], CanCollide = true} end
if P[2710] then collisionBatch[#collisionBatch+1] = {Part = P[2710], CanCollide = true} end
if P[2711] then collisionBatch[#collisionBatch+1] = {Part = P[2711], CanCollide = true} end
if P[2712] then collisionBatch[#collisionBatch+1] = {Part = P[2712], CanCollide = true} end
if P[2713] then collisionBatch[#collisionBatch+1] = {Part = P[2713], CanCollide = true} end
if P[2715] then collisionBatch[#collisionBatch+1] = {Part = P[2715], CanCollide = true} end
if P[2716] then collisionBatch[#collisionBatch+1] = {Part = P[2716], CanCollide = true} end
if P[2717] then collisionBatch[#collisionBatch+1] = {Part = P[2717], CanCollide = true} end
if P[2718] then collisionBatch[#collisionBatch+1] = {Part = P[2718], CanCollide = true} end
if P[2719] then collisionBatch[#collisionBatch+1] = {Part = P[2719], CanCollide = true} end
if P[2720] then collisionBatch[#collisionBatch+1] = {Part = P[2720], CanCollide = true} end
if P[2721] then collisionBatch[#collisionBatch+1] = {Part = P[2721], CanCollide = true} end
if P[2722] then collisionBatch[#collisionBatch+1] = {Part = P[2722], CanCollide = true} end
if P[2723] then collisionBatch[#collisionBatch+1] = {Part = P[2723], CanCollide = true} end
if P[2724] then collisionBatch[#collisionBatch+1] = {Part = P[2724], CanCollide = true} end
if P[2725] then collisionBatch[#collisionBatch+1] = {Part = P[2725], CanCollide = true} end
if P[2726] then collisionBatch[#collisionBatch+1] = {Part = P[2726], CanCollide = true} end
if P[2727] then collisionBatch[#collisionBatch+1] = {Part = P[2727], CanCollide = true} end
if P[2728] then collisionBatch[#collisionBatch+1] = {Part = P[2728], CanCollide = true} end
if P[2729] then collisionBatch[#collisionBatch+1] = {Part = P[2729], CanCollide = true} end
if P[2730] then collisionBatch[#collisionBatch+1] = {Part = P[2730], CanCollide = true} end
if P[2731] then collisionBatch[#collisionBatch+1] = {Part = P[2731], CanCollide = true} end
if P[2732] then collisionBatch[#collisionBatch+1] = {Part = P[2732], CanCollide = true} end
if P[2733] then collisionBatch[#collisionBatch+1] = {Part = P[2733], CanCollide = true} end
if P[2734] then collisionBatch[#collisionBatch+1] = {Part = P[2734], CanCollide = true} end
if P[2735] then collisionBatch[#collisionBatch+1] = {Part = P[2735], CanCollide = true} end
if P[2736] then collisionBatch[#collisionBatch+1] = {Part = P[2736], CanCollide = true} end
if P[2737] then collisionBatch[#collisionBatch+1] = {Part = P[2737], CanCollide = true} end
if P[2738] then collisionBatch[#collisionBatch+1] = {Part = P[2738], CanCollide = true} end
if P[2739] then collisionBatch[#collisionBatch+1] = {Part = P[2739], CanCollide = true} end
if P[2740] then collisionBatch[#collisionBatch+1] = {Part = P[2740], CanCollide = true} end
if P[2741] then collisionBatch[#collisionBatch+1] = {Part = P[2741], CanCollide = true} end
if P[2742] then collisionBatch[#collisionBatch+1] = {Part = P[2742], CanCollide = true} end
if P[2743] then collisionBatch[#collisionBatch+1] = {Part = P[2743], CanCollide = true} end
if P[2744] then collisionBatch[#collisionBatch+1] = {Part = P[2744], CanCollide = true} end
if P[2745] then collisionBatch[#collisionBatch+1] = {Part = P[2745], CanCollide = true} end
if P[2746] then collisionBatch[#collisionBatch+1] = {Part = P[2746], CanCollide = true} end
if P[2747] then collisionBatch[#collisionBatch+1] = {Part = P[2747], CanCollide = true} end
if P[2748] then collisionBatch[#collisionBatch+1] = {Part = P[2748], CanCollide = true} end
if P[2749] then collisionBatch[#collisionBatch+1] = {Part = P[2749], CanCollide = true} end
if P[2750] then collisionBatch[#collisionBatch+1] = {Part = P[2750], CanCollide = true} end
if P[2751] then collisionBatch[#collisionBatch+1] = {Part = P[2751], CanCollide = true} end
if P[2752] then collisionBatch[#collisionBatch+1] = {Part = P[2752], CanCollide = true} end
if P[2753] then collisionBatch[#collisionBatch+1] = {Part = P[2753], CanCollide = true} end
if P[2754] then collisionBatch[#collisionBatch+1] = {Part = P[2754], CanCollide = true} end
if P[2755] then collisionBatch[#collisionBatch+1] = {Part = P[2755], CanCollide = true} end
if P[2756] then collisionBatch[#collisionBatch+1] = {Part = P[2756], CanCollide = true} end
if P[2757] then collisionBatch[#collisionBatch+1] = {Part = P[2757], CanCollide = true} end
if P[2758] then collisionBatch[#collisionBatch+1] = {Part = P[2758], CanCollide = true} end
if P[2759] then collisionBatch[#collisionBatch+1] = {Part = P[2759], CanCollide = true} end
if P[2760] then collisionBatch[#collisionBatch+1] = {Part = P[2760], CanCollide = true} end
if P[2761] then collisionBatch[#collisionBatch+1] = {Part = P[2761], CanCollide = true} end
if P[2762] then collisionBatch[#collisionBatch+1] = {Part = P[2762], CanCollide = true} end
if P[2763] then collisionBatch[#collisionBatch+1] = {Part = P[2763], CanCollide = true} end
if P[2764] then collisionBatch[#collisionBatch+1] = {Part = P[2764], CanCollide = true} end
if P[2766] then collisionBatch[#collisionBatch+1] = {Part = P[2766], CanCollide = true} end
if P[2768] then collisionBatch[#collisionBatch+1] = {Part = P[2768], CanCollide = true} end
if P[2769] then collisionBatch[#collisionBatch+1] = {Part = P[2769], CanCollide = true} end
if P[2771] then collisionBatch[#collisionBatch+1] = {Part = P[2771], CanCollide = true} end
if P[2773] then collisionBatch[#collisionBatch+1] = {Part = P[2773], CanCollide = true} end
if P[2774] then collisionBatch[#collisionBatch+1] = {Part = P[2774], CanCollide = true} end
if P[2775] then collisionBatch[#collisionBatch+1] = {Part = P[2775], CanCollide = false} end
if P[2776] then collisionBatch[#collisionBatch+1] = {Part = P[2776], CanCollide = false} end
if P[2778] then collisionBatch[#collisionBatch+1] = {Part = P[2778], CanCollide = true} end
if P[2779] then collisionBatch[#collisionBatch+1] = {Part = P[2779], CanCollide = true} end
if P[2780] then collisionBatch[#collisionBatch+1] = {Part = P[2780], CanCollide = true} end
if P[2781] then collisionBatch[#collisionBatch+1] = {Part = P[2781], CanCollide = true} end
if P[2782] then collisionBatch[#collisionBatch+1] = {Part = P[2782], CanCollide = false} end
if P[2783] then collisionBatch[#collisionBatch+1] = {Part = P[2783], CanCollide = true} end
if P[2784] then collisionBatch[#collisionBatch+1] = {Part = P[2784], CanCollide = true} end
if P[2786] then collisionBatch[#collisionBatch+1] = {Part = P[2786], CanCollide = true} end
if P[2787] then collisionBatch[#collisionBatch+1] = {Part = P[2787], CanCollide = true} end
if P[2788] then collisionBatch[#collisionBatch+1] = {Part = P[2788], CanCollide = true} end
if P[2789] then collisionBatch[#collisionBatch+1] = {Part = P[2789], CanCollide = true} end
if P[2792] then collisionBatch[#collisionBatch+1] = {Part = P[2792], CanCollide = true} end
if P[2793] then collisionBatch[#collisionBatch+1] = {Part = P[2793], CanCollide = true} end
if P[2794] then collisionBatch[#collisionBatch+1] = {Part = P[2794], CanCollide = true} end
if P[2795] then collisionBatch[#collisionBatch+1] = {Part = P[2795], CanCollide = true} end
if P[2796] then collisionBatch[#collisionBatch+1] = {Part = P[2796], CanCollide = true} end
if P[2797] then collisionBatch[#collisionBatch+1] = {Part = P[2797], CanCollide = true} end
if P[2798] then collisionBatch[#collisionBatch+1] = {Part = P[2798], CanCollide = true} end
if P[2801] then collisionBatch[#collisionBatch+1] = {Part = P[2801], CanCollide = true} end
if P[2802] then collisionBatch[#collisionBatch+1] = {Part = P[2802], CanCollide = true} end
if P[2803] then collisionBatch[#collisionBatch+1] = {Part = P[2803], CanCollide = true} end
if P[2804] then collisionBatch[#collisionBatch+1] = {Part = P[2804], CanCollide = true} end
if P[2808] then collisionBatch[#collisionBatch+1] = {Part = P[2808], CanCollide = true} end
if P[2809] then collisionBatch[#collisionBatch+1] = {Part = P[2809], CanCollide = true} end
if P[2810] then collisionBatch[#collisionBatch+1] = {Part = P[2810], CanCollide = true} end
if P[2811] then collisionBatch[#collisionBatch+1] = {Part = P[2811], CanCollide = true} end
if P[2814] then collisionBatch[#collisionBatch+1] = {Part = P[2814], CanCollide = true} end
if P[2815] then collisionBatch[#collisionBatch+1] = {Part = P[2815], CanCollide = true} end
if P[2816] then collisionBatch[#collisionBatch+1] = {Part = P[2816], CanCollide = true} end
if P[2817] then collisionBatch[#collisionBatch+1] = {Part = P[2817], CanCollide = true} end
if P[2818] then collisionBatch[#collisionBatch+1] = {Part = P[2818], CanCollide = true} end
if P[2819] then collisionBatch[#collisionBatch+1] = {Part = P[2819], CanCollide = true} end
if P[2822] then collisionBatch[#collisionBatch+1] = {Part = P[2822], CanCollide = true} end
if P[2823] then collisionBatch[#collisionBatch+1] = {Part = P[2823], CanCollide = true} end
if P[2824] then collisionBatch[#collisionBatch+1] = {Part = P[2824], CanCollide = true} end
if P[2825] then collisionBatch[#collisionBatch+1] = {Part = P[2825], CanCollide = true} end
if P[2828] then collisionBatch[#collisionBatch+1] = {Part = P[2828], CanCollide = true} end
if P[2829] then collisionBatch[#collisionBatch+1] = {Part = P[2829], CanCollide = true} end
if P[2830] then collisionBatch[#collisionBatch+1] = {Part = P[2830], CanCollide = true} end
if P[2835] then collisionBatch[#collisionBatch+1] = {Part = P[2835], CanCollide = false} end
if P[2836] then collisionBatch[#collisionBatch+1] = {Part = P[2836], CanCollide = false} end
if P[2837] then collisionBatch[#collisionBatch+1] = {Part = P[2837], CanCollide = false} end
if P[2838] then collisionBatch[#collisionBatch+1] = {Part = P[2838], CanCollide = true} end
if P[2839] then collisionBatch[#collisionBatch+1] = {Part = P[2839], CanCollide = true} end
if P[2840] then collisionBatch[#collisionBatch+1] = {Part = P[2840], CanCollide = true} end
if P[2841] then collisionBatch[#collisionBatch+1] = {Part = P[2841], CanCollide = false} end
if P[2842] then collisionBatch[#collisionBatch+1] = {Part = P[2842], CanCollide = false} end
if P[2843] then collisionBatch[#collisionBatch+1] = {Part = P[2843], CanCollide = true} end
if P[2847] then collisionBatch[#collisionBatch+1] = {Part = P[2847], CanCollide = false} end
if P[2848] then collisionBatch[#collisionBatch+1] = {Part = P[2848], CanCollide = true} end
if P[2849] then collisionBatch[#collisionBatch+1] = {Part = P[2849], CanCollide = true} end
if P[2850] then collisionBatch[#collisionBatch+1] = {Part = P[2850], CanCollide = true} end
if P[2851] then collisionBatch[#collisionBatch+1] = {Part = P[2851], CanCollide = true} end
if P[2852] then collisionBatch[#collisionBatch+1] = {Part = P[2852], CanCollide = true} end
if P[2853] then collisionBatch[#collisionBatch+1] = {Part = P[2853], CanCollide = true} end
if P[2855] then collisionBatch[#collisionBatch+1] = {Part = P[2855], CanCollide = true} end
if P[2856] then collisionBatch[#collisionBatch+1] = {Part = P[2856], CanCollide = true} end
if P[2857] then collisionBatch[#collisionBatch+1] = {Part = P[2857], CanCollide = true} end
if P[2858] then collisionBatch[#collisionBatch+1] = {Part = P[2858], CanCollide = true} end
if P[2859] then collisionBatch[#collisionBatch+1] = {Part = P[2859], CanCollide = true} end
if P[2861] then collisionBatch[#collisionBatch+1] = {Part = P[2861], CanCollide = true} end
if P[2863] then collisionBatch[#collisionBatch+1] = {Part = P[2863], CanCollide = true} end
if P[2864] then collisionBatch[#collisionBatch+1] = {Part = P[2864], CanCollide = true} end
if P[2865] then collisionBatch[#collisionBatch+1] = {Part = P[2865], CanCollide = true} end
if P[2866] then collisionBatch[#collisionBatch+1] = {Part = P[2866], CanCollide = true} end
if P[2867] then collisionBatch[#collisionBatch+1] = {Part = P[2867], CanCollide = true} end
if P[2868] then collisionBatch[#collisionBatch+1] = {Part = P[2868], CanCollide = true} end
if P[2869] then collisionBatch[#collisionBatch+1] = {Part = P[2869], CanCollide = true} end
if P[2870] then collisionBatch[#collisionBatch+1] = {Part = P[2870], CanCollide = true} end
if P[2871] then collisionBatch[#collisionBatch+1] = {Part = P[2871], CanCollide = true} end
if P[2872] then collisionBatch[#collisionBatch+1] = {Part = P[2872], CanCollide = true} end
if P[2874] then collisionBatch[#collisionBatch+1] = {Part = P[2874], CanCollide = true} end
if P[2875] then collisionBatch[#collisionBatch+1] = {Part = P[2875], CanCollide = true} end
if P[2877] then collisionBatch[#collisionBatch+1] = {Part = P[2877], CanCollide = true} end
if P[2881] then collisionBatch[#collisionBatch+1] = {Part = P[2881], CanCollide = true} end
if P[2883] then collisionBatch[#collisionBatch+1] = {Part = P[2883], CanCollide = true} end
if P[2885] then collisionBatch[#collisionBatch+1] = {Part = P[2885], CanCollide = true} end
if P[2887] then collisionBatch[#collisionBatch+1] = {Part = P[2887], CanCollide = true} end
if P[2888] then collisionBatch[#collisionBatch+1] = {Part = P[2888], CanCollide = true} end
if P[2892] then collisionBatch[#collisionBatch+1] = {Part = P[2892], CanCollide = true} end
if P[2894] then collisionBatch[#collisionBatch+1] = {Part = P[2894], CanCollide = false} end
if P[2896] then collisionBatch[#collisionBatch+1] = {Part = P[2896], CanCollide = false} end
if P[2898] then collisionBatch[#collisionBatch+1] = {Part = P[2898], CanCollide = true} end
if P[2900] then collisionBatch[#collisionBatch+1] = {Part = P[2900], CanCollide = true} end
if P[2902] then collisionBatch[#collisionBatch+1] = {Part = P[2902], CanCollide = true} end
if P[2904] then collisionBatch[#collisionBatch+1] = {Part = P[2904], CanCollide = true} end
if P[2907] then collisionBatch[#collisionBatch+1] = {Part = P[2907], CanCollide = true} end
if P[2909] then collisionBatch[#collisionBatch+1] = {Part = P[2909], CanCollide = false} end
if P[2911] then collisionBatch[#collisionBatch+1] = {Part = P[2911], CanCollide = true} end
if P[2913] then collisionBatch[#collisionBatch+1] = {Part = P[2913], CanCollide = true} end
if P[2915] then collisionBatch[#collisionBatch+1] = {Part = P[2915], CanCollide = true} end
if P[2917] then collisionBatch[#collisionBatch+1] = {Part = P[2917], CanCollide = true} end
if P[2919] then collisionBatch[#collisionBatch+1] = {Part = P[2919], CanCollide = false} end
if P[2921] then collisionBatch[#collisionBatch+1] = {Part = P[2921], CanCollide = true} end
if P[2923] then collisionBatch[#collisionBatch+1] = {Part = P[2923], CanCollide = false} end
if P[2925] then collisionBatch[#collisionBatch+1] = {Part = P[2925], CanCollide = true} end
if P[2927] then collisionBatch[#collisionBatch+1] = {Part = P[2927], CanCollide = false} end
if P[2929] then collisionBatch[#collisionBatch+1] = {Part = P[2929], CanCollide = false} end
if P[2931] then collisionBatch[#collisionBatch+1] = {Part = P[2931], CanCollide = true} end
if P[2933] then collisionBatch[#collisionBatch+1] = {Part = P[2933], CanCollide = true} end
if P[2935] then collisionBatch[#collisionBatch+1] = {Part = P[2935], CanCollide = true} end
if P[2937] then collisionBatch[#collisionBatch+1] = {Part = P[2937], CanCollide = false} end
if P[2940] then collisionBatch[#collisionBatch+1] = {Part = P[2940], CanCollide = false} end
if P[2941] then collisionBatch[#collisionBatch+1] = {Part = P[2941], CanCollide = true} end
if P[2942] then collisionBatch[#collisionBatch+1] = {Part = P[2942], CanCollide = true} end
if P[2943] then collisionBatch[#collisionBatch+1] = {Part = P[2943], CanCollide = true} end
if P[2944] then collisionBatch[#collisionBatch+1] = {Part = P[2944], CanCollide = false} end
if P[2945] then collisionBatch[#collisionBatch+1] = {Part = P[2945], CanCollide = false} end
if P[2946] then collisionBatch[#collisionBatch+1] = {Part = P[2946], CanCollide = false} end
if P[2947] then collisionBatch[#collisionBatch+1] = {Part = P[2947], CanCollide = false} end
if P[2948] then collisionBatch[#collisionBatch+1] = {Part = P[2948], CanCollide = true} end
if P[2952] then collisionBatch[#collisionBatch+1] = {Part = P[2952], CanCollide = false} end
if P[2953] then collisionBatch[#collisionBatch+1] = {Part = P[2953], CanCollide = true} end
if P[2954] then collisionBatch[#collisionBatch+1] = {Part = P[2954], CanCollide = true} end
if P[2955] then collisionBatch[#collisionBatch+1] = {Part = P[2955], CanCollide = true} end
if P[2956] then collisionBatch[#collisionBatch+1] = {Part = P[2956], CanCollide = true} end
if P[2957] then collisionBatch[#collisionBatch+1] = {Part = P[2957], CanCollide = true} end
if P[2959] then collisionBatch[#collisionBatch+1] = {Part = P[2959], CanCollide = true} end
if P[2960] then collisionBatch[#collisionBatch+1] = {Part = P[2960], CanCollide = true} end
if P[2961] then collisionBatch[#collisionBatch+1] = {Part = P[2961], CanCollide = true} end
if P[2962] then collisionBatch[#collisionBatch+1] = {Part = P[2962], CanCollide = true} end
if P[2963] then collisionBatch[#collisionBatch+1] = {Part = P[2963], CanCollide = true} end
if P[2964] then collisionBatch[#collisionBatch+1] = {Part = P[2964], CanCollide = true} end
if P[2966] then collisionBatch[#collisionBatch+1] = {Part = P[2966], CanCollide = true} end
if P[2967] then collisionBatch[#collisionBatch+1] = {Part = P[2967], CanCollide = true} end
if P[2968] then collisionBatch[#collisionBatch+1] = {Part = P[2968], CanCollide = true} end
if P[2969] then collisionBatch[#collisionBatch+1] = {Part = P[2969], CanCollide = true} end
if P[2970] then collisionBatch[#collisionBatch+1] = {Part = P[2970], CanCollide = true} end
if P[2971] then collisionBatch[#collisionBatch+1] = {Part = P[2971], CanCollide = true} end
if P[2972] then collisionBatch[#collisionBatch+1] = {Part = P[2972], CanCollide = true} end
if P[2973] then collisionBatch[#collisionBatch+1] = {Part = P[2973], CanCollide = true} end
if P[2975] then collisionBatch[#collisionBatch+1] = {Part = P[2975], CanCollide = true} end
if P[2976] then collisionBatch[#collisionBatch+1] = {Part = P[2976], CanCollide = true} end
if P[2977] then collisionBatch[#collisionBatch+1] = {Part = P[2977], CanCollide = true} end
if P[2978] then collisionBatch[#collisionBatch+1] = {Part = P[2978], CanCollide = true} end
if P[2980] then collisionBatch[#collisionBatch+1] = {Part = P[2980], CanCollide = true} end
if P[2982] then collisionBatch[#collisionBatch+1] = {Part = P[2982], CanCollide = true} end
if P[2986] then collisionBatch[#collisionBatch+1] = {Part = P[2986], CanCollide = true} end
if P[2988] then collisionBatch[#collisionBatch+1] = {Part = P[2988], CanCollide = true} end
if P[2990] then collisionBatch[#collisionBatch+1] = {Part = P[2990], CanCollide = false} end
if P[2992] then collisionBatch[#collisionBatch+1] = {Part = P[2992], CanCollide = true} end
if P[2994] then collisionBatch[#collisionBatch+1] = {Part = P[2994], CanCollide = true} end
if P[2996] then collisionBatch[#collisionBatch+1] = {Part = P[2996], CanCollide = false} end
if P[2998] then collisionBatch[#collisionBatch+1] = {Part = P[2998], CanCollide = true} end
if P[3000] then collisionBatch[#collisionBatch+1] = {Part = P[3000], CanCollide = false} end
if P[3002] then collisionBatch[#collisionBatch+1] = {Part = P[3002], CanCollide = false} end
if P[3004] then collisionBatch[#collisionBatch+1] = {Part = P[3004], CanCollide = true} end
if P[3006] then collisionBatch[#collisionBatch+1] = {Part = P[3006], CanCollide = false} end
if P[3008] then collisionBatch[#collisionBatch+1] = {Part = P[3008], CanCollide = true} end
if P[3010] then collisionBatch[#collisionBatch+1] = {Part = P[3010], CanCollide = true} end
if P[3012] then collisionBatch[#collisionBatch+1] = {Part = P[3012], CanCollide = false} end
if P[3014] then collisionBatch[#collisionBatch+1] = {Part = P[3014], CanCollide = true} end
if P[3016] then collisionBatch[#collisionBatch+1] = {Part = P[3016], CanCollide = true} end
if P[3019] then collisionBatch[#collisionBatch+1] = {Part = P[3019], CanCollide = true} end
if P[3021] then collisionBatch[#collisionBatch+1] = {Part = P[3021], CanCollide = true} end
if P[3023] then collisionBatch[#collisionBatch+1] = {Part = P[3023], CanCollide = true} end
if P[3025] then collisionBatch[#collisionBatch+1] = {Part = P[3025], CanCollide = true} end
if P[3027] then collisionBatch[#collisionBatch+1] = {Part = P[3027], CanCollide = false} end
if P[3029] then collisionBatch[#collisionBatch+1] = {Part = P[3029], CanCollide = true} end
if P[3033] then collisionBatch[#collisionBatch+1] = {Part = P[3033], CanCollide = true} end
if P[3034] then collisionBatch[#collisionBatch+1] = {Part = P[3034], CanCollide = true} end
if P[3036] then collisionBatch[#collisionBatch+1] = {Part = P[3036], CanCollide = true} end
if P[3038] then collisionBatch[#collisionBatch+1] = {Part = P[3038], CanCollide = true} end
if P[3040] then collisionBatch[#collisionBatch+1] = {Part = P[3040], CanCollide = true} end
if P[3042] then collisionBatch[#collisionBatch+1] = {Part = P[3042], CanCollide = false} end
if P[3045] then collisionBatch[#collisionBatch+1] = {Part = P[3045], CanCollide = true} end
if P[3046] then collisionBatch[#collisionBatch+1] = {Part = P[3046], CanCollide = true} end
if P[3047] then collisionBatch[#collisionBatch+1] = {Part = P[3047], CanCollide = true} end
if P[3049] then collisionBatch[#collisionBatch+1] = {Part = P[3049], CanCollide = false} end
if P[3050] then collisionBatch[#collisionBatch+1] = {Part = P[3050], CanCollide = false} end
if P[3051] then collisionBatch[#collisionBatch+1] = {Part = P[3051], CanCollide = true} end
if P[3052] then collisionBatch[#collisionBatch+1] = {Part = P[3052], CanCollide = false} end
if P[3053] then collisionBatch[#collisionBatch+1] = {Part = P[3053], CanCollide = false} end
if P[3054] then collisionBatch[#collisionBatch+1] = {Part = P[3054], CanCollide = false} end
if P[3057] then collisionBatch[#collisionBatch+1] = {Part = P[3057], CanCollide = true} end
if P[3058] then collisionBatch[#collisionBatch+1] = {Part = P[3058], CanCollide = false} end
if P[3059] then collisionBatch[#collisionBatch+1] = {Part = P[3059], CanCollide = true} end
if P[3060] then collisionBatch[#collisionBatch+1] = {Part = P[3060], CanCollide = true} end
if P[3061] then collisionBatch[#collisionBatch+1] = {Part = P[3061], CanCollide = true} end
if P[3063] then collisionBatch[#collisionBatch+1] = {Part = P[3063], CanCollide = true} end
if P[3064] then collisionBatch[#collisionBatch+1] = {Part = P[3064], CanCollide = true} end
if P[3065] then collisionBatch[#collisionBatch+1] = {Part = P[3065], CanCollide = true} end
if P[3066] then collisionBatch[#collisionBatch+1] = {Part = P[3066], CanCollide = true} end
if P[3067] then collisionBatch[#collisionBatch+1] = {Part = P[3067], CanCollide = true} end
if P[3068] then collisionBatch[#collisionBatch+1] = {Part = P[3068], CanCollide = true} end
if P[3069] then collisionBatch[#collisionBatch+1] = {Part = P[3069], CanCollide = true} end
if P[3071] then collisionBatch[#collisionBatch+1] = {Part = P[3071], CanCollide = true} end
if P[3073] then collisionBatch[#collisionBatch+1] = {Part = P[3073], CanCollide = true} end
if P[3074] then collisionBatch[#collisionBatch+1] = {Part = P[3074], CanCollide = true} end
if P[3075] then collisionBatch[#collisionBatch+1] = {Part = P[3075], CanCollide = true} end
if P[3076] then collisionBatch[#collisionBatch+1] = {Part = P[3076], CanCollide = true} end
if P[3077] then collisionBatch[#collisionBatch+1] = {Part = P[3077], CanCollide = true} end
if P[3078] then collisionBatch[#collisionBatch+1] = {Part = P[3078], CanCollide = true} end
if P[3079] then collisionBatch[#collisionBatch+1] = {Part = P[3079], CanCollide = true} end
if P[3080] then collisionBatch[#collisionBatch+1] = {Part = P[3080], CanCollide = true} end
if P[3081] then collisionBatch[#collisionBatch+1] = {Part = P[3081], CanCollide = true} end
if P[3083] then collisionBatch[#collisionBatch+1] = {Part = P[3083], CanCollide = true} end
if P[3084] then collisionBatch[#collisionBatch+1] = {Part = P[3084], CanCollide = true} end
if P[3085] then collisionBatch[#collisionBatch+1] = {Part = P[3085], CanCollide = true} end
if P[3087] then collisionBatch[#collisionBatch+1] = {Part = P[3087], CanCollide = true} end
if P[3091] then collisionBatch[#collisionBatch+1] = {Part = P[3091], CanCollide = true} end
if P[3093] then collisionBatch[#collisionBatch+1] = {Part = P[3093], CanCollide = true} end
if P[3095] then collisionBatch[#collisionBatch+1] = {Part = P[3095], CanCollide = true} end
if P[3098] then collisionBatch[#collisionBatch+1] = {Part = P[3098], CanCollide = false} end
if P[3100] then collisionBatch[#collisionBatch+1] = {Part = P[3100], CanCollide = false} end
if P[3102] then collisionBatch[#collisionBatch+1] = {Part = P[3102], CanCollide = true} end
if P[3104] then collisionBatch[#collisionBatch+1] = {Part = P[3104], CanCollide = true} end
if P[3106] then collisionBatch[#collisionBatch+1] = {Part = P[3106], CanCollide = true} end
if P[3108] then collisionBatch[#collisionBatch+1] = {Part = P[3108], CanCollide = true} end
if P[3110] then collisionBatch[#collisionBatch+1] = {Part = P[3110], CanCollide = false} end
if P[3112] then collisionBatch[#collisionBatch+1] = {Part = P[3112], CanCollide = false} end
if P[3114] then collisionBatch[#collisionBatch+1] = {Part = P[3114], CanCollide = false} end
if P[3116] then collisionBatch[#collisionBatch+1] = {Part = P[3116], CanCollide = true} end
if P[3118] then collisionBatch[#collisionBatch+1] = {Part = P[3118], CanCollide = true} end
if P[3120] then collisionBatch[#collisionBatch+1] = {Part = P[3120], CanCollide = true} end
if P[3122] then collisionBatch[#collisionBatch+1] = {Part = P[3122], CanCollide = false} end
if P[3124] then collisionBatch[#collisionBatch+1] = {Part = P[3124], CanCollide = true} end
if P[3126] then collisionBatch[#collisionBatch+1] = {Part = P[3126], CanCollide = false} end
if P[3128] then collisionBatch[#collisionBatch+1] = {Part = P[3128], CanCollide = true} end
if P[3130] then collisionBatch[#collisionBatch+1] = {Part = P[3130], CanCollide = true} end
if P[3132] then collisionBatch[#collisionBatch+1] = {Part = P[3132], CanCollide = true} end
if P[3134] then collisionBatch[#collisionBatch+1] = {Part = P[3134], CanCollide = true} end
if P[3138] then collisionBatch[#collisionBatch+1] = {Part = P[3138], CanCollide = true} end
if P[3140] then collisionBatch[#collisionBatch+1] = {Part = P[3140], CanCollide = true} end
if P[3142] then collisionBatch[#collisionBatch+1] = {Part = P[3142], CanCollide = true} end
if P[3144] then collisionBatch[#collisionBatch+1] = {Part = P[3144], CanCollide = true} end
if P[3146] then collisionBatch[#collisionBatch+1] = {Part = P[3146], CanCollide = true} end
if P[3147] then collisionBatch[#collisionBatch+1] = {Part = P[3147], CanCollide = false} end
if P[3150] then collisionBatch[#collisionBatch+1] = {Part = P[3150], CanCollide = true} end
if P[3151] then collisionBatch[#collisionBatch+1] = {Part = P[3151], CanCollide = true} end
if P[3152] then collisionBatch[#collisionBatch+1] = {Part = P[3152], CanCollide = false} end
if P[3153] then collisionBatch[#collisionBatch+1] = {Part = P[3153], CanCollide = true} end
if P[3154] then collisionBatch[#collisionBatch+1] = {Part = P[3154], CanCollide = true} end
if P[3156] then collisionBatch[#collisionBatch+1] = {Part = P[3156], CanCollide = false} end
if P[3157] then collisionBatch[#collisionBatch+1] = {Part = P[3157], CanCollide = false} end
if P[3158] then collisionBatch[#collisionBatch+1] = {Part = P[3158], CanCollide = false} end
if P[3159] then collisionBatch[#collisionBatch+1] = {Part = P[3159], CanCollide = false} end
if P[3162] then collisionBatch[#collisionBatch+1] = {Part = P[3162], CanCollide = true} end
if P[3163] then collisionBatch[#collisionBatch+1] = {Part = P[3163], CanCollide = true} end
if P[3164] then collisionBatch[#collisionBatch+1] = {Part = P[3164], CanCollide = true} end
if P[3165] then collisionBatch[#collisionBatch+1] = {Part = P[3165], CanCollide = false} end
if P[3166] then collisionBatch[#collisionBatch+1] = {Part = P[3166], CanCollide = true} end
if P[3167] then collisionBatch[#collisionBatch+1] = {Part = P[3167], CanCollide = true} end
if P[3169] then collisionBatch[#collisionBatch+1] = {Part = P[3169], CanCollide = true} end
if P[3170] then collisionBatch[#collisionBatch+1] = {Part = P[3170], CanCollide = true} end
if P[3171] then collisionBatch[#collisionBatch+1] = {Part = P[3171], CanCollide = true} end
if P[3172] then collisionBatch[#collisionBatch+1] = {Part = P[3172], CanCollide = true} end
if P[3173] then collisionBatch[#collisionBatch+1] = {Part = P[3173], CanCollide = true} end
if P[3174] then collisionBatch[#collisionBatch+1] = {Part = P[3174], CanCollide = true} end
if P[3176] then collisionBatch[#collisionBatch+1] = {Part = P[3176], CanCollide = true} end
if P[3177] then collisionBatch[#collisionBatch+1] = {Part = P[3177], CanCollide = true} end
if P[3178] then collisionBatch[#collisionBatch+1] = {Part = P[3178], CanCollide = true} end
if P[3180] then collisionBatch[#collisionBatch+1] = {Part = P[3180], CanCollide = true} end
if P[3181] then collisionBatch[#collisionBatch+1] = {Part = P[3181], CanCollide = true} end
if P[3182] then collisionBatch[#collisionBatch+1] = {Part = P[3182], CanCollide = true} end
if P[3183] then collisionBatch[#collisionBatch+1] = {Part = P[3183], CanCollide = true} end
if P[3184] then collisionBatch[#collisionBatch+1] = {Part = P[3184], CanCollide = true} end
if P[3185] then collisionBatch[#collisionBatch+1] = {Part = P[3185], CanCollide = true} end
if P[3186] then collisionBatch[#collisionBatch+1] = {Part = P[3186], CanCollide = true} end
if P[3187] then collisionBatch[#collisionBatch+1] = {Part = P[3187], CanCollide = true} end
if P[3188] then collisionBatch[#collisionBatch+1] = {Part = P[3188], CanCollide = true} end
if P[3190] then collisionBatch[#collisionBatch+1] = {Part = P[3190], CanCollide = true} end
if P[3192] then collisionBatch[#collisionBatch+1] = {Part = P[3192], CanCollide = true} end
if P[3196] then collisionBatch[#collisionBatch+1] = {Part = P[3196], CanCollide = true} end
if P[3198] then collisionBatch[#collisionBatch+1] = {Part = P[3198], CanCollide = false} end
if P[3200] then collisionBatch[#collisionBatch+1] = {Part = P[3200], CanCollide = true} end
if P[3202] then collisionBatch[#collisionBatch+1] = {Part = P[3202], CanCollide = true} end
if P[3204] then collisionBatch[#collisionBatch+1] = {Part = P[3204], CanCollide = true} end
if P[3206] then collisionBatch[#collisionBatch+1] = {Part = P[3206], CanCollide = false} end
if P[3208] then collisionBatch[#collisionBatch+1] = {Part = P[3208], CanCollide = true} end
if P[3210] then collisionBatch[#collisionBatch+1] = {Part = P[3210], CanCollide = true} end
if P[3213] then collisionBatch[#collisionBatch+1] = {Part = P[3213], CanCollide = true} end
if P[3215] then collisionBatch[#collisionBatch+1] = {Part = P[3215], CanCollide = false} end
if P[3217] then collisionBatch[#collisionBatch+1] = {Part = P[3217], CanCollide = false} end
if P[3219] then collisionBatch[#collisionBatch+1] = {Part = P[3219], CanCollide = true} end
if P[3221] then collisionBatch[#collisionBatch+1] = {Part = P[3221], CanCollide = true} end
if P[3223] then collisionBatch[#collisionBatch+1] = {Part = P[3223], CanCollide = true} end
if P[3225] then collisionBatch[#collisionBatch+1] = {Part = P[3225], CanCollide = false} end
if P[3227] then collisionBatch[#collisionBatch+1] = {Part = P[3227], CanCollide = false} end
if P[3229] then collisionBatch[#collisionBatch+1] = {Part = P[3229], CanCollide = false} end
if P[3231] then collisionBatch[#collisionBatch+1] = {Part = P[3231], CanCollide = true} end
if P[3233] then collisionBatch[#collisionBatch+1] = {Part = P[3233], CanCollide = true} end
if P[3235] then collisionBatch[#collisionBatch+1] = {Part = P[3235], CanCollide = true} end
if P[3237] then collisionBatch[#collisionBatch+1] = {Part = P[3237], CanCollide = true} end
if P[3239] then collisionBatch[#collisionBatch+1] = {Part = P[3239], CanCollide = true} end
if P[3243] then collisionBatch[#collisionBatch+1] = {Part = P[3243], CanCollide = true} end
if P[3245] then collisionBatch[#collisionBatch+1] = {Part = P[3245], CanCollide = true} end
if P[3246] then collisionBatch[#collisionBatch+1] = {Part = P[3246], CanCollide = true} end
if P[3248] then collisionBatch[#collisionBatch+1] = {Part = P[3248], CanCollide = true} end
if P[3250] then collisionBatch[#collisionBatch+1] = {Part = P[3250], CanCollide = true} end
if P[3252] then collisionBatch[#collisionBatch+1] = {Part = P[3252], CanCollide = false} end
if P[3255] then collisionBatch[#collisionBatch+1] = {Part = P[3255], CanCollide = false} end
if P[3256] then collisionBatch[#collisionBatch+1] = {Part = P[3256], CanCollide = true} end
if P[3257] then collisionBatch[#collisionBatch+1] = {Part = P[3257], CanCollide = false} end
if P[3258] then collisionBatch[#collisionBatch+1] = {Part = P[3258], CanCollide = false} end
if P[3259] then collisionBatch[#collisionBatch+1] = {Part = P[3259], CanCollide = false} end
if P[3260] then collisionBatch[#collisionBatch+1] = {Part = P[3260], CanCollide = true} end
if P[3261] then collisionBatch[#collisionBatch+1] = {Part = P[3261], CanCollide = true} end
if P[3263] then collisionBatch[#collisionBatch+1] = {Part = P[3263], CanCollide = true} end
if P[3264] then collisionBatch[#collisionBatch+1] = {Part = P[3264], CanCollide = false} end
if P[3267] then collisionBatch[#collisionBatch+1] = {Part = P[3267], CanCollide = true} end
if P[3269] then collisionBatch[#collisionBatch+1] = {Part = P[3269], CanCollide = true} end
if P[3270] then collisionBatch[#collisionBatch+1] = {Part = P[3270], CanCollide = true} end
if P[3271] then collisionBatch[#collisionBatch+1] = {Part = P[3271], CanCollide = true} end
if P[3272] then collisionBatch[#collisionBatch+1] = {Part = P[3272], CanCollide = true} end
if P[3273] then collisionBatch[#collisionBatch+1] = {Part = P[3273], CanCollide = true} end
if P[3274] then collisionBatch[#collisionBatch+1] = {Part = P[3274], CanCollide = false} end
if P[3275] then collisionBatch[#collisionBatch+1] = {Part = P[3275], CanCollide = true} end
if P[3276] then collisionBatch[#collisionBatch+1] = {Part = P[3276], CanCollide = true} end
if P[3277] then collisionBatch[#collisionBatch+1] = {Part = P[3277], CanCollide = true} end
if P[3278] then collisionBatch[#collisionBatch+1] = {Part = P[3278], CanCollide = true} end
if P[3279] then collisionBatch[#collisionBatch+1] = {Part = P[3279], CanCollide = true} end
if P[3281] then collisionBatch[#collisionBatch+1] = {Part = P[3281], CanCollide = true} end
if P[3282] then collisionBatch[#collisionBatch+1] = {Part = P[3282], CanCollide = true} end
if P[3283] then collisionBatch[#collisionBatch+1] = {Part = P[3283], CanCollide = true} end
if P[3285] then collisionBatch[#collisionBatch+1] = {Part = P[3285], CanCollide = true} end
if P[3287] then collisionBatch[#collisionBatch+1] = {Part = P[3287], CanCollide = true} end
if P[3288] then collisionBatch[#collisionBatch+1] = {Part = P[3288], CanCollide = true} end
if P[3289] then collisionBatch[#collisionBatch+1] = {Part = P[3289], CanCollide = true} end
if P[3290] then collisionBatch[#collisionBatch+1] = {Part = P[3290], CanCollide = true} end
if P[3292] then collisionBatch[#collisionBatch+1] = {Part = P[3292], CanCollide = true} end
if P[3293] then collisionBatch[#collisionBatch+1] = {Part = P[3293], CanCollide = true} end
if P[3294] then collisionBatch[#collisionBatch+1] = {Part = P[3294], CanCollide = true} end
if P[3295] then collisionBatch[#collisionBatch+1] = {Part = P[3295], CanCollide = true} end
if P[3296] then collisionBatch[#collisionBatch+1] = {Part = P[3296], CanCollide = true} end
if P[3297] then collisionBatch[#collisionBatch+1] = {Part = P[3297], CanCollide = true} end
if P[3301] then collisionBatch[#collisionBatch+1] = {Part = P[3301], CanCollide = false} end
if P[3303] then collisionBatch[#collisionBatch+1] = {Part = P[3303], CanCollide = true} end
if P[3305] then collisionBatch[#collisionBatch+1] = {Part = P[3305], CanCollide = true} end
if P[3307] then collisionBatch[#collisionBatch+1] = {Part = P[3307], CanCollide = true} end
if P[3309] then collisionBatch[#collisionBatch+1] = {Part = P[3309], CanCollide = true} end
if P[3311] then collisionBatch[#collisionBatch+1] = {Part = P[3311], CanCollide = false} end
if P[3313] then collisionBatch[#collisionBatch+1] = {Part = P[3313], CanCollide = true} end
if P[3315] then collisionBatch[#collisionBatch+1] = {Part = P[3315], CanCollide = true} end
if P[3317] then collisionBatch[#collisionBatch+1] = {Part = P[3317], CanCollide = true} end
if P[3319] then collisionBatch[#collisionBatch+1] = {Part = P[3319], CanCollide = true} end
if P[3322] then collisionBatch[#collisionBatch+1] = {Part = P[3322], CanCollide = false} end
if P[3324] then collisionBatch[#collisionBatch+1] = {Part = P[3324], CanCollide = false} end
if P[3326] then collisionBatch[#collisionBatch+1] = {Part = P[3326], CanCollide = true} end
if P[3328] then collisionBatch[#collisionBatch+1] = {Part = P[3328], CanCollide = false} end
if P[3330] then collisionBatch[#collisionBatch+1] = {Part = P[3330], CanCollide = false} end
if P[3332] then collisionBatch[#collisionBatch+1] = {Part = P[3332], CanCollide = true} end
if P[3334] then collisionBatch[#collisionBatch+1] = {Part = P[3334], CanCollide = false} end
if P[3336] then collisionBatch[#collisionBatch+1] = {Part = P[3336], CanCollide = true} end
if P[3338] then collisionBatch[#collisionBatch+1] = {Part = P[3338], CanCollide = true} end
if P[3340] then collisionBatch[#collisionBatch+1] = {Part = P[3340], CanCollide = true} end
if P[3342] then collisionBatch[#collisionBatch+1] = {Part = P[3342], CanCollide = true} end
if P[3344] then collisionBatch[#collisionBatch+1] = {Part = P[3344], CanCollide = true} end
if P[3348] then collisionBatch[#collisionBatch+1] = {Part = P[3348], CanCollide = true} end
if P[3350] then collisionBatch[#collisionBatch+1] = {Part = P[3350], CanCollide = true} end
if P[3351] then collisionBatch[#collisionBatch+1] = {Part = P[3351], CanCollide = true} end
if P[3353] then collisionBatch[#collisionBatch+1] = {Part = P[3353], CanCollide = true} end
if P[3355] then collisionBatch[#collisionBatch+1] = {Part = P[3355], CanCollide = true} end
if P[3357] then collisionBatch[#collisionBatch+1] = {Part = P[3357], CanCollide = false} end
if P[3360] then collisionBatch[#collisionBatch+1] = {Part = P[3360], CanCollide = true} end
if P[3362] then collisionBatch[#collisionBatch+1] = {Part = P[3362], CanCollide = false} end
if P[3363] then collisionBatch[#collisionBatch+1] = {Part = P[3363], CanCollide = false} end
if P[3364] then collisionBatch[#collisionBatch+1] = {Part = P[3364], CanCollide = false} end
if P[3365] then collisionBatch[#collisionBatch+1] = {Part = P[3365], CanCollide = false} end
if P[3366] then collisionBatch[#collisionBatch+1] = {Part = P[3366], CanCollide = true} end
if P[3367] then collisionBatch[#collisionBatch+1] = {Part = P[3367], CanCollide = true} end
if P[3368] then collisionBatch[#collisionBatch+1] = {Part = P[3368], CanCollide = true} end
if P[3369] then collisionBatch[#collisionBatch+1] = {Part = P[3369], CanCollide = false} end
if P[3372] then collisionBatch[#collisionBatch+1] = {Part = P[3372], CanCollide = true} end
if P[3374] then collisionBatch[#collisionBatch+1] = {Part = P[3374], CanCollide = true} end
if P[3375] then collisionBatch[#collisionBatch+1] = {Part = P[3375], CanCollide = true} end
if P[3376] then collisionBatch[#collisionBatch+1] = {Part = P[3376], CanCollide = true} end
if P[3377] then collisionBatch[#collisionBatch+1] = {Part = P[3377], CanCollide = true} end
if P[3378] then collisionBatch[#collisionBatch+1] = {Part = P[3378], CanCollide = true} end
if P[3379] then collisionBatch[#collisionBatch+1] = {Part = P[3379], CanCollide = false} end
if P[3380] then collisionBatch[#collisionBatch+1] = {Part = P[3380], CanCollide = true} end
if P[3381] then collisionBatch[#collisionBatch+1] = {Part = P[3381], CanCollide = true} end
if P[3382] then collisionBatch[#collisionBatch+1] = {Part = P[3382], CanCollide = true} end
if P[3383] then collisionBatch[#collisionBatch+1] = {Part = P[3383], CanCollide = true} end
if P[3384] then collisionBatch[#collisionBatch+1] = {Part = P[3384], CanCollide = true} end
if P[3386] then collisionBatch[#collisionBatch+1] = {Part = P[3386], CanCollide = true} end
if P[3387] then collisionBatch[#collisionBatch+1] = {Part = P[3387], CanCollide = true} end
if P[3388] then collisionBatch[#collisionBatch+1] = {Part = P[3388], CanCollide = true} end
if P[3389] then collisionBatch[#collisionBatch+1] = {Part = P[3389], CanCollide = true} end
if P[3391] then collisionBatch[#collisionBatch+1] = {Part = P[3391], CanCollide = true} end
if P[3392] then collisionBatch[#collisionBatch+1] = {Part = P[3392], CanCollide = true} end
if P[3393] then collisionBatch[#collisionBatch+1] = {Part = P[3393], CanCollide = true} end
if P[3394] then collisionBatch[#collisionBatch+1] = {Part = P[3394], CanCollide = true} end
if P[3396] then collisionBatch[#collisionBatch+1] = {Part = P[3396], CanCollide = true} end
if P[3397] then collisionBatch[#collisionBatch+1] = {Part = P[3397], CanCollide = true} end
if P[3398] then collisionBatch[#collisionBatch+1] = {Part = P[3398], CanCollide = true} end
if P[3399] then collisionBatch[#collisionBatch+1] = {Part = P[3399], CanCollide = true} end
if P[3400] then collisionBatch[#collisionBatch+1] = {Part = P[3400], CanCollide = true} end
if P[3402] then collisionBatch[#collisionBatch+1] = {Part = P[3402], CanCollide = true} end
if P[3406] then collisionBatch[#collisionBatch+1] = {Part = P[3406], CanCollide = true} end
if P[3408] then collisionBatch[#collisionBatch+1] = {Part = P[3408], CanCollide = false} end
if P[3410] then collisionBatch[#collisionBatch+1] = {Part = P[3410], CanCollide = true} end
if P[3412] then collisionBatch[#collisionBatch+1] = {Part = P[3412], CanCollide = false} end
if P[3414] then collisionBatch[#collisionBatch+1] = {Part = P[3414], CanCollide = true} end
if P[3416] then collisionBatch[#collisionBatch+1] = {Part = P[3416], CanCollide = false} end
if P[3418] then collisionBatch[#collisionBatch+1] = {Part = P[3418], CanCollide = false} end
if P[3420] then collisionBatch[#collisionBatch+1] = {Part = P[3420], CanCollide = true} end
if P[3422] then collisionBatch[#collisionBatch+1] = {Part = P[3422], CanCollide = false} end
if P[3424] then collisionBatch[#collisionBatch+1] = {Part = P[3424], CanCollide = true} end
if P[3426] then collisionBatch[#collisionBatch+1] = {Part = P[3426], CanCollide = true} end
if P[3428] then collisionBatch[#collisionBatch+1] = {Part = P[3428], CanCollide = true} end
if P[3430] then collisionBatch[#collisionBatch+1] = {Part = P[3430], CanCollide = true} end
if P[3433] then collisionBatch[#collisionBatch+1] = {Part = P[3433], CanCollide = true} end
if P[3435] then collisionBatch[#collisionBatch+1] = {Part = P[3435], CanCollide = true} end
if P[3437] then collisionBatch[#collisionBatch+1] = {Part = P[3437], CanCollide = false} end
if P[3439] then collisionBatch[#collisionBatch+1] = {Part = P[3439], CanCollide = true} end
if P[3441] then collisionBatch[#collisionBatch+1] = {Part = P[3441], CanCollide = true} end
if P[3443] then collisionBatch[#collisionBatch+1] = {Part = P[3443], CanCollide = false} end
if P[3445] then collisionBatch[#collisionBatch+1] = {Part = P[3445], CanCollide = true} end
if P[3447] then collisionBatch[#collisionBatch+1] = {Part = P[3447], CanCollide = true} end
if P[3449] then collisionBatch[#collisionBatch+1] = {Part = P[3449], CanCollide = true} end
if P[3453] then collisionBatch[#collisionBatch+1] = {Part = P[3453], CanCollide = true} end
if P[3455] then collisionBatch[#collisionBatch+1] = {Part = P[3455], CanCollide = true} end
if P[3457] then collisionBatch[#collisionBatch+1] = {Part = P[3457], CanCollide = true} end
if P[3458] then collisionBatch[#collisionBatch+1] = {Part = P[3458], CanCollide = true} end
if P[3460] then collisionBatch[#collisionBatch+1] = {Part = P[3460], CanCollide = true} end
if P[3462] then collisionBatch[#collisionBatch+1] = {Part = P[3462], CanCollide = false} end
if P[3465] then collisionBatch[#collisionBatch+1] = {Part = P[3465], CanCollide = false} end
if P[3466] then collisionBatch[#collisionBatch+1] = {Part = P[3466], CanCollide = true} end
if P[3467] then collisionBatch[#collisionBatch+1] = {Part = P[3467], CanCollide = false} end
if P[3468] then collisionBatch[#collisionBatch+1] = {Part = P[3468], CanCollide = true} end
if P[3469] then collisionBatch[#collisionBatch+1] = {Part = P[3469], CanCollide = true} end
if P[3470] then collisionBatch[#collisionBatch+1] = {Part = P[3470], CanCollide = true} end
if P[3472] then collisionBatch[#collisionBatch+1] = {Part = P[3472], CanCollide = false} end
if P[3473] then collisionBatch[#collisionBatch+1] = {Part = P[3473], CanCollide = false} end
if P[3474] then collisionBatch[#collisionBatch+1] = {Part = P[3474], CanCollide = false} end
if P[3477] then collisionBatch[#collisionBatch+1] = {Part = P[3477], CanCollide = true} end
if P[3478] then collisionBatch[#collisionBatch+1] = {Part = P[3478], CanCollide = true} end
if P[3479] then collisionBatch[#collisionBatch+1] = {Part = P[3479], CanCollide = false} end
if P[3480] then collisionBatch[#collisionBatch+1] = {Part = P[3480], CanCollide = true} end
if P[3481] then collisionBatch[#collisionBatch+1] = {Part = P[3481], CanCollide = true} end
if P[3482] then collisionBatch[#collisionBatch+1] = {Part = P[3482], CanCollide = true} end
if P[3484] then collisionBatch[#collisionBatch+1] = {Part = P[3484], CanCollide = true} end
if P[3485] then collisionBatch[#collisionBatch+1] = {Part = P[3485], CanCollide = true} end
if P[3486] then collisionBatch[#collisionBatch+1] = {Part = P[3486], CanCollide = true} end
if P[3487] then collisionBatch[#collisionBatch+1] = {Part = P[3487], CanCollide = true} end
if P[3488] then collisionBatch[#collisionBatch+1] = {Part = P[3488], CanCollide = true} end
if P[3489] then collisionBatch[#collisionBatch+1] = {Part = P[3489], CanCollide = true} end
if P[3491] then collisionBatch[#collisionBatch+1] = {Part = P[3491], CanCollide = true} end
if P[3492] then collisionBatch[#collisionBatch+1] = {Part = P[3492], CanCollide = true} end
if P[3493] then collisionBatch[#collisionBatch+1] = {Part = P[3493], CanCollide = true} end
if P[3494] then collisionBatch[#collisionBatch+1] = {Part = P[3494], CanCollide = true} end
if P[3495] then collisionBatch[#collisionBatch+1] = {Part = P[3495], CanCollide = true} end
if P[3496] then collisionBatch[#collisionBatch+1] = {Part = P[3496], CanCollide = true} end
if P[3497] then collisionBatch[#collisionBatch+1] = {Part = P[3497], CanCollide = true} end
if P[3499] then collisionBatch[#collisionBatch+1] = {Part = P[3499], CanCollide = true} end
if P[3501] then collisionBatch[#collisionBatch+1] = {Part = P[3501], CanCollide = true} end
if P[3502] then collisionBatch[#collisionBatch+1] = {Part = P[3502], CanCollide = true} end
if P[3503] then collisionBatch[#collisionBatch+1] = {Part = P[3503], CanCollide = true} end
if P[3504] then collisionBatch[#collisionBatch+1] = {Part = P[3504], CanCollide = true} end
if P[3505] then collisionBatch[#collisionBatch+1] = {Part = P[3505], CanCollide = true} end
if P[3507] then collisionBatch[#collisionBatch+1] = {Part = P[3507], CanCollide = true} end
if P[3511] then collisionBatch[#collisionBatch+1] = {Part = P[3511], CanCollide = true} end
if P[3513] then collisionBatch[#collisionBatch+1] = {Part = P[3513], CanCollide = false} end
if P[3515] then collisionBatch[#collisionBatch+1] = {Part = P[3515], CanCollide = true} end
if P[3517] then collisionBatch[#collisionBatch+1] = {Part = P[3517], CanCollide = true} end
if P[3519] then collisionBatch[#collisionBatch+1] = {Part = P[3519], CanCollide = true} end
if P[3521] then collisionBatch[#collisionBatch+1] = {Part = P[3521], CanCollide = true} end
if P[3523] then collisionBatch[#collisionBatch+1] = {Part = P[3523], CanCollide = true} end
if P[3526] then collisionBatch[#collisionBatch+1] = {Part = P[3526], CanCollide = false} end
if P[3528] then collisionBatch[#collisionBatch+1] = {Part = P[3528], CanCollide = true} end
if P[3530] then collisionBatch[#collisionBatch+1] = {Part = P[3530], CanCollide = false} end
if P[3532] then collisionBatch[#collisionBatch+1] = {Part = P[3532], CanCollide = true} end
if P[3534] then collisionBatch[#collisionBatch+1] = {Part = P[3534], CanCollide = true} end
if P[3536] then collisionBatch[#collisionBatch+1] = {Part = P[3536], CanCollide = true} end
if P[3538] then collisionBatch[#collisionBatch+1] = {Part = P[3538], CanCollide = false} end
if P[3540] then collisionBatch[#collisionBatch+1] = {Part = P[3540], CanCollide = true} end
if P[3542] then collisionBatch[#collisionBatch+1] = {Part = P[3542], CanCollide = false} end
if P[3544] then collisionBatch[#collisionBatch+1] = {Part = P[3544], CanCollide = false} end
if P[3546] then collisionBatch[#collisionBatch+1] = {Part = P[3546], CanCollide = true} end
if P[3548] then collisionBatch[#collisionBatch+1] = {Part = P[3548], CanCollide = true} end
if P[3550] then collisionBatch[#collisionBatch+1] = {Part = P[3550], CanCollide = false} end
if P[3552] then collisionBatch[#collisionBatch+1] = {Part = P[3552], CanCollide = true} end
if P[3554] then collisionBatch[#collisionBatch+1] = {Part = P[3554], CanCollide = true} end
if P[3558] then collisionBatch[#collisionBatch+1] = {Part = P[3558], CanCollide = true} end
if P[3560] then collisionBatch[#collisionBatch+1] = {Part = P[3560], CanCollide = true} end
if P[3562] then collisionBatch[#collisionBatch+1] = {Part = P[3562], CanCollide = true} end
if P[3563] then collisionBatch[#collisionBatch+1] = {Part = P[3563], CanCollide = true} end
if P[3565] then collisionBatch[#collisionBatch+1] = {Part = P[3565], CanCollide = true} end
if P[3567] then collisionBatch[#collisionBatch+1] = {Part = P[3567], CanCollide = false} end
if P[3570] then collisionBatch[#collisionBatch+1] = {Part = P[3570], CanCollide = false} end
if P[3571] then collisionBatch[#collisionBatch+1] = {Part = P[3571], CanCollide = true} end
if P[3572] then collisionBatch[#collisionBatch+1] = {Part = P[3572], CanCollide = true} end
if P[3573] then collisionBatch[#collisionBatch+1] = {Part = P[3573], CanCollide = false} end
if P[3574] then collisionBatch[#collisionBatch+1] = {Part = P[3574], CanCollide = true} end
if P[3575] then collisionBatch[#collisionBatch+1] = {Part = P[3575], CanCollide = true} end
if P[3577] then collisionBatch[#collisionBatch+1] = {Part = P[3577], CanCollide = false} end
if P[3578] then collisionBatch[#collisionBatch+1] = {Part = P[3578], CanCollide = false} end
if P[3579] then collisionBatch[#collisionBatch+1] = {Part = P[3579], CanCollide = false} end
if P[3582] then collisionBatch[#collisionBatch+1] = {Part = P[3582], CanCollide = true} end
if P[3583] then collisionBatch[#collisionBatch+1] = {Part = P[3583], CanCollide = true} end
if P[3584] then collisionBatch[#collisionBatch+1] = {Part = P[3584], CanCollide = true} end
if P[3586] then collisionBatch[#collisionBatch+1] = {Part = P[3586], CanCollide = true} end
if P[3587] then collisionBatch[#collisionBatch+1] = {Part = P[3587], CanCollide = true} end
if P[3588] then collisionBatch[#collisionBatch+1] = {Part = P[3588], CanCollide = false} end
if P[3589] then collisionBatch[#collisionBatch+1] = {Part = P[3589], CanCollide = true} end
if P[3590] then collisionBatch[#collisionBatch+1] = {Part = P[3590], CanCollide = true} end
if P[3591] then collisionBatch[#collisionBatch+1] = {Part = P[3591], CanCollide = true} end
if P[3592] then collisionBatch[#collisionBatch+1] = {Part = P[3592], CanCollide = true} end
if P[3593] then collisionBatch[#collisionBatch+1] = {Part = P[3593], CanCollide = true} end
if P[3594] then collisionBatch[#collisionBatch+1] = {Part = P[3594], CanCollide = true} end
if P[3596] then collisionBatch[#collisionBatch+1] = {Part = P[3596], CanCollide = true} end
if P[3597] then collisionBatch[#collisionBatch+1] = {Part = P[3597], CanCollide = true} end
if P[3598] then collisionBatch[#collisionBatch+1] = {Part = P[3598], CanCollide = true} end
if P[3599] then collisionBatch[#collisionBatch+1] = {Part = P[3599], CanCollide = true} end
if P[3600] then collisionBatch[#collisionBatch+1] = {Part = P[3600], CanCollide = true} end
if P[3602] then collisionBatch[#collisionBatch+1] = {Part = P[3602], CanCollide = true} end
if P[3603] then collisionBatch[#collisionBatch+1] = {Part = P[3603], CanCollide = true} end
if P[3604] then collisionBatch[#collisionBatch+1] = {Part = P[3604], CanCollide = true} end
if P[3605] then collisionBatch[#collisionBatch+1] = {Part = P[3605], CanCollide = true} end
if P[3607] then collisionBatch[#collisionBatch+1] = {Part = P[3607], CanCollide = true} end
if P[3608] then collisionBatch[#collisionBatch+1] = {Part = P[3608], CanCollide = true} end
if P[3609] then collisionBatch[#collisionBatch+1] = {Part = P[3609], CanCollide = true} end
if P[3611] then collisionBatch[#collisionBatch+1] = {Part = P[3611], CanCollide = true} end
if P[3613] then collisionBatch[#collisionBatch+1] = {Part = P[3613], CanCollide = true} end
if P[3616] then collisionBatch[#collisionBatch+1] = {Part = P[3616], CanCollide = true} end
if P[3617] then collisionBatch[#collisionBatch+1] = {Part = P[3617], CanCollide = true} end
if P[3619] then collisionBatch[#collisionBatch+1] = {Part = P[3619], CanCollide = true} end
if P[3621] then collisionBatch[#collisionBatch+1] = {Part = P[3621], CanCollide = true} end
if P[3623] then collisionBatch[#collisionBatch+1] = {Part = P[3623], CanCollide = true} end
if P[3627] then collisionBatch[#collisionBatch+1] = {Part = P[3627], CanCollide = true} end
if P[3629] then collisionBatch[#collisionBatch+1] = {Part = P[3629], CanCollide = false} end
if P[3631] then collisionBatch[#collisionBatch+1] = {Part = P[3631], CanCollide = true} end
if P[3633] then collisionBatch[#collisionBatch+1] = {Part = P[3633], CanCollide = true} end
if P[3635] then collisionBatch[#collisionBatch+1] = {Part = P[3635], CanCollide = false} end
if P[3637] then collisionBatch[#collisionBatch+1] = {Part = P[3637], CanCollide = false} end
if P[3639] then collisionBatch[#collisionBatch+1] = {Part = P[3639], CanCollide = false} end
if P[3641] then collisionBatch[#collisionBatch+1] = {Part = P[3641], CanCollide = true} end
if P[3643] then collisionBatch[#collisionBatch+1] = {Part = P[3643], CanCollide = false} end
if P[3645] then collisionBatch[#collisionBatch+1] = {Part = P[3645], CanCollide = true} end
if P[3647] then collisionBatch[#collisionBatch+1] = {Part = P[3647], CanCollide = true} end
if P[3649] then collisionBatch[#collisionBatch+1] = {Part = P[3649], CanCollide = true} end
if P[3652] then collisionBatch[#collisionBatch+1] = {Part = P[3652], CanCollide = true} end
if P[3654] then collisionBatch[#collisionBatch+1] = {Part = P[3654], CanCollide = true} end
if P[3656] then collisionBatch[#collisionBatch+1] = {Part = P[3656], CanCollide = true} end
if P[3658] then collisionBatch[#collisionBatch+1] = {Part = P[3658], CanCollide = true} end
if P[3660] then collisionBatch[#collisionBatch+1] = {Part = P[3660], CanCollide = false} end
if P[3662] then collisionBatch[#collisionBatch+1] = {Part = P[3662], CanCollide = true} end
if P[3664] then collisionBatch[#collisionBatch+1] = {Part = P[3664], CanCollide = true} end
if P[3666] then collisionBatch[#collisionBatch+1] = {Part = P[3666], CanCollide = true} end
if P[3668] then collisionBatch[#collisionBatch+1] = {Part = P[3668], CanCollide = false} end
if P[3670] then collisionBatch[#collisionBatch+1] = {Part = P[3670], CanCollide = true} end
if P[3672] then collisionBatch[#collisionBatch+1] = {Part = P[3672], CanCollide = false} end
if P[3676] then collisionBatch[#collisionBatch+1] = {Part = P[3676], CanCollide = true} end
if P[3677] then collisionBatch[#collisionBatch+1] = {Part = P[3677], CanCollide = false} end
if P[3678] then collisionBatch[#collisionBatch+1] = {Part = P[3678], CanCollide = true} end
if P[3679] then collisionBatch[#collisionBatch+1] = {Part = P[3679], CanCollide = false} end
if P[3680] then collisionBatch[#collisionBatch+1] = {Part = P[3680], CanCollide = true} end
if P[3681] then collisionBatch[#collisionBatch+1] = {Part = P[3681], CanCollide = false} end
if P[3682] then collisionBatch[#collisionBatch+1] = {Part = P[3682], CanCollide = true} end
if P[3684] then collisionBatch[#collisionBatch+1] = {Part = P[3684], CanCollide = false} end
if P[3685] then collisionBatch[#collisionBatch+1] = {Part = P[3685], CanCollide = false} end
if P[3688] then collisionBatch[#collisionBatch+1] = {Part = P[3688], CanCollide = true} end
if P[3689] then collisionBatch[#collisionBatch+1] = {Part = P[3689], CanCollide = true} end
if P[3690] then collisionBatch[#collisionBatch+1] = {Part = P[3690], CanCollide = true} end
if P[3692] then collisionBatch[#collisionBatch+1] = {Part = P[3692], CanCollide = false} end
if P[3693] then collisionBatch[#collisionBatch+1] = {Part = P[3693], CanCollide = true} end
if P[3694] then collisionBatch[#collisionBatch+1] = {Part = P[3694], CanCollide = true} end
if P[3695] then collisionBatch[#collisionBatch+1] = {Part = P[3695], CanCollide = true} end
if P[3696] then collisionBatch[#collisionBatch+1] = {Part = P[3696], CanCollide = true} end
if P[3697] then collisionBatch[#collisionBatch+1] = {Part = P[3697], CanCollide = true} end
if P[3698] then collisionBatch[#collisionBatch+1] = {Part = P[3698], CanCollide = true} end
if P[3699] then collisionBatch[#collisionBatch+1] = {Part = P[3699], CanCollide = true} end
if P[3700] then collisionBatch[#collisionBatch+1] = {Part = P[3700], CanCollide = true} end
if P[3702] then collisionBatch[#collisionBatch+1] = {Part = P[3702], CanCollide = true} end
if P[3704] then collisionBatch[#collisionBatch+1] = {Part = P[3704], CanCollide = true} end
if P[3706] then collisionBatch[#collisionBatch+1] = {Part = P[3706], CanCollide = true} end
if P[3707] then collisionBatch[#collisionBatch+1] = {Part = P[3707], CanCollide = true} end
if P[3708] then collisionBatch[#collisionBatch+1] = {Part = P[3708], CanCollide = true} end
if P[3709] then collisionBatch[#collisionBatch+1] = {Part = P[3709], CanCollide = true} end
if P[3710] then collisionBatch[#collisionBatch+1] = {Part = P[3710], CanCollide = true} end
if P[3711] then collisionBatch[#collisionBatch+1] = {Part = P[3711], CanCollide = true} end
if P[3712] then collisionBatch[#collisionBatch+1] = {Part = P[3712], CanCollide = true} end
if P[3714] then collisionBatch[#collisionBatch+1] = {Part = P[3714], CanCollide = true} end
if P[3715] then collisionBatch[#collisionBatch+1] = {Part = P[3715], CanCollide = true} end
if P[3716] then collisionBatch[#collisionBatch+1] = {Part = P[3716], CanCollide = true} end
if P[3717] then collisionBatch[#collisionBatch+1] = {Part = P[3717], CanCollide = true} end
if P[3719] then collisionBatch[#collisionBatch+1] = {Part = P[3719], CanCollide = true} end
if P[3722] then collisionBatch[#collisionBatch+1] = {Part = P[3722], CanCollide = true} end
if P[3724] then collisionBatch[#collisionBatch+1] = {Part = P[3724], CanCollide = true} end
if P[3725] then collisionBatch[#collisionBatch+1] = {Part = P[3725], CanCollide = true} end
if P[3727] then collisionBatch[#collisionBatch+1] = {Part = P[3727], CanCollide = true} end
if P[3729] then collisionBatch[#collisionBatch+1] = {Part = P[3729], CanCollide = true} end
if P[3733] then collisionBatch[#collisionBatch+1] = {Part = P[3733], CanCollide = true} end
if P[3736] then collisionBatch[#collisionBatch+1] = {Part = P[3736], CanCollide = true} end
if P[3738] then collisionBatch[#collisionBatch+1] = {Part = P[3738], CanCollide = true} end
if P[3740] then collisionBatch[#collisionBatch+1] = {Part = P[3740], CanCollide = false} end
if P[3742] then collisionBatch[#collisionBatch+1] = {Part = P[3742], CanCollide = true} end
if P[3744] then collisionBatch[#collisionBatch+1] = {Part = P[3744], CanCollide = true} end
if P[3746] then collisionBatch[#collisionBatch+1] = {Part = P[3746], CanCollide = true} end
if P[3748] then collisionBatch[#collisionBatch+1] = {Part = P[3748], CanCollide = true} end
if P[3750] then collisionBatch[#collisionBatch+1] = {Part = P[3750], CanCollide = false} end
if P[3752] then collisionBatch[#collisionBatch+1] = {Part = P[3752], CanCollide = false} end
if P[3754] then collisionBatch[#collisionBatch+1] = {Part = P[3754], CanCollide = true} end
if P[3756] then collisionBatch[#collisionBatch+1] = {Part = P[3756], CanCollide = true} end
if P[3758] then collisionBatch[#collisionBatch+1] = {Part = P[3758], CanCollide = false} end
if P[3760] then collisionBatch[#collisionBatch+1] = {Part = P[3760], CanCollide = true} end
if P[3762] then collisionBatch[#collisionBatch+1] = {Part = P[3762], CanCollide = false} end
if P[3764] then collisionBatch[#collisionBatch+1] = {Part = P[3764], CanCollide = true} end
if P[3766] then collisionBatch[#collisionBatch+1] = {Part = P[3766], CanCollide = true} end
if P[3768] then collisionBatch[#collisionBatch+1] = {Part = P[3768], CanCollide = true} end
if P[3770] then collisionBatch[#collisionBatch+1] = {Part = P[3770], CanCollide = true} end
if P[3772] then collisionBatch[#collisionBatch+1] = {Part = P[3772], CanCollide = false} end
if P[3774] then collisionBatch[#collisionBatch+1] = {Part = P[3774], CanCollide = true} end
if P[3776] then collisionBatch[#collisionBatch+1] = {Part = P[3776], CanCollide = false} end
if P[3778] then collisionBatch[#collisionBatch+1] = {Part = P[3778], CanCollide = false} end
if P[3781] then collisionBatch[#collisionBatch+1] = {Part = P[3781], CanCollide = false} end
if P[3782] then collisionBatch[#collisionBatch+1] = {Part = P[3782], CanCollide = false} end
if P[3783] then collisionBatch[#collisionBatch+1] = {Part = P[3783], CanCollide = false} end
if P[3784] then collisionBatch[#collisionBatch+1] = {Part = P[3784], CanCollide = true} end
if P[3785] then collisionBatch[#collisionBatch+1] = {Part = P[3785], CanCollide = true} end
if P[3786] then collisionBatch[#collisionBatch+1] = {Part = P[3786], CanCollide = false} end
if P[3787] then collisionBatch[#collisionBatch+1] = {Part = P[3787], CanCollide = true} end
if P[3788] then collisionBatch[#collisionBatch+1] = {Part = P[3788], CanCollide = false} end
if P[3789] then collisionBatch[#collisionBatch+1] = {Part = P[3789], CanCollide = true} end
if P[3793] then collisionBatch[#collisionBatch+1] = {Part = P[3793], CanCollide = true} end
if P[3794] then collisionBatch[#collisionBatch+1] = {Part = P[3794], CanCollide = true} end
if P[3795] then collisionBatch[#collisionBatch+1] = {Part = P[3795], CanCollide = true} end
if P[3796] then collisionBatch[#collisionBatch+1] = {Part = P[3796], CanCollide = true} end
if P[3797] then collisionBatch[#collisionBatch+1] = {Part = P[3797], CanCollide = false} end
if P[3798] then collisionBatch[#collisionBatch+1] = {Part = P[3798], CanCollide = true} end
if P[3800] then collisionBatch[#collisionBatch+1] = {Part = P[3800], CanCollide = true} end
if P[3801] then collisionBatch[#collisionBatch+1] = {Part = P[3801], CanCollide = true} end
