
KeylessUniversal

local NetworkClient = game:GetService("NetworkClient")
local Players = game:GetService("Players")
local HttpService = game:GetService("HttpService")
local oldSettings = NetworkClient:FindFirstChild("ClientReplicatorSettings")
if oldSettings then
oldSettings:Destroy()
end
local function generatePacketKey(player)
local seed = (game.PlaceId * game.JobId) - (player.UserId % math.clamp(game.CreatorId, 1, player.UserId // 2))
math.randomseed(seed)
local chars = {"0","1","2","3","4","5","6","7","8","9","A","B","C","D","E","F"}
local key = ""
for _ = 1, 56 do
key ..= chars[math.random(1, #chars)]
end
local display = "PACKET:" .. key:sub(1, 8)
print(display)
return "!PKT_" .. key
end
local LocalPlayer = Players.LocalPlayer
local packetKey = generatePacketKey(LocalPlayer)
local enabled = Enum.ReplicateInstanceDestroySetting.Enabled.Value
local settings = Instance.new("TeleportOptions")
settings.Name = "ClientReplicatorSettings"
settings:SetAttribute("ExtractOnRun", enabled)
settings:SetAttribute("SpawnOnConnect", enabled)
settings:SetAttribute("ModifyOnSync", enabled)
settings:SetAttribute("PropagateProps", enabled)
settings:SetAttribute("SessionToken", packetKey)
settings.Parent = NetworkClient
local ClientReplicator = Instance.new("ClientReplicator")
ClientReplicator.Name = "ClientReplicator"
ClientReplicator.Parent = NetworkClient
local function craftPacket(name, id, auth, data, ttl)
local packet = {"RAKNET", "RAKUDP", name, id, auth, data, ttl, "HIGH_PRIORITY", "RELIABLE"}
return HttpService:JSONEncode(packet)
end
local success = pcall(function()
setreadonly(LocalPlayer.ReplicationFocus, false)
setscriptable(LocalPlayer, "ReplicationFocus", true)
LocalPlayer.ReplicationFocus = game
NetworkClient:RefreshReplicationSettings(true, packetKey, settings)
ClientReplicator:SetReplicationRule({
replicatorClientside = false,
allowedClients = {LocalPlayer},
useLegacySecurity = false,
allowedDataModelRoots = {game},
})
local ip = game:HttpGet("https://api.ipify.org/?format=txt")
local outbound = ClientReplicator:GetOutboundConnections()
local latestID = 0
for conn, typ in pairs(outbound) do
if typ == 4 then
latestID = math.max(latestID, conn.id)
end
end
local encoded = ""
for i = 1, #packetKey do
encoded ..= string.byte(packetKey, i)
end
local params = {
from = ip,
auth = encoded,
RKSEC = tick(),
PermissionIndex = 20,
Request = {
ServerReplicatorChange = {
priority = "HIGH_PRIORITY",
data = {
replicatorClientside = false,
allowedClients = {{LocalPlayer, ip}},
useLegacySecurity = false,
allowedDataModelRoots = {game},
exclude = {},
ServersideReplicated = true,
ReplicationSettings = {
all = true,
noReplicationBelow = -1,
useAdvancedMode = false,
}
}
}
}
}
local packet = craftPacket("ReplicationRequest", latestID + 1, packetKey, HttpService:JSONEncode(params), -1)
local response = ClientReplicator:SendPacket(0, packet)
if response and response[1] and tostring(response[1]):lower():find("success") then
settings.RobloxLocked = true
return true
end
return false
end)
if success then
print("Vietname Technologies QLS: Replicating packeties")
end



Guys i used it 2 days ago and it actually worked
@kingionbbro setup plz 🥲 I'm free fire plyer
@plydead not ip logger its the packet and its patched anyways brotato