
Universal Script – OpenSource Simple Inventory Webhooker
local HttpService = game:GetService("HttpService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")
local webhook_url =
"REPLACE_THIS_WITH_YOUR_WEBHOOK_URL"
local avatar_url =
"EMPTY_OR_CUSTOM_IMAGE_URL"
local function makeRequest(method, url, payload)
local requestFunc = (syn and syn.request) or request
if not requestFunc then
print("ERROR: Your script executor does not support 'request' or 'syn.request'.")
return nil
end
local success, response = pcall(function()
return requestFunc({
Url = url,
Method = method,
Headers = { ["Content-Type"] = "application/json" },
Body = HttpService:JSONEncode(payload),
})
end)
if not success then
print("Webhook pcall failed! Error: " .. tostring(response))
return nil
end
if response then
print("--> Webhook Response Status: " .. tostring(response.StatusCode))
print("--> Webhook Response Success: " .. tostring(response.Success))
print("--> Webhook Response Body: " .. tostring(response.Body))
end
return nil
end
local function sendShutdownMessage()
local embed = {
title = "Script Status Alert",
description = "Script Stopped Working. Check Your Game.",
color = 16711680, -- Red
footer = { text = "Shutdown detected at " .. os.date("%c") .. "For User: " .. Players.LocalPlayer.Name },
}
local payload = {
username = "Blox Fruits Informator",
avatar_url = avatar_url,
content = "@here",
embeds = { embed },
}
makeRequest("POST", webhook_url, payload)
end
Players.PlayerRemoving:Connect(function(player)
if player == Players.LocalPlayer then
sendShutdownMessage()
end
end)
local function createItemEmbed(items, title, color)
local fields = {}
if #items == 0 then
table.insert(fields, { name = "Empty", value = "You have no items of this type.", inline = false })
else
for i, item in ipairs(items) do
if #fields >= 24 then
table.insert(fields, { name = "Note", value = "List is too long to display fully.", inline = false })
break
end
table.insert(fields, { name = item.Name, value = "Count: " .. tostring(item.Count), inline = true })
end
end
return { title = title, color = color, fields = fields }
end
while true do
print("Loop started. Fetching player data...")
local player = Players.LocalPlayer
local playerData = player:WaitForChild("Data", 5)
local invSuccess, inventory = pcall(function()
return ReplicatedStorage:WaitForChild("Remotes"):WaitForChild("CommF_"):InvokeServer("getInventory")
end)
if not invSuccess then
print("Failed to retrieve inventory. Retrying in 60s. Error: " .. tostring(inventory))
wait(60)
continue
end
print("Successfully retrieved inventory. Processing items...")
local beli, fragments, level, race = 0, 0, "N/A", "N/A"
if playerData then
beli = playerData:FindFirstChild("Beli") and playerData.Beli.Value or 0
fragments = playerData:FindFirstChild("Fragments") and playerData.Fragments.Value or 0
level = playerData:FindFirstChild("Level") and playerData.Level.Value or "N/A"
race = playerData:FindFirstChild("Race") and playerData.Race.Value or "N/A"
end
local materials, fruits = {}, {}
if type(inventory) == "table" then
for _, itemData in pairs(inventory) do
if type(itemData) == "table" and itemData.Name and itemData.Count then
if itemData.Type == "Blox Fruit" then
table.insert(fruits, itemData)
elseif itemData.Type == "Material" then
table.insert(materials, itemData)
end
end
end
end
-- Embed 1: Player Stats
local statsEmbed = {
title = player.Name .. "'s Stats",
description = string.format(
"**Level:** %s\n**Race:** %s\n**Beli:** %s\n**Fragments:** %s",
tostring(level),
tostring(race),
tostring(beli),
tostring(fragments)
),
color = 3447003,
footer = { text = "Inventory Bot | " .. os.date("%c") },
}
-- Embed 2: Fruits
local fruitsEmbed = createItemEmbed(fruits, "Fruits", 15158332)
-- Embed 3: Materials
local materialsEmbed = createItemEmbed(materials, "Materials", 10038562)
local payload = {
username = "Blox Fruits Bot",
avatar_url = avatar_url,
embeds = { statsEmbed, fruitsEmbed, materialsEmbed },
}
print("Attempting to send webhook...")
makeRequest("POST", webhook_url, payload)
print("Webhook function called. Waiting 60 seconds...")
wait(60)
endHow to Execute Universal Script – OpenSource Simple Inventory Webhooker
Step 1: Copy Code: Click the Copy Code button in the viewer above to grab the clean Lua loadstring.
Step 2: Launch Executor: Open a compatible, unpatched executor. If you need one, check our Roblox Executors Directory.
Step 3: Join Experience: Launch Roblox and join Universal Script.
Step 4: Attach & Run: Attach/inject your executor into the Roblox process, paste the code into the script tab, and press Execute.
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Frequently Asked Questions
How do I execute Universal Script – OpenSource Simple Inventory Webhooker in Roblox?
To run Universal Script – OpenSource Simple Inventory Webhooker, copy the Lua loadstring from the code viewer above, launch Roblox and join Universal Script, attach a working executor (such as Potassium, Solara, or Delta from our Executors directory), paste the code into your executor console, and click Execute.
Is Universal Script – OpenSource Simple Inventory Webhooker keyless or does it require an access key?
Universal Script – OpenSource Simple Inventory Webhooker requires an access key. You can retrieve the official key directly using the Get Script Key link provided above.
Is Universal Script – OpenSource Simple Inventory Webhooker currently safe and working?
This script is active and operational. Always test scripts using a secondary (alt) Roblox account to safeguard your main profile against anti-cheat bans.


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