if P[3802] then collisionBatch[#collisionBatch+1] = {Part = P[3802], CanCollide = true} end
if P[3803] then collisionBatch[#collisionBatch+1] = {Part = P[3803], CanCollide = true} end
if P[3804] then collisionBatch[#collisionBatch+1] = {Part = P[3804], CanCollide = true} end
if P[3805] then collisionBatch[#collisionBatch+1] = {Part = P[3805], CanCollide = true} end
if P[3807] then collisionBatch[#collisionBatch+1] = {Part = P[3807], CanCollide = true} end
if P[3808] then collisionBatch[#collisionBatch+1] = {Part = P[3808], CanCollide = true} end
if P[3809] then collisionBatch[#collisionBatch+1] = {Part = P[3809], CanCollide = true} end
if P[3810] then collisionBatch[#collisionBatch+1] = {Part = P[3810], CanCollide = true} end
if P[3811] then collisionBatch[#collisionBatch+1] = {Part = P[3811], CanCollide = true} end
if P[3812] then collisionBatch[#collisionBatch+1] = {Part = P[3812], CanCollide = true} end
if P[3813] then collisionBatch[#collisionBatch+1] = {Part = P[3813], CanCollide = true} end
if P[3814] then collisionBatch[#collisionBatch+1] = {Part = P[3814], CanCollide = true} end
if P[3815] then collisionBatch[#collisionBatch+1] = {Part = P[3815], CanCollide = true} end
if P[3816] then collisionBatch[#collisionBatch+1] = {Part = P[3816], CanCollide = true} end
if P[3818] then collisionBatch[#collisionBatch+1] = {Part = P[3818], CanCollide = true} end
if P[3820] then collisionBatch[#collisionBatch+1] = {Part = P[3820], CanCollide = true} end
if P[3822] then collisionBatch[#collisionBatch+1] = {Part = P[3822], CanCollide = true} end
if P[3824] then collisionBatch[#collisionBatch+1] = {Part = P[3824], CanCollide = true} end
if P[3827] then collisionBatch[#collisionBatch+1] = {Part = P[3827], CanCollide = true} end
if P[3828] then collisionBatch[#collisionBatch+1] = {Part = P[3828], CanCollide = true} end
if P[3830] then collisionBatch[#collisionBatch+1] = {Part = P[3830], CanCollide = true} end
if P[3832] then collisionBatch[#collisionBatch+1] = {Part = P[3832], CanCollide = true} end
if P[3834] then collisionBatch[#collisionBatch+1] = {Part = P[3834], CanCollide = true} end
if P[3838] then collisionBatch[#collisionBatch+1] = {Part = P[3838], CanCollide = true} end
if P[3840] then collisionBatch[#collisionBatch+1] = {Part = P[3840], CanCollide = false} end
if P[3842] then collisionBatch[#collisionBatch+1] = {Part = P[3842], CanCollide = true} end
if P[3844] then collisionBatch[#collisionBatch+1] = {Part = P[3844], CanCollide = true} end
if P[3847] then collisionBatch[#collisionBatch+1] = {Part = P[3847], CanCollide = true} end
if P[3849] then collisionBatch[#collisionBatch+1] = {Part = P[3849], CanCollide = false} end
if P[3851] then collisionBatch[#collisionBatch+1] = {Part = P[3851], CanCollide = false} end
if P[3853] then collisionBatch[#collisionBatch+1] = {Part = P[3853], CanCollide = false} end
if P[3855] then collisionBatch[#collisionBatch+1] = {Part = P[3855], CanCollide = true} end
if P[3857] then collisionBatch[#collisionBatch+1] = {Part = P[3857], CanCollide = true} end
if P[3859] then collisionBatch[#collisionBatch+1] = {Part = P[3859], CanCollide = true} end
if P[3861] then collisionBatch[#collisionBatch+1] = {Part = P[3861], CanCollide = true} end
if P[3863] then collisionBatch[#collisionBatch+1] = {Part = P[3863], CanCollide = true} end
if P[3865] then collisionBatch[#collisionBatch+1] = {Part = P[3865], CanCollide = true} end
if P[3867] then collisionBatch[#collisionBatch+1] = {Part = P[3867], CanCollide = true} end
if P[3869] then collisionBatch[#collisionBatch+1] = {Part = P[3869], CanCollide = true} end
if P[3871] then collisionBatch[#collisionBatch+1] = {Part = P[3871], CanCollide = true} end
if P[3873] then collisionBatch[#collisionBatch+1] = {Part = P[3873], CanCollide = false} end
if P[3875] then collisionBatch[#collisionBatch+1] = {Part = P[3875], CanCollide = false} end
if P[3877] then collisionBatch[#collisionBatch+1] = {Part = P[3877], CanCollide = false} end
if P[3879] then collisionBatch[#collisionBatch+1] = {Part = P[3879], CanCollide = true} end
if P[3881] then collisionBatch[#collisionBatch+1] = {Part = P[3881], CanCollide = true} end
if P[3883] then collisionBatch[#collisionBatch+1] = {Part = P[3883], CanCollide = false} end
if P[3886] then collisionBatch[#collisionBatch+1] = {Part = P[3886], CanCollide = false} end
if P[3887] then collisionBatch[#collisionBatch+1] = {Part = P[3887], CanCollide = false} end
if P[3888] then collisionBatch[#collisionBatch+1] = {Part = P[3888], CanCollide = false} end
if P[3889] then collisionBatch[#collisionBatch+1] = {Part = P[3889], CanCollide = true} end
if P[3890] then collisionBatch[#collisionBatch+1] = {Part = P[3890], CanCollide = true} end
if P[3892] then collisionBatch[#collisionBatch+1] = {Part = P[3892], CanCollide = true} end
if P[3893] then collisionBatch[#collisionBatch+1] = {Part = P[3893], CanCollide = false} end
if P[3894] then collisionBatch[#collisionBatch+1] = {Part = P[3894], CanCollide = false} end
if P[3895] then collisionBatch[#collisionBatch+1] = {Part = P[3895], CanCollide = true} end
if P[3898] then collisionBatch[#collisionBatch+1] = {Part = P[3898], CanCollide = true} end
if P[3899] then collisionBatch[#collisionBatch+1] = {Part = P[3899], CanCollide = true} end
if P[3900] then collisionBatch[#collisionBatch+1] = {Part = P[3900], CanCollide = true} end
if P[3901] then collisionBatch[#collisionBatch+1] = {Part = P[3901], CanCollide = false} end
if P[3902] then collisionBatch[#collisionBatch+1] = {Part = P[3902], CanCollide = true} end
if P[3904] then collisionBatch[#collisionBatch+1] = {Part = P[3904], CanCollide = true} end
if P[3905] then collisionBatch[#collisionBatch+1] = {Part = P[3905], CanCollide = true} end
if P[3906] then collisionBatch[#collisionBatch+1] = {Part = P[3906], CanCollide = true} end
if P[3907] then collisionBatch[#collisionBatch+1] = {Part = P[3907], CanCollide = true} end
if P[3908] then collisionBatch[#collisionBatch+1] = {Part = P[3908], CanCollide = true} end
if P[3909] then collisionBatch[#collisionBatch+1] = {Part = P[3909], CanCollide = true} end
if P[3910] then collisionBatch[#collisionBatch+1] = {Part = P[3910], CanCollide = true} end
if P[3912] then collisionBatch[#collisionBatch+1] = {Part = P[3912], CanCollide = true} end
if P[3914] then collisionBatch[#collisionBatch+1] = {Part = P[3914], CanCollide = true} end
if P[3916] then collisionBatch[#collisionBatch+1] = {Part = P[3916], CanCollide = true} end
if P[3918] then collisionBatch[#collisionBatch+1] = {Part = P[3918], CanCollide = true} end
if P[3919] then collisionBatch[#collisionBatch+1] = {Part = P[3919], CanCollide = true} end
if P[3920] then collisionBatch[#collisionBatch+1] = {Part = P[3920], CanCollide = true} end
if P[3921] then collisionBatch[#collisionBatch+1] = {Part = P[3921], CanCollide = true} end
if P[3922] then collisionBatch[#collisionBatch+1] = {Part = P[3922], CanCollide = true} end
if P[3923] then collisionBatch[#collisionBatch+1] = {Part = P[3923], CanCollide = true} end
if P[3924] then collisionBatch[#collisionBatch+1] = {Part = P[3924], CanCollide = true} end
if P[3925] then collisionBatch[#collisionBatch+1] = {Part = P[3925], CanCollide = true} end
if P[3926] then collisionBatch[#collisionBatch+1] = {Part = P[3926], CanCollide = true} end
if P[3927] then collisionBatch[#collisionBatch+1] = {Part = P[3927], CanCollide = true} end
if P[3928] then collisionBatch[#collisionBatch+1] = {Part = P[3928], CanCollide = true} end
if P[3932] then collisionBatch[#collisionBatch+1] = {Part = P[3932], CanCollide = true} end
if P[3934] then collisionBatch[#collisionBatch+1] = {Part = P[3934], CanCollide = true} end
if P[3936] then collisionBatch[#collisionBatch+1] = {Part = P[3936], CanCollide = true} end
if P[3938] then collisionBatch[#collisionBatch+1] = {Part = P[3938], CanCollide = true} end
if P[3940] then collisionBatch[#collisionBatch+1] = {Part = P[3940], CanCollide = true} end
if P[3943] then collisionBatch[#collisionBatch+1] = {Part = P[3943], CanCollide = true} end
if P[3945] then collisionBatch[#collisionBatch+1] = {Part = P[3945], CanCollide = false} end
if P[3947] then collisionBatch[#collisionBatch+1] = {Part = P[3947], CanCollide = true} end
if P[3949] then collisionBatch[#collisionBatch+1] = {Part = P[3949], CanCollide = false} end
if P[3951] then collisionBatch[#collisionBatch+1] = {Part = P[3951], CanCollide = true} end
if P[3953] then collisionBatch[#collisionBatch+1] = {Part = P[3953], CanCollide = true} end
if P[3955] then collisionBatch[#collisionBatch+1] = {Part = P[3955], CanCollide = false} end
if P[3957] then collisionBatch[#collisionBatch+1] = {Part = P[3957], CanCollide = false} end
if P[3959] then collisionBatch[#collisionBatch+1] = {Part = P[3959], CanCollide = true} end
if P[3961] then collisionBatch[#collisionBatch+1] = {Part = P[3961], CanCollide = true} end
if P[3963] then collisionBatch[#collisionBatch+1] = {Part = P[3963], CanCollide = true} end
if P[3966] then collisionBatch[#collisionBatch+1] = {Part = P[3966], CanCollide = true} end
if P[3968] then collisionBatch[#collisionBatch+1] = {Part = P[3968], CanCollide = false} end
if P[3970] then collisionBatch[#collisionBatch+1] = {Part = P[3970], CanCollide = true} end
if P[3972] then collisionBatch[#collisionBatch+1] = {Part = P[3972], CanCollide = false} end
if P[3974] then collisionBatch[#collisionBatch+1] = {Part = P[3974], CanCollide = true} end
if P[3976] then collisionBatch[#collisionBatch+1] = {Part = P[3976], CanCollide = true} end
if P[3978] then collisionBatch[#collisionBatch+1] = {Part = P[3978], CanCollide = true} end
if P[3980] then collisionBatch[#collisionBatch+1] = {Part = P[3980], CanCollide = true} end
if P[3982] then collisionBatch[#collisionBatch+1] = {Part = P[3982], CanCollide = true} end
if P[3984] then collisionBatch[#collisionBatch+1] = {Part = P[3984], CanCollide = false} end
if P[3986] then collisionBatch[#collisionBatch+1] = {Part = P[3986], CanCollide = true} end
if P[3988] then collisionBatch[#collisionBatch+1] = {Part = P[3988], CanCollide = false} end
if P[3991] then collisionBatch[#collisionBatch+1] = {Part = P[3991], CanCollide = true} end
if P[3993] then collisionBatch[#collisionBatch+1] = {Part = P[3993], CanCollide = false} end
if P[3994] then collisionBatch[#collisionBatch+1] = {Part = P[3994], CanCollide = true} end
if P[3995] then collisionBatch[#collisionBatch+1] = {Part = P[3995], CanCollide = false} end
if P[3996] then collisionBatch[#collisionBatch+1] = {Part = P[3996], CanCollide = true} end
if P[3997] then collisionBatch[#collisionBatch+1] = {Part = P[3997], CanCollide = false} end
if P[3998] then collisionBatch[#collisionBatch+1] = {Part = P[3998], CanCollide = false} end
if P[3999] then collisionBatch[#collisionBatch+1] = {Part = P[3999], CanCollide = false} end
if P[4000] then collisionBatch[#collisionBatch+1] = {Part = P[4000], CanCollide = true} end
if P[4003] then collisionBatch[#collisionBatch+1] = {Part = P[4003], CanCollide = true} end
if P[4004] then collisionBatch[#collisionBatch+1] = {Part = P[4004], CanCollide = true} end
if P[4006] then collisionBatch[#collisionBatch+1] = {Part = P[4006], CanCollide = true} end
if P[4007] then collisionBatch[#collisionBatch+1] = {Part = P[4007], CanCollide = true} end
if P[4008] then collisionBatch[#collisionBatch+1] = {Part = P[4008], CanCollide = false} end
if P[4009] then collisionBatch[#collisionBatch+1] = {Part = P[4009], CanCollide = true} end
if P[4010] then collisionBatch[#collisionBatch+1] = {Part = P[4010], CanCollide = true} end
if P[4011] then collisionBatch[#collisionBatch+1] = {Part = P[4011], CanCollide = true} end
if P[4012] then collisionBatch[#collisionBatch+1] = {Part = P[4012], CanCollide = true} end
if P[4013] then collisionBatch[#collisionBatch+1] = {Part = P[4013], CanCollide = true} end
if P[4014] then collisionBatch[#collisionBatch+1] = {Part = P[4014], CanCollide = true} end
if P[4015] then collisionBatch[#collisionBatch+1] = {Part = P[4015], CanCollide = true} end
if P[4017] then collisionBatch[#collisionBatch+1] = {Part = P[4017], CanCollide = true} end
if P[4019] then collisionBatch[#collisionBatch+1] = {Part = P[4019], CanCollide = true} end
if P[4020] then collisionBatch[#collisionBatch+1] = {Part = P[4020], CanCollide = true} end
if P[4022] then collisionBatch[#collisionBatch+1] = {Part = P[4022], CanCollide = true} end
if P[4023] then collisionBatch[#collisionBatch+1] = {Part = P[4023], CanCollide = true} end
if P[4025] then collisionBatch[#collisionBatch+1] = {Part = P[4025], CanCollide = true} end
if P[4027] then collisionBatch[#collisionBatch+1] = {Part = P[4027], CanCollide = true} end
if P[4028] then collisionBatch[#collisionBatch+1] = {Part = P[4028], CanCollide = true} end
if P[4029] then collisionBatch[#collisionBatch+1] = {Part = P[4029], CanCollide = true} end
if P[4030] then collisionBatch[#collisionBatch+1] = {Part = P[4030], CanCollide = true} end
if P[4031] then collisionBatch[#collisionBatch+1] = {Part = P[4031], CanCollide = true} end
if P[4032] then collisionBatch[#collisionBatch+1] = {Part = P[4032], CanCollide = true} end
if P[4033] then collisionBatch[#collisionBatch+1] = {Part = P[4033], CanCollide = true} end
if P[4034] then collisionBatch[#collisionBatch+1] = {Part = P[4034], CanCollide = true} end
if P[4037] then collisionBatch[#collisionBatch+1] = {Part = P[4037], CanCollide = false} end
if P[4039] then collisionBatch[#collisionBatch+1] = {Part = P[4039], CanCollide = false} end
if P[4041] then collisionBatch[#collisionBatch+1] = {Part = P[4041], CanCollide = false} end
if P[4043] then collisionBatch[#collisionBatch+1] = {Part = P[4043], CanCollide = true} end
if P[4045] then collisionBatch[#collisionBatch+1] = {Part = P[4045], CanCollide = true} end
if P[4047] then collisionBatch[#collisionBatch+1] = {Part = P[4047], CanCollide = true} end
if P[4050] then collisionBatch[#collisionBatch+1] = {Part = P[4050], CanCollide = true} end
if P[4052] then collisionBatch[#collisionBatch+1] = {Part = P[4052], CanCollide = true} end
if P[4054] then collisionBatch[#collisionBatch+1] = {Part = P[4054], CanCollide = true} end
if P[4056] then collisionBatch[#collisionBatch+1] = {Part = P[4056], CanCollide = true} end
if P[4058] then collisionBatch[#collisionBatch+1] = {Part = P[4058], CanCollide = false} end
if P[4060] then collisionBatch[#collisionBatch+1] = {Part = P[4060], CanCollide = true} end
if P[4062] then collisionBatch[#collisionBatch+1] = {Part = P[4062], CanCollide = true} end
if P[4064] then collisionBatch[#collisionBatch+1] = {Part = P[4064], CanCollide = true} end
if P[4066] then collisionBatch[#collisionBatch+1] = {Part = P[4066], CanCollide = false} end
if P[4068] then collisionBatch[#collisionBatch+1] = {Part = P[4068], CanCollide = false} end
if P[4070] then collisionBatch[#collisionBatch+1] = {Part = P[4070], CanCollide = true} end
if P[4072] then collisionBatch[#collisionBatch+1] = {Part = P[4072], CanCollide = false} end
if P[4074] then collisionBatch[#collisionBatch+1] = {Part = P[4074], CanCollide = true} end
if P[4076] then collisionBatch[#collisionBatch+1] = {Part = P[4076], CanCollide = true} end
if P[4078] then collisionBatch[#collisionBatch+1] = {Part = P[4078], CanCollide = true} end
if P[4080] then collisionBatch[#collisionBatch+1] = {Part = P[4080], CanCollide = true} end
if P[4084] then collisionBatch[#collisionBatch+1] = {Part = P[4084], CanCollide = true} end
if P[4085] then collisionBatch[#collisionBatch+1] = {Part = P[4085], CanCollide = true} end
if P[4087] then collisionBatch[#collisionBatch+1] = {Part = P[4087], CanCollide = true} end
if P[4089] then collisionBatch[#collisionBatch+1] = {Part = P[4089], CanCollide = true} end
if P[4091] then collisionBatch[#collisionBatch+1] = {Part = P[4091], CanCollide = true} end
if P[4093] then collisionBatch[#collisionBatch+1] = {Part = P[4093], CanCollide = false} end
if P[4096] then collisionBatch[#collisionBatch+1] = {Part = P[4096], CanCollide = true} end
if P[5229] then collisionBatch[#collisionBatch+1] = {Part = P[5229], CanCollide = true} end
if P[5197] then collisionBatch[#collisionBatch+1] = {Part = P[5197], CanCollide = true} end
if P[4177] then collisionBatch[#collisionBatch+1] = {Part = P[4177], CanCollide = true} end
if P[4104] then collisionBatch[#collisionBatch+1] = {Part = P[4104], CanCollide = true} end
if P[4973] then collisionBatch[#collisionBatch+1] = {Part = P[4973], CanCollide = true} end
if P[4639] then collisionBatch[#collisionBatch+1] = {Part = P[4639], CanCollide = true} end
if P[4626] then collisionBatch[#collisionBatch+1] = {Part = P[4626], CanCollide = true} end
if P[5106] then collisionBatch[#collisionBatch+1] = {Part = P[5106], CanCollide = false} end
if P[4584] then collisionBatch[#collisionBatch+1] = {Part = P[4584], CanCollide = true} end
if P[4773] then collisionBatch[#collisionBatch+1] = {Part = P[4773], CanCollide = true} end
if P[4114] then collisionBatch[#collisionBatch+1] = {Part = P[4114], CanCollide = true} end
if P[5727] then collisionBatch[#collisionBatch+1] = {Part = P[5727], CanCollide = true} end
if P[4668] then collisionBatch[#collisionBatch+1] = {Part = P[4668], CanCollide = true} end
if P[5133] then collisionBatch[#collisionBatch+1] = {Part = P[5133], CanCollide = true} end
if P[4940] then collisionBatch[#collisionBatch+1] = {Part = P[4940], CanCollide = true} end
if P[4732] then collisionBatch[#collisionBatch+1] = {Part = P[4732], CanCollide = true} end
if P[4112] then collisionBatch[#collisionBatch+1] = {Part = P[4112], CanCollide = true} end
if P[4713] then collisionBatch[#collisionBatch+1] = {Part = P[4713], CanCollide = true} end
if P[5784] then collisionBatch[#collisionBatch+1] = {Part = P[5784], CanCollide = true} end
if P[4881] then collisionBatch[#collisionBatch+1] = {Part = P[4881], CanCollide = true} end
if P[4232] then collisionBatch[#collisionBatch+1] = {Part = P[4232], CanCollide = true} end
if P[4754] then collisionBatch[#collisionBatch+1] = {Part = P[4754], CanCollide = true} end
if P[4931] then collisionBatch[#collisionBatch+1] = {Part = P[4931], CanCollide = true} end
if P[5603] then collisionBatch[#collisionBatch+1] = {Part = P[5603], CanCollide = true} end
if P[5340] then collisionBatch[#collisionBatch+1] = {Part = P[5340], CanCollide = true} end
if P[4717] then collisionBatch[#collisionBatch+1] = {Part = P[4717], CanCollide = true} end
if P[5259] then collisionBatch[#collisionBatch+1] = {Part = P[5259], CanCollide = true} end
if P[5491] then collisionBatch[#collisionBatch+1] = {Part = P[5491], CanCollide = true} end
if P[5252] then collisionBatch[#collisionBatch+1] = {Part = P[5252], CanCollide = true} end
if P[5427] then collisionBatch[#collisionBatch+1] = {Part = P[5427], CanCollide = true} end
if P[4542] then collisionBatch[#collisionBatch+1] = {Part = P[4542], CanCollide = true} end
if P[5185] then collisionBatch[#collisionBatch+1] = {Part = P[5185], CanCollide = true} end
if P[5010] then collisionBatch[#collisionBatch+1] = {Part = P[5010], CanCollide = true} end
if P[5302] then collisionBatch[#collisionBatch+1] = {Part = P[5302], CanCollide = false} end
if P[4601] then collisionBatch[#collisionBatch+1] = {Part = P[4601], CanCollide = true} end
if P[5442] then collisionBatch[#collisionBatch+1] = {Part = P[5442], CanCollide = true} end
if P[4961] then collisionBatch[#collisionBatch+1] = {Part = P[4961], CanCollide = true} end
if P[4314] then collisionBatch[#collisionBatch+1] = {Part = P[4314], CanCollide = false} end
if P[4406] then collisionBatch[#collisionBatch+1] = {Part = P[4406], CanCollide = true} end
if P[5839] then collisionBatch[#collisionBatch+1] = {Part = P[5839], CanCollide = true} end
if P[4490] then collisionBatch[#collisionBatch+1] = {Part = P[4490], CanCollide = true} end
if P[5469] then collisionBatch[#collisionBatch+1] = {Part = P[5469], CanCollide = true} end
if P[4628] then collisionBatch[#collisionBatch+1] = {Part = P[4628], CanCollide = true} end
if P[4399] then collisionBatch[#collisionBatch+1] = {Part = P[4399], CanCollide = true} end
if P[5157] then collisionBatch[#collisionBatch+1] = {Part = P[5157], CanCollide = true} end
if P[4789] then collisionBatch[#collisionBatch+1] = {Part = P[4789], CanCollide = true} end
if P[5337] then collisionBatch[#collisionBatch+1] = {Part = P[5337], CanCollide = true} end
if P[4597] then collisionBatch[#collisionBatch+1] = {Part = P[4597], CanCollide = false} end
if P[5464] then collisionBatch[#collisionBatch+1] = {Part = P[5464], CanCollide = false} end
if P[5178] then collisionBatch[#collisionBatch+1] = {Part = P[5178], CanCollide = true} end
if P[4308] then collisionBatch[#collisionBatch+1] = {Part = P[4308], CanCollide = false} end
if P[5314] then collisionBatch[#collisionBatch+1] = {Part = P[5314], CanCollide = false} end
if P[4420] then collisionBatch[#collisionBatch+1] = {Part = P[4420], CanCollide = false} end
if P[5405] then collisionBatch[#collisionBatch+1] = {Part = P[5405], CanCollide = false} end
if P[4818] then collisionBatch[#collisionBatch+1] = {Part = P[4818], CanCollide = true} end
if P[5591] then collisionBatch[#collisionBatch+1] = {Part = P[5591], CanCollide = true} end
if P[4621] then collisionBatch[#collisionBatch+1] = {Part = P[4621], CanCollide = true} end
if P[5239] then collisionBatch[#collisionBatch+1] = {Part = P[5239], CanCollide = true} end
if P[5467] then collisionBatch[#collisionBatch+1] = {Part = P[5467], CanCollide = true} end
if P[4425] then collisionBatch[#collisionBatch+1] = {Part = P[4425], CanCollide = true} end
if P[5388] then collisionBatch[#collisionBatch+1] = {Part = P[5388], CanCollide = true} end
if P[5273] then collisionBatch[#collisionBatch+1] = {Part = P[5273], CanCollide = true} end
if P[4821] then collisionBatch[#collisionBatch+1] = {Part = P[4821], CanCollide = true} end
if P[4307] then collisionBatch[#collisionBatch+1] = {Part = P[4307], CanCollide = true} end
if P[4110] then collisionBatch[#collisionBatch+1] = {Part = P[4110], CanCollide = true} end
if P[4884] then collisionBatch[#collisionBatch+1] = {Part = P[4884], CanCollide = true} end
if P[5379] then collisionBatch[#collisionBatch+1] = {Part = P[5379], CanCollide = false} end
if P[5190] then collisionBatch[#collisionBatch+1] = {Part = P[5190], CanCollide = true} end
if P[4136] then collisionBatch[#collisionBatch+1] = {Part = P[4136], CanCollide = true} end
if P[5506] then collisionBatch[#collisionBatch+1] = {Part = P[5506], CanCollide = true} end
if P[5505] then collisionBatch[#collisionBatch+1] = {Part = P[5505], CanCollide = true} end
if P[4723] then collisionBatch[#collisionBatch+1] = {Part = P[4723], CanCollide = true} end
if P[5184] then collisionBatch[#collisionBatch+1] = {Part = P[5184], CanCollide = true} end
if P[5346] then collisionBatch[#collisionBatch+1] = {Part = P[5346], CanCollide = true} end
if P[4529] then collisionBatch[#collisionBatch+1] = {Part = P[4529], CanCollide = true} end
if P[5501] then collisionBatch[#collisionBatch+1] = {Part = P[5501], CanCollide = true} end
if P[4981] then collisionBatch[#collisionBatch+1] = {Part = P[4981], CanCollide = true} end
if P[4929] then collisionBatch[#collisionBatch+1] = {Part = P[4929], CanCollide = true} end
if P[4591] then collisionBatch[#collisionBatch+1] = {Part = P[4591], CanCollide = false} end
if P[4240] then collisionBatch[#collisionBatch+1] = {Part = P[4240], CanCollide = true} end
if P[5310] then collisionBatch[#collisionBatch+1] = {Part = P[5310], CanCollide = false} end
if P[4751] then collisionBatch[#collisionBatch+1] = {Part = P[4751], CanCollide = true} end
if P[4813] then collisionBatch[#collisionBatch+1] = {Part = P[4813], CanCollide = true} end
if P[5249] then collisionBatch[#collisionBatch+1] = {Part = P[5249], CanCollide = true} end
if P[4618] then collisionBatch[#collisionBatch+1] = {Part = P[4618], CanCollide = true} end
if P[4443] then collisionBatch[#collisionBatch+1] = {Part = P[4443], CanCollide = true} end
if P[5380] then collisionBatch[#collisionBatch+1] = {Part = P[5380], CanCollide = false} end
if P[4733] then collisionBatch[#collisionBatch+1] = {Part = P[4733], CanCollide = true} end
if P[4892] then collisionBatch[#collisionBatch+1] = {Part = P[4892], CanCollide = true} end
if P[5107] then collisionBatch[#collisionBatch+1] = {Part = P[5107], CanCollide = false} end
if P[4831] then collisionBatch[#collisionBatch+1] = {Part = P[4831], CanCollide = true} end
if P[5196] then collisionBatch[#collisionBatch+1] = {Part = P[5196], CanCollide = true} end
if P[5653] then collisionBatch[#collisionBatch+1] = {Part = P[5653], CanCollide = true} end
if P[4907] then collisionBatch[#collisionBatch+1] = {Part = P[4907], CanCollide = true} end
if P[4627] then collisionBatch[#collisionBatch+1] = {Part = P[4627], CanCollide = false} end
if P[5248] then collisionBatch[#collisionBatch+1] = {Part = P[5248], CanCollide = true} end
if P[5635] then collisionBatch[#collisionBatch+1] = {Part = P[5635], CanCollide = false} end
if P[5791] then collisionBatch[#collisionBatch+1] = {Part = P[5791], CanCollide = false} end
if P[4124] then collisionBatch[#collisionBatch+1] = {Part = P[4124], CanCollide = true} end
if P[5326] then collisionBatch[#collisionBatch+1] = {Part = P[5326], CanCollide = true} end
if P[4258] then collisionBatch[#collisionBatch+1] = {Part = P[4258], CanCollide = true} end
if P[5309] then collisionBatch[#collisionBatch+1] = {Part = P[5309], CanCollide = false} end
if P[4517] then collisionBatch[#collisionBatch+1] = {Part = P[4517], CanCollide = true} end
if P[5339] then collisionBatch[#collisionBatch+1] = {Part = P[5339], CanCollide = true} end
if P[5330] then collisionBatch[#collisionBatch+1] = {Part = P[5330], CanCollide = true} end
if P[5788] then collisionBatch[#collisionBatch+1] = {Part = P[5788], CanCollide = true} end
if P[5734] then collisionBatch[#collisionBatch+1] = {Part = P[5734], CanCollide = false} end
if P[5246] then collisionBatch[#collisionBatch+1] = {Part = P[5246], CanCollide = true} end
if P[4564] then collisionBatch[#collisionBatch+1] = {Part = P[4564], CanCollide = false} end
if P[5012] then collisionBatch[#collisionBatch+1] = {Part = P[5012], CanCollide = true} end
if P[5517] then collisionBatch[#collisionBatch+1] = {Part = P[5517], CanCollide = true} end
if P[5730] then collisionBatch[#collisionBatch+1] = {Part = P[5730], CanCollide = false} end
if P[4962] then collisionBatch[#collisionBatch+1] = {Part = P[4962], CanCollide = true} end
if P[4669] then collisionBatch[#collisionBatch+1] = {Part = P[4669], CanCollide = true} end
if P[5298] then collisionBatch[#collisionBatch+1] = {Part = P[5298], CanCollide = false} end
if P[4299] then collisionBatch[#collisionBatch+1] = {Part = P[4299], CanCollide = true} end
if P[5328] then collisionBatch[#collisionBatch+1] = {Part = P[5328], CanCollide = true} end
if P[5139] then collisionBatch[#collisionBatch+1] = {Part = P[5139], CanCollide = true} end
if P[5292] then collisionBatch[#collisionBatch+1] = {Part = P[5292], CanCollide = true} end
if P[5395] then collisionBatch[#collisionBatch+1] = {Part = P[5395], CanCollide = false} end
if P[4729] then collisionBatch[#collisionBatch+1] = {Part = P[4729], CanCollide = true} end
if P[4900] then collisionBatch[#collisionBatch+1] = {Part = P[4900], CanCollide = true} end
if P[5566] then collisionBatch[#collisionBatch+1] = {Part = P[5566], CanCollide = false} end
if P[5332] then collisionBatch[#collisionBatch+1] = {Part = P[5332], CanCollide = true} end
if P[5856] then collisionBatch[#collisionBatch+1] = {Part = P[5856], CanCollide = true} end
if P[5011] then collisionBatch[#collisionBatch+1] = {Part = P[5011], CanCollide = true} end
if P[4687] then collisionBatch[#collisionBatch+1] = {Part = P[4687], CanCollide = true} end
if P[4620] then collisionBatch[#collisionBatch+1] = {Part = P[4620], CanCollide = true} end
if P[5617] then collisionBatch[#collisionBatch+1] = {Part = P[5617], CanCollide = false} end
if P[5256] then collisionBatch[#collisionBatch+1] = {Part = P[5256], CanCollide = true} end
if P[5732] then collisionBatch[#collisionBatch+1] = {Part = P[5732], CanCollide = false} end
if P[5367] then collisionBatch[#collisionBatch+1] = {Part = P[5367], CanCollide = true} end
if P[5829] then collisionBatch[#collisionBatch+1] = {Part = P[5829], CanCollide = true} end
if P[4439] then collisionBatch[#collisionBatch+1] = {Part = P[4439], CanCollide = true} end
if P[5810] then collisionBatch[#collisionBatch+1] = {Part = P[5810], CanCollide = false} end
if P[4167] then collisionBatch[#collisionBatch+1] = {Part = P[4167], CanCollide = true} end
if P[5553] then collisionBatch[#collisionBatch+1] = {Part = P[5553], CanCollide = false} end
if P[4552] then collisionBatch[#collisionBatch+1] = {Part = P[4552], CanCollide = true} end
if P[4784] then collisionBatch[#collisionBatch+1] = {Part = P[4784], CanCollide = true} end
if P[5371] then collisionBatch[#collisionBatch+1] = {Part = P[5371], CanCollide = true} end
if P[4753] then collisionBatch[#collisionBatch+1] = {Part = P[4753], CanCollide = true} end
if P[5484] then collisionBatch[#collisionBatch+1] = {Part = P[5484], CanCollide = false} end
if P[4504] then collisionBatch[#collisionBatch+1] = {Part = P[4504], CanCollide = true} end
if P[4866] then collisionBatch[#collisionBatch+1] = {Part = P[4866], CanCollide = false} end
if P[4846] then collisionBatch[#collisionBatch+1] = {Part = P[4846], CanCollide = true} end
if P[5366] then collisionBatch[#collisionBatch+1] = {Part = P[5366], CanCollide = true} end
if P[5625] then collisionBatch[#collisionBatch+1] = {Part = P[5625], CanCollide = false} end
if P[4494] then collisionBatch[#collisionBatch+1] = {Part = P[4494], CanCollide = false} end
if P[4324] then collisionBatch[#collisionBatch+1] = {Part = P[4324], CanCollide = true} end
if P[5100] then collisionBatch[#collisionBatch+1] = {Part = P[5100], CanCollide = false} end
if P[5466] then collisionBatch[#collisionBatch+1] = {Part = P[5466], CanCollide = false} end
if P[4294] then collisionBatch[#collisionBatch+1] = {Part = P[4294], CanCollide = true} end
if P[4222] then collisionBatch[#collisionBatch+1] = {Part = P[4222], CanCollide = true} end
if P[4764] then collisionBatch[#collisionBatch+1] = {Part = P[4764], CanCollide = true} end
if P[4726] then collisionBatch[#collisionBatch+1] = {Part = P[4726], CanCollide = true} end
if P[5244] then collisionBatch[#collisionBatch+1] = {Part = P[5244], CanCollide = true} end
if P[5403] then collisionBatch[#collisionBatch+1] = {Part = P[5403], CanCollide = false} end
if P[4113] then collisionBatch[#collisionBatch+1] = {Part = P[4113], CanCollide = true} end
if P[5552] then collisionBatch[#collisionBatch+1] = {Part = P[5552], CanCollide = false} end
if P[5468] then collisionBatch[#collisionBatch+1] = {Part = P[5468], CanCollide = false} end
if P[4562] then collisionBatch[#collisionBatch+1] = {Part = P[4562], CanCollide = true} end
if P[5437] then collisionBatch[#collisionBatch+1] = {Part = P[5437], CanCollide = true} end
if P[4610] then collisionBatch[#collisionBatch+1] = {Part = P[4610], CanCollide = true} end
if P[5644] then collisionBatch[#collisionBatch+1] = {Part = P[5644], CanCollide = true} end
if P[4438] then collisionBatch[#collisionBatch+1] = {Part = P[4438], CanCollide = true} end
if P[5186] then collisionBatch[#collisionBatch+1] = {Part = P[5186], CanCollide = true} end
if P[4702] then collisionBatch[#collisionBatch+1] = {Part = P[4702], CanCollide = true} end
if P[5489] then collisionBatch[#collisionBatch+1] = {Part = P[5489], CanCollide = true} end
if P[4335] then collisionBatch[#collisionBatch+1] = {Part = P[4335], CanCollide = true} end
if P[4565] then collisionBatch[#collisionBatch+1] = {Part = P[4565], CanCollide = true} end
if P[5459] then collisionBatch[#collisionBatch+1] = {Part = P[5459], CanCollide = false} end
if P[5691] then collisionBatch[#collisionBatch+1] = {Part = P[5691], CanCollide = true} end
if P[5026] then collisionBatch[#collisionBatch+1] = {Part = P[5026], CanCollide = true} end
if P[5357] then collisionBatch[#collisionBatch+1] = {Part = P[5357], CanCollide = true} end
if P[5862] then collisionBatch[#collisionBatch+1] = {Part = P[5862], CanCollide = true} end
if P[5300] then collisionBatch[#collisionBatch+1] = {Part = P[5300], CanCollide = false} end
if P[4175] then collisionBatch[#collisionBatch+1] = {Part = P[4175], CanCollide = false} end
if P[5020] then collisionBatch[#collisionBatch+1] = {Part = P[5020], CanCollide = true} end
if P[5158] then collisionBatch[#collisionBatch+1] = {Part = P[5158], CanCollide = true} end
if P[4241] then collisionBatch[#collisionBatch+1] = {Part = P[4241], CanCollide = true} end
if P[4842] then collisionBatch[#collisionBatch+1] = {Part = P[4842], CanCollide = true} end
if P[5344] then collisionBatch[#collisionBatch+1] = {Part = P[5344], CanCollide = true} end
if P[5226] then collisionBatch[#collisionBatch+1] = {Part = P[5226], CanCollide = false} end
if P[5757] then collisionBatch[#collisionBatch+1] = {Part = P[5757], CanCollide = true} end
if P[5145] then collisionBatch[#collisionBatch+1] = {Part = P[5145], CanCollide = true} end
if P[4594] then collisionBatch[#collisionBatch+1] = {Part = P[4594], CanCollide = true} end
if P[4238] then collisionBatch[#collisionBatch+1] = {Part = P[4238], CanCollide = true} end
if P[4898] then collisionBatch[#collisionBatch+1] = {Part = P[4898], CanCollide = true} end
if P[5216] then collisionBatch[#collisionBatch+1] = {Part = P[5216], CanCollide = true} end
if P[4198] then collisionBatch[#collisionBatch+1] = {Part = P[4198], CanCollide = false} end
if P[5747] then collisionBatch[#collisionBatch+1] = {Part = P[5747], CanCollide = true} end
if P[5202] then collisionBatch[#collisionBatch+1] = {Part = P[5202], CanCollide = true} end
if P[4506] then collisionBatch[#collisionBatch+1] = {Part = P[4506], CanCollide = true} end
if P[5262] then collisionBatch[#collisionBatch+1] = {Part = P[5262], CanCollide = true} end
if P[5394] then collisionBatch[#collisionBatch+1] = {Part = P[5394], CanCollide = false} end
if P[4214] then collisionBatch[#collisionBatch+1] = {Part = P[4214], CanCollide = true} end
if P[4699] then collisionBatch[#collisionBatch+1] = {Part = P[4699], CanCollide = true} end
if P[5412] then collisionBatch[#collisionBatch+1] = {Part = P[5412], CanCollide = true} end
if P[4897] then collisionBatch[#collisionBatch+1] = {Part = P[4897], CanCollide = true} end
if P[5132] then collisionBatch[#collisionBatch+1] = {Part = P[5132], CanCollide = true} end
if P[4622] then collisionBatch[#collisionBatch+1] = {Part = P[4622], CanCollide = true} end
if P[4217] then collisionBatch[#collisionBatch+1] = {Part = P[4217], CanCollide = true} end
if P[4894] then collisionBatch[#collisionBatch+1] = {Part = P[4894], CanCollide = true} end
if P[5490] then collisionBatch[#collisionBatch+1] = {Part = P[5490], CanCollide = true} end
if P[4278] then collisionBatch[#collisionBatch+1] = {Part = P[4278], CanCollide = true} end
if P[5383] then collisionBatch[#collisionBatch+1] = {Part = P[5383], CanCollide = false} end
if P[5611] then collisionBatch[#collisionBatch+1] = {Part = P[5611], CanCollide = true} end
if P[4330] then collisionBatch[#collisionBatch+1] = {Part = P[4330], CanCollide = true} end
if P[5120] then collisionBatch[#collisionBatch+1] = {Part = P[5120], CanCollide = false} end
if P[4339] then collisionBatch[#collisionBatch+1] = {Part = P[4339], CanCollide = true} end
if P[4486] then collisionBatch[#collisionBatch+1] = {Part = P[4486], CanCollide = true} end
if P[5200] then collisionBatch[#collisionBatch+1] = {Part = P[5200], CanCollide = true} end
if P[5164] then collisionBatch[#collisionBatch+1] = {Part = P[5164], CanCollide = true} end
if P[4918] then collisionBatch[#collisionBatch+1] = {Part = P[4918], CanCollide = true} end
if P[5454] then collisionBatch[#collisionBatch+1] = {Part = P[5454], CanCollide = true} end
if P[4239] then collisionBatch[#collisionBatch+1] = {Part = P[4239], CanCollide = true} end
if P[4558] then collisionBatch[#collisionBatch+1] = {Part = P[4558], CanCollide = true} end
if P[4718] then collisionBatch[#collisionBatch+1] = {Part = P[4718], CanCollide = true} end
if P[5043] then collisionBatch[#collisionBatch+1] = {Part = P[5043], CanCollide = true} end
if P[4230] then collisionBatch[#collisionBatch+1] = {Part = P[4230], CanCollide = true} end
if P[4498] then collisionBatch[#collisionBatch+1] = {Part = P[4498], CanCollide = false} end
if P[5278] then collisionBatch[#collisionBatch+1] = {Part = P[5278], CanCollide = true} end
if P[4210] then collisionBatch[#collisionBatch+1] = {Part = P[4210], CanCollide = true} end
if P[4870] then collisionBatch[#collisionBatch+1] = {Part = P[4870], CanCollide = true} end
if P[5206] then collisionBatch[#collisionBatch+1] = {Part = P[5206], CanCollide = true} end
if P[4381] then collisionBatch[#collisionBatch+1] = {Part = P[4381], CanCollide = false} end
if P[4685] then collisionBatch[#collisionBatch+1] = {Part = P[4685], CanCollide = true} end
if P[5142] then collisionBatch[#collisionBatch+1] = {Part = P[5142], CanCollide = true} end
if P[4403] then collisionBatch[#collisionBatch+1] = {Part = P[4403], CanCollide = true} end
if P[4812] then collisionBatch[#collisionBatch+1] = {Part = P[4812], CanCollide = true} end
if P[5510] then collisionBatch[#collisionBatch+1] = {Part = P[5510], CanCollide = true} end
if P[5293] then collisionBatch[#collisionBatch+1] = {Part = P[5293], CanCollide = true} end
if P[4472] then collisionBatch[#collisionBatch+1] = {Part = P[4472], CanCollide = false} end
if P[4276] then collisionBatch[#collisionBatch+1] = {Part = P[4276], CanCollide = true} end
if P[5135] then collisionBatch[#collisionBatch+1] = {Part = P[5135], CanCollide = true} end
if P[4508] then collisionBatch[#collisionBatch+1] = {Part = P[4508], CanCollide = true} end
if P[5718] then collisionBatch[#collisionBatch+1] = {Part = P[5718], CanCollide = true} end
if P[5113] then collisionBatch[#collisionBatch+1] = {Part = P[5113], CanCollide = false} end
if P[4306] then collisionBatch[#collisionBatch+1] = {Part = P[4306], CanCollide = false} end
if P[4926] then collisionBatch[#collisionBatch+1] = {Part = P[4926], CanCollide = true} end
if P[4595] then collisionBatch[#collisionBatch+1] = {Part = P[4595], CanCollide = true} end
if P[5241] then collisionBatch[#collisionBatch+1] = {Part = P[5241], CanCollide = true} end
if P[4202] then collisionBatch[#collisionBatch+1] = {Part = P[4202], CanCollide = false} end
if P[4377] then collisionBatch[#collisionBatch+1] = {Part = P[4377], CanCollide = true} end
if P[5126] then collisionBatch[#collisionBatch+1] = {Part = P[5126], CanCollide = true} end
if P[4633] then collisionBatch[#collisionBatch+1] = {Part = P[4633], CanCollide = true} end
if P[4739] then collisionBatch[#collisionBatch+1] = {Part = P[4739], CanCollide = true} end
if P[5832] then collisionBatch[#collisionBatch+1] = {Part = P[5832], CanCollide = false} end
if P[4099] then collisionBatch[#collisionBatch+1] = {Part = P[4099], CanCollide = true} end
if P[5613] then collisionBatch[#collisionBatch+1] = {Part = P[5613], CanCollide = true} end
if P[5526] then collisionBatch[#collisionBatch+1] = {Part = P[5526], CanCollide = true} end
if P[5111] then collisionBatch[#collisionBatch+1] = {Part = P[5111], CanCollide = true} end
if P[4298] then collisionBatch[#collisionBatch+1] = {Part = P[4298], CanCollide = true} end
if P[5823] then collisionBatch[#collisionBatch+1] = {Part = P[5823], CanCollide = true} end
if P[4286] then collisionBatch[#collisionBatch+1] = {Part = P[4286], CanCollide = false} end
if P[4389] then collisionBatch[#collisionBatch+1] = {Part = P[4389], CanCollide = true} end
if P[5208] then collisionBatch[#collisionBatch+1] = {Part = P[5208], CanCollide = false} end
if P[4375] then collisionBatch[#collisionBatch+1] = {Part = P[4375], CanCollide = false} end
if P[5446] then collisionBatch[#collisionBatch+1] = {Part = P[5446], CanCollide = true} end
if P[5182] then collisionBatch[#collisionBatch+1] = {Part = P[5182], CanCollide = true} end
if P[4270] then collisionBatch[#collisionBatch+1] = {Part = P[4270], CanCollide = true} end
if P[4358] then collisionBatch[#collisionBatch+1] = {Part = P[4358], CanCollide = false} end
if P[4721] then collisionBatch[#collisionBatch+1] = {Part = P[4721], CanCollide = true} end
if P[5123] then collisionBatch[#collisionBatch+1] = {Part = P[5123], CanCollide = false} end
if P[5073] then collisionBatch[#collisionBatch+1] = {Part = P[5073], CanCollide = true} end
if P[4872] then collisionBatch[#collisionBatch+1] = {Part = P[4872], CanCollide = false} end
if P[4342] then collisionBatch[#collisionBatch+1] = {Part = P[4342], CanCollide = true} end
if P[5373] then collisionBatch[#collisionBatch+1] = {Part = P[5373], CanCollide = true} end
if P[5799] then collisionBatch[#collisionBatch+1] = {Part = P[5799], CanCollide = true} end
if P[5172] then collisionBatch[#collisionBatch+1] = {Part = P[5172], CanCollide = true} end
if P[5523] then collisionBatch[#collisionBatch+1] = {Part = P[5523], CanCollide = true} end
if P[5098] then collisionBatch[#collisionBatch+1] = {Part = P[5098], CanCollide = false} end
if P[5136] then collisionBatch[#collisionBatch+1] = {Part = P[5136], CanCollide = true} end
if P[5826] then collisionBatch[#collisionBatch+1] = {Part = P[5826], CanCollide = true} end
if P[5549] then collisionBatch[#collisionBatch+1] = {Part = P[5549], CanCollide = false} end
if P[5504] then collisionBatch[#collisionBatch+1] = {Part = P[5504], CanCollide = true} end
if P[4825] then collisionBatch[#collisionBatch+1] = {Part = P[4825], CanCollide = true} end
if P[5033] then collisionBatch[#collisionBatch+1] = {Part = P[5033], CanCollide = true} end
if P[4244] then collisionBatch[#collisionBatch+1] = {Part = P[4244], CanCollide = true} end
if P[4654] then collisionBatch[#collisionBatch+1] = {Part = P[4654], CanCollide = true} end
if P[4325] then collisionBatch[#collisionBatch+1] = {Part = P[4325], CanCollide = true} end
if P[5000] then collisionBatch[#collisionBatch+1] = {Part = P[5000], CanCollide = true} end
if P[4204] then collisionBatch[#collisionBatch+1] = {Part = P[4204], CanCollide = true} end
if P[5134] then collisionBatch[#collisionBatch+1] = {Part = P[5134], CanCollide = true} end
if P[5159] then collisionBatch[#collisionBatch+1] = {Part = P[5159], CanCollide = true} end
if P[4185] then collisionBatch[#collisionBatch+1] = {Part = P[4185], CanCollide = true} end
if P[4553] then collisionBatch[#collisionBatch+1] = {Part = P[4553], CanCollide = true} end
if P[4434] then collisionBatch[#collisionBatch+1] = {Part = P[4434], CanCollide = true} end
if P[4303] then collisionBatch[#collisionBatch+1] = {Part = P[4303], CanCollide = false} end
if P[4356] then collisionBatch[#collisionBatch+1] = {Part = P[4356], CanCollide = true} end
if P[4194] then collisionBatch[#collisionBatch+1] = {Part = P[4194], CanCollide = true} end
if P[5607] then collisionBatch[#collisionBatch+1] = {Part = P[5607], CanCollide = true} end
if P[4874] then collisionBatch[#collisionBatch+1] = {Part = P[4874], CanCollide = true} end
if P[4666] then collisionBatch[#collisionBatch+1] = {Part = P[4666], CanCollide = true} end
if P[5410] then collisionBatch[#collisionBatch+1] = {Part = P[5410], CanCollide = true} end
if P[4187] then collisionBatch[#collisionBatch+1] = {Part = P[4187], CanCollide = false} end
if P[4599] then collisionBatch[#collisionBatch+1] = {Part = P[4599], CanCollide = true} end
if P[5413] then collisionBatch[#collisionBatch+1] = {Part = P[5413], CanCollide = true} end
if P[5435] then collisionBatch[#collisionBatch+1] = {Part = P[5435], CanCollide = true} end
if P[4864] then collisionBatch[#collisionBatch+1] = {Part = P[4864], CanCollide = true} end
if P[5511] then collisionBatch[#collisionBatch+1] = {Part = P[5511], CanCollide = true} end
if P[5225] then collisionBatch[#collisionBatch+1] = {Part = P[5225], CanCollide = false} end
if P[5291] then collisionBatch[#collisionBatch+1] = {Part = P[5291], CanCollide = true} end
if P[5848] then collisionBatch[#collisionBatch+1] = {Part = P[5848], CanCollide = true} end
if P[5584] then collisionBatch[#collisionBatch+1] = {Part = P[5584], CanCollide = true} end
if P[5360] then collisionBatch[#collisionBatch+1] = {Part = P[5360], CanCollide = true} end
if P[4715] then collisionBatch[#collisionBatch+1] = {Part = P[4715], CanCollide = true} end
if P[5115] then collisionBatch[#collisionBatch+1] = {Part = P[5115], CanCollide = false} end
if P[4752] then collisionBatch[#collisionBatch+1] = {Part = P[4752], CanCollide = true} end
if P[4102] then collisionBatch[#collisionBatch+1] = {Part = P[4102], CanCollide = false} end
if P[5101] then collisionBatch[#collisionBatch+1] = {Part = P[5101], CanCollide = false} end
if P[5672] then collisionBatch[#collisionBatch+1] = {Part = P[5672], CanCollide = true} end
if P[4986] then collisionBatch[#collisionBatch+1] = {Part = P[4986], CanCollide = true} end
if P[4943] then collisionBatch[#collisionBatch+1] = {Part = P[4943], CanCollide = true} end
if P[5701] then collisionBatch[#collisionBatch+1] = {Part = P[5701], CanCollide = true} end
if P[5723] then collisionBatch[#collisionBatch+1] = {Part = P[5723], CanCollide = true} end
if P[4643] then collisionBatch[#collisionBatch+1] = {Part = P[4643], CanCollide = true} end
if P[4165] then collisionBatch[#collisionBatch+1] = {Part = P[4165], CanCollide = false} end
if P[5119] then collisionBatch[#collisionBatch+1] = {Part = P[5119], CanCollide = false} end
if P[4468] then collisionBatch[#collisionBatch+1] = {Part = P[4468], CanCollide = true} end
if P[4313] then collisionBatch[#collisionBatch+1] = {Part = P[4313], CanCollide = true} end
if P[4139] then collisionBatch[#collisionBatch+1] = {Part = P[4139], CanCollide = true} end
if P[5397] then collisionBatch[#collisionBatch+1] = {Part = P[5397], CanCollide = false} end
if P[4457] then collisionBatch[#collisionBatch+1] = {Part = P[4457], CanCollide = false} end
if P[5652] then collisionBatch[#collisionBatch+1] = {Part = P[5652], CanCollide = true} end
if P[5274] then collisionBatch[#collisionBatch+1] = {Part = P[5274], CanCollide = true} end
if P[4272] then collisionBatch[#collisionBatch+1] = {Part = P[4272], CanCollide = true} end
if P[4906] then collisionBatch[#collisionBatch+1] = {Part = P[4906], CanCollide = true} end
if P[4215] then collisionBatch[#collisionBatch+1] = {Part = P[4215], CanCollide = true} end
if P[4661] then collisionBatch[#collisionBatch+1] = {Part = P[4661], CanCollide = true} end
if P[4447] then collisionBatch[#collisionBatch+1] = {Part = P[4447], CanCollide = true} end
if P[4722] then collisionBatch[#collisionBatch+1] = {Part = P[4722], CanCollide = true} end
if P[5063] then collisionBatch[#collisionBatch+1] = {Part = P[5063], CanCollide = true} end
if P[4893] then collisionBatch[#collisionBatch+1] = {Part = P[4893], CanCollide = true} end
if P[4985] then collisionBatch[#collisionBatch+1] = {Part = P[4985], CanCollide = true} end
if P[5682] then collisionBatch[#collisionBatch+1] = {Part = P[5682], CanCollide = true} end
if P[5299] then collisionBatch[#collisionBatch+1] = {Part = P[5299], CanCollide = false} end
if P[5767] then collisionBatch[#collisionBatch+1] = {Part = P[5767], CanCollide = true} end
if P[4130] then collisionBatch[#collisionBatch+1] = {Part = P[4130], CanCollide = true} end
if P[4512] then collisionBatch[#collisionBatch+1] = {Part = P[4512], CanCollide = true} end
if P[5028] then collisionBatch[#collisionBatch+1] = {Part = P[5028], CanCollide = true} end
if P[5079] then collisionBatch[#collisionBatch+1] = {Part = P[5079], CanCollide = true} end
if P[5099] then collisionBatch[#collisionBatch+1] = {Part = P[5099], CanCollide = true} end
if P[4624] then collisionBatch[#collisionBatch+1] = {Part = P[4624], CanCollide = false} end
if P[4201] then collisionBatch[#collisionBatch+1] = {Part = P[4201], CanCollide = false} end
if P[5594] then collisionBatch[#collisionBatch+1] = {Part = P[5594], CanCollide = true} end
if P[5593] then collisionBatch[#collisionBatch+1] = {Part = P[5593], CanCollide = true} end
if P[5671] then collisionBatch[#collisionBatch+1] = {Part = P[5671], CanCollide = true} end
if P[4852] then collisionBatch[#collisionBatch+1] = {Part = P[4852], CanCollide = true} end
if P[4528] then collisionBatch[#collisionBatch+1] = {Part = P[4528], CanCollide = true} end
if P[4970] then collisionBatch[#collisionBatch+1] = {Part = P[4970], CanCollide = true} end
if P[4144] then collisionBatch[#collisionBatch+1] = {Part = P[4144], CanCollide = true} end
if P[5609] then collisionBatch[#collisionBatch+1] = {Part = P[5609], CanCollide = true} end
if P[4690] then collisionBatch[#collisionBatch+1] = {Part = P[4690], CanCollide = true} end
if P[5372] then collisionBatch[#collisionBatch+1] = {Part = P[5372], CanCollide = true} end
if P[4228] then collisionBatch[#collisionBatch+1] = {Part = P[4228], CanCollide = true} end
if P[4770] then collisionBatch[#collisionBatch+1] = {Part = P[4770], CanCollide = true} end
if P[5535] then collisionBatch[#collisionBatch+1] = {Part = P[5535], CanCollide = true} end
if P[4260] then collisionBatch[#collisionBatch+1] = {Part = P[4260], CanCollide = true} end
if P[4518] then collisionBatch[#collisionBatch+1] = {Part = P[4518], CanCollide = true} end
if P[5556] then collisionBatch[#collisionBatch+1] = {Part = P[5556], CanCollide = true} end
if P[5313] then collisionBatch[#collisionBatch+1] = {Part = P[5313], CanCollide = true} end
if P[5243] then collisionBatch[#collisionBatch+1] = {Part = P[5243], CanCollide = true} end
if P[4522] then collisionBatch[#collisionBatch+1] = {Part = P[4522], CanCollide = true} end
if P[5662] then collisionBatch[#collisionBatch+1] = {Part = P[5662], CanCollide = true} end
if P[4758] then collisionBatch[#collisionBatch+1] = {Part = P[4758], CanCollide = true} end
if P[5789] then collisionBatch[#collisionBatch+1] = {Part = P[5789], CanCollide = true} end
if P[5124] then collisionBatch[#collisionBatch+1] = {Part = P[5124], CanCollide = false} end
if P[5713] then collisionBatch[#collisionBatch+1] = {Part = P[5713], CanCollide = true} end
if P[4360] then collisionBatch[#collisionBatch+1] = {Part = P[4360], CanCollide = true} end
if P[4514] then collisionBatch[#collisionBatch+1] = {Part = P[4514], CanCollide = true} end
if P[5601] then collisionBatch[#collisionBatch+1] = {Part = P[5601], CanCollide = true} end
if P[4923] then collisionBatch[#collisionBatch+1] = {Part = P[4923], CanCollide = true} end
if P[4578] then collisionBatch[#collisionBatch+1] = {Part = P[4578], CanCollide = true} end
if P[4415] then collisionBatch[#collisionBatch+1] = {Part = P[4415], CanCollide = true} end
if P[5347] then collisionBatch[#collisionBatch+1] = {Part = P[5347], CanCollide = true} end
if P[5369] then collisionBatch[#collisionBatch+1] = {Part = P[5369], CanCollide = true} end
if P[4615] then collisionBatch[#collisionBatch+1] = {Part = P[4615], CanCollide = true} end
if P[5015] then collisionBatch[#collisionBatch+1] = {Part = P[5015], CanCollide = true} end
if P[5518] then collisionBatch[#collisionBatch+1] = {Part = P[5518], CanCollide = true} end
if P[5223] then collisionBatch[#collisionBatch+1] = {Part = P[5223], CanCollide = false} end
if P[4905] then collisionBatch[#collisionBatch+1] = {Part = P[4905], CanCollide = true} end
if P[4835] then collisionBatch[#collisionBatch+1] = {Part = P[4835], CanCollide = true} end
if P[5545] then collisionBatch[#collisionBatch+1] = {Part = P[5545], CanCollide = false} end
if P[5623] then collisionBatch[#collisionBatch+1] = {Part = P[5623], CanCollide = false} end
if P[4352] then collisionBatch[#collisionBatch+1] = {Part = P[4352], CanCollide = true} end
if P[4902] then collisionBatch[#collisionBatch+1] = {Part = P[4902], CanCollide = true} end
if P[4318] then collisionBatch[#collisionBatch+1] = {Part = P[4318], CanCollide = true} end
if P[5001] then collisionBatch[#collisionBatch+1] = {Part = P[5001], CanCollide = true} end
if P[4572] then collisionBatch[#collisionBatch+1] = {Part = P[4572], CanCollide = true} end
if P[5621] then collisionBatch[#collisionBatch+1] = {Part = P[5621], CanCollide = false} end
if P[4580] then collisionBatch[#collisionBatch+1] = {Part = P[4580], CanCollide = true} end
if P[4992] then collisionBatch[#collisionBatch+1] = {Part = P[4992], CanCollide = true} end
if P[5447] then collisionBatch[#collisionBatch+1] = {Part = P[5447], CanCollide = true} end
if P[5014] then collisionBatch[#collisionBatch+1] = {Part = P[5014], CanCollide = true} end
if P[5201] then collisionBatch[#collisionBatch+1] = {Part = P[5201], CanCollide = true} end
if P[4947] then collisionBatch[#collisionBatch+1] = {Part = P[4947], CanCollide = true} end
if P[5104] then collisionBatch[#collisionBatch+1] = {Part = P[5104], CanCollide = false} end
if P[4650] then collisionBatch[#collisionBatch+1] = {Part = P[4650], CanCollide = true} end
if P[4206] then collisionBatch[#collisionBatch+1] = {Part = P[4206], CanCollide = true} end
if P[5234] then collisionBatch[#collisionBatch+1] = {Part = P[5234], CanCollide = true} end
if P[5199] then collisionBatch[#collisionBatch+1] = {Part = P[5199], CanCollide = true} end
if P[4379] then collisionBatch[#collisionBatch+1] = {Part = P[4379], CanCollide = true} end
if P[5088] then collisionBatch[#collisionBatch+1] = {Part = P[5088], CanCollide = true} end
if P[5512] then collisionBatch[#collisionBatch+1] = {Part = P[5512], CanCollide = true} end
if P[4179] then collisionBatch[#collisionBatch+1] = {Part = P[4179], CanCollide = true} end
if P[4727] then collisionBatch[#collisionBatch+1] = {Part = P[4727], CanCollide = true} end
if P[5493] then collisionBatch[#collisionBatch+1] = {Part = P[5493], CanCollide = true} end
if P[4207] then collisionBatch[#collisionBatch+1] = {Part = P[4207], CanCollide = false} end
if P[5453] then collisionBatch[#collisionBatch+1] = {Part = P[5453], CanCollide = true} end
if P[5325] then collisionBatch[#collisionBatch+1] = {Part = P[5325], CanCollide = false} end
if P[4795] then collisionBatch[#collisionBatch+1] = {Part = P[4795], CanCollide = true} end
if P[5580] then collisionBatch[#collisionBatch+1] = {Part = P[5580], CanCollide = true} end
if P[5069] then collisionBatch[#collisionBatch+1] = {Part = P[5069], CanCollide = true} end
if P[4843] then collisionBatch[#collisionBatch+1] = {Part = P[4843], CanCollide = true} end
if P[5290] then collisionBatch[#collisionBatch+1] = {Part = P[5290], CanCollide = true} end
if P[4705] then collisionBatch[#collisionBatch+1] = {Part = P[4705], CanCollide = true} end
if P[4665] then collisionBatch[#collisionBatch+1] = {Part = P[4665], CanCollide = true} end
if P[4223] then collisionBatch[#collisionBatch+1] = {Part = P[4223], CanCollide = true} end
if P[4249] then collisionBatch[#collisionBatch+1] = {Part = P[4249], CanCollide = true} end
if P[4883] then collisionBatch[#collisionBatch+1] = {Part = P[4883], CanCollide = true} end
if P[5059] then collisionBatch[#collisionBatch+1] = {Part = P[5059], CanCollide = true} end
if P[4909] then collisionBatch[#collisionBatch+1] = {Part = P[4909], CanCollide = true} end
if P[5236] then collisionBatch[#collisionBatch+1] = {Part = P[5236], CanCollide = true} end
if P[5721] then collisionBatch[#collisionBatch+1] = {Part = P[5721], CanCollide = true} end
if P[4347] then collisionBatch[#collisionBatch+1] = {Part = P[4347], CanCollide = true} end
if P[4155] then collisionBatch[#collisionBatch+1] = {Part = P[4155], CanCollide = false} end
if P[5554] then collisionBatch[#collisionBatch+1] = {Part = P[5554], CanCollide = true} end
if P[5071] then collisionBatch[#collisionBatch+1] = {Part = P[5071], CanCollide = true} end
if P[5685] then collisionBatch[#collisionBatch+1] = {Part = P[5685], CanCollide = true} end
if P[5509] then collisionBatch[#collisionBatch+1] = {Part = P[5509], CanCollide = true} end
if P[4262] then collisionBatch[#collisionBatch+1] = {Part = P[4262], CanCollide = true} end
if P[4157] then collisionBatch[#collisionBatch+1] = {Part = P[4157], CanCollide = false} end
if P[5363] then collisionBatch[#collisionBatch+1] = {Part = P[5363], CanCollide = true} end
if P[4561] then collisionBatch[#collisionBatch+1] = {Part = P[4561], CanCollide = true} end
if P[5486] then collisionBatch[#collisionBatch+1] = {Part = P[5486], CanCollide = true} end
if P[4520] then collisionBatch[#collisionBatch+1] = {Part = P[4520], CanCollide = true} end
if P[4793] then collisionBatch[#collisionBatch+1] = {Part = P[4793], CanCollide = true} end
if P[5235] then collisionBatch[#collisionBatch+1] = {Part = P[5235], CanCollide = true} end
if P[5846] then collisionBatch[#collisionBatch+1] = {Part = P[5846], CanCollide = true} end
if P[4408] then collisionBatch[#collisionBatch+1] = {Part = P[4408], CanCollide = false} end
if P[5639] then collisionBatch[#collisionBatch+1] = {Part = P[5639], CanCollide = false} end
if P[4227] then collisionBatch[#collisionBatch+1] = {Part = P[4227], CanCollide = true} end
if P[4340] then collisionBatch[#collisionBatch+1] = {Part = P[4340], CanCollide = true} end
if P[4126] then collisionBatch[#collisionBatch+1] = {Part = P[4126], CanCollide = true} end
if P[4391] then collisionBatch[#collisionBatch+1] = {Part = P[4391], CanCollide = true} end
if P[4681] then collisionBatch[#collisionBatch+1] = {Part = P[4681], CanCollide = true} end
if P[4364] then collisionBatch[#collisionBatch+1] = {Part = P[4364], CanCollide = true} end
if P[5207] then collisionBatch[#collisionBatch+1] = {Part = P[5207], CanCollide = false} end
if P[5532] then collisionBatch[#collisionBatch+1] = {Part = P[5532], CanCollide = true} end
if P[4607] then collisionBatch[#collisionBatch+1] = {Part = P[4607], CanCollide = true} end
if P[5479] then collisionBatch[#collisionBatch+1] = {Part = P[5479], CanCollide = true} end
if P[5045] then collisionBatch[#collisionBatch+1] = {Part = P[5045], CanCollide = true} end
if P[4767] then collisionBatch[#collisionBatch+1] = {Part = P[4767], CanCollide = true} end
if P[4526] then collisionBatch[#collisionBatch+1] = {Part = P[4526], CanCollide = true} end
if P[4153] then collisionBatch[#collisionBatch+1] = {Part = P[4153], CanCollide = false} end
if P[4451] then collisionBatch[#collisionBatch+1] = {Part = P[4451], CanCollide = true} end
if P[4480] then collisionBatch[#collisionBatch+1] = {Part = P[4480], CanCollide = false} end
if P[4954] then collisionBatch[#collisionBatch+1] = {Part = P[4954], CanCollide = true} end
if P[5596] then collisionBatch[#collisionBatch+1] = {Part = P[5596], CanCollide = true} end
if P[4224] then collisionBatch[#collisionBatch+1] = {Part = P[4224], CanCollide = true} end
if P[4171] then collisionBatch[#collisionBatch+1] = {Part = P[4171], CanCollide = true} end
if P[4708] then collisionBatch[#collisionBatch+1] = {Part = P[4708], CanCollide = true} end
if P[4868] then collisionBatch[#collisionBatch+1] = {Part = P[4868], CanCollide = false} end
if P[4173] then collisionBatch[#collisionBatch+1] = {Part = P[4173], CanCollide = true} end
if P[4951] then collisionBatch[#collisionBatch+1] = {Part = P[4951], CanCollide = true} end
if P[5161] then collisionBatch[#collisionBatch+1] = {Part = P[5161], CanCollide = true} end
if P[5425] then collisionBatch[#collisionBatch+1] = {Part = P[5425], CanCollide = true} end
if P[4574] then collisionBatch[#collisionBatch+1] = {Part = P[4574], CanCollide = true} end
if P[5755] then collisionBatch[#collisionBatch+1] = {Part = P[5755], CanCollide = true} end
if P[4312] then collisionBatch[#collisionBatch+1] = {Part = P[4312], CanCollide = false} end
if P[5218] then collisionBatch[#collisionBatch+1] = {Part = P[5218], CanCollide = false} end
if P[5482] then collisionBatch[#collisionBatch+1] = {Part = P[5482], CanCollide = false} end
if P[4401] then collisionBatch[#collisionBatch+1] = {Part = P[4401], CanCollide = true} end
if P[5205] then collisionBatch[#collisionBatch+1] = {Part = P[5205], CanCollide = false} end
if P[5121] then collisionBatch[#collisionBatch+1] = {Part = P[5121], CanCollide = false} end
if P[4899] then collisionBatch[#collisionBatch+1] = {Part = P[4899], CanCollide = true} end
if P[5146] then collisionBatch[#collisionBatch+1] = {Part = P[5146], CanCollide = true} end
if P[5374] then collisionBatch[#collisionBatch+1] = {Part = P[5374], CanCollide = true} end
if P[4967] then collisionBatch[#collisionBatch+1] = {Part = P[4967], CanCollide = true} end
if P[5192] then collisionBatch[#collisionBatch+1] = {Part = P[5192], CanCollide = true} end
if P[4327] then collisionBatch[#collisionBatch+1] = {Part = P[4327], CanCollide = true} end
if P[5042] then collisionBatch[#collisionBatch+1] = {Part = P[5042], CanCollide = true} end
if P[4445] then collisionBatch[#collisionBatch+1] = {Part = P[4445], CanCollide = true} end
if P[5458] then collisionBatch[#collisionBatch+1] = {Part = P[5458], CanCollide = false} end
if P[5752] then collisionBatch[#collisionBatch+1] = {Part = P[5752], CanCollide = true} end
if P[4731] then collisionBatch[#collisionBatch+1] = {Part = P[4731], CanCollide = true} end
if P[5531] then collisionBatch[#collisionBatch+1] = {Part = P[5531], CanCollide = true} end
if P[4746] then collisionBatch[#collisionBatch+1] = {Part = P[4746], CanCollide = true} end
if P[4527] then collisionBatch[#collisionBatch+1] = {Part = P[4527], CanCollide = true} end
if P[4256] then collisionBatch[#collisionBatch+1] = {Part = P[4256], CanCollide = false} end
if P[5009] then collisionBatch[#collisionBatch+1] = {Part = P[5009], CanCollide = true} end
if P[4697] then collisionBatch[#collisionBatch+1] = {Part = P[4697], CanCollide = true} end
if P[4959] then collisionBatch[#collisionBatch+1] = {Part = P[4959], CanCollide = true} end
if P[5144] then collisionBatch[#collisionBatch+1] = {Part = P[5144], CanCollide = true} end
if P[5215] then collisionBatch[#collisionBatch+1] = {Part = P[5215], CanCollide = false} end
if P[5557] then collisionBatch[#collisionBatch+1] = {Part = P[5557], CanCollide = true} end
if P[5024] then collisionBatch[#collisionBatch+1] = {Part = P[5024], CanCollide = true} end
if P[4541] then collisionBatch[#collisionBatch+1] = {Part = P[4541], CanCollide = true} end
if P[4920] then collisionBatch[#collisionBatch+1] = {Part = P[4920], CanCollide = true} end
if P[5787] then collisionBatch[#collisionBatch+1] = {Part = P[5787], CanCollide = true} end
if P[4550] then collisionBatch[#collisionBatch+1] = {Part = P[4550], CanCollide = true} end
if P[5544] then collisionBatch[#collisionBatch+1] = {Part = P[5544], CanCollide = false} end
if P[4575] then collisionBatch[#collisionBatch+1] = {Part = P[4575], CanCollide = true} end
if P[5790] then collisionBatch[#collisionBatch+1] = {Part = P[5790], CanCollide = true} end
if P[4395] then collisionBatch[#collisionBatch+1] = {Part = P[4395], CanCollide = true} end
if P[5345] then collisionBatch[#collisionBatch+1] = {Part = P[5345], CanCollide = true} end
if P[5058] then collisionBatch[#collisionBatch+1] = {Part = P[5058], CanCollide = true} end
if P[5391] then collisionBatch[#collisionBatch+1] = {Part = P[5391], CanCollide = true} end
if P[5473] then collisionBatch[#collisionBatch+1] = {Part = P[5473], CanCollide = false} end
if P[5122] then collisionBatch[#collisionBatch+1] = {Part = P[5122], CanCollide = true} end
if P[4252] then collisionBatch[#collisionBatch+1] = {Part = P[4252], CanCollide = true} end
