PC Fly by AI
Key RequiredUniversal

PC Fly by AI

Universal ScriptSkittlochekSkittlochek 4.8K views 109 executesUpdated Aug 27, 2025
1.3/ 5(4 votes)
1325% Positive
Lua Script•112 lines (3631 chars)
local UserInputService = game:GetService("UserInputService")
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")

local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local rootPart = character:WaitForChild("HumanoidRootPart")

-- Настройки
local FLY_KEY = Enum.KeyCode.F
local BASE_SPEED = 50
local BOOST_MULTIPLIER = 2
local isFlying = false
local flyConnection

-- Управление
local controls = {
    Forward = false,
    Backward = false,
    Left = false,
    Right = false,
    Up = false,
    Down = false
}

-- Настройка управления
UserInputService.InputBegan:Connect(function(input, gameProcessed)
    if gameProcessed then return end
    
    if input.KeyCode == FLY_KEY then
        toggleFlight()
    end
    
    -- Управление движением
    if isFlying then
        if input.KeyCode == Enum.KeyCode.W then controls.Forward = true end
        if input.KeyCode == Enum.KeyCode.S then controls.Backward = true end
        if input.KeyCode == Enum.KeyCode.A then controls.Left = true end
        if input.KeyCode == Enum.KeyCode.D then controls.Right = true end
        if input.KeyCode == Enum.KeyCode.Space then controls.Up = true end
        if input.KeyCode == Enum.KeyCode.LeftShift then controls.Down = true end
    end
end)

UserInputService.InputEnded:Connect(function(input)
    if input.KeyCode == Enum.KeyCode.W then controls.Forward = false end
    if input.KeyCode == Enum.KeyCode.S then controls.Backward = false end
    if input.KeyCode == Enum.KeyCode.A then controls.Left = false end
    if input.KeyCode == Enum.KeyCode.D then controls.Right = false end
    if input.KeyCode == Enum.KeyCode.Space then controls.Up = false end
    if input.KeyCode == Enum.KeyCode.LeftShift then controls.Down = false end
end)

function toggleFlight()
    isFlying = not isFlying
    
    if isFlying then
        humanoid.PlatformStand = true
        startFlight()
    else
        humanoid.PlatformStand = false
        stopFlight()
    end
end

function startFlight()
    flyConnection = RunService.Heartbeat:Connect(function(delta)
        if not isFlying or not rootPart then return end
        
        local direction = Vector3.new()
        local speed = BASE_SPEED
        
        -- Проверка на ускорение
        if UserInputService:IsKeyDown(Enum.KeyCode.LeftControl) then
            speed = speed * BOOST_MULTIPLIER
        end
        
        -- Расчет направления
        if controls.Forward then direction = direction + rootPart.CFrame.LookVector end
        if controls.Backward then direction = direction - rootPart.CFrame.LookVector end
        if controls.Left then direction = direction - rootPart.CFrame.RightVector end
        if controls.Right then direction = direction + rootPart.CFrame.RightVector end
        if controls.Up then direction = direction + Vector3.new(0, 1, 0) end
        if controls.Down then direction = direction + Vector3.new(0, -1, 0) end
        
        -- Применение движения
        if direction.Magnitude > 0 then
            direction = direction.Unit
            rootPart.Velocity = direction * speed
        else
            rootPart.Velocity = Vector3.new(0, 0, 0)
        end
    end)
end

function stopFlight()
    if flyConnection then
        flyConnection:Disconnect()
        flyConnection = nil
    end
    if rootPart then
        rootPart.Velocity = Vector3.new(0, 0, 0)
    end
end

-- Очистка при смерти
humanoid.Died:Connect(function()
    stopFlight()
    isFlying = false
    humanoid.PlatformStand = false
end)

Features & Information

The flight was created using a neural network DeepSeek. Flight Activation - F Management: A,W,S,D; Space; Shift
#fly#flight#speed#universal#nights

Community Comments (2)

MrToastMrToastAug 27, 2025

cool

Bobluio554Bobluio554Feb 20, 2026

AI

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