if P[5661] then collisionBatch[#collisionBatch+1] = {Part = P[5661], CanCollide = true} end
if P[5301] then collisionBatch[#collisionBatch+1] = {Part = P[5301], CanCollide = false} end
if P[4590] then collisionBatch[#collisionBatch+1] = {Part = P[4590], CanCollide = true} end
if P[4548] then collisionBatch[#collisionBatch+1] = {Part = P[4548], CanCollide = true} end
if P[4887] then collisionBatch[#collisionBatch+1] = {Part = P[4887], CanCollide = true} end
if P[4323] then collisionBatch[#collisionBatch+1] = {Part = P[4323], CanCollide = true} end
if P[5052] then collisionBatch[#collisionBatch+1] = {Part = P[5052], CanCollide = true} end
if P[5147] then collisionBatch[#collisionBatch+1] = {Part = P[5147], CanCollide = true} end
if P[4657] then collisionBatch[#collisionBatch+1] = {Part = P[4657], CanCollide = true} end
if P[5728] then collisionBatch[#collisionBatch+1] = {Part = P[5728], CanCollide = true} end
if P[4605] then collisionBatch[#collisionBatch+1] = {Part = P[4605], CanCollide = true} end
if P[5612] then collisionBatch[#collisionBatch+1] = {Part = P[5612], CanCollide = true} end
if P[5317] then collisionBatch[#collisionBatch+1] = {Part = P[5317], CanCollide = false} end
if P[4694] then collisionBatch[#collisionBatch+1] = {Part = P[4694], CanCollide = true} end
if P[5167] then collisionBatch[#collisionBatch+1] = {Part = P[5167], CanCollide = true} end
if P[4290] then collisionBatch[#collisionBatch+1] = {Part = P[4290], CanCollide = false} end
if P[4658] then collisionBatch[#collisionBatch+1] = {Part = P[4658], CanCollide = true} end
if P[5423] then collisionBatch[#collisionBatch+1] = {Part = P[5423], CanCollide = true} end
if P[5845] then collisionBatch[#collisionBatch+1] = {Part = P[5845], CanCollide = true} end
if P[5761] then collisionBatch[#collisionBatch+1] = {Part = P[5761], CanCollide = true} end
if P[5726] then collisionBatch[#collisionBatch+1] = {Part = P[5726], CanCollide = true} end
if P[4414] then collisionBatch[#collisionBatch+1] = {Part = P[4414], CanCollide = false} end
if P[5400] then collisionBatch[#collisionBatch+1] = {Part = P[5400], CanCollide = false} end
if P[4908] then collisionBatch[#collisionBatch+1] = {Part = P[4908], CanCollide = true} end
if P[4859] then collisionBatch[#collisionBatch+1] = {Part = P[4859], CanCollide = false} end
if P[5751] then collisionBatch[#collisionBatch+1] = {Part = P[5751], CanCollide = true} end
if P[5175] then collisionBatch[#collisionBatch+1] = {Part = P[5175], CanCollide = true} end
if P[5240] then collisionBatch[#collisionBatch+1] = {Part = P[5240], CanCollide = true} end
if P[4659] then collisionBatch[#collisionBatch+1] = {Part = P[4659], CanCollide = true} end
if P[5796] then collisionBatch[#collisionBatch+1] = {Part = P[5796], CanCollide = true} end
if P[4949] then collisionBatch[#collisionBatch+1] = {Part = P[4949], CanCollide = true} end
if P[4563] then collisionBatch[#collisionBatch+1] = {Part = P[4563], CanCollide = false} end
if P[4117] then collisionBatch[#collisionBatch+1] = {Part = P[4117], CanCollide = true} end
if P[5760] then collisionBatch[#collisionBatch+1] = {Part = P[5760], CanCollide = true} end
if P[5426] then collisionBatch[#collisionBatch+1] = {Part = P[5426], CanCollide = true} end
if P[5315] then collisionBatch[#collisionBatch+1] = {Part = P[5315], CanCollide = false} end
if P[5692] then collisionBatch[#collisionBatch+1] = {Part = P[5692], CanCollide = true} end
if P[5036] then collisionBatch[#collisionBatch+1] = {Part = P[5036], CanCollide = true} end
if P[5231] then collisionBatch[#collisionBatch+1] = {Part = P[5231], CanCollide = true} end
if P[5463] then collisionBatch[#collisionBatch+1] = {Part = P[5463], CanCollide = false} end
if P[5048] then collisionBatch[#collisionBatch+1] = {Part = P[5048], CanCollide = true} end
if P[5276] then collisionBatch[#collisionBatch+1] = {Part = P[5276], CanCollide = true} end
if P[5477] then collisionBatch[#collisionBatch+1] = {Part = P[5477], CanCollide = true} end
if P[4343] then collisionBatch[#collisionBatch+1] = {Part = P[4343], CanCollide = true} end
if P[5089] then collisionBatch[#collisionBatch+1] = {Part = P[5089], CanCollide = true} end
if P[4809] then collisionBatch[#collisionBatch+1] = {Part = P[4809], CanCollide = true} end
if P[4464] then collisionBatch[#collisionBatch+1] = {Part = P[4464], CanCollide = true} end
if P[4912] then collisionBatch[#collisionBatch+1] = {Part = P[4912], CanCollide = true} end
if P[4957] then collisionBatch[#collisionBatch+1] = {Part = P[4957], CanCollide = true} end
if P[5308] then collisionBatch[#collisionBatch+1] = {Part = P[5308], CanCollide = false} end
if P[4914] then collisionBatch[#collisionBatch+1] = {Part = P[4914], CanCollide = true} end
if P[4411] then collisionBatch[#collisionBatch+1] = {Part = P[4411], CanCollide = true} end
if P[4598] then collisionBatch[#collisionBatch+1] = {Part = P[4598], CanCollide = false} end
if P[4137] then collisionBatch[#collisionBatch+1] = {Part = P[4137], CanCollide = true} end
if P[5675] then collisionBatch[#collisionBatch+1] = {Part = P[5675], CanCollide = true} end
if P[4709] then collisionBatch[#collisionBatch+1] = {Part = P[4709], CanCollide = true} end
if P[5050] then collisionBatch[#collisionBatch+1] = {Part = P[5050], CanCollide = true} end
if P[4706] then collisionBatch[#collisionBatch+1] = {Part = P[4706], CanCollide = true} end
if P[4413] then collisionBatch[#collisionBatch+1] = {Part = P[4413], CanCollide = false} end
if P[4901] then collisionBatch[#collisionBatch+1] = {Part = P[4901], CanCollide = true} end
if P[5519] then collisionBatch[#collisionBatch+1] = {Part = P[5519], CanCollide = true} end
if P[5168] then collisionBatch[#collisionBatch+1] = {Part = P[5168], CanCollide = true} end
if P[5193] then collisionBatch[#collisionBatch+1] = {Part = P[5193], CanCollide = true} end
if P[5214] then collisionBatch[#collisionBatch+1] = {Part = P[5214], CanCollide = false} end
if P[4691] then collisionBatch[#collisionBatch+1] = {Part = P[4691], CanCollide = true} end
if P[4742] then collisionBatch[#collisionBatch+1] = {Part = P[4742], CanCollide = true} end
if P[5706] then collisionBatch[#collisionBatch+1] = {Part = P[5706], CanCollide = true} end
if P[5141] then collisionBatch[#collisionBatch+1] = {Part = P[5141], CanCollide = true} end
if P[4756] then collisionBatch[#collisionBatch+1] = {Part = P[4756], CanCollide = true} end
if P[4703] then collisionBatch[#collisionBatch+1] = {Part = P[4703], CanCollide = true} end
if P[4428] then collisionBatch[#collisionBatch+1] = {Part = P[4428], CanCollide = true} end
if P[5764] then collisionBatch[#collisionBatch+1] = {Part = P[5764], CanCollide = true} end
if P[4585] then collisionBatch[#collisionBatch+1] = {Part = P[4585], CanCollide = true} end
if P[5217] then collisionBatch[#collisionBatch+1] = {Part = P[5217], CanCollide = false} end
if P[4603] then collisionBatch[#collisionBatch+1] = {Part = P[4603], CanCollide = true} end
if P[4254] then collisionBatch[#collisionBatch+1] = {Part = P[4254], CanCollide = true} end
if P[5351] then collisionBatch[#collisionBatch+1] = {Part = P[5351], CanCollide = true} end
if P[5279] then collisionBatch[#collisionBatch+1] = {Part = P[5279], CanCollide = true} end
if P[5424] then collisionBatch[#collisionBatch+1] = {Part = P[5424], CanCollide = true} end
if P[4787] then collisionBatch[#collisionBatch+1] = {Part = P[4787], CanCollide = true} end
if P[4856] then collisionBatch[#collisionBatch+1] = {Part = P[4856], CanCollide = true} end
if P[4797] then collisionBatch[#collisionBatch+1] = {Part = P[4797], CanCollide = true} end
if P[4496] then collisionBatch[#collisionBatch+1] = {Part = P[4496], CanCollide = true} end
if P[5416] then collisionBatch[#collisionBatch+1] = {Part = P[5416], CanCollide = true} end
if P[4714] then collisionBatch[#collisionBatch+1] = {Part = P[4714], CanCollide = true} end
if P[4440] then collisionBatch[#collisionBatch+1] = {Part = P[4440], CanCollide = true} end
if P[4738] then collisionBatch[#collisionBatch+1] = {Part = P[4738], CanCollide = true} end
if P[4573] then collisionBatch[#collisionBatch+1] = {Part = P[4573], CanCollide = true} end
if P[5558] then collisionBatch[#collisionBatch+1] = {Part = P[5558], CanCollide = false} end
if P[5421] then collisionBatch[#collisionBatch+1] = {Part = P[5421], CanCollide = true} end
if P[4804] then collisionBatch[#collisionBatch+1] = {Part = P[4804], CanCollide = true} end
if P[4937] then collisionBatch[#collisionBatch+1] = {Part = P[4937], CanCollide = true} end
if P[4122] then collisionBatch[#collisionBatch+1] = {Part = P[4122], CanCollide = true} end
if P[4614] then collisionBatch[#collisionBatch+1] = {Part = P[4614], CanCollide = true} end
if P[5765] then collisionBatch[#collisionBatch+1] = {Part = P[5765], CanCollide = true} end
if P[4737] then collisionBatch[#collisionBatch+1] = {Part = P[4737], CanCollide = true} end
if P[5227] then collisionBatch[#collisionBatch+1] = {Part = P[5227], CanCollide = false} end
if P[5465] then collisionBatch[#collisionBatch+1] = {Part = P[5465], CanCollide = false} end
if P[5131] then collisionBatch[#collisionBatch+1] = {Part = P[5131], CanCollide = true} end
if P[5874] then collisionBatch[#collisionBatch+1] = {Part = P[5874], CanCollide = true} end
if P[4554] then collisionBatch[#collisionBatch+1] = {Part = P[4554], CanCollide = true} end
if P[5333] then collisionBatch[#collisionBatch+1] = {Part = P[5333], CanCollide = true} end
if P[4338] then collisionBatch[#collisionBatch+1] = {Part = P[4338], CanCollide = true} end
if P[4116] then collisionBatch[#collisionBatch+1] = {Part = P[4116], CanCollide = true} end
if P[4515] then collisionBatch[#collisionBatch+1] = {Part = P[4515], CanCollide = true} end
if P[5174] then collisionBatch[#collisionBatch+1] = {Part = P[5174], CanCollide = true} end
if P[5763] then collisionBatch[#collisionBatch+1] = {Part = P[5763], CanCollide = true} end
if P[5548] then collisionBatch[#collisionBatch+1] = {Part = P[5548], CanCollide = false} end
if P[4710] then collisionBatch[#collisionBatch+1] = {Part = P[4710], CanCollide = true} end
if P[5322] then collisionBatch[#collisionBatch+1] = {Part = P[5322], CanCollide = true} end
if P[4243] then collisionBatch[#collisionBatch+1] = {Part = P[4243], CanCollide = true} end
if P[5258] then collisionBatch[#collisionBatch+1] = {Part = P[5258], CanCollide = true} end
if P[5496] then collisionBatch[#collisionBatch+1] = {Part = P[5496], CanCollide = true} end
if P[5574] then collisionBatch[#collisionBatch+1] = {Part = P[5574], CanCollide = true} end
if P[5165] then collisionBatch[#collisionBatch+1] = {Part = P[5165], CanCollide = true} end
if P[4161] then collisionBatch[#collisionBatch+1] = {Part = P[4161], CanCollide = true} end
if P[5750] then collisionBatch[#collisionBatch+1] = {Part = P[5750], CanCollide = true} end
if P[4373] then collisionBatch[#collisionBatch+1] = {Part = P[4373], CanCollide = false} end
if P[4632] then collisionBatch[#collisionBatch+1] = {Part = P[4632], CanCollide = true} end
if P[4619] then collisionBatch[#collisionBatch+1] = {Part = P[4619], CanCollide = true} end
if P[4129] then collisionBatch[#collisionBatch+1] = {Part = P[4129], CanCollide = true} end
if P[5610] then collisionBatch[#collisionBatch+1] = {Part = P[5610], CanCollide = true} end
if P[5152] then collisionBatch[#collisionBatch+1] = {Part = P[5152], CanCollide = true} end
if P[4138] then collisionBatch[#collisionBatch+1] = {Part = P[4138], CanCollide = true} end
if P[5194] then collisionBatch[#collisionBatch+1] = {Part = P[5194], CanCollide = true} end
if P[5163] then collisionBatch[#collisionBatch+1] = {Part = P[5163], CanCollide = true} end
if P[5189] then collisionBatch[#collisionBatch+1] = {Part = P[5189], CanCollide = true} end
if P[5125] then collisionBatch[#collisionBatch+1] = {Part = P[5125], CanCollide = false} end
if P[4671] then collisionBatch[#collisionBatch+1] = {Part = P[4671], CanCollide = true} end
if P[5869] then collisionBatch[#collisionBatch+1] = {Part = P[5869], CanCollide = true} end
if P[5861] then collisionBatch[#collisionBatch+1] = {Part = P[5861], CanCollide = true} end
if P[5649] then collisionBatch[#collisionBatch+1] = {Part = P[5649], CanCollide = true} end
if P[4196] then collisionBatch[#collisionBatch+1] = {Part = P[4196], CanCollide = true} end
if P[5857] then collisionBatch[#collisionBatch+1] = {Part = P[5857], CanCollide = true} end
if P[5387] then collisionBatch[#collisionBatch+1] = {Part = P[5387], CanCollide = false} end
if P[4724] then collisionBatch[#collisionBatch+1] = {Part = P[4724], CanCollide = true} end
if P[5854] then collisionBatch[#collisionBatch+1] = {Part = P[5854], CanCollide = true} end
if P[5851] then collisionBatch[#collisionBatch+1] = {Part = P[5851], CanCollide = true} end
if P[4736] then collisionBatch[#collisionBatch+1] = {Part = P[4736], CanCollide = true} end
if P[5850] then collisionBatch[#collisionBatch+1] = {Part = P[5850], CanCollide = true} end
if P[5849] then collisionBatch[#collisionBatch+1] = {Part = P[5849], CanCollide = true} end
if P[4127] then collisionBatch[#collisionBatch+1] = {Part = P[4127], CanCollide = true} end
if P[4320] then collisionBatch[#collisionBatch+1] = {Part = P[4320], CanCollide = true} end
if P[5847] then collisionBatch[#collisionBatch+1] = {Part = P[5847], CanCollide = true} end
if P[5844] then collisionBatch[#collisionBatch+1] = {Part = P[5844], CanCollide = true} end
if P[4417] then collisionBatch[#collisionBatch+1] = {Part = P[4417], CanCollide = false} end
if P[5843] then collisionBatch[#collisionBatch+1] = {Part = P[5843], CanCollide = true} end
if P[5842] then collisionBatch[#collisionBatch+1] = {Part = P[5842], CanCollide = true} end
if P[5841] then collisionBatch[#collisionBatch+1] = {Part = P[5841], CanCollide = true} end
if P[5116] then collisionBatch[#collisionBatch+1] = {Part = P[5116], CanCollide = false} end
if P[5840] then collisionBatch[#collisionBatch+1] = {Part = P[5840], CanCollide = true} end
if P[5837] then collisionBatch[#collisionBatch+1] = {Part = P[5837], CanCollide = false} end
if P[5670] then collisionBatch[#collisionBatch+1] = {Part = P[5670], CanCollide = true} end
if P[4345] then collisionBatch[#collisionBatch+1] = {Part = P[4345], CanCollide = true} end
if P[4234] then collisionBatch[#collisionBatch+1] = {Part = P[4234], CanCollide = true} end
if P[5220] then collisionBatch[#collisionBatch+1] = {Part = P[5220], CanCollide = false} end
if P[5820] then collisionBatch[#collisionBatch+1] = {Part = P[5820], CanCollide = false} end
if P[5562] then collisionBatch[#collisionBatch+1] = {Part = P[5562], CanCollide = false} end
if P[5818] then collisionBatch[#collisionBatch+1] = {Part = P[5818], CanCollide = false} end
if P[4319] then collisionBatch[#collisionBatch+1] = {Part = P[4319], CanCollide = false} end
if P[5081] then collisionBatch[#collisionBatch+1] = {Part = P[5081], CanCollide = true} end
if P[5816] then collisionBatch[#collisionBatch+1] = {Part = P[5816], CanCollide = false} end
if P[5814] then collisionBatch[#collisionBatch+1] = {Part = P[5814], CanCollide = false} end
if P[5222] then collisionBatch[#collisionBatch+1] = {Part = P[5222], CanCollide = true} end
if P[5808] then collisionBatch[#collisionBatch+1] = {Part = P[5808], CanCollide = false} end
if P[4519] then collisionBatch[#collisionBatch+1] = {Part = P[4519], CanCollide = true} end
if P[4850] then collisionBatch[#collisionBatch+1] = {Part = P[4850], CanCollide = true} end
if P[5393] then collisionBatch[#collisionBatch+1] = {Part = P[5393], CanCollide = false} end
if P[5803] then collisionBatch[#collisionBatch+1] = {Part = P[5803], CanCollide = true} end
if P[5802] then collisionBatch[#collisionBatch+1] = {Part = P[5802], CanCollide = true} end
if P[5800] then collisionBatch[#collisionBatch+1] = {Part = P[5800], CanCollide = true} end
if P[4423] then collisionBatch[#collisionBatch+1] = {Part = P[4423], CanCollide = true} end
if P[5798] then collisionBatch[#collisionBatch+1] = {Part = P[5798], CanCollide = true} end
if P[4237] then collisionBatch[#collisionBatch+1] = {Part = P[4237], CanCollide = true} end
if P[5797] then collisionBatch[#collisionBatch+1] = {Part = P[5797], CanCollide = true} end
if P[5795] then collisionBatch[#collisionBatch+1] = {Part = P[5795], CanCollide = true} end
if P[5188] then collisionBatch[#collisionBatch+1] = {Part = P[5188], CanCollide = true} end
if P[5210] then collisionBatch[#collisionBatch+1] = {Part = P[5210], CanCollide = true} end
if P[4891] then collisionBatch[#collisionBatch+1] = {Part = P[4891], CanCollide = true} end
if P[5499] then collisionBatch[#collisionBatch+1] = {Part = P[5499], CanCollide = true} end
if P[5794] then collisionBatch[#collisionBatch+1] = {Part = P[5794], CanCollide = true} end
if P[5793] then collisionBatch[#collisionBatch+1] = {Part = P[5793], CanCollide = true} end
if P[4484] then collisionBatch[#collisionBatch+1] = {Part = P[4484], CanCollide = true} end
if P[5514] then collisionBatch[#collisionBatch+1] = {Part = P[5514], CanCollide = true} end
if P[5445] then collisionBatch[#collisionBatch+1] = {Part = P[5445], CanCollide = true} end
if P[5785] then collisionBatch[#collisionBatch+1] = {Part = P[5785], CanCollide = true} end
if P[5783] then collisionBatch[#collisionBatch+1] = {Part = P[5783], CanCollide = true} end
if P[5772] then collisionBatch[#collisionBatch+1] = {Part = P[5772], CanCollide = true} end
if P[5771] then collisionBatch[#collisionBatch+1] = {Part = P[5771], CanCollide = true} end
if P[5770] then collisionBatch[#collisionBatch+1] = {Part = P[5770], CanCollide = true} end
if P[4225] then collisionBatch[#collisionBatch+1] = {Part = P[4225], CanCollide = true} end
if P[5769] then collisionBatch[#collisionBatch+1] = {Part = P[5769], CanCollide = true} end
if P[5768] then collisionBatch[#collisionBatch+1] = {Part = P[5768], CanCollide = true} end
if P[5766] then collisionBatch[#collisionBatch+1] = {Part = P[5766], CanCollide = true} end
if P[4672] then collisionBatch[#collisionBatch+1] = {Part = P[4672], CanCollide = true} end
if P[4577] then collisionBatch[#collisionBatch+1] = {Part = P[4577], CanCollide = true} end
if P[5762] then collisionBatch[#collisionBatch+1] = {Part = P[5762], CanCollide = true} end
if P[5759] then collisionBatch[#collisionBatch+1] = {Part = P[5759], CanCollide = true} end
if P[5305] then collisionBatch[#collisionBatch+1] = {Part = P[5305], CanCollide = false} end
if P[5758] then collisionBatch[#collisionBatch+1] = {Part = P[5758], CanCollide = true} end
if P[4653] then collisionBatch[#collisionBatch+1] = {Part = P[4653], CanCollide = true} end
if P[5756] then collisionBatch[#collisionBatch+1] = {Part = P[5756], CanCollide = true} end
if P[5754] then collisionBatch[#collisionBatch+1] = {Part = P[5754], CanCollide = true} end
if P[5604] then collisionBatch[#collisionBatch+1] = {Part = P[5604], CanCollide = true} end
if P[5753] then collisionBatch[#collisionBatch+1] = {Part = P[5753], CanCollide = true} end
if P[5749] then collisionBatch[#collisionBatch+1] = {Part = P[5749], CanCollide = true} end
if P[5748] then collisionBatch[#collisionBatch+1] = {Part = P[5748], CanCollide = true} end
if P[5744] then collisionBatch[#collisionBatch+1] = {Part = P[5744], CanCollide = false} end
if P[4453] then collisionBatch[#collisionBatch+1] = {Part = P[4453], CanCollide = true} end
if P[4588] then collisionBatch[#collisionBatch+1] = {Part = P[4588], CanCollide = true} end
if P[4800] then collisionBatch[#collisionBatch+1] = {Part = P[4800], CanCollide = true} end
if P[4203] then collisionBatch[#collisionBatch+1] = {Part = P[4203], CanCollide = false} end
if P[5035] then collisionBatch[#collisionBatch+1] = {Part = P[5035], CanCollide = true} end
if P[5483] then collisionBatch[#collisionBatch+1] = {Part = P[5483], CanCollide = true} end
if P[5742] then collisionBatch[#collisionBatch+1] = {Part = P[5742], CanCollide = false} end
if P[5740] then collisionBatch[#collisionBatch+1] = {Part = P[5740], CanCollide = false} end
if P[5375] then collisionBatch[#collisionBatch+1] = {Part = P[5375], CanCollide = true} end
if P[4780] then collisionBatch[#collisionBatch+1] = {Part = P[4780], CanCollide = true} end
if P[5129] then collisionBatch[#collisionBatch+1] = {Part = P[5129], CanCollide = true} end
if P[5384] then collisionBatch[#collisionBatch+1] = {Part = P[5384], CanCollide = false} end
if P[5538] then collisionBatch[#collisionBatch+1] = {Part = P[5538], CanCollide = false} end
if P[4332] then collisionBatch[#collisionBatch+1] = {Part = P[4332], CanCollide = true} end
if P[5722] then collisionBatch[#collisionBatch+1] = {Part = P[5722], CanCollide = true} end
if P[5093] then collisionBatch[#collisionBatch+1] = {Part = P[5093], CanCollide = true} end
if P[5717] then collisionBatch[#collisionBatch+1] = {Part = P[5717], CanCollide = true} end
if P[5716] then collisionBatch[#collisionBatch+1] = {Part = P[5716], CanCollide = true} end
if P[4975] then collisionBatch[#collisionBatch+1] = {Part = P[4975], CanCollide = true} end
if P[5280] then collisionBatch[#collisionBatch+1] = {Part = P[5280], CanCollide = true} end
if P[5708] then collisionBatch[#collisionBatch+1] = {Part = P[5708], CanCollide = true} end
if P[4247] then collisionBatch[#collisionBatch+1] = {Part = P[4247], CanCollide = true} end
if P[5324] then collisionBatch[#collisionBatch+1] = {Part = P[5324], CanCollide = false} end
if P[5707] then collisionBatch[#collisionBatch+1] = {Part = P[5707], CanCollide = true} end
if P[5187] then collisionBatch[#collisionBatch+1] = {Part = P[5187], CanCollide = true} end
if P[5702] then collisionBatch[#collisionBatch+1] = {Part = P[5702], CanCollide = true} end
if P[5441] then collisionBatch[#collisionBatch+1] = {Part = P[5441], CanCollide = true} end
if P[5281] then collisionBatch[#collisionBatch+1] = {Part = P[5281], CanCollide = true} end
if P[5696] then collisionBatch[#collisionBatch+1] = {Part = P[5696], CanCollide = true} end
if P[4322] then collisionBatch[#collisionBatch+1] = {Part = P[4322], CanCollide = true} end
if P[5590] then collisionBatch[#collisionBatch+1] = {Part = P[5590], CanCollide = true} end
if P[5690] then collisionBatch[#collisionBatch+1] = {Part = P[5690], CanCollide = true} end
if P[5687] then collisionBatch[#collisionBatch+1] = {Part = P[5687], CanCollide = true} end
if P[4917] then collisionBatch[#collisionBatch+1] = {Part = P[4917], CanCollide = true} end
if P[5681] then collisionBatch[#collisionBatch+1] = {Part = P[5681], CanCollide = true} end
if P[4613] then collisionBatch[#collisionBatch+1] = {Part = P[4613], CanCollide = true} end
if P[5680] then collisionBatch[#collisionBatch+1] = {Part = P[5680], CanCollide = true} end
if P[5677] then collisionBatch[#collisionBatch+1] = {Part = P[5677], CanCollide = true} end
if P[5676] then collisionBatch[#collisionBatch+1] = {Part = P[5676], CanCollide = true} end
if P[5834] then collisionBatch[#collisionBatch+1] = {Part = P[5834], CanCollide = true} end
if P[5660] then collisionBatch[#collisionBatch+1] = {Part = P[5660], CanCollide = true} end
if P[5438] then collisionBatch[#collisionBatch+1] = {Part = P[5438], CanCollide = true} end
if P[5654] then collisionBatch[#collisionBatch+1] = {Part = P[5654], CanCollide = true} end
if P[5860] then collisionBatch[#collisionBatch+1] = {Part = P[5860], CanCollide = true} end
if P[5697] then collisionBatch[#collisionBatch+1] = {Part = P[5697], CanCollide = true} end
if P[5569] then collisionBatch[#collisionBatch+1] = {Part = P[5569], CanCollide = true} end
if P[5637] then collisionBatch[#collisionBatch+1] = {Part = P[5637], CanCollide = false} end
if P[5633] then collisionBatch[#collisionBatch+1] = {Part = P[5633], CanCollide = false} end
if P[5631] then collisionBatch[#collisionBatch+1] = {Part = P[5631], CanCollide = false} end
if P[5629] then collisionBatch[#collisionBatch+1] = {Part = P[5629], CanCollide = false} end
if P[4242] then collisionBatch[#collisionBatch+1] = {Part = P[4242], CanCollide = true} end
if P[5487] then collisionBatch[#collisionBatch+1] = {Part = P[5487], CanCollide = false} end
if P[5619] then collisionBatch[#collisionBatch+1] = {Part = P[5619], CanCollide = false} end
if P[4539] then collisionBatch[#collisionBatch+1] = {Part = P[4539], CanCollide = true} end
if P[4581] then collisionBatch[#collisionBatch+1] = {Part = P[4581], CanCollide = true} end
if P[5004] then collisionBatch[#collisionBatch+1] = {Part = P[5004], CanCollide = true} end
if P[5614] then collisionBatch[#collisionBatch+1] = {Part = P[5614], CanCollide = true} end
if P[5608] then collisionBatch[#collisionBatch+1] = {Part = P[5608], CanCollide = true} end
if P[5606] then collisionBatch[#collisionBatch+1] = {Part = P[5606], CanCollide = true} end
if P[5037] then collisionBatch[#collisionBatch+1] = {Part = P[5037], CanCollide = true} end
if P[5605] then collisionBatch[#collisionBatch+1] = {Part = P[5605], CanCollide = true} end
if P[5428] then collisionBatch[#collisionBatch+1] = {Part = P[5428], CanCollide = true} end
if P[5600] then collisionBatch[#collisionBatch+1] = {Part = P[5600], CanCollide = true} end
if P[5599] then collisionBatch[#collisionBatch+1] = {Part = P[5599], CanCollide = true} end
if P[5392] then collisionBatch[#collisionBatch+1] = {Part = P[5392], CanCollide = false} end
if P[5212] then collisionBatch[#collisionBatch+1] = {Part = P[5212], CanCollide = false} end
if P[5597] then collisionBatch[#collisionBatch+1] = {Part = P[5597], CanCollide = true} end
if P[4557] then collisionBatch[#collisionBatch+1] = {Part = P[4557], CanCollide = true} end
if P[5075] then collisionBatch[#collisionBatch+1] = {Part = P[5075], CanCollide = true} end
if P[5592] then collisionBatch[#collisionBatch+1] = {Part = P[5592], CanCollide = true} end
if P[5588] then collisionBatch[#collisionBatch+1] = {Part = P[5588], CanCollide = true} end
if P[5589] then collisionBatch[#collisionBatch+1] = {Part = P[5589], CanCollide = true} end
if P[5587] then collisionBatch[#collisionBatch+1] = {Part = P[5587], CanCollide = true} end
if P[4684] then collisionBatch[#collisionBatch+1] = {Part = P[4684], CanCollide = true} end
if P[5583] then collisionBatch[#collisionBatch+1] = {Part = P[5583], CanCollide = true} end
if P[4576] then collisionBatch[#collisionBatch+1] = {Part = P[4576], CanCollide = true} end
if P[5472] then collisionBatch[#collisionBatch+1] = {Part = P[5472], CanCollide = false} end
if P[5288] then collisionBatch[#collisionBatch+1] = {Part = P[5288], CanCollide = true} end
if P[5581] then collisionBatch[#collisionBatch+1] = {Part = P[5581], CanCollide = true} end
if P[4387] then collisionBatch[#collisionBatch+1] = {Part = P[4387], CanCollide = false} end
if P[4609] then collisionBatch[#collisionBatch+1] = {Part = P[4609], CanCollide = true} end
if P[4776] then collisionBatch[#collisionBatch+1] = {Part = P[4776], CanCollide = true} end
if P[5578] then collisionBatch[#collisionBatch+1] = {Part = P[5578], CanCollide = true} end
if P[5306] then collisionBatch[#collisionBatch+1] = {Part = P[5306], CanCollide = true} end
if P[4978] then collisionBatch[#collisionBatch+1] = {Part = P[4978], CanCollide = true} end
if P[4448] then collisionBatch[#collisionBatch+1] = {Part = P[4448], CanCollide = true} end
if P[5312] then collisionBatch[#collisionBatch+1] = {Part = P[5312], CanCollide = false} end
if P[4689] then collisionBatch[#collisionBatch+1] = {Part = P[4689], CanCollide = true} end
if P[5573] then collisionBatch[#collisionBatch+1] = {Part = P[5573], CanCollide = true} end
if P[5571] then collisionBatch[#collisionBatch+1] = {Part = P[5571], CanCollide = true} end
if P[5443] then collisionBatch[#collisionBatch+1] = {Part = P[5443], CanCollide = true} end
if P[5530] then collisionBatch[#collisionBatch+1] = {Part = P[5530], CanCollide = true} end
if P[5568] then collisionBatch[#collisionBatch+1] = {Part = P[5568], CanCollide = true} end
if P[5567] then collisionBatch[#collisionBatch+1] = {Part = P[5567], CanCollide = true} end
if P[5414] then collisionBatch[#collisionBatch+1] = {Part = P[5414], CanCollide = true} end
if P[5170] then collisionBatch[#collisionBatch+1] = {Part = P[5170], CanCollide = true} end
if P[5160] then collisionBatch[#collisionBatch+1] = {Part = P[5160], CanCollide = true} end
if P[5128] then collisionBatch[#collisionBatch+1] = {Part = P[5128], CanCollide = true} end
if P[4692] then collisionBatch[#collisionBatch+1] = {Part = P[4692], CanCollide = true} end
if P[5564] then collisionBatch[#collisionBatch+1] = {Part = P[5564], CanCollide = false} end
if P[4437] then collisionBatch[#collisionBatch+1] = {Part = P[4437], CanCollide = true} end
if P[4730] then collisionBatch[#collisionBatch+1] = {Part = P[4730], CanCollide = true} end
if P[5712] then collisionBatch[#collisionBatch+1] = {Part = P[5712], CanCollide = true} end
if P[5264] then collisionBatch[#collisionBatch+1] = {Part = P[5264], CanCollide = true} end
if P[5251] then collisionBatch[#collisionBatch+1] = {Part = P[5251], CanCollide = true} end
if P[4611] then collisionBatch[#collisionBatch+1] = {Part = P[4611], CanCollide = true} end
if P[4266] then collisionBatch[#collisionBatch+1] = {Part = P[4266], CanCollide = true} end
if P[4606] then collisionBatch[#collisionBatch+1] = {Part = P[4606], CanCollide = true} end
if P[4148] then collisionBatch[#collisionBatch+1] = {Part = P[4148], CanCollide = true} end
if P[4235] then collisionBatch[#collisionBatch+1] = {Part = P[4235], CanCollide = true} end
if P[5551] then collisionBatch[#collisionBatch+1] = {Part = P[5551], CanCollide = false} end
if P[4997] then collisionBatch[#collisionBatch+1] = {Part = P[4997], CanCollide = true} end
if P[4592] then collisionBatch[#collisionBatch+1] = {Part = P[4592], CanCollide = true} end
if P[5485] then collisionBatch[#collisionBatch+1] = {Part = P[5485], CanCollide = false} end
if P[5547] then collisionBatch[#collisionBatch+1] = {Part = P[5547], CanCollide = false} end
if P[5541] then collisionBatch[#collisionBatch+1] = {Part = P[5541], CanCollide = false} end
if P[5546] then collisionBatch[#collisionBatch+1] = {Part = P[5546], CanCollide = false} end
if P[5543] then collisionBatch[#collisionBatch+1] = {Part = P[5543], CanCollide = true} end
if P[5356] then collisionBatch[#collisionBatch+1] = {Part = P[5356], CanCollide = true} end
if P[4645] then collisionBatch[#collisionBatch+1] = {Part = P[4645], CanCollide = true} end
if P[4301] then collisionBatch[#collisionBatch+1] = {Part = P[4301], CanCollide = true} end
if P[5542] then collisionBatch[#collisionBatch+1] = {Part = P[5542], CanCollide = false} end
if P[4602] then collisionBatch[#collisionBatch+1] = {Part = P[4602], CanCollide = true} end
if P[5576] then collisionBatch[#collisionBatch+1] = {Part = P[5576], CanCollide = true} end
if P[5109] then collisionBatch[#collisionBatch+1] = {Part = P[5109], CanCollide = true} end
if P[5539] then collisionBatch[#collisionBatch+1] = {Part = P[5539], CanCollide = false} end
if P[5398] then collisionBatch[#collisionBatch+1] = {Part = P[5398], CanCollide = false} end
if P[5736] then collisionBatch[#collisionBatch+1] = {Part = P[5736], CanCollide = false} end
if P[5534] then collisionBatch[#collisionBatch+1] = {Part = P[5534], CanCollide = true} end
if P[5533] then collisionBatch[#collisionBatch+1] = {Part = P[5533], CanCollide = true} end
if P[5570] then collisionBatch[#collisionBatch+1] = {Part = P[5570], CanCollide = true} end
if P[4766] then collisionBatch[#collisionBatch+1] = {Part = P[4766], CanCollide = true} end
if P[5327] then collisionBatch[#collisionBatch+1] = {Part = P[5327], CanCollide = true} end
if P[5349] then collisionBatch[#collisionBatch+1] = {Part = P[5349], CanCollide = true} end
if P[4791] then collisionBatch[#collisionBatch+1] = {Part = P[4791], CanCollide = true} end
if P[4537] then collisionBatch[#collisionBatch+1] = {Part = P[4537], CanCollide = true} end
if P[5529] then collisionBatch[#collisionBatch+1] = {Part = P[5529], CanCollide = true} end
if P[5528] then collisionBatch[#collisionBatch+1] = {Part = P[5528], CanCollide = true} end
if P[4523] then collisionBatch[#collisionBatch+1] = {Part = P[4523], CanCollide = true} end
if P[5250] then collisionBatch[#collisionBatch+1] = {Part = P[5250], CanCollide = true} end
if P[4566] then collisionBatch[#collisionBatch+1] = {Part = P[4566], CanCollide = true} end
if P[5525] then collisionBatch[#collisionBatch+1] = {Part = P[5525], CanCollide = true} end
if P[5524] then collisionBatch[#collisionBatch+1] = {Part = P[5524], CanCollide = true} end
if P[4741] then collisionBatch[#collisionBatch+1] = {Part = P[4741], CanCollide = true} end
if P[5105] then collisionBatch[#collisionBatch+1] = {Part = P[5105], CanCollide = false} end
if P[4446] then collisionBatch[#collisionBatch+1] = {Part = P[4446], CanCollide = true} end
if P[5353] then collisionBatch[#collisionBatch+1] = {Part = P[5353], CanCollide = true} end
if P[5521] then collisionBatch[#collisionBatch+1] = {Part = P[5521], CanCollide = true} end
if P[4288] then collisionBatch[#collisionBatch+1] = {Part = P[4288], CanCollide = true} end
if P[5520] then collisionBatch[#collisionBatch+1] = {Part = P[5520], CanCollide = true} end
if P[4216] then collisionBatch[#collisionBatch+1] = {Part = P[4216], CanCollide = true} end
if P[4675] then collisionBatch[#collisionBatch+1] = {Part = P[4675], CanCollide = true} end
if P[4792] then collisionBatch[#collisionBatch+1] = {Part = P[4792], CanCollide = true} end
if P[4315] then collisionBatch[#collisionBatch+1] = {Part = P[4315], CanCollide = true} end
if P[4616] then collisionBatch[#collisionBatch+1] = {Part = P[4616], CanCollide = true} end
if P[4426] then collisionBatch[#collisionBatch+1] = {Part = P[4426], CanCollide = true} end
if P[5030] then collisionBatch[#collisionBatch+1] = {Part = P[5030], CanCollide = true} end
if P[4429] then collisionBatch[#collisionBatch+1] = {Part = P[4429], CanCollide = true} end
if P[4334] then collisionBatch[#collisionBatch+1] = {Part = P[4334], CanCollide = true} end
if P[4264] then collisionBatch[#collisionBatch+1] = {Part = P[4264], CanCollide = false} end
if P[4587] then collisionBatch[#collisionBatch+1] = {Part = P[4587], CanCollide = true} end
if P[5335] then collisionBatch[#collisionBatch+1] = {Part = P[5335], CanCollide = true} end
if P[4220] then collisionBatch[#collisionBatch+1] = {Part = P[4220], CanCollide = true} end
if P[4655] then collisionBatch[#collisionBatch+1] = {Part = P[4655], CanCollide = true} end
if P[4500] then collisionBatch[#collisionBatch+1] = {Part = P[4500], CanCollide = true} end
if P[5515] then collisionBatch[#collisionBatch+1] = {Part = P[5515], CanCollide = true} end
if P[5792] then collisionBatch[#collisionBatch+1] = {Part = P[5792], CanCollide = true} end
if P[4103] then collisionBatch[#collisionBatch+1] = {Part = P[4103], CanCollide = false} end
if P[5516] then collisionBatch[#collisionBatch+1] = {Part = P[5516], CanCollide = true} end
if P[4146] then collisionBatch[#collisionBatch+1] = {Part = P[4146], CanCollide = true} end
if P[4701] then collisionBatch[#collisionBatch+1] = {Part = P[4701], CanCollide = true} end
if P[4651] then collisionBatch[#collisionBatch+1] = {Part = P[4651], CanCollide = true} end
if P[5110] then collisionBatch[#collisionBatch+1] = {Part = P[5110], CanCollide = false} end
if P[5086] then collisionBatch[#collisionBatch+1] = {Part = P[5086], CanCollide = true} end
if P[5508] then collisionBatch[#collisionBatch+1] = {Part = P[5508], CanCollide = true} end
if P[5507] then collisionBatch[#collisionBatch+1] = {Part = P[5507], CanCollide = true} end
if P[5268] then collisionBatch[#collisionBatch+1] = {Part = P[5268], CanCollide = true} end
if P[5016] then collisionBatch[#collisionBatch+1] = {Part = P[5016], CanCollide = true} end
if P[5156] then collisionBatch[#collisionBatch+1] = {Part = P[5156], CanCollide = true} end
if P[4977] then collisionBatch[#collisionBatch+1] = {Part = P[4977], CanCollide = true} end
if P[5502] then collisionBatch[#collisionBatch+1] = {Part = P[5502], CanCollide = true} end
if P[5700] then collisionBatch[#collisionBatch+1] = {Part = P[5700], CanCollide = true} end
if P[5056] then collisionBatch[#collisionBatch+1] = {Part = P[5056], CanCollide = true} end
if P[5563] then collisionBatch[#collisionBatch+1] = {Part = P[5563], CanCollide = false} end
if P[5497] then collisionBatch[#collisionBatch+1] = {Part = P[5497], CanCollide = true} end
if P[5331] then collisionBatch[#collisionBatch+1] = {Part = P[5331], CanCollide = true} end
if P[4524] then collisionBatch[#collisionBatch+1] = {Part = P[4524], CanCollide = true} end
if P[5494] then collisionBatch[#collisionBatch+1] = {Part = P[5494], CanCollide = true} end
if P[5150] then collisionBatch[#collisionBatch+1] = {Part = P[5150], CanCollide = true} end
if P[5492] then collisionBatch[#collisionBatch+1] = {Part = P[5492], CanCollide = true} end
if P[4885] then collisionBatch[#collisionBatch+1] = {Part = P[4885], CanCollide = true} end
if P[5711] then collisionBatch[#collisionBatch+1] = {Part = P[5711], CanCollide = true} end
if P[5364] then collisionBatch[#collisionBatch+1] = {Part = P[5364], CanCollide = true} end
if P[5219] then collisionBatch[#collisionBatch+1] = {Part = P[5219], CanCollide = false} end
if P[5323] then collisionBatch[#collisionBatch+1] = {Part = P[5323], CanCollide = false} end
if P[4625] then collisionBatch[#collisionBatch+1] = {Part = P[4625], CanCollide = true} end
if P[5488] then collisionBatch[#collisionBatch+1] = {Part = P[5488], CanCollide = true} end
if P[5232] then collisionBatch[#collisionBatch+1] = {Part = P[5232], CanCollide = false} end
if P[5022] then collisionBatch[#collisionBatch+1] = {Part = P[5022], CanCollide = true} end
if P[5237] then collisionBatch[#collisionBatch+1] = {Part = P[5237], CanCollide = true} end
if P[4740] then collisionBatch[#collisionBatch+1] = {Part = P[4740], CanCollide = true} end
if P[4895] then collisionBatch[#collisionBatch+1] = {Part = P[4895], CanCollide = true} end
if P[5585] then collisionBatch[#collisionBatch+1] = {Part = P[5585], CanCollide = true} end
if P[5040] then collisionBatch[#collisionBatch+1] = {Part = P[5040], CanCollide = true} end
if P[5550] then collisionBatch[#collisionBatch+1] = {Part = P[5550], CanCollide = true} end
if P[5522] then collisionBatch[#collisionBatch+1] = {Part = P[5522], CanCollide = true} end
if P[5261] then collisionBatch[#collisionBatch+1] = {Part = P[5261], CanCollide = true} end
if P[5481] then collisionBatch[#collisionBatch+1] = {Part = P[5481], CanCollide = false} end
if P[5480] then collisionBatch[#collisionBatch+1] = {Part = P[5480], CanCollide = false} end
if P[4282] then collisionBatch[#collisionBatch+1] = {Part = P[4282], CanCollide = true} end
if P[5430] then collisionBatch[#collisionBatch+1] = {Part = P[5430], CanCollide = true} end
if P[5289] then collisionBatch[#collisionBatch+1] = {Part = P[5289], CanCollide = true} end
if P[5478] then collisionBatch[#collisionBatch+1] = {Part = P[5478], CanCollide = false} end
if P[4337] then collisionBatch[#collisionBatch+1] = {Part = P[4337], CanCollide = true} end
if P[4794] then collisionBatch[#collisionBatch+1] = {Part = P[4794], CanCollide = true} end
if P[4169] then collisionBatch[#collisionBatch+1] = {Part = P[4169], CanCollide = true} end
if P[4890] then collisionBatch[#collisionBatch+1] = {Part = P[4890], CanCollide = true} end
if P[4513] then collisionBatch[#collisionBatch+1] = {Part = P[4513], CanCollide = false} end
if P[5475] then collisionBatch[#collisionBatch+1] = {Part = P[5475], CanCollide = false} end
if P[5474] then collisionBatch[#collisionBatch+1] = {Part = P[5474], CanCollide = false} end
if P[5224] then collisionBatch[#collisionBatch+1] = {Part = P[5224], CanCollide = false} end
if P[4839] then collisionBatch[#collisionBatch+1] = {Part = P[4839], CanCollide = true} end
if P[4163] then collisionBatch[#collisionBatch+1] = {Part = P[4163], CanCollide = true} end
if P[4745] then collisionBatch[#collisionBatch+1] = {Part = P[4745], CanCollide = true} end
if P[5471] then collisionBatch[#collisionBatch+1] = {Part = P[5471], CanCollide = false} end
if P[5470] then collisionBatch[#collisionBatch+1] = {Part = P[5470], CanCollide = false} end
if P[4108] then collisionBatch[#collisionBatch+1] = {Part = P[4108], CanCollide = true} end
if P[4478] then collisionBatch[#collisionBatch+1] = {Part = P[4478], CanCollide = true} end
if P[4134] then collisionBatch[#collisionBatch+1] = {Part = P[4134], CanCollide = true} end
if P[4707] then collisionBatch[#collisionBatch+1] = {Part = P[4707], CanCollide = true} end
if P[4531] then collisionBatch[#collisionBatch+1] = {Part = P[4531], CanCollide = true} end
if P[4441] then collisionBatch[#collisionBatch+1] = {Part = P[4441], CanCollide = true} end
if P[5343] then collisionBatch[#collisionBatch+1] = {Part = P[5343], CanCollide = true} end
if P[4630] then collisionBatch[#collisionBatch+1] = {Part = P[4630], CanCollide = true} end
if P[4832] then collisionBatch[#collisionBatch+1] = {Part = P[4832], CanCollide = true} end
if P[5354] then collisionBatch[#collisionBatch+1] = {Part = P[5354], CanCollide = true} end
if P[5434] then collisionBatch[#collisionBatch+1] = {Part = P[5434], CanCollide = true} end
if P[4679] then collisionBatch[#collisionBatch+1] = {Part = P[4679], CanCollide = true} end
if P[4435] then collisionBatch[#collisionBatch+1] = {Part = P[4435], CanCollide = true} end
if P[5462] then collisionBatch[#collisionBatch+1] = {Part = P[5462], CanCollide = false} end
if P[4461] then collisionBatch[#collisionBatch+1] = {Part = P[4461], CanCollide = true} end
if P[5461] then collisionBatch[#collisionBatch+1] = {Part = P[5461], CanCollide = false} end
if P[4728] then collisionBatch[#collisionBatch+1] = {Part = P[4728], CanCollide = true} end
if P[5064] then collisionBatch[#collisionBatch+1] = {Part = P[5064], CanCollide = true} end
if P[5460] then collisionBatch[#collisionBatch+1] = {Part = P[5460], CanCollide = false} end
if P[5319] then collisionBatch[#collisionBatch+1] = {Part = P[5319], CanCollide = false} end
if P[4734] then collisionBatch[#collisionBatch+1] = {Part = P[4734], CanCollide = true} end
if P[5455] then collisionBatch[#collisionBatch+1] = {Part = P[5455], CanCollide = true} end
if P[4571] then collisionBatch[#collisionBatch+1] = {Part = P[4571], CanCollide = true} end
if P[5452] then collisionBatch[#collisionBatch+1] = {Part = P[5452], CanCollide = true} end
if P[5077] then collisionBatch[#collisionBatch+1] = {Part = P[5077], CanCollide = true} end
if P[4932] then collisionBatch[#collisionBatch+1] = {Part = P[4932], CanCollide = true} end
if P[4547] then collisionBatch[#collisionBatch+1] = {Part = P[4547], CanCollide = true} end
if P[4678] then collisionBatch[#collisionBatch+1] = {Part = P[4678], CanCollide = true} end
if P[4424] then collisionBatch[#collisionBatch+1] = {Part = P[4424], CanCollide = false} end
if P[4903] then collisionBatch[#collisionBatch+1] = {Part = P[4903], CanCollide = true} end
if P[5055] then collisionBatch[#collisionBatch+1] = {Part = P[5055], CanCollide = true} end
if P[4459] then collisionBatch[#collisionBatch+1] = {Part = P[4459], CanCollide = true} end
if P[5786] then collisionBatch[#collisionBatch+1] = {Part = P[5786], CanCollide = true} end
if P[5440] then collisionBatch[#collisionBatch+1] = {Part = P[5440], CanCollide = true} end
if P[5439] then collisionBatch[#collisionBatch+1] = {Part = P[5439], CanCollide = true} end
if P[4593] then collisionBatch[#collisionBatch+1] = {Part = P[4593], CanCollide = true} end
if P[5233] then collisionBatch[#collisionBatch+1] = {Part = P[5233], CanCollide = false} end
if P[5436] then collisionBatch[#collisionBatch+1] = {Part = P[5436], CanCollide = true} end
if P[4383] then collisionBatch[#collisionBatch+1] = {Part = P[4383], CanCollide = true} end
if P[4910] then collisionBatch[#collisionBatch+1] = {Part = P[4910], CanCollide = true} end
if P[5433] then collisionBatch[#collisionBatch+1] = {Part = P[5433], CanCollide = true} end
if P[5432] then collisionBatch[#collisionBatch+1] = {Part = P[5432], CanCollide = true} end
if P[5429] then collisionBatch[#collisionBatch+1] = {Part = P[5429], CanCollide = true} end
if P[5602] then collisionBatch[#collisionBatch+1] = {Part = P[5602], CanCollide = true} end
if P[5018] then collisionBatch[#collisionBatch+1] = {Part = P[5018], CanCollide = true} end
if P[5449] then collisionBatch[#collisionBatch+1] = {Part = P[5449], CanCollide = true} end
if P[4488] then collisionBatch[#collisionBatch+1] = {Part = P[4488], CanCollide = false} end
if P[4135] then collisionBatch[#collisionBatch+1] = {Part = P[4135], CanCollide = true} end
if P[4583] then collisionBatch[#collisionBatch+1] = {Part = P[4583], CanCollide = true} end
if P[5286] then collisionBatch[#collisionBatch+1] = {Part = P[5286], CanCollide = true} end
if P[4492] then collisionBatch[#collisionBatch+1] = {Part = P[4492], CanCollide = false} end
if P[4433] then collisionBatch[#collisionBatch+1] = {Part = P[4433], CanCollide = true} end
if P[4142] then collisionBatch[#collisionBatch+1] = {Part = P[4142], CanCollide = true} end
if P[4674] then collisionBatch[#collisionBatch+1] = {Part = P[4674], CanCollide = true} end
if P[4969] then collisionBatch[#collisionBatch+1] = {Part = P[4969], CanCollide = true} end
if P[5422] then collisionBatch[#collisionBatch+1] = {Part = P[5422], CanCollide = true} end
if P[5311] then collisionBatch[#collisionBatch+1] = {Part = P[5311], CanCollide = false} end
if P[4349] then collisionBatch[#collisionBatch+1] = {Part = P[4349], CanCollide = true} end
if P[5368] then collisionBatch[#collisionBatch+1] = {Part = P[5368], CanCollide = true} end
if P[4466] then collisionBatch[#collisionBatch+1] = {Part = P[4466], CanCollide = true} end
if P[5420] then collisionBatch[#collisionBatch+1] = {Part = P[5420], CanCollide = true} end
if P[5419] then collisionBatch[#collisionBatch+1] = {Part = P[5419], CanCollide = true} end
if P[5418] then collisionBatch[#collisionBatch+1] = {Part = P[5418], CanCollide = true} end
if P[4218] then collisionBatch[#collisionBatch+1] = {Part = P[4218], CanCollide = true} end
if P[4432] then collisionBatch[#collisionBatch+1] = {Part = P[4432], CanCollide = true} end
if P[4945] then collisionBatch[#collisionBatch+1] = {Part = P[4945], CanCollide = true} end
if P[4268] then collisionBatch[#collisionBatch+1] = {Part = P[4268], CanCollide = true} end
if P[4720] then collisionBatch[#collisionBatch+1] = {Part = P[4720], CanCollide = true} end
if P[5415] then collisionBatch[#collisionBatch+1] = {Part = P[5415], CanCollide = true} end
if P[4442] then collisionBatch[#collisionBatch+1] = {Part = P[4442], CanCollide = true} end
if P[5627] then collisionBatch[#collisionBatch+1] = {Part = P[5627], CanCollide = false} end
if P[5411] then collisionBatch[#collisionBatch+1] = {Part = P[5411], CanCollide = true} end
if P[4612] then collisionBatch[#collisionBatch+1] = {Part = P[4612], CanCollide = true} end
if P[5409] then collisionBatch[#collisionBatch+1] = {Part = P[5409], CanCollide = true} end
if P[5408] then collisionBatch[#collisionBatch+1] = {Part = P[5408], CanCollide = true} end
if P[5407] then collisionBatch[#collisionBatch+1] = {Part = P[5407], CanCollide = false} end
if P[4760] then collisionBatch[#collisionBatch+1] = {Part = P[4760], CanCollide = true} end
if P[5404] then collisionBatch[#collisionBatch+1] = {Part = P[5404], CanCollide = false} end
if P[5402] then collisionBatch[#collisionBatch+1] = {Part = P[5402], CanCollide = false} end
if P[4965] then collisionBatch[#collisionBatch+1] = {Part = P[4965], CanCollide = true} end
if P[5401] then collisionBatch[#collisionBatch+1] = {Part = P[5401], CanCollide = true} end
if P[5061] then collisionBatch[#collisionBatch+1] = {Part = P[5061], CanCollide = true} end
if P[4208] then collisionBatch[#collisionBatch+1] = {Part = P[4208], CanCollide = true} end
if P[5399] then collisionBatch[#collisionBatch+1] = {Part = P[5399], CanCollide = true} end
if P[5253] then collisionBatch[#collisionBatch+1] = {Part = P[5253], CanCollide = true} end
if P[4656] then collisionBatch[#collisionBatch+1] = {Part = P[4656], CanCollide = true} end
if P[5162] then collisionBatch[#collisionBatch+1] = {Part = P[5162], CanCollide = true} end
if P[5565] then collisionBatch[#collisionBatch+1] = {Part = P[5565], CanCollide = false} end
if P[4549] then collisionBatch[#collisionBatch+1] = {Part = P[4549], CanCollide = true} end
if P[5396] then collisionBatch[#collisionBatch+1] = {Part = P[5396], CanCollide = false} end
if P[5138] then collisionBatch[#collisionBatch+1] = {Part = P[5138], CanCollide = true} end
if P[5283] then collisionBatch[#collisionBatch+1] = {Part = P[5283], CanCollide = true} end
if P[5450] then collisionBatch[#collisionBatch+1] = {Part = P[5450], CanCollide = true} end
if P[4470] then collisionBatch[#collisionBatch+1] = {Part = P[4470], CanCollide = true} end
if P[4329] then collisionBatch[#collisionBatch+1] = {Part = P[4329], CanCollide = true} end
if P[4362] then collisionBatch[#collisionBatch+1] = {Part = P[4362], CanCollide = true} end
if P[5321] then collisionBatch[#collisionBatch+1] = {Part = P[5321], CanCollide = false} end
if P[5389] then collisionBatch[#collisionBatch+1] = {Part = P[5389], CanCollide = true} end
if P[4159] then collisionBatch[#collisionBatch+1] = {Part = P[4159], CanCollide = true} end
if P[5431] then collisionBatch[#collisionBatch+1] = {Part = P[5431], CanCollide = true} end
if P[5855] then collisionBatch[#collisionBatch+1] = {Part = P[5855], CanCollide = true} end
if P[5209] then collisionBatch[#collisionBatch+1] = {Part = P[5209], CanCollide = false} end
if P[5386] then collisionBatch[#collisionBatch+1] = {Part = P[5386], CanCollide = false} end
if P[5385] then collisionBatch[#collisionBatch+1] = {Part = P[5385], CanCollide = false} end
if P[5038] then collisionBatch[#collisionBatch+1] = {Part = P[5038], CanCollide = true} end
if P[4150] then collisionBatch[#collisionBatch+1] = {Part = P[4150], CanCollide = true} end
if P[5582] then collisionBatch[#collisionBatch+1] = {Part = P[5582], CanCollide = true} end
if P[5382] then collisionBatch[#collisionBatch+1] = {Part = P[5382], CanCollide = false} end
if P[5039] then collisionBatch[#collisionBatch+1] = {Part = P[5039], CanCollide = true} end
if P[5108] then collisionBatch[#collisionBatch+1] = {Part = P[5108], CanCollide = true} end
if P[5381] then collisionBatch[#collisionBatch+1] = {Part = P[5381], CanCollide = false} end
if P[4336] then collisionBatch[#collisionBatch+1] = {Part = P[4336], CanCollide = true} end
if P[5378] then collisionBatch[#collisionBatch+1] = {Part = P[5378], CanCollide = false} end
if P[4641] then collisionBatch[#collisionBatch+1] = {Part = P[4641], CanCollide = true} end
if P[5034] then collisionBatch[#collisionBatch+1] = {Part = P[5034], CanCollide = true} end
if P[5695] then collisionBatch[#collisionBatch+1] = {Part = P[5695], CanCollide = true} end
if P[4556] then collisionBatch[#collisionBatch+1] = {Part = P[4556], CanCollide = true} end
if P[5365] then collisionBatch[#collisionBatch+1] = {Part = P[5365], CanCollide = true} end
if P[5117] then collisionBatch[#collisionBatch+1] = {Part = P[5117], CanCollide = false} end
if P[5361] then collisionBatch[#collisionBatch+1] = {Part = P[5361], CanCollide = true} end
if P[4604] then collisionBatch[#collisionBatch+1] = {Part = P[4604], CanCollide = true} end
if P[5297] then collisionBatch[#collisionBatch+1] = {Part = P[5297], CanCollide = true} end
if P[5359] then collisionBatch[#collisionBatch+1] = {Part = P[5359], CanCollide = true} end
if P[5318] then collisionBatch[#collisionBatch+1] = {Part = P[5318], CanCollide = false} end
if P[5084] then collisionBatch[#collisionBatch+1] = {Part = P[5084], CanCollide = true} end
if P[5355] then collisionBatch[#collisionBatch+1] = {Part = P[5355], CanCollide = true} end
if P[5266] then collisionBatch[#collisionBatch+1] = {Part = P[5266], CanCollide = true} end
if P[5238] then collisionBatch[#collisionBatch+1] = {Part = P[5238], CanCollide = true} end
if P[4328] then collisionBatch[#collisionBatch+1] = {Part = P[4328], CanCollide = true} end
if P[4725] then collisionBatch[#collisionBatch+1] = {Part = P[4725], CanCollide = true} end
if P[4989] then collisionBatch[#collisionBatch+1] = {Part = P[4989], CanCollide = true} end
if P[5263] then collisionBatch[#collisionBatch+1] = {Part = P[5263], CanCollide = true} end
if P[5822] then collisionBatch[#collisionBatch+1] = {Part = P[5822], CanCollide = true} end
if P[4525] then collisionBatch[#collisionBatch+1] = {Part = P[4525], CanCollide = true} end
if P[5348] then collisionBatch[#collisionBatch+1] = {Part = P[5348], CanCollide = true} end
if P[5329] then collisionBatch[#collisionBatch+1] = {Part = P[5329], CanCollide = true} end
if P[4546] then collisionBatch[#collisionBatch+1] = {Part = P[4546], CanCollide = true} end
if P[4354] then collisionBatch[#collisionBatch+1] = {Part = P[4354], CanCollide = false} end
if P[4642] then collisionBatch[#collisionBatch+1] = {Part = P[4642], CanCollide = true} end
if P[5342] then collisionBatch[#collisionBatch+1] = {Part = P[5342], CanCollide = true} end
if P[4274] then collisionBatch[#collisionBatch+1] = {Part = P[4274], CanCollide = false} end
if P[5179] then collisionBatch[#collisionBatch+1] = {Part = P[5179], CanCollide = true} end
if P[4109] then collisionBatch[#collisionBatch+1] = {Part = P[4109], CanCollide = true} end
if P[4608] then collisionBatch[#collisionBatch+1] = {Part = P[4608], CanCollide = true} end
if P[5338] then collisionBatch[#collisionBatch+1] = {Part = P[5338], CanCollide = true} end
if P[5334] then collisionBatch[#collisionBatch+1] = {Part = P[5334], CanCollide = true} end
if P[4533] then collisionBatch[#collisionBatch+1] = {Part = P[4533], CanCollide = true} end
if P[4743] then collisionBatch[#collisionBatch+1] = {Part = P[4743], CanCollide = true} end
if P[4221] then collisionBatch[#collisionBatch+1] = {Part = P[4221], CanCollide = true} end
if P[5057] then collisionBatch[#collisionBatch+1] = {Part = P[5057], CanCollide = true} end
if P[4098] then collisionBatch[#collisionBatch+1] = {Part = P[4098], CanCollide = false} end
if P[4913] then collisionBatch[#collisionBatch+1] = {Part = P[4913], CanCollide = true} end
if P[4880] then collisionBatch[#collisionBatch+1] = {Part = P[4880], CanCollide = true} end
if P[5738] then collisionBatch[#collisionBatch+1] = {Part = P[5738], CanCollide = false} end
if P[5247] then collisionBatch[#collisionBatch+1] = {Part = P[5247], CanCollide = true} end
if P[4101] then collisionBatch[#collisionBatch+1] = {Part = P[4101], CanCollide = false} end
if P[4711] then collisionBatch[#collisionBatch+1] = {Part = P[4711], CanCollide = true} end
if P[5579] then collisionBatch[#collisionBatch+1] = {Part = P[5579], CanCollide = true} end
if P[5390] then collisionBatch[#collisionBatch+1] = {Part = P[5390], CanCollide = true} end
if P[5320] then collisionBatch[#collisionBatch+1] = {Part = P[5320], CanCollide = false} end
if P[5316] then collisionBatch[#collisionBatch+1] = {Part = P[5316], CanCollide = true} end
if P[4118] then collisionBatch[#collisionBatch+1] = {Part = P[4118], CanCollide = true} end
if P[4132] then collisionBatch[#collisionBatch+1] = {Part = P[4132], CanCollide = true} end
if P[5307] then collisionBatch[#collisionBatch+1] = {Part = P[5307], CanCollide = false} end
if P[5540] then collisionBatch[#collisionBatch+1] = {Part = P[5540], CanCollide = false} end
if P[5180] then collisionBatch[#collisionBatch+1] = {Part = P[5180], CanCollide = true} end
if P[5272] then collisionBatch[#collisionBatch+1] = {Part = P[5272], CanCollide = true} end
if P[4105] then collisionBatch[#collisionBatch+1] = {Part = P[4105], CanCollide = false} end
if P[5304] then collisionBatch[#collisionBatch+1] = {Part = P[5304], CanCollide = false} end
if P[4189] then collisionBatch[#collisionBatch+1] = {Part = P[4189], CanCollide = false} end
if P[4119] then collisionBatch[#collisionBatch+1] = {Part = P[4119], CanCollide = true} end
if P[5303] then collisionBatch[#collisionBatch+1] = {Part = P[5303], CanCollide = true} end
if P[4634] then collisionBatch[#collisionBatch+1] = {Part = P[4634], CanCollide = true} end
if P[4369] then collisionBatch[#collisionBatch+1] = {Part = P[4369], CanCollide = true} end
if P[4213] then collisionBatch[#collisionBatch+1] = {Part = P[4213], CanCollide = false} end
if P[5118] then collisionBatch[#collisionBatch+1] = {Part = P[5118], CanCollide = false} end
if P[4569] then collisionBatch[#collisionBatch+1] = {Part = P[4569], CanCollide = true} end
if P[4183] then collisionBatch[#collisionBatch+1] = {Part = P[4183], CanCollide = true} end
if P[4925] then collisionBatch[#collisionBatch+1] = {Part = P[4925], CanCollide = true} end
if P[5296] then collisionBatch[#collisionBatch+1] = {Part = P[5296], CanCollide = false} end
if P[5352] then collisionBatch[#collisionBatch+1] = {Part = P[5352], CanCollide = true} end
if P[4309] then collisionBatch[#collisionBatch+1] = {Part = P[4309], CanCollide = false} end
if P[5875] then collisionBatch[#collisionBatch+1] = {Part = P[5875], CanCollide = true} end
if P[5277] then collisionBatch[#collisionBatch+1] = {Part = P[5277], CanCollide = true} end
if P[5287] then collisionBatch[#collisionBatch+1] = {Part = P[5287], CanCollide = true} end
if P[4482] then collisionBatch[#collisionBatch+1] = {Part = P[4482], CanCollide = true} end
if P[5285] then collisionBatch[#collisionBatch+1] = {Part = P[5285], CanCollide = true} end
if P[5284] then collisionBatch[#collisionBatch+1] = {Part = P[5284], CanCollide = true} end
if P[4637] then collisionBatch[#collisionBatch+1] = {Part = P[4637], CanCollide = true} end
if P[4934] then collisionBatch[#collisionBatch+1] = {Part = P[4934], CanCollide = true} end
if P[5282] then collisionBatch[#collisionBatch+1] = {Part = P[5282], CanCollide = true} end
if P[4693] then collisionBatch[#collisionBatch+1] = {Part = P[4693], CanCollide = true} end
if P[5643] then collisionBatch[#collisionBatch+1] = {Part = P[5643], CanCollide = true} end
if P[5275] then collisionBatch[#collisionBatch+1] = {Part = P[5275], CanCollide = true} end
if P[5155] then collisionBatch[#collisionBatch+1] = {Part = P[5155], CanCollide = true} end
if P[4393] then collisionBatch[#collisionBatch+1] = {Part = P[4393], CanCollide = true} end
if P[5270] then collisionBatch[#collisionBatch+1] = {Part = P[5270], CanCollide = true} end
if P[4827] then collisionBatch[#collisionBatch+1] = {Part = P[4827], CanCollide = true} end
if P[5476] then collisionBatch[#collisionBatch+1] = {Part = P[5476], CanCollide = false} end
if P[5267] then collisionBatch[#collisionBatch+1] = {Part = P[5267], CanCollide = true} end
if P[5265] then collisionBatch[#collisionBatch+1] = {Part = P[5265], CanCollide = true} end
if P[4635] then collisionBatch[#collisionBatch+1] = {Part = P[4635], CanCollide = true} end
if P[5559] then collisionBatch[#collisionBatch+1] = {Part = P[5559], CanCollide = false} end
if P[4100] then collisionBatch[#collisionBatch+1] = {Part = P[4100], CanCollide = true} end
if P[5260] then collisionBatch[#collisionBatch+1] = {Part = P[5260], CanCollide = true} end
if P[4476] then collisionBatch[#collisionBatch+1] = {Part = P[4476], CanCollide = true} end
if P[5255] then collisionBatch[#collisionBatch+1] = {Part = P[5255], CanCollide = true} end
if P[5254] then collisionBatch[#collisionBatch+1] = {Part = P[5254], CanCollide = true} end
if P[5103] then collisionBatch[#collisionBatch+1] = {Part = P[5103], CanCollide = false} end
if P[4596] then collisionBatch[#collisionBatch+1] = {Part = P[4596], CanCollide = true} end
if P[5555] then collisionBatch[#collisionBatch+1] = {Part = P[5555], CanCollide = false} end
if P[5406] then collisionBatch[#collisionBatch+1] = {Part = P[5406], CanCollide = false} end
if P[5198] then collisionBatch[#collisionBatch+1] = {Part = P[5198], CanCollide = true} end
if P[4418] then collisionBatch[#collisionBatch+1] = {Part = P[4418], CanCollide = true} end
if P[4120] then collisionBatch[#collisionBatch+1] = {Part = P[4120], CanCollide = true} end
if P[4649] then collisionBatch[#collisionBatch+1] = {Part = P[4649], CanCollide = true} end
if P[5370] then collisionBatch[#collisionBatch+1] = {Part = P[5370], CanCollide = true} end
if P[4806] then collisionBatch[#collisionBatch+1] = {Part = P[4806], CanCollide = true} end
if P[4586] then collisionBatch[#collisionBatch+1] = {Part = P[4586], CanCollide = true} end
if P[5062] then collisionBatch[#collisionBatch+1] = {Part = P[5062], CanCollide = true} end
if P[5561] then collisionBatch[#collisionBatch+1] = {Part = P[5561], CanCollide = false} end
if P[5230] then collisionBatch[#collisionBatch+1] = {Part = P[5230], CanCollide = false} end
if P[4111] then collisionBatch[#collisionBatch+1] = {Part = P[4111], CanCollide = false} end
if P[4579] then collisionBatch[#collisionBatch+1] = {Part = P[4579], CanCollide = true} end
if P[5812] then collisionBatch[#collisionBatch+1] = {Part = P[5812], CanCollide = false} end
if P[5221] then collisionBatch[#collisionBatch+1] = {Part = P[5221], CanCollide = false} end
if P[4652] then collisionBatch[#collisionBatch+1] = {Part = P[4652], CanCollide = true} end
if P[5102] then collisionBatch[#collisionBatch+1] = {Part = P[5102], CanCollide = false} end
if P[5598] then collisionBatch[#collisionBatch+1] = {Part = P[5598], CanCollide = true} end
if P[5181] then collisionBatch[#collisionBatch+1] = {Part = P[5181], CanCollide = true} end
if P[5686] then collisionBatch[#collisionBatch+1] = {Part = P[5686], CanCollide = true} end
if P[5211] then collisionBatch[#collisionBatch+1] = {Part = P[5211], CanCollide = false} end
if P[4431] then collisionBatch[#collisionBatch+1] = {Part = P[4431], CanCollide = true} end
if P[4638] then collisionBatch[#collisionBatch+1] = {Part = P[4638], CanCollide = true} end
if P[5527] then collisionBatch[#collisionBatch+1] = {Part = P[5527], CanCollide = true} end
if P[4755] then collisionBatch[#collisionBatch+1] = {Part = P[4755], CanCollide = true} end
if P[4750] then collisionBatch[#collisionBatch+1] = {Part = P[4750], CanCollide = true} end
if P[4284] then collisionBatch[#collisionBatch+1] = {Part = P[4284], CanCollide = false} end
if P[4636] then collisionBatch[#collisionBatch+1] = {Part = P[4636], CanCollide = true} end
if P[5615] then collisionBatch[#collisionBatch+1] = {Part = P[5615], CanCollide = true} end
if P[4427] then collisionBatch[#collisionBatch+1] = {Part = P[4427], CanCollide = true} end
if P[4896] then collisionBatch[#collisionBatch+1] = {Part = P[4896], CanCollide = true} end
if P[4682] then collisionBatch[#collisionBatch+1] = {Part = P[4682], CanCollide = true} end
if P[4647] then collisionBatch[#collisionBatch+1] = {Part = P[4647], CanCollide = true} end
if P[4326] then collisionBatch[#collisionBatch+1] = {Part = P[4326], CanCollide = true} end
if P[4765] then collisionBatch[#collisionBatch+1] = {Part = P[4765], CanCollide = true} end
if P[5257] then collisionBatch[#collisionBatch+1] = {Part = P[5257], CanCollide = true} end
if P[4191] then collisionBatch[#collisionBatch+1] = {Part = P[4191], CanCollide = true} end
if P[4412] then collisionBatch[#collisionBatch+1] = {Part = P[4412], CanCollide = false} end
if P[5173] then collisionBatch[#collisionBatch+1] = {Part = P[5173], CanCollide = true} end
if P[5228] then collisionBatch[#collisionBatch+1] = {Part = P[5228], CanCollide = false} end
if P[4416] then collisionBatch[#collisionBatch+1] = {Part = P[4416], CanCollide = true} end
if P[4449] then collisionBatch[#collisionBatch+1] = {Part = P[4449], CanCollide = true} end
if P[4367] then collisionBatch[#collisionBatch+1] = {Part = P[4367], CanCollide = true} end
if P[5169] then collisionBatch[#collisionBatch+1] = {Part = P[5169], CanCollide = true} end
if P[5183] then collisionBatch[#collisionBatch+1] = {Part = P[5183], CanCollide = true} end
if P[5154] then collisionBatch[#collisionBatch+1] = {Part = P[5154], CanCollide = true} end
if P[4646] then collisionBatch[#collisionBatch+1] = {Part = P[4646], CanCollide = true} end
if P[5213] then collisionBatch[#collisionBatch+1] = {Part = P[5213], CanCollide = false} end
if P[5341] then collisionBatch[#collisionBatch+1] = {Part = P[5341], CanCollide = true} end
if P[5149] then collisionBatch[#collisionBatch+1] = {Part = P[5149], CanCollide = true} end
if P[4385] then collisionBatch[#collisionBatch+1] = {Part = P[4385], CanCollide = false} end
if P[5148] then collisionBatch[#collisionBatch+1] = {Part = P[5148], CanCollide = true} end
if P[5195] then collisionBatch[#collisionBatch+1] = {Part = P[5195], CanCollide = true} end
if P[4761] then collisionBatch[#collisionBatch+1] = {Part = P[4761], CanCollide = true} end
if P[5137] then collisionBatch[#collisionBatch+1] = {Part = P[5137], CanCollide = true} end
if P[4953] then collisionBatch[#collisionBatch+1] = {Part = P[4953], CanCollide = true} end
if P[4886] then collisionBatch[#collisionBatch+1] = {Part = P[4886], CanCollide = true} end
if P[5130] then collisionBatch[#collisionBatch+1] = {Part = P[5130], CanCollide = true} end
if P[5498] then collisionBatch[#collisionBatch+1] = {Part = P[5498], CanCollide = true} end
if P[5127] then collisionBatch[#collisionBatch+1] = {Part = P[5127], CanCollide = false} end
if P[5114] then collisionBatch[#collisionBatch+1] = {Part = P[5114], CanCollide = false} end
if P[4939] then collisionBatch[#collisionBatch+1] = {Part = P[4939], CanCollide = true} end
if P[5112] then collisionBatch[#collisionBatch+1] = {Part = P[5112], CanCollide = false} end
if P[5143] then collisionBatch[#collisionBatch+1] = {Part = P[5143], CanCollide = true} end
if P[4474] then collisionBatch[#collisionBatch+1] = {Part = P[4474], CanCollide = true} end
if P[4696] then collisionBatch[#collisionBatch+1] = {Part = P[4696], CanCollide = true} end
if P[4876] then collisionBatch[#collisionBatch+1] = {Part = P[4876], CanCollide = true} end
if P[5091] then collisionBatch[#collisionBatch+1] = {Part = P[5091], CanCollide = true} end
if P[5595] then collisionBatch[#collisionBatch+1] = {Part = P[5595], CanCollide = true} end
if P[5067] then collisionBatch[#collisionBatch+1] = {Part = P[5067], CanCollide = true} end
if P[5046] then collisionBatch[#collisionBatch+1] = {Part = P[5046], CanCollide = true} end
if P[5041] then collisionBatch[#collisionBatch+1] = {Part = P[5041], CanCollide = true} end
if P[4704] then collisionBatch[#collisionBatch+1] = {Part = P[4704], CanCollide = true} end
if P[4991] then collisionBatch[#collisionBatch+1] = {Part = P[4991], CanCollide = true} end
if P[4296] then collisionBatch[#collisionBatch+1] = {Part = P[4296], CanCollide = true} end
if P[5017] then collisionBatch[#collisionBatch+1] = {Part = P[5017], CanCollide = true} end
if P[4995] then collisionBatch[#collisionBatch+1] = {Part = P[4995], CanCollide = true} end
if P[4535] then collisionBatch[#collisionBatch+1] = {Part = P[4535], CanCollide = true} end
if P[4982] then collisionBatch[#collisionBatch+1] = {Part = P[4982], CanCollide = true} end
if P[4631] then collisionBatch[#collisionBatch+1] = {Part = P[4631], CanCollide = true} end
if P[4310] then collisionBatch[#collisionBatch+1] = {Part = P[4310], CanCollide = true} end
if P[4371] then collisionBatch[#collisionBatch+1] = {Part = P[4371], CanCollide = true} end
if P[5560] then collisionBatch[#collisionBatch+1] = {Part = P[5560], CanCollide = false} end
if P[5191] then collisionBatch[#collisionBatch+1] = {Part = P[5191], CanCollide = true} end
if P[4404] then collisionBatch[#collisionBatch+1] = {Part = P[4404], CanCollide = true} end
if P[4516] then collisionBatch[#collisionBatch+1] = {Part = P[4516], CanCollide = true} end
if P[4911] then collisionBatch[#collisionBatch+1] = {Part = P[4911], CanCollide = true} end
if P[4133] then collisionBatch[#collisionBatch+1] = {Part = P[4133], CanCollide = true} end
if P[4904] then collisionBatch[#collisionBatch+1] = {Part = P[4904], CanCollide = true} end
if P[4700] then collisionBatch[#collisionBatch+1] = {Part = P[4700], CanCollide = true} end
if P[4889] then collisionBatch[#collisionBatch+1] = {Part = P[4889], CanCollide = true} end
if P[4888] then collisionBatch[#collisionBatch+1] = {Part = P[4888], CanCollide = true} end
if P[4882] then collisionBatch[#collisionBatch+1] = {Part = P[4882], CanCollide = true} end
if P[4333] then collisionBatch[#collisionBatch+1] = {Part = P[4333], CanCollide = true} end
if P[4757] then collisionBatch[#collisionBatch+1] = {Part = P[4757], CanCollide = true} end
if P[4747] then collisionBatch[#collisionBatch+1] = {Part = P[4747], CanCollide = true} end
if P[4181] then collisionBatch[#collisionBatch+1] = {Part = P[4181], CanCollide = true} end
if P[4510] then collisionBatch[#collisionBatch+1] = {Part = P[4510], CanCollide = true} end
if P[4660] then collisionBatch[#collisionBatch+1] = {Part = P[4660], CanCollide = true} end
if P[5171] then collisionBatch[#collisionBatch+1] = {Part = P[5171], CanCollide = true} end
if P[4209] then collisionBatch[#collisionBatch+1] = {Part = P[4209], CanCollide = false} end
if P[4280] then collisionBatch[#collisionBatch+1] = {Part = P[4280], CanCollide = false} end
batchCollision(endpoint, collisionBatch)
local lockTasks, nameTasks = {}, {}
if P[8] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[8], "Wedge") end) end
if P[9] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[9], "Wedge") end) end
if P[31] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[31], "part") end) end
if P[34] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[34], "hitbox") end) end
if P[35] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[35], "hitbox") end) end
if P[36] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[36], "damagePart") end) end
if P[37] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[37], "top") end) end
if P[38] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[38], "fence") end) end
if P[43] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[43], "Wedge") end) end
if P[45] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[45], "Wedge") end) end
if P[60] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[60], "part") end) end
if P[69] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[69], "hitbox") end) end
if P[70] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[70], "hitbox") end) end
if P[71] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[71], "fence") end) end
if P[74] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[74], "top") end) end
if P[75] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[75], "damagePart") end) end
if P[79] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[79], "Wedge") end) end
if P[80] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[80], "Wedge") end) end
if P[95] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[95], "part") end) end
if P[98] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[98], "fence") end) end
if P[101] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[101], "top") end) end
if P[102] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[102], "hitbox") end) end
if P[103] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[103], "hitbox") end) end
if P[104] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[104], "damagePart") end) end
if P[108] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[108], "Wedge") end) end
if P[109] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[109], "Wedge") end) end
if P[124] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[124], "part") end) end
if P[127] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[127], "hitbox") end) end
if P[128] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[128], "fence") end) end
if P[131] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[131], "top") end) end
if P[132] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[132], "damagePart") end) end
if P[133] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[133], "hitbox") end) end
if P[137] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[137], "Wedge") end) end
if P[138] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[138], "Wedge") end) end
if P[153] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[153], "part") end) end
if P[159] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[159], "fence") end) end
if P[162] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[162], "top") end) end
if P[163] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[163], "damagePart") end) end
if P[164] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[164], "hitbox") end) end
if P[165] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[165], "hitbox") end) end
if P[168] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[168], "Wedge") end) end
if P[170] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[170], "Wedge") end) end
if P[185] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[185], "part") end) end
if P[191] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[191], "hitbox") end) end
if P[192] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[192], "hitbox") end) end
if P[193] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[193], "damagePart") end) end
if P[194] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[194], "top") end) end
if P[195] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[195], "fence") end) end
if P[200] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[200], "Wedge") end) end
if P[201] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[201], "Wedge") end) end
if P[223] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[223], "part") end) end
if P[236] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[236], "part") end) end
if P[240] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[240], "part") end) end
if P[243] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[243], "fence") end) end
if P[246] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[246], "top") end) end
if P[247] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[247], "hitbox") end) end
if P[248] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[248], "hitbox") end) end
if P[249] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[249], "damagePart") end) end
if P[253] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[253], "Wedge") end) end
if P[254] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[254], "Wedge") end) end
if P[269] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[269], "part") end) end
if P[275] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[275], "damagePart") end) end
if P[276] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[276], "fence") end) end
if P[279] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[279], "top") end) end
if P[280] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[280], "hitbox") end) end
if P[281] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[281], "hitbox") end) end
if P[294] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[294], "Wedge") end) end
if P[295] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[295], "Wedge") end) end
if P[296] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[296], "Wedge") end) end
if P[298] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[298], "Wedge") end) end
if P[328] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[328], "part") end) end
if P[331] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[331], "part") end) end
if P[334] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[334], "part") end) end
if P[337] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[337], "part") end) end
if P[347] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[347], "hitbox") end) end
if P[348] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[348], "fence") end) end
if P[351] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[351], "top") end) end
if P[352] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[352], "damagePart") end) end
if P[353] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[353], "hitbox") end) end
if P[354] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[354], "fence") end) end
if P[357] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[357], "fence") end) end
if P[366] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[366], "Sign") end) end
if P[373] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[373], "decorwire") end) end
if P[374] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[374], "Sign") end) end
if P[378] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[378], "decorwire") end) end
if P[380] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[380], "decorwire") end) end
if P[381] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[381], "decorwire") end) end
if P[382] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[382], "damagePart") end) end
if P[383] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[383], "decorwire") end) end
if P[384] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[384], "decorwire") end) end
if P[408] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[408], "Wedge") end) end
if P[411] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[411], "Wedge") end) end
if P[413] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[413], "Wedge") end) end
if P[416] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[416], "Wedge") end) end
if P[452] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[452], "c_floor") end) end
if P[453] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[453], "c_floor") end) end
if P[454] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[454], "c_floor") end) end
if P[455] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[455], "c_floor") end) end
if P[458] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[458], "part") end) end
if P[463] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[463], "part") end) end
if P[465] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[465], "part") end) end
if P[467] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[467], "part") end) end
if P[470] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[470], "part") end) end
if P[472] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[472], "part") end) end
if P[476] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[476], "part") end) end
if P[479] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[479], "part") end) end
if P[482] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[482], "part") end) end
if P[484] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[484], "part") end) end
if P[487] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[487], "part") end) end
if P[490] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[490], "part") end) end
if P[495] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[495], "part") end) end
if P[496] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[496], "part") end) end
if P[509] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[509], "Glass") end) end
if P[511] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[511], "Glass") end) end
if P[514] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[514], "Glass") end) end
if P[523] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[523], "Floor") end) end
if P[524] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[524], "Floor") end) end
if P[525] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[525], "Floor") end) end
if P[526] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[526], "Floor") end) end
if P[527] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[527], "Truss") end) end
if P[528] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[528], "Floor") end) end
if P[529] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[529], "Floor") end) end
if P[530] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[530], "Floor") end) end
if P[531] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[531], "Floor") end) end
if P[637] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[637], "Right Leg") end) end
if P[638] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[638], "Right Arm") end) end
if P[639] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[639], "Left Leg") end) end
if P[640] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[640], "Torso") end) end
if P[641] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[641], "Left Arm") end) end
if P[648] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[648], "Right Leg") end) end
if P[649] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[649], "Left Leg") end) end
if P[650] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[650], "Right Arm") end) end
if P[651] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[651], "Left Arm") end) end
if P[652] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[652], "Torso") end) end
if P[654] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[654], "Union") end) end
if P[660] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[660], "tread") end) end
if P[668] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[668], "tread") end) end
if P[679] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[679], "tread") end) end
if P[690] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[690], true) end) end
if P[690] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[690], "boundary") end) end
if P[691] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[691], true) end) end
if P[691] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[691], "boundary") end) end
if P[695] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[695], "lifthere") end) end
if P[701] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[701], "bell") end) end
if P[706] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[706], "bell") end) end
if P[715] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[715], "lifthere") end) end
if P[742] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[742], "Wedge") end) end
if P[764] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[764], "Union") end) end
if P[766] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[766], "Union") end) end
if P[768] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[768], "Union") end) end
if P[770] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[770], "Union") end) end
if P[773] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[773], "Floor") end) end
if P[774] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[774], "Floor") end) end
if P[775] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[775], "Stonewall") end) end
if P[776] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[776], "Stonewall") end) end
if P[777] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[777], "Stonewall") end) end
if P[778] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[778], "Stonewall") end) end
if P[779] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[779], "Stonewall") end) end
if P[780] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[780], "Stonewall") end) end
if P[781] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[781], "Stonewall") end) end
if P[782] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[782], "Stonewall") end) end
if P[787] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[787], "Stonewall") end) end
if P[788] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[788], "Stonewall") end) end
if P[789] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[789], "Wedge") end) end
if P[790] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[790], "Stonewall") end) end
if P[791] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[791], "Stonewall") end) end
if P[792] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[792], "Stonewall") end) end
if P[793] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[793], "Stonewall") end) end
if P[794] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[794], "Stonewall") end) end
if P[795] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[795], "Stonewall") end) end
if P[796] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[796], "Stonewall") end) end
if P[797] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[797], "Stonewall") end) end
if P[798] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[798], "Stonewall") end) end
if P[799] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[799], "Wedge") end) end
if P[800] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[800], "Stonewall") end) end
if P[801] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[801], "Stonewall") end) end
if P[802] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[802], "Stonewall") end) end
if P[803] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[803], "Stonewall") end) end
if P[807] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[807], "c_floor") end) end
if P[809] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[809], "c_floor") end) end
if P[811] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[811], "c_floor") end) end
if P[813] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[813], "c_floor") end) end
if P[816] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[816], "c_floor") end) end
if P[818] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[818], "c_floor") end) end
if P[820] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[820], "c_floor") end) end
if P[822] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[822], "c_floor") end) end
if P[824] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[824], "c_floor") end) end
if P[826] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[826], "c_floor") end) end
if P[828] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[828], "c_floor") end) end
if P[830] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[830], "c_floor") end) end
if P[832] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[832], "c_floor") end) end
if P[834] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[834], "c_floor") end) end
if P[836] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[836], "main_path") end) end
if P[837] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[837], "main_path") end) end
if P[838] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[838], "c_floor") end) end
if P[840] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[840], "main_path") end) end
if P[841] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[841], "main_path") end) end
if P[842] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[842], "main_path") end) end
if P[843] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[843], "main_path") end) end
if P[844] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[844], "main_path") end) end
if P[845] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[845], "main_path") end) end
if P[846] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[846], "main_path") end) end
if P[847] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[847], "main_path") end) end
if P[848] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[848], "main_path") end) end
if P[849] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[849], "main_path") end) end
if P[850] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[850], "Wedge") end) end
if P[851] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[851], "Wedge") end) end
if P[852] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[852], "main_path") end) end
if P[853] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[853], "main_path") end) end
if P[854] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[854], "main_path") end) end
if P[874] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[874], "Seat") end) end
if P[875] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[875], "Seat") end) end
if P[876] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[876], "Seat") end) end
if P[877] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[877], "Seat") end) end
if P[879] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[879], "Union") end) end
if P[884] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[884], "Seat") end) end
if P[885] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[885], "Union") end) end
if P[887] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[887], "Seat") end) end
if P[889] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[889], "Seat") end) end
if P[890] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[890], "Seat") end) end
if P[892] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[892], "Seat") end) end
if P[893] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[893], "Seat") end) end
if P[895] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[895], "Seat") end) end
if P[896] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[896], "Seat") end) end
if P[899] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[899], "Union") end) end
if P[983] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[983], "Seat") end) end
if P[985] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[985], "Seat") end) end
if P[987] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[987], "Seat") end) end
if P[994] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[994], "Seat") end) end
if P[995] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[995], "Seat") end) end
if P[996] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[996], "Seat") end) end
if P[1005] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1005], "Floor") end) end
if P[1006] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1006], "Floor") end) end
if P[1010] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1010], "Floor") end) end
if P[1011] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1011], "Floor") end) end
if P[1015] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1015], "Handle") end) end
if P[1050] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1050], "Handle") end) end
if P[1058] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1058], "Left Leg") end) end
if P[1060] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1060], "Right Arm") end) end
if P[1063] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1063], "Head") end) end
if P[1076] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1076], "HumanoidRootPart") end) end
if P[1079] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1079], "Torso") end) end
if P[1094] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1094], "Right Leg") end) end
if P[1096] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1096], "Left Arm") end) end
if P[1102] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1102], "Union") end) end
if P[1114] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1114], "part") end) end
if P[1115] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1115], "part") end) end
if P[1116] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1116], "part") end) end
if P[1118] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1118], "part") end) end
if P[1119] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1119], "part") end) end
if P[1120] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1120], "part") end) end
if P[1121] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1121], "part") end) end
if P[1122] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1122], "part") end) end
if P[1123] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1123], "part") end) end
if P[1124] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1124], "part") end) end
if P[1125] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1125], "part") end) end
if P[1126] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1126], "part") end) end
if P[1127] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1127], "part") end) end
if P[1128] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1128], "part") end) end
if P[1129] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1129], "part") end) end
if P[1130] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1130], "part") end) end
if P[1131] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1131], "part") end) end
if P[1132] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1132], "part") end) end
if P[1133] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1133], "part") end) end
if P[1134] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1134], "part") end) end
if P[1135] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1135], "part") end) end
if P[1136] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1136], "part") end) end
if P[1137] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1137], "part") end) end
if P[1138] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1138], "part") end) end
if P[1139] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1139], "part") end) end
if P[1140] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1140], "part") end) end
if P[1141] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1141], "part") end) end
if P[1142] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1142], "part") end) end
if P[1143] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1143], "part") end) end
if P[1144] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1144], "part") end) end
if P[1145] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1145], "part") end) end
if P[1146] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1146], "part") end) end
if P[1147] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1147], "part") end) end
if P[1148] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1148], "part") end) end
if P[1149] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1149], "part") end) end
if P[1169] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1169], "part") end) end
if P[1171] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1171], "part") end) end
if P[1173] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1173], "part") end) end
if P[1175] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1175], "part") end) end
if P[1177] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1177], "part") end) end
if P[1179] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1179], "part") end) end
if P[1181] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1181], "part") end) end
if P[1183] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1183], "part") end) end
if P[1185] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1185], "part") end) end
if P[1187] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1187], "part") end) end
if P[1189] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1189], "part") end) end
if P[1191] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1191], "part") end) end
if P[1193] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1193], "part") end) end
if P[1195] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1195], "part") end) end
if P[1197] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1197], "part") end) end
if P[1199] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1199], "part") end) end
if P[1201] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1201], "part") end) end
if P[1203] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1203], "part") end) end
if P[1207] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1207], "part") end) end
if P[1208] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1208], "part") end) end
if P[1209] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1209], "part") end) end
if P[1210] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1210], "part") end) end
if P[1211] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1211], "part") end) end
if P[1212] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1212], "part") end) end
if P[1213] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1213], "part") end) end
if P[1214] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1214], "part") end) end
if P[1215] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1215], "part") end) end
if P[1216] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1216], "part") end) end
if P[1217] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1217], "part") end) end
if P[1218] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1218], "part") end) end
if P[1219] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1219], "part") end) end
if P[1220] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1220], "part") end) end
if P[1221] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1221], "part") end) end
if P[1222] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1222], "part") end) end
if P[1223] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1223], "part") end) end
if P[1224] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1224], "part") end) end
if P[1225] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1225], "part") end) end
if P[1226] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1226], "part") end) end
if P[1227] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1227], "part") end) end
if P[1228] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1228], "part") end) end
if P[1229] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1229], "part") end) end
if P[1230] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1230], "part") end) end
if P[1231] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1231], "part") end) end
if P[1232] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1232], "part") end) end
if P[1233] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1233], "part") end) end
if P[1234] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1234], "part") end) end
if P[1235] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1235], "part") end) end
if P[1246] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1246], "Light") end) end
if P[1248] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1248], "Light") end) end
if P[1250] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1250], "Light") end) end
if P[1252] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1252], "Light") end) end
if P[1254] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1254], "Light") end) end
if P[1256] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1256], "Light") end) end
if P[1258] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1258], "Light") end) end
if P[1260] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1260], "Light") end) end
if P[1263] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1263], "realLight") end) end
if P[1265] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1265], "Light") end) end
if P[1267] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1267], "Light") end) end
if P[1269] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1269], "Light") end) end
if P[1271] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1271], "Light") end) end
if P[1273] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1273], "Light") end) end
if P[1275] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1275], "Light") end) end
if P[1283] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1283], "handle") end) end
if P[1285] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1285], "handle") end) end
if P[1294] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1294], "handle") end) end
if P[1296] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1296], "handle") end) end
if P[1329] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1329], "Seat") end) end
if P[1345] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1345], "Seat") end) end
if P[1357] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1357], "Seat") end) end
if P[1399] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1399], "Seat") end) end
if P[1401] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1401], "Seat") end) end
if P[1403] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1403], "Wedge") end) end
if P[1404] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1404], "Wedge") end) end
if P[1407] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1407], "Wedge") end) end
if P[1408] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1408], "rug") end) end
if P[1498] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1498], "c_floor") end) end
if P[1499] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1499], "c_floor") end) end
if P[1500] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1500], "c_floor") end) end
if P[1501] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1501], "c_floor") end) end
if P[1503] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1503], "trim") end) end
if P[1505] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1505], "part") end) end
if P[1506] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1506], "trim") end) end
if P[1508] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1508], "part") end) end
if P[1509] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1509], "part") end) end
if P[1510] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1510], "part") end) end
if P[1511] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1511], "Floor") end) end
if P[1514] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1514], "part") end) end
if P[1515] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1515], "part") end) end
if P[1517] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1517], "trim") end) end
if P[1518] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1518], "part") end) end
if P[1659] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1659], "Light") end) end
if P[1660] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1660], "Light") end) end
if P[1661] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1661], "Light") end) end
if P[1664] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1664], "Light") end) end
if P[1665] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1665], "Light") end) end
if P[1666] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1666], "Light") end) end
if P[1669] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1669], "Light") end) end
if P[1671] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1671], "Light") end) end
if P[1672] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1672], "Light") end) end
if P[1674] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1674], "Light") end) end
if P[1675] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1675], "Light") end) end
if P[1676] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1676], "Light") end) end
if P[1679] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1679], "Light") end) end
if P[1680] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1680], "Light") end) end
if P[1682] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1682], "Light") end) end
if P[1684] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1684], "Light") end) end
if P[1685] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1685], "Light") end) end
if P[1686] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1686], "Light") end) end
if P[1689] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1689], "Light") end) end
if P[1690] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1690], "Light") end) end
if P[1692] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1692], "Light") end) end
if P[1694] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1694], "Light") end) end
if P[1696] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1696], "Light") end) end
if P[1697] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1697], "Light") end) end
if P[1699] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1699], "Light") end) end
if P[1700] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1700], "Light") end) end
if P[1701] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1701], "Light") end) end
if P[1704] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1704], "Light") end) end
if P[1705] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1705], "Light") end) end
if P[1707] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1707], "Light") end) end
if P[1709] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1709], "Light") end) end
if P[1710] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1710], "Light") end) end
if P[1711] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1711], "Light") end) end
if P[1714] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1714], "Light") end) end
if P[1715] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1715], "Light") end) end
if P[1717] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1717], "Light") end) end
if P[1722] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1722], "Handle") end) end
if P[1724] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1724], "Handle") end) end
if P[1726] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1726], "Handle") end) end
if P[1728] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1728], "Handle") end) end
if P[1730] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1730], "Handle") end) end
if P[1732] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1732], "Handle") end) end
if P[1734] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1734], "Handle") end) end
if P[1736] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1736], "Handle") end) end
if P[1738] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1738], "Handle") end) end
if P[1740] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1740], "Handle") end) end
if P[1742] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1742], "Handle") end) end
if P[1744] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1744], "Handle") end) end
if P[1746] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1746], "Handle") end) end
if P[1748] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1748], "Handle") end) end
if P[1750] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1750], "Handle") end) end
if P[1752] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1752], "Handle") end) end
if P[1754] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1754], "Handle") end) end
if P[1757] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1757], "108169793") end) end
if P[1764] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1764], "108169793") end) end
if P[1771] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1771], "108169793") end) end
if P[1778] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1778], "108169793") end) end
if P[1785] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1785], "108169793") end) end
if P[1792] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1792], "108169793") end) end
if P[1800] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1800], "choco") end) end
if P[1802] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1802], "chips") end) end
if P[1804] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1804], "cola") end) end
if P[1807] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1807], "choco") end) end
if P[1809] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1809], "Wedge") end) end
if P[1810] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1810], "chips") end) end
if P[1826] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1826], "bag") end) end
if P[1827] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1827], "bag") end) end
if P[1828] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1828], "bag") end) end
if P[1829] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1829], "bag") end) end
if P[1833] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1833], "bag") end) end
if P[1835] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1835], "Smooth Block Model") end) end
if P[1836] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1836], "Smooth Block Model") end) end
if P[1838] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1838], "bag") end) end
if P[1839] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1839], "bag") end) end
if P[1840] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1840], "Smooth Block Model") end) end
if P[1841] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1841], "Smooth Block Model") end) end
if P[1844] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1844], "bag") end) end
if P[1845] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1845], "bag") end) end
if P[1846] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1846], "bag") end) end
if P[1859] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1859], "Smooth Block Model") end) end
if P[1860] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1860], "Smooth Block Model") end) end
if P[1863] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1863], "bag") end) end
if P[1865] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1865], "Smooth Block Model") end) end
if P[1866] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1866], "Smooth Block Model") end) end
if P[1867] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1867], "bag") end) end
if P[1868] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1868], "bag") end) end
if P[1870] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1870], "bag") end) end
if P[1871] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1871], "bag") end) end
if P[1875] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1875], "bag") end) end
if P[1876] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1876], "bag") end) end
if P[1877] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1877], "bag") end) end
if P[1881] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1881], "bag") end) end
if P[1882] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1882], "bag") end) end
if P[1883] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1883], "Smooth Block Model") end) end
if P[1884] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1884], "Smooth Block Model") end) end
if P[1894] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1894], "Smooth Block Model") end) end
if P[1896] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1896], "Smooth Block Model") end) end
if P[1900] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1900], "bag") end) end
if P[1901] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1901], "bag") end) end
if P[1902] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1902], "Smooth Block Model") end) end
if P[1903] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1903], "bag") end) end
if P[1908] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1908], "bag") end) end
if P[1909] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1909], "bag") end) end
if P[1910] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1910], "Smooth Block Model") end) end
if P[1914] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1914], "bag") end) end
if P[1915] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1915], "bag") end) end
if P[1917] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1917], "bag") end) end
if P[1919] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1919], "bag") end) end
if P[1920] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1920], "Smooth Block Model") end) end
if P[1921] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1921], "bag") end) end
if P[1922] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1922], "Smooth Block Model") end) end
if P[1931] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1931], "Smooth Block Model") end) end
if P[1932] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1932], "Smooth Block Model") end) end
if P[1940] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1940], "bag") end) end
if P[1942] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1942], "bag") end) end
if P[1943] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1943], "bag") end) end
if P[1944] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1944], "bag") end) end
if P[1945] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1945], "bag") end) end
if P[1946] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1946], "Smooth Block Model") end) end
if P[1947] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1947], "Smooth Block Model") end) end
if P[1951] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1951], "bag") end) end
if P[1954] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1954], "bag") end) end
if P[1955] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1955], "bag") end) end
if P[1956] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1956], "bag") end) end
if P[1957] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1957], "bag") end) end
if P[1958] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1958], "Smooth Block Model") end) end
if P[1959] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1959], "Smooth Block Model") end) end
if P[1965] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1965], "Smooth Block Model") end) end
if P[1966] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1966], "Smooth Block Model") end) end
if P[1974] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1974], "Seat") end) end
if P[1975] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1975], "Seat") end) end
if P[1976] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1976], "Seat") end) end
if P[1977] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1977], "Seat") end) end
if P[1978] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1978], "Seat") end) end
if P[1985] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1985], "Seat") end) end
if P[1987] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1987], "Seat") end) end
if P[1992] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1992], "Seat") end) end
if P[2002] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2002], "Seat") end) end
if P[2005] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2005], "Seat") end) end
if P[2006] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2006], "Seat") end) end
if P[2007] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2007], "Seat") end) end
if P[2008] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2008], "Seat") end) end
if P[2009] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2009], "Seat") end) end
if P[2010] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2010], "Seat") end) end
if P[2011] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2011], "Seat") end) end
if P[2014] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2014], "Seat") end) end
if P[2021] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2021], "Seat") end) end
if P[2022] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2022], "Seat") end) end
if P[2023] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2023], "Seat") end) end
if P[2027] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2027], "Seat") end) end
if P[2028] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2028], "Seat") end) end
if P[2030] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2030], "Seat") end) end
if P[2031] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2031], "Seat") end) end
if P[2036] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2036], "Seat") end) end
if P[2037] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2037], "Seat") end) end
if P[2038] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2038], "Seat") end) end
if P[2045] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2045], "Seat") end) end
if P[2046] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2046], "Seat") end) end
if P[2049] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2049], "Seat") end) end
if P[2050] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2050], "Seat") end) end
if P[2051] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2051], "Seat") end) end
if P[2056] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2056], "Seat") end) end
if P[2058] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2058], "Seat") end) end
if P[2059] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2059], "Seat") end) end
if P[2060] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2060], "Seat") end) end
if P[2061] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2061], "Seat") end) end
if P[2063] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2063], "Seat") end) end
if P[2064] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2064], "Seat") end) end
if P[2065] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2065], "Seat") end) end
if P[2080] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2080], "Seat") end) end
if P[2081] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2081], "Seat") end) end
if P[2084] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2084], "Seat") end) end
if P[2087] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2087], "Seat") end) end
if P[2089] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2089], "Seat") end) end
if P[2090] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2090], "Seat") end) end
if P[2091] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2091], "Seat") end) end
if P[2092] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2092], "Seat") end) end
if P[2097] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2097], "Floor") end) end
if P[2098] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2098], "Floor") end) end
if P[2099] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2099], "Floor") end) end
if P[2100] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2100], "Floor") end) end
if P[2102] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2102], "Union") end) end
if P[2107] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2107], "Union") end) end
if P[2142] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2142], "Handle") end) end
if P[2144] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2144], "Handle") end) end
if P[2146] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2146], "Handle") end) end
if P[2148] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2148], "Handle") end) end
if P[2150] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2150], "Handle") end) end
if P[2152] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2152], "Handle") end) end
if P[2154] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2154], "Handle") end) end
if P[2156] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2156], "Handle") end) end
if P[2158] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2158], "Handle") end) end
if P[2160] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2160], "Handle") end) end
if P[2162] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2162], "Handle") end) end
if P[2164] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2164], "Handle") end) end
if P[2166] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2166], "Handle") end) end
if P[2168] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2168], "Handle") end) end
if P[2170] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2170], "Handle") end) end
if P[2172] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2172], "Handle") end) end
if P[2174] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2174], "Handle") end) end
if P[2177] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2177], "108169793") end) end
if P[2184] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2184], "108169793") end) end
if P[2191] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2191], "108169793") end) end
if P[2198] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2198], "108169793") end) end
if P[2205] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2205], "108169793") end) end
if P[2212] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2212], "108169793") end) end
if P[2220] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2220], "chips") end) end
if P[2222] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2222], "choco") end) end
if P[2224] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2224], "cola") end) end
if P[2228] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2228], "part") end) end
if P[2232] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2232], "part") end) end
if P[2236] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2236], "part") end) end
if P[2240] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2240], "Wedge") end) end
if P[2253] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2253], "choco") end) end
if P[2255] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2255], "chips") end) end
if P[2281] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2281], "Floor") end) end
if P[2282] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2282], "Wedge") end) end
if P[2283] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2283], "Wedge") end) end
if P[2284] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2284], "floor") end) end
if P[2285] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2285], "floor") end) end
if P[2286] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2286], "floor") end) end
if P[2287] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2287], "floor") end) end
if P[2289] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2289], "floor") end) end
if P[2290] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2290], "Floor") end) end
if P[2291] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2291], "Floor") end) end
if P[2292] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2292], "floor") end) end
if P[2293] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2293], "floor") end) end
if P[2294] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2294], "Wedge") end) end
if P[2295] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2295], "Floor") end) end
if P[2376] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2376], "wall") end) end
if P[2377] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2377], "wall") end) end
if P[2378] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2378], "wall") end) end
if P[2379] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2379], "wall") end) end
if P[2380] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2380], "wall") end) end
if P[2381] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2381], "wall") end) end
if P[2382] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2382], "wall") end) end
if P[2383] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2383], "wall") end) end
if P[2384] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2384], "wall") end) end
if P[2385] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2385], "wall") end) end
if P[2389] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2389], "Seat") end) end
if P[2390] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2390], "Seat") end) end
if P[2391] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2391], "Seat") end) end
if P[2392] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2392], "Seat") end) end
if P[2395] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2395], "Union") end) end
if P[2397] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2397], "Seat") end) end
if P[2398] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2398], "Union") end) end
if P[2399] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2399], "Seat") end) end
if P[2400] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2400], "Seat") end) end
if P[2402] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2402], "Seat") end) end
if P[2406] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2406], "b_door") end) end
if P[2408] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2408], "b_door") end) end
if P[2410] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2410], "b_door") end) end
if P[2412] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2412], "b_door") end) end
if P[2414] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2414], "b_door") end) end
if P[2417] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2417], "b_door") end) end
if P[2419] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2419], "a_door") end) end
if P[2421] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2421], "a_door") end) end
if P[2424] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2424], "a_door") end) end
if P[2426] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2426], "a_door") end) end
if P[2428] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2428], "a_door") end) end
if P[2430] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2430], "a_door") end) end
if P[2432] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2432], "a_door") end) end
if P[2434] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2434], "b_door") end) end
if P[2436] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2436], "a_door") end) end
if P[2438] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2438], "b_door") end) end
if P[2597] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2597], "wall") end) end
if P[2598] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2598], "wall") end) end
if P[2599] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2599], "wall") end) end
if P[2600] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2600], "wall") end) end
if P[2601] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2601], "wall") end) end
if P[2602] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2602], "wall") end) end
if P[2603] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2603], "wall") end) end
if P[2604] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2604], "wall") end) end
if P[2605] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2605], "wall") end) end
if P[2606] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2606], "wall") end) end
if P[2675] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2675], "back") end) end
if P[2677] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2677], "Light") end) end
if P[2678] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2678], "Light") end) end
if P[2786] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2786], "Wedge") end) end
if P[2787] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2787], "Wedge") end) end
if P[2788] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2788], "Wedge") end) end
if P[2802] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2802], "Wedge") end) end
if P[2818] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2818], "Wedge") end) end
if P[2822] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2822], "Wedge") end) end
if P[2823] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2823], "Wedge") end) end
if P[2824] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2824], "Wedge") end) end
if P[2828] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2828], "Wedge") end) end
if P[2841] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2841], "cframer") end) end
if P[2842] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2842], "sleephere") end) end
if P[2852] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2852], "Seat") end) end
if P[2877] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2877], "faucet") end) end
if P[2881] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2881], "Floor") end) end
if P[2883] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2883], "Floor") end) end
if P[2885] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2885], "Floor") end) end
if P[2887] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2887], "Floor") end) end
if P[2888] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2888], "Floor") end) end
if P[2904] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2904], "Main") end) end
if P[2935] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2935], "base") end) end
if P[2937] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2937], "spawnbrick") end) end
if P[2940] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2940], "cframer") end) end
if P[2947] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2947], "sleephere") end) end
if P[2959] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2959], "Seat") end) end
if P[2982] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2982], "faucet") end) end
if P[3014] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3014], "base") end) end
if P[3016] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3016], "Main") end) end
if P[3033] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3033], "Floor") end) end
if P[3034] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3034], "Floor") end) end
if P[3036] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3036], "Floor") end) end
if P[3038] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3038], "Floor") end) end
if P[3040] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3040], "Floor") end) end
if P[3042] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3042], "spawnbrick") end) end
if P[3049] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3049], "sleephere") end) end
if P[3050] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3050], "cframer") end) end
if P[3063] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3063], "Seat") end) end
if P[3087] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3087], "faucet") end) end
if P[3095] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3095], "Main") end) end
if P[3106] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3106], "base") end) end
if P[3138] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3138], "Floor") end) end
if P[3140] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3140], "Floor") end) end
if P[3142] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3142], "Floor") end) end
if P[3144] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3144], "Floor") end) end
if P[3146] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3146], "Floor") end) end
if P[3147] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3147], "spawnbrick") end) end
if P[3152] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3152], "cframer") end) end
if P[3156] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3156], "sleephere") end) end
if P[3169] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3169], "Seat") end) end
if P[3192] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3192], "faucet") end) end
if P[3210] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3210], "Main") end) end
if P[3239] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3239], "base") end) end
if P[3243] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3243], "Floor") end) end
if P[3245] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3245], "Floor") end) end
if P[3246] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3246], "Floor") end) end
if P[3248] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3248], "Floor") end) end
if P[3250] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3250], "Floor") end) end
if P[3252] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3252], "spawnbrick") end) end
if P[3255] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3255], "sleephere") end) end
if P[3264] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3264], "cframer") end) end
if P[3269] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3269], "Seat") end) end
if P[3290] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3290], "faucet") end) end
if P[3319] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3319], "Main") end) end
if P[3344] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3344], "base") end) end
if P[3348] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3348], "Floor") end) end
if P[3350] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3350], "Floor") end) end
if P[3351] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3351], "Floor") end) end
if P[3353] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3353], "Floor") end) end
if P[3355] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3355], "Floor") end) end
if P[3357] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3357], "spawnbrick") end) end
if P[3362] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3362], "sleephere") end) end
if P[3369] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3369], "cframer") end) end
if P[3374] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3374], "Seat") end) end
if P[3394] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3394], "faucet") end) end
if P[3430] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3430], "Main") end) end
if P[3439] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3439], "base") end) end
if P[3453] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3453], "Floor") end) end
if P[3455] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3455], "Floor") end) end
if P[3457] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3457], "Floor") end) end
if P[3458] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3458], "Floor") end) end
if P[3460] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3460], "Floor") end) end
if P[3462] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3462], "spawnbrick") end) end
if P[3465] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3465], "cframer") end) end
if P[3474] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3474], "sleephere") end) end
if P[3481] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3481], "Seat") end) end
if P[3507] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3507], "faucet") end) end
if P[3511] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3511], "base") end) end
if P[3523] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3523], "Main") end) end
if P[3558] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3558], "Floor") end) end
if P[3560] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3560], "Floor") end) end
if P[3562] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3562], "Floor") end) end
if P[3563] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3563], "Floor") end) end
if P[3565] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3565], "Floor") end) end
if P[3567] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3567], "spawnbrick") end) end
if P[3570] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3570], "cframer") end) end
if P[3577] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3577], "sleephere") end) end
if P[3586] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3586], "Seat") end) end
if P[3605] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3605], "faucet") end) end
if P[3616] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3616], "Floor") end) end
if P[3617] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3617], "Floor") end) end
if P[3619] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3619], "Floor") end) end
if P[3621] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3621], "Floor") end) end
if P[3623] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3623], "Floor") end) end
if P[3649] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3649], "Main") end) end
if P[3670] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3670], "base") end) end
if P[3672] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3672], "spawnbrick") end) end
if P[3677] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3677], "cframer") end) end
if P[3679] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3679], "sleephere") end) end
if P[3695] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3695], "Seat") end) end
if P[3717] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3717], "faucet") end) end
if P[3722] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3722], "Floor") end) end
if P[3724] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3724], "Floor") end) end
if P[3725] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3725], "Floor") end) end
if P[3727] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3727], "Floor") end) end
if P[3729] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3729], "Floor") end) end
if P[3733] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3733], "Main") end) end
if P[3746] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3746], "base") end) end
if P[3778] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3778], "spawnbrick") end) end
if P[3783] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3783], "cframer") end) end
if P[3788] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3788], "sleephere") end) end
if P[3793] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3793], "Seat") end) end
if P[3816] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3816], "faucet") end) end
if P[3827] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3827], "Floor") end) end
if P[3828] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3828], "Floor") end) end
if P[3830] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3830], "Floor") end) end
if P[3832] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3832], "Floor") end) end
if P[3834] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3834], "Floor") end) end
if P[3844] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3844], "Main") end) end
if P[3869] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3869], "base") end) end
if P[3883] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3883], "spawnbrick") end) end
if P[3886] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3886], "sleephere") end) end
if P[3894] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3894], "cframer") end) end
if P[3898] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3898], "Seat") end) end
if P[3912] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3912], "faucet") end) end
if P[3932] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3932], "Floor") end) end
if P[3934] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3934], "Floor") end) end
if P[3936] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3936], "Floor") end) end
if P[3938] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3938], "Floor") end) end
if P[3940] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3940], "Floor") end) end
if P[3963] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3963], "Main") end) end
if P[3976] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3976], "base") end) end
if P[3988] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3988], "spawnbrick") end) end
if P[3993] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3993], "sleephere") end) end
if P[3998] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3998], "cframer") end) end
if P[4003] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4003], "Seat") end) end
if P[4017] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4017], "faucet") end) end
if P[4047] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4047], "Main") end) end
if P[4078] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4078], "base") end) end
if P[4084] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4084], "Floor") end) end
if P[4085] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4085], "Floor") end) end
if P[4087] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4087], "Floor") end) end
if P[4089] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4089], "Floor") end) end
if P[4091] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4091], "Floor") end) end
if P[4093] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4093], "spawnbrick") end) end
if P[5229] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5229], "Stonewall") end) end
if P[5197] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5197], "Stonewall") end) end
if P[4973] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4973], "Light") end) end
if P[4639] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4639], "part") end) end
if P[4626] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4626], "part") end) end
if P[5106] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5106], "Stonewall") end) end
if P[4584] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4584], "part") end) end
if P[5727] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5727], "craftingItem") end) end
if P[5133] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5133], "Stonewall") end) end
if P[5784] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5784], "Floor") end) end
if P[5603] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5603], "Stonewall") end) end
if P[5340] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5340], "Stonewall") end) end
if P[5259] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5259], "Stonewall") end) end
if P[5491] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5491], "Smooth Block Model") end) end
if P[5252] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5252], "Stonewall") end) end
if P[5427] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5427], "Smooth Block Model") end) end
if P[5185] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5185], "Stonewall") end) end
if P[5010] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5010], "c_floor") end) end
if P[5302] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5302], "Stonewall") end) end
if P[4601] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4601], "part") end) end
if P[5442] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5442], "Stonewall") end) end
if P[4961] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4961], "Light") end) end
if P[4314] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4314], "cframer") end) end
if P[4406] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4406], "Floor") end) end
if P[5469] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5469], "Stonewall") end) end
if P[4628] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4628], "part") end) end
if P[4399] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4399], "Floor") end) end
if P[5157] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5157], "Stonewall") end) end
if P[4789] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4789], "Seat") end) end
if P[5337] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5337], "Stonewall") end) end
if P[4597] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4597], "part") end) end
if P[5464] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5464], "Stonewall") end) end
if P[5178] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5178], "Stonewall") end) end
if P[5314] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5314], "Stonewall") end) end
if P[4420] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4420], "sleephere") end) end
if P[5405] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5405], "Stonewall") end) end
if P[5591] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5591], "Stonewall") end) end
if P[4621] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4621], "part") end) end
if P[5239] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5239], "Stonewall") end) end
if P[5467] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5467], "Stonewall") end) end
if P[5388] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5388], "Stonewall") end) end
if P[5273] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5273], "Stonewall") end) end
if P[5379] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5379], "Stonewall") end) end
if P[5190] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5190], "Stonewall") end) end
if P[5506] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5506], "Stonewall") end) end
if P[5505] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5505], "Stonewall") end) end
if P[5184] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5184], "Stonewall") end) end
if P[5346] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5346], "Stonewall") end) end
if P[4529] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4529], "c_corner") end) end
if P[5501] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5501], "Stonewall") end) end
if P[4981] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4981], "Light") end) end
if P[4591] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4591], "part") end) end
if P[5310] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5310], "Stonewall") end) end
if P[5249] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5249], "Stonewall") end) end
if P[4618] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4618], "part") end) end
if P[5380] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5380], "Stonewall") end) end
if P[5107] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5107], "Stonewall") end) end
if P[4831] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4831], "Seat") end) end
if P[5196] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5196], "Stonewall") end) end
if P[5653] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5653], "Floor") end) end
if P[4627] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4627], "part") end) end
if P[5248] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5248], "Stonewall") end) end
if P[5635] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5635], "Smooth Block Model") end) end
if P[5791] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5791], "Floor") end) end
if P[5326] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5326], "Stonewall") end) end
if P[5309] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5309], "Stonewall") end) end
if P[4517] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4517], "c_corner") end) end
if P[5339] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5339], "Stonewall") end) end
if P[5330] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5330], "Stonewall") end) end
if P[5788] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5788], "Floor") end) end
if P[5734] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5734], "spawn") end) end
if P[5246] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5246], "Stonewall") end) end
if P[4564] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4564], "part") end) end
if P[5012] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5012], "c_floor") end) end
if P[5517] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5517], "Stonewall") end) end
if P[5730] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5730], "spawn") end) end
if P[4962] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4962], "Light") end) end
if P[5298] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5298], "Stonewall") end) end
if P[4299] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4299], "Floor") end) end
if P[5328] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5328], "Stonewall") end) end
if P[5139] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5139], "Smooth Block Model") end) end
if P[5292] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5292], "Stonewall") end) end
if P[5395] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5395], "Stonewall") end) end
if P[5566] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5566], "Stonewall") end) end
if P[5332] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5332], "Stonewall") end) end
if P[5856] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5856], "Wedge") end) end
if P[5011] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5011], "c_floor") end) end
if P[4620] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4620], "part") end) end
if P[5617] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5617], "Smooth Block Model") end) end
if P[5256] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5256], "Stonewall") end) end
if P[5732] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5732], "spawn") end) end
if P[5367] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5367], "Stonewall") end) end
if P[5829] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5829], "part") end) end
if P[5810] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5810], "SpawnLocation") end) end
if P[5553] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5553], "Stonewall") end) end
if P[4552] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4552], "part") end) end
if P[5371] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5371], "Stonewall") end) end
if P[5484] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5484], "Stonewall") end) end
if P[4504] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4504], "Floor") end) end
if P[5366] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5366], "Stonewall") end) end
if P[5625] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5625], "Smooth Block Model") end) end
if P[5100] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5100], "Stonewall") end) end
if P[5466] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5466], "Stonewall") end) end
if P[4294] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4294], "Floor") end) end
if P[5244] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5244], "Smooth Block Model") end) end
if P[5403] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5403], "Stonewall") end) end
if P[5552] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5552], "Stonewall") end) end
if P[5468] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5468], "Stonewall") end) end
if P[4562] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4562], "hitbox") end) end
if P[5437] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5437], "Stonewall") end) end
if P[4610] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4610], "part") end) end
if P[5644] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5644], "Floor") end) end
if P[5186] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5186], "Stonewall") end) end
if P[5489] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5489], "Smooth Block Model") end) end
if P[4565] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4565], "part") end) end
if P[5459] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5459], "Stonewall") end) end
if P[5026] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5026], "part") end) end
if P[5357] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5357], "Smooth Block Model") end) end
if P[5300] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5300], "Stonewall") end) end
if P[5020] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5020], "part") end) end
if P[5158] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5158], "Stonewall") end) end
if P[4842] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4842], "Seat") end) end
if P[5344] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5344], "Stonewall") end) end
if P[5226] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5226], "Stonewall") end) end
if P[5757] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5757], "Floor") end) end
if P[5145] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5145], "Smooth Block Model") end) end
if P[4594] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4594], "part") end) end
if P[5216] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5216], "Stonewall") end) end
if P[4198] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4198], "spawnbrick") end) end
if P[5747] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5747], "Floor") end) end
if P[5202] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5202], "Stonewall") end) end
if P[4506] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4506], "Floor") end) end
if P[5262] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5262], "Stonewall") end) end
if P[5394] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5394], "Stonewall") end) end
if P[5412] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5412], "Stonewall") end) end
if P[5132] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5132], "Stonewall") end) end
if P[4622] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4622], "part") end) end
if P[5490] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5490], "Smooth Block Model") end) end
if P[5383] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5383], "Stonewall") end) end
if P[5611] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5611], "Stonewall") end) end
if P[5120] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5120], "Stonewall") end) end
if P[5200] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5200], "Stonewall") end) end
if P[5164] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5164], "Stonewall") end) end
if P[5454] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5454], "Stonewall") end) end
if P[4558] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4558], "part") end) end
if P[5043] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5043], "part") end) end
if P[5278] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5278], "Stonewall") end) end
if P[5206] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5206], "Stonewall") end) end
if P[5142] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5142], "Stonewall") end) end
if P[4403] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4403], "Floor") end) end
if P[4812] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4812], "Seat") end) end
if P[5510] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5510], "Smooth Block Model") end) end
if P[5293] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5293], "Stonewall") end) end
if P[5135] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5135], "Smooth Block Model") end) end
if P[4508] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4508], "Floor") end) end
if P[5718] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5718], "craftingItem") end) end
if P[5113] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5113], "Stonewall") end) end
if P[4595] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4595], "part") end) end
if P[5241] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5241], "Smooth Block Model") end) end
if P[5126] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5126], "Stonewall") end) end
if P[4633] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4633], "part") end) end
if P[5832] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5832], "SpawnLocation") end) end
if P[5613] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5613], "Stonewall") end) end
if P[5526] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5526], "Stonewall") end) end
if P[5111] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5111], "Stonewall") end) end
if P[4298] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4298], "Floor") end) end
if P[5208] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5208], "Stonewall") end) end
if P[5446] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5446], "Smooth Block Model") end) end
if P[5182] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5182], "Stonewall") end) end
if P[5123] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5123], "Stonewall") end) end
if P[5073] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5073], "Light") end) end
if P[5373] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5373], "Stonewall") end) end
if P[5799] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5799], "Floor") end) end
if P[5172] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5172], "Stonewall") end) end
if P[5523] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5523], "Stonewall") end) end
if P[5098] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5098], "Stonewall") end) end
if P[5136] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5136], "Stonewall") end) end
if P[5826] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5826], "part") end) end
if P[5549] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5549], "Stonewall") end) end
if P[5504] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5504], "Smooth Block Model") end) end
if P[5033] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5033], "part") end) end
if P[4654] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4654], "part") end) end
if P[5134] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5134], "Stonewall") end) end
if P[5159] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5159], "Stonewall") end) end
if P[4553] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4553], "part") end) end
if P[4303] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4303], "spawnbrick") end) end
if P[5607] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5607], "Stonewall") end) end
if P[5410] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5410], "Smooth Block Model") end) end
if P[4599] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4599], "part") end) end
if P[5413] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5413], "Stonewall") end) end
if P[5435] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5435], "Stonewall") end) end
if P[5511] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5511], "Stonewall") end) end
if P[5225] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5225], "Stonewall") end) end
if P[5291] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5291], "Stonewall") end) end
if P[5584] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5584], "Stonewall") end) end
if P[5360] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5360], "Stonewall") end) end
if P[5115] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5115], "Stonewall") end) end
if P[5101] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5101], "Stonewall") end) end
if P[4986] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4986], "Light") end) end
if P[5701] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5701], "craftingItem") end) end
if P[4643] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4643], "part") end) end
if P[5119] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5119], "Stonewall") end) end
if P[5397] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5397], "Stonewall") end) end
if P[5652] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5652], "Floor") end) end
if P[5274] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5274], "Stonewall") end) end
if P[4661] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4661], "part") end) end
if P[5063] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5063], "c_floor") end) end
if P[4985] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4985], "Light") end) end
if P[5299] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5299], "Stonewall") end) end
if P[5767] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5767], "Floor") end) end
if P[4512] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4512], "Floor") end) end
if P[5028] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5028], "part") end) end
if P[5079] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5079], "Light") end) end
if P[5099] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5099], "Stonewall") end) end
if P[4624] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4624], "part") end) end
if P[5594] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5594], "Stonewall") end) end
if P[5593] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5593], "Smooth Block Model") end) end
if P[4528] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4528], "c_glass") end) end
if P[4970] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4970], "Light") end) end
if P[4144] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4144], "Floor") end) end
if P[5609] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5609], "Stonewall") end) end
if P[5372] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5372], "Stonewall") end) end
if P[5535] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5535], "Stonewall") end) end
if P[4518] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4518], "c_corner") end) end
if P[5556] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5556], "Stonewall") end) end
if P[5313] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5313], "Stonewall") end) end
if P[5243] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5243], "Smooth Block Model") end) end
if P[4522] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4522], "Wedge") end) end
if P[5662] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5662], "Floor") end) end
if P[5789] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5789], "Floor") end) end
if P[5124] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5124], "Stonewall") end) end
if P[5713] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5713], "craftingItem") end) end
if P[4514] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4514], "Wedge") end) end
if P[5601] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5601], "Smooth Block Model") end) end
if P[4578] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4578], "part") end) end
if P[5347] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5347], "Stonewall") end) end
if P[5369] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5369], "Stonewall") end) end
if P[4615] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4615], "part") end) end
if P[5518] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5518], "Stonewall") end) end
if P[5223] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5223], "Stonewall") end) end
if P[5545] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5545], "Stonewall") end) end
if P[5623] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5623], "Smooth Block Model") end) end
if P[5001] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5001], "sign") end) end
if P[4572] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4572], "part") end) end
if P[5621] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5621], "Smooth Block Model") end) end
if P[4580] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4580], "part") end) end
if P[4992] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4992], "sign") end) end
if P[5447] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5447], "Smooth Block Model") end) end
if P[5201] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5201], "Stonewall") end) end
if P[5104] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5104], "Stonewall") end) end
if P[4650] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4650], "part") end) end
if P[5234] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5234], "Stonewall") end) end
if P[5199] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5199], "Stonewall") end) end
if P[5088] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5088], "Light") end) end
if P[5512] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5512], "Smooth Block Model") end) end
if P[5493] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5493], "Stonewall") end) end
if P[4207] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4207], "sleephere") end) end
if P[5453] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5453], "Stonewall") end) end
if P[5325] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5325], "Stonewall") end) end
if P[5580] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5580], "Stonewall") end) end
if P[5069] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5069], "Light") end) end
if P[5290] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5290], "Stonewall") end) end
if P[4249] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4249], "Main") end) end
if P[5059] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5059], "c_floor") end) end
if P[5236] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5236], "Stonewall") end) end
if P[5721] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5721], "craftingItem") end) end
if P[5554] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5554], "Stonewall") end) end
if P[5071] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5071], "Light") end) end
if P[5509] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5509], "Stonewall") end) end
if P[5363] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5363], "Smooth Block Model") end) end
if P[4561] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4561], "hitbox") end) end
if P[5486] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5486], "Stonewall") end) end
if P[4520] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4520], "c_floor") end) end
if P[5235] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5235], "Smooth Block Model") end) end
if P[4408] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4408], "spawnbrick") end) end
if P[5639] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5639], "Smooth Block Model") end) end
if P[4364] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4364], "Main") end) end
if P[5207] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5207], "Stonewall") end) end
if P[5532] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5532], "Stonewall") end) end
if P[4607] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4607], "part") end) end
if P[5479] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5479], "Stonewall") end) end
if P[5045] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5045], "part") end) end
if P[4526] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4526], "a_ceiling") end) end
if P[5596] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5596], "Stonewall") end) end
if P[5161] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5161], "Stonewall") end) end
if P[5425] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5425], "Stonewall") end) end
if P[4574] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4574], "part") end) end
if P[5755] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5755], "Wedge") end) end
if P[4312] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4312], "sleephere") end) end
if P[5218] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5218], "Stonewall") end) end
if P[5482] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5482], "Stonewall") end) end
if P[4401] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4401], "Floor") end) end
if P[5205] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5205], "Stonewall") end) end
if P[5121] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5121], "Stonewall") end) end
if P[5146] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5146], "Stonewall") end) end
if P[5374] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5374], "Stonewall") end) end
if P[4967] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4967], "Light") end) end
if P[5192] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5192], "Stonewall") end) end
if P[5042] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5042], "part") end) end
if P[5458] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5458], "Stonewall") end) end
if P[5752] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5752], "Wedge") end) end
if P[5531] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5531], "Stonewall") end) end
if P[4527] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4527], "c_corner") end) end
if P[5009] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5009], "c_floor") end) end
if P[4959] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4959], "Light") end) end
if P[5144] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5144], "Stonewall") end) end
if P[5215] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5215], "Stonewall") end) end
if P[5557] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5557], "Stonewall") end) end
if P[5024] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5024], "part") end) end
if P[4541] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4541], "Union") end) end
if P[5787] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5787], "Floor") end) end
if P[4550] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4550], "part") end) end
if P[5544] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5544], "Stonewall") end) end
if P[4575] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4575], "part") end) end
if P[5790] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5790], "Floor") end) end
if P[5345] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5345], "Stonewall") end) end
if P[5058] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5058], "c_floor") end) end
if P[5391] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5391], "Stonewall") end) end
if P[5473] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5473], "Stonewall") end) end
if P[5122] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5122], "Stonewall") end) end
if P[5661] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5661], "Floor") end) end
if P[5301] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5301], "Stonewall") end) end
if P[4590] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4590], "part") end) end
if P[4548] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4548], "part") end) end
if P[4323] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4323], "Seat") end) end
if P[5052] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5052], "part") end) end
if P[5147] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5147], "Stonewall") end) end
if P[4657] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4657], "part") end) end
if P[4605] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4605], "part") end) end
if P[5612] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5612], "Stonewall") end) end
if P[5317] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5317], "Stonewall") end) end
if P[5167] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5167], "Stonewall") end) end
if P[4658] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4658], "part") end) end
if P[5423] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5423], "Stonewall") end) end
if P[5400] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5400], "Stonewall") end) end
if P[5751] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5751], "Floor") end) end
if P[5175] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5175], "Stonewall") end) end
if P[5240] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5240], "Stonewall") end) end
if P[4659] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4659], "part") end) end
if P[5796] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5796], "Floor") end) end
if P[5426] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5426], "Stonewall") end) end
if P[5315] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5315], "Stonewall") end) end
if P[5036] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5036], "part") end) end
if P[5231] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5231], "Stonewall") end) end
if P[5463] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5463], "Stonewall") end) end
if P[5048] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5048], "part") end) end
if P[5276] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5276], "Stonewall") end) end
if P[5477] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5477], "Stonewall") end) end
if P[5089] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5089], "Light") end) end
if P[4957] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4957], "Light") end) end
if P[5308] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5308], "Stonewall") end) end
if P[4598] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4598], "part") end) end
if P[5675] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5675], "craftingItem") end) end
if P[5050] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5050], "part") end) end
if P[5519] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5519], "Stonewall") end) end
if P[5168] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5168], "Stonewall") end) end
if P[5193] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5193], "Stonewall") end) end
if P[5214] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5214], "Stonewall") end) end
if P[5706] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5706], "craftingItem") end) end
if P[5141] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5141], "Stonewall") end) end
if P[4428] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4428], "Seat") end) end
if P[5764] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5764], "Floor") end) end
if P[4585] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4585], "part") end) end
if P[5217] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5217], "Stonewall") end) end
if P[4603] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4603], "part") end) end
if P[5351] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5351], "Stonewall") end) end
if P[5279] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5279], "Stonewall") end) end
if P[5424] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5424], "Stonewall") end) end
if P[5416] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5416], "Smooth Block Model") end) end
if P[4573] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4573], "part") end) end
if P[5558] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5558], "Stonewall") end) end
if P[5421] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5421], "Stonewall") end) end
if P[4614] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4614], "part") end) end
if P[5765] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5765], "Floor") end) end
if P[5227] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5227], "Stonewall") end) end
if P[5465] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5465], "Stonewall") end) end
if P[5131] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5131], "Stonewall") end) end
if P[5874] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5874], "Truss") end) end
if P[4554] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4554], "part") end) end
if P[5333] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5333], "Smooth Block Model") end) end
if P[4515] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4515], "c_ceiling") end) end
if P[5174] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5174], "Stonewall") end) end
if P[5763] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5763], "Floor") end) end
if P[5548] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5548], "Stonewall") end) end
if P[5322] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5322], "Stonewall") end) end
if P[5258] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5258], "Stonewall") end) end
if P[5496] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5496], "Stonewall") end) end
if P[5574] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5574], "Smooth Block Model") end) end
if P[5165] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5165], "Smooth Block Model") end) end
if P[5750] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5750], "Wedge") end) end
if P[4632] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4632], "part") end) end
if P[4619] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4619], "part") end) end
if P[5610] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5610], "Stonewall") end) end
if P[5152] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5152], "Smooth Block Model") end) end
if P[5194] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5194], "Stonewall") end) end
if P[5163] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5163], "Stonewall") end) end
if P[5189] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5189], "Stonewall") end) end
if P[5125] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5125], "Stonewall") end) end
if P[5861] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5861], "Truss") end) end
if P[5649] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5649], "Floor") end) end
if P[5857] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5857], "Floor") end) end
if P[5387] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5387], "Stonewall") end) end
if P[5854] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5854], "Floor") end) end
if P[5851] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5851], "Floor") end) end
if P[4127] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4127], "faucet") end) end
if P[4417] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4417], "cframer") end) end
if P[5116] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5116], "Stonewall") end) end
if P[5837] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5837], "vest") end) end
if P[5670] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5670], "craftingItem") end) end
if P[4345] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4345], "faucet") end) end
if P[5220] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5220], "Stonewall") end) end
if P[5820] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5820], "SpawnLocation") end) end
if P[5562] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5562], "Stonewall") end) end
if P[5818] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5818], "SpawnLocation") end) end
if P[5081] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5081], "Light") end) end
if P[5816] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5816], "SpawnLocation") end) end
if P[5814] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5814], "SpawnLocation") end) end
if P[5222] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5222], "Stonewall") end) end
if P[5808] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5808], "SpawnLocation") end) end
if P[4519] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4519], "c_hallwall") end) end
if P[5393] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5393], "Stonewall") end) end
if P[5803] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5803], "Sign") end) end
if P[5800] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5800], "Floor") end) end
if P[5798] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5798], "Floor") end) end
if P[5797] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5797], "Floor") end) end
if P[5795] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5795], "Floor") end) end
if P[5188] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5188], "Stonewall") end) end
if P[5210] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5210], "Stonewall") end) end
if P[5499] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5499], "Smooth Block Model") end) end
if P[5794] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5794], "Floor") end) end
if P[5793] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5793], "Floor") end) end
if P[5514] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5514], "Stonewall") end) end
if P[5445] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5445], "Stonewall") end) end
if P[5785] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5785], "Floor") end) end
if P[5783] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5783], "Floor") end) end
if P[5772] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5772], "Floor") end) end
if P[5770] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5770], "Floor") end) end
if P[5769] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5769], "Floor") end) end
if P[5768] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5768], "Floor") end) end
if P[5766] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5766], "Floor") end) end
if P[4577] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4577], "part") end) end
if P[5759] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5759], "Floor") end) end
if P[5305] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5305], "Stonewall") end) end
if P[5758] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5758], "Floor") end) end
if P[4653] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4653], "part") end) end
if P[5756] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5756], "Floor") end) end
if P[5754] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5754], "Floor") end) end
if P[5604] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5604], "Stonewall") end) end
if P[5753] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5753], "Floor") end) end
if P[5749] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5749], "Floor") end) end
if P[5748] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5748], "Floor") end) end
if P[5744] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5744], "spawn") end) end
if P[4453] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4453], "faucet") end) end
if P[4588] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4588], "part") end) end
if P[5035] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5035], "part") end) end
if P[5483] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5483], "Stonewall") end) end
if P[5742] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5742], "spawn") end) end
if P[5740] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5740], "spawn") end) end
if P[5375] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5375], "Stonewall") end) end
if P[5129] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5129], "Smooth Block Model") end) end
if P[5384] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5384], "Stonewall") end) end
if P[5538] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5538], "Stonewall") end) end
if P[5093] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5093], "Light") end) end
if P[4975] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4975], "Light") end) end
if P[5280] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5280], "Stonewall") end) end
if P[5324] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5324], "Stonewall") end) end
if P[5187] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5187], "Stonewall") end) end
if P[5441] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5441], "Stonewall") end) end
if P[5281] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5281], "Stonewall") end) end
if P[5590] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5590], "Stonewall") end) end
if P[5690] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5690], "craftingItem") end) end
if P[4613] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4613], "part") end) end
if P[5680] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5680], "craftingItem") end) end
if P[5834] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5834], "sign") end) end
if P[5660] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5660], "Floor") end) end
if P[5438] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5438], "Smooth Block Model") end) end
if P[5654] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5654], "Floor") end) end
if P[5860] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5860], "Truss") end) end
if P[5697] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5697], "craftingItem") end) end
if P[5569] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5569], "Stonewall") end) end
if P[5637] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5637], "Smooth Block Model") end) end
if P[5633] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5633], "Smooth Block Model") end) end
if P[5631] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5631], "Smooth Block Model") end) end
if P[5629] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5629], "Smooth Block Model") end) end
if P[5487] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5487], "Stonewall") end) end
if P[5619] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5619], "Smooth Block Model") end) end
if P[4581] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4581], "part") end) end
if P[5004] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5004], "sign") end) end
if P[5614] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5614], "Stonewall") end) end
if P[5608] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5608], "Stonewall") end) end
if P[5606] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5606], "Stonewall") end) end
if P[5037] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5037], "part") end) end
if P[5605] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5605], "Stonewall") end) end
if P[5428] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5428], "Stonewall") end) end
if P[5600] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5600], "Stonewall") end) end
if P[5599] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5599], "Stonewall") end) end
if P[5392] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5392], "Stonewall") end) end
if P[5212] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5212], "Stonewall") end) end
if P[5597] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5597], "Stonewall") end) end
if P[4557] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4557], "part") end) end
if P[5075] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5075], "Light") end) end
if P[5592] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5592], "Stonewall") end) end
if P[5588] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5588], "Stonewall") end) end
if P[5589] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5589], "Smooth Block Model") end) end
if P[5587] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5587], "Stonewall") end) end
if P[5583] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5583], "Stonewall") end) end
if P[4576] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4576], "part") end) end
if P[5472] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5472], "Stonewall") end) end
if P[5288] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5288], "Stonewall") end) end
if P[5581] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5581], "Stonewall") end) end
if P[4609] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4609], "part") end) end
if P[5578] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5578], "Smooth Block Model") end) end
if P[5306] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5306], "Stonewall") end) end
if P[4978] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4978], "Light") end) end
if P[5312] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5312], "Stonewall") end) end
if P[5573] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5573], "Smooth Block Model") end) end
if P[5571] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5571], "Smooth Block Model") end) end
if P[5443] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5443], "Smooth Block Model") end) end
if P[5530] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5530], "Stonewall") end) end
if P[5568] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5568], "Stonewall") end) end
if P[5567] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5567], "Stonewall") end) end
if P[5414] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5414], "Stonewall") end) end
if P[5170] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5170], "Stonewall") end) end
if P[5160] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5160], "Stonewall") end) end
if P[5128] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5128], "Smooth Block Model") end) end
if P[5564] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5564], "Stonewall") end) end
if P[5264] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5264], "Stonewall") end) end
if P[5251] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5251], "Stonewall") end) end
if P[4611] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4611], "part") end) end
if P[4266] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4266], "base") end) end
if P[4606] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4606], "part") end) end
if P[4148] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4148], "Floor") end) end
if P[4235] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4235], "faucet") end) end
if P[5551] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5551], "Stonewall") end) end
if P[4997] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4997], "part") end) end
if P[4592] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4592], "part") end) end
if P[5485] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5485], "Stonewall") end) end
if P[5547] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5547], "Stonewall") end) end
if P[5541] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5541], "Stonewall") end) end
if P[5546] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5546], "Stonewall") end) end
if P[5543] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5543], "Stonewall") end) end
if P[5356] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5356], "Stonewall") end) end
if P[4645] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4645], "part") end) end
if P[4301] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4301], "Floor") end) end
if P[5542] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5542], "Stonewall") end) end
if P[4602] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4602], "part") end) end
if P[5576] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5576], "Smooth Block Model") end) end
if P[5109] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5109], "Stonewall") end) end
if P[5539] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5539], "Stonewall") end) end
if P[5398] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5398], "Stonewall") end) end
if P[5736] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5736], "spawn") end) end
if P[5534] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5534], "Stonewall") end) end
if P[5533] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5533], "Stonewall") end) end
if P[5570] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5570], "Stonewall") end) end
if P[5327] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5327], "Stonewall") end) end
if P[5349] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5349], "Smooth Block Model") end) end
if P[5529] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5529], "Stonewall") end) end
if P[5528] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5528], "Stonewall") end) end
if P[4523] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4523], "c_hallwall") end) end
if P[5250] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5250], "Stonewall") end) end
if P[4566] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4566], "part") end) end
if P[5525] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5525], "Stonewall") end) end
if P[5524] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5524], "Stonewall") end) end
if P[5105] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5105], "Stonewall") end) end
if P[5353] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5353], "Stonewall") end) end
if P[5521] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5521], "Stonewall") end) end
if P[5520] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5520], "Stonewall") end) end
if P[4616] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4616], "part") end) end
if P[5030] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5030], "part") end) end
if P[4587] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4587], "part") end) end
if P[5335] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5335], "Smooth Block Model") end) end
if P[4220] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4220], "Seat") end) end
if P[4655] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4655], "part") end) end
if P[5515] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5515], "Stonewall") end) end
if P[5792] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5792], "Floor") end) end
if P[5516] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5516], "Stonewall") end) end
if P[4146] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4146], "Floor") end) end
if P[4651] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4651], "part") end) end
if P[5110] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5110], "Stonewall") end) end
if P[5086] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5086], "Light") end) end
if P[5508] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5508], "Stonewall") end) end
if P[5507] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5507], "Stonewall") end) end
if P[5268] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5268], "Smooth Block Model") end) end
if P[5156] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5156], "Stonewall") end) end
if P[4977] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4977], "Light") end) end
if P[5502] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5502], "Smooth Block Model") end) end
if P[5056] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5056], "c_floor") end) end
if P[5563] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5563], "Stonewall") end) end
if P[5497] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5497], "Stonewall") end) end
if P[5331] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5331], "Stonewall") end) end
if P[4524] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4524], "c_hallwall") end) end
if P[5494] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5494], "Smooth Block Model") end) end
if P[5150] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5150], "Smooth Block Model") end) end
if P[5492] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5492], "Stonewall") end) end
if P[5364] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5364], "Smooth Block Model") end) end
if P[5219] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5219], "Stonewall") end) end
if P[5323] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5323], "Stonewall") end) end
if P[4625] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4625], "part") end) end
if P[5488] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5488], "Smooth Block Model") end) end
if P[5232] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5232], "Stonewall") end) end
if P[5022] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5022], "part") end) end
if P[5237] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5237], "Smooth Block Model") end) end
if P[5585] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5585], "Smooth Block Model") end) end
if P[5040] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5040], "part") end) end
if P[5550] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5550], "Stonewall") end) end
if P[5522] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5522], "Stonewall") end) end
if P[5261] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5261], "Stonewall") end) end
if P[5481] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5481], "Stonewall") end) end
if P[5480] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5480], "Stonewall") end) end
if P[5430] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5430], "Stonewall") end) end
if P[5289] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5289], "Truss") end) end
if P[5478] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5478], "Stonewall") end) end
if P[4169] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4169], "base") end) end
if P[4513] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4513], "spawnbrick") end) end
if P[5475] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5475], "Stonewall") end) end
if P[5474] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5474], "Stonewall") end) end
if P[5224] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5224], "Stonewall") end) end
if P[5471] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5471], "Stonewall") end) end
if P[5470] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5470], "Stonewall") end) end
if P[4108] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4108], "Seat") end) end
if P[5343] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5343], "Smooth Block Model") end) end
if P[4630] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4630], "part") end) end
if P[5354] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5354], "Stonewall") end) end
if P[5434] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5434], "Stonewall") end) end
if P[5462] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5462], "Stonewall") end) end
if P[4461] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4461], "Main") end) end
if P[5461] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5461], "Stonewall") end) end
if P[5064] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5064], "c_floor") end) end
if P[5460] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5460], "Stonewall") end) end
if P[5319] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5319], "Stonewall") end) end
if P[5455] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5455], "Stonewall") end) end
if P[4571] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4571], "part") end) end
if P[5452] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5452], "Stonewall") end) end
if P[5077] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5077], "Light") end) end
if P[4547] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4547], "part") end) end
if P[5055] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5055], "c_floor") end) end
if P[5786] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5786], "Floor") end) end
if P[5440] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5440], "Stonewall") end) end
if P[5439] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5439], "Stonewall") end) end
if P[4593] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4593], "part") end) end
if P[5233] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5233], "Stonewall") end) end
if P[5436] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5436], "Stonewall") end) end
if P[4383] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4383], "base") end) end
if P[5433] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5433], "Stonewall") end) end
if P[5432] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5432], "Stonewall") end) end
if P[5429] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5429], "Stonewall") end) end
if P[5602] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5602], "Stonewall") end) end
if P[5449] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5449], "Stonewall") end) end
if P[4583] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4583], "part") end) end
if P[5286] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5286], "Smooth Block Model") end) end
if P[4142] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4142], "Floor") end) end
if P[4969] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4969], "Light") end) end
if P[5422] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5422], "Stonewall") end) end
if P[5311] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5311], "Stonewall") end) end
if P[5368] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5368], "Stonewall") end) end
if P[5420] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5420], "Stonewall") end) end
if P[5419] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5419], "Stonewall") end) end
if P[5418] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5418], "Stonewall") end) end
if P[5415] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5415], "Stonewall") end) end
if P[5627] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5627], "Smooth Block Model") end) end
if P[5411] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5411], "Stonewall") end) end
if P[4612] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4612], "part") end) end
if P[5409] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5409], "Smooth Block Model") end) end
if P[5408] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5408], "Smooth Block Model") end) end
if P[5407] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5407], "Stonewall") end) end
if P[5404] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5404], "Stonewall") end) end
if P[5402] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5402], "Stonewall") end) end
if P[4965] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4965], "Light") end) end
if P[5401] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5401], "Stonewall") end) end
if P[5061] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5061], "c_floor") end) end
if P[5399] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5399], "Stonewall") end) end
if P[5253] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5253], "Stonewall") end) end
if P[4656] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4656], "part") end) end
if P[5162] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5162], "Stonewall") end) end
if P[5565] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5565], "Stonewall") end) end
if P[4549] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4549], "part") end) end
if P[5396] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5396], "Stonewall") end) end
if P[5138] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5138], "Smooth Block Model") end) end
if P[5283] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5283], "Stonewall") end) end
if P[5450] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5450], "Smooth Block Model") end) end
if P[4470] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4470], "base") end) end
if P[5321] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5321], "Stonewall") end) end
if P[5389] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5389], "Stonewall") end) end
if P[5431] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5431], "Stonewall") end) end
if P[5855] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5855], "Wedge") end) end
if P[5209] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5209], "Stonewall") end) end
if P[5386] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5386], "Stonewall") end) end
if P[5385] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5385], "Stonewall") end) end
if P[5038] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5038], "part") end) end
if P[4150] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4150], "Floor") end) end
if P[5582] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5582], "Stonewall") end) end
if P[5382] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5382], "Stonewall") end) end
if P[5039] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5039], "part") end) end
if P[5108] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5108], "Stonewall") end) end
if P[5381] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5381], "Stonewall") end) end
if P[5378] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5378], "Stonewall") end) end
if P[4641] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4641], "part") end) end
if P[5034] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5034], "part") end) end
if P[4556] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4556], "part") end) end
if P[5365] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5365], "Stonewall") end) end
if P[5117] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5117], "Stonewall") end) end
if P[5361] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5361], "Smooth Block Model") end) end
if P[4604] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4604], "part") end) end
if P[5297] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5297], "Stonewall") end) end
if P[5359] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5359], "Stonewall") end) end
if P[5318] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5318], "Stonewall") end) end
if P[5084] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5084], "Light") end) end
if P[5355] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5355], "Stonewall") end) end
if P[5266] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5266], "Stonewall") end) end
if P[5238] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5238], "Stonewall") end) end
if P[4989] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4989], "Light") end) end
if P[5263] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5263], "Stonewall") end) end
if P[5822] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5822], "Grass of Yard") end) end
if P[4525] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4525], "b_ceiling") end) end
if P[5348] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5348], "Stonewall") end) end
if P[5329] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5329], "Stonewall") end) end
if P[4546] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4546], "part") end) end
if P[4642] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4642], "part") end) end
if P[5342] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5342], "Stonewall") end) end
if P[5179] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5179], "Stonewall") end) end
if P[4608] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4608], "part") end) end
if P[5338] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5338], "Stonewall") end) end
if P[5334] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5334], "Smooth Block Model") end) end
if P[5057] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5057], "c_floor") end) end
if P[4098] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4098], "sleephere") end) end
if P[5738] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5738], "spawn") end) end
if P[5247] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5247], "Stonewall") end) end
if P[4101] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4101], "cframer") end) end
if P[5579] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5579], "Smooth Block Model") end) end
if P[5390] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5390], "Stonewall") end) end
if P[5320] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5320], "Stonewall") end) end
if P[5316] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5316], "Stonewall") end) end
if P[5307] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5307], "Stonewall") end) end
if P[5540] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5540], "Stonewall") end) end
if P[5180] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5180], "Stonewall") end) end
if P[5272] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5272], "Smooth Block Model") end) end
if P[5304] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5304], "Stonewall") end) end
if P[5303] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5303], "Stonewall") end) end
if P[4634] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4634], "part") end) end
if P[5118] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5118], "Stonewall") end) end
if P[4569] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4569], "part") end) end
if P[5296] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5296], "Stonewall") end) end
if P[5352] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5352], "Smooth Block Model") end) end
if P[5875] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5875], "Truss") end) end
if P[5277] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5277], "Stonewall") end) end
if P[5287] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5287], "Smooth Block Model") end) end
if P[5285] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5285], "Stonewall") end) end
if P[5284] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5284], "Stonewall") end) end
if P[4637] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4637], "part") end) end
if P[5282] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5282], "Stonewall") end) end
if P[5643] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5643], "Floor") end) end
if P[5275] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5275], "Stonewall") end) end
if P[5155] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5155], "Stonewall") end) end
if P[5270] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5270], "Smooth Block Model") end) end
if P[5476] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5476], "Stonewall") end) end
if P[5267] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5267], "Stonewall") end) end
if P[5265] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5265], "Stonewall") end) end
if P[4635] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4635], "part") end) end
if P[5559] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5559], "Stonewall") end) end
if P[5260] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5260], "Stonewall") end) end
if P[5255] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5255], "Stonewall") end) end
if P[5254] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5254], "Stonewall") end) end
if P[5103] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5103], "Stonewall") end) end
if P[4596] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4596], "part") end) end
if P[5555] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5555], "Stonewall") end) end
if P[5406] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5406], "Stonewall") end) end
if P[5198] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5198], "Stonewall") end) end
if P[4649] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4649], "part") end) end
if P[5370] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5370], "Stonewall") end) end
if P[4586] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4586], "part") end) end
if P[5062] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5062], "c_floor") end) end
if P[5561] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5561], "Stonewall") end) end
if P[5230] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5230], "Stonewall") end) end
if P[4579] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4579], "part") end) end
if P[5812] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5812], "SpawnLocation") end) end
if P[5221] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5221], "Stonewall") end) end
if P[4652] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4652], "part") end) end
if P[5102] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5102], "Stonewall") end) end
if P[5598] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5598], "Stonewall") end) end
if P[5181] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5181], "Stonewall") end) end
if P[5686] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5686], "craftingItem") end) end
if P[5211] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5211], "Stonewall") end) end
if P[4638] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4638], "part") end) end
if P[5527] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5527], "Stonewall") end) end
if P[4636] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4636], "part") end) end
if P[5615] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5615], "Stonewall") end) end
if P[4647] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4647], "part") end) end
if P[5257] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5257], "Stonewall") end) end
if P[4191] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4191], "Main") end) end
if P[5173] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5173], "Stonewall") end) end
if P[5228] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5228], "Stonewall") end) end
if P[5169] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5169], "Stonewall") end) end
if P[5183] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5183], "Stonewall") end) end
if P[5154] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5154], "Stonewall") end) end
if P[4646] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4646], "part") end) end
if P[5213] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5213], "Stonewall") end) end
if P[5341] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5341], "Stonewall") end) end
if P[5149] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5149], "Stonewall") end) end
if P[5148] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5148], "Stonewall") end) end
if P[5195] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5195], "Stonewall") end) end
if P[5137] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5137], "Smooth Block Model") end) end
if P[5130] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5130], "Stonewall") end) end
if P[5498] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5498], "Stonewall") end) end
if P[5127] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5127], "Stonewall") end) end
if P[5114] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5114], "Stonewall") end) end
if P[5112] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5112], "Stonewall") end) end
if P[5143] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5143], "Stonewall") end) end
if P[4876] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4876], "seatOfGlory") end) end
if P[5091] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5091], "Light") end) end
if P[5595] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5595], "Stonewall") end) end
if P[5067] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5067], "Light") end) end
if P[5046] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5046], "part") end) end
if P[5041] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5041], "part") end) end
if P[4991] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4991], "Light") end) end
if P[4296] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4296], "Floor") end) end
if P[4995] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4995], "floor") end) end
if P[4982] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4982], "Light") end) end
if P[4631] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4631], "part") end) end
if P[5560] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5560], "Stonewall") end) end
if P[5191] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5191], "Stonewall") end) end
if P[4404] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4404], "Floor") end) end
if P[4516] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4516], "c_hallwall") end) end
if P[4510] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4510], "Floor") end) end
if P[4660] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4660], "part") end) end
if P[5171] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5171], "Stonewall") end) end
if P[4209] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4209], "cframer") end) end
task.wait(0.2)
if P[701] then
task.spawn(function()
createMesh(endpoint, P[701])
syncMeshType(endpoint, P[701], Enum.MeshType.FileMesh)
syncMeshScale(endpoint, P[701], Vector3.new(2.5,1.600000023841858,1.600000023841858))
syncMeshOffset(endpoint, P[701], Vector3.new(0,0,0))
syncMeshId(endpoint, P[701], "http://www.roblox.com/asset/?id=122333663")
syncMeshTexture(endpoint, P[701], "http://www.roblox.com/asset/?id=122333759")
end)
end
if P[706] then
task.spawn(function()
createMesh(endpoint, P[706])
syncMeshType(endpoint, P[706], Enum.MeshType.FileMesh)
syncMeshScale(endpoint, P[706], Vector3.new(2.5,1.600000023841858,1.600000023841858))
syncMeshOffset(endpoint, P[706], Vector3.new(0,0,0))
syncMeshId(endpoint, P[706], "http://www.roblox.com/asset/?id=122333663")
syncMeshTexture(endpoint, P[706], "http://www.roblox.com/asset/?id=122333759")
end)
end
if P[1050] then
task.spawn(function()
createMesh(endpoint, P[1050])
syncMeshType(endpoint, P[1050], Enum.MeshType.FileMesh)
syncMeshScale(endpoint, P[1050], Vector3.new(3.1056413650512695,3.1056413650512695,3.1056413650512695))
syncMeshOffset(endpoint, P[1050], Vector3.new(0,0,0))
syncMeshId(endpoint, P[1050], "https://www.roblox.com/asset/?id=133525336079417")
syncMeshTexture(endpoint, P[1050], "https://www.roblox.com/asset/?id=130085704052241")
end)
end
if P[1063] then
task.spawn(function()
createMesh(endpoint, P[1063])
syncMeshType(endpoint, P[1063], Enum.MeshType.FileMesh)
syncMeshScale(endpoint, P[1063], Vector3.new(3.1056413650512695,3.1056413650512695,3.1056413650512695))
syncMeshOffset(endpoint, P[1063], Vector3.new(0,0,0))
syncMeshId(endpoint, P[1063], "https://www.roblox.com/asset/?id=5560742556")
end)
end
if P[1103] then
task.spawn(function()
createMesh(endpoint, P[1103])
syncMeshType(endpoint, P[1103], Enum.MeshType.FileMesh)
syncMeshScale(endpoint, P[1103], Vector3.new(1,1,1))
syncMeshOffset(endpoint, P[1103], Vector3.new(0,0,0))
syncMeshId(endpoint, P[1103], "http://www.roblox.com/asset/?id=1091940")
end)
end
if P[1105] then
task.spawn(function()
createMesh(endpoint, P[1105])
syncMeshType(endpoint, P[1105], Enum.MeshType.FileMesh)
syncMeshScale(endpoint, P[1105], Vector3.new(1,4,1))
syncMeshOffset(endpoint, P[1105], Vector3.new(0,0,0))
syncMeshId(endpoint, P[1105], "http://www.roblox.com/asset/?id=1091940")
end)
end
if P[1107] then
task.spawn(function()
createMesh(endpoint, P[1107])
syncMeshType(endpoint, P[1107], Enum.MeshType.FileMesh)
syncMeshScale(endpoint, P[1107], Vector3.new(1,1,1))
syncMeshOffset(endpoint, P[1107], Vector3.new(0,0,0))
syncMeshId(endpoint, P[1107], "http://www.roblox.com/asset/?id=1091940")
end)
end
if P[1109] then
task.spawn(function()
createMesh(endpoint, P[1109])
syncMeshType(endpoint, P[1109], Enum.MeshType.FileMesh)
syncMeshScale(endpoint, P[1109], Vector3.new(1,4,1))
syncMeshOffset(endpoint, P[1109], Vector3.new(0,0,0))
syncMeshId(endpoint, P[1109], "http://www.roblox.com/asset/?id=1091940")
end)
end
if P[1722] then
task.spawn(function()
createMesh(endpoint, P[1722])
syncMeshType(endpoint, P[1722], Enum.MeshType.FileMesh)
syncMeshScale(endpoint, P[1722], Vector3.new(1.2000000476837158,1.2000000476837158,1.2000000476837158))
syncMeshOffset(endpoint, P[1722], Vector3.new(0,0,0))
syncMeshId(endpoint, P[1722], "http://www.roblox.com/asset/?id=10470609")
syncMeshTexture(endpoint, P[1722], "http://www.roblox.com/asset/?id=156419829")
end)
end
if P[1724] then
task.spawn(function()
createMesh(endpoint, P[1724])
syncMeshType(endpoint, P[1724], Enum.MeshType.FileMesh)
syncMeshScale(endpoint, P[1724], Vector3.new(1.2000000476837158,1.2000000476837158,1.2000000476837158))
syncMeshOffset(endpoint, P[1724], Vector3.new(0,0,0))
syncMeshId(endpoint, P[1724], "http://www.roblox.com/asset/?id=10470609")
syncMeshTexture(endpoint, P[1724], "http://www.roblox.com/asset/?id=156419829")
end)
end
if P[1726] then
task.spawn(function()
createMesh(endpoint, P[1726])
syncMeshType(endpoint, P[1726], Enum.MeshType.FileMesh)
syncMeshScale(endpoint, P[1726], Vector3.new(1.2000000476837158,1.2000000476837158,1.2000000476837158))
syncMeshOffset(endpoint, P[1726], Vector3.new(0,0,0))
syncMeshId(endpoint, P[1726], "http://www.roblox.com/asset/?id=10470609")
syncMeshTexture(endpoint, P[1726], "http://www.roblox.com/asset/?id=156419829")
end)
end
if P[1728] then
task.spawn(function()
createMesh(endpoint, P[1728])
syncMeshType(endpoint, P[1728], Enum.MeshType.FileMesh)
syncMeshScale(endpoint, P[1728], Vector3.new(1.2000000476837158,1.2000000476837158,1.2000000476837158))
syncMeshOffset(endpoint, P[1728], Vector3.new(0,0,0))
syncMeshId(endpoint, P[1728], "http://www.roblox.com/asset/?id=10470609")
syncMeshTexture(endpoint, P[1728], "http://www.roblox.com/asset/?id=156419829")
end)
end
if P[1730] then
task.spawn(function()
createMesh(endpoint, P[1730])
syncMeshType(endpoint, P[1730], Enum.MeshType.FileMesh)
syncMeshScale(endpoint, P[1730], Vector3.new(0.6000000238418579,0.6000000238418579,0.6000000238418579))
syncMeshOffset(endpoint, P[1730], Vector3.new(0,0,0))
syncMeshId(endpoint, P[1730], "http://www.roblox.com/asset/?id=19106014")
syncMeshTexture(endpoint, P[1730], "http://www.roblox.com/asset/?id=156416472")
end)
end
if P[1732] then
task.spawn(function()
createMesh(endpoint, P[1732])
syncMeshType(endpoint, P[1732], Enum.MeshType.FileMesh)
syncMeshScale(endpoint, P[1732], Vector3.new(0.6000000238418579,0.6000000238418579,0.6000000238418579))
syncMeshOffset(endpoint, P[1732], Vector3.new(0,0,0))
syncMeshId(endpoint, P[1732], "http://www.roblox.com/asset/?id=19106014")
syncMeshTexture(endpoint, P[1732], "http://www.roblox.com/asset/?id=156416472")
end)
end
if P[1734] then
task.spawn(function()
createMesh(endpoint, P[1734])
syncMeshType(endpoint, P[1734], Enum.MeshType.FileMesh)
syncMeshScale(endpoint, P[1734], Vector3.new(0.6000000238418579,0.6000000238418579,0.6000000238418579))
syncMeshOffset(endpoint, P[1734], Vector3.new(0,0,0))
syncMeshId(endpoint, P[1734], "http://www.roblox.com/asset/?id=19106014")
syncMeshTexture(endpoint, P[1734], "http://www.roblox.com/asset/?id=156416472")
end)
end
if P[1736] then
task.spawn(function()
createMesh(endpoint, P[1736])
syncMeshType(endpoint, P[1736], Enum.MeshType.FileMesh)
syncMeshScale(endpoint, P[1736], Vector3.new(0.6000000238418579,0.6000000238418579,0.6000000238418579))
syncMeshOffset(endpoint, P[1736], Vector3.new(0,0,0))
syncMeshId(endpoint, P[1736], "http://www.roblox.com/asset/?id=19106014")
syncMeshTexture(endpoint, P[1736], "http://www.roblox.com/asset/?id=156416472")
end)
end
if P[1738] then
task.spawn(function()
createMesh(endpoint, P[1738])
syncMeshType(endpoint, P[1738], Enum.MeshType.FileMesh)
syncMeshScale(endpoint, P[1738], Vector3.new(0.6000000238418579,0.6000000238418579,0.6000000238418579))
syncMeshOffset(endpoint, P[1738], Vector3.new(0,0,0))
syncMeshId(endpoint, P[1738], "http://www.roblox.com/asset/?id=19106014")
syncMeshTexture(endpoint, P[1738], "http://www.roblox.com/asset/?id=156416472")
end)
end
if P[1740] then
task.spawn(function()
createMesh(endpoint, P[1740])
syncMeshType(endpoint, P[1740], Enum.MeshType.FileMesh)
syncMeshScale(endpoint, P[1740], Vector3.new(0.6000000238418579,0.6000000238418579,0.6000000238418579))
syncMeshOffset(endpoint, P[1740], Vector3.new(0,0,0))
syncMeshId(endpoint, P[1740], "http://www.roblox.com/asset/?id=19106014")
syncMeshTexture(endpoint, P[1740], "http://www.roblox.com/asset/?id=156416472")
end)
end
if P[1742] then
task.spawn(function()
createMesh(endpoint, P[1742])
syncMeshType(endpoint, P[1742], Enum.MeshType.FileMesh)
syncMeshScale(endpoint, P[1742], Vector3.new(1.2000000476837158,1.2000000476837158,1.2000000476837158))
syncMeshOffset(endpoint, P[1742], Vector3.new(0,0,0))
syncMeshId(endpoint, P[1742], "http://www.roblox.com/asset/?id=10470609")
syncMeshTexture(endpoint, P[1742], "http://www.roblox.com/asset/?id=156419829")
end)
end
if P[1744] then
task.spawn(function()
createMesh(endpoint, P[1744])
syncMeshType(endpoint, P[1744], Enum.MeshType.FileMesh)
syncMeshScale(endpoint, P[1744], Vector3.new(0.6000000238418579,0.6000000238418579,0.6000000238418579))
syncMeshOffset(endpoint, P[1744], Vector3.new(0,0,0))
syncMeshId(endpoint, P[1744], "http://www.roblox.com/asset/?id=19106014")
syncMeshTexture(endpoint, P[1744], "http://www.roblox.com/asset/?id=156416472")
end)
end
if P[1746] then
task.spawn(function()
createMesh(endpoint, P[1746])
syncMeshType(endpoint, P[1746], Enum.MeshType.FileMesh)
syncMeshScale(endpoint, P[1746], Vector3.new(1.2000000476837158,1.2000000476837158,1.2000000476837158))
syncMeshOffset(endpoint, P[1746], Vector3.new(0,0,0))
syncMeshId(endpoint, P[1746], "http://www.roblox.com/asset/?id=10470609")
syncMeshTexture(endpoint, P[1746], "http://www.roblox.com/asset/?id=156419829")
end)
end
if P[1748] then
task.spawn(function()
createMesh(endpoint, P[1748])
syncMeshType(endpoint, P[1748], Enum.MeshType.FileMesh)
syncMeshScale(endpoint, P[1748], Vector3.new(1.2000000476837158,1.2000000476837158,1.2000000476837158))
syncMeshOffset(endpoint, P[1748], Vector3.new(0,0,0))
syncMeshId(endpoint, P[1748], "http://www.roblox.com/asset/?id=10470609")
syncMeshTexture(endpoint, P[1748], "http://www.roblox.com/asset/?id=156419829")
end)
end
if P[1750] then
task.spawn(function()
createMesh(endpoint, P[1750])
syncMeshType(endpoint, P[1750], Enum.MeshType.FileMesh)
syncMeshScale(endpoint, P[1750], Vector3.new(0.6000000238418579,0.6000000238418579,0.6000000238418579))
syncMeshOffset(endpoint, P[1750], Vector3.new(0,0,0))
syncMeshId(endpoint, P[1750], "http://www.roblox.com/asset/?id=19106014")
syncMeshTexture(endpoint, P[1750], "http://www.roblox.com/asset/?id=156416472")
end)
end
if P[1752] then
task.spawn(function()
createMesh(endpoint, P[1752])
syncMeshType(endpoint, P[1752], Enum.MeshType.FileMesh)
syncMeshScale(endpoint, P[1752], Vector3.new(0.6000000238418579,0.6000000238418579,0.6000000238418579))
syncMeshOffset(endpoint, P[1752], Vector3.new(0,0,0))
syncMeshId(endpoint, P[1752], "http://www.roblox.com/asset/?id=19106014")
syncMeshTexture(endpoint, P[1752], "http://www.roblox.com/asset/?id=156416472")
end)
end
if P[1754] then
task.spawn(function()
createMesh(endpoint, P[1754])
syncMeshType(endpoint, P[1754], Enum.MeshType.FileMesh)
syncMeshScale(endpoint, P[1754], Vector3.new(1.2000000476837158,1.2000000476837158,1.2000000476837158))
syncMeshOffset(endpoint, P[1754], Vector3.new(0,0,0))
syncMeshId(endpoint, P[1754], "http://www.roblox.com/asset/?id=10470609")
syncMeshTexture(endpoint, P[1754], "http://www.roblox.com/asset/?id=156419829")
end)
end
if P[2142] then
task.spawn(function()
createMesh(endpoint, P[2142])
syncMeshType(endpoint, P[2142], Enum.MeshType.FileMesh)
syncMeshScale(endpoint, P[2142], Vector3.new(1.2000000476837158,1.2000000476837158,1.2000000476837158))
syncMeshOffset(endpoint, P[2142], Vector3.new(0,0,0))
syncMeshId(endpoint, P[2142], "http://www.roblox.com/asset/?id=10470609")
syncMeshTexture(endpoint, P[2142], "http://www.roblox.com/asset/?id=156419829")
end)
end
if P[2144] then
task.spawn(function()
createMesh(endpoint, P[2144])
syncMeshType(endpoint, P[2144], Enum.MeshType.FileMesh)
syncMeshScale(endpoint, P[2144], Vector3.new(0.6000000238418579,0.6000000238418579,0.6000000238418579))
syncMeshOffset(endpoint, P[2144], Vector3.new(0,0,0))
syncMeshId(endpoint, P[2144], "http://www.roblox.com/asset/?id=19106014")
syncMeshTexture(endpoint, P[2144], "http://www.roblox.com/asset/?id=156416472")
end)
end
if P[2146] then
task.spawn(function()
createMesh(endpoint, P[2146])
syncMeshType(endpoint, P[2146], Enum.MeshType.FileMesh)
syncMeshScale(endpoint, P[2146], Vector3.new(1.2000000476837158,1.2000000476837158,1.2000000476837158))
syncMeshOffset(endpoint, P[2146], Vector3.new(0,0,0))
syncMeshId(endpoint, P[2146], "http://www.roblox.com/asset/?id=10470609")
syncMeshTexture(endpoint, P[2146], "http://www.roblox.com/asset/?id=156419829")
end)
end
if P[2148] then
task.spawn(function()
createMesh(endpoint, P[2148])
syncMeshType(endpoint, P[2148], Enum.MeshType.FileMesh)
syncMeshScale(endpoint, P[2148], Vector3.new(1.2000000476837158,1.2000000476837158,1.2000000476837158))
syncMeshOffset(endpoint, P[2148], Vector3.new(0,0,0))
syncMeshId(endpoint, P[2148], "http://www.roblox.com/asset/?id=10470609")
syncMeshTexture(endpoint, P[2148], "http://www.roblox.com/asset/?id=156419829")
end)
end
if P[2150] then
task.spawn(function()
createMesh(endpoint, P[2150])
syncMeshType(endpoint, P[2150], Enum.MeshType.FileMesh)
syncMeshScale(endpoint, P[2150], Vector3.new(1.2000000476837158,1.2000000476837158,1.2000000476837158))
syncMeshOffset(endpoint, P[2150], Vector3.new(0,0,0))
syncMeshId(endpoint, P[2150], "http://www.roblox.com/asset/?id=10470609")
syncMeshTexture(endpoint, P[2150], "http://www.roblox.com/asset/?id=156419829")
end)
end
if P[2152] then
task.spawn(function()
createMesh(endpoint, P[2152])
syncMeshType(endpoint, P[2152], Enum.MeshType.FileMesh)
syncMeshScale(endpoint, P[2152], Vector3.new(0.6000000238418579,0.6000000238418579,0.6000000238418579))
syncMeshOffset(endpoint, P[2152], Vector3.new(0,0,0))
syncMeshId(endpoint, P[2152], "http://www.roblox.com/asset/?id=19106014")
syncMeshTexture(endpoint, P[2152], "http://www.roblox.com/asset/?id=156416472")
end)
end
if P[2154] then
task.spawn(function()
createMesh(endpoint, P[2154])
syncMeshType(endpoint, P[2154], Enum.MeshType.FileMesh)
syncMeshScale(endpoint, P[2154], Vector3.new(0.6000000238418579,0.6000000238418579,0.6000000238418579))
syncMeshOffset(endpoint, P[2154], Vector3.new(0,0,0))
syncMeshId(endpoint, P[2154], "http://www.roblox.com/asset/?id=19106014")
syncMeshTexture(endpoint, P[2154], "http://www.roblox.com/asset/?id=156416472")
end)
end
if P[2156] then
task.spawn(function()
createMesh(endpoint, P[2156])
syncMeshType(endpoint, P[2156], Enum.MeshType.FileMesh)
syncMeshScale(endpoint, P[2156], Vector3.new(1.2000000476837158,1.2000000476837158,1.2000000476837158))
syncMeshOffset(endpoint, P[2156], Vector3.new(0,0,0))
syncMeshId(endpoint, P[2156], "http://www.roblox.com/asset/?id=10470609")
syncMeshTexture(endpoint, P[2156], "http://www.roblox.com/asset/?id=156419829")
end)
end
if P[2158] then
task.spawn(function()
createMesh(endpoint, P[2158])
syncMeshType(endpoint, P[2158], Enum.MeshType.FileMesh)
syncMeshScale(endpoint, P[2158], Vector3.new(0.6000000238418579,0.6000000238418579,0.6000000238418579))
syncMeshOffset(endpoint, P[2158], Vector3.new(0,0,0))
syncMeshId(endpoint, P[2158], "http://www.roblox.com/asset/?id=19106014")
syncMeshTexture(endpoint, P[2158], "http://www.roblox.com/asset/?id=156416472")
end)
end
if P[2160] then
task.spawn(function()
createMesh(endpoint, P[2160])
syncMeshType(endpoint, P[2160], Enum.MeshType.FileMesh)
syncMeshScale(endpoint, P[2160], Vector3.new(0.6000000238418579,0.6000000238418579,0.6000000238418579))
syncMeshOffset(endpoint, P[2160], Vector3.new(0,0,0))
syncMeshId(endpoint, P[2160], "http://www.roblox.com/asset/?id=19106014")
syncMeshTexture(endpoint, P[2160], "http://www.roblox.com/asset/?id=156416472")
end)
end
if P[2162] then
task.spawn(function()
createMesh(endpoint, P[2162])
syncMeshType(endpoint, P[2162], Enum.MeshType.FileMesh)
syncMeshScale(endpoint, P[2162], Vector3.new(1.2000000476837158,1.2000000476837158,1.2000000476837158))
syncMeshOffset(endpoint, P[2162], Vector3.new(0,0,0))
syncMeshId(endpoint, P[2162], "http://www.roblox.com/asset/?id=10470609")
syncMeshTexture(endpoint, P[2162], "http://www.roblox.com/asset/?id=156419829")
end)
end
if P[2164] then
task.spawn(function()
createMesh(endpoint, P[2164])
syncMeshType(endpoint, P[2164], Enum.MeshType.FileMesh)
syncMeshScale(endpoint, P[2164], Vector3.new(1.2000000476837158,1.2000000476837158,1.2000000476837158))
syncMeshOffset(endpoint, P[2164], Vector3.new(0,0,0))
syncMeshId(endpoint, P[2164], "http://www.roblox.com/asset/?id=10470609")
syncMeshTexture(endpoint, P[2164], "http://www.roblox.com/asset/?id=156419829")
end)
end
if P[2166] then
task.spawn(function()
createMesh(endpoint, P[2166])
syncMeshType(endpoint, P[2166], Enum.MeshType.FileMesh)
syncMeshScale(endpoint, P[2166], Vector3.new(1.2000000476837158,1.2000000476837158,1.2000000476837158))
syncMeshOffset(endpoint, P[2166], Vector3.new(0,0,0))
syncMeshId(endpoint, P[2166], "http://www.roblox.com/asset/?id=10470609")
syncMeshTexture(endpoint, P[2166], "http://www.roblox.com/asset/?id=156419829")
end)
end
if P[2168] then
task.spawn(function()
createMesh(endpoint, P[2168])
syncMeshType(endpoint, P[2168], Enum.MeshType.FileMesh)
syncMeshScale(endpoint, P[2168], Vector3.new(0.6000000238418579,0.6000000238418579,0.6000000238418579))
syncMeshOffset(endpoint, P[2168], Vector3.new(0,0,0))
syncMeshId(endpoint, P[2168], "http://www.roblox.com/asset/?id=19106014")
syncMeshTexture(endpoint, P[2168], "http://www.roblox.com/asset/?id=156416472")
end)
end
if P[2170] then
task.spawn(function()
createMesh(endpoint, P[2170])
syncMeshType(endpoint, P[2170], Enum.MeshType.FileMesh)
syncMeshScale(endpoint, P[2170], Vector3.new(0.6000000238418579,0.6000000238418579,0.6000000238418579))
syncMeshOffset(endpoint, P[2170], Vector3.new(0,0,0))
syncMeshId(endpoint, P[2170], "http://www.roblox.com/asset/?id=19106014")
syncMeshTexture(endpoint, P[2170], "http://www.roblox.com/asset/?id=156416472")
end)
end
if P[2172] then
task.spawn(function()
createMesh(endpoint, P[2172])
syncMeshType(endpoint, P[2172], Enum.MeshType.FileMesh)
syncMeshScale(endpoint, P[2172], Vector3.new(0.6000000238418579,0.6000000238418579,0.6000000238418579))
syncMeshOffset(endpoint, P[2172], Vector3.new(0,0,0))
syncMeshId(endpoint, P[2172], "http://www.roblox.com/asset/?id=19106014")
syncMeshTexture(endpoint, P[2172], "http://www.roblox.com/asset/?id=156416472")
end)
end
if P[2174] then
task.spawn(function()
createMesh(endpoint, P[2174])
syncMeshType(endpoint, P[2174], Enum.MeshType.FileMesh)
syncMeshScale(endpoint, P[2174], Vector3.new(0.6000000238418579,0.6000000238418579,0.6000000238418579))
syncMeshOffset(endpoint, P[2174], Vector3.new(0,0,0))
syncMeshId(endpoint, P[2174], "http://www.roblox.com/asset/?id=19106014")
syncMeshTexture(endpoint, P[2174], "http://www.roblox.com/asset/?id=156416472")
end)
end
if P[4535] then
task.spawn(function()
createMesh(endpoint, P[4535])
syncMeshType(endpoint, P[4535], Enum.MeshType.Sphere)
syncMeshScale(endpoint, P[4535], Vector3.new(1,1,1))
syncMeshOffset(endpoint, P[4535], Vector3.new(0,0,0))
end)
end
if P[5139] then
task.spawn(function()
createMesh(endpoint, P[5139])
syncMeshType(endpoint, P[5139], Enum.MeshType.FileMesh)
syncMeshScale(endpoint, P[5139], Vector3.new(10,10,4))
syncMeshOffset(endpoint, P[5139], Vector3.new(0,0,0))
syncMeshId(endpoint, P[5139], "http://www.roblox.com/Asset/?id=9755053")
end)
end
if P[5150] then
task.spawn(function()
createMesh(endpoint, P[5150])
syncMeshType(endpoint, P[5150], Enum.MeshType.FileMesh)
syncMeshScale(endpoint, P[5150], Vector3.new(10,10,4))
syncMeshOffset(endpoint, P[5150], Vector3.new(0,0,0))
syncMeshId(endpoint, P[5150], "http://www.roblox.com/Asset/?id=9755053")
end)
end
if P[5152] then
task.spawn(function()
createMesh(endpoint, P[5152])
syncMeshType(endpoint, P[5152], Enum.MeshType.FileMesh)
syncMeshScale(endpoint, P[5152], Vector3.new(10,10,4))
syncMeshOffset(endpoint, P[5152], Vector3.new(0,0,0))
syncMeshId(endpoint, P[5152], "http://www.roblox.com/Asset/?id=9755053")
end)
end
if P[5165] then
task.spawn(function()
createMesh(endpoint, P[5165])
syncMeshType(endpoint, P[5165], Enum.MeshType.FileMesh)
syncMeshScale(endpoint, P[5165], Vector3.new(10,10,4))
syncMeshOffset(endpoint, P[5165], Vector3.new(0,0,0))
syncMeshId(endpoint, P[5165], "http://www.roblox.com/Asset/?id=9755053")
end)
end
if P[5241] then
task.spawn(function()
createMesh(endpoint, P[5241])
syncMeshType(endpoint, P[5241], Enum.MeshType.FileMesh)
syncMeshScale(endpoint, P[5241], Vector3.new(10,10,4))
syncMeshOffset(endpoint, P[5241], Vector3.new(0,0,0))
syncMeshId(endpoint, P[5241], "http://www.roblox.com/Asset/?id=9755053")
end)
end
if P[5244] then
task.spawn(function()
createMesh(endpoint, P[5244])
syncMeshType(endpoint, P[5244], Enum.MeshType.FileMesh)
syncMeshScale(endpoint, P[5244], Vector3.new(10,10,4))
syncMeshOffset(endpoint, P[5244], Vector3.new(0,0,0))
syncMeshId(endpoint, P[5244], "http://www.roblox.com/Asset/?id=9755053")
end)
end
if P[5268] then
task.spawn(function()
createMesh(endpoint, P[5268])
syncMeshType(endpoint, P[5268], Enum.MeshType.FileMesh)
syncMeshScale(endpoint, P[5268], Vector3.new(10,10,4))
syncMeshOffset(endpoint, P[5268], Vector3.new(0,0,0))
syncMeshId(endpoint, P[5268], "http://www.roblox.com/Asset/?id=9755053")
end)
end
if P[5270] then
task.spawn(function()
createMesh(endpoint, P[5270])
syncMeshType(endpoint, P[5270], Enum.MeshType.FileMesh)
syncMeshScale(endpoint, P[5270], Vector3.new(10,10,4))
syncMeshOffset(endpoint, P[5270], Vector3.new(0,0,0))
syncMeshId(endpoint, P[5270], "http://www.roblox.com/Asset/?id=9755053")
end)
end
if P[5335] then
task.spawn(function()
createMesh(endpoint, P[5335])
syncMeshType(endpoint, P[5335], Enum.MeshType.FileMesh)
syncMeshScale(endpoint, P[5335], Vector3.new(10,10,4))
syncMeshOffset(endpoint, P[5335], Vector3.new(0,0,0))
syncMeshId(endpoint, P[5335], "http://www.roblox.com/Asset/?id=9755053")
end)
end
if P[5349] then
task.spawn(function()
createMesh(endpoint, P[5349])
syncMeshType(endpoint, P[5349], Enum.MeshType.FileMesh)
syncMeshScale(endpoint, P[5349], Vector3.new(10,10,4))
syncMeshOffset(endpoint, P[5349], Vector3.new(0,0,0))
syncMeshId(endpoint, P[5349], "http://www.roblox.com/Asset/?id=9755053")
end)
end
if P[5357] then
task.spawn(function()
createMesh(endpoint, P[5357])
syncMeshType(endpoint, P[5357], Enum.MeshType.FileMesh)
syncMeshScale(endpoint, P[5357], Vector3.new(10,10,4))
syncMeshOffset(endpoint, P[5357], Vector3.new(0,0,0))
syncMeshId(endpoint, P[5357], "http://www.roblox.com/Asset/?id=9755053")
end)
end
if P[5361] then
task.spawn(function()
createMesh(endpoint, P[5361])
syncMeshType(endpoint, P[5361], Enum.MeshType.FileMesh)
syncMeshScale(endpoint, P[5361], Vector3.new(10,10,4))
syncMeshOffset(endpoint, P[5361], Vector3.new(0,0,0))
syncMeshId(endpoint, P[5361], "http://www.roblox.com/Asset/?id=9755053")
end)
end
if P[5416] then
task.spawn(function()
createMesh(endpoint, P[5416])
syncMeshType(endpoint, P[5416], Enum.MeshType.FileMesh)
syncMeshScale(endpoint, P[5416], Vector3.new(10,10,4))
syncMeshOffset(endpoint, P[5416], Vector3.new(0,0,0))
syncMeshId(endpoint, P[5416], "http://www.roblox.com/Asset/?id=9755053")
end)
end
if P[5443] then
task.spawn(function()
createMesh(endpoint, P[5443])
syncMeshType(endpoint, P[5443], Enum.MeshType.FileMesh)
syncMeshScale(endpoint, P[5443], Vector3.new(10,10,4))
syncMeshOffset(endpoint, P[5443], Vector3.new(0,0,0))
syncMeshId(endpoint, P[5443], "http://www.roblox.com/Asset/?id=9755053")
end)
end
if P[5447] then
task.spawn(function()
createMesh(endpoint, P[5447])
syncMeshType(endpoint, P[5447], Enum.MeshType.FileMesh)
syncMeshScale(endpoint, P[5447], Vector3.new(10,10,4))
syncMeshOffset(endpoint, P[5447], Vector3.new(0,0,0))
syncMeshId(endpoint, P[5447], "http://www.roblox.com/Asset/?id=9755053")
end)
end
if P[5450] then
task.spawn(function()
createMesh(endpoint, P[5450])
syncMeshType(endpoint, P[5450], Enum.MeshType.FileMesh)
syncMeshScale(endpoint, P[5450], Vector3.new(10,10,4))
syncMeshOffset(endpoint, P[5450], Vector3.new(0,0,0))
syncMeshId(endpoint, P[5450], "http://www.roblox.com/Asset/?id=9755053")
end)
end
if P[5494] then
task.spawn(function()
createMesh(endpoint, P[5494])
syncMeshType(endpoint, P[5494], Enum.MeshType.FileMesh)
syncMeshScale(endpoint, P[5494], Vector3.new(10,10,4))
syncMeshOffset(endpoint, P[5494], Vector3.new(0,0,0))
syncMeshId(endpoint, P[5494], "http://www.roblox.com/Asset/?id=9755053")
end)
end
if P[5499] then
task.spawn(function()
createMesh(endpoint, P[5499])
syncMeshType(endpoint, P[5499], Enum.MeshType.FileMesh)
syncMeshScale(endpoint, P[5499], Vector3.new(10,10,4))
syncMeshOffset(endpoint, P[5499], Vector3.new(0,0,0))
syncMeshId(endpoint, P[5499], "http://www.roblox.com/Asset/?id=9755053")
end)
end
if P[5502] then
task.spawn(function()
createMesh(endpoint, P[5502])
syncMeshType(endpoint, P[5502], Enum.MeshType.FileMesh)
syncMeshScale(endpoint, P[5502], Vector3.new(10,10,4))
syncMeshOffset(endpoint, P[5502], Vector3.new(0,0,0))
syncMeshId(endpoint, P[5502], "http://www.roblox.com/Asset/?id=9755053")
end)
end
if P[5512] then
task.spawn(function()
createMesh(endpoint, P[5512])
syncMeshType(endpoint, P[5512], Enum.MeshType.FileMesh)
syncMeshScale(endpoint, P[5512], Vector3.new(10,10,4))
syncMeshOffset(endpoint, P[5512], Vector3.new(0,0,0))
syncMeshId(endpoint, P[5512], "http://www.roblox.com/Asset/?id=9755053")
end)
end
if P[5571] then
task.spawn(function()
createMesh(endpoint, P[5571])
syncMeshType(endpoint, P[5571], Enum.MeshType.FileMesh)
syncMeshScale(endpoint, P[5571], Vector3.new(10,10,4))
syncMeshOffset(endpoint, P[5571], Vector3.new(0,0,0))
syncMeshId(endpoint, P[5571], "http://www.roblox.com/Asset/?id=9755053")
end)
end
if P[5574] then
task.spawn(function()
createMesh(endpoint, P[5574])
syncMeshType(endpoint, P[5574], Enum.MeshType.FileMesh)
syncMeshScale(endpoint, P[5574], Vector3.new(10,10,4))
syncMeshOffset(endpoint, P[5574], Vector3.new(0,0,0))
syncMeshId(endpoint, P[5574], "http://www.roblox.com/Asset/?id=9755053")
end)
end
if P[5576] then
task.spawn(function()
createMesh(endpoint, P[5576])
syncMeshType(endpoint, P[5576], Enum.MeshType.FileMesh)
syncMeshScale(endpoint, P[5576], Vector3.new(10,10,4))
syncMeshOffset(endpoint, P[5576], Vector3.new(0,0,0))
syncMeshId(endpoint, P[5576], "http://www.roblox.com/Asset/?id=9755053")
end)
end
if P[5585] then
task.spawn(function()
createMesh(endpoint, P[5585])
syncMeshType(endpoint, P[5585], Enum.MeshType.FileMesh)
syncMeshScale(endpoint, P[5585], Vector3.new(10,10,4))
syncMeshOffset(endpoint, P[5585], Vector3.new(0,0,0))
syncMeshId(endpoint, P[5585], "http://www.roblox.com/Asset/?id=9755053")
end)
end
if P[5617] then
task.spawn(function()
createMesh(endpoint, P[5617])
syncMeshType(endpoint, P[5617], Enum.MeshType.Brick)
syncMeshScale(endpoint, P[5617], Vector3.new(1,1,1))
syncMeshOffset(endpoint, P[5617], Vector3.new(0,0,0))
end)
end
if P[5619] then
task.spawn(function()
createMesh(endpoint, P[5619])
syncMeshType(endpoint, P[5619], Enum.MeshType.Brick)
syncMeshScale(endpoint, P[5619], Vector3.new(1,1,1))
syncMeshOffset(endpoint, P[5619], Vector3.new(0,0,0))
end)
end
if P[5621] then
task.spawn(function()
createMesh(endpoint, P[5621])
syncMeshType(endpoint, P[5621], Enum.MeshType.Brick)
syncMeshScale(endpoint, P[5621], Vector3.new(1,1,1))
syncMeshOffset(endpoint, P[5621], Vector3.new(0,0,0))
end)
end
if P[5623] then
task.spawn(function()
createMesh(endpoint, P[5623])
syncMeshType(endpoint, P[5623], Enum.MeshType.Brick)
syncMeshScale(endpoint, P[5623], Vector3.new(1,1,1))
syncMeshOffset(endpoint, P[5623], Vector3.new(0,0,0))
end)
end
if P[5625] then
task.spawn(function()
createMesh(endpoint, P[5625])
syncMeshType(endpoint, P[5625], Enum.MeshType.Brick)
syncMeshScale(endpoint, P[5625], Vector3.new(1,1,1))
syncMeshOffset(endpoint, P[5625], Vector3.new(0,0,0))
end)
end
if P[5627] then
task.spawn(function()
createMesh(endpoint, P[5627])
syncMeshType(endpoint, P[5627], Enum.MeshType.Brick)
syncMeshScale(endpoint, P[5627], Vector3.new(1,1,1))
syncMeshOffset(endpoint, P[5627], Vector3.new(0,0,0))
end)
end
if P[5629] then
task.spawn(function()
createMesh(endpoint, P[5629])
syncMeshType(endpoint, P[5629], Enum.MeshType.Brick)
syncMeshScale(endpoint, P[5629], Vector3.new(1,1,1))
syncMeshOffset(endpoint, P[5629], Vector3.new(0,0,0))
end)
end
if P[5631] then
task.spawn(function()
createMesh(endpoint, P[5631])
syncMeshType(endpoint, P[5631], Enum.MeshType.Brick)
syncMeshScale(endpoint, P[5631], Vector3.new(1,1,1))
syncMeshOffset(endpoint, P[5631], Vector3.new(0,0,0))
end)
end
if P[5633] then
task.spawn(function()
createMesh(endpoint, P[5633])
syncMeshType(endpoint, P[5633], Enum.MeshType.Brick)
syncMeshScale(endpoint, P[5633], Vector3.new(1,1,1))
syncMeshOffset(endpoint, P[5633], Vector3.new(0,0,0))
end)
end
if P[5635] then
task.spawn(function()
createMesh(endpoint, P[5635])
syncMeshType(endpoint, P[5635], Enum.MeshType.Brick)
syncMeshScale(endpoint, P[5635], Vector3.new(1,1,1))
syncMeshOffset(endpoint, P[5635], Vector3.new(0,0,0))
end)
end
if P[5637] then
task.spawn(function()
createMesh(endpoint, P[5637])
syncMeshType(endpoint, P[5637], Enum.MeshType.Brick)
syncMeshScale(endpoint, P[5637], Vector3.new(1,1,1))
syncMeshOffset(endpoint, P[5637], Vector3.new(0,0,0))
end)
end
if P[5639] then
task.spawn(function()
createMesh(endpoint, P[5639])
syncMeshType(endpoint, P[5639], Enum.MeshType.Brick)
syncMeshScale(endpoint, P[5639], Vector3.new(1,1,1))
syncMeshOffset(endpoint, P[5639], Vector3.new(0,0,0))
end)
end
if P[5837] then
task.spawn(function()
createMesh(endpoint, P[5837])
syncMeshType(endpoint, P[5837], Enum.MeshType.FileMesh)
syncMeshScale(endpoint, P[5837], Vector3.new(1,1,1))
syncMeshOffset(endpoint, P[5837], Vector3.new(0,0,0))
syncMeshId(endpoint, P[5837], "http://www.roblox.com/asset/?id=108788572 ")
end)
end
if P[1015] then
task.spawn(function()
createMesh(endpoint, P[1015])
syncMeshType(endpoint, P[1015], Enum.MeshType.FileMesh)
syncMeshScale(endpoint, P[1015], Vector3.new(3.1056413650512695,3.1056413650512695,3.1056413650512695))
syncMeshOffset(endpoint, P[1015], Vector3.new(0,0,0))
syncMeshId(endpoint, P[1015], "https://www.roblox.com/asset/?id=133525336079417")
syncMeshTexture(endpoint, P[1015], "https://www.roblox.com/asset/?id=130085704052241")
end)
end
task.wait(0.3)
if P[31] then
task.spawn(function()
createDecal(endpoint, P[31], Enum.NormalId.Front)
setDecalTexture(endpoint, P[31], "http://www.roblox.com/asset/?id=456350293", Enum.NormalId.Front)
end)
end
if P[31] then
task.spawn(function()
createDecal(endpoint, P[31], Enum.NormalId.Back)
setDecalTexture(endpoint, P[31], "http://www.roblox.com/asset/?id=456350293", Enum.NormalId.Back)
end)
end
if P[38] then
task.spawn(function()
createDecal(endpoint, P[38], Enum.NormalId.Back)
setDecalTexture(endpoint, P[38], "http://www.roblox.com/asset/?id=27149256", Enum.NormalId.Back)
end)
end
if P[38] then
task.spawn(function()
createDecal(endpoint, P[38], Enum.NormalId.Front)
setDecalTexture(endpoint, P[38], "http://www.roblox.com/asset/?id=27149256", Enum.NormalId.Front)
end)
end
if P[60] then
task.spawn(function()
createDecal(endpoint, P[60], Enum.NormalId.Front)
setDecalTexture(endpoint, P[60], "http://www.roblox.com/asset/?id=456350293", Enum.NormalId.Front)
end)
end
if P[60] then
task.spawn(function()
createDecal(endpoint, P[60], Enum.NormalId.Back)
setDecalTexture(endpoint, P[60], "http://www.roblox.com/asset/?id=456350293", Enum.NormalId.Back)
end)
end
if P[71] then
task.spawn(function()
createDecal(endpoint, P[71], Enum.NormalId.Back)
setDecalTexture(endpoint, P[71], "http://www.roblox.com/asset/?id=27149256", Enum.NormalId.Back)
end)
end
if P[71] then
task.spawn(function()
createDecal(endpoint, P[71], Enum.NormalId.Front)
setDecalTexture(endpoint, P[71], "http://www.roblox.com/asset/?id=27149256", Enum.NormalId.Front)
end)
end
if P[95] then
task.spawn(function()
createDecal(endpoint, P[95], Enum.NormalId.Front)
setDecalTexture(endpoint, P[95], "http://www.roblox.com/asset/?id=456350293", Enum.NormalId.Front)
end)
end
if P[95] then
task.spawn(function()
createDecal(endpoint, P[95], Enum.NormalId.Back)
setDecalTexture(endpoint, P[95], "http://www.roblox.com/asset/?id=456350293", Enum.NormalId.Back)
end)
end
if P[98] then
task.spawn(function()
createDecal(endpoint, P[98], Enum.NormalId.Front)
setDecalTexture(endpoint, P[98], "http://www.roblox.com/asset/?id=27149256", Enum.NormalId.Front)
end)
end
if P[98] then
task.spawn(function()
createDecal(endpoint, P[98], Enum.NormalId.Back)
setDecalTexture(endpoint, P[98], "http://www.roblox.com/asset/?id=27149256", Enum.NormalId.Back)
end)
end
if P[124] then
task.spawn(function()
createDecal(endpoint, P[124], Enum.NormalId.Back)
setDecalTexture(endpoint, P[124], "http://www.roblox.com/asset/?id=456350293", Enum.NormalId.Back)
end)
end
if P[124] then
task.spawn(function()
createDecal(endpoint, P[124], Enum.NormalId.Front)
setDecalTexture(endpoint, P[124], "http://www.roblox.com/asset/?id=456350293", Enum.NormalId.Front)
end)
end
if P[128] then
task.spawn(function()
createDecal(endpoint, P[128], Enum.NormalId.Front)
setDecalTexture(endpoint, P[128], "http://www.roblox.com/asset/?id=27149256", Enum.NormalId.Front)
end)
end
if P[128] then
task.spawn(function()
createDecal(endpoint, P[128], Enum.NormalId.Back)
setDecalTexture(endpoint, P[128], "http://www.roblox.com/asset/?id=27149256", Enum.NormalId.Back)
end)
end
if P[153] then
task.spawn(function()
createDecal(endpoint, P[153], Enum.NormalId.Front)
setDecalTexture(endpoint, P[153], "http://www.roblox.com/asset/?id=456350293", Enum.NormalId.Front)
end)
end
if P[153] then
task.spawn(function()
createDecal(endpoint, P[153], Enum.NormalId.Back)
setDecalTexture(endpoint, P[153], "http://www.roblox.com/asset/?id=456350293", Enum.NormalId.Back)
end)
end
if P[159] then
task.spawn(function()
createDecal(endpoint, P[159], Enum.NormalId.Back)
setDecalTexture(endpoint, P[159], "http://www.roblox.com/asset/?id=27149256", Enum.NormalId.Back)
end)
end
if P[159] then
task.spawn(function()
createDecal(endpoint, P[159], Enum.NormalId.Front)
setDecalTexture(endpoint, P[159], "http://www.roblox.com/asset/?id=27149256", Enum.NormalId.Front)
end)
end
if P[185] then
task.spawn(function()
createDecal(endpoint, P[185], Enum.NormalId.Front)
setDecalTexture(endpoint, P[185], "http://www.roblox.com/asset/?id=456350293", Enum.NormalId.Front)
end)
end
if P[185] then
task.spawn(function()
createDecal(endpoint, P[185], Enum.NormalId.Back)
setDecalTexture(endpoint, P[185], "http://www.roblox.com/asset/?id=456350293", Enum.NormalId.Back)
end)
end
if P[195] then
task.spawn(function()
createDecal(endpoint, P[195], Enum.NormalId.Back)
setDecalTexture(endpoint, P[195], "http://www.roblox.com/asset/?id=27149256", Enum.NormalId.Back)
end)
end
if P[195] then
task.spawn(function()
createDecal(endpoint, P[195], Enum.NormalId.Front)
setDecalTexture(endpoint, P[195], "http://www.roblox.com/asset/?id=27149256", Enum.NormalId.Front)
end)
end
if P[223] then
task.spawn(function()
createDecal(endpoint, P[223], Enum.NormalId.Front)
setDecalTexture(endpoint, P[223], "http://www.roblox.com/asset/?id=456350293", Enum.NormalId.Front)
end)
end
if P[223] then
task.spawn(function()
createDecal(endpoint, P[223], Enum.NormalId.Back)
setDecalTexture(endpoint, P[223], "http://www.roblox.com/asset/?id=456350293", Enum.NormalId.Back)
end)
end
if P[236] then
task.spawn(function()
createDecal(endpoint, P[236], Enum.NormalId.Back)
setDecalTexture(endpoint, P[236], "http://www.roblox.com/asset/?id=456350293", Enum.NormalId.Back)
end)
end
if P[236] then
task.spawn(function()
createDecal(endpoint, P[236], Enum.NormalId.Front)
setDecalTexture(endpoint, P[236], "http://www.roblox.com/asset/?id=456350293", Enum.NormalId.Front)
end)
end
if P[240] then
task.spawn(function()
createDecal(endpoint, P[240], Enum.NormalId.Front)
setDecalTexture(endpoint, P[240], "http://www.roblox.com/asset/?id=456350293", Enum.NormalId.Front)
end)
end
if P[240] then
task.spawn(function()
createDecal(endpoint, P[240], Enum.NormalId.Back)
setDecalTexture(endpoint, P[240], "http://www.roblox.com/asset/?id=456350293", Enum.NormalId.Back)
end)
end
if P[243] then
task.spawn(function()
createDecal(endpoint, P[243], Enum.NormalId.Front)
setDecalTexture(endpoint, P[243], "http://www.roblox.com/asset/?id=27149256", Enum.NormalId.Front)
end)
end
if P[243] then
task.spawn(function()
createDecal(endpoint, P[243], Enum.NormalId.Back)
setDecalTexture(endpoint, P[243], "http://www.roblox.com/asset/?id=27149256", Enum.NormalId.Back)
end)
end
if P[269] then
task.spawn(function()
createDecal(endpoint, P[269], Enum.NormalId.Front)
setDecalTexture(endpoint, P[269], "http://www.roblox.com/asset/?id=456350293", Enum.NormalId.Front)
end)
end
if P[269] then
task.spawn(function()
createDecal(endpoint, P[269], Enum.NormalId.Back)
setDecalTexture(endpoint, P[269], "http://www.roblox.com/asset/?id=456350293", Enum.NormalId.Back)
end)
end
if P[276] then
task.spawn(function()
createDecal(endpoint, P[276], Enum.NormalId.Front)
setDecalTexture(endpoint, P[276], "http://www.roblox.com/asset/?id=27149256", Enum.NormalId.Front)
end)
end
if P[276] then
task.spawn(function()
createDecal(endpoint, P[276], Enum.NormalId.Back)
setDecalTexture(endpoint, P[276], "http://www.roblox.com/asset/?id=27149256", Enum.NormalId.Back)
end)
end
if P[328] then
task.spawn(function()
createDecal(endpoint, P[328], Enum.NormalId.Back)
setDecalTexture(endpoint, P[328], "http://www.roblox.com/asset/?id=456350293", Enum.NormalId.Back)
end)
end
if P[328] then
task.spawn(function()
createDecal(endpoint, P[328], Enum.NormalId.Front)
setDecalTexture(endpoint, P[328], "http://www.roblox.com/asset/?id=456350293", Enum.NormalId.Front)
end)
end
if P[331] then
task.spawn(function()
createDecal(endpoint, P[331], Enum.NormalId.Back)
setDecalTexture(endpoint, P[331], "http://www.roblox.com/asset/?id=456350293", Enum.NormalId.Back)
end)
end
if P[331] then
task.spawn(function()
createDecal(endpoint, P[331], Enum.NormalId.Front)
setDecalTexture(endpoint, P[331], "http://www.roblox.com/asset/?id=456350293", Enum.NormalId.Front)
end)
end
if P[334] then
task.spawn(function()
createDecal(endpoint, P[334], Enum.NormalId.Front)
setDecalTexture(endpoint, P[334], "http://www.roblox.com/asset/?id=456350293", Enum.NormalId.Front)
end)
end
if P[334] then
task.spawn(function()
createDecal(endpoint, P[334], Enum.NormalId.Back)
setDecalTexture(endpoint, P[334], "http://www.roblox.com/asset/?id=456350293", Enum.NormalId.Back)
end)
end
if P[337] then
task.spawn(function()
createDecal(endpoint, P[337], Enum.NormalId.Back)
setDecalTexture(endpoint, P[337], "http://www.roblox.com/asset/?id=456350293", Enum.NormalId.Back)
end)
end
if P[337] then
task.spawn(function()
createDecal(endpoint, P[337], Enum.NormalId.Front)
setDecalTexture(endpoint, P[337], "http://www.roblox.com/asset/?id=456350293", Enum.NormalId.Front)
end)
end
if P[348] then
task.spawn(function()
createDecal(endpoint, P[348], Enum.NormalId.Back)
setDecalTexture(endpoint, P[348], "http://www.roblox.com/asset/?id=27149256", Enum.NormalId.Back)
end)
end
if P[348] then
task.spawn(function()
createDecal(endpoint, P[348], Enum.NormalId.Front)
setDecalTexture(endpoint, P[348], "http://www.roblox.com/asset/?id=27149256", Enum.NormalId.Front)
end)
end
if P[354] then
task.spawn(function()
createDecal(endpoint, P[354], Enum.NormalId.Back)
setDecalTexture(endpoint, P[354], "http://www.roblox.com/asset/?id=27149256", Enum.NormalId.Back)
end)
end
if P[354] then
task.spawn(function()
createDecal(endpoint, P[354], Enum.NormalId.Front)
setDecalTexture(endpoint, P[354], "http://www.roblox.com/asset/?id=27149256", Enum.NormalId.Front)
end)
end
if P[357] then
task.spawn(function()
createDecal(endpoint, P[357], Enum.NormalId.Back)
setDecalTexture(endpoint, P[357], "http://www.roblox.com/asset/?id=27149256", Enum.NormalId.Back)
end)
end
if P[357] then
task.spawn(function()
createDecal(endpoint, P[357], Enum.NormalId.Front)
setDecalTexture(endpoint, P[357], "http://www.roblox.com/asset/?id=27149256", Enum.NormalId.Front)
end)
end
if P[361] then
task.spawn(function()
createDecal(endpoint, P[361], Enum.NormalId.Back)
setDecalTexture(endpoint, P[361], "http://www.roblox.com/asset/?id=27149256", Enum.NormalId.Back)
end)
end
if P[361] then
task.spawn(function()
createDecal(endpoint, P[361], Enum.NormalId.Front)
setDecalTexture(endpoint, P[361], "http://www.roblox.com/asset/?id=27149256", Enum.NormalId.Front)
end)
end
if P[366] then
task.spawn(function()
createDecal(endpoint, P[366], Enum.NormalId.Front)
setDecalTexture(endpoint, P[366], "http://www.roblox.com/asset/?id=116620941", Enum.NormalId.Front)
end)
end
if P[366] then
task.spawn(function()
createDecal(endpoint, P[366], Enum.NormalId.Back)
setDecalTexture(endpoint, P[366], "http://www.roblox.com/asset/?id=116620938", Enum.NormalId.Back)
end)
end
if P[374] then
task.spawn(function()
createDecal(endpoint, P[374], Enum.NormalId.Front)
setDecalTexture(endpoint, P[374], "http://www.roblox.com/asset/?id=116620941", Enum.NormalId.Front)
end)
end
if P[374] then
task.spawn(function()
createDecal(endpoint, P[374], Enum.NormalId.Back)
setDecalTexture(endpoint, P[374], "http://www.roblox.com/asset/?id=116620938", Enum.NormalId.Back)
end)
end
if P[397] then
task.spawn(function()
createDecal(endpoint, P[397], Enum.NormalId.Back)
setDecalTexture(endpoint, P[397], "http://www.roblox.com/asset/?id=27149256", Enum.NormalId.Back)
end)
end
if P[397] then
task.spawn(function()
createDecal(endpoint, P[397], Enum.NormalId.Front)
setDecalTexture(endpoint, P[397], "http://www.roblox.com/asset/?id=27149256", Enum.NormalId.Front)
end)
end
if P[400] then
task.spawn(function()
createDecal(endpoint, P[400], Enum.NormalId.Front)
setDecalTexture(endpoint, P[400], "http://www.roblox.com/asset/?id=27149256", Enum.NormalId.Front)
end)
end
if P[400] then
task.spawn(function()
createDecal(endpoint, P[400], Enum.NormalId.Back)
setDecalTexture(endpoint, P[400], "http://www.roblox.com/asset/?id=27149256", Enum.NormalId.Back)
end)
end
if P[403] then
task.spawn(function()
createDecal(endpoint, P[403], Enum.NormalId.Front)
setDecalTexture(endpoint, P[403], "http://www.roblox.com/asset/?id=27149256", Enum.NormalId.Front)
end)
end
if P[403] then
task.spawn(function()
createDecal(endpoint, P[403], Enum.NormalId.Back)
setDecalTexture(endpoint, P[403], "http://www.roblox.com/asset/?id=27149256", Enum.NormalId.Back)
end)
end
if P[463] then
task.spawn(function()
createDecal(endpoint, P[463], Enum.NormalId.Back)
setDecalTexture(endpoint, P[463], "http://www.roblox.com/asset/?id=475850668", Enum.NormalId.Back)
end)
end
if P[470] then
task.spawn(function()
createDecal(endpoint, P[470], Enum.NormalId.Back)
setDecalTexture(endpoint, P[470], "http://www.roblox.com/asset/?id=456229613", Enum.NormalId.Back)
end)
end
if P[479] then
task.spawn(function()
createDecal(endpoint, P[479], Enum.NormalId.Back)
setDecalTexture(endpoint, P[479], "http://www.roblox.com/asset/?id=456229613", Enum.NormalId.Back)
end)
end
if P[482] then
task.spawn(function()
createDecal(endpoint, P[482], Enum.NormalId.Back)
setDecalTexture(endpoint, P[482], "http://www.roblox.com/asset/?id=456229613", Enum.NormalId.Back)
end)
end
if P[496] then
task.spawn(function()
createDecal(endpoint, P[496], Enum.NormalId.Back)
setDecalTexture(endpoint, P[496], "http://www.roblox.com/asset/?id=475850706", Enum.NormalId.Back)
end)
end
if P[1063] then
task.spawn(function()
createDecal(endpoint, P[1063], Enum.NormalId.Front)
setDecalTexture(endpoint, P[1063], "rbxasset://textures/face.png", Enum.NormalId.Front)
end)
end
if P[1079] then
task.spawn(function()
createDecal(endpoint, P[1079], Enum.NormalId.Front)
end)
end
if P[1335] then
task.spawn(function()
createDecal(endpoint, P[1335], Enum.NormalId.Front)
end)
end
if P[1338] then
task.spawn(function()
createDecal(endpoint, P[1338], Enum.NormalId.Front)
end)
end
if P[1342] then
task.spawn(function()
createDecal(endpoint, P[1342], Enum.NormalId.Front)
end)
end
if P[1346] then
task.spawn(function()
createDecal(endpoint, P[1346], Enum.NormalId.Front)
end)
end
if P[1350] then
task.spawn(function()
createDecal(endpoint, P[1350], Enum.NormalId.Front)
end)
end
if P[1354] then
task.spawn(function()
createDecal(endpoint, P[1354], Enum.NormalId.Front)
end)
end
if P[1358] then
task.spawn(function()
createDecal(endpoint, P[1358], Enum.NormalId.Front)
end)
end
if P[1364] then
task.spawn(function()
createDecal(endpoint, P[1364], Enum.NormalId.Front)
end)
end
if P[1367] then
task.spawn(function()
createDecal(endpoint, P[1367], Enum.NormalId.Front)
end)
end
if P[1371] then
task.spawn(function()
createDecal(endpoint, P[1371], Enum.NormalId.Front)
end)
end
if P[1757] then
task.spawn(function()
createDecal(endpoint, P[1757], Enum.NormalId.Top)
setDecalTexture(endpoint, P[1757], "http://www.roblox.com/asset/?id=108169789", Enum.NormalId.Top)
end)
end
if P[1757] then
task.spawn(function()
createDecal(endpoint, P[1757], Enum.NormalId.Front)
setDecalTexture(endpoint, P[1757], "http://www.roblox.com/asset/?id=108169793", Enum.NormalId.Front)
end)
end
if P[1757] then
task.spawn(function()
createDecal(endpoint, P[1757], Enum.NormalId.Right)
setDecalTexture(endpoint, P[1757], "http://www.roblox.com/asset/?id=108169793", Enum.NormalId.Right)
end)
end
if P[1757] then
task.spawn(function()
createDecal(endpoint, P[1757], Enum.NormalId.Back)
setDecalTexture(endpoint, P[1757], "http://www.roblox.com/asset/?id=108169793", Enum.NormalId.Back)
end)
end
if P[1757] then
task.spawn(function()
createDecal(endpoint, P[1757], Enum.NormalId.Left)
setDecalTexture(endpoint, P[1757], "http://www.roblox.com/asset/?id=108169793", Enum.NormalId.Left)
end)
end
if P[1757] then
task.spawn(function()
createDecal(endpoint, P[1757], Enum.NormalId.Bottom)
setDecalTexture(endpoint, P[1757], "http://www.roblox.com/asset/?id=108169793", Enum.NormalId.Bottom)
end)
end
if P[1764] then
task.spawn(function()
createDecal(endpoint, P[1764], Enum.NormalId.Bottom)
setDecalTexture(endpoint, P[1764], "http://www.roblox.com/asset/?id=108169793", Enum.NormalId.Bottom)
end)
end
if P[1764] then
task.spawn(function()
createDecal(endpoint, P[1764], Enum.NormalId.Left)
setDecalTexture(endpoint, P[1764], "http://www.roblox.com/asset/?id=108169793", Enum.NormalId.Left)
end)
end
if P[1764] then
task.spawn(function()
createDecal(endpoint, P[1764], Enum.NormalId.Front)
setDecalTexture(endpoint, P[1764], "http://www.roblox.com/asset/?id=108169793", Enum.NormalId.Front)
end)
end
if P[1764] then
task.spawn(function()
createDecal(endpoint, P[1764], Enum.NormalId.Top)
setDecalTexture(endpoint, P[1764], "http://www.roblox.com/asset/?id=108169789", Enum.NormalId.Top)
end)
end
if P[1764] then
task.spawn(function()
createDecal(endpoint, P[1764], Enum.NormalId.Back)
setDecalTexture(endpoint, P[1764], "http://www.roblox.com/asset/?id=108169793", Enum.NormalId.Back)
end)
end
if P[1764] then
task.spawn(function()
createDecal(endpoint, P[1764], Enum.NormalId.Right)
setDecalTexture(endpoint, P[1764], "http://www.roblox.com/asset/?id=108169793", Enum.NormalId.Right)
end)
end
if P[1771] then
task.spawn(function()
createDecal(endpoint, P[1771], Enum.NormalId.Right)
setDecalTexture(endpoint, P[1771], "http://www.roblox.com/asset/?id=108169793", Enum.NormalId.Right)
end)
end
if P[1771] then
task.spawn(function()
createDecal(endpoint, P[1771], Enum.NormalId.Back)
setDecalTexture(endpoint, P[1771], "http://www.roblox.com/asset/?id=108169793", Enum.NormalId.Back)
end)
end
if P[1771] then
task.spawn(function()
createDecal(endpoint, P[1771], Enum.NormalId.Bottom)
setDecalTexture(endpoint, P[1771], "http://www.roblox.com/asset/?id=108169793", Enum.NormalId.Bottom)
end)
end
if P[1771] then
task.spawn(function()
createDecal(endpoint, P[1771], Enum.NormalId.Left)
setDecalTexture(endpoint, P[1771], "http://www.roblox.com/asset/?id=108169793", Enum.NormalId.Left)
end)
end
if P[1771] then
task.spawn(function()
createDecal(endpoint, P[1771], Enum.NormalId.Front)
setDecalTexture(endpoint, P[1771], "http://www.roblox.com/asset/?id=108169793", Enum.NormalId.Front)
end)
end
if P[1771] then
task.spawn(function()
createDecal(endpoint, P[1771], Enum.NormalId.Top)
setDecalTexture(endpoint, P[1771], "http://www.roblox.com/asset/?id=108169789", Enum.NormalId.Top)
end)
end
if P[1778] then
task.spawn(function()
createDecal(endpoint, P[1778], Enum.NormalId.Back)
setDecalTexture(endpoint, P[1778], "http://www.roblox.com/asset/?id=108169793", Enum.NormalId.Back)
end)
end
if P[1778] then
task.spawn(function()
createDecal(endpoint, P[1778], Enum.NormalId.Right)
setDecalTexture(endpoint, P[1778], "http://www.roblox.com/asset/?id=108169793", Enum.NormalId.Right)
end)
end
if P[1778] then
task.spawn(function()
createDecal(endpoint, P[1778], Enum.NormalId.Bottom)
setDecalTexture(endpoint, P[1778], "http://www.roblox.com/asset/?id=108169793", Enum.NormalId.Bottom)
end)
end
if P[1778] then
task.spawn(function()
createDecal(endpoint, P[1778], Enum.NormalId.Left)
setDecalTexture(endpoint, P[1778], "http://www.roblox.com/asset/?id=108169793", Enum.NormalId.Left)
end)
end
if P[1778] then
task.spawn(function()
createDecal(endpoint, P[1778], Enum.NormalId.Top)
setDecalTexture(endpoint, P[1778], "http://www.roblox.com/asset/?id=108169789", Enum.NormalId.Top)
end)
end
if P[1778] then
task.spawn(function()
createDecal(endpoint, P[1778], Enum.NormalId.Front)
setDecalTexture(endpoint, P[1778], "http://www.roblox.com/asset/?id=108169793", Enum.NormalId.Front)
end)
end
if P[1785] then
task.spawn(function()
createDecal(endpoint, P[1785], Enum.NormalId.Front)
setDecalTexture(endpoint, P[1785], "http://www.roblox.com/asset/?id=108169793", Enum.NormalId.Front)
end)
end
if P[1785] then
task.spawn(function()
createDecal(endpoint, P[1785], Enum.NormalId.Right)
setDecalTexture(endpoint, P[1785], "http://www.roblox.com/asset/?id=108169793", Enum.NormalId.Right)
end)
end
if P[1785] then
task.spawn(function()
createDecal(endpoint, P[1785], Enum.NormalId.Back)
setDecalTexture(endpoint, P[1785], "http://www.roblox.com/asset/?id=108169793", Enum.NormalId.Back)
end)
end
if P[1785] then
task.spawn(function()
createDecal(endpoint, P[1785], Enum.NormalId.Left)
setDecalTexture(endpoint, P[1785], "http://www.roblox.com/asset/?id=108169793", Enum.NormalId.Left)
end)
end
if P[1785] then
task.spawn(function()
createDecal(endpoint, P[1785], Enum.NormalId.Top)
setDecalTexture(endpoint, P[1785], "http://www.roblox.com/asset/?id=108169789", Enum.NormalId.Top)
end)
end
if P[1785] then
task.spawn(function()
createDecal(endpoint, P[1785], Enum.NormalId.Bottom)
setDecalTexture(endpoint, P[1785], "http://www.roblox.com/asset/?id=108169793", Enum.NormalId.Bottom)
end)
end
if P[1792] then
task.spawn(function()
createDecal(endpoint, P[1792], Enum.NormalId.Front)
setDecalTexture(endpoint, P[1792], "http://www.roblox.com/asset/?id=108169793", Enum.NormalId.Front)
end)
end
if P[1792] then
task.spawn(function()
createDecal(endpoint, P[1792], Enum.NormalId.Top)
setDecalTexture(endpoint, P[1792], "http://www.roblox.com/asset/?id=108169789", Enum.NormalId.Top)
end)
end
if P[1792] then
task.spawn(function()
createDecal(endpoint, P[1792], Enum.NormalId.Left)
setDecalTexture(endpoint, P[1792], "http://www.roblox.com/asset/?id=108169793", Enum.NormalId.Left)
end)
end
if P[1792] then
task.spawn(function()
createDecal(endpoint, P[1792], Enum.NormalId.Bottom)
setDecalTexture(endpoint, P[1792], "http://www.roblox.com/asset/?id=108169793", Enum.NormalId.Bottom)
end)
end
if P[1792] then
task.spawn(function()
createDecal(endpoint, P[1792], Enum.NormalId.Right)
setDecalTexture(endpoint, P[1792], "http://www.roblox.com/asset/?id=108169793", Enum.NormalId.Right)
end)
end
if P[1792] then
task.spawn(function()
createDecal(endpoint, P[1792], Enum.NormalId.Back)
setDecalTexture(endpoint, P[1792], "http://www.roblox.com/asset/?id=108169793", Enum.NormalId.Back)
end)
end
if P[2177] then
task.spawn(function()
createDecal(endpoint, P[2177], Enum.NormalId.Bottom)
setDecalTexture(endpoint, P[2177], "http://www.roblox.com/asset/?id=108169793", Enum.NormalId.Bottom)
end)
end
if P[2177] then
task.spawn(function()
createDecal(endpoint, P[2177], Enum.NormalId.Left)
setDecalTexture(endpoint, P[2177], "http://www.roblox.com/asset/?id=108169793", Enum.NormalId.Left)
end)
end
if P[2177] then
task.spawn(function()
createDecal(endpoint, P[2177], Enum.NormalId.Right)
setDecalTexture(endpoint, P[2177], "http://www.roblox.com/asset/?id=108169793", Enum.NormalId.Right)
end)
end
if P[2177] then
task.spawn(function()
createDecal(endpoint, P[2177], Enum.NormalId.Back)
setDecalTexture(endpoint, P[2177], "http://www.roblox.com/asset/?id=108169793", Enum.NormalId.Back)
end)
end
if P[2177] then
task.spawn(function()
createDecal(endpoint, P[2177], Enum.NormalId.Top)
setDecalTexture(endpoint, P[2177], "http://www.roblox.com/asset/?id=108169789", Enum.NormalId.Top)
end)
end
if P[2177] then
task.spawn(function()
createDecal(endpoint, P[2177], Enum.NormalId.Front)
setDecalTexture(endpoint, P[2177], "http://www.roblox.com/asset/?id=108169793", Enum.NormalId.Front)
end)
end
if P[2184] then
task.spawn(function()
createDecal(endpoint, P[2184], Enum.NormalId.Front)
setDecalTexture(endpoint, P[2184], "http://www.roblox.com/asset/?id=108169793", Enum.NormalId.Front)
end)
end
if P[2184] then
task.spawn(function()
createDecal(endpoint, P[2184], Enum.NormalId.Top)
setDecalTexture(endpoint, P[2184], "http://www.roblox.com/asset/?id=108169789", Enum.NormalId.Top)
end)
end
if P[2184] then
task.spawn(function()
createDecal(endpoint, P[2184], Enum.NormalId.Back)
setDecalTexture(endpoint, P[2184], "http://www.roblox.com/asset/?id=108169793", Enum.NormalId.Back)
end)
end
if P[2184] then
task.spawn(function()
createDecal(endpoint, P[2184], Enum.NormalId.Right)
setDecalTexture(endpoint, P[2184], "http://www.roblox.com/asset/?id=108169793", Enum.NormalId.Right)
end)
end
if P[2184] then
task.spawn(function()
createDecal(endpoint, P[2184], Enum.NormalId.Bottom)
setDecalTexture(endpoint, P[2184], "http://www.roblox.com/asset/?id=108169793", Enum.NormalId.Bottom)
end)
end
if P[2184] then
task.spawn(function()
createDecal(endpoint, P[2184], Enum.NormalId.Left)
setDecalTexture(endpoint, P[2184], "http://www.roblox.com/asset/?id=108169793", Enum.NormalId.Left)
end)
end
if P[2191] then
task.spawn(function()
createDecal(endpoint, P[2191], Enum.NormalId.Right)
setDecalTexture(endpoint, P[2191], "http://www.roblox.com/asset/?id=108169793", Enum.NormalId.Right)
end)
end
if P[2191] then
task.spawn(function()
createDecal(endpoint, P[2191], Enum.NormalId.Back)
setDecalTexture(endpoint, P[2191], "http://www.roblox.com/asset/?id=108169793", Enum.NormalId.Back)
end)
end
if P[2191] then
task.spawn(function()
createDecal(endpoint, P[2191], Enum.NormalId.Left)
setDecalTexture(endpoint, P[2191], "http://www.roblox.com/asset/?id=108169793", Enum.NormalId.Left)
end)
end
if P[2191] then
task.spawn(function()
createDecal(endpoint, P[2191], Enum.NormalId.Top)
setDecalTexture(endpoint, P[2191], "http://www.roblox.com/asset/?id=108169789", Enum.NormalId.Top)
end)
end
if P[2191] then
task.spawn(function()
createDecal(endpoint, P[2191], Enum.NormalId.Front)
setDecalTexture(endpoint, P[2191], "http://www.roblox.com/asset/?id=108169793", Enum.NormalId.Front)
end)
end
if P[2191] then
task.spawn(function()
createDecal(endpoint, P[2191], Enum.NormalId.Bottom)
setDecalTexture(endpoint, P[2191], "http://www.roblox.com/asset/?id=108169793", Enum.NormalId.Bottom)
end)
end
if P[2198] then
task.spawn(function()
createDecal(endpoint, P[2198], Enum.NormalId.Top)
setDecalTexture(endpoint, P[2198], "http://www.roblox.com/asset/?id=108169789", Enum.NormalId.Top)
end)
end
if P[2198] then
task.spawn(function()
createDecal(endpoint, P[2198], Enum.NormalId.Front)
setDecalTexture(endpoint, P[2198], "http://www.roblox.com/asset/?id=108169793", Enum.NormalId.Front)
end)
end
if P[2198] then
task.spawn(function()
createDecal(endpoint, P[2198], Enum.NormalId.Right)
setDecalTexture(endpoint, P[2198], "http://www.roblox.com/asset/?id=108169793", Enum.NormalId.Right)
end)
end
if P[2198] then
task.spawn(function()
createDecal(endpoint, P[2198], Enum.NormalId.Back)
setDecalTexture(endpoint, P[2198], "http://www.roblox.com/asset/?id=108169793", Enum.NormalId.Back)
end)
end
if P[2198] then
task.spawn(function()
createDecal(endpoint, P[2198], Enum.NormalId.Left)
setDecalTexture(endpoint, P[2198], "http://www.roblox.com/asset/?id=108169793", Enum.NormalId.Left)
end)
end
if P[2198] then
task.spawn(function()
createDecal(endpoint, P[2198], Enum.NormalId.Bottom)
setDecalTexture(endpoint, P[2198], "http://www.roblox.com/asset/?id=108169793", Enum.NormalId.Bottom)
end)
end
if P[2205] then
task.spawn(function()
createDecal(endpoint, P[2205], Enum.NormalId.Bottom)
setDecalTexture(endpoint, P[2205], "http://www.roblox.com/asset/?id=108169793", Enum.NormalId.Bottom)
end)
end
if P[2205] then
task.spawn(function()
createDecal(endpoint, P[2205], Enum.NormalId.Back)
setDecalTexture(endpoint, P[2205], "http://www.roblox.com/asset/?id=108169793", Enum.NormalId.Back)
end)
end
if P[2205] then
task.spawn(function()
createDecal(endpoint, P[2205], Enum.NormalId.Right)
setDecalTexture(endpoint, P[2205], "http://www.roblox.com/asset/?id=108169793", Enum.NormalId.Right)
end)
end
if P[2205] then
task.spawn(function()
createDecal(endpoint, P[2205], Enum.NormalId.Front)
setDecalTexture(endpoint, P[2205], "http://www.roblox.com/asset/?id=108169793", Enum.NormalId.Front)
end)
end
if P[2205] then
task.spawn(function()
createDecal(endpoint, P[2205], Enum.NormalId.Top)
setDecalTexture(endpoint, P[2205], "http://www.roblox.com/asset/?id=108169789", Enum.NormalId.Top)
end)
end
if P[2205] then
task.spawn(function()
createDecal(endpoint, P[2205], Enum.NormalId.Left)
setDecalTexture(endpoint, P[2205], "http://www.roblox.com/asset/?id=108169793", Enum.NormalId.Left)
end)
end
if P[2212] then
task.spawn(function()
createDecal(endpoint, P[2212], Enum.NormalId.Bottom)
setDecalTexture(endpoint, P[2212], "http://www.roblox.com/asset/?id=108169793", Enum.NormalId.Bottom)
end)
end
if P[2212] then
task.spawn(function()
createDecal(endpoint, P[2212], Enum.NormalId.Left)
setDecalTexture(endpoint, P[2212], "http://www.roblox.com/asset/?id=108169793", Enum.NormalId.Left)
end)
end
if P[2212] then
task.spawn(function()
createDecal(endpoint, P[2212], Enum.NormalId.Front)
setDecalTexture(endpoint, P[2212], "http://www.roblox.com/asset/?id=108169793", Enum.NormalId.Front)
end)
end
if P[2212] then
task.spawn(function()
createDecal(endpoint, P[2212], Enum.NormalId.Top)
setDecalTexture(endpoint, P[2212], "http://www.roblox.com/asset/?id=108169789", Enum.NormalId.Top)
end)
end
if P[2212] then
task.spawn(function()
createDecal(endpoint, P[2212], Enum.NormalId.Back)
setDecalTexture(endpoint, P[2212], "http://www.roblox.com/asset/?id=108169793", Enum.NormalId.Back)
end)
end
if P[2212] then
task.spawn(function()
createDecal(endpoint, P[2212], Enum.NormalId.Right)
setDecalTexture(endpoint, P[2212], "http://www.roblox.com/asset/?id=108169793", Enum.NormalId.Right)
end)
end
if P[2287] then
task.spawn(function()
createDecal(endpoint, P[2287], Enum.NormalId.Top)
setDecalTexture(endpoint, P[2287], "rbxassetid://277483742", Enum.NormalId.Top)
end)
end
if P[2789] then
task.spawn(function()
createDecal(endpoint, P[2789], Enum.NormalId.Bottom)
setDecalTexture(endpoint, P[2789], "http://www.roblox.com/asset/?id=157020160", Enum.NormalId.Bottom)
end)
end
if P[2789] then
task.spawn(function()
createDecal(endpoint, P[2789], Enum.NormalId.Top)
setDecalTexture(endpoint, P[2789], "http://www.roblox.com/asset/?id=157020160", Enum.NormalId.Top)
end)
end
if P[2798] then
task.spawn(function()
createDecal(endpoint, P[2798], Enum.NormalId.Top)
setDecalTexture(endpoint, P[2798], "http://www.roblox.com/asset/?id=157020160", Enum.NormalId.Top)
end)
end
if P[2798] then
task.spawn(function()
createDecal(endpoint, P[2798], Enum.NormalId.Bottom)
setDecalTexture(endpoint, P[2798], "http://www.roblox.com/asset/?id=157020160", Enum.NormalId.Bottom)
end)
end
if P[2804] then
task.spawn(function()
createDecal(endpoint, P[2804], Enum.NormalId.Top)
setDecalTexture(endpoint, P[2804], "http://www.roblox.com/asset/?id=157020160", Enum.NormalId.Top)
end)
end
if P[2804] then
task.spawn(function()
createDecal(endpoint, P[2804], Enum.NormalId.Bottom)
setDecalTexture(endpoint, P[2804], "http://www.roblox.com/asset/?id=157020160", Enum.NormalId.Bottom)
end)
end
if P[2811] then
task.spawn(function()
createDecal(endpoint, P[2811], Enum.NormalId.Bottom)
setDecalTexture(endpoint, P[2811], "http://www.roblox.com/asset/?id=157020160", Enum.NormalId.Bottom)
end)
end
if P[2811] then
task.spawn(function()
createDecal(endpoint, P[2811], Enum.NormalId.Top)
setDecalTexture(endpoint, P[2811], "http://www.roblox.com/asset/?id=157020160", Enum.NormalId.Top)
end)
end
if P[2819] then
task.spawn(function()
createDecal(endpoint, P[2819], Enum.NormalId.Top)
setDecalTexture(endpoint, P[2819], "http://www.roblox.com/asset/?id=157020160", Enum.NormalId.Top)
end)
end
if P[2819] then
task.spawn(function()
createDecal(endpoint, P[2819], Enum.NormalId.Bottom)
setDecalTexture(endpoint, P[2819], "http://www.roblox.com/asset/?id=157020160", Enum.NormalId.Bottom)
end)
end
if P[2825] then
task.spawn(function()
createDecal(endpoint, P[2825], Enum.NormalId.Top)
setDecalTexture(endpoint, P[2825], "http://www.roblox.com/asset/?id=157020160", Enum.NormalId.Top)
end)
end
if P[2825] then
task.spawn(function()
createDecal(endpoint, P[2825], Enum.NormalId.Bottom)
setDecalTexture(endpoint, P[2825], "http://www.roblox.com/asset/?id=157020160", Enum.NormalId.Bottom)
end)
end
if P[2881] then
task.spawn(function()
createDecal(endpoint, P[2881], Enum.NormalId.Top)
setDecalTexture(endpoint, P[2881], "rbxassetid://277483742", Enum.NormalId.Top)
end)
end
if P[2885] then
task.spawn(function()
createDecal(endpoint, P[2885], Enum.NormalId.Top)
setDecalTexture(endpoint, P[2885], "rbxassetid://277483742", Enum.NormalId.Top)
end)
end
if P[2888] then
task.spawn(function()
createDecal(endpoint, P[2888], Enum.NormalId.Top)
setDecalTexture(endpoint, P[2888], "rbxassetid://277483742", Enum.NormalId.Top)
end)
end
if P[2935] then
task.spawn(function()
createDecal(endpoint, P[2935], Enum.NormalId.Top)
setDecalTexture(endpoint, P[2935], "rbxassetid://277483742", Enum.NormalId.Top)
end)
end
if P[3014] then
task.spawn(function()
createDecal(endpoint, P[3014], Enum.NormalId.Top)
setDecalTexture(endpoint, P[3014], "rbxassetid://277483742", Enum.NormalId.Top)
end)
end
if P[3036] then
task.spawn(function()
createDecal(endpoint, P[3036], Enum.NormalId.Top)
setDecalTexture(endpoint, P[3036], "rbxassetid://277483742", Enum.NormalId.Top)
end)
end
if P[3038] then
task.spawn(function()
createDecal(endpoint, P[3038], Enum.NormalId.Top)
setDecalTexture(endpoint, P[3038], "rbxassetid://277483742", Enum.NormalId.Top)
end)
end
if P[3040] then
task.spawn(function()
createDecal(endpoint, P[3040], Enum.NormalId.Top)
setDecalTexture(endpoint, P[3040], "rbxassetid://277483742", Enum.NormalId.Top)
end)
end
if P[3106] then
task.spawn(function()
createDecal(endpoint, P[3106], Enum.NormalId.Top)
setDecalTexture(endpoint, P[3106], "rbxassetid://277483742", Enum.NormalId.Top)
end)
end
if P[3138] then
task.spawn(function()
createDecal(endpoint, P[3138], Enum.NormalId.Top)
setDecalTexture(endpoint, P[3138], "rbxassetid://277483742", Enum.NormalId.Top)
end)
end
if P[3142] then
task.spawn(function()
createDecal(endpoint, P[3142], Enum.NormalId.Top)
setDecalTexture(endpoint, P[3142], "rbxassetid://277483742", Enum.NormalId.Top)
end)
end
if P[3144] then
task.spawn(function()
createDecal(endpoint, P[3144], Enum.NormalId.Top)
setDecalTexture(endpoint, P[3144], "rbxassetid://277483742", Enum.NormalId.Top)
end)
end
if P[3239] then
task.spawn(function()
createDecal(endpoint, P[3239], Enum.NormalId.Top)
setDecalTexture(endpoint, P[3239], "rbxassetid://277483742", Enum.NormalId.Top)
end)
end
if P[3243] then
task.spawn(function()
createDecal(endpoint, P[3243], Enum.NormalId.Top)
setDecalTexture(endpoint, P[3243], "rbxassetid://277483742", Enum.NormalId.Top)
end)
end
if P[3248] then
task.spawn(function()
createDecal(endpoint, P[3248], Enum.NormalId.Top)
setDecalTexture(endpoint, P[3248], "rbxassetid://277483742", Enum.NormalId.Top)
end)
end
if P[3250] then
task.spawn(function()
createDecal(endpoint, P[3250], Enum.NormalId.Top)
setDecalTexture(endpoint, P[3250], "rbxassetid://277483742", Enum.NormalId.Top)
end)
end
if P[3344] then
task.spawn(function()
createDecal(endpoint, P[3344], Enum.NormalId.Top)
setDecalTexture(endpoint, P[3344], "rbxassetid://277483742", Enum.NormalId.Top)
end)
end
if P[3348] then
task.spawn(function()
createDecal(endpoint, P[3348], Enum.NormalId.Top)
setDecalTexture(endpoint, P[3348], "rbxassetid://277483742", Enum.NormalId.Top)
end)
end
if P[3353] then
task.spawn(function()
createDecal(endpoint, P[3353], Enum.NormalId.Top)
setDecalTexture(endpoint, P[3353], "rbxassetid://277483742", Enum.NormalId.Top)
end)
end
if P[3355] then
task.spawn(function()
createDecal(endpoint, P[3355], Enum.NormalId.Top)
setDecalTexture(endpoint, P[3355], "rbxassetid://277483742", Enum.NormalId.Top)
end)
end
if P[3439] then
task.spawn(function()
createDecal(endpoint, P[3439], Enum.NormalId.Top)
setDecalTexture(endpoint, P[3439], "rbxassetid://277483742", Enum.NormalId.Top)
end)
end
if P[3453] then
task.spawn(function()
createDecal(endpoint, P[3453], Enum.NormalId.Top)
setDecalTexture(endpoint, P[3453], "rbxassetid://277483742", Enum.NormalId.Top)
end)
end
if P[3455] then
task.spawn(function()
createDecal(endpoint, P[3455], Enum.NormalId.Top)
setDecalTexture(endpoint, P[3455], "rbxassetid://277483742", Enum.NormalId.Top)
end)
end
if P[3460] then
task.spawn(function()
createDecal(endpoint, P[3460], Enum.NormalId.Top)
setDecalTexture(endpoint, P[3460], "rbxassetid://277483742", Enum.NormalId.Top)
end)
end
if P[3511] then
task.spawn(function()
createDecal(endpoint, P[3511], Enum.NormalId.Top)
setDecalTexture(endpoint, P[3511], "rbxassetid://277483742", Enum.NormalId.Top)
end)
end
if P[3558] then
task.spawn(function()
createDecal(endpoint, P[3558], Enum.NormalId.Top)
setDecalTexture(endpoint, P[3558], "rbxassetid://277483742", Enum.NormalId.Top)
end)
end
if P[3563] then
task.spawn(function()
createDecal(endpoint, P[3563], Enum.NormalId.Top)
setDecalTexture(endpoint, P[3563], "rbxassetid://277483742", Enum.NormalId.Top)
end)
end
if P[3565] then
task.spawn(function()
createDecal(endpoint, P[3565], Enum.NormalId.Top)
setDecalTexture(endpoint, P[3565], "rbxassetid://277483742", Enum.NormalId.Top)
end)
end
if P[3617] then
task.spawn(function()
createDecal(endpoint, P[3617], Enum.NormalId.Top)
setDecalTexture(endpoint, P[3617], "rbxassetid://277483742", Enum.NormalId.Top)
end)
end
if P[3619] then
task.spawn(function()
createDecal(endpoint, P[3619], Enum.NormalId.Top)
setDecalTexture(endpoint, P[3619], "rbxassetid://277483742", Enum.NormalId.Top)
end)
end
if P[3621] then
task.spawn(function()
createDecal(endpoint, P[3621], Enum.NormalId.Top)
setDecalTexture(endpoint, P[3621], "rbxassetid://277483742", Enum.NormalId.Top)
end)
end
if P[3670] then
task.spawn(function()
createDecal(endpoint, P[3670], Enum.NormalId.Top)
setDecalTexture(endpoint, P[3670], "rbxassetid://277483742", Enum.NormalId.Top)
end)
end
if P[3722] then
task.spawn(function()
createDecal(endpoint, P[3722], Enum.NormalId.Top)
setDecalTexture(endpoint, P[3722], "rbxassetid://277483742", Enum.NormalId.Top)
end)
end
if P[3725] then
task.spawn(function()
createDecal(endpoint, P[3725], Enum.NormalId.Top)
setDecalTexture(endpoint, P[3725], "rbxassetid://277483742", Enum.NormalId.Top)
end)
end
if P[3727] then
task.spawn(function()
createDecal(endpoint, P[3727], Enum.NormalId.Top)
setDecalTexture(endpoint, P[3727], "rbxassetid://277483742", Enum.NormalId.Top)
end)
end
if P[3746] then
task.spawn(function()
createDecal(endpoint, P[3746], Enum.NormalId.Top)
setDecalTexture(endpoint, P[3746], "rbxassetid://277483742", Enum.NormalId.Top)
end)
end
if P[3828] then
task.spawn(function()
createDecal(endpoint, P[3828], Enum.NormalId.Top)
setDecalTexture(endpoint, P[3828], "rbxassetid://277483742", Enum.NormalId.Top)
end)
end
if P[3832] then
task.spawn(function()
createDecal(endpoint, P[3832], Enum.NormalId.Top)
setDecalTexture(endpoint, P[3832], "rbxassetid://277483742", Enum.NormalId.Top)
end)
end
if P[3834] then
task.spawn(function()
createDecal(endpoint, P[3834], Enum.NormalId.Top)
setDecalTexture(endpoint, P[3834], "rbxassetid://277483742", Enum.NormalId.Top)
end)
end
if P[3869] then
task.spawn(function()
createDecal(endpoint, P[3869], Enum.NormalId.Top)
setDecalTexture(endpoint, P[3869], "rbxassetid://277483742", Enum.NormalId.Top)
end)
end
if P[3932] then
task.spawn(function()
createDecal(endpoint, P[3932], Enum.NormalId.Top)
setDecalTexture(endpoint, P[3932], "rbxassetid://277483742", Enum.NormalId.Top)
end)
end
if P[3934] then
task.spawn(function()
createDecal(endpoint, P[3934], Enum.NormalId.Top)
setDecalTexture(endpoint, P[3934], "rbxassetid://277483742", Enum.NormalId.Top)
end)
end
if P[3938] then
task.spawn(function()
createDecal(endpoint, P[3938], Enum.NormalId.Top)
setDecalTexture(endpoint, P[3938], "rbxassetid://277483742", Enum.NormalId.Top)
end)
end
if P[3976] then
task.spawn(function()
createDecal(endpoint, P[3976], Enum.NormalId.Top)
setDecalTexture(endpoint, P[3976], "rbxassetid://277483742", Enum.NormalId.Top)
end)
end
if P[4078] then
task.spawn(function()
createDecal(endpoint, P[4078], Enum.NormalId.Top)
setDecalTexture(endpoint, P[4078], "rbxassetid://277483742", Enum.NormalId.Top)
end)
end
if P[4085] then
task.spawn(function()
createDecal(endpoint, P[4085], Enum.NormalId.Top)
setDecalTexture(endpoint, P[4085], "rbxassetid://277483742", Enum.NormalId.Top)
end)
end
if P[4087] then
task.spawn(function()
createDecal(endpoint, P[4087], Enum.NormalId.Top)
setDecalTexture(endpoint, P[4087], "rbxassetid://277483742", Enum.NormalId.Top)
end)
end
if P[4089] then
task.spawn(function()
createDecal(endpoint, P[4089], Enum.NormalId.Top)
setDecalTexture(endpoint, P[4089], "rbxassetid://277483742", Enum.NormalId.Top)
end)
end
if P[4144] then
task.spawn(function()
createDecal(endpoint, P[4144], Enum.NormalId.Top)
setDecalTexture(endpoint, P[4144], "rbxassetid://277483742", Enum.NormalId.Top)
end)
end
if P[4146] then
task.spawn(function()
createDecal(endpoint, P[4146], Enum.NormalId.Top)
setDecalTexture(endpoint, P[4146], "rbxassetid://277483742", Enum.NormalId.Top)
end)
end
if P[4148] then
task.spawn(function()
createDecal(endpoint, P[4148], Enum.NormalId.Top)
setDecalTexture(endpoint, P[4148], "rbxassetid://277483742", Enum.NormalId.Top)
end)
end
if P[4169] then
task.spawn(function()
createDecal(endpoint, P[4169], Enum.NormalId.Top)
setDecalTexture(endpoint, P[4169], "rbxassetid://277483742", Enum.NormalId.Top)
end)
end
if P[4266] then
task.spawn(function()
createDecal(endpoint, P[4266], Enum.NormalId.Top)
setDecalTexture(endpoint, P[4266], "rbxassetid://277483742", Enum.NormalId.Top)
end)
end
if P[4296] then
task.spawn(function()
createDecal(endpoint, P[4296], Enum.NormalId.Top)
setDecalTexture(endpoint, P[4296], "rbxassetid://277483742", Enum.NormalId.Top)
end)
end
if P[4299] then
task.spawn(function()
createDecal(endpoint, P[4299], Enum.NormalId.Top)
setDecalTexture(endpoint, P[4299], "rbxassetid://277483742", Enum.NormalId.Top)
end)
end
if P[4301] then
task.spawn(function()
createDecal(endpoint, P[4301], Enum.NormalId.Top)
setDecalTexture(endpoint, P[4301], "rbxassetid://277483742", Enum.NormalId.Top)
end)
end
if P[4383] then
task.spawn(function()
createDecal(endpoint, P[4383], Enum.NormalId.Top)
setDecalTexture(endpoint, P[4383], "rbxassetid://277483742", Enum.NormalId.Top)
end)
end
if P[4399] then
task.spawn(function()
createDecal(endpoint, P[4399], Enum.NormalId.Top)
setDecalTexture(endpoint, P[4399], "rbxassetid://277483742", Enum.NormalId.Top)
end)
end
if P[4401] then
task.spawn(function()
createDecal(endpoint, P[4401], Enum.NormalId.Top)
setDecalTexture(endpoint, P[4401], "rbxassetid://277483742", Enum.NormalId.Top)
end)
end
if P[4404] then
task.spawn(function()
createDecal(endpoint, P[4404], Enum.NormalId.Top)
setDecalTexture(endpoint, P[4404], "rbxassetid://277483742", Enum.NormalId.Top)
end)
end
if P[4470] then
task.spawn(function()
createDecal(endpoint, P[4470], Enum.NormalId.Top)
setDecalTexture(endpoint, P[4470], "rbxassetid://277483742", Enum.NormalId.Top)
end)
end
if P[4506] then
task.spawn(function()
createDecal(endpoint, P[4506], Enum.NormalId.Top)
setDecalTexture(endpoint, P[4506], "rbxassetid://277483742", Enum.NormalId.Top)
end)
end
if P[4508] then
task.spawn(function()
createDecal(endpoint, P[4508], Enum.NormalId.Top)
setDecalTexture(endpoint, P[4508], "rbxassetid://277483742", Enum.NormalId.Top)
end)
end
if P[4510] then
task.spawn(function()
createDecal(endpoint, P[4510], Enum.NormalId.Top)
setDecalTexture(endpoint, P[4510], "rbxassetid://277483742", Enum.NormalId.Top)
end)
end
if P[4520] then
task.spawn(function()
createDecal(endpoint, P[4520], Enum.NormalId.Top)
setDecalTexture(endpoint, P[4520], "rbxassetid://277483742", Enum.NormalId.Top)
end)
end
if P[4550] then
task.spawn(function()
createDecal(endpoint, P[4550], Enum.NormalId.Right)
setDecalTexture(endpoint, P[4550], "http://www.roblox.com/asset/?id=447293035", Enum.NormalId.Right)
setDecalTransparency(endpoint, P[4550], 0.10000000149011612, Enum.NormalId.Right)
end)
end
if P[4558] then
task.spawn(function()
createDecal(endpoint, P[4558], Enum.NormalId.Right)
setDecalTexture(endpoint, P[4558], "http://www.roblox.com/asset/?id=447293035", Enum.NormalId.Right)
setDecalTransparency(endpoint, P[4558], 0.10000000149011612, Enum.NormalId.Right)
end)
end
if P[4566] then
task.spawn(function()
createDecal(endpoint, P[4566], Enum.NormalId.Right)
setDecalTexture(endpoint, P[4566], "http://www.roblox.com/asset/?id=447293035", Enum.NormalId.Right)
setDecalTransparency(endpoint, P[4566], 0.10000000149011612, Enum.NormalId.Right)
end)
end
if P[4687] then
task.spawn(function()
createDecal(endpoint, P[4687], Enum.NormalId.Top)
setDecalTexture(endpoint, P[4687], "rbxassetid://447671897", Enum.NormalId.Top)
end)
end
if P[4694] then
task.spawn(function()
createDecal(endpoint, P[4694], Enum.NormalId.Top)
setDecalTexture(endpoint, P[4694], "rbxassetid://447671897", Enum.NormalId.Top)
end)
end
if P[4770] then
task.spawn(function()
createDecal(endpoint, P[4770], Enum.NormalId.Front)
end)
end
if P[4773] then
task.spawn(function()
createDecal(endpoint, P[4773], Enum.NormalId.Front)
end)
end
if P[4776] then
task.spawn(function()
createDecal(endpoint, P[4776], Enum.NormalId.Front)
end)
end
if P[4780] then
task.spawn(function()
createDecal(endpoint, P[4780], Enum.NormalId.Front)
end)
end
if P[4784] then
task.spawn(function()
createDecal(endpoint, P[4784], Enum.NormalId.Front)
end)
end
if P[4797] then
task.spawn(function()
createDecal(endpoint, P[4797], Enum.NormalId.Front)
end)
end
if P[4800] then
task.spawn(function()
createDecal(endpoint, P[4800], Enum.NormalId.Front)
end)
end
if P[4806] then
task.spawn(function()
createDecal(endpoint, P[4806], Enum.NormalId.Front)
end)
end
if P[4809] then
task.spawn(function()
createDecal(endpoint, P[4809], Enum.NormalId.Front)
end)
end
if P[4813] then
task.spawn(function()
createDecal(endpoint, P[4813], Enum.NormalId.Front)
end)
end
if P[4818] then
task.spawn(function()
createDecal(endpoint, P[4818], Enum.NormalId.Front)
end)
end
if P[4821] then
task.spawn(function()
createDecal(endpoint, P[4821], Enum.NormalId.Front)
end)
end
if P[4827] then
task.spawn(function()
createDecal(endpoint, P[4827], Enum.NormalId.Front)
end)
end
if P[4832] then
task.spawn(function()
createDecal(endpoint, P[4832], Enum.NormalId.Front)
end)
end
if P[4835] then
task.spawn(function()
createDecal(endpoint, P[4835], Enum.NormalId.Front)
end)
end
if P[4839] then
task.spawn(function()
createDecal(endpoint, P[4839], Enum.NormalId.Front)
end)
end
if P[4843] then
task.spawn(function()
createDecal(endpoint, P[4843], Enum.NormalId.Front)
end)
end
if P[4846] then
task.spawn(function()
createDecal(endpoint, P[4846], Enum.NormalId.Front)
end)
end
if P[4852] then
task.spawn(function()
createDecal(endpoint, P[4852], Enum.NormalId.Front)
end)
end
if P[4856] then
task.spawn(function()
createDecal(endpoint, P[4856], Enum.NormalId.Front)
end)
end
if P[4995] then
task.spawn(function()
createDecal(endpoint, P[4995], Enum.NormalId.Top)
setDecalTexture(endpoint, P[4995], "http://www.roblox.com/asset/?id=277500457", Enum.NormalId.Top)
end)
end
if P[5020] then
task.spawn(function()
createDecal(endpoint, P[5020], Enum.NormalId.Top)
setDecalTexture(endpoint, P[5020], "rbxassetid://277483742", Enum.NormalId.Top)
end)
end
if P[5022] then
task.spawn(function()
createDecal(endpoint, P[5022], Enum.NormalId.Top)
setDecalTexture(endpoint, P[5022], "rbxassetid://277483742", Enum.NormalId.Top)
end)
end
if P[5024] then
task.spawn(function()
createDecal(endpoint, P[5024], Enum.NormalId.Top)
setDecalTexture(endpoint, P[5024], "rbxassetid://277483742", Enum.NormalId.Top)
end)
end
if P[5026] then
task.spawn(function()
createDecal(endpoint, P[5026], Enum.NormalId.Top)
setDecalTexture(endpoint, P[5026], "rbxassetid://277483742", Enum.NormalId.Top)
end)
end
if P[5028] then
task.spawn(function()
createDecal(endpoint, P[5028], Enum.NormalId.Top)
setDecalTexture(endpoint, P[5028], "rbxassetid://277483742", Enum.NormalId.Top)
end)
end
if P[5030] then
task.spawn(function()
createDecal(endpoint, P[5030], Enum.NormalId.Top)
setDecalTexture(endpoint, P[5030], "rbxassetid://277483742", Enum.NormalId.Top)
end)
end
if P[5803] then
task.spawn(function()
createDecal(endpoint, P[5803], Enum.NormalId.Back)
setDecalTexture(endpoint, P[5803], "http://www.roblox.com/asset/?id=116620938", Enum.NormalId.Back)
end)
end
if P[5803] then
task.spawn(function()
createDecal(endpoint, P[5803], Enum.NormalId.Front)
setDecalTexture(endpoint, P[5803], "http://www.roblox.com/asset/?id=116620941", Enum.NormalId.Front)
end)
end
task.wait(0.3)
if P[764] then
task.spawn(function()
createLight(endpoint, P[764], "PointLight")
syncLight(endpoint, P[764], "PointLight", 1, 8, Color3.new(1,0.5490196347236633,0), false, nil, 90)
end)
end
if P[766] then
task.spawn(function()
createLight(endpoint, P[766], "PointLight")
syncLight(endpoint, P[766], "PointLight", 1, 8, Color3.new(1,0.5490196347236633,0), false, nil, 90)
end)
end
if P[768] then
task.spawn(function()
createLight(endpoint, P[768], "PointLight")
syncLight(endpoint, P[768], "PointLight", 1, 8, Color3.new(1,0.5490196347236633,0), false, nil, 90)
end)
end
if P[770] then
task.spawn(function()
createLight(endpoint, P[770], "PointLight")
syncLight(endpoint, P[770], "PointLight", 1, 8, Color3.new(1,0.5490196347236633,0), false, nil, 90)
end)
end
if P[783] then
task.spawn(function()
createLight(endpoint, P[783], "SurfaceLight")
syncLight(endpoint, P[783], "SurfaceLight", 1, 16, Color3.new(1,1,1), true, Enum.NormalId.Bottom, 90)
end)
end
if P[785] then
task.spawn(function()
createLight(endpoint, P[785], "SurfaceLight")
syncLight(endpoint, P[785], "SurfaceLight", 1, 16, Color3.new(1,1,1), true, Enum.NormalId.Bottom, 90)
end)
end
if P[1006] then
task.spawn(function()
createLight(endpoint, P[1006], "PointLight")
syncLight(endpoint, P[1006], "PointLight", 2, 10, Color3.new(1,1,1), false, nil, 90)
end)
end
if P[1246] then
task.spawn(function()
createLight(endpoint, P[1246], "SurfaceLight")
syncLight(endpoint, P[1246], "SurfaceLight", 0.699999988079071, 32, Color3.new(1,1,1), true, Enum.NormalId.Bottom, 90)
end)
end
if P[1254] then
task.spawn(function()
createLight(endpoint, P[1254], "SurfaceLight")
syncLight(endpoint, P[1254], "SurfaceLight", 0.699999988079071, 32, Color3.new(1,1,1), true, Enum.NormalId.Bottom, 90)
end)
end
if P[1258] then
task.spawn(function()
createLight(endpoint, P[1258], "SurfaceLight")
syncLight(endpoint, P[1258], "SurfaceLight", 0.699999988079071, 32, Color3.new(1,1,1), true, Enum.NormalId.Bottom, 90)
end)
end
if P[1263] then
task.spawn(function()
createLight(endpoint, P[1263], "SurfaceLight")
syncLight(endpoint, P[1263], "SurfaceLight", 1, 25, Color3.new(1,1,1), true, Enum.NormalId.Bottom, 90)
end)
end
if P[1661] then
task.spawn(function()
createLight(endpoint, P[1661], "SpotLight")
syncLight(endpoint, P[1661], "SpotLight", 0.699999988079071, 30, Color3.new(1,1,1), true, nil, 180)
end)
end
if P[1666] then
task.spawn(function()
createLight(endpoint, P[1666], "SpotLight")
syncLight(endpoint, P[1666], "SpotLight", 0.699999988079071, 30, Color3.new(1,1,1), true, nil, 180)
end)
end
if P[1669] then
task.spawn(function()
createLight(endpoint, P[1669], "SpotLight")
syncLight(endpoint, P[1669], "SpotLight", 0.699999988079071, 60, Color3.new(1,1,1), true, nil, 180)
end)
end
if P[1676] then
task.spawn(function()
createLight(endpoint, P[1676], "SpotLight")
syncLight(endpoint, P[1676], "SpotLight", 0.699999988079071, 60, Color3.new(1,1,1), true, nil, 180)
end)
end
if P[1680] then
task.spawn(function()
createLight(endpoint, P[1680], "SpotLight")
syncLight(endpoint, P[1680], "SpotLight", 0.699999988079071, 60, Color3.new(1,1,1), true, nil, 180)
end)
end
if P[1686] then
task.spawn(function()
createLight(endpoint, P[1686], "SpotLight")
syncLight(endpoint, P[1686], "SpotLight", 0.699999988079071, 60, Color3.new(1,1,1), true, nil, 180)
end)
end
if P[1690] then
task.spawn(function()
createLight(endpoint, P[1690], "SpotLight")
syncLight(endpoint, P[1690], "SpotLight", 1.5, 50, Color3.new(1,1,1), true, nil, 180)
end)
end
if P[1694] then
task.spawn(function()
createLight(endpoint, P[1694], "SpotLight")
syncLight(endpoint, P[1694], "SpotLight", 1.5, 50, Color3.new(1,1,1), true, nil, 180)
end)
end
if P[1701] then
task.spawn(function()
createLight(endpoint, P[1701], "SpotLight")
syncLight(endpoint, P[1701], "SpotLight", 1.5, 50, Color3.new(1,1,1), true, nil, 180)
end)
end
if P[1705] then
task.spawn(function()
createLight(endpoint, P[1705], "SpotLight")
syncLight(endpoint, P[1705], "SpotLight", 1.5, 50, Color3.new(1,1,1), true, nil, 180)
end)
end
if P[1711] then
task.spawn(function()
createLight(endpoint, P[1711], "SpotLight")
syncLight(endpoint, P[1711], "SpotLight", 1.5, 50, Color3.new(1,1,1), true, nil, 180)
end)
end
if P[1715] then
task.spawn(function()
createLight(endpoint, P[1715], "SpotLight")
syncLight(endpoint, P[1715], "SpotLight", 1.5, 50, Color3.new(1,1,1), true, nil, 180)
end)
end
if P[1813] then
task.spawn(function()
createLight(endpoint, P[1813], "PointLight")
syncLight(endpoint, P[1813], "PointLight", 5, 4.5, Color3.new(0,0.6666666865348816,1), false, nil, 90)
end)
end
if P[2244] then
task.spawn(function()
createLight(endpoint, P[2244], "PointLight")
syncLight(endpoint, P[2244], "PointLight", 5, 4.5, Color3.new(0,0.6666666865348816,1), false, nil, 90)
end)
end
if P[2609] then
task.spawn(function()
createLight(endpoint, P[2609], "PointLight")
syncLight(endpoint, P[2609], "PointLight", 1, 20, Color3.new(0.9019608497619629,1,1), true, nil, 90)
end)
end
if P[2614] then
task.spawn(function()
createLight(endpoint, P[2614], "PointLight")
syncLight(endpoint, P[2614], "PointLight", 1, 20, Color3.new(0.9019608497619629,1,1), true, nil, 90)
end)
end
if P[2618] then
task.spawn(function()
createLight(endpoint, P[2618], "PointLight")
syncLight(endpoint, P[2618], "PointLight", 1, 20, Color3.new(0.9019608497619629,1,1), true, nil, 90)
end)
end
if P[2622] then
task.spawn(function()
createLight(endpoint, P[2622], "PointLight")
syncLight(endpoint, P[2622], "PointLight", 1, 20, Color3.new(0.9019608497619629,1,1), true, nil, 90)
end)
end
if P[2625] then
task.spawn(function()
createLight(endpoint, P[2625], "PointLight")
syncLight(endpoint, P[2625], "PointLight", 1, 20, Color3.new(0.9019608497619629,1,1), true, nil, 90)
end)
end
if P[2630] then
task.spawn(function()
createLight(endpoint, P[2630], "PointLight")
syncLight(endpoint, P[2630], "PointLight", 1, 20, Color3.new(0.9019608497619629,1,1), true, nil, 90)
end)
end
if P[2633] then
task.spawn(function()
createLight(endpoint, P[2633], "PointLight")
syncLight(endpoint, P[2633], "PointLight", 1, 20, Color3.new(0.9019608497619629,1,1), true, nil, 90)
end)
end
if P[2637] then
task.spawn(function()
createLight(endpoint, P[2637], "PointLight")
syncLight(endpoint, P[2637], "PointLight", 1, 20, Color3.new(0.9019608497619629,1,1), true, nil, 90)
end)
end
if P[2642] then
task.spawn(function()
createLight(endpoint, P[2642], "PointLight")
syncLight(endpoint, P[2642], "PointLight", 1, 20, Color3.new(0.9019608497619629,1,1), true, nil, 90)
end)
end
if P[2647] then
task.spawn(function()
createLight(endpoint, P[2647], "PointLight")
syncLight(endpoint, P[2647], "PointLight", 1, 20, Color3.new(0.9019608497619629,1,1), true, nil, 90)
end)
end
if P[2650] then
task.spawn(function()
createLight(endpoint, P[2650], "PointLight")
syncLight(endpoint, P[2650], "PointLight", 1, 20, Color3.new(0.9019608497619629,1,1), true, nil, 90)
end)
end
if P[2654] then
task.spawn(function()
createLight(endpoint, P[2654], "PointLight")
syncLight(endpoint, P[2654], "PointLight", 1, 20, Color3.new(0.9019608497619629,1,1), true, nil, 90)
end)
end
if P[2658] then
task.spawn(function()
createLight(endpoint, P[2658], "PointLight")
syncLight(endpoint, P[2658], "PointLight", 1, 20, Color3.new(0.9019608497619629,1,1), true, nil, 90)
end)
end
if P[2663] then
task.spawn(function()
createLight(endpoint, P[2663], "PointLight")
syncLight(endpoint, P[2663], "PointLight", 1, 20, Color3.new(0.9019608497619629,1,1), true, nil, 90)
end)
end
if P[2666] then
task.spawn(function()
createLight(endpoint, P[2666], "PointLight")
syncLight(endpoint, P[2666], "PointLight", 1, 20, Color3.new(0.9019608497619629,1,1), true, nil, 90)
end)
end
if P[2671] then
task.spawn(function()
createLight(endpoint, P[2671], "PointLight")
syncLight(endpoint, P[2671], "PointLight", 1, 20, Color3.new(0.9019608497619629,1,1), true, nil, 90)
end)
end
if P[2675] then
task.spawn(function()
createLight(endpoint, P[2675], "SurfaceLight")
syncLight(endpoint, P[2675], "SurfaceLight", 1, 30, Color3.new(0.8588235974311829,0.9333333969116211,1), false, Enum.NormalId.Bottom, 90)
end)
end
if P[4711] then
task.spawn(function()
createLight(endpoint, P[4711], "SurfaceLight")
syncLight(endpoint, P[4711], "SurfaceLight", 1, 8, Color3.new(0.18431372940540314,0.7568628191947937,1), false, Enum.NormalId.Left, 90)
end)
end
if P[4718] then
task.spawn(function()
createLight(endpoint, P[4718], "SurfaceLight")
syncLight(endpoint, P[4718], "SurfaceLight", 1, 4, Color3.new(1,1,1), true, Enum.NormalId.Left, 90)
end)
end
if P[4957] then
task.spawn(function()
createLight(endpoint, P[4957], "SpotLight")
syncLight(endpoint, P[4957], "SpotLight", 1, 24, Color3.new(1,1,1), true, nil, 180)
end)
end
if P[4962] then
task.spawn(function()
createLight(endpoint, P[4962], "SpotLight")
syncLight(endpoint, P[4962], "SpotLight", 1, 16, Color3.new(1,1,1), true, nil, 180)
end)
end
if P[4965] then
task.spawn(function()
createLight(endpoint, P[4965], "SpotLight")
syncLight(endpoint, P[4965], "SpotLight", 1, 24, Color3.new(1,1,1), true, nil, 180)
end)
end
if P[4970] then
task.spawn(function()
createLight(endpoint, P[4970], "SpotLight")
syncLight(endpoint, P[4970], "SpotLight", 1, 24, Color3.new(1,1,1), true, nil, 180)
end)
end
if P[4973] then
task.spawn(function()
createLight(endpoint, P[4973], "SpotLight")
syncLight(endpoint, P[4973], "SpotLight", 1, 24, Color3.new(1,1,1), true, nil, 180)
end)
end
if P[4978] then
task.spawn(function()
createLight(endpoint, P[4978], "SpotLight")
syncLight(endpoint, P[4978], "SpotLight", 1, 24, Color3.new(1,1,1), true, nil, 180)
end)
end
if P[4982] then
task.spawn(function()
createLight(endpoint, P[4982], "SpotLight")
syncLight(endpoint, P[4982], "SpotLight", 1, 40, Color3.new(1,1,1), true, nil, 180)
end)
end
if P[4986] then
task.spawn(function()
createLight(endpoint, P[4986], "SpotLight")
syncLight(endpoint, P[4986], "SpotLight", 1, 34, Color3.new(1,1,1), true, nil, 180)
end)
end
if P[4989] then
task.spawn(function()
createLight(endpoint, P[4989], "SpotLight")
syncLight(endpoint, P[4989], "SpotLight", 1, 34, Color3.new(1,1,1), true, nil, 180)
end)
end
if P[5089] then
task.spawn(function()
createLight(endpoint, P[5089], "SurfaceLight")
syncLight(endpoint, P[5089], "SurfaceLight", 0.5, 26, Color3.new(1,1,1), true, Enum.NormalId.Bottom, 90)
end)
end
if P[5091] then
task.spawn(function()
createLight(endpoint, P[5091], "SurfaceLight")
syncLight(endpoint, P[5091], "SurfaceLight", 0.5, 26, Color3.new(1,1,1), true, Enum.NormalId.Bottom, 90)
end)
end
if P[5093] then
task.spawn(function()
createLight(endpoint, P[5093], "SurfaceLight")
syncLight(endpoint, P[5093], "SurfaceLight", 0.5, 26, Color3.new(1,1,1), true, Enum.NormalId.Bottom, 90)
end)
end
task.wait(0.3)
local G = {}
task.spawn(function()
G[4555] = createGroup(endpoint, "Model", workspace, {4556,4557,4558,4561,4562,4563,4564,4565,4566,4569})
setName(endpoint, G[4555], "doorwindow")
end)
task.spawn(function()
G[499] = createGroup(endpoint, "Model", workspace, {500,501,502,503,504,505,506,507,508,509,510,511,512,513,514,515,516,517,518,519,520,521,522})
setName(endpoint, G[499], "SewerGrate")
end)
task.spawn(function()
G[815] = createGroup(endpoint, "Model", workspace, {816,818,820,822})
setName(endpoint, G[815], "track")
end)
task.spawn(function()
G[2620] = createGroup(endpoint, "Model", workspace, {2621,2622})
setName(endpoint, G[2620], "Light")
end)
task.spawn(function()
G[226] = createGroup(endpoint, "Model", workspace, {227,228})
setName(endpoint, G[226], "post")
end)
task.spawn(function()
G[725] = createGroup(endpoint, "Model", workspace, {726,727,728,729,730})
end)
task.spawn(function()
G[222] = createGroup(endpoint, "Model", workspace, {223})
setName(endpoint, G[222], "sign")
end)
task.spawn(function()
G[41] = createGroup(endpoint, "Model", workspace, {69,70,71,74,75})
setName(endpoint, G[41], "fence")
end)
task.spawn(function()
G[255] = createGroup(endpoint, "Model", workspace, {256,257})
setName(endpoint, G[255], "post")
end)
task.spawn(function()
G[2714] = createGroup(endpoint, "Model", workspace, {2715,2716,2717,2718,2719,2720,2721,2722,2723,2724,2725,2726,2727,2728,2729,2730,2731,2732,2733,2734,2735,2736,2737,2738,2739,2740,2741,2742,2743,2744,2745,2746})
setName(endpoint, G[2714], "top")
end)
task.spawn(function()
G[2541] = createGroup(endpoint, "Model", workspace, {2542,2543,2544,2545,2546,2547,2548,2549,2550,2551,2552,2553,2554,2555,2556,2557,2558,2559,2560,2561,2562,2563,2564,2565,2566,2567,2568,2569,2570,2571,2572,2573})
setName(endpoint, G[2541], "top")
end)
task.spawn(function()
G[3896] = createGroup(endpoint, "Model", workspace, {3906,3907,3908,3909,3910})
setName(endpoint, G[3896], "Desk")
end)
task.spawn(function()
G[2653] = createGroup(endpoint, "Model", workspace, {2654,2656})
setName(endpoint, G[2653], "Light")
end)
task.spawn(function()
G[251] = createGroup(endpoint, "Model", workspace, {252,253,254})
setName(endpoint, G[251], "base")
end)
task.spawn(function()
G[1668] = createGroup(endpoint, "Model", workspace, {1669,1671,1672})
end)
task.spawn(function()
G[762] = createGroup(endpoint, "Model", workspace, {775,776,777,778,779,780,781,782,783,785,787,788,789,790,791,792,793,794,795,796,797,798,799,800,801,802,803})
setName(endpoint, G[762], "GuardBooth")
end)
task.spawn(function()
G[341] = createGroup(endpoint, "Model", workspace, {342,343})
setName(endpoint, G[341], "post")
end)
task.spawn(function()
G[215] = createGroup(endpoint, "Model", workspace, {216,217,218,219,220,221})
setName(endpoint, G[215], "barbwire")
end)
task.spawn(function()
G[4410] = createGroup(endpoint, "Model", workspace, {4411,4412,4413,4414,4415,4416,4417,4418,4420})
setName(endpoint, G[4410], "Bed")
end)
task.spawn(function()
G[105] = createGroup(endpoint, "Model", workspace, {127,128,131,132,133})
setName(endpoint, G[105], "fence")
end)
task.spawn(function()
G[258] = createGroup(endpoint, "Model", workspace, {259,260})
setName(endpoint, G[258], "post")
end)
task.spawn(function()
G[5693] = createGroup(endpoint, "Model", workspace, {5695,5696,5697})
setName(endpoint, G[5693], "Tree")
end)
task.spawn(function()
G[1837] = createGroup(endpoint, "Model", workspace, {1838,1839,1840,1841,1842,1843,1844,1845,1846,1847,1848})
end)
task.spawn(function()
G[891] = createGroup(endpoint, "Model", workspace, {892,893,894,895,896,897,898,899})
setName(endpoint, G[891], "table2")
end)
task.spawn(function()
G[4915] = createGroup(endpoint, "Model", workspace, {4934})
setName(endpoint, G[4915], "filecabinet")
end)
task.spawn(function()
G[3148] = createGroup(endpoint, "Model", workspace, {3252})
setName(endpoint, G[3148], "cell4")
end)
task.spawn(function()
G[3731] = createGroup(endpoint, "Model", workspace, {3733,3736,3738,3740,3742,3744,3746,3748,3750,3752,3754,3756,3758,3760,3762,3764,3766,3768,3770,3772,3774,3776})
setName(endpoint, G[3731], "Toilet")
end)
task.spawn(function()
G[11] = createGroup(endpoint, "Model", workspace, {12,13})
setName(endpoint, G[11], "post")
end)
task.spawn(function()
G[920] = createGroup(endpoint, "Model", workspace, {921,922,923,924,925,926,927,928})
end)
task.spawn(function()
G[4094] = createGroup(endpoint, "Model", workspace, {4198})
setName(endpoint, G[4094], "cell5")
end)
task.spawn(function()
G[212] = createGroup(endpoint, "Model", workspace, {213,214})
setName(endpoint, G[212], "post")
end)
task.spawn(function()
G[2890] = createGroup(endpoint, "Model", workspace, {2892,2894,2896,2898,2900,2902,2904,2907,2909,2911,2913,2915,2917,2919,2921,2923,2925,2927,2929,2931,2933,2935})
setName(endpoint, G[2890], "Toilet")
end)
task.spawn(function()
G[5097] = createGroup(endpoint, "Model", workspace, {5098,5099,5100,5101,5102,5103,5104,5105,5106,5107,5108,5109,5110,5111,5112,5113,5114,5115,5116,5117,5118,5119,5120,5121,5122,5123,5124,5125,5126,5127})
end)
task.spawn(function()
G[2939] = createGroup(endpoint, "Model", workspace, {2940,2941,2942,2943,2944,2945,2946,2947,2948})
setName(endpoint, G[2939], "Bed")
end)
task.spawn(function()
G[3160] = createGroup(endpoint, "Model", workspace, {3170,3171,3172,3173,3174})
setName(endpoint, G[3160], "Desk")
end)
task.spawn(function()
G[2765] = createGroup(endpoint, "Model", workspace, {2766,2768,2769,2771,2773,2774,2775,2776,2778,2779,2780,2781,2782,2783,2784})
setName(endpoint, G[2765], "b_sewer")
end)
task.spawn(function()
G[4035] = createGroup(endpoint, "Model", workspace, {4037,4039,4041,4043,4045,4047,4050,4052,4054,4056,4058,4060,4062,4064,4066,4068,4070,4072,4074,4076,4078,4080})
setName(endpoint, G[4035], "Toilet")
end)
task.spawn(function()
G[468] = createGroup(endpoint, "Model", workspace, {487})
setName(endpoint, G[468], "sign")
end)
task.spawn(function()
G[1643] = createGroup(endpoint, "Model", workspace, {1644,1645,1646,1647,1648,1649,1650,1651,1652,1653})
setName(endpoint, G[1643], "ladder")
end)
task.spawn(function()
G[4749] = createGroup(endpoint, "Model", workspace, {4750,4751,4752,4753,4754,4755,4756,4757,4758,4760,4761})
setName(endpoint, G[4749], "fridge")
end)
task.spawn(function()
G[5072] = createGroup(endpoint, "Model", workspace, {5073})
end)
task.spawn(function()
G[2219] = createGroup(endpoint, "Model", workspace, {2220,2222,2224})
setName(endpoint, G[2219], "Buttons")
end)
task.spawn(function()
G[578] = createGroup(endpoint, "Model", workspace, {579,580,581,582,583,584,585,586,587,588})
setName(endpoint, G[578], "cable")
end)
task.spawn(function()
G[3569] = createGroup(endpoint, "Model", workspace, {3570,3571,3572,3573,3574,3575,3577,3578,3579})
setName(endpoint, G[3569], "Bed")
end)
task.spawn(function()
G[4107] = createGroup(endpoint, "Model", workspace, {4108,4109,4110,4111,4112,4113,4114})
end)
task.spawn(function()
G[2138] = createGroup(endpoint, "Model", workspace, {2240,2241,2242,2243,2244,2246,2247,2248,2249,2250,2251,2252,2253,2255})
setName(endpoint, G[2138], "vending machine")
end)
task.spawn(function()
G[4623] = createGroup(endpoint, "Model", workspace, {4624,4625,4626,4627,4628})
setName(endpoint, G[4623], "wallsegment")
end)
task.spawn(function()
G[3149] = createGroup(endpoint, "Model", workspace, {3150,3151,3152,3153,3154,3156,3157,3158,3159})
setName(endpoint, G[3149], "Bed")
end)
task.spawn(function()
G[3911] = createGroup(endpoint, "Model", workspace, {3912,3914,3916,3918,3919,3920,3921,3922,3923,3924,3925,3926,3927,3928})
setName(endpoint, G[3911], "Sink")
end)
task.spawn(function()
G[4976] = createGroup(endpoint, "Model", workspace, {4977,4978})
setName(endpoint, G[4976], "light")
end)
task.spawn(function()
G[1280] = createGroup(endpoint, "Model", workspace, {1281,1282})
setName(endpoint, G[1280], "feet")
end)
task.spawn(function()
G[1899] = createGroup(endpoint, "Model", workspace, {1900,1901,1902,1903,1904,1905,1906,1907,1908,1909,1910})
end)
task.spawn(function()
G[1519] = createGroup(endpoint, "Model", workspace, {2281,2282,2283,2284,2285,2286,2287,2289,2290,2291,2292,2293,2294,2295})
setName(endpoint, G[1519], "Prison_Cafeteria")
end)
task.spawn(function()
G[3055] = createGroup(endpoint, "Model", workspace, {3065,3066,3067,3068,3069})
setName(endpoint, G[3055], "Desk")
end)
task.spawn(function()
G[977] = createGroup(endpoint, "Model", workspace, {978,979})
setName(endpoint, G[977], "row_1")
end)
task.spawn(function()
G[5044] = createGroup(endpoint, "Model", workspace, {5045,5046})
setName(endpoint, G[5044], "accent")
end)
task.spawn(function()
G[4436] = createGroup(endpoint, "Model", workspace, {4437,4438,4439,4440,4441,4442,4443,4445,4446,4447,4448,4449,4451,4453})
setName(endpoint, G[4436], "Sink")
end)
task.spawn(function()
G[457] = createGroup(endpoint, "Model", workspace, {458})
end)
task.spawn(function()
G[4716] = createGroup(endpoint, "Model", workspace, {4717,4718,4720,4721,4722,4723,4724,4725,4726,4727,4728,4729,4730,4731,4732,4733,4734})
setName(endpoint, G[4716], "Gun racks")
end)
task.spawn(function()
G[3674] = createGroup(endpoint, "Model", workspace, {3778})
setName(endpoint, G[3674], "cell1")
end)
task.spawn(function()
G[4863] = createGroup(endpoint, "Model", workspace, {4864,4866,4868,4870,4872,4874,4876})
setName(endpoint, G[4863], "Chair")
end)
task.spawn(function()
G[1289] = createGroup(endpoint, "Model", workspace, {1290,1291,1292})
setName(endpoint, G[1289], "feet")
end)
task.spawn(function()
G[23] = createGroup(endpoint, "Model", workspace, {24,25,26,27,28,29})
setName(endpoint, G[23], "barbwire")
end)
task.spawn(function()
G[1559] = createGroup(endpoint, "Model", workspace, {1560,1561,1562,1563,1564})
end)
task.spawn(function()
G[1566] = createGroup(endpoint, "Model", workspace, {1567,1568,1569,1570,1571,1572,1573,1574,1575,1576})
setName(endpoint, G[1566], "accents")
end)
task.spawn(function()
G[1206] = createGroup(endpoint, "Model", workspace, {1207,1208,1209,1210,1211,1212})
setName(endpoint, G[1206], "DOORWAY")
end)
task.spawn(function()
G[199] = createGroup(endpoint, "Model", workspace, {200,201,202})
setName(endpoint, G[199], "base")
end)
task.spawn(function()
G[2256] = createGroup(endpoint, "Model", workspace, {2257,2258,2259,2260,2261,2262,2263,2264,2265,2266,2267,2268,2269,2270,2271,2272,2273,2274,2275,2276,2277,2278,2279,2280})
setName(endpoint, G[2256], "glassdividers")
end)
task.spawn(function()
G[3779] = createGroup(endpoint, "Model", workspace, {3883})
setName(endpoint, G[3779], "cell2")
end)
task.spawn(function()
G[1923] = createGroup(endpoint, "Model", workspace, {1924,1925,1926,1927,1928,1929,1930,1931,1932,1933,1934})
end)
task.spawn(function()
G[3721] = createGroup(endpoint, "Model", workspace, {3722,3724,3725,3727,3729})
setName(endpoint, G[3721], "Floor")
end)
task.spawn(function()
G[3280] = createGroup(endpoint, "Model", workspace, {3281,3282,3283,3285,3287,3288,3289,3290,3292,3293,3294,3295,3296,3297})
setName(endpoint, G[3280], "Sink")
end)
task.spawn(function()
G[1445] = createGroup(endpoint, "Model", workspace, {1446,1447,1448,1449,1450,1451})
end)
task.spawn(function()
G[2073] = createGroup(endpoint, "Model", workspace, {2074,2075,2076,2077,2078,2079,2080,2081,2082,2083,2084,2085,2086,2087,2088,2089,2090,2091,2092})
setName(endpoint, G[2073], "table1")
end)
task.spawn(function()
G[145] = createGroup(endpoint, "Model", workspace, {146,147,148,149,150,151})
setName(endpoint, G[145], "barbwire")
end)
task.spawn(function()
G[456] = createGroup(endpoint, "Model", workspace, {463,465,467})
setName(endpoint, G[456], "sign")
end)
task.spawn(function()
G[1683] = createGroup(endpoint, "Model", workspace, {1684,1685,1686})
end)
task.spawn(function()
G[66] = createGroup(endpoint, "Model", workspace, {67,68})
setName(endpoint, G[66], "post")
end)
task.spawn(function()
G[772] = createGroup(endpoint, "Model", workspace, {773,774})
end)
task.spawn(function()
G[3464] = createGroup(endpoint, "Model", workspace, {3465,3466,3467,3468,3469,3470,3472,3473,3474})
setName(endpoint, G[3464], "Bed")
end)
task.spawn(function()
G[3359] = createGroup(endpoint, "Model", workspace, {3360,3362,3363,3364,3365,3366,3367,3368,3369})
setName(endpoint, G[3359], "Bed")
end)
task.spawn(function()
G[3044] = createGroup(endpoint, "Model", workspace, {3045,3046,3047,3049,3050,3051,3052,3053,3054})
setName(endpoint, G[3044], "Bed")
end)
task.spawn(function()
G[1703] = createGroup(endpoint, "Model", workspace, {1704,1705,1707})
setName(endpoint, G[1703], "KITCHEN")
end)
task.spawn(function()
G[2649] = createGroup(endpoint, "Model", workspace, {2650,2652})
setName(endpoint, G[2649], "Light")
end)
task.spawn(function()
G[30] = createGroup(endpoint, "Model", workspace, {31})
setName(endpoint, G[30], "sign")
end)
task.spawn(function()
G[2508] = createGroup(endpoint, "Model", workspace, {2509,2510,2511,2512,2513,2514,2515,2516,2517,2518,2519,2520,2521,2522,2523,2524,2525,2526,2527,2528,2529,2530,2531,2532,2533,2534,2535,2536,2537,2538,2539,2540})
setName(endpoint, G[2508], "bot")
end)
task.spawn(function()
G[2645] = createGroup(endpoint, "Model", workspace, {2646,2647})
setName(endpoint, G[2645], "Light")
end)
task.spawn(function()
G[5203] = createGroup(endpoint, "Model", workspace, {5234,5235,5236,5237,5238,5239,5240,5241,5243,5244,5246,5247,5248,5249,5250,5251,5252,5253,5254,5255,5256,5257,5258,5259,5260,5261,5262,5263,5264,5265,5266,5267,5268,5270,5272,5273,5274,5275,5276,5277,5278,5279,5280,5281,5282,5283,5284,5285,5286,5287,5288,5289,5290,5291,5292,5293})
setName(endpoint, G[5203], "Prison_guardtower")
end)
task.spawn(function()
G[5074] = createGroup(endpoint, "Model", workspace, {5075})
end)
task.spawn(function()
G[3089] = createGroup(endpoint, "Model", workspace, {3091,3093,3095,3098,3100,3102,3104,3106,3108,3110,3112,3114,3116,3118,3120,3122,3124,3126,3128,3130,3132,3134})
setName(endpoint, G[3089], "Toilet")
end)
task.spawn(function()
G[3404] = createGroup(endpoint, "Model", workspace, {3406,3408,3410,3412,3414,3416,3418,3420,3422,3424,3426,3428,3430,3433,3435,3437,3439,3441,3443,3445,3447,3449})
setName(endpoint, G[3404], "Toilet")
end)
task.spawn(function()
G[2636] = createGroup(endpoint, "Model", workspace, {2637,2639})
setName(endpoint, G[2636], "Light")
end)
task.spawn(function()
G[396] = createGroup(endpoint, "Model", workspace, {397,400,403})
setName(endpoint, G[396], "fence")
end)
task.spawn(function()
G[4582] = createGroup(endpoint, "Model", workspace, {4583,4584,4585,4586,4587,4588})
setName(endpoint, G[4582], "wallsegment")
end)
task.spawn(function()
G[2506] = createGroup(endpoint, "Model", workspace, {2578,2579,2580,2581,2582,2583,2584,2585,2586,2587,2588,2589,2590,2591})
setName(endpoint, G[2506], "b_outerwall")
end)
task.spawn(function()
G[763] = createGroup(endpoint, "Model", workspace, {764,766,768,770})
setName(endpoint, G[763], "Prison_bollards")
end)
task.spawn(function()
G[2117] = createGroup(endpoint, "Model", workspace, {2118,2119,2120})
setName(endpoint, G[2117], "doorway")
end)
task.spawn(function()
G[1279] = createGroup(endpoint, "Model", workspace, {1283,1285,1287})
setName(endpoint, G[1279], "cabinet")
end)
task.spawn(function()
G[1317] = createGroup(endpoint, "Model", workspace, {1326,1327,1328,1329,1330,1331})
setName(endpoint, G[1317], "officechair")
end)
task.spawn(function()
G[2785] = createGroup(endpoint, "Model", workspace, {2786,2787,2788,2789,2792,2793,2794,2795,2796,2797,2798,2801,2802,2803,2804})
setName(endpoint, G[2785], "b_ramp")
end)
task.spawn(function()
G[5457] = createGroup(endpoint, "Model", workspace, {5458,5459,5460,5461,5462,5463,5464,5465,5466,5467,5468,5469,5470,5471,5472,5473,5474,5475,5476,5477,5478,5479,5480,5481,5482,5483,5484,5485,5486,5487})
end)
task.spawn(function()
G[2608] = createGroup(endpoint, "Model", workspace, {2609,2611})
setName(endpoint, G[2608], "Light")
end)
task.spawn(function()
G[1626] = createGroup(endpoint, "Model", workspace, {1627,1628,1629,1630,1631,1632,1633,1634,1635,1636,1637,1638,1639,1640,1641,1642})
setName(endpoint, G[1626], "grate")
end)
task.spawn(function()
G[902] = createGroup(endpoint, "Model", workspace, {903,904,905,906,907,908,909,910})
end)
task.spawn(function()
G[4305] = createGroup(endpoint, "Model", workspace, {4306,4307,4308,4309,4310,4312,4313,4314,4315})
setName(endpoint, G[4305], "Bed")
end)
task.spawn(function()
G[299] = createGroup(endpoint, "Model", workspace, {300,301})
setName(endpoint, G[299], "post")
end)
task.spawn(function()
G[1159] = createGroup(endpoint, "Model", workspace, {1160,1161,1162,1163,1164,1165,1166})
setName(endpoint, G[1159], "Table")
end)
task.spawn(function()
G[611] = createGroup(endpoint, "Model", workspace, {612,613,614,615,616,617,618,619,620,621})
setName(endpoint, G[611], "cable")
end)
task.spawn(function()
G[1278] = createGroup(endpoint, "Model", workspace, {1298})
setName(endpoint, G[1278], "desk")
end)
task.spawn(function()
G[2101] = createGroup(endpoint, "Model", workspace, {2102,2103,2104})
setName(endpoint, G[2101], "fridge")
end)
task.spawn(function()
G[4617] = createGroup(endpoint, "Model", workspace, {4618,4619,4620,4621,4622})
setName(endpoint, G[4617], "wallsegment")
end)
task.spawn(function()
G[2440] = createGroup(endpoint, "Model", workspace, {2458,2459,2460,2461,2462,2463,2464,2465,2466,2467,2468,2469,2470,2471,2472,2473,2474,2475,2476,2477,2478,2479,2480,2481,2482,2483,2484,2485,2486,2487,2488,2489,2490,2491,2492,2493,2494,2495,2496,2497,2498,2499,2500,2501,2502,2503,2504,2505})
setName(endpoint, G[2440], "a_front")
end)
task.spawn(function()
G[2396] = createGroup(endpoint, "Model", workspace, {2397,2398,2399,2400,2401,2402,2403,2404})
setName(endpoint, G[2396], "table2")
end)
task.spawn(function()
G[4964] = createGroup(endpoint, "Model", workspace, {4965,4967})
setName(endpoint, G[4964], "light")
end)
task.spawn(function()
G[3070] = createGroup(endpoint, "Model", workspace, {3071,3073,3074,3075,3076,3077,3078,3079,3080,3081,3083,3084,3085,3087})
setName(endpoint, G[3070], "Sink")
end)
task.spawn(function()
G[2093] = createGroup(endpoint, "Model", workspace, {2094,2095})
setName(endpoint, G[2093], "counter")
end)
task.spawn(function()
G[292] = createGroup(endpoint, "Model", workspace, {293,294,295,296,297,298})
setName(endpoint, G[292], "base")
end)
task.spawn(function()
G[4226] = createGroup(endpoint, "Model", workspace, {4227,4228,4230,4232,4234,4235,4237,4238,4239,4240,4241,4242,4243,4244})
setName(endpoint, G[4226], "Sink")
end)
task.spawn(function()
G[3509] = createGroup(endpoint, "Model", workspace, {3511,3513,3515,3517,3519,3521,3523,3526,3528,3530,3532,3534,3536,3538,3540,3542,3544,3546,3548,3550,3552,3554})
setName(endpoint, G[3509], "Toilet")
end)
task.spawn(function()
G[42] = createGroup(endpoint, "Model", workspace, {43,44,45})
setName(endpoint, G[42], "base")
end)
task.spawn(function()
G[4640] = createGroup(endpoint, "Model", workspace, {4641,4642,4643})
setName(endpoint, G[4640], "doorway")
end)
task.spawn(function()
G[731] = createGroup(endpoint, "Model", workspace, {732,733,734,735,736,737,738,739,740,741,742,743,744,745,746,747,748,749,750,751,752,753,754,755,756,757,758,759,760,761})
setName(endpoint, G[731], "Garages")
end)
task.spawn(function()
G[4316] = createGroup(endpoint, "Model", workspace, {4326,4327,4328,4329,4330})
setName(endpoint, G[4316], "Desk")
end)
task.spawn(function()
G[5176] = createGroup(endpoint, "Model", workspace, {5183,5184,5185,5186,5187,5188,5189,5190,5191,5192,5193,5194,5195,5196,5197,5198,5199,5200,5201,5202})
setName(endpoint, G[5176], "prison_wall")
end)
task.spawn(function()
G[1318] = createGroup(endpoint, "Model", workspace, {1319,1320,1321,1322,1323,1324,1325})
setName(endpoint, G[1318], "feet")
end)
task.spawn(function()
G[3990] = createGroup(endpoint, "Model", workspace, {3991,3993,3994,3995,3996,3997,3998,3999,4000})
setName(endpoint, G[3990], "Bed")
end)
task.spawn(function()
G[3347] = createGroup(endpoint, "Model", workspace, {3348,3350,3351,3353,3355})
setName(endpoint, G[3347], "Floor")
end)
task.spawn(function()
G[3370] = createGroup(endpoint, "Model", workspace, {3380,3381,3382,3383,3384})
setName(endpoint, G[3370], "Desk")
end)
task.spawn(function()
G[4083] = createGroup(endpoint, "Model", workspace, {4084,4085,4087,4089,4091})
setName(endpoint, G[4083], "Floor")
end)
task.spawn(function()
G[4106] = createGroup(endpoint, "Model", workspace, {4116,4117,4118,4119,4120})
setName(endpoint, G[4106], "Desk")
end)
task.spawn(function()
G[3792] = createGroup(endpoint, "Model", workspace, {3793,3794,3795,3796,3797,3798,3800})
end)
task.spawn(function()
G[5782] = createGroup(endpoint, "Model", workspace, {5783,5784,5785,5786,5787,5788,5789,5790,5791,5792})
setName(endpoint, G[5782], "tube")
end)
task.spawn(function()
G[1708] = createGroup(endpoint, "Model", workspace, {1709,1710,1711})
setName(endpoint, G[1708], "KITCHEN")
end)
task.spawn(function()
G[1862] = createGroup(endpoint, "Model", workspace, {1863,1864,1865,1866,1867,1868,1869,1870,1871,1872,1873})
end)
task.spawn(function()
G[2665] = createGroup(endpoint, "Model", workspace, {2666,2668})
setName(endpoint, G[2665], "Light")
end)
task.spawn(function()
G[982] = createGroup(endpoint, "Model", workspace, {983,984,985,986,987,988,989,990,991,992})
setName(endpoint, G[982], "bench")
end)
task.spawn(function()
G[1874] = createGroup(endpoint, "Model", workspace, {1875,1876,1877,1878,1879,1880,1881,1882,1883,1884,1885})
end)
task.spawn(function()
G[1617] = createGroup(endpoint, "Model", workspace, {1618,1619,1620,1621,1622,1623,1624,1625})
setName(endpoint, G[1617], "kitchenfan")
end)
task.spawn(function()
G[2641] = createGroup(endpoint, "Model", workspace, {2642,2644})
setName(endpoint, G[2641], "Light")
end)
task.spawn(function()
G[2674] = createGroup(endpoint, "Model", workspace, {2675})
end)
task.spawn(function()
G[2679] = createGroup(endpoint, "Model", workspace, {2751,2752,2753,2754,2755,2756,2757,2758,2759,2760,2761,2762,2763,2764})
setName(endpoint, G[2679], "a_outerwall")
end)
task.spawn(function()
G[282] = createGroup(endpoint, "Model", workspace, {347,348,351,352,353,354,357})
setName(endpoint, G[282], "fence")
end)
task.spawn(function()
G[2227] = createGroup(endpoint, "Model", workspace, {2228,2232,2236})
setName(endpoint, G[2227], "outoforder")
end)
task.spawn(function()
G[2053] = createGroup(endpoint, "Model", workspace, {2054,2055,2056,2057,2058,2059,2060,2061,2062,2063,2064,2065,2066,2067,2068,2069,2070,2071,2072})
setName(endpoint, G[2053], "table1")
end)
task.spawn(function()
G[3385] = createGroup(endpoint, "Model", workspace, {3386,3387,3388,3389,3391,3392,3393,3394,3396,3397,3398,3399,3400,3402})
setName(endpoint, G[3385], "Sink")
end)
task.spawn(function()
G[272] = createGroup(endpoint, "Model", workspace, {273,274})
setName(endpoint, G[272], "post")
end)
task.spawn(function()
G[3452] = createGroup(endpoint, "Model", workspace, {3453,3455,3457,3458,3460})
setName(endpoint, G[3452], "Floor")
end)
task.spawn(function()
G[1467] = createGroup(endpoint, "Model", workspace, {1468,1469,1470,1471,1472,1473})
end)
task.spawn(function()
G[533] = createGroup(endpoint, "Model", workspace, {534,535,536,537})
setName(endpoint, G[533], "post1")
end)
task.spawn(function()
G[5013] = createGroup(endpoint, "Model", workspace, {5014,5015,5016,5017,5018})
setName(endpoint, G[5013], "roof")
end)
task.spawn(function()
G[2834] = createGroup(endpoint, "Model", workspace, {2835,2836,2837,2838,2839,2840,2841,2842,2843})
setName(endpoint, G[2834], "Bed")
end)
task.spawn(function()
G[451] = createGroup(endpoint, "Model", workspace, {452,453,454,455})
setName(endpoint, G[451], "stairs")
end)
task.spawn(function()
G[2124] = createGroup(endpoint, "Model", workspace, {2125,2126,2127,2128,2129,2130})
setName(endpoint, G[2124], "counter")
end)
task.spawn(function()
G[4212] = createGroup(endpoint, "Model", workspace, {4213,4214,4215,4216,4217,4218,4220})
end)
task.spawn(function()
G[283] = createGroup(endpoint, "Model", workspace, {284,285})
setName(endpoint, G[283], "post")
end)
task.spawn(function()
G[941] = createGroup(endpoint, "Model", workspace, {980})
setName(endpoint, G[941], "bleachers")
end)
task.spawn(function()
G[567] = createGroup(endpoint, "Model", workspace, {568,569,570,571,572,573,574,575,576,577})
setName(endpoint, G[567], "line hitbox")
end)
task.spawn(function()
G[314] = createGroup(endpoint, "Model", workspace, {315,316})
setName(endpoint, G[314], "post")
end)
task.spawn(function()
G[929] = createGroup(endpoint, "Model", workspace, {930})
setName(endpoint, G[929], "row_2")
end)
task.spawn(function()
G[937] = createGroup(endpoint, "Model", workspace, {938,939})
setName(endpoint, G[937], "row_1")
end)
task.spawn(function()
G[653] = createGroup(endpoint, "Model", workspace, {654,655})
setName(endpoint, G[653], "diaryOfNamapo")
end)
task.spawn(function()
G[5746] = createGroup(endpoint, "Model", workspace, {5747,5748,5749,5750,5751,5752,5753,5754,5755,5756,5757,5758,5759,5760,5761,5762,5763,5764,5765,5766,5767,5768,5769,5770,5771,5772})
setName(endpoint, G[5746], "Prison_road")
end)
task.spawn(function()
G[481] = createGroup(endpoint, "Model", workspace, {482,484})
end)
task.spawn(function()
G[135] = createGroup(endpoint, "Model", workspace, {136,137,138})
setName(endpoint, G[135], "base")
end)
task.spawn(function()
G[3056] = createGroup(endpoint, "Model", workspace, {3057,3058,3059,3060,3061,3063,3064})
end)
task.spawn(function()
G[250] = createGroup(endpoint, "Model", workspace, {275,276,279,280,281})
setName(endpoint, G[250], "fence")
end)
task.spawn(function()
G[106] = createGroup(endpoint, "Model", workspace, {107,108,109})
setName(endpoint, G[106], "base")
end)
task.spawn(function()
G[642] = createGroup(endpoint, "Model", workspace, {648,649,650,651,652})
setName(endpoint, G[642], "noob")
end)
task.spawn(function()
G[1311] = createGroup(endpoint, "Model", workspace, {1312,1313,1314,1315,1316})
setName(endpoint, G[1311], "painting")
end)
task.spawn(function()
G[1277] = createGroup(endpoint, "Model", workspace, {1408})
setName(endpoint, G[1277], "furniture_office2")
end)
task.spawn(function()
G[113] = createGroup(endpoint, "Model", workspace, {114,115})
setName(endpoint, G[113], "post")
end)
task.spawn(function()
G[1993] = createGroup(endpoint, "Model", workspace, {1994,1995,1996,1997,1998,1999,2000,2001,2002,2003,2004,2005,2006,2007,2008,2009,2010,2011,2012})
setName(endpoint, G[1993], "table1")
end)
task.spawn(function()
G[4680] = createGroup(endpoint, "Model", workspace, {4681,4682})
end)
task.spawn(function()
G[2298] = createGroup(endpoint, "Model", workspace, {2299,2300,2301,2302,2303,2304,2305,2306})
setName(endpoint, G[2298], "glass")
end)
task.spawn(function()
G[1658] = createGroup(endpoint, "Model", workspace, {1659,1660,1661})
end)
task.spawn(function()
G[239] = createGroup(endpoint, "Model", workspace, {240})
setName(endpoint, G[239], "sign")
end)
task.spawn(function()
G[1262] = createGroup(endpoint, "Model", workspace, {1263,1265,1267,1269,1271,1273,1275})
setName(endpoint, G[1262], "light_floor2")
end)
task.spawn(function()
G[4503] = createGroup(endpoint, "Model", workspace, {4504,4506,4508,4510,4512})
setName(endpoint, G[4503], "Floor")
end)
task.spawn(function()
G[4245] = createGroup(endpoint, "Model", workspace, {4247,4249,4252,4254,4256,4258,4260,4262,4264,4266,4268,4270,4272,4274,4276,4278,4280,4282,4284,4286,4288,4290})
setName(endpoint, G[4245], "Toilet")
end)
task.spawn(function()
G[4972] = createGroup(endpoint, "Model", workspace, {4973,4975})
setName(endpoint, G[4972], "light")
end)
task.spawn(function()
G[1100] = createGroup(endpoint, "Model", workspace, {1101,1102})
end)
task.spawn(function()
G[3265] = createGroup(endpoint, "Model", workspace, {3275,3276,3277,3278,3279})
setName(endpoint, G[3265], "Desk")
end)
task.spawn(function()
G[4545] = createGroup(endpoint, "Model", workspace, {4546,4547,4548,4549,4550,4552,4553,4554})
setName(endpoint, G[4545], "window")
end)
task.spawn(function()
G[3299] = createGroup(endpoint, "Model", workspace, {3301,3303,3305,3307,3309,3311,3313,3315,3317,3319,3322,3324,3326,3328,3330,3332,3334,3336,3338,3340,3342,3344})
setName(endpoint, G[3299], "Toilet")
end)
task.spawn(function()
G[49] = createGroup(endpoint, "Model", workspace, {50,51})
setName(endpoint, G[49], "post")
end)
task.spawn(function()
G[5456] = createGroup(endpoint, "Model", workspace, {5488,5489,5490,5491,5492,5493,5494,5496,5497,5498,5499,5501,5502,5504,5505,5506,5507,5508,5509,5510,5511,5512,5514,5515,5516,5517,5518,5519,5520,5521,5522,5523,5524,5525,5526,5527,5528,5529,5530,5531,5532,5533,5534,5535})
setName(endpoint, G[5456], "Prison_guardtower")
end)
task.spawn(function()
G[2296] = createGroup(endpoint, "Model", workspace, {4514,4515,4516,4517,4518,4519,4520,4522,4523,4524,4525,4526,4527,4528,4529})
setName(endpoint, G[2296], "Prison_Cellblock")
end)
task.spawn(function()
G[4001] = createGroup(endpoint, "Model", workspace, {4011,4012,4013,4014,4015})
setName(endpoint, G[4001], "Desk")
end)
task.spawn(function()
G[305] = createGroup(endpoint, "Model", workspace, {306,307})
setName(endpoint, G[305], "post")
end)
task.spawn(function()
G[2441] = createGroup(endpoint, "Model", workspace, {2442,2444,2446,2448,2450,2452,2454,2456})
setName(endpoint, G[2441], "glass")
end)
task.spawn(function()
G[1721] = createGroup(endpoint, "Model", workspace, {1722,1724,1726,1728,1730,1732,1734,1736,1738,1740,1742,1744,1746,1748,1750,1752,1754})
setName(endpoint, G[1721], "Decor")
end)
task.spawn(function()
G[2387] = createGroup(endpoint, "Model", workspace, {2388,2389,2390,2391,2392,2393,2394,2395})
setName(endpoint, G[2387], "table2")
end)
task.spawn(function()
G[3371] = createGroup(endpoint, "Model", workspace, {3372,3374,3375,3376,3377,3378,3379})
end)
task.spawn(function()
G[4928] = createGroup(endpoint, "Model", workspace, {4929,4931,4932})
end)
task.spawn(function()
G[81] = createGroup(endpoint, "Model", workspace, {82,83})
setName(endpoint, G[81], "post")
end)
task.spawn(function()
G[2105] = createGroup(endpoint, "Model", workspace, {2106,2107,2108})
setName(endpoint, G[2105], "fridge")
end)
task.spawn(function()
G[5294] = createGroup(endpoint, "Model", workspace, {5326,5327,5328,5329,5330,5331,5332,5333,5334,5335,5337,5338,5339,5340,5341,5342,5343,5344,5345,5346,5347,5348,5349,5351,5352,5353,5354,5355,5356,5357,5359,5360,5361,5363,5364,5365,5366,5367,5368,5369,5370,5371,5372,5373,5374,5375})
setName(endpoint, G[5294], "Prison_guardtower")
end)
task.spawn(function()
G[4648] = createGroup(endpoint, "Model", workspace, {4649,4650,4651,4652,4653,4654,4655,4656,4657,4658,4659,4660,4661})
setName(endpoint, G[4648], "wallsegment")
end)
task.spawn(function()
G[1299] = createGroup(endpoint, "Model", workspace, {1300,1301,1302,1303,1304})
setName(endpoint, G[1299], "painting")
end)
task.spawn(function()
G[5087] = createGroup(endpoint, "Model", workspace, {5088})
end)
task.spawn(function()
G[2661] = createGroup(endpoint, "Model", workspace, {2662,2663})
setName(endpoint, G[2661], "Light")
end)
task.spawn(function()
G[302] = createGroup(endpoint, "Model", workspace, {303,304})
setName(endpoint, G[302], "post")
end)
task.spawn(function()
G[139] = createGroup(endpoint, "Model", workspace, {140,141})
setName(endpoint, G[139], "post")
end)
task.spawn(function()
G[3791] = createGroup(endpoint, "Model", workspace, {3801,3802,3803,3804,3805})
setName(endpoint, G[3791], "Desk")
end)
task.spawn(function()
G[475] = createGroup(endpoint, "Model", workspace, {476,479})
end)
task.spawn(function()
G[46] = createGroup(endpoint, "Model", workspace, {47,48})
setName(endpoint, G[46], "post")
end)
task.spawn(function()
G[167] = createGroup(endpoint, "Model", workspace, {168,169,170})
setName(endpoint, G[167], "base")
end)
task.spawn(function()
G[4421] = createGroup(endpoint, "Model", workspace, {4431,4432,4433,4434,4435})
setName(endpoint, G[4421], "Desk")
end)
task.spawn(function()
G[2669] = createGroup(endpoint, "Model", workspace, {2670,2671})
setName(endpoint, G[2669], "Light")
end)
task.spawn(function()
G[344] = createGroup(endpoint, "Model", workspace, {345,346})
setName(endpoint, G[344], "post")
end)
task.spawn(function()
G[4862] = createGroup(endpoint, "Model", workspace, {4880,4881,4882,4883,4884,4885,4886,4887,4888,4889,4890,4891,4892,4893,4894,4895,4896,4897,4898,4899,4900,4901,4902,4903,4904,4905,4906,4907,4908,4909,4910,4911,4912,4913,4914})
setName(endpoint, G[4862], "cctv")
end)
task.spawn(function()
G[5781] = createGroup(endpoint, "Model", workspace, {5793,5794,5795,5796,5797,5798,5799,5800})
setName(endpoint, G[5781], "Sewer")
end)
task.spawn(function()
G[7] = createGroup(endpoint, "Model", workspace, {8,9,10})
setName(endpoint, G[7], "base")
end)
task.spawn(function()
G[667] = createGroup(endpoint, "Model", workspace, {668,670,671,672,673,674,675,676})
end)
task.spawn(function()
G[1688] = createGroup(endpoint, "Model", workspace, {1689,1690,1692})
setName(endpoint, G[1688], "KITCHEN")
end)
task.spawn(function()
G[320] = createGroup(endpoint, "Model", workspace, {321,322,323,324,325,326})
setName(endpoint, G[320], "barbwire")
end)
task.spawn(function()
G[4916] = createGroup(endpoint, "Model", workspace, {4917,4918,4920})
end)
task.spawn(function()
G[87] = createGroup(endpoint, "Model", workspace, {88,89,90,91,92,93})
setName(endpoint, G[87], "barbwire")
end)
task.spawn(function()
G[2846] = createGroup(endpoint, "Model", workspace, {2847,2848,2849,2850,2851,2852,2853})
end)
task.spawn(function()
G[5078] = createGroup(endpoint, "Model", workspace, {5079})
end)
task.spawn(function()
G[156] = createGroup(endpoint, "Model", workspace, {157,158})
setName(endpoint, G[156], "post")
end)
task.spawn(function()
G[1288] = createGroup(endpoint, "Model", workspace, {1293,1294,1296})
setName(endpoint, G[1288], "cabinet")
end)
task.spawn(function()
G[931] = createGroup(endpoint, "Model", workspace, {932,933})
setName(endpoint, G[931], "row_2")
end)
task.spawn(function()
G[3568] = createGroup(endpoint, "Model", workspace, {3672})
setName(endpoint, G[3568], "cell8")
end)
task.spawn(function()
G[4790] = createGroup(endpoint, "Model", workspace, {4791,4792,4793,4794,4795})
end)
task.spawn(function()
G[4095] = createGroup(endpoint, "Model", workspace, {4096,4098,4099,4100,4101,4102,4103,4104,4105})
setName(endpoint, G[4095], "Bed")
end)
task.spawn(function()
G[5719] = createGroup(endpoint, "Model", workspace, {5721,5722,5723})
setName(endpoint, G[5719], "Tree")
end)
task.spawn(function()
G[3557] = createGroup(endpoint, "Model", workspace, {3558,3560,3562,3563,3565})
setName(endpoint, G[3557], "Floor")
end)
task.spawn(function()
G[3780] = createGroup(endpoint, "Model", workspace, {3781,3782,3783,3784,3785,3786,3787,3788,3789})
setName(endpoint, G[3780], "Bed")
end)
task.spawn(function()
G[4530] = createGroup(endpoint, "Model", workspace, {4531,4533,4535,4537,4539,4541,4542})
setName(endpoint, G[4530], "Prison_Flag")
end)
task.spawn(function()
G[4960] = createGroup(endpoint, "Model", workspace, {4961,4962})
setName(endpoint, G[4960], "light")
end)
task.spawn(function()
G[4141] = createGroup(endpoint, "Model", workspace, {4142,4144,4146,4148,4150})
setName(endpoint, G[4141], "Floor")
end)
task.spawn(function()
G[5668] = createGroup(endpoint, "Model", workspace, {5670,5671,5672})
setName(endpoint, G[5668], "Tree")
end)
task.spawn(function()
G[2807] = createGroup(endpoint, "Model", workspace, {2808,2809,2810,2811,2814,2815,2816,2817,2818,2819,2822,2823,2824,2825,2828,2829,2830})
setName(endpoint, G[2807], "a_ramp")
end)
task.spawn(function()
G[1431] = createGroup(endpoint, "Model", workspace, {1432,1433,1434,1435,1436,1437})
end)
task.spawn(function()
G[3490] = createGroup(endpoint, "Model", workspace, {3491,3492,3493,3494,3495,3496,3497,3499,3501,3502,3503,3504,3505,3507})
setName(endpoint, G[3490], "Sink")
end)
task.spawn(function()
G[1936] = createGroup(endpoint, "Model", workspace, {1937,1938,1939,1940,1941,1942,1943,1944,1945,1946,1947})
end)
task.spawn(function()
G[3254] = createGroup(endpoint, "Model", workspace, {3255,3256,3257,3258,3259,3260,3261,3263,3264})
setName(endpoint, G[3254], "Bed")
end)
task.spawn(function()
G[235] = createGroup(endpoint, "Model", workspace, {236})
setName(endpoint, G[235], "sign")
end)
task.spawn(function()
G[969] = createGroup(endpoint, "Model", workspace, {970})
setName(endpoint, G[969], "row_2")
end)
task.spawn(function()
G[4544] = createGroup(endpoint, "Model", workspace, {4992,4995,4997,5000,5001,5004})
setName(endpoint, G[4544], "Prison_Guard_Outpost")
end)
task.spawn(function()
G[3885] = createGroup(endpoint, "Model", workspace, {3886,3887,3888,3889,3890,3892,3893,3894,3895})
setName(endpoint, G[3885], "Bed")
end)
task.spawn(function()
G[2616] = createGroup(endpoint, "Model", workspace, {2617,2618})
setName(endpoint, G[2616], "Light")
end)
task.spawn(function()
G[2507] = createGroup(endpoint, "Model", workspace, {2574,2575,2576,2577})
setName(endpoint, G[2507], "Bars")
end)
task.spawn(function()
G[1113] = createGroup(endpoint, "Model", workspace, {1114,1115,1116})
end)
task.spawn(function()
G[3475] = createGroup(endpoint, "Model", workspace, {3485,3486,3487,3488,3489})
setName(endpoint, G[3475], "Desk")
end)
task.spawn(function()
G[1595] = createGroup(endpoint, "Model", workspace, {1596,1597,1598,1599,1600,1601,1602,1603})
setName(endpoint, G[1595], "kitchenfan")
end)
task.spawn(function()
G[5204] = createGroup(endpoint, "Model", workspace, {5205,5206,5207,5208,5209,5210,5211,5212,5213,5214,5215,5216,5217,5218,5219,5220,5221,5222,5223,5224,5225,5226,5227,5228,5229,5230,5231,5232,5233})
end)
task.spawn(function()
G[901] = createGroup(endpoint, "Model", workspace, {940})
setName(endpoint, G[901], "bleachers")
end)
task.spawn(function()
G[4817] = createGroup(endpoint, "Model", workspace, {4818,4821,4825,4827,4831,4832,4835})
end)
task.spawn(function()
G[5065] = createGroup(endpoint, "Model", workspace, {5089,5091,5093})
setName(endpoint, G[5065], "lights")
end)
task.spawn(function()
G[1577] = createGroup(endpoint, "Model", workspace, {1654,1655,1656})
setName(endpoint, G[1577], "vents")
end)
task.spawn(function()
G[4935] = createGroup(endpoint, "Model", workspace, {4954})
setName(endpoint, G[4935], "filecabinet")
end)
task.spawn(function()
G[1756] = createGroup(endpoint, "Model", workspace, {1757,1764,1771,1778,1785,1792})
end)
task.spawn(function()
G[4686] = createGroup(endpoint, "Model", workspace, {4687,4689,4690,4691,4692,4693,4694,4696,4697})
setName(endpoint, G[4686], "Table")
end)
task.spawn(function()
G[116] = createGroup(endpoint, "Model", workspace, {117,118,119,120,121,122})
setName(endpoint, G[116], "barbwire")
end)
task.spawn(function()
G[5709] = createGroup(endpoint, "Model", workspace, {5711,5712,5713})
setName(endpoint, G[5709], "Tree")
end)
task.spawn(function()
G[1424] = createGroup(endpoint, "Model", workspace, {1425,1426,1427,1428,1429,1430})
end)
task.spawn(function()
G[1410] = createGroup(endpoint, "Model", workspace, {1411,1412,1413,1414,1415,1416})
end)
task.spawn(function()
G[311] = createGroup(endpoint, "Model", workspace, {312,313})
setName(endpoint, G[311], "post")
end)
task.spawn(function()
G[1849] = createGroup(endpoint, "Model", workspace, {1850,1851,1852,1853,1854,1855,1856,1857,1858,1859,1860})
end)
task.spawn(function()
G[2033] = createGroup(endpoint, "Model", workspace, {2034,2035,2036,2037,2038,2039,2040,2041,2042,2043,2044,2045,2046,2047,2048,2049,2050,2051,2052})
setName(endpoint, G[2033], "table1")
end)
task.spawn(function()
G[3043] = createGroup(endpoint, "Model", workspace, {3147})
setName(endpoint, G[3043], "cell3")
end)
task.spawn(function()
G[3358] = createGroup(endpoint, "Model", workspace, {3462})
setName(endpoint, G[3358], "cell6")
end)
task.spawn(function()
G[1398] = createGroup(endpoint, "Model", workspace, {1399,1400,1401,1402,1403,1404,1405,1406,1407})
setName(endpoint, G[1398], "Couch")
end)
task.spawn(function()
G[3836] = createGroup(endpoint, "Model", workspace, {3838,3840,3842,3844,3847,3849,3851,3853,3855,3857,3859,3861,3863,3865,3867,3869,3871,3873,3875,3877,3879,3881})
setName(endpoint, G[3836], "Toilet")
end)
task.spawn(function()
G[5008] = createGroup(endpoint, "Model", workspace, {5009,5010,5011,5012})
setName(endpoint, G[5008], "stairs")
end)
task.spawn(function()
G[2951] = createGroup(endpoint, "Model", workspace, {2952,2953,2954,2955,2956,2957,2959})
end)
task.spawn(function()
G[4744] = createGroup(endpoint, "Model", workspace, {4745,4746,4747})
setName(endpoint, G[4744], "Bench")
end)
task.spawn(function()
G[5054] = createGroup(endpoint, "Model", workspace, {5055,5056,5057,5058,5059})
setName(endpoint, G[5054], "outlines")
end)
task.spawn(function()
G[2833] = createGroup(endpoint, "Model", workspace, {2937})
setName(endpoint, G[2833], "cell1")
end)
task.spawn(function()
G[188] = createGroup(endpoint, "Model", workspace, {189,190})
setName(endpoint, G[188], "post")
end)
task.spawn(function()
G[2596] = createGroup(endpoint, "Model", workspace, {2597,2598,2599,2600,2601,2602,2603,2604,2605,2606})
setName(endpoint, G[2596], "b_wall")
end)
task.spawn(function()
G[1305] = createGroup(endpoint, "Model", workspace, {1306,1307,1308,1309,1310})
setName(endpoint, G[1305], "painting")
end)
task.spawn(function()
G[2880] = createGroup(endpoint, "Model", workspace, {2881,2883,2885,2887,2888})
setName(endpoint, G[2880], "Floor")
end)
task.spawn(function()
G[4956] = createGroup(endpoint, "Model", workspace, {4957,4959})
setName(endpoint, G[4956], "light")
end)
task.spawn(function()
G[2938] = createGroup(endpoint, "Model", workspace, {3042})
setName(endpoint, G[2938], "cell2")
end)
task.spawn(function()
G[4211] = createGroup(endpoint, "Model", workspace, {4221,4222,4223,4224,4225})
setName(endpoint, G[4211], "Desk")
end)
task.spawn(function()
G[3941] = createGroup(endpoint, "Model", workspace, {3943,3945,3947,3949,3951,3953,3955,3957,3959,3961,3963,3966,3968,3970,3972,3974,3976,3978,3980,3982,3984,3986})
setName(endpoint, G[3941], "Toilet")
end)
task.spawn(function()
G[3625] = createGroup(endpoint, "Model", workspace, {3627,3629,3631,3633,3635,3637,3639,3641,3643,3645,3647,3649,3652,3654,3656,3658,3660,3662,3664,3666,3668,3670})
setName(endpoint, G[3625], "Toilet")
end)
task.spawn(function()
G[4838] = createGroup(endpoint, "Model", workspace, {4839,4842,4843,4846,4850,4852,4856})
end)
task.spawn(function()
G[5060] = createGroup(endpoint, "Model", workspace, {5061,5062,5063,5064})
setName(endpoint, G[5060], "stairs")
end)
task.spawn(function()
G[4735] = createGroup(endpoint, "Model", workspace, {4736,4737,4738,4739,4740,4741,4742,4743})
end)
task.spawn(function()
G[1205] = createGroup(endpoint, "Model", workspace, {1213,1214,1215,1216,1217,1218,1219,1220,1221,1222,1223,1224,1225,1226,1227,1228,1229,1230,1231,1232,1233,1234,1235})
setName(endpoint, G[1205], "front")
end)
task.spawn(function()
G[5536] = createGroup(endpoint, "Model", workspace, {5568,5569,5570,5571,5573,5574,5576,5578,5579,5580,5581,5582,5583,5584,5585,5587,5588,5589,5590,5591,5592,5593,5594,5595,5596,5597,5598,5599,5600,5601,5602,5603,5604,5605,5606,5607,5608,5609,5610,5611,5612,5613,5614,5615})
setName(endpoint, G[5536], "Prison_guardtower")
end)
task.spawn(function()
G[4199] = createGroup(endpoint, "Model", workspace, {4303})
setName(endpoint, G[4199], "cell6")
end)
task.spawn(function()
G[4409] = createGroup(endpoint, "Model", workspace, {4513})
setName(endpoint, G[4409], "cell8")
end)
task.spawn(function()
G[2984] = createGroup(endpoint, "Model", workspace, {2986,2988,2990,2992,2994,2996,2998,3000,3002,3004,3006,3008,3010,3012,3014,3016,3019,3021,3023,3025,3027,3029})
setName(endpoint, G[2984], "Toilet")
end)
task.spawn(function()
G[4350] = createGroup(endpoint, "Model", workspace, {4352,4354,4356,4358,4360,4362,4364,4367,4369,4371,4373,4375,4377,4379,4381,4383,4385,4387,4389,4391,4393,4395})
setName(endpoint, G[4350], "Toilet")
end)
task.spawn(function()
G[232] = createGroup(endpoint, "Model", workspace, {233,234})
setName(endpoint, G[232], "post")
end)
task.spawn(function()
G[1886] = createGroup(endpoint, "Model", workspace, {1887,1888,1889,1890,1891,1892,1893,1894,1895,1896,1897})
end)
task.spawn(function()
G[1678] = createGroup(endpoint, "Model", workspace, {1679,1680,1682})
end)
task.spawn(function()
G[2592] = createGroup(endpoint, "Model", workspace, {2593,2594,2595})
setName(endpoint, G[2592], "c_wall")
end)
task.spawn(function()
G[1245] = createGroup(endpoint, "Model", workspace, {1246,1248,1250,1252,1254,1256,1258,1260})
setName(endpoint, G[1245], "light_floor1")
end)
task.spawn(function()
G[1825] = createGroup(endpoint, "Model", workspace, {1826,1827,1828,1829,1830,1831,1832,1833,1834,1835,1836})
end)
task.spawn(function()
G[2355] = createGroup(endpoint, "Model", workspace, {2356,2357,2359,2361,2363,2365,2366,2367,2368,2369,2370,2371,2372,2373,2374})
setName(endpoint, G[2355], "a_sewer")
end)
task.spawn(function()
G[206] = createGroup(endpoint, "Model", workspace, {207,208})
setName(endpoint, G[206], "post")
end)
task.spawn(function()
G[556] = createGroup(endpoint, "Model", workspace, {557,558,559,560,561,562,563,564,565,566})
setName(endpoint, G[556], "line hitbox 2")
end)
task.spawn(function()
G[110] = createGroup(endpoint, "Model", workspace, {111,112})
setName(endpoint, G[110], "post")
end)
task.spawn(function()
G[882] = createGroup(endpoint, "Model", workspace, {883,884,885,886,887,888,889,890})
setName(endpoint, G[882], "table2")
end)
task.spawn(function()
G[489] = createGroup(endpoint, "Model", workspace, {490})
end)
task.spawn(function()
G[1438] = createGroup(endpoint, "Model", workspace, {1439,1440,1441,1442,1443,1444})
end)
task.spawn(function()
G[5651] = createGroup(endpoint, "Model", workspace, {5652,5653,5654})
end)
task.spawn(function()
G[229] = createGroup(endpoint, "Model", workspace, {230,231})
setName(endpoint, G[229], "post")
end)
task.spawn(function()
G[705] = createGroup(endpoint, "Model", workspace, {706,709,710,711,712,713,714,715})
end)
task.spawn(function()
G[1558] = createGroup(endpoint, "Model", workspace, {1565})
end)
task.spawn(function()
G[5080] = createGroup(endpoint, "Model", workspace, {5081})
end)
task.spawn(function()
G[59] = createGroup(endpoint, "Model", workspace, {60})
setName(endpoint, G[59], "sign")
end)
task.spawn(function()
G[1236] = createGroup(endpoint, "Model", workspace, {1237,1238,1239,1240,1241,1242,1243,1244})
setName(endpoint, G[1236], "furniture_reception")
end)
task.spawn(function()
G[174] = createGroup(endpoint, "Model", workspace, {175,176})
setName(endpoint, G[174], "post")
end)
task.spawn(function()
G[2134] = createGroup(endpoint, "Model", workspace, {2135,2136,2137})
setName(endpoint, G[2134], "oven")
end)
task.spawn(function()
G[406] = createGroup(endpoint, "Model", workspace, {407,408,409,410,411,412,413,414,415,416})
setName(endpoint, G[406], "frame")
end)
task.spawn(function()
G[1151] = createGroup(endpoint, "Model", workspace, {1152,1153,1154,1155,1156,1157,1158})
setName(endpoint, G[1151], "Table")
end)
task.spawn(function()
G[2297] = createGroup(endpoint, "Model", workspace, {2307,2308,2309,2310,2311,2312,2313,2314,2315,2316,2317,2318,2319,2320,2321,2322,2323,2324,2325,2326,2327,2328,2329,2330,2331,2332,2333,2334,2335,2336,2337,2338,2339,2340,2341,2342,2343,2344,2345,2346,2347,2348,2349,2350,2351,2352,2353,2354})
setName(endpoint, G[2297], "b_front")
end)
task.spawn(function()
G[1911] = createGroup(endpoint, "Model", workspace, {1912,1913,1914,1915,1916,1917,1918,1919,1920,1921,1922})
end)
task.spawn(function()
G[4331] = createGroup(endpoint, "Model", workspace, {4332,4333,4334,4335,4336,4337,4338,4339,4340,4342,4343,4345,4347,4349})
setName(endpoint, G[4331], "Sink")
end)
task.spawn(function()
G[974] = createGroup(endpoint, "Model", workspace, {975,976})
setName(endpoint, G[974], "row_2")
end)
task.spawn(function()
G[2681] = createGroup(endpoint, "Model", workspace, {2682,2683,2684,2685,2686,2687,2688,2689,2690,2691,2692,2693,2694,2695,2696,2697,2698,2699,2700,2701,2702,2703,2704,2705,2706,2707,2708,2709,2710,2711,2712,2713})
setName(endpoint, G[2681], "bot")
end)
task.spawn(function()
G[4968] = createGroup(endpoint, "Model", workspace, {4969,4970})
setName(endpoint, G[4968], "light")
end)
task.spawn(function()
G[4589] = createGroup(endpoint, "Model", workspace, {4590,4591,4592,4593,4594,4595,4596,4597,4598,4599})
setName(endpoint, G[4589], "wallsegment")
end)
task.spawn(function()
G[1453] = createGroup(endpoint, "Model", workspace, {1454,1455,1456,1457,1458,1459})
end)
task.spawn(function()
G[2013] = createGroup(endpoint, "Model", workspace, {2014,2015,2016,2017,2018,2019,2020,2021,2022,2023,2024,2025,2026,2027,2028,2029,2030,2031,2032})
setName(endpoint, G[2013], "table1")
end)
task.spawn(function()
G[622] = createGroup(endpoint, "Model", workspace, {623,625,626,628,629,630})
end)
task.spawn(function()
G[4763] = createGroup(endpoint, "Model", workspace, {4764,4765,4766,4767})
setName(endpoint, G[4763], "counters")
end)
task.spawn(function()
G[539] = createGroup(endpoint, "Model", workspace, {540,541,542,543,544,545,546,547,548,549,550,551,552,554})
setName(endpoint, G[539], "post2")
end)
task.spawn(function()
G[1960] = createGroup(endpoint, "Model", workspace, {1961,1962,1963,1964,1965,1966,1967,1968,1969,1970,1971})
end)
task.spawn(function()
G[261] = createGroup(endpoint, "Model", workspace, {262,263,264,265,266,267})
setName(endpoint, G[261], "barbwire")
end)
task.spawn(function()
G[360] = createGroup(endpoint, "Model", workspace, {361,364,365,366,370,371,372,373,374,378,379,380,381,382,383,384,385,386})
setName(endpoint, G[360], "Prison_Gate")
end)
task.spawn(function()
G[5688] = createGroup(endpoint, "Model", workspace, {5690,5691,5692})
setName(endpoint, G[5688], "Tree")
end)
task.spawn(function()
G[5537] = createGroup(endpoint, "Model", workspace, {5538,5539,5540,5541,5542,5543,5544,5545,5546,5547,5548,5549,5550,5551,5552,5553,5554,5555,5556,5557,5558,5559,5560,5561,5562,5563,5564,5565,5566,5567})
end)
task.spawn(function()
G[327] = createGroup(endpoint, "Model", workspace, {328,331,334,337})
setName(endpoint, G[327], "sign")
end)
task.spawn(function()
G[589] = createGroup(endpoint, "Model", workspace, {590,591,592,593,594,595,596,597,598,599})
setName(endpoint, G[589], "cable")
end)
task.spawn(function()
G[1332] = createGroup(endpoint, "Model", workspace, {1333,1335,1338,1342,1345,1346,1350})
setName(endpoint, G[1332], "woodchair")
end)
task.spawn(function()
G[76] = createGroup(endpoint, "Model", workspace, {98,101,102,103,104})
setName(endpoint, G[76], "fence")
end)
task.spawn(function()
G[911] = createGroup(endpoint, "Model", workspace, {912,913,914,915,916,917,918,919})
end)
task.spawn(function()
G[1551] = createGroup(endpoint, "Model", workspace, {1552,1553,1554})
setName(endpoint, G[1551], "oven")
end)
task.spawn(function()
G[308] = createGroup(endpoint, "Model", workspace, {309,310})
setName(endpoint, G[308], "post")
end)
task.spawn(function()
G[1673] = createGroup(endpoint, "Model", workspace, {1674,1675,1676})
end)
task.spawn(function()
G[4748] = createGroup(endpoint, "Model", workspace, {4859})
setName(endpoint, G[4748], "furniture_kitchen")
end)
task.spawn(function()
G[4398] = createGroup(endpoint, "Model", workspace, {4399,4401,4403,4404,4406})
setName(endpoint, G[4398], "Floor")
end)
task.spawn(function()
G[5801] = createGroup(endpoint, "Model", workspace, {5802,5803})
setName(endpoint, G[5801], "Stop Sign")
end)
task.spawn(function()
G[4002] = createGroup(endpoint, "Model", workspace, {4003,4004,4006,4007,4008,4009,4010})
end)
task.spawn(function()
G[6] = createGroup(endpoint, "Model", workspace, {34,35,36,37,38})
setName(endpoint, G[6], "fence")
end)
task.spawn(function()
G[20] = createGroup(endpoint, "Model", workspace, {21,22})
setName(endpoint, G[20], "post")
end)
task.spawn(function()
G[1417] = createGroup(endpoint, "Model", workspace, {1418,1419,1420,1421,1422,1423})
end)
task.spawn(function()
G[1099] = createGroup(endpoint, "Model", workspace, {1103,1105,1107,1109})
setName(endpoint, G[1099], "Plant")
end)
task.spawn(function()
G[3253] = createGroup(endpoint, "Model", workspace, {3357})
setName(endpoint, G[3253], "cell5")
end)
task.spawn(function()
G[5724] = createGroup(endpoint, "Model", workspace, {5726,5727,5728})
setName(endpoint, G[5724], "Tree")
end)
task.spawn(function()
G[1117] = createGroup(endpoint, "Model", workspace, {1118,1119,1120,1121,1122,1123,1124,1125,1126,1127,1128,1129})
end)
task.spawn(function()
G[1168] = createGroup(endpoint, "Model", workspace, {1169,1171,1173,1175,1177,1179})
setName(endpoint, G[1168], "ropes")
end)
task.spawn(function()
G[171] = createGroup(endpoint, "Model", workspace, {172,173})
setName(endpoint, G[171], "post")
end)
task.spawn(function()
G[3194] = createGroup(endpoint, "Model", workspace, {3196,3198,3200,3202,3204,3206,3208,3210,3213,3215,3217,3219,3221,3223,3225,3227,3229,3231,3233,3235,3237,3239})
setName(endpoint, G[3194], "Toilet")
end)
task.spawn(function()
G[5729] = createGroup(endpoint, "Model", workspace, {5730,5732,5734,5736,5738,5740,5742,5744})
setName(endpoint, G[5729], "Prison_guardspawn")
end)
task.spawn(function()
G[1578] = createGroup(endpoint, "Model", workspace, {1579,1580,1581,1582,1583,1584,1585,1586,1587,1588,1589,1590,1591,1592,1593,1594})
setName(endpoint, G[1578], "ventducts")
end)
task.spawn(function()
G[855] = createGroup(endpoint, "Model", workspace, {856,857,858,859,860,861,862,864,865,866,867,869,870})
end)
task.spawn(function()
G[993] = createGroup(endpoint, "Model", workspace, {994,995,996,997,998,999,1000,1001,1002,1003})
setName(endpoint, G[993], "bench")
end)
task.spawn(function()
G[3266] = createGroup(endpoint, "Model", workspace, {3267,3269,3270,3271,3272,3273,3274})
end)
task.spawn(function()
G[142] = createGroup(endpoint, "Model", workspace, {143,144})
setName(endpoint, G[142], "post")
end)
task.spawn(function()
G[3161] = createGroup(endpoint, "Model", workspace, {3162,3163,3164,3165,3166,3167,3169})
end)
task.spawn(function()
G[4984] = createGroup(endpoint, "Model", workspace, {4985,4986})
setName(endpoint, G[4984], "light")
end)
task.spawn(function()
G[2632] = createGroup(endpoint, "Model", workspace, {2633,2635})
setName(endpoint, G[2632], "Light")
end)
task.spawn(function()
G[5704] = createGroup(endpoint, "Model", workspace, {5706,5707,5708})
setName(endpoint, G[5704], "Tree")
end)
task.spawn(function()
G[5698] = createGroup(endpoint, "Model", workspace, {5700,5701,5702})
setName(endpoint, G[5698], "Tree")
end)
task.spawn(function()
G[184] = createGroup(endpoint, "Model", workspace, {185})
setName(endpoint, G[184], "sign")
end)
task.spawn(function()
G[166] = createGroup(endpoint, "Model", workspace, {191,192,193,194,195})
setName(endpoint, G[166], "fence")
end)
task.spawn(function()
G[469] = createGroup(endpoint, "Model", workspace, {470,472})
end)
task.spawn(function()
G[5683] = createGroup(endpoint, "Model", workspace, {5685,5686,5687})
setName(endpoint, G[5683], "Tree")
end)
task.spawn(function()
G[657] = createGroup(endpoint, "Model", workspace, {658,659,660,662,663,664,665,666})
end)
task.spawn(function()
G[1488] = createGroup(endpoint, "Model", workspace, {1489,1490,1491,1492,1493,1494})
end)
task.spawn(function()
G[1555] = createGroup(endpoint, "Model", workspace, {1556,1557})
setName(endpoint, G[1555], "shelves")
end)
task.spawn(function()
G[2121] = createGroup(endpoint, "Model", workspace, {2122,2123})
setName(endpoint, G[2121], "island")
end)
task.spawn(function()
G[631] = createGroup(endpoint, "Model", workspace, {637,638,639,640,641})
setName(endpoint, G[631], "noob")
end)
task.spawn(function()
G[2176] = createGroup(endpoint, "Model", workspace, {2177,2184,2191,2198,2205,2212})
end)
task.spawn(function()
G[5673] = createGroup(endpoint, "Model", workspace, {5675,5676,5677})
setName(endpoint, G[5673], "Tree")
end)
task.spawn(function()
G[4683] = createGroup(endpoint, "Model", workspace, {4684,4685})
end)
task.spawn(function()
G[5659] = createGroup(endpoint, "Model", workspace, {5660,5661,5662})
end)
task.spawn(function()
G[2950] = createGroup(endpoint, "Model", workspace, {2960,2961,2962,2963,2964})
setName(endpoint, G[2950], "Desk")
end)
task.spawn(function()
G[600] = createGroup(endpoint, "Model", workspace, {601,602,603,604,605,606,607,608,609,610})
setName(endpoint, G[600], "cable")
end)
task.spawn(function()
G[1718] = createGroup(endpoint, "Model", workspace, {1807,1809,1810,1811,1812,1813,1815,1816,1817,1818,1819,1820,1821,1822})
setName(endpoint, G[1718], "vending machine")
end)
task.spawn(function()
G[5642] = createGroup(endpoint, "Model", workspace, {5643,5644,5649})
setName(endpoint, G[5642], "Prison_Sign")
end)
task.spawn(function()
G[5616] = createGroup(endpoint, "Model", workspace, {5617,5619,5621,5623,5625,5627,5629,5631,5633,5635,5637,5639})
setName(endpoint, G[5616], "Prison_Parking")
end)
task.spawn(function()
G[3806] = createGroup(endpoint, "Model", workspace, {3807,3808,3809,3810,3811,3812,3813,3814,3815,3816,3818,3820,3822,3824})
setName(endpoint, G[3806], "Sink")
end)
task.spawn(function()
G[4677] = createGroup(endpoint, "Model", workspace, {4678,4679})
end)
task.spawn(function()
G[1460] = createGroup(endpoint, "Model", workspace, {1461,1462,1463,1464,1465,1466})
end)
task.spawn(function()
G[1693] = createGroup(endpoint, "Model", workspace, {1694,1696,1697})
setName(endpoint, G[1693], "KITCHEN")
end)
task.spawn(function()
G[5377] = createGroup(endpoint, "Model", workspace, {5378,5379,5380,5381,5382,5383,5384,5385,5386,5387,5388,5389,5390,5391,5392,5393,5394,5395,5396,5397,5398,5399,5400,5401,5402,5403,5404,5405,5406,5407})
end)
task.spawn(function()
G[1948] = createGroup(endpoint, "Model", workspace, {1949,1950,1951,1952,1953,1954,1955,1956,1957,1958,1959})
end)
task.spawn(function()
G[1014] = createGroup(endpoint, "Model", workspace, {1058,1060,1063,1076,1079,1094,1096})
setName(endpoint, G[1014], "Rig")
end)
task.spawn(function()
G[94] = createGroup(endpoint, "Model", workspace, {95})
setName(endpoint, G[94], "sign")
end)
task.spawn(function()
G[5376] = createGroup(endpoint, "Model", workspace, {5408,5409,5410,5411,5412,5413,5414,5415,5416,5418,5419,5420,5421,5422,5423,5424,5425,5426,5427,5428,5429,5430,5431,5432,5433,5434,5435,5436,5437,5438,5439,5440,5441,5442,5443,5445,5446,5447,5449,5450,5452,5453,5454,5455})
setName(endpoint, G[5376], "Prison_guardtower")
end)
task.spawn(function()
G[3884] = createGroup(endpoint, "Model", workspace, {3988})
setName(endpoint, G[3884], "cell3")
end)
task.spawn(function()
G[5295] = createGroup(endpoint, "Model", workspace, {5296,5297,5298,5299,5300,5301,5302,5303,5304,5305,5306,5307,5308,5309,5310,5311,5312,5313,5314,5315,5316,5317,5318,5319,5320,5321,5322,5323,5324,5325})
end)
task.spawn(function()
G[942] = createGroup(endpoint, "Model", workspace, {943,944,945,946,947,948,949,950})
end)
task.spawn(function()
G[4570] = createGroup(endpoint, "Model", workspace, {4571,4572,4573,4574,4575,4576,4577,4578,4579,4580,4581})
setName(endpoint, G[4570], "wall")
end)
task.spawn(function()
G[5177] = createGroup(endpoint, "Model", workspace, {5178,5179,5180,5181,5182})
end)
task.spawn(function()
G[2096] = createGroup(endpoint, "Model", workspace, {2097,2098,2099,2100})
end)
task.spawn(function()
G[4317] = createGroup(endpoint, "Model", workspace, {4318,4319,4320,4322,4323,4324,4325})
end)
task.spawn(function()
G[3826] = createGroup(endpoint, "Model", workspace, {3827,3828,3830,3832,3834})
setName(endpoint, G[3826], "Floor")
end)
task.spawn(function()
G[123] = createGroup(endpoint, "Model", workspace, {124})
setName(endpoint, G[123], "sign")
end)
task.spawn(function()
G[5096] = createGroup(endpoint, "Model", workspace, {5128,5129,5130,5131,5132,5133,5134,5135,5136,5137,5138,5139,5141,5142,5143,5144,5145,5146,5147,5148,5149,5150,5152,5154,5155,5156,5157,5158,5159,5160,5161,5162,5163,5164,5165,5167,5168,5169,5170,5171,5172,5173,5174,5175})
setName(endpoint, G[5096], "Prison_guardtower")
end)
task.spawn(function()
G[1111] = createGroup(endpoint, "Model", workspace, {1502,1503,1504,1505,1506,1507,1508,1509,1510,1511,1514,1515,1516,1517,1518})
setName(endpoint, G[1111], "Prison_Administration")
end)
task.spawn(function()
G[5085] = createGroup(endpoint, "Model", workspace, {5086})
end)
task.spawn(function()
G[2612] = createGroup(endpoint, "Model", workspace, {2613,2614})
setName(endpoint, G[2612], "Light")
end)
task.spawn(function()
G[3463] = createGroup(endpoint, "Model", workspace, {3567})
setName(endpoint, G[3463], "cell7")
end)
task.spawn(function()
G[5076] = createGroup(endpoint, "Model", workspace, {5077})
end)
task.spawn(function()
G[5070] = createGroup(endpoint, "Model", workspace, {5071})
end)
task.spawn(function()
G[4644] = createGroup(endpoint, "Model", workspace, {4645,4646,4647})
setName(endpoint, G[4644], "doorway")
end)
task.spawn(function()
G[52] = createGroup(endpoint, "Model", workspace, {53,54,55,56,57,58})
setName(endpoint, G[52], "barbwire")
end)
task.spawn(function()
G[971] = createGroup(endpoint, "Model", workspace, {972,973})
setName(endpoint, G[971], "row_2")
end)
task.spawn(function()
G[268] = createGroup(endpoint, "Model", workspace, {269})
setName(endpoint, G[268], "sign")
end)
task.spawn(function()
G[677] = createGroup(endpoint, "Model", workspace, {678,679,681,682,683,684,685,686})
end)
task.spawn(function()
G[5066] = createGroup(endpoint, "Model", workspace, {5067})
end)
task.spawn(function()
G[4016] = createGroup(endpoint, "Model", workspace, {4017,4019,4020,4022,4023,4025,4027,4028,4029,4030,4031,4032,4033,4034})
setName(endpoint, G[4016], "Sink")
end)
task.spawn(function()
G[5047] = createGroup(endpoint, "Model", workspace, {5048,5050,5052})
setName(endpoint, G[5047], "glass")
end)
task.spawn(function()
G[5032] = createGroup(endpoint, "Model", workspace, {5033,5034,5035,5036,5037,5038,5039,5040,5041,5042,5043})
setName(endpoint, G[5032], "walls")
end)
task.spawn(function()
G[5083] = createGroup(endpoint, "Model", workspace, {5084})
end)
task.spawn(function()
G[1497] = createGroup(endpoint, "Model", workspace, {1498,1499,1500,1501})
setName(endpoint, G[1497], "stairs")
end)
task.spawn(function()
G[2680] = createGroup(endpoint, "Model", workspace, {2747,2748,2749,2750})
setName(endpoint, G[2680], "Bars")
end)
task.spawn(function()
G[1799] = createGroup(endpoint, "Model", workspace, {1800,1802,1804})
setName(endpoint, G[1799], "Buttons")
end)
task.spawn(function()
G[5019] = createGroup(endpoint, "Model", workspace, {5020,5022,5024,5026,5028,5030})
setName(endpoint, G[5019], "floor")
end)
task.spawn(function()
G[5068] = createGroup(endpoint, "Model", workspace, {5069})
end)
task.spawn(function()
G[14] = createGroup(endpoint, "Model", workspace, {15,16})
setName(endpoint, G[14], "post")
end)
task.spawn(function()
G[3686] = createGroup(endpoint, "Model", workspace, {3696,3697,3698,3699,3700})
setName(endpoint, G[3686], "Desk")
end)
task.spawn(function()
G[4600] = createGroup(endpoint, "Model", workspace, {4601,4602,4603,4604,4605,4606,4607,4608,4609,4610,4611,4612,4613,4614,4615,4616})
setName(endpoint, G[4600], "wallsegment")
end)
task.spawn(function()
G[203] = createGroup(endpoint, "Model", workspace, {204,205})
setName(endpoint, G[203], "post")
end)
task.spawn(function()
G[4988] = createGroup(endpoint, "Model", workspace, {4989,4991})
setName(endpoint, G[4988], "light")
end)
task.spawn(function()
G[4629] = createGroup(endpoint, "Model", workspace, {4630,4631,4632,4633,4634,4635,4636,4637,4638,4639})
setName(endpoint, G[4629], "wallsegment")
end)
task.spawn(function()
G[2657] = createGroup(endpoint, "Model", workspace, {2658,2660})
setName(endpoint, G[2657], "Light")
end)
task.spawn(function()
G[3242] = createGroup(endpoint, "Model", workspace, {3243,3245,3246,3248,3250})
setName(endpoint, G[3242], "Floor")
end)
task.spawn(function()
G[951] = createGroup(endpoint, "Model", workspace, {952,953,954,955,956,957,958,959})
end)
task.spawn(function()
G[2131] = createGroup(endpoint, "Model", workspace, {2132,2133})
setName(endpoint, G[2131], "counter")
end)
task.spawn(function()
G[1663] = createGroup(endpoint, "Model", workspace, {1664,1665,1666})
end)
task.spawn(function()
G[4948] = createGroup(endpoint, "Model", workspace, {4949,4951,4953})
end)
task.spawn(function()
G[4942] = createGroup(endpoint, "Model", workspace, {4943,4945,4947})
end)
task.spawn(function()
G[1547] = createGroup(endpoint, "Model", workspace, {1548,1549,1550})
setName(endpoint, G[1547], "glass")
end)
task.spawn(function()
G[4936] = createGroup(endpoint, "Model", workspace, {4937,4939,4940})
end)
task.spawn(function()
G[4922] = createGroup(endpoint, "Model", workspace, {4923,4925,4926})
end)
task.spawn(function()
G[2860] = createGroup(endpoint, "Model", workspace, {2861,2863,2864,2865,2866,2867,2868,2869,2870,2871,2872,2874,2875,2877})
setName(endpoint, G[2860], "Sink")
end)
task.spawn(function()
G[4769] = createGroup(endpoint, "Model", workspace, {4770,4773,4776,4780,4784,4787,4789})
end)
task.spawn(function()
G[488] = createGroup(endpoint, "Model", workspace, {495,496})
setName(endpoint, G[488], "sign")
end)
task.spawn(function()
G[498] = createGroup(endpoint, "Model", workspace, {523,524,525,526,527,528,529,530,531})
setName(endpoint, G[498], "seweropening")
end)
task.spawn(function()
G[4796] = createGroup(endpoint, "Model", workspace, {4797,4800,4804,4806,4809,4812,4813})
end)
task.spawn(function()
G[4698] = createGroup(endpoint, "Model", workspace, {4699,4700,4701,4702,4703,4704,4705,4706,4707,4708,4709,4710,4711,4713,4714,4715})
setName(endpoint, G[4698], "SWAT gun rack")
end)
task.spawn(function()
G[4673] = createGroup(endpoint, "Model", workspace, {4674,4675})
end)
task.spawn(function()
G[4670] = createGroup(endpoint, "Model", workspace, {4671,4672})
end)
task.spawn(function()
G[4980] = createGroup(endpoint, "Model", workspace, {4981,4982})
setName(endpoint, G[4980], "light")
end)
task.spawn(function()
G[3032] = createGroup(endpoint, "Model", workspace, {3033,3034,3036,3038,3040})
setName(endpoint, G[3032], "Floor")
end)
task.spawn(function()
G[3580] = createGroup(endpoint, "Model", workspace, {3590,3591,3592,3593,3594})
setName(endpoint, G[3580], "Desk")
end)
task.spawn(function()
G[4455] = createGroup(endpoint, "Model", workspace, {4457,4459,4461,4464,4466,4468,4470,4472,4474,4476,4478,4480,4482,4484,4486,4488,4490,4492,4494,4496,4498,4500})
setName(endpoint, G[4455], "Toilet")
end)
task.spawn(function()
G[4667] = createGroup(endpoint, "Model", workspace, {4668,4669})
end)
task.spawn(function()
G[4664] = createGroup(endpoint, "Model", workspace, {4665,4666})
end)
task.spawn(function()
G[1353] = createGroup(endpoint, "Model", workspace, {1354,1357,1358,1362,1364,1367,1371})
setName(endpoint, G[1353], "woodchair")
end)
task.spawn(function()
G[1713] = createGroup(endpoint, "Model", workspace, {1714,1715,1717})
setName(endpoint, G[1713], "KITCHEN")
end)
task.spawn(function()
G[3687] = createGroup(endpoint, "Model", workspace, {3688,3689,3690,3692,3693,3694,3695})
end)
task.spawn(function()
G[1520] = createGroup(endpoint, "Model", workspace, {1521,1522,1523,1524,1525,1526,1527,1528,1529,1530,1531,1532,1533,1534,1535,1536,1537,1538,1539,1540,1541,1542,1543,1544,1545,1546})
setName(endpoint, G[1520], "building")
end)
task.spawn(function()
G[289] = createGroup(endpoint, "Model", workspace, {290,291})
setName(endpoint, G[289], "post")
end)
task.spawn(function()
G[317] = createGroup(endpoint, "Model", workspace, {318,319})
setName(endpoint, G[317], "post")
end)
task.spawn(function()
G[152] = createGroup(endpoint, "Model", workspace, {153})
setName(endpoint, G[152], "sign")
end)
task.spawn(function()
G[1474] = createGroup(endpoint, "Model", workspace, {1475,1476,1477,1478,1479,1480})
end)
task.spawn(function()
G[77] = createGroup(endpoint, "Model", workspace, {78,79,80})
setName(endpoint, G[77], "base")
end)
task.spawn(function()
G[1481] = createGroup(endpoint, "Model", workspace, {1482,1483,1484,1485,1486,1487})
end)
task.spawn(function()
G[719] = createGroup(endpoint, "Model", workspace, {720,721,722,723,724})
end)
task.spawn(function()
G[2141] = createGroup(endpoint, "Model", workspace, {2142,2144,2146,2148,2150,2152,2154,2156,2158,2160,2162,2164,2166,2168,2170,2172,2174})
setName(endpoint, G[2141], "Decor")
end)
task.spawn(function()
G[286] = createGroup(endpoint, "Model", workspace, {287,288})
setName(endpoint, G[286], "post")
end)
task.spawn(function()
G[4304] = createGroup(endpoint, "Model", workspace, {4408})
setName(endpoint, G[4304], "cell7")
end)
task.spawn(function()
G[4293] = createGroup(endpoint, "Model", workspace, {4294,4296,4298,4299,4301})
setName(endpoint, G[4293], "Floor")
end)
task.spawn(function()
G[198] = createGroup(endpoint, "Model", workspace, {243,246,247,248,249})
setName(endpoint, G[198], "fence")
end)
task.spawn(function()
G[806] = createGroup(endpoint, "Model", workspace, {807,809,811,813})
setName(endpoint, G[806], "side_path")
end)
task.spawn(function()
G[2845] = createGroup(endpoint, "Model", workspace, {2855,2856,2857,2858,2859})
setName(endpoint, G[2845], "Desk")
end)
task.spawn(function()
G[3675] = createGroup(endpoint, "Model", workspace, {3676,3677,3678,3679,3680,3681,3682,3684,3685})
setName(endpoint, G[3675], "Bed")
end)
task.spawn(function()
G[4200] = createGroup(endpoint, "Model", workspace, {4201,4202,4203,4204,4206,4207,4208,4209,4210})
setName(endpoint, G[4200], "Bed")
end)
task.spawn(function()
G[688] = createGroup(endpoint, "Model", workspace, {690,691})
setName(endpoint, G[688], "BOUNDARY")
end)
task.spawn(function()
G[4151] = createGroup(endpoint, "Model", workspace, {4153,4155,4157,4159,4161,4163,4165,4167,4169,4171,4173,4175,4177,4179,4181,4183,4185,4187,4189,4191,4194,4196})
setName(endpoint, G[4151], "Toilet")
end)
task.spawn(function()
G[934] = createGroup(endpoint, "Model", workspace, {935,936})
setName(endpoint, G[934], "row_2")
end)
task.spawn(function()
G[4121] = createGroup(endpoint, "Model", workspace, {4122,4124,4126,4127,4129,4130,4132,4133,4134,4135,4136,4137,4138,4139})
setName(endpoint, G[4121], "Sink")
end)
task.spawn(function()
G[2628] = createGroup(endpoint, "Model", workspace, {2629,2630})
setName(endpoint, G[2628], "Light")
end)
task.spawn(function()
G[4422] = createGroup(endpoint, "Model", workspace, {4423,4424,4425,4426,4427,4428,4429})
end)
task.spawn(function()
G[3595] = createGroup(endpoint, "Model", workspace, {3596,3597,3598,3599,3600,3602,3603,3604,3605,3607,3608,3609,3611,3613})
setName(endpoint, G[3595], "Sink")
end)
task.spawn(function()
G[3989] = createGroup(endpoint, "Model", workspace, {4093})
setName(endpoint, G[3989], "cell4")
end)
task.spawn(function()
G[1973] = createGroup(endpoint, "Model", workspace, {1974,1975,1976,1977,1978,1979,1980,1981,1982,1983,1984,1985,1986,1987,1988,1989,1990,1991,1992})
setName(endpoint, G[1973], "table1")
end)
task.spawn(function()
G[5714] = createGroup(endpoint, "Model", workspace, {5716,5717,5718})
setName(endpoint, G[5714], "Tree")
end)
task.spawn(function()
G[3897] = createGroup(endpoint, "Model", workspace, {3898,3899,3900,3901,3902,3904,3905})
end)
task.spawn(function()
G[3476] = createGroup(endpoint, "Model", workspace, {3477,3478,3479,3480,3481,3482,3484})
end)
task.spawn(function()
G[960] = createGroup(endpoint, "Model", workspace, {961,962,963,964,965,966,967,968})
end)
task.spawn(function()
G[1112] = createGroup(endpoint, "Model", workspace, {1130,1131,1132,1133,1134,1135,1136,1137,1138,1139,1140,1141,1142,1143,1144,1145,1146,1147,1148,1149})
setName(endpoint, G[1112], "walls")
end)
task.spawn(function()
G[134] = createGroup(endpoint, "Model", workspace, {159,162,163,164,165})
setName(endpoint, G[134], "fence")
end)
task.spawn(function()
G[1374] = createGroup(endpoint, "Model", workspace, {1392,1393,1394,1395,1396,1397})
setName(endpoint, G[1374], "bookshelf")
end)
task.spawn(function()
G[3931] = createGroup(endpoint, "Model", workspace, {3932,3934,3936,3938,3940})
setName(endpoint, G[3931], "Floor")
end)
task.spawn(function()
G[84] = createGroup(endpoint, "Model", workspace, {85,86})
setName(endpoint, G[84], "post")
end)
task.spawn(function()
G[3615] = createGroup(endpoint, "Model", workspace, {3616,3617,3619,3621,3623})
setName(endpoint, G[3615], "Floor")
end)
task.spawn(function()
G[63] = createGroup(endpoint, "Model", workspace, {64,65})
setName(endpoint, G[63], "post")
end)
task.spawn(function()
G[805] = createGroup(endpoint, "Model", workspace, {824,826,828,830,832,834,836,837,838,840,841,842,843,844,845,846,847,848,849,850,851,852,853,854})
setName(endpoint, G[805], "paths")
end)
task.spawn(function()
G[1604] = createGroup(endpoint, "Model", workspace, {1605,1606,1607,1608,1609,1610,1611,1612,1613,1614,1615,1616})
setName(endpoint, G[1604], "ladder")
end)
task.spawn(function()
G[5678] = createGroup(endpoint, "Model", workspace, {5680,5681,5682})
setName(endpoint, G[5678], "Tree")
end)
task.spawn(function()
G[3137] = createGroup(endpoint, "Model", workspace, {3138,3140,3142,3144,3146})
setName(endpoint, G[3137], "Floor")
end)
task.spawn(function()
G[2109] = createGroup(endpoint, "Model", workspace, {2110,2111,2112,2113,2114,2115,2116})
setName(endpoint, G[2109], "boxes")
end)
task.spawn(function()
G[3175] = createGroup(endpoint, "Model", workspace, {3176,3177,3178,3180,3181,3182,3183,3184,3185,3186,3187,3188,3190,3192})
setName(endpoint, G[3175], "Sink")
end)
task.spawn(function()
G[2965] = createGroup(endpoint, "Model", workspace, {2966,2967,2968,2969,2970,2971,2972,2973,2975,2976,2977,2978,2980,2982})
setName(endpoint, G[2965], "Sink")
end)
task.spawn(function()
G[2375] = createGroup(endpoint, "Model", workspace, {2376,2377,2378,2379,2380,2381,2382,2383,2384,2385})
setName(endpoint, G[2375], "a_walls")
end)
task.spawn(function()
G[873] = createGroup(endpoint, "Model", workspace, {874,875,876,877,878,879,880,881})
setName(endpoint, G[873], "table2")
end)
task.spawn(function()
G[209] = createGroup(endpoint, "Model", workspace, {210,211})
setName(endpoint, G[209], "post")
end)
task.spawn(function()
G[1375] = createGroup(endpoint, "Model", workspace, {1376,1377,1378,1379,1380,1381,1382,1383,1384,1385,1386,1387,1388,1389,1390,1391})
setName(endpoint, G[1375], "books")
end)
task.spawn(function()
G[177] = createGroup(endpoint, "Model", workspace, {178,179,180,181,182,183})
setName(endpoint, G[177], "barbwire")
end)
task.spawn(function()
G[2673] = createGroup(endpoint, "Model", workspace, {2677,2678})
setName(endpoint, G[2673], "c_lights")
end)
task.spawn(function()
G[1004] = createGroup(endpoint, "Model", workspace, {1005,1006,1010,1011})
end)
task.spawn(function()
G[2624] = createGroup(endpoint, "Model", workspace, {2625,2627})
setName(endpoint, G[2624], "Light")
end)
task.spawn(function()
G[1167] = createGroup(endpoint, "Model", workspace, {1181,1183,1185,1187,1189,1191,1193,1195,1197,1199,1201,1203})
setName(endpoint, G[1167], "blinds")
end)
task.spawn(function()
G[2405] = createGroup(endpoint, "Model", workspace, {2406,2408,2410,2412,2414,2417,2419,2421,2424,2426,2428,2430,2432,2434,2436,2438})
setName(endpoint, G[2405], "doors")
end)
task.spawn(function()
G[3701] = createGroup(endpoint, "Model", workspace, {3702,3704,3706,3707,3708,3709,3710,3711,3712,3714,3715,3716,3717,3719})
setName(endpoint, G[3701], "Sink")
end)
task.spawn(function()
G[3581] = createGroup(endpoint, "Model", workspace, {3582,3583,3584,3586,3587,3588,3589})
end)
task.spawn(function()
G[17] = createGroup(endpoint, "Model", workspace, {18,19})
setName(endpoint, G[17], "post")
end)
task.spawn(function()
G[693] = createGroup(endpoint, "Model", workspace, {694,695,697,698,699,700,701,704})
end)
task.spawn(function()
G[389] = createGroup(endpoint, "Model", workspace, {390,391,392,393,394,395})
setName(endpoint, G[389], "barbwire")
end)
task.spawn(function()
G[1698] = createGroup(endpoint, "Model", workspace, {1699,1700,1701})
setName(endpoint, G[1698], "KITCHEN")
end)
task.wait(0.3)
task.wait(0.5)
local missed = {}
for id, part in pairs(P) do
if part and not part.Anchored then
missed[#missed+1] = {Part = part, Anchored = true}
end
end
if #missed > 0 then
print("Fixing", #missed, "missed anchor(s)...")
for i = 1, #missed, 100 do
local chunk = {}
for j = i, math.min(i+99, #missed) do
chunk[#chunk+1] = missed[j]
end
endpoint:InvokeServer("SyncAnchor", chunk)
task.wait()
end
end
RequestCommand:InvokeServer(";res all")
task.wait(0.2)
RequestCommand:InvokeServer(";re all")



hey add credit
@x9dzz sry lol